getJarURL jar:file:/C:/Program%20Files%20(x86)/Java/Jogl2.0-rc11/jogamp-all-platforms/jar/gluegen-rt.jar!/com/jogamp/common/os/Platform.class
IOUtil.getTempRoot(): temp dirs: exec: C:\Users\(...)\AppData\Local\Temp\jogamp_0000, noexec: C:\Users\(...)\AppData\Local\Temp\jogamp_0000
TempFileCache: Static Initialization ---------------------------------------------- OK: true
TempFileCache: Thread: main, CL 0x18ed284, tempBaseDir C:\Users\(...)\AppData\Local\Temp\jogamp_0000\file_cache
TempFileCache: tmpFile = C:\Users\(...)\AppData\Local\Temp\jogamp_0000\file_cache\jln8119714123762631389.tmp
TempFileCache: lckFile = C:\Users\(...)\AppData\Local\Temp\jogamp_0000\file_cache\jln8119714123762631389.lck
TempFileCache: tmpRootDir = C:\Users\(...)\AppData\Local\Temp\jogamp_0000\file_cache\jln8119714123762631389
TempFileCache: Setting jnlp.jogamp.tmp.cache.root=jln8119714123762631389
------------------------------------------------------------------ OK: true
TempFileCache: new TempFileCache() --------------------- (static ok: true)
TempFileCache: Thread: main, CL 0x18ed284, this 0x1f10c35
getJarName res: gluegen-rt.jar
getJarSubURL res: file:/C:/Program%20Files%20(x86)/Java/Jogl2.0-rc11/jogamp-all-platforms/jar/gluegen-rt.jar
getURLDirname file:/C:/Program%20Files%20(x86)/Java/Jogl2.0-rc11/jogamp-all-platforms/jar/gluegen-rt.jar, extForm: file:/C:/Program%20Files%20(x86)/Java/Jogl2.0-rc11/jogamp-all-platforms/jar/gluegen-rt.jar
getJarURLDirname res: file:/C:/Program%20Files%20(x86)/Java/Jogl2.0-rc11/jogamp-all-platforms/jar/
getJarFile: jar:file:/C:/Program%20Files%20(x86)/Java/Jogl2.0-rc11/jogamp-all-platforms/jar/gluegen-rt-natives-windows-i586.jar!/
getJarFile res: C:\Program Files (x86)\Java\Jogl2.0-rc11\jogamp-all-platforms\jar\gluegen-rt-natives-windows-i586.jar
TempFileCache: tempDir C:\Users\(...)\AppData\Local\Temp\jogamp_0000\file_cache\jln8119714123762631389\jln2485400580459840291 (ok: true)
----------------------------------------------------------
TempJarCache.initSingleton(): ok true, C:\Users\(...)\AppData\Local\Temp\jogamp_0000\file_cache\jln8119714123762631389\jln2485400580459840291
TempJarCache: bootstrapNativeLib(certClass: class com.jogamp.common.os.Platform, libBaseName gluegen-rt, jarURL jar:file:/C:/Program%20Files%20(x86)/Java/Jogl2.0-rc11/jogamp-all-platforms/jar/gluegen-rt-natives-windows-i586.jar!/)
TempJarCache: bootstrapNativeLib: nativeJar C:\Program Files (x86)\Java\Jogl2.0-rc11\jogamp-all-platforms\jar\gluegen-rt-natives-windows-i586.jar
TempJarCache: validateCertificates: OK - No rootCerts in given class com.jogamp.common.os.Platform, nativeJar C:\Program Files (x86)\Java\Jogl2.0-rc11\jogamp-all-platforms\jar\gluegen-rt-natives-windows-i586.jar
TempFileCache: *** Reaper: deleteOldTempDirs in C:\Users\(...)\AppData\Local\Temp\jogamp_0000\file_cache
TempFileCache: removeAll(C:\Users\(...)\AppData\Local\Temp\jogamp_0000\file_cache\jln3220709954151819549)
TempFileCache: removeAll(C:\Users\(...)\AppData\Local\Temp\jogamp_0000\file_cache\jln3220709954151819549\jln8295900441964039789)
TempFileCache: removeAll(C:\Users\(...)\AppData\Local\Temp\jogamp_0000\file_cache\jln3220709954151819549\jln8295900441964039789\gluegen-rt.dll)
TempFileCache: removeAll(C:\Users\(...)\AppData\Local\Temp\jogamp_0000\file_cache\jln3220709954151819549\jln8295900441964039789\jogl_desktop.dll)
TempFileCache: removeAll(C:\Users\(...)\AppData\Local\Temp\jogamp_0000\file_cache\jln3220709954151819549\jln8295900441964039789\jogl_mobile.dll)
TempFileCache: removeAll(C:\Users\(...)\AppData\Local\Temp\jogamp_0000\file_cache\jln3220709954151819549\jln8295900441964039789\nativewindow_awt.dll)
TempJarCache: bootstrapNativeLib() done, count 1, ok true
TempFileCache: removeAll(C:\Users\(...)\AppData\Local\Temp\jogamp_0000\file_cache\jln3220709954151819549\jln8295900441964039789\nativewindow_win32.dll)
TempFileCache: removeAll(C:\Users\(...)\AppData\Local\Temp\jogamp_0000\file_cache\jln3220709954151819549\jln8295900441964039789\newt.dll)
TempFileCache: removeAll(C:\Users\(...)\AppData\Local\Temp\jogamp_0000\file_cache\jln3220709954151819549\jln8295900441964039789.tmp)
NativeLibrary.findLibrary(<gluegen-rt>) (TempJarCache): C:\Users\(...)\AppData\Local\Temp\jogamp_0000\file_cache\jln8119714123762631389\jln2485400580459840291\gluegen-rt.dll
JNILibLoaderBase: loadLibraryInternal(gluegen-rt), TempJarCache: C:\Users\(...)\AppData\Local\Temp\jogamp_0000\file_cache\jln8119714123762631389\jln2485400580459840291\gluegen-rt.dll
JNILibLoaderBase: System.load(C:\Users\(...)\AppData\Local\Temp\jogamp_0000\file_cache\jln8119714123762631389\jln2485400580459840291\gluegen-rt.dll) - mode 2
JNILibLoaderBase: loadLibraryInternal(gluegen-rt): OK - mode 2
JNILibLoaderBase: Loaded Native Library: gluegen-rt
JNILibLoaderBase: loaded gluegen-rt
java.lang.Exception: JVMUtil.initSingleton() .. initialized main
	at jogamp.common.jvm.JVMUtil.<clinit>(JVMUtil.java:62)
	at com.jogamp.common.os.Platform$1.run(Platform.java:189)
	at com.jogamp.common.os.Platform$1.run(Platform.java:183)
	at java.security.AccessController.doPrivileged(Native Method)
	at com.jogamp.common.os.Platform.<clinit>(Platform.java:183)
	at javax.media.opengl.GLProfile.<clinit>(GLProfile.java:82)
	at jogl01_start.JOGLApp.main(JOGLApp.java:23)
GLProfile.initSingleton() - thread main
java.lang.Exception: Stack trace
	at java.lang.Thread.dumpStack(Unknown Source)
	at javax.media.opengl.GLProfile.initSingleton(GLProfile.java:118)
	at javax.media.opengl.GLProfile.getProfileMap(GLProfile.java:1892)
	at javax.media.opengl.GLProfile.get(GLProfile.java:803)
	at javax.media.opengl.GLProfile.get(GLProfile.java:819)
	at jogl01_start.JOGLApp.main(JOGLApp.java:23)
getJarURL jar:file:/C:/Program%20Files%20(x86)/Java/Jogl2.0-rc11/jogamp-all-platforms/jar/jogl-all.jar!/jogamp/nativewindow/NWJNILibLoader.class
getJarName res: jogl-all.jar
getJarSubURL res: file:/C:/Program%20Files%20(x86)/Java/Jogl2.0-rc11/jogamp-all-platforms/jar/jogl-all.jar
getURLDirname file:/C:/Program%20Files%20(x86)/Java/Jogl2.0-rc11/jogamp-all-platforms/jar/jogl-all.jar, extForm: file:/C:/Program%20Files%20(x86)/Java/Jogl2.0-rc11/jogamp-all-platforms/jar/jogl-all.jar
getJarURLDirname res: file:/C:/Program%20Files%20(x86)/Java/Jogl2.0-rc11/jogamp-all-platforms/jar/
getJarFile: jar:file:/C:/Program%20Files%20(x86)/Java/Jogl2.0-rc11/jogamp-all-platforms/jar/jogl-all-natives-windows-i586.jar!/
getJarFile res: C:\Program Files (x86)\Java\Jogl2.0-rc11\jogamp-all-platforms\jar\jogl-all-natives-windows-i586.jar
JNILibLoaderBase: addNativeJarLibs0(classesFromJavaJars [class jogamp.nativewindow.NWJNILibLoader, class javax.media.opengl.GLProfile, class com.jogamp.newt.NewtFactory], singleJarMarker -all, stripBasenameSuffixes [-noawt, -mobile, -core]
addNativeJarLibsImpl(classFromJavaJar class jogamp.nativewindow.NWJNILibLoader, classJarURL jar:file:/C:/Program%20Files%20(x86)/Java/Jogl2.0-rc11/jogamp-all-platforms/jar/jogl-all.jar!/jogamp/nativewindow/NWJNILibLoader.class, nativeJarBaseName jogl-all): jogl-all-natives-windows-i586.jar + file:/C:/Program%20Files%20(x86)/Java/Jogl2.0-rc11/jogamp-all-platforms/jar/ -> jar:file:/C:/Program%20Files%20(x86)/Java/Jogl2.0-rc11/jogamp-all-platforms/jar/jogl-all-natives-windows-i586.jar!/
TempJarCache: addNativeLibs: jar:file:/C:/Program%20Files%20(x86)/Java/Jogl2.0-rc11/jogamp-all-platforms/jar/jogl-all-natives-windows-i586.jar!/: nativeJar C:\Program Files (x86)\Java\Jogl2.0-rc11\jogamp-all-platforms\jar\jogl-all-natives-windows-i586.jar
TempJarCache: validateCertificates: OK - No rootCerts in given class jogamp.nativewindow.NWJNILibLoader, nativeJar C:\Program Files (x86)\Java\Jogl2.0-rc11\jogamp-all-platforms\jar\jogl-all-natives-windows-i586.jar
JarUtil: extract: C:\Program Files (x86)\Java\Jogl2.0-rc11\jogamp-all-platforms\jar\jogl-all-natives-windows-i586.jar -> C:\Users\(...)\AppData\Local\Temp\jogamp_0000\file_cache\jln8119714123762631389\jln2485400580459840291, extractNativeLibraries true, extractClassFiles false, extractOtherFiles false
JarUtil: JarEntry : META-INF/MANIFEST.MF other-file skipped
JarUtil: JarEntry : isNativeLib true, isClassFile false, isDir false, isRootEntry true
JarUtil: EXTRACT[1]: [jogl_desktop -> ] jogl_desktop.dll -> C:\Users\(...)\AppData\Local\Temp\jogamp_0000\file_cache\jln8119714123762631389\jln2485400580459840291\jogl_desktop.dll: 404992 bytes, addedAsNativeLib: true
JarUtil: JarEntry : isNativeLib true, isClassFile false, isDir false, isRootEntry true
JarUtil: EXTRACT[2]: [jogl_mobile -> ] jogl_mobile.dll -> C:\Users\(...)\AppData\Local\Temp\jogamp_0000\file_cache\jln8119714123762631389\jln2485400580459840291\jogl_mobile.dll: 147968 bytes, addedAsNativeLib: true
JarUtil: JarEntry : isNativeLib true, isClassFile false, isDir false, isRootEntry true
JarUtil: EXTRACT[3]: [nativewindow_awt -> ] nativewindow_awt.dll -> C:\Users\(...)\AppData\Local\Temp\jogamp_0000\file_cache\jln8119714123762631389\jln2485400580459840291\nativewindow_awt.dll: 10240 bytes, addedAsNativeLib: true
JarUtil: JarEntry : isNativeLib true, isClassFile false, isDir false, isRootEntry true
JarUtil: EXTRACT[4]: [nativewindow_win32 -> ] nativewindow_win32.dll -> C:\Users\(...)\AppData\Local\Temp\jogamp_0000\file_cache\jln8119714123762631389\jln2485400580459840291\nativewindow_win32.dll: 38912 bytes, addedAsNativeLib: true
JarUtil: JarEntry : isNativeLib true, isClassFile false, isDir false, isRootEntry true
JarUtil: EXTRACT[5]: [newt -> ] newt.dll -> C:\Users\(...)\AppData\Local\Temp\jogamp_0000\file_cache\jln8119714123762631389\jln2485400580459840291\newt.dll: 44544 bytes, addedAsNativeLib: true
JNILibLoaderBase: addNativeJarLibs0: end after all-in-one JAR: jogl-all
JNILibLoaderBase: addNativeJarLibs0(..) done, count 1, ok true
main - Info: NativeWindowFactory.<init>
main - NativeWindowFactory.initSingleton()
JAWTUtil initialization (JAWT/JNI/...
NativeLibrary.findLibrary(<jawt>) (TempJarCache): null
NativeLibrary.findLibrary(<jawt>, sun.misc.Launcher$AppClassLoader@18ed284) (CL): null
JNILibLoaderBase: loadLibraryInternal(jawt), TempJarCache: null
JNILibLoaderBase: System.loadLibrary(jawt) - mode 3
JNILibLoaderBase: loadLibraryInternal(jawt): OK - mode 3
JNILibLoaderBase: Loaded Native Library: jawt
JNILibLoaderBase: loaded jawt
NativeLibrary.findLibrary(<nativewindow_awt>) (TempJarCache): C:\Users\(...)\AppData\Local\Temp\jogamp_0000\file_cache\jln8119714123762631389\jln2485400580459840291\nativewindow_awt.dll
JNILibLoaderBase: loadLibraryInternal(nativewindow_awt), TempJarCache: C:\Users\(...)\AppData\Local\Temp\jogamp_0000\file_cache\jln8119714123762631389\jln2485400580459840291\nativewindow_awt.dll
JNILibLoaderBase: System.load(C:\Users\(...)\AppData\Local\Temp\jogamp_0000\file_cache\jln8119714123762631389\jln2485400580459840291\nativewindow_awt.dll) - mode 2
JNILibLoaderBase: loadLibraryInternal(nativewindow_awt): OK - mode 2
JNILibLoaderBase: Loaded Native Library: nativewindow_awt
JNILibLoaderBase: loaded nativewindow_awt
JAWTUtil.getJAWT(tryOffscreenLayer false, tryOnscreen true)
OGLUtilities.UNDEFINED = 0
OGLUtilities.WINDOW = 1
OGLUtilities.PBUFFER = 2
OGLUtilities.TEXTURE = 3
OGLUtilities.FLIP_BACKBUFFER = 4
OGLUtilities.FBOBJECT = 5
Checking for Java2D/OpenGL support
Java2D support: default GraphicsConfiguration = sun.java2d.d3d.D3DGraphicsConfig
JOGL/Java2D OGL Pipeline active false, resourceCompatible false
JAWTUtil: Has sun.awt.SunToolkit.awtLock/awtUnlock true
JAWTUtil: Has Java2D true
JAWTUtil: Is headless false
JAWTUtil: AWT Desktop hints 2
JAWTUtil: OffscreenLayer Supported: false - Required false
GDI.initSingleton()
NativeLibrary.findLibrary(<nativewindow_win32>) (TempJarCache): C:\Users\(...)\AppData\Local\Temp\jogamp_0000\file_cache\jln8119714123762631389\jln2485400580459840291\nativewindow_win32.dll
JNILibLoaderBase: loadLibraryInternal(nativewindow_win32), TempJarCache: C:\Users\(...)\AppData\Local\Temp\jogamp_0000\file_cache\jln8119714123762631389\jln2485400580459840291\nativewindow_win32.dll
JNILibLoaderBase: System.load(C:\Users\(...)\AppData\Local\Temp\jogamp_0000\file_cache\jln8119714123762631389\jln2485400580459840291\nativewindow_win32.dll) - mode 2
JNILibLoaderBase: loadLibraryInternal(nativewindow_win32): OK - mode 2
JNILibLoaderBase: Loaded Native Library: nativewindow_win32
JNILibLoaderBase: loaded nativewindow_win32
NativeWindowFactory.registerFactory() interface javax.media.nativewindow.NativeWindow -> jogamp.nativewindow.NativeWindowFactoryImpl@32ba08
NativeWindowFactory.registerFactory() class java.awt.Component -> jogamp.nativewindow.NativeWindowFactoryImpl@32ba08
NativeWindowFactory requiresToolkitLock false, desktopHasThreadingIssues false
NativeWindowFactory isAWTAvailable true, defaultFactory jogamp.nativewindow.NativeWindowFactoryImpl@32ba08
main - Info: GraphicsConfigurationFactory.<init>
main - GraphicsConfigurationFactory.initSingleton()
GraphicsConfigurationFactory.registerFactory() put DeviceCapsType[javax.media.nativewindow.AbstractGraphicsDevice, javax.media.nativewindow.CapabilitiesImmutable] -> jogamp.nativewindow.DefaultGraphicsConfigurationFactoryImpl@1c22e67, overridding: null
GLProfile.init - thread: main
-----------------------------------------------------------------------------------------------------
Platform: WINDOWS / Windows 7 6.1 (os), x86 (arch), GENERIC_ABI, 4 cores
MachineDescription: runtimeValidated true, littleEndian true, 32Bit true, primitive size / alignment:
  int8    1 / 1, int16   2 / 2
  int     4 / 4, long    4 / 4
  int32   4 / 4, int64   8 / 8
  float   4 / 4, double  8 / 8, ldouble 12 / 4
  pointer 4 / 4, page    4096
Platform: Java Version: 1.7.0_17, VM: Java HotSpot(TM) Client VM, Runtime: Java(TM) SE Runtime Environment
Platform: Java Vendor: Oracle Corporation, http://java.oracle.com/, JavaSE: true, Java6: true, AWT enabled: true
-----------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------
Package: com.jogamp.common
Extension Name: com.jogamp.common
Specification Title: GlueGen Java Bindings Generator
Specification Vendor: JogAmp Community
Specification Version: 2.0
Implementation Title: GlueGen Run-Time
Implementation Vendor: JogAmp Community
Implementation Vendor ID: com.jogamp
Implementation URL: http://jogamp.org/
Implementation Version: 2.0-b652-20130320
Implementation Branch: master
Implementation Commit: 0b3c2e5944a27e5eebc6fb82270aae3c91cebc1a
-----------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------
Package: javax.media.nativewindow
Extension Name: null
Specification Title: null
Specification Vendor: null
Specification Version: null
Implementation Title: null
Implementation Vendor: null
Implementation Vendor ID: null
Implementation URL: null
Implementation Version: null
Implementation Branch: null
Implementation Commit: null
-----------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------
Package: javax.media.opengl
Extension Name: javax.media.opengl
Specification Title: Java Bindings for OpenGL API Specification
Specification Vendor: JogAmp Community
Specification Version: 2.0
Implementation Title: Java Bindings for OpenGL Runtime Environment
Implementation Vendor: JogAmp Community
Implementation Vendor ID: com.jogamp
Implementation URL: http://jogamp.org/
Implementation Version: 2.0-b943-20130327
Implementation Branch: master
Implementation Commit: a0c50530714ceb3072e258b8704cd05376d30074
-----------------------------------------------------------------------------------------------------
GLDrawableFactory.static - Native OS Factory for: .windows: jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory
main - DynamicLibraryBundle.init start with: jogamp.opengl.windows.wgl.WindowsWGLDynamicLibraryBundleInfo
NativeLibrary.findLibrary(<OpenGL32>) (TempJarCache): null
NativeLibrary.findLibrary(<OpenGL32>, sun.misc.Launcher$AppClassLoader@18ed284) (CL): null
NativeLibrary.open(): Trying to load OpenGL32.dll
NativeLibrary.open(): Successfully loaded: NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Loaded Tool library: NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
NativeLibrary.findLibrary(<jogl_desktop>) (TempJarCache): C:\Users\(...)\AppData\Local\Temp\jogamp_0000\file_cache\jln8119714123762631389\jln2485400580459840291\jogl_desktop.dll
JNILibLoaderBase: loadLibraryInternal(jogl_desktop), TempJarCache: C:\Users\(...)\AppData\Local\Temp\jogamp_0000\file_cache\jln8119714123762631389\jln2485400580459840291\jogl_desktop.dll
JNILibLoaderBase: System.load(C:\Users\(...)\AppData\Local\Temp\jogamp_0000\file_cache\jln8119714123762631389\jln2485400580459840291\jogl_desktop.dll) - mode 2
JNILibLoaderBase: loadLibraryInternal(jogl_desktop): OK - mode 2
JNILibLoaderBase: Loaded Native Library: jogl_desktop
JNILibLoaderBase: loaded jogl_desktop
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglGetProcAddress) -> wglGetProcAddress, 0x5db7c245
Lookup-Native: <wglGetProcAddress> 0x5db7c245 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
getToolGetProcAddressHandle: wglGetProcAddress -> 0x5db7c245
DynamicLibraryBundle.init Summary: jogamp.opengl.windows.wgl.WindowsWGLDynamicLibraryBundleInfo
     toolGetProcAddressFuncNameList: [wglGetProcAddress], complete: true, 0x5db7c245
     Tool Lib Names : [[OpenGL32]]
     Tool Lib Loaded: 1/1 [true], complete true
     Glue Lib Names : [jogl_desktop]
     Glue Lib Loaded: 1/1 [true], complete true
     All Complete: true
     LibLoaderExecutor: com.jogamp.common.util.RunnableExecutor$CurrentThreadExecutor
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMapBuffer) -> glMapBuffer@48, 0x0
Lookup-Native: <glMapBuffer> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMapBufferARB) -> glMapBufferARB@48, 0x0
Lookup-Native: <glMapBufferARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMapBufferGL2) -> glMapBufferGL2@48, 0x0
Lookup-Native: <glMapBufferGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMapBufferOES) -> glMapBufferOES@48, 0x0
Lookup-Native: <glMapBufferOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMapBufferKHR) -> glMapBufferKHR@48, 0x0
Lookup-Native: <glMapBufferKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMapBufferOML) -> glMapBufferOML@48, 0x0
Lookup-Native: <glMapBufferOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMapBuffer3DFX) -> glMapBuffer3DFX@48, 0x0
Lookup-Native: <glMapBuffer3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMapBufferAMD) -> glMapBufferAMD@48, 0x0
Lookup-Native: <glMapBufferAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMapBufferANGLE) -> glMapBufferANGLE@48, 0x0
Lookup-Native: <glMapBufferANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMapBufferARM) -> glMapBufferARM@48, 0x0
Lookup-Native: <glMapBufferARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMapBufferAPPLE) -> glMapBufferAPPLE@48, 0x0
Lookup-Native: <glMapBufferAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMapBufferATI) -> glMapBufferATI@48, 0x0
Lookup-Native: <glMapBufferATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMapBufferEXT) -> glMapBufferEXT@48, 0x0
Lookup-Native: <glMapBufferEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMapBufferHI) -> glMapBufferHI@48, 0x0
Lookup-Native: <glMapBufferHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMapBufferHP) -> glMapBufferHP@48, 0x0
Lookup-Native: <glMapBufferHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMapBufferIBM) -> glMapBufferIBM@48, 0x0
Lookup-Native: <glMapBufferIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMapBufferIMG) -> glMapBufferIMG@48, 0x0
Lookup-Native: <glMapBufferIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMapBufferMESA) -> glMapBufferMESA@48, 0x0
Lookup-Native: <glMapBufferMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMapBufferMESAX) -> glMapBufferMESAX@48, 0x0
Lookup-Native: <glMapBufferMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMapBufferNV) -> glMapBufferNV@48, 0x0
Lookup-Native: <glMapBufferNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMapBufferQCOM) -> glMapBufferQCOM@48, 0x0
Lookup-Native: <glMapBufferQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMapBufferSGI) -> glMapBufferSGI@48, 0x0
Lookup-Native: <glMapBufferSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMapBufferSGIS) -> glMapBufferSGIS@48, 0x0
Lookup-Native: <glMapBufferSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMapBufferSGIX) -> glMapBufferSGIX@48, 0x0
Lookup-Native: <glMapBufferSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMapBufferSUN) -> glMapBufferSUN@48, 0x0
Lookup-Native: <glMapBufferSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMapBufferVIV) -> glMapBufferVIV@48, 0x0
Lookup-Native: <glMapBufferVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMapBufferWIN) -> glMapBufferWIN@48, 0x0
Lookup-Native: <glMapBufferWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglChoosePixelFormat) -> wglChoosePixelFormat, 0x5db8651b
Lookup-Native: <wglChoosePixelFormat> 0x5db8651b in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglCopyContext) -> wglCopyContext, 0x5db7c115
Lookup-Native: <wglCopyContext> 0x5db7c115 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglCreateContext) -> wglCreateContext, 0x5db7b8e0
Lookup-Native: <wglCreateContext> 0x5db7b8e0 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglDeleteContext) -> wglDeleteContext, 0x5db7b924
Lookup-Native: <wglDeleteContext> 0x5db7b924 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglDescribePixelFormat) -> wglDescribePixelFormat, 0x5db85d32
Lookup-Native: <wglDescribePixelFormat> 0x5db85d32 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglGetCurrentContext) -> wglGetCurrentContext, 0x5db7b9b0
Lookup-Native: <wglGetCurrentContext> 0x5db7b9b0 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglGetCurrentDC) -> wglGetCurrentDC, 0x5db7b9da
Lookup-Native: <wglGetCurrentDC> 0x5db7b9da in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglGetPixelFormat) -> wglGetPixelFormat, 0x5db855e8
Lookup-Native: <wglGetPixelFormat> 0x5db855e8 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglMakeCurrent) -> wglMakeCurrent, 0x5db7955b
Lookup-Native: <wglMakeCurrent> 0x5db7955b in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglSetPixelFormat) -> wglSetPixelFormat, 0x5db86319
Lookup-Native: <wglSetPixelFormat> 0x5db86319 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglShareLists) -> wglShareLists, 0x5db7bf26
Lookup-Native: <wglShareLists> 0x5db7bf26 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglSwapBuffers) -> wglSwapBuffers, 0x5db85e21
Lookup-Native: <wglSwapBuffers> 0x5db85e21 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglSwapLayerBuffers) -> wglSwapLayerBuffers, 0x5db78d10
Lookup-Native: <wglSwapLayerBuffers> 0x5db78d10 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
GraphicsConfigurationFactory.registerFactory() put DeviceCapsType[com.jogamp.nativewindow.windows.WindowsGraphicsDevice, javax.media.opengl.GLCapabilitiesImmutable] -> jogamp.opengl.windows.wgl.WindowsWGLGraphicsConfigurationFactory@1453122, overridding: null
GraphicsConfigurationFactory.registerFactory() put DeviceCapsType[com.jogamp.nativewindow.awt.AWTGraphicsDevice, javax.media.opengl.GLCapabilitiesImmutable] -> jogamp.opengl.windows.wgl.awt.WindowsAWTWGLGraphicsConfigurationFactory@12a9b79, overridding: null
SharedResourceRunner.start() - start new Thread - main
SharedResourceRunner.run(): STARTED - main-SharedResourceRunner
SharedResourceRunner.run(): READY - main-SharedResourceRunner
GraphicsConfigurationFactory.registerFactory() put DeviceCapsType[com.jogamp.nativewindow.egl.EGLGraphicsDevice, javax.media.opengl.GLCapabilitiesImmutable] -> jogamp.opengl.egl.EGLGraphicsConfigurationFactory@92c979, overridding: null
main - DynamicLibraryBundle.init start with: jogamp.opengl.egl.EGLES1DynamicLibraryBundleInfo
NativeLibrary.findLibrary(<libGLESv1_CM.so.2>) (TempJarCache): null
NativeLibrary.findLibrary(<libGLESv1_CM.so.2>, sun.misc.Launcher$AppClassLoader@18ed284) (CL): null
NativeLibrary.open(): Trying to load libGLESv1_CM.so.2.dll
LoadLibraryW "libGLESv1_CM.so.2.dll" failed, error code: 0x0, 0
NativeLibrary.open(): Trying to load C:\Program Files (x86)\Java\jre7\bin\libGLESv1_CM.so.2.dll
LoadLibraryW "C:\Program Files (x86)\Java\jre7\bin\libGLESv1_CM.so.2.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\Java\jre7\bin\libGLESv1_CM.so.2.dll
LoadLibraryW "C:\Program Files (x86)\Java\jre7\bin\libGLESv1_CM.so.2.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\Sun\Java\bin\libGLESv1_CM.so.2.dll
LoadLibraryW "C:\windows\Sun\Java\bin\libGLESv1_CM.so.2.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\system32\libGLESv1_CM.so.2.dll
LoadLibraryW "C:\windows\system32\libGLESv1_CM.so.2.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\libGLESv1_CM.so.2.dll
LoadLibraryW "C:\windows\libGLESv1_CM.so.2.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:/Program Files (x86)/Java/jre7/bin/client\libGLESv1_CM.so.2.dll
LoadLibraryW "C:/Program Files (x86)/Java/jre7/bin/client\libGLESv1_CM.so.2.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:/Program Files (x86)/Java/jre7/bin\libGLESv1_CM.so.2.dll
LoadLibraryW "C:/Program Files (x86)/Java/jre7/bin\libGLESv1_CM.so.2.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:/Program Files (x86)/Java/jre7/lib/i386\libGLESv1_CM.so.2.dll
LoadLibraryW "C:/Program Files (x86)/Java/jre7/lib/i386\libGLESv1_CM.so.2.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files\Common Files\Microsoft Shared\Windows Live\libGLESv1_CM.so.2.dll
LoadLibraryW "C:\Program Files\Common Files\Microsoft Shared\Windows Live\libGLESv1_CM.so.2.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\Common Files\Microsoft Shared\Windows Live\libGLESv1_CM.so.2.dll
LoadLibraryW "C:\Program Files (x86)\Common Files\Microsoft Shared\Windows Live\libGLESv1_CM.so.2.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Programy\Maple-watcom-1.3\binnt\libGLESv1_CM.so.2.dll
LoadLibraryW "C:\Programy\Maple-watcom-1.3\binnt\libGLESv1_CM.so.2.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Programy\Maple-watcom-1.3\binw\libGLESv1_CM.so.2.dll
LoadLibraryW "C:\Programy\Maple-watcom-1.3\binw\libGLESv1_CM.so.2.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\system32\libGLESv1_CM.so.2.dll
LoadLibraryW "C:\windows\system32\libGLESv1_CM.so.2.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\libGLESv1_CM.so.2.dll
LoadLibraryW "C:\windows\libGLESv1_CM.so.2.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\System32\Wbem\libGLESv1_CM.so.2.dll
LoadLibraryW "C:\windows\System32\Wbem\libGLESv1_CM.so.2.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load c:\Program Files\Hewlett-Packard\Drive Encryption\\libGLESv1_CM.so.2.dll
LoadLibraryW "c:\Program Files\Hewlett-Packard\Drive Encryption\\libGLESv1_CM.so.2.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\ATI Technologies\ATI.ACE\Core-Static\libGLESv1_CM.so.2.dll
LoadLibraryW "C:\Program Files (x86)\ATI Technologies\ATI.ACE\Core-Static\libGLESv1_CM.so.2.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files\WIDCOMM\Bluetooth Software\\libGLESv1_CM.so.2.dll
LoadLibraryW "C:\Program Files\WIDCOMM\Bluetooth Software\\libGLESv1_CM.so.2.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files\WIDCOMM\Bluetooth Software\syswow64\libGLESv1_CM.so.2.dll
LoadLibraryW "C:\Program Files\WIDCOMM\Bluetooth Software\syswow64\libGLESv1_CM.so.2.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files\Broadcom\Broadcom 802.11\Driver\libGLESv1_CM.so.2.dll
LoadLibraryW "C:\Program Files\Broadcom\Broadcom 802.11\Driver\libGLESv1_CM.so.2.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\Windows Live\Shared\libGLESv1_CM.so.2.dll
LoadLibraryW "C:\Program Files (x86)\Windows Live\Shared\libGLESv1_CM.so.2.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\System32\WindowsPowerShell\v1.0\\libGLESv1_CM.so.2.dll
LoadLibraryW "C:\windows\System32\WindowsPowerShell\v1.0\\libGLESv1_CM.so.2.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Programy\Eclipse\libGLESv1_CM.so.2.dll
LoadLibraryW "C:\Programy\Eclipse\libGLESv1_CM.so.2.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load .\libGLESv1_CM.so.2.dll
LoadLibraryW ".\libGLESv1_CM.so.2.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Users\(...)\Java\(project name)\libGLESv1_CM.so.2.dll
LoadLibraryW "C:\Users\(...)\Java\(project name)\libGLESv1_CM.so.2.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Did not succeed in loading (libGLESv1_CM.so.2, libGLESv1_CM.so.2, libGLESv1_CM.so.2)
NativeLibrary.findLibrary(<libGLESv1_CM.so>) (TempJarCache): null
NativeLibrary.findLibrary(<libGLESv1_CM.so>, sun.misc.Launcher$AppClassLoader@18ed284) (CL): null
NativeLibrary.open(): Trying to load libGLESv1_CM.so.dll
LoadLibraryW "libGLESv1_CM.so.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\Java\jre7\bin\libGLESv1_CM.so.dll
LoadLibraryW "C:\Program Files (x86)\Java\jre7\bin\libGLESv1_CM.so.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\Java\jre7\bin\libGLESv1_CM.so.dll
LoadLibraryW "C:\Program Files (x86)\Java\jre7\bin\libGLESv1_CM.so.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\Sun\Java\bin\libGLESv1_CM.so.dll
LoadLibraryW "C:\windows\Sun\Java\bin\libGLESv1_CM.so.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\system32\libGLESv1_CM.so.dll
LoadLibraryW "C:\windows\system32\libGLESv1_CM.so.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\libGLESv1_CM.so.dll
LoadLibraryW "C:\windows\libGLESv1_CM.so.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:/Program Files (x86)/Java/jre7/bin/client\libGLESv1_CM.so.dll
LoadLibraryW "C:/Program Files (x86)/Java/jre7/bin/client\libGLESv1_CM.so.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:/Program Files (x86)/Java/jre7/bin\libGLESv1_CM.so.dll
LoadLibraryW "C:/Program Files (x86)/Java/jre7/bin\libGLESv1_CM.so.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:/Program Files (x86)/Java/jre7/lib/i386\libGLESv1_CM.so.dll
LoadLibraryW "C:/Program Files (x86)/Java/jre7/lib/i386\libGLESv1_CM.so.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files\Common Files\Microsoft Shared\Windows Live\libGLESv1_CM.so.dll
LoadLibraryW "C:\Program Files\Common Files\Microsoft Shared\Windows Live\libGLESv1_CM.so.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\Common Files\Microsoft Shared\Windows Live\libGLESv1_CM.so.dll
LoadLibraryW "C:\Program Files (x86)\Common Files\Microsoft Shared\Windows Live\libGLESv1_CM.so.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Programy\Maple-watcom-1.3\binnt\libGLESv1_CM.so.dll
LoadLibraryW "C:\Programy\Maple-watcom-1.3\binnt\libGLESv1_CM.so.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Programy\Maple-watcom-1.3\binw\libGLESv1_CM.so.dll
LoadLibraryW "C:\Programy\Maple-watcom-1.3\binw\libGLESv1_CM.so.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\system32\libGLESv1_CM.so.dll
LoadLibraryW "C:\windows\system32\libGLESv1_CM.so.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\libGLESv1_CM.so.dll
LoadLibraryW "C:\windows\libGLESv1_CM.so.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\System32\Wbem\libGLESv1_CM.so.dll
LoadLibraryW "C:\windows\System32\Wbem\libGLESv1_CM.so.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load c:\Program Files\Hewlett-Packard\Drive Encryption\\libGLESv1_CM.so.dll
LoadLibraryW "c:\Program Files\Hewlett-Packard\Drive Encryption\\libGLESv1_CM.so.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\ATI Technologies\ATI.ACE\Core-Static\libGLESv1_CM.so.dll
LoadLibraryW "C:\Program Files (x86)\ATI Technologies\ATI.ACE\Core-Static\libGLESv1_CM.so.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files\WIDCOMM\Bluetooth Software\\libGLESv1_CM.so.dll
LoadLibraryW "C:\Program Files\WIDCOMM\Bluetooth Software\\libGLESv1_CM.so.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files\WIDCOMM\Bluetooth Software\syswow64\libGLESv1_CM.so.dll
LoadLibraryW "C:\Program Files\WIDCOMM\Bluetooth Software\syswow64\libGLESv1_CM.so.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files\Broadcom\Broadcom 802.11\Driver\libGLESv1_CM.so.dll
LoadLibraryW "C:\Program Files\Broadcom\Broadcom 802.11\Driver\libGLESv1_CM.so.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\Windows Live\Shared\libGLESv1_CM.so.dll
LoadLibraryW "C:\Program Files (x86)\Windows Live\Shared\libGLESv1_CM.so.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\System32\WindowsPowerShell\v1.0\\libGLESv1_CM.so.dll
LoadLibraryW "C:\windows\System32\WindowsPowerShell\v1.0\\libGLESv1_CM.so.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Programy\Eclipse\libGLESv1_CM.so.dll
LoadLibraryW "C:\Programy\Eclipse\libGLESv1_CM.so.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load .\libGLESv1_CM.so.dll
LoadLibraryW ".\libGLESv1_CM.so.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Users\(...)\Java\(project name)\libGLESv1_CM.so.dll
LoadLibraryW "C:\Users\(...)\Java\(project name)\libGLESv1_CM.so.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Did not succeed in loading (libGLESv1_CM.so, libGLESv1_CM.so, libGLESv1_CM.so)
NativeLibrary.findLibrary(<GLESv1_CM>) (TempJarCache): null
NativeLibrary.findLibrary(<GLESv1_CM>, sun.misc.Launcher$AppClassLoader@18ed284) (CL): null
NativeLibrary.open(): Trying to load GLESv1_CM.dll
LoadLibraryW "GLESv1_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\Java\jre7\bin\GLESv1_CM.dll
LoadLibraryW "C:\Program Files (x86)\Java\jre7\bin\GLESv1_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\Java\jre7\bin\GLESv1_CM.dll
LoadLibraryW "C:\Program Files (x86)\Java\jre7\bin\GLESv1_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\Sun\Java\bin\GLESv1_CM.dll
LoadLibraryW "C:\windows\Sun\Java\bin\GLESv1_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\system32\GLESv1_CM.dll
LoadLibraryW "C:\windows\system32\GLESv1_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\GLESv1_CM.dll
LoadLibraryW "C:\windows\GLESv1_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:/Program Files (x86)/Java/jre7/bin/client\GLESv1_CM.dll
LoadLibraryW "C:/Program Files (x86)/Java/jre7/bin/client\GLESv1_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:/Program Files (x86)/Java/jre7/bin\GLESv1_CM.dll
LoadLibraryW "C:/Program Files (x86)/Java/jre7/bin\GLESv1_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:/Program Files (x86)/Java/jre7/lib/i386\GLESv1_CM.dll
LoadLibraryW "C:/Program Files (x86)/Java/jre7/lib/i386\GLESv1_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files\Common Files\Microsoft Shared\Windows Live\GLESv1_CM.dll
LoadLibraryW "C:\Program Files\Common Files\Microsoft Shared\Windows Live\GLESv1_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\Common Files\Microsoft Shared\Windows Live\GLESv1_CM.dll
LoadLibraryW "C:\Program Files (x86)\Common Files\Microsoft Shared\Windows Live\GLESv1_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Programy\Maple-watcom-1.3\binnt\GLESv1_CM.dll
LoadLibraryW "C:\Programy\Maple-watcom-1.3\binnt\GLESv1_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Programy\Maple-watcom-1.3\binw\GLESv1_CM.dll
LoadLibraryW "C:\Programy\Maple-watcom-1.3\binw\GLESv1_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\system32\GLESv1_CM.dll
LoadLibraryW "C:\windows\system32\GLESv1_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\GLESv1_CM.dll
LoadLibraryW "C:\windows\GLESv1_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\System32\Wbem\GLESv1_CM.dll
LoadLibraryW "C:\windows\System32\Wbem\GLESv1_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load c:\Program Files\Hewlett-Packard\Drive Encryption\\GLESv1_CM.dll
LoadLibraryW "c:\Program Files\Hewlett-Packard\Drive Encryption\\GLESv1_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\ATI Technologies\ATI.ACE\Core-Static\GLESv1_CM.dll
LoadLibraryW "C:\Program Files (x86)\ATI Technologies\ATI.ACE\Core-Static\GLESv1_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files\WIDCOMM\Bluetooth Software\\GLESv1_CM.dll
LoadLibraryW "C:\Program Files\WIDCOMM\Bluetooth Software\\GLESv1_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files\WIDCOMM\Bluetooth Software\syswow64\GLESv1_CM.dll
LoadLibraryW "C:\Program Files\WIDCOMM\Bluetooth Software\syswow64\GLESv1_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files\Broadcom\Broadcom 802.11\Driver\GLESv1_CM.dll
LoadLibraryW "C:\Program Files\Broadcom\Broadcom 802.11\Driver\GLESv1_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\Windows Live\Shared\GLESv1_CM.dll
LoadLibraryW "C:\Program Files (x86)\Windows Live\Shared\GLESv1_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\System32\WindowsPowerShell\v1.0\\GLESv1_CM.dll
LoadLibraryW "C:\windows\System32\WindowsPowerShell\v1.0\\GLESv1_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Programy\Eclipse\GLESv1_CM.dll
LoadLibraryW "C:\Programy\Eclipse\GLESv1_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load .\GLESv1_CM.dll
LoadLibraryW ".\GLESv1_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Users\(...)\Java\(project name)\GLESv1_CM.dll
LoadLibraryW "C:\Users\(...)\Java\(project name)\GLESv1_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Did not succeed in loading (GLESv1_CM, GLESv1_CM, GLESv1_CM)
NativeLibrary.findLibrary(<GLES_CM>) (TempJarCache): null
NativeLibrary.findLibrary(<GLES_CM>, sun.misc.Launcher$AppClassLoader@18ed284) (CL): null
NativeLibrary.open(): Trying to load GLES_CM.dll
LoadLibraryW "GLES_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\Java\jre7\bin\GLES_CM.dll
LoadLibraryW "C:\Program Files (x86)\Java\jre7\bin\GLES_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\Java\jre7\bin\GLES_CM.dll
LoadLibraryW "C:\Program Files (x86)\Java\jre7\bin\GLES_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\Sun\Java\bin\GLES_CM.dll
LoadLibraryW "C:\windows\Sun\Java\bin\GLES_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\system32\GLES_CM.dll
LoadLibraryW "C:\windows\system32\GLES_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\GLES_CM.dll
LoadLibraryW "C:\windows\GLES_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:/Program Files (x86)/Java/jre7/bin/client\GLES_CM.dll
LoadLibraryW "C:/Program Files (x86)/Java/jre7/bin/client\GLES_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:/Program Files (x86)/Java/jre7/bin\GLES_CM.dll
LoadLibraryW "C:/Program Files (x86)/Java/jre7/bin\GLES_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:/Program Files (x86)/Java/jre7/lib/i386\GLES_CM.dll
LoadLibraryW "C:/Program Files (x86)/Java/jre7/lib/i386\GLES_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files\Common Files\Microsoft Shared\Windows Live\GLES_CM.dll
LoadLibraryW "C:\Program Files\Common Files\Microsoft Shared\Windows Live\GLES_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\Common Files\Microsoft Shared\Windows Live\GLES_CM.dll
LoadLibraryW "C:\Program Files (x86)\Common Files\Microsoft Shared\Windows Live\GLES_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Programy\Maple-watcom-1.3\binnt\GLES_CM.dll
LoadLibraryW "C:\Programy\Maple-watcom-1.3\binnt\GLES_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Programy\Maple-watcom-1.3\binw\GLES_CM.dll
LoadLibraryW "C:\Programy\Maple-watcom-1.3\binw\GLES_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\system32\GLES_CM.dll
LoadLibraryW "C:\windows\system32\GLES_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\GLES_CM.dll
LoadLibraryW "C:\windows\GLES_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\System32\Wbem\GLES_CM.dll
LoadLibraryW "C:\windows\System32\Wbem\GLES_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load c:\Program Files\Hewlett-Packard\Drive Encryption\\GLES_CM.dll
LoadLibraryW "c:\Program Files\Hewlett-Packard\Drive Encryption\\GLES_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\ATI Technologies\ATI.ACE\Core-Static\GLES_CM.dll
LoadLibraryW "C:\Program Files (x86)\ATI Technologies\ATI.ACE\Core-Static\GLES_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files\WIDCOMM\Bluetooth Software\\GLES_CM.dll
LoadLibraryW "C:\Program Files\WIDCOMM\Bluetooth Software\\GLES_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files\WIDCOMM\Bluetooth Software\syswow64\GLES_CM.dll
LoadLibraryW "C:\Program Files\WIDCOMM\Bluetooth Software\syswow64\GLES_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files\Broadcom\Broadcom 802.11\Driver\GLES_CM.dll
LoadLibraryW "C:\Program Files\Broadcom\Broadcom 802.11\Driver\GLES_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\Windows Live\Shared\GLES_CM.dll
LoadLibraryW "C:\Program Files (x86)\Windows Live\Shared\GLES_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\System32\WindowsPowerShell\v1.0\\GLES_CM.dll
LoadLibraryW "C:\windows\System32\WindowsPowerShell\v1.0\\GLES_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Programy\Eclipse\GLES_CM.dll
LoadLibraryW "C:\Programy\Eclipse\GLES_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load .\GLES_CM.dll
LoadLibraryW ".\GLES_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Users\(...)\Java\(project name)\GLES_CM.dll
LoadLibraryW "C:\Users\(...)\Java\(project name)\GLES_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Did not succeed in loading (GLES_CM, GLES_CM, GLES_CM)
NativeLibrary.findLibrary(<GLES_CL>) (TempJarCache): null
NativeLibrary.findLibrary(<GLES_CL>, sun.misc.Launcher$AppClassLoader@18ed284) (CL): null
NativeLibrary.open(): Trying to load GLES_CL.dll
LoadLibraryW "GLES_CL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\Java\jre7\bin\GLES_CL.dll
LoadLibraryW "C:\Program Files (x86)\Java\jre7\bin\GLES_CL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\Java\jre7\bin\GLES_CL.dll
LoadLibraryW "C:\Program Files (x86)\Java\jre7\bin\GLES_CL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\Sun\Java\bin\GLES_CL.dll
LoadLibraryW "C:\windows\Sun\Java\bin\GLES_CL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\system32\GLES_CL.dll
LoadLibraryW "C:\windows\system32\GLES_CL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\GLES_CL.dll
LoadLibraryW "C:\windows\GLES_CL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:/Program Files (x86)/Java/jre7/bin/client\GLES_CL.dll
LoadLibraryW "C:/Program Files (x86)/Java/jre7/bin/client\GLES_CL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:/Program Files (x86)/Java/jre7/bin\GLES_CL.dll
LoadLibraryW "C:/Program Files (x86)/Java/jre7/bin\GLES_CL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:/Program Files (x86)/Java/jre7/lib/i386\GLES_CL.dll
LoadLibraryW "C:/Program Files (x86)/Java/jre7/lib/i386\GLES_CL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files\Common Files\Microsoft Shared\Windows Live\GLES_CL.dll
LoadLibraryW "C:\Program Files\Common Files\Microsoft Shared\Windows Live\GLES_CL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\Common Files\Microsoft Shared\Windows Live\GLES_CL.dll
LoadLibraryW "C:\Program Files (x86)\Common Files\Microsoft Shared\Windows Live\GLES_CL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Programy\Maple-watcom-1.3\binnt\GLES_CL.dll
LoadLibraryW "C:\Programy\Maple-watcom-1.3\binnt\GLES_CL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Programy\Maple-watcom-1.3\binw\GLES_CL.dll
LoadLibraryW "C:\Programy\Maple-watcom-1.3\binw\GLES_CL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\system32\GLES_CL.dll
LoadLibraryW "C:\windows\system32\GLES_CL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\GLES_CL.dll
LoadLibraryW "C:\windows\GLES_CL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\System32\Wbem\GLES_CL.dll
LoadLibraryW "C:\windows\System32\Wbem\GLES_CL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load c:\Program Files\Hewlett-Packard\Drive Encryption\\GLES_CL.dll
LoadLibraryW "c:\Program Files\Hewlett-Packard\Drive Encryption\\GLES_CL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\ATI Technologies\ATI.ACE\Core-Static\GLES_CL.dll
LoadLibraryW "C:\Program Files (x86)\ATI Technologies\ATI.ACE\Core-Static\GLES_CL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files\WIDCOMM\Bluetooth Software\\GLES_CL.dll
LoadLibraryW "C:\Program Files\WIDCOMM\Bluetooth Software\\GLES_CL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files\WIDCOMM\Bluetooth Software\syswow64\GLES_CL.dll
LoadLibraryW "C:\Program Files\WIDCOMM\Bluetooth Software\syswow64\GLES_CL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files\Broadcom\Broadcom 802.11\Driver\GLES_CL.dll
LoadLibraryW "C:\Program Files\Broadcom\Broadcom 802.11\Driver\GLES_CL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\Windows Live\Shared\GLES_CL.dll
LoadLibraryW "C:\Program Files (x86)\Windows Live\Shared\GLES_CL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\System32\WindowsPowerShell\v1.0\\GLES_CL.dll
LoadLibraryW "C:\windows\System32\WindowsPowerShell\v1.0\\GLES_CL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Programy\Eclipse\GLES_CL.dll
LoadLibraryW "C:\Programy\Eclipse\GLES_CL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load .\GLES_CL.dll
LoadLibraryW ".\GLES_CL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Users\(...)\Java\(project name)\GLES_CL.dll
LoadLibraryW "C:\Users\(...)\Java\(project name)\GLES_CL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Did not succeed in loading (GLES_CL, GLES_CL, GLES_CL)
NativeLibrary.findLibrary(<libGLESv1_CM>) (TempJarCache): null
NativeLibrary.findLibrary(<libGLESv1_CM>, sun.misc.Launcher$AppClassLoader@18ed284) (CL): null
NativeLibrary.open(): Trying to load libGLESv1_CM.dll
LoadLibraryW "libGLESv1_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\Java\jre7\bin\libGLESv1_CM.dll
LoadLibraryW "C:\Program Files (x86)\Java\jre7\bin\libGLESv1_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\Java\jre7\bin\libGLESv1_CM.dll
LoadLibraryW "C:\Program Files (x86)\Java\jre7\bin\libGLESv1_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\Sun\Java\bin\libGLESv1_CM.dll
LoadLibraryW "C:\windows\Sun\Java\bin\libGLESv1_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\system32\libGLESv1_CM.dll
LoadLibraryW "C:\windows\system32\libGLESv1_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\libGLESv1_CM.dll
LoadLibraryW "C:\windows\libGLESv1_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:/Program Files (x86)/Java/jre7/bin/client\libGLESv1_CM.dll
LoadLibraryW "C:/Program Files (x86)/Java/jre7/bin/client\libGLESv1_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:/Program Files (x86)/Java/jre7/bin\libGLESv1_CM.dll
LoadLibraryW "C:/Program Files (x86)/Java/jre7/bin\libGLESv1_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:/Program Files (x86)/Java/jre7/lib/i386\libGLESv1_CM.dll
LoadLibraryW "C:/Program Files (x86)/Java/jre7/lib/i386\libGLESv1_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files\Common Files\Microsoft Shared\Windows Live\libGLESv1_CM.dll
LoadLibraryW "C:\Program Files\Common Files\Microsoft Shared\Windows Live\libGLESv1_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\Common Files\Microsoft Shared\Windows Live\libGLESv1_CM.dll
LoadLibraryW "C:\Program Files (x86)\Common Files\Microsoft Shared\Windows Live\libGLESv1_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Programy\Maple-watcom-1.3\binnt\libGLESv1_CM.dll
LoadLibraryW "C:\Programy\Maple-watcom-1.3\binnt\libGLESv1_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Programy\Maple-watcom-1.3\binw\libGLESv1_CM.dll
LoadLibraryW "C:\Programy\Maple-watcom-1.3\binw\libGLESv1_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\system32\libGLESv1_CM.dll
LoadLibraryW "C:\windows\system32\libGLESv1_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\libGLESv1_CM.dll
LoadLibraryW "C:\windows\libGLESv1_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\System32\Wbem\libGLESv1_CM.dll
LoadLibraryW "C:\windows\System32\Wbem\libGLESv1_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load c:\Program Files\Hewlett-Packard\Drive Encryption\\libGLESv1_CM.dll
LoadLibraryW "c:\Program Files\Hewlett-Packard\Drive Encryption\\libGLESv1_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\ATI Technologies\ATI.ACE\Core-Static\libGLESv1_CM.dll
LoadLibraryW "C:\Program Files (x86)\ATI Technologies\ATI.ACE\Core-Static\libGLESv1_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files\WIDCOMM\Bluetooth Software\\libGLESv1_CM.dll
LoadLibraryW "C:\Program Files\WIDCOMM\Bluetooth Software\\libGLESv1_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files\WIDCOMM\Bluetooth Software\syswow64\libGLESv1_CM.dll
LoadLibraryW "C:\Program Files\WIDCOMM\Bluetooth Software\syswow64\libGLESv1_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files\Broadcom\Broadcom 802.11\Driver\libGLESv1_CM.dll
LoadLibraryW "C:\Program Files\Broadcom\Broadcom 802.11\Driver\libGLESv1_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\Windows Live\Shared\libGLESv1_CM.dll
LoadLibraryW "C:\Program Files (x86)\Windows Live\Shared\libGLESv1_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\System32\WindowsPowerShell\v1.0\\libGLESv1_CM.dll
LoadLibraryW "C:\windows\System32\WindowsPowerShell\v1.0\\libGLESv1_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Programy\Eclipse\libGLESv1_CM.dll
LoadLibraryW "C:\Programy\Eclipse\libGLESv1_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load .\libGLESv1_CM.dll
LoadLibraryW ".\libGLESv1_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Users\(...)\Java\(project name)\libGLESv1_CM.dll
LoadLibraryW "C:\Users\(...)\Java\(project name)\libGLESv1_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Did not succeed in loading (libGLESv1_CM, libGLESv1_CM, libGLESv1_CM)
NativeLibrary.findLibrary(<libGLES_CM>) (TempJarCache): null
NativeLibrary.findLibrary(<libGLES_CM>, sun.misc.Launcher$AppClassLoader@18ed284) (CL): null
NativeLibrary.open(): Trying to load libGLES_CM.dll
LoadLibraryW "libGLES_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\Java\jre7\bin\libGLES_CM.dll
LoadLibraryW "C:\Program Files (x86)\Java\jre7\bin\libGLES_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\Java\jre7\bin\libGLES_CM.dll
LoadLibraryW "C:\Program Files (x86)\Java\jre7\bin\libGLES_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\Sun\Java\bin\libGLES_CM.dll
LoadLibraryW "C:\windows\Sun\Java\bin\libGLES_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\system32\libGLES_CM.dll
LoadLibraryW "C:\windows\system32\libGLES_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\libGLES_CM.dll
LoadLibraryW "C:\windows\libGLES_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:/Program Files (x86)/Java/jre7/bin/client\libGLES_CM.dll
LoadLibraryW "C:/Program Files (x86)/Java/jre7/bin/client\libGLES_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:/Program Files (x86)/Java/jre7/bin\libGLES_CM.dll
LoadLibraryW "C:/Program Files (x86)/Java/jre7/bin\libGLES_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:/Program Files (x86)/Java/jre7/lib/i386\libGLES_CM.dll
LoadLibraryW "C:/Program Files (x86)/Java/jre7/lib/i386\libGLES_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files\Common Files\Microsoft Shared\Windows Live\libGLES_CM.dll
LoadLibraryW "C:\Program Files\Common Files\Microsoft Shared\Windows Live\libGLES_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\Common Files\Microsoft Shared\Windows Live\libGLES_CM.dll
LoadLibraryW "C:\Program Files (x86)\Common Files\Microsoft Shared\Windows Live\libGLES_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Programy\Maple-watcom-1.3\binnt\libGLES_CM.dll
LoadLibraryW "C:\Programy\Maple-watcom-1.3\binnt\libGLES_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Programy\Maple-watcom-1.3\binw\libGLES_CM.dll
LoadLibraryW "C:\Programy\Maple-watcom-1.3\binw\libGLES_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\system32\libGLES_CM.dll
LoadLibraryW "C:\windows\system32\libGLES_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\libGLES_CM.dll
LoadLibraryW "C:\windows\libGLES_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\System32\Wbem\libGLES_CM.dll
LoadLibraryW "C:\windows\System32\Wbem\libGLES_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load c:\Program Files\Hewlett-Packard\Drive Encryption\\libGLES_CM.dll
LoadLibraryW "c:\Program Files\Hewlett-Packard\Drive Encryption\\libGLES_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\ATI Technologies\ATI.ACE\Core-Static\libGLES_CM.dll
LoadLibraryW "C:\Program Files (x86)\ATI Technologies\ATI.ACE\Core-Static\libGLES_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files\WIDCOMM\Bluetooth Software\\libGLES_CM.dll
LoadLibraryW "C:\Program Files\WIDCOMM\Bluetooth Software\\libGLES_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files\WIDCOMM\Bluetooth Software\syswow64\libGLES_CM.dll
LoadLibraryW "C:\Program Files\WIDCOMM\Bluetooth Software\syswow64\libGLES_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files\Broadcom\Broadcom 802.11\Driver\libGLES_CM.dll
LoadLibraryW "C:\Program Files\Broadcom\Broadcom 802.11\Driver\libGLES_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\Windows Live\Shared\libGLES_CM.dll
LoadLibraryW "C:\Program Files (x86)\Windows Live\Shared\libGLES_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\System32\WindowsPowerShell\v1.0\\libGLES_CM.dll
LoadLibraryW "C:\windows\System32\WindowsPowerShell\v1.0\\libGLES_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Programy\Eclipse\libGLES_CM.dll
LoadLibraryW "C:\Programy\Eclipse\libGLES_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load .\libGLES_CM.dll
LoadLibraryW ".\libGLES_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Users\(...)\Java\(project name)\libGLES_CM.dll
LoadLibraryW "C:\Users\(...)\Java\(project name)\libGLES_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Did not succeed in loading (libGLES_CM, libGLES_CM, libGLES_CM)
NativeLibrary.findLibrary(<libGLES_CL>) (TempJarCache): null
NativeLibrary.findLibrary(<libGLES_CL>, sun.misc.Launcher$AppClassLoader@18ed284) (CL): null
NativeLibrary.open(): Trying to load libGLES_CL.dll
LoadLibraryW "libGLES_CL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\Java\jre7\bin\libGLES_CL.dll
LoadLibraryW "C:\Program Files (x86)\Java\jre7\bin\libGLES_CL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\Java\jre7\bin\libGLES_CL.dll
LoadLibraryW "C:\Program Files (x86)\Java\jre7\bin\libGLES_CL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\Sun\Java\bin\libGLES_CL.dll
LoadLibraryW "C:\windows\Sun\Java\bin\libGLES_CL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\system32\libGLES_CL.dll
LoadLibraryW "C:\windows\system32\libGLES_CL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\libGLES_CL.dll
LoadLibraryW "C:\windows\libGLES_CL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:/Program Files (x86)/Java/jre7/bin/client\libGLES_CL.dll
LoadLibraryW "C:/Program Files (x86)/Java/jre7/bin/client\libGLES_CL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:/Program Files (x86)/Java/jre7/bin\libGLES_CL.dll
LoadLibraryW "C:/Program Files (x86)/Java/jre7/bin\libGLES_CL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:/Program Files (x86)/Java/jre7/lib/i386\libGLES_CL.dll
LoadLibraryW "C:/Program Files (x86)/Java/jre7/lib/i386\libGLES_CL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files\Common Files\Microsoft Shared\Windows Live\libGLES_CL.dll
LoadLibraryW "C:\Program Files\Common Files\Microsoft Shared\Windows Live\libGLES_CL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\Common Files\Microsoft Shared\Windows Live\libGLES_CL.dll
LoadLibraryW "C:\Program Files (x86)\Common Files\Microsoft Shared\Windows Live\libGLES_CL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Programy\Maple-watcom-1.3\binnt\libGLES_CL.dll
LoadLibraryW "C:\Programy\Maple-watcom-1.3\binnt\libGLES_CL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Programy\Maple-watcom-1.3\binw\libGLES_CL.dll
LoadLibraryW "C:\Programy\Maple-watcom-1.3\binw\libGLES_CL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\system32\libGLES_CL.dll
LoadLibraryW "C:\windows\system32\libGLES_CL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\libGLES_CL.dll
LoadLibraryW "C:\windows\libGLES_CL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\System32\Wbem\libGLES_CL.dll
LoadLibraryW "C:\windows\System32\Wbem\libGLES_CL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load c:\Program Files\Hewlett-Packard\Drive Encryption\\libGLES_CL.dll
LoadLibraryW "c:\Program Files\Hewlett-Packard\Drive Encryption\\libGLES_CL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\ATI Technologies\ATI.ACE\Core-Static\libGLES_CL.dll
LoadLibraryW "C:\Program Files (x86)\ATI Technologies\ATI.ACE\Core-Static\libGLES_CL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files\WIDCOMM\Bluetooth Software\\libGLES_CL.dll
LoadLibraryW "C:\Program Files\WIDCOMM\Bluetooth Software\\libGLES_CL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files\WIDCOMM\Bluetooth Software\syswow64\libGLES_CL.dll
LoadLibraryW "C:\Program Files\WIDCOMM\Bluetooth Software\syswow64\libGLES_CL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files\Broadcom\Broadcom 802.11\Driver\libGLES_CL.dll
LoadLibraryW "C:\Program Files\Broadcom\Broadcom 802.11\Driver\libGLES_CL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\Windows Live\Shared\libGLES_CL.dll
LoadLibraryW "C:\Program Files (x86)\Windows Live\Shared\libGLES_CL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\System32\WindowsPowerShell\v1.0\\libGLES_CL.dll
LoadLibraryW "C:\windows\System32\WindowsPowerShell\v1.0\\libGLES_CL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Programy\Eclipse\libGLES_CL.dll
LoadLibraryW "C:\Programy\Eclipse\libGLES_CL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load .\libGLES_CL.dll
LoadLibraryW ".\libGLES_CL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Users\(...)\Java\(project name)\libGLES_CL.dll
LoadLibraryW "C:\Users\(...)\Java\(project name)\libGLES_CL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Did not succeed in loading (libGLES_CL, libGLES_CL, libGLES_CL)
Unable to load any Tool library of: [libGLESv1_CM.so.2, libGLESv1_CM.so, GLESv1_CM, GLES_CM, GLES_CL, libGLESv1_CM, libGLES_CM, libGLES_CL]
NativeLibrary.findLibrary(<libEGL.so.1>) (TempJarCache): null
NativeLibrary.findLibrary(<libEGL.so.1>, sun.misc.Launcher$AppClassLoader@18ed284) (CL): null
NativeLibrary.open(): Trying to load libEGL.so.1.dll
LoadLibraryW "libEGL.so.1.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\Java\jre7\bin\libEGL.so.1.dll
LoadLibraryW "C:\Program Files (x86)\Java\jre7\bin\libEGL.so.1.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\Java\jre7\bin\libEGL.so.1.dll
LoadLibraryW "C:\Program Files (x86)\Java\jre7\bin\libEGL.so.1.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\Sun\Java\bin\libEGL.so.1.dll
LoadLibraryW "C:\windows\Sun\Java\bin\libEGL.so.1.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\system32\libEGL.so.1.dll
LoadLibraryW "C:\windows\system32\libEGL.so.1.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\libEGL.so.1.dll
LoadLibraryW "C:\windows\libEGL.so.1.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:/Program Files (x86)/Java/jre7/bin/client\libEGL.so.1.dll
LoadLibraryW "C:/Program Files (x86)/Java/jre7/bin/client\libEGL.so.1.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:/Program Files (x86)/Java/jre7/bin\libEGL.so.1.dll
LoadLibraryW "C:/Program Files (x86)/Java/jre7/bin\libEGL.so.1.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:/Program Files (x86)/Java/jre7/lib/i386\libEGL.so.1.dll
LoadLibraryW "C:/Program Files (x86)/Java/jre7/lib/i386\libEGL.so.1.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files\Common Files\Microsoft Shared\Windows Live\libEGL.so.1.dll
LoadLibraryW "C:\Program Files\Common Files\Microsoft Shared\Windows Live\libEGL.so.1.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\Common Files\Microsoft Shared\Windows Live\libEGL.so.1.dll
LoadLibraryW "C:\Program Files (x86)\Common Files\Microsoft Shared\Windows Live\libEGL.so.1.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Programy\Maple-watcom-1.3\binnt\libEGL.so.1.dll
LoadLibraryW "C:\Programy\Maple-watcom-1.3\binnt\libEGL.so.1.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Programy\Maple-watcom-1.3\binw\libEGL.so.1.dll
LoadLibraryW "C:\Programy\Maple-watcom-1.3\binw\libEGL.so.1.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\system32\libEGL.so.1.dll
LoadLibraryW "C:\windows\system32\libEGL.so.1.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\libEGL.so.1.dll
LoadLibraryW "C:\windows\libEGL.so.1.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\System32\Wbem\libEGL.so.1.dll
LoadLibraryW "C:\windows\System32\Wbem\libEGL.so.1.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load c:\Program Files\Hewlett-Packard\Drive Encryption\\libEGL.so.1.dll
LoadLibraryW "c:\Program Files\Hewlett-Packard\Drive Encryption\\libEGL.so.1.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\ATI Technologies\ATI.ACE\Core-Static\libEGL.so.1.dll
LoadLibraryW "C:\Program Files (x86)\ATI Technologies\ATI.ACE\Core-Static\libEGL.so.1.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files\WIDCOMM\Bluetooth Software\\libEGL.so.1.dll
LoadLibraryW "C:\Program Files\WIDCOMM\Bluetooth Software\\libEGL.so.1.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files\WIDCOMM\Bluetooth Software\syswow64\libEGL.so.1.dll
LoadLibraryW "C:\Program Files\WIDCOMM\Bluetooth Software\syswow64\libEGL.so.1.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files\Broadcom\Broadcom 802.11\Driver\libEGL.so.1.dll
LoadLibraryW "C:\Program Files\Broadcom\Broadcom 802.11\Driver\libEGL.so.1.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\Windows Live\Shared\libEGL.so.1.dll
LoadLibraryW "C:\Program Files (x86)\Windows Live\Shared\libEGL.so.1.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\System32\WindowsPowerShell\v1.0\\libEGL.so.1.dll
LoadLibraryW "C:\windows\System32\WindowsPowerShell\v1.0\\libEGL.so.1.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Programy\Eclipse\libEGL.so.1.dll
LoadLibraryW "C:\Programy\Eclipse\libEGL.so.1.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load .\libEGL.so.1.dll
LoadLibraryW ".\libEGL.so.1.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Users\(...)\Java\(project name)\libEGL.so.1.dll
LoadLibraryW "C:\Users\(...)\Java\(project name)\libEGL.so.1.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Did not succeed in loading (libEGL.so.1, libEGL.so.1, libEGL.so.1)
NativeLibrary.findLibrary(<libEGL.so>) (TempJarCache): null
NativeLibrary.findLibrary(<libEGL.so>, sun.misc.Launcher$AppClassLoader@18ed284) (CL): null
NativeLibrary.open(): Trying to load libEGL.so.dll
LoadLibraryW "libEGL.so.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\Java\jre7\bin\libEGL.so.dll
LoadLibraryW "C:\Program Files (x86)\Java\jre7\bin\libEGL.so.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\Java\jre7\bin\libEGL.so.dll
LoadLibraryW "C:\Program Files (x86)\Java\jre7\bin\libEGL.so.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\Sun\Java\bin\libEGL.so.dll
LoadLibraryW "C:\windows\Sun\Java\bin\libEGL.so.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\system32\libEGL.so.dll
LoadLibraryW "C:\windows\system32\libEGL.so.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\libEGL.so.dll
LoadLibraryW "C:\windows\libEGL.so.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:/Program Files (x86)/Java/jre7/bin/client\libEGL.so.dll
LoadLibraryW "C:/Program Files (x86)/Java/jre7/bin/client\libEGL.so.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:/Program Files (x86)/Java/jre7/bin\libEGL.so.dll
LoadLibraryW "C:/Program Files (x86)/Java/jre7/bin\libEGL.so.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:/Program Files (x86)/Java/jre7/lib/i386\libEGL.so.dll
LoadLibraryW "C:/Program Files (x86)/Java/jre7/lib/i386\libEGL.so.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files\Common Files\Microsoft Shared\Windows Live\libEGL.so.dll
LoadLibraryW "C:\Program Files\Common Files\Microsoft Shared\Windows Live\libEGL.so.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\Common Files\Microsoft Shared\Windows Live\libEGL.so.dll
LoadLibraryW "C:\Program Files (x86)\Common Files\Microsoft Shared\Windows Live\libEGL.so.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Programy\Maple-watcom-1.3\binnt\libEGL.so.dll
LoadLibraryW "C:\Programy\Maple-watcom-1.3\binnt\libEGL.so.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Programy\Maple-watcom-1.3\binw\libEGL.so.dll
LoadLibraryW "C:\Programy\Maple-watcom-1.3\binw\libEGL.so.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\system32\libEGL.so.dll
LoadLibraryW "C:\windows\system32\libEGL.so.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\libEGL.so.dll
LoadLibraryW "C:\windows\libEGL.so.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\System32\Wbem\libEGL.so.dll
LoadLibraryW "C:\windows\System32\Wbem\libEGL.so.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load c:\Program Files\Hewlett-Packard\Drive Encryption\\libEGL.so.dll
LoadLibraryW "c:\Program Files\Hewlett-Packard\Drive Encryption\\libEGL.so.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\ATI Technologies\ATI.ACE\Core-Static\libEGL.so.dll
LoadLibraryW "C:\Program Files (x86)\ATI Technologies\ATI.ACE\Core-Static\libEGL.so.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files\WIDCOMM\Bluetooth Software\\libEGL.so.dll
LoadLibraryW "C:\Program Files\WIDCOMM\Bluetooth Software\\libEGL.so.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files\WIDCOMM\Bluetooth Software\syswow64\libEGL.so.dll
LoadLibraryW "C:\Program Files\WIDCOMM\Bluetooth Software\syswow64\libEGL.so.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files\Broadcom\Broadcom 802.11\Driver\libEGL.so.dll
LoadLibraryW "C:\Program Files\Broadcom\Broadcom 802.11\Driver\libEGL.so.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\Windows Live\Shared\libEGL.so.dll
LoadLibraryW "C:\Program Files (x86)\Windows Live\Shared\libEGL.so.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\System32\WindowsPowerShell\v1.0\\libEGL.so.dll
LoadLibraryW "C:\windows\System32\WindowsPowerShell\v1.0\\libEGL.so.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Programy\Eclipse\libEGL.so.dll
LoadLibraryW "C:\Programy\Eclipse\libEGL.so.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load .\libEGL.so.dll
LoadLibraryW ".\libEGL.so.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Users\(...)\Java\(project name)\libEGL.so.dll
LoadLibraryW "C:\Users\(...)\Java\(project name)\libEGL.so.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Did not succeed in loading (libEGL.so, libEGL.so, libEGL.so)
NativeLibrary.findLibrary(<EGL>) (TempJarCache): null
NativeLibrary.findLibrary(<EGL>, sun.misc.Launcher$AppClassLoader@18ed284) (CL): null
NativeLibrary.open(): Trying to load EGL.dll
LoadLibraryW "EGL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\Java\jre7\bin\EGL.dll
LoadLibraryW "C:\Program Files (x86)\Java\jre7\bin\EGL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\Java\jre7\bin\EGL.dll
LoadLibraryW "C:\Program Files (x86)\Java\jre7\bin\EGL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\Sun\Java\bin\EGL.dll
LoadLibraryW "C:\windows\Sun\Java\bin\EGL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\system32\EGL.dll
LoadLibraryW "C:\windows\system32\EGL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\EGL.dll
LoadLibraryW "C:\windows\EGL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:/Program Files (x86)/Java/jre7/bin/client\EGL.dll
LoadLibraryW "C:/Program Files (x86)/Java/jre7/bin/client\EGL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:/Program Files (x86)/Java/jre7/bin\EGL.dll
LoadLibraryW "C:/Program Files (x86)/Java/jre7/bin\EGL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:/Program Files (x86)/Java/jre7/lib/i386\EGL.dll
LoadLibraryW "C:/Program Files (x86)/Java/jre7/lib/i386\EGL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files\Common Files\Microsoft Shared\Windows Live\EGL.dll
LoadLibraryW "C:\Program Files\Common Files\Microsoft Shared\Windows Live\EGL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\Common Files\Microsoft Shared\Windows Live\EGL.dll
LoadLibraryW "C:\Program Files (x86)\Common Files\Microsoft Shared\Windows Live\EGL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Programy\Maple-watcom-1.3\binnt\EGL.dll
LoadLibraryW "C:\Programy\Maple-watcom-1.3\binnt\EGL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Programy\Maple-watcom-1.3\binw\EGL.dll
LoadLibraryW "C:\Programy\Maple-watcom-1.3\binw\EGL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\system32\EGL.dll
LoadLibraryW "C:\windows\system32\EGL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\EGL.dll
LoadLibraryW "C:\windows\EGL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\System32\Wbem\EGL.dll
LoadLibraryW "C:\windows\System32\Wbem\EGL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load c:\Program Files\Hewlett-Packard\Drive Encryption\\EGL.dll
LoadLibraryW "c:\Program Files\Hewlett-Packard\Drive Encryption\\EGL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\ATI Technologies\ATI.ACE\Core-Static\EGL.dll
LoadLibraryW "C:\Program Files (x86)\ATI Technologies\ATI.ACE\Core-Static\EGL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files\WIDCOMM\Bluetooth Software\\EGL.dll
LoadLibraryW "C:\Program Files\WIDCOMM\Bluetooth Software\\EGL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files\WIDCOMM\Bluetooth Software\syswow64\EGL.dll
LoadLibraryW "C:\Program Files\WIDCOMM\Bluetooth Software\syswow64\EGL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files\Broadcom\Broadcom 802.11\Driver\EGL.dll
LoadLibraryW "C:\Program Files\Broadcom\Broadcom 802.11\Driver\EGL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\Windows Live\Shared\EGL.dll
LoadLibraryW "C:\Program Files (x86)\Windows Live\Shared\EGL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\System32\WindowsPowerShell\v1.0\\EGL.dll
LoadLibraryW "C:\windows\System32\WindowsPowerShell\v1.0\\EGL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Programy\Eclipse\EGL.dll
LoadLibraryW "C:\Programy\Eclipse\EGL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load .\EGL.dll
LoadLibraryW ".\EGL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Users\(...)\Java\(project name)\EGL.dll
LoadLibraryW "C:\Users\(...)\Java\(project name)\EGL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Did not succeed in loading (EGL, EGL, EGL)
NativeLibrary.findLibrary(<libEGL>) (TempJarCache): null
NativeLibrary.findLibrary(<libEGL>, sun.misc.Launcher$AppClassLoader@18ed284) (CL): null
NativeLibrary.open(): Trying to load libEGL.dll
LoadLibraryW "libEGL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\Java\jre7\bin\libEGL.dll
LoadLibraryW "C:\Program Files (x86)\Java\jre7\bin\libEGL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\Java\jre7\bin\libEGL.dll
LoadLibraryW "C:\Program Files (x86)\Java\jre7\bin\libEGL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\Sun\Java\bin\libEGL.dll
LoadLibraryW "C:\windows\Sun\Java\bin\libEGL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\system32\libEGL.dll
LoadLibraryW "C:\windows\system32\libEGL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\libEGL.dll
LoadLibraryW "C:\windows\libEGL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:/Program Files (x86)/Java/jre7/bin/client\libEGL.dll
LoadLibraryW "C:/Program Files (x86)/Java/jre7/bin/client\libEGL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:/Program Files (x86)/Java/jre7/bin\libEGL.dll
LoadLibraryW "C:/Program Files (x86)/Java/jre7/bin\libEGL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:/Program Files (x86)/Java/jre7/lib/i386\libEGL.dll
LoadLibraryW "C:/Program Files (x86)/Java/jre7/lib/i386\libEGL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files\Common Files\Microsoft Shared\Windows Live\libEGL.dll
LoadLibraryW "C:\Program Files\Common Files\Microsoft Shared\Windows Live\libEGL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\Common Files\Microsoft Shared\Windows Live\libEGL.dll
LoadLibraryW "C:\Program Files (x86)\Common Files\Microsoft Shared\Windows Live\libEGL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Programy\Maple-watcom-1.3\binnt\libEGL.dll
LoadLibraryW "C:\Programy\Maple-watcom-1.3\binnt\libEGL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Programy\Maple-watcom-1.3\binw\libEGL.dll
LoadLibraryW "C:\Programy\Maple-watcom-1.3\binw\libEGL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\system32\libEGL.dll
LoadLibraryW "C:\windows\system32\libEGL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\libEGL.dll
LoadLibraryW "C:\windows\libEGL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\System32\Wbem\libEGL.dll
LoadLibraryW "C:\windows\System32\Wbem\libEGL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load c:\Program Files\Hewlett-Packard\Drive Encryption\\libEGL.dll
LoadLibraryW "c:\Program Files\Hewlett-Packard\Drive Encryption\\libEGL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\ATI Technologies\ATI.ACE\Core-Static\libEGL.dll
LoadLibraryW "C:\Program Files (x86)\ATI Technologies\ATI.ACE\Core-Static\libEGL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files\WIDCOMM\Bluetooth Software\\libEGL.dll
LoadLibraryW "C:\Program Files\WIDCOMM\Bluetooth Software\\libEGL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files\WIDCOMM\Bluetooth Software\syswow64\libEGL.dll
LoadLibraryW "C:\Program Files\WIDCOMM\Bluetooth Software\syswow64\libEGL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files\Broadcom\Broadcom 802.11\Driver\libEGL.dll
LoadLibraryW "C:\Program Files\Broadcom\Broadcom 802.11\Driver\libEGL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\Windows Live\Shared\libEGL.dll
LoadLibraryW "C:\Program Files (x86)\Windows Live\Shared\libEGL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\System32\WindowsPowerShell\v1.0\\libEGL.dll
LoadLibraryW "C:\windows\System32\WindowsPowerShell\v1.0\\libEGL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Programy\Eclipse\libEGL.dll
LoadLibraryW "C:\Programy\Eclipse\libEGL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load .\libEGL.dll
LoadLibraryW ".\libEGL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Users\(...)\Java\(project name)\libEGL.dll
LoadLibraryW "C:\Users\(...)\Java\(project name)\libEGL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Did not succeed in loading (libEGL, libEGL, libEGL)
Unable to load any Tool library of: [libEGL.so.1, libEGL.so, EGL, libEGL]
No Tool libraries loaded
DynamicLibraryBundle.init Summary: jogamp.opengl.egl.EGLES1DynamicLibraryBundleInfo
     toolGetProcAddressFuncNameList: [eglGetProcAddress], complete: false, 0x0
     Tool Lib Names : [[libGLESv1_CM.so.2, libGLESv1_CM.so, GLESv1_CM, GLES_CM, GLES_CL, libGLESv1_CM, libGLES_CM, libGLES_CL], [libEGL.so.1, libEGL.so, EGL, libEGL]]
     Tool Lib Loaded: 0/2 [false, false], complete false
     Glue Lib Names : [jogl_mobile]
     Glue Lib Loaded: 0/1 [false], complete false
     All Complete: false
     LibLoaderExecutor: com.jogamp.common.util.RunnableExecutor$CurrentThreadExecutor
Info: EGLDrawableFactory: EGL ES1 - NOPE (ES1 lib)
main - DynamicLibraryBundle.init start with: jogamp.opengl.egl.EGLES2DynamicLibraryBundleInfo
NativeLibrary.findLibrary(<libGLESv2.so.2>) (TempJarCache): null
NativeLibrary.findLibrary(<libGLESv2.so.2>, sun.misc.Launcher$AppClassLoader@18ed284) (CL): null
NativeLibrary.open(): Trying to load libGLESv2.so.2.dll
LoadLibraryW "libGLESv2.so.2.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\Java\jre7\bin\libGLESv2.so.2.dll
LoadLibraryW "C:\Program Files (x86)\Java\jre7\bin\libGLESv2.so.2.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\Java\jre7\bin\libGLESv2.so.2.dll
LoadLibraryW "C:\Program Files (x86)\Java\jre7\bin\libGLESv2.so.2.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\Sun\Java\bin\libGLESv2.so.2.dll
LoadLibraryW "C:\windows\Sun\Java\bin\libGLESv2.so.2.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\system32\libGLESv2.so.2.dll
LoadLibraryW "C:\windows\system32\libGLESv2.so.2.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\libGLESv2.so.2.dll
LoadLibraryW "C:\windows\libGLESv2.so.2.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:/Program Files (x86)/Java/jre7/bin/client\libGLESv2.so.2.dll
LoadLibraryW "C:/Program Files (x86)/Java/jre7/bin/client\libGLESv2.so.2.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:/Program Files (x86)/Java/jre7/bin\libGLESv2.so.2.dll
LoadLibraryW "C:/Program Files (x86)/Java/jre7/bin\libGLESv2.so.2.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:/Program Files (x86)/Java/jre7/lib/i386\libGLESv2.so.2.dll
LoadLibraryW "C:/Program Files (x86)/Java/jre7/lib/i386\libGLESv2.so.2.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files\Common Files\Microsoft Shared\Windows Live\libGLESv2.so.2.dll
LoadLibraryW "C:\Program Files\Common Files\Microsoft Shared\Windows Live\libGLESv2.so.2.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\Common Files\Microsoft Shared\Windows Live\libGLESv2.so.2.dll
LoadLibraryW "C:\Program Files (x86)\Common Files\Microsoft Shared\Windows Live\libGLESv2.so.2.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Programy\Maple-watcom-1.3\binnt\libGLESv2.so.2.dll
LoadLibraryW "C:\Programy\Maple-watcom-1.3\binnt\libGLESv2.so.2.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Programy\Maple-watcom-1.3\binw\libGLESv2.so.2.dll
LoadLibraryW "C:\Programy\Maple-watcom-1.3\binw\libGLESv2.so.2.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\system32\libGLESv2.so.2.dll
LoadLibraryW "C:\windows\system32\libGLESv2.so.2.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\libGLESv2.so.2.dll
LoadLibraryW "C:\windows\libGLESv2.so.2.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\System32\Wbem\libGLESv2.so.2.dll
LoadLibraryW "C:\windows\System32\Wbem\libGLESv2.so.2.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load c:\Program Files\Hewlett-Packard\Drive Encryption\\libGLESv2.so.2.dll
LoadLibraryW "c:\Program Files\Hewlett-Packard\Drive Encryption\\libGLESv2.so.2.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\ATI Technologies\ATI.ACE\Core-Static\libGLESv2.so.2.dll
LoadLibraryW "C:\Program Files (x86)\ATI Technologies\ATI.ACE\Core-Static\libGLESv2.so.2.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files\WIDCOMM\Bluetooth Software\\libGLESv2.so.2.dll
LoadLibraryW "C:\Program Files\WIDCOMM\Bluetooth Software\\libGLESv2.so.2.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files\WIDCOMM\Bluetooth Software\syswow64\libGLESv2.so.2.dll
LoadLibraryW "C:\Program Files\WIDCOMM\Bluetooth Software\syswow64\libGLESv2.so.2.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files\Broadcom\Broadcom 802.11\Driver\libGLESv2.so.2.dll
LoadLibraryW "C:\Program Files\Broadcom\Broadcom 802.11\Driver\libGLESv2.so.2.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\Windows Live\Shared\libGLESv2.so.2.dll
LoadLibraryW "C:\Program Files (x86)\Windows Live\Shared\libGLESv2.so.2.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\System32\WindowsPowerShell\v1.0\\libGLESv2.so.2.dll
LoadLibraryW "C:\windows\System32\WindowsPowerShell\v1.0\\libGLESv2.so.2.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Programy\Eclipse\libGLESv2.so.2.dll
LoadLibraryW "C:\Programy\Eclipse\libGLESv2.so.2.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load .\libGLESv2.so.2.dll
LoadLibraryW ".\libGLESv2.so.2.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Users\(...)\Java\(project name)\libGLESv2.so.2.dll
LoadLibraryW "C:\Users\(...)\Java\(project name)\libGLESv2.so.2.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Did not succeed in loading (libGLESv2.so.2, libGLESv2.so.2, libGLESv2.so.2)
NativeLibrary.findLibrary(<libGLESv2.so>) (TempJarCache): null
NativeLibrary.findLibrary(<libGLESv2.so>, sun.misc.Launcher$AppClassLoader@18ed284) (CL): null
NativeLibrary.open(): Trying to load libGLESv2.so.dll
LoadLibraryW "libGLESv2.so.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\Java\jre7\bin\libGLESv2.so.dll
LoadLibraryW "C:\Program Files (x86)\Java\jre7\bin\libGLESv2.so.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\Java\jre7\bin\libGLESv2.so.dll
LoadLibraryW "C:\Program Files (x86)\Java\jre7\bin\libGLESv2.so.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\Sun\Java\bin\libGLESv2.so.dll
LoadLibraryW "C:\windows\Sun\Java\bin\libGLESv2.so.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\system32\libGLESv2.so.dll
LoadLibraryW "C:\windows\system32\libGLESv2.so.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\libGLESv2.so.dll
LoadLibraryW "C:\windows\libGLESv2.so.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:/Program Files (x86)/Java/jre7/bin/client\libGLESv2.so.dll
LoadLibraryW "C:/Program Files (x86)/Java/jre7/bin/client\libGLESv2.so.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:/Program Files (x86)/Java/jre7/bin\libGLESv2.so.dll
LoadLibraryW "C:/Program Files (x86)/Java/jre7/bin\libGLESv2.so.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:/Program Files (x86)/Java/jre7/lib/i386\libGLESv2.so.dll
LoadLibraryW "C:/Program Files (x86)/Java/jre7/lib/i386\libGLESv2.so.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files\Common Files\Microsoft Shared\Windows Live\libGLESv2.so.dll
LoadLibraryW "C:\Program Files\Common Files\Microsoft Shared\Windows Live\libGLESv2.so.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\Common Files\Microsoft Shared\Windows Live\libGLESv2.so.dll
LoadLibraryW "C:\Program Files (x86)\Common Files\Microsoft Shared\Windows Live\libGLESv2.so.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Programy\Maple-watcom-1.3\binnt\libGLESv2.so.dll
LoadLibraryW "C:\Programy\Maple-watcom-1.3\binnt\libGLESv2.so.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Programy\Maple-watcom-1.3\binw\libGLESv2.so.dll
LoadLibraryW "C:\Programy\Maple-watcom-1.3\binw\libGLESv2.so.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\system32\libGLESv2.so.dll
LoadLibraryW "C:\windows\system32\libGLESv2.so.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\libGLESv2.so.dll
LoadLibraryW "C:\windows\libGLESv2.so.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\System32\Wbem\libGLESv2.so.dll
LoadLibraryW "C:\windows\System32\Wbem\libGLESv2.so.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load c:\Program Files\Hewlett-Packard\Drive Encryption\\libGLESv2.so.dll
LoadLibraryW "c:\Program Files\Hewlett-Packard\Drive Encryption\\libGLESv2.so.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\ATI Technologies\ATI.ACE\Core-Static\libGLESv2.so.dll
LoadLibraryW "C:\Program Files (x86)\ATI Technologies\ATI.ACE\Core-Static\libGLESv2.so.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files\WIDCOMM\Bluetooth Software\\libGLESv2.so.dll
LoadLibraryW "C:\Program Files\WIDCOMM\Bluetooth Software\\libGLESv2.so.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files\WIDCOMM\Bluetooth Software\syswow64\libGLESv2.so.dll
LoadLibraryW "C:\Program Files\WIDCOMM\Bluetooth Software\syswow64\libGLESv2.so.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files\Broadcom\Broadcom 802.11\Driver\libGLESv2.so.dll
LoadLibraryW "C:\Program Files\Broadcom\Broadcom 802.11\Driver\libGLESv2.so.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\Windows Live\Shared\libGLESv2.so.dll
LoadLibraryW "C:\Program Files (x86)\Windows Live\Shared\libGLESv2.so.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\System32\WindowsPowerShell\v1.0\\libGLESv2.so.dll
LoadLibraryW "C:\windows\System32\WindowsPowerShell\v1.0\\libGLESv2.so.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Programy\Eclipse\libGLESv2.so.dll
LoadLibraryW "C:\Programy\Eclipse\libGLESv2.so.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load .\libGLESv2.so.dll
LoadLibraryW ".\libGLESv2.so.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Users\(...)\Java\(project name)\libGLESv2.so.dll
LoadLibraryW "C:\Users\(...)\Java\(project name)\libGLESv2.so.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Did not succeed in loading (libGLESv2.so, libGLESv2.so, libGLESv2.so)
NativeLibrary.findLibrary(<GLESv2>) (TempJarCache): null
NativeLibrary.findLibrary(<GLESv2>, sun.misc.Launcher$AppClassLoader@18ed284) (CL): null
NativeLibrary.open(): Trying to load GLESv2.dll
LoadLibraryW "GLESv2.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\Java\jre7\bin\GLESv2.dll
LoadLibraryW "C:\Program Files (x86)\Java\jre7\bin\GLESv2.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\Java\jre7\bin\GLESv2.dll
LoadLibraryW "C:\Program Files (x86)\Java\jre7\bin\GLESv2.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\Sun\Java\bin\GLESv2.dll
LoadLibraryW "C:\windows\Sun\Java\bin\GLESv2.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\system32\GLESv2.dll
LoadLibraryW "C:\windows\system32\GLESv2.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\GLESv2.dll
LoadLibraryW "C:\windows\GLESv2.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:/Program Files (x86)/Java/jre7/bin/client\GLESv2.dll
LoadLibraryW "C:/Program Files (x86)/Java/jre7/bin/client\GLESv2.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:/Program Files (x86)/Java/jre7/bin\GLESv2.dll
LoadLibraryW "C:/Program Files (x86)/Java/jre7/bin\GLESv2.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:/Program Files (x86)/Java/jre7/lib/i386\GLESv2.dll
LoadLibraryW "C:/Program Files (x86)/Java/jre7/lib/i386\GLESv2.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files\Common Files\Microsoft Shared\Windows Live\GLESv2.dll
LoadLibraryW "C:\Program Files\Common Files\Microsoft Shared\Windows Live\GLESv2.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\Common Files\Microsoft Shared\Windows Live\GLESv2.dll
LoadLibraryW "C:\Program Files (x86)\Common Files\Microsoft Shared\Windows Live\GLESv2.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Programy\Maple-watcom-1.3\binnt\GLESv2.dll
LoadLibraryW "C:\Programy\Maple-watcom-1.3\binnt\GLESv2.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Programy\Maple-watcom-1.3\binw\GLESv2.dll
LoadLibraryW "C:\Programy\Maple-watcom-1.3\binw\GLESv2.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\system32\GLESv2.dll
LoadLibraryW "C:\windows\system32\GLESv2.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\GLESv2.dll
LoadLibraryW "C:\windows\GLESv2.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\System32\Wbem\GLESv2.dll
LoadLibraryW "C:\windows\System32\Wbem\GLESv2.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load c:\Program Files\Hewlett-Packard\Drive Encryption\\GLESv2.dll
LoadLibraryW "c:\Program Files\Hewlett-Packard\Drive Encryption\\GLESv2.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\ATI Technologies\ATI.ACE\Core-Static\GLESv2.dll
LoadLibraryW "C:\Program Files (x86)\ATI Technologies\ATI.ACE\Core-Static\GLESv2.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files\WIDCOMM\Bluetooth Software\\GLESv2.dll
LoadLibraryW "C:\Program Files\WIDCOMM\Bluetooth Software\\GLESv2.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files\WIDCOMM\Bluetooth Software\syswow64\GLESv2.dll
LoadLibraryW "C:\Program Files\WIDCOMM\Bluetooth Software\syswow64\GLESv2.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files\Broadcom\Broadcom 802.11\Driver\GLESv2.dll
LoadLibraryW "C:\Program Files\Broadcom\Broadcom 802.11\Driver\GLESv2.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\Windows Live\Shared\GLESv2.dll
LoadLibraryW "C:\Program Files (x86)\Windows Live\Shared\GLESv2.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\System32\WindowsPowerShell\v1.0\\GLESv2.dll
LoadLibraryW "C:\windows\System32\WindowsPowerShell\v1.0\\GLESv2.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Programy\Eclipse\GLESv2.dll
LoadLibraryW "C:\Programy\Eclipse\GLESv2.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load .\GLESv2.dll
LoadLibraryW ".\GLESv2.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Users\(...)\Java\(project name)\GLESv2.dll
LoadLibraryW "C:\Users\(...)\Java\(project name)\GLESv2.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Did not succeed in loading (GLESv2, GLESv2, GLESv2)
NativeLibrary.findLibrary(<GLES20>) (TempJarCache): null
NativeLibrary.findLibrary(<GLES20>, sun.misc.Launcher$AppClassLoader@18ed284) (CL): null
NativeLibrary.open(): Trying to load GLES20.dll
LoadLibraryW "GLES20.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\Java\jre7\bin\GLES20.dll
LoadLibraryW "C:\Program Files (x86)\Java\jre7\bin\GLES20.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\Java\jre7\bin\GLES20.dll
LoadLibraryW "C:\Program Files (x86)\Java\jre7\bin\GLES20.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\Sun\Java\bin\GLES20.dll
LoadLibraryW "C:\windows\Sun\Java\bin\GLES20.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\system32\GLES20.dll
LoadLibraryW "C:\windows\system32\GLES20.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\GLES20.dll
LoadLibraryW "C:\windows\GLES20.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:/Program Files (x86)/Java/jre7/bin/client\GLES20.dll
LoadLibraryW "C:/Program Files (x86)/Java/jre7/bin/client\GLES20.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:/Program Files (x86)/Java/jre7/bin\GLES20.dll
LoadLibraryW "C:/Program Files (x86)/Java/jre7/bin\GLES20.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:/Program Files (x86)/Java/jre7/lib/i386\GLES20.dll
LoadLibraryW "C:/Program Files (x86)/Java/jre7/lib/i386\GLES20.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files\Common Files\Microsoft Shared\Windows Live\GLES20.dll
LoadLibraryW "C:\Program Files\Common Files\Microsoft Shared\Windows Live\GLES20.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\Common Files\Microsoft Shared\Windows Live\GLES20.dll
LoadLibraryW "C:\Program Files (x86)\Common Files\Microsoft Shared\Windows Live\GLES20.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Programy\Maple-watcom-1.3\binnt\GLES20.dll
LoadLibraryW "C:\Programy\Maple-watcom-1.3\binnt\GLES20.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Programy\Maple-watcom-1.3\binw\GLES20.dll
LoadLibraryW "C:\Programy\Maple-watcom-1.3\binw\GLES20.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\system32\GLES20.dll
LoadLibraryW "C:\windows\system32\GLES20.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\GLES20.dll
LoadLibraryW "C:\windows\GLES20.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\System32\Wbem\GLES20.dll
LoadLibraryW "C:\windows\System32\Wbem\GLES20.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load c:\Program Files\Hewlett-Packard\Drive Encryption\\GLES20.dll
LoadLibraryW "c:\Program Files\Hewlett-Packard\Drive Encryption\\GLES20.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\ATI Technologies\ATI.ACE\Core-Static\GLES20.dll
LoadLibraryW "C:\Program Files (x86)\ATI Technologies\ATI.ACE\Core-Static\GLES20.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files\WIDCOMM\Bluetooth Software\\GLES20.dll
LoadLibraryW "C:\Program Files\WIDCOMM\Bluetooth Software\\GLES20.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files\WIDCOMM\Bluetooth Software\syswow64\GLES20.dll
LoadLibraryW "C:\Program Files\WIDCOMM\Bluetooth Software\syswow64\GLES20.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files\Broadcom\Broadcom 802.11\Driver\GLES20.dll
LoadLibraryW "C:\Program Files\Broadcom\Broadcom 802.11\Driver\GLES20.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\Windows Live\Shared\GLES20.dll
LoadLibraryW "C:\Program Files (x86)\Windows Live\Shared\GLES20.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\System32\WindowsPowerShell\v1.0\\GLES20.dll
LoadLibraryW "C:\windows\System32\WindowsPowerShell\v1.0\\GLES20.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Programy\Eclipse\GLES20.dll
LoadLibraryW "C:\Programy\Eclipse\GLES20.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load .\GLES20.dll
LoadLibraryW ".\GLES20.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Users\(...)\Java\(project name)\GLES20.dll
LoadLibraryW "C:\Users\(...)\Java\(project name)\GLES20.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Did not succeed in loading (GLES20, GLES20, GLES20)
NativeLibrary.findLibrary(<GLESv2_CM>) (TempJarCache): null
NativeLibrary.findLibrary(<GLESv2_CM>, sun.misc.Launcher$AppClassLoader@18ed284) (CL): null
NativeLibrary.open(): Trying to load GLESv2_CM.dll
LoadLibraryW "GLESv2_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\Java\jre7\bin\GLESv2_CM.dll
LoadLibraryW "C:\Program Files (x86)\Java\jre7\bin\GLESv2_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\Java\jre7\bin\GLESv2_CM.dll
LoadLibraryW "C:\Program Files (x86)\Java\jre7\bin\GLESv2_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\Sun\Java\bin\GLESv2_CM.dll
LoadLibraryW "C:\windows\Sun\Java\bin\GLESv2_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\system32\GLESv2_CM.dll
LoadLibraryW "C:\windows\system32\GLESv2_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\GLESv2_CM.dll
LoadLibraryW "C:\windows\GLESv2_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:/Program Files (x86)/Java/jre7/bin/client\GLESv2_CM.dll
LoadLibraryW "C:/Program Files (x86)/Java/jre7/bin/client\GLESv2_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:/Program Files (x86)/Java/jre7/bin\GLESv2_CM.dll
LoadLibraryW "C:/Program Files (x86)/Java/jre7/bin\GLESv2_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:/Program Files (x86)/Java/jre7/lib/i386\GLESv2_CM.dll
LoadLibraryW "C:/Program Files (x86)/Java/jre7/lib/i386\GLESv2_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files\Common Files\Microsoft Shared\Windows Live\GLESv2_CM.dll
LoadLibraryW "C:\Program Files\Common Files\Microsoft Shared\Windows Live\GLESv2_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\Common Files\Microsoft Shared\Windows Live\GLESv2_CM.dll
LoadLibraryW "C:\Program Files (x86)\Common Files\Microsoft Shared\Windows Live\GLESv2_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Programy\Maple-watcom-1.3\binnt\GLESv2_CM.dll
LoadLibraryW "C:\Programy\Maple-watcom-1.3\binnt\GLESv2_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Programy\Maple-watcom-1.3\binw\GLESv2_CM.dll
LoadLibraryW "C:\Programy\Maple-watcom-1.3\binw\GLESv2_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\system32\GLESv2_CM.dll
LoadLibraryW "C:\windows\system32\GLESv2_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\GLESv2_CM.dll
LoadLibraryW "C:\windows\GLESv2_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\System32\Wbem\GLESv2_CM.dll
LoadLibraryW "C:\windows\System32\Wbem\GLESv2_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load c:\Program Files\Hewlett-Packard\Drive Encryption\\GLESv2_CM.dll
LoadLibraryW "c:\Program Files\Hewlett-Packard\Drive Encryption\\GLESv2_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\ATI Technologies\ATI.ACE\Core-Static\GLESv2_CM.dll
LoadLibraryW "C:\Program Files (x86)\ATI Technologies\ATI.ACE\Core-Static\GLESv2_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files\WIDCOMM\Bluetooth Software\\GLESv2_CM.dll
LoadLibraryW "C:\Program Files\WIDCOMM\Bluetooth Software\\GLESv2_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files\WIDCOMM\Bluetooth Software\syswow64\GLESv2_CM.dll
LoadLibraryW "C:\Program Files\WIDCOMM\Bluetooth Software\syswow64\GLESv2_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files\Broadcom\Broadcom 802.11\Driver\GLESv2_CM.dll
LoadLibraryW "C:\Program Files\Broadcom\Broadcom 802.11\Driver\GLESv2_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\Windows Live\Shared\GLESv2_CM.dll
LoadLibraryW "C:\Program Files (x86)\Windows Live\Shared\GLESv2_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\System32\WindowsPowerShell\v1.0\\GLESv2_CM.dll
LoadLibraryW "C:\windows\System32\WindowsPowerShell\v1.0\\GLESv2_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Programy\Eclipse\GLESv2_CM.dll
LoadLibraryW "C:\Programy\Eclipse\GLESv2_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load .\GLESv2_CM.dll
LoadLibraryW ".\GLESv2_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Users\(...)\Java\(project name)\GLESv2_CM.dll
LoadLibraryW "C:\Users\(...)\Java\(project name)\GLESv2_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Did not succeed in loading (GLESv2_CM, GLESv2_CM, GLESv2_CM)
NativeLibrary.findLibrary(<libGLESv2>) (TempJarCache): null
NativeLibrary.findLibrary(<libGLESv2>, sun.misc.Launcher$AppClassLoader@18ed284) (CL): null
NativeLibrary.open(): Trying to load libGLESv2.dll
LoadLibraryW "libGLESv2.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\Java\jre7\bin\libGLESv2.dll
LoadLibraryW "C:\Program Files (x86)\Java\jre7\bin\libGLESv2.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\Java\jre7\bin\libGLESv2.dll
LoadLibraryW "C:\Program Files (x86)\Java\jre7\bin\libGLESv2.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\Sun\Java\bin\libGLESv2.dll
LoadLibraryW "C:\windows\Sun\Java\bin\libGLESv2.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\system32\libGLESv2.dll
LoadLibraryW "C:\windows\system32\libGLESv2.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\libGLESv2.dll
LoadLibraryW "C:\windows\libGLESv2.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:/Program Files (x86)/Java/jre7/bin/client\libGLESv2.dll
LoadLibraryW "C:/Program Files (x86)/Java/jre7/bin/client\libGLESv2.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:/Program Files (x86)/Java/jre7/bin\libGLESv2.dll
LoadLibraryW "C:/Program Files (x86)/Java/jre7/bin\libGLESv2.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:/Program Files (x86)/Java/jre7/lib/i386\libGLESv2.dll
LoadLibraryW "C:/Program Files (x86)/Java/jre7/lib/i386\libGLESv2.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files\Common Files\Microsoft Shared\Windows Live\libGLESv2.dll
LoadLibraryW "C:\Program Files\Common Files\Microsoft Shared\Windows Live\libGLESv2.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\Common Files\Microsoft Shared\Windows Live\libGLESv2.dll
LoadLibraryW "C:\Program Files (x86)\Common Files\Microsoft Shared\Windows Live\libGLESv2.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Programy\Maple-watcom-1.3\binnt\libGLESv2.dll
LoadLibraryW "C:\Programy\Maple-watcom-1.3\binnt\libGLESv2.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Programy\Maple-watcom-1.3\binw\libGLESv2.dll
LoadLibraryW "C:\Programy\Maple-watcom-1.3\binw\libGLESv2.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\system32\libGLESv2.dll
LoadLibraryW "C:\windows\system32\libGLESv2.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\libGLESv2.dll
LoadLibraryW "C:\windows\libGLESv2.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\System32\Wbem\libGLESv2.dll
LoadLibraryW "C:\windows\System32\Wbem\libGLESv2.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load c:\Program Files\Hewlett-Packard\Drive Encryption\\libGLESv2.dll
LoadLibraryW "c:\Program Files\Hewlett-Packard\Drive Encryption\\libGLESv2.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\ATI Technologies\ATI.ACE\Core-Static\libGLESv2.dll
LoadLibraryW "C:\Program Files (x86)\ATI Technologies\ATI.ACE\Core-Static\libGLESv2.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files\WIDCOMM\Bluetooth Software\\libGLESv2.dll
LoadLibraryW "C:\Program Files\WIDCOMM\Bluetooth Software\\libGLESv2.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files\WIDCOMM\Bluetooth Software\syswow64\libGLESv2.dll
LoadLibraryW "C:\Program Files\WIDCOMM\Bluetooth Software\syswow64\libGLESv2.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files\Broadcom\Broadcom 802.11\Driver\libGLESv2.dll
LoadLibraryW "C:\Program Files\Broadcom\Broadcom 802.11\Driver\libGLESv2.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\Windows Live\Shared\libGLESv2.dll
LoadLibraryW "C:\Program Files (x86)\Windows Live\Shared\libGLESv2.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\System32\WindowsPowerShell\v1.0\\libGLESv2.dll
LoadLibraryW "C:\windows\System32\WindowsPowerShell\v1.0\\libGLESv2.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Programy\Eclipse\libGLESv2.dll
LoadLibraryW "C:\Programy\Eclipse\libGLESv2.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load .\libGLESv2.dll
LoadLibraryW ".\libGLESv2.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Users\(...)\Java\(project name)\libGLESv2.dll
LoadLibraryW "C:\Users\(...)\Java\(project name)\libGLESv2.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Did not succeed in loading (libGLESv2, libGLESv2, libGLESv2)
NativeLibrary.findLibrary(<libGLESv2_CM>) (TempJarCache): null
NativeLibrary.findLibrary(<libGLESv2_CM>, sun.misc.Launcher$AppClassLoader@18ed284) (CL): null
NativeLibrary.open(): Trying to load libGLESv2_CM.dll
LoadLibraryW "libGLESv2_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\Java\jre7\bin\libGLESv2_CM.dll
LoadLibraryW "C:\Program Files (x86)\Java\jre7\bin\libGLESv2_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\Java\jre7\bin\libGLESv2_CM.dll
LoadLibraryW "C:\Program Files (x86)\Java\jre7\bin\libGLESv2_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\Sun\Java\bin\libGLESv2_CM.dll
LoadLibraryW "C:\windows\Sun\Java\bin\libGLESv2_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\system32\libGLESv2_CM.dll
LoadLibraryW "C:\windows\system32\libGLESv2_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\libGLESv2_CM.dll
LoadLibraryW "C:\windows\libGLESv2_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:/Program Files (x86)/Java/jre7/bin/client\libGLESv2_CM.dll
LoadLibraryW "C:/Program Files (x86)/Java/jre7/bin/client\libGLESv2_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:/Program Files (x86)/Java/jre7/bin\libGLESv2_CM.dll
LoadLibraryW "C:/Program Files (x86)/Java/jre7/bin\libGLESv2_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:/Program Files (x86)/Java/jre7/lib/i386\libGLESv2_CM.dll
LoadLibraryW "C:/Program Files (x86)/Java/jre7/lib/i386\libGLESv2_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files\Common Files\Microsoft Shared\Windows Live\libGLESv2_CM.dll
LoadLibraryW "C:\Program Files\Common Files\Microsoft Shared\Windows Live\libGLESv2_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\Common Files\Microsoft Shared\Windows Live\libGLESv2_CM.dll
LoadLibraryW "C:\Program Files (x86)\Common Files\Microsoft Shared\Windows Live\libGLESv2_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Programy\Maple-watcom-1.3\binnt\libGLESv2_CM.dll
LoadLibraryW "C:\Programy\Maple-watcom-1.3\binnt\libGLESv2_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Programy\Maple-watcom-1.3\binw\libGLESv2_CM.dll
LoadLibraryW "C:\Programy\Maple-watcom-1.3\binw\libGLESv2_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\system32\libGLESv2_CM.dll
LoadLibraryW "C:\windows\system32\libGLESv2_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\libGLESv2_CM.dll
LoadLibraryW "C:\windows\libGLESv2_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\System32\Wbem\libGLESv2_CM.dll
LoadLibraryW "C:\windows\System32\Wbem\libGLESv2_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load c:\Program Files\Hewlett-Packard\Drive Encryption\\libGLESv2_CM.dll
LoadLibraryW "c:\Program Files\Hewlett-Packard\Drive Encryption\\libGLESv2_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\ATI Technologies\ATI.ACE\Core-Static\libGLESv2_CM.dll
LoadLibraryW "C:\Program Files (x86)\ATI Technologies\ATI.ACE\Core-Static\libGLESv2_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files\WIDCOMM\Bluetooth Software\\libGLESv2_CM.dll
LoadLibraryW "C:\Program Files\WIDCOMM\Bluetooth Software\\libGLESv2_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files\WIDCOMM\Bluetooth Software\syswow64\libGLESv2_CM.dll
LoadLibraryW "C:\Program Files\WIDCOMM\Bluetooth Software\syswow64\libGLESv2_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files\Broadcom\Broadcom 802.11\Driver\libGLESv2_CM.dll
LoadLibraryW "C:\Program Files\Broadcom\Broadcom 802.11\Driver\libGLESv2_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\Windows Live\Shared\libGLESv2_CM.dll
LoadLibraryW "C:\Program Files (x86)\Windows Live\Shared\libGLESv2_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\System32\WindowsPowerShell\v1.0\\libGLESv2_CM.dll
LoadLibraryW "C:\windows\System32\WindowsPowerShell\v1.0\\libGLESv2_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Programy\Eclipse\libGLESv2_CM.dll
LoadLibraryW "C:\Programy\Eclipse\libGLESv2_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load .\libGLESv2_CM.dll
LoadLibraryW ".\libGLESv2_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Users\(...)\Java\(project name)\libGLESv2_CM.dll
LoadLibraryW "C:\Users\(...)\Java\(project name)\libGLESv2_CM.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Did not succeed in loading (libGLESv2_CM, libGLESv2_CM, libGLESv2_CM)
NativeLibrary.findLibrary(<libGLES20>) (TempJarCache): null
NativeLibrary.findLibrary(<libGLES20>, sun.misc.Launcher$AppClassLoader@18ed284) (CL): null
NativeLibrary.open(): Trying to load libGLES20.dll
LoadLibraryW "libGLES20.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\Java\jre7\bin\libGLES20.dll
LoadLibraryW "C:\Program Files (x86)\Java\jre7\bin\libGLES20.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\Java\jre7\bin\libGLES20.dll
LoadLibraryW "C:\Program Files (x86)\Java\jre7\bin\libGLES20.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\Sun\Java\bin\libGLES20.dll
LoadLibraryW "C:\windows\Sun\Java\bin\libGLES20.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\system32\libGLES20.dll
LoadLibraryW "C:\windows\system32\libGLES20.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\libGLES20.dll
LoadLibraryW "C:\windows\libGLES20.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:/Program Files (x86)/Java/jre7/bin/client\libGLES20.dll
LoadLibraryW "C:/Program Files (x86)/Java/jre7/bin/client\libGLES20.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:/Program Files (x86)/Java/jre7/bin\libGLES20.dll
LoadLibraryW "C:/Program Files (x86)/Java/jre7/bin\libGLES20.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:/Program Files (x86)/Java/jre7/lib/i386\libGLES20.dll
LoadLibraryW "C:/Program Files (x86)/Java/jre7/lib/i386\libGLES20.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files\Common Files\Microsoft Shared\Windows Live\libGLES20.dll
LoadLibraryW "C:\Program Files\Common Files\Microsoft Shared\Windows Live\libGLES20.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\Common Files\Microsoft Shared\Windows Live\libGLES20.dll
LoadLibraryW "C:\Program Files (x86)\Common Files\Microsoft Shared\Windows Live\libGLES20.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Programy\Maple-watcom-1.3\binnt\libGLES20.dll
LoadLibraryW "C:\Programy\Maple-watcom-1.3\binnt\libGLES20.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Programy\Maple-watcom-1.3\binw\libGLES20.dll
LoadLibraryW "C:\Programy\Maple-watcom-1.3\binw\libGLES20.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\system32\libGLES20.dll
LoadLibraryW "C:\windows\system32\libGLES20.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\libGLES20.dll
LoadLibraryW "C:\windows\libGLES20.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\System32\Wbem\libGLES20.dll
LoadLibraryW "C:\windows\System32\Wbem\libGLES20.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load c:\Program Files\Hewlett-Packard\Drive Encryption\\libGLES20.dll
LoadLibraryW "c:\Program Files\Hewlett-Packard\Drive Encryption\\libGLES20.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\ATI Technologies\ATI.ACE\Core-Static\libGLES20.dll
LoadLibraryW "C:\Program Files (x86)\ATI Technologies\ATI.ACE\Core-Static\libGLES20.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files\WIDCOMM\Bluetooth Software\\libGLES20.dll
LoadLibraryW "C:\Program Files\WIDCOMM\Bluetooth Software\\libGLES20.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files\WIDCOMM\Bluetooth Software\syswow64\libGLES20.dll
LoadLibraryW "C:\Program Files\WIDCOMM\Bluetooth Software\syswow64\libGLES20.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files\Broadcom\Broadcom 802.11\Driver\libGLES20.dll
LoadLibraryW "C:\Program Files\Broadcom\Broadcom 802.11\Driver\libGLES20.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\Windows Live\Shared\libGLES20.dll
LoadLibraryW "C:\Program Files (x86)\Windows Live\Shared\libGLES20.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\System32\WindowsPowerShell\v1.0\\libGLES20.dll
LoadLibraryW "C:\windows\System32\WindowsPowerShell\v1.0\\libGLES20.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Programy\Eclipse\libGLES20.dll
LoadLibraryW "C:\Programy\Eclipse\libGLES20.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load .\libGLES20.dll
LoadLibraryW ".\libGLES20.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Users\(...)\Java\(project name)\libGLES20.dll
LoadLibraryW "C:\Users\(...)\Java\(project name)\libGLES20.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Did not succeed in loading (libGLES20, libGLES20, libGLES20)
Unable to load any Tool library of: [libGLESv2.so.2, libGLESv2.so, GLESv2, GLES20, GLESv2_CM, libGLESv2, libGLESv2_CM, libGLES20]
NativeLibrary.findLibrary(<libEGL.so.1>) (TempJarCache): null
NativeLibrary.findLibrary(<libEGL.so.1>, sun.misc.Launcher$AppClassLoader@18ed284) (CL): null
NativeLibrary.open(): Trying to load libEGL.so.1.dll
LoadLibraryW "libEGL.so.1.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\Java\jre7\bin\libEGL.so.1.dll
LoadLibraryW "C:\Program Files (x86)\Java\jre7\bin\libEGL.so.1.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\Java\jre7\bin\libEGL.so.1.dll
LoadLibraryW "C:\Program Files (x86)\Java\jre7\bin\libEGL.so.1.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\Sun\Java\bin\libEGL.so.1.dll
LoadLibraryW "C:\windows\Sun\Java\bin\libEGL.so.1.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\system32\libEGL.so.1.dll
LoadLibraryW "C:\windows\system32\libEGL.so.1.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\libEGL.so.1.dll
LoadLibraryW "C:\windows\libEGL.so.1.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:/Program Files (x86)/Java/jre7/bin/client\libEGL.so.1.dll
LoadLibraryW "C:/Program Files (x86)/Java/jre7/bin/client\libEGL.so.1.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:/Program Files (x86)/Java/jre7/bin\libEGL.so.1.dll
LoadLibraryW "C:/Program Files (x86)/Java/jre7/bin\libEGL.so.1.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:/Program Files (x86)/Java/jre7/lib/i386\libEGL.so.1.dll
LoadLibraryW "C:/Program Files (x86)/Java/jre7/lib/i386\libEGL.so.1.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files\Common Files\Microsoft Shared\Windows Live\libEGL.so.1.dll
LoadLibraryW "C:\Program Files\Common Files\Microsoft Shared\Windows Live\libEGL.so.1.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\Common Files\Microsoft Shared\Windows Live\libEGL.so.1.dll
LoadLibraryW "C:\Program Files (x86)\Common Files\Microsoft Shared\Windows Live\libEGL.so.1.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Programy\Maple-watcom-1.3\binnt\libEGL.so.1.dll
LoadLibraryW "C:\Programy\Maple-watcom-1.3\binnt\libEGL.so.1.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Programy\Maple-watcom-1.3\binw\libEGL.so.1.dll
LoadLibraryW "C:\Programy\Maple-watcom-1.3\binw\libEGL.so.1.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\system32\libEGL.so.1.dll
LoadLibraryW "C:\windows\system32\libEGL.so.1.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\libEGL.so.1.dll
LoadLibraryW "C:\windows\libEGL.so.1.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\System32\Wbem\libEGL.so.1.dll
LoadLibraryW "C:\windows\System32\Wbem\libEGL.so.1.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load c:\Program Files\Hewlett-Packard\Drive Encryption\\libEGL.so.1.dll
LoadLibraryW "c:\Program Files\Hewlett-Packard\Drive Encryption\\libEGL.so.1.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\ATI Technologies\ATI.ACE\Core-Static\libEGL.so.1.dll
LoadLibraryW "C:\Program Files (x86)\ATI Technologies\ATI.ACE\Core-Static\libEGL.so.1.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files\WIDCOMM\Bluetooth Software\\libEGL.so.1.dll
LoadLibraryW "C:\Program Files\WIDCOMM\Bluetooth Software\\libEGL.so.1.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files\WIDCOMM\Bluetooth Software\syswow64\libEGL.so.1.dll
LoadLibraryW "C:\Program Files\WIDCOMM\Bluetooth Software\syswow64\libEGL.so.1.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files\Broadcom\Broadcom 802.11\Driver\libEGL.so.1.dll
LoadLibraryW "C:\Program Files\Broadcom\Broadcom 802.11\Driver\libEGL.so.1.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\Windows Live\Shared\libEGL.so.1.dll
LoadLibraryW "C:\Program Files (x86)\Windows Live\Shared\libEGL.so.1.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\System32\WindowsPowerShell\v1.0\\libEGL.so.1.dll
LoadLibraryW "C:\windows\System32\WindowsPowerShell\v1.0\\libEGL.so.1.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Programy\Eclipse\libEGL.so.1.dll
LoadLibraryW "C:\Programy\Eclipse\libEGL.so.1.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load .\libEGL.so.1.dll
LoadLibraryW ".\libEGL.so.1.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Users\(...)\Java\(project name)\libEGL.so.1.dll
LoadLibraryW "C:\Users\(...)\Java\(project name)\libEGL.so.1.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Did not succeed in loading (libEGL.so.1, libEGL.so.1, libEGL.so.1)
NativeLibrary.findLibrary(<libEGL.so>) (TempJarCache): null
NativeLibrary.findLibrary(<libEGL.so>, sun.misc.Launcher$AppClassLoader@18ed284) (CL): null
NativeLibrary.open(): Trying to load libEGL.so.dll
LoadLibraryW "libEGL.so.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\Java\jre7\bin\libEGL.so.dll
LoadLibraryW "C:\Program Files (x86)\Java\jre7\bin\libEGL.so.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\Java\jre7\bin\libEGL.so.dll
LoadLibraryW "C:\Program Files (x86)\Java\jre7\bin\libEGL.so.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\Sun\Java\bin\libEGL.so.dll
LoadLibraryW "C:\windows\Sun\Java\bin\libEGL.so.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\system32\libEGL.so.dll
LoadLibraryW "C:\windows\system32\libEGL.so.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\libEGL.so.dll
LoadLibraryW "C:\windows\libEGL.so.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:/Program Files (x86)/Java/jre7/bin/client\libEGL.so.dll
LoadLibraryW "C:/Program Files (x86)/Java/jre7/bin/client\libEGL.so.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:/Program Files (x86)/Java/jre7/bin\libEGL.so.dll
LoadLibraryW "C:/Program Files (x86)/Java/jre7/bin\libEGL.so.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:/Program Files (x86)/Java/jre7/lib/i386\libEGL.so.dll
LoadLibraryW "C:/Program Files (x86)/Java/jre7/lib/i386\libEGL.so.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files\Common Files\Microsoft Shared\Windows Live\libEGL.so.dll
LoadLibraryW "C:\Program Files\Common Files\Microsoft Shared\Windows Live\libEGL.so.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\Common Files\Microsoft Shared\Windows Live\libEGL.so.dll
LoadLibraryW "C:\Program Files (x86)\Common Files\Microsoft Shared\Windows Live\libEGL.so.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Programy\Maple-watcom-1.3\binnt\libEGL.so.dll
LoadLibraryW "C:\Programy\Maple-watcom-1.3\binnt\libEGL.so.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Programy\Maple-watcom-1.3\binw\libEGL.so.dll
LoadLibraryW "C:\Programy\Maple-watcom-1.3\binw\libEGL.so.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\system32\libEGL.so.dll
LoadLibraryW "C:\windows\system32\libEGL.so.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\libEGL.so.dll
LoadLibraryW "C:\windows\libEGL.so.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\System32\Wbem\libEGL.so.dll
LoadLibraryW "C:\windows\System32\Wbem\libEGL.so.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load c:\Program Files\Hewlett-Packard\Drive Encryption\\libEGL.so.dll
LoadLibraryW "c:\Program Files\Hewlett-Packard\Drive Encryption\\libEGL.so.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\ATI Technologies\ATI.ACE\Core-Static\libEGL.so.dll
LoadLibraryW "C:\Program Files (x86)\ATI Technologies\ATI.ACE\Core-Static\libEGL.so.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files\WIDCOMM\Bluetooth Software\\libEGL.so.dll
LoadLibraryW "C:\Program Files\WIDCOMM\Bluetooth Software\\libEGL.so.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files\WIDCOMM\Bluetooth Software\syswow64\libEGL.so.dll
LoadLibraryW "C:\Program Files\WIDCOMM\Bluetooth Software\syswow64\libEGL.so.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files\Broadcom\Broadcom 802.11\Driver\libEGL.so.dll
LoadLibraryW "C:\Program Files\Broadcom\Broadcom 802.11\Driver\libEGL.so.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\Windows Live\Shared\libEGL.so.dll
LoadLibraryW "C:\Program Files (x86)\Windows Live\Shared\libEGL.so.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\System32\WindowsPowerShell\v1.0\\libEGL.so.dll
LoadLibraryW "C:\windows\System32\WindowsPowerShell\v1.0\\libEGL.so.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Programy\Eclipse\libEGL.so.dll
LoadLibraryW "C:\Programy\Eclipse\libEGL.so.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load .\libEGL.so.dll
LoadLibraryW ".\libEGL.so.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Users\(...)\Java\(project name)\libEGL.so.dll
LoadLibraryW "C:\Users\(...)\Java\(project name)\libEGL.so.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Did not succeed in loading (libEGL.so, libEGL.so, libEGL.so)
NativeLibrary.findLibrary(<EGL>) (TempJarCache): null
NativeLibrary.findLibrary(<EGL>, sun.misc.Launcher$AppClassLoader@18ed284) (CL): null
NativeLibrary.open(): Trying to load EGL.dll
LoadLibraryW "EGL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\Java\jre7\bin\EGL.dll
LoadLibraryW "C:\Program Files (x86)\Java\jre7\bin\EGL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\Java\jre7\bin\EGL.dll
LoadLibraryW "C:\Program Files (x86)\Java\jre7\bin\EGL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\Sun\Java\bin\EGL.dll
LoadLibraryW "C:\windows\Sun\Java\bin\EGL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\system32\EGL.dll
LoadLibraryW "C:\windows\system32\EGL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\EGL.dll
LoadLibraryW "C:\windows\EGL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:/Program Files (x86)/Java/jre7/bin/client\EGL.dll
LoadLibraryW "C:/Program Files (x86)/Java/jre7/bin/client\EGL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:/Program Files (x86)/Java/jre7/bin\EGL.dll
LoadLibraryW "C:/Program Files (x86)/Java/jre7/bin\EGL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:/Program Files (x86)/Java/jre7/lib/i386\EGL.dll
LoadLibraryW "C:/Program Files (x86)/Java/jre7/lib/i386\EGL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files\Common Files\Microsoft Shared\Windows Live\EGL.dll
LoadLibraryW "C:\Program Files\Common Files\Microsoft Shared\Windows Live\EGL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\Common Files\Microsoft Shared\Windows Live\EGL.dll
LoadLibraryW "C:\Program Files (x86)\Common Files\Microsoft Shared\Windows Live\EGL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Programy\Maple-watcom-1.3\binnt\EGL.dll
LoadLibraryW "C:\Programy\Maple-watcom-1.3\binnt\EGL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Programy\Maple-watcom-1.3\binw\EGL.dll
LoadLibraryW "C:\Programy\Maple-watcom-1.3\binw\EGL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\system32\EGL.dll
LoadLibraryW "C:\windows\system32\EGL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\EGL.dll
LoadLibraryW "C:\windows\EGL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\System32\Wbem\EGL.dll
LoadLibraryW "C:\windows\System32\Wbem\EGL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load c:\Program Files\Hewlett-Packard\Drive Encryption\\EGL.dll
LoadLibraryW "c:\Program Files\Hewlett-Packard\Drive Encryption\\EGL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\ATI Technologies\ATI.ACE\Core-Static\EGL.dll
LoadLibraryW "C:\Program Files (x86)\ATI Technologies\ATI.ACE\Core-Static\EGL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files\WIDCOMM\Bluetooth Software\\EGL.dll
LoadLibraryW "C:\Program Files\WIDCOMM\Bluetooth Software\\EGL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files\WIDCOMM\Bluetooth Software\syswow64\EGL.dll
LoadLibraryW "C:\Program Files\WIDCOMM\Bluetooth Software\syswow64\EGL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files\Broadcom\Broadcom 802.11\Driver\EGL.dll
LoadLibraryW "C:\Program Files\Broadcom\Broadcom 802.11\Driver\EGL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\Windows Live\Shared\EGL.dll
LoadLibraryW "C:\Program Files (x86)\Windows Live\Shared\EGL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\System32\WindowsPowerShell\v1.0\\EGL.dll
LoadLibraryW "C:\windows\System32\WindowsPowerShell\v1.0\\EGL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Programy\Eclipse\EGL.dll
LoadLibraryW "C:\Programy\Eclipse\EGL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load .\EGL.dll
LoadLibraryW ".\EGL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Users\(...)\Java\(project name)\EGL.dll
LoadLibraryW "C:\Users\(...)\Java\(project name)\EGL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Did not succeed in loading (EGL, EGL, EGL)
NativeLibrary.findLibrary(<libEGL>) (TempJarCache): null
NativeLibrary.findLibrary(<libEGL>, sun.misc.Launcher$AppClassLoader@18ed284) (CL): null
NativeLibrary.open(): Trying to load libEGL.dll
LoadLibraryW "libEGL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\Java\jre7\bin\libEGL.dll
LoadLibraryW "C:\Program Files (x86)\Java\jre7\bin\libEGL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\Java\jre7\bin\libEGL.dll
LoadLibraryW "C:\Program Files (x86)\Java\jre7\bin\libEGL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\Sun\Java\bin\libEGL.dll
LoadLibraryW "C:\windows\Sun\Java\bin\libEGL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\system32\libEGL.dll
LoadLibraryW "C:\windows\system32\libEGL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\libEGL.dll
LoadLibraryW "C:\windows\libEGL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:/Program Files (x86)/Java/jre7/bin/client\libEGL.dll
LoadLibraryW "C:/Program Files (x86)/Java/jre7/bin/client\libEGL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:/Program Files (x86)/Java/jre7/bin\libEGL.dll
LoadLibraryW "C:/Program Files (x86)/Java/jre7/bin\libEGL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:/Program Files (x86)/Java/jre7/lib/i386\libEGL.dll
LoadLibraryW "C:/Program Files (x86)/Java/jre7/lib/i386\libEGL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files\Common Files\Microsoft Shared\Windows Live\libEGL.dll
LoadLibraryW "C:\Program Files\Common Files\Microsoft Shared\Windows Live\libEGL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\Common Files\Microsoft Shared\Windows Live\libEGL.dll
LoadLibraryW "C:\Program Files (x86)\Common Files\Microsoft Shared\Windows Live\libEGL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Programy\Maple-watcom-1.3\binnt\libEGL.dll
LoadLibraryW "C:\Programy\Maple-watcom-1.3\binnt\libEGL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Programy\Maple-watcom-1.3\binw\libEGL.dll
LoadLibraryW "C:\Programy\Maple-watcom-1.3\binw\libEGL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\system32\libEGL.dll
LoadLibraryW "C:\windows\system32\libEGL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\libEGL.dll
LoadLibraryW "C:\windows\libEGL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\System32\Wbem\libEGL.dll
LoadLibraryW "C:\windows\System32\Wbem\libEGL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load c:\Program Files\Hewlett-Packard\Drive Encryption\\libEGL.dll
LoadLibraryW "c:\Program Files\Hewlett-Packard\Drive Encryption\\libEGL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\ATI Technologies\ATI.ACE\Core-Static\libEGL.dll
LoadLibraryW "C:\Program Files (x86)\ATI Technologies\ATI.ACE\Core-Static\libEGL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files\WIDCOMM\Bluetooth Software\\libEGL.dll
LoadLibraryW "C:\Program Files\WIDCOMM\Bluetooth Software\\libEGL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files\WIDCOMM\Bluetooth Software\syswow64\libEGL.dll
LoadLibraryW "C:\Program Files\WIDCOMM\Bluetooth Software\syswow64\libEGL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files\Broadcom\Broadcom 802.11\Driver\libEGL.dll
LoadLibraryW "C:\Program Files\Broadcom\Broadcom 802.11\Driver\libEGL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Program Files (x86)\Windows Live\Shared\libEGL.dll
LoadLibraryW "C:\Program Files (x86)\Windows Live\Shared\libEGL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\windows\System32\WindowsPowerShell\v1.0\\libEGL.dll
LoadLibraryW "C:\windows\System32\WindowsPowerShell\v1.0\\libEGL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Programy\Eclipse\libEGL.dll
LoadLibraryW "C:\Programy\Eclipse\libEGL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load .\libEGL.dll
LoadLibraryW ".\libEGL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Trying to load C:\Users\(...)\Java\(project name)\libEGL.dll
LoadLibraryW "C:\Users\(...)\Java\(project name)\libEGL.dll" failed, error code: 0x7e, 126
NativeLibrary.open(): Did not succeed in loading (libEGL, libEGL, libEGL)
Unable to load any Tool library of: [libEGL.so.1, libEGL.so, EGL, libEGL]
No Tool libraries loaded
DynamicLibraryBundle.init Summary: jogamp.opengl.egl.EGLES2DynamicLibraryBundleInfo
     toolGetProcAddressFuncNameList: [eglGetProcAddress], complete: false, 0x0
     Tool Lib Names : [[libGLESv2.so.2, libGLESv2.so, GLESv2, GLES20, GLESv2_CM, libGLESv2, libGLESv2_CM, libGLES20], [libEGL.so.1, libEGL.so, EGL, libEGL]]
     Tool Lib Loaded: 0/2 [false, false], complete false
     Glue Lib Names : [jogl_mobile]
     Glue Lib Loaded: 0/1 [false], complete false
     All Complete: false
     LibLoaderExecutor: com.jogamp.common.util.RunnableExecutor$CurrentThreadExecutor
Info: EGLDrawableFactory: EGL ES2 - NOPE
javax.media.opengl.GLException: No GLDrawableFactory available for profile: GLES2
	at javax.media.opengl.GLDrawableFactory.getFactoryImpl(GLDrawableFactory.java:404)
	at javax.media.opengl.GLProfile.initProfilesForDefaultDevices(GLProfile.java:1471)
	at javax.media.opengl.GLProfile.access$100(GLProfile.java:76)
	at javax.media.opengl.GLProfile$1.run(GLProfile.java:157)
	at java.security.AccessController.doPrivileged(Native Method)
	at javax.media.opengl.GLProfile.initSingleton(GLProfile.java:123)
	at javax.media.opengl.GLProfile.getProfileMap(GLProfile.java:1892)
	at javax.media.opengl.GLProfile.get(GLProfile.java:803)
	at javax.media.opengl.GLProfile.get(GLProfile.java:819)
	at jogl01_start.JOGLApp.main(JOGLApp.java:23)
Info: GLProfile.init - EGL GLDrawable factory not available
Info: GLProfile.init - Default device is desktop derived: WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]
WindowsWGLDrawableFactory.enterThreadCriticalZone() - 0xffffffffffffffff - main
Info: GLProfile.initProfilesForDevice: WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]] (com.jogamp.nativewindow.windows.WindowsGraphicsDevice), isSet false, hasDesktopGLFactory true, hasEGLFactory false
GLProfile.init map decon, desktopCtxUndef true, esCtxUndef true
GLProfile.init map GLProfile[GL4bc/GL4bc.sw] on device decon
GLProfile.init map defaultAny GLProfile[GL4bc/GL4bc.sw] on device decon
GLProfile.init map GLProfile[GL3bc/GL3bc.sw] on device decon
GLProfile.init map GLProfile[GL2/GL2.sw] on device decon
GLProfile.init map GLProfile[GL4/GL4.sw] on device decon
GLProfile.init map GLProfile[GL3/GL3.sw] on device decon
GLProfile.init map GLProfile[GL2GL3/GL2.sw] on device decon
GLProfile.init map *** no mapping for GLES2 on device decon
GLProfile.init map GLProfile[GL2ES2/GL2.sw] on device decon
GLProfile.init map *** no mapping for GLES1 on device decon
GLProfile.init map GLProfile[GL2ES1/GL2.sw] on device decon
SharedResourceRunner.getOrCreateShared() decon: trying - main
SharedResourceRunner.doAndWait() START init: decon, release: null - main
SharedResourceRunner.doAndWait() set command: decon, release: null - main
SharedResourceRunner.run(): WOKE UP for device connection init: decon, release: null - main-SharedResourceRunner
SharedResourceRunner.run(): create Shared for: decon - main-SharedResourceRunner
++ unlock(0): currentThread main-SharedResourceRunner, lock: <efd40d, 14acd0b>[count 3 [ add. 1, orig 2], qsz 0, owner <main>, add.owner main-SharedResourceRunner]
++ unlock(X): currentThread main-SharedResourceRunner, lock: <efd40d, 14acd0b>[count 3 [ add. 1, orig 2], qsz 0, owner <main>, add.owner main-SharedResourceRunner]
++ unlock(0): currentThread main-SharedResourceRunner, lock: <efd40d, 14acd0b>[count 3 [ add. 1, orig 2], qsz 0, owner <main>, add.owner main-SharedResourceRunner]
++ unlock(X): currentThread main-SharedResourceRunner, lock: <efd40d, 14acd0b>[count 3 [ add. 1, orig 2], qsz 0, owner <main>, add.owner main-SharedResourceRunner]
main-SharedResourceRunner: setRealized: drawable WindowsOnscreenWGLDrawable, surface GDISurface, isProxySurface true: false -> true
java.lang.Exception: Stack trace
	at java.lang.Thread.dumpStack(Unknown Source)
	at jogamp.opengl.GLDrawableImpl.setRealized(GLDrawableImpl.java:170)
	at jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory$SharedResourceImplementation.createSharedResource(WindowsWGLDrawableFactory.java:323)
	at jogamp.opengl.SharedResourceRunner.run(SharedResourceRunner.java:261)
	at java.lang.Thread.run(Unknown Source)
RegisteredClassFactory getSharedClass (0) initialized: RegisteredClass[handle 0x12c0000, _dummyWindow_clazz0]
ProxySurfaceImpl: surface change 0x0 -> 0x4011bb4
updateGraphicsConfiguration(using target): hdc 0x4011bb4
user chosen caps GLCaps[rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.sw], on-scr[.]]
updateGraphicsConfigurationARB: SharedResource is null: WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]
updateGraphicsConfigurationGDI: capsChosen GLCaps[rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.sw], on-scr[.]], WINDOW
updateGraphicsConfigurationGDI: availableCaps[0 -> 0]: GLCaps[wgl vid 0x1 gdi: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, one, mono  , hw, GLProfile[GL2/GL2.sw], on-scr[.]]
updateGraphicsConfigurationGDI: availableCaps[1 -> 1]: GLCaps[wgl vid 0x2 gdi: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL2/GL2.sw], on-scr[.]]
updateGraphicsConfigurationGDI: availableCaps[2 -> 2]: GLCaps[wgl vid 0x3 gdi: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL2/GL2.sw], on-scr[.]]
updateGraphicsConfigurationGDI: availableCaps[3 -> 3]: GLCaps[wgl vid 0x4 gdi: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, one, mono  , hw, GLProfile[GL2/GL2.sw], on-scr[.]]
updateGraphicsConfigurationGDI: availableCaps[4 -> 4]: GLCaps[wgl vid 0x5 gdi: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL2/GL2.sw], on-scr[.]]
updateGraphicsConfigurationGDI: availableCaps[5 -> 5]: GLCaps[wgl vid 0x6 gdi: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL2/GL2.sw], on-scr[.]]
updateGraphicsConfigurationGDI: availableCaps[6 -> skip]: pfdID 7, GLCaps[wgl vid 0x7 gdi: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, one, mono  , hw, GLProfile[GL2/GL2.sw], on-scr[fbo]]
updateGraphicsConfigurationGDI: availableCaps[7 -> skip]: pfdID 8, GLCaps[wgl vid 0x8 gdi: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL2/GL2.sw], on-scr[fbo]]
updateGraphicsConfigurationGDI: availableCaps[8 -> skip]: pfdID 9, GLCaps[wgl vid 0x9 gdi: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL2/GL2.sw], on-scr[fbo]]
updateGraphicsConfigurationGDI: availableCaps[9 -> skip]: pfdID 10, GLCaps[wgl vid 0xa gdi: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, one, mono  , hw, GLProfile[GL2/GL2.sw], on-scr[fbo]]
updateGraphicsConfigurationGDI: availableCaps[10 -> skip]: pfdID 11, GLCaps[wgl vid 0xb gdi: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL2/GL2.sw], on-scr[fbo]]
updateGraphicsConfigurationGDI: availableCaps[11 -> skip]: pfdID 12, GLCaps[wgl vid 0xc gdi: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL2/GL2.sw], on-scr[fbo]]
updateGraphicsConfigurationGDI: availableCaps[12 -> skip]: pfdID 13, GLCaps[wgl vid 0xd gdi: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, one, mono  , hw, GLProfile[GL2/GL2.sw], on-scr[fbo]]
updateGraphicsConfigurationGDI: availableCaps[13 -> skip]: pfdID 14, GLCaps[wgl vid 0xe gdi: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL2/GL2.sw], on-scr[fbo]]
updateGraphicsConfigurationGDI: availableCaps[14 -> skip]: pfdID 15, GLCaps[wgl vid 0xf gdi: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL2/GL2.sw], on-scr[fbo]]
updateGraphicsConfigurationGDI: availableCaps[15 -> skip]: pfdID 16, GLCaps[wgl vid 0x10 gdi: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, one, mono  , hw, GLProfile[GL2/GL2.sw], on-scr[fbo]]
updateGraphicsConfigurationGDI: availableCaps[16 -> skip]: pfdID 17, GLCaps[wgl vid 0x11 gdi: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL2/GL2.sw], on-scr[fbo]]
updateGraphicsConfigurationGDI: availableCaps[17 -> skip]: pfdID 18, GLCaps[wgl vid 0x12 gdi: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL2/GL2.sw], on-scr[fbo]]
updateGraphicsConfigurationGDI: availableCaps[18 -> skip]: pfdID 19, GLCaps[wgl vid 0x13 gdi: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, one, mono  , hw, GLProfile[GL2/GL2.sw], on-scr[fbo]]
updateGraphicsConfigurationGDI: availableCaps[19 -> skip]: pfdID 20, GLCaps[wgl vid 0x14 gdi: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL2/GL2.sw], on-scr[fbo]]
updateGraphicsConfigurationGDI: availableCaps[20 -> skip]: pfdID 21, GLCaps[wgl vid 0x15 gdi: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL2/GL2.sw], on-scr[fbo]]
updateGraphicsConfigurationGDI: availableCaps[21 -> skip]: pfdID 22, GLCaps[wgl vid 0x16 gdi: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, one, mono  , hw, GLProfile[GL2/GL2.sw], on-scr[fbo]]
updateGraphicsConfigurationGDI: availableCaps[22 -> skip]: pfdID 23, GLCaps[wgl vid 0x17 gdi: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL2/GL2.sw], on-scr[fbo]]
updateGraphicsConfigurationGDI: availableCaps[23 -> skip]: pfdID 24, GLCaps[wgl vid 0x18 gdi: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL2/GL2.sw], on-scr[fbo]]
updateGraphicsConfigurationGDI: availableCaps[24 -> 6]: GLCaps[wgl vid 0x19 gdi: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 32/8/0, one, mono  , sw, GLProfile[GL2/GL2.sw], on-scr[.]]
updateGraphicsConfigurationGDI: availableCaps[25 -> 7]: GLCaps[wgl vid 0x1a gdi: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 16/8/0, one, mono  , sw, GLProfile[GL2/GL2.sw], on-scr[.]]
updateGraphicsConfigurationGDI: availableCaps[26 -> 8]: GLCaps[wgl vid 0x1b gdi: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 32/8/0, dbl, mono  , sw, GLProfile[GL2/GL2.sw], on-scr[.]]
updateGraphicsConfigurationGDI: availableCaps[27 -> 9]: GLCaps[wgl vid 0x1c gdi: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 16/8/0, dbl, mono  , sw, GLProfile[GL2/GL2.sw], on-scr[.]]
updateGraphicsConfigurationGDI: availableCaps[28 -> 10]: GLCaps[wgl vid 0x1d gdi: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 32/8/0, one, mono  , sw, GLProfile[GL2/GL2.sw], on-scr[.]]
updateGraphicsConfigurationGDI: availableCaps[29 -> 11]: GLCaps[wgl vid 0x1e gdi: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/8/0, one, mono  , sw, GLProfile[GL2/GL2.sw], on-scr[.]]
updateGraphicsConfigurationGDI: availableCaps[30 -> 12]: GLCaps[wgl vid 0x1f gdi: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 32/8/0, dbl, mono  , sw, GLProfile[GL2/GL2.sw], on-scr[.]]
updateGraphicsConfigurationGDI: availableCaps[31 -> 13]: GLCaps[wgl vid 0x20 gdi: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/8/0, dbl, mono  , sw, GLProfile[GL2/GL2.sw], on-scr[.]]
updateGraphicsConfigurationGDI: availableCaps[32 -> 14]: GLCaps[wgl vid 0x21 gdi: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/8/0, one, mono  , sw, GLProfile[GL2/GL2.sw], on-scr[.]]
updateGraphicsConfigurationGDI: availableCaps[33 -> 15]: GLCaps[wgl vid 0x22 gdi: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/8/0, one, mono  , sw, GLProfile[GL2/GL2.sw], on-scr[.]]
updateGraphicsConfigurationGDI: availableCaps[34 -> 16]: GLCaps[wgl vid 0x23 gdi: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/8/0, dbl, mono  , sw, GLProfile[GL2/GL2.sw], on-scr[.]]
updateGraphicsConfigurationGDI: availableCaps[35 -> 17]: GLCaps[wgl vid 0x24 gdi: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/8/0, dbl, mono  , sw, GLProfile[GL2/GL2.sw], on-scr[.]]
updateGraphicsConfigurationGDI: availableCaps[36 -> skip]: pfdID 37, GLCaps[wgl vid 0x25 gdi: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 32/8/0, one, mono  , sw, GLProfile[GL2/GL2.sw], offscr[bitmap]]
updateGraphicsConfigurationGDI: availableCaps[37 -> skip]: pfdID 38, GLCaps[wgl vid 0x26 gdi: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 16/8/0, one, mono  , sw, GLProfile[GL2/GL2.sw], offscr[bitmap]]
updateGraphicsConfigurationGDI: availableCaps[38 -> skip]: pfdID 39, GLCaps[wgl vid 0x27 gdi: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 32/8/0, one, mono  , sw, GLProfile[GL2/GL2.sw], offscr[bitmap]]
updateGraphicsConfigurationGDI: availableCaps[39 -> skip]: pfdID 40, GLCaps[wgl vid 0x28 gdi: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/8/0, one, mono  , sw, GLProfile[GL2/GL2.sw], offscr[bitmap]]
updateGraphicsConfigurationGDI: availableCaps[40 -> skip]: pfdID 41, GLCaps[wgl vid 0x29 gdi: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/8/0, one, mono  , sw, GLProfile[GL2/GL2.sw], offscr[bitmap]]
updateGraphicsConfigurationGDI: availableCaps[41 -> skip]: pfdID 42, GLCaps[wgl vid 0x2a gdi: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/8/0, one, mono  , sw, GLProfile[GL2/GL2.sw], offscr[bitmap]]
updateGraphicsConfigurationGDI: availableCaps[42 -> skip]: pfdID 43, GLCaps[wgl vid 0x2b gdi: rgba 0x5/5/5/0, opaque, accum-rgba 11/11/10/0, dp/st/ms: 32/8/0, one, mono  , sw, GLProfile[GL2/GL2.sw], offscr[bitmap]]
updateGraphicsConfigurationGDI: availableCaps[43 -> skip]: pfdID 44, GLCaps[wgl vid 0x2c gdi: rgba 0x5/5/5/0, opaque, accum-rgba 11/11/10/0, dp/st/ms: 16/8/0, one, mono  , sw, GLProfile[GL2/GL2.sw], offscr[bitmap]]
updateGraphicsConfigurationGDI: availableCaps[44 -> skip]: pfdID 45, GLCaps[wgl vid 0x2d gdi: rgba 0x5/5/5/8, opaque, accum-rgba 8/8/8/8, dp/st/ms: 32/8/0, one, mono  , sw, GLProfile[GL2/GL2.sw], offscr[bitmap]]
updateGraphicsConfigurationGDI: availableCaps[45 -> skip]: pfdID 46, GLCaps[wgl vid 0x2e gdi: rgba 0x5/5/5/8, opaque, accum-rgba 8/8/8/8, dp/st/ms: 16/8/0, one, mono  , sw, GLProfile[GL2/GL2.sw], offscr[bitmap]]
updateGraphicsConfigurationGDI: availableCaps[46 -> skip]: pfdID 47, GLCaps[wgl vid 0x2f gdi: rgba 0x5/5/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/8/0, one, mono  , sw, GLProfile[GL2/GL2.sw], offscr[bitmap]]
updateGraphicsConfigurationGDI: availableCaps[47 -> skip]: pfdID 48, GLCaps[wgl vid 0x30 gdi: rgba 0x5/5/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/8/0, one, mono  , sw, GLProfile[GL2/GL2.sw], offscr[bitmap]]
updateGraphicsConfigurationGDI: availableCaps[48 -> skip]: pfdID 49, GLCaps[wgl vid 0x31 gdi: rgba 0x3/3/2/0, opaque, accum-rgba 11/11/10/0, dp/st/ms: 32/8/0, one, mono  , sw, GLProfile[GL2/GL2.sw], offscr[bitmap]]
updateGraphicsConfigurationGDI: availableCaps[49 -> skip]: pfdID 50, GLCaps[wgl vid 0x32 gdi: rgba 0x3/3/2/0, opaque, accum-rgba 11/11/10/0, dp/st/ms: 16/8/0, one, mono  , sw, GLProfile[GL2/GL2.sw], offscr[bitmap]]
updateGraphicsConfigurationGDI: availableCaps[50 -> skip]: pfdID 51, GLCaps[wgl vid 0x33 gdi: rgba 0x3/3/2/8, opaque, accum-rgba 8/8/8/8, dp/st/ms: 32/8/0, one, mono  , sw, GLProfile[GL2/GL2.sw], offscr[bitmap]]
updateGraphicsConfigurationGDI: availableCaps[51 -> skip]: pfdID 52, GLCaps[wgl vid 0x34 gdi: rgba 0x3/3/2/8, opaque, accum-rgba 8/8/8/8, dp/st/ms: 16/8/0, one, mono  , sw, GLProfile[GL2/GL2.sw], offscr[bitmap]]
updateGraphicsConfigurationGDI: availableCaps[52 -> skip]: pfdID 53, GLCaps[wgl vid 0x35 gdi: rgba 0x3/3/2/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/8/0, one, mono  , sw, GLProfile[GL2/GL2.sw], offscr[bitmap]]
updateGraphicsConfigurationGDI: availableCaps[53 -> skip]: pfdID 54, GLCaps[wgl vid 0x36 gdi: rgba 0x3/3/2/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/8/0, one, mono  , sw, GLProfile[GL2/GL2.sw], offscr[bitmap]]
updateGraphicsConfigurationGDI: availableCaps[54 -> skip]: pfdID 55, GLCaps[wgl vid 0x37 gdi: rgba 0x1/1/1/0, opaque, accum-rgba 5/6/5/0, dp/st/ms: 32/8/0, one, mono  , sw, GLProfile[GL2/GL2.sw], offscr[bitmap]]
updateGraphicsConfigurationGDI: availableCaps[55 -> skip]: pfdID 56, GLCaps[wgl vid 0x38 gdi: rgba 0x1/1/1/0, opaque, accum-rgba 5/6/5/0, dp/st/ms: 16/8/0, one, mono  , sw, GLProfile[GL2/GL2.sw], offscr[bitmap]]
updateGraphicsConfigurationGDI: availableCaps[56 -> skip]: pfdID 57, GLCaps[wgl vid 0x39 gdi: rgba 0x1/1/1/8, opaque, accum-rgba 4/4/4/4, dp/st/ms: 32/8/0, one, mono  , sw, GLProfile[GL2/GL2.sw], offscr[bitmap]]
updateGraphicsConfigurationGDI: availableCaps[57 -> skip]: pfdID 58, GLCaps[wgl vid 0x3a gdi: rgba 0x1/1/1/8, opaque, accum-rgba 4/4/4/4, dp/st/ms: 16/8/0, one, mono  , sw, GLProfile[GL2/GL2.sw], offscr[bitmap]]
updateGraphicsConfigurationGDI: availableCaps[58 -> skip]: pfdID 59, GLCaps[wgl vid 0x3b gdi: rgba 0x1/1/1/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/8/0, one, mono  , sw, GLProfile[GL2/GL2.sw], offscr[bitmap]]
updateGraphicsConfigurationGDI: availableCaps[59 -> skip]: pfdID 60, GLCaps[wgl vid 0x3c gdi: rgba 0x1/1/1/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/8/0, one, mono  , sw, GLProfile[GL2/GL2.sw], offscr[bitmap]]
updateGraphicsConfigurationGDI: ChoosePixelFormat(HDC 0x4011bb4) = pfdID 2, idx 1 (LastError: 0)
chooseCapabilities: Using recommendedIndex (opaque): idx 1
chosen pfdID (GDI): chosenIndex 1, caps GLCaps[wgl vid 0x2 gdi: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL2/GL2.sw], on-scr[.]]
setPixelFormat: hdc 0x4011bb4, GLCaps[wgl vid 0x2 gdi: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL2/GL2.sw], on-scr[.]]
*** setCapsPFD: GLCaps[wgl vid 0x2 gdi: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL2/GL2.sw], on-scr[.]]
main-SharedResourceRunner: WindowsWGLDrawable.setRealized(true): WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 2, ARB-Choosen false,
	requested GLCaps[rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.sw], on-scr[.]],
	chosen    GLCaps[wgl vid 0x2 gdi: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL2/GL2.sw], on-scr[.]]]
main-SharedResourceRunner: GLContext.resetStates()
java.lang.Exception: Info: setGL (OpenGL null): main-SharedResourceRunner, <null> -> GL4bcImpl, jogamp.opengl.gl4.GL4bcImpl@377369
	at jogamp.opengl.GLContextImpl.setGL(GLContextImpl.java:261)
	at jogamp.opengl.GLContextImpl.setGLFunctionAvailability(GLContextImpl.java:1261)
	at jogamp.opengl.windows.wgl.WindowsWGLContext.createImpl(WindowsWGLContext.java:311)
	at jogamp.opengl.GLContextImpl.makeCurrentWithinLock(GLContextImpl.java:612)
	at jogamp.opengl.GLContextImpl.makeCurrent(GLContextImpl.java:525)
	at jogamp.opengl.GLContextImpl.makeCurrent(GLContextImpl.java:478)
	at jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory$SharedResourceImplementation.createSharedResource(WindowsWGLDrawableFactory.java:334)
	at jogamp.opengl.SharedResourceRunner.run(SharedResourceRunner.java:261)
	at java.lang.Thread.run(Unknown Source)
main-SharedResourceRunner: Initializing WGL extension address table: WGL-.windows_decon_0
Lookup-Tool: <glMapBuffer> 0x1da46280
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglAllocateMemoryNV) -> wglAllocateMemoryNV@48, 0x0
Lookup-Native: <wglAllocateMemoryNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglBeginFrameTrackingI3D) -> wglBeginFrameTrackingI3D@48, 0x0
Lookup-Native: <wglBeginFrameTrackingI3D> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglBeginFrameTrackingI3DARB) -> wglBeginFrameTrackingI3DARB@48, 0x0
Lookup-Native: <wglBeginFrameTrackingI3DARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglBeginFrameTrackingI3DGL2) -> wglBeginFrameTrackingI3DGL2@48, 0x0
Lookup-Native: <wglBeginFrameTrackingI3DGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglBeginFrameTrackingI3DOES) -> wglBeginFrameTrackingI3DOES@48, 0x0
Lookup-Native: <wglBeginFrameTrackingI3DOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglBeginFrameTrackingI3DKHR) -> wglBeginFrameTrackingI3DKHR@48, 0x0
Lookup-Native: <wglBeginFrameTrackingI3DKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglBeginFrameTrackingI3DOML) -> wglBeginFrameTrackingI3DOML@48, 0x0
Lookup-Native: <wglBeginFrameTrackingI3DOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglBeginFrameTrackingI3D3DFX) -> wglBeginFrameTrackingI3D3DFX@48, 0x0
Lookup-Native: <wglBeginFrameTrackingI3D3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglBeginFrameTrackingI3DAMD) -> wglBeginFrameTrackingI3DAMD@48, 0x0
Lookup-Native: <wglBeginFrameTrackingI3DAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglBeginFrameTrackingI3DANGLE) -> wglBeginFrameTrackingI3DANGLE@48, 0x0
Lookup-Native: <wglBeginFrameTrackingI3DANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglBeginFrameTrackingI3DARM) -> wglBeginFrameTrackingI3DARM@48, 0x0
Lookup-Native: <wglBeginFrameTrackingI3DARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglBeginFrameTrackingI3DAPPLE) -> wglBeginFrameTrackingI3DAPPLE@48, 0x0
Lookup-Native: <wglBeginFrameTrackingI3DAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglBeginFrameTrackingI3DATI) -> wglBeginFrameTrackingI3DATI@48, 0x0
Lookup-Native: <wglBeginFrameTrackingI3DATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglBeginFrameTrackingI3DEXT) -> wglBeginFrameTrackingI3DEXT@48, 0x0
Lookup-Native: <wglBeginFrameTrackingI3DEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglBeginFrameTrackingI3DHI) -> wglBeginFrameTrackingI3DHI@48, 0x0
Lookup-Native: <wglBeginFrameTrackingI3DHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglBeginFrameTrackingI3DHP) -> wglBeginFrameTrackingI3DHP@48, 0x0
Lookup-Native: <wglBeginFrameTrackingI3DHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglBeginFrameTrackingI3DIBM) -> wglBeginFrameTrackingI3DIBM@48, 0x0
Lookup-Native: <wglBeginFrameTrackingI3DIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglBeginFrameTrackingI3DIMG) -> wglBeginFrameTrackingI3DIMG@48, 0x0
Lookup-Native: <wglBeginFrameTrackingI3DIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglBeginFrameTrackingI3DMESA) -> wglBeginFrameTrackingI3DMESA@48, 0x0
Lookup-Native: <wglBeginFrameTrackingI3DMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglBeginFrameTrackingI3DMESAX) -> wglBeginFrameTrackingI3DMESAX@48, 0x0
Lookup-Native: <wglBeginFrameTrackingI3DMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglBeginFrameTrackingI3DNV) -> wglBeginFrameTrackingI3DNV@48, 0x0
Lookup-Native: <wglBeginFrameTrackingI3DNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglBeginFrameTrackingI3DQCOM) -> wglBeginFrameTrackingI3DQCOM@48, 0x0
Lookup-Native: <wglBeginFrameTrackingI3DQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglBeginFrameTrackingI3DSGI) -> wglBeginFrameTrackingI3DSGI@48, 0x0
Lookup-Native: <wglBeginFrameTrackingI3DSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglBeginFrameTrackingI3DSGIS) -> wglBeginFrameTrackingI3DSGIS@48, 0x0
Lookup-Native: <wglBeginFrameTrackingI3DSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglBeginFrameTrackingI3DSGIX) -> wglBeginFrameTrackingI3DSGIX@48, 0x0
Lookup-Native: <wglBeginFrameTrackingI3DSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglBeginFrameTrackingI3DSUN) -> wglBeginFrameTrackingI3DSUN@48, 0x0
Lookup-Native: <wglBeginFrameTrackingI3DSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglBeginFrameTrackingI3DVIV) -> wglBeginFrameTrackingI3DVIV@48, 0x0
Lookup-Native: <wglBeginFrameTrackingI3DVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglBeginFrameTrackingI3DWIN) -> wglBeginFrameTrackingI3DWIN@48, 0x0
Lookup-Native: <wglBeginFrameTrackingI3DWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglBindDisplayColorTableEXT) -> wglBindDisplayColorTableEXT@48, 0x0
Lookup-Native: <wglBindDisplayColorTableEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <wglBindSwapBarrierNV> 0x1cc630e0
Lookup-Tool: <wglBindTexImageARB> 0x1cc65270
Lookup-Tool: <wglChoosePixelFormatARB> 0x1cc63cf0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglChoosePixelFormatEXT) -> wglChoosePixelFormatEXT@48, 0x0
Lookup-Native: <wglChoosePixelFormatEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <wglCreateBufferRegionARB> 0x1cc654b0
Lookup-Tool: <wglCreateContextAttribsARB> 0x1cc65ec0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglCreateDisplayColorTableEXT) -> wglCreateDisplayColorTableEXT@48, 0x0
Lookup-Native: <wglCreateDisplayColorTableEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <wglCreatePbufferARB> 0x1cc64390
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglCreatePbufferEXT) -> wglCreatePbufferEXT@48, 0x0
Lookup-Native: <wglCreatePbufferEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <wglDeleteBufferRegionARB> 0x1cc655b0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglDestroyDisplayColorTableEXT) -> wglDestroyDisplayColorTableEXT@48, 0x0
Lookup-Native: <wglDestroyDisplayColorTableEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <wglDestroyPbufferARB> 0x1cc64ab0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglDestroyPbufferEXT) -> wglDestroyPbufferEXT@48, 0x0
Lookup-Native: <wglDestroyPbufferEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglDisableFrameLockI3D) -> wglDisableFrameLockI3D@48, 0x0
Lookup-Native: <wglDisableFrameLockI3D> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglDisableFrameLockI3DARB) -> wglDisableFrameLockI3DARB@48, 0x0
Lookup-Native: <wglDisableFrameLockI3DARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglDisableFrameLockI3DGL2) -> wglDisableFrameLockI3DGL2@48, 0x0
Lookup-Native: <wglDisableFrameLockI3DGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglDisableFrameLockI3DOES) -> wglDisableFrameLockI3DOES@48, 0x0
Lookup-Native: <wglDisableFrameLockI3DOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglDisableFrameLockI3DKHR) -> wglDisableFrameLockI3DKHR@48, 0x0
Lookup-Native: <wglDisableFrameLockI3DKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglDisableFrameLockI3DOML) -> wglDisableFrameLockI3DOML@48, 0x0
Lookup-Native: <wglDisableFrameLockI3DOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglDisableFrameLockI3D3DFX) -> wglDisableFrameLockI3D3DFX@48, 0x0
Lookup-Native: <wglDisableFrameLockI3D3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglDisableFrameLockI3DAMD) -> wglDisableFrameLockI3DAMD@48, 0x0
Lookup-Native: <wglDisableFrameLockI3DAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglDisableFrameLockI3DANGLE) -> wglDisableFrameLockI3DANGLE@48, 0x0
Lookup-Native: <wglDisableFrameLockI3DANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglDisableFrameLockI3DARM) -> wglDisableFrameLockI3DARM@48, 0x0
Lookup-Native: <wglDisableFrameLockI3DARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglDisableFrameLockI3DAPPLE) -> wglDisableFrameLockI3DAPPLE@48, 0x0
Lookup-Native: <wglDisableFrameLockI3DAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglDisableFrameLockI3DATI) -> wglDisableFrameLockI3DATI@48, 0x0
Lookup-Native: <wglDisableFrameLockI3DATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglDisableFrameLockI3DEXT) -> wglDisableFrameLockI3DEXT@48, 0x0
Lookup-Native: <wglDisableFrameLockI3DEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglDisableFrameLockI3DHI) -> wglDisableFrameLockI3DHI@48, 0x0
Lookup-Native: <wglDisableFrameLockI3DHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglDisableFrameLockI3DHP) -> wglDisableFrameLockI3DHP@48, 0x0
Lookup-Native: <wglDisableFrameLockI3DHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglDisableFrameLockI3DIBM) -> wglDisableFrameLockI3DIBM@48, 0x0
Lookup-Native: <wglDisableFrameLockI3DIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglDisableFrameLockI3DIMG) -> wglDisableFrameLockI3DIMG@48, 0x0
Lookup-Native: <wglDisableFrameLockI3DIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglDisableFrameLockI3DMESA) -> wglDisableFrameLockI3DMESA@48, 0x0
Lookup-Native: <wglDisableFrameLockI3DMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglDisableFrameLockI3DMESAX) -> wglDisableFrameLockI3DMESAX@48, 0x0
Lookup-Native: <wglDisableFrameLockI3DMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglDisableFrameLockI3DNV) -> wglDisableFrameLockI3DNV@48, 0x0
Lookup-Native: <wglDisableFrameLockI3DNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglDisableFrameLockI3DQCOM) -> wglDisableFrameLockI3DQCOM@48, 0x0
Lookup-Native: <wglDisableFrameLockI3DQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglDisableFrameLockI3DSGI) -> wglDisableFrameLockI3DSGI@48, 0x0
Lookup-Native: <wglDisableFrameLockI3DSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglDisableFrameLockI3DSGIS) -> wglDisableFrameLockI3DSGIS@48, 0x0
Lookup-Native: <wglDisableFrameLockI3DSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglDisableFrameLockI3DSGIX) -> wglDisableFrameLockI3DSGIX@48, 0x0
Lookup-Native: <wglDisableFrameLockI3DSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglDisableFrameLockI3DSUN) -> wglDisableFrameLockI3DSUN@48, 0x0
Lookup-Native: <wglDisableFrameLockI3DSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglDisableFrameLockI3DVIV) -> wglDisableFrameLockI3DVIV@48, 0x0
Lookup-Native: <wglDisableFrameLockI3DVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglDisableFrameLockI3DWIN) -> wglDisableFrameLockI3DWIN@48, 0x0
Lookup-Native: <wglDisableFrameLockI3DWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglEnableFrameLockI3D) -> wglEnableFrameLockI3D@48, 0x0
Lookup-Native: <wglEnableFrameLockI3D> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglEnableFrameLockI3DARB) -> wglEnableFrameLockI3DARB@48, 0x0
Lookup-Native: <wglEnableFrameLockI3DARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglEnableFrameLockI3DGL2) -> wglEnableFrameLockI3DGL2@48, 0x0
Lookup-Native: <wglEnableFrameLockI3DGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglEnableFrameLockI3DOES) -> wglEnableFrameLockI3DOES@48, 0x0
Lookup-Native: <wglEnableFrameLockI3DOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglEnableFrameLockI3DKHR) -> wglEnableFrameLockI3DKHR@48, 0x0
Lookup-Native: <wglEnableFrameLockI3DKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglEnableFrameLockI3DOML) -> wglEnableFrameLockI3DOML@48, 0x0
Lookup-Native: <wglEnableFrameLockI3DOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglEnableFrameLockI3D3DFX) -> wglEnableFrameLockI3D3DFX@48, 0x0
Lookup-Native: <wglEnableFrameLockI3D3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglEnableFrameLockI3DAMD) -> wglEnableFrameLockI3DAMD@48, 0x0
Lookup-Native: <wglEnableFrameLockI3DAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglEnableFrameLockI3DANGLE) -> wglEnableFrameLockI3DANGLE@48, 0x0
Lookup-Native: <wglEnableFrameLockI3DANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglEnableFrameLockI3DARM) -> wglEnableFrameLockI3DARM@48, 0x0
Lookup-Native: <wglEnableFrameLockI3DARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglEnableFrameLockI3DAPPLE) -> wglEnableFrameLockI3DAPPLE@48, 0x0
Lookup-Native: <wglEnableFrameLockI3DAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglEnableFrameLockI3DATI) -> wglEnableFrameLockI3DATI@48, 0x0
Lookup-Native: <wglEnableFrameLockI3DATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglEnableFrameLockI3DEXT) -> wglEnableFrameLockI3DEXT@48, 0x0
Lookup-Native: <wglEnableFrameLockI3DEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglEnableFrameLockI3DHI) -> wglEnableFrameLockI3DHI@48, 0x0
Lookup-Native: <wglEnableFrameLockI3DHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglEnableFrameLockI3DHP) -> wglEnableFrameLockI3DHP@48, 0x0
Lookup-Native: <wglEnableFrameLockI3DHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglEnableFrameLockI3DIBM) -> wglEnableFrameLockI3DIBM@48, 0x0
Lookup-Native: <wglEnableFrameLockI3DIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglEnableFrameLockI3DIMG) -> wglEnableFrameLockI3DIMG@48, 0x0
Lookup-Native: <wglEnableFrameLockI3DIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglEnableFrameLockI3DMESA) -> wglEnableFrameLockI3DMESA@48, 0x0
Lookup-Native: <wglEnableFrameLockI3DMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglEnableFrameLockI3DMESAX) -> wglEnableFrameLockI3DMESAX@48, 0x0
Lookup-Native: <wglEnableFrameLockI3DMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglEnableFrameLockI3DNV) -> wglEnableFrameLockI3DNV@48, 0x0
Lookup-Native: <wglEnableFrameLockI3DNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglEnableFrameLockI3DQCOM) -> wglEnableFrameLockI3DQCOM@48, 0x0
Lookup-Native: <wglEnableFrameLockI3DQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglEnableFrameLockI3DSGI) -> wglEnableFrameLockI3DSGI@48, 0x0
Lookup-Native: <wglEnableFrameLockI3DSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglEnableFrameLockI3DSGIS) -> wglEnableFrameLockI3DSGIS@48, 0x0
Lookup-Native: <wglEnableFrameLockI3DSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglEnableFrameLockI3DSGIX) -> wglEnableFrameLockI3DSGIX@48, 0x0
Lookup-Native: <wglEnableFrameLockI3DSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglEnableFrameLockI3DSUN) -> wglEnableFrameLockI3DSUN@48, 0x0
Lookup-Native: <wglEnableFrameLockI3DSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglEnableFrameLockI3DVIV) -> wglEnableFrameLockI3DVIV@48, 0x0
Lookup-Native: <wglEnableFrameLockI3DVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglEnableFrameLockI3DWIN) -> wglEnableFrameLockI3DWIN@48, 0x0
Lookup-Native: <wglEnableFrameLockI3DWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglEndFrameTrackingI3D) -> wglEndFrameTrackingI3D@48, 0x0
Lookup-Native: <wglEndFrameTrackingI3D> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglEndFrameTrackingI3DARB) -> wglEndFrameTrackingI3DARB@48, 0x0
Lookup-Native: <wglEndFrameTrackingI3DARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglEndFrameTrackingI3DGL2) -> wglEndFrameTrackingI3DGL2@48, 0x0
Lookup-Native: <wglEndFrameTrackingI3DGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglEndFrameTrackingI3DOES) -> wglEndFrameTrackingI3DOES@48, 0x0
Lookup-Native: <wglEndFrameTrackingI3DOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglEndFrameTrackingI3DKHR) -> wglEndFrameTrackingI3DKHR@48, 0x0
Lookup-Native: <wglEndFrameTrackingI3DKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglEndFrameTrackingI3DOML) -> wglEndFrameTrackingI3DOML@48, 0x0
Lookup-Native: <wglEndFrameTrackingI3DOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglEndFrameTrackingI3D3DFX) -> wglEndFrameTrackingI3D3DFX@48, 0x0
Lookup-Native: <wglEndFrameTrackingI3D3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglEndFrameTrackingI3DAMD) -> wglEndFrameTrackingI3DAMD@48, 0x0
Lookup-Native: <wglEndFrameTrackingI3DAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglEndFrameTrackingI3DANGLE) -> wglEndFrameTrackingI3DANGLE@48, 0x0
Lookup-Native: <wglEndFrameTrackingI3DANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglEndFrameTrackingI3DARM) -> wglEndFrameTrackingI3DARM@48, 0x0
Lookup-Native: <wglEndFrameTrackingI3DARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglEndFrameTrackingI3DAPPLE) -> wglEndFrameTrackingI3DAPPLE@48, 0x0
Lookup-Native: <wglEndFrameTrackingI3DAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglEndFrameTrackingI3DATI) -> wglEndFrameTrackingI3DATI@48, 0x0
Lookup-Native: <wglEndFrameTrackingI3DATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglEndFrameTrackingI3DEXT) -> wglEndFrameTrackingI3DEXT@48, 0x0
Lookup-Native: <wglEndFrameTrackingI3DEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglEndFrameTrackingI3DHI) -> wglEndFrameTrackingI3DHI@48, 0x0
Lookup-Native: <wglEndFrameTrackingI3DHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglEndFrameTrackingI3DHP) -> wglEndFrameTrackingI3DHP@48, 0x0
Lookup-Native: <wglEndFrameTrackingI3DHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglEndFrameTrackingI3DIBM) -> wglEndFrameTrackingI3DIBM@48, 0x0
Lookup-Native: <wglEndFrameTrackingI3DIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglEndFrameTrackingI3DIMG) -> wglEndFrameTrackingI3DIMG@48, 0x0
Lookup-Native: <wglEndFrameTrackingI3DIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglEndFrameTrackingI3DMESA) -> wglEndFrameTrackingI3DMESA@48, 0x0
Lookup-Native: <wglEndFrameTrackingI3DMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglEndFrameTrackingI3DMESAX) -> wglEndFrameTrackingI3DMESAX@48, 0x0
Lookup-Native: <wglEndFrameTrackingI3DMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglEndFrameTrackingI3DNV) -> wglEndFrameTrackingI3DNV@48, 0x0
Lookup-Native: <wglEndFrameTrackingI3DNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglEndFrameTrackingI3DQCOM) -> wglEndFrameTrackingI3DQCOM@48, 0x0
Lookup-Native: <wglEndFrameTrackingI3DQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglEndFrameTrackingI3DSGI) -> wglEndFrameTrackingI3DSGI@48, 0x0
Lookup-Native: <wglEndFrameTrackingI3DSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglEndFrameTrackingI3DSGIS) -> wglEndFrameTrackingI3DSGIS@48, 0x0
Lookup-Native: <wglEndFrameTrackingI3DSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglEndFrameTrackingI3DSGIX) -> wglEndFrameTrackingI3DSGIX@48, 0x0
Lookup-Native: <wglEndFrameTrackingI3DSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglEndFrameTrackingI3DSUN) -> wglEndFrameTrackingI3DSUN@48, 0x0
Lookup-Native: <wglEndFrameTrackingI3DSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglEndFrameTrackingI3DVIV) -> wglEndFrameTrackingI3DVIV@48, 0x0
Lookup-Native: <wglEndFrameTrackingI3DVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglEndFrameTrackingI3DWIN) -> wglEndFrameTrackingI3DWIN@48, 0x0
Lookup-Native: <wglEndFrameTrackingI3DWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglFreeMemoryNV) -> wglFreeMemoryNV@48, 0x0
Lookup-Native: <wglFreeMemoryNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglGetCurrentReadDC) -> wglGetCurrentReadDC@48, 0x0
Lookup-Native: <wglGetCurrentReadDC> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <wglGetCurrentReadDCARB> 0x1cc65ba0
Lookup-Tool: <wglGetExtensionsStringARB> 0x1cc60f90
Lookup-Tool: <wglGetExtensionsStringEXT> 0x1cc60fa0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglGetFrameUsageI3D) -> wglGetFrameUsageI3D@48, 0x0
Lookup-Native: <wglGetFrameUsageI3D> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglGetFrameUsageI3DARB) -> wglGetFrameUsageI3DARB@48, 0x0
Lookup-Native: <wglGetFrameUsageI3DARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglGetFrameUsageI3DGL2) -> wglGetFrameUsageI3DGL2@48, 0x0
Lookup-Native: <wglGetFrameUsageI3DGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglGetFrameUsageI3DOES) -> wglGetFrameUsageI3DOES@48, 0x0
Lookup-Native: <wglGetFrameUsageI3DOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglGetFrameUsageI3DKHR) -> wglGetFrameUsageI3DKHR@48, 0x0
Lookup-Native: <wglGetFrameUsageI3DKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglGetFrameUsageI3DOML) -> wglGetFrameUsageI3DOML@48, 0x0
Lookup-Native: <wglGetFrameUsageI3DOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglGetFrameUsageI3D3DFX) -> wglGetFrameUsageI3D3DFX@48, 0x0
Lookup-Native: <wglGetFrameUsageI3D3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglGetFrameUsageI3DAMD) -> wglGetFrameUsageI3DAMD@48, 0x0
Lookup-Native: <wglGetFrameUsageI3DAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglGetFrameUsageI3DANGLE) -> wglGetFrameUsageI3DANGLE@48, 0x0
Lookup-Native: <wglGetFrameUsageI3DANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglGetFrameUsageI3DARM) -> wglGetFrameUsageI3DARM@48, 0x0
Lookup-Native: <wglGetFrameUsageI3DARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglGetFrameUsageI3DAPPLE) -> wglGetFrameUsageI3DAPPLE@48, 0x0
Lookup-Native: <wglGetFrameUsageI3DAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglGetFrameUsageI3DATI) -> wglGetFrameUsageI3DATI@48, 0x0
Lookup-Native: <wglGetFrameUsageI3DATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglGetFrameUsageI3DEXT) -> wglGetFrameUsageI3DEXT@48, 0x0
Lookup-Native: <wglGetFrameUsageI3DEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglGetFrameUsageI3DHI) -> wglGetFrameUsageI3DHI@48, 0x0
Lookup-Native: <wglGetFrameUsageI3DHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglGetFrameUsageI3DHP) -> wglGetFrameUsageI3DHP@48, 0x0
Lookup-Native: <wglGetFrameUsageI3DHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglGetFrameUsageI3DIBM) -> wglGetFrameUsageI3DIBM@48, 0x0
Lookup-Native: <wglGetFrameUsageI3DIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglGetFrameUsageI3DIMG) -> wglGetFrameUsageI3DIMG@48, 0x0
Lookup-Native: <wglGetFrameUsageI3DIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglGetFrameUsageI3DMESA) -> wglGetFrameUsageI3DMESA@48, 0x0
Lookup-Native: <wglGetFrameUsageI3DMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglGetFrameUsageI3DMESAX) -> wglGetFrameUsageI3DMESAX@48, 0x0
Lookup-Native: <wglGetFrameUsageI3DMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglGetFrameUsageI3DNV) -> wglGetFrameUsageI3DNV@48, 0x0
Lookup-Native: <wglGetFrameUsageI3DNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglGetFrameUsageI3DQCOM) -> wglGetFrameUsageI3DQCOM@48, 0x0
Lookup-Native: <wglGetFrameUsageI3DQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglGetFrameUsageI3DSGI) -> wglGetFrameUsageI3DSGI@48, 0x0
Lookup-Native: <wglGetFrameUsageI3DSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglGetFrameUsageI3DSGIS) -> wglGetFrameUsageI3DSGIS@48, 0x0
Lookup-Native: <wglGetFrameUsageI3DSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglGetFrameUsageI3DSGIX) -> wglGetFrameUsageI3DSGIX@48, 0x0
Lookup-Native: <wglGetFrameUsageI3DSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglGetFrameUsageI3DSUN) -> wglGetFrameUsageI3DSUN@48, 0x0
Lookup-Native: <wglGetFrameUsageI3DSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglGetFrameUsageI3DVIV) -> wglGetFrameUsageI3DVIV@48, 0x0
Lookup-Native: <wglGetFrameUsageI3DVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglGetFrameUsageI3DWIN) -> wglGetFrameUsageI3DWIN@48, 0x0
Lookup-Native: <wglGetFrameUsageI3DWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <wglGetPbufferDCARB> 0x1cc649b0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglGetPbufferDCEXT) -> wglGetPbufferDCEXT@48, 0x0
Lookup-Native: <wglGetPbufferDCEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <wglGetPixelFormatAttribfvARB> 0x1cc63bc0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglGetPixelFormatAttribfvEXT) -> wglGetPixelFormatAttribfvEXT@48, 0x0
Lookup-Native: <wglGetPixelFormatAttribfvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <wglGetPixelFormatAttribivARB> 0x1cc63250
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglGetPixelFormatAttribivEXT) -> wglGetPixelFormatAttribivEXT@48, 0x0
Lookup-Native: <wglGetPixelFormatAttribivEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <wglGetSwapIntervalEXT> 0x1cc61020
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglIsEnabledFrameLockI3D) -> wglIsEnabledFrameLockI3D@48, 0x0
Lookup-Native: <wglIsEnabledFrameLockI3D> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglIsEnabledFrameLockI3DARB) -> wglIsEnabledFrameLockI3DARB@48, 0x0
Lookup-Native: <wglIsEnabledFrameLockI3DARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglIsEnabledFrameLockI3DGL2) -> wglIsEnabledFrameLockI3DGL2@48, 0x0
Lookup-Native: <wglIsEnabledFrameLockI3DGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglIsEnabledFrameLockI3DOES) -> wglIsEnabledFrameLockI3DOES@48, 0x0
Lookup-Native: <wglIsEnabledFrameLockI3DOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglIsEnabledFrameLockI3DKHR) -> wglIsEnabledFrameLockI3DKHR@48, 0x0
Lookup-Native: <wglIsEnabledFrameLockI3DKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglIsEnabledFrameLockI3DOML) -> wglIsEnabledFrameLockI3DOML@48, 0x0
Lookup-Native: <wglIsEnabledFrameLockI3DOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglIsEnabledFrameLockI3D3DFX) -> wglIsEnabledFrameLockI3D3DFX@48, 0x0
Lookup-Native: <wglIsEnabledFrameLockI3D3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglIsEnabledFrameLockI3DAMD) -> wglIsEnabledFrameLockI3DAMD@48, 0x0
Lookup-Native: <wglIsEnabledFrameLockI3DAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglIsEnabledFrameLockI3DANGLE) -> wglIsEnabledFrameLockI3DANGLE@48, 0x0
Lookup-Native: <wglIsEnabledFrameLockI3DANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglIsEnabledFrameLockI3DARM) -> wglIsEnabledFrameLockI3DARM@48, 0x0
Lookup-Native: <wglIsEnabledFrameLockI3DARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglIsEnabledFrameLockI3DAPPLE) -> wglIsEnabledFrameLockI3DAPPLE@48, 0x0
Lookup-Native: <wglIsEnabledFrameLockI3DAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglIsEnabledFrameLockI3DATI) -> wglIsEnabledFrameLockI3DATI@48, 0x0
Lookup-Native: <wglIsEnabledFrameLockI3DATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglIsEnabledFrameLockI3DEXT) -> wglIsEnabledFrameLockI3DEXT@48, 0x0
Lookup-Native: <wglIsEnabledFrameLockI3DEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglIsEnabledFrameLockI3DHI) -> wglIsEnabledFrameLockI3DHI@48, 0x0
Lookup-Native: <wglIsEnabledFrameLockI3DHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglIsEnabledFrameLockI3DHP) -> wglIsEnabledFrameLockI3DHP@48, 0x0
Lookup-Native: <wglIsEnabledFrameLockI3DHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglIsEnabledFrameLockI3DIBM) -> wglIsEnabledFrameLockI3DIBM@48, 0x0
Lookup-Native: <wglIsEnabledFrameLockI3DIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglIsEnabledFrameLockI3DIMG) -> wglIsEnabledFrameLockI3DIMG@48, 0x0
Lookup-Native: <wglIsEnabledFrameLockI3DIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglIsEnabledFrameLockI3DMESA) -> wglIsEnabledFrameLockI3DMESA@48, 0x0
Lookup-Native: <wglIsEnabledFrameLockI3DMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglIsEnabledFrameLockI3DMESAX) -> wglIsEnabledFrameLockI3DMESAX@48, 0x0
Lookup-Native: <wglIsEnabledFrameLockI3DMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglIsEnabledFrameLockI3DNV) -> wglIsEnabledFrameLockI3DNV@48, 0x0
Lookup-Native: <wglIsEnabledFrameLockI3DNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglIsEnabledFrameLockI3DQCOM) -> wglIsEnabledFrameLockI3DQCOM@48, 0x0
Lookup-Native: <wglIsEnabledFrameLockI3DQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglIsEnabledFrameLockI3DSGI) -> wglIsEnabledFrameLockI3DSGI@48, 0x0
Lookup-Native: <wglIsEnabledFrameLockI3DSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglIsEnabledFrameLockI3DSGIS) -> wglIsEnabledFrameLockI3DSGIS@48, 0x0
Lookup-Native: <wglIsEnabledFrameLockI3DSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglIsEnabledFrameLockI3DSGIX) -> wglIsEnabledFrameLockI3DSGIX@48, 0x0
Lookup-Native: <wglIsEnabledFrameLockI3DSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglIsEnabledFrameLockI3DSUN) -> wglIsEnabledFrameLockI3DSUN@48, 0x0
Lookup-Native: <wglIsEnabledFrameLockI3DSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglIsEnabledFrameLockI3DVIV) -> wglIsEnabledFrameLockI3DVIV@48, 0x0
Lookup-Native: <wglIsEnabledFrameLockI3DVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglIsEnabledFrameLockI3DWIN) -> wglIsEnabledFrameLockI3DWIN@48, 0x0
Lookup-Native: <wglIsEnabledFrameLockI3DWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <wglJoinSwapGroupNV> 0x1cc63090
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglLoadDisplayColorTableEXT) -> wglLoadDisplayColorTableEXT@48, 0x0
Lookup-Native: <wglLoadDisplayColorTableEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglMakeContextCurrent) -> wglMakeContextCurrent@48, 0x0
Lookup-Native: <wglMakeContextCurrent> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <wglMakeContextCurrentARB> 0x1cc657b0
Lookup-Tool: <wglQueryFrameCountNV> 0x1cc63180
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglQueryFrameLockMasterI3D) -> wglQueryFrameLockMasterI3D@48, 0x0
Lookup-Native: <wglQueryFrameLockMasterI3D> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglQueryFrameLockMasterI3DARB) -> wglQueryFrameLockMasterI3DARB@48, 0x0
Lookup-Native: <wglQueryFrameLockMasterI3DARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglQueryFrameLockMasterI3DGL2) -> wglQueryFrameLockMasterI3DGL2@48, 0x0
Lookup-Native: <wglQueryFrameLockMasterI3DGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglQueryFrameLockMasterI3DOES) -> wglQueryFrameLockMasterI3DOES@48, 0x0
Lookup-Native: <wglQueryFrameLockMasterI3DOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglQueryFrameLockMasterI3DKHR) -> wglQueryFrameLockMasterI3DKHR@48, 0x0
Lookup-Native: <wglQueryFrameLockMasterI3DKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglQueryFrameLockMasterI3DOML) -> wglQueryFrameLockMasterI3DOML@48, 0x0
Lookup-Native: <wglQueryFrameLockMasterI3DOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglQueryFrameLockMasterI3D3DFX) -> wglQueryFrameLockMasterI3D3DFX@48, 0x0
Lookup-Native: <wglQueryFrameLockMasterI3D3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglQueryFrameLockMasterI3DAMD) -> wglQueryFrameLockMasterI3DAMD@48, 0x0
Lookup-Native: <wglQueryFrameLockMasterI3DAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglQueryFrameLockMasterI3DANGLE) -> wglQueryFrameLockMasterI3DANGLE@48, 0x0
Lookup-Native: <wglQueryFrameLockMasterI3DANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglQueryFrameLockMasterI3DARM) -> wglQueryFrameLockMasterI3DARM@48, 0x0
Lookup-Native: <wglQueryFrameLockMasterI3DARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglQueryFrameLockMasterI3DAPPLE) -> wglQueryFrameLockMasterI3DAPPLE@48, 0x0
Lookup-Native: <wglQueryFrameLockMasterI3DAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglQueryFrameLockMasterI3DATI) -> wglQueryFrameLockMasterI3DATI@48, 0x0
Lookup-Native: <wglQueryFrameLockMasterI3DATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglQueryFrameLockMasterI3DEXT) -> wglQueryFrameLockMasterI3DEXT@48, 0x0
Lookup-Native: <wglQueryFrameLockMasterI3DEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglQueryFrameLockMasterI3DHI) -> wglQueryFrameLockMasterI3DHI@48, 0x0
Lookup-Native: <wglQueryFrameLockMasterI3DHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglQueryFrameLockMasterI3DHP) -> wglQueryFrameLockMasterI3DHP@48, 0x0
Lookup-Native: <wglQueryFrameLockMasterI3DHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglQueryFrameLockMasterI3DIBM) -> wglQueryFrameLockMasterI3DIBM@48, 0x0
Lookup-Native: <wglQueryFrameLockMasterI3DIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglQueryFrameLockMasterI3DIMG) -> wglQueryFrameLockMasterI3DIMG@48, 0x0
Lookup-Native: <wglQueryFrameLockMasterI3DIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglQueryFrameLockMasterI3DMESA) -> wglQueryFrameLockMasterI3DMESA@48, 0x0
Lookup-Native: <wglQueryFrameLockMasterI3DMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglQueryFrameLockMasterI3DMESAX) -> wglQueryFrameLockMasterI3DMESAX@48, 0x0
Lookup-Native: <wglQueryFrameLockMasterI3DMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglQueryFrameLockMasterI3DNV) -> wglQueryFrameLockMasterI3DNV@48, 0x0
Lookup-Native: <wglQueryFrameLockMasterI3DNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglQueryFrameLockMasterI3DQCOM) -> wglQueryFrameLockMasterI3DQCOM@48, 0x0
Lookup-Native: <wglQueryFrameLockMasterI3DQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglQueryFrameLockMasterI3DSGI) -> wglQueryFrameLockMasterI3DSGI@48, 0x0
Lookup-Native: <wglQueryFrameLockMasterI3DSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglQueryFrameLockMasterI3DSGIS) -> wglQueryFrameLockMasterI3DSGIS@48, 0x0
Lookup-Native: <wglQueryFrameLockMasterI3DSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglQueryFrameLockMasterI3DSGIX) -> wglQueryFrameLockMasterI3DSGIX@48, 0x0
Lookup-Native: <wglQueryFrameLockMasterI3DSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglQueryFrameLockMasterI3DSUN) -> wglQueryFrameLockMasterI3DSUN@48, 0x0
Lookup-Native: <wglQueryFrameLockMasterI3DSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglQueryFrameLockMasterI3DVIV) -> wglQueryFrameLockMasterI3DVIV@48, 0x0
Lookup-Native: <wglQueryFrameLockMasterI3DVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglQueryFrameLockMasterI3DWIN) -> wglQueryFrameLockMasterI3DWIN@48, 0x0
Lookup-Native: <wglQueryFrameLockMasterI3DWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglQueryFrameTrackingI3D) -> wglQueryFrameTrackingI3D@48, 0x0
Lookup-Native: <wglQueryFrameTrackingI3D> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglQueryFrameTrackingI3DARB) -> wglQueryFrameTrackingI3DARB@48, 0x0
Lookup-Native: <wglQueryFrameTrackingI3DARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglQueryFrameTrackingI3DGL2) -> wglQueryFrameTrackingI3DGL2@48, 0x0
Lookup-Native: <wglQueryFrameTrackingI3DGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglQueryFrameTrackingI3DOES) -> wglQueryFrameTrackingI3DOES@48, 0x0
Lookup-Native: <wglQueryFrameTrackingI3DOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglQueryFrameTrackingI3DKHR) -> wglQueryFrameTrackingI3DKHR@48, 0x0
Lookup-Native: <wglQueryFrameTrackingI3DKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglQueryFrameTrackingI3DOML) -> wglQueryFrameTrackingI3DOML@48, 0x0
Lookup-Native: <wglQueryFrameTrackingI3DOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglQueryFrameTrackingI3D3DFX) -> wglQueryFrameTrackingI3D3DFX@48, 0x0
Lookup-Native: <wglQueryFrameTrackingI3D3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglQueryFrameTrackingI3DAMD) -> wglQueryFrameTrackingI3DAMD@48, 0x0
Lookup-Native: <wglQueryFrameTrackingI3DAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglQueryFrameTrackingI3DANGLE) -> wglQueryFrameTrackingI3DANGLE@48, 0x0
Lookup-Native: <wglQueryFrameTrackingI3DANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglQueryFrameTrackingI3DARM) -> wglQueryFrameTrackingI3DARM@48, 0x0
Lookup-Native: <wglQueryFrameTrackingI3DARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglQueryFrameTrackingI3DAPPLE) -> wglQueryFrameTrackingI3DAPPLE@48, 0x0
Lookup-Native: <wglQueryFrameTrackingI3DAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglQueryFrameTrackingI3DATI) -> wglQueryFrameTrackingI3DATI@48, 0x0
Lookup-Native: <wglQueryFrameTrackingI3DATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglQueryFrameTrackingI3DEXT) -> wglQueryFrameTrackingI3DEXT@48, 0x0
Lookup-Native: <wglQueryFrameTrackingI3DEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglQueryFrameTrackingI3DHI) -> wglQueryFrameTrackingI3DHI@48, 0x0
Lookup-Native: <wglQueryFrameTrackingI3DHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglQueryFrameTrackingI3DHP) -> wglQueryFrameTrackingI3DHP@48, 0x0
Lookup-Native: <wglQueryFrameTrackingI3DHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglQueryFrameTrackingI3DIBM) -> wglQueryFrameTrackingI3DIBM@48, 0x0
Lookup-Native: <wglQueryFrameTrackingI3DIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglQueryFrameTrackingI3DIMG) -> wglQueryFrameTrackingI3DIMG@48, 0x0
Lookup-Native: <wglQueryFrameTrackingI3DIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglQueryFrameTrackingI3DMESA) -> wglQueryFrameTrackingI3DMESA@48, 0x0
Lookup-Native: <wglQueryFrameTrackingI3DMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglQueryFrameTrackingI3DMESAX) -> wglQueryFrameTrackingI3DMESAX@48, 0x0
Lookup-Native: <wglQueryFrameTrackingI3DMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglQueryFrameTrackingI3DNV) -> wglQueryFrameTrackingI3DNV@48, 0x0
Lookup-Native: <wglQueryFrameTrackingI3DNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglQueryFrameTrackingI3DQCOM) -> wglQueryFrameTrackingI3DQCOM@48, 0x0
Lookup-Native: <wglQueryFrameTrackingI3DQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglQueryFrameTrackingI3DSGI) -> wglQueryFrameTrackingI3DSGI@48, 0x0
Lookup-Native: <wglQueryFrameTrackingI3DSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglQueryFrameTrackingI3DSGIS) -> wglQueryFrameTrackingI3DSGIS@48, 0x0
Lookup-Native: <wglQueryFrameTrackingI3DSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglQueryFrameTrackingI3DSGIX) -> wglQueryFrameTrackingI3DSGIX@48, 0x0
Lookup-Native: <wglQueryFrameTrackingI3DSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglQueryFrameTrackingI3DSUN) -> wglQueryFrameTrackingI3DSUN@48, 0x0
Lookup-Native: <wglQueryFrameTrackingI3DSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglQueryFrameTrackingI3DVIV) -> wglQueryFrameTrackingI3DVIV@48, 0x0
Lookup-Native: <wglQueryFrameTrackingI3DVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglQueryFrameTrackingI3DWIN) -> wglQueryFrameTrackingI3DWIN@48, 0x0
Lookup-Native: <wglQueryFrameTrackingI3DWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <wglQueryMaxSwapGroupsNV> 0x1cc63150
Lookup-Tool: <wglQueryPbufferARB> 0x1cc64bb0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglQueryPbufferEXT) -> wglQueryPbufferEXT@48, 0x0
Lookup-Native: <wglQueryPbufferEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <wglQuerySwapGroupNV> 0x1cc63100
Lookup-Tool: <wglReleasePbufferDCARB> 0x1cc64a20
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, wglReleasePbufferDCEXT) -> wglReleasePbufferDCEXT@48, 0x0
Lookup-Native: <wglReleasePbufferDCEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <wglReleaseTexImageARB> 0x1cc65390
Lookup-Tool: <wglResetFrameCountNV> 0x1cc631f0
Lookup-Tool: <wglRestoreBufferRegionARB> 0x1cc65700
Lookup-Tool: <wglSaveBufferRegionARB> 0x1cc65660
Lookup-Tool: <wglSetPbufferAttribARB> 0x1cc65040
Lookup-Tool: <wglSwapIntervalEXT> 0x1cc60fb0
main-SharedResourceRunner: GLContext WGL ProcAddressTable mapping key(WGL-.windows_decon_0) -> 0x11545ab
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetString) -> glGetString, 0x5db43ced
Lookup-Native: <glGetString> 0x5db43ced in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
main-SharedResourceRunner: GLContext.setGLFuncAvail: Given WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]] - 0.0 (Compatibility profile, hardware) - 4.0.9910 Compatibility Profile Context
main-SharedResourceRunner: GLContext.setGLFuncAvail: Pre version verification - expected 0.0 (Compatibility profile, hardware), strictMatch false
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetIntegerv) -> glGetIntegerv, 0x5db43a89
Lookup-Native: <glGetIntegerv> 0x5db43a89 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
main-SharedResourceRunner: GLContext.setGLFuncAvail: version verification (Int): 4.0.9910 Compatibility Profile Context, 3.0
main-SharedResourceRunner: GLContext.setGLFuncAvail: post version verification 3.0 (Compatibility profile, hardware), strictMatch false, versionValidated true, versionGL3IntFailed false
Quirk: NoDoubleBufferedBitmap: cause: OS WINDOWS
main-SharedResourceRunner: GLContext.setGLFuncAvail.0 validated FQN: .windows_decon_0-0x3000002 - 3.0 (Compatibility profile, hardware) - 4.0.9910 Compatibility Profile Context
Lookup-Tool: <glMapBuffer> 0x1da46280
Lookup-Tool: <glMapNamedBufferEXT> 0x1da4f280
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDebugMessageCallbackARB) -> glDebugMessageCallbackARB@48, 0x0
Lookup-Native: <glDebugMessageCallbackARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDebugMessageCallbackAMD) -> glDebugMessageCallbackAMD@48, 0x0
Lookup-Native: <glDebugMessageCallbackAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glAccum) -> glAccum, 0x5db43429
Lookup-Native: <glAccum> 0x5db43429 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glActiveShaderProgram) -> glActiveShaderProgram@48, 0x0
Lookup-Native: <glActiveShaderProgram> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glActiveShaderProgramARB) -> glActiveShaderProgramARB@48, 0x0
Lookup-Native: <glActiveShaderProgramARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glActiveShaderProgramGL2) -> glActiveShaderProgramGL2@48, 0x0
Lookup-Native: <glActiveShaderProgramGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glActiveShaderProgramOES) -> glActiveShaderProgramOES@48, 0x0
Lookup-Native: <glActiveShaderProgramOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glActiveShaderProgramKHR) -> glActiveShaderProgramKHR@48, 0x0
Lookup-Native: <glActiveShaderProgramKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glActiveShaderProgramOML) -> glActiveShaderProgramOML@48, 0x0
Lookup-Native: <glActiveShaderProgramOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glActiveShaderProgram3DFX) -> glActiveShaderProgram3DFX@48, 0x0
Lookup-Native: <glActiveShaderProgram3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glActiveShaderProgramAMD) -> glActiveShaderProgramAMD@48, 0x0
Lookup-Native: <glActiveShaderProgramAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glActiveShaderProgramANGLE) -> glActiveShaderProgramANGLE@48, 0x0
Lookup-Native: <glActiveShaderProgramANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glActiveShaderProgramARM) -> glActiveShaderProgramARM@48, 0x0
Lookup-Native: <glActiveShaderProgramARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glActiveShaderProgramAPPLE) -> glActiveShaderProgramAPPLE@48, 0x0
Lookup-Native: <glActiveShaderProgramAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glActiveShaderProgramATI) -> glActiveShaderProgramATI@48, 0x0
Lookup-Native: <glActiveShaderProgramATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glActiveShaderProgramEXT) -> glActiveShaderProgramEXT@48, 0x0
Lookup-Native: <glActiveShaderProgramEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glActiveShaderProgramHI) -> glActiveShaderProgramHI@48, 0x0
Lookup-Native: <glActiveShaderProgramHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glActiveShaderProgramHP) -> glActiveShaderProgramHP@48, 0x0
Lookup-Native: <glActiveShaderProgramHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glActiveShaderProgramIBM) -> glActiveShaderProgramIBM@48, 0x0
Lookup-Native: <glActiveShaderProgramIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glActiveShaderProgramIMG) -> glActiveShaderProgramIMG@48, 0x0
Lookup-Native: <glActiveShaderProgramIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glActiveShaderProgramMESA) -> glActiveShaderProgramMESA@48, 0x0
Lookup-Native: <glActiveShaderProgramMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glActiveShaderProgramMESAX) -> glActiveShaderProgramMESAX@48, 0x0
Lookup-Native: <glActiveShaderProgramMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glActiveShaderProgramNV) -> glActiveShaderProgramNV@48, 0x0
Lookup-Native: <glActiveShaderProgramNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glActiveShaderProgramQCOM) -> glActiveShaderProgramQCOM@48, 0x0
Lookup-Native: <glActiveShaderProgramQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glActiveShaderProgramSGI) -> glActiveShaderProgramSGI@48, 0x0
Lookup-Native: <glActiveShaderProgramSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glActiveShaderProgramSGIS) -> glActiveShaderProgramSGIS@48, 0x0
Lookup-Native: <glActiveShaderProgramSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glActiveShaderProgramSGIX) -> glActiveShaderProgramSGIX@48, 0x0
Lookup-Native: <glActiveShaderProgramSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glActiveShaderProgramSUN) -> glActiveShaderProgramSUN@48, 0x0
Lookup-Native: <glActiveShaderProgramSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glActiveShaderProgramVIV) -> glActiveShaderProgramVIV@48, 0x0
Lookup-Native: <glActiveShaderProgramVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glActiveShaderProgramWIN) -> glActiveShaderProgramWIN@48, 0x0
Lookup-Native: <glActiveShaderProgramWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glActiveStencilFaceEXT) -> glActiveStencilFaceEXT@48, 0x0
Lookup-Native: <glActiveStencilFaceEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glActiveTexture> 0x1da44800
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glAlphaFunc) -> glAlphaFunc, 0x5db4368d
Lookup-Native: <glAlphaFunc> 0x5db4368d in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glApplyTextureEXT) -> glApplyTextureEXT@48, 0x0
Lookup-Native: <glApplyTextureEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glAreTexturesResident) -> glAreTexturesResident, 0x5db44053
Lookup-Native: <glAreTexturesResident> 0x5db44053 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glArrayElement) -> glArrayElement, 0x5db41f28
Lookup-Native: <glArrayElement> 0x5db41f28 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glAttachObjectARB> 0x1da464c0
Lookup-Tool: <glAttachShader> 0x1da464c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBegin) -> glBegin, 0x5db41880
Lookup-Native: <glBegin> 0x5db41880 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glBeginConditionalRender> 0x1da485c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBeginOcclusionQueryNV) -> glBeginOcclusionQueryNV@48, 0x0
Lookup-Native: <glBeginOcclusionQueryNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glBeginPerfMonitorAMD> 0x1da4ca40
Lookup-Tool: <glBeginQuery> 0x1da45f80
Lookup-Tool: <glBeginQueryIndexed> 0x1da4ad00
Lookup-Tool: <glBeginTransformFeedback> 0x1da48780
Lookup-Tool: <glBeginVertexShaderEXT> 0x1da4bcc0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBeginVideoCaptureNV) -> glBeginVideoCaptureNV@48, 0x0
Lookup-Native: <glBeginVideoCaptureNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glBindAttribLocation> 0x1da46e80
Lookup-Tool: <glBindBuffer> 0x1da460c0
Lookup-Tool: <glBindBufferBase> 0x1da48740
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindBufferOffset) -> glBindBufferOffset@48, 0x0
Lookup-Native: <glBindBufferOffset> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindBufferOffsetARB) -> glBindBufferOffsetARB@48, 0x0
Lookup-Native: <glBindBufferOffsetARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindBufferOffsetGL2) -> glBindBufferOffsetGL2@48, 0x0
Lookup-Native: <glBindBufferOffsetGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindBufferOffsetOES) -> glBindBufferOffsetOES@48, 0x0
Lookup-Native: <glBindBufferOffsetOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindBufferOffsetKHR) -> glBindBufferOffsetKHR@48, 0x0
Lookup-Native: <glBindBufferOffsetKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindBufferOffsetOML) -> glBindBufferOffsetOML@48, 0x0
Lookup-Native: <glBindBufferOffsetOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindBufferOffset3DFX) -> glBindBufferOffset3DFX@48, 0x0
Lookup-Native: <glBindBufferOffset3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindBufferOffsetAMD) -> glBindBufferOffsetAMD@48, 0x0
Lookup-Native: <glBindBufferOffsetAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindBufferOffsetANGLE) -> glBindBufferOffsetANGLE@48, 0x0
Lookup-Native: <glBindBufferOffsetANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindBufferOffsetARM) -> glBindBufferOffsetARM@48, 0x0
Lookup-Native: <glBindBufferOffsetARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindBufferOffsetAPPLE) -> glBindBufferOffsetAPPLE@48, 0x0
Lookup-Native: <glBindBufferOffsetAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindBufferOffsetATI) -> glBindBufferOffsetATI@48, 0x0
Lookup-Native: <glBindBufferOffsetATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glBindBufferOffsetEXT> 0x1da4cc40
Lookup-Tool: <glBindBufferRange> 0x1da48700
Lookup-Tool: <glBindFragDataLocation> 0x1da484c0
Lookup-Tool: <glBindFragDataLocationIndexed> 0x1da48540
Lookup-Tool: <glBindFramebuffer> 0x1da48e00
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindImageTexture) -> glBindImageTexture@48, 0x0
Lookup-Native: <glBindImageTexture> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindImageTextureARB) -> glBindImageTextureARB@48, 0x0
Lookup-Native: <glBindImageTextureARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindImageTextureGL2) -> glBindImageTextureGL2@48, 0x0
Lookup-Native: <glBindImageTextureGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindImageTextureOES) -> glBindImageTextureOES@48, 0x0
Lookup-Native: <glBindImageTextureOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindImageTextureKHR) -> glBindImageTextureKHR@48, 0x0
Lookup-Native: <glBindImageTextureKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindImageTextureOML) -> glBindImageTextureOML@48, 0x0
Lookup-Native: <glBindImageTextureOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindImageTexture3DFX) -> glBindImageTexture3DFX@48, 0x0
Lookup-Native: <glBindImageTexture3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindImageTextureAMD) -> glBindImageTextureAMD@48, 0x0
Lookup-Native: <glBindImageTextureAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindImageTextureANGLE) -> glBindImageTextureANGLE@48, 0x0
Lookup-Native: <glBindImageTextureANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindImageTextureARM) -> glBindImageTextureARM@48, 0x0
Lookup-Native: <glBindImageTextureARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindImageTextureAPPLE) -> glBindImageTextureAPPLE@48, 0x0
Lookup-Native: <glBindImageTextureAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindImageTextureATI) -> glBindImageTextureATI@48, 0x0
Lookup-Native: <glBindImageTextureATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glBindImageTextureEXT> 0x1da4d4c0
Lookup-Tool: <glBindLightParameterEXT> 0x1da4c340
Lookup-Tool: <glBindMaterialParameterEXT> 0x1da4c380
Lookup-Tool: <glBindMultiTextureEXT> 0x1da4e1c0
Lookup-Tool: <glBindParameterEXT> 0x1da4c440
Lookup-Tool: <glBindProgramARB> 0x1da4ae80
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindProgramPipeline) -> glBindProgramPipeline@48, 0x0
Lookup-Native: <glBindProgramPipeline> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindProgramPipelineARB) -> glBindProgramPipelineARB@48, 0x0
Lookup-Native: <glBindProgramPipelineARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindProgramPipelineGL2) -> glBindProgramPipelineGL2@48, 0x0
Lookup-Native: <glBindProgramPipelineGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindProgramPipelineOES) -> glBindProgramPipelineOES@48, 0x0
Lookup-Native: <glBindProgramPipelineOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindProgramPipelineKHR) -> glBindProgramPipelineKHR@48, 0x0
Lookup-Native: <glBindProgramPipelineKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindProgramPipelineOML) -> glBindProgramPipelineOML@48, 0x0
Lookup-Native: <glBindProgramPipelineOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindProgramPipeline3DFX) -> glBindProgramPipeline3DFX@48, 0x0
Lookup-Native: <glBindProgramPipeline3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindProgramPipelineAMD) -> glBindProgramPipelineAMD@48, 0x0
Lookup-Native: <glBindProgramPipelineAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindProgramPipelineANGLE) -> glBindProgramPipelineANGLE@48, 0x0
Lookup-Native: <glBindProgramPipelineANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindProgramPipelineARM) -> glBindProgramPipelineARM@48, 0x0
Lookup-Native: <glBindProgramPipelineARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindProgramPipelineAPPLE) -> glBindProgramPipelineAPPLE@48, 0x0
Lookup-Native: <glBindProgramPipelineAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindProgramPipelineATI) -> glBindProgramPipelineATI@48, 0x0
Lookup-Native: <glBindProgramPipelineATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindProgramPipelineEXT) -> glBindProgramPipelineEXT@48, 0x0
Lookup-Native: <glBindProgramPipelineEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindProgramPipelineHI) -> glBindProgramPipelineHI@48, 0x0
Lookup-Native: <glBindProgramPipelineHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindProgramPipelineHP) -> glBindProgramPipelineHP@48, 0x0
Lookup-Native: <glBindProgramPipelineHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindProgramPipelineIBM) -> glBindProgramPipelineIBM@48, 0x0
Lookup-Native: <glBindProgramPipelineIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindProgramPipelineIMG) -> glBindProgramPipelineIMG@48, 0x0
Lookup-Native: <glBindProgramPipelineIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindProgramPipelineMESA) -> glBindProgramPipelineMESA@48, 0x0
Lookup-Native: <glBindProgramPipelineMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindProgramPipelineMESAX) -> glBindProgramPipelineMESAX@48, 0x0
Lookup-Native: <glBindProgramPipelineMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindProgramPipelineNV) -> glBindProgramPipelineNV@48, 0x0
Lookup-Native: <glBindProgramPipelineNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindProgramPipelineQCOM) -> glBindProgramPipelineQCOM@48, 0x0
Lookup-Native: <glBindProgramPipelineQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindProgramPipelineSGI) -> glBindProgramPipelineSGI@48, 0x0
Lookup-Native: <glBindProgramPipelineSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindProgramPipelineSGIS) -> glBindProgramPipelineSGIS@48, 0x0
Lookup-Native: <glBindProgramPipelineSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindProgramPipelineSGIX) -> glBindProgramPipelineSGIX@48, 0x0
Lookup-Native: <glBindProgramPipelineSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindProgramPipelineSUN) -> glBindProgramPipelineSUN@48, 0x0
Lookup-Native: <glBindProgramPipelineSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindProgramPipelineVIV) -> glBindProgramPipelineVIV@48, 0x0
Lookup-Native: <glBindProgramPipelineVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindProgramPipelineWIN) -> glBindProgramPipelineWIN@48, 0x0
Lookup-Native: <glBindProgramPipelineWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glBindRenderbuffer> 0x1da48c40
Lookup-Tool: <glBindSampler> 0x1da49b00
Lookup-Tool: <glBindTexGenParameterEXT> 0x1da4c3c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindTexture) -> glBindTexture, 0x5db41f34
Lookup-Native: <glBindTexture> 0x5db41f34 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glBindTextureUnitParameterEXT> 0x1da4c400
Lookup-Tool: <glBindTransformFeedback> 0x1da4ab00
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindTransformFeedbackNV) -> glBindTransformFeedbackNV@48, 0x0
Lookup-Native: <glBindTransformFeedbackNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glBindVertexArray> 0x1da48b80
Lookup-Tool: <glBindVertexShaderEXT> 0x1da4bd40
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindVideoCaptureStreamBufferNV) -> glBindVideoCaptureStreamBufferNV@48, 0x0
Lookup-Native: <glBindVideoCaptureStreamBufferNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindVideoCaptureStreamTextureNV) -> glBindVideoCaptureStreamTextureNV@48, 0x0
Lookup-Native: <glBindVideoCaptureStreamTextureNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBitmap) -> glBitmap, 0x5db42162
Lookup-Native: <glBitmap> 0x5db42162 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glBlendColor> 0x1da44780
Lookup-Tool: <glBlendEquation> 0x1da447c0
Lookup-Tool: <glBlendEquationIndexedAMD> 0x1da4a740
Lookup-Tool: <glBlendEquationSeparate> 0x1da47ac0
Lookup-Tool: <glBlendEquationSeparateIndexedAMD> 0x1da4a780
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBlendEquationSeparatei) -> glBlendEquationSeparatei@48, 0x0
Lookup-Native: <glBlendEquationSeparatei> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glBlendEquationSeparateiARB> 0x1da4a780
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBlendEquationi) -> glBlendEquationi@48, 0x0
Lookup-Native: <glBlendEquationi> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glBlendEquationiARB> 0x1da4a740
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBlendFunc) -> glBlendFunc, 0x5db436c0
Lookup-Native: <glBlendFunc> 0x5db436c0 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glBlendFuncIndexedAMD> 0x1da4a7c0
Lookup-Tool: <glBlendFuncSeparate> 0x1da45a80
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBlendFuncSeparateINGR) -> glBlendFuncSeparateINGR@48, 0x0
Lookup-Native: <glBlendFuncSeparateINGR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBlendFuncSeparateINGRARB) -> glBlendFuncSeparateINGRARB@48, 0x0
Lookup-Native: <glBlendFuncSeparateINGRARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBlendFuncSeparateINGRGL2) -> glBlendFuncSeparateINGRGL2@48, 0x0
Lookup-Native: <glBlendFuncSeparateINGRGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBlendFuncSeparateINGROES) -> glBlendFuncSeparateINGROES@48, 0x0
Lookup-Native: <glBlendFuncSeparateINGROES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBlendFuncSeparateINGRKHR) -> glBlendFuncSeparateINGRKHR@48, 0x0
Lookup-Native: <glBlendFuncSeparateINGRKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBlendFuncSeparateINGROML) -> glBlendFuncSeparateINGROML@48, 0x0
Lookup-Native: <glBlendFuncSeparateINGROML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBlendFuncSeparateINGR3DFX) -> glBlendFuncSeparateINGR3DFX@48, 0x0
Lookup-Native: <glBlendFuncSeparateINGR3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBlendFuncSeparateINGRAMD) -> glBlendFuncSeparateINGRAMD@48, 0x0
Lookup-Native: <glBlendFuncSeparateINGRAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBlendFuncSeparateINGRANGLE) -> glBlendFuncSeparateINGRANGLE@48, 0x0
Lookup-Native: <glBlendFuncSeparateINGRANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBlendFuncSeparateINGRARM) -> glBlendFuncSeparateINGRARM@48, 0x0
Lookup-Native: <glBlendFuncSeparateINGRARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBlendFuncSeparateINGRAPPLE) -> glBlendFuncSeparateINGRAPPLE@48, 0x0
Lookup-Native: <glBlendFuncSeparateINGRAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBlendFuncSeparateINGRATI) -> glBlendFuncSeparateINGRATI@48, 0x0
Lookup-Native: <glBlendFuncSeparateINGRATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBlendFuncSeparateINGREXT) -> glBlendFuncSeparateINGREXT@48, 0x0
Lookup-Native: <glBlendFuncSeparateINGREXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBlendFuncSeparateINGRHI) -> glBlendFuncSeparateINGRHI@48, 0x0
Lookup-Native: <glBlendFuncSeparateINGRHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBlendFuncSeparateINGRHP) -> glBlendFuncSeparateINGRHP@48, 0x0
Lookup-Native: <glBlendFuncSeparateINGRHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBlendFuncSeparateINGRIBM) -> glBlendFuncSeparateINGRIBM@48, 0x0
Lookup-Native: <glBlendFuncSeparateINGRIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBlendFuncSeparateINGRIMG) -> glBlendFuncSeparateINGRIMG@48, 0x0
Lookup-Native: <glBlendFuncSeparateINGRIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBlendFuncSeparateINGRMESA) -> glBlendFuncSeparateINGRMESA@48, 0x0
Lookup-Native: <glBlendFuncSeparateINGRMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBlendFuncSeparateINGRMESAX) -> glBlendFuncSeparateINGRMESAX@48, 0x0
Lookup-Native: <glBlendFuncSeparateINGRMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBlendFuncSeparateINGRNV) -> glBlendFuncSeparateINGRNV@48, 0x0
Lookup-Native: <glBlendFuncSeparateINGRNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBlendFuncSeparateINGRQCOM) -> glBlendFuncSeparateINGRQCOM@48, 0x0
Lookup-Native: <glBlendFuncSeparateINGRQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBlendFuncSeparateINGRSGI) -> glBlendFuncSeparateINGRSGI@48, 0x0
Lookup-Native: <glBlendFuncSeparateINGRSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBlendFuncSeparateINGRSGIS) -> glBlendFuncSeparateINGRSGIS@48, 0x0
Lookup-Native: <glBlendFuncSeparateINGRSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBlendFuncSeparateINGRSGIX) -> glBlendFuncSeparateINGRSGIX@48, 0x0
Lookup-Native: <glBlendFuncSeparateINGRSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBlendFuncSeparateINGRSUN) -> glBlendFuncSeparateINGRSUN@48, 0x0
Lookup-Native: <glBlendFuncSeparateINGRSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBlendFuncSeparateINGRVIV) -> glBlendFuncSeparateINGRVIV@48, 0x0
Lookup-Native: <glBlendFuncSeparateINGRVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBlendFuncSeparateINGRWIN) -> glBlendFuncSeparateINGRWIN@48, 0x0
Lookup-Native: <glBlendFuncSeparateINGRWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glBlendFuncSeparateIndexedAMD> 0x1da4a800
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBlendFuncSeparatei) -> glBlendFuncSeparatei@48, 0x0
Lookup-Native: <glBlendFuncSeparatei> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glBlendFuncSeparateiARB> 0x1da4a800
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBlendFunci) -> glBlendFunci@48, 0x0
Lookup-Native: <glBlendFunci> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glBlendFunciARB> 0x1da4a7c0
Lookup-Tool: <glBlitFramebuffer> 0x1da49080
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBufferAddressRangeNV) -> glBufferAddressRangeNV@48, 0x0
Lookup-Native: <glBufferAddressRangeNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glBufferData> 0x1da461c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBufferParameteri) -> glBufferParameteri@48, 0x0
Lookup-Native: <glBufferParameteri> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBufferParameteriARB) -> glBufferParameteriARB@48, 0x0
Lookup-Native: <glBufferParameteriARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBufferParameteriGL2) -> glBufferParameteriGL2@48, 0x0
Lookup-Native: <glBufferParameteriGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBufferParameteriOES) -> glBufferParameteriOES@48, 0x0
Lookup-Native: <glBufferParameteriOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBufferParameteriKHR) -> glBufferParameteriKHR@48, 0x0
Lookup-Native: <glBufferParameteriKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBufferParameteriOML) -> glBufferParameteriOML@48, 0x0
Lookup-Native: <glBufferParameteriOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBufferParameteri3DFX) -> glBufferParameteri3DFX@48, 0x0
Lookup-Native: <glBufferParameteri3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBufferParameteriAMD) -> glBufferParameteriAMD@48, 0x0
Lookup-Native: <glBufferParameteriAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBufferParameteriANGLE) -> glBufferParameteriANGLE@48, 0x0
Lookup-Native: <glBufferParameteriANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBufferParameteriARM) -> glBufferParameteriARM@48, 0x0
Lookup-Native: <glBufferParameteriARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBufferParameteriAPPLE) -> glBufferParameteriAPPLE@48, 0x0
Lookup-Native: <glBufferParameteriAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBufferParameteriATI) -> glBufferParameteriATI@48, 0x0
Lookup-Native: <glBufferParameteriATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBufferParameteriEXT) -> glBufferParameteriEXT@48, 0x0
Lookup-Native: <glBufferParameteriEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBufferParameteriHI) -> glBufferParameteriHI@48, 0x0
Lookup-Native: <glBufferParameteriHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBufferParameteriHP) -> glBufferParameteriHP@48, 0x0
Lookup-Native: <glBufferParameteriHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBufferParameteriIBM) -> glBufferParameteriIBM@48, 0x0
Lookup-Native: <glBufferParameteriIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBufferParameteriIMG) -> glBufferParameteriIMG@48, 0x0
Lookup-Native: <glBufferParameteriIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBufferParameteriMESA) -> glBufferParameteriMESA@48, 0x0
Lookup-Native: <glBufferParameteriMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBufferParameteriMESAX) -> glBufferParameteriMESAX@48, 0x0
Lookup-Native: <glBufferParameteriMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBufferParameteriNV) -> glBufferParameteriNV@48, 0x0
Lookup-Native: <glBufferParameteriNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBufferParameteriQCOM) -> glBufferParameteriQCOM@48, 0x0
Lookup-Native: <glBufferParameteriQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBufferParameteriSGI) -> glBufferParameteriSGI@48, 0x0
Lookup-Native: <glBufferParameteriSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBufferParameteriSGIS) -> glBufferParameteriSGIS@48, 0x0
Lookup-Native: <glBufferParameteriSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBufferParameteriSGIX) -> glBufferParameteriSGIX@48, 0x0
Lookup-Native: <glBufferParameteriSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBufferParameteriSUN) -> glBufferParameteriSUN@48, 0x0
Lookup-Native: <glBufferParameteriSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBufferParameteriVIV) -> glBufferParameteriVIV@48, 0x0
Lookup-Native: <glBufferParameteriVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBufferParameteriWIN) -> glBufferParameteriWIN@48, 0x0
Lookup-Native: <glBufferParameteriWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glBufferSubData> 0x1da46200
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCallList) -> glCallList, 0x5db41868
Lookup-Native: <glCallList> 0x5db41868 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCallLists) -> glCallLists, 0x5db41874
Lookup-Native: <glCallLists> 0x5db41874 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glCheckFramebufferStatus> 0x1da48ec0
Lookup-Tool: <glCheckNamedFramebufferStatusEXT> 0x1da4ff00
Lookup-Tool: <glClampColor> 0x1da486c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClear) -> glClear, 0x5db42030
Lookup-Native: <glClear> 0x5db42030 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearAccum) -> glClearAccum, 0x5db42063
Lookup-Native: <glClearAccum> 0x5db42063 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glClearBufferfi> 0x1da48ac0
Lookup-Tool: <glClearBufferfv> 0x1da48a00
Lookup-Tool: <glClearBufferiv> 0x1da48a40
Lookup-Tool: <glClearBufferuiv> 0x1da48a80
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearColor) -> glClearColor, 0x5db420c9
Lookup-Native: <glClearColor> 0x5db420c9 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearColorIi) -> glClearColorIi@48, 0x0
Lookup-Native: <glClearColorIi> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearColorIiARB) -> glClearColorIiARB@48, 0x0
Lookup-Native: <glClearColorIiARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearColorIiGL2) -> glClearColorIiGL2@48, 0x0
Lookup-Native: <glClearColorIiGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearColorIiOES) -> glClearColorIiOES@48, 0x0
Lookup-Native: <glClearColorIiOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearColorIiKHR) -> glClearColorIiKHR@48, 0x0
Lookup-Native: <glClearColorIiKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearColorIiOML) -> glClearColorIiOML@48, 0x0
Lookup-Native: <glClearColorIiOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearColorIi3DFX) -> glClearColorIi3DFX@48, 0x0
Lookup-Native: <glClearColorIi3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearColorIiAMD) -> glClearColorIiAMD@48, 0x0
Lookup-Native: <glClearColorIiAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearColorIiANGLE) -> glClearColorIiANGLE@48, 0x0
Lookup-Native: <glClearColorIiANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearColorIiARM) -> glClearColorIiARM@48, 0x0
Lookup-Native: <glClearColorIiARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearColorIiAPPLE) -> glClearColorIiAPPLE@48, 0x0
Lookup-Native: <glClearColorIiAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearColorIiATI) -> glClearColorIiATI@48, 0x0
Lookup-Native: <glClearColorIiATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glClearColorIiEXT> 0x1da4cc80
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearColorIui) -> glClearColorIui@48, 0x0
Lookup-Native: <glClearColorIui> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearColorIuiARB) -> glClearColorIuiARB@48, 0x0
Lookup-Native: <glClearColorIuiARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearColorIuiGL2) -> glClearColorIuiGL2@48, 0x0
Lookup-Native: <glClearColorIuiGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearColorIuiOES) -> glClearColorIuiOES@48, 0x0
Lookup-Native: <glClearColorIuiOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearColorIuiKHR) -> glClearColorIuiKHR@48, 0x0
Lookup-Native: <glClearColorIuiKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearColorIuiOML) -> glClearColorIuiOML@48, 0x0
Lookup-Native: <glClearColorIuiOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearColorIui3DFX) -> glClearColorIui3DFX@48, 0x0
Lookup-Native: <glClearColorIui3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearColorIuiAMD) -> glClearColorIuiAMD@48, 0x0
Lookup-Native: <glClearColorIuiAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearColorIuiANGLE) -> glClearColorIuiANGLE@48, 0x0
Lookup-Native: <glClearColorIuiANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearColorIuiARM) -> glClearColorIuiARM@48, 0x0
Lookup-Native: <glClearColorIuiARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearColorIuiAPPLE) -> glClearColorIuiAPPLE@48, 0x0
Lookup-Native: <glClearColorIuiAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearColorIuiATI) -> glClearColorIuiATI@48, 0x0
Lookup-Native: <glClearColorIuiATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glClearColorIuiEXT> 0x1da4ccc0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearDepth) -> glClearDepth, 0x5db4212f
Lookup-Native: <glClearDepth> 0x5db4212f in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearDepthf) -> glClearDepthf@48, 0x0
Lookup-Native: <glClearDepthf> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearDepthfARB) -> glClearDepthfARB@48, 0x0
Lookup-Native: <glClearDepthfARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearDepthfGL2) -> glClearDepthfGL2@48, 0x0
Lookup-Native: <glClearDepthfGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearDepthfOES) -> glClearDepthfOES@48, 0x0
Lookup-Native: <glClearDepthfOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearDepthfKHR) -> glClearDepthfKHR@48, 0x0
Lookup-Native: <glClearDepthfKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearDepthfOML) -> glClearDepthfOML@48, 0x0
Lookup-Native: <glClearDepthfOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearDepthf3DFX) -> glClearDepthf3DFX@48, 0x0
Lookup-Native: <glClearDepthf3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearDepthfAMD) -> glClearDepthfAMD@48, 0x0
Lookup-Native: <glClearDepthfAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearDepthfANGLE) -> glClearDepthfANGLE@48, 0x0
Lookup-Native: <glClearDepthfANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearDepthfARM) -> glClearDepthfARM@48, 0x0
Lookup-Native: <glClearDepthfARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearDepthfAPPLE) -> glClearDepthfAPPLE@48, 0x0
Lookup-Native: <glClearDepthfAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearDepthfATI) -> glClearDepthfATI@48, 0x0
Lookup-Native: <glClearDepthfATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearDepthfEXT) -> glClearDepthfEXT@48, 0x0
Lookup-Native: <glClearDepthfEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearDepthfHI) -> glClearDepthfHI@48, 0x0
Lookup-Native: <glClearDepthfHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearDepthfHP) -> glClearDepthfHP@48, 0x0
Lookup-Native: <glClearDepthfHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearDepthfIBM) -> glClearDepthfIBM@48, 0x0
Lookup-Native: <glClearDepthfIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearDepthfIMG) -> glClearDepthfIMG@48, 0x0
Lookup-Native: <glClearDepthfIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearDepthfMESA) -> glClearDepthfMESA@48, 0x0
Lookup-Native: <glClearDepthfMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearDepthfMESAX) -> glClearDepthfMESAX@48, 0x0
Lookup-Native: <glClearDepthfMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearDepthfNV) -> glClearDepthfNV@48, 0x0
Lookup-Native: <glClearDepthfNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearDepthfQCOM) -> glClearDepthfQCOM@48, 0x0
Lookup-Native: <glClearDepthfQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearDepthfSGI) -> glClearDepthfSGI@48, 0x0
Lookup-Native: <glClearDepthfSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearDepthfSGIS) -> glClearDepthfSGIS@48, 0x0
Lookup-Native: <glClearDepthfSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearDepthfSGIX) -> glClearDepthfSGIX@48, 0x0
Lookup-Native: <glClearDepthfSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearDepthfSUN) -> glClearDepthfSUN@48, 0x0
Lookup-Native: <glClearDepthfSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearDepthfVIV) -> glClearDepthfVIV@48, 0x0
Lookup-Native: <glClearDepthfVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearDepthfWIN) -> glClearDepthfWIN@48, 0x0
Lookup-Native: <glClearDepthfWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearIndex) -> glClearIndex, 0x5db42096
Lookup-Native: <glClearIndex> 0x5db42096 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearStencil) -> glClearStencil, 0x5db420fc
Lookup-Native: <glClearStencil> 0x5db420fc in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glClientActiveTexture> 0x1da44840
Lookup-Tool: <glClientAttribDefaultEXT> 0x1da4db40
Lookup-Tool: <glClientWaitSync> 0x1da49680
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClipPlane) -> glClipPlane, 0x5db429cd
Lookup-Native: <glClipPlane> 0x5db429cd in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3b) -> glColor3b, 0x5db4188c
Lookup-Native: <glColor3b> 0x5db4188c in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3bv) -> glColor3bv, 0x5db41898
Lookup-Native: <glColor3bv> 0x5db41898 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3d) -> glColor3d, 0x5db418a4
Lookup-Native: <glColor3d> 0x5db418a4 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3dv) -> glColor3dv, 0x5db418b0
Lookup-Native: <glColor3dv> 0x5db418b0 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3f) -> glColor3f, 0x5db418bc
Lookup-Native: <glColor3f> 0x5db418bc in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3fv) -> glColor3fv, 0x5db418c8
Lookup-Native: <glColor3fv> 0x5db418c8 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3h) -> glColor3h@48, 0x0
Lookup-Native: <glColor3h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3hARB) -> glColor3hARB@48, 0x0
Lookup-Native: <glColor3hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3hGL2) -> glColor3hGL2@48, 0x0
Lookup-Native: <glColor3hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3hOES) -> glColor3hOES@48, 0x0
Lookup-Native: <glColor3hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3hKHR) -> glColor3hKHR@48, 0x0
Lookup-Native: <glColor3hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3hOML) -> glColor3hOML@48, 0x0
Lookup-Native: <glColor3hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3h3DFX) -> glColor3h3DFX@48, 0x0
Lookup-Native: <glColor3h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3hAMD) -> glColor3hAMD@48, 0x0
Lookup-Native: <glColor3hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3hANGLE) -> glColor3hANGLE@48, 0x0
Lookup-Native: <glColor3hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3hARM) -> glColor3hARM@48, 0x0
Lookup-Native: <glColor3hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3hAPPLE) -> glColor3hAPPLE@48, 0x0
Lookup-Native: <glColor3hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3hATI) -> glColor3hATI@48, 0x0
Lookup-Native: <glColor3hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3hEXT) -> glColor3hEXT@48, 0x0
Lookup-Native: <glColor3hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3hHI) -> glColor3hHI@48, 0x0
Lookup-Native: <glColor3hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3hHP) -> glColor3hHP@48, 0x0
Lookup-Native: <glColor3hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3hIBM) -> glColor3hIBM@48, 0x0
Lookup-Native: <glColor3hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3hIMG) -> glColor3hIMG@48, 0x0
Lookup-Native: <glColor3hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3hMESA) -> glColor3hMESA@48, 0x0
Lookup-Native: <glColor3hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3hMESAX) -> glColor3hMESAX@48, 0x0
Lookup-Native: <glColor3hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glColor3hNV> 0x1da512c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3hv) -> glColor3hv@48, 0x0
Lookup-Native: <glColor3hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3hvARB) -> glColor3hvARB@48, 0x0
Lookup-Native: <glColor3hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3hvGL2) -> glColor3hvGL2@48, 0x0
Lookup-Native: <glColor3hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3hvOES) -> glColor3hvOES@48, 0x0
Lookup-Native: <glColor3hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3hvKHR) -> glColor3hvKHR@48, 0x0
Lookup-Native: <glColor3hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3hvOML) -> glColor3hvOML@48, 0x0
Lookup-Native: <glColor3hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3hv3DFX) -> glColor3hv3DFX@48, 0x0
Lookup-Native: <glColor3hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3hvAMD) -> glColor3hvAMD@48, 0x0
Lookup-Native: <glColor3hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3hvANGLE) -> glColor3hvANGLE@48, 0x0
Lookup-Native: <glColor3hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3hvARM) -> glColor3hvARM@48, 0x0
Lookup-Native: <glColor3hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3hvAPPLE) -> glColor3hvAPPLE@48, 0x0
Lookup-Native: <glColor3hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3hvATI) -> glColor3hvATI@48, 0x0
Lookup-Native: <glColor3hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3hvEXT) -> glColor3hvEXT@48, 0x0
Lookup-Native: <glColor3hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3hvHI) -> glColor3hvHI@48, 0x0
Lookup-Native: <glColor3hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3hvHP) -> glColor3hvHP@48, 0x0
Lookup-Native: <glColor3hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3hvIBM) -> glColor3hvIBM@48, 0x0
Lookup-Native: <glColor3hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3hvIMG) -> glColor3hvIMG@48, 0x0
Lookup-Native: <glColor3hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3hvMESA) -> glColor3hvMESA@48, 0x0
Lookup-Native: <glColor3hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3hvMESAX) -> glColor3hvMESAX@48, 0x0
Lookup-Native: <glColor3hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glColor3hvNV> 0x1da51300
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3i) -> glColor3i, 0x5db418d4
Lookup-Native: <glColor3i> 0x5db418d4 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3iv) -> glColor3iv, 0x5db418e0
Lookup-Native: <glColor3iv> 0x5db418e0 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3s) -> glColor3s, 0x5db418ec
Lookup-Native: <glColor3s> 0x5db418ec in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3sv) -> glColor3sv, 0x5db418f8
Lookup-Native: <glColor3sv> 0x5db418f8 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3ub) -> glColor3ub, 0x5db41904
Lookup-Native: <glColor3ub> 0x5db41904 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3ubv) -> glColor3ubv, 0x5db41910
Lookup-Native: <glColor3ubv> 0x5db41910 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3ui) -> glColor3ui, 0x5db4191c
Lookup-Native: <glColor3ui> 0x5db4191c in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3uiv) -> glColor3uiv, 0x5db41928
Lookup-Native: <glColor3uiv> 0x5db41928 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3us) -> glColor3us, 0x5db41934
Lookup-Native: <glColor3us> 0x5db41934 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3usv) -> glColor3usv, 0x5db41940
Lookup-Native: <glColor3usv> 0x5db41940 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4b) -> glColor4b, 0x5db4194c
Lookup-Native: <glColor4b> 0x5db4194c in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4bv) -> glColor4bv, 0x5db41958
Lookup-Native: <glColor4bv> 0x5db41958 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4d) -> glColor4d, 0x5db41964
Lookup-Native: <glColor4d> 0x5db41964 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4dv) -> glColor4dv, 0x5db41970
Lookup-Native: <glColor4dv> 0x5db41970 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4f) -> glColor4f, 0x5db4197c
Lookup-Native: <glColor4f> 0x5db4197c in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4fv) -> glColor4fv, 0x5db41988
Lookup-Native: <glColor4fv> 0x5db41988 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4h) -> glColor4h@48, 0x0
Lookup-Native: <glColor4h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4hARB) -> glColor4hARB@48, 0x0
Lookup-Native: <glColor4hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4hGL2) -> glColor4hGL2@48, 0x0
Lookup-Native: <glColor4hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4hOES) -> glColor4hOES@48, 0x0
Lookup-Native: <glColor4hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4hKHR) -> glColor4hKHR@48, 0x0
Lookup-Native: <glColor4hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4hOML) -> glColor4hOML@48, 0x0
Lookup-Native: <glColor4hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4h3DFX) -> glColor4h3DFX@48, 0x0
Lookup-Native: <glColor4h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4hAMD) -> glColor4hAMD@48, 0x0
Lookup-Native: <glColor4hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4hANGLE) -> glColor4hANGLE@48, 0x0
Lookup-Native: <glColor4hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4hARM) -> glColor4hARM@48, 0x0
Lookup-Native: <glColor4hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4hAPPLE) -> glColor4hAPPLE@48, 0x0
Lookup-Native: <glColor4hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4hATI) -> glColor4hATI@48, 0x0
Lookup-Native: <glColor4hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4hEXT) -> glColor4hEXT@48, 0x0
Lookup-Native: <glColor4hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4hHI) -> glColor4hHI@48, 0x0
Lookup-Native: <glColor4hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4hHP) -> glColor4hHP@48, 0x0
Lookup-Native: <glColor4hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4hIBM) -> glColor4hIBM@48, 0x0
Lookup-Native: <glColor4hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4hIMG) -> glColor4hIMG@48, 0x0
Lookup-Native: <glColor4hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4hMESA) -> glColor4hMESA@48, 0x0
Lookup-Native: <glColor4hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4hMESAX) -> glColor4hMESAX@48, 0x0
Lookup-Native: <glColor4hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glColor4hNV> 0x1da51340
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4hv) -> glColor4hv@48, 0x0
Lookup-Native: <glColor4hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4hvARB) -> glColor4hvARB@48, 0x0
Lookup-Native: <glColor4hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4hvGL2) -> glColor4hvGL2@48, 0x0
Lookup-Native: <glColor4hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4hvOES) -> glColor4hvOES@48, 0x0
Lookup-Native: <glColor4hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4hvKHR) -> glColor4hvKHR@48, 0x0
Lookup-Native: <glColor4hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4hvOML) -> glColor4hvOML@48, 0x0
Lookup-Native: <glColor4hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4hv3DFX) -> glColor4hv3DFX@48, 0x0
Lookup-Native: <glColor4hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4hvAMD) -> glColor4hvAMD@48, 0x0
Lookup-Native: <glColor4hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4hvANGLE) -> glColor4hvANGLE@48, 0x0
Lookup-Native: <glColor4hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4hvARM) -> glColor4hvARM@48, 0x0
Lookup-Native: <glColor4hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4hvAPPLE) -> glColor4hvAPPLE@48, 0x0
Lookup-Native: <glColor4hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4hvATI) -> glColor4hvATI@48, 0x0
Lookup-Native: <glColor4hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4hvEXT) -> glColor4hvEXT@48, 0x0
Lookup-Native: <glColor4hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4hvHI) -> glColor4hvHI@48, 0x0
Lookup-Native: <glColor4hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4hvHP) -> glColor4hvHP@48, 0x0
Lookup-Native: <glColor4hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4hvIBM) -> glColor4hvIBM@48, 0x0
Lookup-Native: <glColor4hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4hvIMG) -> glColor4hvIMG@48, 0x0
Lookup-Native: <glColor4hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4hvMESA) -> glColor4hvMESA@48, 0x0
Lookup-Native: <glColor4hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4hvMESAX) -> glColor4hvMESAX@48, 0x0
Lookup-Native: <glColor4hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glColor4hvNV> 0x1da51380
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4i) -> glColor4i, 0x5db41994
Lookup-Native: <glColor4i> 0x5db41994 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4iv) -> glColor4iv, 0x5db419a0
Lookup-Native: <glColor4iv> 0x5db419a0 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4s) -> glColor4s, 0x5db419ac
Lookup-Native: <glColor4s> 0x5db419ac in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4sv) -> glColor4sv, 0x5db419b8
Lookup-Native: <glColor4sv> 0x5db419b8 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4ub) -> glColor4ub, 0x5db419c4
Lookup-Native: <glColor4ub> 0x5db419c4 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4ubv) -> glColor4ubv, 0x5db419d0
Lookup-Native: <glColor4ubv> 0x5db419d0 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4ui) -> glColor4ui, 0x5db419dc
Lookup-Native: <glColor4ui> 0x5db419dc in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4uiv) -> glColor4uiv, 0x5db419e8
Lookup-Native: <glColor4uiv> 0x5db419e8 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4us) -> glColor4us, 0x5db419f4
Lookup-Native: <glColor4us> 0x5db419f4 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4usv) -> glColor4usv, 0x5db41a00
Lookup-Native: <glColor4usv> 0x5db41a00 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColorFormatNV) -> glColorFormatNV@48, 0x0
Lookup-Native: <glColorFormatNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColorMask) -> glColorMask, 0x5db43390
Lookup-Native: <glColorMask> 0x5db43390 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glColorMaskIndexed> 0x1da48900
Lookup-Tool: <glColorMaski> 0x1da48900
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColorMaterial) -> glColorMaterial, 0x5db42a00
Lookup-Native: <glColorMaterial> 0x5db42a00 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glColorP3ui> 0x1da4a3c0
Lookup-Tool: <glColorP3uiv> 0x1da4a440
Lookup-Tool: <glColorP4ui> 0x1da4a400
Lookup-Tool: <glColorP4uiv> 0x1da4a480
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColorPointer) -> glColorPointer, 0x5db41f40
Lookup-Native: <glColorPointer> 0x5db41f40 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glColorSubTable> 0x1da50900
Lookup-Tool: <glColorTable> 0x1da508c0
Lookup-Tool: <glColorTableParameterfv> 0x1da50980
Lookup-Tool: <glColorTableParameteriv> 0x1da50940
Lookup-Tool: <glCompileShader> 0x1da46400
Lookup-Tool: <glCompileShaderARB> 0x1da46400
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCompileShaderIncludeARB) -> glCompileShaderIncludeARB@48, 0x0
Lookup-Native: <glCompileShaderIncludeARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glCompressedMultiTexImage1DEXT> 0x1da4f040
Lookup-Tool: <glCompressedMultiTexImage2DEXT> 0x1da4f080
Lookup-Tool: <glCompressedMultiTexImage3DEXT> 0x1da4f0c0
Lookup-Tool: <glCompressedMultiTexSubImage1DEXT> 0x1da4f100
Lookup-Tool: <glCompressedMultiTexSubImage2DEXT> 0x1da4f140
Lookup-Tool: <glCompressedMultiTexSubImage3DEXT> 0x1da4f180
Lookup-Tool: <glCompressedTexImage1D> 0x1da45200
Lookup-Tool: <glCompressedTexImage2D> 0x1da451c0
Lookup-Tool: <glCompressedTexImage3D> 0x1da45180
Lookup-Tool: <glCompressedTexSubImage1D> 0x1da452c0
Lookup-Tool: <glCompressedTexSubImage2D> 0x1da45280
Lookup-Tool: <glCompressedTexSubImage3D> 0x1da45240
Lookup-Tool: <glCompressedTextureImage1DEXT> 0x1da4ee80
Lookup-Tool: <glCompressedTextureImage2DEXT> 0x1da4eec0
Lookup-Tool: <glCompressedTextureImage3DEXT> 0x1da4ef00
Lookup-Tool: <glCompressedTextureSubImage1DEXT> 0x1da4ef40
Lookup-Tool: <glCompressedTextureSubImage2DEXT> 0x1da4ef80
Lookup-Tool: <glCompressedTextureSubImage3DEXT> 0x1da4efc0
Lookup-Tool: <glConvolutionFilter1D> 0x1da50d80
Lookup-Tool: <glConvolutionFilter2D> 0x1da50dc0
Lookup-Tool: <glConvolutionParameterf> 0x1da50e00
Lookup-Tool: <glConvolutionParameterfv> 0x1da50e40
Lookup-Tool: <glConvolutionParameteri> 0x1da50e80
Lookup-Tool: <glConvolutionParameteriv> 0x1da50ec0
Lookup-Tool: <glCopyBufferSubData> 0x1da49200
Lookup-Tool: <glCopyColorSubTable> 0x1da509c0
Lookup-Tool: <glCopyColorTable> 0x1da50a00
Lookup-Tool: <glCopyConvolutionFilter1D> 0x1da50f00
Lookup-Tool: <glCopyConvolutionFilter2D> 0x1da50f40
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCopyImageSubDataNV) -> glCopyImageSubDataNV@48, 0x0
Lookup-Native: <glCopyImageSubDataNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glCopyMultiTexImage1DEXT> 0x1da4e740
Lookup-Tool: <glCopyMultiTexImage2DEXT> 0x1da4e780
Lookup-Tool: <glCopyMultiTexSubImage1DEXT> 0x1da4e7c0
Lookup-Tool: <glCopyMultiTexSubImage2DEXT> 0x1da4e800
Lookup-Tool: <glCopyMultiTexSubImage3DEXT> 0x1da4e840
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCopyPixels) -> glCopyPixels, 0x5db421f5
Lookup-Native: <glCopyPixels> 0x5db421f5 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCopyTexImage1D) -> glCopyTexImage1D, 0x5db44086
Lookup-Native: <glCopyTexImage1D> 0x5db44086 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCopyTexImage2D) -> glCopyTexImage2D, 0x5db440b9
Lookup-Native: <glCopyTexImage2D> 0x5db440b9 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCopyTexSubImage1D) -> glCopyTexSubImage1D, 0x5db440ec
Lookup-Native: <glCopyTexSubImage1D> 0x5db440ec in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCopyTexSubImage2D) -> glCopyTexSubImage2D, 0x5db4411f
Lookup-Native: <glCopyTexSubImage2D> 0x5db4411f in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glCopyTexSubImage3D> 0x1da44700
Lookup-Tool: <glCopyTextureImage1DEXT> 0x1da4dec0
Lookup-Tool: <glCopyTextureImage2DEXT> 0x1da4df00
Lookup-Tool: <glCopyTextureSubImage1DEXT> 0x1da4df40
Lookup-Tool: <glCopyTextureSubImage2DEXT> 0x1da4df80
Lookup-Tool: <glCopyTextureSubImage3DEXT> 0x1da4dfc0
Lookup-Tool: <glCreateProgram> 0x1da46480
Lookup-Tool: <glCreateProgramObjectARB> 0x1da46480
Lookup-Tool: <glCreateShader> 0x1da46380
Lookup-Tool: <glCreateShaderObjectARB> 0x1da46380
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCreateShaderProgramv) -> glCreateShaderProgramv@48, 0x0
Lookup-Native: <glCreateShaderProgramv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCreateShaderProgramvARB) -> glCreateShaderProgramvARB@48, 0x0
Lookup-Native: <glCreateShaderProgramvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCreateShaderProgramvGL2) -> glCreateShaderProgramvGL2@48, 0x0
Lookup-Native: <glCreateShaderProgramvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCreateShaderProgramvOES) -> glCreateShaderProgramvOES@48, 0x0
Lookup-Native: <glCreateShaderProgramvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCreateShaderProgramvKHR) -> glCreateShaderProgramvKHR@48, 0x0
Lookup-Native: <glCreateShaderProgramvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCreateShaderProgramvOML) -> glCreateShaderProgramvOML@48, 0x0
Lookup-Native: <glCreateShaderProgramvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCreateShaderProgramv3DFX) -> glCreateShaderProgramv3DFX@48, 0x0
Lookup-Native: <glCreateShaderProgramv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCreateShaderProgramvAMD) -> glCreateShaderProgramvAMD@48, 0x0
Lookup-Native: <glCreateShaderProgramvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCreateShaderProgramvANGLE) -> glCreateShaderProgramvANGLE@48, 0x0
Lookup-Native: <glCreateShaderProgramvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCreateShaderProgramvARM) -> glCreateShaderProgramvARM@48, 0x0
Lookup-Native: <glCreateShaderProgramvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCreateShaderProgramvAPPLE) -> glCreateShaderProgramvAPPLE@48, 0x0
Lookup-Native: <glCreateShaderProgramvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCreateShaderProgramvATI) -> glCreateShaderProgramvATI@48, 0x0
Lookup-Native: <glCreateShaderProgramvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCreateShaderProgramvEXT) -> glCreateShaderProgramvEXT@48, 0x0
Lookup-Native: <glCreateShaderProgramvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCreateShaderProgramvHI) -> glCreateShaderProgramvHI@48, 0x0
Lookup-Native: <glCreateShaderProgramvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCreateShaderProgramvHP) -> glCreateShaderProgramvHP@48, 0x0
Lookup-Native: <glCreateShaderProgramvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCreateShaderProgramvIBM) -> glCreateShaderProgramvIBM@48, 0x0
Lookup-Native: <glCreateShaderProgramvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCreateShaderProgramvIMG) -> glCreateShaderProgramvIMG@48, 0x0
Lookup-Native: <glCreateShaderProgramvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCreateShaderProgramvMESA) -> glCreateShaderProgramvMESA@48, 0x0
Lookup-Native: <glCreateShaderProgramvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCreateShaderProgramvMESAX) -> glCreateShaderProgramvMESAX@48, 0x0
Lookup-Native: <glCreateShaderProgramvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCreateShaderProgramvNV) -> glCreateShaderProgramvNV@48, 0x0
Lookup-Native: <glCreateShaderProgramvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCreateShaderProgramvQCOM) -> glCreateShaderProgramvQCOM@48, 0x0
Lookup-Native: <glCreateShaderProgramvQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCreateShaderProgramvSGI) -> glCreateShaderProgramvSGI@48, 0x0
Lookup-Native: <glCreateShaderProgramvSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCreateShaderProgramvSGIS) -> glCreateShaderProgramvSGIS@48, 0x0
Lookup-Native: <glCreateShaderProgramvSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCreateShaderProgramvSGIX) -> glCreateShaderProgramvSGIX@48, 0x0
Lookup-Native: <glCreateShaderProgramvSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCreateShaderProgramvSUN) -> glCreateShaderProgramvSUN@48, 0x0
Lookup-Native: <glCreateShaderProgramvSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCreateShaderProgramvVIV) -> glCreateShaderProgramvVIV@48, 0x0
Lookup-Native: <glCreateShaderProgramvVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCreateShaderProgramvWIN) -> glCreateShaderProgramvWIN@48, 0x0
Lookup-Native: <glCreateShaderProgramvWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCreateSyncFromCLeventARB) -> glCreateSyncFromCLeventARB@48, 0x0
Lookup-Native: <glCreateSyncFromCLeventARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCullFace) -> glCullFace, 0x5db42a33
Lookup-Native: <glCullFace> 0x5db42a33 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCullParameterdvEXT) -> glCullParameterdvEXT@48, 0x0
Lookup-Native: <glCullParameterdvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCullParameterfvEXT) -> glCullParameterfvEXT@48, 0x0
Lookup-Native: <glCullParameterfvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCurrentPaletteMatrix) -> glCurrentPaletteMatrix@48, 0x0
Lookup-Native: <glCurrentPaletteMatrix> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCurrentPaletteMatrixARB) -> glCurrentPaletteMatrixARB@48, 0x0
Lookup-Native: <glCurrentPaletteMatrixARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCurrentPaletteMatrixGL2) -> glCurrentPaletteMatrixGL2@48, 0x0
Lookup-Native: <glCurrentPaletteMatrixGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCurrentPaletteMatrixOES) -> glCurrentPaletteMatrixOES@48, 0x0
Lookup-Native: <glCurrentPaletteMatrixOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCurrentPaletteMatrixKHR) -> glCurrentPaletteMatrixKHR@48, 0x0
Lookup-Native: <glCurrentPaletteMatrixKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCurrentPaletteMatrixOML) -> glCurrentPaletteMatrixOML@48, 0x0
Lookup-Native: <glCurrentPaletteMatrixOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCurrentPaletteMatrix3DFX) -> glCurrentPaletteMatrix3DFX@48, 0x0
Lookup-Native: <glCurrentPaletteMatrix3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCurrentPaletteMatrixAMD) -> glCurrentPaletteMatrixAMD@48, 0x0
Lookup-Native: <glCurrentPaletteMatrixAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCurrentPaletteMatrixANGLE) -> glCurrentPaletteMatrixANGLE@48, 0x0
Lookup-Native: <glCurrentPaletteMatrixANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCurrentPaletteMatrixARM) -> glCurrentPaletteMatrixARM@48, 0x0
Lookup-Native: <glCurrentPaletteMatrixARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCurrentPaletteMatrixAPPLE) -> glCurrentPaletteMatrixAPPLE@48, 0x0
Lookup-Native: <glCurrentPaletteMatrixAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCurrentPaletteMatrixATI) -> glCurrentPaletteMatrixATI@48, 0x0
Lookup-Native: <glCurrentPaletteMatrixATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCurrentPaletteMatrixEXT) -> glCurrentPaletteMatrixEXT@48, 0x0
Lookup-Native: <glCurrentPaletteMatrixEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCurrentPaletteMatrixHI) -> glCurrentPaletteMatrixHI@48, 0x0
Lookup-Native: <glCurrentPaletteMatrixHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCurrentPaletteMatrixHP) -> glCurrentPaletteMatrixHP@48, 0x0
Lookup-Native: <glCurrentPaletteMatrixHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCurrentPaletteMatrixIBM) -> glCurrentPaletteMatrixIBM@48, 0x0
Lookup-Native: <glCurrentPaletteMatrixIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCurrentPaletteMatrixIMG) -> glCurrentPaletteMatrixIMG@48, 0x0
Lookup-Native: <glCurrentPaletteMatrixIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCurrentPaletteMatrixMESA) -> glCurrentPaletteMatrixMESA@48, 0x0
Lookup-Native: <glCurrentPaletteMatrixMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCurrentPaletteMatrixMESAX) -> glCurrentPaletteMatrixMESAX@48, 0x0
Lookup-Native: <glCurrentPaletteMatrixMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCurrentPaletteMatrixNV) -> glCurrentPaletteMatrixNV@48, 0x0
Lookup-Native: <glCurrentPaletteMatrixNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCurrentPaletteMatrixQCOM) -> glCurrentPaletteMatrixQCOM@48, 0x0
Lookup-Native: <glCurrentPaletteMatrixQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCurrentPaletteMatrixSGI) -> glCurrentPaletteMatrixSGI@48, 0x0
Lookup-Native: <glCurrentPaletteMatrixSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCurrentPaletteMatrixSGIS) -> glCurrentPaletteMatrixSGIS@48, 0x0
Lookup-Native: <glCurrentPaletteMatrixSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCurrentPaletteMatrixSGIX) -> glCurrentPaletteMatrixSGIX@48, 0x0
Lookup-Native: <glCurrentPaletteMatrixSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCurrentPaletteMatrixSUN) -> glCurrentPaletteMatrixSUN@48, 0x0
Lookup-Native: <glCurrentPaletteMatrixSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCurrentPaletteMatrixVIV) -> glCurrentPaletteMatrixVIV@48, 0x0
Lookup-Native: <glCurrentPaletteMatrixVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCurrentPaletteMatrixWIN) -> glCurrentPaletteMatrixWIN@48, 0x0
Lookup-Native: <glCurrentPaletteMatrixWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDebugMessageControlARB) -> glDebugMessageControlARB@48, 0x0
Lookup-Native: <glDebugMessageControlARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDebugMessageEnableAMD) -> glDebugMessageEnableAMD@48, 0x0
Lookup-Native: <glDebugMessageEnableAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDebugMessageInsertAMD) -> glDebugMessageInsertAMD@48, 0x0
Lookup-Native: <glDebugMessageInsertAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDebugMessageInsertARB) -> glDebugMessageInsertARB@48, 0x0
Lookup-Native: <glDebugMessageInsertARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glDeleteBuffers> 0x1da46100
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDeleteFencesAPPLE) -> glDeleteFencesAPPLE@48, 0x0
Lookup-Native: <glDeleteFencesAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDeleteFencesNV) -> glDeleteFencesNV@48, 0x0
Lookup-Native: <glDeleteFencesNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glDeleteFramebuffers> 0x1da48e40
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDeleteLists) -> glDeleteLists, 0x5db4247e
Lookup-Native: <glDeleteLists> 0x5db4247e in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDeleteNamedStringARB) -> glDeleteNamedStringARB@48, 0x0
Lookup-Native: <glDeleteNamedStringARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glDeleteNamesAMD> 0x1da51900
Lookup-Tool: <glDeleteObjectARB> 0x1da4b480
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDeleteOcclusionQueriesNV) -> glDeleteOcclusionQueriesNV@48, 0x0
Lookup-Native: <glDeleteOcclusionQueriesNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glDeletePerfMonitorsAMD> 0x1da4c9c0
Lookup-Tool: <glDeleteProgram> 0x1da465c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDeleteProgramPipelines) -> glDeleteProgramPipelines@48, 0x0
Lookup-Native: <glDeleteProgramPipelines> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDeleteProgramPipelinesARB) -> glDeleteProgramPipelinesARB@48, 0x0
Lookup-Native: <glDeleteProgramPipelinesARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDeleteProgramPipelinesGL2) -> glDeleteProgramPipelinesGL2@48, 0x0
Lookup-Native: <glDeleteProgramPipelinesGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDeleteProgramPipelinesOES) -> glDeleteProgramPipelinesOES@48, 0x0
Lookup-Native: <glDeleteProgramPipelinesOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDeleteProgramPipelinesKHR) -> glDeleteProgramPipelinesKHR@48, 0x0
Lookup-Native: <glDeleteProgramPipelinesKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDeleteProgramPipelinesOML) -> glDeleteProgramPipelinesOML@48, 0x0
Lookup-Native: <glDeleteProgramPipelinesOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDeleteProgramPipelines3DFX) -> glDeleteProgramPipelines3DFX@48, 0x0
Lookup-Native: <glDeleteProgramPipelines3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDeleteProgramPipelinesAMD) -> glDeleteProgramPipelinesAMD@48, 0x0
Lookup-Native: <glDeleteProgramPipelinesAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDeleteProgramPipelinesANGLE) -> glDeleteProgramPipelinesANGLE@48, 0x0
Lookup-Native: <glDeleteProgramPipelinesANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDeleteProgramPipelinesARM) -> glDeleteProgramPipelinesARM@48, 0x0
Lookup-Native: <glDeleteProgramPipelinesARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDeleteProgramPipelinesAPPLE) -> glDeleteProgramPipelinesAPPLE@48, 0x0
Lookup-Native: <glDeleteProgramPipelinesAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDeleteProgramPipelinesATI) -> glDeleteProgramPipelinesATI@48, 0x0
Lookup-Native: <glDeleteProgramPipelinesATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDeleteProgramPipelinesEXT) -> glDeleteProgramPipelinesEXT@48, 0x0
Lookup-Native: <glDeleteProgramPipelinesEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDeleteProgramPipelinesHI) -> glDeleteProgramPipelinesHI@48, 0x0
Lookup-Native: <glDeleteProgramPipelinesHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDeleteProgramPipelinesHP) -> glDeleteProgramPipelinesHP@48, 0x0
Lookup-Native: <glDeleteProgramPipelinesHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDeleteProgramPipelinesIBM) -> glDeleteProgramPipelinesIBM@48, 0x0
Lookup-Native: <glDeleteProgramPipelinesIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDeleteProgramPipelinesIMG) -> glDeleteProgramPipelinesIMG@48, 0x0
Lookup-Native: <glDeleteProgramPipelinesIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDeleteProgramPipelinesMESA) -> glDeleteProgramPipelinesMESA@48, 0x0
Lookup-Native: <glDeleteProgramPipelinesMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDeleteProgramPipelinesMESAX) -> glDeleteProgramPipelinesMESAX@48, 0x0
Lookup-Native: <glDeleteProgramPipelinesMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDeleteProgramPipelinesNV) -> glDeleteProgramPipelinesNV@48, 0x0
Lookup-Native: <glDeleteProgramPipelinesNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDeleteProgramPipelinesQCOM) -> glDeleteProgramPipelinesQCOM@48, 0x0
Lookup-Native: <glDeleteProgramPipelinesQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDeleteProgramPipelinesSGI) -> glDeleteProgramPipelinesSGI@48, 0x0
Lookup-Native: <glDeleteProgramPipelinesSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDeleteProgramPipelinesSGIS) -> glDeleteProgramPipelinesSGIS@48, 0x0
Lookup-Native: <glDeleteProgramPipelinesSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDeleteProgramPipelinesSGIX) -> glDeleteProgramPipelinesSGIX@48, 0x0
Lookup-Native: <glDeleteProgramPipelinesSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDeleteProgramPipelinesSUN) -> glDeleteProgramPipelinesSUN@48, 0x0
Lookup-Native: <glDeleteProgramPipelinesSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDeleteProgramPipelinesVIV) -> glDeleteProgramPipelinesVIV@48, 0x0
Lookup-Native: <glDeleteProgramPipelinesVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDeleteProgramPipelinesWIN) -> glDeleteProgramPipelinesWIN@48, 0x0
Lookup-Native: <glDeleteProgramPipelinesWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glDeleteProgramsARB> 0x1da4aec0
Lookup-Tool: <glDeleteQueries> 0x1da45f00
Lookup-Tool: <glDeleteRenderbuffers> 0x1da48c80
Lookup-Tool: <glDeleteSamplers> 0x1da49a40
Lookup-Tool: <glDeleteShader> 0x1da46440
Lookup-Tool: <glDeleteSync> 0x1da49640
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDeleteTextures) -> glDeleteTextures, 0x5db44152
Lookup-Native: <glDeleteTextures> 0x5db44152 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glDeleteTransformFeedbacks> 0x1da4ab40
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDeleteTransformFeedbacksNV) -> glDeleteTransformFeedbacksNV@48, 0x0
Lookup-Native: <glDeleteTransformFeedbacksNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glDeleteVertexArrays> 0x1da48b40
Lookup-Tool: <glDeleteVertexShaderEXT> 0x1da4bdc0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthBoundsEXT) -> glDepthBoundsEXT@48, 0x0
Lookup-Native: <glDepthBoundsEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthFunc) -> glDepthFunc, 0x5db4378c
Lookup-Native: <glDepthFunc> 0x5db4378c in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthMask) -> glDepthMask, 0x5db433c3
Lookup-Native: <glDepthMask> 0x5db433c3 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRange) -> glDepthRange, 0x5db43f84
Lookup-Native: <glDepthRange> 0x5db43f84 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeArrayv) -> glDepthRangeArrayv@48, 0x0
Lookup-Native: <glDepthRangeArrayv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeArrayvARB) -> glDepthRangeArrayvARB@48, 0x0
Lookup-Native: <glDepthRangeArrayvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeArrayvGL2) -> glDepthRangeArrayvGL2@48, 0x0
Lookup-Native: <glDepthRangeArrayvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeArrayvOES) -> glDepthRangeArrayvOES@48, 0x0
Lookup-Native: <glDepthRangeArrayvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeArrayvKHR) -> glDepthRangeArrayvKHR@48, 0x0
Lookup-Native: <glDepthRangeArrayvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeArrayvOML) -> glDepthRangeArrayvOML@48, 0x0
Lookup-Native: <glDepthRangeArrayvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeArrayv3DFX) -> glDepthRangeArrayv3DFX@48, 0x0
Lookup-Native: <glDepthRangeArrayv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeArrayvAMD) -> glDepthRangeArrayvAMD@48, 0x0
Lookup-Native: <glDepthRangeArrayvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeArrayvANGLE) -> glDepthRangeArrayvANGLE@48, 0x0
Lookup-Native: <glDepthRangeArrayvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeArrayvARM) -> glDepthRangeArrayvARM@48, 0x0
Lookup-Native: <glDepthRangeArrayvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeArrayvAPPLE) -> glDepthRangeArrayvAPPLE@48, 0x0
Lookup-Native: <glDepthRangeArrayvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeArrayvATI) -> glDepthRangeArrayvATI@48, 0x0
Lookup-Native: <glDepthRangeArrayvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeArrayvEXT) -> glDepthRangeArrayvEXT@48, 0x0
Lookup-Native: <glDepthRangeArrayvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeArrayvHI) -> glDepthRangeArrayvHI@48, 0x0
Lookup-Native: <glDepthRangeArrayvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeArrayvHP) -> glDepthRangeArrayvHP@48, 0x0
Lookup-Native: <glDepthRangeArrayvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeArrayvIBM) -> glDepthRangeArrayvIBM@48, 0x0
Lookup-Native: <glDepthRangeArrayvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeArrayvIMG) -> glDepthRangeArrayvIMG@48, 0x0
Lookup-Native: <glDepthRangeArrayvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeArrayvMESA) -> glDepthRangeArrayvMESA@48, 0x0
Lookup-Native: <glDepthRangeArrayvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeArrayvMESAX) -> glDepthRangeArrayvMESAX@48, 0x0
Lookup-Native: <glDepthRangeArrayvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeArrayvNV) -> glDepthRangeArrayvNV@48, 0x0
Lookup-Native: <glDepthRangeArrayvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeArrayvQCOM) -> glDepthRangeArrayvQCOM@48, 0x0
Lookup-Native: <glDepthRangeArrayvQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeArrayvSGI) -> glDepthRangeArrayvSGI@48, 0x0
Lookup-Native: <glDepthRangeArrayvSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeArrayvSGIS) -> glDepthRangeArrayvSGIS@48, 0x0
Lookup-Native: <glDepthRangeArrayvSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeArrayvSGIX) -> glDepthRangeArrayvSGIX@48, 0x0
Lookup-Native: <glDepthRangeArrayvSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeArrayvSUN) -> glDepthRangeArrayvSUN@48, 0x0
Lookup-Native: <glDepthRangeArrayvSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeArrayvVIV) -> glDepthRangeArrayvVIV@48, 0x0
Lookup-Native: <glDepthRangeArrayvVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeArrayvWIN) -> glDepthRangeArrayvWIN@48, 0x0
Lookup-Native: <glDepthRangeArrayvWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeIndexed) -> glDepthRangeIndexed@48, 0x0
Lookup-Native: <glDepthRangeIndexed> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeIndexedARB) -> glDepthRangeIndexedARB@48, 0x0
Lookup-Native: <glDepthRangeIndexedARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeIndexedGL2) -> glDepthRangeIndexedGL2@48, 0x0
Lookup-Native: <glDepthRangeIndexedGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeIndexedOES) -> glDepthRangeIndexedOES@48, 0x0
Lookup-Native: <glDepthRangeIndexedOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeIndexedKHR) -> glDepthRangeIndexedKHR@48, 0x0
Lookup-Native: <glDepthRangeIndexedKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeIndexedOML) -> glDepthRangeIndexedOML@48, 0x0
Lookup-Native: <glDepthRangeIndexedOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeIndexed3DFX) -> glDepthRangeIndexed3DFX@48, 0x0
Lookup-Native: <glDepthRangeIndexed3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeIndexedAMD) -> glDepthRangeIndexedAMD@48, 0x0
Lookup-Native: <glDepthRangeIndexedAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeIndexedANGLE) -> glDepthRangeIndexedANGLE@48, 0x0
Lookup-Native: <glDepthRangeIndexedANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeIndexedARM) -> glDepthRangeIndexedARM@48, 0x0
Lookup-Native: <glDepthRangeIndexedARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeIndexedAPPLE) -> glDepthRangeIndexedAPPLE@48, 0x0
Lookup-Native: <glDepthRangeIndexedAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeIndexedATI) -> glDepthRangeIndexedATI@48, 0x0
Lookup-Native: <glDepthRangeIndexedATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeIndexedEXT) -> glDepthRangeIndexedEXT@48, 0x0
Lookup-Native: <glDepthRangeIndexedEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeIndexedHI) -> glDepthRangeIndexedHI@48, 0x0
Lookup-Native: <glDepthRangeIndexedHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeIndexedHP) -> glDepthRangeIndexedHP@48, 0x0
Lookup-Native: <glDepthRangeIndexedHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeIndexedIBM) -> glDepthRangeIndexedIBM@48, 0x0
Lookup-Native: <glDepthRangeIndexedIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeIndexedIMG) -> glDepthRangeIndexedIMG@48, 0x0
Lookup-Native: <glDepthRangeIndexedIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeIndexedMESA) -> glDepthRangeIndexedMESA@48, 0x0
Lookup-Native: <glDepthRangeIndexedMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeIndexedMESAX) -> glDepthRangeIndexedMESAX@48, 0x0
Lookup-Native: <glDepthRangeIndexedMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeIndexedNV) -> glDepthRangeIndexedNV@48, 0x0
Lookup-Native: <glDepthRangeIndexedNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeIndexedQCOM) -> glDepthRangeIndexedQCOM@48, 0x0
Lookup-Native: <glDepthRangeIndexedQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeIndexedSGI) -> glDepthRangeIndexedSGI@48, 0x0
Lookup-Native: <glDepthRangeIndexedSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeIndexedSGIS) -> glDepthRangeIndexedSGIS@48, 0x0
Lookup-Native: <glDepthRangeIndexedSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeIndexedSGIX) -> glDepthRangeIndexedSGIX@48, 0x0
Lookup-Native: <glDepthRangeIndexedSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeIndexedSUN) -> glDepthRangeIndexedSUN@48, 0x0
Lookup-Native: <glDepthRangeIndexedSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeIndexedVIV) -> glDepthRangeIndexedVIV@48, 0x0
Lookup-Native: <glDepthRangeIndexedVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeIndexedWIN) -> glDepthRangeIndexedWIN@48, 0x0
Lookup-Native: <glDepthRangeIndexedWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangef) -> glDepthRangef@48, 0x0
Lookup-Native: <glDepthRangef> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangefARB) -> glDepthRangefARB@48, 0x0
Lookup-Native: <glDepthRangefARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangefGL2) -> glDepthRangefGL2@48, 0x0
Lookup-Native: <glDepthRangefGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangefOES) -> glDepthRangefOES@48, 0x0
Lookup-Native: <glDepthRangefOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangefKHR) -> glDepthRangefKHR@48, 0x0
Lookup-Native: <glDepthRangefKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangefOML) -> glDepthRangefOML@48, 0x0
Lookup-Native: <glDepthRangefOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangef3DFX) -> glDepthRangef3DFX@48, 0x0
Lookup-Native: <glDepthRangef3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangefAMD) -> glDepthRangefAMD@48, 0x0
Lookup-Native: <glDepthRangefAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangefANGLE) -> glDepthRangefANGLE@48, 0x0
Lookup-Native: <glDepthRangefANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangefARM) -> glDepthRangefARM@48, 0x0
Lookup-Native: <glDepthRangefARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangefAPPLE) -> glDepthRangefAPPLE@48, 0x0
Lookup-Native: <glDepthRangefAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangefATI) -> glDepthRangefATI@48, 0x0
Lookup-Native: <glDepthRangefATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangefEXT) -> glDepthRangefEXT@48, 0x0
Lookup-Native: <glDepthRangefEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangefHI) -> glDepthRangefHI@48, 0x0
Lookup-Native: <glDepthRangefHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangefHP) -> glDepthRangefHP@48, 0x0
Lookup-Native: <glDepthRangefHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangefIBM) -> glDepthRangefIBM@48, 0x0
Lookup-Native: <glDepthRangefIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangefIMG) -> glDepthRangefIMG@48, 0x0
Lookup-Native: <glDepthRangefIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangefMESA) -> glDepthRangefMESA@48, 0x0
Lookup-Native: <glDepthRangefMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangefMESAX) -> glDepthRangefMESAX@48, 0x0
Lookup-Native: <glDepthRangefMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangefNV) -> glDepthRangefNV@48, 0x0
Lookup-Native: <glDepthRangefNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangefQCOM) -> glDepthRangefQCOM@48, 0x0
Lookup-Native: <glDepthRangefQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangefSGI) -> glDepthRangefSGI@48, 0x0
Lookup-Native: <glDepthRangefSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangefSGIS) -> glDepthRangefSGIS@48, 0x0
Lookup-Native: <glDepthRangefSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangefSGIX) -> glDepthRangefSGIX@48, 0x0
Lookup-Native: <glDepthRangefSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangefSUN) -> glDepthRangefSUN@48, 0x0
Lookup-Native: <glDepthRangefSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangefVIV) -> glDepthRangefVIV@48, 0x0
Lookup-Native: <glDepthRangefVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangefWIN) -> glDepthRangefWIN@48, 0x0
Lookup-Native: <glDepthRangefWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glDetachObjectARB> 0x1da46500
Lookup-Tool: <glDetachShader> 0x1da46500
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDisable) -> glDisable, 0x5db41dd8
Lookup-Native: <glDisable> 0x5db41dd8 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDisableClientState) -> glDisableClientState, 0x5db41f4c
Lookup-Native: <glDisableClientState> 0x5db41f4c in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glDisableClientStateIndexedEXT> 0x1da4ec00
Lookup-Tool: <glDisableIndexed> 0x1da48940
Lookup-Tool: <glDisableVariantClientStateEXT> 0x1da4c300
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDisableVertexAttribAPPLE) -> glDisableVertexAttribAPPLE@48, 0x0
Lookup-Native: <glDisableVertexAttribAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glDisableVertexAttribArray> 0x1da47840
Lookup-Tool: <glDisableVertexAttribArrayARB> 0x1da47840
Lookup-Tool: <glDisablei> 0x1da48940
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawArrays) -> glDrawArrays, 0x5db41f58
Lookup-Native: <glDrawArrays> 0x5db41f58 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glDrawArraysIndirect> 0x1da4adc0
Lookup-Tool: <glDrawArraysInstanced> 0x1da492c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawArraysInstancedBaseInstance) -> glDrawArraysInstancedBaseInstance@48, 0x0
Lookup-Native: <glDrawArraysInstancedBaseInstance> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawArraysInstancedBaseInstanceARB) -> glDrawArraysInstancedBaseInstanceARB@48, 0x0
Lookup-Native: <glDrawArraysInstancedBaseInstanceARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawArraysInstancedBaseInstanceGL2) -> glDrawArraysInstancedBaseInstanceGL2@48, 0x0
Lookup-Native: <glDrawArraysInstancedBaseInstanceGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawArraysInstancedBaseInstanceOES) -> glDrawArraysInstancedBaseInstanceOES@48, 0x0
Lookup-Native: <glDrawArraysInstancedBaseInstanceOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawArraysInstancedBaseInstanceKHR) -> glDrawArraysInstancedBaseInstanceKHR@48, 0x0
Lookup-Native: <glDrawArraysInstancedBaseInstanceKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawArraysInstancedBaseInstanceOML) -> glDrawArraysInstancedBaseInstanceOML@48, 0x0
Lookup-Native: <glDrawArraysInstancedBaseInstanceOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawArraysInstancedBaseInstance3DFX) -> glDrawArraysInstancedBaseInstance3DFX@48, 0x0
Lookup-Native: <glDrawArraysInstancedBaseInstance3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawArraysInstancedBaseInstanceAMD) -> glDrawArraysInstancedBaseInstanceAMD@48, 0x0
Lookup-Native: <glDrawArraysInstancedBaseInstanceAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawArraysInstancedBaseInstanceANGLE) -> glDrawArraysInstancedBaseInstanceANGLE@48, 0x0
Lookup-Native: <glDrawArraysInstancedBaseInstanceANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawArraysInstancedBaseInstanceARM) -> glDrawArraysInstancedBaseInstanceARM@48, 0x0
Lookup-Native: <glDrawArraysInstancedBaseInstanceARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawArraysInstancedBaseInstanceAPPLE) -> glDrawArraysInstancedBaseInstanceAPPLE@48, 0x0
Lookup-Native: <glDrawArraysInstancedBaseInstanceAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawArraysInstancedBaseInstanceATI) -> glDrawArraysInstancedBaseInstanceATI@48, 0x0
Lookup-Native: <glDrawArraysInstancedBaseInstanceATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawArraysInstancedBaseInstanceEXT) -> glDrawArraysInstancedBaseInstanceEXT@48, 0x0
Lookup-Native: <glDrawArraysInstancedBaseInstanceEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawArraysInstancedBaseInstanceHI) -> glDrawArraysInstancedBaseInstanceHI@48, 0x0
Lookup-Native: <glDrawArraysInstancedBaseInstanceHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawArraysInstancedBaseInstanceHP) -> glDrawArraysInstancedBaseInstanceHP@48, 0x0
Lookup-Native: <glDrawArraysInstancedBaseInstanceHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawArraysInstancedBaseInstanceIBM) -> glDrawArraysInstancedBaseInstanceIBM@48, 0x0
Lookup-Native: <glDrawArraysInstancedBaseInstanceIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawArraysInstancedBaseInstanceIMG) -> glDrawArraysInstancedBaseInstanceIMG@48, 0x0
Lookup-Native: <glDrawArraysInstancedBaseInstanceIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawArraysInstancedBaseInstanceMESA) -> glDrawArraysInstancedBaseInstanceMESA@48, 0x0
Lookup-Native: <glDrawArraysInstancedBaseInstanceMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawArraysInstancedBaseInstanceMESAX) -> glDrawArraysInstancedBaseInstanceMESAX@48, 0x0
Lookup-Native: <glDrawArraysInstancedBaseInstanceMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawArraysInstancedBaseInstanceNV) -> glDrawArraysInstancedBaseInstanceNV@48, 0x0
Lookup-Native: <glDrawArraysInstancedBaseInstanceNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawArraysInstancedBaseInstanceQCOM) -> glDrawArraysInstancedBaseInstanceQCOM@48, 0x0
Lookup-Native: <glDrawArraysInstancedBaseInstanceQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawArraysInstancedBaseInstanceSGI) -> glDrawArraysInstancedBaseInstanceSGI@48, 0x0
Lookup-Native: <glDrawArraysInstancedBaseInstanceSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawArraysInstancedBaseInstanceSGIS) -> glDrawArraysInstancedBaseInstanceSGIS@48, 0x0
Lookup-Native: <glDrawArraysInstancedBaseInstanceSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawArraysInstancedBaseInstanceSGIX) -> glDrawArraysInstancedBaseInstanceSGIX@48, 0x0
Lookup-Native: <glDrawArraysInstancedBaseInstanceSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawArraysInstancedBaseInstanceSUN) -> glDrawArraysInstancedBaseInstanceSUN@48, 0x0
Lookup-Native: <glDrawArraysInstancedBaseInstanceSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawArraysInstancedBaseInstanceVIV) -> glDrawArraysInstancedBaseInstanceVIV@48, 0x0
Lookup-Native: <glDrawArraysInstancedBaseInstanceVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawArraysInstancedBaseInstanceWIN) -> glDrawArraysInstancedBaseInstanceWIN@48, 0x0
Lookup-Native: <glDrawArraysInstancedBaseInstanceWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawBuffer) -> glDrawBuffer, 0x5db4332a
Lookup-Native: <glDrawBuffer> 0x5db4332a in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glDrawBuffers> 0x1da47980
Lookup-Tool: <glDrawBuffersATI> 0x1da47980
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElements) -> glDrawElements, 0x5db41f64
Lookup-Native: <glDrawElements> 0x5db41f64 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glDrawElementsBaseVertex> 0x1da49800
Lookup-Tool: <glDrawElementsIndirect> 0x1da4ae00
Lookup-Tool: <glDrawElementsInstanced> 0x1da49300
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseInstance) -> glDrawElementsInstancedBaseInstance@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseInstance> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseInstanceARB) -> glDrawElementsInstancedBaseInstanceARB@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseInstanceARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseInstanceGL2) -> glDrawElementsInstancedBaseInstanceGL2@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseInstanceGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseInstanceOES) -> glDrawElementsInstancedBaseInstanceOES@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseInstanceOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseInstanceKHR) -> glDrawElementsInstancedBaseInstanceKHR@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseInstanceKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseInstanceOML) -> glDrawElementsInstancedBaseInstanceOML@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseInstanceOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseInstance3DFX) -> glDrawElementsInstancedBaseInstance3DFX@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseInstance3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseInstanceAMD) -> glDrawElementsInstancedBaseInstanceAMD@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseInstanceAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseInstanceANGLE) -> glDrawElementsInstancedBaseInstanceANGLE@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseInstanceANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseInstanceARM) -> glDrawElementsInstancedBaseInstanceARM@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseInstanceARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseInstanceAPPLE) -> glDrawElementsInstancedBaseInstanceAPPLE@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseInstanceAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseInstanceATI) -> glDrawElementsInstancedBaseInstanceATI@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseInstanceATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseInstanceEXT) -> glDrawElementsInstancedBaseInstanceEXT@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseInstanceEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseInstanceHI) -> glDrawElementsInstancedBaseInstanceHI@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseInstanceHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseInstanceHP) -> glDrawElementsInstancedBaseInstanceHP@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseInstanceHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseInstanceIBM) -> glDrawElementsInstancedBaseInstanceIBM@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseInstanceIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseInstanceIMG) -> glDrawElementsInstancedBaseInstanceIMG@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseInstanceIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseInstanceMESA) -> glDrawElementsInstancedBaseInstanceMESA@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseInstanceMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseInstanceMESAX) -> glDrawElementsInstancedBaseInstanceMESAX@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseInstanceMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseInstanceNV) -> glDrawElementsInstancedBaseInstanceNV@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseInstanceNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseInstanceQCOM) -> glDrawElementsInstancedBaseInstanceQCOM@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseInstanceQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseInstanceSGI) -> glDrawElementsInstancedBaseInstanceSGI@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseInstanceSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseInstanceSGIS) -> glDrawElementsInstancedBaseInstanceSGIS@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseInstanceSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseInstanceSGIX) -> glDrawElementsInstancedBaseInstanceSGIX@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseInstanceSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseInstanceSUN) -> glDrawElementsInstancedBaseInstanceSUN@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseInstanceSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseInstanceVIV) -> glDrawElementsInstancedBaseInstanceVIV@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseInstanceVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseInstanceWIN) -> glDrawElementsInstancedBaseInstanceWIN@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseInstanceWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glDrawElementsInstancedBaseVertex> 0x1da49880
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseVertexBaseInstance) -> glDrawElementsInstancedBaseVertexBaseInstance@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseVertexBaseInstance> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseVertexBaseInstanceARB) -> glDrawElementsInstancedBaseVertexBaseInstanceARB@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseVertexBaseInstanceARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseVertexBaseInstanceGL2) -> glDrawElementsInstancedBaseVertexBaseInstanceGL2@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseVertexBaseInstanceGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseVertexBaseInstanceOES) -> glDrawElementsInstancedBaseVertexBaseInstanceOES@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseVertexBaseInstanceOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseVertexBaseInstanceKHR) -> glDrawElementsInstancedBaseVertexBaseInstanceKHR@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseVertexBaseInstanceKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseVertexBaseInstanceOML) -> glDrawElementsInstancedBaseVertexBaseInstanceOML@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseVertexBaseInstanceOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseVertexBaseInstance3DFX) -> glDrawElementsInstancedBaseVertexBaseInstance3DFX@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseVertexBaseInstance3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseVertexBaseInstanceAMD) -> glDrawElementsInstancedBaseVertexBaseInstanceAMD@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseVertexBaseInstanceAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseVertexBaseInstanceANGLE) -> glDrawElementsInstancedBaseVertexBaseInstanceANGLE@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseVertexBaseInstanceANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseVertexBaseInstanceARM) -> glDrawElementsInstancedBaseVertexBaseInstanceARM@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseVertexBaseInstanceARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseVertexBaseInstanceAPPLE) -> glDrawElementsInstancedBaseVertexBaseInstanceAPPLE@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseVertexBaseInstanceAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseVertexBaseInstanceATI) -> glDrawElementsInstancedBaseVertexBaseInstanceATI@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseVertexBaseInstanceATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseVertexBaseInstanceEXT) -> glDrawElementsInstancedBaseVertexBaseInstanceEXT@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseVertexBaseInstanceEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseVertexBaseInstanceHI) -> glDrawElementsInstancedBaseVertexBaseInstanceHI@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseVertexBaseInstanceHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseVertexBaseInstanceHP) -> glDrawElementsInstancedBaseVertexBaseInstanceHP@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseVertexBaseInstanceHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseVertexBaseInstanceIBM) -> glDrawElementsInstancedBaseVertexBaseInstanceIBM@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseVertexBaseInstanceIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseVertexBaseInstanceIMG) -> glDrawElementsInstancedBaseVertexBaseInstanceIMG@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseVertexBaseInstanceIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseVertexBaseInstanceMESA) -> glDrawElementsInstancedBaseVertexBaseInstanceMESA@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseVertexBaseInstanceMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseVertexBaseInstanceMESAX) -> glDrawElementsInstancedBaseVertexBaseInstanceMESAX@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseVertexBaseInstanceMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseVertexBaseInstanceNV) -> glDrawElementsInstancedBaseVertexBaseInstanceNV@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseVertexBaseInstanceNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseVertexBaseInstanceQCOM) -> glDrawElementsInstancedBaseVertexBaseInstanceQCOM@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseVertexBaseInstanceQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseVertexBaseInstanceSGI) -> glDrawElementsInstancedBaseVertexBaseInstanceSGI@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseVertexBaseInstanceSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseVertexBaseInstanceSGIS) -> glDrawElementsInstancedBaseVertexBaseInstanceSGIS@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseVertexBaseInstanceSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseVertexBaseInstanceSGIX) -> glDrawElementsInstancedBaseVertexBaseInstanceSGIX@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseVertexBaseInstanceSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseVertexBaseInstanceSUN) -> glDrawElementsInstancedBaseVertexBaseInstanceSUN@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseVertexBaseInstanceSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseVertexBaseInstanceVIV) -> glDrawElementsInstancedBaseVertexBaseInstanceVIV@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseVertexBaseInstanceVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseVertexBaseInstanceWIN) -> glDrawElementsInstancedBaseVertexBaseInstanceWIN@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseVertexBaseInstanceWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawPixels) -> glDrawPixels, 0x5db4225b
Lookup-Native: <glDrawPixels> 0x5db4225b in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glDrawRangeElements> 0x1da44740
Lookup-Tool: <glDrawRangeElementsBaseVertex> 0x1da49840
Lookup-Tool: <glDrawTransformFeedback> 0x1da4ac80
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackInstanced) -> glDrawTransformFeedbackInstanced@48, 0x0
Lookup-Native: <glDrawTransformFeedbackInstanced> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackInstancedARB) -> glDrawTransformFeedbackInstancedARB@48, 0x0
Lookup-Native: <glDrawTransformFeedbackInstancedARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackInstancedGL2) -> glDrawTransformFeedbackInstancedGL2@48, 0x0
Lookup-Native: <glDrawTransformFeedbackInstancedGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackInstancedOES) -> glDrawTransformFeedbackInstancedOES@48, 0x0
Lookup-Native: <glDrawTransformFeedbackInstancedOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackInstancedKHR) -> glDrawTransformFeedbackInstancedKHR@48, 0x0
Lookup-Native: <glDrawTransformFeedbackInstancedKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackInstancedOML) -> glDrawTransformFeedbackInstancedOML@48, 0x0
Lookup-Native: <glDrawTransformFeedbackInstancedOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackInstanced3DFX) -> glDrawTransformFeedbackInstanced3DFX@48, 0x0
Lookup-Native: <glDrawTransformFeedbackInstanced3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackInstancedAMD) -> glDrawTransformFeedbackInstancedAMD@48, 0x0
Lookup-Native: <glDrawTransformFeedbackInstancedAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackInstancedANGLE) -> glDrawTransformFeedbackInstancedANGLE@48, 0x0
Lookup-Native: <glDrawTransformFeedbackInstancedANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackInstancedARM) -> glDrawTransformFeedbackInstancedARM@48, 0x0
Lookup-Native: <glDrawTransformFeedbackInstancedARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackInstancedAPPLE) -> glDrawTransformFeedbackInstancedAPPLE@48, 0x0
Lookup-Native: <glDrawTransformFeedbackInstancedAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackInstancedATI) -> glDrawTransformFeedbackInstancedATI@48, 0x0
Lookup-Native: <glDrawTransformFeedbackInstancedATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackInstancedEXT) -> glDrawTransformFeedbackInstancedEXT@48, 0x0
Lookup-Native: <glDrawTransformFeedbackInstancedEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackInstancedHI) -> glDrawTransformFeedbackInstancedHI@48, 0x0
Lookup-Native: <glDrawTransformFeedbackInstancedHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackInstancedHP) -> glDrawTransformFeedbackInstancedHP@48, 0x0
Lookup-Native: <glDrawTransformFeedbackInstancedHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackInstancedIBM) -> glDrawTransformFeedbackInstancedIBM@48, 0x0
Lookup-Native: <glDrawTransformFeedbackInstancedIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackInstancedIMG) -> glDrawTransformFeedbackInstancedIMG@48, 0x0
Lookup-Native: <glDrawTransformFeedbackInstancedIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackInstancedMESA) -> glDrawTransformFeedbackInstancedMESA@48, 0x0
Lookup-Native: <glDrawTransformFeedbackInstancedMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackInstancedMESAX) -> glDrawTransformFeedbackInstancedMESAX@48, 0x0
Lookup-Native: <glDrawTransformFeedbackInstancedMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackInstancedNV) -> glDrawTransformFeedbackInstancedNV@48, 0x0
Lookup-Native: <glDrawTransformFeedbackInstancedNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackInstancedQCOM) -> glDrawTransformFeedbackInstancedQCOM@48, 0x0
Lookup-Native: <glDrawTransformFeedbackInstancedQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackInstancedSGI) -> glDrawTransformFeedbackInstancedSGI@48, 0x0
Lookup-Native: <glDrawTransformFeedbackInstancedSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackInstancedSGIS) -> glDrawTransformFeedbackInstancedSGIS@48, 0x0
Lookup-Native: <glDrawTransformFeedbackInstancedSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackInstancedSGIX) -> glDrawTransformFeedbackInstancedSGIX@48, 0x0
Lookup-Native: <glDrawTransformFeedbackInstancedSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackInstancedSUN) -> glDrawTransformFeedbackInstancedSUN@48, 0x0
Lookup-Native: <glDrawTransformFeedbackInstancedSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackInstancedVIV) -> glDrawTransformFeedbackInstancedVIV@48, 0x0
Lookup-Native: <glDrawTransformFeedbackInstancedVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackInstancedWIN) -> glDrawTransformFeedbackInstancedWIN@48, 0x0
Lookup-Native: <glDrawTransformFeedbackInstancedWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackNV) -> glDrawTransformFeedbackNV@48, 0x0
Lookup-Native: <glDrawTransformFeedbackNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glDrawTransformFeedbackStream> 0x1da4acc0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackStreamInstanced) -> glDrawTransformFeedbackStreamInstanced@48, 0x0
Lookup-Native: <glDrawTransformFeedbackStreamInstanced> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackStreamInstancedARB) -> glDrawTransformFeedbackStreamInstancedARB@48, 0x0
Lookup-Native: <glDrawTransformFeedbackStreamInstancedARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackStreamInstancedGL2) -> glDrawTransformFeedbackStreamInstancedGL2@48, 0x0
Lookup-Native: <glDrawTransformFeedbackStreamInstancedGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackStreamInstancedOES) -> glDrawTransformFeedbackStreamInstancedOES@48, 0x0
Lookup-Native: <glDrawTransformFeedbackStreamInstancedOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackStreamInstancedKHR) -> glDrawTransformFeedbackStreamInstancedKHR@48, 0x0
Lookup-Native: <glDrawTransformFeedbackStreamInstancedKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackStreamInstancedOML) -> glDrawTransformFeedbackStreamInstancedOML@48, 0x0
Lookup-Native: <glDrawTransformFeedbackStreamInstancedOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackStreamInstanced3DFX) -> glDrawTransformFeedbackStreamInstanced3DFX@48, 0x0
Lookup-Native: <glDrawTransformFeedbackStreamInstanced3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackStreamInstancedAMD) -> glDrawTransformFeedbackStreamInstancedAMD@48, 0x0
Lookup-Native: <glDrawTransformFeedbackStreamInstancedAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackStreamInstancedANGLE) -> glDrawTransformFeedbackStreamInstancedANGLE@48, 0x0
Lookup-Native: <glDrawTransformFeedbackStreamInstancedANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackStreamInstancedARM) -> glDrawTransformFeedbackStreamInstancedARM@48, 0x0
Lookup-Native: <glDrawTransformFeedbackStreamInstancedARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackStreamInstancedAPPLE) -> glDrawTransformFeedbackStreamInstancedAPPLE@48, 0x0
Lookup-Native: <glDrawTransformFeedbackStreamInstancedAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackStreamInstancedATI) -> glDrawTransformFeedbackStreamInstancedATI@48, 0x0
Lookup-Native: <glDrawTransformFeedbackStreamInstancedATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackStreamInstancedEXT) -> glDrawTransformFeedbackStreamInstancedEXT@48, 0x0
Lookup-Native: <glDrawTransformFeedbackStreamInstancedEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackStreamInstancedHI) -> glDrawTransformFeedbackStreamInstancedHI@48, 0x0
Lookup-Native: <glDrawTransformFeedbackStreamInstancedHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackStreamInstancedHP) -> glDrawTransformFeedbackStreamInstancedHP@48, 0x0
Lookup-Native: <glDrawTransformFeedbackStreamInstancedHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackStreamInstancedIBM) -> glDrawTransformFeedbackStreamInstancedIBM@48, 0x0
Lookup-Native: <glDrawTransformFeedbackStreamInstancedIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackStreamInstancedIMG) -> glDrawTransformFeedbackStreamInstancedIMG@48, 0x0
Lookup-Native: <glDrawTransformFeedbackStreamInstancedIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackStreamInstancedMESA) -> glDrawTransformFeedbackStreamInstancedMESA@48, 0x0
Lookup-Native: <glDrawTransformFeedbackStreamInstancedMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackStreamInstancedMESAX) -> glDrawTransformFeedbackStreamInstancedMESAX@48, 0x0
Lookup-Native: <glDrawTransformFeedbackStreamInstancedMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackStreamInstancedNV) -> glDrawTransformFeedbackStreamInstancedNV@48, 0x0
Lookup-Native: <glDrawTransformFeedbackStreamInstancedNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackStreamInstancedQCOM) -> glDrawTransformFeedbackStreamInstancedQCOM@48, 0x0
Lookup-Native: <glDrawTransformFeedbackStreamInstancedQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackStreamInstancedSGI) -> glDrawTransformFeedbackStreamInstancedSGI@48, 0x0
Lookup-Native: <glDrawTransformFeedbackStreamInstancedSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackStreamInstancedSGIS) -> glDrawTransformFeedbackStreamInstancedSGIS@48, 0x0
Lookup-Native: <glDrawTransformFeedbackStreamInstancedSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackStreamInstancedSGIX) -> glDrawTransformFeedbackStreamInstancedSGIX@48, 0x0
Lookup-Native: <glDrawTransformFeedbackStreamInstancedSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackStreamInstancedSUN) -> glDrawTransformFeedbackStreamInstancedSUN@48, 0x0
Lookup-Native: <glDrawTransformFeedbackStreamInstancedSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackStreamInstancedVIV) -> glDrawTransformFeedbackStreamInstancedVIV@48, 0x0
Lookup-Native: <glDrawTransformFeedbackStreamInstancedVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackStreamInstancedWIN) -> glDrawTransformFeedbackStreamInstancedWIN@48, 0x0
Lookup-Native: <glDrawTransformFeedbackStreamInstancedWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glEdgeFlag) -> glEdgeFlag, 0x5db41a0c
Lookup-Native: <glEdgeFlag> 0x5db41a0c in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glEdgeFlagFormatNV) -> glEdgeFlagFormatNV@48, 0x0
Lookup-Native: <glEdgeFlagFormatNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glEdgeFlagPointer) -> glEdgeFlagPointer, 0x5db41f70
Lookup-Native: <glEdgeFlagPointer> 0x5db41f70 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glEdgeFlagv) -> glEdgeFlagv, 0x5db41a18
Lookup-Native: <glEdgeFlagv> 0x5db41a18 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glEnable) -> glEnable, 0x5db41de4
Lookup-Native: <glEnable> 0x5db41de4 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glEnableClientState) -> glEnableClientState, 0x5db41f7c
Lookup-Native: <glEnableClientState> 0x5db41f7c in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glEnableClientStateIndexedEXT> 0x1da4ebc0
Lookup-Tool: <glEnableIndexed> 0x1da48980
Lookup-Tool: <glEnableVariantClientStateEXT> 0x1da4c2c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glEnableVertexAttribAPPLE) -> glEnableVertexAttribAPPLE@48, 0x0
Lookup-Native: <glEnableVertexAttribAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glEnableVertexAttribArray> 0x1da47800
Lookup-Tool: <glEnableVertexAttribArrayARB> 0x1da47800
Lookup-Tool: <glEnablei> 0x1da48980
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glEnd) -> glEnd, 0x5db41a24
Lookup-Native: <glEnd> 0x5db41a24 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glEndConditionalRender> 0x1da48600
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glEndList) -> glEndList, 0x5db42451
Lookup-Native: <glEndList> 0x5db42451 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glEndOcclusionQueryNV) -> glEndOcclusionQueryNV@48, 0x0
Lookup-Native: <glEndOcclusionQueryNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glEndPerfMonitorAMD> 0x1da4ca80
Lookup-Tool: <glEndQuery> 0x1da45fc0
Lookup-Tool: <glEndQueryIndexed> 0x1da4ad40
Lookup-Tool: <glEndTransformFeedback> 0x1da487c0
Lookup-Tool: <glEndVertexShaderEXT> 0x1da4bd00
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glEndVideoCaptureNV) -> glEndVideoCaptureNV@48, 0x0
Lookup-Native: <glEndVideoCaptureNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glEvalCoord1d) -> glEvalCoord1d, 0x5db41e08
Lookup-Native: <glEvalCoord1d> 0x5db41e08 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glEvalCoord1dv) -> glEvalCoord1dv, 0x5db41e14
Lookup-Native: <glEvalCoord1dv> 0x5db41e14 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glEvalCoord1f) -> glEvalCoord1f, 0x5db41e20
Lookup-Native: <glEvalCoord1f> 0x5db41e20 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glEvalCoord1fv) -> glEvalCoord1fv, 0x5db41e2c
Lookup-Native: <glEvalCoord1fv> 0x5db41e2c in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glEvalCoord2d) -> glEvalCoord2d, 0x5db41e38
Lookup-Native: <glEvalCoord2d> 0x5db41e38 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glEvalCoord2dv) -> glEvalCoord2dv, 0x5db41e44
Lookup-Native: <glEvalCoord2dv> 0x5db41e44 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glEvalCoord2f) -> glEvalCoord2f, 0x5db41e50
Lookup-Native: <glEvalCoord2f> 0x5db41e50 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glEvalCoord2fv) -> glEvalCoord2fv, 0x5db41e5c
Lookup-Native: <glEvalCoord2fv> 0x5db41e5c in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glEvalMapsNV) -> glEvalMapsNV@48, 0x0
Lookup-Native: <glEvalMapsNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glEvalMesh1) -> glEvalMesh1, 0x5db43627
Lookup-Native: <glEvalMesh1> 0x5db43627 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glEvalMesh2) -> glEvalMesh2, 0x5db4365a
Lookup-Native: <glEvalMesh2> 0x5db4365a in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glEvalPoint1) -> glEvalPoint1, 0x5db41e68
Lookup-Native: <glEvalPoint1> 0x5db41e68 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glEvalPoint2) -> glEvalPoint2, 0x5db41e74
Lookup-Native: <glEvalPoint2> 0x5db41e74 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glExtractComponentEXT> 0x1da4bf80
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFeedbackBuffer) -> glFeedbackBuffer, 0x5db43192
Lookup-Native: <glFeedbackBuffer> 0x5db43192 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glFenceSync> 0x1da495c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFinish) -> glFinish, 0x5db42e62
Lookup-Native: <glFinish> 0x5db42e62 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFinishFenceAPPLE) -> glFinishFenceAPPLE@48, 0x0
Lookup-Native: <glFinishFenceAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFinishFenceNV) -> glFinishFenceNV@48, 0x0
Lookup-Native: <glFinishFenceNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFinishObjectAPPLE) -> glFinishObjectAPPLE@48, 0x0
Lookup-Native: <glFinishObjectAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFinishRenderAPPLE) -> glFinishRenderAPPLE@48, 0x0
Lookup-Native: <glFinishRenderAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFinishTextureSUNX) -> glFinishTextureSUNX@48, 0x0
Lookup-Native: <glFinishTextureSUNX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFinishTextureSUNXARB) -> glFinishTextureSUNXARB@48, 0x0
Lookup-Native: <glFinishTextureSUNXARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFinishTextureSUNXGL2) -> glFinishTextureSUNXGL2@48, 0x0
Lookup-Native: <glFinishTextureSUNXGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFinishTextureSUNXOES) -> glFinishTextureSUNXOES@48, 0x0
Lookup-Native: <glFinishTextureSUNXOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFinishTextureSUNXKHR) -> glFinishTextureSUNXKHR@48, 0x0
Lookup-Native: <glFinishTextureSUNXKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFinishTextureSUNXOML) -> glFinishTextureSUNXOML@48, 0x0
Lookup-Native: <glFinishTextureSUNXOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFinishTextureSUNX3DFX) -> glFinishTextureSUNX3DFX@48, 0x0
Lookup-Native: <glFinishTextureSUNX3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFinishTextureSUNXAMD) -> glFinishTextureSUNXAMD@48, 0x0
Lookup-Native: <glFinishTextureSUNXAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFinishTextureSUNXANGLE) -> glFinishTextureSUNXANGLE@48, 0x0
Lookup-Native: <glFinishTextureSUNXANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFinishTextureSUNXARM) -> glFinishTextureSUNXARM@48, 0x0
Lookup-Native: <glFinishTextureSUNXARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFinishTextureSUNXAPPLE) -> glFinishTextureSUNXAPPLE@48, 0x0
Lookup-Native: <glFinishTextureSUNXAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFinishTextureSUNXATI) -> glFinishTextureSUNXATI@48, 0x0
Lookup-Native: <glFinishTextureSUNXATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFinishTextureSUNXEXT) -> glFinishTextureSUNXEXT@48, 0x0
Lookup-Native: <glFinishTextureSUNXEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFinishTextureSUNXHI) -> glFinishTextureSUNXHI@48, 0x0
Lookup-Native: <glFinishTextureSUNXHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFinishTextureSUNXHP) -> glFinishTextureSUNXHP@48, 0x0
Lookup-Native: <glFinishTextureSUNXHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFinishTextureSUNXIBM) -> glFinishTextureSUNXIBM@48, 0x0
Lookup-Native: <glFinishTextureSUNXIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFinishTextureSUNXIMG) -> glFinishTextureSUNXIMG@48, 0x0
Lookup-Native: <glFinishTextureSUNXIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFinishTextureSUNXMESA) -> glFinishTextureSUNXMESA@48, 0x0
Lookup-Native: <glFinishTextureSUNXMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFinishTextureSUNXMESAX) -> glFinishTextureSUNXMESAX@48, 0x0
Lookup-Native: <glFinishTextureSUNXMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFinishTextureSUNXNV) -> glFinishTextureSUNXNV@48, 0x0
Lookup-Native: <glFinishTextureSUNXNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFinishTextureSUNXQCOM) -> glFinishTextureSUNXQCOM@48, 0x0
Lookup-Native: <glFinishTextureSUNXQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFinishTextureSUNXSGI) -> glFinishTextureSUNXSGI@48, 0x0
Lookup-Native: <glFinishTextureSUNXSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFinishTextureSUNXSGIS) -> glFinishTextureSUNXSGIS@48, 0x0
Lookup-Native: <glFinishTextureSUNXSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFinishTextureSUNXSGIX) -> glFinishTextureSUNXSGIX@48, 0x0
Lookup-Native: <glFinishTextureSUNXSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFinishTextureSUNXSUN) -> glFinishTextureSUNXSUN@48, 0x0
Lookup-Native: <glFinishTextureSUNXSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFinishTextureSUNXVIV) -> glFinishTextureSUNXVIV@48, 0x0
Lookup-Native: <glFinishTextureSUNXVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFinishTextureSUNXWIN) -> glFinishTextureSUNXWIN@48, 0x0
Lookup-Native: <glFinishTextureSUNXWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFlush) -> glFlush, 0x5db4345c
Lookup-Native: <glFlush> 0x5db4345c in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glFlushMappedBufferRange> 0x1da48680
Lookup-Tool: <glFlushMappedNamedBufferRangeEXT> 0x1da4f340
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFlushPixelDataRangeNV) -> glFlushPixelDataRangeNV@48, 0x0
Lookup-Native: <glFlushPixelDataRangeNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFlushRenderAPPLE) -> glFlushRenderAPPLE@48, 0x0
Lookup-Native: <glFlushRenderAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFlushVertexArrayRangeAPPLE) -> glFlushVertexArrayRangeAPPLE@48, 0x0
Lookup-Native: <glFlushVertexArrayRangeAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFlushVertexArrayRangeNV) -> glFlushVertexArrayRangeNV@48, 0x0
Lookup-Native: <glFlushVertexArrayRangeNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogCoordFormatNV) -> glFogCoordFormatNV@48, 0x0
Lookup-Native: <glFogCoordFormatNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glFogCoordPointer> 0x1da45480
Lookup-Tool: <glFogCoordd> 0x1da453c0
Lookup-Tool: <glFogCoorddv> 0x1da45440
Lookup-Tool: <glFogCoordf> 0x1da45380
Lookup-Tool: <glFogCoordfv> 0x1da45400
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogCoordh) -> glFogCoordh@48, 0x0
Lookup-Native: <glFogCoordh> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogCoordhARB) -> glFogCoordhARB@48, 0x0
Lookup-Native: <glFogCoordhARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogCoordhGL2) -> glFogCoordhGL2@48, 0x0
Lookup-Native: <glFogCoordhGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogCoordhOES) -> glFogCoordhOES@48, 0x0
Lookup-Native: <glFogCoordhOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogCoordhKHR) -> glFogCoordhKHR@48, 0x0
Lookup-Native: <glFogCoordhKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogCoordhOML) -> glFogCoordhOML@48, 0x0
Lookup-Native: <glFogCoordhOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogCoordh3DFX) -> glFogCoordh3DFX@48, 0x0
Lookup-Native: <glFogCoordh3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogCoordhAMD) -> glFogCoordhAMD@48, 0x0
Lookup-Native: <glFogCoordhAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogCoordhANGLE) -> glFogCoordhANGLE@48, 0x0
Lookup-Native: <glFogCoordhANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogCoordhARM) -> glFogCoordhARM@48, 0x0
Lookup-Native: <glFogCoordhARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogCoordhAPPLE) -> glFogCoordhAPPLE@48, 0x0
Lookup-Native: <glFogCoordhAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogCoordhATI) -> glFogCoordhATI@48, 0x0
Lookup-Native: <glFogCoordhATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogCoordhEXT) -> glFogCoordhEXT@48, 0x0
Lookup-Native: <glFogCoordhEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogCoordhHI) -> glFogCoordhHI@48, 0x0
Lookup-Native: <glFogCoordhHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogCoordhHP) -> glFogCoordhHP@48, 0x0
Lookup-Native: <glFogCoordhHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogCoordhIBM) -> glFogCoordhIBM@48, 0x0
Lookup-Native: <glFogCoordhIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogCoordhIMG) -> glFogCoordhIMG@48, 0x0
Lookup-Native: <glFogCoordhIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogCoordhMESA) -> glFogCoordhMESA@48, 0x0
Lookup-Native: <glFogCoordhMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogCoordhMESAX) -> glFogCoordhMESAX@48, 0x0
Lookup-Native: <glFogCoordhMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glFogCoordhNV> 0x1da517c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogCoordhv) -> glFogCoordhv@48, 0x0
Lookup-Native: <glFogCoordhv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogCoordhvARB) -> glFogCoordhvARB@48, 0x0
Lookup-Native: <glFogCoordhvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogCoordhvGL2) -> glFogCoordhvGL2@48, 0x0
Lookup-Native: <glFogCoordhvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogCoordhvOES) -> glFogCoordhvOES@48, 0x0
Lookup-Native: <glFogCoordhvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogCoordhvKHR) -> glFogCoordhvKHR@48, 0x0
Lookup-Native: <glFogCoordhvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogCoordhvOML) -> glFogCoordhvOML@48, 0x0
Lookup-Native: <glFogCoordhvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogCoordhv3DFX) -> glFogCoordhv3DFX@48, 0x0
Lookup-Native: <glFogCoordhv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogCoordhvAMD) -> glFogCoordhvAMD@48, 0x0
Lookup-Native: <glFogCoordhvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogCoordhvANGLE) -> glFogCoordhvANGLE@48, 0x0
Lookup-Native: <glFogCoordhvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogCoordhvARM) -> glFogCoordhvARM@48, 0x0
Lookup-Native: <glFogCoordhvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogCoordhvAPPLE) -> glFogCoordhvAPPLE@48, 0x0
Lookup-Native: <glFogCoordhvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogCoordhvATI) -> glFogCoordhvATI@48, 0x0
Lookup-Native: <glFogCoordhvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogCoordhvEXT) -> glFogCoordhvEXT@48, 0x0
Lookup-Native: <glFogCoordhvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogCoordhvHI) -> glFogCoordhvHI@48, 0x0
Lookup-Native: <glFogCoordhvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogCoordhvHP) -> glFogCoordhvHP@48, 0x0
Lookup-Native: <glFogCoordhvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogCoordhvIBM) -> glFogCoordhvIBM@48, 0x0
Lookup-Native: <glFogCoordhvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogCoordhvIMG) -> glFogCoordhvIMG@48, 0x0
Lookup-Native: <glFogCoordhvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogCoordhvMESA) -> glFogCoordhvMESA@48, 0x0
Lookup-Native: <glFogCoordhvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogCoordhvMESAX) -> glFogCoordhvMESAX@48, 0x0
Lookup-Native: <glFogCoordhvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glFogCoordhvNV> 0x1da51800
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogf) -> glFogf, 0x5db42a66
Lookup-Native: <glFogf> 0x5db42a66 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogfv) -> glFogfv, 0x5db42a99
Lookup-Native: <glFogfv> 0x5db42a99 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogi) -> glFogi, 0x5db42acc
Lookup-Native: <glFogi> 0x5db42acc in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogiv) -> glFogiv, 0x5db42aff
Lookup-Native: <glFogiv> 0x5db42aff in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFrameTerminatorGREMEDY) -> glFrameTerminatorGREMEDY@48, 0x0
Lookup-Native: <glFrameTerminatorGREMEDY> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFrameTerminatorGREMEDYARB) -> glFrameTerminatorGREMEDYARB@48, 0x0
Lookup-Native: <glFrameTerminatorGREMEDYARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFrameTerminatorGREMEDYGL2) -> glFrameTerminatorGREMEDYGL2@48, 0x0
Lookup-Native: <glFrameTerminatorGREMEDYGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFrameTerminatorGREMEDYOES) -> glFrameTerminatorGREMEDYOES@48, 0x0
Lookup-Native: <glFrameTerminatorGREMEDYOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFrameTerminatorGREMEDYKHR) -> glFrameTerminatorGREMEDYKHR@48, 0x0
Lookup-Native: <glFrameTerminatorGREMEDYKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFrameTerminatorGREMEDYOML) -> glFrameTerminatorGREMEDYOML@48, 0x0
Lookup-Native: <glFrameTerminatorGREMEDYOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFrameTerminatorGREMEDY3DFX) -> glFrameTerminatorGREMEDY3DFX@48, 0x0
Lookup-Native: <glFrameTerminatorGREMEDY3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFrameTerminatorGREMEDYAMD) -> glFrameTerminatorGREMEDYAMD@48, 0x0
Lookup-Native: <glFrameTerminatorGREMEDYAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFrameTerminatorGREMEDYANGLE) -> glFrameTerminatorGREMEDYANGLE@48, 0x0
Lookup-Native: <glFrameTerminatorGREMEDYANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFrameTerminatorGREMEDYARM) -> glFrameTerminatorGREMEDYARM@48, 0x0
Lookup-Native: <glFrameTerminatorGREMEDYARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFrameTerminatorGREMEDYAPPLE) -> glFrameTerminatorGREMEDYAPPLE@48, 0x0
Lookup-Native: <glFrameTerminatorGREMEDYAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFrameTerminatorGREMEDYATI) -> glFrameTerminatorGREMEDYATI@48, 0x0
Lookup-Native: <glFrameTerminatorGREMEDYATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFrameTerminatorGREMEDYEXT) -> glFrameTerminatorGREMEDYEXT@48, 0x0
Lookup-Native: <glFrameTerminatorGREMEDYEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFrameTerminatorGREMEDYHI) -> glFrameTerminatorGREMEDYHI@48, 0x0
Lookup-Native: <glFrameTerminatorGREMEDYHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFrameTerminatorGREMEDYHP) -> glFrameTerminatorGREMEDYHP@48, 0x0
Lookup-Native: <glFrameTerminatorGREMEDYHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFrameTerminatorGREMEDYIBM) -> glFrameTerminatorGREMEDYIBM@48, 0x0
Lookup-Native: <glFrameTerminatorGREMEDYIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFrameTerminatorGREMEDYIMG) -> glFrameTerminatorGREMEDYIMG@48, 0x0
Lookup-Native: <glFrameTerminatorGREMEDYIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFrameTerminatorGREMEDYMESA) -> glFrameTerminatorGREMEDYMESA@48, 0x0
Lookup-Native: <glFrameTerminatorGREMEDYMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFrameTerminatorGREMEDYMESAX) -> glFrameTerminatorGREMEDYMESAX@48, 0x0
Lookup-Native: <glFrameTerminatorGREMEDYMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFrameTerminatorGREMEDYNV) -> glFrameTerminatorGREMEDYNV@48, 0x0
Lookup-Native: <glFrameTerminatorGREMEDYNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFrameTerminatorGREMEDYQCOM) -> glFrameTerminatorGREMEDYQCOM@48, 0x0
Lookup-Native: <glFrameTerminatorGREMEDYQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFrameTerminatorGREMEDYSGI) -> glFrameTerminatorGREMEDYSGI@48, 0x0
Lookup-Native: <glFrameTerminatorGREMEDYSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFrameTerminatorGREMEDYSGIS) -> glFrameTerminatorGREMEDYSGIS@48, 0x0
Lookup-Native: <glFrameTerminatorGREMEDYSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFrameTerminatorGREMEDYSGIX) -> glFrameTerminatorGREMEDYSGIX@48, 0x0
Lookup-Native: <glFrameTerminatorGREMEDYSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFrameTerminatorGREMEDYSUN) -> glFrameTerminatorGREMEDYSUN@48, 0x0
Lookup-Native: <glFrameTerminatorGREMEDYSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFrameTerminatorGREMEDYVIV) -> glFrameTerminatorGREMEDYVIV@48, 0x0
Lookup-Native: <glFrameTerminatorGREMEDYVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFrameTerminatorGREMEDYWIN) -> glFrameTerminatorGREMEDYWIN@48, 0x0
Lookup-Native: <glFrameTerminatorGREMEDYWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glFramebufferDrawBufferEXT> 0x1da50100
Lookup-Tool: <glFramebufferDrawBuffersEXT> 0x1da50140
Lookup-Tool: <glFramebufferReadBufferEXT> 0x1da50180
Lookup-Tool: <glFramebufferRenderbuffer> 0x1da49000
Lookup-Tool: <glFramebufferTexture> 0x1da49780
Lookup-Tool: <glFramebufferTexture1D> 0x1da48f00
Lookup-Tool: <glFramebufferTexture2D> 0x1da48f40
Lookup-Tool: <glFramebufferTexture3D> 0x1da48f80
Lookup-Tool: <glFramebufferTextureARB> 0x1da49780
Lookup-Tool: <glFramebufferTextureEXT> 0x1da49780
Lookup-Tool: <glFramebufferTextureFaceARB> 0x1da497c0
Lookup-Tool: <glFramebufferTextureFaceEXT> 0x1da497c0
Lookup-Tool: <glFramebufferTextureLayer> 0x1da48fc0
Lookup-Tool: <glFramebufferTextureLayerARB> 0x1da48fc0
Lookup-Tool: <glFramebufferTextureLayerEXT> 0x1da48fc0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFrontFace) -> glFrontFace, 0x5db42b32
Lookup-Native: <glFrontFace> 0x5db42b32 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFrustum) -> glFrustum, 0x5db43fb7
Lookup-Native: <glFrustum> 0x5db43fb7 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glGenBuffers> 0x1da46140
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGenFencesAPPLE) -> glGenFencesAPPLE@48, 0x0
Lookup-Native: <glGenFencesAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGenFencesNV) -> glGenFencesNV@48, 0x0
Lookup-Native: <glGenFencesNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glGenFramebuffers> 0x1da48e80
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGenLists) -> glGenLists, 0x5db424ab
Lookup-Native: <glGenLists> 0x5db424ab in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glGenNamesAMD> 0x1da518c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGenOcclusionQueriesNV) -> glGenOcclusionQueriesNV@48, 0x0
Lookup-Native: <glGenOcclusionQueriesNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glGenPerfMonitorsAMD> 0x1da4c980
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGenProgramPipelines) -> glGenProgramPipelines@48, 0x0
Lookup-Native: <glGenProgramPipelines> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGenProgramPipelinesARB) -> glGenProgramPipelinesARB@48, 0x0
Lookup-Native: <glGenProgramPipelinesARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGenProgramPipelinesGL2) -> glGenProgramPipelinesGL2@48, 0x0
Lookup-Native: <glGenProgramPipelinesGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGenProgramPipelinesOES) -> glGenProgramPipelinesOES@48, 0x0
Lookup-Native: <glGenProgramPipelinesOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGenProgramPipelinesKHR) -> glGenProgramPipelinesKHR@48, 0x0
Lookup-Native: <glGenProgramPipelinesKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGenProgramPipelinesOML) -> glGenProgramPipelinesOML@48, 0x0
Lookup-Native: <glGenProgramPipelinesOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGenProgramPipelines3DFX) -> glGenProgramPipelines3DFX@48, 0x0
Lookup-Native: <glGenProgramPipelines3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGenProgramPipelinesAMD) -> glGenProgramPipelinesAMD@48, 0x0
Lookup-Native: <glGenProgramPipelinesAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGenProgramPipelinesANGLE) -> glGenProgramPipelinesANGLE@48, 0x0
Lookup-Native: <glGenProgramPipelinesANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGenProgramPipelinesARM) -> glGenProgramPipelinesARM@48, 0x0
Lookup-Native: <glGenProgramPipelinesARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGenProgramPipelinesAPPLE) -> glGenProgramPipelinesAPPLE@48, 0x0
Lookup-Native: <glGenProgramPipelinesAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGenProgramPipelinesATI) -> glGenProgramPipelinesATI@48, 0x0
Lookup-Native: <glGenProgramPipelinesATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGenProgramPipelinesEXT) -> glGenProgramPipelinesEXT@48, 0x0
Lookup-Native: <glGenProgramPipelinesEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGenProgramPipelinesHI) -> glGenProgramPipelinesHI@48, 0x0
Lookup-Native: <glGenProgramPipelinesHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGenProgramPipelinesHP) -> glGenProgramPipelinesHP@48, 0x0
Lookup-Native: <glGenProgramPipelinesHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGenProgramPipelinesIBM) -> glGenProgramPipelinesIBM@48, 0x0
Lookup-Native: <glGenProgramPipelinesIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGenProgramPipelinesIMG) -> glGenProgramPipelinesIMG@48, 0x0
Lookup-Native: <glGenProgramPipelinesIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGenProgramPipelinesMESA) -> glGenProgramPipelinesMESA@48, 0x0
Lookup-Native: <glGenProgramPipelinesMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGenProgramPipelinesMESAX) -> glGenProgramPipelinesMESAX@48, 0x0
Lookup-Native: <glGenProgramPipelinesMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGenProgramPipelinesNV) -> glGenProgramPipelinesNV@48, 0x0
Lookup-Native: <glGenProgramPipelinesNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGenProgramPipelinesQCOM) -> glGenProgramPipelinesQCOM@48, 0x0
Lookup-Native: <glGenProgramPipelinesQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGenProgramPipelinesSGI) -> glGenProgramPipelinesSGI@48, 0x0
Lookup-Native: <glGenProgramPipelinesSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGenProgramPipelinesSGIS) -> glGenProgramPipelinesSGIS@48, 0x0
Lookup-Native: <glGenProgramPipelinesSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGenProgramPipelinesSGIX) -> glGenProgramPipelinesSGIX@48, 0x0
Lookup-Native: <glGenProgramPipelinesSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGenProgramPipelinesSUN) -> glGenProgramPipelinesSUN@48, 0x0
Lookup-Native: <glGenProgramPipelinesSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGenProgramPipelinesVIV) -> glGenProgramPipelinesVIV@48, 0x0
Lookup-Native: <glGenProgramPipelinesVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGenProgramPipelinesWIN) -> glGenProgramPipelinesWIN@48, 0x0
Lookup-Native: <glGenProgramPipelinesWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glGenProgramsARB> 0x1da4af00
Lookup-Tool: <glGenQueries> 0x1da45ec0
Lookup-Tool: <glGenRenderbuffers> 0x1da48cc0
Lookup-Tool: <glGenSamplers> 0x1da49a80
Lookup-Tool: <glGenSymbolsEXT> 0x1da4bfc0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGenTextures) -> glGenTextures, 0x5db44185
Lookup-Native: <glGenTextures> 0x5db44185 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glGenTransformFeedbacks> 0x1da4ab80
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGenTransformFeedbacksNV) -> glGenTransformFeedbacksNV@48, 0x0
Lookup-Native: <glGenTransformFeedbacksNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glGenVertexArrays> 0x1da48b00
Lookup-Tool: <glGenVertexShadersEXT> 0x1da4bd80
Lookup-Tool: <glGenerateMipmap> 0x1da490c0
Lookup-Tool: <glGenerateMultiTexMipmapEXT> 0x1da500c0
Lookup-Tool: <glGenerateTextureMipmapEXT> 0x1da50080
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetActiveAtomicCounterBufferiv) -> glGetActiveAtomicCounterBufferiv@48, 0x0
Lookup-Native: <glGetActiveAtomicCounterBufferiv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetActiveAtomicCounterBufferivARB) -> glGetActiveAtomicCounterBufferivARB@48, 0x0
Lookup-Native: <glGetActiveAtomicCounterBufferivARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetActiveAtomicCounterBufferivGL2) -> glGetActiveAtomicCounterBufferivGL2@48, 0x0
Lookup-Native: <glGetActiveAtomicCounterBufferivGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetActiveAtomicCounterBufferivOES) -> glGetActiveAtomicCounterBufferivOES@48, 0x0
Lookup-Native: <glGetActiveAtomicCounterBufferivOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetActiveAtomicCounterBufferivKHR) -> glGetActiveAtomicCounterBufferivKHR@48, 0x0
Lookup-Native: <glGetActiveAtomicCounterBufferivKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetActiveAtomicCounterBufferivOML) -> glGetActiveAtomicCounterBufferivOML@48, 0x0
Lookup-Native: <glGetActiveAtomicCounterBufferivOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetActiveAtomicCounterBufferiv3DFX) -> glGetActiveAtomicCounterBufferiv3DFX@48, 0x0
Lookup-Native: <glGetActiveAtomicCounterBufferiv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetActiveAtomicCounterBufferivAMD) -> glGetActiveAtomicCounterBufferivAMD@48, 0x0
Lookup-Native: <glGetActiveAtomicCounterBufferivAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetActiveAtomicCounterBufferivANGLE) -> glGetActiveAtomicCounterBufferivANGLE@48, 0x0
Lookup-Native: <glGetActiveAtomicCounterBufferivANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetActiveAtomicCounterBufferivARM) -> glGetActiveAtomicCounterBufferivARM@48, 0x0
Lookup-Native: <glGetActiveAtomicCounterBufferivARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetActiveAtomicCounterBufferivAPPLE) -> glGetActiveAtomicCounterBufferivAPPLE@48, 0x0
Lookup-Native: <glGetActiveAtomicCounterBufferivAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetActiveAtomicCounterBufferivATI) -> glGetActiveAtomicCounterBufferivATI@48, 0x0
Lookup-Native: <glGetActiveAtomicCounterBufferivATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetActiveAtomicCounterBufferivEXT) -> glGetActiveAtomicCounterBufferivEXT@48, 0x0
Lookup-Native: <glGetActiveAtomicCounterBufferivEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetActiveAtomicCounterBufferivHI) -> glGetActiveAtomicCounterBufferivHI@48, 0x0
Lookup-Native: <glGetActiveAtomicCounterBufferivHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetActiveAtomicCounterBufferivHP) -> glGetActiveAtomicCounterBufferivHP@48, 0x0
Lookup-Native: <glGetActiveAtomicCounterBufferivHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetActiveAtomicCounterBufferivIBM) -> glGetActiveAtomicCounterBufferivIBM@48, 0x0
Lookup-Native: <glGetActiveAtomicCounterBufferivIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetActiveAtomicCounterBufferivIMG) -> glGetActiveAtomicCounterBufferivIMG@48, 0x0
Lookup-Native: <glGetActiveAtomicCounterBufferivIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetActiveAtomicCounterBufferivMESA) -> glGetActiveAtomicCounterBufferivMESA@48, 0x0
Lookup-Native: <glGetActiveAtomicCounterBufferivMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetActiveAtomicCounterBufferivMESAX) -> glGetActiveAtomicCounterBufferivMESAX@48, 0x0
Lookup-Native: <glGetActiveAtomicCounterBufferivMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetActiveAtomicCounterBufferivNV) -> glGetActiveAtomicCounterBufferivNV@48, 0x0
Lookup-Native: <glGetActiveAtomicCounterBufferivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetActiveAtomicCounterBufferivQCOM) -> glGetActiveAtomicCounterBufferivQCOM@48, 0x0
Lookup-Native: <glGetActiveAtomicCounterBufferivQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetActiveAtomicCounterBufferivSGI) -> glGetActiveAtomicCounterBufferivSGI@48, 0x0
Lookup-Native: <glGetActiveAtomicCounterBufferivSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetActiveAtomicCounterBufferivSGIS) -> glGetActiveAtomicCounterBufferivSGIS@48, 0x0
Lookup-Native: <glGetActiveAtomicCounterBufferivSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetActiveAtomicCounterBufferivSGIX) -> glGetActiveAtomicCounterBufferivSGIX@48, 0x0
Lookup-Native: <glGetActiveAtomicCounterBufferivSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetActiveAtomicCounterBufferivSUN) -> glGetActiveAtomicCounterBufferivSUN@48, 0x0
Lookup-Native: <glGetActiveAtomicCounterBufferivSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetActiveAtomicCounterBufferivVIV) -> glGetActiveAtomicCounterBufferivVIV@48, 0x0
Lookup-Native: <glGetActiveAtomicCounterBufferivVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetActiveAtomicCounterBufferivWIN) -> glGetActiveAtomicCounterBufferivWIN@48, 0x0
Lookup-Native: <glGetActiveAtomicCounterBufferivWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glGetActiveAttrib> 0x1da46e00
Lookup-Tool: <glGetActiveSubroutineName> 0x1da4a980
Lookup-Tool: <glGetActiveSubroutineUniformName> 0x1da4a940
Lookup-Tool: <glGetActiveSubroutineUniformiv> 0x1da4a900
Lookup-Tool: <glGetActiveUniform> 0x1da46640
Lookup-Tool: <glGetActiveUniformARB> 0x1da46640
Lookup-Tool: <glGetActiveUniformBlockName> 0x1da49480
Lookup-Tool: <glGetActiveUniformBlockiv> 0x1da49440
Lookup-Tool: <glGetActiveUniformName> 0x1da493c0
Lookup-Tool: <glGetActiveUniformsiv> 0x1da49380
Lookup-Tool: <glGetAttachedObjectsARB> 0x1da46c80
Lookup-Tool: <glGetAttachedShaders> 0x1da46c80
Lookup-Tool: <glGetAttribLocation> 0x1da46e40
Lookup-Tool: <glGetBooleanIndexedv> 0x1da488c0
Lookup-Tool: <glGetBooleani_v> 0x1da488c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetBooleanv) -> glGetBooleanv, 0x5db4398a
Lookup-Native: <glGetBooleanv> 0x5db4398a in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glGetBufferParameteri64v> 0x1da49900
Lookup-Tool: <glGetBufferParameteriv> 0x1da46300
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetBufferParameterui64vNV) -> glGetBufferParameterui64vNV@48, 0x0
Lookup-Native: <glGetBufferParameterui64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glGetBufferSubData> 0x1da46240
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetClipPlane) -> glGetClipPlane, 0x5db439bd
Lookup-Native: <glGetClipPlane> 0x5db439bd in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glGetColorTable> 0x1da50a40
Lookup-Tool: <glGetColorTableParameterfv> 0x1da50a80
Lookup-Tool: <glGetColorTableParameteriv> 0x1da50ac0
Lookup-Tool: <glGetCompressedMultiTexImageEXT> 0x1da4f1c0
Lookup-Tool: <glGetCompressedTexImage> 0x1da45300
Lookup-Tool: <glGetCompressedTextureImageEXT> 0x1da4f000
Lookup-Tool: <glGetConvolutionFilter> 0x1da50f80
Lookup-Tool: <glGetConvolutionParameterfv> 0x1da50fc0
Lookup-Tool: <glGetConvolutionParameteriv> 0x1da51000
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetDebugMessageLogAMD) -> glGetDebugMessageLogAMD@48, 0x0
Lookup-Native: <glGetDebugMessageLogAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetDebugMessageLogARB) -> glGetDebugMessageLogARB@48, 0x0
Lookup-Native: <glGetDebugMessageLogARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glGetDoubleIndexedvEXT> 0x1da4eb40
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetDoublei_v) -> glGetDoublei_v@48, 0x0
Lookup-Native: <glGetDoublei_v> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetDoublei_vARB) -> glGetDoublei_vARB@48, 0x0
Lookup-Native: <glGetDoublei_vARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetDoublei_vGL2) -> glGetDoublei_vGL2@48, 0x0
Lookup-Native: <glGetDoublei_vGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetDoublei_vOES) -> glGetDoublei_vOES@48, 0x0
Lookup-Native: <glGetDoublei_vOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetDoublei_vKHR) -> glGetDoublei_vKHR@48, 0x0
Lookup-Native: <glGetDoublei_vKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetDoublei_vOML) -> glGetDoublei_vOML@48, 0x0
Lookup-Native: <glGetDoublei_vOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetDoublei_v3DFX) -> glGetDoublei_v3DFX@48, 0x0
Lookup-Native: <glGetDoublei_v3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetDoublei_vAMD) -> glGetDoublei_vAMD@48, 0x0
Lookup-Native: <glGetDoublei_vAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetDoublei_vANGLE) -> glGetDoublei_vANGLE@48, 0x0
Lookup-Native: <glGetDoublei_vANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetDoublei_vARM) -> glGetDoublei_vARM@48, 0x0
Lookup-Native: <glGetDoublei_vARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetDoublei_vAPPLE) -> glGetDoublei_vAPPLE@48, 0x0
Lookup-Native: <glGetDoublei_vAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetDoublei_vATI) -> glGetDoublei_vATI@48, 0x0
Lookup-Native: <glGetDoublei_vATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetDoublei_vEXT) -> glGetDoublei_vEXT@48, 0x0
Lookup-Native: <glGetDoublei_vEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetDoublei_vHI) -> glGetDoublei_vHI@48, 0x0
Lookup-Native: <glGetDoublei_vHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetDoublei_vHP) -> glGetDoublei_vHP@48, 0x0
Lookup-Native: <glGetDoublei_vHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetDoublei_vIBM) -> glGetDoublei_vIBM@48, 0x0
Lookup-Native: <glGetDoublei_vIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetDoublei_vIMG) -> glGetDoublei_vIMG@48, 0x0
Lookup-Native: <glGetDoublei_vIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetDoublei_vMESA) -> glGetDoublei_vMESA@48, 0x0
Lookup-Native: <glGetDoublei_vMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetDoublei_vMESAX) -> glGetDoublei_vMESAX@48, 0x0
Lookup-Native: <glGetDoublei_vMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetDoublei_vNV) -> glGetDoublei_vNV@48, 0x0
Lookup-Native: <glGetDoublei_vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetDoublei_vQCOM) -> glGetDoublei_vQCOM@48, 0x0
Lookup-Native: <glGetDoublei_vQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetDoublei_vSGI) -> glGetDoublei_vSGI@48, 0x0
Lookup-Native: <glGetDoublei_vSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetDoublei_vSGIS) -> glGetDoublei_vSGIS@48, 0x0
Lookup-Native: <glGetDoublei_vSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetDoublei_vSGIX) -> glGetDoublei_vSGIX@48, 0x0
Lookup-Native: <glGetDoublei_vSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetDoublei_vSUN) -> glGetDoublei_vSUN@48, 0x0
Lookup-Native: <glGetDoublei_vSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetDoublei_vVIV) -> glGetDoublei_vVIV@48, 0x0
Lookup-Native: <glGetDoublei_vVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetDoublei_vWIN) -> glGetDoublei_vWIN@48, 0x0
Lookup-Native: <glGetDoublei_vWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetDoublev) -> glGetDoublev, 0x5db439f0
Lookup-Native: <glGetDoublev> 0x5db439f0 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetError) -> glGetError, 0x5db43a23
Lookup-Native: <glGetError> 0x5db43a23 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetFenceivNV) -> glGetFenceivNV@48, 0x0
Lookup-Native: <glGetFenceivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glGetFloatIndexedvEXT> 0x1da4eb00
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetFloati_v) -> glGetFloati_v@48, 0x0
Lookup-Native: <glGetFloati_v> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetFloati_vARB) -> glGetFloati_vARB@48, 0x0
Lookup-Native: <glGetFloati_vARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetFloati_vGL2) -> glGetFloati_vGL2@48, 0x0
Lookup-Native: <glGetFloati_vGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetFloati_vOES) -> glGetFloati_vOES@48, 0x0
Lookup-Native: <glGetFloati_vOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetFloati_vKHR) -> glGetFloati_vKHR@48, 0x0
Lookup-Native: <glGetFloati_vKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetFloati_vOML) -> glGetFloati_vOML@48, 0x0
Lookup-Native: <glGetFloati_vOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetFloati_v3DFX) -> glGetFloati_v3DFX@48, 0x0
Lookup-Native: <glGetFloati_v3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetFloati_vAMD) -> glGetFloati_vAMD@48, 0x0
Lookup-Native: <glGetFloati_vAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetFloati_vANGLE) -> glGetFloati_vANGLE@48, 0x0
Lookup-Native: <glGetFloati_vANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetFloati_vARM) -> glGetFloati_vARM@48, 0x0
Lookup-Native: <glGetFloati_vARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetFloati_vAPPLE) -> glGetFloati_vAPPLE@48, 0x0
Lookup-Native: <glGetFloati_vAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetFloati_vATI) -> glGetFloati_vATI@48, 0x0
Lookup-Native: <glGetFloati_vATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetFloati_vEXT) -> glGetFloati_vEXT@48, 0x0
Lookup-Native: <glGetFloati_vEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetFloati_vHI) -> glGetFloati_vHI@48, 0x0
Lookup-Native: <glGetFloati_vHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetFloati_vHP) -> glGetFloati_vHP@48, 0x0
Lookup-Native: <glGetFloati_vHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetFloati_vIBM) -> glGetFloati_vIBM@48, 0x0
Lookup-Native: <glGetFloati_vIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetFloati_vIMG) -> glGetFloati_vIMG@48, 0x0
Lookup-Native: <glGetFloati_vIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetFloati_vMESA) -> glGetFloati_vMESA@48, 0x0
Lookup-Native: <glGetFloati_vMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetFloati_vMESAX) -> glGetFloati_vMESAX@48, 0x0
Lookup-Native: <glGetFloati_vMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetFloati_vNV) -> glGetFloati_vNV@48, 0x0
Lookup-Native: <glGetFloati_vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetFloati_vQCOM) -> glGetFloati_vQCOM@48, 0x0
Lookup-Native: <glGetFloati_vQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetFloati_vSGI) -> glGetFloati_vSGI@48, 0x0
Lookup-Native: <glGetFloati_vSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetFloati_vSGIS) -> glGetFloati_vSGIS@48, 0x0
Lookup-Native: <glGetFloati_vSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetFloati_vSGIX) -> glGetFloati_vSGIX@48, 0x0
Lookup-Native: <glGetFloati_vSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetFloati_vSUN) -> glGetFloati_vSUN@48, 0x0
Lookup-Native: <glGetFloati_vSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetFloati_vVIV) -> glGetFloati_vVIV@48, 0x0
Lookup-Native: <glGetFloati_vVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetFloati_vWIN) -> glGetFloati_vWIN@48, 0x0
Lookup-Native: <glGetFloati_vWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetFloatv) -> glGetFloatv, 0x5db43a56
Lookup-Native: <glGetFloatv> 0x5db43a56 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glGetFragDataIndex> 0x1da48580
Lookup-Tool: <glGetFragDataLocation> 0x1da48500
Lookup-Tool: <glGetFramebufferAttachmentParameteriv> 0x1da49040
Lookup-Tool: <glGetFramebufferParameterivEXT> 0x1da501c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetGraphicsResetStatus) -> glGetGraphicsResetStatus@48, 0x0
Lookup-Native: <glGetGraphicsResetStatus> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetGraphicsResetStatusARB) -> glGetGraphicsResetStatusARB@48, 0x0
Lookup-Native: <glGetGraphicsResetStatusARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetGraphicsResetStatusGL2) -> glGetGraphicsResetStatusGL2@48, 0x0
Lookup-Native: <glGetGraphicsResetStatusGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetGraphicsResetStatusOES) -> glGetGraphicsResetStatusOES@48, 0x0
Lookup-Native: <glGetGraphicsResetStatusOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetGraphicsResetStatusKHR) -> glGetGraphicsResetStatusKHR@48, 0x0
Lookup-Native: <glGetGraphicsResetStatusKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetGraphicsResetStatusOML) -> glGetGraphicsResetStatusOML@48, 0x0
Lookup-Native: <glGetGraphicsResetStatusOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetGraphicsResetStatus3DFX) -> glGetGraphicsResetStatus3DFX@48, 0x0
Lookup-Native: <glGetGraphicsResetStatus3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetGraphicsResetStatusAMD) -> glGetGraphicsResetStatusAMD@48, 0x0
Lookup-Native: <glGetGraphicsResetStatusAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetGraphicsResetStatusANGLE) -> glGetGraphicsResetStatusANGLE@48, 0x0
Lookup-Native: <glGetGraphicsResetStatusANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetGraphicsResetStatusARM) -> glGetGraphicsResetStatusARM@48, 0x0
Lookup-Native: <glGetGraphicsResetStatusARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetGraphicsResetStatusAPPLE) -> glGetGraphicsResetStatusAPPLE@48, 0x0
Lookup-Native: <glGetGraphicsResetStatusAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetGraphicsResetStatusATI) -> glGetGraphicsResetStatusATI@48, 0x0
Lookup-Native: <glGetGraphicsResetStatusATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetGraphicsResetStatusEXT) -> glGetGraphicsResetStatusEXT@48, 0x0
Lookup-Native: <glGetGraphicsResetStatusEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetGraphicsResetStatusHI) -> glGetGraphicsResetStatusHI@48, 0x0
Lookup-Native: <glGetGraphicsResetStatusHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetGraphicsResetStatusHP) -> glGetGraphicsResetStatusHP@48, 0x0
Lookup-Native: <glGetGraphicsResetStatusHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetGraphicsResetStatusIBM) -> glGetGraphicsResetStatusIBM@48, 0x0
Lookup-Native: <glGetGraphicsResetStatusIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetGraphicsResetStatusIMG) -> glGetGraphicsResetStatusIMG@48, 0x0
Lookup-Native: <glGetGraphicsResetStatusIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetGraphicsResetStatusMESA) -> glGetGraphicsResetStatusMESA@48, 0x0
Lookup-Native: <glGetGraphicsResetStatusMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetGraphicsResetStatusMESAX) -> glGetGraphicsResetStatusMESAX@48, 0x0
Lookup-Native: <glGetGraphicsResetStatusMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetGraphicsResetStatusNV) -> glGetGraphicsResetStatusNV@48, 0x0
Lookup-Native: <glGetGraphicsResetStatusNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetGraphicsResetStatusQCOM) -> glGetGraphicsResetStatusQCOM@48, 0x0
Lookup-Native: <glGetGraphicsResetStatusQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetGraphicsResetStatusSGI) -> glGetGraphicsResetStatusSGI@48, 0x0
Lookup-Native: <glGetGraphicsResetStatusSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetGraphicsResetStatusSGIS) -> glGetGraphicsResetStatusSGIS@48, 0x0
Lookup-Native: <glGetGraphicsResetStatusSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetGraphicsResetStatusSGIX) -> glGetGraphicsResetStatusSGIX@48, 0x0
Lookup-Native: <glGetGraphicsResetStatusSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetGraphicsResetStatusSUN) -> glGetGraphicsResetStatusSUN@48, 0x0
Lookup-Native: <glGetGraphicsResetStatusSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetGraphicsResetStatusVIV) -> glGetGraphicsResetStatusVIV@48, 0x0
Lookup-Native: <glGetGraphicsResetStatusVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetGraphicsResetStatusWIN) -> glGetGraphicsResetStatusWIN@48, 0x0
Lookup-Native: <glGetGraphicsResetStatusWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glGetHandleARB> 0x1da4b4c0
Lookup-Tool: <glGetHistogram> 0x1da50b80
Lookup-Tool: <glGetHistogramParameterfv> 0x1da50c00
Lookup-Tool: <glGetHistogramParameteriv> 0x1da50bc0
Lookup-Tool: <glGetInfoLogARB> 0x1da4b580
Lookup-Tool: <glGetInteger64i_v> 0x1da49540
Lookup-Tool: <glGetInteger64v> 0x1da49580
Lookup-Tool: <glGetIntegerIndexedv> 0x1da48880
Lookup-Tool: <glGetIntegeri_v> 0x1da48880
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetIntegerui64i_vNV) -> glGetIntegerui64i_vNV@48, 0x0
Lookup-Native: <glGetIntegerui64i_vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetIntegerui64vNV) -> glGetIntegerui64vNV@48, 0x0
Lookup-Native: <glGetIntegerui64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetIntegerv) -> glGetIntegerv, 0x5db43a89
Lookup-Native: <glGetIntegerv> 0x5db43a89 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetInternalformativ) -> glGetInternalformativ@48, 0x0
Lookup-Native: <glGetInternalformativ> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetInternalformativARB) -> glGetInternalformativARB@48, 0x0
Lookup-Native: <glGetInternalformativARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetInternalformativGL2) -> glGetInternalformativGL2@48, 0x0
Lookup-Native: <glGetInternalformativGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetInternalformativOES) -> glGetInternalformativOES@48, 0x0
Lookup-Native: <glGetInternalformativOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetInternalformativKHR) -> glGetInternalformativKHR@48, 0x0
Lookup-Native: <glGetInternalformativKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetInternalformativOML) -> glGetInternalformativOML@48, 0x0
Lookup-Native: <glGetInternalformativOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetInternalformativ3DFX) -> glGetInternalformativ3DFX@48, 0x0
Lookup-Native: <glGetInternalformativ3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetInternalformativAMD) -> glGetInternalformativAMD@48, 0x0
Lookup-Native: <glGetInternalformativAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetInternalformativANGLE) -> glGetInternalformativANGLE@48, 0x0
Lookup-Native: <glGetInternalformativANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetInternalformativARM) -> glGetInternalformativARM@48, 0x0
Lookup-Native: <glGetInternalformativARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetInternalformativAPPLE) -> glGetInternalformativAPPLE@48, 0x0
Lookup-Native: <glGetInternalformativAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetInternalformativATI) -> glGetInternalformativATI@48, 0x0
Lookup-Native: <glGetInternalformativATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetInternalformativEXT) -> glGetInternalformativEXT@48, 0x0
Lookup-Native: <glGetInternalformativEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetInternalformativHI) -> glGetInternalformativHI@48, 0x0
Lookup-Native: <glGetInternalformativHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetInternalformativHP) -> glGetInternalformativHP@48, 0x0
Lookup-Native: <glGetInternalformativHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetInternalformativIBM) -> glGetInternalformativIBM@48, 0x0
Lookup-Native: <glGetInternalformativIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetInternalformativIMG) -> glGetInternalformativIMG@48, 0x0
Lookup-Native: <glGetInternalformativIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetInternalformativMESA) -> glGetInternalformativMESA@48, 0x0
Lookup-Native: <glGetInternalformativMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetInternalformativMESAX) -> glGetInternalformativMESAX@48, 0x0
Lookup-Native: <glGetInternalformativMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetInternalformativNV) -> glGetInternalformativNV@48, 0x0
Lookup-Native: <glGetInternalformativNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetInternalformativQCOM) -> glGetInternalformativQCOM@48, 0x0
Lookup-Native: <glGetInternalformativQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetInternalformativSGI) -> glGetInternalformativSGI@48, 0x0
Lookup-Native: <glGetInternalformativSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetInternalformativSGIS) -> glGetInternalformativSGIS@48, 0x0
Lookup-Native: <glGetInternalformativSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetInternalformativSGIX) -> glGetInternalformativSGIX@48, 0x0
Lookup-Native: <glGetInternalformativSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetInternalformativSUN) -> glGetInternalformativSUN@48, 0x0
Lookup-Native: <glGetInternalformativSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetInternalformativVIV) -> glGetInternalformativVIV@48, 0x0
Lookup-Native: <glGetInternalformativVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetInternalformativWIN) -> glGetInternalformativWIN@48, 0x0
Lookup-Native: <glGetInternalformativWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glGetInvariantBooleanvEXT> 0x1da4c5c0
Lookup-Tool: <glGetInvariantFloatvEXT> 0x1da4c640
Lookup-Tool: <glGetInvariantIntegervEXT> 0x1da4c600
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetLightfv) -> glGetLightfv, 0x5db43abc
Lookup-Native: <glGetLightfv> 0x5db43abc in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetLightiv) -> glGetLightiv, 0x5db43aef
Lookup-Native: <glGetLightiv> 0x5db43aef in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glGetLocalConstantBooleanvEXT> 0x1da4c680
Lookup-Tool: <glGetLocalConstantFloatvEXT> 0x1da4c700
Lookup-Tool: <glGetLocalConstantIntegervEXT> 0x1da4c6c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetMapAttribParameterfvNV) -> glGetMapAttribParameterfvNV@48, 0x0
Lookup-Native: <glGetMapAttribParameterfvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetMapAttribParameterivNV) -> glGetMapAttribParameterivNV@48, 0x0
Lookup-Native: <glGetMapAttribParameterivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetMapControlPointsNV) -> glGetMapControlPointsNV@48, 0x0
Lookup-Native: <glGetMapControlPointsNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetMapParameterfvNV) -> glGetMapParameterfvNV@48, 0x0
Lookup-Native: <glGetMapParameterfvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetMapParameterivNV) -> glGetMapParameterivNV@48, 0x0
Lookup-Native: <glGetMapParameterivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetMapdv) -> glGetMapdv, 0x5db43b22
Lookup-Native: <glGetMapdv> 0x5db43b22 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetMapfv) -> glGetMapfv, 0x5db43b55
Lookup-Native: <glGetMapfv> 0x5db43b55 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetMapiv) -> glGetMapiv, 0x5db43b88
Lookup-Native: <glGetMapiv> 0x5db43b88 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetMaterialfv) -> glGetMaterialfv, 0x5db43bbb
Lookup-Native: <glGetMaterialfv> 0x5db43bbb in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetMaterialiv) -> glGetMaterialiv, 0x5db43bee
Lookup-Native: <glGetMaterialiv> 0x5db43bee in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glGetMinmax> 0x1da50cc0
Lookup-Tool: <glGetMinmaxParameterfv> 0x1da50d40
Lookup-Tool: <glGetMinmaxParameteriv> 0x1da50d00
Lookup-Tool: <glGetMultiTexEnvfvEXT> 0x1da4e880
Lookup-Tool: <glGetMultiTexEnvivEXT> 0x1da4e8c0
Lookup-Tool: <glGetMultiTexGendvEXT> 0x1da4e900
Lookup-Tool: <glGetMultiTexGenfvEXT> 0x1da4e940
Lookup-Tool: <glGetMultiTexGenivEXT> 0x1da4e980
Lookup-Tool: <glGetMultiTexImageEXT> 0x1da4e9c0
Lookup-Tool: <glGetMultiTexLevelParameterfvEXT> 0x1da4ea80
Lookup-Tool: <glGetMultiTexLevelParameterivEXT> 0x1da4eac0
Lookup-Tool: <glGetMultiTexParameterIivEXT> 0x1da4fd80
Lookup-Tool: <glGetMultiTexParameterIuivEXT> 0x1da4fdc0
Lookup-Tool: <glGetMultiTexParameterfvEXT> 0x1da4ea00
Lookup-Tool: <glGetMultiTexParameterivEXT> 0x1da4ea40
Lookup-Tool: <glGetMultisamplefv> 0x1da4d300
Lookup-Tool: <glGetMultisamplefvNV> 0x1da4d300
Lookup-Tool: <glGetNamedBufferParameterivEXT> 0x1da4f380
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetNamedBufferParameterui64vNV) -> glGetNamedBufferParameterui64vNV@48, 0x0
Lookup-Native: <glGetNamedBufferParameterui64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glGetNamedBufferSubDataEXT> 0x1da4f400
Lookup-Tool: <glGetNamedFramebufferAttachmentParameterivEXT> 0x1da50040
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetNamedProgramLocalParameterIivEXT) -> glGetNamedProgramLocalParameterIivEXT@48, 0x0
Lookup-Native: <glGetNamedProgramLocalParameterIivEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetNamedProgramLocalParameterIuivEXT) -> glGetNamedProgramLocalParameterIuivEXT@48, 0x0
Lookup-Native: <glGetNamedProgramLocalParameterIuivEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glGetNamedProgramLocalParameterdvEXT> 0x1da4ed80
Lookup-Tool: <glGetNamedProgramLocalParameterfvEXT> 0x1da4edc0
Lookup-Tool: <glGetNamedProgramStringEXT> 0x1da4ee40
Lookup-Tool: <glGetNamedProgramivEXT> 0x1da4ee00
Lookup-Tool: <glGetNamedRenderbufferParameterivEXT> 0x1da4fe80
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetNamedStringARB) -> glGetNamedStringARB@48, 0x0
Lookup-Native: <glGetNamedStringARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetNamedStringivARB) -> glGetNamedStringivARB@48, 0x0
Lookup-Native: <glGetNamedStringivARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glGetObjectParameterfvARB> 0x1da4b500
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetObjectParameterivAPPLE) -> glGetObjectParameterivAPPLE@48, 0x0
Lookup-Native: <glGetObjectParameterivAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glGetObjectParameterivARB> 0x1da4b540
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetOcclusionQueryivNV) -> glGetOcclusionQueryivNV@48, 0x0
Lookup-Native: <glGetOcclusionQueryivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetOcclusionQueryuivNV) -> glGetOcclusionQueryuivNV@48, 0x0
Lookup-Native: <glGetOcclusionQueryuivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glGetPerfMonitorCounterDataAMD> 0x1da4cac0
Lookup-Tool: <glGetPerfMonitorCounterInfoAMD> 0x1da4c940
Lookup-Tool: <glGetPerfMonitorCounterStringAMD> 0x1da4c900
Lookup-Tool: <glGetPerfMonitorCountersAMD> 0x1da4c880
Lookup-Tool: <glGetPerfMonitorGroupStringAMD> 0x1da4c8c0
Lookup-Tool: <glGetPerfMonitorGroupsAMD> 0x1da4c840
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetPixelMapfv) -> glGetPixelMapfv, 0x5db43c21
Lookup-Native: <glGetPixelMapfv> 0x5db43c21 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetPixelMapuiv) -> glGetPixelMapuiv, 0x5db43c54
Lookup-Native: <glGetPixelMapuiv> 0x5db43c54 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetPixelMapusv) -> glGetPixelMapusv, 0x5db43c87
Lookup-Native: <glGetPixelMapusv> 0x5db43c87 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetPolygonStipple) -> glGetPolygonStipple, 0x5db43cba
Lookup-Native: <glGetPolygonStipple> 0x5db43cba in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramBinary) -> glGetProgramBinary@48, 0x0
Lookup-Native: <glGetProgramBinary> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramBinaryARB) -> glGetProgramBinaryARB@48, 0x0
Lookup-Native: <glGetProgramBinaryARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramBinaryGL2) -> glGetProgramBinaryGL2@48, 0x0
Lookup-Native: <glGetProgramBinaryGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramBinaryOES) -> glGetProgramBinaryOES@48, 0x0
Lookup-Native: <glGetProgramBinaryOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramBinaryKHR) -> glGetProgramBinaryKHR@48, 0x0
Lookup-Native: <glGetProgramBinaryKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramBinaryOML) -> glGetProgramBinaryOML@48, 0x0
Lookup-Native: <glGetProgramBinaryOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramBinary3DFX) -> glGetProgramBinary3DFX@48, 0x0
Lookup-Native: <glGetProgramBinary3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramBinaryAMD) -> glGetProgramBinaryAMD@48, 0x0
Lookup-Native: <glGetProgramBinaryAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramBinaryANGLE) -> glGetProgramBinaryANGLE@48, 0x0
Lookup-Native: <glGetProgramBinaryANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramBinaryARM) -> glGetProgramBinaryARM@48, 0x0
Lookup-Native: <glGetProgramBinaryARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramBinaryAPPLE) -> glGetProgramBinaryAPPLE@48, 0x0
Lookup-Native: <glGetProgramBinaryAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramBinaryATI) -> glGetProgramBinaryATI@48, 0x0
Lookup-Native: <glGetProgramBinaryATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramBinaryEXT) -> glGetProgramBinaryEXT@48, 0x0
Lookup-Native: <glGetProgramBinaryEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramBinaryHI) -> glGetProgramBinaryHI@48, 0x0
Lookup-Native: <glGetProgramBinaryHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramBinaryHP) -> glGetProgramBinaryHP@48, 0x0
Lookup-Native: <glGetProgramBinaryHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramBinaryIBM) -> glGetProgramBinaryIBM@48, 0x0
Lookup-Native: <glGetProgramBinaryIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramBinaryIMG) -> glGetProgramBinaryIMG@48, 0x0
Lookup-Native: <glGetProgramBinaryIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramBinaryMESA) -> glGetProgramBinaryMESA@48, 0x0
Lookup-Native: <glGetProgramBinaryMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramBinaryMESAX) -> glGetProgramBinaryMESAX@48, 0x0
Lookup-Native: <glGetProgramBinaryMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramBinaryNV) -> glGetProgramBinaryNV@48, 0x0
Lookup-Native: <glGetProgramBinaryNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramBinaryQCOM) -> glGetProgramBinaryQCOM@48, 0x0
Lookup-Native: <glGetProgramBinaryQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramBinarySGI) -> glGetProgramBinarySGI@48, 0x0
Lookup-Native: <glGetProgramBinarySGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramBinarySGIS) -> glGetProgramBinarySGIS@48, 0x0
Lookup-Native: <glGetProgramBinarySGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramBinarySGIX) -> glGetProgramBinarySGIX@48, 0x0
Lookup-Native: <glGetProgramBinarySGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramBinarySUN) -> glGetProgramBinarySUN@48, 0x0
Lookup-Native: <glGetProgramBinarySUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramBinaryVIV) -> glGetProgramBinaryVIV@48, 0x0
Lookup-Native: <glGetProgramBinaryVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramBinaryWIN) -> glGetProgramBinaryWIN@48, 0x0
Lookup-Native: <glGetProgramBinaryWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramEnvParameterIivNV) -> glGetProgramEnvParameterIivNV@48, 0x0
Lookup-Native: <glGetProgramEnvParameterIivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramEnvParameterIuivNV) -> glGetProgramEnvParameterIuivNV@48, 0x0
Lookup-Native: <glGetProgramEnvParameterIuivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glGetProgramEnvParameterdvARB> 0x1da4b180
Lookup-Tool: <glGetProgramEnvParameterfvARB> 0x1da4b140
Lookup-Tool: <glGetProgramInfoLog> 0x1da46d00
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramLocalParameterIivNV) -> glGetProgramLocalParameterIivNV@48, 0x0
Lookup-Native: <glGetProgramLocalParameterIivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramLocalParameterIuivNV) -> glGetProgramLocalParameterIuivNV@48, 0x0
Lookup-Native: <glGetProgramLocalParameterIuivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glGetProgramLocalParameterdvARB> 0x1da4b200
Lookup-Tool: <glGetProgramLocalParameterfvARB> 0x1da4b1c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineInfoLog) -> glGetProgramPipelineInfoLog@48, 0x0
Lookup-Native: <glGetProgramPipelineInfoLog> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineInfoLogARB) -> glGetProgramPipelineInfoLogARB@48, 0x0
Lookup-Native: <glGetProgramPipelineInfoLogARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineInfoLogGL2) -> glGetProgramPipelineInfoLogGL2@48, 0x0
Lookup-Native: <glGetProgramPipelineInfoLogGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineInfoLogOES) -> glGetProgramPipelineInfoLogOES@48, 0x0
Lookup-Native: <glGetProgramPipelineInfoLogOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineInfoLogKHR) -> glGetProgramPipelineInfoLogKHR@48, 0x0
Lookup-Native: <glGetProgramPipelineInfoLogKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineInfoLogOML) -> glGetProgramPipelineInfoLogOML@48, 0x0
Lookup-Native: <glGetProgramPipelineInfoLogOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineInfoLog3DFX) -> glGetProgramPipelineInfoLog3DFX@48, 0x0
Lookup-Native: <glGetProgramPipelineInfoLog3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineInfoLogAMD) -> glGetProgramPipelineInfoLogAMD@48, 0x0
Lookup-Native: <glGetProgramPipelineInfoLogAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineInfoLogANGLE) -> glGetProgramPipelineInfoLogANGLE@48, 0x0
Lookup-Native: <glGetProgramPipelineInfoLogANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineInfoLogARM) -> glGetProgramPipelineInfoLogARM@48, 0x0
Lookup-Native: <glGetProgramPipelineInfoLogARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineInfoLogAPPLE) -> glGetProgramPipelineInfoLogAPPLE@48, 0x0
Lookup-Native: <glGetProgramPipelineInfoLogAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineInfoLogATI) -> glGetProgramPipelineInfoLogATI@48, 0x0
Lookup-Native: <glGetProgramPipelineInfoLogATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineInfoLogEXT) -> glGetProgramPipelineInfoLogEXT@48, 0x0
Lookup-Native: <glGetProgramPipelineInfoLogEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineInfoLogHI) -> glGetProgramPipelineInfoLogHI@48, 0x0
Lookup-Native: <glGetProgramPipelineInfoLogHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineInfoLogHP) -> glGetProgramPipelineInfoLogHP@48, 0x0
Lookup-Native: <glGetProgramPipelineInfoLogHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineInfoLogIBM) -> glGetProgramPipelineInfoLogIBM@48, 0x0
Lookup-Native: <glGetProgramPipelineInfoLogIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineInfoLogIMG) -> glGetProgramPipelineInfoLogIMG@48, 0x0
Lookup-Native: <glGetProgramPipelineInfoLogIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineInfoLogMESA) -> glGetProgramPipelineInfoLogMESA@48, 0x0
Lookup-Native: <glGetProgramPipelineInfoLogMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineInfoLogMESAX) -> glGetProgramPipelineInfoLogMESAX@48, 0x0
Lookup-Native: <glGetProgramPipelineInfoLogMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineInfoLogNV) -> glGetProgramPipelineInfoLogNV@48, 0x0
Lookup-Native: <glGetProgramPipelineInfoLogNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineInfoLogQCOM) -> glGetProgramPipelineInfoLogQCOM@48, 0x0
Lookup-Native: <glGetProgramPipelineInfoLogQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineInfoLogSGI) -> glGetProgramPipelineInfoLogSGI@48, 0x0
Lookup-Native: <glGetProgramPipelineInfoLogSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineInfoLogSGIS) -> glGetProgramPipelineInfoLogSGIS@48, 0x0
Lookup-Native: <glGetProgramPipelineInfoLogSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineInfoLogSGIX) -> glGetProgramPipelineInfoLogSGIX@48, 0x0
Lookup-Native: <glGetProgramPipelineInfoLogSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineInfoLogSUN) -> glGetProgramPipelineInfoLogSUN@48, 0x0
Lookup-Native: <glGetProgramPipelineInfoLogSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineInfoLogVIV) -> glGetProgramPipelineInfoLogVIV@48, 0x0
Lookup-Native: <glGetProgramPipelineInfoLogVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineInfoLogWIN) -> glGetProgramPipelineInfoLogWIN@48, 0x0
Lookup-Native: <glGetProgramPipelineInfoLogWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineiv) -> glGetProgramPipelineiv@48, 0x0
Lookup-Native: <glGetProgramPipelineiv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineivARB) -> glGetProgramPipelineivARB@48, 0x0
Lookup-Native: <glGetProgramPipelineivARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineivGL2) -> glGetProgramPipelineivGL2@48, 0x0
Lookup-Native: <glGetProgramPipelineivGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineivOES) -> glGetProgramPipelineivOES@48, 0x0
Lookup-Native: <glGetProgramPipelineivOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineivKHR) -> glGetProgramPipelineivKHR@48, 0x0
Lookup-Native: <glGetProgramPipelineivKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineivOML) -> glGetProgramPipelineivOML@48, 0x0
Lookup-Native: <glGetProgramPipelineivOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineiv3DFX) -> glGetProgramPipelineiv3DFX@48, 0x0
Lookup-Native: <glGetProgramPipelineiv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineivAMD) -> glGetProgramPipelineivAMD@48, 0x0
Lookup-Native: <glGetProgramPipelineivAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineivANGLE) -> glGetProgramPipelineivANGLE@48, 0x0
Lookup-Native: <glGetProgramPipelineivANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineivARM) -> glGetProgramPipelineivARM@48, 0x0
Lookup-Native: <glGetProgramPipelineivARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineivAPPLE) -> glGetProgramPipelineivAPPLE@48, 0x0
Lookup-Native: <glGetProgramPipelineivAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineivATI) -> glGetProgramPipelineivATI@48, 0x0
Lookup-Native: <glGetProgramPipelineivATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineivEXT) -> glGetProgramPipelineivEXT@48, 0x0
Lookup-Native: <glGetProgramPipelineivEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineivHI) -> glGetProgramPipelineivHI@48, 0x0
Lookup-Native: <glGetProgramPipelineivHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineivHP) -> glGetProgramPipelineivHP@48, 0x0
Lookup-Native: <glGetProgramPipelineivHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineivIBM) -> glGetProgramPipelineivIBM@48, 0x0
Lookup-Native: <glGetProgramPipelineivIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineivIMG) -> glGetProgramPipelineivIMG@48, 0x0
Lookup-Native: <glGetProgramPipelineivIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineivMESA) -> glGetProgramPipelineivMESA@48, 0x0
Lookup-Native: <glGetProgramPipelineivMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineivMESAX) -> glGetProgramPipelineivMESAX@48, 0x0
Lookup-Native: <glGetProgramPipelineivMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineivNV) -> glGetProgramPipelineivNV@48, 0x0
Lookup-Native: <glGetProgramPipelineivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineivQCOM) -> glGetProgramPipelineivQCOM@48, 0x0
Lookup-Native: <glGetProgramPipelineivQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineivSGI) -> glGetProgramPipelineivSGI@48, 0x0
Lookup-Native: <glGetProgramPipelineivSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineivSGIS) -> glGetProgramPipelineivSGIS@48, 0x0
Lookup-Native: <glGetProgramPipelineivSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineivSGIX) -> glGetProgramPipelineivSGIX@48, 0x0
Lookup-Native: <glGetProgramPipelineivSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineivSUN) -> glGetProgramPipelineivSUN@48, 0x0
Lookup-Native: <glGetProgramPipelineivSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineivVIV) -> glGetProgramPipelineivVIV@48, 0x0
Lookup-Native: <glGetProgramPipelineivVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineivWIN) -> glGetProgramPipelineivWIN@48, 0x0
Lookup-Native: <glGetProgramPipelineivWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glGetProgramStageiv> 0x1da4aa40
Lookup-Tool: <glGetProgramStringARB> 0x1da4b240
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramSubroutineParameteruivNV) -> glGetProgramSubroutineParameteruivNV@48, 0x0
Lookup-Native: <glGetProgramSubroutineParameteruivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glGetProgramiv> 0x1da46c40
Lookup-Tool: <glGetProgramivARB> 0x1da4b280
Lookup-Tool: <glGetQueryIndexediv> 0x1da4ad80
Lookup-Tool: <glGetQueryObjecti64v> 0x1da499c0
Lookup-Tool: <glGetQueryObjecti64vEXT> 0x1da499c0
Lookup-Tool: <glGetQueryObjectiv> 0x1da46040
Lookup-Tool: <glGetQueryObjectui64v> 0x1da49a00
Lookup-Tool: <glGetQueryObjectui64vEXT> 0x1da49a00
Lookup-Tool: <glGetQueryObjectuiv> 0x1da46080
Lookup-Tool: <glGetQueryiv> 0x1da46000
Lookup-Tool: <glGetRenderbufferParameteriv> 0x1da48d80
Lookup-Tool: <glGetSamplerParameterIiv> 0x1da49d40
Lookup-Tool: <glGetSamplerParameterIuiv> 0x1da49d80
Lookup-Tool: <glGetSamplerParameterfv> 0x1da49c40
Lookup-Tool: <glGetSamplerParameteriv> 0x1da49c80
Lookup-Tool: <glGetSeparableFilter> 0x1da51080
Lookup-Tool: <glGetShaderInfoLog> 0x1da46cc0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetShaderPrecisionFormat) -> glGetShaderPrecisionFormat@48, 0x0
Lookup-Native: <glGetShaderPrecisionFormat> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetShaderPrecisionFormatARB) -> glGetShaderPrecisionFormatARB@48, 0x0
Lookup-Native: <glGetShaderPrecisionFormatARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetShaderPrecisionFormatGL2) -> glGetShaderPrecisionFormatGL2@48, 0x0
Lookup-Native: <glGetShaderPrecisionFormatGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetShaderPrecisionFormatOES) -> glGetShaderPrecisionFormatOES@48, 0x0
Lookup-Native: <glGetShaderPrecisionFormatOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetShaderPrecisionFormatKHR) -> glGetShaderPrecisionFormatKHR@48, 0x0
Lookup-Native: <glGetShaderPrecisionFormatKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetShaderPrecisionFormatOML) -> glGetShaderPrecisionFormatOML@48, 0x0
Lookup-Native: <glGetShaderPrecisionFormatOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetShaderPrecisionFormat3DFX) -> glGetShaderPrecisionFormat3DFX@48, 0x0
Lookup-Native: <glGetShaderPrecisionFormat3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetShaderPrecisionFormatAMD) -> glGetShaderPrecisionFormatAMD@48, 0x0
Lookup-Native: <glGetShaderPrecisionFormatAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetShaderPrecisionFormatANGLE) -> glGetShaderPrecisionFormatANGLE@48, 0x0
Lookup-Native: <glGetShaderPrecisionFormatANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetShaderPrecisionFormatARM) -> glGetShaderPrecisionFormatARM@48, 0x0
Lookup-Native: <glGetShaderPrecisionFormatARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetShaderPrecisionFormatAPPLE) -> glGetShaderPrecisionFormatAPPLE@48, 0x0
Lookup-Native: <glGetShaderPrecisionFormatAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetShaderPrecisionFormatATI) -> glGetShaderPrecisionFormatATI@48, 0x0
Lookup-Native: <glGetShaderPrecisionFormatATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetShaderPrecisionFormatEXT) -> glGetShaderPrecisionFormatEXT@48, 0x0
Lookup-Native: <glGetShaderPrecisionFormatEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetShaderPrecisionFormatHI) -> glGetShaderPrecisionFormatHI@48, 0x0
Lookup-Native: <glGetShaderPrecisionFormatHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetShaderPrecisionFormatHP) -> glGetShaderPrecisionFormatHP@48, 0x0
Lookup-Native: <glGetShaderPrecisionFormatHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetShaderPrecisionFormatIBM) -> glGetShaderPrecisionFormatIBM@48, 0x0
Lookup-Native: <glGetShaderPrecisionFormatIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetShaderPrecisionFormatIMG) -> glGetShaderPrecisionFormatIMG@48, 0x0
Lookup-Native: <glGetShaderPrecisionFormatIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetShaderPrecisionFormatMESA) -> glGetShaderPrecisionFormatMESA@48, 0x0
Lookup-Native: <glGetShaderPrecisionFormatMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetShaderPrecisionFormatMESAX) -> glGetShaderPrecisionFormatMESAX@48, 0x0
Lookup-Native: <glGetShaderPrecisionFormatMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetShaderPrecisionFormatNV) -> glGetShaderPrecisionFormatNV@48, 0x0
Lookup-Native: <glGetShaderPrecisionFormatNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetShaderPrecisionFormatQCOM) -> glGetShaderPrecisionFormatQCOM@48, 0x0
Lookup-Native: <glGetShaderPrecisionFormatQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetShaderPrecisionFormatSGI) -> glGetShaderPrecisionFormatSGI@48, 0x0
Lookup-Native: <glGetShaderPrecisionFormatSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetShaderPrecisionFormatSGIS) -> glGetShaderPrecisionFormatSGIS@48, 0x0
Lookup-Native: <glGetShaderPrecisionFormatSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetShaderPrecisionFormatSGIX) -> glGetShaderPrecisionFormatSGIX@48, 0x0
Lookup-Native: <glGetShaderPrecisionFormatSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetShaderPrecisionFormatSUN) -> glGetShaderPrecisionFormatSUN@48, 0x0
Lookup-Native: <glGetShaderPrecisionFormatSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetShaderPrecisionFormatVIV) -> glGetShaderPrecisionFormatVIV@48, 0x0
Lookup-Native: <glGetShaderPrecisionFormatVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetShaderPrecisionFormatWIN) -> glGetShaderPrecisionFormatWIN@48, 0x0
Lookup-Native: <glGetShaderPrecisionFormatWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glGetShaderSource> 0x1da46d40
Lookup-Tool: <glGetShaderSourceARB> 0x1da46d40
Lookup-Tool: <glGetShaderiv> 0x1da46bc0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetString) -> glGetString, 0x5db43ced
Lookup-Native: <glGetString> 0x5db43ced in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glGetStringi> 0x1da47c80
Lookup-Tool: <glGetSubroutineIndex> 0x1da4a8c0
Lookup-Tool: <glGetSubroutineUniformLocation> 0x1da4a880
Lookup-Tool: <glGetSynciv> 0x1da49700
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetTexEnvfv) -> glGetTexEnvfv, 0x5db43d20
Lookup-Native: <glGetTexEnvfv> 0x5db43d20 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetTexEnviv) -> glGetTexEnviv, 0x5db43d53
Lookup-Native: <glGetTexEnviv> 0x5db43d53 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetTexGendv) -> glGetTexGendv, 0x5db43d86
Lookup-Native: <glGetTexGendv> 0x5db43d86 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetTexGenfv) -> glGetTexGenfv, 0x5db43db9
Lookup-Native: <glGetTexGenfv> 0x5db43db9 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetTexGeniv) -> glGetTexGeniv, 0x5db43dec
Lookup-Native: <glGetTexGeniv> 0x5db43dec in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetTexImage) -> glGetTexImage, 0x5db43e1f
Lookup-Native: <glGetTexImage> 0x5db43e1f in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetTexLevelParameterfv) -> glGetTexLevelParameterfv, 0x5db43eb8
Lookup-Native: <glGetTexLevelParameterfv> 0x5db43eb8 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetTexLevelParameteriv) -> glGetTexLevelParameteriv, 0x5db43eeb
Lookup-Native: <glGetTexLevelParameteriv> 0x5db43eeb in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glGetTexParameterIiv> 0x1da49180
Lookup-Tool: <glGetTexParameterIuiv> 0x1da491c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetTexParameterfv) -> glGetTexParameterfv, 0x5db43e52
Lookup-Native: <glGetTexParameterfv> 0x5db43e52 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetTexParameteriv) -> glGetTexParameteriv, 0x5db43e85
Lookup-Native: <glGetTexParameteriv> 0x5db43e85 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glGetTextureImageEXT> 0x1da4e000
Lookup-Tool: <glGetTextureLevelParameterfvEXT> 0x1da4e140
Lookup-Tool: <glGetTextureLevelParameterivEXT> 0x1da4e180
Lookup-Tool: <glGetTextureParameterIivEXT> 0x1da4e0c0
Lookup-Tool: <glGetTextureParameterIuivEXT> 0x1da4e100
Lookup-Tool: <glGetTextureParameterfvEXT> 0x1da4e040
Lookup-Tool: <glGetTextureParameterivEXT> 0x1da4e080
Lookup-Tool: <glGetTransformFeedbackVarying> 0x1da48840
Lookup-Tool: <glGetUniformBlockIndex> 0x1da49400
Lookup-Tool: <glGetUniformBufferSizeEXT> 0x1da4cbc0
Lookup-Tool: <glGetUniformIndices> 0x1da49340
Lookup-Tool: <glGetUniformLocation> 0x1da46600
Lookup-Tool: <glGetUniformLocationARB> 0x1da46600
Lookup-Tool: <glGetUniformOffsetEXT> 0x1da4cc00
Lookup-Tool: <glGetUniformSubroutineuiv> 0x1da4aa00
Lookup-Tool: <glGetUniformdv> 0x1da4cd00
Lookup-Tool: <glGetUniformfv> 0x1da46d80
Lookup-Tool: <glGetUniformfvARB> 0x1da46d80
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetUniformi64vNV) -> glGetUniformi64vNV@48, 0x0
Lookup-Native: <glGetUniformi64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glGetUniformiv> 0x1da46dc0
Lookup-Tool: <glGetUniformivARB> 0x1da46dc0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetUniformui64vNV) -> glGetUniformui64vNV@48, 0x0
Lookup-Native: <glGetUniformui64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glGetUniformuiv> 0x1da48480
Lookup-Tool: <glGetVariantBooleanvEXT> 0x1da4c4c0
Lookup-Tool: <glGetVariantFloatvEXT> 0x1da4c540
Lookup-Tool: <glGetVariantIntegervEXT> 0x1da4c500
Lookup-Tool: <glGetVertexAttribIiv> 0x1da48200
Lookup-Tool: <glGetVertexAttribIivEXT> 0x1da48200
Lookup-Tool: <glGetVertexAttribIuiv> 0x1da48240
Lookup-Tool: <glGetVertexAttribIuivEXT> 0x1da48240
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetVertexAttribLdv) -> glGetVertexAttribLdv@48, 0x0
Lookup-Native: <glGetVertexAttribLdv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetVertexAttribLdvARB) -> glGetVertexAttribLdvARB@48, 0x0
Lookup-Native: <glGetVertexAttribLdvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetVertexAttribLdvGL2) -> glGetVertexAttribLdvGL2@48, 0x0
Lookup-Native: <glGetVertexAttribLdvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetVertexAttribLdvOES) -> glGetVertexAttribLdvOES@48, 0x0
Lookup-Native: <glGetVertexAttribLdvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetVertexAttribLdvKHR) -> glGetVertexAttribLdvKHR@48, 0x0
Lookup-Native: <glGetVertexAttribLdvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetVertexAttribLdvOML) -> glGetVertexAttribLdvOML@48, 0x0
Lookup-Native: <glGetVertexAttribLdvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetVertexAttribLdv3DFX) -> glGetVertexAttribLdv3DFX@48, 0x0
Lookup-Native: <glGetVertexAttribLdv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetVertexAttribLdvAMD) -> glGetVertexAttribLdvAMD@48, 0x0
Lookup-Native: <glGetVertexAttribLdvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetVertexAttribLdvANGLE) -> glGetVertexAttribLdvANGLE@48, 0x0
Lookup-Native: <glGetVertexAttribLdvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetVertexAttribLdvARM) -> glGetVertexAttribLdvARM@48, 0x0
Lookup-Native: <glGetVertexAttribLdvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetVertexAttribLdvAPPLE) -> glGetVertexAttribLdvAPPLE@48, 0x0
Lookup-Native: <glGetVertexAttribLdvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetVertexAttribLdvATI) -> glGetVertexAttribLdvATI@48, 0x0
Lookup-Native: <glGetVertexAttribLdvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetVertexAttribLdvEXT) -> glGetVertexAttribLdvEXT@48, 0x0
Lookup-Native: <glGetVertexAttribLdvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetVertexAttribLdvHI) -> glGetVertexAttribLdvHI@48, 0x0
Lookup-Native: <glGetVertexAttribLdvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetVertexAttribLdvHP) -> glGetVertexAttribLdvHP@48, 0x0
Lookup-Native: <glGetVertexAttribLdvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetVertexAttribLdvIBM) -> glGetVertexAttribLdvIBM@48, 0x0
Lookup-Native: <glGetVertexAttribLdvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetVertexAttribLdvIMG) -> glGetVertexAttribLdvIMG@48, 0x0
Lookup-Native: <glGetVertexAttribLdvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetVertexAttribLdvMESA) -> glGetVertexAttribLdvMESA@48, 0x0
Lookup-Native: <glGetVertexAttribLdvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetVertexAttribLdvMESAX) -> glGetVertexAttribLdvMESAX@48, 0x0
Lookup-Native: <glGetVertexAttribLdvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetVertexAttribLdvNV) -> glGetVertexAttribLdvNV@48, 0x0
Lookup-Native: <glGetVertexAttribLdvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetVertexAttribLdvQCOM) -> glGetVertexAttribLdvQCOM@48, 0x0
Lookup-Native: <glGetVertexAttribLdvQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetVertexAttribLdvSGI) -> glGetVertexAttribLdvSGI@48, 0x0
Lookup-Native: <glGetVertexAttribLdvSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetVertexAttribLdvSGIS) -> glGetVertexAttribLdvSGIS@48, 0x0
Lookup-Native: <glGetVertexAttribLdvSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetVertexAttribLdvSGIX) -> glGetVertexAttribLdvSGIX@48, 0x0
Lookup-Native: <glGetVertexAttribLdvSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetVertexAttribLdvSUN) -> glGetVertexAttribLdvSUN@48, 0x0
Lookup-Native: <glGetVertexAttribLdvSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetVertexAttribLdvVIV) -> glGetVertexAttribLdvVIV@48, 0x0
Lookup-Native: <glGetVertexAttribLdvVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetVertexAttribLdvWIN) -> glGetVertexAttribLdvWIN@48, 0x0
Lookup-Native: <glGetVertexAttribLdvWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetVertexAttribLi64vNV) -> glGetVertexAttribLi64vNV@48, 0x0
Lookup-Native: <glGetVertexAttribLi64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetVertexAttribLui64vNV) -> glGetVertexAttribLui64vNV@48, 0x0
Lookup-Native: <glGetVertexAttribLui64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glGetVertexAttribdv> 0x1da47880
Lookup-Tool: <glGetVertexAttribdvARB> 0x1da47880
Lookup-Tool: <glGetVertexAttribfv> 0x1da478c0
Lookup-Tool: <glGetVertexAttribfvARB> 0x1da478c0
Lookup-Tool: <glGetVertexAttribiv> 0x1da47900
Lookup-Tool: <glGetVertexAttribivARB> 0x1da47900
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetVideoCaptureStreamdvNV) -> glGetVideoCaptureStreamdvNV@48, 0x0
Lookup-Native: <glGetVideoCaptureStreamdvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetVideoCaptureStreamfvNV) -> glGetVideoCaptureStreamfvNV@48, 0x0
Lookup-Native: <glGetVideoCaptureStreamfvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetVideoCaptureStreamivNV) -> glGetVideoCaptureStreamivNV@48, 0x0
Lookup-Native: <glGetVideoCaptureStreamivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetVideoCaptureivNV) -> glGetVideoCaptureivNV@48, 0x0
Lookup-Native: <glGetVideoCaptureivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnColorTable) -> glGetnColorTable@48, 0x0
Lookup-Native: <glGetnColorTable> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnColorTableARB) -> glGetnColorTableARB@48, 0x0
Lookup-Native: <glGetnColorTableARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnColorTableGL2) -> glGetnColorTableGL2@48, 0x0
Lookup-Native: <glGetnColorTableGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnColorTableOES) -> glGetnColorTableOES@48, 0x0
Lookup-Native: <glGetnColorTableOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnColorTableKHR) -> glGetnColorTableKHR@48, 0x0
Lookup-Native: <glGetnColorTableKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnColorTableOML) -> glGetnColorTableOML@48, 0x0
Lookup-Native: <glGetnColorTableOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnColorTable3DFX) -> glGetnColorTable3DFX@48, 0x0
Lookup-Native: <glGetnColorTable3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnColorTableAMD) -> glGetnColorTableAMD@48, 0x0
Lookup-Native: <glGetnColorTableAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnColorTableANGLE) -> glGetnColorTableANGLE@48, 0x0
Lookup-Native: <glGetnColorTableANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnColorTableARM) -> glGetnColorTableARM@48, 0x0
Lookup-Native: <glGetnColorTableARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnColorTableAPPLE) -> glGetnColorTableAPPLE@48, 0x0
Lookup-Native: <glGetnColorTableAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnColorTableATI) -> glGetnColorTableATI@48, 0x0
Lookup-Native: <glGetnColorTableATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnColorTableEXT) -> glGetnColorTableEXT@48, 0x0
Lookup-Native: <glGetnColorTableEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnColorTableHI) -> glGetnColorTableHI@48, 0x0
Lookup-Native: <glGetnColorTableHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnColorTableHP) -> glGetnColorTableHP@48, 0x0
Lookup-Native: <glGetnColorTableHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnColorTableIBM) -> glGetnColorTableIBM@48, 0x0
Lookup-Native: <glGetnColorTableIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnColorTableIMG) -> glGetnColorTableIMG@48, 0x0
Lookup-Native: <glGetnColorTableIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnColorTableMESA) -> glGetnColorTableMESA@48, 0x0
Lookup-Native: <glGetnColorTableMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnColorTableMESAX) -> glGetnColorTableMESAX@48, 0x0
Lookup-Native: <glGetnColorTableMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnColorTableNV) -> glGetnColorTableNV@48, 0x0
Lookup-Native: <glGetnColorTableNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnColorTableQCOM) -> glGetnColorTableQCOM@48, 0x0
Lookup-Native: <glGetnColorTableQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnColorTableSGI) -> glGetnColorTableSGI@48, 0x0
Lookup-Native: <glGetnColorTableSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnColorTableSGIS) -> glGetnColorTableSGIS@48, 0x0
Lookup-Native: <glGetnColorTableSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnColorTableSGIX) -> glGetnColorTableSGIX@48, 0x0
Lookup-Native: <glGetnColorTableSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnColorTableSUN) -> glGetnColorTableSUN@48, 0x0
Lookup-Native: <glGetnColorTableSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnColorTableVIV) -> glGetnColorTableVIV@48, 0x0
Lookup-Native: <glGetnColorTableVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnColorTableWIN) -> glGetnColorTableWIN@48, 0x0
Lookup-Native: <glGetnColorTableWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnCompressedTexImage) -> glGetnCompressedTexImage@48, 0x0
Lookup-Native: <glGetnCompressedTexImage> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnCompressedTexImageARB) -> glGetnCompressedTexImageARB@48, 0x0
Lookup-Native: <glGetnCompressedTexImageARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnCompressedTexImageGL2) -> glGetnCompressedTexImageGL2@48, 0x0
Lookup-Native: <glGetnCompressedTexImageGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnCompressedTexImageOES) -> glGetnCompressedTexImageOES@48, 0x0
Lookup-Native: <glGetnCompressedTexImageOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnCompressedTexImageKHR) -> glGetnCompressedTexImageKHR@48, 0x0
Lookup-Native: <glGetnCompressedTexImageKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnCompressedTexImageOML) -> glGetnCompressedTexImageOML@48, 0x0
Lookup-Native: <glGetnCompressedTexImageOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnCompressedTexImage3DFX) -> glGetnCompressedTexImage3DFX@48, 0x0
Lookup-Native: <glGetnCompressedTexImage3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnCompressedTexImageAMD) -> glGetnCompressedTexImageAMD@48, 0x0
Lookup-Native: <glGetnCompressedTexImageAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnCompressedTexImageANGLE) -> glGetnCompressedTexImageANGLE@48, 0x0
Lookup-Native: <glGetnCompressedTexImageANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnCompressedTexImageARM) -> glGetnCompressedTexImageARM@48, 0x0
Lookup-Native: <glGetnCompressedTexImageARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnCompressedTexImageAPPLE) -> glGetnCompressedTexImageAPPLE@48, 0x0
Lookup-Native: <glGetnCompressedTexImageAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnCompressedTexImageATI) -> glGetnCompressedTexImageATI@48, 0x0
Lookup-Native: <glGetnCompressedTexImageATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnCompressedTexImageEXT) -> glGetnCompressedTexImageEXT@48, 0x0
Lookup-Native: <glGetnCompressedTexImageEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnCompressedTexImageHI) -> glGetnCompressedTexImageHI@48, 0x0
Lookup-Native: <glGetnCompressedTexImageHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnCompressedTexImageHP) -> glGetnCompressedTexImageHP@48, 0x0
Lookup-Native: <glGetnCompressedTexImageHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnCompressedTexImageIBM) -> glGetnCompressedTexImageIBM@48, 0x0
Lookup-Native: <glGetnCompressedTexImageIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnCompressedTexImageIMG) -> glGetnCompressedTexImageIMG@48, 0x0
Lookup-Native: <glGetnCompressedTexImageIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnCompressedTexImageMESA) -> glGetnCompressedTexImageMESA@48, 0x0
Lookup-Native: <glGetnCompressedTexImageMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnCompressedTexImageMESAX) -> glGetnCompressedTexImageMESAX@48, 0x0
Lookup-Native: <glGetnCompressedTexImageMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnCompressedTexImageNV) -> glGetnCompressedTexImageNV@48, 0x0
Lookup-Native: <glGetnCompressedTexImageNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnCompressedTexImageQCOM) -> glGetnCompressedTexImageQCOM@48, 0x0
Lookup-Native: <glGetnCompressedTexImageQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnCompressedTexImageSGI) -> glGetnCompressedTexImageSGI@48, 0x0
Lookup-Native: <glGetnCompressedTexImageSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnCompressedTexImageSGIS) -> glGetnCompressedTexImageSGIS@48, 0x0
Lookup-Native: <glGetnCompressedTexImageSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnCompressedTexImageSGIX) -> glGetnCompressedTexImageSGIX@48, 0x0
Lookup-Native: <glGetnCompressedTexImageSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnCompressedTexImageSUN) -> glGetnCompressedTexImageSUN@48, 0x0
Lookup-Native: <glGetnCompressedTexImageSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnCompressedTexImageVIV) -> glGetnCompressedTexImageVIV@48, 0x0
Lookup-Native: <glGetnCompressedTexImageVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnCompressedTexImageWIN) -> glGetnCompressedTexImageWIN@48, 0x0
Lookup-Native: <glGetnCompressedTexImageWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnConvolutionFilter) -> glGetnConvolutionFilter@48, 0x0
Lookup-Native: <glGetnConvolutionFilter> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnConvolutionFilterARB) -> glGetnConvolutionFilterARB@48, 0x0
Lookup-Native: <glGetnConvolutionFilterARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnConvolutionFilterGL2) -> glGetnConvolutionFilterGL2@48, 0x0
Lookup-Native: <glGetnConvolutionFilterGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnConvolutionFilterOES) -> glGetnConvolutionFilterOES@48, 0x0
Lookup-Native: <glGetnConvolutionFilterOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnConvolutionFilterKHR) -> glGetnConvolutionFilterKHR@48, 0x0
Lookup-Native: <glGetnConvolutionFilterKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnConvolutionFilterOML) -> glGetnConvolutionFilterOML@48, 0x0
Lookup-Native: <glGetnConvolutionFilterOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnConvolutionFilter3DFX) -> glGetnConvolutionFilter3DFX@48, 0x0
Lookup-Native: <glGetnConvolutionFilter3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnConvolutionFilterAMD) -> glGetnConvolutionFilterAMD@48, 0x0
Lookup-Native: <glGetnConvolutionFilterAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnConvolutionFilterANGLE) -> glGetnConvolutionFilterANGLE@48, 0x0
Lookup-Native: <glGetnConvolutionFilterANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnConvolutionFilterARM) -> glGetnConvolutionFilterARM@48, 0x0
Lookup-Native: <glGetnConvolutionFilterARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnConvolutionFilterAPPLE) -> glGetnConvolutionFilterAPPLE@48, 0x0
Lookup-Native: <glGetnConvolutionFilterAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnConvolutionFilterATI) -> glGetnConvolutionFilterATI@48, 0x0
Lookup-Native: <glGetnConvolutionFilterATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnConvolutionFilterEXT) -> glGetnConvolutionFilterEXT@48, 0x0
Lookup-Native: <glGetnConvolutionFilterEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnConvolutionFilterHI) -> glGetnConvolutionFilterHI@48, 0x0
Lookup-Native: <glGetnConvolutionFilterHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnConvolutionFilterHP) -> glGetnConvolutionFilterHP@48, 0x0
Lookup-Native: <glGetnConvolutionFilterHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnConvolutionFilterIBM) -> glGetnConvolutionFilterIBM@48, 0x0
Lookup-Native: <glGetnConvolutionFilterIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnConvolutionFilterIMG) -> glGetnConvolutionFilterIMG@48, 0x0
Lookup-Native: <glGetnConvolutionFilterIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnConvolutionFilterMESA) -> glGetnConvolutionFilterMESA@48, 0x0
Lookup-Native: <glGetnConvolutionFilterMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnConvolutionFilterMESAX) -> glGetnConvolutionFilterMESAX@48, 0x0
Lookup-Native: <glGetnConvolutionFilterMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnConvolutionFilterNV) -> glGetnConvolutionFilterNV@48, 0x0
Lookup-Native: <glGetnConvolutionFilterNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnConvolutionFilterQCOM) -> glGetnConvolutionFilterQCOM@48, 0x0
Lookup-Native: <glGetnConvolutionFilterQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnConvolutionFilterSGI) -> glGetnConvolutionFilterSGI@48, 0x0
Lookup-Native: <glGetnConvolutionFilterSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnConvolutionFilterSGIS) -> glGetnConvolutionFilterSGIS@48, 0x0
Lookup-Native: <glGetnConvolutionFilterSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnConvolutionFilterSGIX) -> glGetnConvolutionFilterSGIX@48, 0x0
Lookup-Native: <glGetnConvolutionFilterSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnConvolutionFilterSUN) -> glGetnConvolutionFilterSUN@48, 0x0
Lookup-Native: <glGetnConvolutionFilterSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnConvolutionFilterVIV) -> glGetnConvolutionFilterVIV@48, 0x0
Lookup-Native: <glGetnConvolutionFilterVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnConvolutionFilterWIN) -> glGetnConvolutionFilterWIN@48, 0x0
Lookup-Native: <glGetnConvolutionFilterWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnHistogram) -> glGetnHistogram@48, 0x0
Lookup-Native: <glGetnHistogram> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnHistogramARB) -> glGetnHistogramARB@48, 0x0
Lookup-Native: <glGetnHistogramARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnHistogramGL2) -> glGetnHistogramGL2@48, 0x0
Lookup-Native: <glGetnHistogramGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnHistogramOES) -> glGetnHistogramOES@48, 0x0
Lookup-Native: <glGetnHistogramOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnHistogramKHR) -> glGetnHistogramKHR@48, 0x0
Lookup-Native: <glGetnHistogramKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnHistogramOML) -> glGetnHistogramOML@48, 0x0
Lookup-Native: <glGetnHistogramOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnHistogram3DFX) -> glGetnHistogram3DFX@48, 0x0
Lookup-Native: <glGetnHistogram3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnHistogramAMD) -> glGetnHistogramAMD@48, 0x0
Lookup-Native: <glGetnHistogramAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnHistogramANGLE) -> glGetnHistogramANGLE@48, 0x0
Lookup-Native: <glGetnHistogramANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnHistogramARM) -> glGetnHistogramARM@48, 0x0
Lookup-Native: <glGetnHistogramARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnHistogramAPPLE) -> glGetnHistogramAPPLE@48, 0x0
Lookup-Native: <glGetnHistogramAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnHistogramATI) -> glGetnHistogramATI@48, 0x0
Lookup-Native: <glGetnHistogramATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnHistogramEXT) -> glGetnHistogramEXT@48, 0x0
Lookup-Native: <glGetnHistogramEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnHistogramHI) -> glGetnHistogramHI@48, 0x0
Lookup-Native: <glGetnHistogramHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnHistogramHP) -> glGetnHistogramHP@48, 0x0
Lookup-Native: <glGetnHistogramHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnHistogramIBM) -> glGetnHistogramIBM@48, 0x0
Lookup-Native: <glGetnHistogramIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnHistogramIMG) -> glGetnHistogramIMG@48, 0x0
Lookup-Native: <glGetnHistogramIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnHistogramMESA) -> glGetnHistogramMESA@48, 0x0
Lookup-Native: <glGetnHistogramMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnHistogramMESAX) -> glGetnHistogramMESAX@48, 0x0
Lookup-Native: <glGetnHistogramMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnHistogramNV) -> glGetnHistogramNV@48, 0x0
Lookup-Native: <glGetnHistogramNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnHistogramQCOM) -> glGetnHistogramQCOM@48, 0x0
Lookup-Native: <glGetnHistogramQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnHistogramSGI) -> glGetnHistogramSGI@48, 0x0
Lookup-Native: <glGetnHistogramSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnHistogramSGIS) -> glGetnHistogramSGIS@48, 0x0
Lookup-Native: <glGetnHistogramSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnHistogramSGIX) -> glGetnHistogramSGIX@48, 0x0
Lookup-Native: <glGetnHistogramSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnHistogramSUN) -> glGetnHistogramSUN@48, 0x0
Lookup-Native: <glGetnHistogramSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnHistogramVIV) -> glGetnHistogramVIV@48, 0x0
Lookup-Native: <glGetnHistogramVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnHistogramWIN) -> glGetnHistogramWIN@48, 0x0
Lookup-Native: <glGetnHistogramWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapdv) -> glGetnMapdv@48, 0x0
Lookup-Native: <glGetnMapdv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapdvARB) -> glGetnMapdvARB@48, 0x0
Lookup-Native: <glGetnMapdvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapdvGL2) -> glGetnMapdvGL2@48, 0x0
Lookup-Native: <glGetnMapdvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapdvOES) -> glGetnMapdvOES@48, 0x0
Lookup-Native: <glGetnMapdvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapdvKHR) -> glGetnMapdvKHR@48, 0x0
Lookup-Native: <glGetnMapdvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapdvOML) -> glGetnMapdvOML@48, 0x0
Lookup-Native: <glGetnMapdvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapdv3DFX) -> glGetnMapdv3DFX@48, 0x0
Lookup-Native: <glGetnMapdv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapdvAMD) -> glGetnMapdvAMD@48, 0x0
Lookup-Native: <glGetnMapdvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapdvANGLE) -> glGetnMapdvANGLE@48, 0x0
Lookup-Native: <glGetnMapdvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapdvARM) -> glGetnMapdvARM@48, 0x0
Lookup-Native: <glGetnMapdvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapdvAPPLE) -> glGetnMapdvAPPLE@48, 0x0
Lookup-Native: <glGetnMapdvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapdvATI) -> glGetnMapdvATI@48, 0x0
Lookup-Native: <glGetnMapdvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapdvEXT) -> glGetnMapdvEXT@48, 0x0
Lookup-Native: <glGetnMapdvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapdvHI) -> glGetnMapdvHI@48, 0x0
Lookup-Native: <glGetnMapdvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapdvHP) -> glGetnMapdvHP@48, 0x0
Lookup-Native: <glGetnMapdvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapdvIBM) -> glGetnMapdvIBM@48, 0x0
Lookup-Native: <glGetnMapdvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapdvIMG) -> glGetnMapdvIMG@48, 0x0
Lookup-Native: <glGetnMapdvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapdvMESA) -> glGetnMapdvMESA@48, 0x0
Lookup-Native: <glGetnMapdvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapdvMESAX) -> glGetnMapdvMESAX@48, 0x0
Lookup-Native: <glGetnMapdvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapdvNV) -> glGetnMapdvNV@48, 0x0
Lookup-Native: <glGetnMapdvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapdvQCOM) -> glGetnMapdvQCOM@48, 0x0
Lookup-Native: <glGetnMapdvQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapdvSGI) -> glGetnMapdvSGI@48, 0x0
Lookup-Native: <glGetnMapdvSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapdvSGIS) -> glGetnMapdvSGIS@48, 0x0
Lookup-Native: <glGetnMapdvSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapdvSGIX) -> glGetnMapdvSGIX@48, 0x0
Lookup-Native: <glGetnMapdvSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapdvSUN) -> glGetnMapdvSUN@48, 0x0
Lookup-Native: <glGetnMapdvSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapdvVIV) -> glGetnMapdvVIV@48, 0x0
Lookup-Native: <glGetnMapdvVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapdvWIN) -> glGetnMapdvWIN@48, 0x0
Lookup-Native: <glGetnMapdvWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapfv) -> glGetnMapfv@48, 0x0
Lookup-Native: <glGetnMapfv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapfvARB) -> glGetnMapfvARB@48, 0x0
Lookup-Native: <glGetnMapfvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapfvGL2) -> glGetnMapfvGL2@48, 0x0
Lookup-Native: <glGetnMapfvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapfvOES) -> glGetnMapfvOES@48, 0x0
Lookup-Native: <glGetnMapfvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapfvKHR) -> glGetnMapfvKHR@48, 0x0
Lookup-Native: <glGetnMapfvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapfvOML) -> glGetnMapfvOML@48, 0x0
Lookup-Native: <glGetnMapfvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapfv3DFX) -> glGetnMapfv3DFX@48, 0x0
Lookup-Native: <glGetnMapfv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapfvAMD) -> glGetnMapfvAMD@48, 0x0
Lookup-Native: <glGetnMapfvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapfvANGLE) -> glGetnMapfvANGLE@48, 0x0
Lookup-Native: <glGetnMapfvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapfvARM) -> glGetnMapfvARM@48, 0x0
Lookup-Native: <glGetnMapfvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapfvAPPLE) -> glGetnMapfvAPPLE@48, 0x0
Lookup-Native: <glGetnMapfvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapfvATI) -> glGetnMapfvATI@48, 0x0
Lookup-Native: <glGetnMapfvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapfvEXT) -> glGetnMapfvEXT@48, 0x0
Lookup-Native: <glGetnMapfvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapfvHI) -> glGetnMapfvHI@48, 0x0
Lookup-Native: <glGetnMapfvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapfvHP) -> glGetnMapfvHP@48, 0x0
Lookup-Native: <glGetnMapfvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapfvIBM) -> glGetnMapfvIBM@48, 0x0
Lookup-Native: <glGetnMapfvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapfvIMG) -> glGetnMapfvIMG@48, 0x0
Lookup-Native: <glGetnMapfvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapfvMESA) -> glGetnMapfvMESA@48, 0x0
Lookup-Native: <glGetnMapfvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapfvMESAX) -> glGetnMapfvMESAX@48, 0x0
Lookup-Native: <glGetnMapfvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapfvNV) -> glGetnMapfvNV@48, 0x0
Lookup-Native: <glGetnMapfvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapfvQCOM) -> glGetnMapfvQCOM@48, 0x0
Lookup-Native: <glGetnMapfvQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapfvSGI) -> glGetnMapfvSGI@48, 0x0
Lookup-Native: <glGetnMapfvSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapfvSGIS) -> glGetnMapfvSGIS@48, 0x0
Lookup-Native: <glGetnMapfvSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapfvSGIX) -> glGetnMapfvSGIX@48, 0x0
Lookup-Native: <glGetnMapfvSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapfvSUN) -> glGetnMapfvSUN@48, 0x0
Lookup-Native: <glGetnMapfvSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapfvVIV) -> glGetnMapfvVIV@48, 0x0
Lookup-Native: <glGetnMapfvVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapfvWIN) -> glGetnMapfvWIN@48, 0x0
Lookup-Native: <glGetnMapfvWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapiv) -> glGetnMapiv@48, 0x0
Lookup-Native: <glGetnMapiv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapivARB) -> glGetnMapivARB@48, 0x0
Lookup-Native: <glGetnMapivARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapivGL2) -> glGetnMapivGL2@48, 0x0
Lookup-Native: <glGetnMapivGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapivOES) -> glGetnMapivOES@48, 0x0
Lookup-Native: <glGetnMapivOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapivKHR) -> glGetnMapivKHR@48, 0x0
Lookup-Native: <glGetnMapivKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapivOML) -> glGetnMapivOML@48, 0x0
Lookup-Native: <glGetnMapivOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapiv3DFX) -> glGetnMapiv3DFX@48, 0x0
Lookup-Native: <glGetnMapiv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapivAMD) -> glGetnMapivAMD@48, 0x0
Lookup-Native: <glGetnMapivAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapivANGLE) -> glGetnMapivANGLE@48, 0x0
Lookup-Native: <glGetnMapivANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapivARM) -> glGetnMapivARM@48, 0x0
Lookup-Native: <glGetnMapivARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapivAPPLE) -> glGetnMapivAPPLE@48, 0x0
Lookup-Native: <glGetnMapivAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapivATI) -> glGetnMapivATI@48, 0x0
Lookup-Native: <glGetnMapivATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapivEXT) -> glGetnMapivEXT@48, 0x0
Lookup-Native: <glGetnMapivEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapivHI) -> glGetnMapivHI@48, 0x0
Lookup-Native: <glGetnMapivHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapivHP) -> glGetnMapivHP@48, 0x0
Lookup-Native: <glGetnMapivHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapivIBM) -> glGetnMapivIBM@48, 0x0
Lookup-Native: <glGetnMapivIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapivIMG) -> glGetnMapivIMG@48, 0x0
Lookup-Native: <glGetnMapivIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapivMESA) -> glGetnMapivMESA@48, 0x0
Lookup-Native: <glGetnMapivMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapivMESAX) -> glGetnMapivMESAX@48, 0x0
Lookup-Native: <glGetnMapivMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapivNV) -> glGetnMapivNV@48, 0x0
Lookup-Native: <glGetnMapivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapivQCOM) -> glGetnMapivQCOM@48, 0x0
Lookup-Native: <glGetnMapivQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapivSGI) -> glGetnMapivSGI@48, 0x0
Lookup-Native: <glGetnMapivSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapivSGIS) -> glGetnMapivSGIS@48, 0x0
Lookup-Native: <glGetnMapivSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapivSGIX) -> glGetnMapivSGIX@48, 0x0
Lookup-Native: <glGetnMapivSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapivSUN) -> glGetnMapivSUN@48, 0x0
Lookup-Native: <glGetnMapivSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapivVIV) -> glGetnMapivVIV@48, 0x0
Lookup-Native: <glGetnMapivVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapivWIN) -> glGetnMapivWIN@48, 0x0
Lookup-Native: <glGetnMapivWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMinmax) -> glGetnMinmax@48, 0x0
Lookup-Native: <glGetnMinmax> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMinmaxARB) -> glGetnMinmaxARB@48, 0x0
Lookup-Native: <glGetnMinmaxARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMinmaxGL2) -> glGetnMinmaxGL2@48, 0x0
Lookup-Native: <glGetnMinmaxGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMinmaxOES) -> glGetnMinmaxOES@48, 0x0
Lookup-Native: <glGetnMinmaxOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMinmaxKHR) -> glGetnMinmaxKHR@48, 0x0
Lookup-Native: <glGetnMinmaxKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMinmaxOML) -> glGetnMinmaxOML@48, 0x0
Lookup-Native: <glGetnMinmaxOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMinmax3DFX) -> glGetnMinmax3DFX@48, 0x0
Lookup-Native: <glGetnMinmax3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMinmaxAMD) -> glGetnMinmaxAMD@48, 0x0
Lookup-Native: <glGetnMinmaxAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMinmaxANGLE) -> glGetnMinmaxANGLE@48, 0x0
Lookup-Native: <glGetnMinmaxANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMinmaxARM) -> glGetnMinmaxARM@48, 0x0
Lookup-Native: <glGetnMinmaxARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMinmaxAPPLE) -> glGetnMinmaxAPPLE@48, 0x0
Lookup-Native: <glGetnMinmaxAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMinmaxATI) -> glGetnMinmaxATI@48, 0x0
Lookup-Native: <glGetnMinmaxATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMinmaxEXT) -> glGetnMinmaxEXT@48, 0x0
Lookup-Native: <glGetnMinmaxEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMinmaxHI) -> glGetnMinmaxHI@48, 0x0
Lookup-Native: <glGetnMinmaxHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMinmaxHP) -> glGetnMinmaxHP@48, 0x0
Lookup-Native: <glGetnMinmaxHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMinmaxIBM) -> glGetnMinmaxIBM@48, 0x0
Lookup-Native: <glGetnMinmaxIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMinmaxIMG) -> glGetnMinmaxIMG@48, 0x0
Lookup-Native: <glGetnMinmaxIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMinmaxMESA) -> glGetnMinmaxMESA@48, 0x0
Lookup-Native: <glGetnMinmaxMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMinmaxMESAX) -> glGetnMinmaxMESAX@48, 0x0
Lookup-Native: <glGetnMinmaxMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMinmaxNV) -> glGetnMinmaxNV@48, 0x0
Lookup-Native: <glGetnMinmaxNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMinmaxQCOM) -> glGetnMinmaxQCOM@48, 0x0
Lookup-Native: <glGetnMinmaxQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMinmaxSGI) -> glGetnMinmaxSGI@48, 0x0
Lookup-Native: <glGetnMinmaxSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMinmaxSGIS) -> glGetnMinmaxSGIS@48, 0x0
Lookup-Native: <glGetnMinmaxSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMinmaxSGIX) -> glGetnMinmaxSGIX@48, 0x0
Lookup-Native: <glGetnMinmaxSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMinmaxSUN) -> glGetnMinmaxSUN@48, 0x0
Lookup-Native: <glGetnMinmaxSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMinmaxVIV) -> glGetnMinmaxVIV@48, 0x0
Lookup-Native: <glGetnMinmaxVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMinmaxWIN) -> glGetnMinmaxWIN@48, 0x0
Lookup-Native: <glGetnMinmaxWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapfv) -> glGetnPixelMapfv@48, 0x0
Lookup-Native: <glGetnPixelMapfv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapfvARB) -> glGetnPixelMapfvARB@48, 0x0
Lookup-Native: <glGetnPixelMapfvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapfvGL2) -> glGetnPixelMapfvGL2@48, 0x0
Lookup-Native: <glGetnPixelMapfvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapfvOES) -> glGetnPixelMapfvOES@48, 0x0
Lookup-Native: <glGetnPixelMapfvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapfvKHR) -> glGetnPixelMapfvKHR@48, 0x0
Lookup-Native: <glGetnPixelMapfvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapfvOML) -> glGetnPixelMapfvOML@48, 0x0
Lookup-Native: <glGetnPixelMapfvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapfv3DFX) -> glGetnPixelMapfv3DFX@48, 0x0
Lookup-Native: <glGetnPixelMapfv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapfvAMD) -> glGetnPixelMapfvAMD@48, 0x0
Lookup-Native: <glGetnPixelMapfvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapfvANGLE) -> glGetnPixelMapfvANGLE@48, 0x0
Lookup-Native: <glGetnPixelMapfvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapfvARM) -> glGetnPixelMapfvARM@48, 0x0
Lookup-Native: <glGetnPixelMapfvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapfvAPPLE) -> glGetnPixelMapfvAPPLE@48, 0x0
Lookup-Native: <glGetnPixelMapfvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapfvATI) -> glGetnPixelMapfvATI@48, 0x0
Lookup-Native: <glGetnPixelMapfvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapfvEXT) -> glGetnPixelMapfvEXT@48, 0x0
Lookup-Native: <glGetnPixelMapfvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapfvHI) -> glGetnPixelMapfvHI@48, 0x0
Lookup-Native: <glGetnPixelMapfvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapfvHP) -> glGetnPixelMapfvHP@48, 0x0
Lookup-Native: <glGetnPixelMapfvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapfvIBM) -> glGetnPixelMapfvIBM@48, 0x0
Lookup-Native: <glGetnPixelMapfvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapfvIMG) -> glGetnPixelMapfvIMG@48, 0x0
Lookup-Native: <glGetnPixelMapfvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapfvMESA) -> glGetnPixelMapfvMESA@48, 0x0
Lookup-Native: <glGetnPixelMapfvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapfvMESAX) -> glGetnPixelMapfvMESAX@48, 0x0
Lookup-Native: <glGetnPixelMapfvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapfvNV) -> glGetnPixelMapfvNV@48, 0x0
Lookup-Native: <glGetnPixelMapfvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapfvQCOM) -> glGetnPixelMapfvQCOM@48, 0x0
Lookup-Native: <glGetnPixelMapfvQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapfvSGI) -> glGetnPixelMapfvSGI@48, 0x0
Lookup-Native: <glGetnPixelMapfvSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapfvSGIS) -> glGetnPixelMapfvSGIS@48, 0x0
Lookup-Native: <glGetnPixelMapfvSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapfvSGIX) -> glGetnPixelMapfvSGIX@48, 0x0
Lookup-Native: <glGetnPixelMapfvSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapfvSUN) -> glGetnPixelMapfvSUN@48, 0x0
Lookup-Native: <glGetnPixelMapfvSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapfvVIV) -> glGetnPixelMapfvVIV@48, 0x0
Lookup-Native: <glGetnPixelMapfvVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapfvWIN) -> glGetnPixelMapfvWIN@48, 0x0
Lookup-Native: <glGetnPixelMapfvWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapuiv) -> glGetnPixelMapuiv@48, 0x0
Lookup-Native: <glGetnPixelMapuiv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapuivARB) -> glGetnPixelMapuivARB@48, 0x0
Lookup-Native: <glGetnPixelMapuivARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapuivGL2) -> glGetnPixelMapuivGL2@48, 0x0
Lookup-Native: <glGetnPixelMapuivGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapuivOES) -> glGetnPixelMapuivOES@48, 0x0
Lookup-Native: <glGetnPixelMapuivOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapuivKHR) -> glGetnPixelMapuivKHR@48, 0x0
Lookup-Native: <glGetnPixelMapuivKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapuivOML) -> glGetnPixelMapuivOML@48, 0x0
Lookup-Native: <glGetnPixelMapuivOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapuiv3DFX) -> glGetnPixelMapuiv3DFX@48, 0x0
Lookup-Native: <glGetnPixelMapuiv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapuivAMD) -> glGetnPixelMapuivAMD@48, 0x0
Lookup-Native: <glGetnPixelMapuivAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapuivANGLE) -> glGetnPixelMapuivANGLE@48, 0x0
Lookup-Native: <glGetnPixelMapuivANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapuivARM) -> glGetnPixelMapuivARM@48, 0x0
Lookup-Native: <glGetnPixelMapuivARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapuivAPPLE) -> glGetnPixelMapuivAPPLE@48, 0x0
Lookup-Native: <glGetnPixelMapuivAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapuivATI) -> glGetnPixelMapuivATI@48, 0x0
Lookup-Native: <glGetnPixelMapuivATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapuivEXT) -> glGetnPixelMapuivEXT@48, 0x0
Lookup-Native: <glGetnPixelMapuivEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapuivHI) -> glGetnPixelMapuivHI@48, 0x0
Lookup-Native: <glGetnPixelMapuivHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapuivHP) -> glGetnPixelMapuivHP@48, 0x0
Lookup-Native: <glGetnPixelMapuivHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapuivIBM) -> glGetnPixelMapuivIBM@48, 0x0
Lookup-Native: <glGetnPixelMapuivIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapuivIMG) -> glGetnPixelMapuivIMG@48, 0x0
Lookup-Native: <glGetnPixelMapuivIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapuivMESA) -> glGetnPixelMapuivMESA@48, 0x0
Lookup-Native: <glGetnPixelMapuivMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapuivMESAX) -> glGetnPixelMapuivMESAX@48, 0x0
Lookup-Native: <glGetnPixelMapuivMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapuivNV) -> glGetnPixelMapuivNV@48, 0x0
Lookup-Native: <glGetnPixelMapuivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapuivQCOM) -> glGetnPixelMapuivQCOM@48, 0x0
Lookup-Native: <glGetnPixelMapuivQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapuivSGI) -> glGetnPixelMapuivSGI@48, 0x0
Lookup-Native: <glGetnPixelMapuivSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapuivSGIS) -> glGetnPixelMapuivSGIS@48, 0x0
Lookup-Native: <glGetnPixelMapuivSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapuivSGIX) -> glGetnPixelMapuivSGIX@48, 0x0
Lookup-Native: <glGetnPixelMapuivSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapuivSUN) -> glGetnPixelMapuivSUN@48, 0x0
Lookup-Native: <glGetnPixelMapuivSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapuivVIV) -> glGetnPixelMapuivVIV@48, 0x0
Lookup-Native: <glGetnPixelMapuivVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapuivWIN) -> glGetnPixelMapuivWIN@48, 0x0
Lookup-Native: <glGetnPixelMapuivWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapusv) -> glGetnPixelMapusv@48, 0x0
Lookup-Native: <glGetnPixelMapusv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapusvARB) -> glGetnPixelMapusvARB@48, 0x0
Lookup-Native: <glGetnPixelMapusvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapusvGL2) -> glGetnPixelMapusvGL2@48, 0x0
Lookup-Native: <glGetnPixelMapusvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapusvOES) -> glGetnPixelMapusvOES@48, 0x0
Lookup-Native: <glGetnPixelMapusvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapusvKHR) -> glGetnPixelMapusvKHR@48, 0x0
Lookup-Native: <glGetnPixelMapusvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapusvOML) -> glGetnPixelMapusvOML@48, 0x0
Lookup-Native: <glGetnPixelMapusvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapusv3DFX) -> glGetnPixelMapusv3DFX@48, 0x0
Lookup-Native: <glGetnPixelMapusv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapusvAMD) -> glGetnPixelMapusvAMD@48, 0x0
Lookup-Native: <glGetnPixelMapusvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapusvANGLE) -> glGetnPixelMapusvANGLE@48, 0x0
Lookup-Native: <glGetnPixelMapusvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapusvARM) -> glGetnPixelMapusvARM@48, 0x0
Lookup-Native: <glGetnPixelMapusvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapusvAPPLE) -> glGetnPixelMapusvAPPLE@48, 0x0
Lookup-Native: <glGetnPixelMapusvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapusvATI) -> glGetnPixelMapusvATI@48, 0x0
Lookup-Native: <glGetnPixelMapusvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapusvEXT) -> glGetnPixelMapusvEXT@48, 0x0
Lookup-Native: <glGetnPixelMapusvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapusvHI) -> glGetnPixelMapusvHI@48, 0x0
Lookup-Native: <glGetnPixelMapusvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapusvHP) -> glGetnPixelMapusvHP@48, 0x0
Lookup-Native: <glGetnPixelMapusvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapusvIBM) -> glGetnPixelMapusvIBM@48, 0x0
Lookup-Native: <glGetnPixelMapusvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapusvIMG) -> glGetnPixelMapusvIMG@48, 0x0
Lookup-Native: <glGetnPixelMapusvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapusvMESA) -> glGetnPixelMapusvMESA@48, 0x0
Lookup-Native: <glGetnPixelMapusvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapusvMESAX) -> glGetnPixelMapusvMESAX@48, 0x0
Lookup-Native: <glGetnPixelMapusvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapusvNV) -> glGetnPixelMapusvNV@48, 0x0
Lookup-Native: <glGetnPixelMapusvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapusvQCOM) -> glGetnPixelMapusvQCOM@48, 0x0
Lookup-Native: <glGetnPixelMapusvQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapusvSGI) -> glGetnPixelMapusvSGI@48, 0x0
Lookup-Native: <glGetnPixelMapusvSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapusvSGIS) -> glGetnPixelMapusvSGIS@48, 0x0
Lookup-Native: <glGetnPixelMapusvSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapusvSGIX) -> glGetnPixelMapusvSGIX@48, 0x0
Lookup-Native: <glGetnPixelMapusvSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapusvSUN) -> glGetnPixelMapusvSUN@48, 0x0
Lookup-Native: <glGetnPixelMapusvSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapusvVIV) -> glGetnPixelMapusvVIV@48, 0x0
Lookup-Native: <glGetnPixelMapusvVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapusvWIN) -> glGetnPixelMapusvWIN@48, 0x0
Lookup-Native: <glGetnPixelMapusvWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPolygonStipple) -> glGetnPolygonStipple@48, 0x0
Lookup-Native: <glGetnPolygonStipple> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPolygonStippleARB) -> glGetnPolygonStippleARB@48, 0x0
Lookup-Native: <glGetnPolygonStippleARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPolygonStippleGL2) -> glGetnPolygonStippleGL2@48, 0x0
Lookup-Native: <glGetnPolygonStippleGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPolygonStippleOES) -> glGetnPolygonStippleOES@48, 0x0
Lookup-Native: <glGetnPolygonStippleOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPolygonStippleKHR) -> glGetnPolygonStippleKHR@48, 0x0
Lookup-Native: <glGetnPolygonStippleKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPolygonStippleOML) -> glGetnPolygonStippleOML@48, 0x0
Lookup-Native: <glGetnPolygonStippleOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPolygonStipple3DFX) -> glGetnPolygonStipple3DFX@48, 0x0
Lookup-Native: <glGetnPolygonStipple3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPolygonStippleAMD) -> glGetnPolygonStippleAMD@48, 0x0
Lookup-Native: <glGetnPolygonStippleAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPolygonStippleANGLE) -> glGetnPolygonStippleANGLE@48, 0x0
Lookup-Native: <glGetnPolygonStippleANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPolygonStippleARM) -> glGetnPolygonStippleARM@48, 0x0
Lookup-Native: <glGetnPolygonStippleARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPolygonStippleAPPLE) -> glGetnPolygonStippleAPPLE@48, 0x0
Lookup-Native: <glGetnPolygonStippleAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPolygonStippleATI) -> glGetnPolygonStippleATI@48, 0x0
Lookup-Native: <glGetnPolygonStippleATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPolygonStippleEXT) -> glGetnPolygonStippleEXT@48, 0x0
Lookup-Native: <glGetnPolygonStippleEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPolygonStippleHI) -> glGetnPolygonStippleHI@48, 0x0
Lookup-Native: <glGetnPolygonStippleHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPolygonStippleHP) -> glGetnPolygonStippleHP@48, 0x0
Lookup-Native: <glGetnPolygonStippleHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPolygonStippleIBM) -> glGetnPolygonStippleIBM@48, 0x0
Lookup-Native: <glGetnPolygonStippleIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPolygonStippleIMG) -> glGetnPolygonStippleIMG@48, 0x0
Lookup-Native: <glGetnPolygonStippleIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPolygonStippleMESA) -> glGetnPolygonStippleMESA@48, 0x0
Lookup-Native: <glGetnPolygonStippleMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPolygonStippleMESAX) -> glGetnPolygonStippleMESAX@48, 0x0
Lookup-Native: <glGetnPolygonStippleMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPolygonStippleNV) -> glGetnPolygonStippleNV@48, 0x0
Lookup-Native: <glGetnPolygonStippleNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPolygonStippleQCOM) -> glGetnPolygonStippleQCOM@48, 0x0
Lookup-Native: <glGetnPolygonStippleQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPolygonStippleSGI) -> glGetnPolygonStippleSGI@48, 0x0
Lookup-Native: <glGetnPolygonStippleSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPolygonStippleSGIS) -> glGetnPolygonStippleSGIS@48, 0x0
Lookup-Native: <glGetnPolygonStippleSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPolygonStippleSGIX) -> glGetnPolygonStippleSGIX@48, 0x0
Lookup-Native: <glGetnPolygonStippleSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPolygonStippleSUN) -> glGetnPolygonStippleSUN@48, 0x0
Lookup-Native: <glGetnPolygonStippleSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPolygonStippleVIV) -> glGetnPolygonStippleVIV@48, 0x0
Lookup-Native: <glGetnPolygonStippleVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPolygonStippleWIN) -> glGetnPolygonStippleWIN@48, 0x0
Lookup-Native: <glGetnPolygonStippleWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnSeparableFilter) -> glGetnSeparableFilter@48, 0x0
Lookup-Native: <glGetnSeparableFilter> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnSeparableFilterARB) -> glGetnSeparableFilterARB@48, 0x0
Lookup-Native: <glGetnSeparableFilterARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnSeparableFilterGL2) -> glGetnSeparableFilterGL2@48, 0x0
Lookup-Native: <glGetnSeparableFilterGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnSeparableFilterOES) -> glGetnSeparableFilterOES@48, 0x0
Lookup-Native: <glGetnSeparableFilterOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnSeparableFilterKHR) -> glGetnSeparableFilterKHR@48, 0x0
Lookup-Native: <glGetnSeparableFilterKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnSeparableFilterOML) -> glGetnSeparableFilterOML@48, 0x0
Lookup-Native: <glGetnSeparableFilterOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnSeparableFilter3DFX) -> glGetnSeparableFilter3DFX@48, 0x0
Lookup-Native: <glGetnSeparableFilter3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnSeparableFilterAMD) -> glGetnSeparableFilterAMD@48, 0x0
Lookup-Native: <glGetnSeparableFilterAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnSeparableFilterANGLE) -> glGetnSeparableFilterANGLE@48, 0x0
Lookup-Native: <glGetnSeparableFilterANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnSeparableFilterARM) -> glGetnSeparableFilterARM@48, 0x0
Lookup-Native: <glGetnSeparableFilterARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnSeparableFilterAPPLE) -> glGetnSeparableFilterAPPLE@48, 0x0
Lookup-Native: <glGetnSeparableFilterAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnSeparableFilterATI) -> glGetnSeparableFilterATI@48, 0x0
Lookup-Native: <glGetnSeparableFilterATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnSeparableFilterEXT) -> glGetnSeparableFilterEXT@48, 0x0
Lookup-Native: <glGetnSeparableFilterEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnSeparableFilterHI) -> glGetnSeparableFilterHI@48, 0x0
Lookup-Native: <glGetnSeparableFilterHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnSeparableFilterHP) -> glGetnSeparableFilterHP@48, 0x0
Lookup-Native: <glGetnSeparableFilterHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnSeparableFilterIBM) -> glGetnSeparableFilterIBM@48, 0x0
Lookup-Native: <glGetnSeparableFilterIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnSeparableFilterIMG) -> glGetnSeparableFilterIMG@48, 0x0
Lookup-Native: <glGetnSeparableFilterIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnSeparableFilterMESA) -> glGetnSeparableFilterMESA@48, 0x0
Lookup-Native: <glGetnSeparableFilterMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnSeparableFilterMESAX) -> glGetnSeparableFilterMESAX@48, 0x0
Lookup-Native: <glGetnSeparableFilterMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnSeparableFilterNV) -> glGetnSeparableFilterNV@48, 0x0
Lookup-Native: <glGetnSeparableFilterNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnSeparableFilterQCOM) -> glGetnSeparableFilterQCOM@48, 0x0
Lookup-Native: <glGetnSeparableFilterQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnSeparableFilterSGI) -> glGetnSeparableFilterSGI@48, 0x0
Lookup-Native: <glGetnSeparableFilterSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnSeparableFilterSGIS) -> glGetnSeparableFilterSGIS@48, 0x0
Lookup-Native: <glGetnSeparableFilterSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnSeparableFilterSGIX) -> glGetnSeparableFilterSGIX@48, 0x0
Lookup-Native: <glGetnSeparableFilterSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnSeparableFilterSUN) -> glGetnSeparableFilterSUN@48, 0x0
Lookup-Native: <glGetnSeparableFilterSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnSeparableFilterVIV) -> glGetnSeparableFilterVIV@48, 0x0
Lookup-Native: <glGetnSeparableFilterVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnSeparableFilterWIN) -> glGetnSeparableFilterWIN@48, 0x0
Lookup-Native: <glGetnSeparableFilterWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnTexImage) -> glGetnTexImage@48, 0x0
Lookup-Native: <glGetnTexImage> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnTexImageARB) -> glGetnTexImageARB@48, 0x0
Lookup-Native: <glGetnTexImageARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnTexImageGL2) -> glGetnTexImageGL2@48, 0x0
Lookup-Native: <glGetnTexImageGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnTexImageOES) -> glGetnTexImageOES@48, 0x0
Lookup-Native: <glGetnTexImageOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnTexImageKHR) -> glGetnTexImageKHR@48, 0x0
Lookup-Native: <glGetnTexImageKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnTexImageOML) -> glGetnTexImageOML@48, 0x0
Lookup-Native: <glGetnTexImageOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnTexImage3DFX) -> glGetnTexImage3DFX@48, 0x0
Lookup-Native: <glGetnTexImage3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnTexImageAMD) -> glGetnTexImageAMD@48, 0x0
Lookup-Native: <glGetnTexImageAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnTexImageANGLE) -> glGetnTexImageANGLE@48, 0x0
Lookup-Native: <glGetnTexImageANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnTexImageARM) -> glGetnTexImageARM@48, 0x0
Lookup-Native: <glGetnTexImageARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnTexImageAPPLE) -> glGetnTexImageAPPLE@48, 0x0
Lookup-Native: <glGetnTexImageAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnTexImageATI) -> glGetnTexImageATI@48, 0x0
Lookup-Native: <glGetnTexImageATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnTexImageEXT) -> glGetnTexImageEXT@48, 0x0
Lookup-Native: <glGetnTexImageEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnTexImageHI) -> glGetnTexImageHI@48, 0x0
Lookup-Native: <glGetnTexImageHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnTexImageHP) -> glGetnTexImageHP@48, 0x0
Lookup-Native: <glGetnTexImageHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnTexImageIBM) -> glGetnTexImageIBM@48, 0x0
Lookup-Native: <glGetnTexImageIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnTexImageIMG) -> glGetnTexImageIMG@48, 0x0
Lookup-Native: <glGetnTexImageIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnTexImageMESA) -> glGetnTexImageMESA@48, 0x0
Lookup-Native: <glGetnTexImageMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnTexImageMESAX) -> glGetnTexImageMESAX@48, 0x0
Lookup-Native: <glGetnTexImageMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnTexImageNV) -> glGetnTexImageNV@48, 0x0
Lookup-Native: <glGetnTexImageNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnTexImageQCOM) -> glGetnTexImageQCOM@48, 0x0
Lookup-Native: <glGetnTexImageQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnTexImageSGI) -> glGetnTexImageSGI@48, 0x0
Lookup-Native: <glGetnTexImageSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnTexImageSGIS) -> glGetnTexImageSGIS@48, 0x0
Lookup-Native: <glGetnTexImageSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnTexImageSGIX) -> glGetnTexImageSGIX@48, 0x0
Lookup-Native: <glGetnTexImageSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnTexImageSUN) -> glGetnTexImageSUN@48, 0x0
Lookup-Native: <glGetnTexImageSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnTexImageVIV) -> glGetnTexImageVIV@48, 0x0
Lookup-Native: <glGetnTexImageVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnTexImageWIN) -> glGetnTexImageWIN@48, 0x0
Lookup-Native: <glGetnTexImageWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformdv) -> glGetnUniformdv@48, 0x0
Lookup-Native: <glGetnUniformdv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformdvARB) -> glGetnUniformdvARB@48, 0x0
Lookup-Native: <glGetnUniformdvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformdvGL2) -> glGetnUniformdvGL2@48, 0x0
Lookup-Native: <glGetnUniformdvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformdvOES) -> glGetnUniformdvOES@48, 0x0
Lookup-Native: <glGetnUniformdvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformdvKHR) -> glGetnUniformdvKHR@48, 0x0
Lookup-Native: <glGetnUniformdvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformdvOML) -> glGetnUniformdvOML@48, 0x0
Lookup-Native: <glGetnUniformdvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformdv3DFX) -> glGetnUniformdv3DFX@48, 0x0
Lookup-Native: <glGetnUniformdv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformdvAMD) -> glGetnUniformdvAMD@48, 0x0
Lookup-Native: <glGetnUniformdvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformdvANGLE) -> glGetnUniformdvANGLE@48, 0x0
Lookup-Native: <glGetnUniformdvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformdvARM) -> glGetnUniformdvARM@48, 0x0
Lookup-Native: <glGetnUniformdvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformdvAPPLE) -> glGetnUniformdvAPPLE@48, 0x0
Lookup-Native: <glGetnUniformdvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformdvATI) -> glGetnUniformdvATI@48, 0x0
Lookup-Native: <glGetnUniformdvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformdvEXT) -> glGetnUniformdvEXT@48, 0x0
Lookup-Native: <glGetnUniformdvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformdvHI) -> glGetnUniformdvHI@48, 0x0
Lookup-Native: <glGetnUniformdvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformdvHP) -> glGetnUniformdvHP@48, 0x0
Lookup-Native: <glGetnUniformdvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformdvIBM) -> glGetnUniformdvIBM@48, 0x0
Lookup-Native: <glGetnUniformdvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformdvIMG) -> glGetnUniformdvIMG@48, 0x0
Lookup-Native: <glGetnUniformdvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformdvMESA) -> glGetnUniformdvMESA@48, 0x0
Lookup-Native: <glGetnUniformdvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformdvMESAX) -> glGetnUniformdvMESAX@48, 0x0
Lookup-Native: <glGetnUniformdvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformdvNV) -> glGetnUniformdvNV@48, 0x0
Lookup-Native: <glGetnUniformdvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformdvQCOM) -> glGetnUniformdvQCOM@48, 0x0
Lookup-Native: <glGetnUniformdvQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformdvSGI) -> glGetnUniformdvSGI@48, 0x0
Lookup-Native: <glGetnUniformdvSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformdvSGIS) -> glGetnUniformdvSGIS@48, 0x0
Lookup-Native: <glGetnUniformdvSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformdvSGIX) -> glGetnUniformdvSGIX@48, 0x0
Lookup-Native: <glGetnUniformdvSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformdvSUN) -> glGetnUniformdvSUN@48, 0x0
Lookup-Native: <glGetnUniformdvSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformdvVIV) -> glGetnUniformdvVIV@48, 0x0
Lookup-Native: <glGetnUniformdvVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformdvWIN) -> glGetnUniformdvWIN@48, 0x0
Lookup-Native: <glGetnUniformdvWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformfv) -> glGetnUniformfv@48, 0x0
Lookup-Native: <glGetnUniformfv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformfvARB) -> glGetnUniformfvARB@48, 0x0
Lookup-Native: <glGetnUniformfvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformfvGL2) -> glGetnUniformfvGL2@48, 0x0
Lookup-Native: <glGetnUniformfvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformfvOES) -> glGetnUniformfvOES@48, 0x0
Lookup-Native: <glGetnUniformfvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformfvKHR) -> glGetnUniformfvKHR@48, 0x0
Lookup-Native: <glGetnUniformfvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformfvOML) -> glGetnUniformfvOML@48, 0x0
Lookup-Native: <glGetnUniformfvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformfv3DFX) -> glGetnUniformfv3DFX@48, 0x0
Lookup-Native: <glGetnUniformfv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformfvAMD) -> glGetnUniformfvAMD@48, 0x0
Lookup-Native: <glGetnUniformfvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformfvANGLE) -> glGetnUniformfvANGLE@48, 0x0
Lookup-Native: <glGetnUniformfvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformfvARM) -> glGetnUniformfvARM@48, 0x0
Lookup-Native: <glGetnUniformfvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformfvAPPLE) -> glGetnUniformfvAPPLE@48, 0x0
Lookup-Native: <glGetnUniformfvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformfvATI) -> glGetnUniformfvATI@48, 0x0
Lookup-Native: <glGetnUniformfvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformfvEXT) -> glGetnUniformfvEXT@48, 0x0
Lookup-Native: <glGetnUniformfvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformfvHI) -> glGetnUniformfvHI@48, 0x0
Lookup-Native: <glGetnUniformfvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformfvHP) -> glGetnUniformfvHP@48, 0x0
Lookup-Native: <glGetnUniformfvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformfvIBM) -> glGetnUniformfvIBM@48, 0x0
Lookup-Native: <glGetnUniformfvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformfvIMG) -> glGetnUniformfvIMG@48, 0x0
Lookup-Native: <glGetnUniformfvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformfvMESA) -> glGetnUniformfvMESA@48, 0x0
Lookup-Native: <glGetnUniformfvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformfvMESAX) -> glGetnUniformfvMESAX@48, 0x0
Lookup-Native: <glGetnUniformfvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformfvNV) -> glGetnUniformfvNV@48, 0x0
Lookup-Native: <glGetnUniformfvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformfvQCOM) -> glGetnUniformfvQCOM@48, 0x0
Lookup-Native: <glGetnUniformfvQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformfvSGI) -> glGetnUniformfvSGI@48, 0x0
Lookup-Native: <glGetnUniformfvSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformfvSGIS) -> glGetnUniformfvSGIS@48, 0x0
Lookup-Native: <glGetnUniformfvSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformfvSGIX) -> glGetnUniformfvSGIX@48, 0x0
Lookup-Native: <glGetnUniformfvSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformfvSUN) -> glGetnUniformfvSUN@48, 0x0
Lookup-Native: <glGetnUniformfvSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformfvVIV) -> glGetnUniformfvVIV@48, 0x0
Lookup-Native: <glGetnUniformfvVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformfvWIN) -> glGetnUniformfvWIN@48, 0x0
Lookup-Native: <glGetnUniformfvWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformiv) -> glGetnUniformiv@48, 0x0
Lookup-Native: <glGetnUniformiv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformivARB) -> glGetnUniformivARB@48, 0x0
Lookup-Native: <glGetnUniformivARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformivGL2) -> glGetnUniformivGL2@48, 0x0
Lookup-Native: <glGetnUniformivGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformivOES) -> glGetnUniformivOES@48, 0x0
Lookup-Native: <glGetnUniformivOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformivKHR) -> glGetnUniformivKHR@48, 0x0
Lookup-Native: <glGetnUniformivKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformivOML) -> glGetnUniformivOML@48, 0x0
Lookup-Native: <glGetnUniformivOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformiv3DFX) -> glGetnUniformiv3DFX@48, 0x0
Lookup-Native: <glGetnUniformiv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformivAMD) -> glGetnUniformivAMD@48, 0x0
Lookup-Native: <glGetnUniformivAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformivANGLE) -> glGetnUniformivANGLE@48, 0x0
Lookup-Native: <glGetnUniformivANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformivARM) -> glGetnUniformivARM@48, 0x0
Lookup-Native: <glGetnUniformivARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformivAPPLE) -> glGetnUniformivAPPLE@48, 0x0
Lookup-Native: <glGetnUniformivAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformivATI) -> glGetnUniformivATI@48, 0x0
Lookup-Native: <glGetnUniformivATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformivEXT) -> glGetnUniformivEXT@48, 0x0
Lookup-Native: <glGetnUniformivEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformivHI) -> glGetnUniformivHI@48, 0x0
Lookup-Native: <glGetnUniformivHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformivHP) -> glGetnUniformivHP@48, 0x0
Lookup-Native: <glGetnUniformivHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformivIBM) -> glGetnUniformivIBM@48, 0x0
Lookup-Native: <glGetnUniformivIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformivIMG) -> glGetnUniformivIMG@48, 0x0
Lookup-Native: <glGetnUniformivIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformivMESA) -> glGetnUniformivMESA@48, 0x0
Lookup-Native: <glGetnUniformivMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformivMESAX) -> glGetnUniformivMESAX@48, 0x0
Lookup-Native: <glGetnUniformivMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformivNV) -> glGetnUniformivNV@48, 0x0
Lookup-Native: <glGetnUniformivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformivQCOM) -> glGetnUniformivQCOM@48, 0x0
Lookup-Native: <glGetnUniformivQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformivSGI) -> glGetnUniformivSGI@48, 0x0
Lookup-Native: <glGetnUniformivSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformivSGIS) -> glGetnUniformivSGIS@48, 0x0
Lookup-Native: <glGetnUniformivSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformivSGIX) -> glGetnUniformivSGIX@48, 0x0
Lookup-Native: <glGetnUniformivSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformivSUN) -> glGetnUniformivSUN@48, 0x0
Lookup-Native: <glGetnUniformivSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformivVIV) -> glGetnUniformivVIV@48, 0x0
Lookup-Native: <glGetnUniformivVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformivWIN) -> glGetnUniformivWIN@48, 0x0
Lookup-Native: <glGetnUniformivWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformuiv) -> glGetnUniformuiv@48, 0x0
Lookup-Native: <glGetnUniformuiv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformuivARB) -> glGetnUniformuivARB@48, 0x0
Lookup-Native: <glGetnUniformuivARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformuivGL2) -> glGetnUniformuivGL2@48, 0x0
Lookup-Native: <glGetnUniformuivGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformuivOES) -> glGetnUniformuivOES@48, 0x0
Lookup-Native: <glGetnUniformuivOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformuivKHR) -> glGetnUniformuivKHR@48, 0x0
Lookup-Native: <glGetnUniformuivKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformuivOML) -> glGetnUniformuivOML@48, 0x0
Lookup-Native: <glGetnUniformuivOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformuiv3DFX) -> glGetnUniformuiv3DFX@48, 0x0
Lookup-Native: <glGetnUniformuiv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformuivAMD) -> glGetnUniformuivAMD@48, 0x0
Lookup-Native: <glGetnUniformuivAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformuivANGLE) -> glGetnUniformuivANGLE@48, 0x0
Lookup-Native: <glGetnUniformuivANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformuivARM) -> glGetnUniformuivARM@48, 0x0
Lookup-Native: <glGetnUniformuivARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformuivAPPLE) -> glGetnUniformuivAPPLE@48, 0x0
Lookup-Native: <glGetnUniformuivAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformuivATI) -> glGetnUniformuivATI@48, 0x0
Lookup-Native: <glGetnUniformuivATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformuivEXT) -> glGetnUniformuivEXT@48, 0x0
Lookup-Native: <glGetnUniformuivEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformuivHI) -> glGetnUniformuivHI@48, 0x0
Lookup-Native: <glGetnUniformuivHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformuivHP) -> glGetnUniformuivHP@48, 0x0
Lookup-Native: <glGetnUniformuivHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformuivIBM) -> glGetnUniformuivIBM@48, 0x0
Lookup-Native: <glGetnUniformuivIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformuivIMG) -> glGetnUniformuivIMG@48, 0x0
Lookup-Native: <glGetnUniformuivIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformuivMESA) -> glGetnUniformuivMESA@48, 0x0
Lookup-Native: <glGetnUniformuivMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformuivMESAX) -> glGetnUniformuivMESAX@48, 0x0
Lookup-Native: <glGetnUniformuivMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformuivNV) -> glGetnUniformuivNV@48, 0x0
Lookup-Native: <glGetnUniformuivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformuivQCOM) -> glGetnUniformuivQCOM@48, 0x0
Lookup-Native: <glGetnUniformuivQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformuivSGI) -> glGetnUniformuivSGI@48, 0x0
Lookup-Native: <glGetnUniformuivSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformuivSGIS) -> glGetnUniformuivSGIS@48, 0x0
Lookup-Native: <glGetnUniformuivSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformuivSGIX) -> glGetnUniformuivSGIX@48, 0x0
Lookup-Native: <glGetnUniformuivSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformuivSUN) -> glGetnUniformuivSUN@48, 0x0
Lookup-Native: <glGetnUniformuivSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformuivVIV) -> glGetnUniformuivVIV@48, 0x0
Lookup-Native: <glGetnUniformuivVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformuivWIN) -> glGetnUniformuivWIN@48, 0x0
Lookup-Native: <glGetnUniformuivWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glHint) -> glHint, 0x5db42b65
Lookup-Native: <glHint> 0x5db42b65 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glHintPGI) -> glHintPGI@48, 0x0
Lookup-Native: <glHintPGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glHintPGIARB) -> glHintPGIARB@48, 0x0
Lookup-Native: <glHintPGIARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glHintPGIGL2) -> glHintPGIGL2@48, 0x0
Lookup-Native: <glHintPGIGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glHintPGIOES) -> glHintPGIOES@48, 0x0
Lookup-Native: <glHintPGIOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glHintPGIKHR) -> glHintPGIKHR@48, 0x0
Lookup-Native: <glHintPGIKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glHintPGIOML) -> glHintPGIOML@48, 0x0
Lookup-Native: <glHintPGIOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glHintPGI3DFX) -> glHintPGI3DFX@48, 0x0
Lookup-Native: <glHintPGI3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glHintPGIAMD) -> glHintPGIAMD@48, 0x0
Lookup-Native: <glHintPGIAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glHintPGIANGLE) -> glHintPGIANGLE@48, 0x0
Lookup-Native: <glHintPGIANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glHintPGIARM) -> glHintPGIARM@48, 0x0
Lookup-Native: <glHintPGIARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glHintPGIAPPLE) -> glHintPGIAPPLE@48, 0x0
Lookup-Native: <glHintPGIAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glHintPGIATI) -> glHintPGIATI@48, 0x0
Lookup-Native: <glHintPGIATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glHintPGIEXT) -> glHintPGIEXT@48, 0x0
Lookup-Native: <glHintPGIEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glHintPGIHI) -> glHintPGIHI@48, 0x0
Lookup-Native: <glHintPGIHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glHintPGIHP) -> glHintPGIHP@48, 0x0
Lookup-Native: <glHintPGIHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glHintPGIIBM) -> glHintPGIIBM@48, 0x0
Lookup-Native: <glHintPGIIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glHintPGIIMG) -> glHintPGIIMG@48, 0x0
Lookup-Native: <glHintPGIIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glHintPGIMESA) -> glHintPGIMESA@48, 0x0
Lookup-Native: <glHintPGIMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glHintPGIMESAX) -> glHintPGIMESAX@48, 0x0
Lookup-Native: <glHintPGIMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glHintPGINV) -> glHintPGINV@48, 0x0
Lookup-Native: <glHintPGINV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glHintPGIQCOM) -> glHintPGIQCOM@48, 0x0
Lookup-Native: <glHintPGIQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glHintPGISGI) -> glHintPGISGI@48, 0x0
Lookup-Native: <glHintPGISGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glHintPGISGIS) -> glHintPGISGIS@48, 0x0
Lookup-Native: <glHintPGISGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glHintPGISGIX) -> glHintPGISGIX@48, 0x0
Lookup-Native: <glHintPGISGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glHintPGISUN) -> glHintPGISUN@48, 0x0
Lookup-Native: <glHintPGISUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glHintPGIVIV) -> glHintPGIVIV@48, 0x0
Lookup-Native: <glHintPGIVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glHintPGIWIN) -> glHintPGIWIN@48, 0x0
Lookup-Native: <glHintPGIWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glHistogram> 0x1da50b00
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glImportSyncEXT) -> glImportSyncEXT@48, 0x0
Lookup-Native: <glImportSyncEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIndexFormatNV) -> glIndexFormatNV@48, 0x0
Lookup-Native: <glIndexFormatNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIndexFuncEXT) -> glIndexFuncEXT@48, 0x0
Lookup-Native: <glIndexFuncEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIndexMask) -> glIndexMask, 0x5db433f6
Lookup-Native: <glIndexMask> 0x5db433f6 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIndexMaterialEXT) -> glIndexMaterialEXT@48, 0x0
Lookup-Native: <glIndexMaterialEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIndexPointer) -> glIndexPointer, 0x5db41f88
Lookup-Native: <glIndexPointer> 0x5db41f88 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIndexd) -> glIndexd, 0x5db41a30
Lookup-Native: <glIndexd> 0x5db41a30 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIndexdv) -> glIndexdv, 0x5db41a3c
Lookup-Native: <glIndexdv> 0x5db41a3c in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIndexf) -> glIndexf, 0x5db41a48
Lookup-Native: <glIndexf> 0x5db41a48 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIndexfv) -> glIndexfv, 0x5db41a54
Lookup-Native: <glIndexfv> 0x5db41a54 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIndexi) -> glIndexi, 0x5db41a60
Lookup-Native: <glIndexi> 0x5db41a60 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIndexiv) -> glIndexiv, 0x5db41a6c
Lookup-Native: <glIndexiv> 0x5db41a6c in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIndexs) -> glIndexs, 0x5db41a78
Lookup-Native: <glIndexs> 0x5db41a78 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIndexsv) -> glIndexsv, 0x5db41a84
Lookup-Native: <glIndexsv> 0x5db41a84 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIndexub) -> glIndexub, 0x5db41f94
Lookup-Native: <glIndexub> 0x5db41f94 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIndexubv) -> glIndexubv, 0x5db41fa0
Lookup-Native: <glIndexubv> 0x5db41fa0 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glInitNames) -> glInitNames, 0x5db4322b
Lookup-Native: <glInitNames> 0x5db4322b in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glInsertComponentEXT> 0x1da4bf40
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glInterleavedArrays) -> glInterleavedArrays, 0x5db41fac
Lookup-Native: <glInterleavedArrays> 0x5db41fac in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glIsBuffer> 0x1da46180
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIsBufferResidentNV) -> glIsBufferResidentNV@48, 0x0
Lookup-Native: <glIsBufferResidentNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIsEnabled) -> glIsEnabled, 0x5db43f1e
Lookup-Native: <glIsEnabled> 0x5db43f1e in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glIsEnabledIndexed> 0x1da489c0
Lookup-Tool: <glIsEnabledi> 0x1da489c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIsFenceAPPLE) -> glIsFenceAPPLE@48, 0x0
Lookup-Native: <glIsFenceAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIsFenceNV) -> glIsFenceNV@48, 0x0
Lookup-Native: <glIsFenceNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glIsFramebuffer> 0x1da48dc0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIsList) -> glIsList, 0x5db43f51
Lookup-Native: <glIsList> 0x5db43f51 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glIsNameAMD> 0x1da51940
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIsNamedBufferResidentNV) -> glIsNamedBufferResidentNV@48, 0x0
Lookup-Native: <glIsNamedBufferResidentNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIsNamedStringARB) -> glIsNamedStringARB@48, 0x0
Lookup-Native: <glIsNamedStringARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIsOcclusionQueryNV) -> glIsOcclusionQueryNV@48, 0x0
Lookup-Native: <glIsOcclusionQueryNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glIsProgram> 0x1da46c00
Lookup-Tool: <glIsProgramARB> 0x1da4b2c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIsProgramPipeline) -> glIsProgramPipeline@48, 0x0
Lookup-Native: <glIsProgramPipeline> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIsProgramPipelineARB) -> glIsProgramPipelineARB@48, 0x0
Lookup-Native: <glIsProgramPipelineARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIsProgramPipelineGL2) -> glIsProgramPipelineGL2@48, 0x0
Lookup-Native: <glIsProgramPipelineGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIsProgramPipelineOES) -> glIsProgramPipelineOES@48, 0x0
Lookup-Native: <glIsProgramPipelineOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIsProgramPipelineKHR) -> glIsProgramPipelineKHR@48, 0x0
Lookup-Native: <glIsProgramPipelineKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIsProgramPipelineOML) -> glIsProgramPipelineOML@48, 0x0
Lookup-Native: <glIsProgramPipelineOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIsProgramPipeline3DFX) -> glIsProgramPipeline3DFX@48, 0x0
Lookup-Native: <glIsProgramPipeline3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIsProgramPipelineAMD) -> glIsProgramPipelineAMD@48, 0x0
Lookup-Native: <glIsProgramPipelineAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIsProgramPipelineANGLE) -> glIsProgramPipelineANGLE@48, 0x0
Lookup-Native: <glIsProgramPipelineANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIsProgramPipelineARM) -> glIsProgramPipelineARM@48, 0x0
Lookup-Native: <glIsProgramPipelineARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIsProgramPipelineAPPLE) -> glIsProgramPipelineAPPLE@48, 0x0
Lookup-Native: <glIsProgramPipelineAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIsProgramPipelineATI) -> glIsProgramPipelineATI@48, 0x0
Lookup-Native: <glIsProgramPipelineATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIsProgramPipelineEXT) -> glIsProgramPipelineEXT@48, 0x0
Lookup-Native: <glIsProgramPipelineEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIsProgramPipelineHI) -> glIsProgramPipelineHI@48, 0x0
Lookup-Native: <glIsProgramPipelineHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIsProgramPipelineHP) -> glIsProgramPipelineHP@48, 0x0
Lookup-Native: <glIsProgramPipelineHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIsProgramPipelineIBM) -> glIsProgramPipelineIBM@48, 0x0
Lookup-Native: <glIsProgramPipelineIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIsProgramPipelineIMG) -> glIsProgramPipelineIMG@48, 0x0
Lookup-Native: <glIsProgramPipelineIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIsProgramPipelineMESA) -> glIsProgramPipelineMESA@48, 0x0
Lookup-Native: <glIsProgramPipelineMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIsProgramPipelineMESAX) -> glIsProgramPipelineMESAX@48, 0x0
Lookup-Native: <glIsProgramPipelineMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIsProgramPipelineNV) -> glIsProgramPipelineNV@48, 0x0
Lookup-Native: <glIsProgramPipelineNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIsProgramPipelineQCOM) -> glIsProgramPipelineQCOM@48, 0x0
Lookup-Native: <glIsProgramPipelineQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIsProgramPipelineSGI) -> glIsProgramPipelineSGI@48, 0x0
Lookup-Native: <glIsProgramPipelineSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIsProgramPipelineSGIS) -> glIsProgramPipelineSGIS@48, 0x0
Lookup-Native: <glIsProgramPipelineSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIsProgramPipelineSGIX) -> glIsProgramPipelineSGIX@48, 0x0
Lookup-Native: <glIsProgramPipelineSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIsProgramPipelineSUN) -> glIsProgramPipelineSUN@48, 0x0
Lookup-Native: <glIsProgramPipelineSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIsProgramPipelineVIV) -> glIsProgramPipelineVIV@48, 0x0
Lookup-Native: <glIsProgramPipelineVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIsProgramPipelineWIN) -> glIsProgramPipelineWIN@48, 0x0
Lookup-Native: <glIsProgramPipelineWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glIsQuery> 0x1da45f40
Lookup-Tool: <glIsRenderbuffer> 0x1da48c00
Lookup-Tool: <glIsSampler> 0x1da49ac0
Lookup-Tool: <glIsShader> 0x1da46b80
Lookup-Tool: <glIsSync> 0x1da49600
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIsTexture) -> glIsTexture, 0x5db441b8
Lookup-Native: <glIsTexture> 0x5db441b8 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glIsTransformFeedback> 0x1da4abc0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIsTransformFeedbackNV) -> glIsTransformFeedbackNV@48, 0x0
Lookup-Native: <glIsTransformFeedbackNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glIsVariantEnabledEXT> 0x1da4c480
Lookup-Tool: <glIsVertexArray> 0x1da48bc0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIsVertexAttribEnabledAPPLE) -> glIsVertexAttribEnabledAPPLE@48, 0x0
Lookup-Native: <glIsVertexAttribEnabledAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glLightModelf) -> glLightModelf, 0x5db42c64
Lookup-Native: <glLightModelf> 0x5db42c64 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glLightModelfv) -> glLightModelfv, 0x5db42c97
Lookup-Native: <glLightModelfv> 0x5db42c97 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glLightModeli) -> glLightModeli, 0x5db42cca
Lookup-Native: <glLightModeli> 0x5db42cca in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glLightModeliv) -> glLightModeliv, 0x5db42cfd
Lookup-Native: <glLightModeliv> 0x5db42cfd in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glLightf) -> glLightf, 0x5db42b98
Lookup-Native: <glLightf> 0x5db42b98 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glLightfv) -> glLightfv, 0x5db42bcb
Lookup-Native: <glLightfv> 0x5db42bcb in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glLighti) -> glLighti, 0x5db42bfe
Lookup-Native: <glLighti> 0x5db42bfe in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glLightiv) -> glLightiv, 0x5db42c31
Lookup-Native: <glLightiv> 0x5db42c31 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glLineStipple) -> glLineStipple, 0x5db42d30
Lookup-Native: <glLineStipple> 0x5db42d30 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glLineWidth) -> glLineWidth, 0x5db42d63
Lookup-Native: <glLineWidth> 0x5db42d63 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glLinkProgram> 0x1da46540
Lookup-Tool: <glLinkProgramARB> 0x1da46540
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glListBase) -> glListBase, 0x5db424d8
Lookup-Native: <glListBase> 0x5db424d8 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glLoadIdentity) -> glLoadIdentity, 0x5db41e80
Lookup-Native: <glLoadIdentity> 0x5db41e80 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glLoadMatrixd) -> glLoadMatrixd, 0x5db41e98
Lookup-Native: <glLoadMatrixd> 0x5db41e98 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glLoadMatrixf) -> glLoadMatrixf, 0x5db41e8c
Lookup-Native: <glLoadMatrixf> 0x5db41e8c in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glLoadName) -> glLoadName, 0x5db4325e
Lookup-Native: <glLoadName> 0x5db4325e in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glLoadTransposeMatrixd> 0x1da450c0
Lookup-Tool: <glLoadTransposeMatrixf> 0x1da45080
Lookup-Tool: <glLockArraysEXT> 0x1da4b8c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glLogicOp) -> glLogicOp, 0x5db436f3
Lookup-Native: <glLogicOp> 0x5db436f3 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMakeBufferNonResidentNV) -> glMakeBufferNonResidentNV@48, 0x0
Lookup-Native: <glMakeBufferNonResidentNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMakeBufferResidentNV) -> glMakeBufferResidentNV@48, 0x0
Lookup-Native: <glMakeBufferResidentNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMakeNamedBufferNonResidentNV) -> glMakeNamedBufferNonResidentNV@48, 0x0
Lookup-Native: <glMakeNamedBufferNonResidentNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMakeNamedBufferResidentNV) -> glMakeNamedBufferResidentNV@48, 0x0
Lookup-Native: <glMakeNamedBufferResidentNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMap1d) -> glMap1d, 0x5db4348f
Lookup-Native: <glMap1d> 0x5db4348f in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMap1f) -> glMap1f, 0x5db434c2
Lookup-Native: <glMap1f> 0x5db434c2 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMap2d) -> glMap2d, 0x5db434f5
Lookup-Native: <glMap2d> 0x5db434f5 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMap2f) -> glMap2f, 0x5db43528
Lookup-Native: <glMap2f> 0x5db43528 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glMapBufferRange> 0x1da48640
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMapControlPointsNV) -> glMapControlPointsNV@48, 0x0
Lookup-Native: <glMapControlPointsNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMapGrid1d) -> glMapGrid1d, 0x5db4355b
Lookup-Native: <glMapGrid1d> 0x5db4355b in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMapGrid1f) -> glMapGrid1f, 0x5db4358e
Lookup-Native: <glMapGrid1f> 0x5db4358e in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMapGrid2d) -> glMapGrid2d, 0x5db435c1
Lookup-Native: <glMapGrid2d> 0x5db435c1 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMapGrid2f) -> glMapGrid2f, 0x5db435f4
Lookup-Native: <glMapGrid2f> 0x5db435f4 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glMapNamedBufferRangeEXT> 0x1da4f2c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMapParameterfvNV) -> glMapParameterfvNV@48, 0x0
Lookup-Native: <glMapParameterfvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMapParameterivNV) -> glMapParameterivNV@48, 0x0
Lookup-Native: <glMapParameterivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMapVertexAttrib1dAPPLE) -> glMapVertexAttrib1dAPPLE@48, 0x0
Lookup-Native: <glMapVertexAttrib1dAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMapVertexAttrib1fAPPLE) -> glMapVertexAttrib1fAPPLE@48, 0x0
Lookup-Native: <glMapVertexAttrib1fAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMapVertexAttrib2dAPPLE) -> glMapVertexAttrib2dAPPLE@48, 0x0
Lookup-Native: <glMapVertexAttrib2dAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMapVertexAttrib2fAPPLE) -> glMapVertexAttrib2fAPPLE@48, 0x0
Lookup-Native: <glMapVertexAttrib2fAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMaterialf) -> glMaterialf, 0x5db41da8
Lookup-Native: <glMaterialf> 0x5db41da8 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMaterialfv) -> glMaterialfv, 0x5db41db4
Lookup-Native: <glMaterialfv> 0x5db41db4 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMateriali) -> glMateriali, 0x5db41dc0
Lookup-Native: <glMateriali> 0x5db41dc0 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMaterialiv) -> glMaterialiv, 0x5db41dcc
Lookup-Native: <glMaterialiv> 0x5db41dcc in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glMatrixFrustumEXT> 0x1da4d980
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMatrixIndexPointer) -> glMatrixIndexPointer@48, 0x0
Lookup-Native: <glMatrixIndexPointer> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMatrixIndexPointerARB) -> glMatrixIndexPointerARB@48, 0x0
Lookup-Native: <glMatrixIndexPointerARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMatrixIndexPointerGL2) -> glMatrixIndexPointerGL2@48, 0x0
Lookup-Native: <glMatrixIndexPointerGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMatrixIndexPointerOES) -> glMatrixIndexPointerOES@48, 0x0
Lookup-Native: <glMatrixIndexPointerOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMatrixIndexPointerKHR) -> glMatrixIndexPointerKHR@48, 0x0
Lookup-Native: <glMatrixIndexPointerKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMatrixIndexPointerOML) -> glMatrixIndexPointerOML@48, 0x0
Lookup-Native: <glMatrixIndexPointerOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMatrixIndexPointer3DFX) -> glMatrixIndexPointer3DFX@48, 0x0
Lookup-Native: <glMatrixIndexPointer3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMatrixIndexPointerAMD) -> glMatrixIndexPointerAMD@48, 0x0
Lookup-Native: <glMatrixIndexPointerAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMatrixIndexPointerANGLE) -> glMatrixIndexPointerANGLE@48, 0x0
Lookup-Native: <glMatrixIndexPointerANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMatrixIndexPointerARM) -> glMatrixIndexPointerARM@48, 0x0
Lookup-Native: <glMatrixIndexPointerARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMatrixIndexPointerAPPLE) -> glMatrixIndexPointerAPPLE@48, 0x0
Lookup-Native: <glMatrixIndexPointerAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMatrixIndexPointerATI) -> glMatrixIndexPointerATI@48, 0x0
Lookup-Native: <glMatrixIndexPointerATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMatrixIndexPointerEXT) -> glMatrixIndexPointerEXT@48, 0x0
Lookup-Native: <glMatrixIndexPointerEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMatrixIndexPointerHI) -> glMatrixIndexPointerHI@48, 0x0
Lookup-Native: <glMatrixIndexPointerHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMatrixIndexPointerHP) -> glMatrixIndexPointerHP@48, 0x0
Lookup-Native: <glMatrixIndexPointerHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMatrixIndexPointerIBM) -> glMatrixIndexPointerIBM@48, 0x0
Lookup-Native: <glMatrixIndexPointerIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMatrixIndexPointerIMG) -> glMatrixIndexPointerIMG@48, 0x0
Lookup-Native: <glMatrixIndexPointerIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMatrixIndexPointerMESA) -> glMatrixIndexPointerMESA@48, 0x0
Lookup-Native: <glMatrixIndexPointerMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMatrixIndexPointerMESAX) -> glMatrixIndexPointerMESAX@48, 0x0
Lookup-Native: <glMatrixIndexPointerMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMatrixIndexPointerNV) -> glMatrixIndexPointerNV@48, 0x0
Lookup-Native: <glMatrixIndexPointerNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMatrixIndexPointerQCOM) -> glMatrixIndexPointerQCOM@48, 0x0
Lookup-Native: <glMatrixIndexPointerQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMatrixIndexPointerSGI) -> glMatrixIndexPointerSGI@48, 0x0
Lookup-Native: <glMatrixIndexPointerSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMatrixIndexPointerSGIS) -> glMatrixIndexPointerSGIS@48, 0x0
Lookup-Native: <glMatrixIndexPointerSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMatrixIndexPointerSGIX) -> glMatrixIndexPointerSGIX@48, 0x0
Lookup-Native: <glMatrixIndexPointerSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMatrixIndexPointerSUN) -> glMatrixIndexPointerSUN@48, 0x0
Lookup-Native: <glMatrixIndexPointerSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMatrixIndexPointerVIV) -> glMatrixIndexPointerVIV@48, 0x0
Lookup-Native: <glMatrixIndexPointerVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMatrixIndexPointerWIN) -> glMatrixIndexPointerWIN@48, 0x0
Lookup-Native: <glMatrixIndexPointerWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMatrixIndexubvARB) -> glMatrixIndexubvARB@48, 0x0
Lookup-Native: <glMatrixIndexubvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMatrixIndexuivARB) -> glMatrixIndexuivARB@48, 0x0
Lookup-Native: <glMatrixIndexuivARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMatrixIndexusvARB) -> glMatrixIndexusvARB@48, 0x0
Lookup-Native: <glMatrixIndexusvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glMatrixLoadIdentityEXT> 0x1da4d780
Lookup-Tool: <glMatrixLoadTransposedEXT> 0x1da4da80
Lookup-Tool: <glMatrixLoadTransposefEXT> 0x1da4da40
Lookup-Tool: <glMatrixLoaddEXT> 0x1da4d6c0
Lookup-Tool: <glMatrixLoadfEXT> 0x1da4d680
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMatrixMode) -> glMatrixMode, 0x5db41ea4
Lookup-Native: <glMatrixMode> 0x5db41ea4 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glMatrixMultTransposedEXT> 0x1da4db00
Lookup-Tool: <glMatrixMultTransposefEXT> 0x1da4dac0
Lookup-Tool: <glMatrixMultdEXT> 0x1da4d740
Lookup-Tool: <glMatrixMultfEXT> 0x1da4d700
Lookup-Tool: <glMatrixOrthoEXT> 0x1da4d940
Lookup-Tool: <glMatrixPopEXT> 0x1da4da00
Lookup-Tool: <glMatrixPushEXT> 0x1da4d9c0
Lookup-Tool: <glMatrixRotatedEXT> 0x1da4d800
Lookup-Tool: <glMatrixRotatefEXT> 0x1da4d7c0
Lookup-Tool: <glMatrixScaledEXT> 0x1da4d880
Lookup-Tool: <glMatrixScalefEXT> 0x1da4d840
Lookup-Tool: <glMatrixTranslatedEXT> 0x1da4d900
Lookup-Tool: <glMatrixTranslatefEXT> 0x1da4d8c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMemoryBarrier) -> glMemoryBarrier@48, 0x0
Lookup-Native: <glMemoryBarrier> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMemoryBarrierARB) -> glMemoryBarrierARB@48, 0x0
Lookup-Native: <glMemoryBarrierARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMemoryBarrierGL2) -> glMemoryBarrierGL2@48, 0x0
Lookup-Native: <glMemoryBarrierGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMemoryBarrierOES) -> glMemoryBarrierOES@48, 0x0
Lookup-Native: <glMemoryBarrierOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMemoryBarrierKHR) -> glMemoryBarrierKHR@48, 0x0
Lookup-Native: <glMemoryBarrierKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMemoryBarrierOML) -> glMemoryBarrierOML@48, 0x0
Lookup-Native: <glMemoryBarrierOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMemoryBarrier3DFX) -> glMemoryBarrier3DFX@48, 0x0
Lookup-Native: <glMemoryBarrier3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMemoryBarrierAMD) -> glMemoryBarrierAMD@48, 0x0
Lookup-Native: <glMemoryBarrierAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMemoryBarrierANGLE) -> glMemoryBarrierANGLE@48, 0x0
Lookup-Native: <glMemoryBarrierANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMemoryBarrierARM) -> glMemoryBarrierARM@48, 0x0
Lookup-Native: <glMemoryBarrierARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMemoryBarrierAPPLE) -> glMemoryBarrierAPPLE@48, 0x0
Lookup-Native: <glMemoryBarrierAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMemoryBarrierATI) -> glMemoryBarrierATI@48, 0x0
Lookup-Native: <glMemoryBarrierATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glMemoryBarrierEXT> 0x1da4d500
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMinSampleShading) -> glMinSampleShading@48, 0x0
Lookup-Native: <glMinSampleShading> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glMinSampleShadingARB> 0x1da4a840
Lookup-Tool: <glMinmax> 0x1da50c40
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultMatrixd) -> glMultMatrixd, 0x5db41ebc
Lookup-Native: <glMultMatrixd> 0x5db41ebc in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultMatrixf) -> glMultMatrixf, 0x5db41eb0
Lookup-Native: <glMultMatrixf> 0x5db41eb0 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glMultTransposeMatrixd> 0x1da45140
Lookup-Tool: <glMultTransposeMatrixf> 0x1da45100
Lookup-Tool: <glMultiDrawArrays> 0x1da45900
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiDrawArraysIndirectAMD) -> glMultiDrawArraysIndirectAMD@48, 0x0
Lookup-Native: <glMultiDrawArraysIndirectAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glMultiDrawElements> 0x1da45940
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiDrawElementsIndirectAMD) -> glMultiDrawElementsIndirectAMD@48, 0x0
Lookup-Native: <glMultiDrawElementsIndirectAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glMultiTexBufferEXT> 0x1da4fcc0
Lookup-Tool: <glMultiTexCoord1d> 0x1da44880
Lookup-Tool: <glMultiTexCoord1dv> 0x1da448c0
Lookup-Tool: <glMultiTexCoord1f> 0x1da44900
Lookup-Tool: <glMultiTexCoord1fv> 0x1da44940
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord1h) -> glMultiTexCoord1h@48, 0x0
Lookup-Native: <glMultiTexCoord1h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord1hARB) -> glMultiTexCoord1hARB@48, 0x0
Lookup-Native: <glMultiTexCoord1hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord1hGL2) -> glMultiTexCoord1hGL2@48, 0x0
Lookup-Native: <glMultiTexCoord1hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord1hOES) -> glMultiTexCoord1hOES@48, 0x0
Lookup-Native: <glMultiTexCoord1hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord1hKHR) -> glMultiTexCoord1hKHR@48, 0x0
Lookup-Native: <glMultiTexCoord1hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord1hOML) -> glMultiTexCoord1hOML@48, 0x0
Lookup-Native: <glMultiTexCoord1hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord1h3DFX) -> glMultiTexCoord1h3DFX@48, 0x0
Lookup-Native: <glMultiTexCoord1h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord1hAMD) -> glMultiTexCoord1hAMD@48, 0x0
Lookup-Native: <glMultiTexCoord1hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord1hANGLE) -> glMultiTexCoord1hANGLE@48, 0x0
Lookup-Native: <glMultiTexCoord1hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord1hARM) -> glMultiTexCoord1hARM@48, 0x0
Lookup-Native: <glMultiTexCoord1hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord1hAPPLE) -> glMultiTexCoord1hAPPLE@48, 0x0
Lookup-Native: <glMultiTexCoord1hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord1hATI) -> glMultiTexCoord1hATI@48, 0x0
Lookup-Native: <glMultiTexCoord1hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord1hEXT) -> glMultiTexCoord1hEXT@48, 0x0
Lookup-Native: <glMultiTexCoord1hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord1hHI) -> glMultiTexCoord1hHI@48, 0x0
Lookup-Native: <glMultiTexCoord1hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord1hHP) -> glMultiTexCoord1hHP@48, 0x0
Lookup-Native: <glMultiTexCoord1hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord1hIBM) -> glMultiTexCoord1hIBM@48, 0x0
Lookup-Native: <glMultiTexCoord1hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord1hIMG) -> glMultiTexCoord1hIMG@48, 0x0
Lookup-Native: <glMultiTexCoord1hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord1hMESA) -> glMultiTexCoord1hMESA@48, 0x0
Lookup-Native: <glMultiTexCoord1hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord1hMESAX) -> glMultiTexCoord1hMESAX@48, 0x0
Lookup-Native: <glMultiTexCoord1hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glMultiTexCoord1hNV> 0x1da515c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord1hv) -> glMultiTexCoord1hv@48, 0x0
Lookup-Native: <glMultiTexCoord1hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord1hvARB) -> glMultiTexCoord1hvARB@48, 0x0
Lookup-Native: <glMultiTexCoord1hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord1hvGL2) -> glMultiTexCoord1hvGL2@48, 0x0
Lookup-Native: <glMultiTexCoord1hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord1hvOES) -> glMultiTexCoord1hvOES@48, 0x0
Lookup-Native: <glMultiTexCoord1hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord1hvKHR) -> glMultiTexCoord1hvKHR@48, 0x0
Lookup-Native: <glMultiTexCoord1hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord1hvOML) -> glMultiTexCoord1hvOML@48, 0x0
Lookup-Native: <glMultiTexCoord1hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord1hv3DFX) -> glMultiTexCoord1hv3DFX@48, 0x0
Lookup-Native: <glMultiTexCoord1hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord1hvAMD) -> glMultiTexCoord1hvAMD@48, 0x0
Lookup-Native: <glMultiTexCoord1hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord1hvANGLE) -> glMultiTexCoord1hvANGLE@48, 0x0
Lookup-Native: <glMultiTexCoord1hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord1hvARM) -> glMultiTexCoord1hvARM@48, 0x0
Lookup-Native: <glMultiTexCoord1hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord1hvAPPLE) -> glMultiTexCoord1hvAPPLE@48, 0x0
Lookup-Native: <glMultiTexCoord1hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord1hvATI) -> glMultiTexCoord1hvATI@48, 0x0
Lookup-Native: <glMultiTexCoord1hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord1hvEXT) -> glMultiTexCoord1hvEXT@48, 0x0
Lookup-Native: <glMultiTexCoord1hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord1hvHI) -> glMultiTexCoord1hvHI@48, 0x0
Lookup-Native: <glMultiTexCoord1hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord1hvHP) -> glMultiTexCoord1hvHP@48, 0x0
Lookup-Native: <glMultiTexCoord1hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord1hvIBM) -> glMultiTexCoord1hvIBM@48, 0x0
Lookup-Native: <glMultiTexCoord1hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord1hvIMG) -> glMultiTexCoord1hvIMG@48, 0x0
Lookup-Native: <glMultiTexCoord1hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord1hvMESA) -> glMultiTexCoord1hvMESA@48, 0x0
Lookup-Native: <glMultiTexCoord1hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord1hvMESAX) -> glMultiTexCoord1hvMESAX@48, 0x0
Lookup-Native: <glMultiTexCoord1hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glMultiTexCoord1hvNV> 0x1da51600
Lookup-Tool: <glMultiTexCoord1i> 0x1da44980
Lookup-Tool: <glMultiTexCoord1iv> 0x1da449c0
Lookup-Tool: <glMultiTexCoord1s> 0x1da44a00
Lookup-Tool: <glMultiTexCoord1sv> 0x1da44a40
Lookup-Tool: <glMultiTexCoord2d> 0x1da44a80
Lookup-Tool: <glMultiTexCoord2dv> 0x1da44ac0
Lookup-Tool: <glMultiTexCoord2f> 0x1da44b00
Lookup-Tool: <glMultiTexCoord2fv> 0x1da44b40
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord2h) -> glMultiTexCoord2h@48, 0x0
Lookup-Native: <glMultiTexCoord2h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord2hARB) -> glMultiTexCoord2hARB@48, 0x0
Lookup-Native: <glMultiTexCoord2hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord2hGL2) -> glMultiTexCoord2hGL2@48, 0x0
Lookup-Native: <glMultiTexCoord2hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord2hOES) -> glMultiTexCoord2hOES@48, 0x0
Lookup-Native: <glMultiTexCoord2hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord2hKHR) -> glMultiTexCoord2hKHR@48, 0x0
Lookup-Native: <glMultiTexCoord2hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord2hOML) -> glMultiTexCoord2hOML@48, 0x0
Lookup-Native: <glMultiTexCoord2hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord2h3DFX) -> glMultiTexCoord2h3DFX@48, 0x0
Lookup-Native: <glMultiTexCoord2h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord2hAMD) -> glMultiTexCoord2hAMD@48, 0x0
Lookup-Native: <glMultiTexCoord2hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord2hANGLE) -> glMultiTexCoord2hANGLE@48, 0x0
Lookup-Native: <glMultiTexCoord2hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord2hARM) -> glMultiTexCoord2hARM@48, 0x0
Lookup-Native: <glMultiTexCoord2hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord2hAPPLE) -> glMultiTexCoord2hAPPLE@48, 0x0
Lookup-Native: <glMultiTexCoord2hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord2hATI) -> glMultiTexCoord2hATI@48, 0x0
Lookup-Native: <glMultiTexCoord2hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord2hEXT) -> glMultiTexCoord2hEXT@48, 0x0
Lookup-Native: <glMultiTexCoord2hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord2hHI) -> glMultiTexCoord2hHI@48, 0x0
Lookup-Native: <glMultiTexCoord2hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord2hHP) -> glMultiTexCoord2hHP@48, 0x0
Lookup-Native: <glMultiTexCoord2hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord2hIBM) -> glMultiTexCoord2hIBM@48, 0x0
Lookup-Native: <glMultiTexCoord2hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord2hIMG) -> glMultiTexCoord2hIMG@48, 0x0
Lookup-Native: <glMultiTexCoord2hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord2hMESA) -> glMultiTexCoord2hMESA@48, 0x0
Lookup-Native: <glMultiTexCoord2hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord2hMESAX) -> glMultiTexCoord2hMESAX@48, 0x0
Lookup-Native: <glMultiTexCoord2hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glMultiTexCoord2hNV> 0x1da51640
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord2hv) -> glMultiTexCoord2hv@48, 0x0
Lookup-Native: <glMultiTexCoord2hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord2hvARB) -> glMultiTexCoord2hvARB@48, 0x0
Lookup-Native: <glMultiTexCoord2hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord2hvGL2) -> glMultiTexCoord2hvGL2@48, 0x0
Lookup-Native: <glMultiTexCoord2hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord2hvOES) -> glMultiTexCoord2hvOES@48, 0x0
Lookup-Native: <glMultiTexCoord2hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord2hvKHR) -> glMultiTexCoord2hvKHR@48, 0x0
Lookup-Native: <glMultiTexCoord2hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord2hvOML) -> glMultiTexCoord2hvOML@48, 0x0
Lookup-Native: <glMultiTexCoord2hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord2hv3DFX) -> glMultiTexCoord2hv3DFX@48, 0x0
Lookup-Native: <glMultiTexCoord2hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord2hvAMD) -> glMultiTexCoord2hvAMD@48, 0x0
Lookup-Native: <glMultiTexCoord2hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord2hvANGLE) -> glMultiTexCoord2hvANGLE@48, 0x0
Lookup-Native: <glMultiTexCoord2hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord2hvARM) -> glMultiTexCoord2hvARM@48, 0x0
Lookup-Native: <glMultiTexCoord2hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord2hvAPPLE) -> glMultiTexCoord2hvAPPLE@48, 0x0
Lookup-Native: <glMultiTexCoord2hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord2hvATI) -> glMultiTexCoord2hvATI@48, 0x0
Lookup-Native: <glMultiTexCoord2hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord2hvEXT) -> glMultiTexCoord2hvEXT@48, 0x0
Lookup-Native: <glMultiTexCoord2hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord2hvHI) -> glMultiTexCoord2hvHI@48, 0x0
Lookup-Native: <glMultiTexCoord2hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord2hvHP) -> glMultiTexCoord2hvHP@48, 0x0
Lookup-Native: <glMultiTexCoord2hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord2hvIBM) -> glMultiTexCoord2hvIBM@48, 0x0
Lookup-Native: <glMultiTexCoord2hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord2hvIMG) -> glMultiTexCoord2hvIMG@48, 0x0
Lookup-Native: <glMultiTexCoord2hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord2hvMESA) -> glMultiTexCoord2hvMESA@48, 0x0
Lookup-Native: <glMultiTexCoord2hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord2hvMESAX) -> glMultiTexCoord2hvMESAX@48, 0x0
Lookup-Native: <glMultiTexCoord2hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glMultiTexCoord2hvNV> 0x1da51680
Lookup-Tool: <glMultiTexCoord2i> 0x1da44b80
Lookup-Tool: <glMultiTexCoord2iv> 0x1da44bc0
Lookup-Tool: <glMultiTexCoord2s> 0x1da44c00
Lookup-Tool: <glMultiTexCoord2sv> 0x1da44c40
Lookup-Tool: <glMultiTexCoord3d> 0x1da44c80
Lookup-Tool: <glMultiTexCoord3dv> 0x1da44cc0
Lookup-Tool: <glMultiTexCoord3f> 0x1da44d00
Lookup-Tool: <glMultiTexCoord3fv> 0x1da44d40
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord3h) -> glMultiTexCoord3h@48, 0x0
Lookup-Native: <glMultiTexCoord3h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord3hARB) -> glMultiTexCoord3hARB@48, 0x0
Lookup-Native: <glMultiTexCoord3hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord3hGL2) -> glMultiTexCoord3hGL2@48, 0x0
Lookup-Native: <glMultiTexCoord3hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord3hOES) -> glMultiTexCoord3hOES@48, 0x0
Lookup-Native: <glMultiTexCoord3hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord3hKHR) -> glMultiTexCoord3hKHR@48, 0x0
Lookup-Native: <glMultiTexCoord3hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord3hOML) -> glMultiTexCoord3hOML@48, 0x0
Lookup-Native: <glMultiTexCoord3hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord3h3DFX) -> glMultiTexCoord3h3DFX@48, 0x0
Lookup-Native: <glMultiTexCoord3h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord3hAMD) -> glMultiTexCoord3hAMD@48, 0x0
Lookup-Native: <glMultiTexCoord3hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord3hANGLE) -> glMultiTexCoord3hANGLE@48, 0x0
Lookup-Native: <glMultiTexCoord3hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord3hARM) -> glMultiTexCoord3hARM@48, 0x0
Lookup-Native: <glMultiTexCoord3hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord3hAPPLE) -> glMultiTexCoord3hAPPLE@48, 0x0
Lookup-Native: <glMultiTexCoord3hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord3hATI) -> glMultiTexCoord3hATI@48, 0x0
Lookup-Native: <glMultiTexCoord3hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord3hEXT) -> glMultiTexCoord3hEXT@48, 0x0
Lookup-Native: <glMultiTexCoord3hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord3hHI) -> glMultiTexCoord3hHI@48, 0x0
Lookup-Native: <glMultiTexCoord3hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord3hHP) -> glMultiTexCoord3hHP@48, 0x0
Lookup-Native: <glMultiTexCoord3hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord3hIBM) -> glMultiTexCoord3hIBM@48, 0x0
Lookup-Native: <glMultiTexCoord3hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord3hIMG) -> glMultiTexCoord3hIMG@48, 0x0
Lookup-Native: <glMultiTexCoord3hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord3hMESA) -> glMultiTexCoord3hMESA@48, 0x0
Lookup-Native: <glMultiTexCoord3hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord3hMESAX) -> glMultiTexCoord3hMESAX@48, 0x0
Lookup-Native: <glMultiTexCoord3hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glMultiTexCoord3hNV> 0x1da516c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord3hv) -> glMultiTexCoord3hv@48, 0x0
Lookup-Native: <glMultiTexCoord3hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord3hvARB) -> glMultiTexCoord3hvARB@48, 0x0
Lookup-Native: <glMultiTexCoord3hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord3hvGL2) -> glMultiTexCoord3hvGL2@48, 0x0
Lookup-Native: <glMultiTexCoord3hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord3hvOES) -> glMultiTexCoord3hvOES@48, 0x0
Lookup-Native: <glMultiTexCoord3hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord3hvKHR) -> glMultiTexCoord3hvKHR@48, 0x0
Lookup-Native: <glMultiTexCoord3hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord3hvOML) -> glMultiTexCoord3hvOML@48, 0x0
Lookup-Native: <glMultiTexCoord3hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord3hv3DFX) -> glMultiTexCoord3hv3DFX@48, 0x0
Lookup-Native: <glMultiTexCoord3hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord3hvAMD) -> glMultiTexCoord3hvAMD@48, 0x0
Lookup-Native: <glMultiTexCoord3hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord3hvANGLE) -> glMultiTexCoord3hvANGLE@48, 0x0
Lookup-Native: <glMultiTexCoord3hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord3hvARM) -> glMultiTexCoord3hvARM@48, 0x0
Lookup-Native: <glMultiTexCoord3hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord3hvAPPLE) -> glMultiTexCoord3hvAPPLE@48, 0x0
Lookup-Native: <glMultiTexCoord3hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord3hvATI) -> glMultiTexCoord3hvATI@48, 0x0
Lookup-Native: <glMultiTexCoord3hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord3hvEXT) -> glMultiTexCoord3hvEXT@48, 0x0
Lookup-Native: <glMultiTexCoord3hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord3hvHI) -> glMultiTexCoord3hvHI@48, 0x0
Lookup-Native: <glMultiTexCoord3hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord3hvHP) -> glMultiTexCoord3hvHP@48, 0x0
Lookup-Native: <glMultiTexCoord3hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord3hvIBM) -> glMultiTexCoord3hvIBM@48, 0x0
Lookup-Native: <glMultiTexCoord3hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord3hvIMG) -> glMultiTexCoord3hvIMG@48, 0x0
Lookup-Native: <glMultiTexCoord3hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord3hvMESA) -> glMultiTexCoord3hvMESA@48, 0x0
Lookup-Native: <glMultiTexCoord3hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord3hvMESAX) -> glMultiTexCoord3hvMESAX@48, 0x0
Lookup-Native: <glMultiTexCoord3hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glMultiTexCoord3hvNV> 0x1da51700
Lookup-Tool: <glMultiTexCoord3i> 0x1da44d80
Lookup-Tool: <glMultiTexCoord3iv> 0x1da44dc0
Lookup-Tool: <glMultiTexCoord3s> 0x1da44e00
Lookup-Tool: <glMultiTexCoord3sv> 0x1da44e40
Lookup-Tool: <glMultiTexCoord4d> 0x1da44e80
Lookup-Tool: <glMultiTexCoord4dv> 0x1da44ec0
Lookup-Tool: <glMultiTexCoord4f> 0x1da44f00
Lookup-Tool: <glMultiTexCoord4fv> 0x1da44f40
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord4h) -> glMultiTexCoord4h@48, 0x0
Lookup-Native: <glMultiTexCoord4h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord4hARB) -> glMultiTexCoord4hARB@48, 0x0
Lookup-Native: <glMultiTexCoord4hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord4hGL2) -> glMultiTexCoord4hGL2@48, 0x0
Lookup-Native: <glMultiTexCoord4hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord4hOES) -> glMultiTexCoord4hOES@48, 0x0
Lookup-Native: <glMultiTexCoord4hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord4hKHR) -> glMultiTexCoord4hKHR@48, 0x0
Lookup-Native: <glMultiTexCoord4hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord4hOML) -> glMultiTexCoord4hOML@48, 0x0
Lookup-Native: <glMultiTexCoord4hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord4h3DFX) -> glMultiTexCoord4h3DFX@48, 0x0
Lookup-Native: <glMultiTexCoord4h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord4hAMD) -> glMultiTexCoord4hAMD@48, 0x0
Lookup-Native: <glMultiTexCoord4hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord4hANGLE) -> glMultiTexCoord4hANGLE@48, 0x0
Lookup-Native: <glMultiTexCoord4hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord4hARM) -> glMultiTexCoord4hARM@48, 0x0
Lookup-Native: <glMultiTexCoord4hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord4hAPPLE) -> glMultiTexCoord4hAPPLE@48, 0x0
Lookup-Native: <glMultiTexCoord4hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord4hATI) -> glMultiTexCoord4hATI@48, 0x0
Lookup-Native: <glMultiTexCoord4hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord4hEXT) -> glMultiTexCoord4hEXT@48, 0x0
Lookup-Native: <glMultiTexCoord4hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord4hHI) -> glMultiTexCoord4hHI@48, 0x0
Lookup-Native: <glMultiTexCoord4hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord4hHP) -> glMultiTexCoord4hHP@48, 0x0
Lookup-Native: <glMultiTexCoord4hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord4hIBM) -> glMultiTexCoord4hIBM@48, 0x0
Lookup-Native: <glMultiTexCoord4hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord4hIMG) -> glMultiTexCoord4hIMG@48, 0x0
Lookup-Native: <glMultiTexCoord4hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord4hMESA) -> glMultiTexCoord4hMESA@48, 0x0
Lookup-Native: <glMultiTexCoord4hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord4hMESAX) -> glMultiTexCoord4hMESAX@48, 0x0
Lookup-Native: <glMultiTexCoord4hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glMultiTexCoord4hNV> 0x1da51740
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord4hv) -> glMultiTexCoord4hv@48, 0x0
Lookup-Native: <glMultiTexCoord4hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord4hvARB) -> glMultiTexCoord4hvARB@48, 0x0
Lookup-Native: <glMultiTexCoord4hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord4hvGL2) -> glMultiTexCoord4hvGL2@48, 0x0
Lookup-Native: <glMultiTexCoord4hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord4hvOES) -> glMultiTexCoord4hvOES@48, 0x0
Lookup-Native: <glMultiTexCoord4hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord4hvKHR) -> glMultiTexCoord4hvKHR@48, 0x0
Lookup-Native: <glMultiTexCoord4hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord4hvOML) -> glMultiTexCoord4hvOML@48, 0x0
Lookup-Native: <glMultiTexCoord4hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord4hv3DFX) -> glMultiTexCoord4hv3DFX@48, 0x0
Lookup-Native: <glMultiTexCoord4hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord4hvAMD) -> glMultiTexCoord4hvAMD@48, 0x0
Lookup-Native: <glMultiTexCoord4hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord4hvANGLE) -> glMultiTexCoord4hvANGLE@48, 0x0
Lookup-Native: <glMultiTexCoord4hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord4hvARM) -> glMultiTexCoord4hvARM@48, 0x0
Lookup-Native: <glMultiTexCoord4hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord4hvAPPLE) -> glMultiTexCoord4hvAPPLE@48, 0x0
Lookup-Native: <glMultiTexCoord4hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord4hvATI) -> glMultiTexCoord4hvATI@48, 0x0
Lookup-Native: <glMultiTexCoord4hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord4hvEXT) -> glMultiTexCoord4hvEXT@48, 0x0
Lookup-Native: <glMultiTexCoord4hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord4hvHI) -> glMultiTexCoord4hvHI@48, 0x0
Lookup-Native: <glMultiTexCoord4hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord4hvHP) -> glMultiTexCoord4hvHP@48, 0x0
Lookup-Native: <glMultiTexCoord4hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord4hvIBM) -> glMultiTexCoord4hvIBM@48, 0x0
Lookup-Native: <glMultiTexCoord4hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord4hvIMG) -> glMultiTexCoord4hvIMG@48, 0x0
Lookup-Native: <glMultiTexCoord4hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord4hvMESA) -> glMultiTexCoord4hvMESA@48, 0x0
Lookup-Native: <glMultiTexCoord4hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord4hvMESAX) -> glMultiTexCoord4hvMESAX@48, 0x0
Lookup-Native: <glMultiTexCoord4hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glMultiTexCoord4hvNV> 0x1da51780
Lookup-Tool: <glMultiTexCoord4i> 0x1da44f80
Lookup-Tool: <glMultiTexCoord4iv> 0x1da44fc0
Lookup-Tool: <glMultiTexCoord4s> 0x1da45000
Lookup-Tool: <glMultiTexCoord4sv> 0x1da45040
Lookup-Tool: <glMultiTexCoordP1ui> 0x1da4a140
Lookup-Tool: <glMultiTexCoordP1uiv> 0x1da4a240
Lookup-Tool: <glMultiTexCoordP2ui> 0x1da4a180
Lookup-Tool: <glMultiTexCoordP2uiv> 0x1da4a280
Lookup-Tool: <glMultiTexCoordP3ui> 0x1da4a1c0
Lookup-Tool: <glMultiTexCoordP3uiv> 0x1da4a2c0
Lookup-Tool: <glMultiTexCoordP4ui> 0x1da4a200
Lookup-Tool: <glMultiTexCoordP4uiv> 0x1da4a300
Lookup-Tool: <glMultiTexCoordPointerEXT> 0x1da4e200
Lookup-Tool: <glMultiTexEnvfEXT> 0x1da4e240
Lookup-Tool: <glMultiTexEnvfvEXT> 0x1da4e280
Lookup-Tool: <glMultiTexEnviEXT> 0x1da4e2c0
Lookup-Tool: <glMultiTexEnvivEXT> 0x1da4e300
Lookup-Tool: <glMultiTexGendEXT> 0x1da4e340
Lookup-Tool: <glMultiTexGendvEXT> 0x1da4e380
Lookup-Tool: <glMultiTexGenfEXT> 0x1da4e3c0
Lookup-Tool: <glMultiTexGenfvEXT> 0x1da4e400
Lookup-Tool: <glMultiTexGeniEXT> 0x1da4e440
Lookup-Tool: <glMultiTexGenivEXT> 0x1da4e480
Lookup-Tool: <glMultiTexImage1DEXT> 0x1da4e5c0
Lookup-Tool: <glMultiTexImage2DEXT> 0x1da4e600
Lookup-Tool: <glMultiTexImage3DEXT> 0x1da4e640
Lookup-Tool: <glMultiTexParameterIivEXT> 0x1da4fd00
Lookup-Tool: <glMultiTexParameterIuivEXT> 0x1da4fd40
Lookup-Tool: <glMultiTexParameterfEXT> 0x1da4e540
Lookup-Tool: <glMultiTexParameterfvEXT> 0x1da4e580
Lookup-Tool: <glMultiTexParameteriEXT> 0x1da4e4c0
Lookup-Tool: <glMultiTexParameterivEXT> 0x1da4e500
Lookup-Tool: <glMultiTexRenderbufferEXT> 0x1da50300
Lookup-Tool: <glMultiTexSubImage1DEXT> 0x1da4e680
Lookup-Tool: <glMultiTexSubImage2DEXT> 0x1da4e6c0
Lookup-Tool: <glMultiTexSubImage3DEXT> 0x1da4e700
Lookup-Tool: <glNamedBufferDataEXT> 0x1da4f200
Lookup-Tool: <glNamedBufferSubDataEXT> 0x1da4f240
Lookup-Tool: <glNamedCopyBufferSubDataEXT> 0x1da50340
Lookup-Tool: <glNamedFramebufferRenderbufferEXT> 0x1da50000
Lookup-Tool: <glNamedFramebufferTexture1DEXT> 0x1da4ff40
Lookup-Tool: <glNamedFramebufferTexture2DEXT> 0x1da4ff80
Lookup-Tool: <glNamedFramebufferTexture3DEXT> 0x1da4ffc0
Lookup-Tool: <glNamedFramebufferTextureEXT> 0x1da50200
Lookup-Tool: <glNamedFramebufferTextureFaceEXT> 0x1da50280
Lookup-Tool: <glNamedFramebufferTextureLayerEXT> 0x1da50240
Lookup-Tool: <glNamedProgramLocalParameter4dEXT> 0x1da4ec80
Lookup-Tool: <glNamedProgramLocalParameter4dvEXT> 0x1da4ecc0
Lookup-Tool: <glNamedProgramLocalParameter4fEXT> 0x1da4ed00
Lookup-Tool: <glNamedProgramLocalParameter4fvEXT> 0x1da4ed40
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNamedProgramLocalParameterI4iEXT) -> glNamedProgramLocalParameterI4iEXT@48, 0x0
Lookup-Native: <glNamedProgramLocalParameterI4iEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNamedProgramLocalParameterI4ivEXT) -> glNamedProgramLocalParameterI4ivEXT@48, 0x0
Lookup-Native: <glNamedProgramLocalParameterI4ivEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNamedProgramLocalParameterI4uiEXT) -> glNamedProgramLocalParameterI4uiEXT@48, 0x0
Lookup-Native: <glNamedProgramLocalParameterI4uiEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNamedProgramLocalParameterI4uivEXT) -> glNamedProgramLocalParameterI4uivEXT@48, 0x0
Lookup-Native: <glNamedProgramLocalParameterI4uivEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glNamedProgramLocalParameters4fvEXT> 0x1da4fe00
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNamedProgramLocalParametersI4ivEXT) -> glNamedProgramLocalParametersI4ivEXT@48, 0x0
Lookup-Native: <glNamedProgramLocalParametersI4ivEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNamedProgramLocalParametersI4uivEXT) -> glNamedProgramLocalParametersI4uivEXT@48, 0x0
Lookup-Native: <glNamedProgramLocalParametersI4uivEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glNamedProgramStringEXT> 0x1da4ec40
Lookup-Tool: <glNamedRenderbufferStorageEXT> 0x1da4fe40
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNamedRenderbufferStorageMultisampleCoverageEXT) -> glNamedRenderbufferStorageMultisampleCoverageEXT@48, 0x0
Lookup-Native: <glNamedRenderbufferStorageMultisampleCoverageEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glNamedRenderbufferStorageMultisampleEXT> 0x1da4fec0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNamedStringARB) -> glNamedStringARB@48, 0x0
Lookup-Native: <glNamedStringARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNewList) -> glNewList, 0x5db42426
Lookup-Native: <glNewList> 0x5db42426 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3b) -> glNormal3b, 0x5db41a90
Lookup-Native: <glNormal3b> 0x5db41a90 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3bv) -> glNormal3bv, 0x5db41a9c
Lookup-Native: <glNormal3bv> 0x5db41a9c in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3d) -> glNormal3d, 0x5db41aa8
Lookup-Native: <glNormal3d> 0x5db41aa8 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3dv) -> glNormal3dv, 0x5db41ab4
Lookup-Native: <glNormal3dv> 0x5db41ab4 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3f) -> glNormal3f, 0x5db41ac0
Lookup-Native: <glNormal3f> 0x5db41ac0 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3fv) -> glNormal3fv, 0x5db41acc
Lookup-Native: <glNormal3fv> 0x5db41acc in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3h) -> glNormal3h@48, 0x0
Lookup-Native: <glNormal3h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3hARB) -> glNormal3hARB@48, 0x0
Lookup-Native: <glNormal3hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3hGL2) -> glNormal3hGL2@48, 0x0
Lookup-Native: <glNormal3hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3hOES) -> glNormal3hOES@48, 0x0
Lookup-Native: <glNormal3hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3hKHR) -> glNormal3hKHR@48, 0x0
Lookup-Native: <glNormal3hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3hOML) -> glNormal3hOML@48, 0x0
Lookup-Native: <glNormal3hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3h3DFX) -> glNormal3h3DFX@48, 0x0
Lookup-Native: <glNormal3h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3hAMD) -> glNormal3hAMD@48, 0x0
Lookup-Native: <glNormal3hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3hANGLE) -> glNormal3hANGLE@48, 0x0
Lookup-Native: <glNormal3hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3hARM) -> glNormal3hARM@48, 0x0
Lookup-Native: <glNormal3hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3hAPPLE) -> glNormal3hAPPLE@48, 0x0
Lookup-Native: <glNormal3hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3hATI) -> glNormal3hATI@48, 0x0
Lookup-Native: <glNormal3hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3hEXT) -> glNormal3hEXT@48, 0x0
Lookup-Native: <glNormal3hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3hHI) -> glNormal3hHI@48, 0x0
Lookup-Native: <glNormal3hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3hHP) -> glNormal3hHP@48, 0x0
Lookup-Native: <glNormal3hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3hIBM) -> glNormal3hIBM@48, 0x0
Lookup-Native: <glNormal3hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3hIMG) -> glNormal3hIMG@48, 0x0
Lookup-Native: <glNormal3hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3hMESA) -> glNormal3hMESA@48, 0x0
Lookup-Native: <glNormal3hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3hMESAX) -> glNormal3hMESAX@48, 0x0
Lookup-Native: <glNormal3hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glNormal3hNV> 0x1da51240
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3hv) -> glNormal3hv@48, 0x0
Lookup-Native: <glNormal3hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3hvARB) -> glNormal3hvARB@48, 0x0
Lookup-Native: <glNormal3hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3hvGL2) -> glNormal3hvGL2@48, 0x0
Lookup-Native: <glNormal3hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3hvOES) -> glNormal3hvOES@48, 0x0
Lookup-Native: <glNormal3hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3hvKHR) -> glNormal3hvKHR@48, 0x0
Lookup-Native: <glNormal3hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3hvOML) -> glNormal3hvOML@48, 0x0
Lookup-Native: <glNormal3hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3hv3DFX) -> glNormal3hv3DFX@48, 0x0
Lookup-Native: <glNormal3hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3hvAMD) -> glNormal3hvAMD@48, 0x0
Lookup-Native: <glNormal3hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3hvANGLE) -> glNormal3hvANGLE@48, 0x0
Lookup-Native: <glNormal3hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3hvARM) -> glNormal3hvARM@48, 0x0
Lookup-Native: <glNormal3hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3hvAPPLE) -> glNormal3hvAPPLE@48, 0x0
Lookup-Native: <glNormal3hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3hvATI) -> glNormal3hvATI@48, 0x0
Lookup-Native: <glNormal3hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3hvEXT) -> glNormal3hvEXT@48, 0x0
Lookup-Native: <glNormal3hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3hvHI) -> glNormal3hvHI@48, 0x0
Lookup-Native: <glNormal3hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3hvHP) -> glNormal3hvHP@48, 0x0
Lookup-Native: <glNormal3hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3hvIBM) -> glNormal3hvIBM@48, 0x0
Lookup-Native: <glNormal3hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3hvIMG) -> glNormal3hvIMG@48, 0x0
Lookup-Native: <glNormal3hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3hvMESA) -> glNormal3hvMESA@48, 0x0
Lookup-Native: <glNormal3hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3hvMESAX) -> glNormal3hvMESAX@48, 0x0
Lookup-Native: <glNormal3hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glNormal3hvNV> 0x1da51280
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3i) -> glNormal3i, 0x5db41ad8
Lookup-Native: <glNormal3i> 0x5db41ad8 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3iv) -> glNormal3iv, 0x5db41ae4
Lookup-Native: <glNormal3iv> 0x5db41ae4 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3s) -> glNormal3s, 0x5db41af0
Lookup-Native: <glNormal3s> 0x5db41af0 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3sv) -> glNormal3sv, 0x5db41afc
Lookup-Native: <glNormal3sv> 0x5db41afc in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormalFormatNV) -> glNormalFormatNV@48, 0x0
Lookup-Native: <glNormalFormatNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glNormalP3ui> 0x1da4a340
Lookup-Tool: <glNormalP3uiv> 0x1da4a380
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormalPointer) -> glNormalPointer, 0x5db41fb8
Lookup-Native: <glNormalPointer> 0x5db41fb8 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glObjectPurgeableAPPLE) -> glObjectPurgeableAPPLE@48, 0x0
Lookup-Native: <glObjectPurgeableAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glObjectUnpurgeableAPPLE) -> glObjectUnpurgeableAPPLE@48, 0x0
Lookup-Native: <glObjectUnpurgeableAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glOrtho) -> glOrtho, 0x5db43fed
Lookup-Native: <glOrtho> 0x5db43fed in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glPNTrianglesfATI) -> glPNTrianglesfATI@48, 0x0
Lookup-Native: <glPNTrianglesfATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glPNTrianglesiATI) -> glPNTrianglesiATI@48, 0x0
Lookup-Native: <glPNTrianglesiATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glPassThrough) -> glPassThrough, 0x5db43291
Lookup-Native: <glPassThrough> 0x5db43291 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glPatchParameterfv> 0x1da4aac0
Lookup-Tool: <glPatchParameteri> 0x1da4aa80
Lookup-Tool: <glPauseTransformFeedback> 0x1da4ac00
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glPauseTransformFeedbackNV) -> glPauseTransformFeedbackNV@48, 0x0
Lookup-Native: <glPauseTransformFeedbackNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glPixelDataRangeNV) -> glPixelDataRangeNV@48, 0x0
Lookup-Native: <glPixelDataRangeNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glPixelMapfv) -> glPixelMapfv, 0x5db438be
Lookup-Native: <glPixelMapfv> 0x5db438be in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glPixelMapuiv) -> glPixelMapuiv, 0x5db438f1
Lookup-Native: <glPixelMapuiv> 0x5db438f1 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glPixelMapusv) -> glPixelMapusv, 0x5db43924
Lookup-Native: <glPixelMapusv> 0x5db43924 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glPixelStoref) -> glPixelStoref, 0x5db43858
Lookup-Native: <glPixelStoref> 0x5db43858 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glPixelStorei) -> glPixelStorei, 0x5db4388b
Lookup-Native: <glPixelStorei> 0x5db4388b in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glPixelTransferf) -> glPixelTransferf, 0x5db437f2
Lookup-Native: <glPixelTransferf> 0x5db437f2 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glPixelTransferi) -> glPixelTransferi, 0x5db43825
Lookup-Native: <glPixelTransferi> 0x5db43825 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glPixelTransformParameterfEXT) -> glPixelTransformParameterfEXT@48, 0x0
Lookup-Native: <glPixelTransformParameterfEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glPixelTransformParameterfvEXT) -> glPixelTransformParameterfvEXT@48, 0x0
Lookup-Native: <glPixelTransformParameterfvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glPixelTransformParameteriEXT) -> glPixelTransformParameteriEXT@48, 0x0
Lookup-Native: <glPixelTransformParameteriEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glPixelTransformParameterivEXT) -> glPixelTransformParameterivEXT@48, 0x0
Lookup-Native: <glPixelTransformParameterivEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glPixelZoom) -> glPixelZoom, 0x5db437bf
Lookup-Native: <glPixelZoom> 0x5db437bf in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glPointParameterf> 0x1da45980
Lookup-Tool: <glPointParameterfv> 0x1da459c0
Lookup-Tool: <glPointParameteri> 0x1da45a00
Lookup-Tool: <glPointParameteriv> 0x1da45a40
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glPointSize) -> glPointSize, 0x5db42d96
Lookup-Native: <glPointSize> 0x5db42d96 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glPolygonMode) -> glPolygonMode, 0x5db42dc9
Lookup-Native: <glPolygonMode> 0x5db42dc9 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glPolygonOffset) -> glPolygonOffset, 0x5db41fc4
Lookup-Native: <glPolygonOffset> 0x5db41fc4 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glPolygonStipple) -> glPolygonStipple, 0x5db42dfc
Lookup-Native: <glPolygonStipple> 0x5db42dfc in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glPopAttrib) -> glPopAttrib, 0x5db41df0
Lookup-Native: <glPopAttrib> 0x5db41df0 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glPopClientAttrib) -> glPopClientAttrib, 0x5db41ff4
Lookup-Native: <glPopClientAttrib> 0x5db41ff4 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glPopMatrix) -> glPopMatrix, 0x5db41ec8
Lookup-Native: <glPopMatrix> 0x5db41ec8 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glPopName) -> glPopName, 0x5db432c4
Lookup-Native: <glPopName> 0x5db432c4 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glPrimitiveRestartIndex> 0x1da49240
Lookup-Tool: <glPrimitiveRestartIndexNV> 0x1da4d440
Lookup-Tool: <glPrimitiveRestartNV> 0x1da4d400
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glPrioritizeTextures) -> glPrioritizeTextures, 0x5db441eb
Lookup-Native: <glPrioritizeTextures> 0x5db441eb in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramBinary) -> glProgramBinary@48, 0x0
Lookup-Native: <glProgramBinary> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramBinaryARB) -> glProgramBinaryARB@48, 0x0
Lookup-Native: <glProgramBinaryARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramBinaryGL2) -> glProgramBinaryGL2@48, 0x0
Lookup-Native: <glProgramBinaryGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramBinaryOES) -> glProgramBinaryOES@48, 0x0
Lookup-Native: <glProgramBinaryOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramBinaryKHR) -> glProgramBinaryKHR@48, 0x0
Lookup-Native: <glProgramBinaryKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramBinaryOML) -> glProgramBinaryOML@48, 0x0
Lookup-Native: <glProgramBinaryOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramBinary3DFX) -> glProgramBinary3DFX@48, 0x0
Lookup-Native: <glProgramBinary3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramBinaryAMD) -> glProgramBinaryAMD@48, 0x0
Lookup-Native: <glProgramBinaryAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramBinaryANGLE) -> glProgramBinaryANGLE@48, 0x0
Lookup-Native: <glProgramBinaryANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramBinaryARM) -> glProgramBinaryARM@48, 0x0
Lookup-Native: <glProgramBinaryARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramBinaryAPPLE) -> glProgramBinaryAPPLE@48, 0x0
Lookup-Native: <glProgramBinaryAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramBinaryATI) -> glProgramBinaryATI@48, 0x0
Lookup-Native: <glProgramBinaryATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramBinaryEXT) -> glProgramBinaryEXT@48, 0x0
Lookup-Native: <glProgramBinaryEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramBinaryHI) -> glProgramBinaryHI@48, 0x0
Lookup-Native: <glProgramBinaryHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramBinaryHP) -> glProgramBinaryHP@48, 0x0
Lookup-Native: <glProgramBinaryHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramBinaryIBM) -> glProgramBinaryIBM@48, 0x0
Lookup-Native: <glProgramBinaryIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramBinaryIMG) -> glProgramBinaryIMG@48, 0x0
Lookup-Native: <glProgramBinaryIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramBinaryMESA) -> glProgramBinaryMESA@48, 0x0
Lookup-Native: <glProgramBinaryMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramBinaryMESAX) -> glProgramBinaryMESAX@48, 0x0
Lookup-Native: <glProgramBinaryMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramBinaryNV) -> glProgramBinaryNV@48, 0x0
Lookup-Native: <glProgramBinaryNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramBinaryQCOM) -> glProgramBinaryQCOM@48, 0x0
Lookup-Native: <glProgramBinaryQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramBinarySGI) -> glProgramBinarySGI@48, 0x0
Lookup-Native: <glProgramBinarySGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramBinarySGIS) -> glProgramBinarySGIS@48, 0x0
Lookup-Native: <glProgramBinarySGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramBinarySGIX) -> glProgramBinarySGIX@48, 0x0
Lookup-Native: <glProgramBinarySGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramBinarySUN) -> glProgramBinarySUN@48, 0x0
Lookup-Native: <glProgramBinarySUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramBinaryVIV) -> glProgramBinaryVIV@48, 0x0
Lookup-Native: <glProgramBinaryVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramBinaryWIN) -> glProgramBinaryWIN@48, 0x0
Lookup-Native: <glProgramBinaryWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramBufferParametersIivNV) -> glProgramBufferParametersIivNV@48, 0x0
Lookup-Native: <glProgramBufferParametersIivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramBufferParametersIuivNV) -> glProgramBufferParametersIuivNV@48, 0x0
Lookup-Native: <glProgramBufferParametersIuivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramBufferParametersfvNV) -> glProgramBufferParametersfvNV@48, 0x0
Lookup-Native: <glProgramBufferParametersfvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramEnvParameter4dARB> 0x1da4af80
Lookup-Tool: <glProgramEnvParameter4dvARB> 0x1da4b000
Lookup-Tool: <glProgramEnvParameter4fARB> 0x1da4af40
Lookup-Tool: <glProgramEnvParameter4fvARB> 0x1da4afc0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramEnvParameterI4iNV) -> glProgramEnvParameterI4iNV@48, 0x0
Lookup-Native: <glProgramEnvParameterI4iNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramEnvParameterI4ivNV) -> glProgramEnvParameterI4ivNV@48, 0x0
Lookup-Native: <glProgramEnvParameterI4ivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramEnvParameterI4uiNV) -> glProgramEnvParameterI4uiNV@48, 0x0
Lookup-Native: <glProgramEnvParameterI4uiNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramEnvParameterI4uivNV) -> glProgramEnvParameterI4uivNV@48, 0x0
Lookup-Native: <glProgramEnvParameterI4uivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramEnvParameters4fvEXT> 0x1da4b300
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramEnvParametersI4ivNV) -> glProgramEnvParametersI4ivNV@48, 0x0
Lookup-Native: <glProgramEnvParametersI4ivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramEnvParametersI4uivNV) -> glProgramEnvParametersI4uivNV@48, 0x0
Lookup-Native: <glProgramEnvParametersI4uivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramLocalParameter4dARB> 0x1da4b080
Lookup-Tool: <glProgramLocalParameter4dvARB> 0x1da4b100
Lookup-Tool: <glProgramLocalParameter4fARB> 0x1da4b040
Lookup-Tool: <glProgramLocalParameter4fvARB> 0x1da4b0c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramLocalParameterI4iNV) -> glProgramLocalParameterI4iNV@48, 0x0
Lookup-Native: <glProgramLocalParameterI4iNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramLocalParameterI4ivNV) -> glProgramLocalParameterI4ivNV@48, 0x0
Lookup-Native: <glProgramLocalParameterI4ivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramLocalParameterI4uiNV) -> glProgramLocalParameterI4uiNV@48, 0x0
Lookup-Native: <glProgramLocalParameterI4uiNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramLocalParameterI4uivNV) -> glProgramLocalParameterI4uivNV@48, 0x0
Lookup-Native: <glProgramLocalParameterI4uivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramLocalParameters4fvEXT> 0x1da4b340
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramLocalParametersI4ivNV) -> glProgramLocalParametersI4ivNV@48, 0x0
Lookup-Native: <glProgramLocalParametersI4ivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramLocalParametersI4uivNV) -> glProgramLocalParametersI4uivNV@48, 0x0
Lookup-Native: <glProgramLocalParametersI4uivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramParameteri> 0x1da49740
Lookup-Tool: <glProgramParameteriARB> 0x1da49740
Lookup-Tool: <glProgramStringARB> 0x1da4ae40
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramSubroutineParametersuivNV) -> glProgramSubroutineParametersuivNV@48, 0x0
Lookup-Native: <glProgramSubroutineParametersuivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1d) -> glProgramUniform1d@48, 0x0
Lookup-Native: <glProgramUniform1d> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1dARB) -> glProgramUniform1dARB@48, 0x0
Lookup-Native: <glProgramUniform1dARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1dGL2) -> glProgramUniform1dGL2@48, 0x0
Lookup-Native: <glProgramUniform1dGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1dOES) -> glProgramUniform1dOES@48, 0x0
Lookup-Native: <glProgramUniform1dOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1dKHR) -> glProgramUniform1dKHR@48, 0x0
Lookup-Native: <glProgramUniform1dKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1dOML) -> glProgramUniform1dOML@48, 0x0
Lookup-Native: <glProgramUniform1dOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1d3DFX) -> glProgramUniform1d3DFX@48, 0x0
Lookup-Native: <glProgramUniform1d3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1dAMD) -> glProgramUniform1dAMD@48, 0x0
Lookup-Native: <glProgramUniform1dAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1dANGLE) -> glProgramUniform1dANGLE@48, 0x0
Lookup-Native: <glProgramUniform1dANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1dARM) -> glProgramUniform1dARM@48, 0x0
Lookup-Native: <glProgramUniform1dARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1dAPPLE) -> glProgramUniform1dAPPLE@48, 0x0
Lookup-Native: <glProgramUniform1dAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1dATI) -> glProgramUniform1dATI@48, 0x0
Lookup-Native: <glProgramUniform1dATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform1dEXT> 0x1da51b40
Lookup-Tool: <glProgramUniform1dEXT> 0x1da51b40
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1dv) -> glProgramUniform1dv@48, 0x0
Lookup-Native: <glProgramUniform1dv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1dvARB) -> glProgramUniform1dvARB@48, 0x0
Lookup-Native: <glProgramUniform1dvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1dvGL2) -> glProgramUniform1dvGL2@48, 0x0
Lookup-Native: <glProgramUniform1dvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1dvOES) -> glProgramUniform1dvOES@48, 0x0
Lookup-Native: <glProgramUniform1dvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1dvKHR) -> glProgramUniform1dvKHR@48, 0x0
Lookup-Native: <glProgramUniform1dvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1dvOML) -> glProgramUniform1dvOML@48, 0x0
Lookup-Native: <glProgramUniform1dvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1dv3DFX) -> glProgramUniform1dv3DFX@48, 0x0
Lookup-Native: <glProgramUniform1dv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1dvAMD) -> glProgramUniform1dvAMD@48, 0x0
Lookup-Native: <glProgramUniform1dvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1dvANGLE) -> glProgramUniform1dvANGLE@48, 0x0
Lookup-Native: <glProgramUniform1dvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1dvARM) -> glProgramUniform1dvARM@48, 0x0
Lookup-Native: <glProgramUniform1dvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1dvAPPLE) -> glProgramUniform1dvAPPLE@48, 0x0
Lookup-Native: <glProgramUniform1dvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1dvATI) -> glProgramUniform1dvATI@48, 0x0
Lookup-Native: <glProgramUniform1dvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform1dvEXT> 0x1da51c40
Lookup-Tool: <glProgramUniform1dvEXT> 0x1da51c40
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1f) -> glProgramUniform1f@48, 0x0
Lookup-Native: <glProgramUniform1f> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1fARB) -> glProgramUniform1fARB@48, 0x0
Lookup-Native: <glProgramUniform1fARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1fGL2) -> glProgramUniform1fGL2@48, 0x0
Lookup-Native: <glProgramUniform1fGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1fOES) -> glProgramUniform1fOES@48, 0x0
Lookup-Native: <glProgramUniform1fOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1fKHR) -> glProgramUniform1fKHR@48, 0x0
Lookup-Native: <glProgramUniform1fKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1fOML) -> glProgramUniform1fOML@48, 0x0
Lookup-Native: <glProgramUniform1fOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1f3DFX) -> glProgramUniform1f3DFX@48, 0x0
Lookup-Native: <glProgramUniform1f3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1fAMD) -> glProgramUniform1fAMD@48, 0x0
Lookup-Native: <glProgramUniform1fAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1fANGLE) -> glProgramUniform1fANGLE@48, 0x0
Lookup-Native: <glProgramUniform1fANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1fARM) -> glProgramUniform1fARM@48, 0x0
Lookup-Native: <glProgramUniform1fARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1fAPPLE) -> glProgramUniform1fAPPLE@48, 0x0
Lookup-Native: <glProgramUniform1fAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1fATI) -> glProgramUniform1fATI@48, 0x0
Lookup-Native: <glProgramUniform1fATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform1fEXT> 0x1da4f440
Lookup-Tool: <glProgramUniform1fEXT> 0x1da4f440
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1fv) -> glProgramUniform1fv@48, 0x0
Lookup-Native: <glProgramUniform1fv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1fvARB) -> glProgramUniform1fvARB@48, 0x0
Lookup-Native: <glProgramUniform1fvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1fvGL2) -> glProgramUniform1fvGL2@48, 0x0
Lookup-Native: <glProgramUniform1fvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1fvOES) -> glProgramUniform1fvOES@48, 0x0
Lookup-Native: <glProgramUniform1fvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1fvKHR) -> glProgramUniform1fvKHR@48, 0x0
Lookup-Native: <glProgramUniform1fvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1fvOML) -> glProgramUniform1fvOML@48, 0x0
Lookup-Native: <glProgramUniform1fvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1fv3DFX) -> glProgramUniform1fv3DFX@48, 0x0
Lookup-Native: <glProgramUniform1fv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1fvAMD) -> glProgramUniform1fvAMD@48, 0x0
Lookup-Native: <glProgramUniform1fvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1fvANGLE) -> glProgramUniform1fvANGLE@48, 0x0
Lookup-Native: <glProgramUniform1fvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1fvARM) -> glProgramUniform1fvARM@48, 0x0
Lookup-Native: <glProgramUniform1fvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1fvAPPLE) -> glProgramUniform1fvAPPLE@48, 0x0
Lookup-Native: <glProgramUniform1fvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1fvATI) -> glProgramUniform1fvATI@48, 0x0
Lookup-Native: <glProgramUniform1fvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform1fvEXT> 0x1da4f540
Lookup-Tool: <glProgramUniform1fvEXT> 0x1da4f540
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1i) -> glProgramUniform1i@48, 0x0
Lookup-Native: <glProgramUniform1i> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1iARB) -> glProgramUniform1iARB@48, 0x0
Lookup-Native: <glProgramUniform1iARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1iGL2) -> glProgramUniform1iGL2@48, 0x0
Lookup-Native: <glProgramUniform1iGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1iOES) -> glProgramUniform1iOES@48, 0x0
Lookup-Native: <glProgramUniform1iOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1iKHR) -> glProgramUniform1iKHR@48, 0x0
Lookup-Native: <glProgramUniform1iKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1iOML) -> glProgramUniform1iOML@48, 0x0
Lookup-Native: <glProgramUniform1iOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1i3DFX) -> glProgramUniform1i3DFX@48, 0x0
Lookup-Native: <glProgramUniform1i3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1iAMD) -> glProgramUniform1iAMD@48, 0x0
Lookup-Native: <glProgramUniform1iAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1iANGLE) -> glProgramUniform1iANGLE@48, 0x0
Lookup-Native: <glProgramUniform1iANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1iARM) -> glProgramUniform1iARM@48, 0x0
Lookup-Native: <glProgramUniform1iARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1iAPPLE) -> glProgramUniform1iAPPLE@48, 0x0
Lookup-Native: <glProgramUniform1iAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1iATI) -> glProgramUniform1iATI@48, 0x0
Lookup-Native: <glProgramUniform1iATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform1iEXT> 0x1da4f640
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1i64NV) -> glProgramUniform1i64NV@48, 0x0
Lookup-Native: <glProgramUniform1i64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1i64vNV) -> glProgramUniform1i64vNV@48, 0x0
Lookup-Native: <glProgramUniform1i64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform1iEXT> 0x1da4f640
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1iv) -> glProgramUniform1iv@48, 0x0
Lookup-Native: <glProgramUniform1iv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1ivARB) -> glProgramUniform1ivARB@48, 0x0
Lookup-Native: <glProgramUniform1ivARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1ivGL2) -> glProgramUniform1ivGL2@48, 0x0
Lookup-Native: <glProgramUniform1ivGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1ivOES) -> glProgramUniform1ivOES@48, 0x0
Lookup-Native: <glProgramUniform1ivOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1ivKHR) -> glProgramUniform1ivKHR@48, 0x0
Lookup-Native: <glProgramUniform1ivKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1ivOML) -> glProgramUniform1ivOML@48, 0x0
Lookup-Native: <glProgramUniform1ivOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1iv3DFX) -> glProgramUniform1iv3DFX@48, 0x0
Lookup-Native: <glProgramUniform1iv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1ivAMD) -> glProgramUniform1ivAMD@48, 0x0
Lookup-Native: <glProgramUniform1ivAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1ivANGLE) -> glProgramUniform1ivANGLE@48, 0x0
Lookup-Native: <glProgramUniform1ivANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1ivARM) -> glProgramUniform1ivARM@48, 0x0
Lookup-Native: <glProgramUniform1ivARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1ivAPPLE) -> glProgramUniform1ivAPPLE@48, 0x0
Lookup-Native: <glProgramUniform1ivAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1ivATI) -> glProgramUniform1ivATI@48, 0x0
Lookup-Native: <glProgramUniform1ivATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform1ivEXT> 0x1da4f740
Lookup-Tool: <glProgramUniform1ivEXT> 0x1da4f740
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1ui) -> glProgramUniform1ui@48, 0x0
Lookup-Native: <glProgramUniform1ui> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1uiARB) -> glProgramUniform1uiARB@48, 0x0
Lookup-Native: <glProgramUniform1uiARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1uiGL2) -> glProgramUniform1uiGL2@48, 0x0
Lookup-Native: <glProgramUniform1uiGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1uiOES) -> glProgramUniform1uiOES@48, 0x0
Lookup-Native: <glProgramUniform1uiOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1uiKHR) -> glProgramUniform1uiKHR@48, 0x0
Lookup-Native: <glProgramUniform1uiKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1uiOML) -> glProgramUniform1uiOML@48, 0x0
Lookup-Native: <glProgramUniform1uiOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1ui3DFX) -> glProgramUniform1ui3DFX@48, 0x0
Lookup-Native: <glProgramUniform1ui3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1uiAMD) -> glProgramUniform1uiAMD@48, 0x0
Lookup-Native: <glProgramUniform1uiAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1uiANGLE) -> glProgramUniform1uiANGLE@48, 0x0
Lookup-Native: <glProgramUniform1uiANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1uiARM) -> glProgramUniform1uiARM@48, 0x0
Lookup-Native: <glProgramUniform1uiARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1uiAPPLE) -> glProgramUniform1uiAPPLE@48, 0x0
Lookup-Native: <glProgramUniform1uiAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1uiATI) -> glProgramUniform1uiATI@48, 0x0
Lookup-Native: <glProgramUniform1uiATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform1uiEXT> 0x1da4f840
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1ui64NV) -> glProgramUniform1ui64NV@48, 0x0
Lookup-Native: <glProgramUniform1ui64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1ui64vNV) -> glProgramUniform1ui64vNV@48, 0x0
Lookup-Native: <glProgramUniform1ui64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform1uiEXT> 0x1da4f840
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1uiv) -> glProgramUniform1uiv@48, 0x0
Lookup-Native: <glProgramUniform1uiv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1uivARB) -> glProgramUniform1uivARB@48, 0x0
Lookup-Native: <glProgramUniform1uivARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1uivGL2) -> glProgramUniform1uivGL2@48, 0x0
Lookup-Native: <glProgramUniform1uivGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1uivOES) -> glProgramUniform1uivOES@48, 0x0
Lookup-Native: <glProgramUniform1uivOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1uivKHR) -> glProgramUniform1uivKHR@48, 0x0
Lookup-Native: <glProgramUniform1uivKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1uivOML) -> glProgramUniform1uivOML@48, 0x0
Lookup-Native: <glProgramUniform1uivOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1uiv3DFX) -> glProgramUniform1uiv3DFX@48, 0x0
Lookup-Native: <glProgramUniform1uiv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1uivAMD) -> glProgramUniform1uivAMD@48, 0x0
Lookup-Native: <glProgramUniform1uivAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1uivANGLE) -> glProgramUniform1uivANGLE@48, 0x0
Lookup-Native: <glProgramUniform1uivANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1uivARM) -> glProgramUniform1uivARM@48, 0x0
Lookup-Native: <glProgramUniform1uivARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1uivAPPLE) -> glProgramUniform1uivAPPLE@48, 0x0
Lookup-Native: <glProgramUniform1uivAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1uivATI) -> glProgramUniform1uivATI@48, 0x0
Lookup-Native: <glProgramUniform1uivATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform1uivEXT> 0x1da4f940
Lookup-Tool: <glProgramUniform1uivEXT> 0x1da4f940
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2d) -> glProgramUniform2d@48, 0x0
Lookup-Native: <glProgramUniform2d> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2dARB) -> glProgramUniform2dARB@48, 0x0
Lookup-Native: <glProgramUniform2dARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2dGL2) -> glProgramUniform2dGL2@48, 0x0
Lookup-Native: <glProgramUniform2dGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2dOES) -> glProgramUniform2dOES@48, 0x0
Lookup-Native: <glProgramUniform2dOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2dKHR) -> glProgramUniform2dKHR@48, 0x0
Lookup-Native: <glProgramUniform2dKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2dOML) -> glProgramUniform2dOML@48, 0x0
Lookup-Native: <glProgramUniform2dOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2d3DFX) -> glProgramUniform2d3DFX@48, 0x0
Lookup-Native: <glProgramUniform2d3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2dAMD) -> glProgramUniform2dAMD@48, 0x0
Lookup-Native: <glProgramUniform2dAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2dANGLE) -> glProgramUniform2dANGLE@48, 0x0
Lookup-Native: <glProgramUniform2dANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2dARM) -> glProgramUniform2dARM@48, 0x0
Lookup-Native: <glProgramUniform2dARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2dAPPLE) -> glProgramUniform2dAPPLE@48, 0x0
Lookup-Native: <glProgramUniform2dAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2dATI) -> glProgramUniform2dATI@48, 0x0
Lookup-Native: <glProgramUniform2dATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform2dEXT> 0x1da51b80
Lookup-Tool: <glProgramUniform2dEXT> 0x1da51b80
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2dv) -> glProgramUniform2dv@48, 0x0
Lookup-Native: <glProgramUniform2dv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2dvARB) -> glProgramUniform2dvARB@48, 0x0
Lookup-Native: <glProgramUniform2dvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2dvGL2) -> glProgramUniform2dvGL2@48, 0x0
Lookup-Native: <glProgramUniform2dvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2dvOES) -> glProgramUniform2dvOES@48, 0x0
Lookup-Native: <glProgramUniform2dvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2dvKHR) -> glProgramUniform2dvKHR@48, 0x0
Lookup-Native: <glProgramUniform2dvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2dvOML) -> glProgramUniform2dvOML@48, 0x0
Lookup-Native: <glProgramUniform2dvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2dv3DFX) -> glProgramUniform2dv3DFX@48, 0x0
Lookup-Native: <glProgramUniform2dv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2dvAMD) -> glProgramUniform2dvAMD@48, 0x0
Lookup-Native: <glProgramUniform2dvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2dvANGLE) -> glProgramUniform2dvANGLE@48, 0x0
Lookup-Native: <glProgramUniform2dvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2dvARM) -> glProgramUniform2dvARM@48, 0x0
Lookup-Native: <glProgramUniform2dvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2dvAPPLE) -> glProgramUniform2dvAPPLE@48, 0x0
Lookup-Native: <glProgramUniform2dvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2dvATI) -> glProgramUniform2dvATI@48, 0x0
Lookup-Native: <glProgramUniform2dvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform2dvEXT> 0x1da51c80
Lookup-Tool: <glProgramUniform2dvEXT> 0x1da51c80
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2f) -> glProgramUniform2f@48, 0x0
Lookup-Native: <glProgramUniform2f> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2fARB) -> glProgramUniform2fARB@48, 0x0
Lookup-Native: <glProgramUniform2fARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2fGL2) -> glProgramUniform2fGL2@48, 0x0
Lookup-Native: <glProgramUniform2fGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2fOES) -> glProgramUniform2fOES@48, 0x0
Lookup-Native: <glProgramUniform2fOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2fKHR) -> glProgramUniform2fKHR@48, 0x0
Lookup-Native: <glProgramUniform2fKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2fOML) -> glProgramUniform2fOML@48, 0x0
Lookup-Native: <glProgramUniform2fOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2f3DFX) -> glProgramUniform2f3DFX@48, 0x0
Lookup-Native: <glProgramUniform2f3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2fAMD) -> glProgramUniform2fAMD@48, 0x0
Lookup-Native: <glProgramUniform2fAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2fANGLE) -> glProgramUniform2fANGLE@48, 0x0
Lookup-Native: <glProgramUniform2fANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2fARM) -> glProgramUniform2fARM@48, 0x0
Lookup-Native: <glProgramUniform2fARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2fAPPLE) -> glProgramUniform2fAPPLE@48, 0x0
Lookup-Native: <glProgramUniform2fAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2fATI) -> glProgramUniform2fATI@48, 0x0
Lookup-Native: <glProgramUniform2fATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform2fEXT> 0x1da4f480
Lookup-Tool: <glProgramUniform2fEXT> 0x1da4f480
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2fv) -> glProgramUniform2fv@48, 0x0
Lookup-Native: <glProgramUniform2fv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2fvARB) -> glProgramUniform2fvARB@48, 0x0
Lookup-Native: <glProgramUniform2fvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2fvGL2) -> glProgramUniform2fvGL2@48, 0x0
Lookup-Native: <glProgramUniform2fvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2fvOES) -> glProgramUniform2fvOES@48, 0x0
Lookup-Native: <glProgramUniform2fvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2fvKHR) -> glProgramUniform2fvKHR@48, 0x0
Lookup-Native: <glProgramUniform2fvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2fvOML) -> glProgramUniform2fvOML@48, 0x0
Lookup-Native: <glProgramUniform2fvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2fv3DFX) -> glProgramUniform2fv3DFX@48, 0x0
Lookup-Native: <glProgramUniform2fv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2fvAMD) -> glProgramUniform2fvAMD@48, 0x0
Lookup-Native: <glProgramUniform2fvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2fvANGLE) -> glProgramUniform2fvANGLE@48, 0x0
Lookup-Native: <glProgramUniform2fvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2fvARM) -> glProgramUniform2fvARM@48, 0x0
Lookup-Native: <glProgramUniform2fvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2fvAPPLE) -> glProgramUniform2fvAPPLE@48, 0x0
Lookup-Native: <glProgramUniform2fvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2fvATI) -> glProgramUniform2fvATI@48, 0x0
Lookup-Native: <glProgramUniform2fvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform2fvEXT> 0x1da4f580
Lookup-Tool: <glProgramUniform2fvEXT> 0x1da4f580
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2i) -> glProgramUniform2i@48, 0x0
Lookup-Native: <glProgramUniform2i> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2iARB) -> glProgramUniform2iARB@48, 0x0
Lookup-Native: <glProgramUniform2iARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2iGL2) -> glProgramUniform2iGL2@48, 0x0
Lookup-Native: <glProgramUniform2iGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2iOES) -> glProgramUniform2iOES@48, 0x0
Lookup-Native: <glProgramUniform2iOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2iKHR) -> glProgramUniform2iKHR@48, 0x0
Lookup-Native: <glProgramUniform2iKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2iOML) -> glProgramUniform2iOML@48, 0x0
Lookup-Native: <glProgramUniform2iOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2i3DFX) -> glProgramUniform2i3DFX@48, 0x0
Lookup-Native: <glProgramUniform2i3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2iAMD) -> glProgramUniform2iAMD@48, 0x0
Lookup-Native: <glProgramUniform2iAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2iANGLE) -> glProgramUniform2iANGLE@48, 0x0
Lookup-Native: <glProgramUniform2iANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2iARM) -> glProgramUniform2iARM@48, 0x0
Lookup-Native: <glProgramUniform2iARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2iAPPLE) -> glProgramUniform2iAPPLE@48, 0x0
Lookup-Native: <glProgramUniform2iAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2iATI) -> glProgramUniform2iATI@48, 0x0
Lookup-Native: <glProgramUniform2iATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform2iEXT> 0x1da4f680
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2i64NV) -> glProgramUniform2i64NV@48, 0x0
Lookup-Native: <glProgramUniform2i64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2i64vNV) -> glProgramUniform2i64vNV@48, 0x0
Lookup-Native: <glProgramUniform2i64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform2iEXT> 0x1da4f680
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2iv) -> glProgramUniform2iv@48, 0x0
Lookup-Native: <glProgramUniform2iv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2ivARB) -> glProgramUniform2ivARB@48, 0x0
Lookup-Native: <glProgramUniform2ivARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2ivGL2) -> glProgramUniform2ivGL2@48, 0x0
Lookup-Native: <glProgramUniform2ivGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2ivOES) -> glProgramUniform2ivOES@48, 0x0
Lookup-Native: <glProgramUniform2ivOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2ivKHR) -> glProgramUniform2ivKHR@48, 0x0
Lookup-Native: <glProgramUniform2ivKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2ivOML) -> glProgramUniform2ivOML@48, 0x0
Lookup-Native: <glProgramUniform2ivOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2iv3DFX) -> glProgramUniform2iv3DFX@48, 0x0
Lookup-Native: <glProgramUniform2iv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2ivAMD) -> glProgramUniform2ivAMD@48, 0x0
Lookup-Native: <glProgramUniform2ivAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2ivANGLE) -> glProgramUniform2ivANGLE@48, 0x0
Lookup-Native: <glProgramUniform2ivANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2ivARM) -> glProgramUniform2ivARM@48, 0x0
Lookup-Native: <glProgramUniform2ivARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2ivAPPLE) -> glProgramUniform2ivAPPLE@48, 0x0
Lookup-Native: <glProgramUniform2ivAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2ivATI) -> glProgramUniform2ivATI@48, 0x0
Lookup-Native: <glProgramUniform2ivATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform2ivEXT> 0x1da4f780
Lookup-Tool: <glProgramUniform2ivEXT> 0x1da4f780
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2ui) -> glProgramUniform2ui@48, 0x0
Lookup-Native: <glProgramUniform2ui> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2uiARB) -> glProgramUniform2uiARB@48, 0x0
Lookup-Native: <glProgramUniform2uiARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2uiGL2) -> glProgramUniform2uiGL2@48, 0x0
Lookup-Native: <glProgramUniform2uiGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2uiOES) -> glProgramUniform2uiOES@48, 0x0
Lookup-Native: <glProgramUniform2uiOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2uiKHR) -> glProgramUniform2uiKHR@48, 0x0
Lookup-Native: <glProgramUniform2uiKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2uiOML) -> glProgramUniform2uiOML@48, 0x0
Lookup-Native: <glProgramUniform2uiOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2ui3DFX) -> glProgramUniform2ui3DFX@48, 0x0
Lookup-Native: <glProgramUniform2ui3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2uiAMD) -> glProgramUniform2uiAMD@48, 0x0
Lookup-Native: <glProgramUniform2uiAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2uiANGLE) -> glProgramUniform2uiANGLE@48, 0x0
Lookup-Native: <glProgramUniform2uiANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2uiARM) -> glProgramUniform2uiARM@48, 0x0
Lookup-Native: <glProgramUniform2uiARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2uiAPPLE) -> glProgramUniform2uiAPPLE@48, 0x0
Lookup-Native: <glProgramUniform2uiAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2uiATI) -> glProgramUniform2uiATI@48, 0x0
Lookup-Native: <glProgramUniform2uiATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform2uiEXT> 0x1da4f880
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2ui64NV) -> glProgramUniform2ui64NV@48, 0x0
Lookup-Native: <glProgramUniform2ui64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2ui64vNV) -> glProgramUniform2ui64vNV@48, 0x0
Lookup-Native: <glProgramUniform2ui64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform2uiEXT> 0x1da4f880
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2uiv) -> glProgramUniform2uiv@48, 0x0
Lookup-Native: <glProgramUniform2uiv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2uivARB) -> glProgramUniform2uivARB@48, 0x0
Lookup-Native: <glProgramUniform2uivARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2uivGL2) -> glProgramUniform2uivGL2@48, 0x0
Lookup-Native: <glProgramUniform2uivGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2uivOES) -> glProgramUniform2uivOES@48, 0x0
Lookup-Native: <glProgramUniform2uivOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2uivKHR) -> glProgramUniform2uivKHR@48, 0x0
Lookup-Native: <glProgramUniform2uivKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2uivOML) -> glProgramUniform2uivOML@48, 0x0
Lookup-Native: <glProgramUniform2uivOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2uiv3DFX) -> glProgramUniform2uiv3DFX@48, 0x0
Lookup-Native: <glProgramUniform2uiv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2uivAMD) -> glProgramUniform2uivAMD@48, 0x0
Lookup-Native: <glProgramUniform2uivAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2uivANGLE) -> glProgramUniform2uivANGLE@48, 0x0
Lookup-Native: <glProgramUniform2uivANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2uivARM) -> glProgramUniform2uivARM@48, 0x0
Lookup-Native: <glProgramUniform2uivARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2uivAPPLE) -> glProgramUniform2uivAPPLE@48, 0x0
Lookup-Native: <glProgramUniform2uivAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2uivATI) -> glProgramUniform2uivATI@48, 0x0
Lookup-Native: <glProgramUniform2uivATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform2uivEXT> 0x1da4f980
Lookup-Tool: <glProgramUniform2uivEXT> 0x1da4f980
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3d) -> glProgramUniform3d@48, 0x0
Lookup-Native: <glProgramUniform3d> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3dARB) -> glProgramUniform3dARB@48, 0x0
Lookup-Native: <glProgramUniform3dARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3dGL2) -> glProgramUniform3dGL2@48, 0x0
Lookup-Native: <glProgramUniform3dGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3dOES) -> glProgramUniform3dOES@48, 0x0
Lookup-Native: <glProgramUniform3dOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3dKHR) -> glProgramUniform3dKHR@48, 0x0
Lookup-Native: <glProgramUniform3dKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3dOML) -> glProgramUniform3dOML@48, 0x0
Lookup-Native: <glProgramUniform3dOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3d3DFX) -> glProgramUniform3d3DFX@48, 0x0
Lookup-Native: <glProgramUniform3d3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3dAMD) -> glProgramUniform3dAMD@48, 0x0
Lookup-Native: <glProgramUniform3dAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3dANGLE) -> glProgramUniform3dANGLE@48, 0x0
Lookup-Native: <glProgramUniform3dANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3dARM) -> glProgramUniform3dARM@48, 0x0
Lookup-Native: <glProgramUniform3dARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3dAPPLE) -> glProgramUniform3dAPPLE@48, 0x0
Lookup-Native: <glProgramUniform3dAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3dATI) -> glProgramUniform3dATI@48, 0x0
Lookup-Native: <glProgramUniform3dATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform3dEXT> 0x1da51bc0
Lookup-Tool: <glProgramUniform3dEXT> 0x1da51bc0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3dv) -> glProgramUniform3dv@48, 0x0
Lookup-Native: <glProgramUniform3dv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3dvARB) -> glProgramUniform3dvARB@48, 0x0
Lookup-Native: <glProgramUniform3dvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3dvGL2) -> glProgramUniform3dvGL2@48, 0x0
Lookup-Native: <glProgramUniform3dvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3dvOES) -> glProgramUniform3dvOES@48, 0x0
Lookup-Native: <glProgramUniform3dvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3dvKHR) -> glProgramUniform3dvKHR@48, 0x0
Lookup-Native: <glProgramUniform3dvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3dvOML) -> glProgramUniform3dvOML@48, 0x0
Lookup-Native: <glProgramUniform3dvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3dv3DFX) -> glProgramUniform3dv3DFX@48, 0x0
Lookup-Native: <glProgramUniform3dv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3dvAMD) -> glProgramUniform3dvAMD@48, 0x0
Lookup-Native: <glProgramUniform3dvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3dvANGLE) -> glProgramUniform3dvANGLE@48, 0x0
Lookup-Native: <glProgramUniform3dvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3dvARM) -> glProgramUniform3dvARM@48, 0x0
Lookup-Native: <glProgramUniform3dvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3dvAPPLE) -> glProgramUniform3dvAPPLE@48, 0x0
Lookup-Native: <glProgramUniform3dvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3dvATI) -> glProgramUniform3dvATI@48, 0x0
Lookup-Native: <glProgramUniform3dvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform3dvEXT> 0x1da51cc0
Lookup-Tool: <glProgramUniform3dvEXT> 0x1da51cc0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3f) -> glProgramUniform3f@48, 0x0
Lookup-Native: <glProgramUniform3f> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3fARB) -> glProgramUniform3fARB@48, 0x0
Lookup-Native: <glProgramUniform3fARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3fGL2) -> glProgramUniform3fGL2@48, 0x0
Lookup-Native: <glProgramUniform3fGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3fOES) -> glProgramUniform3fOES@48, 0x0
Lookup-Native: <glProgramUniform3fOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3fKHR) -> glProgramUniform3fKHR@48, 0x0
Lookup-Native: <glProgramUniform3fKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3fOML) -> glProgramUniform3fOML@48, 0x0
Lookup-Native: <glProgramUniform3fOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3f3DFX) -> glProgramUniform3f3DFX@48, 0x0
Lookup-Native: <glProgramUniform3f3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3fAMD) -> glProgramUniform3fAMD@48, 0x0
Lookup-Native: <glProgramUniform3fAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3fANGLE) -> glProgramUniform3fANGLE@48, 0x0
Lookup-Native: <glProgramUniform3fANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3fARM) -> glProgramUniform3fARM@48, 0x0
Lookup-Native: <glProgramUniform3fARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3fAPPLE) -> glProgramUniform3fAPPLE@48, 0x0
Lookup-Native: <glProgramUniform3fAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3fATI) -> glProgramUniform3fATI@48, 0x0
Lookup-Native: <glProgramUniform3fATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform3fEXT> 0x1da4f4c0
Lookup-Tool: <glProgramUniform3fEXT> 0x1da4f4c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3fv) -> glProgramUniform3fv@48, 0x0
Lookup-Native: <glProgramUniform3fv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3fvARB) -> glProgramUniform3fvARB@48, 0x0
Lookup-Native: <glProgramUniform3fvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3fvGL2) -> glProgramUniform3fvGL2@48, 0x0
Lookup-Native: <glProgramUniform3fvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3fvOES) -> glProgramUniform3fvOES@48, 0x0
Lookup-Native: <glProgramUniform3fvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3fvKHR) -> glProgramUniform3fvKHR@48, 0x0
Lookup-Native: <glProgramUniform3fvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3fvOML) -> glProgramUniform3fvOML@48, 0x0
Lookup-Native: <glProgramUniform3fvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3fv3DFX) -> glProgramUniform3fv3DFX@48, 0x0
Lookup-Native: <glProgramUniform3fv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3fvAMD) -> glProgramUniform3fvAMD@48, 0x0
Lookup-Native: <glProgramUniform3fvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3fvANGLE) -> glProgramUniform3fvANGLE@48, 0x0
Lookup-Native: <glProgramUniform3fvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3fvARM) -> glProgramUniform3fvARM@48, 0x0
Lookup-Native: <glProgramUniform3fvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3fvAPPLE) -> glProgramUniform3fvAPPLE@48, 0x0
Lookup-Native: <glProgramUniform3fvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3fvATI) -> glProgramUniform3fvATI@48, 0x0
Lookup-Native: <glProgramUniform3fvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform3fvEXT> 0x1da4f5c0
Lookup-Tool: <glProgramUniform3fvEXT> 0x1da4f5c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3i) -> glProgramUniform3i@48, 0x0
Lookup-Native: <glProgramUniform3i> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3iARB) -> glProgramUniform3iARB@48, 0x0
Lookup-Native: <glProgramUniform3iARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3iGL2) -> glProgramUniform3iGL2@48, 0x0
Lookup-Native: <glProgramUniform3iGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3iOES) -> glProgramUniform3iOES@48, 0x0
Lookup-Native: <glProgramUniform3iOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3iKHR) -> glProgramUniform3iKHR@48, 0x0
Lookup-Native: <glProgramUniform3iKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3iOML) -> glProgramUniform3iOML@48, 0x0
Lookup-Native: <glProgramUniform3iOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3i3DFX) -> glProgramUniform3i3DFX@48, 0x0
Lookup-Native: <glProgramUniform3i3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3iAMD) -> glProgramUniform3iAMD@48, 0x0
Lookup-Native: <glProgramUniform3iAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3iANGLE) -> glProgramUniform3iANGLE@48, 0x0
Lookup-Native: <glProgramUniform3iANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3iARM) -> glProgramUniform3iARM@48, 0x0
Lookup-Native: <glProgramUniform3iARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3iAPPLE) -> glProgramUniform3iAPPLE@48, 0x0
Lookup-Native: <glProgramUniform3iAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3iATI) -> glProgramUniform3iATI@48, 0x0
Lookup-Native: <glProgramUniform3iATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform3iEXT> 0x1da4f6c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3i64NV) -> glProgramUniform3i64NV@48, 0x0
Lookup-Native: <glProgramUniform3i64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3i64vNV) -> glProgramUniform3i64vNV@48, 0x0
Lookup-Native: <glProgramUniform3i64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform3iEXT> 0x1da4f6c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3iv) -> glProgramUniform3iv@48, 0x0
Lookup-Native: <glProgramUniform3iv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3ivARB) -> glProgramUniform3ivARB@48, 0x0
Lookup-Native: <glProgramUniform3ivARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3ivGL2) -> glProgramUniform3ivGL2@48, 0x0
Lookup-Native: <glProgramUniform3ivGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3ivOES) -> glProgramUniform3ivOES@48, 0x0
Lookup-Native: <glProgramUniform3ivOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3ivKHR) -> glProgramUniform3ivKHR@48, 0x0
Lookup-Native: <glProgramUniform3ivKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3ivOML) -> glProgramUniform3ivOML@48, 0x0
Lookup-Native: <glProgramUniform3ivOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3iv3DFX) -> glProgramUniform3iv3DFX@48, 0x0
Lookup-Native: <glProgramUniform3iv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3ivAMD) -> glProgramUniform3ivAMD@48, 0x0
Lookup-Native: <glProgramUniform3ivAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3ivANGLE) -> glProgramUniform3ivANGLE@48, 0x0
Lookup-Native: <glProgramUniform3ivANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3ivARM) -> glProgramUniform3ivARM@48, 0x0
Lookup-Native: <glProgramUniform3ivARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3ivAPPLE) -> glProgramUniform3ivAPPLE@48, 0x0
Lookup-Native: <glProgramUniform3ivAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3ivATI) -> glProgramUniform3ivATI@48, 0x0
Lookup-Native: <glProgramUniform3ivATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform3ivEXT> 0x1da4f7c0
Lookup-Tool: <glProgramUniform3ivEXT> 0x1da4f7c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3ui) -> glProgramUniform3ui@48, 0x0
Lookup-Native: <glProgramUniform3ui> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3uiARB) -> glProgramUniform3uiARB@48, 0x0
Lookup-Native: <glProgramUniform3uiARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3uiGL2) -> glProgramUniform3uiGL2@48, 0x0
Lookup-Native: <glProgramUniform3uiGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3uiOES) -> glProgramUniform3uiOES@48, 0x0
Lookup-Native: <glProgramUniform3uiOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3uiKHR) -> glProgramUniform3uiKHR@48, 0x0
Lookup-Native: <glProgramUniform3uiKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3uiOML) -> glProgramUniform3uiOML@48, 0x0
Lookup-Native: <glProgramUniform3uiOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3ui3DFX) -> glProgramUniform3ui3DFX@48, 0x0
Lookup-Native: <glProgramUniform3ui3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3uiAMD) -> glProgramUniform3uiAMD@48, 0x0
Lookup-Native: <glProgramUniform3uiAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3uiANGLE) -> glProgramUniform3uiANGLE@48, 0x0
Lookup-Native: <glProgramUniform3uiANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3uiARM) -> glProgramUniform3uiARM@48, 0x0
Lookup-Native: <glProgramUniform3uiARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3uiAPPLE) -> glProgramUniform3uiAPPLE@48, 0x0
Lookup-Native: <glProgramUniform3uiAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3uiATI) -> glProgramUniform3uiATI@48, 0x0
Lookup-Native: <glProgramUniform3uiATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform3uiEXT> 0x1da4f8c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3ui64NV) -> glProgramUniform3ui64NV@48, 0x0
Lookup-Native: <glProgramUniform3ui64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3ui64vNV) -> glProgramUniform3ui64vNV@48, 0x0
Lookup-Native: <glProgramUniform3ui64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform3uiEXT> 0x1da4f8c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3uiv) -> glProgramUniform3uiv@48, 0x0
Lookup-Native: <glProgramUniform3uiv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3uivARB) -> glProgramUniform3uivARB@48, 0x0
Lookup-Native: <glProgramUniform3uivARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3uivGL2) -> glProgramUniform3uivGL2@48, 0x0
Lookup-Native: <glProgramUniform3uivGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3uivOES) -> glProgramUniform3uivOES@48, 0x0
Lookup-Native: <glProgramUniform3uivOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3uivKHR) -> glProgramUniform3uivKHR@48, 0x0
Lookup-Native: <glProgramUniform3uivKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3uivOML) -> glProgramUniform3uivOML@48, 0x0
Lookup-Native: <glProgramUniform3uivOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3uiv3DFX) -> glProgramUniform3uiv3DFX@48, 0x0
Lookup-Native: <glProgramUniform3uiv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3uivAMD) -> glProgramUniform3uivAMD@48, 0x0
Lookup-Native: <glProgramUniform3uivAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3uivANGLE) -> glProgramUniform3uivANGLE@48, 0x0
Lookup-Native: <glProgramUniform3uivANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3uivARM) -> glProgramUniform3uivARM@48, 0x0
Lookup-Native: <glProgramUniform3uivARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3uivAPPLE) -> glProgramUniform3uivAPPLE@48, 0x0
Lookup-Native: <glProgramUniform3uivAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3uivATI) -> glProgramUniform3uivATI@48, 0x0
Lookup-Native: <glProgramUniform3uivATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform3uivEXT> 0x1da4f9c0
Lookup-Tool: <glProgramUniform3uivEXT> 0x1da4f9c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4d) -> glProgramUniform4d@48, 0x0
Lookup-Native: <glProgramUniform4d> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4dARB) -> glProgramUniform4dARB@48, 0x0
Lookup-Native: <glProgramUniform4dARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4dGL2) -> glProgramUniform4dGL2@48, 0x0
Lookup-Native: <glProgramUniform4dGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4dOES) -> glProgramUniform4dOES@48, 0x0
Lookup-Native: <glProgramUniform4dOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4dKHR) -> glProgramUniform4dKHR@48, 0x0
Lookup-Native: <glProgramUniform4dKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4dOML) -> glProgramUniform4dOML@48, 0x0
Lookup-Native: <glProgramUniform4dOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4d3DFX) -> glProgramUniform4d3DFX@48, 0x0
Lookup-Native: <glProgramUniform4d3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4dAMD) -> glProgramUniform4dAMD@48, 0x0
Lookup-Native: <glProgramUniform4dAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4dANGLE) -> glProgramUniform4dANGLE@48, 0x0
Lookup-Native: <glProgramUniform4dANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4dARM) -> glProgramUniform4dARM@48, 0x0
Lookup-Native: <glProgramUniform4dARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4dAPPLE) -> glProgramUniform4dAPPLE@48, 0x0
Lookup-Native: <glProgramUniform4dAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4dATI) -> glProgramUniform4dATI@48, 0x0
Lookup-Native: <glProgramUniform4dATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform4dEXT> 0x1da51c00
Lookup-Tool: <glProgramUniform4dEXT> 0x1da51c00
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4dv) -> glProgramUniform4dv@48, 0x0
Lookup-Native: <glProgramUniform4dv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4dvARB) -> glProgramUniform4dvARB@48, 0x0
Lookup-Native: <glProgramUniform4dvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4dvGL2) -> glProgramUniform4dvGL2@48, 0x0
Lookup-Native: <glProgramUniform4dvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4dvOES) -> glProgramUniform4dvOES@48, 0x0
Lookup-Native: <glProgramUniform4dvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4dvKHR) -> glProgramUniform4dvKHR@48, 0x0
Lookup-Native: <glProgramUniform4dvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4dvOML) -> glProgramUniform4dvOML@48, 0x0
Lookup-Native: <glProgramUniform4dvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4dv3DFX) -> glProgramUniform4dv3DFX@48, 0x0
Lookup-Native: <glProgramUniform4dv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4dvAMD) -> glProgramUniform4dvAMD@48, 0x0
Lookup-Native: <glProgramUniform4dvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4dvANGLE) -> glProgramUniform4dvANGLE@48, 0x0
Lookup-Native: <glProgramUniform4dvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4dvARM) -> glProgramUniform4dvARM@48, 0x0
Lookup-Native: <glProgramUniform4dvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4dvAPPLE) -> glProgramUniform4dvAPPLE@48, 0x0
Lookup-Native: <glProgramUniform4dvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4dvATI) -> glProgramUniform4dvATI@48, 0x0
Lookup-Native: <glProgramUniform4dvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform4dvEXT> 0x1da51d00
Lookup-Tool: <glProgramUniform4dvEXT> 0x1da51d00
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4f) -> glProgramUniform4f@48, 0x0
Lookup-Native: <glProgramUniform4f> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4fARB) -> glProgramUniform4fARB@48, 0x0
Lookup-Native: <glProgramUniform4fARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4fGL2) -> glProgramUniform4fGL2@48, 0x0
Lookup-Native: <glProgramUniform4fGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4fOES) -> glProgramUniform4fOES@48, 0x0
Lookup-Native: <glProgramUniform4fOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4fKHR) -> glProgramUniform4fKHR@48, 0x0
Lookup-Native: <glProgramUniform4fKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4fOML) -> glProgramUniform4fOML@48, 0x0
Lookup-Native: <glProgramUniform4fOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4f3DFX) -> glProgramUniform4f3DFX@48, 0x0
Lookup-Native: <glProgramUniform4f3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4fAMD) -> glProgramUniform4fAMD@48, 0x0
Lookup-Native: <glProgramUniform4fAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4fANGLE) -> glProgramUniform4fANGLE@48, 0x0
Lookup-Native: <glProgramUniform4fANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4fARM) -> glProgramUniform4fARM@48, 0x0
Lookup-Native: <glProgramUniform4fARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4fAPPLE) -> glProgramUniform4fAPPLE@48, 0x0
Lookup-Native: <glProgramUniform4fAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4fATI) -> glProgramUniform4fATI@48, 0x0
Lookup-Native: <glProgramUniform4fATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform4fEXT> 0x1da4f500
Lookup-Tool: <glProgramUniform4fEXT> 0x1da4f500
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4fv) -> glProgramUniform4fv@48, 0x0
Lookup-Native: <glProgramUniform4fv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4fvARB) -> glProgramUniform4fvARB@48, 0x0
Lookup-Native: <glProgramUniform4fvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4fvGL2) -> glProgramUniform4fvGL2@48, 0x0
Lookup-Native: <glProgramUniform4fvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4fvOES) -> glProgramUniform4fvOES@48, 0x0
Lookup-Native: <glProgramUniform4fvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4fvKHR) -> glProgramUniform4fvKHR@48, 0x0
Lookup-Native: <glProgramUniform4fvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4fvOML) -> glProgramUniform4fvOML@48, 0x0
Lookup-Native: <glProgramUniform4fvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4fv3DFX) -> glProgramUniform4fv3DFX@48, 0x0
Lookup-Native: <glProgramUniform4fv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4fvAMD) -> glProgramUniform4fvAMD@48, 0x0
Lookup-Native: <glProgramUniform4fvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4fvANGLE) -> glProgramUniform4fvANGLE@48, 0x0
Lookup-Native: <glProgramUniform4fvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4fvARM) -> glProgramUniform4fvARM@48, 0x0
Lookup-Native: <glProgramUniform4fvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4fvAPPLE) -> glProgramUniform4fvAPPLE@48, 0x0
Lookup-Native: <glProgramUniform4fvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4fvATI) -> glProgramUniform4fvATI@48, 0x0
Lookup-Native: <glProgramUniform4fvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform4fvEXT> 0x1da4f600
Lookup-Tool: <glProgramUniform4fvEXT> 0x1da4f600
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4i) -> glProgramUniform4i@48, 0x0
Lookup-Native: <glProgramUniform4i> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4iARB) -> glProgramUniform4iARB@48, 0x0
Lookup-Native: <glProgramUniform4iARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4iGL2) -> glProgramUniform4iGL2@48, 0x0
Lookup-Native: <glProgramUniform4iGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4iOES) -> glProgramUniform4iOES@48, 0x0
Lookup-Native: <glProgramUniform4iOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4iKHR) -> glProgramUniform4iKHR@48, 0x0
Lookup-Native: <glProgramUniform4iKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4iOML) -> glProgramUniform4iOML@48, 0x0
Lookup-Native: <glProgramUniform4iOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4i3DFX) -> glProgramUniform4i3DFX@48, 0x0
Lookup-Native: <glProgramUniform4i3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4iAMD) -> glProgramUniform4iAMD@48, 0x0
Lookup-Native: <glProgramUniform4iAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4iANGLE) -> glProgramUniform4iANGLE@48, 0x0
Lookup-Native: <glProgramUniform4iANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4iARM) -> glProgramUniform4iARM@48, 0x0
Lookup-Native: <glProgramUniform4iARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4iAPPLE) -> glProgramUniform4iAPPLE@48, 0x0
Lookup-Native: <glProgramUniform4iAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4iATI) -> glProgramUniform4iATI@48, 0x0
Lookup-Native: <glProgramUniform4iATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform4iEXT> 0x1da4f700
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4i64NV) -> glProgramUniform4i64NV@48, 0x0
Lookup-Native: <glProgramUniform4i64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4i64vNV) -> glProgramUniform4i64vNV@48, 0x0
Lookup-Native: <glProgramUniform4i64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform4iEXT> 0x1da4f700
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4iv) -> glProgramUniform4iv@48, 0x0
Lookup-Native: <glProgramUniform4iv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4ivARB) -> glProgramUniform4ivARB@48, 0x0
Lookup-Native: <glProgramUniform4ivARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4ivGL2) -> glProgramUniform4ivGL2@48, 0x0
Lookup-Native: <glProgramUniform4ivGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4ivOES) -> glProgramUniform4ivOES@48, 0x0
Lookup-Native: <glProgramUniform4ivOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4ivKHR) -> glProgramUniform4ivKHR@48, 0x0
Lookup-Native: <glProgramUniform4ivKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4ivOML) -> glProgramUniform4ivOML@48, 0x0
Lookup-Native: <glProgramUniform4ivOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4iv3DFX) -> glProgramUniform4iv3DFX@48, 0x0
Lookup-Native: <glProgramUniform4iv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4ivAMD) -> glProgramUniform4ivAMD@48, 0x0
Lookup-Native: <glProgramUniform4ivAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4ivANGLE) -> glProgramUniform4ivANGLE@48, 0x0
Lookup-Native: <glProgramUniform4ivANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4ivARM) -> glProgramUniform4ivARM@48, 0x0
Lookup-Native: <glProgramUniform4ivARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4ivAPPLE) -> glProgramUniform4ivAPPLE@48, 0x0
Lookup-Native: <glProgramUniform4ivAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4ivATI) -> glProgramUniform4ivATI@48, 0x0
Lookup-Native: <glProgramUniform4ivATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform4ivEXT> 0x1da4f800
Lookup-Tool: <glProgramUniform4ivEXT> 0x1da4f800
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4ui) -> glProgramUniform4ui@48, 0x0
Lookup-Native: <glProgramUniform4ui> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4uiARB) -> glProgramUniform4uiARB@48, 0x0
Lookup-Native: <glProgramUniform4uiARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4uiGL2) -> glProgramUniform4uiGL2@48, 0x0
Lookup-Native: <glProgramUniform4uiGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4uiOES) -> glProgramUniform4uiOES@48, 0x0
Lookup-Native: <glProgramUniform4uiOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4uiKHR) -> glProgramUniform4uiKHR@48, 0x0
Lookup-Native: <glProgramUniform4uiKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4uiOML) -> glProgramUniform4uiOML@48, 0x0
Lookup-Native: <glProgramUniform4uiOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4ui3DFX) -> glProgramUniform4ui3DFX@48, 0x0
Lookup-Native: <glProgramUniform4ui3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4uiAMD) -> glProgramUniform4uiAMD@48, 0x0
Lookup-Native: <glProgramUniform4uiAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4uiANGLE) -> glProgramUniform4uiANGLE@48, 0x0
Lookup-Native: <glProgramUniform4uiANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4uiARM) -> glProgramUniform4uiARM@48, 0x0
Lookup-Native: <glProgramUniform4uiARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4uiAPPLE) -> glProgramUniform4uiAPPLE@48, 0x0
Lookup-Native: <glProgramUniform4uiAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4uiATI) -> glProgramUniform4uiATI@48, 0x0
Lookup-Native: <glProgramUniform4uiATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform4uiEXT> 0x1da4f900
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4ui64NV) -> glProgramUniform4ui64NV@48, 0x0
Lookup-Native: <glProgramUniform4ui64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4ui64vNV) -> glProgramUniform4ui64vNV@48, 0x0
Lookup-Native: <glProgramUniform4ui64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform4uiEXT> 0x1da4f900
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4uiv) -> glProgramUniform4uiv@48, 0x0
Lookup-Native: <glProgramUniform4uiv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4uivARB) -> glProgramUniform4uivARB@48, 0x0
Lookup-Native: <glProgramUniform4uivARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4uivGL2) -> glProgramUniform4uivGL2@48, 0x0
Lookup-Native: <glProgramUniform4uivGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4uivOES) -> glProgramUniform4uivOES@48, 0x0
Lookup-Native: <glProgramUniform4uivOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4uivKHR) -> glProgramUniform4uivKHR@48, 0x0
Lookup-Native: <glProgramUniform4uivKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4uivOML) -> glProgramUniform4uivOML@48, 0x0
Lookup-Native: <glProgramUniform4uivOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4uiv3DFX) -> glProgramUniform4uiv3DFX@48, 0x0
Lookup-Native: <glProgramUniform4uiv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4uivAMD) -> glProgramUniform4uivAMD@48, 0x0
Lookup-Native: <glProgramUniform4uivAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4uivANGLE) -> glProgramUniform4uivANGLE@48, 0x0
Lookup-Native: <glProgramUniform4uivANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4uivARM) -> glProgramUniform4uivARM@48, 0x0
Lookup-Native: <glProgramUniform4uivARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4uivAPPLE) -> glProgramUniform4uivAPPLE@48, 0x0
Lookup-Native: <glProgramUniform4uivAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4uivATI) -> glProgramUniform4uivATI@48, 0x0
Lookup-Native: <glProgramUniform4uivATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform4uivEXT> 0x1da4fa00
Lookup-Tool: <glProgramUniform4uivEXT> 0x1da4fa00
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2dv) -> glProgramUniformMatrix2dv@48, 0x0
Lookup-Native: <glProgramUniformMatrix2dv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2dvARB) -> glProgramUniformMatrix2dvARB@48, 0x0
Lookup-Native: <glProgramUniformMatrix2dvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2dvGL2) -> glProgramUniformMatrix2dvGL2@48, 0x0
Lookup-Native: <glProgramUniformMatrix2dvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2dvOES) -> glProgramUniformMatrix2dvOES@48, 0x0
Lookup-Native: <glProgramUniformMatrix2dvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2dvKHR) -> glProgramUniformMatrix2dvKHR@48, 0x0
Lookup-Native: <glProgramUniformMatrix2dvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2dvOML) -> glProgramUniformMatrix2dvOML@48, 0x0
Lookup-Native: <glProgramUniformMatrix2dvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2dv3DFX) -> glProgramUniformMatrix2dv3DFX@48, 0x0
Lookup-Native: <glProgramUniformMatrix2dv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2dvAMD) -> glProgramUniformMatrix2dvAMD@48, 0x0
Lookup-Native: <glProgramUniformMatrix2dvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2dvANGLE) -> glProgramUniformMatrix2dvANGLE@48, 0x0
Lookup-Native: <glProgramUniformMatrix2dvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2dvARM) -> glProgramUniformMatrix2dvARM@48, 0x0
Lookup-Native: <glProgramUniformMatrix2dvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2dvAPPLE) -> glProgramUniformMatrix2dvAPPLE@48, 0x0
Lookup-Native: <glProgramUniformMatrix2dvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2dvATI) -> glProgramUniformMatrix2dvATI@48, 0x0
Lookup-Native: <glProgramUniformMatrix2dvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniformMatrix2dvEXT> 0x1da51d40
Lookup-Tool: <glProgramUniformMatrix2dvEXT> 0x1da51d40
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2fv) -> glProgramUniformMatrix2fv@48, 0x0
Lookup-Native: <glProgramUniformMatrix2fv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2fvARB) -> glProgramUniformMatrix2fvARB@48, 0x0
Lookup-Native: <glProgramUniformMatrix2fvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2fvGL2) -> glProgramUniformMatrix2fvGL2@48, 0x0
Lookup-Native: <glProgramUniformMatrix2fvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2fvOES) -> glProgramUniformMatrix2fvOES@48, 0x0
Lookup-Native: <glProgramUniformMatrix2fvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2fvKHR) -> glProgramUniformMatrix2fvKHR@48, 0x0
Lookup-Native: <glProgramUniformMatrix2fvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2fvOML) -> glProgramUniformMatrix2fvOML@48, 0x0
Lookup-Native: <glProgramUniformMatrix2fvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2fv3DFX) -> glProgramUniformMatrix2fv3DFX@48, 0x0
Lookup-Native: <glProgramUniformMatrix2fv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2fvAMD) -> glProgramUniformMatrix2fvAMD@48, 0x0
Lookup-Native: <glProgramUniformMatrix2fvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2fvANGLE) -> glProgramUniformMatrix2fvANGLE@48, 0x0
Lookup-Native: <glProgramUniformMatrix2fvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2fvARM) -> glProgramUniformMatrix2fvARM@48, 0x0
Lookup-Native: <glProgramUniformMatrix2fvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2fvAPPLE) -> glProgramUniformMatrix2fvAPPLE@48, 0x0
Lookup-Native: <glProgramUniformMatrix2fvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2fvATI) -> glProgramUniformMatrix2fvATI@48, 0x0
Lookup-Native: <glProgramUniformMatrix2fvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniformMatrix2fvEXT> 0x1da4fa40
Lookup-Tool: <glProgramUniformMatrix2fvEXT> 0x1da4fa40
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x3dv) -> glProgramUniformMatrix2x3dv@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x3dv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x3dvARB) -> glProgramUniformMatrix2x3dvARB@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x3dvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x3dvGL2) -> glProgramUniformMatrix2x3dvGL2@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x3dvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x3dvOES) -> glProgramUniformMatrix2x3dvOES@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x3dvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x3dvKHR) -> glProgramUniformMatrix2x3dvKHR@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x3dvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x3dvOML) -> glProgramUniformMatrix2x3dvOML@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x3dvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x3dv3DFX) -> glProgramUniformMatrix2x3dv3DFX@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x3dv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x3dvAMD) -> glProgramUniformMatrix2x3dvAMD@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x3dvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x3dvANGLE) -> glProgramUniformMatrix2x3dvANGLE@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x3dvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x3dvARM) -> glProgramUniformMatrix2x3dvARM@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x3dvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x3dvAPPLE) -> glProgramUniformMatrix2x3dvAPPLE@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x3dvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x3dvATI) -> glProgramUniformMatrix2x3dvATI@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x3dvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniformMatrix2x3dvEXT> 0x1da51e00
Lookup-Tool: <glProgramUniformMatrix2x3dvEXT> 0x1da51e00
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x3fv) -> glProgramUniformMatrix2x3fv@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x3fv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x3fvARB) -> glProgramUniformMatrix2x3fvARB@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x3fvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x3fvGL2) -> glProgramUniformMatrix2x3fvGL2@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x3fvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x3fvOES) -> glProgramUniformMatrix2x3fvOES@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x3fvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x3fvKHR) -> glProgramUniformMatrix2x3fvKHR@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x3fvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x3fvOML) -> glProgramUniformMatrix2x3fvOML@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x3fvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x3fv3DFX) -> glProgramUniformMatrix2x3fv3DFX@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x3fv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x3fvAMD) -> glProgramUniformMatrix2x3fvAMD@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x3fvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x3fvANGLE) -> glProgramUniformMatrix2x3fvANGLE@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x3fvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x3fvARM) -> glProgramUniformMatrix2x3fvARM@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x3fvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x3fvAPPLE) -> glProgramUniformMatrix2x3fvAPPLE@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x3fvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x3fvATI) -> glProgramUniformMatrix2x3fvATI@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x3fvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniformMatrix2x3fvEXT> 0x1da4fb00
Lookup-Tool: <glProgramUniformMatrix2x3fvEXT> 0x1da4fb00
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x4dv) -> glProgramUniformMatrix2x4dv@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x4dv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x4dvARB) -> glProgramUniformMatrix2x4dvARB@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x4dvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x4dvGL2) -> glProgramUniformMatrix2x4dvGL2@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x4dvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x4dvOES) -> glProgramUniformMatrix2x4dvOES@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x4dvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x4dvKHR) -> glProgramUniformMatrix2x4dvKHR@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x4dvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x4dvOML) -> glProgramUniformMatrix2x4dvOML@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x4dvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x4dv3DFX) -> glProgramUniformMatrix2x4dv3DFX@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x4dv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x4dvAMD) -> glProgramUniformMatrix2x4dvAMD@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x4dvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x4dvANGLE) -> glProgramUniformMatrix2x4dvANGLE@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x4dvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x4dvARM) -> glProgramUniformMatrix2x4dvARM@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x4dvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x4dvAPPLE) -> glProgramUniformMatrix2x4dvAPPLE@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x4dvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x4dvATI) -> glProgramUniformMatrix2x4dvATI@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x4dvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniformMatrix2x4dvEXT> 0x1da51e40
Lookup-Tool: <glProgramUniformMatrix2x4dvEXT> 0x1da51e40
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x4fv) -> glProgramUniformMatrix2x4fv@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x4fv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x4fvARB) -> glProgramUniformMatrix2x4fvARB@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x4fvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x4fvGL2) -> glProgramUniformMatrix2x4fvGL2@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x4fvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x4fvOES) -> glProgramUniformMatrix2x4fvOES@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x4fvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x4fvKHR) -> glProgramUniformMatrix2x4fvKHR@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x4fvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x4fvOML) -> glProgramUniformMatrix2x4fvOML@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x4fvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x4fv3DFX) -> glProgramUniformMatrix2x4fv3DFX@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x4fv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x4fvAMD) -> glProgramUniformMatrix2x4fvAMD@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x4fvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x4fvANGLE) -> glProgramUniformMatrix2x4fvANGLE@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x4fvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x4fvARM) -> glProgramUniformMatrix2x4fvARM@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x4fvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x4fvAPPLE) -> glProgramUniformMatrix2x4fvAPPLE@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x4fvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x4fvATI) -> glProgramUniformMatrix2x4fvATI@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x4fvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniformMatrix2x4fvEXT> 0x1da4fb40
Lookup-Tool: <glProgramUniformMatrix2x4fvEXT> 0x1da4fb40
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3dv) -> glProgramUniformMatrix3dv@48, 0x0
Lookup-Native: <glProgramUniformMatrix3dv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3dvARB) -> glProgramUniformMatrix3dvARB@48, 0x0
Lookup-Native: <glProgramUniformMatrix3dvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3dvGL2) -> glProgramUniformMatrix3dvGL2@48, 0x0
Lookup-Native: <glProgramUniformMatrix3dvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3dvOES) -> glProgramUniformMatrix3dvOES@48, 0x0
Lookup-Native: <glProgramUniformMatrix3dvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3dvKHR) -> glProgramUniformMatrix3dvKHR@48, 0x0
Lookup-Native: <glProgramUniformMatrix3dvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3dvOML) -> glProgramUniformMatrix3dvOML@48, 0x0
Lookup-Native: <glProgramUniformMatrix3dvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3dv3DFX) -> glProgramUniformMatrix3dv3DFX@48, 0x0
Lookup-Native: <glProgramUniformMatrix3dv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3dvAMD) -> glProgramUniformMatrix3dvAMD@48, 0x0
Lookup-Native: <glProgramUniformMatrix3dvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3dvANGLE) -> glProgramUniformMatrix3dvANGLE@48, 0x0
Lookup-Native: <glProgramUniformMatrix3dvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3dvARM) -> glProgramUniformMatrix3dvARM@48, 0x0
Lookup-Native: <glProgramUniformMatrix3dvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3dvAPPLE) -> glProgramUniformMatrix3dvAPPLE@48, 0x0
Lookup-Native: <glProgramUniformMatrix3dvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3dvATI) -> glProgramUniformMatrix3dvATI@48, 0x0
Lookup-Native: <glProgramUniformMatrix3dvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniformMatrix3dvEXT> 0x1da51d80
Lookup-Tool: <glProgramUniformMatrix3dvEXT> 0x1da51d80
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3fv) -> glProgramUniformMatrix3fv@48, 0x0
Lookup-Native: <glProgramUniformMatrix3fv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3fvARB) -> glProgramUniformMatrix3fvARB@48, 0x0
Lookup-Native: <glProgramUniformMatrix3fvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3fvGL2) -> glProgramUniformMatrix3fvGL2@48, 0x0
Lookup-Native: <glProgramUniformMatrix3fvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3fvOES) -> glProgramUniformMatrix3fvOES@48, 0x0
Lookup-Native: <glProgramUniformMatrix3fvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3fvKHR) -> glProgramUniformMatrix3fvKHR@48, 0x0
Lookup-Native: <glProgramUniformMatrix3fvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3fvOML) -> glProgramUniformMatrix3fvOML@48, 0x0
Lookup-Native: <glProgramUniformMatrix3fvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3fv3DFX) -> glProgramUniformMatrix3fv3DFX@48, 0x0
Lookup-Native: <glProgramUniformMatrix3fv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3fvAMD) -> glProgramUniformMatrix3fvAMD@48, 0x0
Lookup-Native: <glProgramUniformMatrix3fvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3fvANGLE) -> glProgramUniformMatrix3fvANGLE@48, 0x0
Lookup-Native: <glProgramUniformMatrix3fvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3fvARM) -> glProgramUniformMatrix3fvARM@48, 0x0
Lookup-Native: <glProgramUniformMatrix3fvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3fvAPPLE) -> glProgramUniformMatrix3fvAPPLE@48, 0x0
Lookup-Native: <glProgramUniformMatrix3fvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3fvATI) -> glProgramUniformMatrix3fvATI@48, 0x0
Lookup-Native: <glProgramUniformMatrix3fvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniformMatrix3fvEXT> 0x1da4fa80
Lookup-Tool: <glProgramUniformMatrix3fvEXT> 0x1da4fa80
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x2dv) -> glProgramUniformMatrix3x2dv@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x2dv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x2dvARB) -> glProgramUniformMatrix3x2dvARB@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x2dvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x2dvGL2) -> glProgramUniformMatrix3x2dvGL2@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x2dvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x2dvOES) -> glProgramUniformMatrix3x2dvOES@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x2dvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x2dvKHR) -> glProgramUniformMatrix3x2dvKHR@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x2dvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x2dvOML) -> glProgramUniformMatrix3x2dvOML@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x2dvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x2dv3DFX) -> glProgramUniformMatrix3x2dv3DFX@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x2dv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x2dvAMD) -> glProgramUniformMatrix3x2dvAMD@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x2dvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x2dvANGLE) -> glProgramUniformMatrix3x2dvANGLE@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x2dvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x2dvARM) -> glProgramUniformMatrix3x2dvARM@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x2dvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x2dvAPPLE) -> glProgramUniformMatrix3x2dvAPPLE@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x2dvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x2dvATI) -> glProgramUniformMatrix3x2dvATI@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x2dvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniformMatrix3x2dvEXT> 0x1da51e80
Lookup-Tool: <glProgramUniformMatrix3x2dvEXT> 0x1da51e80
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x2fv) -> glProgramUniformMatrix3x2fv@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x2fv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x2fvARB) -> glProgramUniformMatrix3x2fvARB@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x2fvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x2fvGL2) -> glProgramUniformMatrix3x2fvGL2@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x2fvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x2fvOES) -> glProgramUniformMatrix3x2fvOES@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x2fvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x2fvKHR) -> glProgramUniformMatrix3x2fvKHR@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x2fvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x2fvOML) -> glProgramUniformMatrix3x2fvOML@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x2fvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x2fv3DFX) -> glProgramUniformMatrix3x2fv3DFX@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x2fv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x2fvAMD) -> glProgramUniformMatrix3x2fvAMD@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x2fvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x2fvANGLE) -> glProgramUniformMatrix3x2fvANGLE@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x2fvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x2fvARM) -> glProgramUniformMatrix3x2fvARM@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x2fvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x2fvAPPLE) -> glProgramUniformMatrix3x2fvAPPLE@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x2fvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x2fvATI) -> glProgramUniformMatrix3x2fvATI@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x2fvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniformMatrix3x2fvEXT> 0x1da4fb80
Lookup-Tool: <glProgramUniformMatrix3x2fvEXT> 0x1da4fb80
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x4dv) -> glProgramUniformMatrix3x4dv@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x4dv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x4dvARB) -> glProgramUniformMatrix3x4dvARB@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x4dvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x4dvGL2) -> glProgramUniformMatrix3x4dvGL2@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x4dvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x4dvOES) -> glProgramUniformMatrix3x4dvOES@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x4dvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x4dvKHR) -> glProgramUniformMatrix3x4dvKHR@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x4dvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x4dvOML) -> glProgramUniformMatrix3x4dvOML@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x4dvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x4dv3DFX) -> glProgramUniformMatrix3x4dv3DFX@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x4dv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x4dvAMD) -> glProgramUniformMatrix3x4dvAMD@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x4dvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x4dvANGLE) -> glProgramUniformMatrix3x4dvANGLE@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x4dvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x4dvARM) -> glProgramUniformMatrix3x4dvARM@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x4dvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x4dvAPPLE) -> glProgramUniformMatrix3x4dvAPPLE@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x4dvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x4dvATI) -> glProgramUniformMatrix3x4dvATI@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x4dvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniformMatrix3x4dvEXT> 0x1da51ec0
Lookup-Tool: <glProgramUniformMatrix3x4dvEXT> 0x1da51ec0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x4fv) -> glProgramUniformMatrix3x4fv@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x4fv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x4fvARB) -> glProgramUniformMatrix3x4fvARB@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x4fvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x4fvGL2) -> glProgramUniformMatrix3x4fvGL2@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x4fvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x4fvOES) -> glProgramUniformMatrix3x4fvOES@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x4fvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x4fvKHR) -> glProgramUniformMatrix3x4fvKHR@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x4fvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x4fvOML) -> glProgramUniformMatrix3x4fvOML@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x4fvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x4fv3DFX) -> glProgramUniformMatrix3x4fv3DFX@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x4fv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x4fvAMD) -> glProgramUniformMatrix3x4fvAMD@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x4fvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x4fvANGLE) -> glProgramUniformMatrix3x4fvANGLE@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x4fvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x4fvARM) -> glProgramUniformMatrix3x4fvARM@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x4fvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x4fvAPPLE) -> glProgramUniformMatrix3x4fvAPPLE@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x4fvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x4fvATI) -> glProgramUniformMatrix3x4fvATI@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x4fvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniformMatrix3x4fvEXT> 0x1da4fbc0
Lookup-Tool: <glProgramUniformMatrix3x4fvEXT> 0x1da4fbc0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4dv) -> glProgramUniformMatrix4dv@48, 0x0
Lookup-Native: <glProgramUniformMatrix4dv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4dvARB) -> glProgramUniformMatrix4dvARB@48, 0x0
Lookup-Native: <glProgramUniformMatrix4dvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4dvGL2) -> glProgramUniformMatrix4dvGL2@48, 0x0
Lookup-Native: <glProgramUniformMatrix4dvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4dvOES) -> glProgramUniformMatrix4dvOES@48, 0x0
Lookup-Native: <glProgramUniformMatrix4dvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4dvKHR) -> glProgramUniformMatrix4dvKHR@48, 0x0
Lookup-Native: <glProgramUniformMatrix4dvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4dvOML) -> glProgramUniformMatrix4dvOML@48, 0x0
Lookup-Native: <glProgramUniformMatrix4dvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4dv3DFX) -> glProgramUniformMatrix4dv3DFX@48, 0x0
Lookup-Native: <glProgramUniformMatrix4dv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4dvAMD) -> glProgramUniformMatrix4dvAMD@48, 0x0
Lookup-Native: <glProgramUniformMatrix4dvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4dvANGLE) -> glProgramUniformMatrix4dvANGLE@48, 0x0
Lookup-Native: <glProgramUniformMatrix4dvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4dvARM) -> glProgramUniformMatrix4dvARM@48, 0x0
Lookup-Native: <glProgramUniformMatrix4dvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4dvAPPLE) -> glProgramUniformMatrix4dvAPPLE@48, 0x0
Lookup-Native: <glProgramUniformMatrix4dvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4dvATI) -> glProgramUniformMatrix4dvATI@48, 0x0
Lookup-Native: <glProgramUniformMatrix4dvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniformMatrix4dvEXT> 0x1da51dc0
Lookup-Tool: <glProgramUniformMatrix4dvEXT> 0x1da51dc0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4fv) -> glProgramUniformMatrix4fv@48, 0x0
Lookup-Native: <glProgramUniformMatrix4fv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4fvARB) -> glProgramUniformMatrix4fvARB@48, 0x0
Lookup-Native: <glProgramUniformMatrix4fvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4fvGL2) -> glProgramUniformMatrix4fvGL2@48, 0x0
Lookup-Native: <glProgramUniformMatrix4fvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4fvOES) -> glProgramUniformMatrix4fvOES@48, 0x0
Lookup-Native: <glProgramUniformMatrix4fvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4fvKHR) -> glProgramUniformMatrix4fvKHR@48, 0x0
Lookup-Native: <glProgramUniformMatrix4fvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4fvOML) -> glProgramUniformMatrix4fvOML@48, 0x0
Lookup-Native: <glProgramUniformMatrix4fvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4fv3DFX) -> glProgramUniformMatrix4fv3DFX@48, 0x0
Lookup-Native: <glProgramUniformMatrix4fv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4fvAMD) -> glProgramUniformMatrix4fvAMD@48, 0x0
Lookup-Native: <glProgramUniformMatrix4fvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4fvANGLE) -> glProgramUniformMatrix4fvANGLE@48, 0x0
Lookup-Native: <glProgramUniformMatrix4fvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4fvARM) -> glProgramUniformMatrix4fvARM@48, 0x0
Lookup-Native: <glProgramUniformMatrix4fvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4fvAPPLE) -> glProgramUniformMatrix4fvAPPLE@48, 0x0
Lookup-Native: <glProgramUniformMatrix4fvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4fvATI) -> glProgramUniformMatrix4fvATI@48, 0x0
Lookup-Native: <glProgramUniformMatrix4fvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniformMatrix4fvEXT> 0x1da4fac0
Lookup-Tool: <glProgramUniformMatrix4fvEXT> 0x1da4fac0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x2dv) -> glProgramUniformMatrix4x2dv@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x2dv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x2dvARB) -> glProgramUniformMatrix4x2dvARB@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x2dvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x2dvGL2) -> glProgramUniformMatrix4x2dvGL2@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x2dvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x2dvOES) -> glProgramUniformMatrix4x2dvOES@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x2dvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x2dvKHR) -> glProgramUniformMatrix4x2dvKHR@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x2dvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x2dvOML) -> glProgramUniformMatrix4x2dvOML@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x2dvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x2dv3DFX) -> glProgramUniformMatrix4x2dv3DFX@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x2dv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x2dvAMD) -> glProgramUniformMatrix4x2dvAMD@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x2dvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x2dvANGLE) -> glProgramUniformMatrix4x2dvANGLE@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x2dvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x2dvARM) -> glProgramUniformMatrix4x2dvARM@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x2dvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x2dvAPPLE) -> glProgramUniformMatrix4x2dvAPPLE@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x2dvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x2dvATI) -> glProgramUniformMatrix4x2dvATI@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x2dvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniformMatrix4x2dvEXT> 0x1da51f00
Lookup-Tool: <glProgramUniformMatrix4x2dvEXT> 0x1da51f00
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x2fv) -> glProgramUniformMatrix4x2fv@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x2fv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x2fvARB) -> glProgramUniformMatrix4x2fvARB@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x2fvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x2fvGL2) -> glProgramUniformMatrix4x2fvGL2@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x2fvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x2fvOES) -> glProgramUniformMatrix4x2fvOES@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x2fvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x2fvKHR) -> glProgramUniformMatrix4x2fvKHR@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x2fvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x2fvOML) -> glProgramUniformMatrix4x2fvOML@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x2fvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x2fv3DFX) -> glProgramUniformMatrix4x2fv3DFX@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x2fv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x2fvAMD) -> glProgramUniformMatrix4x2fvAMD@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x2fvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x2fvANGLE) -> glProgramUniformMatrix4x2fvANGLE@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x2fvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x2fvARM) -> glProgramUniformMatrix4x2fvARM@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x2fvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x2fvAPPLE) -> glProgramUniformMatrix4x2fvAPPLE@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x2fvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x2fvATI) -> glProgramUniformMatrix4x2fvATI@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x2fvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniformMatrix4x2fvEXT> 0x1da4fc00
Lookup-Tool: <glProgramUniformMatrix4x2fvEXT> 0x1da4fc00
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x3dv) -> glProgramUniformMatrix4x3dv@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x3dv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x3dvARB) -> glProgramUniformMatrix4x3dvARB@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x3dvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x3dvGL2) -> glProgramUniformMatrix4x3dvGL2@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x3dvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x3dvOES) -> glProgramUniformMatrix4x3dvOES@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x3dvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x3dvKHR) -> glProgramUniformMatrix4x3dvKHR@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x3dvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x3dvOML) -> glProgramUniformMatrix4x3dvOML@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x3dvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x3dv3DFX) -> glProgramUniformMatrix4x3dv3DFX@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x3dv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x3dvAMD) -> glProgramUniformMatrix4x3dvAMD@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x3dvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x3dvANGLE) -> glProgramUniformMatrix4x3dvANGLE@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x3dvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x3dvARM) -> glProgramUniformMatrix4x3dvARM@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x3dvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x3dvAPPLE) -> glProgramUniformMatrix4x3dvAPPLE@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x3dvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x3dvATI) -> glProgramUniformMatrix4x3dvATI@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x3dvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniformMatrix4x3dvEXT> 0x1da51f40
Lookup-Tool: <glProgramUniformMatrix4x3dvEXT> 0x1da51f40
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x3fv) -> glProgramUniformMatrix4x3fv@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x3fv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x3fvARB) -> glProgramUniformMatrix4x3fvARB@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x3fvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x3fvGL2) -> glProgramUniformMatrix4x3fvGL2@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x3fvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x3fvOES) -> glProgramUniformMatrix4x3fvOES@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x3fvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x3fvKHR) -> glProgramUniformMatrix4x3fvKHR@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x3fvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x3fvOML) -> glProgramUniformMatrix4x3fvOML@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x3fvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x3fv3DFX) -> glProgramUniformMatrix4x3fv3DFX@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x3fv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x3fvAMD) -> glProgramUniformMatrix4x3fvAMD@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x3fvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x3fvANGLE) -> glProgramUniformMatrix4x3fvANGLE@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x3fvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x3fvARM) -> glProgramUniformMatrix4x3fvARM@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x3fvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x3fvAPPLE) -> glProgramUniformMatrix4x3fvAPPLE@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x3fvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x3fvATI) -> glProgramUniformMatrix4x3fvATI@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x3fvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniformMatrix4x3fvEXT> 0x1da4fc40
Lookup-Tool: <glProgramUniformMatrix4x3fvEXT> 0x1da4fc40
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformui64NV) -> glProgramUniformui64NV@48, 0x0
Lookup-Native: <glProgramUniformui64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformui64vNV) -> glProgramUniformui64vNV@48, 0x0
Lookup-Native: <glProgramUniformui64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramVertexLimitNV) -> glProgramVertexLimitNV@48, 0x0
Lookup-Native: <glProgramVertexLimitNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProvokingVertex> 0x1da49500
Lookup-Tool: <glProvokingVertexEXT> 0x1da49500
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glPushAttrib) -> glPushAttrib, 0x5db41dfc
Lookup-Native: <glPushAttrib> 0x5db41dfc in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glPushClientAttrib) -> glPushClientAttrib, 0x5db42000
Lookup-Native: <glPushClientAttrib> 0x5db42000 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glPushClientAttribDefaultEXT> 0x1da4db80
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glPushMatrix) -> glPushMatrix, 0x5db41ed4
Lookup-Native: <glPushMatrix> 0x5db41ed4 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glPushName) -> glPushName, 0x5db432f7
Lookup-Native: <glPushName> 0x5db432f7 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glQueryCounter> 0x1da49980
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glRasterPos2d) -> glRasterPos2d, 0x5db42505
Lookup-Native: <glRasterPos2d> 0x5db42505 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glRasterPos2dv) -> glRasterPos2dv, 0x5db42538
Lookup-Native: <glRasterPos2dv> 0x5db42538 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glRasterPos2f) -> glRasterPos2f, 0x5db4256b
Lookup-Native: <glRasterPos2f> 0x5db4256b in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glRasterPos2fv) -> glRasterPos2fv, 0x5db4259e
Lookup-Native: <glRasterPos2fv> 0x5db4259e in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glRasterPos2i) -> glRasterPos2i, 0x5db425d1
Lookup-Native: <glRasterPos2i> 0x5db425d1 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glRasterPos2iv) -> glRasterPos2iv, 0x5db42604
Lookup-Native: <glRasterPos2iv> 0x5db42604 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glRasterPos2s) -> glRasterPos2s, 0x5db42637
Lookup-Native: <glRasterPos2s> 0x5db42637 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glRasterPos2sv) -> glRasterPos2sv, 0x5db4266a
Lookup-Native: <glRasterPos2sv> 0x5db4266a in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glRasterPos3d) -> glRasterPos3d, 0x5db4269d
Lookup-Native: <glRasterPos3d> 0x5db4269d in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glRasterPos3dv) -> glRasterPos3dv, 0x5db426d0
Lookup-Native: <glRasterPos3dv> 0x5db426d0 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glRasterPos3f) -> glRasterPos3f, 0x5db42703
Lookup-Native: <glRasterPos3f> 0x5db42703 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glRasterPos3fv) -> glRasterPos3fv, 0x5db42736
Lookup-Native: <glRasterPos3fv> 0x5db42736 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glRasterPos3i) -> glRasterPos3i, 0x5db42769
Lookup-Native: <glRasterPos3i> 0x5db42769 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glRasterPos3iv) -> glRasterPos3iv, 0x5db4279c
Lookup-Native: <glRasterPos3iv> 0x5db4279c in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glRasterPos3s) -> glRasterPos3s, 0x5db427cf
Lookup-Native: <glRasterPos3s> 0x5db427cf in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glRasterPos3sv) -> glRasterPos3sv, 0x5db42802
Lookup-Native: <glRasterPos3sv> 0x5db42802 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glRasterPos4d) -> glRasterPos4d, 0x5db42835
Lookup-Native: <glRasterPos4d> 0x5db42835 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glRasterPos4dv) -> glRasterPos4dv, 0x5db42868
Lookup-Native: <glRasterPos4dv> 0x5db42868 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glRasterPos4f) -> glRasterPos4f, 0x5db4289b
Lookup-Native: <glRasterPos4f> 0x5db4289b in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glRasterPos4fv) -> glRasterPos4fv, 0x5db428ce
Lookup-Native: <glRasterPos4fv> 0x5db428ce in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glRasterPos4i) -> glRasterPos4i, 0x5db42901
Lookup-Native: <glRasterPos4i> 0x5db42901 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glRasterPos4iv) -> glRasterPos4iv, 0x5db42934
Lookup-Native: <glRasterPos4iv> 0x5db42934 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glRasterPos4s) -> glRasterPos4s, 0x5db42967
Lookup-Native: <glRasterPos4s> 0x5db42967 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glRasterPos4sv) -> glRasterPos4sv, 0x5db4299a
Lookup-Native: <glRasterPos4sv> 0x5db4299a in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReadBuffer) -> glReadBuffer, 0x5db43957
Lookup-Native: <glReadBuffer> 0x5db43957 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReadPixels) -> glReadPixels, 0x5db42228
Lookup-Native: <glReadPixels> 0x5db42228 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReadnPixels) -> glReadnPixels@48, 0x0
Lookup-Native: <glReadnPixels> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReadnPixelsARB) -> glReadnPixelsARB@48, 0x0
Lookup-Native: <glReadnPixelsARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReadnPixelsGL2) -> glReadnPixelsGL2@48, 0x0
Lookup-Native: <glReadnPixelsGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReadnPixelsOES) -> glReadnPixelsOES@48, 0x0
Lookup-Native: <glReadnPixelsOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReadnPixelsKHR) -> glReadnPixelsKHR@48, 0x0
Lookup-Native: <glReadnPixelsKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReadnPixelsOML) -> glReadnPixelsOML@48, 0x0
Lookup-Native: <glReadnPixelsOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReadnPixels3DFX) -> glReadnPixels3DFX@48, 0x0
Lookup-Native: <glReadnPixels3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReadnPixelsAMD) -> glReadnPixelsAMD@48, 0x0
Lookup-Native: <glReadnPixelsAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReadnPixelsANGLE) -> glReadnPixelsANGLE@48, 0x0
Lookup-Native: <glReadnPixelsANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReadnPixelsARM) -> glReadnPixelsARM@48, 0x0
Lookup-Native: <glReadnPixelsARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReadnPixelsAPPLE) -> glReadnPixelsAPPLE@48, 0x0
Lookup-Native: <glReadnPixelsAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReadnPixelsATI) -> glReadnPixelsATI@48, 0x0
Lookup-Native: <glReadnPixelsATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReadnPixelsEXT) -> glReadnPixelsEXT@48, 0x0
Lookup-Native: <glReadnPixelsEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReadnPixelsHI) -> glReadnPixelsHI@48, 0x0
Lookup-Native: <glReadnPixelsHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReadnPixelsHP) -> glReadnPixelsHP@48, 0x0
Lookup-Native: <glReadnPixelsHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReadnPixelsIBM) -> glReadnPixelsIBM@48, 0x0
Lookup-Native: <glReadnPixelsIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReadnPixelsIMG) -> glReadnPixelsIMG@48, 0x0
Lookup-Native: <glReadnPixelsIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReadnPixelsMESA) -> glReadnPixelsMESA@48, 0x0
Lookup-Native: <glReadnPixelsMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReadnPixelsMESAX) -> glReadnPixelsMESAX@48, 0x0
Lookup-Native: <glReadnPixelsMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReadnPixelsNV) -> glReadnPixelsNV@48, 0x0
Lookup-Native: <glReadnPixelsNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReadnPixelsQCOM) -> glReadnPixelsQCOM@48, 0x0
Lookup-Native: <glReadnPixelsQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReadnPixelsSGI) -> glReadnPixelsSGI@48, 0x0
Lookup-Native: <glReadnPixelsSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReadnPixelsSGIS) -> glReadnPixelsSGIS@48, 0x0
Lookup-Native: <glReadnPixelsSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReadnPixelsSGIX) -> glReadnPixelsSGIX@48, 0x0
Lookup-Native: <glReadnPixelsSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReadnPixelsSUN) -> glReadnPixelsSUN@48, 0x0
Lookup-Native: <glReadnPixelsSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReadnPixelsVIV) -> glReadnPixelsVIV@48, 0x0
Lookup-Native: <glReadnPixelsVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReadnPixelsWIN) -> glReadnPixelsWIN@48, 0x0
Lookup-Native: <glReadnPixelsWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glRectd) -> glRectd, 0x5db4228e
Lookup-Native: <glRectd> 0x5db4228e in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glRectdv) -> glRectdv, 0x5db422c1
Lookup-Native: <glRectdv> 0x5db422c1 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glRectf) -> glRectf, 0x5db422f4
Lookup-Native: <glRectf> 0x5db422f4 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glRectfv) -> glRectfv, 0x5db42327
Lookup-Native: <glRectfv> 0x5db42327 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glRecti) -> glRecti, 0x5db4235a
Lookup-Native: <glRecti> 0x5db4235a in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glRectiv) -> glRectiv, 0x5db4238d
Lookup-Native: <glRectiv> 0x5db4238d in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glRects) -> glRects, 0x5db423c0
Lookup-Native: <glRects> 0x5db423c0 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glRectsv) -> glRectsv, 0x5db423f3
Lookup-Native: <glRectsv> 0x5db423f3 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReleaseShaderCompiler) -> glReleaseShaderCompiler@48, 0x0
Lookup-Native: <glReleaseShaderCompiler> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReleaseShaderCompilerARB) -> glReleaseShaderCompilerARB@48, 0x0
Lookup-Native: <glReleaseShaderCompilerARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReleaseShaderCompilerGL2) -> glReleaseShaderCompilerGL2@48, 0x0
Lookup-Native: <glReleaseShaderCompilerGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReleaseShaderCompilerOES) -> glReleaseShaderCompilerOES@48, 0x0
Lookup-Native: <glReleaseShaderCompilerOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReleaseShaderCompilerKHR) -> glReleaseShaderCompilerKHR@48, 0x0
Lookup-Native: <glReleaseShaderCompilerKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReleaseShaderCompilerOML) -> glReleaseShaderCompilerOML@48, 0x0
Lookup-Native: <glReleaseShaderCompilerOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReleaseShaderCompiler3DFX) -> glReleaseShaderCompiler3DFX@48, 0x0
Lookup-Native: <glReleaseShaderCompiler3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReleaseShaderCompilerAMD) -> glReleaseShaderCompilerAMD@48, 0x0
Lookup-Native: <glReleaseShaderCompilerAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReleaseShaderCompilerANGLE) -> glReleaseShaderCompilerANGLE@48, 0x0
Lookup-Native: <glReleaseShaderCompilerANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReleaseShaderCompilerARM) -> glReleaseShaderCompilerARM@48, 0x0
Lookup-Native: <glReleaseShaderCompilerARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReleaseShaderCompilerAPPLE) -> glReleaseShaderCompilerAPPLE@48, 0x0
Lookup-Native: <glReleaseShaderCompilerAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReleaseShaderCompilerATI) -> glReleaseShaderCompilerATI@48, 0x0
Lookup-Native: <glReleaseShaderCompilerATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReleaseShaderCompilerEXT) -> glReleaseShaderCompilerEXT@48, 0x0
Lookup-Native: <glReleaseShaderCompilerEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReleaseShaderCompilerHI) -> glReleaseShaderCompilerHI@48, 0x0
Lookup-Native: <glReleaseShaderCompilerHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReleaseShaderCompilerHP) -> glReleaseShaderCompilerHP@48, 0x0
Lookup-Native: <glReleaseShaderCompilerHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReleaseShaderCompilerIBM) -> glReleaseShaderCompilerIBM@48, 0x0
Lookup-Native: <glReleaseShaderCompilerIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReleaseShaderCompilerIMG) -> glReleaseShaderCompilerIMG@48, 0x0
Lookup-Native: <glReleaseShaderCompilerIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReleaseShaderCompilerMESA) -> glReleaseShaderCompilerMESA@48, 0x0
Lookup-Native: <glReleaseShaderCompilerMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReleaseShaderCompilerMESAX) -> glReleaseShaderCompilerMESAX@48, 0x0
Lookup-Native: <glReleaseShaderCompilerMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReleaseShaderCompilerNV) -> glReleaseShaderCompilerNV@48, 0x0
Lookup-Native: <glReleaseShaderCompilerNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReleaseShaderCompilerQCOM) -> glReleaseShaderCompilerQCOM@48, 0x0
Lookup-Native: <glReleaseShaderCompilerQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReleaseShaderCompilerSGI) -> glReleaseShaderCompilerSGI@48, 0x0
Lookup-Native: <glReleaseShaderCompilerSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReleaseShaderCompilerSGIS) -> glReleaseShaderCompilerSGIS@48, 0x0
Lookup-Native: <glReleaseShaderCompilerSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReleaseShaderCompilerSGIX) -> glReleaseShaderCompilerSGIX@48, 0x0
Lookup-Native: <glReleaseShaderCompilerSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReleaseShaderCompilerSUN) -> glReleaseShaderCompilerSUN@48, 0x0
Lookup-Native: <glReleaseShaderCompilerSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReleaseShaderCompilerVIV) -> glReleaseShaderCompilerVIV@48, 0x0
Lookup-Native: <glReleaseShaderCompilerVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReleaseShaderCompilerWIN) -> glReleaseShaderCompilerWIN@48, 0x0
Lookup-Native: <glReleaseShaderCompilerWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glRenderMode) -> glRenderMode, 0x5db431f8
Lookup-Native: <glRenderMode> 0x5db431f8 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glRenderbufferStorage> 0x1da48d00
Lookup-Tool: <glRenderbufferStorageMultisample> 0x1da48d40
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glRenderbufferStorageMultisampleCoverageNV) -> glRenderbufferStorageMultisampleCoverageNV@48, 0x0
Lookup-Native: <glRenderbufferStorageMultisampleCoverageNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glResetHistogram> 0x1da50b40
Lookup-Tool: <glResetMinmax> 0x1da50c80
Lookup-Tool: <glResumeTransformFeedback> 0x1da4ac40
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glResumeTransformFeedbackNV) -> glResumeTransformFeedbackNV@48, 0x0
Lookup-Native: <glResumeTransformFeedbackNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glRotated) -> glRotated, 0x5db41ee0
Lookup-Native: <glRotated> 0x5db41ee0 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glRotatef) -> glRotatef, 0x5db41eec
Lookup-Native: <glRotatef> 0x5db41eec in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glSampleCoverage> 0x1da45340
Lookup-Tool: <glSampleMaskIndexedNV> 0x1da4d2c0
Lookup-Tool: <glSampleMaski> 0x1da4d2c0
Lookup-Tool: <glSamplerParameterIiv> 0x1da49cc0
Lookup-Tool: <glSamplerParameterIuiv> 0x1da49d00
Lookup-Tool: <glSamplerParameterf> 0x1da49b40
Lookup-Tool: <glSamplerParameterfv> 0x1da49b80
Lookup-Tool: <glSamplerParameteri> 0x1da49bc0
Lookup-Tool: <glSamplerParameteriv> 0x1da49c00
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScaled) -> glScaled, 0x5db41ef8
Lookup-Native: <glScaled> 0x5db41ef8 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScalef) -> glScalef, 0x5db41f04
Lookup-Native: <glScalef> 0x5db41f04 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissor) -> glScissor, 0x5db42e2f
Lookup-Native: <glScissor> 0x5db42e2f in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorArrayv) -> glScissorArrayv@48, 0x0
Lookup-Native: <glScissorArrayv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorArrayvARB) -> glScissorArrayvARB@48, 0x0
Lookup-Native: <glScissorArrayvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorArrayvGL2) -> glScissorArrayvGL2@48, 0x0
Lookup-Native: <glScissorArrayvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorArrayvOES) -> glScissorArrayvOES@48, 0x0
Lookup-Native: <glScissorArrayvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorArrayvKHR) -> glScissorArrayvKHR@48, 0x0
Lookup-Native: <glScissorArrayvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorArrayvOML) -> glScissorArrayvOML@48, 0x0
Lookup-Native: <glScissorArrayvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorArrayv3DFX) -> glScissorArrayv3DFX@48, 0x0
Lookup-Native: <glScissorArrayv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorArrayvAMD) -> glScissorArrayvAMD@48, 0x0
Lookup-Native: <glScissorArrayvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorArrayvANGLE) -> glScissorArrayvANGLE@48, 0x0
Lookup-Native: <glScissorArrayvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorArrayvARM) -> glScissorArrayvARM@48, 0x0
Lookup-Native: <glScissorArrayvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorArrayvAPPLE) -> glScissorArrayvAPPLE@48, 0x0
Lookup-Native: <glScissorArrayvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorArrayvATI) -> glScissorArrayvATI@48, 0x0
Lookup-Native: <glScissorArrayvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorArrayvEXT) -> glScissorArrayvEXT@48, 0x0
Lookup-Native: <glScissorArrayvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorArrayvHI) -> glScissorArrayvHI@48, 0x0
Lookup-Native: <glScissorArrayvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorArrayvHP) -> glScissorArrayvHP@48, 0x0
Lookup-Native: <glScissorArrayvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorArrayvIBM) -> glScissorArrayvIBM@48, 0x0
Lookup-Native: <glScissorArrayvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorArrayvIMG) -> glScissorArrayvIMG@48, 0x0
Lookup-Native: <glScissorArrayvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorArrayvMESA) -> glScissorArrayvMESA@48, 0x0
Lookup-Native: <glScissorArrayvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorArrayvMESAX) -> glScissorArrayvMESAX@48, 0x0
Lookup-Native: <glScissorArrayvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorArrayvNV) -> glScissorArrayvNV@48, 0x0
Lookup-Native: <glScissorArrayvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorArrayvQCOM) -> glScissorArrayvQCOM@48, 0x0
Lookup-Native: <glScissorArrayvQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorArrayvSGI) -> glScissorArrayvSGI@48, 0x0
Lookup-Native: <glScissorArrayvSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorArrayvSGIS) -> glScissorArrayvSGIS@48, 0x0
Lookup-Native: <glScissorArrayvSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorArrayvSGIX) -> glScissorArrayvSGIX@48, 0x0
Lookup-Native: <glScissorArrayvSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorArrayvSUN) -> glScissorArrayvSUN@48, 0x0
Lookup-Native: <glScissorArrayvSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorArrayvVIV) -> glScissorArrayvVIV@48, 0x0
Lookup-Native: <glScissorArrayvVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorArrayvWIN) -> glScissorArrayvWIN@48, 0x0
Lookup-Native: <glScissorArrayvWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexed) -> glScissorIndexed@48, 0x0
Lookup-Native: <glScissorIndexed> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedARB) -> glScissorIndexedARB@48, 0x0
Lookup-Native: <glScissorIndexedARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedGL2) -> glScissorIndexedGL2@48, 0x0
Lookup-Native: <glScissorIndexedGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedOES) -> glScissorIndexedOES@48, 0x0
Lookup-Native: <glScissorIndexedOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedKHR) -> glScissorIndexedKHR@48, 0x0
Lookup-Native: <glScissorIndexedKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedOML) -> glScissorIndexedOML@48, 0x0
Lookup-Native: <glScissorIndexedOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexed3DFX) -> glScissorIndexed3DFX@48, 0x0
Lookup-Native: <glScissorIndexed3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedAMD) -> glScissorIndexedAMD@48, 0x0
Lookup-Native: <glScissorIndexedAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedANGLE) -> glScissorIndexedANGLE@48, 0x0
Lookup-Native: <glScissorIndexedANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedARM) -> glScissorIndexedARM@48, 0x0
Lookup-Native: <glScissorIndexedARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedAPPLE) -> glScissorIndexedAPPLE@48, 0x0
Lookup-Native: <glScissorIndexedAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedATI) -> glScissorIndexedATI@48, 0x0
Lookup-Native: <glScissorIndexedATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedEXT) -> glScissorIndexedEXT@48, 0x0
Lookup-Native: <glScissorIndexedEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedHI) -> glScissorIndexedHI@48, 0x0
Lookup-Native: <glScissorIndexedHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedHP) -> glScissorIndexedHP@48, 0x0
Lookup-Native: <glScissorIndexedHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedIBM) -> glScissorIndexedIBM@48, 0x0
Lookup-Native: <glScissorIndexedIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedIMG) -> glScissorIndexedIMG@48, 0x0
Lookup-Native: <glScissorIndexedIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedMESA) -> glScissorIndexedMESA@48, 0x0
Lookup-Native: <glScissorIndexedMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedMESAX) -> glScissorIndexedMESAX@48, 0x0
Lookup-Native: <glScissorIndexedMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedNV) -> glScissorIndexedNV@48, 0x0
Lookup-Native: <glScissorIndexedNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedQCOM) -> glScissorIndexedQCOM@48, 0x0
Lookup-Native: <glScissorIndexedQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedSGI) -> glScissorIndexedSGI@48, 0x0
Lookup-Native: <glScissorIndexedSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedSGIS) -> glScissorIndexedSGIS@48, 0x0
Lookup-Native: <glScissorIndexedSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedSGIX) -> glScissorIndexedSGIX@48, 0x0
Lookup-Native: <glScissorIndexedSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedSUN) -> glScissorIndexedSUN@48, 0x0
Lookup-Native: <glScissorIndexedSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedVIV) -> glScissorIndexedVIV@48, 0x0
Lookup-Native: <glScissorIndexedVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedWIN) -> glScissorIndexedWIN@48, 0x0
Lookup-Native: <glScissorIndexedWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedv) -> glScissorIndexedv@48, 0x0
Lookup-Native: <glScissorIndexedv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedvARB) -> glScissorIndexedvARB@48, 0x0
Lookup-Native: <glScissorIndexedvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedvGL2) -> glScissorIndexedvGL2@48, 0x0
Lookup-Native: <glScissorIndexedvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedvOES) -> glScissorIndexedvOES@48, 0x0
Lookup-Native: <glScissorIndexedvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedvKHR) -> glScissorIndexedvKHR@48, 0x0
Lookup-Native: <glScissorIndexedvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedvOML) -> glScissorIndexedvOML@48, 0x0
Lookup-Native: <glScissorIndexedvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedv3DFX) -> glScissorIndexedv3DFX@48, 0x0
Lookup-Native: <glScissorIndexedv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedvAMD) -> glScissorIndexedvAMD@48, 0x0
Lookup-Native: <glScissorIndexedvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedvANGLE) -> glScissorIndexedvANGLE@48, 0x0
Lookup-Native: <glScissorIndexedvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedvARM) -> glScissorIndexedvARM@48, 0x0
Lookup-Native: <glScissorIndexedvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedvAPPLE) -> glScissorIndexedvAPPLE@48, 0x0
Lookup-Native: <glScissorIndexedvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedvATI) -> glScissorIndexedvATI@48, 0x0
Lookup-Native: <glScissorIndexedvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedvEXT) -> glScissorIndexedvEXT@48, 0x0
Lookup-Native: <glScissorIndexedvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedvHI) -> glScissorIndexedvHI@48, 0x0
Lookup-Native: <glScissorIndexedvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedvHP) -> glScissorIndexedvHP@48, 0x0
Lookup-Native: <glScissorIndexedvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedvIBM) -> glScissorIndexedvIBM@48, 0x0
Lookup-Native: <glScissorIndexedvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedvIMG) -> glScissorIndexedvIMG@48, 0x0
Lookup-Native: <glScissorIndexedvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedvMESA) -> glScissorIndexedvMESA@48, 0x0
Lookup-Native: <glScissorIndexedvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedvMESAX) -> glScissorIndexedvMESAX@48, 0x0
Lookup-Native: <glScissorIndexedvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedvNV) -> glScissorIndexedvNV@48, 0x0
Lookup-Native: <glScissorIndexedvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedvQCOM) -> glScissorIndexedvQCOM@48, 0x0
Lookup-Native: <glScissorIndexedvQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedvSGI) -> glScissorIndexedvSGI@48, 0x0
Lookup-Native: <glScissorIndexedvSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedvSGIS) -> glScissorIndexedvSGIS@48, 0x0
Lookup-Native: <glScissorIndexedvSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedvSGIX) -> glScissorIndexedvSGIX@48, 0x0
Lookup-Native: <glScissorIndexedvSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedvSUN) -> glScissorIndexedvSUN@48, 0x0
Lookup-Native: <glScissorIndexedvSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedvVIV) -> glScissorIndexedvVIV@48, 0x0
Lookup-Native: <glScissorIndexedvVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedvWIN) -> glScissorIndexedvWIN@48, 0x0
Lookup-Native: <glScissorIndexedvWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glSecondaryColor3b> 0x1da454c0
Lookup-Tool: <glSecondaryColor3bv> 0x1da45500
Lookup-Tool: <glSecondaryColor3d> 0x1da45540
Lookup-Tool: <glSecondaryColor3dv> 0x1da45580
Lookup-Tool: <glSecondaryColor3f> 0x1da455c0
Lookup-Tool: <glSecondaryColor3fv> 0x1da45600
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSecondaryColor3h) -> glSecondaryColor3h@48, 0x0
Lookup-Native: <glSecondaryColor3h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSecondaryColor3hARB) -> glSecondaryColor3hARB@48, 0x0
Lookup-Native: <glSecondaryColor3hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSecondaryColor3hGL2) -> glSecondaryColor3hGL2@48, 0x0
Lookup-Native: <glSecondaryColor3hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSecondaryColor3hOES) -> glSecondaryColor3hOES@48, 0x0
Lookup-Native: <glSecondaryColor3hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSecondaryColor3hKHR) -> glSecondaryColor3hKHR@48, 0x0
Lookup-Native: <glSecondaryColor3hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSecondaryColor3hOML) -> glSecondaryColor3hOML@48, 0x0
Lookup-Native: <glSecondaryColor3hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSecondaryColor3h3DFX) -> glSecondaryColor3h3DFX@48, 0x0
Lookup-Native: <glSecondaryColor3h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSecondaryColor3hAMD) -> glSecondaryColor3hAMD@48, 0x0
Lookup-Native: <glSecondaryColor3hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSecondaryColor3hANGLE) -> glSecondaryColor3hANGLE@48, 0x0
Lookup-Native: <glSecondaryColor3hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSecondaryColor3hARM) -> glSecondaryColor3hARM@48, 0x0
Lookup-Native: <glSecondaryColor3hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSecondaryColor3hAPPLE) -> glSecondaryColor3hAPPLE@48, 0x0
Lookup-Native: <glSecondaryColor3hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSecondaryColor3hATI) -> glSecondaryColor3hATI@48, 0x0
Lookup-Native: <glSecondaryColor3hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSecondaryColor3hEXT) -> glSecondaryColor3hEXT@48, 0x0
Lookup-Native: <glSecondaryColor3hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSecondaryColor3hHI) -> glSecondaryColor3hHI@48, 0x0
Lookup-Native: <glSecondaryColor3hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSecondaryColor3hHP) -> glSecondaryColor3hHP@48, 0x0
Lookup-Native: <glSecondaryColor3hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSecondaryColor3hIBM) -> glSecondaryColor3hIBM@48, 0x0
Lookup-Native: <glSecondaryColor3hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSecondaryColor3hIMG) -> glSecondaryColor3hIMG@48, 0x0
Lookup-Native: <glSecondaryColor3hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSecondaryColor3hMESA) -> glSecondaryColor3hMESA@48, 0x0
Lookup-Native: <glSecondaryColor3hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSecondaryColor3hMESAX) -> glSecondaryColor3hMESAX@48, 0x0
Lookup-Native: <glSecondaryColor3hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glSecondaryColor3hNV> 0x1da51840
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSecondaryColor3hv) -> glSecondaryColor3hv@48, 0x0
Lookup-Native: <glSecondaryColor3hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSecondaryColor3hvARB) -> glSecondaryColor3hvARB@48, 0x0
Lookup-Native: <glSecondaryColor3hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSecondaryColor3hvGL2) -> glSecondaryColor3hvGL2@48, 0x0
Lookup-Native: <glSecondaryColor3hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSecondaryColor3hvOES) -> glSecondaryColor3hvOES@48, 0x0
Lookup-Native: <glSecondaryColor3hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSecondaryColor3hvKHR) -> glSecondaryColor3hvKHR@48, 0x0
Lookup-Native: <glSecondaryColor3hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSecondaryColor3hvOML) -> glSecondaryColor3hvOML@48, 0x0
Lookup-Native: <glSecondaryColor3hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSecondaryColor3hv3DFX) -> glSecondaryColor3hv3DFX@48, 0x0
Lookup-Native: <glSecondaryColor3hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSecondaryColor3hvAMD) -> glSecondaryColor3hvAMD@48, 0x0
Lookup-Native: <glSecondaryColor3hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSecondaryColor3hvANGLE) -> glSecondaryColor3hvANGLE@48, 0x0
Lookup-Native: <glSecondaryColor3hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSecondaryColor3hvARM) -> glSecondaryColor3hvARM@48, 0x0
Lookup-Native: <glSecondaryColor3hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSecondaryColor3hvAPPLE) -> glSecondaryColor3hvAPPLE@48, 0x0
Lookup-Native: <glSecondaryColor3hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSecondaryColor3hvATI) -> glSecondaryColor3hvATI@48, 0x0
Lookup-Native: <glSecondaryColor3hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSecondaryColor3hvEXT) -> glSecondaryColor3hvEXT@48, 0x0
Lookup-Native: <glSecondaryColor3hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSecondaryColor3hvHI) -> glSecondaryColor3hvHI@48, 0x0
Lookup-Native: <glSecondaryColor3hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSecondaryColor3hvHP) -> glSecondaryColor3hvHP@48, 0x0
Lookup-Native: <glSecondaryColor3hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSecondaryColor3hvIBM) -> glSecondaryColor3hvIBM@48, 0x0
Lookup-Native: <glSecondaryColor3hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSecondaryColor3hvIMG) -> glSecondaryColor3hvIMG@48, 0x0
Lookup-Native: <glSecondaryColor3hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSecondaryColor3hvMESA) -> glSecondaryColor3hvMESA@48, 0x0
Lookup-Native: <glSecondaryColor3hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSecondaryColor3hvMESAX) -> glSecondaryColor3hvMESAX@48, 0x0
Lookup-Native: <glSecondaryColor3hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glSecondaryColor3hvNV> 0x1da51880
Lookup-Tool: <glSecondaryColor3i> 0x1da45640
Lookup-Tool: <glSecondaryColor3iv> 0x1da45680
Lookup-Tool: <glSecondaryColor3s> 0x1da456c0
Lookup-Tool: <glSecondaryColor3sv> 0x1da45700
Lookup-Tool: <glSecondaryColor3ub> 0x1da45740
Lookup-Tool: <glSecondaryColor3ubv> 0x1da45780
Lookup-Tool: <glSecondaryColor3ui> 0x1da457c0
Lookup-Tool: <glSecondaryColor3uiv> 0x1da45800
Lookup-Tool: <glSecondaryColor3us> 0x1da45840
Lookup-Tool: <glSecondaryColor3usv> 0x1da45880
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSecondaryColorFormatNV) -> glSecondaryColorFormatNV@48, 0x0
Lookup-Native: <glSecondaryColorFormatNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glSecondaryColorP3ui> 0x1da4a4c0
Lookup-Tool: <glSecondaryColorP3uiv> 0x1da4a500
Lookup-Tool: <glSecondaryColorPointer> 0x1da458c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSelectBuffer) -> glSelectBuffer, 0x5db431c5
Lookup-Native: <glSelectBuffer> 0x5db431c5 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glSelectPerfMonitorCountersAMD> 0x1da4ca00
Lookup-Tool: <glSeparableFilter2D> 0x1da51040
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSetFenceAPPLE) -> glSetFenceAPPLE@48, 0x0
Lookup-Native: <glSetFenceAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSetFenceNV) -> glSetFenceNV@48, 0x0
Lookup-Native: <glSetFenceNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glSetInvariantEXT> 0x1da4c000
Lookup-Tool: <glSetLocalConstantEXT> 0x1da4c040
Lookup-Tool: <glSetMultisamplefvAMD> 0x1da4d3c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glShadeModel) -> glShadeModel, 0x5db42e95
Lookup-Native: <glShadeModel> 0x5db42e95 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glShaderBinary) -> glShaderBinary@48, 0x0
Lookup-Native: <glShaderBinary> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glShaderBinaryARB) -> glShaderBinaryARB@48, 0x0
Lookup-Native: <glShaderBinaryARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glShaderBinaryGL2) -> glShaderBinaryGL2@48, 0x0
Lookup-Native: <glShaderBinaryGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glShaderBinaryOES) -> glShaderBinaryOES@48, 0x0
Lookup-Native: <glShaderBinaryOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glShaderBinaryKHR) -> glShaderBinaryKHR@48, 0x0
Lookup-Native: <glShaderBinaryKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glShaderBinaryOML) -> glShaderBinaryOML@48, 0x0
Lookup-Native: <glShaderBinaryOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glShaderBinary3DFX) -> glShaderBinary3DFX@48, 0x0
Lookup-Native: <glShaderBinary3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glShaderBinaryAMD) -> glShaderBinaryAMD@48, 0x0
Lookup-Native: <glShaderBinaryAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glShaderBinaryANGLE) -> glShaderBinaryANGLE@48, 0x0
Lookup-Native: <glShaderBinaryANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glShaderBinaryARM) -> glShaderBinaryARM@48, 0x0
Lookup-Native: <glShaderBinaryARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glShaderBinaryAPPLE) -> glShaderBinaryAPPLE@48, 0x0
Lookup-Native: <glShaderBinaryAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glShaderBinaryATI) -> glShaderBinaryATI@48, 0x0
Lookup-Native: <glShaderBinaryATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glShaderBinaryEXT) -> glShaderBinaryEXT@48, 0x0
Lookup-Native: <glShaderBinaryEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glShaderBinaryHI) -> glShaderBinaryHI@48, 0x0
Lookup-Native: <glShaderBinaryHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glShaderBinaryHP) -> glShaderBinaryHP@48, 0x0
Lookup-Native: <glShaderBinaryHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glShaderBinaryIBM) -> glShaderBinaryIBM@48, 0x0
Lookup-Native: <glShaderBinaryIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glShaderBinaryIMG) -> glShaderBinaryIMG@48, 0x0
Lookup-Native: <glShaderBinaryIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glShaderBinaryMESA) -> glShaderBinaryMESA@48, 0x0
Lookup-Native: <glShaderBinaryMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glShaderBinaryMESAX) -> glShaderBinaryMESAX@48, 0x0
Lookup-Native: <glShaderBinaryMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glShaderBinaryNV) -> glShaderBinaryNV@48, 0x0
Lookup-Native: <glShaderBinaryNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glShaderBinaryQCOM) -> glShaderBinaryQCOM@48, 0x0
Lookup-Native: <glShaderBinaryQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glShaderBinarySGI) -> glShaderBinarySGI@48, 0x0
Lookup-Native: <glShaderBinarySGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glShaderBinarySGIS) -> glShaderBinarySGIS@48, 0x0
Lookup-Native: <glShaderBinarySGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glShaderBinarySGIX) -> glShaderBinarySGIX@48, 0x0
Lookup-Native: <glShaderBinarySGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glShaderBinarySUN) -> glShaderBinarySUN@48, 0x0
Lookup-Native: <glShaderBinarySUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glShaderBinaryVIV) -> glShaderBinaryVIV@48, 0x0
Lookup-Native: <glShaderBinaryVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glShaderBinaryWIN) -> glShaderBinaryWIN@48, 0x0
Lookup-Native: <glShaderBinaryWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glShaderOp1EXT> 0x1da4be00
Lookup-Tool: <glShaderOp2EXT> 0x1da4be40
Lookup-Tool: <glShaderOp3EXT> 0x1da4be80
Lookup-Tool: <glShaderSource> 0x1da463c0
Lookup-Tool: <glShaderSourceARB> 0x1da463c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glStencilClearTagEXT) -> glStencilClearTagEXT@48, 0x0
Lookup-Native: <glStencilClearTagEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glStencilFunc) -> glStencilFunc, 0x5db43726
Lookup-Native: <glStencilFunc> 0x5db43726 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glStencilFuncSeparate> 0x1da47a40
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glStencilMask) -> glStencilMask, 0x5db4335d
Lookup-Native: <glStencilMask> 0x5db4335d in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glStencilMaskSeparate> 0x1da47a80
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glStencilOp) -> glStencilOp, 0x5db43759
Lookup-Native: <glStencilOp> 0x5db43759 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glStencilOpSeparate> 0x1da47a00
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glStencilOpValueAMD) -> glStencilOpValueAMD@48, 0x0
Lookup-Native: <glStencilOpValueAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glStringMarkerGREMEDY) -> glStringMarkerGREMEDY@48, 0x0
Lookup-Native: <glStringMarkerGREMEDY> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glStringMarkerGREMEDYARB) -> glStringMarkerGREMEDYARB@48, 0x0
Lookup-Native: <glStringMarkerGREMEDYARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glStringMarkerGREMEDYGL2) -> glStringMarkerGREMEDYGL2@48, 0x0
Lookup-Native: <glStringMarkerGREMEDYGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glStringMarkerGREMEDYOES) -> glStringMarkerGREMEDYOES@48, 0x0
Lookup-Native: <glStringMarkerGREMEDYOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glStringMarkerGREMEDYKHR) -> glStringMarkerGREMEDYKHR@48, 0x0
Lookup-Native: <glStringMarkerGREMEDYKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glStringMarkerGREMEDYOML) -> glStringMarkerGREMEDYOML@48, 0x0
Lookup-Native: <glStringMarkerGREMEDYOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glStringMarkerGREMEDY3DFX) -> glStringMarkerGREMEDY3DFX@48, 0x0
Lookup-Native: <glStringMarkerGREMEDY3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glStringMarkerGREMEDYAMD) -> glStringMarkerGREMEDYAMD@48, 0x0
Lookup-Native: <glStringMarkerGREMEDYAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glStringMarkerGREMEDYANGLE) -> glStringMarkerGREMEDYANGLE@48, 0x0
Lookup-Native: <glStringMarkerGREMEDYANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glStringMarkerGREMEDYARM) -> glStringMarkerGREMEDYARM@48, 0x0
Lookup-Native: <glStringMarkerGREMEDYARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glStringMarkerGREMEDYAPPLE) -> glStringMarkerGREMEDYAPPLE@48, 0x0
Lookup-Native: <glStringMarkerGREMEDYAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glStringMarkerGREMEDYATI) -> glStringMarkerGREMEDYATI@48, 0x0
Lookup-Native: <glStringMarkerGREMEDYATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glStringMarkerGREMEDYEXT) -> glStringMarkerGREMEDYEXT@48, 0x0
Lookup-Native: <glStringMarkerGREMEDYEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glStringMarkerGREMEDYHI) -> glStringMarkerGREMEDYHI@48, 0x0
Lookup-Native: <glStringMarkerGREMEDYHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glStringMarkerGREMEDYHP) -> glStringMarkerGREMEDYHP@48, 0x0
Lookup-Native: <glStringMarkerGREMEDYHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glStringMarkerGREMEDYIBM) -> glStringMarkerGREMEDYIBM@48, 0x0
Lookup-Native: <glStringMarkerGREMEDYIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glStringMarkerGREMEDYIMG) -> glStringMarkerGREMEDYIMG@48, 0x0
Lookup-Native: <glStringMarkerGREMEDYIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glStringMarkerGREMEDYMESA) -> glStringMarkerGREMEDYMESA@48, 0x0
Lookup-Native: <glStringMarkerGREMEDYMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glStringMarkerGREMEDYMESAX) -> glStringMarkerGREMEDYMESAX@48, 0x0
Lookup-Native: <glStringMarkerGREMEDYMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glStringMarkerGREMEDYNV) -> glStringMarkerGREMEDYNV@48, 0x0
Lookup-Native: <glStringMarkerGREMEDYNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glStringMarkerGREMEDYQCOM) -> glStringMarkerGREMEDYQCOM@48, 0x0
Lookup-Native: <glStringMarkerGREMEDYQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glStringMarkerGREMEDYSGI) -> glStringMarkerGREMEDYSGI@48, 0x0
Lookup-Native: <glStringMarkerGREMEDYSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glStringMarkerGREMEDYSGIS) -> glStringMarkerGREMEDYSGIS@48, 0x0
Lookup-Native: <glStringMarkerGREMEDYSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glStringMarkerGREMEDYSGIX) -> glStringMarkerGREMEDYSGIX@48, 0x0
Lookup-Native: <glStringMarkerGREMEDYSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glStringMarkerGREMEDYSUN) -> glStringMarkerGREMEDYSUN@48, 0x0
Lookup-Native: <glStringMarkerGREMEDYSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glStringMarkerGREMEDYVIV) -> glStringMarkerGREMEDYVIV@48, 0x0
Lookup-Native: <glStringMarkerGREMEDYVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glStringMarkerGREMEDYWIN) -> glStringMarkerGREMEDYWIN@48, 0x0
Lookup-Native: <glStringMarkerGREMEDYWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSwapAPPLE) -> glSwapAPPLE@48, 0x0
Lookup-Native: <glSwapAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glSwizzleEXT> 0x1da4bec0
Lookup-Tool: <glTessellationFactorAMD> 0x1da4cb00
Lookup-Tool: <glTessellationModeAMD> 0x1da4cb40
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTestFenceAPPLE) -> glTestFenceAPPLE@48, 0x0
Lookup-Native: <glTestFenceAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTestFenceNV) -> glTestFenceNV@48, 0x0
Lookup-Native: <glTestFenceNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTestObjectAPPLE) -> glTestObjectAPPLE@48, 0x0
Lookup-Native: <glTestObjectAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glTexBuffer> 0x1da49280
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1d) -> glTexCoord1d, 0x5db41b08
Lookup-Native: <glTexCoord1d> 0x5db41b08 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1dv) -> glTexCoord1dv, 0x5db41b14
Lookup-Native: <glTexCoord1dv> 0x5db41b14 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1f) -> glTexCoord1f, 0x5db41b20
Lookup-Native: <glTexCoord1f> 0x5db41b20 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1fv) -> glTexCoord1fv, 0x5db41b2c
Lookup-Native: <glTexCoord1fv> 0x5db41b2c in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1h) -> glTexCoord1h@48, 0x0
Lookup-Native: <glTexCoord1h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1hARB) -> glTexCoord1hARB@48, 0x0
Lookup-Native: <glTexCoord1hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1hGL2) -> glTexCoord1hGL2@48, 0x0
Lookup-Native: <glTexCoord1hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1hOES) -> glTexCoord1hOES@48, 0x0
Lookup-Native: <glTexCoord1hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1hKHR) -> glTexCoord1hKHR@48, 0x0
Lookup-Native: <glTexCoord1hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1hOML) -> glTexCoord1hOML@48, 0x0
Lookup-Native: <glTexCoord1hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1h3DFX) -> glTexCoord1h3DFX@48, 0x0
Lookup-Native: <glTexCoord1h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1hAMD) -> glTexCoord1hAMD@48, 0x0
Lookup-Native: <glTexCoord1hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1hANGLE) -> glTexCoord1hANGLE@48, 0x0
Lookup-Native: <glTexCoord1hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1hARM) -> glTexCoord1hARM@48, 0x0
Lookup-Native: <glTexCoord1hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1hAPPLE) -> glTexCoord1hAPPLE@48, 0x0
Lookup-Native: <glTexCoord1hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1hATI) -> glTexCoord1hATI@48, 0x0
Lookup-Native: <glTexCoord1hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1hEXT) -> glTexCoord1hEXT@48, 0x0
Lookup-Native: <glTexCoord1hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1hHI) -> glTexCoord1hHI@48, 0x0
Lookup-Native: <glTexCoord1hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1hHP) -> glTexCoord1hHP@48, 0x0
Lookup-Native: <glTexCoord1hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1hIBM) -> glTexCoord1hIBM@48, 0x0
Lookup-Native: <glTexCoord1hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1hIMG) -> glTexCoord1hIMG@48, 0x0
Lookup-Native: <glTexCoord1hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1hMESA) -> glTexCoord1hMESA@48, 0x0
Lookup-Native: <glTexCoord1hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1hMESAX) -> glTexCoord1hMESAX@48, 0x0
Lookup-Native: <glTexCoord1hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glTexCoord1hNV> 0x1da513c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1hv) -> glTexCoord1hv@48, 0x0
Lookup-Native: <glTexCoord1hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1hvARB) -> glTexCoord1hvARB@48, 0x0
Lookup-Native: <glTexCoord1hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1hvGL2) -> glTexCoord1hvGL2@48, 0x0
Lookup-Native: <glTexCoord1hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1hvOES) -> glTexCoord1hvOES@48, 0x0
Lookup-Native: <glTexCoord1hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1hvKHR) -> glTexCoord1hvKHR@48, 0x0
Lookup-Native: <glTexCoord1hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1hvOML) -> glTexCoord1hvOML@48, 0x0
Lookup-Native: <glTexCoord1hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1hv3DFX) -> glTexCoord1hv3DFX@48, 0x0
Lookup-Native: <glTexCoord1hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1hvAMD) -> glTexCoord1hvAMD@48, 0x0
Lookup-Native: <glTexCoord1hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1hvANGLE) -> glTexCoord1hvANGLE@48, 0x0
Lookup-Native: <glTexCoord1hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1hvARM) -> glTexCoord1hvARM@48, 0x0
Lookup-Native: <glTexCoord1hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1hvAPPLE) -> glTexCoord1hvAPPLE@48, 0x0
Lookup-Native: <glTexCoord1hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1hvATI) -> glTexCoord1hvATI@48, 0x0
Lookup-Native: <glTexCoord1hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1hvEXT) -> glTexCoord1hvEXT@48, 0x0
Lookup-Native: <glTexCoord1hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1hvHI) -> glTexCoord1hvHI@48, 0x0
Lookup-Native: <glTexCoord1hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1hvHP) -> glTexCoord1hvHP@48, 0x0
Lookup-Native: <glTexCoord1hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1hvIBM) -> glTexCoord1hvIBM@48, 0x0
Lookup-Native: <glTexCoord1hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1hvIMG) -> glTexCoord1hvIMG@48, 0x0
Lookup-Native: <glTexCoord1hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1hvMESA) -> glTexCoord1hvMESA@48, 0x0
Lookup-Native: <glTexCoord1hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1hvMESAX) -> glTexCoord1hvMESAX@48, 0x0
Lookup-Native: <glTexCoord1hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glTexCoord1hvNV> 0x1da51400
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1i) -> glTexCoord1i, 0x5db41b38
Lookup-Native: <glTexCoord1i> 0x5db41b38 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1iv) -> glTexCoord1iv, 0x5db41b44
Lookup-Native: <glTexCoord1iv> 0x5db41b44 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1s) -> glTexCoord1s, 0x5db41b50
Lookup-Native: <glTexCoord1s> 0x5db41b50 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1sv) -> glTexCoord1sv, 0x5db41b5c
Lookup-Native: <glTexCoord1sv> 0x5db41b5c in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2d) -> glTexCoord2d, 0x5db41b68
Lookup-Native: <glTexCoord2d> 0x5db41b68 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2dv) -> glTexCoord2dv, 0x5db41b74
Lookup-Native: <glTexCoord2dv> 0x5db41b74 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2f) -> glTexCoord2f, 0x5db41b80
Lookup-Native: <glTexCoord2f> 0x5db41b80 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2fv) -> glTexCoord2fv, 0x5db41b8c
Lookup-Native: <glTexCoord2fv> 0x5db41b8c in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2h) -> glTexCoord2h@48, 0x0
Lookup-Native: <glTexCoord2h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2hARB) -> glTexCoord2hARB@48, 0x0
Lookup-Native: <glTexCoord2hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2hGL2) -> glTexCoord2hGL2@48, 0x0
Lookup-Native: <glTexCoord2hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2hOES) -> glTexCoord2hOES@48, 0x0
Lookup-Native: <glTexCoord2hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2hKHR) -> glTexCoord2hKHR@48, 0x0
Lookup-Native: <glTexCoord2hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2hOML) -> glTexCoord2hOML@48, 0x0
Lookup-Native: <glTexCoord2hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2h3DFX) -> glTexCoord2h3DFX@48, 0x0
Lookup-Native: <glTexCoord2h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2hAMD) -> glTexCoord2hAMD@48, 0x0
Lookup-Native: <glTexCoord2hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2hANGLE) -> glTexCoord2hANGLE@48, 0x0
Lookup-Native: <glTexCoord2hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2hARM) -> glTexCoord2hARM@48, 0x0
Lookup-Native: <glTexCoord2hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2hAPPLE) -> glTexCoord2hAPPLE@48, 0x0
Lookup-Native: <glTexCoord2hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2hATI) -> glTexCoord2hATI@48, 0x0
Lookup-Native: <glTexCoord2hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2hEXT) -> glTexCoord2hEXT@48, 0x0
Lookup-Native: <glTexCoord2hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2hHI) -> glTexCoord2hHI@48, 0x0
Lookup-Native: <glTexCoord2hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2hHP) -> glTexCoord2hHP@48, 0x0
Lookup-Native: <glTexCoord2hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2hIBM) -> glTexCoord2hIBM@48, 0x0
Lookup-Native: <glTexCoord2hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2hIMG) -> glTexCoord2hIMG@48, 0x0
Lookup-Native: <glTexCoord2hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2hMESA) -> glTexCoord2hMESA@48, 0x0
Lookup-Native: <glTexCoord2hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2hMESAX) -> glTexCoord2hMESAX@48, 0x0
Lookup-Native: <glTexCoord2hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glTexCoord2hNV> 0x1da51440
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2hv) -> glTexCoord2hv@48, 0x0
Lookup-Native: <glTexCoord2hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2hvARB) -> glTexCoord2hvARB@48, 0x0
Lookup-Native: <glTexCoord2hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2hvGL2) -> glTexCoord2hvGL2@48, 0x0
Lookup-Native: <glTexCoord2hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2hvOES) -> glTexCoord2hvOES@48, 0x0
Lookup-Native: <glTexCoord2hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2hvKHR) -> glTexCoord2hvKHR@48, 0x0
Lookup-Native: <glTexCoord2hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2hvOML) -> glTexCoord2hvOML@48, 0x0
Lookup-Native: <glTexCoord2hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2hv3DFX) -> glTexCoord2hv3DFX@48, 0x0
Lookup-Native: <glTexCoord2hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2hvAMD) -> glTexCoord2hvAMD@48, 0x0
Lookup-Native: <glTexCoord2hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2hvANGLE) -> glTexCoord2hvANGLE@48, 0x0
Lookup-Native: <glTexCoord2hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2hvARM) -> glTexCoord2hvARM@48, 0x0
Lookup-Native: <glTexCoord2hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2hvAPPLE) -> glTexCoord2hvAPPLE@48, 0x0
Lookup-Native: <glTexCoord2hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2hvATI) -> glTexCoord2hvATI@48, 0x0
Lookup-Native: <glTexCoord2hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2hvEXT) -> glTexCoord2hvEXT@48, 0x0
Lookup-Native: <glTexCoord2hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2hvHI) -> glTexCoord2hvHI@48, 0x0
Lookup-Native: <glTexCoord2hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2hvHP) -> glTexCoord2hvHP@48, 0x0
Lookup-Native: <glTexCoord2hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2hvIBM) -> glTexCoord2hvIBM@48, 0x0
Lookup-Native: <glTexCoord2hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2hvIMG) -> glTexCoord2hvIMG@48, 0x0
Lookup-Native: <glTexCoord2hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2hvMESA) -> glTexCoord2hvMESA@48, 0x0
Lookup-Native: <glTexCoord2hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2hvMESAX) -> glTexCoord2hvMESAX@48, 0x0
Lookup-Native: <glTexCoord2hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glTexCoord2hvNV> 0x1da51480
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2i) -> glTexCoord2i, 0x5db41b98
Lookup-Native: <glTexCoord2i> 0x5db41b98 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2iv) -> glTexCoord2iv, 0x5db41ba4
Lookup-Native: <glTexCoord2iv> 0x5db41ba4 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2s) -> glTexCoord2s, 0x5db41bb0
Lookup-Native: <glTexCoord2s> 0x5db41bb0 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2sv) -> glTexCoord2sv, 0x5db41bbc
Lookup-Native: <glTexCoord2sv> 0x5db41bbc in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3d) -> glTexCoord3d, 0x5db41bc8
Lookup-Native: <glTexCoord3d> 0x5db41bc8 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3dv) -> glTexCoord3dv, 0x5db41bd4
Lookup-Native: <glTexCoord3dv> 0x5db41bd4 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3f) -> glTexCoord3f, 0x5db41be0
Lookup-Native: <glTexCoord3f> 0x5db41be0 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3fv) -> glTexCoord3fv, 0x5db41bec
Lookup-Native: <glTexCoord3fv> 0x5db41bec in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3h) -> glTexCoord3h@48, 0x0
Lookup-Native: <glTexCoord3h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3hARB) -> glTexCoord3hARB@48, 0x0
Lookup-Native: <glTexCoord3hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3hGL2) -> glTexCoord3hGL2@48, 0x0
Lookup-Native: <glTexCoord3hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3hOES) -> glTexCoord3hOES@48, 0x0
Lookup-Native: <glTexCoord3hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3hKHR) -> glTexCoord3hKHR@48, 0x0
Lookup-Native: <glTexCoord3hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3hOML) -> glTexCoord3hOML@48, 0x0
Lookup-Native: <glTexCoord3hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3h3DFX) -> glTexCoord3h3DFX@48, 0x0
Lookup-Native: <glTexCoord3h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3hAMD) -> glTexCoord3hAMD@48, 0x0
Lookup-Native: <glTexCoord3hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3hANGLE) -> glTexCoord3hANGLE@48, 0x0
Lookup-Native: <glTexCoord3hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3hARM) -> glTexCoord3hARM@48, 0x0
Lookup-Native: <glTexCoord3hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3hAPPLE) -> glTexCoord3hAPPLE@48, 0x0
Lookup-Native: <glTexCoord3hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3hATI) -> glTexCoord3hATI@48, 0x0
Lookup-Native: <glTexCoord3hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3hEXT) -> glTexCoord3hEXT@48, 0x0
Lookup-Native: <glTexCoord3hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3hHI) -> glTexCoord3hHI@48, 0x0
Lookup-Native: <glTexCoord3hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3hHP) -> glTexCoord3hHP@48, 0x0
Lookup-Native: <glTexCoord3hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3hIBM) -> glTexCoord3hIBM@48, 0x0
Lookup-Native: <glTexCoord3hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3hIMG) -> glTexCoord3hIMG@48, 0x0
Lookup-Native: <glTexCoord3hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3hMESA) -> glTexCoord3hMESA@48, 0x0
Lookup-Native: <glTexCoord3hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3hMESAX) -> glTexCoord3hMESAX@48, 0x0
Lookup-Native: <glTexCoord3hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glTexCoord3hNV> 0x1da514c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3hv) -> glTexCoord3hv@48, 0x0
Lookup-Native: <glTexCoord3hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3hvARB) -> glTexCoord3hvARB@48, 0x0
Lookup-Native: <glTexCoord3hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3hvGL2) -> glTexCoord3hvGL2@48, 0x0
Lookup-Native: <glTexCoord3hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3hvOES) -> glTexCoord3hvOES@48, 0x0
Lookup-Native: <glTexCoord3hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3hvKHR) -> glTexCoord3hvKHR@48, 0x0
Lookup-Native: <glTexCoord3hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3hvOML) -> glTexCoord3hvOML@48, 0x0
Lookup-Native: <glTexCoord3hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3hv3DFX) -> glTexCoord3hv3DFX@48, 0x0
Lookup-Native: <glTexCoord3hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3hvAMD) -> glTexCoord3hvAMD@48, 0x0
Lookup-Native: <glTexCoord3hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3hvANGLE) -> glTexCoord3hvANGLE@48, 0x0
Lookup-Native: <glTexCoord3hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3hvARM) -> glTexCoord3hvARM@48, 0x0
Lookup-Native: <glTexCoord3hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3hvAPPLE) -> glTexCoord3hvAPPLE@48, 0x0
Lookup-Native: <glTexCoord3hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3hvATI) -> glTexCoord3hvATI@48, 0x0
Lookup-Native: <glTexCoord3hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3hvEXT) -> glTexCoord3hvEXT@48, 0x0
Lookup-Native: <glTexCoord3hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3hvHI) -> glTexCoord3hvHI@48, 0x0
Lookup-Native: <glTexCoord3hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3hvHP) -> glTexCoord3hvHP@48, 0x0
Lookup-Native: <glTexCoord3hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3hvIBM) -> glTexCoord3hvIBM@48, 0x0
Lookup-Native: <glTexCoord3hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3hvIMG) -> glTexCoord3hvIMG@48, 0x0
Lookup-Native: <glTexCoord3hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3hvMESA) -> glTexCoord3hvMESA@48, 0x0
Lookup-Native: <glTexCoord3hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3hvMESAX) -> glTexCoord3hvMESAX@48, 0x0
Lookup-Native: <glTexCoord3hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glTexCoord3hvNV> 0x1da51500
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3i) -> glTexCoord3i, 0x5db41bf8
Lookup-Native: <glTexCoord3i> 0x5db41bf8 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3iv) -> glTexCoord3iv, 0x5db41c04
Lookup-Native: <glTexCoord3iv> 0x5db41c04 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3s) -> glTexCoord3s, 0x5db41c10
Lookup-Native: <glTexCoord3s> 0x5db41c10 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3sv) -> glTexCoord3sv, 0x5db41c1c
Lookup-Native: <glTexCoord3sv> 0x5db41c1c in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4d) -> glTexCoord4d, 0x5db41c28
Lookup-Native: <glTexCoord4d> 0x5db41c28 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4dv) -> glTexCoord4dv, 0x5db41c34
Lookup-Native: <glTexCoord4dv> 0x5db41c34 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4f) -> glTexCoord4f, 0x5db41c40
Lookup-Native: <glTexCoord4f> 0x5db41c40 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4fv) -> glTexCoord4fv, 0x5db41c4c
Lookup-Native: <glTexCoord4fv> 0x5db41c4c in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4h) -> glTexCoord4h@48, 0x0
Lookup-Native: <glTexCoord4h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4hARB) -> glTexCoord4hARB@48, 0x0
Lookup-Native: <glTexCoord4hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4hGL2) -> glTexCoord4hGL2@48, 0x0
Lookup-Native: <glTexCoord4hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4hOES) -> glTexCoord4hOES@48, 0x0
Lookup-Native: <glTexCoord4hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4hKHR) -> glTexCoord4hKHR@48, 0x0
Lookup-Native: <glTexCoord4hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4hOML) -> glTexCoord4hOML@48, 0x0
Lookup-Native: <glTexCoord4hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4h3DFX) -> glTexCoord4h3DFX@48, 0x0
Lookup-Native: <glTexCoord4h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4hAMD) -> glTexCoord4hAMD@48, 0x0
Lookup-Native: <glTexCoord4hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4hANGLE) -> glTexCoord4hANGLE@48, 0x0
Lookup-Native: <glTexCoord4hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4hARM) -> glTexCoord4hARM@48, 0x0
Lookup-Native: <glTexCoord4hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4hAPPLE) -> glTexCoord4hAPPLE@48, 0x0
Lookup-Native: <glTexCoord4hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4hATI) -> glTexCoord4hATI@48, 0x0
Lookup-Native: <glTexCoord4hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4hEXT) -> glTexCoord4hEXT@48, 0x0
Lookup-Native: <glTexCoord4hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4hHI) -> glTexCoord4hHI@48, 0x0
Lookup-Native: <glTexCoord4hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4hHP) -> glTexCoord4hHP@48, 0x0
Lookup-Native: <glTexCoord4hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4hIBM) -> glTexCoord4hIBM@48, 0x0
Lookup-Native: <glTexCoord4hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4hIMG) -> glTexCoord4hIMG@48, 0x0
Lookup-Native: <glTexCoord4hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4hMESA) -> glTexCoord4hMESA@48, 0x0
Lookup-Native: <glTexCoord4hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4hMESAX) -> glTexCoord4hMESAX@48, 0x0
Lookup-Native: <glTexCoord4hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glTexCoord4hNV> 0x1da51540
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4hv) -> glTexCoord4hv@48, 0x0
Lookup-Native: <glTexCoord4hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4hvARB) -> glTexCoord4hvARB@48, 0x0
Lookup-Native: <glTexCoord4hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4hvGL2) -> glTexCoord4hvGL2@48, 0x0
Lookup-Native: <glTexCoord4hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4hvOES) -> glTexCoord4hvOES@48, 0x0
Lookup-Native: <glTexCoord4hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4hvKHR) -> glTexCoord4hvKHR@48, 0x0
Lookup-Native: <glTexCoord4hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4hvOML) -> glTexCoord4hvOML@48, 0x0
Lookup-Native: <glTexCoord4hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4hv3DFX) -> glTexCoord4hv3DFX@48, 0x0
Lookup-Native: <glTexCoord4hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4hvAMD) -> glTexCoord4hvAMD@48, 0x0
Lookup-Native: <glTexCoord4hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4hvANGLE) -> glTexCoord4hvANGLE@48, 0x0
Lookup-Native: <glTexCoord4hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4hvARM) -> glTexCoord4hvARM@48, 0x0
Lookup-Native: <glTexCoord4hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4hvAPPLE) -> glTexCoord4hvAPPLE@48, 0x0
Lookup-Native: <glTexCoord4hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4hvATI) -> glTexCoord4hvATI@48, 0x0
Lookup-Native: <glTexCoord4hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4hvEXT) -> glTexCoord4hvEXT@48, 0x0
Lookup-Native: <glTexCoord4hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4hvHI) -> glTexCoord4hvHI@48, 0x0
Lookup-Native: <glTexCoord4hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4hvHP) -> glTexCoord4hvHP@48, 0x0
Lookup-Native: <glTexCoord4hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4hvIBM) -> glTexCoord4hvIBM@48, 0x0
Lookup-Native: <glTexCoord4hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4hvIMG) -> glTexCoord4hvIMG@48, 0x0
Lookup-Native: <glTexCoord4hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4hvMESA) -> glTexCoord4hvMESA@48, 0x0
Lookup-Native: <glTexCoord4hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4hvMESAX) -> glTexCoord4hvMESAX@48, 0x0
Lookup-Native: <glTexCoord4hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glTexCoord4hvNV> 0x1da51580
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4i) -> glTexCoord4i, 0x5db41c58
Lookup-Native: <glTexCoord4i> 0x5db41c58 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4iv) -> glTexCoord4iv, 0x5db41c64
Lookup-Native: <glTexCoord4iv> 0x5db41c64 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4s) -> glTexCoord4s, 0x5db41c70
Lookup-Native: <glTexCoord4s> 0x5db41c70 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4sv) -> glTexCoord4sv, 0x5db41c7c
Lookup-Native: <glTexCoord4sv> 0x5db41c7c in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoordFormatNV) -> glTexCoordFormatNV@48, 0x0
Lookup-Native: <glTexCoordFormatNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glTexCoordP1ui> 0x1da49f40
Lookup-Tool: <glTexCoordP1uiv> 0x1da4a040
Lookup-Tool: <glTexCoordP2ui> 0x1da49f80
Lookup-Tool: <glTexCoordP2uiv> 0x1da4a080
Lookup-Tool: <glTexCoordP3ui> 0x1da49fc0
Lookup-Tool: <glTexCoordP3uiv> 0x1da4a0c0
Lookup-Tool: <glTexCoordP4ui> 0x1da4a000
Lookup-Tool: <glTexCoordP4uiv> 0x1da4a100
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoordPointer) -> glTexCoordPointer, 0x5db41fd0
Lookup-Native: <glTexCoordPointer> 0x5db41fd0 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexEnvf) -> glTexEnvf, 0x5db42f94
Lookup-Native: <glTexEnvf> 0x5db42f94 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexEnvfv) -> glTexEnvfv, 0x5db42fc7
Lookup-Native: <glTexEnvfv> 0x5db42fc7 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexEnvi) -> glTexEnvi, 0x5db42ffa
Lookup-Native: <glTexEnvi> 0x5db42ffa in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexEnviv) -> glTexEnviv, 0x5db4302d
Lookup-Native: <glTexEnviv> 0x5db4302d in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexGend) -> glTexGend, 0x5db43060
Lookup-Native: <glTexGend> 0x5db43060 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexGendv) -> glTexGendv, 0x5db43093
Lookup-Native: <glTexGendv> 0x5db43093 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexGenf) -> glTexGenf, 0x5db430c6
Lookup-Native: <glTexGenf> 0x5db430c6 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexGenfv) -> glTexGenfv, 0x5db430f9
Lookup-Native: <glTexGenfv> 0x5db430f9 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexGeni) -> glTexGeni, 0x5db4312c
Lookup-Native: <glTexGeni> 0x5db4312c in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexGeniv) -> glTexGeniv, 0x5db4315f
Lookup-Native: <glTexGeniv> 0x5db4315f in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexImage1D) -> glTexImage1D, 0x5db4218f
Lookup-Native: <glTexImage1D> 0x5db4218f in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexImage2D) -> glTexImage2D, 0x5db421c2
Lookup-Native: <glTexImage2D> 0x5db421c2 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glTexImage2DMultisample> 0x1da4d340
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexImage2DMultisampleCoverageNV) -> glTexImage2DMultisampleCoverageNV@48, 0x0
Lookup-Native: <glTexImage2DMultisampleCoverageNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glTexImage3D> 0x1da44680
Lookup-Tool: <glTexImage3DMultisample> 0x1da4d380
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexImage3DMultisampleCoverageNV) -> glTexImage3DMultisampleCoverageNV@48, 0x0
Lookup-Native: <glTexImage3DMultisampleCoverageNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glTexParameterIiv> 0x1da49100
Lookup-Tool: <glTexParameterIuiv> 0x1da49140
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexParameterf) -> glTexParameterf, 0x5db42ec8
Lookup-Native: <glTexParameterf> 0x5db42ec8 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexParameterfv) -> glTexParameterfv, 0x5db42efb
Lookup-Native: <glTexParameterfv> 0x5db42efb in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexParameteri) -> glTexParameteri, 0x5db42f2e
Lookup-Native: <glTexParameteri> 0x5db42f2e in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexParameteriv) -> glTexParameteriv, 0x5db42f61
Lookup-Native: <glTexParameteriv> 0x5db42f61 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glTexRenderbufferNV> 0x1da4d280
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage1D) -> glTexStorage1D@48, 0x0
Lookup-Native: <glTexStorage1D> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage1DARB) -> glTexStorage1DARB@48, 0x0
Lookup-Native: <glTexStorage1DARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage1DGL2) -> glTexStorage1DGL2@48, 0x0
Lookup-Native: <glTexStorage1DGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage1DOES) -> glTexStorage1DOES@48, 0x0
Lookup-Native: <glTexStorage1DOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage1DKHR) -> glTexStorage1DKHR@48, 0x0
Lookup-Native: <glTexStorage1DKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage1DOML) -> glTexStorage1DOML@48, 0x0
Lookup-Native: <glTexStorage1DOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage1D3DFX) -> glTexStorage1D3DFX@48, 0x0
Lookup-Native: <glTexStorage1D3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage1DAMD) -> glTexStorage1DAMD@48, 0x0
Lookup-Native: <glTexStorage1DAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage1DANGLE) -> glTexStorage1DANGLE@48, 0x0
Lookup-Native: <glTexStorage1DANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage1DARM) -> glTexStorage1DARM@48, 0x0
Lookup-Native: <glTexStorage1DARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage1DAPPLE) -> glTexStorage1DAPPLE@48, 0x0
Lookup-Native: <glTexStorage1DAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage1DATI) -> glTexStorage1DATI@48, 0x0
Lookup-Native: <glTexStorage1DATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage1DEXT) -> glTexStorage1DEXT@48, 0x0
Lookup-Native: <glTexStorage1DEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage1DHI) -> glTexStorage1DHI@48, 0x0
Lookup-Native: <glTexStorage1DHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage1DHP) -> glTexStorage1DHP@48, 0x0
Lookup-Native: <glTexStorage1DHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage1DIBM) -> glTexStorage1DIBM@48, 0x0
Lookup-Native: <glTexStorage1DIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage1DIMG) -> glTexStorage1DIMG@48, 0x0
Lookup-Native: <glTexStorage1DIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage1DMESA) -> glTexStorage1DMESA@48, 0x0
Lookup-Native: <glTexStorage1DMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage1DMESAX) -> glTexStorage1DMESAX@48, 0x0
Lookup-Native: <glTexStorage1DMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage1DNV) -> glTexStorage1DNV@48, 0x0
Lookup-Native: <glTexStorage1DNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage1DQCOM) -> glTexStorage1DQCOM@48, 0x0
Lookup-Native: <glTexStorage1DQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage1DSGI) -> glTexStorage1DSGI@48, 0x0
Lookup-Native: <glTexStorage1DSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage1DSGIS) -> glTexStorage1DSGIS@48, 0x0
Lookup-Native: <glTexStorage1DSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage1DSGIX) -> glTexStorage1DSGIX@48, 0x0
Lookup-Native: <glTexStorage1DSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage1DSUN) -> glTexStorage1DSUN@48, 0x0
Lookup-Native: <glTexStorage1DSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage1DVIV) -> glTexStorage1DVIV@48, 0x0
Lookup-Native: <glTexStorage1DVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage1DWIN) -> glTexStorage1DWIN@48, 0x0
Lookup-Native: <glTexStorage1DWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage2D) -> glTexStorage2D@48, 0x0
Lookup-Native: <glTexStorage2D> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage2DARB) -> glTexStorage2DARB@48, 0x0
Lookup-Native: <glTexStorage2DARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage2DGL2) -> glTexStorage2DGL2@48, 0x0
Lookup-Native: <glTexStorage2DGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage2DOES) -> glTexStorage2DOES@48, 0x0
Lookup-Native: <glTexStorage2DOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage2DKHR) -> glTexStorage2DKHR@48, 0x0
Lookup-Native: <glTexStorage2DKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage2DOML) -> glTexStorage2DOML@48, 0x0
Lookup-Native: <glTexStorage2DOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage2D3DFX) -> glTexStorage2D3DFX@48, 0x0
Lookup-Native: <glTexStorage2D3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage2DAMD) -> glTexStorage2DAMD@48, 0x0
Lookup-Native: <glTexStorage2DAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage2DANGLE) -> glTexStorage2DANGLE@48, 0x0
Lookup-Native: <glTexStorage2DANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage2DARM) -> glTexStorage2DARM@48, 0x0
Lookup-Native: <glTexStorage2DARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage2DAPPLE) -> glTexStorage2DAPPLE@48, 0x0
Lookup-Native: <glTexStorage2DAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage2DATI) -> glTexStorage2DATI@48, 0x0
Lookup-Native: <glTexStorage2DATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage2DEXT) -> glTexStorage2DEXT@48, 0x0
Lookup-Native: <glTexStorage2DEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage2DHI) -> glTexStorage2DHI@48, 0x0
Lookup-Native: <glTexStorage2DHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage2DHP) -> glTexStorage2DHP@48, 0x0
Lookup-Native: <glTexStorage2DHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage2DIBM) -> glTexStorage2DIBM@48, 0x0
Lookup-Native: <glTexStorage2DIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage2DIMG) -> glTexStorage2DIMG@48, 0x0
Lookup-Native: <glTexStorage2DIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage2DMESA) -> glTexStorage2DMESA@48, 0x0
Lookup-Native: <glTexStorage2DMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage2DMESAX) -> glTexStorage2DMESAX@48, 0x0
Lookup-Native: <glTexStorage2DMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage2DNV) -> glTexStorage2DNV@48, 0x0
Lookup-Native: <glTexStorage2DNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage2DQCOM) -> glTexStorage2DQCOM@48, 0x0
Lookup-Native: <glTexStorage2DQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage2DSGI) -> glTexStorage2DSGI@48, 0x0
Lookup-Native: <glTexStorage2DSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage2DSGIS) -> glTexStorage2DSGIS@48, 0x0
Lookup-Native: <glTexStorage2DSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage2DSGIX) -> glTexStorage2DSGIX@48, 0x0
Lookup-Native: <glTexStorage2DSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage2DSUN) -> glTexStorage2DSUN@48, 0x0
Lookup-Native: <glTexStorage2DSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage2DVIV) -> glTexStorage2DVIV@48, 0x0
Lookup-Native: <glTexStorage2DVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage2DWIN) -> glTexStorage2DWIN@48, 0x0
Lookup-Native: <glTexStorage2DWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage3D) -> glTexStorage3D@48, 0x0
Lookup-Native: <glTexStorage3D> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage3DARB) -> glTexStorage3DARB@48, 0x0
Lookup-Native: <glTexStorage3DARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage3DGL2) -> glTexStorage3DGL2@48, 0x0
Lookup-Native: <glTexStorage3DGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage3DOES) -> glTexStorage3DOES@48, 0x0
Lookup-Native: <glTexStorage3DOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage3DKHR) -> glTexStorage3DKHR@48, 0x0
Lookup-Native: <glTexStorage3DKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage3DOML) -> glTexStorage3DOML@48, 0x0
Lookup-Native: <glTexStorage3DOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage3D3DFX) -> glTexStorage3D3DFX@48, 0x0
Lookup-Native: <glTexStorage3D3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage3DAMD) -> glTexStorage3DAMD@48, 0x0
Lookup-Native: <glTexStorage3DAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage3DANGLE) -> glTexStorage3DANGLE@48, 0x0
Lookup-Native: <glTexStorage3DANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage3DARM) -> glTexStorage3DARM@48, 0x0
Lookup-Native: <glTexStorage3DARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage3DAPPLE) -> glTexStorage3DAPPLE@48, 0x0
Lookup-Native: <glTexStorage3DAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage3DATI) -> glTexStorage3DATI@48, 0x0
Lookup-Native: <glTexStorage3DATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage3DEXT) -> glTexStorage3DEXT@48, 0x0
Lookup-Native: <glTexStorage3DEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage3DHI) -> glTexStorage3DHI@48, 0x0
Lookup-Native: <glTexStorage3DHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage3DHP) -> glTexStorage3DHP@48, 0x0
Lookup-Native: <glTexStorage3DHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage3DIBM) -> glTexStorage3DIBM@48, 0x0
Lookup-Native: <glTexStorage3DIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage3DIMG) -> glTexStorage3DIMG@48, 0x0
Lookup-Native: <glTexStorage3DIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage3DMESA) -> glTexStorage3DMESA@48, 0x0
Lookup-Native: <glTexStorage3DMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage3DMESAX) -> glTexStorage3DMESAX@48, 0x0
Lookup-Native: <glTexStorage3DMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage3DNV) -> glTexStorage3DNV@48, 0x0
Lookup-Native: <glTexStorage3DNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage3DQCOM) -> glTexStorage3DQCOM@48, 0x0
Lookup-Native: <glTexStorage3DQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage3DSGI) -> glTexStorage3DSGI@48, 0x0
Lookup-Native: <glTexStorage3DSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage3DSGIS) -> glTexStorage3DSGIS@48, 0x0
Lookup-Native: <glTexStorage3DSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage3DSGIX) -> glTexStorage3DSGIX@48, 0x0
Lookup-Native: <glTexStorage3DSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage3DSUN) -> glTexStorage3DSUN@48, 0x0
Lookup-Native: <glTexStorage3DSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage3DVIV) -> glTexStorage3DVIV@48, 0x0
Lookup-Native: <glTexStorage3DVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage3DWIN) -> glTexStorage3DWIN@48, 0x0
Lookup-Native: <glTexStorage3DWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexSubImage1D) -> glTexSubImage1D, 0x5db4421e
Lookup-Native: <glTexSubImage1D> 0x5db4421e in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexSubImage2D) -> glTexSubImage2D, 0x5db44251
Lookup-Native: <glTexSubImage2D> 0x5db44251 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glTexSubImage3D> 0x1da446c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTextureBarrierNV) -> glTextureBarrierNV@48, 0x0
Lookup-Native: <glTextureBarrierNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glTextureBufferEXT> 0x1da4fc80
Lookup-Tool: <glTextureImage1DEXT> 0x1da4dd40
Lookup-Tool: <glTextureImage2DEXT> 0x1da4dd80
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTextureImage2DMultisampleCoverageNV) -> glTextureImage2DMultisampleCoverageNV@48, 0x0
Lookup-Native: <glTextureImage2DMultisampleCoverageNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTextureImage2DMultisampleNV) -> glTextureImage2DMultisampleNV@48, 0x0
Lookup-Native: <glTextureImage2DMultisampleNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glTextureImage3DEXT> 0x1da4ddc0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTextureImage3DMultisampleCoverageNV) -> glTextureImage3DMultisampleCoverageNV@48, 0x0
Lookup-Native: <glTextureImage3DMultisampleCoverageNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTextureImage3DMultisampleNV) -> glTextureImage3DMultisampleNV@48, 0x0
Lookup-Native: <glTextureImage3DMultisampleNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTextureLightEXT) -> glTextureLightEXT@48, 0x0
Lookup-Native: <glTextureLightEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTextureMaterialEXT) -> glTextureMaterialEXT@48, 0x0
Lookup-Native: <glTextureMaterialEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTextureNormalEXT) -> glTextureNormalEXT@48, 0x0
Lookup-Native: <glTextureNormalEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glTextureParameterIivEXT> 0x1da4dcc0
Lookup-Tool: <glTextureParameterIuivEXT> 0x1da4dd00
Lookup-Tool: <glTextureParameterfEXT> 0x1da4dc40
Lookup-Tool: <glTextureParameterfvEXT> 0x1da4dc80
Lookup-Tool: <glTextureParameteriEXT> 0x1da4dbc0
Lookup-Tool: <glTextureParameterivEXT> 0x1da4dc00
Lookup-Tool: <glTextureRangeAPPLE> 0x1da50840
Lookup-Tool: <glTextureRenderbufferEXT> 0x1da502c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTextureStorage1DEXT) -> glTextureStorage1DEXT@48, 0x0
Lookup-Native: <glTextureStorage1DEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTextureStorage2DEXT) -> glTextureStorage2DEXT@48, 0x0
Lookup-Native: <glTextureStorage2DEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTextureStorage3DEXT) -> glTextureStorage3DEXT@48, 0x0
Lookup-Native: <glTextureStorage3DEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glTextureSubImage1DEXT> 0x1da4de00
Lookup-Tool: <glTextureSubImage2DEXT> 0x1da4de40
Lookup-Tool: <glTextureSubImage3DEXT> 0x1da4de80
Lookup-Tool: <glTransformFeedbackVaryings> 0x1da48800
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTranslated) -> glTranslated, 0x5db41f10
Lookup-Native: <glTranslated> 0x5db41f10 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTranslatef) -> glTranslatef, 0x5db41f1c
Lookup-Native: <glTranslatef> 0x5db41f1c in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glUniform1d> 0x1da4cd80
Lookup-Tool: <glUniform1dv> 0x1da4ce80
Lookup-Tool: <glUniform1f> 0x1da46680
Lookup-Tool: <glUniform1fARB> 0x1da46680
Lookup-Tool: <glUniform1fv> 0x1da46880
Lookup-Tool: <glUniform1fvARB> 0x1da46880
Lookup-Tool: <glUniform1i> 0x1da46780
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUniform1i64NV) -> glUniform1i64NV@48, 0x0
Lookup-Native: <glUniform1i64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUniform1i64vNV) -> glUniform1i64vNV@48, 0x0
Lookup-Native: <glUniform1i64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glUniform1iARB> 0x1da46780
Lookup-Tool: <glUniform1iv> 0x1da46980
Lookup-Tool: <glUniform1ivARB> 0x1da46980
Lookup-Tool: <glUniform1ui> 0x1da48280
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUniform1ui64NV) -> glUniform1ui64NV@48, 0x0
Lookup-Native: <glUniform1ui64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUniform1ui64vNV) -> glUniform1ui64vNV@48, 0x0
Lookup-Native: <glUniform1ui64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glUniform1uiv> 0x1da48380
Lookup-Tool: <glUniform2d> 0x1da4cdc0
Lookup-Tool: <glUniform2dv> 0x1da4cec0
Lookup-Tool: <glUniform2f> 0x1da466c0
Lookup-Tool: <glUniform2fARB> 0x1da466c0
Lookup-Tool: <glUniform2fv> 0x1da468c0
Lookup-Tool: <glUniform2fvARB> 0x1da468c0
Lookup-Tool: <glUniform2i> 0x1da467c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUniform2i64NV) -> glUniform2i64NV@48, 0x0
Lookup-Native: <glUniform2i64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUniform2i64vNV) -> glUniform2i64vNV@48, 0x0
Lookup-Native: <glUniform2i64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glUniform2iARB> 0x1da467c0
Lookup-Tool: <glUniform2iv> 0x1da469c0
Lookup-Tool: <glUniform2ivARB> 0x1da469c0
Lookup-Tool: <glUniform2ui> 0x1da482c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUniform2ui64NV) -> glUniform2ui64NV@48, 0x0
Lookup-Native: <glUniform2ui64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUniform2ui64vNV) -> glUniform2ui64vNV@48, 0x0
Lookup-Native: <glUniform2ui64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glUniform2uiv> 0x1da483c0
Lookup-Tool: <glUniform3d> 0x1da4ce00
Lookup-Tool: <glUniform3dv> 0x1da4cf00
Lookup-Tool: <glUniform3f> 0x1da46700
Lookup-Tool: <glUniform3fARB> 0x1da46700
Lookup-Tool: <glUniform3fv> 0x1da46900
Lookup-Tool: <glUniform3fvARB> 0x1da46900
Lookup-Tool: <glUniform3i> 0x1da46800
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUniform3i64NV) -> glUniform3i64NV@48, 0x0
Lookup-Native: <glUniform3i64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUniform3i64vNV) -> glUniform3i64vNV@48, 0x0
Lookup-Native: <glUniform3i64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glUniform3iARB> 0x1da46800
Lookup-Tool: <glUniform3iv> 0x1da46a00
Lookup-Tool: <glUniform3ivARB> 0x1da46a00
Lookup-Tool: <glUniform3ui> 0x1da48300
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUniform3ui64NV) -> glUniform3ui64NV@48, 0x0
Lookup-Native: <glUniform3ui64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUniform3ui64vNV) -> glUniform3ui64vNV@48, 0x0
Lookup-Native: <glUniform3ui64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glUniform3uiv> 0x1da48400
Lookup-Tool: <glUniform4d> 0x1da4ce40
Lookup-Tool: <glUniform4dv> 0x1da4cf40
Lookup-Tool: <glUniform4f> 0x1da46740
Lookup-Tool: <glUniform4fARB> 0x1da46740
Lookup-Tool: <glUniform4fv> 0x1da46940
Lookup-Tool: <glUniform4fvARB> 0x1da46940
Lookup-Tool: <glUniform4i> 0x1da46840
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUniform4i64NV) -> glUniform4i64NV@48, 0x0
Lookup-Native: <glUniform4i64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUniform4i64vNV) -> glUniform4i64vNV@48, 0x0
Lookup-Native: <glUniform4i64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glUniform4iARB> 0x1da46840
Lookup-Tool: <glUniform4iv> 0x1da46a40
Lookup-Tool: <glUniform4ivARB> 0x1da46a40
Lookup-Tool: <glUniform4ui> 0x1da48340
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUniform4ui64NV) -> glUniform4ui64NV@48, 0x0
Lookup-Native: <glUniform4ui64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUniform4ui64vNV) -> glUniform4ui64vNV@48, 0x0
Lookup-Native: <glUniform4ui64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glUniform4uiv> 0x1da48440
Lookup-Tool: <glUniformBlockBinding> 0x1da494c0
Lookup-Tool: <glUniformBufferEXT> 0x1da4cb80
Lookup-Tool: <glUniformMatrix2dv> 0x1da4cf80
Lookup-Tool: <glUniformMatrix2fv> 0x1da46a80
Lookup-Tool: <glUniformMatrix2fvARB> 0x1da46a80
Lookup-Tool: <glUniformMatrix2x3dv> 0x1da4d040
Lookup-Tool: <glUniformMatrix2x3fv> 0x1da47b00
Lookup-Tool: <glUniformMatrix2x4dv> 0x1da4d0c0
Lookup-Tool: <glUniformMatrix2x4fv> 0x1da47b80
Lookup-Tool: <glUniformMatrix3dv> 0x1da4cfc0
Lookup-Tool: <glUniformMatrix3fv> 0x1da46ac0
Lookup-Tool: <glUniformMatrix3fvARB> 0x1da46ac0
Lookup-Tool: <glUniformMatrix3x2dv> 0x1da4d080
Lookup-Tool: <glUniformMatrix3x2fv> 0x1da47b40
Lookup-Tool: <glUniformMatrix3x4dv> 0x1da4d140
Lookup-Tool: <glUniformMatrix3x4fv> 0x1da47c00
Lookup-Tool: <glUniformMatrix4dv> 0x1da4d000
Lookup-Tool: <glUniformMatrix4fv> 0x1da46b00
Lookup-Tool: <glUniformMatrix4fvARB> 0x1da46b00
Lookup-Tool: <glUniformMatrix4x2dv> 0x1da4d100
Lookup-Tool: <glUniformMatrix4x2fv> 0x1da47bc0
Lookup-Tool: <glUniformMatrix4x3dv> 0x1da4d180
Lookup-Tool: <glUniformMatrix4x3fv> 0x1da47c40
Lookup-Tool: <glUniformSubroutinesuiv> 0x1da4a9c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUniformui64NV) -> glUniformui64NV@48, 0x0
Lookup-Native: <glUniformui64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUniformui64vNV) -> glUniformui64vNV@48, 0x0
Lookup-Native: <glUniformui64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glUnlockArraysEXT> 0x1da4b900
Lookup-Tool: <glUnmapBuffer> 0x1da462c0
Lookup-Tool: <glUnmapNamedBufferEXT> 0x1da4f300
Lookup-Tool: <glUseProgram> 0x1da46580
Lookup-Tool: <glUseProgramObjectARB> 0x1da46580
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUseProgramStages) -> glUseProgramStages@48, 0x0
Lookup-Native: <glUseProgramStages> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUseProgramStagesARB) -> glUseProgramStagesARB@48, 0x0
Lookup-Native: <glUseProgramStagesARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUseProgramStagesGL2) -> glUseProgramStagesGL2@48, 0x0
Lookup-Native: <glUseProgramStagesGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUseProgramStagesOES) -> glUseProgramStagesOES@48, 0x0
Lookup-Native: <glUseProgramStagesOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUseProgramStagesKHR) -> glUseProgramStagesKHR@48, 0x0
Lookup-Native: <glUseProgramStagesKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUseProgramStagesOML) -> glUseProgramStagesOML@48, 0x0
Lookup-Native: <glUseProgramStagesOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUseProgramStages3DFX) -> glUseProgramStages3DFX@48, 0x0
Lookup-Native: <glUseProgramStages3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUseProgramStagesAMD) -> glUseProgramStagesAMD@48, 0x0
Lookup-Native: <glUseProgramStagesAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUseProgramStagesANGLE) -> glUseProgramStagesANGLE@48, 0x0
Lookup-Native: <glUseProgramStagesANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUseProgramStagesARM) -> glUseProgramStagesARM@48, 0x0
Lookup-Native: <glUseProgramStagesARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUseProgramStagesAPPLE) -> glUseProgramStagesAPPLE@48, 0x0
Lookup-Native: <glUseProgramStagesAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUseProgramStagesATI) -> glUseProgramStagesATI@48, 0x0
Lookup-Native: <glUseProgramStagesATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUseProgramStagesEXT) -> glUseProgramStagesEXT@48, 0x0
Lookup-Native: <glUseProgramStagesEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUseProgramStagesHI) -> glUseProgramStagesHI@48, 0x0
Lookup-Native: <glUseProgramStagesHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUseProgramStagesHP) -> glUseProgramStagesHP@48, 0x0
Lookup-Native: <glUseProgramStagesHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUseProgramStagesIBM) -> glUseProgramStagesIBM@48, 0x0
Lookup-Native: <glUseProgramStagesIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUseProgramStagesIMG) -> glUseProgramStagesIMG@48, 0x0
Lookup-Native: <glUseProgramStagesIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUseProgramStagesMESA) -> glUseProgramStagesMESA@48, 0x0
Lookup-Native: <glUseProgramStagesMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUseProgramStagesMESAX) -> glUseProgramStagesMESAX@48, 0x0
Lookup-Native: <glUseProgramStagesMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUseProgramStagesNV) -> glUseProgramStagesNV@48, 0x0
Lookup-Native: <glUseProgramStagesNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUseProgramStagesQCOM) -> glUseProgramStagesQCOM@48, 0x0
Lookup-Native: <glUseProgramStagesQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUseProgramStagesSGI) -> glUseProgramStagesSGI@48, 0x0
Lookup-Native: <glUseProgramStagesSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUseProgramStagesSGIS) -> glUseProgramStagesSGIS@48, 0x0
Lookup-Native: <glUseProgramStagesSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUseProgramStagesSGIX) -> glUseProgramStagesSGIX@48, 0x0
Lookup-Native: <glUseProgramStagesSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUseProgramStagesSUN) -> glUseProgramStagesSUN@48, 0x0
Lookup-Native: <glUseProgramStagesSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUseProgramStagesVIV) -> glUseProgramStagesVIV@48, 0x0
Lookup-Native: <glUseProgramStagesVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUseProgramStagesWIN) -> glUseProgramStagesWIN@48, 0x0
Lookup-Native: <glUseProgramStagesWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVDPAUFiniNV) -> glVDPAUFiniNV@48, 0x0
Lookup-Native: <glVDPAUFiniNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVDPAUGetSurfaceivNV) -> glVDPAUGetSurfaceivNV@48, 0x0
Lookup-Native: <glVDPAUGetSurfaceivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVDPAUInitNV) -> glVDPAUInitNV@48, 0x0
Lookup-Native: <glVDPAUInitNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVDPAUIsSurfaceNV) -> glVDPAUIsSurfaceNV@48, 0x0
Lookup-Native: <glVDPAUIsSurfaceNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVDPAUMapSurfacesNV) -> glVDPAUMapSurfacesNV@48, 0x0
Lookup-Native: <glVDPAUMapSurfacesNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVDPAURegisterOutputSurfaceNV) -> glVDPAURegisterOutputSurfaceNV@48, 0x0
Lookup-Native: <glVDPAURegisterOutputSurfaceNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVDPAURegisterVideoSurfaceNV) -> glVDPAURegisterVideoSurfaceNV@48, 0x0
Lookup-Native: <glVDPAURegisterVideoSurfaceNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVDPAUSurfaceAccessNV) -> glVDPAUSurfaceAccessNV@48, 0x0
Lookup-Native: <glVDPAUSurfaceAccessNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVDPAUUnmapSurfacesNV) -> glVDPAUUnmapSurfacesNV@48, 0x0
Lookup-Native: <glVDPAUUnmapSurfacesNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVDPAUUnregisterSurfaceNV) -> glVDPAUUnregisterSurfaceNV@48, 0x0
Lookup-Native: <glVDPAUUnregisterSurfaceNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glValidateProgram> 0x1da46b40
Lookup-Tool: <glValidateProgramARB> 0x1da46b40
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glValidateProgramPipeline) -> glValidateProgramPipeline@48, 0x0
Lookup-Native: <glValidateProgramPipeline> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glValidateProgramPipelineARB) -> glValidateProgramPipelineARB@48, 0x0
Lookup-Native: <glValidateProgramPipelineARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glValidateProgramPipelineGL2) -> glValidateProgramPipelineGL2@48, 0x0
Lookup-Native: <glValidateProgramPipelineGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glValidateProgramPipelineOES) -> glValidateProgramPipelineOES@48, 0x0
Lookup-Native: <glValidateProgramPipelineOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glValidateProgramPipelineKHR) -> glValidateProgramPipelineKHR@48, 0x0
Lookup-Native: <glValidateProgramPipelineKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glValidateProgramPipelineOML) -> glValidateProgramPipelineOML@48, 0x0
Lookup-Native: <glValidateProgramPipelineOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glValidateProgramPipeline3DFX) -> glValidateProgramPipeline3DFX@48, 0x0
Lookup-Native: <glValidateProgramPipeline3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glValidateProgramPipelineAMD) -> glValidateProgramPipelineAMD@48, 0x0
Lookup-Native: <glValidateProgramPipelineAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glValidateProgramPipelineANGLE) -> glValidateProgramPipelineANGLE@48, 0x0
Lookup-Native: <glValidateProgramPipelineANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glValidateProgramPipelineARM) -> glValidateProgramPipelineARM@48, 0x0
Lookup-Native: <glValidateProgramPipelineARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glValidateProgramPipelineAPPLE) -> glValidateProgramPipelineAPPLE@48, 0x0
Lookup-Native: <glValidateProgramPipelineAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glValidateProgramPipelineATI) -> glValidateProgramPipelineATI@48, 0x0
Lookup-Native: <glValidateProgramPipelineATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glValidateProgramPipelineEXT) -> glValidateProgramPipelineEXT@48, 0x0
Lookup-Native: <glValidateProgramPipelineEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glValidateProgramPipelineHI) -> glValidateProgramPipelineHI@48, 0x0
Lookup-Native: <glValidateProgramPipelineHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glValidateProgramPipelineHP) -> glValidateProgramPipelineHP@48, 0x0
Lookup-Native: <glValidateProgramPipelineHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glValidateProgramPipelineIBM) -> glValidateProgramPipelineIBM@48, 0x0
Lookup-Native: <glValidateProgramPipelineIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glValidateProgramPipelineIMG) -> glValidateProgramPipelineIMG@48, 0x0
Lookup-Native: <glValidateProgramPipelineIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glValidateProgramPipelineMESA) -> glValidateProgramPipelineMESA@48, 0x0
Lookup-Native: <glValidateProgramPipelineMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glValidateProgramPipelineMESAX) -> glValidateProgramPipelineMESAX@48, 0x0
Lookup-Native: <glValidateProgramPipelineMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glValidateProgramPipelineNV) -> glValidateProgramPipelineNV@48, 0x0
Lookup-Native: <glValidateProgramPipelineNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glValidateProgramPipelineQCOM) -> glValidateProgramPipelineQCOM@48, 0x0
Lookup-Native: <glValidateProgramPipelineQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glValidateProgramPipelineSGI) -> glValidateProgramPipelineSGI@48, 0x0
Lookup-Native: <glValidateProgramPipelineSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glValidateProgramPipelineSGIS) -> glValidateProgramPipelineSGIS@48, 0x0
Lookup-Native: <glValidateProgramPipelineSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glValidateProgramPipelineSGIX) -> glValidateProgramPipelineSGIX@48, 0x0
Lookup-Native: <glValidateProgramPipelineSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glValidateProgramPipelineSUN) -> glValidateProgramPipelineSUN@48, 0x0
Lookup-Native: <glValidateProgramPipelineSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glValidateProgramPipelineVIV) -> glValidateProgramPipelineVIV@48, 0x0
Lookup-Native: <glValidateProgramPipelineVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glValidateProgramPipelineWIN) -> glValidateProgramPipelineWIN@48, 0x0
Lookup-Native: <glValidateProgramPipelineWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glVariantPointerEXT> 0x1da4c280
Lookup-Tool: <glVariantbvEXT> 0x1da4c080
Lookup-Tool: <glVariantdvEXT> 0x1da4c180
Lookup-Tool: <glVariantfvEXT> 0x1da4c140
Lookup-Tool: <glVariantivEXT> 0x1da4c100
Lookup-Tool: <glVariantsvEXT> 0x1da4c0c0
Lookup-Tool: <glVariantubvEXT> 0x1da4c1c0
Lookup-Tool: <glVariantuivEXT> 0x1da4c240
Lookup-Tool: <glVariantusvEXT> 0x1da4c200
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2d) -> glVertex2d, 0x5db41c88
Lookup-Native: <glVertex2d> 0x5db41c88 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2dv) -> glVertex2dv, 0x5db41c94
Lookup-Native: <glVertex2dv> 0x5db41c94 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2f) -> glVertex2f, 0x5db41ca0
Lookup-Native: <glVertex2f> 0x5db41ca0 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2fv) -> glVertex2fv, 0x5db41cac
Lookup-Native: <glVertex2fv> 0x5db41cac in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2h) -> glVertex2h@48, 0x0
Lookup-Native: <glVertex2h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2hARB) -> glVertex2hARB@48, 0x0
Lookup-Native: <glVertex2hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2hGL2) -> glVertex2hGL2@48, 0x0
Lookup-Native: <glVertex2hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2hOES) -> glVertex2hOES@48, 0x0
Lookup-Native: <glVertex2hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2hKHR) -> glVertex2hKHR@48, 0x0
Lookup-Native: <glVertex2hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2hOML) -> glVertex2hOML@48, 0x0
Lookup-Native: <glVertex2hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2h3DFX) -> glVertex2h3DFX@48, 0x0
Lookup-Native: <glVertex2h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2hAMD) -> glVertex2hAMD@48, 0x0
Lookup-Native: <glVertex2hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2hANGLE) -> glVertex2hANGLE@48, 0x0
Lookup-Native: <glVertex2hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2hARM) -> glVertex2hARM@48, 0x0
Lookup-Native: <glVertex2hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2hAPPLE) -> glVertex2hAPPLE@48, 0x0
Lookup-Native: <glVertex2hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2hATI) -> glVertex2hATI@48, 0x0
Lookup-Native: <glVertex2hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2hEXT) -> glVertex2hEXT@48, 0x0
Lookup-Native: <glVertex2hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2hHI) -> glVertex2hHI@48, 0x0
Lookup-Native: <glVertex2hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2hHP) -> glVertex2hHP@48, 0x0
Lookup-Native: <glVertex2hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2hIBM) -> glVertex2hIBM@48, 0x0
Lookup-Native: <glVertex2hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2hIMG) -> glVertex2hIMG@48, 0x0
Lookup-Native: <glVertex2hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2hMESA) -> glVertex2hMESA@48, 0x0
Lookup-Native: <glVertex2hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2hMESAX) -> glVertex2hMESAX@48, 0x0
Lookup-Native: <glVertex2hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glVertex2hNV> 0x1da510c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2hv) -> glVertex2hv@48, 0x0
Lookup-Native: <glVertex2hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2hvARB) -> glVertex2hvARB@48, 0x0
Lookup-Native: <glVertex2hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2hvGL2) -> glVertex2hvGL2@48, 0x0
Lookup-Native: <glVertex2hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2hvOES) -> glVertex2hvOES@48, 0x0
Lookup-Native: <glVertex2hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2hvKHR) -> glVertex2hvKHR@48, 0x0
Lookup-Native: <glVertex2hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2hvOML) -> glVertex2hvOML@48, 0x0
Lookup-Native: <glVertex2hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2hv3DFX) -> glVertex2hv3DFX@48, 0x0
Lookup-Native: <glVertex2hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2hvAMD) -> glVertex2hvAMD@48, 0x0
Lookup-Native: <glVertex2hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2hvANGLE) -> glVertex2hvANGLE@48, 0x0
Lookup-Native: <glVertex2hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2hvARM) -> glVertex2hvARM@48, 0x0
Lookup-Native: <glVertex2hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2hvAPPLE) -> glVertex2hvAPPLE@48, 0x0
Lookup-Native: <glVertex2hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2hvATI) -> glVertex2hvATI@48, 0x0
Lookup-Native: <glVertex2hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2hvEXT) -> glVertex2hvEXT@48, 0x0
Lookup-Native: <glVertex2hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2hvHI) -> glVertex2hvHI@48, 0x0
Lookup-Native: <glVertex2hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2hvHP) -> glVertex2hvHP@48, 0x0
Lookup-Native: <glVertex2hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2hvIBM) -> glVertex2hvIBM@48, 0x0
Lookup-Native: <glVertex2hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2hvIMG) -> glVertex2hvIMG@48, 0x0
Lookup-Native: <glVertex2hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2hvMESA) -> glVertex2hvMESA@48, 0x0
Lookup-Native: <glVertex2hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2hvMESAX) -> glVertex2hvMESAX@48, 0x0
Lookup-Native: <glVertex2hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glVertex2hvNV> 0x1da51100
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2i) -> glVertex2i, 0x5db41cb8
Lookup-Native: <glVertex2i> 0x5db41cb8 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2iv) -> glVertex2iv, 0x5db41cc4
Lookup-Native: <glVertex2iv> 0x5db41cc4 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2s) -> glVertex2s, 0x5db41cd0
Lookup-Native: <glVertex2s> 0x5db41cd0 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2sv) -> glVertex2sv, 0x5db41cdc
Lookup-Native: <glVertex2sv> 0x5db41cdc in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3d) -> glVertex3d, 0x5db41ce8
Lookup-Native: <glVertex3d> 0x5db41ce8 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3dv) -> glVertex3dv, 0x5db41cf4
Lookup-Native: <glVertex3dv> 0x5db41cf4 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3f) -> glVertex3f, 0x5db41d00
Lookup-Native: <glVertex3f> 0x5db41d00 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3fv) -> glVertex3fv, 0x5db41d0c
Lookup-Native: <glVertex3fv> 0x5db41d0c in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3h) -> glVertex3h@48, 0x0
Lookup-Native: <glVertex3h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3hARB) -> glVertex3hARB@48, 0x0
Lookup-Native: <glVertex3hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3hGL2) -> glVertex3hGL2@48, 0x0
Lookup-Native: <glVertex3hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3hOES) -> glVertex3hOES@48, 0x0
Lookup-Native: <glVertex3hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3hKHR) -> glVertex3hKHR@48, 0x0
Lookup-Native: <glVertex3hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3hOML) -> glVertex3hOML@48, 0x0
Lookup-Native: <glVertex3hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3h3DFX) -> glVertex3h3DFX@48, 0x0
Lookup-Native: <glVertex3h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3hAMD) -> glVertex3hAMD@48, 0x0
Lookup-Native: <glVertex3hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3hANGLE) -> glVertex3hANGLE@48, 0x0
Lookup-Native: <glVertex3hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3hARM) -> glVertex3hARM@48, 0x0
Lookup-Native: <glVertex3hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3hAPPLE) -> glVertex3hAPPLE@48, 0x0
Lookup-Native: <glVertex3hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3hATI) -> glVertex3hATI@48, 0x0
Lookup-Native: <glVertex3hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3hEXT) -> glVertex3hEXT@48, 0x0
Lookup-Native: <glVertex3hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3hHI) -> glVertex3hHI@48, 0x0
Lookup-Native: <glVertex3hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3hHP) -> glVertex3hHP@48, 0x0
Lookup-Native: <glVertex3hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3hIBM) -> glVertex3hIBM@48, 0x0
Lookup-Native: <glVertex3hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3hIMG) -> glVertex3hIMG@48, 0x0
Lookup-Native: <glVertex3hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3hMESA) -> glVertex3hMESA@48, 0x0
Lookup-Native: <glVertex3hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3hMESAX) -> glVertex3hMESAX@48, 0x0
Lookup-Native: <glVertex3hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glVertex3hNV> 0x1da51140
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3hv) -> glVertex3hv@48, 0x0
Lookup-Native: <glVertex3hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3hvARB) -> glVertex3hvARB@48, 0x0
Lookup-Native: <glVertex3hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3hvGL2) -> glVertex3hvGL2@48, 0x0
Lookup-Native: <glVertex3hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3hvOES) -> glVertex3hvOES@48, 0x0
Lookup-Native: <glVertex3hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3hvKHR) -> glVertex3hvKHR@48, 0x0
Lookup-Native: <glVertex3hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3hvOML) -> glVertex3hvOML@48, 0x0
Lookup-Native: <glVertex3hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3hv3DFX) -> glVertex3hv3DFX@48, 0x0
Lookup-Native: <glVertex3hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3hvAMD) -> glVertex3hvAMD@48, 0x0
Lookup-Native: <glVertex3hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3hvANGLE) -> glVertex3hvANGLE@48, 0x0
Lookup-Native: <glVertex3hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3hvARM) -> glVertex3hvARM@48, 0x0
Lookup-Native: <glVertex3hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3hvAPPLE) -> glVertex3hvAPPLE@48, 0x0
Lookup-Native: <glVertex3hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3hvATI) -> glVertex3hvATI@48, 0x0
Lookup-Native: <glVertex3hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3hvEXT) -> glVertex3hvEXT@48, 0x0
Lookup-Native: <glVertex3hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3hvHI) -> glVertex3hvHI@48, 0x0
Lookup-Native: <glVertex3hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3hvHP) -> glVertex3hvHP@48, 0x0
Lookup-Native: <glVertex3hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3hvIBM) -> glVertex3hvIBM@48, 0x0
Lookup-Native: <glVertex3hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3hvIMG) -> glVertex3hvIMG@48, 0x0
Lookup-Native: <glVertex3hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3hvMESA) -> glVertex3hvMESA@48, 0x0
Lookup-Native: <glVertex3hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3hvMESAX) -> glVertex3hvMESAX@48, 0x0
Lookup-Native: <glVertex3hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glVertex3hvNV> 0x1da51180
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3i) -> glVertex3i, 0x5db41d18
Lookup-Native: <glVertex3i> 0x5db41d18 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3iv) -> glVertex3iv, 0x5db41d24
Lookup-Native: <glVertex3iv> 0x5db41d24 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3s) -> glVertex3s, 0x5db41d30
Lookup-Native: <glVertex3s> 0x5db41d30 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3sv) -> glVertex3sv, 0x5db41d3c
Lookup-Native: <glVertex3sv> 0x5db41d3c in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4d) -> glVertex4d, 0x5db41d48
Lookup-Native: <glVertex4d> 0x5db41d48 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4dv) -> glVertex4dv, 0x5db41d54
Lookup-Native: <glVertex4dv> 0x5db41d54 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4f) -> glVertex4f, 0x5db41d60
Lookup-Native: <glVertex4f> 0x5db41d60 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4fv) -> glVertex4fv, 0x5db41d6c
Lookup-Native: <glVertex4fv> 0x5db41d6c in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4h) -> glVertex4h@48, 0x0
Lookup-Native: <glVertex4h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4hARB) -> glVertex4hARB@48, 0x0
Lookup-Native: <glVertex4hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4hGL2) -> glVertex4hGL2@48, 0x0
Lookup-Native: <glVertex4hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4hOES) -> glVertex4hOES@48, 0x0
Lookup-Native: <glVertex4hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4hKHR) -> glVertex4hKHR@48, 0x0
Lookup-Native: <glVertex4hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4hOML) -> glVertex4hOML@48, 0x0
Lookup-Native: <glVertex4hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4h3DFX) -> glVertex4h3DFX@48, 0x0
Lookup-Native: <glVertex4h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4hAMD) -> glVertex4hAMD@48, 0x0
Lookup-Native: <glVertex4hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4hANGLE) -> glVertex4hANGLE@48, 0x0
Lookup-Native: <glVertex4hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4hARM) -> glVertex4hARM@48, 0x0
Lookup-Native: <glVertex4hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4hAPPLE) -> glVertex4hAPPLE@48, 0x0
Lookup-Native: <glVertex4hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4hATI) -> glVertex4hATI@48, 0x0
Lookup-Native: <glVertex4hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4hEXT) -> glVertex4hEXT@48, 0x0
Lookup-Native: <glVertex4hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4hHI) -> glVertex4hHI@48, 0x0
Lookup-Native: <glVertex4hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4hHP) -> glVertex4hHP@48, 0x0
Lookup-Native: <glVertex4hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4hIBM) -> glVertex4hIBM@48, 0x0
Lookup-Native: <glVertex4hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4hIMG) -> glVertex4hIMG@48, 0x0
Lookup-Native: <glVertex4hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4hMESA) -> glVertex4hMESA@48, 0x0
Lookup-Native: <glVertex4hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4hMESAX) -> glVertex4hMESAX@48, 0x0
Lookup-Native: <glVertex4hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glVertex4hNV> 0x1da511c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4hv) -> glVertex4hv@48, 0x0
Lookup-Native: <glVertex4hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4hvARB) -> glVertex4hvARB@48, 0x0
Lookup-Native: <glVertex4hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4hvGL2) -> glVertex4hvGL2@48, 0x0
Lookup-Native: <glVertex4hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4hvOES) -> glVertex4hvOES@48, 0x0
Lookup-Native: <glVertex4hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4hvKHR) -> glVertex4hvKHR@48, 0x0
Lookup-Native: <glVertex4hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4hvOML) -> glVertex4hvOML@48, 0x0
Lookup-Native: <glVertex4hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4hv3DFX) -> glVertex4hv3DFX@48, 0x0
Lookup-Native: <glVertex4hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4hvAMD) -> glVertex4hvAMD@48, 0x0
Lookup-Native: <glVertex4hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4hvANGLE) -> glVertex4hvANGLE@48, 0x0
Lookup-Native: <glVertex4hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4hvARM) -> glVertex4hvARM@48, 0x0
Lookup-Native: <glVertex4hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4hvAPPLE) -> glVertex4hvAPPLE@48, 0x0
Lookup-Native: <glVertex4hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4hvATI) -> glVertex4hvATI@48, 0x0
Lookup-Native: <glVertex4hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4hvEXT) -> glVertex4hvEXT@48, 0x0
Lookup-Native: <glVertex4hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4hvHI) -> glVertex4hvHI@48, 0x0
Lookup-Native: <glVertex4hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4hvHP) -> glVertex4hvHP@48, 0x0
Lookup-Native: <glVertex4hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4hvIBM) -> glVertex4hvIBM@48, 0x0
Lookup-Native: <glVertex4hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4hvIMG) -> glVertex4hvIMG@48, 0x0
Lookup-Native: <glVertex4hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4hvMESA) -> glVertex4hvMESA@48, 0x0
Lookup-Native: <glVertex4hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4hvMESAX) -> glVertex4hvMESAX@48, 0x0
Lookup-Native: <glVertex4hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glVertex4hvNV> 0x1da51200
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4i) -> glVertex4i, 0x5db41d78
Lookup-Native: <glVertex4i> 0x5db41d78 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4iv) -> glVertex4iv, 0x5db41d84
Lookup-Native: <glVertex4iv> 0x5db41d84 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4s) -> glVertex4s, 0x5db41d90
Lookup-Native: <glVertex4s> 0x5db41d90 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4sv) -> glVertex4sv, 0x5db41d9c
Lookup-Native: <glVertex4sv> 0x5db41d9c in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexArrayParameteriAPPLE) -> glVertexArrayParameteriAPPLE@48, 0x0
Lookup-Native: <glVertexArrayParameteriAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexArrayRangeAPPLE) -> glVertexArrayRangeAPPLE@48, 0x0
Lookup-Native: <glVertexArrayRangeAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexArrayRangeNV) -> glVertexArrayRangeNV@48, 0x0
Lookup-Native: <glVertexArrayRangeNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glVertexAttrib1d> 0x1da46f40
Lookup-Tool: <glVertexAttrib1dARB> 0x1da46f40
Lookup-Tool: <glVertexAttrib1dv> 0x1da47280
Lookup-Tool: <glVertexAttrib1dvARB> 0x1da47280
Lookup-Tool: <glVertexAttrib1f> 0x1da46f00
Lookup-Tool: <glVertexAttrib1fARB> 0x1da46f00
Lookup-Tool: <glVertexAttrib1fv> 0x1da47240
Lookup-Tool: <glVertexAttrib1fvARB> 0x1da47240
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1h) -> glVertexAttrib1h@48, 0x0
Lookup-Native: <glVertexAttrib1h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hARB) -> glVertexAttrib1hARB@48, 0x0
Lookup-Native: <glVertexAttrib1hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hGL2) -> glVertexAttrib1hGL2@48, 0x0
Lookup-Native: <glVertexAttrib1hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hOES) -> glVertexAttrib1hOES@48, 0x0
Lookup-Native: <glVertexAttrib1hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hKHR) -> glVertexAttrib1hKHR@48, 0x0
Lookup-Native: <glVertexAttrib1hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hOML) -> glVertexAttrib1hOML@48, 0x0
Lookup-Native: <glVertexAttrib1hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1h3DFX) -> glVertexAttrib1h3DFX@48, 0x0
Lookup-Native: <glVertexAttrib1h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hAMD) -> glVertexAttrib1hAMD@48, 0x0
Lookup-Native: <glVertexAttrib1hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hANGLE) -> glVertexAttrib1hANGLE@48, 0x0
Lookup-Native: <glVertexAttrib1hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hARM) -> glVertexAttrib1hARM@48, 0x0
Lookup-Native: <glVertexAttrib1hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hAPPLE) -> glVertexAttrib1hAPPLE@48, 0x0
Lookup-Native: <glVertexAttrib1hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hATI) -> glVertexAttrib1hATI@48, 0x0
Lookup-Native: <glVertexAttrib1hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hEXT) -> glVertexAttrib1hEXT@48, 0x0
Lookup-Native: <glVertexAttrib1hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hHI) -> glVertexAttrib1hHI@48, 0x0
Lookup-Native: <glVertexAttrib1hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hHP) -> glVertexAttrib1hHP@48, 0x0
Lookup-Native: <glVertexAttrib1hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hIBM) -> glVertexAttrib1hIBM@48, 0x0
Lookup-Native: <glVertexAttrib1hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hIMG) -> glVertexAttrib1hIMG@48, 0x0
Lookup-Native: <glVertexAttrib1hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hMESA) -> glVertexAttrib1hMESA@48, 0x0
Lookup-Native: <glVertexAttrib1hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hMESAX) -> glVertexAttrib1hMESAX@48, 0x0
Lookup-Native: <glVertexAttrib1hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hNV) -> glVertexAttrib1hNV@48, 0x0
Lookup-Native: <glVertexAttrib1hNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hQCOM) -> glVertexAttrib1hQCOM@48, 0x0
Lookup-Native: <glVertexAttrib1hQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hSGI) -> glVertexAttrib1hSGI@48, 0x0
Lookup-Native: <glVertexAttrib1hSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hSGIS) -> glVertexAttrib1hSGIS@48, 0x0
Lookup-Native: <glVertexAttrib1hSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hSGIX) -> glVertexAttrib1hSGIX@48, 0x0
Lookup-Native: <glVertexAttrib1hSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hSUN) -> glVertexAttrib1hSUN@48, 0x0
Lookup-Native: <glVertexAttrib1hSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hVIV) -> glVertexAttrib1hVIV@48, 0x0
Lookup-Native: <glVertexAttrib1hVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hWIN) -> glVertexAttrib1hWIN@48, 0x0
Lookup-Native: <glVertexAttrib1hWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hv) -> glVertexAttrib1hv@48, 0x0
Lookup-Native: <glVertexAttrib1hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hvARB) -> glVertexAttrib1hvARB@48, 0x0
Lookup-Native: <glVertexAttrib1hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hvGL2) -> glVertexAttrib1hvGL2@48, 0x0
Lookup-Native: <glVertexAttrib1hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hvOES) -> glVertexAttrib1hvOES@48, 0x0
Lookup-Native: <glVertexAttrib1hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hvKHR) -> glVertexAttrib1hvKHR@48, 0x0
Lookup-Native: <glVertexAttrib1hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hvOML) -> glVertexAttrib1hvOML@48, 0x0
Lookup-Native: <glVertexAttrib1hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hv3DFX) -> glVertexAttrib1hv3DFX@48, 0x0
Lookup-Native: <glVertexAttrib1hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hvAMD) -> glVertexAttrib1hvAMD@48, 0x0
Lookup-Native: <glVertexAttrib1hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hvANGLE) -> glVertexAttrib1hvANGLE@48, 0x0
Lookup-Native: <glVertexAttrib1hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hvARM) -> glVertexAttrib1hvARM@48, 0x0
Lookup-Native: <glVertexAttrib1hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hvAPPLE) -> glVertexAttrib1hvAPPLE@48, 0x0
Lookup-Native: <glVertexAttrib1hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hvATI) -> glVertexAttrib1hvATI@48, 0x0
Lookup-Native: <glVertexAttrib1hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hvEXT) -> glVertexAttrib1hvEXT@48, 0x0
Lookup-Native: <glVertexAttrib1hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hvHI) -> glVertexAttrib1hvHI@48, 0x0
Lookup-Native: <glVertexAttrib1hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hvHP) -> glVertexAttrib1hvHP@48, 0x0
Lookup-Native: <glVertexAttrib1hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hvIBM) -> glVertexAttrib1hvIBM@48, 0x0
Lookup-Native: <glVertexAttrib1hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hvIMG) -> glVertexAttrib1hvIMG@48, 0x0
Lookup-Native: <glVertexAttrib1hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hvMESA) -> glVertexAttrib1hvMESA@48, 0x0
Lookup-Native: <glVertexAttrib1hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hvMESAX) -> glVertexAttrib1hvMESAX@48, 0x0
Lookup-Native: <glVertexAttrib1hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hvNV) -> glVertexAttrib1hvNV@48, 0x0
Lookup-Native: <glVertexAttrib1hvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hvQCOM) -> glVertexAttrib1hvQCOM@48, 0x0
Lookup-Native: <glVertexAttrib1hvQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hvSGI) -> glVertexAttrib1hvSGI@48, 0x0
Lookup-Native: <glVertexAttrib1hvSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hvSGIS) -> glVertexAttrib1hvSGIS@48, 0x0
Lookup-Native: <glVertexAttrib1hvSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hvSGIX) -> glVertexAttrib1hvSGIX@48, 0x0
Lookup-Native: <glVertexAttrib1hvSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hvSUN) -> glVertexAttrib1hvSUN@48, 0x0
Lookup-Native: <glVertexAttrib1hvSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hvVIV) -> glVertexAttrib1hvVIV@48, 0x0
Lookup-Native: <glVertexAttrib1hvVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hvWIN) -> glVertexAttrib1hvWIN@48, 0x0
Lookup-Native: <glVertexAttrib1hvWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glVertexAttrib1s> 0x1da46ec0
Lookup-Tool: <glVertexAttrib1sARB> 0x1da46ec0
Lookup-Tool: <glVertexAttrib1sv> 0x1da47200
Lookup-Tool: <glVertexAttrib1svARB> 0x1da47200
Lookup-Tool: <glVertexAttrib2d> 0x1da47000
Lookup-Tool: <glVertexAttrib2dARB> 0x1da47000
Lookup-Tool: <glVertexAttrib2dv> 0x1da47340
Lookup-Tool: <glVertexAttrib2dvARB> 0x1da47340
Lookup-Tool: <glVertexAttrib2f> 0x1da46fc0
Lookup-Tool: <glVertexAttrib2fARB> 0x1da46fc0
Lookup-Tool: <glVertexAttrib2fv> 0x1da47300
Lookup-Tool: <glVertexAttrib2fvARB> 0x1da47300
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2h) -> glVertexAttrib2h@48, 0x0
Lookup-Native: <glVertexAttrib2h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hARB) -> glVertexAttrib2hARB@48, 0x0
Lookup-Native: <glVertexAttrib2hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hGL2) -> glVertexAttrib2hGL2@48, 0x0
Lookup-Native: <glVertexAttrib2hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hOES) -> glVertexAttrib2hOES@48, 0x0
Lookup-Native: <glVertexAttrib2hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hKHR) -> glVertexAttrib2hKHR@48, 0x0
Lookup-Native: <glVertexAttrib2hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hOML) -> glVertexAttrib2hOML@48, 0x0
Lookup-Native: <glVertexAttrib2hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2h3DFX) -> glVertexAttrib2h3DFX@48, 0x0
Lookup-Native: <glVertexAttrib2h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hAMD) -> glVertexAttrib2hAMD@48, 0x0
Lookup-Native: <glVertexAttrib2hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hANGLE) -> glVertexAttrib2hANGLE@48, 0x0
Lookup-Native: <glVertexAttrib2hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hARM) -> glVertexAttrib2hARM@48, 0x0
Lookup-Native: <glVertexAttrib2hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hAPPLE) -> glVertexAttrib2hAPPLE@48, 0x0
Lookup-Native: <glVertexAttrib2hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hATI) -> glVertexAttrib2hATI@48, 0x0
Lookup-Native: <glVertexAttrib2hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hEXT) -> glVertexAttrib2hEXT@48, 0x0
Lookup-Native: <glVertexAttrib2hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hHI) -> glVertexAttrib2hHI@48, 0x0
Lookup-Native: <glVertexAttrib2hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hHP) -> glVertexAttrib2hHP@48, 0x0
Lookup-Native: <glVertexAttrib2hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hIBM) -> glVertexAttrib2hIBM@48, 0x0
Lookup-Native: <glVertexAttrib2hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hIMG) -> glVertexAttrib2hIMG@48, 0x0
Lookup-Native: <glVertexAttrib2hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hMESA) -> glVertexAttrib2hMESA@48, 0x0
Lookup-Native: <glVertexAttrib2hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hMESAX) -> glVertexAttrib2hMESAX@48, 0x0
Lookup-Native: <glVertexAttrib2hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hNV) -> glVertexAttrib2hNV@48, 0x0
Lookup-Native: <glVertexAttrib2hNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hQCOM) -> glVertexAttrib2hQCOM@48, 0x0
Lookup-Native: <glVertexAttrib2hQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hSGI) -> glVertexAttrib2hSGI@48, 0x0
Lookup-Native: <glVertexAttrib2hSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hSGIS) -> glVertexAttrib2hSGIS@48, 0x0
Lookup-Native: <glVertexAttrib2hSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hSGIX) -> glVertexAttrib2hSGIX@48, 0x0
Lookup-Native: <glVertexAttrib2hSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hSUN) -> glVertexAttrib2hSUN@48, 0x0
Lookup-Native: <glVertexAttrib2hSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hVIV) -> glVertexAttrib2hVIV@48, 0x0
Lookup-Native: <glVertexAttrib2hVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hWIN) -> glVertexAttrib2hWIN@48, 0x0
Lookup-Native: <glVertexAttrib2hWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hv) -> glVertexAttrib2hv@48, 0x0
Lookup-Native: <glVertexAttrib2hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hvARB) -> glVertexAttrib2hvARB@48, 0x0
Lookup-Native: <glVertexAttrib2hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hvGL2) -> glVertexAttrib2hvGL2@48, 0x0
Lookup-Native: <glVertexAttrib2hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hvOES) -> glVertexAttrib2hvOES@48, 0x0
Lookup-Native: <glVertexAttrib2hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hvKHR) -> glVertexAttrib2hvKHR@48, 0x0
Lookup-Native: <glVertexAttrib2hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hvOML) -> glVertexAttrib2hvOML@48, 0x0
Lookup-Native: <glVertexAttrib2hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hv3DFX) -> glVertexAttrib2hv3DFX@48, 0x0
Lookup-Native: <glVertexAttrib2hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hvAMD) -> glVertexAttrib2hvAMD@48, 0x0
Lookup-Native: <glVertexAttrib2hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hvANGLE) -> glVertexAttrib2hvANGLE@48, 0x0
Lookup-Native: <glVertexAttrib2hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hvARM) -> glVertexAttrib2hvARM@48, 0x0
Lookup-Native: <glVertexAttrib2hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hvAPPLE) -> glVertexAttrib2hvAPPLE@48, 0x0
Lookup-Native: <glVertexAttrib2hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hvATI) -> glVertexAttrib2hvATI@48, 0x0
Lookup-Native: <glVertexAttrib2hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hvEXT) -> glVertexAttrib2hvEXT@48, 0x0
Lookup-Native: <glVertexAttrib2hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hvHI) -> glVertexAttrib2hvHI@48, 0x0
Lookup-Native: <glVertexAttrib2hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hvHP) -> glVertexAttrib2hvHP@48, 0x0
Lookup-Native: <glVertexAttrib2hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hvIBM) -> glVertexAttrib2hvIBM@48, 0x0
Lookup-Native: <glVertexAttrib2hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hvIMG) -> glVertexAttrib2hvIMG@48, 0x0
Lookup-Native: <glVertexAttrib2hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hvMESA) -> glVertexAttrib2hvMESA@48, 0x0
Lookup-Native: <glVertexAttrib2hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hvMESAX) -> glVertexAttrib2hvMESAX@48, 0x0
Lookup-Native: <glVertexAttrib2hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hvNV) -> glVertexAttrib2hvNV@48, 0x0
Lookup-Native: <glVertexAttrib2hvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hvQCOM) -> glVertexAttrib2hvQCOM@48, 0x0
Lookup-Native: <glVertexAttrib2hvQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hvSGI) -> glVertexAttrib2hvSGI@48, 0x0
Lookup-Native: <glVertexAttrib2hvSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hvSGIS) -> glVertexAttrib2hvSGIS@48, 0x0
Lookup-Native: <glVertexAttrib2hvSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hvSGIX) -> glVertexAttrib2hvSGIX@48, 0x0
Lookup-Native: <glVertexAttrib2hvSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hvSUN) -> glVertexAttrib2hvSUN@48, 0x0
Lookup-Native: <glVertexAttrib2hvSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hvVIV) -> glVertexAttrib2hvVIV@48, 0x0
Lookup-Native: <glVertexAttrib2hvVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hvWIN) -> glVertexAttrib2hvWIN@48, 0x0
Lookup-Native: <glVertexAttrib2hvWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glVertexAttrib2s> 0x1da46f80
Lookup-Tool: <glVertexAttrib2sARB> 0x1da46f80
Lookup-Tool: <glVertexAttrib2sv> 0x1da472c0
Lookup-Tool: <glVertexAttrib2svARB> 0x1da472c0
Lookup-Tool: <glVertexAttrib3d> 0x1da470c0
Lookup-Tool: <glVertexAttrib3dARB> 0x1da470c0
Lookup-Tool: <glVertexAttrib3dv> 0x1da47400
Lookup-Tool: <glVertexAttrib3dvARB> 0x1da47400
Lookup-Tool: <glVertexAttrib3f> 0x1da47080
Lookup-Tool: <glVertexAttrib3fARB> 0x1da47080
Lookup-Tool: <glVertexAttrib3fv> 0x1da473c0
Lookup-Tool: <glVertexAttrib3fvARB> 0x1da473c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3h) -> glVertexAttrib3h@48, 0x0
Lookup-Native: <glVertexAttrib3h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hARB) -> glVertexAttrib3hARB@48, 0x0
Lookup-Native: <glVertexAttrib3hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hGL2) -> glVertexAttrib3hGL2@48, 0x0
Lookup-Native: <glVertexAttrib3hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hOES) -> glVertexAttrib3hOES@48, 0x0
Lookup-Native: <glVertexAttrib3hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hKHR) -> glVertexAttrib3hKHR@48, 0x0
Lookup-Native: <glVertexAttrib3hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hOML) -> glVertexAttrib3hOML@48, 0x0
Lookup-Native: <glVertexAttrib3hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3h3DFX) -> glVertexAttrib3h3DFX@48, 0x0
Lookup-Native: <glVertexAttrib3h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hAMD) -> glVertexAttrib3hAMD@48, 0x0
Lookup-Native: <glVertexAttrib3hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hANGLE) -> glVertexAttrib3hANGLE@48, 0x0
Lookup-Native: <glVertexAttrib3hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hARM) -> glVertexAttrib3hARM@48, 0x0
Lookup-Native: <glVertexAttrib3hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hAPPLE) -> glVertexAttrib3hAPPLE@48, 0x0
Lookup-Native: <glVertexAttrib3hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hATI) -> glVertexAttrib3hATI@48, 0x0
Lookup-Native: <glVertexAttrib3hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hEXT) -> glVertexAttrib3hEXT@48, 0x0
Lookup-Native: <glVertexAttrib3hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hHI) -> glVertexAttrib3hHI@48, 0x0
Lookup-Native: <glVertexAttrib3hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hHP) -> glVertexAttrib3hHP@48, 0x0
Lookup-Native: <glVertexAttrib3hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hIBM) -> glVertexAttrib3hIBM@48, 0x0
Lookup-Native: <glVertexAttrib3hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hIMG) -> glVertexAttrib3hIMG@48, 0x0
Lookup-Native: <glVertexAttrib3hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hMESA) -> glVertexAttrib3hMESA@48, 0x0
Lookup-Native: <glVertexAttrib3hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hMESAX) -> glVertexAttrib3hMESAX@48, 0x0
Lookup-Native: <glVertexAttrib3hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hNV) -> glVertexAttrib3hNV@48, 0x0
Lookup-Native: <glVertexAttrib3hNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hQCOM) -> glVertexAttrib3hQCOM@48, 0x0
Lookup-Native: <glVertexAttrib3hQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hSGI) -> glVertexAttrib3hSGI@48, 0x0
Lookup-Native: <glVertexAttrib3hSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hSGIS) -> glVertexAttrib3hSGIS@48, 0x0
Lookup-Native: <glVertexAttrib3hSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hSGIX) -> glVertexAttrib3hSGIX@48, 0x0
Lookup-Native: <glVertexAttrib3hSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hSUN) -> glVertexAttrib3hSUN@48, 0x0
Lookup-Native: <glVertexAttrib3hSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hVIV) -> glVertexAttrib3hVIV@48, 0x0
Lookup-Native: <glVertexAttrib3hVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hWIN) -> glVertexAttrib3hWIN@48, 0x0
Lookup-Native: <glVertexAttrib3hWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hv) -> glVertexAttrib3hv@48, 0x0
Lookup-Native: <glVertexAttrib3hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hvARB) -> glVertexAttrib3hvARB@48, 0x0
Lookup-Native: <glVertexAttrib3hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hvGL2) -> glVertexAttrib3hvGL2@48, 0x0
Lookup-Native: <glVertexAttrib3hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hvOES) -> glVertexAttrib3hvOES@48, 0x0
Lookup-Native: <glVertexAttrib3hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hvKHR) -> glVertexAttrib3hvKHR@48, 0x0
Lookup-Native: <glVertexAttrib3hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hvOML) -> glVertexAttrib3hvOML@48, 0x0
Lookup-Native: <glVertexAttrib3hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hv3DFX) -> glVertexAttrib3hv3DFX@48, 0x0
Lookup-Native: <glVertexAttrib3hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hvAMD) -> glVertexAttrib3hvAMD@48, 0x0
Lookup-Native: <glVertexAttrib3hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hvANGLE) -> glVertexAttrib3hvANGLE@48, 0x0
Lookup-Native: <glVertexAttrib3hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hvARM) -> glVertexAttrib3hvARM@48, 0x0
Lookup-Native: <glVertexAttrib3hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hvAPPLE) -> glVertexAttrib3hvAPPLE@48, 0x0
Lookup-Native: <glVertexAttrib3hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hvATI) -> glVertexAttrib3hvATI@48, 0x0
Lookup-Native: <glVertexAttrib3hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hvEXT) -> glVertexAttrib3hvEXT@48, 0x0
Lookup-Native: <glVertexAttrib3hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hvHI) -> glVertexAttrib3hvHI@48, 0x0
Lookup-Native: <glVertexAttrib3hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hvHP) -> glVertexAttrib3hvHP@48, 0x0
Lookup-Native: <glVertexAttrib3hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hvIBM) -> glVertexAttrib3hvIBM@48, 0x0
Lookup-Native: <glVertexAttrib3hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hvIMG) -> glVertexAttrib3hvIMG@48, 0x0
Lookup-Native: <glVertexAttrib3hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hvMESA) -> glVertexAttrib3hvMESA@48, 0x0
Lookup-Native: <glVertexAttrib3hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hvMESAX) -> glVertexAttrib3hvMESAX@48, 0x0
Lookup-Native: <glVertexAttrib3hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hvNV) -> glVertexAttrib3hvNV@48, 0x0
Lookup-Native: <glVertexAttrib3hvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hvQCOM) -> glVertexAttrib3hvQCOM@48, 0x0
Lookup-Native: <glVertexAttrib3hvQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hvSGI) -> glVertexAttrib3hvSGI@48, 0x0
Lookup-Native: <glVertexAttrib3hvSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hvSGIS) -> glVertexAttrib3hvSGIS@48, 0x0
Lookup-Native: <glVertexAttrib3hvSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hvSGIX) -> glVertexAttrib3hvSGIX@48, 0x0
Lookup-Native: <glVertexAttrib3hvSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hvSUN) -> glVertexAttrib3hvSUN@48, 0x0
Lookup-Native: <glVertexAttrib3hvSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hvVIV) -> glVertexAttrib3hvVIV@48, 0x0
Lookup-Native: <glVertexAttrib3hvVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hvWIN) -> glVertexAttrib3hvWIN@48, 0x0
Lookup-Native: <glVertexAttrib3hvWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glVertexAttrib3s> 0x1da47040
Lookup-Tool: <glVertexAttrib3sARB> 0x1da47040
Lookup-Tool: <glVertexAttrib3sv> 0x1da47380
Lookup-Tool: <glVertexAttrib3svARB> 0x1da47380
Lookup-Tool: <glVertexAttrib4Nbv> 0x1da47640
Lookup-Tool: <glVertexAttrib4NbvARB> 0x1da47640
Lookup-Tool: <glVertexAttrib4Niv> 0x1da476c0
Lookup-Tool: <glVertexAttrib4NivARB> 0x1da476c0
Lookup-Tool: <glVertexAttrib4Nsv> 0x1da47680
Lookup-Tool: <glVertexAttrib4NsvARB> 0x1da47680
Lookup-Tool: <glVertexAttrib4Nub> 0x1da471c0
Lookup-Tool: <glVertexAttrib4NubARB> 0x1da471c0
Lookup-Tool: <glVertexAttrib4Nubv> 0x1da47700
Lookup-Tool: <glVertexAttrib4NubvARB> 0x1da47700
Lookup-Tool: <glVertexAttrib4Nuiv> 0x1da47780
Lookup-Tool: <glVertexAttrib4NuivARB> 0x1da47780
Lookup-Tool: <glVertexAttrib4Nusv> 0x1da47740
Lookup-Tool: <glVertexAttrib4NusvARB> 0x1da47740
Lookup-Tool: <glVertexAttrib4bv> 0x1da47440
Lookup-Tool: <glVertexAttrib4bvARB> 0x1da47440
Lookup-Tool: <glVertexAttrib4d> 0x1da47180
Lookup-Tool: <glVertexAttrib4dARB> 0x1da47180
Lookup-Tool: <glVertexAttrib4dv> 0x1da47600
Lookup-Tool: <glVertexAttrib4dvARB> 0x1da47600
Lookup-Tool: <glVertexAttrib4f> 0x1da47140
Lookup-Tool: <glVertexAttrib4fARB> 0x1da47140
Lookup-Tool: <glVertexAttrib4fv> 0x1da475c0
Lookup-Tool: <glVertexAttrib4fvARB> 0x1da475c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4h) -> glVertexAttrib4h@48, 0x0
Lookup-Native: <glVertexAttrib4h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hARB) -> glVertexAttrib4hARB@48, 0x0
Lookup-Native: <glVertexAttrib4hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hGL2) -> glVertexAttrib4hGL2@48, 0x0
Lookup-Native: <glVertexAttrib4hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hOES) -> glVertexAttrib4hOES@48, 0x0
Lookup-Native: <glVertexAttrib4hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hKHR) -> glVertexAttrib4hKHR@48, 0x0
Lookup-Native: <glVertexAttrib4hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hOML) -> glVertexAttrib4hOML@48, 0x0
Lookup-Native: <glVertexAttrib4hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4h3DFX) -> glVertexAttrib4h3DFX@48, 0x0
Lookup-Native: <glVertexAttrib4h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hAMD) -> glVertexAttrib4hAMD@48, 0x0
Lookup-Native: <glVertexAttrib4hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hANGLE) -> glVertexAttrib4hANGLE@48, 0x0
Lookup-Native: <glVertexAttrib4hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hARM) -> glVertexAttrib4hARM@48, 0x0
Lookup-Native: <glVertexAttrib4hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hAPPLE) -> glVertexAttrib4hAPPLE@48, 0x0
Lookup-Native: <glVertexAttrib4hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hATI) -> glVertexAttrib4hATI@48, 0x0
Lookup-Native: <glVertexAttrib4hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hEXT) -> glVertexAttrib4hEXT@48, 0x0
Lookup-Native: <glVertexAttrib4hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hHI) -> glVertexAttrib4hHI@48, 0x0
Lookup-Native: <glVertexAttrib4hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hHP) -> glVertexAttrib4hHP@48, 0x0
Lookup-Native: <glVertexAttrib4hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hIBM) -> glVertexAttrib4hIBM@48, 0x0
Lookup-Native: <glVertexAttrib4hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hIMG) -> glVertexAttrib4hIMG@48, 0x0
Lookup-Native: <glVertexAttrib4hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hMESA) -> glVertexAttrib4hMESA@48, 0x0
Lookup-Native: <glVertexAttrib4hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hMESAX) -> glVertexAttrib4hMESAX@48, 0x0
Lookup-Native: <glVertexAttrib4hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hNV) -> glVertexAttrib4hNV@48, 0x0
Lookup-Native: <glVertexAttrib4hNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hQCOM) -> glVertexAttrib4hQCOM@48, 0x0
Lookup-Native: <glVertexAttrib4hQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hSGI) -> glVertexAttrib4hSGI@48, 0x0
Lookup-Native: <glVertexAttrib4hSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hSGIS) -> glVertexAttrib4hSGIS@48, 0x0
Lookup-Native: <glVertexAttrib4hSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hSGIX) -> glVertexAttrib4hSGIX@48, 0x0
Lookup-Native: <glVertexAttrib4hSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hSUN) -> glVertexAttrib4hSUN@48, 0x0
Lookup-Native: <glVertexAttrib4hSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hVIV) -> glVertexAttrib4hVIV@48, 0x0
Lookup-Native: <glVertexAttrib4hVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hWIN) -> glVertexAttrib4hWIN@48, 0x0
Lookup-Native: <glVertexAttrib4hWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hv) -> glVertexAttrib4hv@48, 0x0
Lookup-Native: <glVertexAttrib4hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hvARB) -> glVertexAttrib4hvARB@48, 0x0
Lookup-Native: <glVertexAttrib4hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hvGL2) -> glVertexAttrib4hvGL2@48, 0x0
Lookup-Native: <glVertexAttrib4hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hvOES) -> glVertexAttrib4hvOES@48, 0x0
Lookup-Native: <glVertexAttrib4hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hvKHR) -> glVertexAttrib4hvKHR@48, 0x0
Lookup-Native: <glVertexAttrib4hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hvOML) -> glVertexAttrib4hvOML@48, 0x0
Lookup-Native: <glVertexAttrib4hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hv3DFX) -> glVertexAttrib4hv3DFX@48, 0x0
Lookup-Native: <glVertexAttrib4hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hvAMD) -> glVertexAttrib4hvAMD@48, 0x0
Lookup-Native: <glVertexAttrib4hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hvANGLE) -> glVertexAttrib4hvANGLE@48, 0x0
Lookup-Native: <glVertexAttrib4hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hvARM) -> glVertexAttrib4hvARM@48, 0x0
Lookup-Native: <glVertexAttrib4hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hvAPPLE) -> glVertexAttrib4hvAPPLE@48, 0x0
Lookup-Native: <glVertexAttrib4hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hvATI) -> glVertexAttrib4hvATI@48, 0x0
Lookup-Native: <glVertexAttrib4hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hvEXT) -> glVertexAttrib4hvEXT@48, 0x0
Lookup-Native: <glVertexAttrib4hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hvHI) -> glVertexAttrib4hvHI@48, 0x0
Lookup-Native: <glVertexAttrib4hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hvHP) -> glVertexAttrib4hvHP@48, 0x0
Lookup-Native: <glVertexAttrib4hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hvIBM) -> glVertexAttrib4hvIBM@48, 0x0
Lookup-Native: <glVertexAttrib4hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hvIMG) -> glVertexAttrib4hvIMG@48, 0x0
Lookup-Native: <glVertexAttrib4hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hvMESA) -> glVertexAttrib4hvMESA@48, 0x0
Lookup-Native: <glVertexAttrib4hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hvMESAX) -> glVertexAttrib4hvMESAX@48, 0x0
Lookup-Native: <glVertexAttrib4hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hvNV) -> glVertexAttrib4hvNV@48, 0x0
Lookup-Native: <glVertexAttrib4hvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hvQCOM) -> glVertexAttrib4hvQCOM@48, 0x0
Lookup-Native: <glVertexAttrib4hvQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hvSGI) -> glVertexAttrib4hvSGI@48, 0x0
Lookup-Native: <glVertexAttrib4hvSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hvSGIS) -> glVertexAttrib4hvSGIS@48, 0x0
Lookup-Native: <glVertexAttrib4hvSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hvSGIX) -> glVertexAttrib4hvSGIX@48, 0x0
Lookup-Native: <glVertexAttrib4hvSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hvSUN) -> glVertexAttrib4hvSUN@48, 0x0
Lookup-Native: <glVertexAttrib4hvSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hvVIV) -> glVertexAttrib4hvVIV@48, 0x0
Lookup-Native: <glVertexAttrib4hvVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hvWIN) -> glVertexAttrib4hvWIN@48, 0x0
Lookup-Native: <glVertexAttrib4hvWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glVertexAttrib4iv> 0x1da474c0
Lookup-Tool: <glVertexAttrib4ivARB> 0x1da474c0
Lookup-Tool: <glVertexAttrib4s> 0x1da47100
Lookup-Tool: <glVertexAttrib4sARB> 0x1da47100
Lookup-Tool: <glVertexAttrib4sv> 0x1da47480
Lookup-Tool: <glVertexAttrib4svARB> 0x1da47480
Lookup-Tool: <glVertexAttrib4ubv> 0x1da47500
Lookup-Tool: <glVertexAttrib4ubvARB> 0x1da47500
Lookup-Tool: <glVertexAttrib4uiv> 0x1da47580
Lookup-Tool: <glVertexAttrib4uivARB> 0x1da47580
Lookup-Tool: <glVertexAttrib4usv> 0x1da47540
Lookup-Tool: <glVertexAttrib4usvARB> 0x1da47540
Lookup-Tool: <glVertexAttribDivisor> 0x1da49940
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribFormatNV) -> glVertexAttribFormatNV@48, 0x0
Lookup-Native: <glVertexAttribFormatNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glVertexAttribI1i> 0x1da47cc0
Lookup-Tool: <glVertexAttribI1iEXT> 0x1da47cc0
Lookup-Tool: <glVertexAttribI1iv> 0x1da47ec0
Lookup-Tool: <glVertexAttribI1ivEXT> 0x1da47ec0
Lookup-Tool: <glVertexAttribI1ui> 0x1da47dc0
Lookup-Tool: <glVertexAttribI1uiEXT> 0x1da47dc0
Lookup-Tool: <glVertexAttribI1uiv> 0x1da47fc0
Lookup-Tool: <glVertexAttribI1uivEXT> 0x1da47fc0
Lookup-Tool: <glVertexAttribI2i> 0x1da47d00
Lookup-Tool: <glVertexAttribI2iEXT> 0x1da47d00
Lookup-Tool: <glVertexAttribI2iv> 0x1da47f00
Lookup-Tool: <glVertexAttribI2ivEXT> 0x1da47f00
Lookup-Tool: <glVertexAttribI2ui> 0x1da47e00
Lookup-Tool: <glVertexAttribI2uiEXT> 0x1da47e00
Lookup-Tool: <glVertexAttribI2uiv> 0x1da48000
Lookup-Tool: <glVertexAttribI2uivEXT> 0x1da48000
Lookup-Tool: <glVertexAttribI3i> 0x1da47d40
Lookup-Tool: <glVertexAttribI3iEXT> 0x1da47d40
Lookup-Tool: <glVertexAttribI3iv> 0x1da47f40
Lookup-Tool: <glVertexAttribI3ivEXT> 0x1da47f40
Lookup-Tool: <glVertexAttribI3ui> 0x1da47e40
Lookup-Tool: <glVertexAttribI3uiEXT> 0x1da47e40
Lookup-Tool: <glVertexAttribI3uiv> 0x1da48040
Lookup-Tool: <glVertexAttribI3uivEXT> 0x1da48040
Lookup-Tool: <glVertexAttribI4bv> 0x1da480c0
Lookup-Tool: <glVertexAttribI4bvEXT> 0x1da480c0
Lookup-Tool: <glVertexAttribI4i> 0x1da47d80
Lookup-Tool: <glVertexAttribI4iEXT> 0x1da47d80
Lookup-Tool: <glVertexAttribI4iv> 0x1da47f80
Lookup-Tool: <glVertexAttribI4ivEXT> 0x1da47f80
Lookup-Tool: <glVertexAttribI4sv> 0x1da48100
Lookup-Tool: <glVertexAttribI4svEXT> 0x1da48100
Lookup-Tool: <glVertexAttribI4ubv> 0x1da48140
Lookup-Tool: <glVertexAttribI4ubvEXT> 0x1da48140
Lookup-Tool: <glVertexAttribI4ui> 0x1da47e80
Lookup-Tool: <glVertexAttribI4uiEXT> 0x1da47e80
Lookup-Tool: <glVertexAttribI4uiv> 0x1da48080
Lookup-Tool: <glVertexAttribI4uivEXT> 0x1da48080
Lookup-Tool: <glVertexAttribI4usv> 0x1da48180
Lookup-Tool: <glVertexAttribI4usvEXT> 0x1da48180
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribIFormatNV) -> glVertexAttribIFormatNV@48, 0x0
Lookup-Native: <glVertexAttribIFormatNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glVertexAttribIPointer> 0x1da481c0
Lookup-Tool: <glVertexAttribIPointerEXT> 0x1da481c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1d) -> glVertexAttribL1d@48, 0x0
Lookup-Native: <glVertexAttribL1d> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dARB) -> glVertexAttribL1dARB@48, 0x0
Lookup-Native: <glVertexAttribL1dARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dGL2) -> glVertexAttribL1dGL2@48, 0x0
Lookup-Native: <glVertexAttribL1dGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dOES) -> glVertexAttribL1dOES@48, 0x0
Lookup-Native: <glVertexAttribL1dOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dKHR) -> glVertexAttribL1dKHR@48, 0x0
Lookup-Native: <glVertexAttribL1dKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dOML) -> glVertexAttribL1dOML@48, 0x0
Lookup-Native: <glVertexAttribL1dOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1d3DFX) -> glVertexAttribL1d3DFX@48, 0x0
Lookup-Native: <glVertexAttribL1d3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dAMD) -> glVertexAttribL1dAMD@48, 0x0
Lookup-Native: <glVertexAttribL1dAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dANGLE) -> glVertexAttribL1dANGLE@48, 0x0
Lookup-Native: <glVertexAttribL1dANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dARM) -> glVertexAttribL1dARM@48, 0x0
Lookup-Native: <glVertexAttribL1dARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dAPPLE) -> glVertexAttribL1dAPPLE@48, 0x0
Lookup-Native: <glVertexAttribL1dAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dATI) -> glVertexAttribL1dATI@48, 0x0
Lookup-Native: <glVertexAttribL1dATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dEXT) -> glVertexAttribL1dEXT@48, 0x0
Lookup-Native: <glVertexAttribL1dEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dHI) -> glVertexAttribL1dHI@48, 0x0
Lookup-Native: <glVertexAttribL1dHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dHP) -> glVertexAttribL1dHP@48, 0x0
Lookup-Native: <glVertexAttribL1dHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dIBM) -> glVertexAttribL1dIBM@48, 0x0
Lookup-Native: <glVertexAttribL1dIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dIMG) -> glVertexAttribL1dIMG@48, 0x0
Lookup-Native: <glVertexAttribL1dIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dMESA) -> glVertexAttribL1dMESA@48, 0x0
Lookup-Native: <glVertexAttribL1dMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dMESAX) -> glVertexAttribL1dMESAX@48, 0x0
Lookup-Native: <glVertexAttribL1dMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dNV) -> glVertexAttribL1dNV@48, 0x0
Lookup-Native: <glVertexAttribL1dNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dQCOM) -> glVertexAttribL1dQCOM@48, 0x0
Lookup-Native: <glVertexAttribL1dQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dSGI) -> glVertexAttribL1dSGI@48, 0x0
Lookup-Native: <glVertexAttribL1dSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dSGIS) -> glVertexAttribL1dSGIS@48, 0x0
Lookup-Native: <glVertexAttribL1dSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dSGIX) -> glVertexAttribL1dSGIX@48, 0x0
Lookup-Native: <glVertexAttribL1dSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dSUN) -> glVertexAttribL1dSUN@48, 0x0
Lookup-Native: <glVertexAttribL1dSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dVIV) -> glVertexAttribL1dVIV@48, 0x0
Lookup-Native: <glVertexAttribL1dVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dWIN) -> glVertexAttribL1dWIN@48, 0x0
Lookup-Native: <glVertexAttribL1dWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dv) -> glVertexAttribL1dv@48, 0x0
Lookup-Native: <glVertexAttribL1dv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dvARB) -> glVertexAttribL1dvARB@48, 0x0
Lookup-Native: <glVertexAttribL1dvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dvGL2) -> glVertexAttribL1dvGL2@48, 0x0
Lookup-Native: <glVertexAttribL1dvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dvOES) -> glVertexAttribL1dvOES@48, 0x0
Lookup-Native: <glVertexAttribL1dvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dvKHR) -> glVertexAttribL1dvKHR@48, 0x0
Lookup-Native: <glVertexAttribL1dvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dvOML) -> glVertexAttribL1dvOML@48, 0x0
Lookup-Native: <glVertexAttribL1dvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dv3DFX) -> glVertexAttribL1dv3DFX@48, 0x0
Lookup-Native: <glVertexAttribL1dv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dvAMD) -> glVertexAttribL1dvAMD@48, 0x0
Lookup-Native: <glVertexAttribL1dvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dvANGLE) -> glVertexAttribL1dvANGLE@48, 0x0
Lookup-Native: <glVertexAttribL1dvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dvARM) -> glVertexAttribL1dvARM@48, 0x0
Lookup-Native: <glVertexAttribL1dvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dvAPPLE) -> glVertexAttribL1dvAPPLE@48, 0x0
Lookup-Native: <glVertexAttribL1dvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dvATI) -> glVertexAttribL1dvATI@48, 0x0
Lookup-Native: <glVertexAttribL1dvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dvEXT) -> glVertexAttribL1dvEXT@48, 0x0
Lookup-Native: <glVertexAttribL1dvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dvHI) -> glVertexAttribL1dvHI@48, 0x0
Lookup-Native: <glVertexAttribL1dvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dvHP) -> glVertexAttribL1dvHP@48, 0x0
Lookup-Native: <glVertexAttribL1dvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dvIBM) -> glVertexAttribL1dvIBM@48, 0x0
Lookup-Native: <glVertexAttribL1dvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dvIMG) -> glVertexAttribL1dvIMG@48, 0x0
Lookup-Native: <glVertexAttribL1dvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dvMESA) -> glVertexAttribL1dvMESA@48, 0x0
Lookup-Native: <glVertexAttribL1dvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dvMESAX) -> glVertexAttribL1dvMESAX@48, 0x0
Lookup-Native: <glVertexAttribL1dvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dvNV) -> glVertexAttribL1dvNV@48, 0x0
Lookup-Native: <glVertexAttribL1dvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dvQCOM) -> glVertexAttribL1dvQCOM@48, 0x0
Lookup-Native: <glVertexAttribL1dvQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dvSGI) -> glVertexAttribL1dvSGI@48, 0x0
Lookup-Native: <glVertexAttribL1dvSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dvSGIS) -> glVertexAttribL1dvSGIS@48, 0x0
Lookup-Native: <glVertexAttribL1dvSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dvSGIX) -> glVertexAttribL1dvSGIX@48, 0x0
Lookup-Native: <glVertexAttribL1dvSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dvSUN) -> glVertexAttribL1dvSUN@48, 0x0
Lookup-Native: <glVertexAttribL1dvSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dvVIV) -> glVertexAttribL1dvVIV@48, 0x0
Lookup-Native: <glVertexAttribL1dvVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dvWIN) -> glVertexAttribL1dvWIN@48, 0x0
Lookup-Native: <glVertexAttribL1dvWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1i64NV) -> glVertexAttribL1i64NV@48, 0x0
Lookup-Native: <glVertexAttribL1i64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1i64vNV) -> glVertexAttribL1i64vNV@48, 0x0
Lookup-Native: <glVertexAttribL1i64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1ui64NV) -> glVertexAttribL1ui64NV@48, 0x0
Lookup-Native: <glVertexAttribL1ui64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1ui64vNV) -> glVertexAttribL1ui64vNV@48, 0x0
Lookup-Native: <glVertexAttribL1ui64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2d) -> glVertexAttribL2d@48, 0x0
Lookup-Native: <glVertexAttribL2d> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dARB) -> glVertexAttribL2dARB@48, 0x0
Lookup-Native: <glVertexAttribL2dARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dGL2) -> glVertexAttribL2dGL2@48, 0x0
Lookup-Native: <glVertexAttribL2dGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dOES) -> glVertexAttribL2dOES@48, 0x0
Lookup-Native: <glVertexAttribL2dOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dKHR) -> glVertexAttribL2dKHR@48, 0x0
Lookup-Native: <glVertexAttribL2dKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dOML) -> glVertexAttribL2dOML@48, 0x0
Lookup-Native: <glVertexAttribL2dOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2d3DFX) -> glVertexAttribL2d3DFX@48, 0x0
Lookup-Native: <glVertexAttribL2d3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dAMD) -> glVertexAttribL2dAMD@48, 0x0
Lookup-Native: <glVertexAttribL2dAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dANGLE) -> glVertexAttribL2dANGLE@48, 0x0
Lookup-Native: <glVertexAttribL2dANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dARM) -> glVertexAttribL2dARM@48, 0x0
Lookup-Native: <glVertexAttribL2dARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dAPPLE) -> glVertexAttribL2dAPPLE@48, 0x0
Lookup-Native: <glVertexAttribL2dAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dATI) -> glVertexAttribL2dATI@48, 0x0
Lookup-Native: <glVertexAttribL2dATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dEXT) -> glVertexAttribL2dEXT@48, 0x0
Lookup-Native: <glVertexAttribL2dEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dHI) -> glVertexAttribL2dHI@48, 0x0
Lookup-Native: <glVertexAttribL2dHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dHP) -> glVertexAttribL2dHP@48, 0x0
Lookup-Native: <glVertexAttribL2dHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dIBM) -> glVertexAttribL2dIBM@48, 0x0
Lookup-Native: <glVertexAttribL2dIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dIMG) -> glVertexAttribL2dIMG@48, 0x0
Lookup-Native: <glVertexAttribL2dIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dMESA) -> glVertexAttribL2dMESA@48, 0x0
Lookup-Native: <glVertexAttribL2dMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dMESAX) -> glVertexAttribL2dMESAX@48, 0x0
Lookup-Native: <glVertexAttribL2dMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dNV) -> glVertexAttribL2dNV@48, 0x0
Lookup-Native: <glVertexAttribL2dNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dQCOM) -> glVertexAttribL2dQCOM@48, 0x0
Lookup-Native: <glVertexAttribL2dQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dSGI) -> glVertexAttribL2dSGI@48, 0x0
Lookup-Native: <glVertexAttribL2dSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dSGIS) -> glVertexAttribL2dSGIS@48, 0x0
Lookup-Native: <glVertexAttribL2dSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dSGIX) -> glVertexAttribL2dSGIX@48, 0x0
Lookup-Native: <glVertexAttribL2dSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dSUN) -> glVertexAttribL2dSUN@48, 0x0
Lookup-Native: <glVertexAttribL2dSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dVIV) -> glVertexAttribL2dVIV@48, 0x0
Lookup-Native: <glVertexAttribL2dVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dWIN) -> glVertexAttribL2dWIN@48, 0x0
Lookup-Native: <glVertexAttribL2dWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dv) -> glVertexAttribL2dv@48, 0x0
Lookup-Native: <glVertexAttribL2dv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dvARB) -> glVertexAttribL2dvARB@48, 0x0
Lookup-Native: <glVertexAttribL2dvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dvGL2) -> glVertexAttribL2dvGL2@48, 0x0
Lookup-Native: <glVertexAttribL2dvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dvOES) -> glVertexAttribL2dvOES@48, 0x0
Lookup-Native: <glVertexAttribL2dvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dvKHR) -> glVertexAttribL2dvKHR@48, 0x0
Lookup-Native: <glVertexAttribL2dvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dvOML) -> glVertexAttribL2dvOML@48, 0x0
Lookup-Native: <glVertexAttribL2dvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dv3DFX) -> glVertexAttribL2dv3DFX@48, 0x0
Lookup-Native: <glVertexAttribL2dv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dvAMD) -> glVertexAttribL2dvAMD@48, 0x0
Lookup-Native: <glVertexAttribL2dvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dvANGLE) -> glVertexAttribL2dvANGLE@48, 0x0
Lookup-Native: <glVertexAttribL2dvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dvARM) -> glVertexAttribL2dvARM@48, 0x0
Lookup-Native: <glVertexAttribL2dvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dvAPPLE) -> glVertexAttribL2dvAPPLE@48, 0x0
Lookup-Native: <glVertexAttribL2dvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dvATI) -> glVertexAttribL2dvATI@48, 0x0
Lookup-Native: <glVertexAttribL2dvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dvEXT) -> glVertexAttribL2dvEXT@48, 0x0
Lookup-Native: <glVertexAttribL2dvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dvHI) -> glVertexAttribL2dvHI@48, 0x0
Lookup-Native: <glVertexAttribL2dvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dvHP) -> glVertexAttribL2dvHP@48, 0x0
Lookup-Native: <glVertexAttribL2dvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dvIBM) -> glVertexAttribL2dvIBM@48, 0x0
Lookup-Native: <glVertexAttribL2dvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dvIMG) -> glVertexAttribL2dvIMG@48, 0x0
Lookup-Native: <glVertexAttribL2dvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dvMESA) -> glVertexAttribL2dvMESA@48, 0x0
Lookup-Native: <glVertexAttribL2dvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dvMESAX) -> glVertexAttribL2dvMESAX@48, 0x0
Lookup-Native: <glVertexAttribL2dvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dvNV) -> glVertexAttribL2dvNV@48, 0x0
Lookup-Native: <glVertexAttribL2dvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dvQCOM) -> glVertexAttribL2dvQCOM@48, 0x0
Lookup-Native: <glVertexAttribL2dvQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dvSGI) -> glVertexAttribL2dvSGI@48, 0x0
Lookup-Native: <glVertexAttribL2dvSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dvSGIS) -> glVertexAttribL2dvSGIS@48, 0x0
Lookup-Native: <glVertexAttribL2dvSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dvSGIX) -> glVertexAttribL2dvSGIX@48, 0x0
Lookup-Native: <glVertexAttribL2dvSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dvSUN) -> glVertexAttribL2dvSUN@48, 0x0
Lookup-Native: <glVertexAttribL2dvSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dvVIV) -> glVertexAttribL2dvVIV@48, 0x0
Lookup-Native: <glVertexAttribL2dvVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dvWIN) -> glVertexAttribL2dvWIN@48, 0x0
Lookup-Native: <glVertexAttribL2dvWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2i64NV) -> glVertexAttribL2i64NV@48, 0x0
Lookup-Native: <glVertexAttribL2i64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2i64vNV) -> glVertexAttribL2i64vNV@48, 0x0
Lookup-Native: <glVertexAttribL2i64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2ui64NV) -> glVertexAttribL2ui64NV@48, 0x0
Lookup-Native: <glVertexAttribL2ui64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2ui64vNV) -> glVertexAttribL2ui64vNV@48, 0x0
Lookup-Native: <glVertexAttribL2ui64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3d) -> glVertexAttribL3d@48, 0x0
Lookup-Native: <glVertexAttribL3d> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dARB) -> glVertexAttribL3dARB@48, 0x0
Lookup-Native: <glVertexAttribL3dARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dGL2) -> glVertexAttribL3dGL2@48, 0x0
Lookup-Native: <glVertexAttribL3dGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dOES) -> glVertexAttribL3dOES@48, 0x0
Lookup-Native: <glVertexAttribL3dOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dKHR) -> glVertexAttribL3dKHR@48, 0x0
Lookup-Native: <glVertexAttribL3dKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dOML) -> glVertexAttribL3dOML@48, 0x0
Lookup-Native: <glVertexAttribL3dOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3d3DFX) -> glVertexAttribL3d3DFX@48, 0x0
Lookup-Native: <glVertexAttribL3d3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dAMD) -> glVertexAttribL3dAMD@48, 0x0
Lookup-Native: <glVertexAttribL3dAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dANGLE) -> glVertexAttribL3dANGLE@48, 0x0
Lookup-Native: <glVertexAttribL3dANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dARM) -> glVertexAttribL3dARM@48, 0x0
Lookup-Native: <glVertexAttribL3dARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dAPPLE) -> glVertexAttribL3dAPPLE@48, 0x0
Lookup-Native: <glVertexAttribL3dAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dATI) -> glVertexAttribL3dATI@48, 0x0
Lookup-Native: <glVertexAttribL3dATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dEXT) -> glVertexAttribL3dEXT@48, 0x0
Lookup-Native: <glVertexAttribL3dEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dHI) -> glVertexAttribL3dHI@48, 0x0
Lookup-Native: <glVertexAttribL3dHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dHP) -> glVertexAttribL3dHP@48, 0x0
Lookup-Native: <glVertexAttribL3dHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dIBM) -> glVertexAttribL3dIBM@48, 0x0
Lookup-Native: <glVertexAttribL3dIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dIMG) -> glVertexAttribL3dIMG@48, 0x0
Lookup-Native: <glVertexAttribL3dIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dMESA) -> glVertexAttribL3dMESA@48, 0x0
Lookup-Native: <glVertexAttribL3dMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dMESAX) -> glVertexAttribL3dMESAX@48, 0x0
Lookup-Native: <glVertexAttribL3dMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dNV) -> glVertexAttribL3dNV@48, 0x0
Lookup-Native: <glVertexAttribL3dNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dQCOM) -> glVertexAttribL3dQCOM@48, 0x0
Lookup-Native: <glVertexAttribL3dQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dSGI) -> glVertexAttribL3dSGI@48, 0x0
Lookup-Native: <glVertexAttribL3dSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dSGIS) -> glVertexAttribL3dSGIS@48, 0x0
Lookup-Native: <glVertexAttribL3dSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dSGIX) -> glVertexAttribL3dSGIX@48, 0x0
Lookup-Native: <glVertexAttribL3dSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dSUN) -> glVertexAttribL3dSUN@48, 0x0
Lookup-Native: <glVertexAttribL3dSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dVIV) -> glVertexAttribL3dVIV@48, 0x0
Lookup-Native: <glVertexAttribL3dVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dWIN) -> glVertexAttribL3dWIN@48, 0x0
Lookup-Native: <glVertexAttribL3dWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dv) -> glVertexAttribL3dv@48, 0x0
Lookup-Native: <glVertexAttribL3dv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dvARB) -> glVertexAttribL3dvARB@48, 0x0
Lookup-Native: <glVertexAttribL3dvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dvGL2) -> glVertexAttribL3dvGL2@48, 0x0
Lookup-Native: <glVertexAttribL3dvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dvOES) -> glVertexAttribL3dvOES@48, 0x0
Lookup-Native: <glVertexAttribL3dvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dvKHR) -> glVertexAttribL3dvKHR@48, 0x0
Lookup-Native: <glVertexAttribL3dvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dvOML) -> glVertexAttribL3dvOML@48, 0x0
Lookup-Native: <glVertexAttribL3dvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dv3DFX) -> glVertexAttribL3dv3DFX@48, 0x0
Lookup-Native: <glVertexAttribL3dv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dvAMD) -> glVertexAttribL3dvAMD@48, 0x0
Lookup-Native: <glVertexAttribL3dvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dvANGLE) -> glVertexAttribL3dvANGLE@48, 0x0
Lookup-Native: <glVertexAttribL3dvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dvARM) -> glVertexAttribL3dvARM@48, 0x0
Lookup-Native: <glVertexAttribL3dvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dvAPPLE) -> glVertexAttribL3dvAPPLE@48, 0x0
Lookup-Native: <glVertexAttribL3dvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dvATI) -> glVertexAttribL3dvATI@48, 0x0
Lookup-Native: <glVertexAttribL3dvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dvEXT) -> glVertexAttribL3dvEXT@48, 0x0
Lookup-Native: <glVertexAttribL3dvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dvHI) -> glVertexAttribL3dvHI@48, 0x0
Lookup-Native: <glVertexAttribL3dvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dvHP) -> glVertexAttribL3dvHP@48, 0x0
Lookup-Native: <glVertexAttribL3dvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dvIBM) -> glVertexAttribL3dvIBM@48, 0x0
Lookup-Native: <glVertexAttribL3dvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dvIMG) -> glVertexAttribL3dvIMG@48, 0x0
Lookup-Native: <glVertexAttribL3dvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dvMESA) -> glVertexAttribL3dvMESA@48, 0x0
Lookup-Native: <glVertexAttribL3dvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dvMESAX) -> glVertexAttribL3dvMESAX@48, 0x0
Lookup-Native: <glVertexAttribL3dvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dvNV) -> glVertexAttribL3dvNV@48, 0x0
Lookup-Native: <glVertexAttribL3dvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dvQCOM) -> glVertexAttribL3dvQCOM@48, 0x0
Lookup-Native: <glVertexAttribL3dvQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dvSGI) -> glVertexAttribL3dvSGI@48, 0x0
Lookup-Native: <glVertexAttribL3dvSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dvSGIS) -> glVertexAttribL3dvSGIS@48, 0x0
Lookup-Native: <glVertexAttribL3dvSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dvSGIX) -> glVertexAttribL3dvSGIX@48, 0x0
Lookup-Native: <glVertexAttribL3dvSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dvSUN) -> glVertexAttribL3dvSUN@48, 0x0
Lookup-Native: <glVertexAttribL3dvSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dvVIV) -> glVertexAttribL3dvVIV@48, 0x0
Lookup-Native: <glVertexAttribL3dvVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dvWIN) -> glVertexAttribL3dvWIN@48, 0x0
Lookup-Native: <glVertexAttribL3dvWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3i64NV) -> glVertexAttribL3i64NV@48, 0x0
Lookup-Native: <glVertexAttribL3i64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3i64vNV) -> glVertexAttribL3i64vNV@48, 0x0
Lookup-Native: <glVertexAttribL3i64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3ui64NV) -> glVertexAttribL3ui64NV@48, 0x0
Lookup-Native: <glVertexAttribL3ui64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3ui64vNV) -> glVertexAttribL3ui64vNV@48, 0x0
Lookup-Native: <glVertexAttribL3ui64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4d) -> glVertexAttribL4d@48, 0x0
Lookup-Native: <glVertexAttribL4d> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dARB) -> glVertexAttribL4dARB@48, 0x0
Lookup-Native: <glVertexAttribL4dARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dGL2) -> glVertexAttribL4dGL2@48, 0x0
Lookup-Native: <glVertexAttribL4dGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dOES) -> glVertexAttribL4dOES@48, 0x0
Lookup-Native: <glVertexAttribL4dOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dKHR) -> glVertexAttribL4dKHR@48, 0x0
Lookup-Native: <glVertexAttribL4dKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dOML) -> glVertexAttribL4dOML@48, 0x0
Lookup-Native: <glVertexAttribL4dOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4d3DFX) -> glVertexAttribL4d3DFX@48, 0x0
Lookup-Native: <glVertexAttribL4d3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dAMD) -> glVertexAttribL4dAMD@48, 0x0
Lookup-Native: <glVertexAttribL4dAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dANGLE) -> glVertexAttribL4dANGLE@48, 0x0
Lookup-Native: <glVertexAttribL4dANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dARM) -> glVertexAttribL4dARM@48, 0x0
Lookup-Native: <glVertexAttribL4dARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dAPPLE) -> glVertexAttribL4dAPPLE@48, 0x0
Lookup-Native: <glVertexAttribL4dAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dATI) -> glVertexAttribL4dATI@48, 0x0
Lookup-Native: <glVertexAttribL4dATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dEXT) -> glVertexAttribL4dEXT@48, 0x0
Lookup-Native: <glVertexAttribL4dEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dHI) -> glVertexAttribL4dHI@48, 0x0
Lookup-Native: <glVertexAttribL4dHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dHP) -> glVertexAttribL4dHP@48, 0x0
Lookup-Native: <glVertexAttribL4dHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dIBM) -> glVertexAttribL4dIBM@48, 0x0
Lookup-Native: <glVertexAttribL4dIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dIMG) -> glVertexAttribL4dIMG@48, 0x0
Lookup-Native: <glVertexAttribL4dIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dMESA) -> glVertexAttribL4dMESA@48, 0x0
Lookup-Native: <glVertexAttribL4dMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dMESAX) -> glVertexAttribL4dMESAX@48, 0x0
Lookup-Native: <glVertexAttribL4dMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dNV) -> glVertexAttribL4dNV@48, 0x0
Lookup-Native: <glVertexAttribL4dNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dQCOM) -> glVertexAttribL4dQCOM@48, 0x0
Lookup-Native: <glVertexAttribL4dQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dSGI) -> glVertexAttribL4dSGI@48, 0x0
Lookup-Native: <glVertexAttribL4dSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dSGIS) -> glVertexAttribL4dSGIS@48, 0x0
Lookup-Native: <glVertexAttribL4dSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dSGIX) -> glVertexAttribL4dSGIX@48, 0x0
Lookup-Native: <glVertexAttribL4dSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dSUN) -> glVertexAttribL4dSUN@48, 0x0
Lookup-Native: <glVertexAttribL4dSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dVIV) -> glVertexAttribL4dVIV@48, 0x0
Lookup-Native: <glVertexAttribL4dVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dWIN) -> glVertexAttribL4dWIN@48, 0x0
Lookup-Native: <glVertexAttribL4dWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dv) -> glVertexAttribL4dv@48, 0x0
Lookup-Native: <glVertexAttribL4dv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dvARB) -> glVertexAttribL4dvARB@48, 0x0
Lookup-Native: <glVertexAttribL4dvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dvGL2) -> glVertexAttribL4dvGL2@48, 0x0
Lookup-Native: <glVertexAttribL4dvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dvOES) -> glVertexAttribL4dvOES@48, 0x0
Lookup-Native: <glVertexAttribL4dvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dvKHR) -> glVertexAttribL4dvKHR@48, 0x0
Lookup-Native: <glVertexAttribL4dvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dvOML) -> glVertexAttribL4dvOML@48, 0x0
Lookup-Native: <glVertexAttribL4dvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dv3DFX) -> glVertexAttribL4dv3DFX@48, 0x0
Lookup-Native: <glVertexAttribL4dv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dvAMD) -> glVertexAttribL4dvAMD@48, 0x0
Lookup-Native: <glVertexAttribL4dvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dvANGLE) -> glVertexAttribL4dvANGLE@48, 0x0
Lookup-Native: <glVertexAttribL4dvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dvARM) -> glVertexAttribL4dvARM@48, 0x0
Lookup-Native: <glVertexAttribL4dvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dvAPPLE) -> glVertexAttribL4dvAPPLE@48, 0x0
Lookup-Native: <glVertexAttribL4dvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dvATI) -> glVertexAttribL4dvATI@48, 0x0
Lookup-Native: <glVertexAttribL4dvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dvEXT) -> glVertexAttribL4dvEXT@48, 0x0
Lookup-Native: <glVertexAttribL4dvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dvHI) -> glVertexAttribL4dvHI@48, 0x0
Lookup-Native: <glVertexAttribL4dvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dvHP) -> glVertexAttribL4dvHP@48, 0x0
Lookup-Native: <glVertexAttribL4dvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dvIBM) -> glVertexAttribL4dvIBM@48, 0x0
Lookup-Native: <glVertexAttribL4dvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dvIMG) -> glVertexAttribL4dvIMG@48, 0x0
Lookup-Native: <glVertexAttribL4dvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dvMESA) -> glVertexAttribL4dvMESA@48, 0x0
Lookup-Native: <glVertexAttribL4dvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dvMESAX) -> glVertexAttribL4dvMESAX@48, 0x0
Lookup-Native: <glVertexAttribL4dvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dvNV) -> glVertexAttribL4dvNV@48, 0x0
Lookup-Native: <glVertexAttribL4dvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dvQCOM) -> glVertexAttribL4dvQCOM@48, 0x0
Lookup-Native: <glVertexAttribL4dvQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dvSGI) -> glVertexAttribL4dvSGI@48, 0x0
Lookup-Native: <glVertexAttribL4dvSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dvSGIS) -> glVertexAttribL4dvSGIS@48, 0x0
Lookup-Native: <glVertexAttribL4dvSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dvSGIX) -> glVertexAttribL4dvSGIX@48, 0x0
Lookup-Native: <glVertexAttribL4dvSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dvSUN) -> glVertexAttribL4dvSUN@48, 0x0
Lookup-Native: <glVertexAttribL4dvSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dvVIV) -> glVertexAttribL4dvVIV@48, 0x0
Lookup-Native: <glVertexAttribL4dvVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dvWIN) -> glVertexAttribL4dvWIN@48, 0x0
Lookup-Native: <glVertexAttribL4dvWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4i64NV) -> glVertexAttribL4i64NV@48, 0x0
Lookup-Native: <glVertexAttribL4i64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4i64vNV) -> glVertexAttribL4i64vNV@48, 0x0
Lookup-Native: <glVertexAttribL4i64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4ui64NV) -> glVertexAttribL4ui64NV@48, 0x0
Lookup-Native: <glVertexAttribL4ui64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4ui64vNV) -> glVertexAttribL4ui64vNV@48, 0x0
Lookup-Native: <glVertexAttribL4ui64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribLFormatNV) -> glVertexAttribLFormatNV@48, 0x0
Lookup-Native: <glVertexAttribLFormatNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribLPointer) -> glVertexAttribLPointer@48, 0x0
Lookup-Native: <glVertexAttribLPointer> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribLPointerARB) -> glVertexAttribLPointerARB@48, 0x0
Lookup-Native: <glVertexAttribLPointerARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribLPointerGL2) -> glVertexAttribLPointerGL2@48, 0x0
Lookup-Native: <glVertexAttribLPointerGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribLPointerOES) -> glVertexAttribLPointerOES@48, 0x0
Lookup-Native: <glVertexAttribLPointerOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribLPointerKHR) -> glVertexAttribLPointerKHR@48, 0x0
Lookup-Native: <glVertexAttribLPointerKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribLPointerOML) -> glVertexAttribLPointerOML@48, 0x0
Lookup-Native: <glVertexAttribLPointerOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribLPointer3DFX) -> glVertexAttribLPointer3DFX@48, 0x0
Lookup-Native: <glVertexAttribLPointer3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribLPointerAMD) -> glVertexAttribLPointerAMD@48, 0x0
Lookup-Native: <glVertexAttribLPointerAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribLPointerANGLE) -> glVertexAttribLPointerANGLE@48, 0x0
Lookup-Native: <glVertexAttribLPointerANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribLPointerARM) -> glVertexAttribLPointerARM@48, 0x0
Lookup-Native: <glVertexAttribLPointerARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribLPointerAPPLE) -> glVertexAttribLPointerAPPLE@48, 0x0
Lookup-Native: <glVertexAttribLPointerAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribLPointerATI) -> glVertexAttribLPointerATI@48, 0x0
Lookup-Native: <glVertexAttribLPointerATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribLPointerEXT) -> glVertexAttribLPointerEXT@48, 0x0
Lookup-Native: <glVertexAttribLPointerEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribLPointerHI) -> glVertexAttribLPointerHI@48, 0x0
Lookup-Native: <glVertexAttribLPointerHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribLPointerHP) -> glVertexAttribLPointerHP@48, 0x0
Lookup-Native: <glVertexAttribLPointerHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribLPointerIBM) -> glVertexAttribLPointerIBM@48, 0x0
Lookup-Native: <glVertexAttribLPointerIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribLPointerIMG) -> glVertexAttribLPointerIMG@48, 0x0
Lookup-Native: <glVertexAttribLPointerIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribLPointerMESA) -> glVertexAttribLPointerMESA@48, 0x0
Lookup-Native: <glVertexAttribLPointerMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribLPointerMESAX) -> glVertexAttribLPointerMESAX@48, 0x0
Lookup-Native: <glVertexAttribLPointerMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribLPointerNV) -> glVertexAttribLPointerNV@48, 0x0
Lookup-Native: <glVertexAttribLPointerNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribLPointerQCOM) -> glVertexAttribLPointerQCOM@48, 0x0
Lookup-Native: <glVertexAttribLPointerQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribLPointerSGI) -> glVertexAttribLPointerSGI@48, 0x0
Lookup-Native: <glVertexAttribLPointerSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribLPointerSGIS) -> glVertexAttribLPointerSGIS@48, 0x0
Lookup-Native: <glVertexAttribLPointerSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribLPointerSGIX) -> glVertexAttribLPointerSGIX@48, 0x0
Lookup-Native: <glVertexAttribLPointerSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribLPointerSUN) -> glVertexAttribLPointerSUN@48, 0x0
Lookup-Native: <glVertexAttribLPointerSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribLPointerVIV) -> glVertexAttribLPointerVIV@48, 0x0
Lookup-Native: <glVertexAttribLPointerVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribLPointerWIN) -> glVertexAttribLPointerWIN@48, 0x0
Lookup-Native: <glVertexAttribLPointerWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glVertexAttribP1ui> 0x1da4a540
Lookup-Tool: <glVertexAttribP1uiv> 0x1da4a640
Lookup-Tool: <glVertexAttribP2ui> 0x1da4a580
Lookup-Tool: <glVertexAttribP2uiv> 0x1da4a680
Lookup-Tool: <glVertexAttribP3ui> 0x1da4a5c0
Lookup-Tool: <glVertexAttribP3uiv> 0x1da4a6c0
Lookup-Tool: <glVertexAttribP4ui> 0x1da4a600
Lookup-Tool: <glVertexAttribP4uiv> 0x1da4a700
Lookup-Tool: <glVertexAttribPointer> 0x1da477c0
Lookup-Tool: <glVertexAttribPointerARB> 0x1da477c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs1hv) -> glVertexAttribs1hv@48, 0x0
Lookup-Native: <glVertexAttribs1hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs1hvARB) -> glVertexAttribs1hvARB@48, 0x0
Lookup-Native: <glVertexAttribs1hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs1hvGL2) -> glVertexAttribs1hvGL2@48, 0x0
Lookup-Native: <glVertexAttribs1hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs1hvOES) -> glVertexAttribs1hvOES@48, 0x0
Lookup-Native: <glVertexAttribs1hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs1hvKHR) -> glVertexAttribs1hvKHR@48, 0x0
Lookup-Native: <glVertexAttribs1hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs1hvOML) -> glVertexAttribs1hvOML@48, 0x0
Lookup-Native: <glVertexAttribs1hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs1hv3DFX) -> glVertexAttribs1hv3DFX@48, 0x0
Lookup-Native: <glVertexAttribs1hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs1hvAMD) -> glVertexAttribs1hvAMD@48, 0x0
Lookup-Native: <glVertexAttribs1hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs1hvANGLE) -> glVertexAttribs1hvANGLE@48, 0x0
Lookup-Native: <glVertexAttribs1hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs1hvARM) -> glVertexAttribs1hvARM@48, 0x0
Lookup-Native: <glVertexAttribs1hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs1hvAPPLE) -> glVertexAttribs1hvAPPLE@48, 0x0
Lookup-Native: <glVertexAttribs1hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs1hvATI) -> glVertexAttribs1hvATI@48, 0x0
Lookup-Native: <glVertexAttribs1hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs1hvEXT) -> glVertexAttribs1hvEXT@48, 0x0
Lookup-Native: <glVertexAttribs1hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs1hvHI) -> glVertexAttribs1hvHI@48, 0x0
Lookup-Native: <glVertexAttribs1hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs1hvHP) -> glVertexAttribs1hvHP@48, 0x0
Lookup-Native: <glVertexAttribs1hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs1hvIBM) -> glVertexAttribs1hvIBM@48, 0x0
Lookup-Native: <glVertexAttribs1hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs1hvIMG) -> glVertexAttribs1hvIMG@48, 0x0
Lookup-Native: <glVertexAttribs1hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs1hvMESA) -> glVertexAttribs1hvMESA@48, 0x0
Lookup-Native: <glVertexAttribs1hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs1hvMESAX) -> glVertexAttribs1hvMESAX@48, 0x0
Lookup-Native: <glVertexAttribs1hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs1hvNV) -> glVertexAttribs1hvNV@48, 0x0
Lookup-Native: <glVertexAttribs1hvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs1hvQCOM) -> glVertexAttribs1hvQCOM@48, 0x0
Lookup-Native: <glVertexAttribs1hvQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs1hvSGI) -> glVertexAttribs1hvSGI@48, 0x0
Lookup-Native: <glVertexAttribs1hvSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs1hvSGIS) -> glVertexAttribs1hvSGIS@48, 0x0
Lookup-Native: <glVertexAttribs1hvSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs1hvSGIX) -> glVertexAttribs1hvSGIX@48, 0x0
Lookup-Native: <glVertexAttribs1hvSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs1hvSUN) -> glVertexAttribs1hvSUN@48, 0x0
Lookup-Native: <glVertexAttribs1hvSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs1hvVIV) -> glVertexAttribs1hvVIV@48, 0x0
Lookup-Native: <glVertexAttribs1hvVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs1hvWIN) -> glVertexAttribs1hvWIN@48, 0x0
Lookup-Native: <glVertexAttribs1hvWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs2hv) -> glVertexAttribs2hv@48, 0x0
Lookup-Native: <glVertexAttribs2hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs2hvARB) -> glVertexAttribs2hvARB@48, 0x0
Lookup-Native: <glVertexAttribs2hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs2hvGL2) -> glVertexAttribs2hvGL2@48, 0x0
Lookup-Native: <glVertexAttribs2hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs2hvOES) -> glVertexAttribs2hvOES@48, 0x0
Lookup-Native: <glVertexAttribs2hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs2hvKHR) -> glVertexAttribs2hvKHR@48, 0x0
Lookup-Native: <glVertexAttribs2hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs2hvOML) -> glVertexAttribs2hvOML@48, 0x0
Lookup-Native: <glVertexAttribs2hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs2hv3DFX) -> glVertexAttribs2hv3DFX@48, 0x0
Lookup-Native: <glVertexAttribs2hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs2hvAMD) -> glVertexAttribs2hvAMD@48, 0x0
Lookup-Native: <glVertexAttribs2hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs2hvANGLE) -> glVertexAttribs2hvANGLE@48, 0x0
Lookup-Native: <glVertexAttribs2hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs2hvARM) -> glVertexAttribs2hvARM@48, 0x0
Lookup-Native: <glVertexAttribs2hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs2hvAPPLE) -> glVertexAttribs2hvAPPLE@48, 0x0
Lookup-Native: <glVertexAttribs2hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs2hvATI) -> glVertexAttribs2hvATI@48, 0x0
Lookup-Native: <glVertexAttribs2hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs2hvEXT) -> glVertexAttribs2hvEXT@48, 0x0
Lookup-Native: <glVertexAttribs2hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs2hvHI) -> glVertexAttribs2hvHI@48, 0x0
Lookup-Native: <glVertexAttribs2hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs2hvHP) -> glVertexAttribs2hvHP@48, 0x0
Lookup-Native: <glVertexAttribs2hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs2hvIBM) -> glVertexAttribs2hvIBM@48, 0x0
Lookup-Native: <glVertexAttribs2hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs2hvIMG) -> glVertexAttribs2hvIMG@48, 0x0
Lookup-Native: <glVertexAttribs2hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs2hvMESA) -> glVertexAttribs2hvMESA@48, 0x0
Lookup-Native: <glVertexAttribs2hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs2hvMESAX) -> glVertexAttribs2hvMESAX@48, 0x0
Lookup-Native: <glVertexAttribs2hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs2hvNV) -> glVertexAttribs2hvNV@48, 0x0
Lookup-Native: <glVertexAttribs2hvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs2hvQCOM) -> glVertexAttribs2hvQCOM@48, 0x0
Lookup-Native: <glVertexAttribs2hvQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs2hvSGI) -> glVertexAttribs2hvSGI@48, 0x0
Lookup-Native: <glVertexAttribs2hvSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs2hvSGIS) -> glVertexAttribs2hvSGIS@48, 0x0
Lookup-Native: <glVertexAttribs2hvSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs2hvSGIX) -> glVertexAttribs2hvSGIX@48, 0x0
Lookup-Native: <glVertexAttribs2hvSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs2hvSUN) -> glVertexAttribs2hvSUN@48, 0x0
Lookup-Native: <glVertexAttribs2hvSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs2hvVIV) -> glVertexAttribs2hvVIV@48, 0x0
Lookup-Native: <glVertexAttribs2hvVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs2hvWIN) -> glVertexAttribs2hvWIN@48, 0x0
Lookup-Native: <glVertexAttribs2hvWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs3hv) -> glVertexAttribs3hv@48, 0x0
Lookup-Native: <glVertexAttribs3hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs3hvARB) -> glVertexAttribs3hvARB@48, 0x0
Lookup-Native: <glVertexAttribs3hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs3hvGL2) -> glVertexAttribs3hvGL2@48, 0x0
Lookup-Native: <glVertexAttribs3hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs3hvOES) -> glVertexAttribs3hvOES@48, 0x0
Lookup-Native: <glVertexAttribs3hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs3hvKHR) -> glVertexAttribs3hvKHR@48, 0x0
Lookup-Native: <glVertexAttribs3hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs3hvOML) -> glVertexAttribs3hvOML@48, 0x0
Lookup-Native: <glVertexAttribs3hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs3hv3DFX) -> glVertexAttribs3hv3DFX@48, 0x0
Lookup-Native: <glVertexAttribs3hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs3hvAMD) -> glVertexAttribs3hvAMD@48, 0x0
Lookup-Native: <glVertexAttribs3hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs3hvANGLE) -> glVertexAttribs3hvANGLE@48, 0x0
Lookup-Native: <glVertexAttribs3hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs3hvARM) -> glVertexAttribs3hvARM@48, 0x0
Lookup-Native: <glVertexAttribs3hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs3hvAPPLE) -> glVertexAttribs3hvAPPLE@48, 0x0
Lookup-Native: <glVertexAttribs3hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs3hvATI) -> glVertexAttribs3hvATI@48, 0x0
Lookup-Native: <glVertexAttribs3hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs3hvEXT) -> glVertexAttribs3hvEXT@48, 0x0
Lookup-Native: <glVertexAttribs3hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs3hvHI) -> glVertexAttribs3hvHI@48, 0x0
Lookup-Native: <glVertexAttribs3hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs3hvHP) -> glVertexAttribs3hvHP@48, 0x0
Lookup-Native: <glVertexAttribs3hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs3hvIBM) -> glVertexAttribs3hvIBM@48, 0x0
Lookup-Native: <glVertexAttribs3hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs3hvIMG) -> glVertexAttribs3hvIMG@48, 0x0
Lookup-Native: <glVertexAttribs3hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs3hvMESA) -> glVertexAttribs3hvMESA@48, 0x0
Lookup-Native: <glVertexAttribs3hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs3hvMESAX) -> glVertexAttribs3hvMESAX@48, 0x0
Lookup-Native: <glVertexAttribs3hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs3hvNV) -> glVertexAttribs3hvNV@48, 0x0
Lookup-Native: <glVertexAttribs3hvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs3hvQCOM) -> glVertexAttribs3hvQCOM@48, 0x0
Lookup-Native: <glVertexAttribs3hvQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs3hvSGI) -> glVertexAttribs3hvSGI@48, 0x0
Lookup-Native: <glVertexAttribs3hvSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs3hvSGIS) -> glVertexAttribs3hvSGIS@48, 0x0
Lookup-Native: <glVertexAttribs3hvSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs3hvSGIX) -> glVertexAttribs3hvSGIX@48, 0x0
Lookup-Native: <glVertexAttribs3hvSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs3hvSUN) -> glVertexAttribs3hvSUN@48, 0x0
Lookup-Native: <glVertexAttribs3hvSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs3hvVIV) -> glVertexAttribs3hvVIV@48, 0x0
Lookup-Native: <glVertexAttribs3hvVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs3hvWIN) -> glVertexAttribs3hvWIN@48, 0x0
Lookup-Native: <glVertexAttribs3hvWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs4hv) -> glVertexAttribs4hv@48, 0x0
Lookup-Native: <glVertexAttribs4hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs4hvARB) -> glVertexAttribs4hvARB@48, 0x0
Lookup-Native: <glVertexAttribs4hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs4hvGL2) -> glVertexAttribs4hvGL2@48, 0x0
Lookup-Native: <glVertexAttribs4hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs4hvOES) -> glVertexAttribs4hvOES@48, 0x0
Lookup-Native: <glVertexAttribs4hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs4hvKHR) -> glVertexAttribs4hvKHR@48, 0x0
Lookup-Native: <glVertexAttribs4hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs4hvOML) -> glVertexAttribs4hvOML@48, 0x0
Lookup-Native: <glVertexAttribs4hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs4hv3DFX) -> glVertexAttribs4hv3DFX@48, 0x0
Lookup-Native: <glVertexAttribs4hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs4hvAMD) -> glVertexAttribs4hvAMD@48, 0x0
Lookup-Native: <glVertexAttribs4hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs4hvANGLE) -> glVertexAttribs4hvANGLE@48, 0x0
Lookup-Native: <glVertexAttribs4hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs4hvARM) -> glVertexAttribs4hvARM@48, 0x0
Lookup-Native: <glVertexAttribs4hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs4hvAPPLE) -> glVertexAttribs4hvAPPLE@48, 0x0
Lookup-Native: <glVertexAttribs4hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs4hvATI) -> glVertexAttribs4hvATI@48, 0x0
Lookup-Native: <glVertexAttribs4hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs4hvEXT) -> glVertexAttribs4hvEXT@48, 0x0
Lookup-Native: <glVertexAttribs4hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs4hvHI) -> glVertexAttribs4hvHI@48, 0x0
Lookup-Native: <glVertexAttribs4hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs4hvHP) -> glVertexAttribs4hvHP@48, 0x0
Lookup-Native: <glVertexAttribs4hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs4hvIBM) -> glVertexAttribs4hvIBM@48, 0x0
Lookup-Native: <glVertexAttribs4hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs4hvIMG) -> glVertexAttribs4hvIMG@48, 0x0
Lookup-Native: <glVertexAttribs4hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs4hvMESA) -> glVertexAttribs4hvMESA@48, 0x0
Lookup-Native: <glVertexAttribs4hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs4hvMESAX) -> glVertexAttribs4hvMESAX@48, 0x0
Lookup-Native: <glVertexAttribs4hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs4hvNV) -> glVertexAttribs4hvNV@48, 0x0
Lookup-Native: <glVertexAttribs4hvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs4hvQCOM) -> glVertexAttribs4hvQCOM@48, 0x0
Lookup-Native: <glVertexAttribs4hvQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs4hvSGI) -> glVertexAttribs4hvSGI@48, 0x0
Lookup-Native: <glVertexAttribs4hvSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs4hvSGIS) -> glVertexAttribs4hvSGIS@48, 0x0
Lookup-Native: <glVertexAttribs4hvSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs4hvSGIX) -> glVertexAttribs4hvSGIX@48, 0x0
Lookup-Native: <glVertexAttribs4hvSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs4hvSUN) -> glVertexAttribs4hvSUN@48, 0x0
Lookup-Native: <glVertexAttribs4hvSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs4hvVIV) -> glVertexAttribs4hvVIV@48, 0x0
Lookup-Native: <glVertexAttribs4hvVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs4hvWIN) -> glVertexAttribs4hvWIN@48, 0x0
Lookup-Native: <glVertexAttribs4hvWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexBlendARB) -> glVertexBlendARB@48, 0x0
Lookup-Native: <glVertexBlendARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexFormatNV) -> glVertexFormatNV@48, 0x0
Lookup-Native: <glVertexFormatNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glVertexP2ui> 0x1da49dc0
Lookup-Tool: <glVertexP2uiv> 0x1da49e80
Lookup-Tool: <glVertexP3ui> 0x1da49e00
Lookup-Tool: <glVertexP3uiv> 0x1da49ec0
Lookup-Tool: <glVertexP4ui> 0x1da49e40
Lookup-Tool: <glVertexP4uiv> 0x1da49f00
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexPointer) -> glVertexPointer, 0x5db41fdc
Lookup-Native: <glVertexPointer> 0x5db41fdc in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeightPointerEXT) -> glVertexWeightPointerEXT@48, 0x0
Lookup-Native: <glVertexWeightPointerEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeightfEXT) -> glVertexWeightfEXT@48, 0x0
Lookup-Native: <glVertexWeightfEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeightfvEXT) -> glVertexWeightfvEXT@48, 0x0
Lookup-Native: <glVertexWeightfvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighth) -> glVertexWeighth@48, 0x0
Lookup-Native: <glVertexWeighth> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthARB) -> glVertexWeighthARB@48, 0x0
Lookup-Native: <glVertexWeighthARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthGL2) -> glVertexWeighthGL2@48, 0x0
Lookup-Native: <glVertexWeighthGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthOES) -> glVertexWeighthOES@48, 0x0
Lookup-Native: <glVertexWeighthOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthKHR) -> glVertexWeighthKHR@48, 0x0
Lookup-Native: <glVertexWeighthKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthOML) -> glVertexWeighthOML@48, 0x0
Lookup-Native: <glVertexWeighthOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighth3DFX) -> glVertexWeighth3DFX@48, 0x0
Lookup-Native: <glVertexWeighth3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthAMD) -> glVertexWeighthAMD@48, 0x0
Lookup-Native: <glVertexWeighthAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthANGLE) -> glVertexWeighthANGLE@48, 0x0
Lookup-Native: <glVertexWeighthANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthARM) -> glVertexWeighthARM@48, 0x0
Lookup-Native: <glVertexWeighthARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthAPPLE) -> glVertexWeighthAPPLE@48, 0x0
Lookup-Native: <glVertexWeighthAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthATI) -> glVertexWeighthATI@48, 0x0
Lookup-Native: <glVertexWeighthATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthEXT) -> glVertexWeighthEXT@48, 0x0
Lookup-Native: <glVertexWeighthEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthHI) -> glVertexWeighthHI@48, 0x0
Lookup-Native: <glVertexWeighthHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthHP) -> glVertexWeighthHP@48, 0x0
Lookup-Native: <glVertexWeighthHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthIBM) -> glVertexWeighthIBM@48, 0x0
Lookup-Native: <glVertexWeighthIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthIMG) -> glVertexWeighthIMG@48, 0x0
Lookup-Native: <glVertexWeighthIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthMESA) -> glVertexWeighthMESA@48, 0x0
Lookup-Native: <glVertexWeighthMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthMESAX) -> glVertexWeighthMESAX@48, 0x0
Lookup-Native: <glVertexWeighthMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthNV) -> glVertexWeighthNV@48, 0x0
Lookup-Native: <glVertexWeighthNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthQCOM) -> glVertexWeighthQCOM@48, 0x0
Lookup-Native: <glVertexWeighthQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthSGI) -> glVertexWeighthSGI@48, 0x0
Lookup-Native: <glVertexWeighthSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthSGIS) -> glVertexWeighthSGIS@48, 0x0
Lookup-Native: <glVertexWeighthSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthSGIX) -> glVertexWeighthSGIX@48, 0x0
Lookup-Native: <glVertexWeighthSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthSUN) -> glVertexWeighthSUN@48, 0x0
Lookup-Native: <glVertexWeighthSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthVIV) -> glVertexWeighthVIV@48, 0x0
Lookup-Native: <glVertexWeighthVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthWIN) -> glVertexWeighthWIN@48, 0x0
Lookup-Native: <glVertexWeighthWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthv) -> glVertexWeighthv@48, 0x0
Lookup-Native: <glVertexWeighthv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthvARB) -> glVertexWeighthvARB@48, 0x0
Lookup-Native: <glVertexWeighthvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthvGL2) -> glVertexWeighthvGL2@48, 0x0
Lookup-Native: <glVertexWeighthvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthvOES) -> glVertexWeighthvOES@48, 0x0
Lookup-Native: <glVertexWeighthvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthvKHR) -> glVertexWeighthvKHR@48, 0x0
Lookup-Native: <glVertexWeighthvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthvOML) -> glVertexWeighthvOML@48, 0x0
Lookup-Native: <glVertexWeighthvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthv3DFX) -> glVertexWeighthv3DFX@48, 0x0
Lookup-Native: <glVertexWeighthv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthvAMD) -> glVertexWeighthvAMD@48, 0x0
Lookup-Native: <glVertexWeighthvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthvANGLE) -> glVertexWeighthvANGLE@48, 0x0
Lookup-Native: <glVertexWeighthvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthvARM) -> glVertexWeighthvARM@48, 0x0
Lookup-Native: <glVertexWeighthvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthvAPPLE) -> glVertexWeighthvAPPLE@48, 0x0
Lookup-Native: <glVertexWeighthvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthvATI) -> glVertexWeighthvATI@48, 0x0
Lookup-Native: <glVertexWeighthvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthvEXT) -> glVertexWeighthvEXT@48, 0x0
Lookup-Native: <glVertexWeighthvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthvHI) -> glVertexWeighthvHI@48, 0x0
Lookup-Native: <glVertexWeighthvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthvHP) -> glVertexWeighthvHP@48, 0x0
Lookup-Native: <glVertexWeighthvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthvIBM) -> glVertexWeighthvIBM@48, 0x0
Lookup-Native: <glVertexWeighthvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthvIMG) -> glVertexWeighthvIMG@48, 0x0
Lookup-Native: <glVertexWeighthvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthvMESA) -> glVertexWeighthvMESA@48, 0x0
Lookup-Native: <glVertexWeighthvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthvMESAX) -> glVertexWeighthvMESAX@48, 0x0
Lookup-Native: <glVertexWeighthvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthvNV) -> glVertexWeighthvNV@48, 0x0
Lookup-Native: <glVertexWeighthvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthvQCOM) -> glVertexWeighthvQCOM@48, 0x0
Lookup-Native: <glVertexWeighthvQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthvSGI) -> glVertexWeighthvSGI@48, 0x0
Lookup-Native: <glVertexWeighthvSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthvSGIS) -> glVertexWeighthvSGIS@48, 0x0
Lookup-Native: <glVertexWeighthvSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthvSGIX) -> glVertexWeighthvSGIX@48, 0x0
Lookup-Native: <glVertexWeighthvSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthvSUN) -> glVertexWeighthvSUN@48, 0x0
Lookup-Native: <glVertexWeighthvSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthvVIV) -> glVertexWeighthvVIV@48, 0x0
Lookup-Native: <glVertexWeighthvVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthvWIN) -> glVertexWeighthvWIN@48, 0x0
Lookup-Native: <glVertexWeighthvWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVideoCaptureNV) -> glVideoCaptureNV@48, 0x0
Lookup-Native: <glVideoCaptureNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVideoCaptureStreamParameterdvNV) -> glVideoCaptureStreamParameterdvNV@48, 0x0
Lookup-Native: <glVideoCaptureStreamParameterdvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVideoCaptureStreamParameterfvNV) -> glVideoCaptureStreamParameterfvNV@48, 0x0
Lookup-Native: <glVideoCaptureStreamParameterfvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVideoCaptureStreamParameterivNV) -> glVideoCaptureStreamParameterivNV@48, 0x0
Lookup-Native: <glVideoCaptureStreamParameterivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewport) -> glViewport, 0x5db44020
Lookup-Native: <glViewport> 0x5db44020 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportArrayv) -> glViewportArrayv@48, 0x0
Lookup-Native: <glViewportArrayv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportArrayvARB) -> glViewportArrayvARB@48, 0x0
Lookup-Native: <glViewportArrayvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportArrayvGL2) -> glViewportArrayvGL2@48, 0x0
Lookup-Native: <glViewportArrayvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportArrayvOES) -> glViewportArrayvOES@48, 0x0
Lookup-Native: <glViewportArrayvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportArrayvKHR) -> glViewportArrayvKHR@48, 0x0
Lookup-Native: <glViewportArrayvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportArrayvOML) -> glViewportArrayvOML@48, 0x0
Lookup-Native: <glViewportArrayvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportArrayv3DFX) -> glViewportArrayv3DFX@48, 0x0
Lookup-Native: <glViewportArrayv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportArrayvAMD) -> glViewportArrayvAMD@48, 0x0
Lookup-Native: <glViewportArrayvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportArrayvANGLE) -> glViewportArrayvANGLE@48, 0x0
Lookup-Native: <glViewportArrayvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportArrayvARM) -> glViewportArrayvARM@48, 0x0
Lookup-Native: <glViewportArrayvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportArrayvAPPLE) -> glViewportArrayvAPPLE@48, 0x0
Lookup-Native: <glViewportArrayvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportArrayvATI) -> glViewportArrayvATI@48, 0x0
Lookup-Native: <glViewportArrayvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportArrayvEXT) -> glViewportArrayvEXT@48, 0x0
Lookup-Native: <glViewportArrayvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportArrayvHI) -> glViewportArrayvHI@48, 0x0
Lookup-Native: <glViewportArrayvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportArrayvHP) -> glViewportArrayvHP@48, 0x0
Lookup-Native: <glViewportArrayvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportArrayvIBM) -> glViewportArrayvIBM@48, 0x0
Lookup-Native: <glViewportArrayvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportArrayvIMG) -> glViewportArrayvIMG@48, 0x0
Lookup-Native: <glViewportArrayvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportArrayvMESA) -> glViewportArrayvMESA@48, 0x0
Lookup-Native: <glViewportArrayvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportArrayvMESAX) -> glViewportArrayvMESAX@48, 0x0
Lookup-Native: <glViewportArrayvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportArrayvNV) -> glViewportArrayvNV@48, 0x0
Lookup-Native: <glViewportArrayvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportArrayvQCOM) -> glViewportArrayvQCOM@48, 0x0
Lookup-Native: <glViewportArrayvQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportArrayvSGI) -> glViewportArrayvSGI@48, 0x0
Lookup-Native: <glViewportArrayvSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportArrayvSGIS) -> glViewportArrayvSGIS@48, 0x0
Lookup-Native: <glViewportArrayvSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportArrayvSGIX) -> glViewportArrayvSGIX@48, 0x0
Lookup-Native: <glViewportArrayvSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportArrayvSUN) -> glViewportArrayvSUN@48, 0x0
Lookup-Native: <glViewportArrayvSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportArrayvVIV) -> glViewportArrayvVIV@48, 0x0
Lookup-Native: <glViewportArrayvVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportArrayvWIN) -> glViewportArrayvWIN@48, 0x0
Lookup-Native: <glViewportArrayvWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedf) -> glViewportIndexedf@48, 0x0
Lookup-Native: <glViewportIndexedf> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfARB) -> glViewportIndexedfARB@48, 0x0
Lookup-Native: <glViewportIndexedfARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfGL2) -> glViewportIndexedfGL2@48, 0x0
Lookup-Native: <glViewportIndexedfGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfOES) -> glViewportIndexedfOES@48, 0x0
Lookup-Native: <glViewportIndexedfOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfKHR) -> glViewportIndexedfKHR@48, 0x0
Lookup-Native: <glViewportIndexedfKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfOML) -> glViewportIndexedfOML@48, 0x0
Lookup-Native: <glViewportIndexedfOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedf3DFX) -> glViewportIndexedf3DFX@48, 0x0
Lookup-Native: <glViewportIndexedf3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfAMD) -> glViewportIndexedfAMD@48, 0x0
Lookup-Native: <glViewportIndexedfAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfANGLE) -> glViewportIndexedfANGLE@48, 0x0
Lookup-Native: <glViewportIndexedfANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfARM) -> glViewportIndexedfARM@48, 0x0
Lookup-Native: <glViewportIndexedfARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfAPPLE) -> glViewportIndexedfAPPLE@48, 0x0
Lookup-Native: <glViewportIndexedfAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfATI) -> glViewportIndexedfATI@48, 0x0
Lookup-Native: <glViewportIndexedfATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfEXT) -> glViewportIndexedfEXT@48, 0x0
Lookup-Native: <glViewportIndexedfEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfHI) -> glViewportIndexedfHI@48, 0x0
Lookup-Native: <glViewportIndexedfHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfHP) -> glViewportIndexedfHP@48, 0x0
Lookup-Native: <glViewportIndexedfHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfIBM) -> glViewportIndexedfIBM@48, 0x0
Lookup-Native: <glViewportIndexedfIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfIMG) -> glViewportIndexedfIMG@48, 0x0
Lookup-Native: <glViewportIndexedfIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfMESA) -> glViewportIndexedfMESA@48, 0x0
Lookup-Native: <glViewportIndexedfMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfMESAX) -> glViewportIndexedfMESAX@48, 0x0
Lookup-Native: <glViewportIndexedfMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfNV) -> glViewportIndexedfNV@48, 0x0
Lookup-Native: <glViewportIndexedfNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfQCOM) -> glViewportIndexedfQCOM@48, 0x0
Lookup-Native: <glViewportIndexedfQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfSGI) -> glViewportIndexedfSGI@48, 0x0
Lookup-Native: <glViewportIndexedfSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfSGIS) -> glViewportIndexedfSGIS@48, 0x0
Lookup-Native: <glViewportIndexedfSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfSGIX) -> glViewportIndexedfSGIX@48, 0x0
Lookup-Native: <glViewportIndexedfSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfSUN) -> glViewportIndexedfSUN@48, 0x0
Lookup-Native: <glViewportIndexedfSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfVIV) -> glViewportIndexedfVIV@48, 0x0
Lookup-Native: <glViewportIndexedfVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfWIN) -> glViewportIndexedfWIN@48, 0x0
Lookup-Native: <glViewportIndexedfWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfv) -> glViewportIndexedfv@48, 0x0
Lookup-Native: <glViewportIndexedfv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfvARB) -> glViewportIndexedfvARB@48, 0x0
Lookup-Native: <glViewportIndexedfvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfvGL2) -> glViewportIndexedfvGL2@48, 0x0
Lookup-Native: <glViewportIndexedfvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfvOES) -> glViewportIndexedfvOES@48, 0x0
Lookup-Native: <glViewportIndexedfvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfvKHR) -> glViewportIndexedfvKHR@48, 0x0
Lookup-Native: <glViewportIndexedfvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfvOML) -> glViewportIndexedfvOML@48, 0x0
Lookup-Native: <glViewportIndexedfvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfv3DFX) -> glViewportIndexedfv3DFX@48, 0x0
Lookup-Native: <glViewportIndexedfv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfvAMD) -> glViewportIndexedfvAMD@48, 0x0
Lookup-Native: <glViewportIndexedfvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfvANGLE) -> glViewportIndexedfvANGLE@48, 0x0
Lookup-Native: <glViewportIndexedfvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfvARM) -> glViewportIndexedfvARM@48, 0x0
Lookup-Native: <glViewportIndexedfvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfvAPPLE) -> glViewportIndexedfvAPPLE@48, 0x0
Lookup-Native: <glViewportIndexedfvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfvATI) -> glViewportIndexedfvATI@48, 0x0
Lookup-Native: <glViewportIndexedfvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfvEXT) -> glViewportIndexedfvEXT@48, 0x0
Lookup-Native: <glViewportIndexedfvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfvHI) -> glViewportIndexedfvHI@48, 0x0
Lookup-Native: <glViewportIndexedfvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfvHP) -> glViewportIndexedfvHP@48, 0x0
Lookup-Native: <glViewportIndexedfvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfvIBM) -> glViewportIndexedfvIBM@48, 0x0
Lookup-Native: <glViewportIndexedfvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfvIMG) -> glViewportIndexedfvIMG@48, 0x0
Lookup-Native: <glViewportIndexedfvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfvMESA) -> glViewportIndexedfvMESA@48, 0x0
Lookup-Native: <glViewportIndexedfvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfvMESAX) -> glViewportIndexedfvMESAX@48, 0x0
Lookup-Native: <glViewportIndexedfvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfvNV) -> glViewportIndexedfvNV@48, 0x0
Lookup-Native: <glViewportIndexedfvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfvQCOM) -> glViewportIndexedfvQCOM@48, 0x0
Lookup-Native: <glViewportIndexedfvQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfvSGI) -> glViewportIndexedfvSGI@48, 0x0
Lookup-Native: <glViewportIndexedfvSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfvSGIS) -> glViewportIndexedfvSGIS@48, 0x0
Lookup-Native: <glViewportIndexedfvSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfvSGIX) -> glViewportIndexedfvSGIX@48, 0x0
Lookup-Native: <glViewportIndexedfvSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfvSUN) -> glViewportIndexedfvSUN@48, 0x0
Lookup-Native: <glViewportIndexedfvSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfvVIV) -> glViewportIndexedfvVIV@48, 0x0
Lookup-Native: <glViewportIndexedfvVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfvWIN) -> glViewportIndexedfvWIN@48, 0x0
Lookup-Native: <glViewportIndexedfvWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glWaitSync> 0x1da496c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glWeightPointer) -> glWeightPointer@48, 0x0
Lookup-Native: <glWeightPointer> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glWeightPointerARB) -> glWeightPointerARB@48, 0x0
Lookup-Native: <glWeightPointerARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glWeightPointerGL2) -> glWeightPointerGL2@48, 0x0
Lookup-Native: <glWeightPointerGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glWeightPointerOES) -> glWeightPointerOES@48, 0x0
Lookup-Native: <glWeightPointerOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glWeightPointerKHR) -> glWeightPointerKHR@48, 0x0
Lookup-Native: <glWeightPointerKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glWeightPointerOML) -> glWeightPointerOML@48, 0x0
Lookup-Native: <glWeightPointerOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glWeightPointer3DFX) -> glWeightPointer3DFX@48, 0x0
Lookup-Native: <glWeightPointer3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glWeightPointerAMD) -> glWeightPointerAMD@48, 0x0
Lookup-Native: <glWeightPointerAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glWeightPointerANGLE) -> glWeightPointerANGLE@48, 0x0
Lookup-Native: <glWeightPointerANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glWeightPointerARM) -> glWeightPointerARM@48, 0x0
Lookup-Native: <glWeightPointerARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glWeightPointerAPPLE) -> glWeightPointerAPPLE@48, 0x0
Lookup-Native: <glWeightPointerAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glWeightPointerATI) -> glWeightPointerATI@48, 0x0
Lookup-Native: <glWeightPointerATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glWeightPointerEXT) -> glWeightPointerEXT@48, 0x0
Lookup-Native: <glWeightPointerEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glWeightPointerHI) -> glWeightPointerHI@48, 0x0
Lookup-Native: <glWeightPointerHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glWeightPointerHP) -> glWeightPointerHP@48, 0x0
Lookup-Native: <glWeightPointerHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glWeightPointerIBM) -> glWeightPointerIBM@48, 0x0
Lookup-Native: <glWeightPointerIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glWeightPointerIMG) -> glWeightPointerIMG@48, 0x0
Lookup-Native: <glWeightPointerIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glWeightPointerMESA) -> glWeightPointerMESA@48, 0x0
Lookup-Native: <glWeightPointerMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glWeightPointerMESAX) -> glWeightPointerMESAX@48, 0x0
Lookup-Native: <glWeightPointerMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glWeightPointerNV) -> glWeightPointerNV@48, 0x0
Lookup-Native: <glWeightPointerNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glWeightPointerQCOM) -> glWeightPointerQCOM@48, 0x0
Lookup-Native: <glWeightPointerQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glWeightPointerSGI) -> glWeightPointerSGI@48, 0x0
Lookup-Native: <glWeightPointerSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glWeightPointerSGIS) -> glWeightPointerSGIS@48, 0x0
Lookup-Native: <glWeightPointerSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glWeightPointerSGIX) -> glWeightPointerSGIX@48, 0x0
Lookup-Native: <glWeightPointerSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glWeightPointerSUN) -> glWeightPointerSUN@48, 0x0
Lookup-Native: <glWeightPointerSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glWeightPointerVIV) -> glWeightPointerVIV@48, 0x0
Lookup-Native: <glWeightPointerVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glWeightPointerWIN) -> glWeightPointerWIN@48, 0x0
Lookup-Native: <glWeightPointerWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glWeightbvARB) -> glWeightbvARB@48, 0x0
Lookup-Native: <glWeightbvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glWeightdvARB) -> glWeightdvARB@48, 0x0
Lookup-Native: <glWeightdvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glWeightfvARB) -> glWeightfvARB@48, 0x0
Lookup-Native: <glWeightfvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glWeightivARB) -> glWeightivARB@48, 0x0
Lookup-Native: <glWeightivARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glWeightsvARB) -> glWeightsvARB@48, 0x0
Lookup-Native: <glWeightsvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glWeightubvARB) -> glWeightubvARB@48, 0x0
Lookup-Native: <glWeightubvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glWeightuivARB) -> glWeightuivARB@48, 0x0
Lookup-Native: <glWeightuivARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glWeightusvARB) -> glWeightusvARB@48, 0x0
Lookup-Native: <glWeightusvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glWindowPos2d> 0x1da45ac0
Lookup-Tool: <glWindowPos2dv> 0x1da45b00
Lookup-Tool: <glWindowPos2f> 0x1da45b40
Lookup-Tool: <glWindowPos2fv> 0x1da45b80
Lookup-Tool: <glWindowPos2i> 0x1da45bc0
Lookup-Tool: <glWindowPos2iv> 0x1da45c00
Lookup-Tool: <glWindowPos2s> 0x1da45c40
Lookup-Tool: <glWindowPos2sv> 0x1da45c80
Lookup-Tool: <glWindowPos3d> 0x1da45cc0
Lookup-Tool: <glWindowPos3dv> 0x1da45d00
Lookup-Tool: <glWindowPos3f> 0x1da45d40
Lookup-Tool: <glWindowPos3fv> 0x1da45d80
Lookup-Tool: <glWindowPos3i> 0x1da45dc0
Lookup-Tool: <glWindowPos3iv> 0x1da45e00
Lookup-Tool: <glWindowPos3s> 0x1da45e40
Lookup-Tool: <glWindowPos3sv> 0x1da45e80
Lookup-Tool: <glWriteMaskEXT> 0x1da4bf00
main-SharedResourceRunner: GLContext GL ProcAddressTable mapping key(.windows_decon_0-0x3000002) -> 0x18dfe67
main-SharedResourceRunner:ExtensionAvailabilityCache: Pre-caching init jogamp.opengl.gl4.GL4bcImpl@377369, OpenGL null
main-SharedResourceRunner:ExtensionAvailabilityCache: Pre-caching extension availability OpenGL null, use glGetString
main-SharedResourceRunner:ExtensionAvailabilityCache: GL_EXTENSIONS: 180, used glGetString
main-SharedResourceRunner:ExtensionAvailabilityCache: GLX_EXTENSIONS: 21
main-SharedResourceRunner:ExtensionAvailabilityCache: GL vendor: ATI Technologies Inc.
main-SharedResourceRunner:ExtensionAvailabilityCache: ALL EXTENSIONS: 200
main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_3_0 to known extensions
main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_2_1 to known extensions
main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_2_0 to known extensions
main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_1_5 to known extensions
main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_1_4 to known extensions
main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_1_3 to known extensions
main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_1_2 to known extensions
main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_1_1 to known extensions
main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_1_0 to known extensions
main-SharedResourceRunner: GLContext GL ExtensionAvailabilityCache mapping key(.windows_decon_0-0x3000002) -> 0x1b87cc4 - entries: 210
main-SharedResourceRunner: GLContext.setGLFuncAvail.X: OK .windows_decon_0-0x3000002 - 3.0 (Compatibility profile, FBO, hardware) - glErr 0x0
main-SharedResourceRunner: createContextARB: mappedVersionsAvailableSet(decon): false
main-SharedResourceRunner: createContextARBVersions: share 0, direct true, version 4.2
main-SharedResourceRunner - WindowWGLContext.createContextARBImpl: 4.2 (Core profile, arb, hardware) - @creation, handle 0x4011bb4, share 0x0, direct true, wglCreateContextAttribsARB: 0x1cc65ec0
main-SharedResourceRunner: createContextARBImpl: NO 4.2 (Core profile, arb, hardware) - @creation
main-SharedResourceRunner: createContextARBVersions: share 0, direct true, version 4.1
main-SharedResourceRunner - WindowWGLContext.createContextARBImpl: 4.1 (Core profile, arb, hardware) - @creation, handle 0x4011bb4, share 0x0, direct true, wglCreateContextAttribsARB: 0x1cc65ec0
main-SharedResourceRunner: createContextARBImpl: NO 4.1 (Core profile, arb, hardware) - @creation
main-SharedResourceRunner: createContextARBVersions: share 0, direct true, version 4.0
main-SharedResourceRunner - WindowWGLContext.createContextARBImpl: 4.0 (Core profile, arb, hardware) - @creation, handle 0x4011bb4, share 0x0, direct true, wglCreateContextAttribsARB: 0x1cc65ec0
main-SharedResourceRunner: createContextARBImpl: OK 4.0 (Core profile, arb, hardware) - @creation, share 0, direct true
main-SharedResourceRunner: Initializing WGL extension address table: WGL-.windows_decon_0
main-SharedResourceRunner: GLContext WGL ProcAddressTable reusing key(WGL-.windows_decon_0) -> 0x11545ab
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetString) -> glGetString, 0x5db43ced
Lookup-Native: <glGetString> 0x5db43ced in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
main-SharedResourceRunner: GLContext.setGLFuncAvail: Given WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]] - 4.0 (Core profile, arb, hardware) - 4.0.9910 Core Profile Context
main-SharedResourceRunner: GLContext.setGLFuncAvail: Pre version verification - expected 4.0 (Core profile, arb, hardware), strictMatch true
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetIntegerv) -> glGetIntegerv, 0x5db43a89
Lookup-Native: <glGetIntegerv> 0x5db43a89 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
main-SharedResourceRunner: GLContext.setGLFuncAvail: version verification (Int): 4.0.9910 Core Profile Context, 4.0
main-SharedResourceRunner: GLContext.setGLFuncAvail: post version verification 4.0 (Core profile, arb, hardware), strictMatch true, versionValidated true, versionGL3IntFailed false
Quirk: NoDoubleBufferedBitmap: cause: OS WINDOWS
main-SharedResourceRunner: GLContext.setGLFuncAvail.0 validated FQN: .windows_decon_0-0x4000005 - 4.0 (Core profile, arb, hardware) - 4.0.9910 Core Profile Context
Lookup-Tool: <glMapBuffer> 0x1da46280
Lookup-Tool: <glMapNamedBufferEXT> 0x1da4f280
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDebugMessageCallbackARB) -> glDebugMessageCallbackARB@48, 0x0
Lookup-Native: <glDebugMessageCallbackARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDebugMessageCallbackAMD) -> glDebugMessageCallbackAMD@48, 0x0
Lookup-Native: <glDebugMessageCallbackAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glAccum) -> glAccum, 0x5db43429
Lookup-Native: <glAccum> 0x5db43429 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glActiveShaderProgram) -> glActiveShaderProgram@48, 0x0
Lookup-Native: <glActiveShaderProgram> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glActiveShaderProgramARB) -> glActiveShaderProgramARB@48, 0x0
Lookup-Native: <glActiveShaderProgramARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glActiveShaderProgramGL2) -> glActiveShaderProgramGL2@48, 0x0
Lookup-Native: <glActiveShaderProgramGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glActiveShaderProgramOES) -> glActiveShaderProgramOES@48, 0x0
Lookup-Native: <glActiveShaderProgramOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glActiveShaderProgramKHR) -> glActiveShaderProgramKHR@48, 0x0
Lookup-Native: <glActiveShaderProgramKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glActiveShaderProgramOML) -> glActiveShaderProgramOML@48, 0x0
Lookup-Native: <glActiveShaderProgramOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glActiveShaderProgram3DFX) -> glActiveShaderProgram3DFX@48, 0x0
Lookup-Native: <glActiveShaderProgram3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glActiveShaderProgramAMD) -> glActiveShaderProgramAMD@48, 0x0
Lookup-Native: <glActiveShaderProgramAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glActiveShaderProgramANGLE) -> glActiveShaderProgramANGLE@48, 0x0
Lookup-Native: <glActiveShaderProgramANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glActiveShaderProgramARM) -> glActiveShaderProgramARM@48, 0x0
Lookup-Native: <glActiveShaderProgramARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glActiveShaderProgramAPPLE) -> glActiveShaderProgramAPPLE@48, 0x0
Lookup-Native: <glActiveShaderProgramAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glActiveShaderProgramATI) -> glActiveShaderProgramATI@48, 0x0
Lookup-Native: <glActiveShaderProgramATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glActiveShaderProgramEXT) -> glActiveShaderProgramEXT@48, 0x0
Lookup-Native: <glActiveShaderProgramEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glActiveShaderProgramHI) -> glActiveShaderProgramHI@48, 0x0
Lookup-Native: <glActiveShaderProgramHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glActiveShaderProgramHP) -> glActiveShaderProgramHP@48, 0x0
Lookup-Native: <glActiveShaderProgramHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glActiveShaderProgramIBM) -> glActiveShaderProgramIBM@48, 0x0
Lookup-Native: <glActiveShaderProgramIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glActiveShaderProgramIMG) -> glActiveShaderProgramIMG@48, 0x0
Lookup-Native: <glActiveShaderProgramIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glActiveShaderProgramMESA) -> glActiveShaderProgramMESA@48, 0x0
Lookup-Native: <glActiveShaderProgramMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glActiveShaderProgramMESAX) -> glActiveShaderProgramMESAX@48, 0x0
Lookup-Native: <glActiveShaderProgramMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glActiveShaderProgramNV) -> glActiveShaderProgramNV@48, 0x0
Lookup-Native: <glActiveShaderProgramNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glActiveShaderProgramQCOM) -> glActiveShaderProgramQCOM@48, 0x0
Lookup-Native: <glActiveShaderProgramQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glActiveShaderProgramSGI) -> glActiveShaderProgramSGI@48, 0x0
Lookup-Native: <glActiveShaderProgramSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glActiveShaderProgramSGIS) -> glActiveShaderProgramSGIS@48, 0x0
Lookup-Native: <glActiveShaderProgramSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glActiveShaderProgramSGIX) -> glActiveShaderProgramSGIX@48, 0x0
Lookup-Native: <glActiveShaderProgramSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glActiveShaderProgramSUN) -> glActiveShaderProgramSUN@48, 0x0
Lookup-Native: <glActiveShaderProgramSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glActiveShaderProgramVIV) -> glActiveShaderProgramVIV@48, 0x0
Lookup-Native: <glActiveShaderProgramVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glActiveShaderProgramWIN) -> glActiveShaderProgramWIN@48, 0x0
Lookup-Native: <glActiveShaderProgramWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glActiveStencilFaceEXT) -> glActiveStencilFaceEXT@48, 0x0
Lookup-Native: <glActiveStencilFaceEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glActiveTexture> 0x1da44800
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glAlphaFunc) -> glAlphaFunc, 0x5db4368d
Lookup-Native: <glAlphaFunc> 0x5db4368d in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glApplyTextureEXT) -> glApplyTextureEXT@48, 0x0
Lookup-Native: <glApplyTextureEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glAreTexturesResident) -> glAreTexturesResident, 0x5db44053
Lookup-Native: <glAreTexturesResident> 0x5db44053 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glArrayElement) -> glArrayElement, 0x5db41f28
Lookup-Native: <glArrayElement> 0x5db41f28 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glAttachObjectARB> 0x1da464c0
Lookup-Tool: <glAttachShader> 0x1da464c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBegin) -> glBegin, 0x5db41880
Lookup-Native: <glBegin> 0x5db41880 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glBeginConditionalRender> 0x1da485c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBeginOcclusionQueryNV) -> glBeginOcclusionQueryNV@48, 0x0
Lookup-Native: <glBeginOcclusionQueryNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glBeginPerfMonitorAMD> 0x1da4ca40
Lookup-Tool: <glBeginQuery> 0x1da45f80
Lookup-Tool: <glBeginQueryIndexed> 0x1da4ad00
Lookup-Tool: <glBeginTransformFeedback> 0x1da48780
Lookup-Tool: <glBeginVertexShaderEXT> 0x1da4bcc0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBeginVideoCaptureNV) -> glBeginVideoCaptureNV@48, 0x0
Lookup-Native: <glBeginVideoCaptureNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glBindAttribLocation> 0x1da46e80
Lookup-Tool: <glBindBuffer> 0x1da460c0
Lookup-Tool: <glBindBufferBase> 0x1da48740
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindBufferOffset) -> glBindBufferOffset@48, 0x0
Lookup-Native: <glBindBufferOffset> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindBufferOffsetARB) -> glBindBufferOffsetARB@48, 0x0
Lookup-Native: <glBindBufferOffsetARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindBufferOffsetGL2) -> glBindBufferOffsetGL2@48, 0x0
Lookup-Native: <glBindBufferOffsetGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindBufferOffsetOES) -> glBindBufferOffsetOES@48, 0x0
Lookup-Native: <glBindBufferOffsetOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindBufferOffsetKHR) -> glBindBufferOffsetKHR@48, 0x0
Lookup-Native: <glBindBufferOffsetKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindBufferOffsetOML) -> glBindBufferOffsetOML@48, 0x0
Lookup-Native: <glBindBufferOffsetOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindBufferOffset3DFX) -> glBindBufferOffset3DFX@48, 0x0
Lookup-Native: <glBindBufferOffset3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindBufferOffsetAMD) -> glBindBufferOffsetAMD@48, 0x0
Lookup-Native: <glBindBufferOffsetAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindBufferOffsetANGLE) -> glBindBufferOffsetANGLE@48, 0x0
Lookup-Native: <glBindBufferOffsetANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindBufferOffsetARM) -> glBindBufferOffsetARM@48, 0x0
Lookup-Native: <glBindBufferOffsetARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindBufferOffsetAPPLE) -> glBindBufferOffsetAPPLE@48, 0x0
Lookup-Native: <glBindBufferOffsetAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindBufferOffsetATI) -> glBindBufferOffsetATI@48, 0x0
Lookup-Native: <glBindBufferOffsetATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glBindBufferOffsetEXT> 0x1da4cc40
Lookup-Tool: <glBindBufferRange> 0x1da48700
Lookup-Tool: <glBindFragDataLocation> 0x1da484c0
Lookup-Tool: <glBindFragDataLocationIndexed> 0x1da48540
Lookup-Tool: <glBindFramebuffer> 0x1da48e00
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindImageTexture) -> glBindImageTexture@48, 0x0
Lookup-Native: <glBindImageTexture> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindImageTextureARB) -> glBindImageTextureARB@48, 0x0
Lookup-Native: <glBindImageTextureARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindImageTextureGL2) -> glBindImageTextureGL2@48, 0x0
Lookup-Native: <glBindImageTextureGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindImageTextureOES) -> glBindImageTextureOES@48, 0x0
Lookup-Native: <glBindImageTextureOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindImageTextureKHR) -> glBindImageTextureKHR@48, 0x0
Lookup-Native: <glBindImageTextureKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindImageTextureOML) -> glBindImageTextureOML@48, 0x0
Lookup-Native: <glBindImageTextureOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindImageTexture3DFX) -> glBindImageTexture3DFX@48, 0x0
Lookup-Native: <glBindImageTexture3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindImageTextureAMD) -> glBindImageTextureAMD@48, 0x0
Lookup-Native: <glBindImageTextureAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindImageTextureANGLE) -> glBindImageTextureANGLE@48, 0x0
Lookup-Native: <glBindImageTextureANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindImageTextureARM) -> glBindImageTextureARM@48, 0x0
Lookup-Native: <glBindImageTextureARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindImageTextureAPPLE) -> glBindImageTextureAPPLE@48, 0x0
Lookup-Native: <glBindImageTextureAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindImageTextureATI) -> glBindImageTextureATI@48, 0x0
Lookup-Native: <glBindImageTextureATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glBindImageTextureEXT> 0x1da4d4c0
Lookup-Tool: <glBindLightParameterEXT> 0x1da4c340
Lookup-Tool: <glBindMaterialParameterEXT> 0x1da4c380
Lookup-Tool: <glBindMultiTextureEXT> 0x1da4e1c0
Lookup-Tool: <glBindParameterEXT> 0x1da4c440
Lookup-Tool: <glBindProgramARB> 0x1da4ae80
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindProgramPipeline) -> glBindProgramPipeline@48, 0x0
Lookup-Native: <glBindProgramPipeline> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindProgramPipelineARB) -> glBindProgramPipelineARB@48, 0x0
Lookup-Native: <glBindProgramPipelineARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindProgramPipelineGL2) -> glBindProgramPipelineGL2@48, 0x0
Lookup-Native: <glBindProgramPipelineGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindProgramPipelineOES) -> glBindProgramPipelineOES@48, 0x0
Lookup-Native: <glBindProgramPipelineOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindProgramPipelineKHR) -> glBindProgramPipelineKHR@48, 0x0
Lookup-Native: <glBindProgramPipelineKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindProgramPipelineOML) -> glBindProgramPipelineOML@48, 0x0
Lookup-Native: <glBindProgramPipelineOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindProgramPipeline3DFX) -> glBindProgramPipeline3DFX@48, 0x0
Lookup-Native: <glBindProgramPipeline3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindProgramPipelineAMD) -> glBindProgramPipelineAMD@48, 0x0
Lookup-Native: <glBindProgramPipelineAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindProgramPipelineANGLE) -> glBindProgramPipelineANGLE@48, 0x0
Lookup-Native: <glBindProgramPipelineANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindProgramPipelineARM) -> glBindProgramPipelineARM@48, 0x0
Lookup-Native: <glBindProgramPipelineARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindProgramPipelineAPPLE) -> glBindProgramPipelineAPPLE@48, 0x0
Lookup-Native: <glBindProgramPipelineAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindProgramPipelineATI) -> glBindProgramPipelineATI@48, 0x0
Lookup-Native: <glBindProgramPipelineATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindProgramPipelineEXT) -> glBindProgramPipelineEXT@48, 0x0
Lookup-Native: <glBindProgramPipelineEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindProgramPipelineHI) -> glBindProgramPipelineHI@48, 0x0
Lookup-Native: <glBindProgramPipelineHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindProgramPipelineHP) -> glBindProgramPipelineHP@48, 0x0
Lookup-Native: <glBindProgramPipelineHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindProgramPipelineIBM) -> glBindProgramPipelineIBM@48, 0x0
Lookup-Native: <glBindProgramPipelineIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindProgramPipelineIMG) -> glBindProgramPipelineIMG@48, 0x0
Lookup-Native: <glBindProgramPipelineIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindProgramPipelineMESA) -> glBindProgramPipelineMESA@48, 0x0
Lookup-Native: <glBindProgramPipelineMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindProgramPipelineMESAX) -> glBindProgramPipelineMESAX@48, 0x0
Lookup-Native: <glBindProgramPipelineMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindProgramPipelineNV) -> glBindProgramPipelineNV@48, 0x0
Lookup-Native: <glBindProgramPipelineNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindProgramPipelineQCOM) -> glBindProgramPipelineQCOM@48, 0x0
Lookup-Native: <glBindProgramPipelineQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindProgramPipelineSGI) -> glBindProgramPipelineSGI@48, 0x0
Lookup-Native: <glBindProgramPipelineSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindProgramPipelineSGIS) -> glBindProgramPipelineSGIS@48, 0x0
Lookup-Native: <glBindProgramPipelineSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindProgramPipelineSGIX) -> glBindProgramPipelineSGIX@48, 0x0
Lookup-Native: <glBindProgramPipelineSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindProgramPipelineSUN) -> glBindProgramPipelineSUN@48, 0x0
Lookup-Native: <glBindProgramPipelineSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindProgramPipelineVIV) -> glBindProgramPipelineVIV@48, 0x0
Lookup-Native: <glBindProgramPipelineVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindProgramPipelineWIN) -> glBindProgramPipelineWIN@48, 0x0
Lookup-Native: <glBindProgramPipelineWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glBindRenderbuffer> 0x1da48c40
Lookup-Tool: <glBindSampler> 0x1da49b00
Lookup-Tool: <glBindTexGenParameterEXT> 0x1da4c3c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindTexture) -> glBindTexture, 0x5db41f34
Lookup-Native: <glBindTexture> 0x5db41f34 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glBindTextureUnitParameterEXT> 0x1da4c400
Lookup-Tool: <glBindTransformFeedback> 0x1da4ab00
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindTransformFeedbackNV) -> glBindTransformFeedbackNV@48, 0x0
Lookup-Native: <glBindTransformFeedbackNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glBindVertexArray> 0x1da48b80
Lookup-Tool: <glBindVertexShaderEXT> 0x1da4bd40
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindVideoCaptureStreamBufferNV) -> glBindVideoCaptureStreamBufferNV@48, 0x0
Lookup-Native: <glBindVideoCaptureStreamBufferNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindVideoCaptureStreamTextureNV) -> glBindVideoCaptureStreamTextureNV@48, 0x0
Lookup-Native: <glBindVideoCaptureStreamTextureNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBitmap) -> glBitmap, 0x5db42162
Lookup-Native: <glBitmap> 0x5db42162 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glBlendColor> 0x1da44780
Lookup-Tool: <glBlendEquation> 0x1da447c0
Lookup-Tool: <glBlendEquationIndexedAMD> 0x1da4a740
Lookup-Tool: <glBlendEquationSeparate> 0x1da47ac0
Lookup-Tool: <glBlendEquationSeparateIndexedAMD> 0x1da4a780
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBlendEquationSeparatei) -> glBlendEquationSeparatei@48, 0x0
Lookup-Native: <glBlendEquationSeparatei> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glBlendEquationSeparateiARB> 0x1da4a780
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBlendEquationi) -> glBlendEquationi@48, 0x0
Lookup-Native: <glBlendEquationi> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glBlendEquationiARB> 0x1da4a740
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBlendFunc) -> glBlendFunc, 0x5db436c0
Lookup-Native: <glBlendFunc> 0x5db436c0 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glBlendFuncIndexedAMD> 0x1da4a7c0
Lookup-Tool: <glBlendFuncSeparate> 0x1da45a80
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBlendFuncSeparateINGR) -> glBlendFuncSeparateINGR@48, 0x0
Lookup-Native: <glBlendFuncSeparateINGR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBlendFuncSeparateINGRARB) -> glBlendFuncSeparateINGRARB@48, 0x0
Lookup-Native: <glBlendFuncSeparateINGRARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBlendFuncSeparateINGRGL2) -> glBlendFuncSeparateINGRGL2@48, 0x0
Lookup-Native: <glBlendFuncSeparateINGRGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBlendFuncSeparateINGROES) -> glBlendFuncSeparateINGROES@48, 0x0
Lookup-Native: <glBlendFuncSeparateINGROES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBlendFuncSeparateINGRKHR) -> glBlendFuncSeparateINGRKHR@48, 0x0
Lookup-Native: <glBlendFuncSeparateINGRKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBlendFuncSeparateINGROML) -> glBlendFuncSeparateINGROML@48, 0x0
Lookup-Native: <glBlendFuncSeparateINGROML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBlendFuncSeparateINGR3DFX) -> glBlendFuncSeparateINGR3DFX@48, 0x0
Lookup-Native: <glBlendFuncSeparateINGR3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBlendFuncSeparateINGRAMD) -> glBlendFuncSeparateINGRAMD@48, 0x0
Lookup-Native: <glBlendFuncSeparateINGRAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBlendFuncSeparateINGRANGLE) -> glBlendFuncSeparateINGRANGLE@48, 0x0
Lookup-Native: <glBlendFuncSeparateINGRANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBlendFuncSeparateINGRARM) -> glBlendFuncSeparateINGRARM@48, 0x0
Lookup-Native: <glBlendFuncSeparateINGRARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBlendFuncSeparateINGRAPPLE) -> glBlendFuncSeparateINGRAPPLE@48, 0x0
Lookup-Native: <glBlendFuncSeparateINGRAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBlendFuncSeparateINGRATI) -> glBlendFuncSeparateINGRATI@48, 0x0
Lookup-Native: <glBlendFuncSeparateINGRATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBlendFuncSeparateINGREXT) -> glBlendFuncSeparateINGREXT@48, 0x0
Lookup-Native: <glBlendFuncSeparateINGREXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBlendFuncSeparateINGRHI) -> glBlendFuncSeparateINGRHI@48, 0x0
Lookup-Native: <glBlendFuncSeparateINGRHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBlendFuncSeparateINGRHP) -> glBlendFuncSeparateINGRHP@48, 0x0
Lookup-Native: <glBlendFuncSeparateINGRHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBlendFuncSeparateINGRIBM) -> glBlendFuncSeparateINGRIBM@48, 0x0
Lookup-Native: <glBlendFuncSeparateINGRIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBlendFuncSeparateINGRIMG) -> glBlendFuncSeparateINGRIMG@48, 0x0
Lookup-Native: <glBlendFuncSeparateINGRIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBlendFuncSeparateINGRMESA) -> glBlendFuncSeparateINGRMESA@48, 0x0
Lookup-Native: <glBlendFuncSeparateINGRMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBlendFuncSeparateINGRMESAX) -> glBlendFuncSeparateINGRMESAX@48, 0x0
Lookup-Native: <glBlendFuncSeparateINGRMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBlendFuncSeparateINGRNV) -> glBlendFuncSeparateINGRNV@48, 0x0
Lookup-Native: <glBlendFuncSeparateINGRNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBlendFuncSeparateINGRQCOM) -> glBlendFuncSeparateINGRQCOM@48, 0x0
Lookup-Native: <glBlendFuncSeparateINGRQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBlendFuncSeparateINGRSGI) -> glBlendFuncSeparateINGRSGI@48, 0x0
Lookup-Native: <glBlendFuncSeparateINGRSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBlendFuncSeparateINGRSGIS) -> glBlendFuncSeparateINGRSGIS@48, 0x0
Lookup-Native: <glBlendFuncSeparateINGRSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBlendFuncSeparateINGRSGIX) -> glBlendFuncSeparateINGRSGIX@48, 0x0
Lookup-Native: <glBlendFuncSeparateINGRSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBlendFuncSeparateINGRSUN) -> glBlendFuncSeparateINGRSUN@48, 0x0
Lookup-Native: <glBlendFuncSeparateINGRSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBlendFuncSeparateINGRVIV) -> glBlendFuncSeparateINGRVIV@48, 0x0
Lookup-Native: <glBlendFuncSeparateINGRVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBlendFuncSeparateINGRWIN) -> glBlendFuncSeparateINGRWIN@48, 0x0
Lookup-Native: <glBlendFuncSeparateINGRWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glBlendFuncSeparateIndexedAMD> 0x1da4a800
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBlendFuncSeparatei) -> glBlendFuncSeparatei@48, 0x0
Lookup-Native: <glBlendFuncSeparatei> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glBlendFuncSeparateiARB> 0x1da4a800
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBlendFunci) -> glBlendFunci@48, 0x0
Lookup-Native: <glBlendFunci> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glBlendFunciARB> 0x1da4a7c0
Lookup-Tool: <glBlitFramebuffer> 0x1da49080
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBufferAddressRangeNV) -> glBufferAddressRangeNV@48, 0x0
Lookup-Native: <glBufferAddressRangeNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glBufferData> 0x1da461c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBufferParameteri) -> glBufferParameteri@48, 0x0
Lookup-Native: <glBufferParameteri> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBufferParameteriARB) -> glBufferParameteriARB@48, 0x0
Lookup-Native: <glBufferParameteriARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBufferParameteriGL2) -> glBufferParameteriGL2@48, 0x0
Lookup-Native: <glBufferParameteriGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBufferParameteriOES) -> glBufferParameteriOES@48, 0x0
Lookup-Native: <glBufferParameteriOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBufferParameteriKHR) -> glBufferParameteriKHR@48, 0x0
Lookup-Native: <glBufferParameteriKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBufferParameteriOML) -> glBufferParameteriOML@48, 0x0
Lookup-Native: <glBufferParameteriOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBufferParameteri3DFX) -> glBufferParameteri3DFX@48, 0x0
Lookup-Native: <glBufferParameteri3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBufferParameteriAMD) -> glBufferParameteriAMD@48, 0x0
Lookup-Native: <glBufferParameteriAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBufferParameteriANGLE) -> glBufferParameteriANGLE@48, 0x0
Lookup-Native: <glBufferParameteriANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBufferParameteriARM) -> glBufferParameteriARM@48, 0x0
Lookup-Native: <glBufferParameteriARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBufferParameteriAPPLE) -> glBufferParameteriAPPLE@48, 0x0
Lookup-Native: <glBufferParameteriAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBufferParameteriATI) -> glBufferParameteriATI@48, 0x0
Lookup-Native: <glBufferParameteriATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBufferParameteriEXT) -> glBufferParameteriEXT@48, 0x0
Lookup-Native: <glBufferParameteriEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBufferParameteriHI) -> glBufferParameteriHI@48, 0x0
Lookup-Native: <glBufferParameteriHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBufferParameteriHP) -> glBufferParameteriHP@48, 0x0
Lookup-Native: <glBufferParameteriHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBufferParameteriIBM) -> glBufferParameteriIBM@48, 0x0
Lookup-Native: <glBufferParameteriIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBufferParameteriIMG) -> glBufferParameteriIMG@48, 0x0
Lookup-Native: <glBufferParameteriIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBufferParameteriMESA) -> glBufferParameteriMESA@48, 0x0
Lookup-Native: <glBufferParameteriMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBufferParameteriMESAX) -> glBufferParameteriMESAX@48, 0x0
Lookup-Native: <glBufferParameteriMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBufferParameteriNV) -> glBufferParameteriNV@48, 0x0
Lookup-Native: <glBufferParameteriNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBufferParameteriQCOM) -> glBufferParameteriQCOM@48, 0x0
Lookup-Native: <glBufferParameteriQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBufferParameteriSGI) -> glBufferParameteriSGI@48, 0x0
Lookup-Native: <glBufferParameteriSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBufferParameteriSGIS) -> glBufferParameteriSGIS@48, 0x0
Lookup-Native: <glBufferParameteriSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBufferParameteriSGIX) -> glBufferParameteriSGIX@48, 0x0
Lookup-Native: <glBufferParameteriSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBufferParameteriSUN) -> glBufferParameteriSUN@48, 0x0
Lookup-Native: <glBufferParameteriSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBufferParameteriVIV) -> glBufferParameteriVIV@48, 0x0
Lookup-Native: <glBufferParameteriVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBufferParameteriWIN) -> glBufferParameteriWIN@48, 0x0
Lookup-Native: <glBufferParameteriWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glBufferSubData> 0x1da46200
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCallList) -> glCallList, 0x5db41868
Lookup-Native: <glCallList> 0x5db41868 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCallLists) -> glCallLists, 0x5db41874
Lookup-Native: <glCallLists> 0x5db41874 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glCheckFramebufferStatus> 0x1da48ec0
Lookup-Tool: <glCheckNamedFramebufferStatusEXT> 0x1da4ff00
Lookup-Tool: <glClampColor> 0x1da486c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClear) -> glClear, 0x5db42030
Lookup-Native: <glClear> 0x5db42030 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearAccum) -> glClearAccum, 0x5db42063
Lookup-Native: <glClearAccum> 0x5db42063 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glClearBufferfi> 0x1da48ac0
Lookup-Tool: <glClearBufferfv> 0x1da48a00
Lookup-Tool: <glClearBufferiv> 0x1da48a40
Lookup-Tool: <glClearBufferuiv> 0x1da48a80
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearColor) -> glClearColor, 0x5db420c9
Lookup-Native: <glClearColor> 0x5db420c9 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearColorIi) -> glClearColorIi@48, 0x0
Lookup-Native: <glClearColorIi> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearColorIiARB) -> glClearColorIiARB@48, 0x0
Lookup-Native: <glClearColorIiARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearColorIiGL2) -> glClearColorIiGL2@48, 0x0
Lookup-Native: <glClearColorIiGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearColorIiOES) -> glClearColorIiOES@48, 0x0
Lookup-Native: <glClearColorIiOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearColorIiKHR) -> glClearColorIiKHR@48, 0x0
Lookup-Native: <glClearColorIiKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearColorIiOML) -> glClearColorIiOML@48, 0x0
Lookup-Native: <glClearColorIiOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearColorIi3DFX) -> glClearColorIi3DFX@48, 0x0
Lookup-Native: <glClearColorIi3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearColorIiAMD) -> glClearColorIiAMD@48, 0x0
Lookup-Native: <glClearColorIiAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearColorIiANGLE) -> glClearColorIiANGLE@48, 0x0
Lookup-Native: <glClearColorIiANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearColorIiARM) -> glClearColorIiARM@48, 0x0
Lookup-Native: <glClearColorIiARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearColorIiAPPLE) -> glClearColorIiAPPLE@48, 0x0
Lookup-Native: <glClearColorIiAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearColorIiATI) -> glClearColorIiATI@48, 0x0
Lookup-Native: <glClearColorIiATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glClearColorIiEXT> 0x1da4cc80
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearColorIui) -> glClearColorIui@48, 0x0
Lookup-Native: <glClearColorIui> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearColorIuiARB) -> glClearColorIuiARB@48, 0x0
Lookup-Native: <glClearColorIuiARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearColorIuiGL2) -> glClearColorIuiGL2@48, 0x0
Lookup-Native: <glClearColorIuiGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearColorIuiOES) -> glClearColorIuiOES@48, 0x0
Lookup-Native: <glClearColorIuiOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearColorIuiKHR) -> glClearColorIuiKHR@48, 0x0
Lookup-Native: <glClearColorIuiKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearColorIuiOML) -> glClearColorIuiOML@48, 0x0
Lookup-Native: <glClearColorIuiOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearColorIui3DFX) -> glClearColorIui3DFX@48, 0x0
Lookup-Native: <glClearColorIui3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearColorIuiAMD) -> glClearColorIuiAMD@48, 0x0
Lookup-Native: <glClearColorIuiAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearColorIuiANGLE) -> glClearColorIuiANGLE@48, 0x0
Lookup-Native: <glClearColorIuiANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearColorIuiARM) -> glClearColorIuiARM@48, 0x0
Lookup-Native: <glClearColorIuiARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearColorIuiAPPLE) -> glClearColorIuiAPPLE@48, 0x0
Lookup-Native: <glClearColorIuiAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearColorIuiATI) -> glClearColorIuiATI@48, 0x0
Lookup-Native: <glClearColorIuiATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glClearColorIuiEXT> 0x1da4ccc0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearDepth) -> glClearDepth, 0x5db4212f
Lookup-Native: <glClearDepth> 0x5db4212f in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearDepthf) -> glClearDepthf@48, 0x0
Lookup-Native: <glClearDepthf> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearDepthfARB) -> glClearDepthfARB@48, 0x0
Lookup-Native: <glClearDepthfARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearDepthfGL2) -> glClearDepthfGL2@48, 0x0
Lookup-Native: <glClearDepthfGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearDepthfOES) -> glClearDepthfOES@48, 0x0
Lookup-Native: <glClearDepthfOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearDepthfKHR) -> glClearDepthfKHR@48, 0x0
Lookup-Native: <glClearDepthfKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearDepthfOML) -> glClearDepthfOML@48, 0x0
Lookup-Native: <glClearDepthfOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearDepthf3DFX) -> glClearDepthf3DFX@48, 0x0
Lookup-Native: <glClearDepthf3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearDepthfAMD) -> glClearDepthfAMD@48, 0x0
Lookup-Native: <glClearDepthfAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearDepthfANGLE) -> glClearDepthfANGLE@48, 0x0
Lookup-Native: <glClearDepthfANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearDepthfARM) -> glClearDepthfARM@48, 0x0
Lookup-Native: <glClearDepthfARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearDepthfAPPLE) -> glClearDepthfAPPLE@48, 0x0
Lookup-Native: <glClearDepthfAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearDepthfATI) -> glClearDepthfATI@48, 0x0
Lookup-Native: <glClearDepthfATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearDepthfEXT) -> glClearDepthfEXT@48, 0x0
Lookup-Native: <glClearDepthfEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearDepthfHI) -> glClearDepthfHI@48, 0x0
Lookup-Native: <glClearDepthfHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearDepthfHP) -> glClearDepthfHP@48, 0x0
Lookup-Native: <glClearDepthfHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearDepthfIBM) -> glClearDepthfIBM@48, 0x0
Lookup-Native: <glClearDepthfIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearDepthfIMG) -> glClearDepthfIMG@48, 0x0
Lookup-Native: <glClearDepthfIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearDepthfMESA) -> glClearDepthfMESA@48, 0x0
Lookup-Native: <glClearDepthfMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearDepthfMESAX) -> glClearDepthfMESAX@48, 0x0
Lookup-Native: <glClearDepthfMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearDepthfNV) -> glClearDepthfNV@48, 0x0
Lookup-Native: <glClearDepthfNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearDepthfQCOM) -> glClearDepthfQCOM@48, 0x0
Lookup-Native: <glClearDepthfQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearDepthfSGI) -> glClearDepthfSGI@48, 0x0
Lookup-Native: <glClearDepthfSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearDepthfSGIS) -> glClearDepthfSGIS@48, 0x0
Lookup-Native: <glClearDepthfSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearDepthfSGIX) -> glClearDepthfSGIX@48, 0x0
Lookup-Native: <glClearDepthfSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearDepthfSUN) -> glClearDepthfSUN@48, 0x0
Lookup-Native: <glClearDepthfSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearDepthfVIV) -> glClearDepthfVIV@48, 0x0
Lookup-Native: <glClearDepthfVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearDepthfWIN) -> glClearDepthfWIN@48, 0x0
Lookup-Native: <glClearDepthfWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearIndex) -> glClearIndex, 0x5db42096
Lookup-Native: <glClearIndex> 0x5db42096 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearStencil) -> glClearStencil, 0x5db420fc
Lookup-Native: <glClearStencil> 0x5db420fc in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glClientActiveTexture> 0x1da44840
Lookup-Tool: <glClientAttribDefaultEXT> 0x1da4db40
Lookup-Tool: <glClientWaitSync> 0x1da49680
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClipPlane) -> glClipPlane, 0x5db429cd
Lookup-Native: <glClipPlane> 0x5db429cd in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3b) -> glColor3b, 0x5db4188c
Lookup-Native: <glColor3b> 0x5db4188c in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3bv) -> glColor3bv, 0x5db41898
Lookup-Native: <glColor3bv> 0x5db41898 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3d) -> glColor3d, 0x5db418a4
Lookup-Native: <glColor3d> 0x5db418a4 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3dv) -> glColor3dv, 0x5db418b0
Lookup-Native: <glColor3dv> 0x5db418b0 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3f) -> glColor3f, 0x5db418bc
Lookup-Native: <glColor3f> 0x5db418bc in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3fv) -> glColor3fv, 0x5db418c8
Lookup-Native: <glColor3fv> 0x5db418c8 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3h) -> glColor3h@48, 0x0
Lookup-Native: <glColor3h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3hARB) -> glColor3hARB@48, 0x0
Lookup-Native: <glColor3hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3hGL2) -> glColor3hGL2@48, 0x0
Lookup-Native: <glColor3hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3hOES) -> glColor3hOES@48, 0x0
Lookup-Native: <glColor3hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3hKHR) -> glColor3hKHR@48, 0x0
Lookup-Native: <glColor3hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3hOML) -> glColor3hOML@48, 0x0
Lookup-Native: <glColor3hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3h3DFX) -> glColor3h3DFX@48, 0x0
Lookup-Native: <glColor3h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3hAMD) -> glColor3hAMD@48, 0x0
Lookup-Native: <glColor3hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3hANGLE) -> glColor3hANGLE@48, 0x0
Lookup-Native: <glColor3hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3hARM) -> glColor3hARM@48, 0x0
Lookup-Native: <glColor3hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3hAPPLE) -> glColor3hAPPLE@48, 0x0
Lookup-Native: <glColor3hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3hATI) -> glColor3hATI@48, 0x0
Lookup-Native: <glColor3hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3hEXT) -> glColor3hEXT@48, 0x0
Lookup-Native: <glColor3hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3hHI) -> glColor3hHI@48, 0x0
Lookup-Native: <glColor3hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3hHP) -> glColor3hHP@48, 0x0
Lookup-Native: <glColor3hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3hIBM) -> glColor3hIBM@48, 0x0
Lookup-Native: <glColor3hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3hIMG) -> glColor3hIMG@48, 0x0
Lookup-Native: <glColor3hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3hMESA) -> glColor3hMESA@48, 0x0
Lookup-Native: <glColor3hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3hMESAX) -> glColor3hMESAX@48, 0x0
Lookup-Native: <glColor3hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glColor3hNV> 0x1da512c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3hv) -> glColor3hv@48, 0x0
Lookup-Native: <glColor3hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3hvARB) -> glColor3hvARB@48, 0x0
Lookup-Native: <glColor3hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3hvGL2) -> glColor3hvGL2@48, 0x0
Lookup-Native: <glColor3hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3hvOES) -> glColor3hvOES@48, 0x0
Lookup-Native: <glColor3hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3hvKHR) -> glColor3hvKHR@48, 0x0
Lookup-Native: <glColor3hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3hvOML) -> glColor3hvOML@48, 0x0
Lookup-Native: <glColor3hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3hv3DFX) -> glColor3hv3DFX@48, 0x0
Lookup-Native: <glColor3hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3hvAMD) -> glColor3hvAMD@48, 0x0
Lookup-Native: <glColor3hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3hvANGLE) -> glColor3hvANGLE@48, 0x0
Lookup-Native: <glColor3hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3hvARM) -> glColor3hvARM@48, 0x0
Lookup-Native: <glColor3hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3hvAPPLE) -> glColor3hvAPPLE@48, 0x0
Lookup-Native: <glColor3hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3hvATI) -> glColor3hvATI@48, 0x0
Lookup-Native: <glColor3hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3hvEXT) -> glColor3hvEXT@48, 0x0
Lookup-Native: <glColor3hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3hvHI) -> glColor3hvHI@48, 0x0
Lookup-Native: <glColor3hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3hvHP) -> glColor3hvHP@48, 0x0
Lookup-Native: <glColor3hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3hvIBM) -> glColor3hvIBM@48, 0x0
Lookup-Native: <glColor3hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3hvIMG) -> glColor3hvIMG@48, 0x0
Lookup-Native: <glColor3hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3hvMESA) -> glColor3hvMESA@48, 0x0
Lookup-Native: <glColor3hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3hvMESAX) -> glColor3hvMESAX@48, 0x0
Lookup-Native: <glColor3hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glColor3hvNV> 0x1da51300
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3i) -> glColor3i, 0x5db418d4
Lookup-Native: <glColor3i> 0x5db418d4 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3iv) -> glColor3iv, 0x5db418e0
Lookup-Native: <glColor3iv> 0x5db418e0 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3s) -> glColor3s, 0x5db418ec
Lookup-Native: <glColor3s> 0x5db418ec in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3sv) -> glColor3sv, 0x5db418f8
Lookup-Native: <glColor3sv> 0x5db418f8 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3ub) -> glColor3ub, 0x5db41904
Lookup-Native: <glColor3ub> 0x5db41904 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3ubv) -> glColor3ubv, 0x5db41910
Lookup-Native: <glColor3ubv> 0x5db41910 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3ui) -> glColor3ui, 0x5db4191c
Lookup-Native: <glColor3ui> 0x5db4191c in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3uiv) -> glColor3uiv, 0x5db41928
Lookup-Native: <glColor3uiv> 0x5db41928 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3us) -> glColor3us, 0x5db41934
Lookup-Native: <glColor3us> 0x5db41934 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3usv) -> glColor3usv, 0x5db41940
Lookup-Native: <glColor3usv> 0x5db41940 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4b) -> glColor4b, 0x5db4194c
Lookup-Native: <glColor4b> 0x5db4194c in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4bv) -> glColor4bv, 0x5db41958
Lookup-Native: <glColor4bv> 0x5db41958 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4d) -> glColor4d, 0x5db41964
Lookup-Native: <glColor4d> 0x5db41964 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4dv) -> glColor4dv, 0x5db41970
Lookup-Native: <glColor4dv> 0x5db41970 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4f) -> glColor4f, 0x5db4197c
Lookup-Native: <glColor4f> 0x5db4197c in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4fv) -> glColor4fv, 0x5db41988
Lookup-Native: <glColor4fv> 0x5db41988 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4h) -> glColor4h@48, 0x0
Lookup-Native: <glColor4h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4hARB) -> glColor4hARB@48, 0x0
Lookup-Native: <glColor4hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4hGL2) -> glColor4hGL2@48, 0x0
Lookup-Native: <glColor4hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4hOES) -> glColor4hOES@48, 0x0
Lookup-Native: <glColor4hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4hKHR) -> glColor4hKHR@48, 0x0
Lookup-Native: <glColor4hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4hOML) -> glColor4hOML@48, 0x0
Lookup-Native: <glColor4hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4h3DFX) -> glColor4h3DFX@48, 0x0
Lookup-Native: <glColor4h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4hAMD) -> glColor4hAMD@48, 0x0
Lookup-Native: <glColor4hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4hANGLE) -> glColor4hANGLE@48, 0x0
Lookup-Native: <glColor4hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4hARM) -> glColor4hARM@48, 0x0
Lookup-Native: <glColor4hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4hAPPLE) -> glColor4hAPPLE@48, 0x0
Lookup-Native: <glColor4hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4hATI) -> glColor4hATI@48, 0x0
Lookup-Native: <glColor4hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4hEXT) -> glColor4hEXT@48, 0x0
Lookup-Native: <glColor4hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4hHI) -> glColor4hHI@48, 0x0
Lookup-Native: <glColor4hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4hHP) -> glColor4hHP@48, 0x0
Lookup-Native: <glColor4hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4hIBM) -> glColor4hIBM@48, 0x0
Lookup-Native: <glColor4hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4hIMG) -> glColor4hIMG@48, 0x0
Lookup-Native: <glColor4hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4hMESA) -> glColor4hMESA@48, 0x0
Lookup-Native: <glColor4hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4hMESAX) -> glColor4hMESAX@48, 0x0
Lookup-Native: <glColor4hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glColor4hNV> 0x1da51340
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4hv) -> glColor4hv@48, 0x0
Lookup-Native: <glColor4hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4hvARB) -> glColor4hvARB@48, 0x0
Lookup-Native: <glColor4hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4hvGL2) -> glColor4hvGL2@48, 0x0
Lookup-Native: <glColor4hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4hvOES) -> glColor4hvOES@48, 0x0
Lookup-Native: <glColor4hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4hvKHR) -> glColor4hvKHR@48, 0x0
Lookup-Native: <glColor4hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4hvOML) -> glColor4hvOML@48, 0x0
Lookup-Native: <glColor4hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4hv3DFX) -> glColor4hv3DFX@48, 0x0
Lookup-Native: <glColor4hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4hvAMD) -> glColor4hvAMD@48, 0x0
Lookup-Native: <glColor4hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4hvANGLE) -> glColor4hvANGLE@48, 0x0
Lookup-Native: <glColor4hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4hvARM) -> glColor4hvARM@48, 0x0
Lookup-Native: <glColor4hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4hvAPPLE) -> glColor4hvAPPLE@48, 0x0
Lookup-Native: <glColor4hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4hvATI) -> glColor4hvATI@48, 0x0
Lookup-Native: <glColor4hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4hvEXT) -> glColor4hvEXT@48, 0x0
Lookup-Native: <glColor4hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4hvHI) -> glColor4hvHI@48, 0x0
Lookup-Native: <glColor4hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4hvHP) -> glColor4hvHP@48, 0x0
Lookup-Native: <glColor4hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4hvIBM) -> glColor4hvIBM@48, 0x0
Lookup-Native: <glColor4hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4hvIMG) -> glColor4hvIMG@48, 0x0
Lookup-Native: <glColor4hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4hvMESA) -> glColor4hvMESA@48, 0x0
Lookup-Native: <glColor4hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4hvMESAX) -> glColor4hvMESAX@48, 0x0
Lookup-Native: <glColor4hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glColor4hvNV> 0x1da51380
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4i) -> glColor4i, 0x5db41994
Lookup-Native: <glColor4i> 0x5db41994 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4iv) -> glColor4iv, 0x5db419a0
Lookup-Native: <glColor4iv> 0x5db419a0 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4s) -> glColor4s, 0x5db419ac
Lookup-Native: <glColor4s> 0x5db419ac in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4sv) -> glColor4sv, 0x5db419b8
Lookup-Native: <glColor4sv> 0x5db419b8 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4ub) -> glColor4ub, 0x5db419c4
Lookup-Native: <glColor4ub> 0x5db419c4 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4ubv) -> glColor4ubv, 0x5db419d0
Lookup-Native: <glColor4ubv> 0x5db419d0 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4ui) -> glColor4ui, 0x5db419dc
Lookup-Native: <glColor4ui> 0x5db419dc in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4uiv) -> glColor4uiv, 0x5db419e8
Lookup-Native: <glColor4uiv> 0x5db419e8 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4us) -> glColor4us, 0x5db419f4
Lookup-Native: <glColor4us> 0x5db419f4 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4usv) -> glColor4usv, 0x5db41a00
Lookup-Native: <glColor4usv> 0x5db41a00 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColorFormatNV) -> glColorFormatNV@48, 0x0
Lookup-Native: <glColorFormatNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColorMask) -> glColorMask, 0x5db43390
Lookup-Native: <glColorMask> 0x5db43390 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glColorMaskIndexed> 0x1da48900
Lookup-Tool: <glColorMaski> 0x1da48900
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColorMaterial) -> glColorMaterial, 0x5db42a00
Lookup-Native: <glColorMaterial> 0x5db42a00 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glColorP3ui> 0x1da4a3c0
Lookup-Tool: <glColorP3uiv> 0x1da4a440
Lookup-Tool: <glColorP4ui> 0x1da4a400
Lookup-Tool: <glColorP4uiv> 0x1da4a480
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColorPointer) -> glColorPointer, 0x5db41f40
Lookup-Native: <glColorPointer> 0x5db41f40 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glColorSubTable> 0x1da50900
Lookup-Tool: <glColorTable> 0x1da508c0
Lookup-Tool: <glColorTableParameterfv> 0x1da50980
Lookup-Tool: <glColorTableParameteriv> 0x1da50940
Lookup-Tool: <glCompileShader> 0x1da46400
Lookup-Tool: <glCompileShaderARB> 0x1da46400
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCompileShaderIncludeARB) -> glCompileShaderIncludeARB@48, 0x0
Lookup-Native: <glCompileShaderIncludeARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glCompressedMultiTexImage1DEXT> 0x1da4f040
Lookup-Tool: <glCompressedMultiTexImage2DEXT> 0x1da4f080
Lookup-Tool: <glCompressedMultiTexImage3DEXT> 0x1da4f0c0
Lookup-Tool: <glCompressedMultiTexSubImage1DEXT> 0x1da4f100
Lookup-Tool: <glCompressedMultiTexSubImage2DEXT> 0x1da4f140
Lookup-Tool: <glCompressedMultiTexSubImage3DEXT> 0x1da4f180
Lookup-Tool: <glCompressedTexImage1D> 0x1da45200
Lookup-Tool: <glCompressedTexImage2D> 0x1da451c0
Lookup-Tool: <glCompressedTexImage3D> 0x1da45180
Lookup-Tool: <glCompressedTexSubImage1D> 0x1da452c0
Lookup-Tool: <glCompressedTexSubImage2D> 0x1da45280
Lookup-Tool: <glCompressedTexSubImage3D> 0x1da45240
Lookup-Tool: <glCompressedTextureImage1DEXT> 0x1da4ee80
Lookup-Tool: <glCompressedTextureImage2DEXT> 0x1da4eec0
Lookup-Tool: <glCompressedTextureImage3DEXT> 0x1da4ef00
Lookup-Tool: <glCompressedTextureSubImage1DEXT> 0x1da4ef40
Lookup-Tool: <glCompressedTextureSubImage2DEXT> 0x1da4ef80
Lookup-Tool: <glCompressedTextureSubImage3DEXT> 0x1da4efc0
Lookup-Tool: <glConvolutionFilter1D> 0x1da50d80
Lookup-Tool: <glConvolutionFilter2D> 0x1da50dc0
Lookup-Tool: <glConvolutionParameterf> 0x1da50e00
Lookup-Tool: <glConvolutionParameterfv> 0x1da50e40
Lookup-Tool: <glConvolutionParameteri> 0x1da50e80
Lookup-Tool: <glConvolutionParameteriv> 0x1da50ec0
Lookup-Tool: <glCopyBufferSubData> 0x1da49200
Lookup-Tool: <glCopyColorSubTable> 0x1da509c0
Lookup-Tool: <glCopyColorTable> 0x1da50a00
Lookup-Tool: <glCopyConvolutionFilter1D> 0x1da50f00
Lookup-Tool: <glCopyConvolutionFilter2D> 0x1da50f40
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCopyImageSubDataNV) -> glCopyImageSubDataNV@48, 0x0
Lookup-Native: <glCopyImageSubDataNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glCopyMultiTexImage1DEXT> 0x1da4e740
Lookup-Tool: <glCopyMultiTexImage2DEXT> 0x1da4e780
Lookup-Tool: <glCopyMultiTexSubImage1DEXT> 0x1da4e7c0
Lookup-Tool: <glCopyMultiTexSubImage2DEXT> 0x1da4e800
Lookup-Tool: <glCopyMultiTexSubImage3DEXT> 0x1da4e840
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCopyPixels) -> glCopyPixels, 0x5db421f5
Lookup-Native: <glCopyPixels> 0x5db421f5 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCopyTexImage1D) -> glCopyTexImage1D, 0x5db44086
Lookup-Native: <glCopyTexImage1D> 0x5db44086 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCopyTexImage2D) -> glCopyTexImage2D, 0x5db440b9
Lookup-Native: <glCopyTexImage2D> 0x5db440b9 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCopyTexSubImage1D) -> glCopyTexSubImage1D, 0x5db440ec
Lookup-Native: <glCopyTexSubImage1D> 0x5db440ec in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCopyTexSubImage2D) -> glCopyTexSubImage2D, 0x5db4411f
Lookup-Native: <glCopyTexSubImage2D> 0x5db4411f in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glCopyTexSubImage3D> 0x1da44700
Lookup-Tool: <glCopyTextureImage1DEXT> 0x1da4dec0
Lookup-Tool: <glCopyTextureImage2DEXT> 0x1da4df00
Lookup-Tool: <glCopyTextureSubImage1DEXT> 0x1da4df40
Lookup-Tool: <glCopyTextureSubImage2DEXT> 0x1da4df80
Lookup-Tool: <glCopyTextureSubImage3DEXT> 0x1da4dfc0
Lookup-Tool: <glCreateProgram> 0x1da46480
Lookup-Tool: <glCreateProgramObjectARB> 0x1da46480
Lookup-Tool: <glCreateShader> 0x1da46380
Lookup-Tool: <glCreateShaderObjectARB> 0x1da46380
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCreateShaderProgramv) -> glCreateShaderProgramv@48, 0x0
Lookup-Native: <glCreateShaderProgramv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCreateShaderProgramvARB) -> glCreateShaderProgramvARB@48, 0x0
Lookup-Native: <glCreateShaderProgramvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCreateShaderProgramvGL2) -> glCreateShaderProgramvGL2@48, 0x0
Lookup-Native: <glCreateShaderProgramvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCreateShaderProgramvOES) -> glCreateShaderProgramvOES@48, 0x0
Lookup-Native: <glCreateShaderProgramvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCreateShaderProgramvKHR) -> glCreateShaderProgramvKHR@48, 0x0
Lookup-Native: <glCreateShaderProgramvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCreateShaderProgramvOML) -> glCreateShaderProgramvOML@48, 0x0
Lookup-Native: <glCreateShaderProgramvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCreateShaderProgramv3DFX) -> glCreateShaderProgramv3DFX@48, 0x0
Lookup-Native: <glCreateShaderProgramv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCreateShaderProgramvAMD) -> glCreateShaderProgramvAMD@48, 0x0
Lookup-Native: <glCreateShaderProgramvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCreateShaderProgramvANGLE) -> glCreateShaderProgramvANGLE@48, 0x0
Lookup-Native: <glCreateShaderProgramvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCreateShaderProgramvARM) -> glCreateShaderProgramvARM@48, 0x0
Lookup-Native: <glCreateShaderProgramvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCreateShaderProgramvAPPLE) -> glCreateShaderProgramvAPPLE@48, 0x0
Lookup-Native: <glCreateShaderProgramvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCreateShaderProgramvATI) -> glCreateShaderProgramvATI@48, 0x0
Lookup-Native: <glCreateShaderProgramvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCreateShaderProgramvEXT) -> glCreateShaderProgramvEXT@48, 0x0
Lookup-Native: <glCreateShaderProgramvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCreateShaderProgramvHI) -> glCreateShaderProgramvHI@48, 0x0
Lookup-Native: <glCreateShaderProgramvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCreateShaderProgramvHP) -> glCreateShaderProgramvHP@48, 0x0
Lookup-Native: <glCreateShaderProgramvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCreateShaderProgramvIBM) -> glCreateShaderProgramvIBM@48, 0x0
Lookup-Native: <glCreateShaderProgramvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCreateShaderProgramvIMG) -> glCreateShaderProgramvIMG@48, 0x0
Lookup-Native: <glCreateShaderProgramvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCreateShaderProgramvMESA) -> glCreateShaderProgramvMESA@48, 0x0
Lookup-Native: <glCreateShaderProgramvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCreateShaderProgramvMESAX) -> glCreateShaderProgramvMESAX@48, 0x0
Lookup-Native: <glCreateShaderProgramvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCreateShaderProgramvNV) -> glCreateShaderProgramvNV@48, 0x0
Lookup-Native: <glCreateShaderProgramvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCreateShaderProgramvQCOM) -> glCreateShaderProgramvQCOM@48, 0x0
Lookup-Native: <glCreateShaderProgramvQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCreateShaderProgramvSGI) -> glCreateShaderProgramvSGI@48, 0x0
Lookup-Native: <glCreateShaderProgramvSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCreateShaderProgramvSGIS) -> glCreateShaderProgramvSGIS@48, 0x0
Lookup-Native: <glCreateShaderProgramvSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCreateShaderProgramvSGIX) -> glCreateShaderProgramvSGIX@48, 0x0
Lookup-Native: <glCreateShaderProgramvSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCreateShaderProgramvSUN) -> glCreateShaderProgramvSUN@48, 0x0
Lookup-Native: <glCreateShaderProgramvSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCreateShaderProgramvVIV) -> glCreateShaderProgramvVIV@48, 0x0
Lookup-Native: <glCreateShaderProgramvVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCreateShaderProgramvWIN) -> glCreateShaderProgramvWIN@48, 0x0
Lookup-Native: <glCreateShaderProgramvWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCreateSyncFromCLeventARB) -> glCreateSyncFromCLeventARB@48, 0x0
Lookup-Native: <glCreateSyncFromCLeventARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCullFace) -> glCullFace, 0x5db42a33
Lookup-Native: <glCullFace> 0x5db42a33 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCullParameterdvEXT) -> glCullParameterdvEXT@48, 0x0
Lookup-Native: <glCullParameterdvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCullParameterfvEXT) -> glCullParameterfvEXT@48, 0x0
Lookup-Native: <glCullParameterfvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCurrentPaletteMatrix) -> glCurrentPaletteMatrix@48, 0x0
Lookup-Native: <glCurrentPaletteMatrix> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCurrentPaletteMatrixARB) -> glCurrentPaletteMatrixARB@48, 0x0
Lookup-Native: <glCurrentPaletteMatrixARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCurrentPaletteMatrixGL2) -> glCurrentPaletteMatrixGL2@48, 0x0
Lookup-Native: <glCurrentPaletteMatrixGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCurrentPaletteMatrixOES) -> glCurrentPaletteMatrixOES@48, 0x0
Lookup-Native: <glCurrentPaletteMatrixOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCurrentPaletteMatrixKHR) -> glCurrentPaletteMatrixKHR@48, 0x0
Lookup-Native: <glCurrentPaletteMatrixKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCurrentPaletteMatrixOML) -> glCurrentPaletteMatrixOML@48, 0x0
Lookup-Native: <glCurrentPaletteMatrixOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCurrentPaletteMatrix3DFX) -> glCurrentPaletteMatrix3DFX@48, 0x0
Lookup-Native: <glCurrentPaletteMatrix3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCurrentPaletteMatrixAMD) -> glCurrentPaletteMatrixAMD@48, 0x0
Lookup-Native: <glCurrentPaletteMatrixAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCurrentPaletteMatrixANGLE) -> glCurrentPaletteMatrixANGLE@48, 0x0
Lookup-Native: <glCurrentPaletteMatrixANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCurrentPaletteMatrixARM) -> glCurrentPaletteMatrixARM@48, 0x0
Lookup-Native: <glCurrentPaletteMatrixARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCurrentPaletteMatrixAPPLE) -> glCurrentPaletteMatrixAPPLE@48, 0x0
Lookup-Native: <glCurrentPaletteMatrixAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCurrentPaletteMatrixATI) -> glCurrentPaletteMatrixATI@48, 0x0
Lookup-Native: <glCurrentPaletteMatrixATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCurrentPaletteMatrixEXT) -> glCurrentPaletteMatrixEXT@48, 0x0
Lookup-Native: <glCurrentPaletteMatrixEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCurrentPaletteMatrixHI) -> glCurrentPaletteMatrixHI@48, 0x0
Lookup-Native: <glCurrentPaletteMatrixHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCurrentPaletteMatrixHP) -> glCurrentPaletteMatrixHP@48, 0x0
Lookup-Native: <glCurrentPaletteMatrixHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCurrentPaletteMatrixIBM) -> glCurrentPaletteMatrixIBM@48, 0x0
Lookup-Native: <glCurrentPaletteMatrixIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCurrentPaletteMatrixIMG) -> glCurrentPaletteMatrixIMG@48, 0x0
Lookup-Native: <glCurrentPaletteMatrixIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCurrentPaletteMatrixMESA) -> glCurrentPaletteMatrixMESA@48, 0x0
Lookup-Native: <glCurrentPaletteMatrixMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCurrentPaletteMatrixMESAX) -> glCurrentPaletteMatrixMESAX@48, 0x0
Lookup-Native: <glCurrentPaletteMatrixMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCurrentPaletteMatrixNV) -> glCurrentPaletteMatrixNV@48, 0x0
Lookup-Native: <glCurrentPaletteMatrixNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCurrentPaletteMatrixQCOM) -> glCurrentPaletteMatrixQCOM@48, 0x0
Lookup-Native: <glCurrentPaletteMatrixQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCurrentPaletteMatrixSGI) -> glCurrentPaletteMatrixSGI@48, 0x0
Lookup-Native: <glCurrentPaletteMatrixSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCurrentPaletteMatrixSGIS) -> glCurrentPaletteMatrixSGIS@48, 0x0
Lookup-Native: <glCurrentPaletteMatrixSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCurrentPaletteMatrixSGIX) -> glCurrentPaletteMatrixSGIX@48, 0x0
Lookup-Native: <glCurrentPaletteMatrixSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCurrentPaletteMatrixSUN) -> glCurrentPaletteMatrixSUN@48, 0x0
Lookup-Native: <glCurrentPaletteMatrixSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCurrentPaletteMatrixVIV) -> glCurrentPaletteMatrixVIV@48, 0x0
Lookup-Native: <glCurrentPaletteMatrixVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCurrentPaletteMatrixWIN) -> glCurrentPaletteMatrixWIN@48, 0x0
Lookup-Native: <glCurrentPaletteMatrixWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDebugMessageControlARB) -> glDebugMessageControlARB@48, 0x0
Lookup-Native: <glDebugMessageControlARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDebugMessageEnableAMD) -> glDebugMessageEnableAMD@48, 0x0
Lookup-Native: <glDebugMessageEnableAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDebugMessageInsertAMD) -> glDebugMessageInsertAMD@48, 0x0
Lookup-Native: <glDebugMessageInsertAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDebugMessageInsertARB) -> glDebugMessageInsertARB@48, 0x0
Lookup-Native: <glDebugMessageInsertARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glDeleteBuffers> 0x1da46100
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDeleteFencesAPPLE) -> glDeleteFencesAPPLE@48, 0x0
Lookup-Native: <glDeleteFencesAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDeleteFencesNV) -> glDeleteFencesNV@48, 0x0
Lookup-Native: <glDeleteFencesNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glDeleteFramebuffers> 0x1da48e40
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDeleteLists) -> glDeleteLists, 0x5db4247e
Lookup-Native: <glDeleteLists> 0x5db4247e in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDeleteNamedStringARB) -> glDeleteNamedStringARB@48, 0x0
Lookup-Native: <glDeleteNamedStringARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glDeleteNamesAMD> 0x1da51900
Lookup-Tool: <glDeleteObjectARB> 0x1da4b480
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDeleteOcclusionQueriesNV) -> glDeleteOcclusionQueriesNV@48, 0x0
Lookup-Native: <glDeleteOcclusionQueriesNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glDeletePerfMonitorsAMD> 0x1da4c9c0
Lookup-Tool: <glDeleteProgram> 0x1da465c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDeleteProgramPipelines) -> glDeleteProgramPipelines@48, 0x0
Lookup-Native: <glDeleteProgramPipelines> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDeleteProgramPipelinesARB) -> glDeleteProgramPipelinesARB@48, 0x0
Lookup-Native: <glDeleteProgramPipelinesARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDeleteProgramPipelinesGL2) -> glDeleteProgramPipelinesGL2@48, 0x0
Lookup-Native: <glDeleteProgramPipelinesGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDeleteProgramPipelinesOES) -> glDeleteProgramPipelinesOES@48, 0x0
Lookup-Native: <glDeleteProgramPipelinesOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDeleteProgramPipelinesKHR) -> glDeleteProgramPipelinesKHR@48, 0x0
Lookup-Native: <glDeleteProgramPipelinesKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDeleteProgramPipelinesOML) -> glDeleteProgramPipelinesOML@48, 0x0
Lookup-Native: <glDeleteProgramPipelinesOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDeleteProgramPipelines3DFX) -> glDeleteProgramPipelines3DFX@48, 0x0
Lookup-Native: <glDeleteProgramPipelines3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDeleteProgramPipelinesAMD) -> glDeleteProgramPipelinesAMD@48, 0x0
Lookup-Native: <glDeleteProgramPipelinesAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDeleteProgramPipelinesANGLE) -> glDeleteProgramPipelinesANGLE@48, 0x0
Lookup-Native: <glDeleteProgramPipelinesANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDeleteProgramPipelinesARM) -> glDeleteProgramPipelinesARM@48, 0x0
Lookup-Native: <glDeleteProgramPipelinesARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDeleteProgramPipelinesAPPLE) -> glDeleteProgramPipelinesAPPLE@48, 0x0
Lookup-Native: <glDeleteProgramPipelinesAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDeleteProgramPipelinesATI) -> glDeleteProgramPipelinesATI@48, 0x0
Lookup-Native: <glDeleteProgramPipelinesATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDeleteProgramPipelinesEXT) -> glDeleteProgramPipelinesEXT@48, 0x0
Lookup-Native: <glDeleteProgramPipelinesEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDeleteProgramPipelinesHI) -> glDeleteProgramPipelinesHI@48, 0x0
Lookup-Native: <glDeleteProgramPipelinesHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDeleteProgramPipelinesHP) -> glDeleteProgramPipelinesHP@48, 0x0
Lookup-Native: <glDeleteProgramPipelinesHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDeleteProgramPipelinesIBM) -> glDeleteProgramPipelinesIBM@48, 0x0
Lookup-Native: <glDeleteProgramPipelinesIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDeleteProgramPipelinesIMG) -> glDeleteProgramPipelinesIMG@48, 0x0
Lookup-Native: <glDeleteProgramPipelinesIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDeleteProgramPipelinesMESA) -> glDeleteProgramPipelinesMESA@48, 0x0
Lookup-Native: <glDeleteProgramPipelinesMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDeleteProgramPipelinesMESAX) -> glDeleteProgramPipelinesMESAX@48, 0x0
Lookup-Native: <glDeleteProgramPipelinesMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDeleteProgramPipelinesNV) -> glDeleteProgramPipelinesNV@48, 0x0
Lookup-Native: <glDeleteProgramPipelinesNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDeleteProgramPipelinesQCOM) -> glDeleteProgramPipelinesQCOM@48, 0x0
Lookup-Native: <glDeleteProgramPipelinesQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDeleteProgramPipelinesSGI) -> glDeleteProgramPipelinesSGI@48, 0x0
Lookup-Native: <glDeleteProgramPipelinesSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDeleteProgramPipelinesSGIS) -> glDeleteProgramPipelinesSGIS@48, 0x0
Lookup-Native: <glDeleteProgramPipelinesSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDeleteProgramPipelinesSGIX) -> glDeleteProgramPipelinesSGIX@48, 0x0
Lookup-Native: <glDeleteProgramPipelinesSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDeleteProgramPipelinesSUN) -> glDeleteProgramPipelinesSUN@48, 0x0
Lookup-Native: <glDeleteProgramPipelinesSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDeleteProgramPipelinesVIV) -> glDeleteProgramPipelinesVIV@48, 0x0
Lookup-Native: <glDeleteProgramPipelinesVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDeleteProgramPipelinesWIN) -> glDeleteProgramPipelinesWIN@48, 0x0
Lookup-Native: <glDeleteProgramPipelinesWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glDeleteProgramsARB> 0x1da4aec0
Lookup-Tool: <glDeleteQueries> 0x1da45f00
Lookup-Tool: <glDeleteRenderbuffers> 0x1da48c80
Lookup-Tool: <glDeleteSamplers> 0x1da49a40
Lookup-Tool: <glDeleteShader> 0x1da46440
Lookup-Tool: <glDeleteSync> 0x1da49640
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDeleteTextures) -> glDeleteTextures, 0x5db44152
Lookup-Native: <glDeleteTextures> 0x5db44152 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glDeleteTransformFeedbacks> 0x1da4ab40
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDeleteTransformFeedbacksNV) -> glDeleteTransformFeedbacksNV@48, 0x0
Lookup-Native: <glDeleteTransformFeedbacksNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glDeleteVertexArrays> 0x1da48b40
Lookup-Tool: <glDeleteVertexShaderEXT> 0x1da4bdc0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthBoundsEXT) -> glDepthBoundsEXT@48, 0x0
Lookup-Native: <glDepthBoundsEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthFunc) -> glDepthFunc, 0x5db4378c
Lookup-Native: <glDepthFunc> 0x5db4378c in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthMask) -> glDepthMask, 0x5db433c3
Lookup-Native: <glDepthMask> 0x5db433c3 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRange) -> glDepthRange, 0x5db43f84
Lookup-Native: <glDepthRange> 0x5db43f84 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeArrayv) -> glDepthRangeArrayv@48, 0x0
Lookup-Native: <glDepthRangeArrayv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeArrayvARB) -> glDepthRangeArrayvARB@48, 0x0
Lookup-Native: <glDepthRangeArrayvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeArrayvGL2) -> glDepthRangeArrayvGL2@48, 0x0
Lookup-Native: <glDepthRangeArrayvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeArrayvOES) -> glDepthRangeArrayvOES@48, 0x0
Lookup-Native: <glDepthRangeArrayvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeArrayvKHR) -> glDepthRangeArrayvKHR@48, 0x0
Lookup-Native: <glDepthRangeArrayvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeArrayvOML) -> glDepthRangeArrayvOML@48, 0x0
Lookup-Native: <glDepthRangeArrayvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeArrayv3DFX) -> glDepthRangeArrayv3DFX@48, 0x0
Lookup-Native: <glDepthRangeArrayv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeArrayvAMD) -> glDepthRangeArrayvAMD@48, 0x0
Lookup-Native: <glDepthRangeArrayvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeArrayvANGLE) -> glDepthRangeArrayvANGLE@48, 0x0
Lookup-Native: <glDepthRangeArrayvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeArrayvARM) -> glDepthRangeArrayvARM@48, 0x0
Lookup-Native: <glDepthRangeArrayvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeArrayvAPPLE) -> glDepthRangeArrayvAPPLE@48, 0x0
Lookup-Native: <glDepthRangeArrayvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeArrayvATI) -> glDepthRangeArrayvATI@48, 0x0
Lookup-Native: <glDepthRangeArrayvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeArrayvEXT) -> glDepthRangeArrayvEXT@48, 0x0
Lookup-Native: <glDepthRangeArrayvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeArrayvHI) -> glDepthRangeArrayvHI@48, 0x0
Lookup-Native: <glDepthRangeArrayvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeArrayvHP) -> glDepthRangeArrayvHP@48, 0x0
Lookup-Native: <glDepthRangeArrayvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeArrayvIBM) -> glDepthRangeArrayvIBM@48, 0x0
Lookup-Native: <glDepthRangeArrayvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeArrayvIMG) -> glDepthRangeArrayvIMG@48, 0x0
Lookup-Native: <glDepthRangeArrayvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeArrayvMESA) -> glDepthRangeArrayvMESA@48, 0x0
Lookup-Native: <glDepthRangeArrayvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeArrayvMESAX) -> glDepthRangeArrayvMESAX@48, 0x0
Lookup-Native: <glDepthRangeArrayvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeArrayvNV) -> glDepthRangeArrayvNV@48, 0x0
Lookup-Native: <glDepthRangeArrayvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeArrayvQCOM) -> glDepthRangeArrayvQCOM@48, 0x0
Lookup-Native: <glDepthRangeArrayvQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeArrayvSGI) -> glDepthRangeArrayvSGI@48, 0x0
Lookup-Native: <glDepthRangeArrayvSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeArrayvSGIS) -> glDepthRangeArrayvSGIS@48, 0x0
Lookup-Native: <glDepthRangeArrayvSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeArrayvSGIX) -> glDepthRangeArrayvSGIX@48, 0x0
Lookup-Native: <glDepthRangeArrayvSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeArrayvSUN) -> glDepthRangeArrayvSUN@48, 0x0
Lookup-Native: <glDepthRangeArrayvSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeArrayvVIV) -> glDepthRangeArrayvVIV@48, 0x0
Lookup-Native: <glDepthRangeArrayvVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeArrayvWIN) -> glDepthRangeArrayvWIN@48, 0x0
Lookup-Native: <glDepthRangeArrayvWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeIndexed) -> glDepthRangeIndexed@48, 0x0
Lookup-Native: <glDepthRangeIndexed> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeIndexedARB) -> glDepthRangeIndexedARB@48, 0x0
Lookup-Native: <glDepthRangeIndexedARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeIndexedGL2) -> glDepthRangeIndexedGL2@48, 0x0
Lookup-Native: <glDepthRangeIndexedGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeIndexedOES) -> glDepthRangeIndexedOES@48, 0x0
Lookup-Native: <glDepthRangeIndexedOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeIndexedKHR) -> glDepthRangeIndexedKHR@48, 0x0
Lookup-Native: <glDepthRangeIndexedKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeIndexedOML) -> glDepthRangeIndexedOML@48, 0x0
Lookup-Native: <glDepthRangeIndexedOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeIndexed3DFX) -> glDepthRangeIndexed3DFX@48, 0x0
Lookup-Native: <glDepthRangeIndexed3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeIndexedAMD) -> glDepthRangeIndexedAMD@48, 0x0
Lookup-Native: <glDepthRangeIndexedAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeIndexedANGLE) -> glDepthRangeIndexedANGLE@48, 0x0
Lookup-Native: <glDepthRangeIndexedANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeIndexedARM) -> glDepthRangeIndexedARM@48, 0x0
Lookup-Native: <glDepthRangeIndexedARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeIndexedAPPLE) -> glDepthRangeIndexedAPPLE@48, 0x0
Lookup-Native: <glDepthRangeIndexedAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeIndexedATI) -> glDepthRangeIndexedATI@48, 0x0
Lookup-Native: <glDepthRangeIndexedATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeIndexedEXT) -> glDepthRangeIndexedEXT@48, 0x0
Lookup-Native: <glDepthRangeIndexedEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeIndexedHI) -> glDepthRangeIndexedHI@48, 0x0
Lookup-Native: <glDepthRangeIndexedHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeIndexedHP) -> glDepthRangeIndexedHP@48, 0x0
Lookup-Native: <glDepthRangeIndexedHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeIndexedIBM) -> glDepthRangeIndexedIBM@48, 0x0
Lookup-Native: <glDepthRangeIndexedIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeIndexedIMG) -> glDepthRangeIndexedIMG@48, 0x0
Lookup-Native: <glDepthRangeIndexedIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeIndexedMESA) -> glDepthRangeIndexedMESA@48, 0x0
Lookup-Native: <glDepthRangeIndexedMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeIndexedMESAX) -> glDepthRangeIndexedMESAX@48, 0x0
Lookup-Native: <glDepthRangeIndexedMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeIndexedNV) -> glDepthRangeIndexedNV@48, 0x0
Lookup-Native: <glDepthRangeIndexedNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeIndexedQCOM) -> glDepthRangeIndexedQCOM@48, 0x0
Lookup-Native: <glDepthRangeIndexedQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeIndexedSGI) -> glDepthRangeIndexedSGI@48, 0x0
Lookup-Native: <glDepthRangeIndexedSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeIndexedSGIS) -> glDepthRangeIndexedSGIS@48, 0x0
Lookup-Native: <glDepthRangeIndexedSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeIndexedSGIX) -> glDepthRangeIndexedSGIX@48, 0x0
Lookup-Native: <glDepthRangeIndexedSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeIndexedSUN) -> glDepthRangeIndexedSUN@48, 0x0
Lookup-Native: <glDepthRangeIndexedSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeIndexedVIV) -> glDepthRangeIndexedVIV@48, 0x0
Lookup-Native: <glDepthRangeIndexedVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeIndexedWIN) -> glDepthRangeIndexedWIN@48, 0x0
Lookup-Native: <glDepthRangeIndexedWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangef) -> glDepthRangef@48, 0x0
Lookup-Native: <glDepthRangef> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangefARB) -> glDepthRangefARB@48, 0x0
Lookup-Native: <glDepthRangefARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangefGL2) -> glDepthRangefGL2@48, 0x0
Lookup-Native: <glDepthRangefGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangefOES) -> glDepthRangefOES@48, 0x0
Lookup-Native: <glDepthRangefOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangefKHR) -> glDepthRangefKHR@48, 0x0
Lookup-Native: <glDepthRangefKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangefOML) -> glDepthRangefOML@48, 0x0
Lookup-Native: <glDepthRangefOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangef3DFX) -> glDepthRangef3DFX@48, 0x0
Lookup-Native: <glDepthRangef3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangefAMD) -> glDepthRangefAMD@48, 0x0
Lookup-Native: <glDepthRangefAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangefANGLE) -> glDepthRangefANGLE@48, 0x0
Lookup-Native: <glDepthRangefANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangefARM) -> glDepthRangefARM@48, 0x0
Lookup-Native: <glDepthRangefARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangefAPPLE) -> glDepthRangefAPPLE@48, 0x0
Lookup-Native: <glDepthRangefAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangefATI) -> glDepthRangefATI@48, 0x0
Lookup-Native: <glDepthRangefATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangefEXT) -> glDepthRangefEXT@48, 0x0
Lookup-Native: <glDepthRangefEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangefHI) -> glDepthRangefHI@48, 0x0
Lookup-Native: <glDepthRangefHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangefHP) -> glDepthRangefHP@48, 0x0
Lookup-Native: <glDepthRangefHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangefIBM) -> glDepthRangefIBM@48, 0x0
Lookup-Native: <glDepthRangefIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangefIMG) -> glDepthRangefIMG@48, 0x0
Lookup-Native: <glDepthRangefIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangefMESA) -> glDepthRangefMESA@48, 0x0
Lookup-Native: <glDepthRangefMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangefMESAX) -> glDepthRangefMESAX@48, 0x0
Lookup-Native: <glDepthRangefMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangefNV) -> glDepthRangefNV@48, 0x0
Lookup-Native: <glDepthRangefNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangefQCOM) -> glDepthRangefQCOM@48, 0x0
Lookup-Native: <glDepthRangefQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangefSGI) -> glDepthRangefSGI@48, 0x0
Lookup-Native: <glDepthRangefSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangefSGIS) -> glDepthRangefSGIS@48, 0x0
Lookup-Native: <glDepthRangefSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangefSGIX) -> glDepthRangefSGIX@48, 0x0
Lookup-Native: <glDepthRangefSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangefSUN) -> glDepthRangefSUN@48, 0x0
Lookup-Native: <glDepthRangefSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangefVIV) -> glDepthRangefVIV@48, 0x0
Lookup-Native: <glDepthRangefVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangefWIN) -> glDepthRangefWIN@48, 0x0
Lookup-Native: <glDepthRangefWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glDetachObjectARB> 0x1da46500
Lookup-Tool: <glDetachShader> 0x1da46500
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDisable) -> glDisable, 0x5db41dd8
Lookup-Native: <glDisable> 0x5db41dd8 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDisableClientState) -> glDisableClientState, 0x5db41f4c
Lookup-Native: <glDisableClientState> 0x5db41f4c in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glDisableClientStateIndexedEXT> 0x1da4ec00
Lookup-Tool: <glDisableIndexed> 0x1da48940
Lookup-Tool: <glDisableVariantClientStateEXT> 0x1da4c300
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDisableVertexAttribAPPLE) -> glDisableVertexAttribAPPLE@48, 0x0
Lookup-Native: <glDisableVertexAttribAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glDisableVertexAttribArray> 0x1da47840
Lookup-Tool: <glDisableVertexAttribArrayARB> 0x1da47840
Lookup-Tool: <glDisablei> 0x1da48940
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawArrays) -> glDrawArrays, 0x5db41f58
Lookup-Native: <glDrawArrays> 0x5db41f58 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glDrawArraysIndirect> 0x1da4adc0
Lookup-Tool: <glDrawArraysInstanced> 0x1da492c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawArraysInstancedBaseInstance) -> glDrawArraysInstancedBaseInstance@48, 0x0
Lookup-Native: <glDrawArraysInstancedBaseInstance> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawArraysInstancedBaseInstanceARB) -> glDrawArraysInstancedBaseInstanceARB@48, 0x0
Lookup-Native: <glDrawArraysInstancedBaseInstanceARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawArraysInstancedBaseInstanceGL2) -> glDrawArraysInstancedBaseInstanceGL2@48, 0x0
Lookup-Native: <glDrawArraysInstancedBaseInstanceGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawArraysInstancedBaseInstanceOES) -> glDrawArraysInstancedBaseInstanceOES@48, 0x0
Lookup-Native: <glDrawArraysInstancedBaseInstanceOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawArraysInstancedBaseInstanceKHR) -> glDrawArraysInstancedBaseInstanceKHR@48, 0x0
Lookup-Native: <glDrawArraysInstancedBaseInstanceKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawArraysInstancedBaseInstanceOML) -> glDrawArraysInstancedBaseInstanceOML@48, 0x0
Lookup-Native: <glDrawArraysInstancedBaseInstanceOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawArraysInstancedBaseInstance3DFX) -> glDrawArraysInstancedBaseInstance3DFX@48, 0x0
Lookup-Native: <glDrawArraysInstancedBaseInstance3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawArraysInstancedBaseInstanceAMD) -> glDrawArraysInstancedBaseInstanceAMD@48, 0x0
Lookup-Native: <glDrawArraysInstancedBaseInstanceAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawArraysInstancedBaseInstanceANGLE) -> glDrawArraysInstancedBaseInstanceANGLE@48, 0x0
Lookup-Native: <glDrawArraysInstancedBaseInstanceANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawArraysInstancedBaseInstanceARM) -> glDrawArraysInstancedBaseInstanceARM@48, 0x0
Lookup-Native: <glDrawArraysInstancedBaseInstanceARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawArraysInstancedBaseInstanceAPPLE) -> glDrawArraysInstancedBaseInstanceAPPLE@48, 0x0
Lookup-Native: <glDrawArraysInstancedBaseInstanceAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawArraysInstancedBaseInstanceATI) -> glDrawArraysInstancedBaseInstanceATI@48, 0x0
Lookup-Native: <glDrawArraysInstancedBaseInstanceATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawArraysInstancedBaseInstanceEXT) -> glDrawArraysInstancedBaseInstanceEXT@48, 0x0
Lookup-Native: <glDrawArraysInstancedBaseInstanceEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawArraysInstancedBaseInstanceHI) -> glDrawArraysInstancedBaseInstanceHI@48, 0x0
Lookup-Native: <glDrawArraysInstancedBaseInstanceHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawArraysInstancedBaseInstanceHP) -> glDrawArraysInstancedBaseInstanceHP@48, 0x0
Lookup-Native: <glDrawArraysInstancedBaseInstanceHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawArraysInstancedBaseInstanceIBM) -> glDrawArraysInstancedBaseInstanceIBM@48, 0x0
Lookup-Native: <glDrawArraysInstancedBaseInstanceIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawArraysInstancedBaseInstanceIMG) -> glDrawArraysInstancedBaseInstanceIMG@48, 0x0
Lookup-Native: <glDrawArraysInstancedBaseInstanceIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawArraysInstancedBaseInstanceMESA) -> glDrawArraysInstancedBaseInstanceMESA@48, 0x0
Lookup-Native: <glDrawArraysInstancedBaseInstanceMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawArraysInstancedBaseInstanceMESAX) -> glDrawArraysInstancedBaseInstanceMESAX@48, 0x0
Lookup-Native: <glDrawArraysInstancedBaseInstanceMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawArraysInstancedBaseInstanceNV) -> glDrawArraysInstancedBaseInstanceNV@48, 0x0
Lookup-Native: <glDrawArraysInstancedBaseInstanceNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawArraysInstancedBaseInstanceQCOM) -> glDrawArraysInstancedBaseInstanceQCOM@48, 0x0
Lookup-Native: <glDrawArraysInstancedBaseInstanceQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawArraysInstancedBaseInstanceSGI) -> glDrawArraysInstancedBaseInstanceSGI@48, 0x0
Lookup-Native: <glDrawArraysInstancedBaseInstanceSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawArraysInstancedBaseInstanceSGIS) -> glDrawArraysInstancedBaseInstanceSGIS@48, 0x0
Lookup-Native: <glDrawArraysInstancedBaseInstanceSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawArraysInstancedBaseInstanceSGIX) -> glDrawArraysInstancedBaseInstanceSGIX@48, 0x0
Lookup-Native: <glDrawArraysInstancedBaseInstanceSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawArraysInstancedBaseInstanceSUN) -> glDrawArraysInstancedBaseInstanceSUN@48, 0x0
Lookup-Native: <glDrawArraysInstancedBaseInstanceSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawArraysInstancedBaseInstanceVIV) -> glDrawArraysInstancedBaseInstanceVIV@48, 0x0
Lookup-Native: <glDrawArraysInstancedBaseInstanceVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawArraysInstancedBaseInstanceWIN) -> glDrawArraysInstancedBaseInstanceWIN@48, 0x0
Lookup-Native: <glDrawArraysInstancedBaseInstanceWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawBuffer) -> glDrawBuffer, 0x5db4332a
Lookup-Native: <glDrawBuffer> 0x5db4332a in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glDrawBuffers> 0x1da47980
Lookup-Tool: <glDrawBuffersATI> 0x1da47980
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElements) -> glDrawElements, 0x5db41f64
Lookup-Native: <glDrawElements> 0x5db41f64 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glDrawElementsBaseVertex> 0x1da49800
Lookup-Tool: <glDrawElementsIndirect> 0x1da4ae00
Lookup-Tool: <glDrawElementsInstanced> 0x1da49300
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseInstance) -> glDrawElementsInstancedBaseInstance@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseInstance> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseInstanceARB) -> glDrawElementsInstancedBaseInstanceARB@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseInstanceARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseInstanceGL2) -> glDrawElementsInstancedBaseInstanceGL2@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseInstanceGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseInstanceOES) -> glDrawElementsInstancedBaseInstanceOES@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseInstanceOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseInstanceKHR) -> glDrawElementsInstancedBaseInstanceKHR@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseInstanceKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseInstanceOML) -> glDrawElementsInstancedBaseInstanceOML@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseInstanceOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseInstance3DFX) -> glDrawElementsInstancedBaseInstance3DFX@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseInstance3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseInstanceAMD) -> glDrawElementsInstancedBaseInstanceAMD@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseInstanceAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseInstanceANGLE) -> glDrawElementsInstancedBaseInstanceANGLE@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseInstanceANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseInstanceARM) -> glDrawElementsInstancedBaseInstanceARM@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseInstanceARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseInstanceAPPLE) -> glDrawElementsInstancedBaseInstanceAPPLE@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseInstanceAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseInstanceATI) -> glDrawElementsInstancedBaseInstanceATI@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseInstanceATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseInstanceEXT) -> glDrawElementsInstancedBaseInstanceEXT@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseInstanceEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseInstanceHI) -> glDrawElementsInstancedBaseInstanceHI@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseInstanceHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseInstanceHP) -> glDrawElementsInstancedBaseInstanceHP@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseInstanceHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseInstanceIBM) -> glDrawElementsInstancedBaseInstanceIBM@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseInstanceIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseInstanceIMG) -> glDrawElementsInstancedBaseInstanceIMG@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseInstanceIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseInstanceMESA) -> glDrawElementsInstancedBaseInstanceMESA@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseInstanceMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseInstanceMESAX) -> glDrawElementsInstancedBaseInstanceMESAX@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseInstanceMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseInstanceNV) -> glDrawElementsInstancedBaseInstanceNV@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseInstanceNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseInstanceQCOM) -> glDrawElementsInstancedBaseInstanceQCOM@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseInstanceQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseInstanceSGI) -> glDrawElementsInstancedBaseInstanceSGI@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseInstanceSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseInstanceSGIS) -> glDrawElementsInstancedBaseInstanceSGIS@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseInstanceSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseInstanceSGIX) -> glDrawElementsInstancedBaseInstanceSGIX@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseInstanceSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseInstanceSUN) -> glDrawElementsInstancedBaseInstanceSUN@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseInstanceSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseInstanceVIV) -> glDrawElementsInstancedBaseInstanceVIV@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseInstanceVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseInstanceWIN) -> glDrawElementsInstancedBaseInstanceWIN@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseInstanceWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glDrawElementsInstancedBaseVertex> 0x1da49880
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseVertexBaseInstance) -> glDrawElementsInstancedBaseVertexBaseInstance@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseVertexBaseInstance> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseVertexBaseInstanceARB) -> glDrawElementsInstancedBaseVertexBaseInstanceARB@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseVertexBaseInstanceARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseVertexBaseInstanceGL2) -> glDrawElementsInstancedBaseVertexBaseInstanceGL2@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseVertexBaseInstanceGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseVertexBaseInstanceOES) -> glDrawElementsInstancedBaseVertexBaseInstanceOES@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseVertexBaseInstanceOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseVertexBaseInstanceKHR) -> glDrawElementsInstancedBaseVertexBaseInstanceKHR@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseVertexBaseInstanceKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseVertexBaseInstanceOML) -> glDrawElementsInstancedBaseVertexBaseInstanceOML@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseVertexBaseInstanceOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseVertexBaseInstance3DFX) -> glDrawElementsInstancedBaseVertexBaseInstance3DFX@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseVertexBaseInstance3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseVertexBaseInstanceAMD) -> glDrawElementsInstancedBaseVertexBaseInstanceAMD@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseVertexBaseInstanceAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseVertexBaseInstanceANGLE) -> glDrawElementsInstancedBaseVertexBaseInstanceANGLE@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseVertexBaseInstanceANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseVertexBaseInstanceARM) -> glDrawElementsInstancedBaseVertexBaseInstanceARM@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseVertexBaseInstanceARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseVertexBaseInstanceAPPLE) -> glDrawElementsInstancedBaseVertexBaseInstanceAPPLE@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseVertexBaseInstanceAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseVertexBaseInstanceATI) -> glDrawElementsInstancedBaseVertexBaseInstanceATI@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseVertexBaseInstanceATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseVertexBaseInstanceEXT) -> glDrawElementsInstancedBaseVertexBaseInstanceEXT@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseVertexBaseInstanceEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseVertexBaseInstanceHI) -> glDrawElementsInstancedBaseVertexBaseInstanceHI@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseVertexBaseInstanceHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseVertexBaseInstanceHP) -> glDrawElementsInstancedBaseVertexBaseInstanceHP@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseVertexBaseInstanceHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseVertexBaseInstanceIBM) -> glDrawElementsInstancedBaseVertexBaseInstanceIBM@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseVertexBaseInstanceIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseVertexBaseInstanceIMG) -> glDrawElementsInstancedBaseVertexBaseInstanceIMG@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseVertexBaseInstanceIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseVertexBaseInstanceMESA) -> glDrawElementsInstancedBaseVertexBaseInstanceMESA@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseVertexBaseInstanceMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseVertexBaseInstanceMESAX) -> glDrawElementsInstancedBaseVertexBaseInstanceMESAX@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseVertexBaseInstanceMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseVertexBaseInstanceNV) -> glDrawElementsInstancedBaseVertexBaseInstanceNV@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseVertexBaseInstanceNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseVertexBaseInstanceQCOM) -> glDrawElementsInstancedBaseVertexBaseInstanceQCOM@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseVertexBaseInstanceQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseVertexBaseInstanceSGI) -> glDrawElementsInstancedBaseVertexBaseInstanceSGI@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseVertexBaseInstanceSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseVertexBaseInstanceSGIS) -> glDrawElementsInstancedBaseVertexBaseInstanceSGIS@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseVertexBaseInstanceSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseVertexBaseInstanceSGIX) -> glDrawElementsInstancedBaseVertexBaseInstanceSGIX@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseVertexBaseInstanceSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseVertexBaseInstanceSUN) -> glDrawElementsInstancedBaseVertexBaseInstanceSUN@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseVertexBaseInstanceSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseVertexBaseInstanceVIV) -> glDrawElementsInstancedBaseVertexBaseInstanceVIV@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseVertexBaseInstanceVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseVertexBaseInstanceWIN) -> glDrawElementsInstancedBaseVertexBaseInstanceWIN@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseVertexBaseInstanceWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawPixels) -> glDrawPixels, 0x5db4225b
Lookup-Native: <glDrawPixels> 0x5db4225b in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glDrawRangeElements> 0x1da44740
Lookup-Tool: <glDrawRangeElementsBaseVertex> 0x1da49840
Lookup-Tool: <glDrawTransformFeedback> 0x1da4ac80
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackInstanced) -> glDrawTransformFeedbackInstanced@48, 0x0
Lookup-Native: <glDrawTransformFeedbackInstanced> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackInstancedARB) -> glDrawTransformFeedbackInstancedARB@48, 0x0
Lookup-Native: <glDrawTransformFeedbackInstancedARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackInstancedGL2) -> glDrawTransformFeedbackInstancedGL2@48, 0x0
Lookup-Native: <glDrawTransformFeedbackInstancedGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackInstancedOES) -> glDrawTransformFeedbackInstancedOES@48, 0x0
Lookup-Native: <glDrawTransformFeedbackInstancedOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackInstancedKHR) -> glDrawTransformFeedbackInstancedKHR@48, 0x0
Lookup-Native: <glDrawTransformFeedbackInstancedKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackInstancedOML) -> glDrawTransformFeedbackInstancedOML@48, 0x0
Lookup-Native: <glDrawTransformFeedbackInstancedOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackInstanced3DFX) -> glDrawTransformFeedbackInstanced3DFX@48, 0x0
Lookup-Native: <glDrawTransformFeedbackInstanced3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackInstancedAMD) -> glDrawTransformFeedbackInstancedAMD@48, 0x0
Lookup-Native: <glDrawTransformFeedbackInstancedAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackInstancedANGLE) -> glDrawTransformFeedbackInstancedANGLE@48, 0x0
Lookup-Native: <glDrawTransformFeedbackInstancedANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackInstancedARM) -> glDrawTransformFeedbackInstancedARM@48, 0x0
Lookup-Native: <glDrawTransformFeedbackInstancedARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackInstancedAPPLE) -> glDrawTransformFeedbackInstancedAPPLE@48, 0x0
Lookup-Native: <glDrawTransformFeedbackInstancedAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackInstancedATI) -> glDrawTransformFeedbackInstancedATI@48, 0x0
Lookup-Native: <glDrawTransformFeedbackInstancedATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackInstancedEXT) -> glDrawTransformFeedbackInstancedEXT@48, 0x0
Lookup-Native: <glDrawTransformFeedbackInstancedEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackInstancedHI) -> glDrawTransformFeedbackInstancedHI@48, 0x0
Lookup-Native: <glDrawTransformFeedbackInstancedHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackInstancedHP) -> glDrawTransformFeedbackInstancedHP@48, 0x0
Lookup-Native: <glDrawTransformFeedbackInstancedHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackInstancedIBM) -> glDrawTransformFeedbackInstancedIBM@48, 0x0
Lookup-Native: <glDrawTransformFeedbackInstancedIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackInstancedIMG) -> glDrawTransformFeedbackInstancedIMG@48, 0x0
Lookup-Native: <glDrawTransformFeedbackInstancedIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackInstancedMESA) -> glDrawTransformFeedbackInstancedMESA@48, 0x0
Lookup-Native: <glDrawTransformFeedbackInstancedMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackInstancedMESAX) -> glDrawTransformFeedbackInstancedMESAX@48, 0x0
Lookup-Native: <glDrawTransformFeedbackInstancedMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackInstancedNV) -> glDrawTransformFeedbackInstancedNV@48, 0x0
Lookup-Native: <glDrawTransformFeedbackInstancedNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackInstancedQCOM) -> glDrawTransformFeedbackInstancedQCOM@48, 0x0
Lookup-Native: <glDrawTransformFeedbackInstancedQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackInstancedSGI) -> glDrawTransformFeedbackInstancedSGI@48, 0x0
Lookup-Native: <glDrawTransformFeedbackInstancedSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackInstancedSGIS) -> glDrawTransformFeedbackInstancedSGIS@48, 0x0
Lookup-Native: <glDrawTransformFeedbackInstancedSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackInstancedSGIX) -> glDrawTransformFeedbackInstancedSGIX@48, 0x0
Lookup-Native: <glDrawTransformFeedbackInstancedSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackInstancedSUN) -> glDrawTransformFeedbackInstancedSUN@48, 0x0
Lookup-Native: <glDrawTransformFeedbackInstancedSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackInstancedVIV) -> glDrawTransformFeedbackInstancedVIV@48, 0x0
Lookup-Native: <glDrawTransformFeedbackInstancedVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackInstancedWIN) -> glDrawTransformFeedbackInstancedWIN@48, 0x0
Lookup-Native: <glDrawTransformFeedbackInstancedWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackNV) -> glDrawTransformFeedbackNV@48, 0x0
Lookup-Native: <glDrawTransformFeedbackNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glDrawTransformFeedbackStream> 0x1da4acc0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackStreamInstanced) -> glDrawTransformFeedbackStreamInstanced@48, 0x0
Lookup-Native: <glDrawTransformFeedbackStreamInstanced> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackStreamInstancedARB) -> glDrawTransformFeedbackStreamInstancedARB@48, 0x0
Lookup-Native: <glDrawTransformFeedbackStreamInstancedARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackStreamInstancedGL2) -> glDrawTransformFeedbackStreamInstancedGL2@48, 0x0
Lookup-Native: <glDrawTransformFeedbackStreamInstancedGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackStreamInstancedOES) -> glDrawTransformFeedbackStreamInstancedOES@48, 0x0
Lookup-Native: <glDrawTransformFeedbackStreamInstancedOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackStreamInstancedKHR) -> glDrawTransformFeedbackStreamInstancedKHR@48, 0x0
Lookup-Native: <glDrawTransformFeedbackStreamInstancedKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackStreamInstancedOML) -> glDrawTransformFeedbackStreamInstancedOML@48, 0x0
Lookup-Native: <glDrawTransformFeedbackStreamInstancedOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackStreamInstanced3DFX) -> glDrawTransformFeedbackStreamInstanced3DFX@48, 0x0
Lookup-Native: <glDrawTransformFeedbackStreamInstanced3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackStreamInstancedAMD) -> glDrawTransformFeedbackStreamInstancedAMD@48, 0x0
Lookup-Native: <glDrawTransformFeedbackStreamInstancedAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackStreamInstancedANGLE) -> glDrawTransformFeedbackStreamInstancedANGLE@48, 0x0
Lookup-Native: <glDrawTransformFeedbackStreamInstancedANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackStreamInstancedARM) -> glDrawTransformFeedbackStreamInstancedARM@48, 0x0
Lookup-Native: <glDrawTransformFeedbackStreamInstancedARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackStreamInstancedAPPLE) -> glDrawTransformFeedbackStreamInstancedAPPLE@48, 0x0
Lookup-Native: <glDrawTransformFeedbackStreamInstancedAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackStreamInstancedATI) -> glDrawTransformFeedbackStreamInstancedATI@48, 0x0
Lookup-Native: <glDrawTransformFeedbackStreamInstancedATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackStreamInstancedEXT) -> glDrawTransformFeedbackStreamInstancedEXT@48, 0x0
Lookup-Native: <glDrawTransformFeedbackStreamInstancedEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackStreamInstancedHI) -> glDrawTransformFeedbackStreamInstancedHI@48, 0x0
Lookup-Native: <glDrawTransformFeedbackStreamInstancedHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackStreamInstancedHP) -> glDrawTransformFeedbackStreamInstancedHP@48, 0x0
Lookup-Native: <glDrawTransformFeedbackStreamInstancedHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackStreamInstancedIBM) -> glDrawTransformFeedbackStreamInstancedIBM@48, 0x0
Lookup-Native: <glDrawTransformFeedbackStreamInstancedIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackStreamInstancedIMG) -> glDrawTransformFeedbackStreamInstancedIMG@48, 0x0
Lookup-Native: <glDrawTransformFeedbackStreamInstancedIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackStreamInstancedMESA) -> glDrawTransformFeedbackStreamInstancedMESA@48, 0x0
Lookup-Native: <glDrawTransformFeedbackStreamInstancedMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackStreamInstancedMESAX) -> glDrawTransformFeedbackStreamInstancedMESAX@48, 0x0
Lookup-Native: <glDrawTransformFeedbackStreamInstancedMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackStreamInstancedNV) -> glDrawTransformFeedbackStreamInstancedNV@48, 0x0
Lookup-Native: <glDrawTransformFeedbackStreamInstancedNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackStreamInstancedQCOM) -> glDrawTransformFeedbackStreamInstancedQCOM@48, 0x0
Lookup-Native: <glDrawTransformFeedbackStreamInstancedQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackStreamInstancedSGI) -> glDrawTransformFeedbackStreamInstancedSGI@48, 0x0
Lookup-Native: <glDrawTransformFeedbackStreamInstancedSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackStreamInstancedSGIS) -> glDrawTransformFeedbackStreamInstancedSGIS@48, 0x0
Lookup-Native: <glDrawTransformFeedbackStreamInstancedSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackStreamInstancedSGIX) -> glDrawTransformFeedbackStreamInstancedSGIX@48, 0x0
Lookup-Native: <glDrawTransformFeedbackStreamInstancedSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackStreamInstancedSUN) -> glDrawTransformFeedbackStreamInstancedSUN@48, 0x0
Lookup-Native: <glDrawTransformFeedbackStreamInstancedSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackStreamInstancedVIV) -> glDrawTransformFeedbackStreamInstancedVIV@48, 0x0
Lookup-Native: <glDrawTransformFeedbackStreamInstancedVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackStreamInstancedWIN) -> glDrawTransformFeedbackStreamInstancedWIN@48, 0x0
Lookup-Native: <glDrawTransformFeedbackStreamInstancedWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glEdgeFlag) -> glEdgeFlag, 0x5db41a0c
Lookup-Native: <glEdgeFlag> 0x5db41a0c in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glEdgeFlagFormatNV) -> glEdgeFlagFormatNV@48, 0x0
Lookup-Native: <glEdgeFlagFormatNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glEdgeFlagPointer) -> glEdgeFlagPointer, 0x5db41f70
Lookup-Native: <glEdgeFlagPointer> 0x5db41f70 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glEdgeFlagv) -> glEdgeFlagv, 0x5db41a18
Lookup-Native: <glEdgeFlagv> 0x5db41a18 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glEnable) -> glEnable, 0x5db41de4
Lookup-Native: <glEnable> 0x5db41de4 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glEnableClientState) -> glEnableClientState, 0x5db41f7c
Lookup-Native: <glEnableClientState> 0x5db41f7c in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glEnableClientStateIndexedEXT> 0x1da4ebc0
Lookup-Tool: <glEnableIndexed> 0x1da48980
Lookup-Tool: <glEnableVariantClientStateEXT> 0x1da4c2c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glEnableVertexAttribAPPLE) -> glEnableVertexAttribAPPLE@48, 0x0
Lookup-Native: <glEnableVertexAttribAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glEnableVertexAttribArray> 0x1da47800
Lookup-Tool: <glEnableVertexAttribArrayARB> 0x1da47800
Lookup-Tool: <glEnablei> 0x1da48980
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glEnd) -> glEnd, 0x5db41a24
Lookup-Native: <glEnd> 0x5db41a24 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glEndConditionalRender> 0x1da48600
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glEndList) -> glEndList, 0x5db42451
Lookup-Native: <glEndList> 0x5db42451 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glEndOcclusionQueryNV) -> glEndOcclusionQueryNV@48, 0x0
Lookup-Native: <glEndOcclusionQueryNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glEndPerfMonitorAMD> 0x1da4ca80
Lookup-Tool: <glEndQuery> 0x1da45fc0
Lookup-Tool: <glEndQueryIndexed> 0x1da4ad40
Lookup-Tool: <glEndTransformFeedback> 0x1da487c0
Lookup-Tool: <glEndVertexShaderEXT> 0x1da4bd00
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glEndVideoCaptureNV) -> glEndVideoCaptureNV@48, 0x0
Lookup-Native: <glEndVideoCaptureNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glEvalCoord1d) -> glEvalCoord1d, 0x5db41e08
Lookup-Native: <glEvalCoord1d> 0x5db41e08 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glEvalCoord1dv) -> glEvalCoord1dv, 0x5db41e14
Lookup-Native: <glEvalCoord1dv> 0x5db41e14 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glEvalCoord1f) -> glEvalCoord1f, 0x5db41e20
Lookup-Native: <glEvalCoord1f> 0x5db41e20 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glEvalCoord1fv) -> glEvalCoord1fv, 0x5db41e2c
Lookup-Native: <glEvalCoord1fv> 0x5db41e2c in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glEvalCoord2d) -> glEvalCoord2d, 0x5db41e38
Lookup-Native: <glEvalCoord2d> 0x5db41e38 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glEvalCoord2dv) -> glEvalCoord2dv, 0x5db41e44
Lookup-Native: <glEvalCoord2dv> 0x5db41e44 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glEvalCoord2f) -> glEvalCoord2f, 0x5db41e50
Lookup-Native: <glEvalCoord2f> 0x5db41e50 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glEvalCoord2fv) -> glEvalCoord2fv, 0x5db41e5c
Lookup-Native: <glEvalCoord2fv> 0x5db41e5c in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glEvalMapsNV) -> glEvalMapsNV@48, 0x0
Lookup-Native: <glEvalMapsNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glEvalMesh1) -> glEvalMesh1, 0x5db43627
Lookup-Native: <glEvalMesh1> 0x5db43627 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glEvalMesh2) -> glEvalMesh2, 0x5db4365a
Lookup-Native: <glEvalMesh2> 0x5db4365a in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glEvalPoint1) -> glEvalPoint1, 0x5db41e68
Lookup-Native: <glEvalPoint1> 0x5db41e68 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glEvalPoint2) -> glEvalPoint2, 0x5db41e74
Lookup-Native: <glEvalPoint2> 0x5db41e74 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glExtractComponentEXT> 0x1da4bf80
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFeedbackBuffer) -> glFeedbackBuffer, 0x5db43192
Lookup-Native: <glFeedbackBuffer> 0x5db43192 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glFenceSync> 0x1da495c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFinish) -> glFinish, 0x5db42e62
Lookup-Native: <glFinish> 0x5db42e62 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFinishFenceAPPLE) -> glFinishFenceAPPLE@48, 0x0
Lookup-Native: <glFinishFenceAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFinishFenceNV) -> glFinishFenceNV@48, 0x0
Lookup-Native: <glFinishFenceNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFinishObjectAPPLE) -> glFinishObjectAPPLE@48, 0x0
Lookup-Native: <glFinishObjectAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFinishRenderAPPLE) -> glFinishRenderAPPLE@48, 0x0
Lookup-Native: <glFinishRenderAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFinishTextureSUNX) -> glFinishTextureSUNX@48, 0x0
Lookup-Native: <glFinishTextureSUNX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFinishTextureSUNXARB) -> glFinishTextureSUNXARB@48, 0x0
Lookup-Native: <glFinishTextureSUNXARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFinishTextureSUNXGL2) -> glFinishTextureSUNXGL2@48, 0x0
Lookup-Native: <glFinishTextureSUNXGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFinishTextureSUNXOES) -> glFinishTextureSUNXOES@48, 0x0
Lookup-Native: <glFinishTextureSUNXOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFinishTextureSUNXKHR) -> glFinishTextureSUNXKHR@48, 0x0
Lookup-Native: <glFinishTextureSUNXKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFinishTextureSUNXOML) -> glFinishTextureSUNXOML@48, 0x0
Lookup-Native: <glFinishTextureSUNXOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFinishTextureSUNX3DFX) -> glFinishTextureSUNX3DFX@48, 0x0
Lookup-Native: <glFinishTextureSUNX3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFinishTextureSUNXAMD) -> glFinishTextureSUNXAMD@48, 0x0
Lookup-Native: <glFinishTextureSUNXAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFinishTextureSUNXANGLE) -> glFinishTextureSUNXANGLE@48, 0x0
Lookup-Native: <glFinishTextureSUNXANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFinishTextureSUNXARM) -> glFinishTextureSUNXARM@48, 0x0
Lookup-Native: <glFinishTextureSUNXARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFinishTextureSUNXAPPLE) -> glFinishTextureSUNXAPPLE@48, 0x0
Lookup-Native: <glFinishTextureSUNXAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFinishTextureSUNXATI) -> glFinishTextureSUNXATI@48, 0x0
Lookup-Native: <glFinishTextureSUNXATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFinishTextureSUNXEXT) -> glFinishTextureSUNXEXT@48, 0x0
Lookup-Native: <glFinishTextureSUNXEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFinishTextureSUNXHI) -> glFinishTextureSUNXHI@48, 0x0
Lookup-Native: <glFinishTextureSUNXHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFinishTextureSUNXHP) -> glFinishTextureSUNXHP@48, 0x0
Lookup-Native: <glFinishTextureSUNXHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFinishTextureSUNXIBM) -> glFinishTextureSUNXIBM@48, 0x0
Lookup-Native: <glFinishTextureSUNXIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFinishTextureSUNXIMG) -> glFinishTextureSUNXIMG@48, 0x0
Lookup-Native: <glFinishTextureSUNXIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFinishTextureSUNXMESA) -> glFinishTextureSUNXMESA@48, 0x0
Lookup-Native: <glFinishTextureSUNXMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFinishTextureSUNXMESAX) -> glFinishTextureSUNXMESAX@48, 0x0
Lookup-Native: <glFinishTextureSUNXMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFinishTextureSUNXNV) -> glFinishTextureSUNXNV@48, 0x0
Lookup-Native: <glFinishTextureSUNXNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFinishTextureSUNXQCOM) -> glFinishTextureSUNXQCOM@48, 0x0
Lookup-Native: <glFinishTextureSUNXQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFinishTextureSUNXSGI) -> glFinishTextureSUNXSGI@48, 0x0
Lookup-Native: <glFinishTextureSUNXSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFinishTextureSUNXSGIS) -> glFinishTextureSUNXSGIS@48, 0x0
Lookup-Native: <glFinishTextureSUNXSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFinishTextureSUNXSGIX) -> glFinishTextureSUNXSGIX@48, 0x0
Lookup-Native: <glFinishTextureSUNXSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFinishTextureSUNXSUN) -> glFinishTextureSUNXSUN@48, 0x0
Lookup-Native: <glFinishTextureSUNXSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFinishTextureSUNXVIV) -> glFinishTextureSUNXVIV@48, 0x0
Lookup-Native: <glFinishTextureSUNXVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFinishTextureSUNXWIN) -> glFinishTextureSUNXWIN@48, 0x0
Lookup-Native: <glFinishTextureSUNXWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFlush) -> glFlush, 0x5db4345c
Lookup-Native: <glFlush> 0x5db4345c in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glFlushMappedBufferRange> 0x1da48680
Lookup-Tool: <glFlushMappedNamedBufferRangeEXT> 0x1da4f340
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFlushPixelDataRangeNV) -> glFlushPixelDataRangeNV@48, 0x0
Lookup-Native: <glFlushPixelDataRangeNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFlushRenderAPPLE) -> glFlushRenderAPPLE@48, 0x0
Lookup-Native: <glFlushRenderAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFlushVertexArrayRangeAPPLE) -> glFlushVertexArrayRangeAPPLE@48, 0x0
Lookup-Native: <glFlushVertexArrayRangeAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFlushVertexArrayRangeNV) -> glFlushVertexArrayRangeNV@48, 0x0
Lookup-Native: <glFlushVertexArrayRangeNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogCoordFormatNV) -> glFogCoordFormatNV@48, 0x0
Lookup-Native: <glFogCoordFormatNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glFogCoordPointer> 0x1da45480
Lookup-Tool: <glFogCoordd> 0x1da453c0
Lookup-Tool: <glFogCoorddv> 0x1da45440
Lookup-Tool: <glFogCoordf> 0x1da45380
Lookup-Tool: <glFogCoordfv> 0x1da45400
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogCoordh) -> glFogCoordh@48, 0x0
Lookup-Native: <glFogCoordh> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogCoordhARB) -> glFogCoordhARB@48, 0x0
Lookup-Native: <glFogCoordhARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogCoordhGL2) -> glFogCoordhGL2@48, 0x0
Lookup-Native: <glFogCoordhGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogCoordhOES) -> glFogCoordhOES@48, 0x0
Lookup-Native: <glFogCoordhOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogCoordhKHR) -> glFogCoordhKHR@48, 0x0
Lookup-Native: <glFogCoordhKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogCoordhOML) -> glFogCoordhOML@48, 0x0
Lookup-Native: <glFogCoordhOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogCoordh3DFX) -> glFogCoordh3DFX@48, 0x0
Lookup-Native: <glFogCoordh3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogCoordhAMD) -> glFogCoordhAMD@48, 0x0
Lookup-Native: <glFogCoordhAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogCoordhANGLE) -> glFogCoordhANGLE@48, 0x0
Lookup-Native: <glFogCoordhANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogCoordhARM) -> glFogCoordhARM@48, 0x0
Lookup-Native: <glFogCoordhARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogCoordhAPPLE) -> glFogCoordhAPPLE@48, 0x0
Lookup-Native: <glFogCoordhAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogCoordhATI) -> glFogCoordhATI@48, 0x0
Lookup-Native: <glFogCoordhATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogCoordhEXT) -> glFogCoordhEXT@48, 0x0
Lookup-Native: <glFogCoordhEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogCoordhHI) -> glFogCoordhHI@48, 0x0
Lookup-Native: <glFogCoordhHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogCoordhHP) -> glFogCoordhHP@48, 0x0
Lookup-Native: <glFogCoordhHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogCoordhIBM) -> glFogCoordhIBM@48, 0x0
Lookup-Native: <glFogCoordhIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogCoordhIMG) -> glFogCoordhIMG@48, 0x0
Lookup-Native: <glFogCoordhIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogCoordhMESA) -> glFogCoordhMESA@48, 0x0
Lookup-Native: <glFogCoordhMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogCoordhMESAX) -> glFogCoordhMESAX@48, 0x0
Lookup-Native: <glFogCoordhMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glFogCoordhNV> 0x1da517c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogCoordhv) -> glFogCoordhv@48, 0x0
Lookup-Native: <glFogCoordhv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogCoordhvARB) -> glFogCoordhvARB@48, 0x0
Lookup-Native: <glFogCoordhvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogCoordhvGL2) -> glFogCoordhvGL2@48, 0x0
Lookup-Native: <glFogCoordhvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogCoordhvOES) -> glFogCoordhvOES@48, 0x0
Lookup-Native: <glFogCoordhvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogCoordhvKHR) -> glFogCoordhvKHR@48, 0x0
Lookup-Native: <glFogCoordhvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogCoordhvOML) -> glFogCoordhvOML@48, 0x0
Lookup-Native: <glFogCoordhvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogCoordhv3DFX) -> glFogCoordhv3DFX@48, 0x0
Lookup-Native: <glFogCoordhv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogCoordhvAMD) -> glFogCoordhvAMD@48, 0x0
Lookup-Native: <glFogCoordhvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogCoordhvANGLE) -> glFogCoordhvANGLE@48, 0x0
Lookup-Native: <glFogCoordhvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogCoordhvARM) -> glFogCoordhvARM@48, 0x0
Lookup-Native: <glFogCoordhvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogCoordhvAPPLE) -> glFogCoordhvAPPLE@48, 0x0
Lookup-Native: <glFogCoordhvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogCoordhvATI) -> glFogCoordhvATI@48, 0x0
Lookup-Native: <glFogCoordhvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogCoordhvEXT) -> glFogCoordhvEXT@48, 0x0
Lookup-Native: <glFogCoordhvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogCoordhvHI) -> glFogCoordhvHI@48, 0x0
Lookup-Native: <glFogCoordhvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogCoordhvHP) -> glFogCoordhvHP@48, 0x0
Lookup-Native: <glFogCoordhvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogCoordhvIBM) -> glFogCoordhvIBM@48, 0x0
Lookup-Native: <glFogCoordhvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogCoordhvIMG) -> glFogCoordhvIMG@48, 0x0
Lookup-Native: <glFogCoordhvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogCoordhvMESA) -> glFogCoordhvMESA@48, 0x0
Lookup-Native: <glFogCoordhvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogCoordhvMESAX) -> glFogCoordhvMESAX@48, 0x0
Lookup-Native: <glFogCoordhvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glFogCoordhvNV> 0x1da51800
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogf) -> glFogf, 0x5db42a66
Lookup-Native: <glFogf> 0x5db42a66 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogfv) -> glFogfv, 0x5db42a99
Lookup-Native: <glFogfv> 0x5db42a99 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogi) -> glFogi, 0x5db42acc
Lookup-Native: <glFogi> 0x5db42acc in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogiv) -> glFogiv, 0x5db42aff
Lookup-Native: <glFogiv> 0x5db42aff in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFrameTerminatorGREMEDY) -> glFrameTerminatorGREMEDY@48, 0x0
Lookup-Native: <glFrameTerminatorGREMEDY> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFrameTerminatorGREMEDYARB) -> glFrameTerminatorGREMEDYARB@48, 0x0
Lookup-Native: <glFrameTerminatorGREMEDYARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFrameTerminatorGREMEDYGL2) -> glFrameTerminatorGREMEDYGL2@48, 0x0
Lookup-Native: <glFrameTerminatorGREMEDYGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFrameTerminatorGREMEDYOES) -> glFrameTerminatorGREMEDYOES@48, 0x0
Lookup-Native: <glFrameTerminatorGREMEDYOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFrameTerminatorGREMEDYKHR) -> glFrameTerminatorGREMEDYKHR@48, 0x0
Lookup-Native: <glFrameTerminatorGREMEDYKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFrameTerminatorGREMEDYOML) -> glFrameTerminatorGREMEDYOML@48, 0x0
Lookup-Native: <glFrameTerminatorGREMEDYOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFrameTerminatorGREMEDY3DFX) -> glFrameTerminatorGREMEDY3DFX@48, 0x0
Lookup-Native: <glFrameTerminatorGREMEDY3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFrameTerminatorGREMEDYAMD) -> glFrameTerminatorGREMEDYAMD@48, 0x0
Lookup-Native: <glFrameTerminatorGREMEDYAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFrameTerminatorGREMEDYANGLE) -> glFrameTerminatorGREMEDYANGLE@48, 0x0
Lookup-Native: <glFrameTerminatorGREMEDYANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFrameTerminatorGREMEDYARM) -> glFrameTerminatorGREMEDYARM@48, 0x0
Lookup-Native: <glFrameTerminatorGREMEDYARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFrameTerminatorGREMEDYAPPLE) -> glFrameTerminatorGREMEDYAPPLE@48, 0x0
Lookup-Native: <glFrameTerminatorGREMEDYAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFrameTerminatorGREMEDYATI) -> glFrameTerminatorGREMEDYATI@48, 0x0
Lookup-Native: <glFrameTerminatorGREMEDYATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFrameTerminatorGREMEDYEXT) -> glFrameTerminatorGREMEDYEXT@48, 0x0
Lookup-Native: <glFrameTerminatorGREMEDYEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFrameTerminatorGREMEDYHI) -> glFrameTerminatorGREMEDYHI@48, 0x0
Lookup-Native: <glFrameTerminatorGREMEDYHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFrameTerminatorGREMEDYHP) -> glFrameTerminatorGREMEDYHP@48, 0x0
Lookup-Native: <glFrameTerminatorGREMEDYHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFrameTerminatorGREMEDYIBM) -> glFrameTerminatorGREMEDYIBM@48, 0x0
Lookup-Native: <glFrameTerminatorGREMEDYIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFrameTerminatorGREMEDYIMG) -> glFrameTerminatorGREMEDYIMG@48, 0x0
Lookup-Native: <glFrameTerminatorGREMEDYIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFrameTerminatorGREMEDYMESA) -> glFrameTerminatorGREMEDYMESA@48, 0x0
Lookup-Native: <glFrameTerminatorGREMEDYMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFrameTerminatorGREMEDYMESAX) -> glFrameTerminatorGREMEDYMESAX@48, 0x0
Lookup-Native: <glFrameTerminatorGREMEDYMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFrameTerminatorGREMEDYNV) -> glFrameTerminatorGREMEDYNV@48, 0x0
Lookup-Native: <glFrameTerminatorGREMEDYNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFrameTerminatorGREMEDYQCOM) -> glFrameTerminatorGREMEDYQCOM@48, 0x0
Lookup-Native: <glFrameTerminatorGREMEDYQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFrameTerminatorGREMEDYSGI) -> glFrameTerminatorGREMEDYSGI@48, 0x0
Lookup-Native: <glFrameTerminatorGREMEDYSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFrameTerminatorGREMEDYSGIS) -> glFrameTerminatorGREMEDYSGIS@48, 0x0
Lookup-Native: <glFrameTerminatorGREMEDYSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFrameTerminatorGREMEDYSGIX) -> glFrameTerminatorGREMEDYSGIX@48, 0x0
Lookup-Native: <glFrameTerminatorGREMEDYSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFrameTerminatorGREMEDYSUN) -> glFrameTerminatorGREMEDYSUN@48, 0x0
Lookup-Native: <glFrameTerminatorGREMEDYSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFrameTerminatorGREMEDYVIV) -> glFrameTerminatorGREMEDYVIV@48, 0x0
Lookup-Native: <glFrameTerminatorGREMEDYVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFrameTerminatorGREMEDYWIN) -> glFrameTerminatorGREMEDYWIN@48, 0x0
Lookup-Native: <glFrameTerminatorGREMEDYWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glFramebufferDrawBufferEXT> 0x1da50100
Lookup-Tool: <glFramebufferDrawBuffersEXT> 0x1da50140
Lookup-Tool: <glFramebufferReadBufferEXT> 0x1da50180
Lookup-Tool: <glFramebufferRenderbuffer> 0x1da49000
Lookup-Tool: <glFramebufferTexture> 0x1da49780
Lookup-Tool: <glFramebufferTexture1D> 0x1da48f00
Lookup-Tool: <glFramebufferTexture2D> 0x1da48f40
Lookup-Tool: <glFramebufferTexture3D> 0x1da48f80
Lookup-Tool: <glFramebufferTextureARB> 0x1da49780
Lookup-Tool: <glFramebufferTextureEXT> 0x1da49780
Lookup-Tool: <glFramebufferTextureFaceARB> 0x1da497c0
Lookup-Tool: <glFramebufferTextureFaceEXT> 0x1da497c0
Lookup-Tool: <glFramebufferTextureLayer> 0x1da48fc0
Lookup-Tool: <glFramebufferTextureLayerARB> 0x1da48fc0
Lookup-Tool: <glFramebufferTextureLayerEXT> 0x1da48fc0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFrontFace) -> glFrontFace, 0x5db42b32
Lookup-Native: <glFrontFace> 0x5db42b32 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFrustum) -> glFrustum, 0x5db43fb7
Lookup-Native: <glFrustum> 0x5db43fb7 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glGenBuffers> 0x1da46140
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGenFencesAPPLE) -> glGenFencesAPPLE@48, 0x0
Lookup-Native: <glGenFencesAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGenFencesNV) -> glGenFencesNV@48, 0x0
Lookup-Native: <glGenFencesNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glGenFramebuffers> 0x1da48e80
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGenLists) -> glGenLists, 0x5db424ab
Lookup-Native: <glGenLists> 0x5db424ab in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glGenNamesAMD> 0x1da518c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGenOcclusionQueriesNV) -> glGenOcclusionQueriesNV@48, 0x0
Lookup-Native: <glGenOcclusionQueriesNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glGenPerfMonitorsAMD> 0x1da4c980
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGenProgramPipelines) -> glGenProgramPipelines@48, 0x0
Lookup-Native: <glGenProgramPipelines> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGenProgramPipelinesARB) -> glGenProgramPipelinesARB@48, 0x0
Lookup-Native: <glGenProgramPipelinesARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGenProgramPipelinesGL2) -> glGenProgramPipelinesGL2@48, 0x0
Lookup-Native: <glGenProgramPipelinesGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGenProgramPipelinesOES) -> glGenProgramPipelinesOES@48, 0x0
Lookup-Native: <glGenProgramPipelinesOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGenProgramPipelinesKHR) -> glGenProgramPipelinesKHR@48, 0x0
Lookup-Native: <glGenProgramPipelinesKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGenProgramPipelinesOML) -> glGenProgramPipelinesOML@48, 0x0
Lookup-Native: <glGenProgramPipelinesOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGenProgramPipelines3DFX) -> glGenProgramPipelines3DFX@48, 0x0
Lookup-Native: <glGenProgramPipelines3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGenProgramPipelinesAMD) -> glGenProgramPipelinesAMD@48, 0x0
Lookup-Native: <glGenProgramPipelinesAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGenProgramPipelinesANGLE) -> glGenProgramPipelinesANGLE@48, 0x0
Lookup-Native: <glGenProgramPipelinesANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGenProgramPipelinesARM) -> glGenProgramPipelinesARM@48, 0x0
Lookup-Native: <glGenProgramPipelinesARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGenProgramPipelinesAPPLE) -> glGenProgramPipelinesAPPLE@48, 0x0
Lookup-Native: <glGenProgramPipelinesAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGenProgramPipelinesATI) -> glGenProgramPipelinesATI@48, 0x0
Lookup-Native: <glGenProgramPipelinesATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGenProgramPipelinesEXT) -> glGenProgramPipelinesEXT@48, 0x0
Lookup-Native: <glGenProgramPipelinesEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGenProgramPipelinesHI) -> glGenProgramPipelinesHI@48, 0x0
Lookup-Native: <glGenProgramPipelinesHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGenProgramPipelinesHP) -> glGenProgramPipelinesHP@48, 0x0
Lookup-Native: <glGenProgramPipelinesHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGenProgramPipelinesIBM) -> glGenProgramPipelinesIBM@48, 0x0
Lookup-Native: <glGenProgramPipelinesIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGenProgramPipelinesIMG) -> glGenProgramPipelinesIMG@48, 0x0
Lookup-Native: <glGenProgramPipelinesIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGenProgramPipelinesMESA) -> glGenProgramPipelinesMESA@48, 0x0
Lookup-Native: <glGenProgramPipelinesMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGenProgramPipelinesMESAX) -> glGenProgramPipelinesMESAX@48, 0x0
Lookup-Native: <glGenProgramPipelinesMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGenProgramPipelinesNV) -> glGenProgramPipelinesNV@48, 0x0
Lookup-Native: <glGenProgramPipelinesNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGenProgramPipelinesQCOM) -> glGenProgramPipelinesQCOM@48, 0x0
Lookup-Native: <glGenProgramPipelinesQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGenProgramPipelinesSGI) -> glGenProgramPipelinesSGI@48, 0x0
Lookup-Native: <glGenProgramPipelinesSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGenProgramPipelinesSGIS) -> glGenProgramPipelinesSGIS@48, 0x0
Lookup-Native: <glGenProgramPipelinesSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGenProgramPipelinesSGIX) -> glGenProgramPipelinesSGIX@48, 0x0
Lookup-Native: <glGenProgramPipelinesSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGenProgramPipelinesSUN) -> glGenProgramPipelinesSUN@48, 0x0
Lookup-Native: <glGenProgramPipelinesSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGenProgramPipelinesVIV) -> glGenProgramPipelinesVIV@48, 0x0
Lookup-Native: <glGenProgramPipelinesVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGenProgramPipelinesWIN) -> glGenProgramPipelinesWIN@48, 0x0
Lookup-Native: <glGenProgramPipelinesWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glGenProgramsARB> 0x1da4af00
Lookup-Tool: <glGenQueries> 0x1da45ec0
Lookup-Tool: <glGenRenderbuffers> 0x1da48cc0
Lookup-Tool: <glGenSamplers> 0x1da49a80
Lookup-Tool: <glGenSymbolsEXT> 0x1da4bfc0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGenTextures) -> glGenTextures, 0x5db44185
Lookup-Native: <glGenTextures> 0x5db44185 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glGenTransformFeedbacks> 0x1da4ab80
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGenTransformFeedbacksNV) -> glGenTransformFeedbacksNV@48, 0x0
Lookup-Native: <glGenTransformFeedbacksNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glGenVertexArrays> 0x1da48b00
Lookup-Tool: <glGenVertexShadersEXT> 0x1da4bd80
Lookup-Tool: <glGenerateMipmap> 0x1da490c0
Lookup-Tool: <glGenerateMultiTexMipmapEXT> 0x1da500c0
Lookup-Tool: <glGenerateTextureMipmapEXT> 0x1da50080
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetActiveAtomicCounterBufferiv) -> glGetActiveAtomicCounterBufferiv@48, 0x0
Lookup-Native: <glGetActiveAtomicCounterBufferiv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetActiveAtomicCounterBufferivARB) -> glGetActiveAtomicCounterBufferivARB@48, 0x0
Lookup-Native: <glGetActiveAtomicCounterBufferivARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetActiveAtomicCounterBufferivGL2) -> glGetActiveAtomicCounterBufferivGL2@48, 0x0
Lookup-Native: <glGetActiveAtomicCounterBufferivGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetActiveAtomicCounterBufferivOES) -> glGetActiveAtomicCounterBufferivOES@48, 0x0
Lookup-Native: <glGetActiveAtomicCounterBufferivOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetActiveAtomicCounterBufferivKHR) -> glGetActiveAtomicCounterBufferivKHR@48, 0x0
Lookup-Native: <glGetActiveAtomicCounterBufferivKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetActiveAtomicCounterBufferivOML) -> glGetActiveAtomicCounterBufferivOML@48, 0x0
Lookup-Native: <glGetActiveAtomicCounterBufferivOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetActiveAtomicCounterBufferiv3DFX) -> glGetActiveAtomicCounterBufferiv3DFX@48, 0x0
Lookup-Native: <glGetActiveAtomicCounterBufferiv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetActiveAtomicCounterBufferivAMD) -> glGetActiveAtomicCounterBufferivAMD@48, 0x0
Lookup-Native: <glGetActiveAtomicCounterBufferivAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetActiveAtomicCounterBufferivANGLE) -> glGetActiveAtomicCounterBufferivANGLE@48, 0x0
Lookup-Native: <glGetActiveAtomicCounterBufferivANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetActiveAtomicCounterBufferivARM) -> glGetActiveAtomicCounterBufferivARM@48, 0x0
Lookup-Native: <glGetActiveAtomicCounterBufferivARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetActiveAtomicCounterBufferivAPPLE) -> glGetActiveAtomicCounterBufferivAPPLE@48, 0x0
Lookup-Native: <glGetActiveAtomicCounterBufferivAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetActiveAtomicCounterBufferivATI) -> glGetActiveAtomicCounterBufferivATI@48, 0x0
Lookup-Native: <glGetActiveAtomicCounterBufferivATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetActiveAtomicCounterBufferivEXT) -> glGetActiveAtomicCounterBufferivEXT@48, 0x0
Lookup-Native: <glGetActiveAtomicCounterBufferivEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetActiveAtomicCounterBufferivHI) -> glGetActiveAtomicCounterBufferivHI@48, 0x0
Lookup-Native: <glGetActiveAtomicCounterBufferivHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetActiveAtomicCounterBufferivHP) -> glGetActiveAtomicCounterBufferivHP@48, 0x0
Lookup-Native: <glGetActiveAtomicCounterBufferivHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetActiveAtomicCounterBufferivIBM) -> glGetActiveAtomicCounterBufferivIBM@48, 0x0
Lookup-Native: <glGetActiveAtomicCounterBufferivIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetActiveAtomicCounterBufferivIMG) -> glGetActiveAtomicCounterBufferivIMG@48, 0x0
Lookup-Native: <glGetActiveAtomicCounterBufferivIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetActiveAtomicCounterBufferivMESA) -> glGetActiveAtomicCounterBufferivMESA@48, 0x0
Lookup-Native: <glGetActiveAtomicCounterBufferivMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetActiveAtomicCounterBufferivMESAX) -> glGetActiveAtomicCounterBufferivMESAX@48, 0x0
Lookup-Native: <glGetActiveAtomicCounterBufferivMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetActiveAtomicCounterBufferivNV) -> glGetActiveAtomicCounterBufferivNV@48, 0x0
Lookup-Native: <glGetActiveAtomicCounterBufferivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetActiveAtomicCounterBufferivQCOM) -> glGetActiveAtomicCounterBufferivQCOM@48, 0x0
Lookup-Native: <glGetActiveAtomicCounterBufferivQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetActiveAtomicCounterBufferivSGI) -> glGetActiveAtomicCounterBufferivSGI@48, 0x0
Lookup-Native: <glGetActiveAtomicCounterBufferivSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetActiveAtomicCounterBufferivSGIS) -> glGetActiveAtomicCounterBufferivSGIS@48, 0x0
Lookup-Native: <glGetActiveAtomicCounterBufferivSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetActiveAtomicCounterBufferivSGIX) -> glGetActiveAtomicCounterBufferivSGIX@48, 0x0
Lookup-Native: <glGetActiveAtomicCounterBufferivSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetActiveAtomicCounterBufferivSUN) -> glGetActiveAtomicCounterBufferivSUN@48, 0x0
Lookup-Native: <glGetActiveAtomicCounterBufferivSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetActiveAtomicCounterBufferivVIV) -> glGetActiveAtomicCounterBufferivVIV@48, 0x0
Lookup-Native: <glGetActiveAtomicCounterBufferivVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetActiveAtomicCounterBufferivWIN) -> glGetActiveAtomicCounterBufferivWIN@48, 0x0
Lookup-Native: <glGetActiveAtomicCounterBufferivWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glGetActiveAttrib> 0x1da46e00
Lookup-Tool: <glGetActiveSubroutineName> 0x1da4a980
Lookup-Tool: <glGetActiveSubroutineUniformName> 0x1da4a940
Lookup-Tool: <glGetActiveSubroutineUniformiv> 0x1da4a900
Lookup-Tool: <glGetActiveUniform> 0x1da46640
Lookup-Tool: <glGetActiveUniformARB> 0x1da46640
Lookup-Tool: <glGetActiveUniformBlockName> 0x1da49480
Lookup-Tool: <glGetActiveUniformBlockiv> 0x1da49440
Lookup-Tool: <glGetActiveUniformName> 0x1da493c0
Lookup-Tool: <glGetActiveUniformsiv> 0x1da49380
Lookup-Tool: <glGetAttachedObjectsARB> 0x1da46c80
Lookup-Tool: <glGetAttachedShaders> 0x1da46c80
Lookup-Tool: <glGetAttribLocation> 0x1da46e40
Lookup-Tool: <glGetBooleanIndexedv> 0x1da488c0
Lookup-Tool: <glGetBooleani_v> 0x1da488c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetBooleanv) -> glGetBooleanv, 0x5db4398a
Lookup-Native: <glGetBooleanv> 0x5db4398a in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glGetBufferParameteri64v> 0x1da49900
Lookup-Tool: <glGetBufferParameteriv> 0x1da46300
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetBufferParameterui64vNV) -> glGetBufferParameterui64vNV@48, 0x0
Lookup-Native: <glGetBufferParameterui64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glGetBufferSubData> 0x1da46240
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetClipPlane) -> glGetClipPlane, 0x5db439bd
Lookup-Native: <glGetClipPlane> 0x5db439bd in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glGetColorTable> 0x1da50a40
Lookup-Tool: <glGetColorTableParameterfv> 0x1da50a80
Lookup-Tool: <glGetColorTableParameteriv> 0x1da50ac0
Lookup-Tool: <glGetCompressedMultiTexImageEXT> 0x1da4f1c0
Lookup-Tool: <glGetCompressedTexImage> 0x1da45300
Lookup-Tool: <glGetCompressedTextureImageEXT> 0x1da4f000
Lookup-Tool: <glGetConvolutionFilter> 0x1da50f80
Lookup-Tool: <glGetConvolutionParameterfv> 0x1da50fc0
Lookup-Tool: <glGetConvolutionParameteriv> 0x1da51000
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetDebugMessageLogAMD) -> glGetDebugMessageLogAMD@48, 0x0
Lookup-Native: <glGetDebugMessageLogAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetDebugMessageLogARB) -> glGetDebugMessageLogARB@48, 0x0
Lookup-Native: <glGetDebugMessageLogARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glGetDoubleIndexedvEXT> 0x1da4eb40
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetDoublei_v) -> glGetDoublei_v@48, 0x0
Lookup-Native: <glGetDoublei_v> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetDoublei_vARB) -> glGetDoublei_vARB@48, 0x0
Lookup-Native: <glGetDoublei_vARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetDoublei_vGL2) -> glGetDoublei_vGL2@48, 0x0
Lookup-Native: <glGetDoublei_vGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetDoublei_vOES) -> glGetDoublei_vOES@48, 0x0
Lookup-Native: <glGetDoublei_vOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetDoublei_vKHR) -> glGetDoublei_vKHR@48, 0x0
Lookup-Native: <glGetDoublei_vKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetDoublei_vOML) -> glGetDoublei_vOML@48, 0x0
Lookup-Native: <glGetDoublei_vOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetDoublei_v3DFX) -> glGetDoublei_v3DFX@48, 0x0
Lookup-Native: <glGetDoublei_v3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetDoublei_vAMD) -> glGetDoublei_vAMD@48, 0x0
Lookup-Native: <glGetDoublei_vAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetDoublei_vANGLE) -> glGetDoublei_vANGLE@48, 0x0
Lookup-Native: <glGetDoublei_vANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetDoublei_vARM) -> glGetDoublei_vARM@48, 0x0
Lookup-Native: <glGetDoublei_vARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetDoublei_vAPPLE) -> glGetDoublei_vAPPLE@48, 0x0
Lookup-Native: <glGetDoublei_vAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetDoublei_vATI) -> glGetDoublei_vATI@48, 0x0
Lookup-Native: <glGetDoublei_vATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetDoublei_vEXT) -> glGetDoublei_vEXT@48, 0x0
Lookup-Native: <glGetDoublei_vEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetDoublei_vHI) -> glGetDoublei_vHI@48, 0x0
Lookup-Native: <glGetDoublei_vHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetDoublei_vHP) -> glGetDoublei_vHP@48, 0x0
Lookup-Native: <glGetDoublei_vHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetDoublei_vIBM) -> glGetDoublei_vIBM@48, 0x0
Lookup-Native: <glGetDoublei_vIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetDoublei_vIMG) -> glGetDoublei_vIMG@48, 0x0
Lookup-Native: <glGetDoublei_vIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetDoublei_vMESA) -> glGetDoublei_vMESA@48, 0x0
Lookup-Native: <glGetDoublei_vMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetDoublei_vMESAX) -> glGetDoublei_vMESAX@48, 0x0
Lookup-Native: <glGetDoublei_vMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetDoublei_vNV) -> glGetDoublei_vNV@48, 0x0
Lookup-Native: <glGetDoublei_vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetDoublei_vQCOM) -> glGetDoublei_vQCOM@48, 0x0
Lookup-Native: <glGetDoublei_vQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetDoublei_vSGI) -> glGetDoublei_vSGI@48, 0x0
Lookup-Native: <glGetDoublei_vSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetDoublei_vSGIS) -> glGetDoublei_vSGIS@48, 0x0
Lookup-Native: <glGetDoublei_vSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetDoublei_vSGIX) -> glGetDoublei_vSGIX@48, 0x0
Lookup-Native: <glGetDoublei_vSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetDoublei_vSUN) -> glGetDoublei_vSUN@48, 0x0
Lookup-Native: <glGetDoublei_vSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetDoublei_vVIV) -> glGetDoublei_vVIV@48, 0x0
Lookup-Native: <glGetDoublei_vVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetDoublei_vWIN) -> glGetDoublei_vWIN@48, 0x0
Lookup-Native: <glGetDoublei_vWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetDoublev) -> glGetDoublev, 0x5db439f0
Lookup-Native: <glGetDoublev> 0x5db439f0 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetError) -> glGetError, 0x5db43a23
Lookup-Native: <glGetError> 0x5db43a23 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetFenceivNV) -> glGetFenceivNV@48, 0x0
Lookup-Native: <glGetFenceivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glGetFloatIndexedvEXT> 0x1da4eb00
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetFloati_v) -> glGetFloati_v@48, 0x0
Lookup-Native: <glGetFloati_v> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetFloati_vARB) -> glGetFloati_vARB@48, 0x0
Lookup-Native: <glGetFloati_vARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetFloati_vGL2) -> glGetFloati_vGL2@48, 0x0
Lookup-Native: <glGetFloati_vGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetFloati_vOES) -> glGetFloati_vOES@48, 0x0
Lookup-Native: <glGetFloati_vOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetFloati_vKHR) -> glGetFloati_vKHR@48, 0x0
Lookup-Native: <glGetFloati_vKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetFloati_vOML) -> glGetFloati_vOML@48, 0x0
Lookup-Native: <glGetFloati_vOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetFloati_v3DFX) -> glGetFloati_v3DFX@48, 0x0
Lookup-Native: <glGetFloati_v3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetFloati_vAMD) -> glGetFloati_vAMD@48, 0x0
Lookup-Native: <glGetFloati_vAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetFloati_vANGLE) -> glGetFloati_vANGLE@48, 0x0
Lookup-Native: <glGetFloati_vANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetFloati_vARM) -> glGetFloati_vARM@48, 0x0
Lookup-Native: <glGetFloati_vARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetFloati_vAPPLE) -> glGetFloati_vAPPLE@48, 0x0
Lookup-Native: <glGetFloati_vAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetFloati_vATI) -> glGetFloati_vATI@48, 0x0
Lookup-Native: <glGetFloati_vATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetFloati_vEXT) -> glGetFloati_vEXT@48, 0x0
Lookup-Native: <glGetFloati_vEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetFloati_vHI) -> glGetFloati_vHI@48, 0x0
Lookup-Native: <glGetFloati_vHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetFloati_vHP) -> glGetFloati_vHP@48, 0x0
Lookup-Native: <glGetFloati_vHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetFloati_vIBM) -> glGetFloati_vIBM@48, 0x0
Lookup-Native: <glGetFloati_vIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetFloati_vIMG) -> glGetFloati_vIMG@48, 0x0
Lookup-Native: <glGetFloati_vIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetFloati_vMESA) -> glGetFloati_vMESA@48, 0x0
Lookup-Native: <glGetFloati_vMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetFloati_vMESAX) -> glGetFloati_vMESAX@48, 0x0
Lookup-Native: <glGetFloati_vMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetFloati_vNV) -> glGetFloati_vNV@48, 0x0
Lookup-Native: <glGetFloati_vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetFloati_vQCOM) -> glGetFloati_vQCOM@48, 0x0
Lookup-Native: <glGetFloati_vQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetFloati_vSGI) -> glGetFloati_vSGI@48, 0x0
Lookup-Native: <glGetFloati_vSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetFloati_vSGIS) -> glGetFloati_vSGIS@48, 0x0
Lookup-Native: <glGetFloati_vSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetFloati_vSGIX) -> glGetFloati_vSGIX@48, 0x0
Lookup-Native: <glGetFloati_vSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetFloati_vSUN) -> glGetFloati_vSUN@48, 0x0
Lookup-Native: <glGetFloati_vSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetFloati_vVIV) -> glGetFloati_vVIV@48, 0x0
Lookup-Native: <glGetFloati_vVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetFloati_vWIN) -> glGetFloati_vWIN@48, 0x0
Lookup-Native: <glGetFloati_vWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetFloatv) -> glGetFloatv, 0x5db43a56
Lookup-Native: <glGetFloatv> 0x5db43a56 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glGetFragDataIndex> 0x1da48580
Lookup-Tool: <glGetFragDataLocation> 0x1da48500
Lookup-Tool: <glGetFramebufferAttachmentParameteriv> 0x1da49040
Lookup-Tool: <glGetFramebufferParameterivEXT> 0x1da501c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetGraphicsResetStatus) -> glGetGraphicsResetStatus@48, 0x0
Lookup-Native: <glGetGraphicsResetStatus> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetGraphicsResetStatusARB) -> glGetGraphicsResetStatusARB@48, 0x0
Lookup-Native: <glGetGraphicsResetStatusARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetGraphicsResetStatusGL2) -> glGetGraphicsResetStatusGL2@48, 0x0
Lookup-Native: <glGetGraphicsResetStatusGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetGraphicsResetStatusOES) -> glGetGraphicsResetStatusOES@48, 0x0
Lookup-Native: <glGetGraphicsResetStatusOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetGraphicsResetStatusKHR) -> glGetGraphicsResetStatusKHR@48, 0x0
Lookup-Native: <glGetGraphicsResetStatusKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetGraphicsResetStatusOML) -> glGetGraphicsResetStatusOML@48, 0x0
Lookup-Native: <glGetGraphicsResetStatusOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetGraphicsResetStatus3DFX) -> glGetGraphicsResetStatus3DFX@48, 0x0
Lookup-Native: <glGetGraphicsResetStatus3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetGraphicsResetStatusAMD) -> glGetGraphicsResetStatusAMD@48, 0x0
Lookup-Native: <glGetGraphicsResetStatusAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetGraphicsResetStatusANGLE) -> glGetGraphicsResetStatusANGLE@48, 0x0
Lookup-Native: <glGetGraphicsResetStatusANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetGraphicsResetStatusARM) -> glGetGraphicsResetStatusARM@48, 0x0
Lookup-Native: <glGetGraphicsResetStatusARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetGraphicsResetStatusAPPLE) -> glGetGraphicsResetStatusAPPLE@48, 0x0
Lookup-Native: <glGetGraphicsResetStatusAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetGraphicsResetStatusATI) -> glGetGraphicsResetStatusATI@48, 0x0
Lookup-Native: <glGetGraphicsResetStatusATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetGraphicsResetStatusEXT) -> glGetGraphicsResetStatusEXT@48, 0x0
Lookup-Native: <glGetGraphicsResetStatusEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetGraphicsResetStatusHI) -> glGetGraphicsResetStatusHI@48, 0x0
Lookup-Native: <glGetGraphicsResetStatusHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetGraphicsResetStatusHP) -> glGetGraphicsResetStatusHP@48, 0x0
Lookup-Native: <glGetGraphicsResetStatusHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetGraphicsResetStatusIBM) -> glGetGraphicsResetStatusIBM@48, 0x0
Lookup-Native: <glGetGraphicsResetStatusIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetGraphicsResetStatusIMG) -> glGetGraphicsResetStatusIMG@48, 0x0
Lookup-Native: <glGetGraphicsResetStatusIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetGraphicsResetStatusMESA) -> glGetGraphicsResetStatusMESA@48, 0x0
Lookup-Native: <glGetGraphicsResetStatusMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetGraphicsResetStatusMESAX) -> glGetGraphicsResetStatusMESAX@48, 0x0
Lookup-Native: <glGetGraphicsResetStatusMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetGraphicsResetStatusNV) -> glGetGraphicsResetStatusNV@48, 0x0
Lookup-Native: <glGetGraphicsResetStatusNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetGraphicsResetStatusQCOM) -> glGetGraphicsResetStatusQCOM@48, 0x0
Lookup-Native: <glGetGraphicsResetStatusQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetGraphicsResetStatusSGI) -> glGetGraphicsResetStatusSGI@48, 0x0
Lookup-Native: <glGetGraphicsResetStatusSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetGraphicsResetStatusSGIS) -> glGetGraphicsResetStatusSGIS@48, 0x0
Lookup-Native: <glGetGraphicsResetStatusSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetGraphicsResetStatusSGIX) -> glGetGraphicsResetStatusSGIX@48, 0x0
Lookup-Native: <glGetGraphicsResetStatusSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetGraphicsResetStatusSUN) -> glGetGraphicsResetStatusSUN@48, 0x0
Lookup-Native: <glGetGraphicsResetStatusSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetGraphicsResetStatusVIV) -> glGetGraphicsResetStatusVIV@48, 0x0
Lookup-Native: <glGetGraphicsResetStatusVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetGraphicsResetStatusWIN) -> glGetGraphicsResetStatusWIN@48, 0x0
Lookup-Native: <glGetGraphicsResetStatusWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glGetHandleARB> 0x1da4b4c0
Lookup-Tool: <glGetHistogram> 0x1da50b80
Lookup-Tool: <glGetHistogramParameterfv> 0x1da50c00
Lookup-Tool: <glGetHistogramParameteriv> 0x1da50bc0
Lookup-Tool: <glGetInfoLogARB> 0x1da4b580
Lookup-Tool: <glGetInteger64i_v> 0x1da49540
Lookup-Tool: <glGetInteger64v> 0x1da49580
Lookup-Tool: <glGetIntegerIndexedv> 0x1da48880
Lookup-Tool: <glGetIntegeri_v> 0x1da48880
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetIntegerui64i_vNV) -> glGetIntegerui64i_vNV@48, 0x0
Lookup-Native: <glGetIntegerui64i_vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetIntegerui64vNV) -> glGetIntegerui64vNV@48, 0x0
Lookup-Native: <glGetIntegerui64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetIntegerv) -> glGetIntegerv, 0x5db43a89
Lookup-Native: <glGetIntegerv> 0x5db43a89 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetInternalformativ) -> glGetInternalformativ@48, 0x0
Lookup-Native: <glGetInternalformativ> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetInternalformativARB) -> glGetInternalformativARB@48, 0x0
Lookup-Native: <glGetInternalformativARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetInternalformativGL2) -> glGetInternalformativGL2@48, 0x0
Lookup-Native: <glGetInternalformativGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetInternalformativOES) -> glGetInternalformativOES@48, 0x0
Lookup-Native: <glGetInternalformativOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetInternalformativKHR) -> glGetInternalformativKHR@48, 0x0
Lookup-Native: <glGetInternalformativKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetInternalformativOML) -> glGetInternalformativOML@48, 0x0
Lookup-Native: <glGetInternalformativOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetInternalformativ3DFX) -> glGetInternalformativ3DFX@48, 0x0
Lookup-Native: <glGetInternalformativ3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetInternalformativAMD) -> glGetInternalformativAMD@48, 0x0
Lookup-Native: <glGetInternalformativAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetInternalformativANGLE) -> glGetInternalformativANGLE@48, 0x0
Lookup-Native: <glGetInternalformativANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetInternalformativARM) -> glGetInternalformativARM@48, 0x0
Lookup-Native: <glGetInternalformativARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetInternalformativAPPLE) -> glGetInternalformativAPPLE@48, 0x0
Lookup-Native: <glGetInternalformativAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetInternalformativATI) -> glGetInternalformativATI@48, 0x0
Lookup-Native: <glGetInternalformativATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetInternalformativEXT) -> glGetInternalformativEXT@48, 0x0
Lookup-Native: <glGetInternalformativEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetInternalformativHI) -> glGetInternalformativHI@48, 0x0
Lookup-Native: <glGetInternalformativHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetInternalformativHP) -> glGetInternalformativHP@48, 0x0
Lookup-Native: <glGetInternalformativHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetInternalformativIBM) -> glGetInternalformativIBM@48, 0x0
Lookup-Native: <glGetInternalformativIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetInternalformativIMG) -> glGetInternalformativIMG@48, 0x0
Lookup-Native: <glGetInternalformativIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetInternalformativMESA) -> glGetInternalformativMESA@48, 0x0
Lookup-Native: <glGetInternalformativMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetInternalformativMESAX) -> glGetInternalformativMESAX@48, 0x0
Lookup-Native: <glGetInternalformativMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetInternalformativNV) -> glGetInternalformativNV@48, 0x0
Lookup-Native: <glGetInternalformativNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetInternalformativQCOM) -> glGetInternalformativQCOM@48, 0x0
Lookup-Native: <glGetInternalformativQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetInternalformativSGI) -> glGetInternalformativSGI@48, 0x0
Lookup-Native: <glGetInternalformativSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetInternalformativSGIS) -> glGetInternalformativSGIS@48, 0x0
Lookup-Native: <glGetInternalformativSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetInternalformativSGIX) -> glGetInternalformativSGIX@48, 0x0
Lookup-Native: <glGetInternalformativSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetInternalformativSUN) -> glGetInternalformativSUN@48, 0x0
Lookup-Native: <glGetInternalformativSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetInternalformativVIV) -> glGetInternalformativVIV@48, 0x0
Lookup-Native: <glGetInternalformativVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetInternalformativWIN) -> glGetInternalformativWIN@48, 0x0
Lookup-Native: <glGetInternalformativWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glGetInvariantBooleanvEXT> 0x1da4c5c0
Lookup-Tool: <glGetInvariantFloatvEXT> 0x1da4c640
Lookup-Tool: <glGetInvariantIntegervEXT> 0x1da4c600
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetLightfv) -> glGetLightfv, 0x5db43abc
Lookup-Native: <glGetLightfv> 0x5db43abc in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetLightiv) -> glGetLightiv, 0x5db43aef
Lookup-Native: <glGetLightiv> 0x5db43aef in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glGetLocalConstantBooleanvEXT> 0x1da4c680
Lookup-Tool: <glGetLocalConstantFloatvEXT> 0x1da4c700
Lookup-Tool: <glGetLocalConstantIntegervEXT> 0x1da4c6c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetMapAttribParameterfvNV) -> glGetMapAttribParameterfvNV@48, 0x0
Lookup-Native: <glGetMapAttribParameterfvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetMapAttribParameterivNV) -> glGetMapAttribParameterivNV@48, 0x0
Lookup-Native: <glGetMapAttribParameterivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetMapControlPointsNV) -> glGetMapControlPointsNV@48, 0x0
Lookup-Native: <glGetMapControlPointsNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetMapParameterfvNV) -> glGetMapParameterfvNV@48, 0x0
Lookup-Native: <glGetMapParameterfvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetMapParameterivNV) -> glGetMapParameterivNV@48, 0x0
Lookup-Native: <glGetMapParameterivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetMapdv) -> glGetMapdv, 0x5db43b22
Lookup-Native: <glGetMapdv> 0x5db43b22 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetMapfv) -> glGetMapfv, 0x5db43b55
Lookup-Native: <glGetMapfv> 0x5db43b55 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetMapiv) -> glGetMapiv, 0x5db43b88
Lookup-Native: <glGetMapiv> 0x5db43b88 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetMaterialfv) -> glGetMaterialfv, 0x5db43bbb
Lookup-Native: <glGetMaterialfv> 0x5db43bbb in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetMaterialiv) -> glGetMaterialiv, 0x5db43bee
Lookup-Native: <glGetMaterialiv> 0x5db43bee in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glGetMinmax> 0x1da50cc0
Lookup-Tool: <glGetMinmaxParameterfv> 0x1da50d40
Lookup-Tool: <glGetMinmaxParameteriv> 0x1da50d00
Lookup-Tool: <glGetMultiTexEnvfvEXT> 0x1da4e880
Lookup-Tool: <glGetMultiTexEnvivEXT> 0x1da4e8c0
Lookup-Tool: <glGetMultiTexGendvEXT> 0x1da4e900
Lookup-Tool: <glGetMultiTexGenfvEXT> 0x1da4e940
Lookup-Tool: <glGetMultiTexGenivEXT> 0x1da4e980
Lookup-Tool: <glGetMultiTexImageEXT> 0x1da4e9c0
Lookup-Tool: <glGetMultiTexLevelParameterfvEXT> 0x1da4ea80
Lookup-Tool: <glGetMultiTexLevelParameterivEXT> 0x1da4eac0
Lookup-Tool: <glGetMultiTexParameterIivEXT> 0x1da4fd80
Lookup-Tool: <glGetMultiTexParameterIuivEXT> 0x1da4fdc0
Lookup-Tool: <glGetMultiTexParameterfvEXT> 0x1da4ea00
Lookup-Tool: <glGetMultiTexParameterivEXT> 0x1da4ea40
Lookup-Tool: <glGetMultisamplefv> 0x1da4d300
Lookup-Tool: <glGetMultisamplefvNV> 0x1da4d300
Lookup-Tool: <glGetNamedBufferParameterivEXT> 0x1da4f380
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetNamedBufferParameterui64vNV) -> glGetNamedBufferParameterui64vNV@48, 0x0
Lookup-Native: <glGetNamedBufferParameterui64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glGetNamedBufferSubDataEXT> 0x1da4f400
Lookup-Tool: <glGetNamedFramebufferAttachmentParameterivEXT> 0x1da50040
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetNamedProgramLocalParameterIivEXT) -> glGetNamedProgramLocalParameterIivEXT@48, 0x0
Lookup-Native: <glGetNamedProgramLocalParameterIivEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetNamedProgramLocalParameterIuivEXT) -> glGetNamedProgramLocalParameterIuivEXT@48, 0x0
Lookup-Native: <glGetNamedProgramLocalParameterIuivEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glGetNamedProgramLocalParameterdvEXT> 0x1da4ed80
Lookup-Tool: <glGetNamedProgramLocalParameterfvEXT> 0x1da4edc0
Lookup-Tool: <glGetNamedProgramStringEXT> 0x1da4ee40
Lookup-Tool: <glGetNamedProgramivEXT> 0x1da4ee00
Lookup-Tool: <glGetNamedRenderbufferParameterivEXT> 0x1da4fe80
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetNamedStringARB) -> glGetNamedStringARB@48, 0x0
Lookup-Native: <glGetNamedStringARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetNamedStringivARB) -> glGetNamedStringivARB@48, 0x0
Lookup-Native: <glGetNamedStringivARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glGetObjectParameterfvARB> 0x1da4b500
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetObjectParameterivAPPLE) -> glGetObjectParameterivAPPLE@48, 0x0
Lookup-Native: <glGetObjectParameterivAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glGetObjectParameterivARB> 0x1da4b540
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetOcclusionQueryivNV) -> glGetOcclusionQueryivNV@48, 0x0
Lookup-Native: <glGetOcclusionQueryivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetOcclusionQueryuivNV) -> glGetOcclusionQueryuivNV@48, 0x0
Lookup-Native: <glGetOcclusionQueryuivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glGetPerfMonitorCounterDataAMD> 0x1da4cac0
Lookup-Tool: <glGetPerfMonitorCounterInfoAMD> 0x1da4c940
Lookup-Tool: <glGetPerfMonitorCounterStringAMD> 0x1da4c900
Lookup-Tool: <glGetPerfMonitorCountersAMD> 0x1da4c880
Lookup-Tool: <glGetPerfMonitorGroupStringAMD> 0x1da4c8c0
Lookup-Tool: <glGetPerfMonitorGroupsAMD> 0x1da4c840
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetPixelMapfv) -> glGetPixelMapfv, 0x5db43c21
Lookup-Native: <glGetPixelMapfv> 0x5db43c21 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetPixelMapuiv) -> glGetPixelMapuiv, 0x5db43c54
Lookup-Native: <glGetPixelMapuiv> 0x5db43c54 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetPixelMapusv) -> glGetPixelMapusv, 0x5db43c87
Lookup-Native: <glGetPixelMapusv> 0x5db43c87 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetPolygonStipple) -> glGetPolygonStipple, 0x5db43cba
Lookup-Native: <glGetPolygonStipple> 0x5db43cba in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramBinary) -> glGetProgramBinary@48, 0x0
Lookup-Native: <glGetProgramBinary> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramBinaryARB) -> glGetProgramBinaryARB@48, 0x0
Lookup-Native: <glGetProgramBinaryARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramBinaryGL2) -> glGetProgramBinaryGL2@48, 0x0
Lookup-Native: <glGetProgramBinaryGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramBinaryOES) -> glGetProgramBinaryOES@48, 0x0
Lookup-Native: <glGetProgramBinaryOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramBinaryKHR) -> glGetProgramBinaryKHR@48, 0x0
Lookup-Native: <glGetProgramBinaryKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramBinaryOML) -> glGetProgramBinaryOML@48, 0x0
Lookup-Native: <glGetProgramBinaryOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramBinary3DFX) -> glGetProgramBinary3DFX@48, 0x0
Lookup-Native: <glGetProgramBinary3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramBinaryAMD) -> glGetProgramBinaryAMD@48, 0x0
Lookup-Native: <glGetProgramBinaryAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramBinaryANGLE) -> glGetProgramBinaryANGLE@48, 0x0
Lookup-Native: <glGetProgramBinaryANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramBinaryARM) -> glGetProgramBinaryARM@48, 0x0
Lookup-Native: <glGetProgramBinaryARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramBinaryAPPLE) -> glGetProgramBinaryAPPLE@48, 0x0
Lookup-Native: <glGetProgramBinaryAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramBinaryATI) -> glGetProgramBinaryATI@48, 0x0
Lookup-Native: <glGetProgramBinaryATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramBinaryEXT) -> glGetProgramBinaryEXT@48, 0x0
Lookup-Native: <glGetProgramBinaryEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramBinaryHI) -> glGetProgramBinaryHI@48, 0x0
Lookup-Native: <glGetProgramBinaryHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramBinaryHP) -> glGetProgramBinaryHP@48, 0x0
Lookup-Native: <glGetProgramBinaryHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramBinaryIBM) -> glGetProgramBinaryIBM@48, 0x0
Lookup-Native: <glGetProgramBinaryIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramBinaryIMG) -> glGetProgramBinaryIMG@48, 0x0
Lookup-Native: <glGetProgramBinaryIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramBinaryMESA) -> glGetProgramBinaryMESA@48, 0x0
Lookup-Native: <glGetProgramBinaryMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramBinaryMESAX) -> glGetProgramBinaryMESAX@48, 0x0
Lookup-Native: <glGetProgramBinaryMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramBinaryNV) -> glGetProgramBinaryNV@48, 0x0
Lookup-Native: <glGetProgramBinaryNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramBinaryQCOM) -> glGetProgramBinaryQCOM@48, 0x0
Lookup-Native: <glGetProgramBinaryQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramBinarySGI) -> glGetProgramBinarySGI@48, 0x0
Lookup-Native: <glGetProgramBinarySGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramBinarySGIS) -> glGetProgramBinarySGIS@48, 0x0
Lookup-Native: <glGetProgramBinarySGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramBinarySGIX) -> glGetProgramBinarySGIX@48, 0x0
Lookup-Native: <glGetProgramBinarySGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramBinarySUN) -> glGetProgramBinarySUN@48, 0x0
Lookup-Native: <glGetProgramBinarySUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramBinaryVIV) -> glGetProgramBinaryVIV@48, 0x0
Lookup-Native: <glGetProgramBinaryVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramBinaryWIN) -> glGetProgramBinaryWIN@48, 0x0
Lookup-Native: <glGetProgramBinaryWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramEnvParameterIivNV) -> glGetProgramEnvParameterIivNV@48, 0x0
Lookup-Native: <glGetProgramEnvParameterIivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramEnvParameterIuivNV) -> glGetProgramEnvParameterIuivNV@48, 0x0
Lookup-Native: <glGetProgramEnvParameterIuivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glGetProgramEnvParameterdvARB> 0x1da4b180
Lookup-Tool: <glGetProgramEnvParameterfvARB> 0x1da4b140
Lookup-Tool: <glGetProgramInfoLog> 0x1da46d00
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramLocalParameterIivNV) -> glGetProgramLocalParameterIivNV@48, 0x0
Lookup-Native: <glGetProgramLocalParameterIivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramLocalParameterIuivNV) -> glGetProgramLocalParameterIuivNV@48, 0x0
Lookup-Native: <glGetProgramLocalParameterIuivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glGetProgramLocalParameterdvARB> 0x1da4b200
Lookup-Tool: <glGetProgramLocalParameterfvARB> 0x1da4b1c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineInfoLog) -> glGetProgramPipelineInfoLog@48, 0x0
Lookup-Native: <glGetProgramPipelineInfoLog> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineInfoLogARB) -> glGetProgramPipelineInfoLogARB@48, 0x0
Lookup-Native: <glGetProgramPipelineInfoLogARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineInfoLogGL2) -> glGetProgramPipelineInfoLogGL2@48, 0x0
Lookup-Native: <glGetProgramPipelineInfoLogGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineInfoLogOES) -> glGetProgramPipelineInfoLogOES@48, 0x0
Lookup-Native: <glGetProgramPipelineInfoLogOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineInfoLogKHR) -> glGetProgramPipelineInfoLogKHR@48, 0x0
Lookup-Native: <glGetProgramPipelineInfoLogKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineInfoLogOML) -> glGetProgramPipelineInfoLogOML@48, 0x0
Lookup-Native: <glGetProgramPipelineInfoLogOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineInfoLog3DFX) -> glGetProgramPipelineInfoLog3DFX@48, 0x0
Lookup-Native: <glGetProgramPipelineInfoLog3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineInfoLogAMD) -> glGetProgramPipelineInfoLogAMD@48, 0x0
Lookup-Native: <glGetProgramPipelineInfoLogAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineInfoLogANGLE) -> glGetProgramPipelineInfoLogANGLE@48, 0x0
Lookup-Native: <glGetProgramPipelineInfoLogANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineInfoLogARM) -> glGetProgramPipelineInfoLogARM@48, 0x0
Lookup-Native: <glGetProgramPipelineInfoLogARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineInfoLogAPPLE) -> glGetProgramPipelineInfoLogAPPLE@48, 0x0
Lookup-Native: <glGetProgramPipelineInfoLogAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineInfoLogATI) -> glGetProgramPipelineInfoLogATI@48, 0x0
Lookup-Native: <glGetProgramPipelineInfoLogATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineInfoLogEXT) -> glGetProgramPipelineInfoLogEXT@48, 0x0
Lookup-Native: <glGetProgramPipelineInfoLogEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineInfoLogHI) -> glGetProgramPipelineInfoLogHI@48, 0x0
Lookup-Native: <glGetProgramPipelineInfoLogHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineInfoLogHP) -> glGetProgramPipelineInfoLogHP@48, 0x0
Lookup-Native: <glGetProgramPipelineInfoLogHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineInfoLogIBM) -> glGetProgramPipelineInfoLogIBM@48, 0x0
Lookup-Native: <glGetProgramPipelineInfoLogIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineInfoLogIMG) -> glGetProgramPipelineInfoLogIMG@48, 0x0
Lookup-Native: <glGetProgramPipelineInfoLogIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineInfoLogMESA) -> glGetProgramPipelineInfoLogMESA@48, 0x0
Lookup-Native: <glGetProgramPipelineInfoLogMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineInfoLogMESAX) -> glGetProgramPipelineInfoLogMESAX@48, 0x0
Lookup-Native: <glGetProgramPipelineInfoLogMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineInfoLogNV) -> glGetProgramPipelineInfoLogNV@48, 0x0
Lookup-Native: <glGetProgramPipelineInfoLogNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineInfoLogQCOM) -> glGetProgramPipelineInfoLogQCOM@48, 0x0
Lookup-Native: <glGetProgramPipelineInfoLogQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineInfoLogSGI) -> glGetProgramPipelineInfoLogSGI@48, 0x0
Lookup-Native: <glGetProgramPipelineInfoLogSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineInfoLogSGIS) -> glGetProgramPipelineInfoLogSGIS@48, 0x0
Lookup-Native: <glGetProgramPipelineInfoLogSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineInfoLogSGIX) -> glGetProgramPipelineInfoLogSGIX@48, 0x0
Lookup-Native: <glGetProgramPipelineInfoLogSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineInfoLogSUN) -> glGetProgramPipelineInfoLogSUN@48, 0x0
Lookup-Native: <glGetProgramPipelineInfoLogSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineInfoLogVIV) -> glGetProgramPipelineInfoLogVIV@48, 0x0
Lookup-Native: <glGetProgramPipelineInfoLogVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineInfoLogWIN) -> glGetProgramPipelineInfoLogWIN@48, 0x0
Lookup-Native: <glGetProgramPipelineInfoLogWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineiv) -> glGetProgramPipelineiv@48, 0x0
Lookup-Native: <glGetProgramPipelineiv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineivARB) -> glGetProgramPipelineivARB@48, 0x0
Lookup-Native: <glGetProgramPipelineivARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineivGL2) -> glGetProgramPipelineivGL2@48, 0x0
Lookup-Native: <glGetProgramPipelineivGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineivOES) -> glGetProgramPipelineivOES@48, 0x0
Lookup-Native: <glGetProgramPipelineivOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineivKHR) -> glGetProgramPipelineivKHR@48, 0x0
Lookup-Native: <glGetProgramPipelineivKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineivOML) -> glGetProgramPipelineivOML@48, 0x0
Lookup-Native: <glGetProgramPipelineivOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineiv3DFX) -> glGetProgramPipelineiv3DFX@48, 0x0
Lookup-Native: <glGetProgramPipelineiv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineivAMD) -> glGetProgramPipelineivAMD@48, 0x0
Lookup-Native: <glGetProgramPipelineivAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineivANGLE) -> glGetProgramPipelineivANGLE@48, 0x0
Lookup-Native: <glGetProgramPipelineivANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineivARM) -> glGetProgramPipelineivARM@48, 0x0
Lookup-Native: <glGetProgramPipelineivARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineivAPPLE) -> glGetProgramPipelineivAPPLE@48, 0x0
Lookup-Native: <glGetProgramPipelineivAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineivATI) -> glGetProgramPipelineivATI@48, 0x0
Lookup-Native: <glGetProgramPipelineivATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineivEXT) -> glGetProgramPipelineivEXT@48, 0x0
Lookup-Native: <glGetProgramPipelineivEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineivHI) -> glGetProgramPipelineivHI@48, 0x0
Lookup-Native: <glGetProgramPipelineivHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineivHP) -> glGetProgramPipelineivHP@48, 0x0
Lookup-Native: <glGetProgramPipelineivHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineivIBM) -> glGetProgramPipelineivIBM@48, 0x0
Lookup-Native: <glGetProgramPipelineivIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineivIMG) -> glGetProgramPipelineivIMG@48, 0x0
Lookup-Native: <glGetProgramPipelineivIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineivMESA) -> glGetProgramPipelineivMESA@48, 0x0
Lookup-Native: <glGetProgramPipelineivMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineivMESAX) -> glGetProgramPipelineivMESAX@48, 0x0
Lookup-Native: <glGetProgramPipelineivMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineivNV) -> glGetProgramPipelineivNV@48, 0x0
Lookup-Native: <glGetProgramPipelineivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineivQCOM) -> glGetProgramPipelineivQCOM@48, 0x0
Lookup-Native: <glGetProgramPipelineivQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineivSGI) -> glGetProgramPipelineivSGI@48, 0x0
Lookup-Native: <glGetProgramPipelineivSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineivSGIS) -> glGetProgramPipelineivSGIS@48, 0x0
Lookup-Native: <glGetProgramPipelineivSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineivSGIX) -> glGetProgramPipelineivSGIX@48, 0x0
Lookup-Native: <glGetProgramPipelineivSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineivSUN) -> glGetProgramPipelineivSUN@48, 0x0
Lookup-Native: <glGetProgramPipelineivSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineivVIV) -> glGetProgramPipelineivVIV@48, 0x0
Lookup-Native: <glGetProgramPipelineivVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineivWIN) -> glGetProgramPipelineivWIN@48, 0x0
Lookup-Native: <glGetProgramPipelineivWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glGetProgramStageiv> 0x1da4aa40
Lookup-Tool: <glGetProgramStringARB> 0x1da4b240
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramSubroutineParameteruivNV) -> glGetProgramSubroutineParameteruivNV@48, 0x0
Lookup-Native: <glGetProgramSubroutineParameteruivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glGetProgramiv> 0x1da46c40
Lookup-Tool: <glGetProgramivARB> 0x1da4b280
Lookup-Tool: <glGetQueryIndexediv> 0x1da4ad80
Lookup-Tool: <glGetQueryObjecti64v> 0x1da499c0
Lookup-Tool: <glGetQueryObjecti64vEXT> 0x1da499c0
Lookup-Tool: <glGetQueryObjectiv> 0x1da46040
Lookup-Tool: <glGetQueryObjectui64v> 0x1da49a00
Lookup-Tool: <glGetQueryObjectui64vEXT> 0x1da49a00
Lookup-Tool: <glGetQueryObjectuiv> 0x1da46080
Lookup-Tool: <glGetQueryiv> 0x1da46000
Lookup-Tool: <glGetRenderbufferParameteriv> 0x1da48d80
Lookup-Tool: <glGetSamplerParameterIiv> 0x1da49d40
Lookup-Tool: <glGetSamplerParameterIuiv> 0x1da49d80
Lookup-Tool: <glGetSamplerParameterfv> 0x1da49c40
Lookup-Tool: <glGetSamplerParameteriv> 0x1da49c80
Lookup-Tool: <glGetSeparableFilter> 0x1da51080
Lookup-Tool: <glGetShaderInfoLog> 0x1da46cc0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetShaderPrecisionFormat) -> glGetShaderPrecisionFormat@48, 0x0
Lookup-Native: <glGetShaderPrecisionFormat> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetShaderPrecisionFormatARB) -> glGetShaderPrecisionFormatARB@48, 0x0
Lookup-Native: <glGetShaderPrecisionFormatARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetShaderPrecisionFormatGL2) -> glGetShaderPrecisionFormatGL2@48, 0x0
Lookup-Native: <glGetShaderPrecisionFormatGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetShaderPrecisionFormatOES) -> glGetShaderPrecisionFormatOES@48, 0x0
Lookup-Native: <glGetShaderPrecisionFormatOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetShaderPrecisionFormatKHR) -> glGetShaderPrecisionFormatKHR@48, 0x0
Lookup-Native: <glGetShaderPrecisionFormatKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetShaderPrecisionFormatOML) -> glGetShaderPrecisionFormatOML@48, 0x0
Lookup-Native: <glGetShaderPrecisionFormatOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetShaderPrecisionFormat3DFX) -> glGetShaderPrecisionFormat3DFX@48, 0x0
Lookup-Native: <glGetShaderPrecisionFormat3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetShaderPrecisionFormatAMD) -> glGetShaderPrecisionFormatAMD@48, 0x0
Lookup-Native: <glGetShaderPrecisionFormatAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetShaderPrecisionFormatANGLE) -> glGetShaderPrecisionFormatANGLE@48, 0x0
Lookup-Native: <glGetShaderPrecisionFormatANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetShaderPrecisionFormatARM) -> glGetShaderPrecisionFormatARM@48, 0x0
Lookup-Native: <glGetShaderPrecisionFormatARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetShaderPrecisionFormatAPPLE) -> glGetShaderPrecisionFormatAPPLE@48, 0x0
Lookup-Native: <glGetShaderPrecisionFormatAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetShaderPrecisionFormatATI) -> glGetShaderPrecisionFormatATI@48, 0x0
Lookup-Native: <glGetShaderPrecisionFormatATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetShaderPrecisionFormatEXT) -> glGetShaderPrecisionFormatEXT@48, 0x0
Lookup-Native: <glGetShaderPrecisionFormatEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetShaderPrecisionFormatHI) -> glGetShaderPrecisionFormatHI@48, 0x0
Lookup-Native: <glGetShaderPrecisionFormatHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetShaderPrecisionFormatHP) -> glGetShaderPrecisionFormatHP@48, 0x0
Lookup-Native: <glGetShaderPrecisionFormatHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetShaderPrecisionFormatIBM) -> glGetShaderPrecisionFormatIBM@48, 0x0
Lookup-Native: <glGetShaderPrecisionFormatIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetShaderPrecisionFormatIMG) -> glGetShaderPrecisionFormatIMG@48, 0x0
Lookup-Native: <glGetShaderPrecisionFormatIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetShaderPrecisionFormatMESA) -> glGetShaderPrecisionFormatMESA@48, 0x0
Lookup-Native: <glGetShaderPrecisionFormatMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetShaderPrecisionFormatMESAX) -> glGetShaderPrecisionFormatMESAX@48, 0x0
Lookup-Native: <glGetShaderPrecisionFormatMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetShaderPrecisionFormatNV) -> glGetShaderPrecisionFormatNV@48, 0x0
Lookup-Native: <glGetShaderPrecisionFormatNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetShaderPrecisionFormatQCOM) -> glGetShaderPrecisionFormatQCOM@48, 0x0
Lookup-Native: <glGetShaderPrecisionFormatQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetShaderPrecisionFormatSGI) -> glGetShaderPrecisionFormatSGI@48, 0x0
Lookup-Native: <glGetShaderPrecisionFormatSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetShaderPrecisionFormatSGIS) -> glGetShaderPrecisionFormatSGIS@48, 0x0
Lookup-Native: <glGetShaderPrecisionFormatSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetShaderPrecisionFormatSGIX) -> glGetShaderPrecisionFormatSGIX@48, 0x0
Lookup-Native: <glGetShaderPrecisionFormatSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetShaderPrecisionFormatSUN) -> glGetShaderPrecisionFormatSUN@48, 0x0
Lookup-Native: <glGetShaderPrecisionFormatSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetShaderPrecisionFormatVIV) -> glGetShaderPrecisionFormatVIV@48, 0x0
Lookup-Native: <glGetShaderPrecisionFormatVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetShaderPrecisionFormatWIN) -> glGetShaderPrecisionFormatWIN@48, 0x0
Lookup-Native: <glGetShaderPrecisionFormatWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glGetShaderSource> 0x1da46d40
Lookup-Tool: <glGetShaderSourceARB> 0x1da46d40
Lookup-Tool: <glGetShaderiv> 0x1da46bc0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetString) -> glGetString, 0x5db43ced
Lookup-Native: <glGetString> 0x5db43ced in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glGetStringi> 0x1da47c80
Lookup-Tool: <glGetSubroutineIndex> 0x1da4a8c0
Lookup-Tool: <glGetSubroutineUniformLocation> 0x1da4a880
Lookup-Tool: <glGetSynciv> 0x1da49700
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetTexEnvfv) -> glGetTexEnvfv, 0x5db43d20
Lookup-Native: <glGetTexEnvfv> 0x5db43d20 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetTexEnviv) -> glGetTexEnviv, 0x5db43d53
Lookup-Native: <glGetTexEnviv> 0x5db43d53 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetTexGendv) -> glGetTexGendv, 0x5db43d86
Lookup-Native: <glGetTexGendv> 0x5db43d86 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetTexGenfv) -> glGetTexGenfv, 0x5db43db9
Lookup-Native: <glGetTexGenfv> 0x5db43db9 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetTexGeniv) -> glGetTexGeniv, 0x5db43dec
Lookup-Native: <glGetTexGeniv> 0x5db43dec in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetTexImage) -> glGetTexImage, 0x5db43e1f
Lookup-Native: <glGetTexImage> 0x5db43e1f in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetTexLevelParameterfv) -> glGetTexLevelParameterfv, 0x5db43eb8
Lookup-Native: <glGetTexLevelParameterfv> 0x5db43eb8 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetTexLevelParameteriv) -> glGetTexLevelParameteriv, 0x5db43eeb
Lookup-Native: <glGetTexLevelParameteriv> 0x5db43eeb in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glGetTexParameterIiv> 0x1da49180
Lookup-Tool: <glGetTexParameterIuiv> 0x1da491c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetTexParameterfv) -> glGetTexParameterfv, 0x5db43e52
Lookup-Native: <glGetTexParameterfv> 0x5db43e52 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetTexParameteriv) -> glGetTexParameteriv, 0x5db43e85
Lookup-Native: <glGetTexParameteriv> 0x5db43e85 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glGetTextureImageEXT> 0x1da4e000
Lookup-Tool: <glGetTextureLevelParameterfvEXT> 0x1da4e140
Lookup-Tool: <glGetTextureLevelParameterivEXT> 0x1da4e180
Lookup-Tool: <glGetTextureParameterIivEXT> 0x1da4e0c0
Lookup-Tool: <glGetTextureParameterIuivEXT> 0x1da4e100
Lookup-Tool: <glGetTextureParameterfvEXT> 0x1da4e040
Lookup-Tool: <glGetTextureParameterivEXT> 0x1da4e080
Lookup-Tool: <glGetTransformFeedbackVarying> 0x1da48840
Lookup-Tool: <glGetUniformBlockIndex> 0x1da49400
Lookup-Tool: <glGetUniformBufferSizeEXT> 0x1da4cbc0
Lookup-Tool: <glGetUniformIndices> 0x1da49340
Lookup-Tool: <glGetUniformLocation> 0x1da46600
Lookup-Tool: <glGetUniformLocationARB> 0x1da46600
Lookup-Tool: <glGetUniformOffsetEXT> 0x1da4cc00
Lookup-Tool: <glGetUniformSubroutineuiv> 0x1da4aa00
Lookup-Tool: <glGetUniformdv> 0x1da4cd00
Lookup-Tool: <glGetUniformfv> 0x1da46d80
Lookup-Tool: <glGetUniformfvARB> 0x1da46d80
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetUniformi64vNV) -> glGetUniformi64vNV@48, 0x0
Lookup-Native: <glGetUniformi64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glGetUniformiv> 0x1da46dc0
Lookup-Tool: <glGetUniformivARB> 0x1da46dc0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetUniformui64vNV) -> glGetUniformui64vNV@48, 0x0
Lookup-Native: <glGetUniformui64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glGetUniformuiv> 0x1da48480
Lookup-Tool: <glGetVariantBooleanvEXT> 0x1da4c4c0
Lookup-Tool: <glGetVariantFloatvEXT> 0x1da4c540
Lookup-Tool: <glGetVariantIntegervEXT> 0x1da4c500
Lookup-Tool: <glGetVertexAttribIiv> 0x1da48200
Lookup-Tool: <glGetVertexAttribIivEXT> 0x1da48200
Lookup-Tool: <glGetVertexAttribIuiv> 0x1da48240
Lookup-Tool: <glGetVertexAttribIuivEXT> 0x1da48240
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetVertexAttribLdv) -> glGetVertexAttribLdv@48, 0x0
Lookup-Native: <glGetVertexAttribLdv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetVertexAttribLdvARB) -> glGetVertexAttribLdvARB@48, 0x0
Lookup-Native: <glGetVertexAttribLdvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetVertexAttribLdvGL2) -> glGetVertexAttribLdvGL2@48, 0x0
Lookup-Native: <glGetVertexAttribLdvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetVertexAttribLdvOES) -> glGetVertexAttribLdvOES@48, 0x0
Lookup-Native: <glGetVertexAttribLdvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetVertexAttribLdvKHR) -> glGetVertexAttribLdvKHR@48, 0x0
Lookup-Native: <glGetVertexAttribLdvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetVertexAttribLdvOML) -> glGetVertexAttribLdvOML@48, 0x0
Lookup-Native: <glGetVertexAttribLdvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetVertexAttribLdv3DFX) -> glGetVertexAttribLdv3DFX@48, 0x0
Lookup-Native: <glGetVertexAttribLdv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetVertexAttribLdvAMD) -> glGetVertexAttribLdvAMD@48, 0x0
Lookup-Native: <glGetVertexAttribLdvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetVertexAttribLdvANGLE) -> glGetVertexAttribLdvANGLE@48, 0x0
Lookup-Native: <glGetVertexAttribLdvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetVertexAttribLdvARM) -> glGetVertexAttribLdvARM@48, 0x0
Lookup-Native: <glGetVertexAttribLdvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetVertexAttribLdvAPPLE) -> glGetVertexAttribLdvAPPLE@48, 0x0
Lookup-Native: <glGetVertexAttribLdvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetVertexAttribLdvATI) -> glGetVertexAttribLdvATI@48, 0x0
Lookup-Native: <glGetVertexAttribLdvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetVertexAttribLdvEXT) -> glGetVertexAttribLdvEXT@48, 0x0
Lookup-Native: <glGetVertexAttribLdvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetVertexAttribLdvHI) -> glGetVertexAttribLdvHI@48, 0x0
Lookup-Native: <glGetVertexAttribLdvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetVertexAttribLdvHP) -> glGetVertexAttribLdvHP@48, 0x0
Lookup-Native: <glGetVertexAttribLdvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetVertexAttribLdvIBM) -> glGetVertexAttribLdvIBM@48, 0x0
Lookup-Native: <glGetVertexAttribLdvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetVertexAttribLdvIMG) -> glGetVertexAttribLdvIMG@48, 0x0
Lookup-Native: <glGetVertexAttribLdvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetVertexAttribLdvMESA) -> glGetVertexAttribLdvMESA@48, 0x0
Lookup-Native: <glGetVertexAttribLdvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetVertexAttribLdvMESAX) -> glGetVertexAttribLdvMESAX@48, 0x0
Lookup-Native: <glGetVertexAttribLdvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetVertexAttribLdvNV) -> glGetVertexAttribLdvNV@48, 0x0
Lookup-Native: <glGetVertexAttribLdvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetVertexAttribLdvQCOM) -> glGetVertexAttribLdvQCOM@48, 0x0
Lookup-Native: <glGetVertexAttribLdvQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetVertexAttribLdvSGI) -> glGetVertexAttribLdvSGI@48, 0x0
Lookup-Native: <glGetVertexAttribLdvSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetVertexAttribLdvSGIS) -> glGetVertexAttribLdvSGIS@48, 0x0
Lookup-Native: <glGetVertexAttribLdvSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetVertexAttribLdvSGIX) -> glGetVertexAttribLdvSGIX@48, 0x0
Lookup-Native: <glGetVertexAttribLdvSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetVertexAttribLdvSUN) -> glGetVertexAttribLdvSUN@48, 0x0
Lookup-Native: <glGetVertexAttribLdvSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetVertexAttribLdvVIV) -> glGetVertexAttribLdvVIV@48, 0x0
Lookup-Native: <glGetVertexAttribLdvVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetVertexAttribLdvWIN) -> glGetVertexAttribLdvWIN@48, 0x0
Lookup-Native: <glGetVertexAttribLdvWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetVertexAttribLi64vNV) -> glGetVertexAttribLi64vNV@48, 0x0
Lookup-Native: <glGetVertexAttribLi64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetVertexAttribLui64vNV) -> glGetVertexAttribLui64vNV@48, 0x0
Lookup-Native: <glGetVertexAttribLui64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glGetVertexAttribdv> 0x1da47880
Lookup-Tool: <glGetVertexAttribdvARB> 0x1da47880
Lookup-Tool: <glGetVertexAttribfv> 0x1da478c0
Lookup-Tool: <glGetVertexAttribfvARB> 0x1da478c0
Lookup-Tool: <glGetVertexAttribiv> 0x1da47900
Lookup-Tool: <glGetVertexAttribivARB> 0x1da47900
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetVideoCaptureStreamdvNV) -> glGetVideoCaptureStreamdvNV@48, 0x0
Lookup-Native: <glGetVideoCaptureStreamdvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetVideoCaptureStreamfvNV) -> glGetVideoCaptureStreamfvNV@48, 0x0
Lookup-Native: <glGetVideoCaptureStreamfvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetVideoCaptureStreamivNV) -> glGetVideoCaptureStreamivNV@48, 0x0
Lookup-Native: <glGetVideoCaptureStreamivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetVideoCaptureivNV) -> glGetVideoCaptureivNV@48, 0x0
Lookup-Native: <glGetVideoCaptureivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnColorTable) -> glGetnColorTable@48, 0x0
Lookup-Native: <glGetnColorTable> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnColorTableARB) -> glGetnColorTableARB@48, 0x0
Lookup-Native: <glGetnColorTableARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnColorTableGL2) -> glGetnColorTableGL2@48, 0x0
Lookup-Native: <glGetnColorTableGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnColorTableOES) -> glGetnColorTableOES@48, 0x0
Lookup-Native: <glGetnColorTableOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnColorTableKHR) -> glGetnColorTableKHR@48, 0x0
Lookup-Native: <glGetnColorTableKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnColorTableOML) -> glGetnColorTableOML@48, 0x0
Lookup-Native: <glGetnColorTableOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnColorTable3DFX) -> glGetnColorTable3DFX@48, 0x0
Lookup-Native: <glGetnColorTable3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnColorTableAMD) -> glGetnColorTableAMD@48, 0x0
Lookup-Native: <glGetnColorTableAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnColorTableANGLE) -> glGetnColorTableANGLE@48, 0x0
Lookup-Native: <glGetnColorTableANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnColorTableARM) -> glGetnColorTableARM@48, 0x0
Lookup-Native: <glGetnColorTableARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnColorTableAPPLE) -> glGetnColorTableAPPLE@48, 0x0
Lookup-Native: <glGetnColorTableAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnColorTableATI) -> glGetnColorTableATI@48, 0x0
Lookup-Native: <glGetnColorTableATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnColorTableEXT) -> glGetnColorTableEXT@48, 0x0
Lookup-Native: <glGetnColorTableEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnColorTableHI) -> glGetnColorTableHI@48, 0x0
Lookup-Native: <glGetnColorTableHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnColorTableHP) -> glGetnColorTableHP@48, 0x0
Lookup-Native: <glGetnColorTableHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnColorTableIBM) -> glGetnColorTableIBM@48, 0x0
Lookup-Native: <glGetnColorTableIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnColorTableIMG) -> glGetnColorTableIMG@48, 0x0
Lookup-Native: <glGetnColorTableIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnColorTableMESA) -> glGetnColorTableMESA@48, 0x0
Lookup-Native: <glGetnColorTableMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnColorTableMESAX) -> glGetnColorTableMESAX@48, 0x0
Lookup-Native: <glGetnColorTableMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnColorTableNV) -> glGetnColorTableNV@48, 0x0
Lookup-Native: <glGetnColorTableNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnColorTableQCOM) -> glGetnColorTableQCOM@48, 0x0
Lookup-Native: <glGetnColorTableQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnColorTableSGI) -> glGetnColorTableSGI@48, 0x0
Lookup-Native: <glGetnColorTableSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnColorTableSGIS) -> glGetnColorTableSGIS@48, 0x0
Lookup-Native: <glGetnColorTableSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnColorTableSGIX) -> glGetnColorTableSGIX@48, 0x0
Lookup-Native: <glGetnColorTableSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnColorTableSUN) -> glGetnColorTableSUN@48, 0x0
Lookup-Native: <glGetnColorTableSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnColorTableVIV) -> glGetnColorTableVIV@48, 0x0
Lookup-Native: <glGetnColorTableVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnColorTableWIN) -> glGetnColorTableWIN@48, 0x0
Lookup-Native: <glGetnColorTableWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnCompressedTexImage) -> glGetnCompressedTexImage@48, 0x0
Lookup-Native: <glGetnCompressedTexImage> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnCompressedTexImageARB) -> glGetnCompressedTexImageARB@48, 0x0
Lookup-Native: <glGetnCompressedTexImageARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnCompressedTexImageGL2) -> glGetnCompressedTexImageGL2@48, 0x0
Lookup-Native: <glGetnCompressedTexImageGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnCompressedTexImageOES) -> glGetnCompressedTexImageOES@48, 0x0
Lookup-Native: <glGetnCompressedTexImageOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnCompressedTexImageKHR) -> glGetnCompressedTexImageKHR@48, 0x0
Lookup-Native: <glGetnCompressedTexImageKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnCompressedTexImageOML) -> glGetnCompressedTexImageOML@48, 0x0
Lookup-Native: <glGetnCompressedTexImageOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnCompressedTexImage3DFX) -> glGetnCompressedTexImage3DFX@48, 0x0
Lookup-Native: <glGetnCompressedTexImage3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnCompressedTexImageAMD) -> glGetnCompressedTexImageAMD@48, 0x0
Lookup-Native: <glGetnCompressedTexImageAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnCompressedTexImageANGLE) -> glGetnCompressedTexImageANGLE@48, 0x0
Lookup-Native: <glGetnCompressedTexImageANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnCompressedTexImageARM) -> glGetnCompressedTexImageARM@48, 0x0
Lookup-Native: <glGetnCompressedTexImageARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnCompressedTexImageAPPLE) -> glGetnCompressedTexImageAPPLE@48, 0x0
Lookup-Native: <glGetnCompressedTexImageAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnCompressedTexImageATI) -> glGetnCompressedTexImageATI@48, 0x0
Lookup-Native: <glGetnCompressedTexImageATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnCompressedTexImageEXT) -> glGetnCompressedTexImageEXT@48, 0x0
Lookup-Native: <glGetnCompressedTexImageEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnCompressedTexImageHI) -> glGetnCompressedTexImageHI@48, 0x0
Lookup-Native: <glGetnCompressedTexImageHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnCompressedTexImageHP) -> glGetnCompressedTexImageHP@48, 0x0
Lookup-Native: <glGetnCompressedTexImageHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnCompressedTexImageIBM) -> glGetnCompressedTexImageIBM@48, 0x0
Lookup-Native: <glGetnCompressedTexImageIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnCompressedTexImageIMG) -> glGetnCompressedTexImageIMG@48, 0x0
Lookup-Native: <glGetnCompressedTexImageIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnCompressedTexImageMESA) -> glGetnCompressedTexImageMESA@48, 0x0
Lookup-Native: <glGetnCompressedTexImageMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnCompressedTexImageMESAX) -> glGetnCompressedTexImageMESAX@48, 0x0
Lookup-Native: <glGetnCompressedTexImageMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnCompressedTexImageNV) -> glGetnCompressedTexImageNV@48, 0x0
Lookup-Native: <glGetnCompressedTexImageNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnCompressedTexImageQCOM) -> glGetnCompressedTexImageQCOM@48, 0x0
Lookup-Native: <glGetnCompressedTexImageQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnCompressedTexImageSGI) -> glGetnCompressedTexImageSGI@48, 0x0
Lookup-Native: <glGetnCompressedTexImageSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnCompressedTexImageSGIS) -> glGetnCompressedTexImageSGIS@48, 0x0
Lookup-Native: <glGetnCompressedTexImageSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnCompressedTexImageSGIX) -> glGetnCompressedTexImageSGIX@48, 0x0
Lookup-Native: <glGetnCompressedTexImageSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnCompressedTexImageSUN) -> glGetnCompressedTexImageSUN@48, 0x0
Lookup-Native: <glGetnCompressedTexImageSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnCompressedTexImageVIV) -> glGetnCompressedTexImageVIV@48, 0x0
Lookup-Native: <glGetnCompressedTexImageVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnCompressedTexImageWIN) -> glGetnCompressedTexImageWIN@48, 0x0
Lookup-Native: <glGetnCompressedTexImageWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnConvolutionFilter) -> glGetnConvolutionFilter@48, 0x0
Lookup-Native: <glGetnConvolutionFilter> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnConvolutionFilterARB) -> glGetnConvolutionFilterARB@48, 0x0
Lookup-Native: <glGetnConvolutionFilterARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnConvolutionFilterGL2) -> glGetnConvolutionFilterGL2@48, 0x0
Lookup-Native: <glGetnConvolutionFilterGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnConvolutionFilterOES) -> glGetnConvolutionFilterOES@48, 0x0
Lookup-Native: <glGetnConvolutionFilterOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnConvolutionFilterKHR) -> glGetnConvolutionFilterKHR@48, 0x0
Lookup-Native: <glGetnConvolutionFilterKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnConvolutionFilterOML) -> glGetnConvolutionFilterOML@48, 0x0
Lookup-Native: <glGetnConvolutionFilterOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnConvolutionFilter3DFX) -> glGetnConvolutionFilter3DFX@48, 0x0
Lookup-Native: <glGetnConvolutionFilter3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnConvolutionFilterAMD) -> glGetnConvolutionFilterAMD@48, 0x0
Lookup-Native: <glGetnConvolutionFilterAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnConvolutionFilterANGLE) -> glGetnConvolutionFilterANGLE@48, 0x0
Lookup-Native: <glGetnConvolutionFilterANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnConvolutionFilterARM) -> glGetnConvolutionFilterARM@48, 0x0
Lookup-Native: <glGetnConvolutionFilterARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnConvolutionFilterAPPLE) -> glGetnConvolutionFilterAPPLE@48, 0x0
Lookup-Native: <glGetnConvolutionFilterAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnConvolutionFilterATI) -> glGetnConvolutionFilterATI@48, 0x0
Lookup-Native: <glGetnConvolutionFilterATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnConvolutionFilterEXT) -> glGetnConvolutionFilterEXT@48, 0x0
Lookup-Native: <glGetnConvolutionFilterEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnConvolutionFilterHI) -> glGetnConvolutionFilterHI@48, 0x0
Lookup-Native: <glGetnConvolutionFilterHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnConvolutionFilterHP) -> glGetnConvolutionFilterHP@48, 0x0
Lookup-Native: <glGetnConvolutionFilterHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnConvolutionFilterIBM) -> glGetnConvolutionFilterIBM@48, 0x0
Lookup-Native: <glGetnConvolutionFilterIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnConvolutionFilterIMG) -> glGetnConvolutionFilterIMG@48, 0x0
Lookup-Native: <glGetnConvolutionFilterIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnConvolutionFilterMESA) -> glGetnConvolutionFilterMESA@48, 0x0
Lookup-Native: <glGetnConvolutionFilterMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnConvolutionFilterMESAX) -> glGetnConvolutionFilterMESAX@48, 0x0
Lookup-Native: <glGetnConvolutionFilterMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnConvolutionFilterNV) -> glGetnConvolutionFilterNV@48, 0x0
Lookup-Native: <glGetnConvolutionFilterNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnConvolutionFilterQCOM) -> glGetnConvolutionFilterQCOM@48, 0x0
Lookup-Native: <glGetnConvolutionFilterQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnConvolutionFilterSGI) -> glGetnConvolutionFilterSGI@48, 0x0
Lookup-Native: <glGetnConvolutionFilterSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnConvolutionFilterSGIS) -> glGetnConvolutionFilterSGIS@48, 0x0
Lookup-Native: <glGetnConvolutionFilterSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnConvolutionFilterSGIX) -> glGetnConvolutionFilterSGIX@48, 0x0
Lookup-Native: <glGetnConvolutionFilterSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnConvolutionFilterSUN) -> glGetnConvolutionFilterSUN@48, 0x0
Lookup-Native: <glGetnConvolutionFilterSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnConvolutionFilterVIV) -> glGetnConvolutionFilterVIV@48, 0x0
Lookup-Native: <glGetnConvolutionFilterVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnConvolutionFilterWIN) -> glGetnConvolutionFilterWIN@48, 0x0
Lookup-Native: <glGetnConvolutionFilterWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnHistogram) -> glGetnHistogram@48, 0x0
Lookup-Native: <glGetnHistogram> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnHistogramARB) -> glGetnHistogramARB@48, 0x0
Lookup-Native: <glGetnHistogramARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnHistogramGL2) -> glGetnHistogramGL2@48, 0x0
Lookup-Native: <glGetnHistogramGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnHistogramOES) -> glGetnHistogramOES@48, 0x0
Lookup-Native: <glGetnHistogramOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnHistogramKHR) -> glGetnHistogramKHR@48, 0x0
Lookup-Native: <glGetnHistogramKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnHistogramOML) -> glGetnHistogramOML@48, 0x0
Lookup-Native: <glGetnHistogramOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnHistogram3DFX) -> glGetnHistogram3DFX@48, 0x0
Lookup-Native: <glGetnHistogram3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnHistogramAMD) -> glGetnHistogramAMD@48, 0x0
Lookup-Native: <glGetnHistogramAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnHistogramANGLE) -> glGetnHistogramANGLE@48, 0x0
Lookup-Native: <glGetnHistogramANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnHistogramARM) -> glGetnHistogramARM@48, 0x0
Lookup-Native: <glGetnHistogramARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnHistogramAPPLE) -> glGetnHistogramAPPLE@48, 0x0
Lookup-Native: <glGetnHistogramAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnHistogramATI) -> glGetnHistogramATI@48, 0x0
Lookup-Native: <glGetnHistogramATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnHistogramEXT) -> glGetnHistogramEXT@48, 0x0
Lookup-Native: <glGetnHistogramEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnHistogramHI) -> glGetnHistogramHI@48, 0x0
Lookup-Native: <glGetnHistogramHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnHistogramHP) -> glGetnHistogramHP@48, 0x0
Lookup-Native: <glGetnHistogramHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnHistogramIBM) -> glGetnHistogramIBM@48, 0x0
Lookup-Native: <glGetnHistogramIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnHistogramIMG) -> glGetnHistogramIMG@48, 0x0
Lookup-Native: <glGetnHistogramIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnHistogramMESA) -> glGetnHistogramMESA@48, 0x0
Lookup-Native: <glGetnHistogramMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnHistogramMESAX) -> glGetnHistogramMESAX@48, 0x0
Lookup-Native: <glGetnHistogramMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnHistogramNV) -> glGetnHistogramNV@48, 0x0
Lookup-Native: <glGetnHistogramNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnHistogramQCOM) -> glGetnHistogramQCOM@48, 0x0
Lookup-Native: <glGetnHistogramQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnHistogramSGI) -> glGetnHistogramSGI@48, 0x0
Lookup-Native: <glGetnHistogramSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnHistogramSGIS) -> glGetnHistogramSGIS@48, 0x0
Lookup-Native: <glGetnHistogramSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnHistogramSGIX) -> glGetnHistogramSGIX@48, 0x0
Lookup-Native: <glGetnHistogramSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnHistogramSUN) -> glGetnHistogramSUN@48, 0x0
Lookup-Native: <glGetnHistogramSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnHistogramVIV) -> glGetnHistogramVIV@48, 0x0
Lookup-Native: <glGetnHistogramVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnHistogramWIN) -> glGetnHistogramWIN@48, 0x0
Lookup-Native: <glGetnHistogramWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapdv) -> glGetnMapdv@48, 0x0
Lookup-Native: <glGetnMapdv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapdvARB) -> glGetnMapdvARB@48, 0x0
Lookup-Native: <glGetnMapdvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapdvGL2) -> glGetnMapdvGL2@48, 0x0
Lookup-Native: <glGetnMapdvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapdvOES) -> glGetnMapdvOES@48, 0x0
Lookup-Native: <glGetnMapdvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapdvKHR) -> glGetnMapdvKHR@48, 0x0
Lookup-Native: <glGetnMapdvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapdvOML) -> glGetnMapdvOML@48, 0x0
Lookup-Native: <glGetnMapdvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapdv3DFX) -> glGetnMapdv3DFX@48, 0x0
Lookup-Native: <glGetnMapdv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapdvAMD) -> glGetnMapdvAMD@48, 0x0
Lookup-Native: <glGetnMapdvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapdvANGLE) -> glGetnMapdvANGLE@48, 0x0
Lookup-Native: <glGetnMapdvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapdvARM) -> glGetnMapdvARM@48, 0x0
Lookup-Native: <glGetnMapdvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapdvAPPLE) -> glGetnMapdvAPPLE@48, 0x0
Lookup-Native: <glGetnMapdvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapdvATI) -> glGetnMapdvATI@48, 0x0
Lookup-Native: <glGetnMapdvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapdvEXT) -> glGetnMapdvEXT@48, 0x0
Lookup-Native: <glGetnMapdvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapdvHI) -> glGetnMapdvHI@48, 0x0
Lookup-Native: <glGetnMapdvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapdvHP) -> glGetnMapdvHP@48, 0x0
Lookup-Native: <glGetnMapdvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapdvIBM) -> glGetnMapdvIBM@48, 0x0
Lookup-Native: <glGetnMapdvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapdvIMG) -> glGetnMapdvIMG@48, 0x0
Lookup-Native: <glGetnMapdvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapdvMESA) -> glGetnMapdvMESA@48, 0x0
Lookup-Native: <glGetnMapdvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapdvMESAX) -> glGetnMapdvMESAX@48, 0x0
Lookup-Native: <glGetnMapdvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapdvNV) -> glGetnMapdvNV@48, 0x0
Lookup-Native: <glGetnMapdvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapdvQCOM) -> glGetnMapdvQCOM@48, 0x0
Lookup-Native: <glGetnMapdvQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapdvSGI) -> glGetnMapdvSGI@48, 0x0
Lookup-Native: <glGetnMapdvSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapdvSGIS) -> glGetnMapdvSGIS@48, 0x0
Lookup-Native: <glGetnMapdvSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapdvSGIX) -> glGetnMapdvSGIX@48, 0x0
Lookup-Native: <glGetnMapdvSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapdvSUN) -> glGetnMapdvSUN@48, 0x0
Lookup-Native: <glGetnMapdvSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapdvVIV) -> glGetnMapdvVIV@48, 0x0
Lookup-Native: <glGetnMapdvVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapdvWIN) -> glGetnMapdvWIN@48, 0x0
Lookup-Native: <glGetnMapdvWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapfv) -> glGetnMapfv@48, 0x0
Lookup-Native: <glGetnMapfv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapfvARB) -> glGetnMapfvARB@48, 0x0
Lookup-Native: <glGetnMapfvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapfvGL2) -> glGetnMapfvGL2@48, 0x0
Lookup-Native: <glGetnMapfvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapfvOES) -> glGetnMapfvOES@48, 0x0
Lookup-Native: <glGetnMapfvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapfvKHR) -> glGetnMapfvKHR@48, 0x0
Lookup-Native: <glGetnMapfvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapfvOML) -> glGetnMapfvOML@48, 0x0
Lookup-Native: <glGetnMapfvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapfv3DFX) -> glGetnMapfv3DFX@48, 0x0
Lookup-Native: <glGetnMapfv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapfvAMD) -> glGetnMapfvAMD@48, 0x0
Lookup-Native: <glGetnMapfvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapfvANGLE) -> glGetnMapfvANGLE@48, 0x0
Lookup-Native: <glGetnMapfvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapfvARM) -> glGetnMapfvARM@48, 0x0
Lookup-Native: <glGetnMapfvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapfvAPPLE) -> glGetnMapfvAPPLE@48, 0x0
Lookup-Native: <glGetnMapfvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapfvATI) -> glGetnMapfvATI@48, 0x0
Lookup-Native: <glGetnMapfvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapfvEXT) -> glGetnMapfvEXT@48, 0x0
Lookup-Native: <glGetnMapfvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapfvHI) -> glGetnMapfvHI@48, 0x0
Lookup-Native: <glGetnMapfvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapfvHP) -> glGetnMapfvHP@48, 0x0
Lookup-Native: <glGetnMapfvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapfvIBM) -> glGetnMapfvIBM@48, 0x0
Lookup-Native: <glGetnMapfvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapfvIMG) -> glGetnMapfvIMG@48, 0x0
Lookup-Native: <glGetnMapfvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapfvMESA) -> glGetnMapfvMESA@48, 0x0
Lookup-Native: <glGetnMapfvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapfvMESAX) -> glGetnMapfvMESAX@48, 0x0
Lookup-Native: <glGetnMapfvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapfvNV) -> glGetnMapfvNV@48, 0x0
Lookup-Native: <glGetnMapfvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapfvQCOM) -> glGetnMapfvQCOM@48, 0x0
Lookup-Native: <glGetnMapfvQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapfvSGI) -> glGetnMapfvSGI@48, 0x0
Lookup-Native: <glGetnMapfvSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapfvSGIS) -> glGetnMapfvSGIS@48, 0x0
Lookup-Native: <glGetnMapfvSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapfvSGIX) -> glGetnMapfvSGIX@48, 0x0
Lookup-Native: <glGetnMapfvSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapfvSUN) -> glGetnMapfvSUN@48, 0x0
Lookup-Native: <glGetnMapfvSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapfvVIV) -> glGetnMapfvVIV@48, 0x0
Lookup-Native: <glGetnMapfvVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapfvWIN) -> glGetnMapfvWIN@48, 0x0
Lookup-Native: <glGetnMapfvWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapiv) -> glGetnMapiv@48, 0x0
Lookup-Native: <glGetnMapiv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapivARB) -> glGetnMapivARB@48, 0x0
Lookup-Native: <glGetnMapivARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapivGL2) -> glGetnMapivGL2@48, 0x0
Lookup-Native: <glGetnMapivGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapivOES) -> glGetnMapivOES@48, 0x0
Lookup-Native: <glGetnMapivOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapivKHR) -> glGetnMapivKHR@48, 0x0
Lookup-Native: <glGetnMapivKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapivOML) -> glGetnMapivOML@48, 0x0
Lookup-Native: <glGetnMapivOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapiv3DFX) -> glGetnMapiv3DFX@48, 0x0
Lookup-Native: <glGetnMapiv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapivAMD) -> glGetnMapivAMD@48, 0x0
Lookup-Native: <glGetnMapivAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapivANGLE) -> glGetnMapivANGLE@48, 0x0
Lookup-Native: <glGetnMapivANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapivARM) -> glGetnMapivARM@48, 0x0
Lookup-Native: <glGetnMapivARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapivAPPLE) -> glGetnMapivAPPLE@48, 0x0
Lookup-Native: <glGetnMapivAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapivATI) -> glGetnMapivATI@48, 0x0
Lookup-Native: <glGetnMapivATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapivEXT) -> glGetnMapivEXT@48, 0x0
Lookup-Native: <glGetnMapivEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapivHI) -> glGetnMapivHI@48, 0x0
Lookup-Native: <glGetnMapivHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapivHP) -> glGetnMapivHP@48, 0x0
Lookup-Native: <glGetnMapivHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapivIBM) -> glGetnMapivIBM@48, 0x0
Lookup-Native: <glGetnMapivIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapivIMG) -> glGetnMapivIMG@48, 0x0
Lookup-Native: <glGetnMapivIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapivMESA) -> glGetnMapivMESA@48, 0x0
Lookup-Native: <glGetnMapivMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapivMESAX) -> glGetnMapivMESAX@48, 0x0
Lookup-Native: <glGetnMapivMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapivNV) -> glGetnMapivNV@48, 0x0
Lookup-Native: <glGetnMapivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapivQCOM) -> glGetnMapivQCOM@48, 0x0
Lookup-Native: <glGetnMapivQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapivSGI) -> glGetnMapivSGI@48, 0x0
Lookup-Native: <glGetnMapivSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapivSGIS) -> glGetnMapivSGIS@48, 0x0
Lookup-Native: <glGetnMapivSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapivSGIX) -> glGetnMapivSGIX@48, 0x0
Lookup-Native: <glGetnMapivSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapivSUN) -> glGetnMapivSUN@48, 0x0
Lookup-Native: <glGetnMapivSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapivVIV) -> glGetnMapivVIV@48, 0x0
Lookup-Native: <glGetnMapivVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapivWIN) -> glGetnMapivWIN@48, 0x0
Lookup-Native: <glGetnMapivWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMinmax) -> glGetnMinmax@48, 0x0
Lookup-Native: <glGetnMinmax> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMinmaxARB) -> glGetnMinmaxARB@48, 0x0
Lookup-Native: <glGetnMinmaxARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMinmaxGL2) -> glGetnMinmaxGL2@48, 0x0
Lookup-Native: <glGetnMinmaxGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMinmaxOES) -> glGetnMinmaxOES@48, 0x0
Lookup-Native: <glGetnMinmaxOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMinmaxKHR) -> glGetnMinmaxKHR@48, 0x0
Lookup-Native: <glGetnMinmaxKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMinmaxOML) -> glGetnMinmaxOML@48, 0x0
Lookup-Native: <glGetnMinmaxOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMinmax3DFX) -> glGetnMinmax3DFX@48, 0x0
Lookup-Native: <glGetnMinmax3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMinmaxAMD) -> glGetnMinmaxAMD@48, 0x0
Lookup-Native: <glGetnMinmaxAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMinmaxANGLE) -> glGetnMinmaxANGLE@48, 0x0
Lookup-Native: <glGetnMinmaxANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMinmaxARM) -> glGetnMinmaxARM@48, 0x0
Lookup-Native: <glGetnMinmaxARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMinmaxAPPLE) -> glGetnMinmaxAPPLE@48, 0x0
Lookup-Native: <glGetnMinmaxAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMinmaxATI) -> glGetnMinmaxATI@48, 0x0
Lookup-Native: <glGetnMinmaxATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMinmaxEXT) -> glGetnMinmaxEXT@48, 0x0
Lookup-Native: <glGetnMinmaxEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMinmaxHI) -> glGetnMinmaxHI@48, 0x0
Lookup-Native: <glGetnMinmaxHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMinmaxHP) -> glGetnMinmaxHP@48, 0x0
Lookup-Native: <glGetnMinmaxHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMinmaxIBM) -> glGetnMinmaxIBM@48, 0x0
Lookup-Native: <glGetnMinmaxIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMinmaxIMG) -> glGetnMinmaxIMG@48, 0x0
Lookup-Native: <glGetnMinmaxIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMinmaxMESA) -> glGetnMinmaxMESA@48, 0x0
Lookup-Native: <glGetnMinmaxMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMinmaxMESAX) -> glGetnMinmaxMESAX@48, 0x0
Lookup-Native: <glGetnMinmaxMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMinmaxNV) -> glGetnMinmaxNV@48, 0x0
Lookup-Native: <glGetnMinmaxNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMinmaxQCOM) -> glGetnMinmaxQCOM@48, 0x0
Lookup-Native: <glGetnMinmaxQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMinmaxSGI) -> glGetnMinmaxSGI@48, 0x0
Lookup-Native: <glGetnMinmaxSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMinmaxSGIS) -> glGetnMinmaxSGIS@48, 0x0
Lookup-Native: <glGetnMinmaxSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMinmaxSGIX) -> glGetnMinmaxSGIX@48, 0x0
Lookup-Native: <glGetnMinmaxSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMinmaxSUN) -> glGetnMinmaxSUN@48, 0x0
Lookup-Native: <glGetnMinmaxSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMinmaxVIV) -> glGetnMinmaxVIV@48, 0x0
Lookup-Native: <glGetnMinmaxVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMinmaxWIN) -> glGetnMinmaxWIN@48, 0x0
Lookup-Native: <glGetnMinmaxWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapfv) -> glGetnPixelMapfv@48, 0x0
Lookup-Native: <glGetnPixelMapfv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapfvARB) -> glGetnPixelMapfvARB@48, 0x0
Lookup-Native: <glGetnPixelMapfvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapfvGL2) -> glGetnPixelMapfvGL2@48, 0x0
Lookup-Native: <glGetnPixelMapfvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapfvOES) -> glGetnPixelMapfvOES@48, 0x0
Lookup-Native: <glGetnPixelMapfvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapfvKHR) -> glGetnPixelMapfvKHR@48, 0x0
Lookup-Native: <glGetnPixelMapfvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapfvOML) -> glGetnPixelMapfvOML@48, 0x0
Lookup-Native: <glGetnPixelMapfvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapfv3DFX) -> glGetnPixelMapfv3DFX@48, 0x0
Lookup-Native: <glGetnPixelMapfv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapfvAMD) -> glGetnPixelMapfvAMD@48, 0x0
Lookup-Native: <glGetnPixelMapfvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapfvANGLE) -> glGetnPixelMapfvANGLE@48, 0x0
Lookup-Native: <glGetnPixelMapfvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapfvARM) -> glGetnPixelMapfvARM@48, 0x0
Lookup-Native: <glGetnPixelMapfvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapfvAPPLE) -> glGetnPixelMapfvAPPLE@48, 0x0
Lookup-Native: <glGetnPixelMapfvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapfvATI) -> glGetnPixelMapfvATI@48, 0x0
Lookup-Native: <glGetnPixelMapfvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapfvEXT) -> glGetnPixelMapfvEXT@48, 0x0
Lookup-Native: <glGetnPixelMapfvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapfvHI) -> glGetnPixelMapfvHI@48, 0x0
Lookup-Native: <glGetnPixelMapfvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapfvHP) -> glGetnPixelMapfvHP@48, 0x0
Lookup-Native: <glGetnPixelMapfvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapfvIBM) -> glGetnPixelMapfvIBM@48, 0x0
Lookup-Native: <glGetnPixelMapfvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapfvIMG) -> glGetnPixelMapfvIMG@48, 0x0
Lookup-Native: <glGetnPixelMapfvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapfvMESA) -> glGetnPixelMapfvMESA@48, 0x0
Lookup-Native: <glGetnPixelMapfvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapfvMESAX) -> glGetnPixelMapfvMESAX@48, 0x0
Lookup-Native: <glGetnPixelMapfvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapfvNV) -> glGetnPixelMapfvNV@48, 0x0
Lookup-Native: <glGetnPixelMapfvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapfvQCOM) -> glGetnPixelMapfvQCOM@48, 0x0
Lookup-Native: <glGetnPixelMapfvQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapfvSGI) -> glGetnPixelMapfvSGI@48, 0x0
Lookup-Native: <glGetnPixelMapfvSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapfvSGIS) -> glGetnPixelMapfvSGIS@48, 0x0
Lookup-Native: <glGetnPixelMapfvSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapfvSGIX) -> glGetnPixelMapfvSGIX@48, 0x0
Lookup-Native: <glGetnPixelMapfvSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapfvSUN) -> glGetnPixelMapfvSUN@48, 0x0
Lookup-Native: <glGetnPixelMapfvSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapfvVIV) -> glGetnPixelMapfvVIV@48, 0x0
Lookup-Native: <glGetnPixelMapfvVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapfvWIN) -> glGetnPixelMapfvWIN@48, 0x0
Lookup-Native: <glGetnPixelMapfvWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapuiv) -> glGetnPixelMapuiv@48, 0x0
Lookup-Native: <glGetnPixelMapuiv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapuivARB) -> glGetnPixelMapuivARB@48, 0x0
Lookup-Native: <glGetnPixelMapuivARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapuivGL2) -> glGetnPixelMapuivGL2@48, 0x0
Lookup-Native: <glGetnPixelMapuivGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapuivOES) -> glGetnPixelMapuivOES@48, 0x0
Lookup-Native: <glGetnPixelMapuivOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapuivKHR) -> glGetnPixelMapuivKHR@48, 0x0
Lookup-Native: <glGetnPixelMapuivKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapuivOML) -> glGetnPixelMapuivOML@48, 0x0
Lookup-Native: <glGetnPixelMapuivOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapuiv3DFX) -> glGetnPixelMapuiv3DFX@48, 0x0
Lookup-Native: <glGetnPixelMapuiv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapuivAMD) -> glGetnPixelMapuivAMD@48, 0x0
Lookup-Native: <glGetnPixelMapuivAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapuivANGLE) -> glGetnPixelMapuivANGLE@48, 0x0
Lookup-Native: <glGetnPixelMapuivANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapuivARM) -> glGetnPixelMapuivARM@48, 0x0
Lookup-Native: <glGetnPixelMapuivARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapuivAPPLE) -> glGetnPixelMapuivAPPLE@48, 0x0
Lookup-Native: <glGetnPixelMapuivAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapuivATI) -> glGetnPixelMapuivATI@48, 0x0
Lookup-Native: <glGetnPixelMapuivATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapuivEXT) -> glGetnPixelMapuivEXT@48, 0x0
Lookup-Native: <glGetnPixelMapuivEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapuivHI) -> glGetnPixelMapuivHI@48, 0x0
Lookup-Native: <glGetnPixelMapuivHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapuivHP) -> glGetnPixelMapuivHP@48, 0x0
Lookup-Native: <glGetnPixelMapuivHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapuivIBM) -> glGetnPixelMapuivIBM@48, 0x0
Lookup-Native: <glGetnPixelMapuivIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapuivIMG) -> glGetnPixelMapuivIMG@48, 0x0
Lookup-Native: <glGetnPixelMapuivIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapuivMESA) -> glGetnPixelMapuivMESA@48, 0x0
Lookup-Native: <glGetnPixelMapuivMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapuivMESAX) -> glGetnPixelMapuivMESAX@48, 0x0
Lookup-Native: <glGetnPixelMapuivMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapuivNV) -> glGetnPixelMapuivNV@48, 0x0
Lookup-Native: <glGetnPixelMapuivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapuivQCOM) -> glGetnPixelMapuivQCOM@48, 0x0
Lookup-Native: <glGetnPixelMapuivQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapuivSGI) -> glGetnPixelMapuivSGI@48, 0x0
Lookup-Native: <glGetnPixelMapuivSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapuivSGIS) -> glGetnPixelMapuivSGIS@48, 0x0
Lookup-Native: <glGetnPixelMapuivSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapuivSGIX) -> glGetnPixelMapuivSGIX@48, 0x0
Lookup-Native: <glGetnPixelMapuivSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapuivSUN) -> glGetnPixelMapuivSUN@48, 0x0
Lookup-Native: <glGetnPixelMapuivSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapuivVIV) -> glGetnPixelMapuivVIV@48, 0x0
Lookup-Native: <glGetnPixelMapuivVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapuivWIN) -> glGetnPixelMapuivWIN@48, 0x0
Lookup-Native: <glGetnPixelMapuivWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapusv) -> glGetnPixelMapusv@48, 0x0
Lookup-Native: <glGetnPixelMapusv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapusvARB) -> glGetnPixelMapusvARB@48, 0x0
Lookup-Native: <glGetnPixelMapusvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapusvGL2) -> glGetnPixelMapusvGL2@48, 0x0
Lookup-Native: <glGetnPixelMapusvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapusvOES) -> glGetnPixelMapusvOES@48, 0x0
Lookup-Native: <glGetnPixelMapusvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapusvKHR) -> glGetnPixelMapusvKHR@48, 0x0
Lookup-Native: <glGetnPixelMapusvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapusvOML) -> glGetnPixelMapusvOML@48, 0x0
Lookup-Native: <glGetnPixelMapusvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapusv3DFX) -> glGetnPixelMapusv3DFX@48, 0x0
Lookup-Native: <glGetnPixelMapusv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapusvAMD) -> glGetnPixelMapusvAMD@48, 0x0
Lookup-Native: <glGetnPixelMapusvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapusvANGLE) -> glGetnPixelMapusvANGLE@48, 0x0
Lookup-Native: <glGetnPixelMapusvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapusvARM) -> glGetnPixelMapusvARM@48, 0x0
Lookup-Native: <glGetnPixelMapusvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapusvAPPLE) -> glGetnPixelMapusvAPPLE@48, 0x0
Lookup-Native: <glGetnPixelMapusvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapusvATI) -> glGetnPixelMapusvATI@48, 0x0
Lookup-Native: <glGetnPixelMapusvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapusvEXT) -> glGetnPixelMapusvEXT@48, 0x0
Lookup-Native: <glGetnPixelMapusvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapusvHI) -> glGetnPixelMapusvHI@48, 0x0
Lookup-Native: <glGetnPixelMapusvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapusvHP) -> glGetnPixelMapusvHP@48, 0x0
Lookup-Native: <glGetnPixelMapusvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapusvIBM) -> glGetnPixelMapusvIBM@48, 0x0
Lookup-Native: <glGetnPixelMapusvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapusvIMG) -> glGetnPixelMapusvIMG@48, 0x0
Lookup-Native: <glGetnPixelMapusvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapusvMESA) -> glGetnPixelMapusvMESA@48, 0x0
Lookup-Native: <glGetnPixelMapusvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapusvMESAX) -> glGetnPixelMapusvMESAX@48, 0x0
Lookup-Native: <glGetnPixelMapusvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapusvNV) -> glGetnPixelMapusvNV@48, 0x0
Lookup-Native: <glGetnPixelMapusvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapusvQCOM) -> glGetnPixelMapusvQCOM@48, 0x0
Lookup-Native: <glGetnPixelMapusvQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapusvSGI) -> glGetnPixelMapusvSGI@48, 0x0
Lookup-Native: <glGetnPixelMapusvSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapusvSGIS) -> glGetnPixelMapusvSGIS@48, 0x0
Lookup-Native: <glGetnPixelMapusvSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapusvSGIX) -> glGetnPixelMapusvSGIX@48, 0x0
Lookup-Native: <glGetnPixelMapusvSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapusvSUN) -> glGetnPixelMapusvSUN@48, 0x0
Lookup-Native: <glGetnPixelMapusvSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapusvVIV) -> glGetnPixelMapusvVIV@48, 0x0
Lookup-Native: <glGetnPixelMapusvVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapusvWIN) -> glGetnPixelMapusvWIN@48, 0x0
Lookup-Native: <glGetnPixelMapusvWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPolygonStipple) -> glGetnPolygonStipple@48, 0x0
Lookup-Native: <glGetnPolygonStipple> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPolygonStippleARB) -> glGetnPolygonStippleARB@48, 0x0
Lookup-Native: <glGetnPolygonStippleARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPolygonStippleGL2) -> glGetnPolygonStippleGL2@48, 0x0
Lookup-Native: <glGetnPolygonStippleGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPolygonStippleOES) -> glGetnPolygonStippleOES@48, 0x0
Lookup-Native: <glGetnPolygonStippleOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPolygonStippleKHR) -> glGetnPolygonStippleKHR@48, 0x0
Lookup-Native: <glGetnPolygonStippleKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPolygonStippleOML) -> glGetnPolygonStippleOML@48, 0x0
Lookup-Native: <glGetnPolygonStippleOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPolygonStipple3DFX) -> glGetnPolygonStipple3DFX@48, 0x0
Lookup-Native: <glGetnPolygonStipple3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPolygonStippleAMD) -> glGetnPolygonStippleAMD@48, 0x0
Lookup-Native: <glGetnPolygonStippleAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPolygonStippleANGLE) -> glGetnPolygonStippleANGLE@48, 0x0
Lookup-Native: <glGetnPolygonStippleANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPolygonStippleARM) -> glGetnPolygonStippleARM@48, 0x0
Lookup-Native: <glGetnPolygonStippleARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPolygonStippleAPPLE) -> glGetnPolygonStippleAPPLE@48, 0x0
Lookup-Native: <glGetnPolygonStippleAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPolygonStippleATI) -> glGetnPolygonStippleATI@48, 0x0
Lookup-Native: <glGetnPolygonStippleATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPolygonStippleEXT) -> glGetnPolygonStippleEXT@48, 0x0
Lookup-Native: <glGetnPolygonStippleEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPolygonStippleHI) -> glGetnPolygonStippleHI@48, 0x0
Lookup-Native: <glGetnPolygonStippleHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPolygonStippleHP) -> glGetnPolygonStippleHP@48, 0x0
Lookup-Native: <glGetnPolygonStippleHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPolygonStippleIBM) -> glGetnPolygonStippleIBM@48, 0x0
Lookup-Native: <glGetnPolygonStippleIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPolygonStippleIMG) -> glGetnPolygonStippleIMG@48, 0x0
Lookup-Native: <glGetnPolygonStippleIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPolygonStippleMESA) -> glGetnPolygonStippleMESA@48, 0x0
Lookup-Native: <glGetnPolygonStippleMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPolygonStippleMESAX) -> glGetnPolygonStippleMESAX@48, 0x0
Lookup-Native: <glGetnPolygonStippleMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPolygonStippleNV) -> glGetnPolygonStippleNV@48, 0x0
Lookup-Native: <glGetnPolygonStippleNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPolygonStippleQCOM) -> glGetnPolygonStippleQCOM@48, 0x0
Lookup-Native: <glGetnPolygonStippleQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPolygonStippleSGI) -> glGetnPolygonStippleSGI@48, 0x0
Lookup-Native: <glGetnPolygonStippleSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPolygonStippleSGIS) -> glGetnPolygonStippleSGIS@48, 0x0
Lookup-Native: <glGetnPolygonStippleSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPolygonStippleSGIX) -> glGetnPolygonStippleSGIX@48, 0x0
Lookup-Native: <glGetnPolygonStippleSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPolygonStippleSUN) -> glGetnPolygonStippleSUN@48, 0x0
Lookup-Native: <glGetnPolygonStippleSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPolygonStippleVIV) -> glGetnPolygonStippleVIV@48, 0x0
Lookup-Native: <glGetnPolygonStippleVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPolygonStippleWIN) -> glGetnPolygonStippleWIN@48, 0x0
Lookup-Native: <glGetnPolygonStippleWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnSeparableFilter) -> glGetnSeparableFilter@48, 0x0
Lookup-Native: <glGetnSeparableFilter> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnSeparableFilterARB) -> glGetnSeparableFilterARB@48, 0x0
Lookup-Native: <glGetnSeparableFilterARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnSeparableFilterGL2) -> glGetnSeparableFilterGL2@48, 0x0
Lookup-Native: <glGetnSeparableFilterGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnSeparableFilterOES) -> glGetnSeparableFilterOES@48, 0x0
Lookup-Native: <glGetnSeparableFilterOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnSeparableFilterKHR) -> glGetnSeparableFilterKHR@48, 0x0
Lookup-Native: <glGetnSeparableFilterKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnSeparableFilterOML) -> glGetnSeparableFilterOML@48, 0x0
Lookup-Native: <glGetnSeparableFilterOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnSeparableFilter3DFX) -> glGetnSeparableFilter3DFX@48, 0x0
Lookup-Native: <glGetnSeparableFilter3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnSeparableFilterAMD) -> glGetnSeparableFilterAMD@48, 0x0
Lookup-Native: <glGetnSeparableFilterAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnSeparableFilterANGLE) -> glGetnSeparableFilterANGLE@48, 0x0
Lookup-Native: <glGetnSeparableFilterANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnSeparableFilterARM) -> glGetnSeparableFilterARM@48, 0x0
Lookup-Native: <glGetnSeparableFilterARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnSeparableFilterAPPLE) -> glGetnSeparableFilterAPPLE@48, 0x0
Lookup-Native: <glGetnSeparableFilterAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnSeparableFilterATI) -> glGetnSeparableFilterATI@48, 0x0
Lookup-Native: <glGetnSeparableFilterATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnSeparableFilterEXT) -> glGetnSeparableFilterEXT@48, 0x0
Lookup-Native: <glGetnSeparableFilterEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnSeparableFilterHI) -> glGetnSeparableFilterHI@48, 0x0
Lookup-Native: <glGetnSeparableFilterHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnSeparableFilterHP) -> glGetnSeparableFilterHP@48, 0x0
Lookup-Native: <glGetnSeparableFilterHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnSeparableFilterIBM) -> glGetnSeparableFilterIBM@48, 0x0
Lookup-Native: <glGetnSeparableFilterIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnSeparableFilterIMG) -> glGetnSeparableFilterIMG@48, 0x0
Lookup-Native: <glGetnSeparableFilterIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnSeparableFilterMESA) -> glGetnSeparableFilterMESA@48, 0x0
Lookup-Native: <glGetnSeparableFilterMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnSeparableFilterMESAX) -> glGetnSeparableFilterMESAX@48, 0x0
Lookup-Native: <glGetnSeparableFilterMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnSeparableFilterNV) -> glGetnSeparableFilterNV@48, 0x0
Lookup-Native: <glGetnSeparableFilterNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnSeparableFilterQCOM) -> glGetnSeparableFilterQCOM@48, 0x0
Lookup-Native: <glGetnSeparableFilterQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnSeparableFilterSGI) -> glGetnSeparableFilterSGI@48, 0x0
Lookup-Native: <glGetnSeparableFilterSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnSeparableFilterSGIS) -> glGetnSeparableFilterSGIS@48, 0x0
Lookup-Native: <glGetnSeparableFilterSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnSeparableFilterSGIX) -> glGetnSeparableFilterSGIX@48, 0x0
Lookup-Native: <glGetnSeparableFilterSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnSeparableFilterSUN) -> glGetnSeparableFilterSUN@48, 0x0
Lookup-Native: <glGetnSeparableFilterSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnSeparableFilterVIV) -> glGetnSeparableFilterVIV@48, 0x0
Lookup-Native: <glGetnSeparableFilterVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnSeparableFilterWIN) -> glGetnSeparableFilterWIN@48, 0x0
Lookup-Native: <glGetnSeparableFilterWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnTexImage) -> glGetnTexImage@48, 0x0
Lookup-Native: <glGetnTexImage> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnTexImageARB) -> glGetnTexImageARB@48, 0x0
Lookup-Native: <glGetnTexImageARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnTexImageGL2) -> glGetnTexImageGL2@48, 0x0
Lookup-Native: <glGetnTexImageGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnTexImageOES) -> glGetnTexImageOES@48, 0x0
Lookup-Native: <glGetnTexImageOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnTexImageKHR) -> glGetnTexImageKHR@48, 0x0
Lookup-Native: <glGetnTexImageKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnTexImageOML) -> glGetnTexImageOML@48, 0x0
Lookup-Native: <glGetnTexImageOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnTexImage3DFX) -> glGetnTexImage3DFX@48, 0x0
Lookup-Native: <glGetnTexImage3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnTexImageAMD) -> glGetnTexImageAMD@48, 0x0
Lookup-Native: <glGetnTexImageAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnTexImageANGLE) -> glGetnTexImageANGLE@48, 0x0
Lookup-Native: <glGetnTexImageANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnTexImageARM) -> glGetnTexImageARM@48, 0x0
Lookup-Native: <glGetnTexImageARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnTexImageAPPLE) -> glGetnTexImageAPPLE@48, 0x0
Lookup-Native: <glGetnTexImageAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnTexImageATI) -> glGetnTexImageATI@48, 0x0
Lookup-Native: <glGetnTexImageATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnTexImageEXT) -> glGetnTexImageEXT@48, 0x0
Lookup-Native: <glGetnTexImageEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnTexImageHI) -> glGetnTexImageHI@48, 0x0
Lookup-Native: <glGetnTexImageHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnTexImageHP) -> glGetnTexImageHP@48, 0x0
Lookup-Native: <glGetnTexImageHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnTexImageIBM) -> glGetnTexImageIBM@48, 0x0
Lookup-Native: <glGetnTexImageIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnTexImageIMG) -> glGetnTexImageIMG@48, 0x0
Lookup-Native: <glGetnTexImageIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnTexImageMESA) -> glGetnTexImageMESA@48, 0x0
Lookup-Native: <glGetnTexImageMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnTexImageMESAX) -> glGetnTexImageMESAX@48, 0x0
Lookup-Native: <glGetnTexImageMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnTexImageNV) -> glGetnTexImageNV@48, 0x0
Lookup-Native: <glGetnTexImageNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnTexImageQCOM) -> glGetnTexImageQCOM@48, 0x0
Lookup-Native: <glGetnTexImageQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnTexImageSGI) -> glGetnTexImageSGI@48, 0x0
Lookup-Native: <glGetnTexImageSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnTexImageSGIS) -> glGetnTexImageSGIS@48, 0x0
Lookup-Native: <glGetnTexImageSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnTexImageSGIX) -> glGetnTexImageSGIX@48, 0x0
Lookup-Native: <glGetnTexImageSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnTexImageSUN) -> glGetnTexImageSUN@48, 0x0
Lookup-Native: <glGetnTexImageSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnTexImageVIV) -> glGetnTexImageVIV@48, 0x0
Lookup-Native: <glGetnTexImageVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnTexImageWIN) -> glGetnTexImageWIN@48, 0x0
Lookup-Native: <glGetnTexImageWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformdv) -> glGetnUniformdv@48, 0x0
Lookup-Native: <glGetnUniformdv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformdvARB) -> glGetnUniformdvARB@48, 0x0
Lookup-Native: <glGetnUniformdvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformdvGL2) -> glGetnUniformdvGL2@48, 0x0
Lookup-Native: <glGetnUniformdvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformdvOES) -> glGetnUniformdvOES@48, 0x0
Lookup-Native: <glGetnUniformdvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformdvKHR) -> glGetnUniformdvKHR@48, 0x0
Lookup-Native: <glGetnUniformdvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformdvOML) -> glGetnUniformdvOML@48, 0x0
Lookup-Native: <glGetnUniformdvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformdv3DFX) -> glGetnUniformdv3DFX@48, 0x0
Lookup-Native: <glGetnUniformdv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformdvAMD) -> glGetnUniformdvAMD@48, 0x0
Lookup-Native: <glGetnUniformdvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformdvANGLE) -> glGetnUniformdvANGLE@48, 0x0
Lookup-Native: <glGetnUniformdvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformdvARM) -> glGetnUniformdvARM@48, 0x0
Lookup-Native: <glGetnUniformdvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformdvAPPLE) -> glGetnUniformdvAPPLE@48, 0x0
Lookup-Native: <glGetnUniformdvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformdvATI) -> glGetnUniformdvATI@48, 0x0
Lookup-Native: <glGetnUniformdvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformdvEXT) -> glGetnUniformdvEXT@48, 0x0
Lookup-Native: <glGetnUniformdvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformdvHI) -> glGetnUniformdvHI@48, 0x0
Lookup-Native: <glGetnUniformdvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformdvHP) -> glGetnUniformdvHP@48, 0x0
Lookup-Native: <glGetnUniformdvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformdvIBM) -> glGetnUniformdvIBM@48, 0x0
Lookup-Native: <glGetnUniformdvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformdvIMG) -> glGetnUniformdvIMG@48, 0x0
Lookup-Native: <glGetnUniformdvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformdvMESA) -> glGetnUniformdvMESA@48, 0x0
Lookup-Native: <glGetnUniformdvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformdvMESAX) -> glGetnUniformdvMESAX@48, 0x0
Lookup-Native: <glGetnUniformdvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformdvNV) -> glGetnUniformdvNV@48, 0x0
Lookup-Native: <glGetnUniformdvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformdvQCOM) -> glGetnUniformdvQCOM@48, 0x0
Lookup-Native: <glGetnUniformdvQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformdvSGI) -> glGetnUniformdvSGI@48, 0x0
Lookup-Native: <glGetnUniformdvSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformdvSGIS) -> glGetnUniformdvSGIS@48, 0x0
Lookup-Native: <glGetnUniformdvSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformdvSGIX) -> glGetnUniformdvSGIX@48, 0x0
Lookup-Native: <glGetnUniformdvSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformdvSUN) -> glGetnUniformdvSUN@48, 0x0
Lookup-Native: <glGetnUniformdvSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformdvVIV) -> glGetnUniformdvVIV@48, 0x0
Lookup-Native: <glGetnUniformdvVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformdvWIN) -> glGetnUniformdvWIN@48, 0x0
Lookup-Native: <glGetnUniformdvWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformfv) -> glGetnUniformfv@48, 0x0
Lookup-Native: <glGetnUniformfv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformfvARB) -> glGetnUniformfvARB@48, 0x0
Lookup-Native: <glGetnUniformfvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformfvGL2) -> glGetnUniformfvGL2@48, 0x0
Lookup-Native: <glGetnUniformfvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformfvOES) -> glGetnUniformfvOES@48, 0x0
Lookup-Native: <glGetnUniformfvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformfvKHR) -> glGetnUniformfvKHR@48, 0x0
Lookup-Native: <glGetnUniformfvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformfvOML) -> glGetnUniformfvOML@48, 0x0
Lookup-Native: <glGetnUniformfvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformfv3DFX) -> glGetnUniformfv3DFX@48, 0x0
Lookup-Native: <glGetnUniformfv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformfvAMD) -> glGetnUniformfvAMD@48, 0x0
Lookup-Native: <glGetnUniformfvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformfvANGLE) -> glGetnUniformfvANGLE@48, 0x0
Lookup-Native: <glGetnUniformfvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformfvARM) -> glGetnUniformfvARM@48, 0x0
Lookup-Native: <glGetnUniformfvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformfvAPPLE) -> glGetnUniformfvAPPLE@48, 0x0
Lookup-Native: <glGetnUniformfvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformfvATI) -> glGetnUniformfvATI@48, 0x0
Lookup-Native: <glGetnUniformfvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformfvEXT) -> glGetnUniformfvEXT@48, 0x0
Lookup-Native: <glGetnUniformfvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformfvHI) -> glGetnUniformfvHI@48, 0x0
Lookup-Native: <glGetnUniformfvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformfvHP) -> glGetnUniformfvHP@48, 0x0
Lookup-Native: <glGetnUniformfvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformfvIBM) -> glGetnUniformfvIBM@48, 0x0
Lookup-Native: <glGetnUniformfvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformfvIMG) -> glGetnUniformfvIMG@48, 0x0
Lookup-Native: <glGetnUniformfvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformfvMESA) -> glGetnUniformfvMESA@48, 0x0
Lookup-Native: <glGetnUniformfvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformfvMESAX) -> glGetnUniformfvMESAX@48, 0x0
Lookup-Native: <glGetnUniformfvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformfvNV) -> glGetnUniformfvNV@48, 0x0
Lookup-Native: <glGetnUniformfvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformfvQCOM) -> glGetnUniformfvQCOM@48, 0x0
Lookup-Native: <glGetnUniformfvQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformfvSGI) -> glGetnUniformfvSGI@48, 0x0
Lookup-Native: <glGetnUniformfvSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformfvSGIS) -> glGetnUniformfvSGIS@48, 0x0
Lookup-Native: <glGetnUniformfvSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformfvSGIX) -> glGetnUniformfvSGIX@48, 0x0
Lookup-Native: <glGetnUniformfvSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformfvSUN) -> glGetnUniformfvSUN@48, 0x0
Lookup-Native: <glGetnUniformfvSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformfvVIV) -> glGetnUniformfvVIV@48, 0x0
Lookup-Native: <glGetnUniformfvVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformfvWIN) -> glGetnUniformfvWIN@48, 0x0
Lookup-Native: <glGetnUniformfvWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformiv) -> glGetnUniformiv@48, 0x0
Lookup-Native: <glGetnUniformiv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformivARB) -> glGetnUniformivARB@48, 0x0
Lookup-Native: <glGetnUniformivARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformivGL2) -> glGetnUniformivGL2@48, 0x0
Lookup-Native: <glGetnUniformivGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformivOES) -> glGetnUniformivOES@48, 0x0
Lookup-Native: <glGetnUniformivOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformivKHR) -> glGetnUniformivKHR@48, 0x0
Lookup-Native: <glGetnUniformivKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformivOML) -> glGetnUniformivOML@48, 0x0
Lookup-Native: <glGetnUniformivOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformiv3DFX) -> glGetnUniformiv3DFX@48, 0x0
Lookup-Native: <glGetnUniformiv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformivAMD) -> glGetnUniformivAMD@48, 0x0
Lookup-Native: <glGetnUniformivAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformivANGLE) -> glGetnUniformivANGLE@48, 0x0
Lookup-Native: <glGetnUniformivANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformivARM) -> glGetnUniformivARM@48, 0x0
Lookup-Native: <glGetnUniformivARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformivAPPLE) -> glGetnUniformivAPPLE@48, 0x0
Lookup-Native: <glGetnUniformivAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformivATI) -> glGetnUniformivATI@48, 0x0
Lookup-Native: <glGetnUniformivATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformivEXT) -> glGetnUniformivEXT@48, 0x0
Lookup-Native: <glGetnUniformivEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformivHI) -> glGetnUniformivHI@48, 0x0
Lookup-Native: <glGetnUniformivHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformivHP) -> glGetnUniformivHP@48, 0x0
Lookup-Native: <glGetnUniformivHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformivIBM) -> glGetnUniformivIBM@48, 0x0
Lookup-Native: <glGetnUniformivIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformivIMG) -> glGetnUniformivIMG@48, 0x0
Lookup-Native: <glGetnUniformivIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformivMESA) -> glGetnUniformivMESA@48, 0x0
Lookup-Native: <glGetnUniformivMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformivMESAX) -> glGetnUniformivMESAX@48, 0x0
Lookup-Native: <glGetnUniformivMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformivNV) -> glGetnUniformivNV@48, 0x0
Lookup-Native: <glGetnUniformivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformivQCOM) -> glGetnUniformivQCOM@48, 0x0
Lookup-Native: <glGetnUniformivQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformivSGI) -> glGetnUniformivSGI@48, 0x0
Lookup-Native: <glGetnUniformivSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformivSGIS) -> glGetnUniformivSGIS@48, 0x0
Lookup-Native: <glGetnUniformivSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformivSGIX) -> glGetnUniformivSGIX@48, 0x0
Lookup-Native: <glGetnUniformivSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformivSUN) -> glGetnUniformivSUN@48, 0x0
Lookup-Native: <glGetnUniformivSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformivVIV) -> glGetnUniformivVIV@48, 0x0
Lookup-Native: <glGetnUniformivVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformivWIN) -> glGetnUniformivWIN@48, 0x0
Lookup-Native: <glGetnUniformivWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformuiv) -> glGetnUniformuiv@48, 0x0
Lookup-Native: <glGetnUniformuiv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformuivARB) -> glGetnUniformuivARB@48, 0x0
Lookup-Native: <glGetnUniformuivARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformuivGL2) -> glGetnUniformuivGL2@48, 0x0
Lookup-Native: <glGetnUniformuivGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformuivOES) -> glGetnUniformuivOES@48, 0x0
Lookup-Native: <glGetnUniformuivOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformuivKHR) -> glGetnUniformuivKHR@48, 0x0
Lookup-Native: <glGetnUniformuivKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformuivOML) -> glGetnUniformuivOML@48, 0x0
Lookup-Native: <glGetnUniformuivOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformuiv3DFX) -> glGetnUniformuiv3DFX@48, 0x0
Lookup-Native: <glGetnUniformuiv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformuivAMD) -> glGetnUniformuivAMD@48, 0x0
Lookup-Native: <glGetnUniformuivAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformuivANGLE) -> glGetnUniformuivANGLE@48, 0x0
Lookup-Native: <glGetnUniformuivANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformuivARM) -> glGetnUniformuivARM@48, 0x0
Lookup-Native: <glGetnUniformuivARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformuivAPPLE) -> glGetnUniformuivAPPLE@48, 0x0
Lookup-Native: <glGetnUniformuivAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformuivATI) -> glGetnUniformuivATI@48, 0x0
Lookup-Native: <glGetnUniformuivATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformuivEXT) -> glGetnUniformuivEXT@48, 0x0
Lookup-Native: <glGetnUniformuivEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformuivHI) -> glGetnUniformuivHI@48, 0x0
Lookup-Native: <glGetnUniformuivHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformuivHP) -> glGetnUniformuivHP@48, 0x0
Lookup-Native: <glGetnUniformuivHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformuivIBM) -> glGetnUniformuivIBM@48, 0x0
Lookup-Native: <glGetnUniformuivIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformuivIMG) -> glGetnUniformuivIMG@48, 0x0
Lookup-Native: <glGetnUniformuivIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformuivMESA) -> glGetnUniformuivMESA@48, 0x0
Lookup-Native: <glGetnUniformuivMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformuivMESAX) -> glGetnUniformuivMESAX@48, 0x0
Lookup-Native: <glGetnUniformuivMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformuivNV) -> glGetnUniformuivNV@48, 0x0
Lookup-Native: <glGetnUniformuivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformuivQCOM) -> glGetnUniformuivQCOM@48, 0x0
Lookup-Native: <glGetnUniformuivQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformuivSGI) -> glGetnUniformuivSGI@48, 0x0
Lookup-Native: <glGetnUniformuivSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformuivSGIS) -> glGetnUniformuivSGIS@48, 0x0
Lookup-Native: <glGetnUniformuivSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformuivSGIX) -> glGetnUniformuivSGIX@48, 0x0
Lookup-Native: <glGetnUniformuivSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformuivSUN) -> glGetnUniformuivSUN@48, 0x0
Lookup-Native: <glGetnUniformuivSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformuivVIV) -> glGetnUniformuivVIV@48, 0x0
Lookup-Native: <glGetnUniformuivVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformuivWIN) -> glGetnUniformuivWIN@48, 0x0
Lookup-Native: <glGetnUniformuivWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glHint) -> glHint, 0x5db42b65
Lookup-Native: <glHint> 0x5db42b65 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glHintPGI) -> glHintPGI@48, 0x0
Lookup-Native: <glHintPGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glHintPGIARB) -> glHintPGIARB@48, 0x0
Lookup-Native: <glHintPGIARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glHintPGIGL2) -> glHintPGIGL2@48, 0x0
Lookup-Native: <glHintPGIGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glHintPGIOES) -> glHintPGIOES@48, 0x0
Lookup-Native: <glHintPGIOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glHintPGIKHR) -> glHintPGIKHR@48, 0x0
Lookup-Native: <glHintPGIKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glHintPGIOML) -> glHintPGIOML@48, 0x0
Lookup-Native: <glHintPGIOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glHintPGI3DFX) -> glHintPGI3DFX@48, 0x0
Lookup-Native: <glHintPGI3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glHintPGIAMD) -> glHintPGIAMD@48, 0x0
Lookup-Native: <glHintPGIAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glHintPGIANGLE) -> glHintPGIANGLE@48, 0x0
Lookup-Native: <glHintPGIANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glHintPGIARM) -> glHintPGIARM@48, 0x0
Lookup-Native: <glHintPGIARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glHintPGIAPPLE) -> glHintPGIAPPLE@48, 0x0
Lookup-Native: <glHintPGIAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glHintPGIATI) -> glHintPGIATI@48, 0x0
Lookup-Native: <glHintPGIATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glHintPGIEXT) -> glHintPGIEXT@48, 0x0
Lookup-Native: <glHintPGIEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glHintPGIHI) -> glHintPGIHI@48, 0x0
Lookup-Native: <glHintPGIHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glHintPGIHP) -> glHintPGIHP@48, 0x0
Lookup-Native: <glHintPGIHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glHintPGIIBM) -> glHintPGIIBM@48, 0x0
Lookup-Native: <glHintPGIIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glHintPGIIMG) -> glHintPGIIMG@48, 0x0
Lookup-Native: <glHintPGIIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glHintPGIMESA) -> glHintPGIMESA@48, 0x0
Lookup-Native: <glHintPGIMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glHintPGIMESAX) -> glHintPGIMESAX@48, 0x0
Lookup-Native: <glHintPGIMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glHintPGINV) -> glHintPGINV@48, 0x0
Lookup-Native: <glHintPGINV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glHintPGIQCOM) -> glHintPGIQCOM@48, 0x0
Lookup-Native: <glHintPGIQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glHintPGISGI) -> glHintPGISGI@48, 0x0
Lookup-Native: <glHintPGISGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glHintPGISGIS) -> glHintPGISGIS@48, 0x0
Lookup-Native: <glHintPGISGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glHintPGISGIX) -> glHintPGISGIX@48, 0x0
Lookup-Native: <glHintPGISGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glHintPGISUN) -> glHintPGISUN@48, 0x0
Lookup-Native: <glHintPGISUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glHintPGIVIV) -> glHintPGIVIV@48, 0x0
Lookup-Native: <glHintPGIVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glHintPGIWIN) -> glHintPGIWIN@48, 0x0
Lookup-Native: <glHintPGIWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glHistogram> 0x1da50b00
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glImportSyncEXT) -> glImportSyncEXT@48, 0x0
Lookup-Native: <glImportSyncEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIndexFormatNV) -> glIndexFormatNV@48, 0x0
Lookup-Native: <glIndexFormatNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIndexFuncEXT) -> glIndexFuncEXT@48, 0x0
Lookup-Native: <glIndexFuncEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIndexMask) -> glIndexMask, 0x5db433f6
Lookup-Native: <glIndexMask> 0x5db433f6 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIndexMaterialEXT) -> glIndexMaterialEXT@48, 0x0
Lookup-Native: <glIndexMaterialEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIndexPointer) -> glIndexPointer, 0x5db41f88
Lookup-Native: <glIndexPointer> 0x5db41f88 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIndexd) -> glIndexd, 0x5db41a30
Lookup-Native: <glIndexd> 0x5db41a30 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIndexdv) -> glIndexdv, 0x5db41a3c
Lookup-Native: <glIndexdv> 0x5db41a3c in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIndexf) -> glIndexf, 0x5db41a48
Lookup-Native: <glIndexf> 0x5db41a48 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIndexfv) -> glIndexfv, 0x5db41a54
Lookup-Native: <glIndexfv> 0x5db41a54 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIndexi) -> glIndexi, 0x5db41a60
Lookup-Native: <glIndexi> 0x5db41a60 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIndexiv) -> glIndexiv, 0x5db41a6c
Lookup-Native: <glIndexiv> 0x5db41a6c in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIndexs) -> glIndexs, 0x5db41a78
Lookup-Native: <glIndexs> 0x5db41a78 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIndexsv) -> glIndexsv, 0x5db41a84
Lookup-Native: <glIndexsv> 0x5db41a84 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIndexub) -> glIndexub, 0x5db41f94
Lookup-Native: <glIndexub> 0x5db41f94 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIndexubv) -> glIndexubv, 0x5db41fa0
Lookup-Native: <glIndexubv> 0x5db41fa0 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glInitNames) -> glInitNames, 0x5db4322b
Lookup-Native: <glInitNames> 0x5db4322b in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glInsertComponentEXT> 0x1da4bf40
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glInterleavedArrays) -> glInterleavedArrays, 0x5db41fac
Lookup-Native: <glInterleavedArrays> 0x5db41fac in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glIsBuffer> 0x1da46180
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIsBufferResidentNV) -> glIsBufferResidentNV@48, 0x0
Lookup-Native: <glIsBufferResidentNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIsEnabled) -> glIsEnabled, 0x5db43f1e
Lookup-Native: <glIsEnabled> 0x5db43f1e in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glIsEnabledIndexed> 0x1da489c0
Lookup-Tool: <glIsEnabledi> 0x1da489c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIsFenceAPPLE) -> glIsFenceAPPLE@48, 0x0
Lookup-Native: <glIsFenceAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIsFenceNV) -> glIsFenceNV@48, 0x0
Lookup-Native: <glIsFenceNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glIsFramebuffer> 0x1da48dc0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIsList) -> glIsList, 0x5db43f51
Lookup-Native: <glIsList> 0x5db43f51 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glIsNameAMD> 0x1da51940
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIsNamedBufferResidentNV) -> glIsNamedBufferResidentNV@48, 0x0
Lookup-Native: <glIsNamedBufferResidentNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIsNamedStringARB) -> glIsNamedStringARB@48, 0x0
Lookup-Native: <glIsNamedStringARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIsOcclusionQueryNV) -> glIsOcclusionQueryNV@48, 0x0
Lookup-Native: <glIsOcclusionQueryNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glIsProgram> 0x1da46c00
Lookup-Tool: <glIsProgramARB> 0x1da4b2c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIsProgramPipeline) -> glIsProgramPipeline@48, 0x0
Lookup-Native: <glIsProgramPipeline> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIsProgramPipelineARB) -> glIsProgramPipelineARB@48, 0x0
Lookup-Native: <glIsProgramPipelineARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIsProgramPipelineGL2) -> glIsProgramPipelineGL2@48, 0x0
Lookup-Native: <glIsProgramPipelineGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIsProgramPipelineOES) -> glIsProgramPipelineOES@48, 0x0
Lookup-Native: <glIsProgramPipelineOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIsProgramPipelineKHR) -> glIsProgramPipelineKHR@48, 0x0
Lookup-Native: <glIsProgramPipelineKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIsProgramPipelineOML) -> glIsProgramPipelineOML@48, 0x0
Lookup-Native: <glIsProgramPipelineOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIsProgramPipeline3DFX) -> glIsProgramPipeline3DFX@48, 0x0
Lookup-Native: <glIsProgramPipeline3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIsProgramPipelineAMD) -> glIsProgramPipelineAMD@48, 0x0
Lookup-Native: <glIsProgramPipelineAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIsProgramPipelineANGLE) -> glIsProgramPipelineANGLE@48, 0x0
Lookup-Native: <glIsProgramPipelineANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIsProgramPipelineARM) -> glIsProgramPipelineARM@48, 0x0
Lookup-Native: <glIsProgramPipelineARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIsProgramPipelineAPPLE) -> glIsProgramPipelineAPPLE@48, 0x0
Lookup-Native: <glIsProgramPipelineAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIsProgramPipelineATI) -> glIsProgramPipelineATI@48, 0x0
Lookup-Native: <glIsProgramPipelineATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIsProgramPipelineEXT) -> glIsProgramPipelineEXT@48, 0x0
Lookup-Native: <glIsProgramPipelineEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIsProgramPipelineHI) -> glIsProgramPipelineHI@48, 0x0
Lookup-Native: <glIsProgramPipelineHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIsProgramPipelineHP) -> glIsProgramPipelineHP@48, 0x0
Lookup-Native: <glIsProgramPipelineHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIsProgramPipelineIBM) -> glIsProgramPipelineIBM@48, 0x0
Lookup-Native: <glIsProgramPipelineIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIsProgramPipelineIMG) -> glIsProgramPipelineIMG@48, 0x0
Lookup-Native: <glIsProgramPipelineIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIsProgramPipelineMESA) -> glIsProgramPipelineMESA@48, 0x0
Lookup-Native: <glIsProgramPipelineMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIsProgramPipelineMESAX) -> glIsProgramPipelineMESAX@48, 0x0
Lookup-Native: <glIsProgramPipelineMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIsProgramPipelineNV) -> glIsProgramPipelineNV@48, 0x0
Lookup-Native: <glIsProgramPipelineNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIsProgramPipelineQCOM) -> glIsProgramPipelineQCOM@48, 0x0
Lookup-Native: <glIsProgramPipelineQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIsProgramPipelineSGI) -> glIsProgramPipelineSGI@48, 0x0
Lookup-Native: <glIsProgramPipelineSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIsProgramPipelineSGIS) -> glIsProgramPipelineSGIS@48, 0x0
Lookup-Native: <glIsProgramPipelineSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIsProgramPipelineSGIX) -> glIsProgramPipelineSGIX@48, 0x0
Lookup-Native: <glIsProgramPipelineSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIsProgramPipelineSUN) -> glIsProgramPipelineSUN@48, 0x0
Lookup-Native: <glIsProgramPipelineSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIsProgramPipelineVIV) -> glIsProgramPipelineVIV@48, 0x0
Lookup-Native: <glIsProgramPipelineVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIsProgramPipelineWIN) -> glIsProgramPipelineWIN@48, 0x0
Lookup-Native: <glIsProgramPipelineWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glIsQuery> 0x1da45f40
Lookup-Tool: <glIsRenderbuffer> 0x1da48c00
Lookup-Tool: <glIsSampler> 0x1da49ac0
Lookup-Tool: <glIsShader> 0x1da46b80
Lookup-Tool: <glIsSync> 0x1da49600
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIsTexture) -> glIsTexture, 0x5db441b8
Lookup-Native: <glIsTexture> 0x5db441b8 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glIsTransformFeedback> 0x1da4abc0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIsTransformFeedbackNV) -> glIsTransformFeedbackNV@48, 0x0
Lookup-Native: <glIsTransformFeedbackNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glIsVariantEnabledEXT> 0x1da4c480
Lookup-Tool: <glIsVertexArray> 0x1da48bc0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIsVertexAttribEnabledAPPLE) -> glIsVertexAttribEnabledAPPLE@48, 0x0
Lookup-Native: <glIsVertexAttribEnabledAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glLightModelf) -> glLightModelf, 0x5db42c64
Lookup-Native: <glLightModelf> 0x5db42c64 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glLightModelfv) -> glLightModelfv, 0x5db42c97
Lookup-Native: <glLightModelfv> 0x5db42c97 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glLightModeli) -> glLightModeli, 0x5db42cca
Lookup-Native: <glLightModeli> 0x5db42cca in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glLightModeliv) -> glLightModeliv, 0x5db42cfd
Lookup-Native: <glLightModeliv> 0x5db42cfd in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glLightf) -> glLightf, 0x5db42b98
Lookup-Native: <glLightf> 0x5db42b98 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glLightfv) -> glLightfv, 0x5db42bcb
Lookup-Native: <glLightfv> 0x5db42bcb in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glLighti) -> glLighti, 0x5db42bfe
Lookup-Native: <glLighti> 0x5db42bfe in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glLightiv) -> glLightiv, 0x5db42c31
Lookup-Native: <glLightiv> 0x5db42c31 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glLineStipple) -> glLineStipple, 0x5db42d30
Lookup-Native: <glLineStipple> 0x5db42d30 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glLineWidth) -> glLineWidth, 0x5db42d63
Lookup-Native: <glLineWidth> 0x5db42d63 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glLinkProgram> 0x1da46540
Lookup-Tool: <glLinkProgramARB> 0x1da46540
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glListBase) -> glListBase, 0x5db424d8
Lookup-Native: <glListBase> 0x5db424d8 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glLoadIdentity) -> glLoadIdentity, 0x5db41e80
Lookup-Native: <glLoadIdentity> 0x5db41e80 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glLoadMatrixd) -> glLoadMatrixd, 0x5db41e98
Lookup-Native: <glLoadMatrixd> 0x5db41e98 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glLoadMatrixf) -> glLoadMatrixf, 0x5db41e8c
Lookup-Native: <glLoadMatrixf> 0x5db41e8c in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glLoadName) -> glLoadName, 0x5db4325e
Lookup-Native: <glLoadName> 0x5db4325e in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glLoadTransposeMatrixd> 0x1da450c0
Lookup-Tool: <glLoadTransposeMatrixf> 0x1da45080
Lookup-Tool: <glLockArraysEXT> 0x1da4b8c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glLogicOp) -> glLogicOp, 0x5db436f3
Lookup-Native: <glLogicOp> 0x5db436f3 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMakeBufferNonResidentNV) -> glMakeBufferNonResidentNV@48, 0x0
Lookup-Native: <glMakeBufferNonResidentNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMakeBufferResidentNV) -> glMakeBufferResidentNV@48, 0x0
Lookup-Native: <glMakeBufferResidentNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMakeNamedBufferNonResidentNV) -> glMakeNamedBufferNonResidentNV@48, 0x0
Lookup-Native: <glMakeNamedBufferNonResidentNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMakeNamedBufferResidentNV) -> glMakeNamedBufferResidentNV@48, 0x0
Lookup-Native: <glMakeNamedBufferResidentNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMap1d) -> glMap1d, 0x5db4348f
Lookup-Native: <glMap1d> 0x5db4348f in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMap1f) -> glMap1f, 0x5db434c2
Lookup-Native: <glMap1f> 0x5db434c2 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMap2d) -> glMap2d, 0x5db434f5
Lookup-Native: <glMap2d> 0x5db434f5 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMap2f) -> glMap2f, 0x5db43528
Lookup-Native: <glMap2f> 0x5db43528 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glMapBufferRange> 0x1da48640
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMapControlPointsNV) -> glMapControlPointsNV@48, 0x0
Lookup-Native: <glMapControlPointsNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMapGrid1d) -> glMapGrid1d, 0x5db4355b
Lookup-Native: <glMapGrid1d> 0x5db4355b in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMapGrid1f) -> glMapGrid1f, 0x5db4358e
Lookup-Native: <glMapGrid1f> 0x5db4358e in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMapGrid2d) -> glMapGrid2d, 0x5db435c1
Lookup-Native: <glMapGrid2d> 0x5db435c1 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMapGrid2f) -> glMapGrid2f, 0x5db435f4
Lookup-Native: <glMapGrid2f> 0x5db435f4 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glMapNamedBufferRangeEXT> 0x1da4f2c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMapParameterfvNV) -> glMapParameterfvNV@48, 0x0
Lookup-Native: <glMapParameterfvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMapParameterivNV) -> glMapParameterivNV@48, 0x0
Lookup-Native: <glMapParameterivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMapVertexAttrib1dAPPLE) -> glMapVertexAttrib1dAPPLE@48, 0x0
Lookup-Native: <glMapVertexAttrib1dAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMapVertexAttrib1fAPPLE) -> glMapVertexAttrib1fAPPLE@48, 0x0
Lookup-Native: <glMapVertexAttrib1fAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMapVertexAttrib2dAPPLE) -> glMapVertexAttrib2dAPPLE@48, 0x0
Lookup-Native: <glMapVertexAttrib2dAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMapVertexAttrib2fAPPLE) -> glMapVertexAttrib2fAPPLE@48, 0x0
Lookup-Native: <glMapVertexAttrib2fAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMaterialf) -> glMaterialf, 0x5db41da8
Lookup-Native: <glMaterialf> 0x5db41da8 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMaterialfv) -> glMaterialfv, 0x5db41db4
Lookup-Native: <glMaterialfv> 0x5db41db4 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMateriali) -> glMateriali, 0x5db41dc0
Lookup-Native: <glMateriali> 0x5db41dc0 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMaterialiv) -> glMaterialiv, 0x5db41dcc
Lookup-Native: <glMaterialiv> 0x5db41dcc in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glMatrixFrustumEXT> 0x1da4d980
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMatrixIndexPointer) -> glMatrixIndexPointer@48, 0x0
Lookup-Native: <glMatrixIndexPointer> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMatrixIndexPointerARB) -> glMatrixIndexPointerARB@48, 0x0
Lookup-Native: <glMatrixIndexPointerARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMatrixIndexPointerGL2) -> glMatrixIndexPointerGL2@48, 0x0
Lookup-Native: <glMatrixIndexPointerGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMatrixIndexPointerOES) -> glMatrixIndexPointerOES@48, 0x0
Lookup-Native: <glMatrixIndexPointerOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMatrixIndexPointerKHR) -> glMatrixIndexPointerKHR@48, 0x0
Lookup-Native: <glMatrixIndexPointerKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMatrixIndexPointerOML) -> glMatrixIndexPointerOML@48, 0x0
Lookup-Native: <glMatrixIndexPointerOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMatrixIndexPointer3DFX) -> glMatrixIndexPointer3DFX@48, 0x0
Lookup-Native: <glMatrixIndexPointer3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMatrixIndexPointerAMD) -> glMatrixIndexPointerAMD@48, 0x0
Lookup-Native: <glMatrixIndexPointerAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMatrixIndexPointerANGLE) -> glMatrixIndexPointerANGLE@48, 0x0
Lookup-Native: <glMatrixIndexPointerANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMatrixIndexPointerARM) -> glMatrixIndexPointerARM@48, 0x0
Lookup-Native: <glMatrixIndexPointerARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMatrixIndexPointerAPPLE) -> glMatrixIndexPointerAPPLE@48, 0x0
Lookup-Native: <glMatrixIndexPointerAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMatrixIndexPointerATI) -> glMatrixIndexPointerATI@48, 0x0
Lookup-Native: <glMatrixIndexPointerATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMatrixIndexPointerEXT) -> glMatrixIndexPointerEXT@48, 0x0
Lookup-Native: <glMatrixIndexPointerEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMatrixIndexPointerHI) -> glMatrixIndexPointerHI@48, 0x0
Lookup-Native: <glMatrixIndexPointerHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMatrixIndexPointerHP) -> glMatrixIndexPointerHP@48, 0x0
Lookup-Native: <glMatrixIndexPointerHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMatrixIndexPointerIBM) -> glMatrixIndexPointerIBM@48, 0x0
Lookup-Native: <glMatrixIndexPointerIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMatrixIndexPointerIMG) -> glMatrixIndexPointerIMG@48, 0x0
Lookup-Native: <glMatrixIndexPointerIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMatrixIndexPointerMESA) -> glMatrixIndexPointerMESA@48, 0x0
Lookup-Native: <glMatrixIndexPointerMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMatrixIndexPointerMESAX) -> glMatrixIndexPointerMESAX@48, 0x0
Lookup-Native: <glMatrixIndexPointerMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMatrixIndexPointerNV) -> glMatrixIndexPointerNV@48, 0x0
Lookup-Native: <glMatrixIndexPointerNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMatrixIndexPointerQCOM) -> glMatrixIndexPointerQCOM@48, 0x0
Lookup-Native: <glMatrixIndexPointerQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMatrixIndexPointerSGI) -> glMatrixIndexPointerSGI@48, 0x0
Lookup-Native: <glMatrixIndexPointerSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMatrixIndexPointerSGIS) -> glMatrixIndexPointerSGIS@48, 0x0
Lookup-Native: <glMatrixIndexPointerSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMatrixIndexPointerSGIX) -> glMatrixIndexPointerSGIX@48, 0x0
Lookup-Native: <glMatrixIndexPointerSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMatrixIndexPointerSUN) -> glMatrixIndexPointerSUN@48, 0x0
Lookup-Native: <glMatrixIndexPointerSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMatrixIndexPointerVIV) -> glMatrixIndexPointerVIV@48, 0x0
Lookup-Native: <glMatrixIndexPointerVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMatrixIndexPointerWIN) -> glMatrixIndexPointerWIN@48, 0x0
Lookup-Native: <glMatrixIndexPointerWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMatrixIndexubvARB) -> glMatrixIndexubvARB@48, 0x0
Lookup-Native: <glMatrixIndexubvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMatrixIndexuivARB) -> glMatrixIndexuivARB@48, 0x0
Lookup-Native: <glMatrixIndexuivARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMatrixIndexusvARB) -> glMatrixIndexusvARB@48, 0x0
Lookup-Native: <glMatrixIndexusvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glMatrixLoadIdentityEXT> 0x1da4d780
Lookup-Tool: <glMatrixLoadTransposedEXT> 0x1da4da80
Lookup-Tool: <glMatrixLoadTransposefEXT> 0x1da4da40
Lookup-Tool: <glMatrixLoaddEXT> 0x1da4d6c0
Lookup-Tool: <glMatrixLoadfEXT> 0x1da4d680
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMatrixMode) -> glMatrixMode, 0x5db41ea4
Lookup-Native: <glMatrixMode> 0x5db41ea4 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glMatrixMultTransposedEXT> 0x1da4db00
Lookup-Tool: <glMatrixMultTransposefEXT> 0x1da4dac0
Lookup-Tool: <glMatrixMultdEXT> 0x1da4d740
Lookup-Tool: <glMatrixMultfEXT> 0x1da4d700
Lookup-Tool: <glMatrixOrthoEXT> 0x1da4d940
Lookup-Tool: <glMatrixPopEXT> 0x1da4da00
Lookup-Tool: <glMatrixPushEXT> 0x1da4d9c0
Lookup-Tool: <glMatrixRotatedEXT> 0x1da4d800
Lookup-Tool: <glMatrixRotatefEXT> 0x1da4d7c0
Lookup-Tool: <glMatrixScaledEXT> 0x1da4d880
Lookup-Tool: <glMatrixScalefEXT> 0x1da4d840
Lookup-Tool: <glMatrixTranslatedEXT> 0x1da4d900
Lookup-Tool: <glMatrixTranslatefEXT> 0x1da4d8c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMemoryBarrier) -> glMemoryBarrier@48, 0x0
Lookup-Native: <glMemoryBarrier> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMemoryBarrierARB) -> glMemoryBarrierARB@48, 0x0
Lookup-Native: <glMemoryBarrierARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMemoryBarrierGL2) -> glMemoryBarrierGL2@48, 0x0
Lookup-Native: <glMemoryBarrierGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMemoryBarrierOES) -> glMemoryBarrierOES@48, 0x0
Lookup-Native: <glMemoryBarrierOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMemoryBarrierKHR) -> glMemoryBarrierKHR@48, 0x0
Lookup-Native: <glMemoryBarrierKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMemoryBarrierOML) -> glMemoryBarrierOML@48, 0x0
Lookup-Native: <glMemoryBarrierOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMemoryBarrier3DFX) -> glMemoryBarrier3DFX@48, 0x0
Lookup-Native: <glMemoryBarrier3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMemoryBarrierAMD) -> glMemoryBarrierAMD@48, 0x0
Lookup-Native: <glMemoryBarrierAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMemoryBarrierANGLE) -> glMemoryBarrierANGLE@48, 0x0
Lookup-Native: <glMemoryBarrierANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMemoryBarrierARM) -> glMemoryBarrierARM@48, 0x0
Lookup-Native: <glMemoryBarrierARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMemoryBarrierAPPLE) -> glMemoryBarrierAPPLE@48, 0x0
Lookup-Native: <glMemoryBarrierAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMemoryBarrierATI) -> glMemoryBarrierATI@48, 0x0
Lookup-Native: <glMemoryBarrierATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glMemoryBarrierEXT> 0x1da4d500
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMinSampleShading) -> glMinSampleShading@48, 0x0
Lookup-Native: <glMinSampleShading> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glMinSampleShadingARB> 0x1da4a840
Lookup-Tool: <glMinmax> 0x1da50c40
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultMatrixd) -> glMultMatrixd, 0x5db41ebc
Lookup-Native: <glMultMatrixd> 0x5db41ebc in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultMatrixf) -> glMultMatrixf, 0x5db41eb0
Lookup-Native: <glMultMatrixf> 0x5db41eb0 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glMultTransposeMatrixd> 0x1da45140
Lookup-Tool: <glMultTransposeMatrixf> 0x1da45100
Lookup-Tool: <glMultiDrawArrays> 0x1da45900
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiDrawArraysIndirectAMD) -> glMultiDrawArraysIndirectAMD@48, 0x0
Lookup-Native: <glMultiDrawArraysIndirectAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glMultiDrawElements> 0x1da45940
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiDrawElementsIndirectAMD) -> glMultiDrawElementsIndirectAMD@48, 0x0
Lookup-Native: <glMultiDrawElementsIndirectAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glMultiTexBufferEXT> 0x1da4fcc0
Lookup-Tool: <glMultiTexCoord1d> 0x1da44880
Lookup-Tool: <glMultiTexCoord1dv> 0x1da448c0
Lookup-Tool: <glMultiTexCoord1f> 0x1da44900
Lookup-Tool: <glMultiTexCoord1fv> 0x1da44940
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord1h) -> glMultiTexCoord1h@48, 0x0
Lookup-Native: <glMultiTexCoord1h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord1hARB) -> glMultiTexCoord1hARB@48, 0x0
Lookup-Native: <glMultiTexCoord1hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord1hGL2) -> glMultiTexCoord1hGL2@48, 0x0
Lookup-Native: <glMultiTexCoord1hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord1hOES) -> glMultiTexCoord1hOES@48, 0x0
Lookup-Native: <glMultiTexCoord1hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord1hKHR) -> glMultiTexCoord1hKHR@48, 0x0
Lookup-Native: <glMultiTexCoord1hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord1hOML) -> glMultiTexCoord1hOML@48, 0x0
Lookup-Native: <glMultiTexCoord1hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord1h3DFX) -> glMultiTexCoord1h3DFX@48, 0x0
Lookup-Native: <glMultiTexCoord1h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord1hAMD) -> glMultiTexCoord1hAMD@48, 0x0
Lookup-Native: <glMultiTexCoord1hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord1hANGLE) -> glMultiTexCoord1hANGLE@48, 0x0
Lookup-Native: <glMultiTexCoord1hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord1hARM) -> glMultiTexCoord1hARM@48, 0x0
Lookup-Native: <glMultiTexCoord1hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord1hAPPLE) -> glMultiTexCoord1hAPPLE@48, 0x0
Lookup-Native: <glMultiTexCoord1hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord1hATI) -> glMultiTexCoord1hATI@48, 0x0
Lookup-Native: <glMultiTexCoord1hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord1hEXT) -> glMultiTexCoord1hEXT@48, 0x0
Lookup-Native: <glMultiTexCoord1hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord1hHI) -> glMultiTexCoord1hHI@48, 0x0
Lookup-Native: <glMultiTexCoord1hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord1hHP) -> glMultiTexCoord1hHP@48, 0x0
Lookup-Native: <glMultiTexCoord1hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord1hIBM) -> glMultiTexCoord1hIBM@48, 0x0
Lookup-Native: <glMultiTexCoord1hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord1hIMG) -> glMultiTexCoord1hIMG@48, 0x0
Lookup-Native: <glMultiTexCoord1hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord1hMESA) -> glMultiTexCoord1hMESA@48, 0x0
Lookup-Native: <glMultiTexCoord1hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord1hMESAX) -> glMultiTexCoord1hMESAX@48, 0x0
Lookup-Native: <glMultiTexCoord1hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glMultiTexCoord1hNV> 0x1da515c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord1hv) -> glMultiTexCoord1hv@48, 0x0
Lookup-Native: <glMultiTexCoord1hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord1hvARB) -> glMultiTexCoord1hvARB@48, 0x0
Lookup-Native: <glMultiTexCoord1hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord1hvGL2) -> glMultiTexCoord1hvGL2@48, 0x0
Lookup-Native: <glMultiTexCoord1hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord1hvOES) -> glMultiTexCoord1hvOES@48, 0x0
Lookup-Native: <glMultiTexCoord1hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord1hvKHR) -> glMultiTexCoord1hvKHR@48, 0x0
Lookup-Native: <glMultiTexCoord1hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord1hvOML) -> glMultiTexCoord1hvOML@48, 0x0
Lookup-Native: <glMultiTexCoord1hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord1hv3DFX) -> glMultiTexCoord1hv3DFX@48, 0x0
Lookup-Native: <glMultiTexCoord1hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord1hvAMD) -> glMultiTexCoord1hvAMD@48, 0x0
Lookup-Native: <glMultiTexCoord1hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord1hvANGLE) -> glMultiTexCoord1hvANGLE@48, 0x0
Lookup-Native: <glMultiTexCoord1hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord1hvARM) -> glMultiTexCoord1hvARM@48, 0x0
Lookup-Native: <glMultiTexCoord1hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord1hvAPPLE) -> glMultiTexCoord1hvAPPLE@48, 0x0
Lookup-Native: <glMultiTexCoord1hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord1hvATI) -> glMultiTexCoord1hvATI@48, 0x0
Lookup-Native: <glMultiTexCoord1hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord1hvEXT) -> glMultiTexCoord1hvEXT@48, 0x0
Lookup-Native: <glMultiTexCoord1hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord1hvHI) -> glMultiTexCoord1hvHI@48, 0x0
Lookup-Native: <glMultiTexCoord1hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord1hvHP) -> glMultiTexCoord1hvHP@48, 0x0
Lookup-Native: <glMultiTexCoord1hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord1hvIBM) -> glMultiTexCoord1hvIBM@48, 0x0
Lookup-Native: <glMultiTexCoord1hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord1hvIMG) -> glMultiTexCoord1hvIMG@48, 0x0
Lookup-Native: <glMultiTexCoord1hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord1hvMESA) -> glMultiTexCoord1hvMESA@48, 0x0
Lookup-Native: <glMultiTexCoord1hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord1hvMESAX) -> glMultiTexCoord1hvMESAX@48, 0x0
Lookup-Native: <glMultiTexCoord1hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glMultiTexCoord1hvNV> 0x1da51600
Lookup-Tool: <glMultiTexCoord1i> 0x1da44980
Lookup-Tool: <glMultiTexCoord1iv> 0x1da449c0
Lookup-Tool: <glMultiTexCoord1s> 0x1da44a00
Lookup-Tool: <glMultiTexCoord1sv> 0x1da44a40
Lookup-Tool: <glMultiTexCoord2d> 0x1da44a80
Lookup-Tool: <glMultiTexCoord2dv> 0x1da44ac0
Lookup-Tool: <glMultiTexCoord2f> 0x1da44b00
Lookup-Tool: <glMultiTexCoord2fv> 0x1da44b40
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord2h) -> glMultiTexCoord2h@48, 0x0
Lookup-Native: <glMultiTexCoord2h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord2hARB) -> glMultiTexCoord2hARB@48, 0x0
Lookup-Native: <glMultiTexCoord2hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord2hGL2) -> glMultiTexCoord2hGL2@48, 0x0
Lookup-Native: <glMultiTexCoord2hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord2hOES) -> glMultiTexCoord2hOES@48, 0x0
Lookup-Native: <glMultiTexCoord2hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord2hKHR) -> glMultiTexCoord2hKHR@48, 0x0
Lookup-Native: <glMultiTexCoord2hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord2hOML) -> glMultiTexCoord2hOML@48, 0x0
Lookup-Native: <glMultiTexCoord2hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord2h3DFX) -> glMultiTexCoord2h3DFX@48, 0x0
Lookup-Native: <glMultiTexCoord2h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord2hAMD) -> glMultiTexCoord2hAMD@48, 0x0
Lookup-Native: <glMultiTexCoord2hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord2hANGLE) -> glMultiTexCoord2hANGLE@48, 0x0
Lookup-Native: <glMultiTexCoord2hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord2hARM) -> glMultiTexCoord2hARM@48, 0x0
Lookup-Native: <glMultiTexCoord2hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord2hAPPLE) -> glMultiTexCoord2hAPPLE@48, 0x0
Lookup-Native: <glMultiTexCoord2hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord2hATI) -> glMultiTexCoord2hATI@48, 0x0
Lookup-Native: <glMultiTexCoord2hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord2hEXT) -> glMultiTexCoord2hEXT@48, 0x0
Lookup-Native: <glMultiTexCoord2hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord2hHI) -> glMultiTexCoord2hHI@48, 0x0
Lookup-Native: <glMultiTexCoord2hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord2hHP) -> glMultiTexCoord2hHP@48, 0x0
Lookup-Native: <glMultiTexCoord2hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord2hIBM) -> glMultiTexCoord2hIBM@48, 0x0
Lookup-Native: <glMultiTexCoord2hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord2hIMG) -> glMultiTexCoord2hIMG@48, 0x0
Lookup-Native: <glMultiTexCoord2hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord2hMESA) -> glMultiTexCoord2hMESA@48, 0x0
Lookup-Native: <glMultiTexCoord2hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord2hMESAX) -> glMultiTexCoord2hMESAX@48, 0x0
Lookup-Native: <glMultiTexCoord2hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glMultiTexCoord2hNV> 0x1da51640
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord2hv) -> glMultiTexCoord2hv@48, 0x0
Lookup-Native: <glMultiTexCoord2hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord2hvARB) -> glMultiTexCoord2hvARB@48, 0x0
Lookup-Native: <glMultiTexCoord2hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord2hvGL2) -> glMultiTexCoord2hvGL2@48, 0x0
Lookup-Native: <glMultiTexCoord2hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord2hvOES) -> glMultiTexCoord2hvOES@48, 0x0
Lookup-Native: <glMultiTexCoord2hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord2hvKHR) -> glMultiTexCoord2hvKHR@48, 0x0
Lookup-Native: <glMultiTexCoord2hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord2hvOML) -> glMultiTexCoord2hvOML@48, 0x0
Lookup-Native: <glMultiTexCoord2hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord2hv3DFX) -> glMultiTexCoord2hv3DFX@48, 0x0
Lookup-Native: <glMultiTexCoord2hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord2hvAMD) -> glMultiTexCoord2hvAMD@48, 0x0
Lookup-Native: <glMultiTexCoord2hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord2hvANGLE) -> glMultiTexCoord2hvANGLE@48, 0x0
Lookup-Native: <glMultiTexCoord2hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord2hvARM) -> glMultiTexCoord2hvARM@48, 0x0
Lookup-Native: <glMultiTexCoord2hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord2hvAPPLE) -> glMultiTexCoord2hvAPPLE@48, 0x0
Lookup-Native: <glMultiTexCoord2hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord2hvATI) -> glMultiTexCoord2hvATI@48, 0x0
Lookup-Native: <glMultiTexCoord2hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord2hvEXT) -> glMultiTexCoord2hvEXT@48, 0x0
Lookup-Native: <glMultiTexCoord2hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord2hvHI) -> glMultiTexCoord2hvHI@48, 0x0
Lookup-Native: <glMultiTexCoord2hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord2hvHP) -> glMultiTexCoord2hvHP@48, 0x0
Lookup-Native: <glMultiTexCoord2hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord2hvIBM) -> glMultiTexCoord2hvIBM@48, 0x0
Lookup-Native: <glMultiTexCoord2hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord2hvIMG) -> glMultiTexCoord2hvIMG@48, 0x0
Lookup-Native: <glMultiTexCoord2hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord2hvMESA) -> glMultiTexCoord2hvMESA@48, 0x0
Lookup-Native: <glMultiTexCoord2hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord2hvMESAX) -> glMultiTexCoord2hvMESAX@48, 0x0
Lookup-Native: <glMultiTexCoord2hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glMultiTexCoord2hvNV> 0x1da51680
Lookup-Tool: <glMultiTexCoord2i> 0x1da44b80
Lookup-Tool: <glMultiTexCoord2iv> 0x1da44bc0
Lookup-Tool: <glMultiTexCoord2s> 0x1da44c00
Lookup-Tool: <glMultiTexCoord2sv> 0x1da44c40
Lookup-Tool: <glMultiTexCoord3d> 0x1da44c80
Lookup-Tool: <glMultiTexCoord3dv> 0x1da44cc0
Lookup-Tool: <glMultiTexCoord3f> 0x1da44d00
Lookup-Tool: <glMultiTexCoord3fv> 0x1da44d40
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord3h) -> glMultiTexCoord3h@48, 0x0
Lookup-Native: <glMultiTexCoord3h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord3hARB) -> glMultiTexCoord3hARB@48, 0x0
Lookup-Native: <glMultiTexCoord3hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord3hGL2) -> glMultiTexCoord3hGL2@48, 0x0
Lookup-Native: <glMultiTexCoord3hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord3hOES) -> glMultiTexCoord3hOES@48, 0x0
Lookup-Native: <glMultiTexCoord3hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord3hKHR) -> glMultiTexCoord3hKHR@48, 0x0
Lookup-Native: <glMultiTexCoord3hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord3hOML) -> glMultiTexCoord3hOML@48, 0x0
Lookup-Native: <glMultiTexCoord3hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord3h3DFX) -> glMultiTexCoord3h3DFX@48, 0x0
Lookup-Native: <glMultiTexCoord3h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord3hAMD) -> glMultiTexCoord3hAMD@48, 0x0
Lookup-Native: <glMultiTexCoord3hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord3hANGLE) -> glMultiTexCoord3hANGLE@48, 0x0
Lookup-Native: <glMultiTexCoord3hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord3hARM) -> glMultiTexCoord3hARM@48, 0x0
Lookup-Native: <glMultiTexCoord3hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord3hAPPLE) -> glMultiTexCoord3hAPPLE@48, 0x0
Lookup-Native: <glMultiTexCoord3hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord3hATI) -> glMultiTexCoord3hATI@48, 0x0
Lookup-Native: <glMultiTexCoord3hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord3hEXT) -> glMultiTexCoord3hEXT@48, 0x0
Lookup-Native: <glMultiTexCoord3hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord3hHI) -> glMultiTexCoord3hHI@48, 0x0
Lookup-Native: <glMultiTexCoord3hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord3hHP) -> glMultiTexCoord3hHP@48, 0x0
Lookup-Native: <glMultiTexCoord3hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord3hIBM) -> glMultiTexCoord3hIBM@48, 0x0
Lookup-Native: <glMultiTexCoord3hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord3hIMG) -> glMultiTexCoord3hIMG@48, 0x0
Lookup-Native: <glMultiTexCoord3hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord3hMESA) -> glMultiTexCoord3hMESA@48, 0x0
Lookup-Native: <glMultiTexCoord3hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord3hMESAX) -> glMultiTexCoord3hMESAX@48, 0x0
Lookup-Native: <glMultiTexCoord3hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glMultiTexCoord3hNV> 0x1da516c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord3hv) -> glMultiTexCoord3hv@48, 0x0
Lookup-Native: <glMultiTexCoord3hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord3hvARB) -> glMultiTexCoord3hvARB@48, 0x0
Lookup-Native: <glMultiTexCoord3hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord3hvGL2) -> glMultiTexCoord3hvGL2@48, 0x0
Lookup-Native: <glMultiTexCoord3hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord3hvOES) -> glMultiTexCoord3hvOES@48, 0x0
Lookup-Native: <glMultiTexCoord3hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord3hvKHR) -> glMultiTexCoord3hvKHR@48, 0x0
Lookup-Native: <glMultiTexCoord3hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord3hvOML) -> glMultiTexCoord3hvOML@48, 0x0
Lookup-Native: <glMultiTexCoord3hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord3hv3DFX) -> glMultiTexCoord3hv3DFX@48, 0x0
Lookup-Native: <glMultiTexCoord3hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord3hvAMD) -> glMultiTexCoord3hvAMD@48, 0x0
Lookup-Native: <glMultiTexCoord3hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord3hvANGLE) -> glMultiTexCoord3hvANGLE@48, 0x0
Lookup-Native: <glMultiTexCoord3hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord3hvARM) -> glMultiTexCoord3hvARM@48, 0x0
Lookup-Native: <glMultiTexCoord3hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord3hvAPPLE) -> glMultiTexCoord3hvAPPLE@48, 0x0
Lookup-Native: <glMultiTexCoord3hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord3hvATI) -> glMultiTexCoord3hvATI@48, 0x0
Lookup-Native: <glMultiTexCoord3hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord3hvEXT) -> glMultiTexCoord3hvEXT@48, 0x0
Lookup-Native: <glMultiTexCoord3hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord3hvHI) -> glMultiTexCoord3hvHI@48, 0x0
Lookup-Native: <glMultiTexCoord3hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord3hvHP) -> glMultiTexCoord3hvHP@48, 0x0
Lookup-Native: <glMultiTexCoord3hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord3hvIBM) -> glMultiTexCoord3hvIBM@48, 0x0
Lookup-Native: <glMultiTexCoord3hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord3hvIMG) -> glMultiTexCoord3hvIMG@48, 0x0
Lookup-Native: <glMultiTexCoord3hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord3hvMESA) -> glMultiTexCoord3hvMESA@48, 0x0
Lookup-Native: <glMultiTexCoord3hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord3hvMESAX) -> glMultiTexCoord3hvMESAX@48, 0x0
Lookup-Native: <glMultiTexCoord3hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glMultiTexCoord3hvNV> 0x1da51700
Lookup-Tool: <glMultiTexCoord3i> 0x1da44d80
Lookup-Tool: <glMultiTexCoord3iv> 0x1da44dc0
Lookup-Tool: <glMultiTexCoord3s> 0x1da44e00
Lookup-Tool: <glMultiTexCoord3sv> 0x1da44e40
Lookup-Tool: <glMultiTexCoord4d> 0x1da44e80
Lookup-Tool: <glMultiTexCoord4dv> 0x1da44ec0
Lookup-Tool: <glMultiTexCoord4f> 0x1da44f00
Lookup-Tool: <glMultiTexCoord4fv> 0x1da44f40
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord4h) -> glMultiTexCoord4h@48, 0x0
Lookup-Native: <glMultiTexCoord4h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord4hARB) -> glMultiTexCoord4hARB@48, 0x0
Lookup-Native: <glMultiTexCoord4hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord4hGL2) -> glMultiTexCoord4hGL2@48, 0x0
Lookup-Native: <glMultiTexCoord4hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord4hOES) -> glMultiTexCoord4hOES@48, 0x0
Lookup-Native: <glMultiTexCoord4hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord4hKHR) -> glMultiTexCoord4hKHR@48, 0x0
Lookup-Native: <glMultiTexCoord4hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord4hOML) -> glMultiTexCoord4hOML@48, 0x0
Lookup-Native: <glMultiTexCoord4hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord4h3DFX) -> glMultiTexCoord4h3DFX@48, 0x0
Lookup-Native: <glMultiTexCoord4h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord4hAMD) -> glMultiTexCoord4hAMD@48, 0x0
Lookup-Native: <glMultiTexCoord4hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord4hANGLE) -> glMultiTexCoord4hANGLE@48, 0x0
Lookup-Native: <glMultiTexCoord4hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord4hARM) -> glMultiTexCoord4hARM@48, 0x0
Lookup-Native: <glMultiTexCoord4hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord4hAPPLE) -> glMultiTexCoord4hAPPLE@48, 0x0
Lookup-Native: <glMultiTexCoord4hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord4hATI) -> glMultiTexCoord4hATI@48, 0x0
Lookup-Native: <glMultiTexCoord4hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord4hEXT) -> glMultiTexCoord4hEXT@48, 0x0
Lookup-Native: <glMultiTexCoord4hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord4hHI) -> glMultiTexCoord4hHI@48, 0x0
Lookup-Native: <glMultiTexCoord4hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord4hHP) -> glMultiTexCoord4hHP@48, 0x0
Lookup-Native: <glMultiTexCoord4hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord4hIBM) -> glMultiTexCoord4hIBM@48, 0x0
Lookup-Native: <glMultiTexCoord4hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord4hIMG) -> glMultiTexCoord4hIMG@48, 0x0
Lookup-Native: <glMultiTexCoord4hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord4hMESA) -> glMultiTexCoord4hMESA@48, 0x0
Lookup-Native: <glMultiTexCoord4hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord4hMESAX) -> glMultiTexCoord4hMESAX@48, 0x0
Lookup-Native: <glMultiTexCoord4hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glMultiTexCoord4hNV> 0x1da51740
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord4hv) -> glMultiTexCoord4hv@48, 0x0
Lookup-Native: <glMultiTexCoord4hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord4hvARB) -> glMultiTexCoord4hvARB@48, 0x0
Lookup-Native: <glMultiTexCoord4hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord4hvGL2) -> glMultiTexCoord4hvGL2@48, 0x0
Lookup-Native: <glMultiTexCoord4hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord4hvOES) -> glMultiTexCoord4hvOES@48, 0x0
Lookup-Native: <glMultiTexCoord4hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord4hvKHR) -> glMultiTexCoord4hvKHR@48, 0x0
Lookup-Native: <glMultiTexCoord4hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord4hvOML) -> glMultiTexCoord4hvOML@48, 0x0
Lookup-Native: <glMultiTexCoord4hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord4hv3DFX) -> glMultiTexCoord4hv3DFX@48, 0x0
Lookup-Native: <glMultiTexCoord4hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord4hvAMD) -> glMultiTexCoord4hvAMD@48, 0x0
Lookup-Native: <glMultiTexCoord4hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord4hvANGLE) -> glMultiTexCoord4hvANGLE@48, 0x0
Lookup-Native: <glMultiTexCoord4hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord4hvARM) -> glMultiTexCoord4hvARM@48, 0x0
Lookup-Native: <glMultiTexCoord4hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord4hvAPPLE) -> glMultiTexCoord4hvAPPLE@48, 0x0
Lookup-Native: <glMultiTexCoord4hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord4hvATI) -> glMultiTexCoord4hvATI@48, 0x0
Lookup-Native: <glMultiTexCoord4hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord4hvEXT) -> glMultiTexCoord4hvEXT@48, 0x0
Lookup-Native: <glMultiTexCoord4hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord4hvHI) -> glMultiTexCoord4hvHI@48, 0x0
Lookup-Native: <glMultiTexCoord4hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord4hvHP) -> glMultiTexCoord4hvHP@48, 0x0
Lookup-Native: <glMultiTexCoord4hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord4hvIBM) -> glMultiTexCoord4hvIBM@48, 0x0
Lookup-Native: <glMultiTexCoord4hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord4hvIMG) -> glMultiTexCoord4hvIMG@48, 0x0
Lookup-Native: <glMultiTexCoord4hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord4hvMESA) -> glMultiTexCoord4hvMESA@48, 0x0
Lookup-Native: <glMultiTexCoord4hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord4hvMESAX) -> glMultiTexCoord4hvMESAX@48, 0x0
Lookup-Native: <glMultiTexCoord4hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glMultiTexCoord4hvNV> 0x1da51780
Lookup-Tool: <glMultiTexCoord4i> 0x1da44f80
Lookup-Tool: <glMultiTexCoord4iv> 0x1da44fc0
Lookup-Tool: <glMultiTexCoord4s> 0x1da45000
Lookup-Tool: <glMultiTexCoord4sv> 0x1da45040
Lookup-Tool: <glMultiTexCoordP1ui> 0x1da4a140
Lookup-Tool: <glMultiTexCoordP1uiv> 0x1da4a240
Lookup-Tool: <glMultiTexCoordP2ui> 0x1da4a180
Lookup-Tool: <glMultiTexCoordP2uiv> 0x1da4a280
Lookup-Tool: <glMultiTexCoordP3ui> 0x1da4a1c0
Lookup-Tool: <glMultiTexCoordP3uiv> 0x1da4a2c0
Lookup-Tool: <glMultiTexCoordP4ui> 0x1da4a200
Lookup-Tool: <glMultiTexCoordP4uiv> 0x1da4a300
Lookup-Tool: <glMultiTexCoordPointerEXT> 0x1da4e200
Lookup-Tool: <glMultiTexEnvfEXT> 0x1da4e240
Lookup-Tool: <glMultiTexEnvfvEXT> 0x1da4e280
Lookup-Tool: <glMultiTexEnviEXT> 0x1da4e2c0
Lookup-Tool: <glMultiTexEnvivEXT> 0x1da4e300
Lookup-Tool: <glMultiTexGendEXT> 0x1da4e340
Lookup-Tool: <glMultiTexGendvEXT> 0x1da4e380
Lookup-Tool: <glMultiTexGenfEXT> 0x1da4e3c0
Lookup-Tool: <glMultiTexGenfvEXT> 0x1da4e400
Lookup-Tool: <glMultiTexGeniEXT> 0x1da4e440
Lookup-Tool: <glMultiTexGenivEXT> 0x1da4e480
Lookup-Tool: <glMultiTexImage1DEXT> 0x1da4e5c0
Lookup-Tool: <glMultiTexImage2DEXT> 0x1da4e600
Lookup-Tool: <glMultiTexImage3DEXT> 0x1da4e640
Lookup-Tool: <glMultiTexParameterIivEXT> 0x1da4fd00
Lookup-Tool: <glMultiTexParameterIuivEXT> 0x1da4fd40
Lookup-Tool: <glMultiTexParameterfEXT> 0x1da4e540
Lookup-Tool: <glMultiTexParameterfvEXT> 0x1da4e580
Lookup-Tool: <glMultiTexParameteriEXT> 0x1da4e4c0
Lookup-Tool: <glMultiTexParameterivEXT> 0x1da4e500
Lookup-Tool: <glMultiTexRenderbufferEXT> 0x1da50300
Lookup-Tool: <glMultiTexSubImage1DEXT> 0x1da4e680
Lookup-Tool: <glMultiTexSubImage2DEXT> 0x1da4e6c0
Lookup-Tool: <glMultiTexSubImage3DEXT> 0x1da4e700
Lookup-Tool: <glNamedBufferDataEXT> 0x1da4f200
Lookup-Tool: <glNamedBufferSubDataEXT> 0x1da4f240
Lookup-Tool: <glNamedCopyBufferSubDataEXT> 0x1da50340
Lookup-Tool: <glNamedFramebufferRenderbufferEXT> 0x1da50000
Lookup-Tool: <glNamedFramebufferTexture1DEXT> 0x1da4ff40
Lookup-Tool: <glNamedFramebufferTexture2DEXT> 0x1da4ff80
Lookup-Tool: <glNamedFramebufferTexture3DEXT> 0x1da4ffc0
Lookup-Tool: <glNamedFramebufferTextureEXT> 0x1da50200
Lookup-Tool: <glNamedFramebufferTextureFaceEXT> 0x1da50280
Lookup-Tool: <glNamedFramebufferTextureLayerEXT> 0x1da50240
Lookup-Tool: <glNamedProgramLocalParameter4dEXT> 0x1da4ec80
Lookup-Tool: <glNamedProgramLocalParameter4dvEXT> 0x1da4ecc0
Lookup-Tool: <glNamedProgramLocalParameter4fEXT> 0x1da4ed00
Lookup-Tool: <glNamedProgramLocalParameter4fvEXT> 0x1da4ed40
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNamedProgramLocalParameterI4iEXT) -> glNamedProgramLocalParameterI4iEXT@48, 0x0
Lookup-Native: <glNamedProgramLocalParameterI4iEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNamedProgramLocalParameterI4ivEXT) -> glNamedProgramLocalParameterI4ivEXT@48, 0x0
Lookup-Native: <glNamedProgramLocalParameterI4ivEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNamedProgramLocalParameterI4uiEXT) -> glNamedProgramLocalParameterI4uiEXT@48, 0x0
Lookup-Native: <glNamedProgramLocalParameterI4uiEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNamedProgramLocalParameterI4uivEXT) -> glNamedProgramLocalParameterI4uivEXT@48, 0x0
Lookup-Native: <glNamedProgramLocalParameterI4uivEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glNamedProgramLocalParameters4fvEXT> 0x1da4fe00
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNamedProgramLocalParametersI4ivEXT) -> glNamedProgramLocalParametersI4ivEXT@48, 0x0
Lookup-Native: <glNamedProgramLocalParametersI4ivEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNamedProgramLocalParametersI4uivEXT) -> glNamedProgramLocalParametersI4uivEXT@48, 0x0
Lookup-Native: <glNamedProgramLocalParametersI4uivEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glNamedProgramStringEXT> 0x1da4ec40
Lookup-Tool: <glNamedRenderbufferStorageEXT> 0x1da4fe40
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNamedRenderbufferStorageMultisampleCoverageEXT) -> glNamedRenderbufferStorageMultisampleCoverageEXT@48, 0x0
Lookup-Native: <glNamedRenderbufferStorageMultisampleCoverageEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glNamedRenderbufferStorageMultisampleEXT> 0x1da4fec0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNamedStringARB) -> glNamedStringARB@48, 0x0
Lookup-Native: <glNamedStringARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNewList) -> glNewList, 0x5db42426
Lookup-Native: <glNewList> 0x5db42426 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3b) -> glNormal3b, 0x5db41a90
Lookup-Native: <glNormal3b> 0x5db41a90 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3bv) -> glNormal3bv, 0x5db41a9c
Lookup-Native: <glNormal3bv> 0x5db41a9c in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3d) -> glNormal3d, 0x5db41aa8
Lookup-Native: <glNormal3d> 0x5db41aa8 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3dv) -> glNormal3dv, 0x5db41ab4
Lookup-Native: <glNormal3dv> 0x5db41ab4 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3f) -> glNormal3f, 0x5db41ac0
Lookup-Native: <glNormal3f> 0x5db41ac0 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3fv) -> glNormal3fv, 0x5db41acc
Lookup-Native: <glNormal3fv> 0x5db41acc in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3h) -> glNormal3h@48, 0x0
Lookup-Native: <glNormal3h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3hARB) -> glNormal3hARB@48, 0x0
Lookup-Native: <glNormal3hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3hGL2) -> glNormal3hGL2@48, 0x0
Lookup-Native: <glNormal3hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3hOES) -> glNormal3hOES@48, 0x0
Lookup-Native: <glNormal3hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3hKHR) -> glNormal3hKHR@48, 0x0
Lookup-Native: <glNormal3hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3hOML) -> glNormal3hOML@48, 0x0
Lookup-Native: <glNormal3hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3h3DFX) -> glNormal3h3DFX@48, 0x0
Lookup-Native: <glNormal3h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3hAMD) -> glNormal3hAMD@48, 0x0
Lookup-Native: <glNormal3hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3hANGLE) -> glNormal3hANGLE@48, 0x0
Lookup-Native: <glNormal3hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3hARM) -> glNormal3hARM@48, 0x0
Lookup-Native: <glNormal3hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3hAPPLE) -> glNormal3hAPPLE@48, 0x0
Lookup-Native: <glNormal3hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3hATI) -> glNormal3hATI@48, 0x0
Lookup-Native: <glNormal3hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3hEXT) -> glNormal3hEXT@48, 0x0
Lookup-Native: <glNormal3hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3hHI) -> glNormal3hHI@48, 0x0
Lookup-Native: <glNormal3hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3hHP) -> glNormal3hHP@48, 0x0
Lookup-Native: <glNormal3hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3hIBM) -> glNormal3hIBM@48, 0x0
Lookup-Native: <glNormal3hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3hIMG) -> glNormal3hIMG@48, 0x0
Lookup-Native: <glNormal3hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3hMESA) -> glNormal3hMESA@48, 0x0
Lookup-Native: <glNormal3hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3hMESAX) -> glNormal3hMESAX@48, 0x0
Lookup-Native: <glNormal3hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glNormal3hNV> 0x1da51240
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3hv) -> glNormal3hv@48, 0x0
Lookup-Native: <glNormal3hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3hvARB) -> glNormal3hvARB@48, 0x0
Lookup-Native: <glNormal3hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3hvGL2) -> glNormal3hvGL2@48, 0x0
Lookup-Native: <glNormal3hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3hvOES) -> glNormal3hvOES@48, 0x0
Lookup-Native: <glNormal3hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3hvKHR) -> glNormal3hvKHR@48, 0x0
Lookup-Native: <glNormal3hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3hvOML) -> glNormal3hvOML@48, 0x0
Lookup-Native: <glNormal3hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3hv3DFX) -> glNormal3hv3DFX@48, 0x0
Lookup-Native: <glNormal3hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3hvAMD) -> glNormal3hvAMD@48, 0x0
Lookup-Native: <glNormal3hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3hvANGLE) -> glNormal3hvANGLE@48, 0x0
Lookup-Native: <glNormal3hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3hvARM) -> glNormal3hvARM@48, 0x0
Lookup-Native: <glNormal3hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3hvAPPLE) -> glNormal3hvAPPLE@48, 0x0
Lookup-Native: <glNormal3hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3hvATI) -> glNormal3hvATI@48, 0x0
Lookup-Native: <glNormal3hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3hvEXT) -> glNormal3hvEXT@48, 0x0
Lookup-Native: <glNormal3hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3hvHI) -> glNormal3hvHI@48, 0x0
Lookup-Native: <glNormal3hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3hvHP) -> glNormal3hvHP@48, 0x0
Lookup-Native: <glNormal3hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3hvIBM) -> glNormal3hvIBM@48, 0x0
Lookup-Native: <glNormal3hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3hvIMG) -> glNormal3hvIMG@48, 0x0
Lookup-Native: <glNormal3hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3hvMESA) -> glNormal3hvMESA@48, 0x0
Lookup-Native: <glNormal3hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3hvMESAX) -> glNormal3hvMESAX@48, 0x0
Lookup-Native: <glNormal3hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glNormal3hvNV> 0x1da51280
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3i) -> glNormal3i, 0x5db41ad8
Lookup-Native: <glNormal3i> 0x5db41ad8 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3iv) -> glNormal3iv, 0x5db41ae4
Lookup-Native: <glNormal3iv> 0x5db41ae4 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3s) -> glNormal3s, 0x5db41af0
Lookup-Native: <glNormal3s> 0x5db41af0 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3sv) -> glNormal3sv, 0x5db41afc
Lookup-Native: <glNormal3sv> 0x5db41afc in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormalFormatNV) -> glNormalFormatNV@48, 0x0
Lookup-Native: <glNormalFormatNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glNormalP3ui> 0x1da4a340
Lookup-Tool: <glNormalP3uiv> 0x1da4a380
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormalPointer) -> glNormalPointer, 0x5db41fb8
Lookup-Native: <glNormalPointer> 0x5db41fb8 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glObjectPurgeableAPPLE) -> glObjectPurgeableAPPLE@48, 0x0
Lookup-Native: <glObjectPurgeableAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glObjectUnpurgeableAPPLE) -> glObjectUnpurgeableAPPLE@48, 0x0
Lookup-Native: <glObjectUnpurgeableAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glOrtho) -> glOrtho, 0x5db43fed
Lookup-Native: <glOrtho> 0x5db43fed in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glPNTrianglesfATI) -> glPNTrianglesfATI@48, 0x0
Lookup-Native: <glPNTrianglesfATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glPNTrianglesiATI) -> glPNTrianglesiATI@48, 0x0
Lookup-Native: <glPNTrianglesiATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glPassThrough) -> glPassThrough, 0x5db43291
Lookup-Native: <glPassThrough> 0x5db43291 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glPatchParameterfv> 0x1da4aac0
Lookup-Tool: <glPatchParameteri> 0x1da4aa80
Lookup-Tool: <glPauseTransformFeedback> 0x1da4ac00
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glPauseTransformFeedbackNV) -> glPauseTransformFeedbackNV@48, 0x0
Lookup-Native: <glPauseTransformFeedbackNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glPixelDataRangeNV) -> glPixelDataRangeNV@48, 0x0
Lookup-Native: <glPixelDataRangeNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glPixelMapfv) -> glPixelMapfv, 0x5db438be
Lookup-Native: <glPixelMapfv> 0x5db438be in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glPixelMapuiv) -> glPixelMapuiv, 0x5db438f1
Lookup-Native: <glPixelMapuiv> 0x5db438f1 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glPixelMapusv) -> glPixelMapusv, 0x5db43924
Lookup-Native: <glPixelMapusv> 0x5db43924 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glPixelStoref) -> glPixelStoref, 0x5db43858
Lookup-Native: <glPixelStoref> 0x5db43858 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glPixelStorei) -> glPixelStorei, 0x5db4388b
Lookup-Native: <glPixelStorei> 0x5db4388b in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glPixelTransferf) -> glPixelTransferf, 0x5db437f2
Lookup-Native: <glPixelTransferf> 0x5db437f2 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glPixelTransferi) -> glPixelTransferi, 0x5db43825
Lookup-Native: <glPixelTransferi> 0x5db43825 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glPixelTransformParameterfEXT) -> glPixelTransformParameterfEXT@48, 0x0
Lookup-Native: <glPixelTransformParameterfEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glPixelTransformParameterfvEXT) -> glPixelTransformParameterfvEXT@48, 0x0
Lookup-Native: <glPixelTransformParameterfvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glPixelTransformParameteriEXT) -> glPixelTransformParameteriEXT@48, 0x0
Lookup-Native: <glPixelTransformParameteriEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glPixelTransformParameterivEXT) -> glPixelTransformParameterivEXT@48, 0x0
Lookup-Native: <glPixelTransformParameterivEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glPixelZoom) -> glPixelZoom, 0x5db437bf
Lookup-Native: <glPixelZoom> 0x5db437bf in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glPointParameterf> 0x1da45980
Lookup-Tool: <glPointParameterfv> 0x1da459c0
Lookup-Tool: <glPointParameteri> 0x1da45a00
Lookup-Tool: <glPointParameteriv> 0x1da45a40
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glPointSize) -> glPointSize, 0x5db42d96
Lookup-Native: <glPointSize> 0x5db42d96 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glPolygonMode) -> glPolygonMode, 0x5db42dc9
Lookup-Native: <glPolygonMode> 0x5db42dc9 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glPolygonOffset) -> glPolygonOffset, 0x5db41fc4
Lookup-Native: <glPolygonOffset> 0x5db41fc4 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glPolygonStipple) -> glPolygonStipple, 0x5db42dfc
Lookup-Native: <glPolygonStipple> 0x5db42dfc in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glPopAttrib) -> glPopAttrib, 0x5db41df0
Lookup-Native: <glPopAttrib> 0x5db41df0 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glPopClientAttrib) -> glPopClientAttrib, 0x5db41ff4
Lookup-Native: <glPopClientAttrib> 0x5db41ff4 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glPopMatrix) -> glPopMatrix, 0x5db41ec8
Lookup-Native: <glPopMatrix> 0x5db41ec8 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glPopName) -> glPopName, 0x5db432c4
Lookup-Native: <glPopName> 0x5db432c4 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glPrimitiveRestartIndex> 0x1da49240
Lookup-Tool: <glPrimitiveRestartIndexNV> 0x1da4d440
Lookup-Tool: <glPrimitiveRestartNV> 0x1da4d400
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glPrioritizeTextures) -> glPrioritizeTextures, 0x5db441eb
Lookup-Native: <glPrioritizeTextures> 0x5db441eb in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramBinary) -> glProgramBinary@48, 0x0
Lookup-Native: <glProgramBinary> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramBinaryARB) -> glProgramBinaryARB@48, 0x0
Lookup-Native: <glProgramBinaryARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramBinaryGL2) -> glProgramBinaryGL2@48, 0x0
Lookup-Native: <glProgramBinaryGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramBinaryOES) -> glProgramBinaryOES@48, 0x0
Lookup-Native: <glProgramBinaryOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramBinaryKHR) -> glProgramBinaryKHR@48, 0x0
Lookup-Native: <glProgramBinaryKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramBinaryOML) -> glProgramBinaryOML@48, 0x0
Lookup-Native: <glProgramBinaryOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramBinary3DFX) -> glProgramBinary3DFX@48, 0x0
Lookup-Native: <glProgramBinary3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramBinaryAMD) -> glProgramBinaryAMD@48, 0x0
Lookup-Native: <glProgramBinaryAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramBinaryANGLE) -> glProgramBinaryANGLE@48, 0x0
Lookup-Native: <glProgramBinaryANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramBinaryARM) -> glProgramBinaryARM@48, 0x0
Lookup-Native: <glProgramBinaryARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramBinaryAPPLE) -> glProgramBinaryAPPLE@48, 0x0
Lookup-Native: <glProgramBinaryAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramBinaryATI) -> glProgramBinaryATI@48, 0x0
Lookup-Native: <glProgramBinaryATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramBinaryEXT) -> glProgramBinaryEXT@48, 0x0
Lookup-Native: <glProgramBinaryEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramBinaryHI) -> glProgramBinaryHI@48, 0x0
Lookup-Native: <glProgramBinaryHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramBinaryHP) -> glProgramBinaryHP@48, 0x0
Lookup-Native: <glProgramBinaryHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramBinaryIBM) -> glProgramBinaryIBM@48, 0x0
Lookup-Native: <glProgramBinaryIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramBinaryIMG) -> glProgramBinaryIMG@48, 0x0
Lookup-Native: <glProgramBinaryIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramBinaryMESA) -> glProgramBinaryMESA@48, 0x0
Lookup-Native: <glProgramBinaryMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramBinaryMESAX) -> glProgramBinaryMESAX@48, 0x0
Lookup-Native: <glProgramBinaryMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramBinaryNV) -> glProgramBinaryNV@48, 0x0
Lookup-Native: <glProgramBinaryNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramBinaryQCOM) -> glProgramBinaryQCOM@48, 0x0
Lookup-Native: <glProgramBinaryQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramBinarySGI) -> glProgramBinarySGI@48, 0x0
Lookup-Native: <glProgramBinarySGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramBinarySGIS) -> glProgramBinarySGIS@48, 0x0
Lookup-Native: <glProgramBinarySGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramBinarySGIX) -> glProgramBinarySGIX@48, 0x0
Lookup-Native: <glProgramBinarySGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramBinarySUN) -> glProgramBinarySUN@48, 0x0
Lookup-Native: <glProgramBinarySUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramBinaryVIV) -> glProgramBinaryVIV@48, 0x0
Lookup-Native: <glProgramBinaryVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramBinaryWIN) -> glProgramBinaryWIN@48, 0x0
Lookup-Native: <glProgramBinaryWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramBufferParametersIivNV) -> glProgramBufferParametersIivNV@48, 0x0
Lookup-Native: <glProgramBufferParametersIivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramBufferParametersIuivNV) -> glProgramBufferParametersIuivNV@48, 0x0
Lookup-Native: <glProgramBufferParametersIuivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramBufferParametersfvNV) -> glProgramBufferParametersfvNV@48, 0x0
Lookup-Native: <glProgramBufferParametersfvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramEnvParameter4dARB> 0x1da4af80
Lookup-Tool: <glProgramEnvParameter4dvARB> 0x1da4b000
Lookup-Tool: <glProgramEnvParameter4fARB> 0x1da4af40
Lookup-Tool: <glProgramEnvParameter4fvARB> 0x1da4afc0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramEnvParameterI4iNV) -> glProgramEnvParameterI4iNV@48, 0x0
Lookup-Native: <glProgramEnvParameterI4iNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramEnvParameterI4ivNV) -> glProgramEnvParameterI4ivNV@48, 0x0
Lookup-Native: <glProgramEnvParameterI4ivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramEnvParameterI4uiNV) -> glProgramEnvParameterI4uiNV@48, 0x0
Lookup-Native: <glProgramEnvParameterI4uiNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramEnvParameterI4uivNV) -> glProgramEnvParameterI4uivNV@48, 0x0
Lookup-Native: <glProgramEnvParameterI4uivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramEnvParameters4fvEXT> 0x1da4b300
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramEnvParametersI4ivNV) -> glProgramEnvParametersI4ivNV@48, 0x0
Lookup-Native: <glProgramEnvParametersI4ivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramEnvParametersI4uivNV) -> glProgramEnvParametersI4uivNV@48, 0x0
Lookup-Native: <glProgramEnvParametersI4uivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramLocalParameter4dARB> 0x1da4b080
Lookup-Tool: <glProgramLocalParameter4dvARB> 0x1da4b100
Lookup-Tool: <glProgramLocalParameter4fARB> 0x1da4b040
Lookup-Tool: <glProgramLocalParameter4fvARB> 0x1da4b0c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramLocalParameterI4iNV) -> glProgramLocalParameterI4iNV@48, 0x0
Lookup-Native: <glProgramLocalParameterI4iNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramLocalParameterI4ivNV) -> glProgramLocalParameterI4ivNV@48, 0x0
Lookup-Native: <glProgramLocalParameterI4ivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramLocalParameterI4uiNV) -> glProgramLocalParameterI4uiNV@48, 0x0
Lookup-Native: <glProgramLocalParameterI4uiNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramLocalParameterI4uivNV) -> glProgramLocalParameterI4uivNV@48, 0x0
Lookup-Native: <glProgramLocalParameterI4uivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramLocalParameters4fvEXT> 0x1da4b340
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramLocalParametersI4ivNV) -> glProgramLocalParametersI4ivNV@48, 0x0
Lookup-Native: <glProgramLocalParametersI4ivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramLocalParametersI4uivNV) -> glProgramLocalParametersI4uivNV@48, 0x0
Lookup-Native: <glProgramLocalParametersI4uivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramParameteri> 0x1da49740
Lookup-Tool: <glProgramParameteriARB> 0x1da49740
Lookup-Tool: <glProgramStringARB> 0x1da4ae40
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramSubroutineParametersuivNV) -> glProgramSubroutineParametersuivNV@48, 0x0
Lookup-Native: <glProgramSubroutineParametersuivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1d) -> glProgramUniform1d@48, 0x0
Lookup-Native: <glProgramUniform1d> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1dARB) -> glProgramUniform1dARB@48, 0x0
Lookup-Native: <glProgramUniform1dARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1dGL2) -> glProgramUniform1dGL2@48, 0x0
Lookup-Native: <glProgramUniform1dGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1dOES) -> glProgramUniform1dOES@48, 0x0
Lookup-Native: <glProgramUniform1dOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1dKHR) -> glProgramUniform1dKHR@48, 0x0
Lookup-Native: <glProgramUniform1dKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1dOML) -> glProgramUniform1dOML@48, 0x0
Lookup-Native: <glProgramUniform1dOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1d3DFX) -> glProgramUniform1d3DFX@48, 0x0
Lookup-Native: <glProgramUniform1d3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1dAMD) -> glProgramUniform1dAMD@48, 0x0
Lookup-Native: <glProgramUniform1dAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1dANGLE) -> glProgramUniform1dANGLE@48, 0x0
Lookup-Native: <glProgramUniform1dANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1dARM) -> glProgramUniform1dARM@48, 0x0
Lookup-Native: <glProgramUniform1dARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1dAPPLE) -> glProgramUniform1dAPPLE@48, 0x0
Lookup-Native: <glProgramUniform1dAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1dATI) -> glProgramUniform1dATI@48, 0x0
Lookup-Native: <glProgramUniform1dATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform1dEXT> 0x1da51b40
Lookup-Tool: <glProgramUniform1dEXT> 0x1da51b40
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1dv) -> glProgramUniform1dv@48, 0x0
Lookup-Native: <glProgramUniform1dv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1dvARB) -> glProgramUniform1dvARB@48, 0x0
Lookup-Native: <glProgramUniform1dvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1dvGL2) -> glProgramUniform1dvGL2@48, 0x0
Lookup-Native: <glProgramUniform1dvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1dvOES) -> glProgramUniform1dvOES@48, 0x0
Lookup-Native: <glProgramUniform1dvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1dvKHR) -> glProgramUniform1dvKHR@48, 0x0
Lookup-Native: <glProgramUniform1dvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1dvOML) -> glProgramUniform1dvOML@48, 0x0
Lookup-Native: <glProgramUniform1dvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1dv3DFX) -> glProgramUniform1dv3DFX@48, 0x0
Lookup-Native: <glProgramUniform1dv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1dvAMD) -> glProgramUniform1dvAMD@48, 0x0
Lookup-Native: <glProgramUniform1dvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1dvANGLE) -> glProgramUniform1dvANGLE@48, 0x0
Lookup-Native: <glProgramUniform1dvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1dvARM) -> glProgramUniform1dvARM@48, 0x0
Lookup-Native: <glProgramUniform1dvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1dvAPPLE) -> glProgramUniform1dvAPPLE@48, 0x0
Lookup-Native: <glProgramUniform1dvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1dvATI) -> glProgramUniform1dvATI@48, 0x0
Lookup-Native: <glProgramUniform1dvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform1dvEXT> 0x1da51c40
Lookup-Tool: <glProgramUniform1dvEXT> 0x1da51c40
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1f) -> glProgramUniform1f@48, 0x0
Lookup-Native: <glProgramUniform1f> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1fARB) -> glProgramUniform1fARB@48, 0x0
Lookup-Native: <glProgramUniform1fARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1fGL2) -> glProgramUniform1fGL2@48, 0x0
Lookup-Native: <glProgramUniform1fGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1fOES) -> glProgramUniform1fOES@48, 0x0
Lookup-Native: <glProgramUniform1fOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1fKHR) -> glProgramUniform1fKHR@48, 0x0
Lookup-Native: <glProgramUniform1fKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1fOML) -> glProgramUniform1fOML@48, 0x0
Lookup-Native: <glProgramUniform1fOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1f3DFX) -> glProgramUniform1f3DFX@48, 0x0
Lookup-Native: <glProgramUniform1f3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1fAMD) -> glProgramUniform1fAMD@48, 0x0
Lookup-Native: <glProgramUniform1fAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1fANGLE) -> glProgramUniform1fANGLE@48, 0x0
Lookup-Native: <glProgramUniform1fANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1fARM) -> glProgramUniform1fARM@48, 0x0
Lookup-Native: <glProgramUniform1fARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1fAPPLE) -> glProgramUniform1fAPPLE@48, 0x0
Lookup-Native: <glProgramUniform1fAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1fATI) -> glProgramUniform1fATI@48, 0x0
Lookup-Native: <glProgramUniform1fATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform1fEXT> 0x1da4f440
Lookup-Tool: <glProgramUniform1fEXT> 0x1da4f440
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1fv) -> glProgramUniform1fv@48, 0x0
Lookup-Native: <glProgramUniform1fv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1fvARB) -> glProgramUniform1fvARB@48, 0x0
Lookup-Native: <glProgramUniform1fvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1fvGL2) -> glProgramUniform1fvGL2@48, 0x0
Lookup-Native: <glProgramUniform1fvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1fvOES) -> glProgramUniform1fvOES@48, 0x0
Lookup-Native: <glProgramUniform1fvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1fvKHR) -> glProgramUniform1fvKHR@48, 0x0
Lookup-Native: <glProgramUniform1fvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1fvOML) -> glProgramUniform1fvOML@48, 0x0
Lookup-Native: <glProgramUniform1fvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1fv3DFX) -> glProgramUniform1fv3DFX@48, 0x0
Lookup-Native: <glProgramUniform1fv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1fvAMD) -> glProgramUniform1fvAMD@48, 0x0
Lookup-Native: <glProgramUniform1fvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1fvANGLE) -> glProgramUniform1fvANGLE@48, 0x0
Lookup-Native: <glProgramUniform1fvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1fvARM) -> glProgramUniform1fvARM@48, 0x0
Lookup-Native: <glProgramUniform1fvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1fvAPPLE) -> glProgramUniform1fvAPPLE@48, 0x0
Lookup-Native: <glProgramUniform1fvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1fvATI) -> glProgramUniform1fvATI@48, 0x0
Lookup-Native: <glProgramUniform1fvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform1fvEXT> 0x1da4f540
Lookup-Tool: <glProgramUniform1fvEXT> 0x1da4f540
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1i) -> glProgramUniform1i@48, 0x0
Lookup-Native: <glProgramUniform1i> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1iARB) -> glProgramUniform1iARB@48, 0x0
Lookup-Native: <glProgramUniform1iARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1iGL2) -> glProgramUniform1iGL2@48, 0x0
Lookup-Native: <glProgramUniform1iGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1iOES) -> glProgramUniform1iOES@48, 0x0
Lookup-Native: <glProgramUniform1iOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1iKHR) -> glProgramUniform1iKHR@48, 0x0
Lookup-Native: <glProgramUniform1iKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1iOML) -> glProgramUniform1iOML@48, 0x0
Lookup-Native: <glProgramUniform1iOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1i3DFX) -> glProgramUniform1i3DFX@48, 0x0
Lookup-Native: <glProgramUniform1i3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1iAMD) -> glProgramUniform1iAMD@48, 0x0
Lookup-Native: <glProgramUniform1iAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1iANGLE) -> glProgramUniform1iANGLE@48, 0x0
Lookup-Native: <glProgramUniform1iANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1iARM) -> glProgramUniform1iARM@48, 0x0
Lookup-Native: <glProgramUniform1iARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1iAPPLE) -> glProgramUniform1iAPPLE@48, 0x0
Lookup-Native: <glProgramUniform1iAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1iATI) -> glProgramUniform1iATI@48, 0x0
Lookup-Native: <glProgramUniform1iATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform1iEXT> 0x1da4f640
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1i64NV) -> glProgramUniform1i64NV@48, 0x0
Lookup-Native: <glProgramUniform1i64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1i64vNV) -> glProgramUniform1i64vNV@48, 0x0
Lookup-Native: <glProgramUniform1i64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform1iEXT> 0x1da4f640
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1iv) -> glProgramUniform1iv@48, 0x0
Lookup-Native: <glProgramUniform1iv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1ivARB) -> glProgramUniform1ivARB@48, 0x0
Lookup-Native: <glProgramUniform1ivARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1ivGL2) -> glProgramUniform1ivGL2@48, 0x0
Lookup-Native: <glProgramUniform1ivGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1ivOES) -> glProgramUniform1ivOES@48, 0x0
Lookup-Native: <glProgramUniform1ivOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1ivKHR) -> glProgramUniform1ivKHR@48, 0x0
Lookup-Native: <glProgramUniform1ivKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1ivOML) -> glProgramUniform1ivOML@48, 0x0
Lookup-Native: <glProgramUniform1ivOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1iv3DFX) -> glProgramUniform1iv3DFX@48, 0x0
Lookup-Native: <glProgramUniform1iv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1ivAMD) -> glProgramUniform1ivAMD@48, 0x0
Lookup-Native: <glProgramUniform1ivAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1ivANGLE) -> glProgramUniform1ivANGLE@48, 0x0
Lookup-Native: <glProgramUniform1ivANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1ivARM) -> glProgramUniform1ivARM@48, 0x0
Lookup-Native: <glProgramUniform1ivARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1ivAPPLE) -> glProgramUniform1ivAPPLE@48, 0x0
Lookup-Native: <glProgramUniform1ivAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1ivATI) -> glProgramUniform1ivATI@48, 0x0
Lookup-Native: <glProgramUniform1ivATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform1ivEXT> 0x1da4f740
Lookup-Tool: <glProgramUniform1ivEXT> 0x1da4f740
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1ui) -> glProgramUniform1ui@48, 0x0
Lookup-Native: <glProgramUniform1ui> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1uiARB) -> glProgramUniform1uiARB@48, 0x0
Lookup-Native: <glProgramUniform1uiARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1uiGL2) -> glProgramUniform1uiGL2@48, 0x0
Lookup-Native: <glProgramUniform1uiGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1uiOES) -> glProgramUniform1uiOES@48, 0x0
Lookup-Native: <glProgramUniform1uiOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1uiKHR) -> glProgramUniform1uiKHR@48, 0x0
Lookup-Native: <glProgramUniform1uiKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1uiOML) -> glProgramUniform1uiOML@48, 0x0
Lookup-Native: <glProgramUniform1uiOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1ui3DFX) -> glProgramUniform1ui3DFX@48, 0x0
Lookup-Native: <glProgramUniform1ui3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1uiAMD) -> glProgramUniform1uiAMD@48, 0x0
Lookup-Native: <glProgramUniform1uiAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1uiANGLE) -> glProgramUniform1uiANGLE@48, 0x0
Lookup-Native: <glProgramUniform1uiANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1uiARM) -> glProgramUniform1uiARM@48, 0x0
Lookup-Native: <glProgramUniform1uiARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1uiAPPLE) -> glProgramUniform1uiAPPLE@48, 0x0
Lookup-Native: <glProgramUniform1uiAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1uiATI) -> glProgramUniform1uiATI@48, 0x0
Lookup-Native: <glProgramUniform1uiATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform1uiEXT> 0x1da4f840
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1ui64NV) -> glProgramUniform1ui64NV@48, 0x0
Lookup-Native: <glProgramUniform1ui64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1ui64vNV) -> glProgramUniform1ui64vNV@48, 0x0
Lookup-Native: <glProgramUniform1ui64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform1uiEXT> 0x1da4f840
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1uiv) -> glProgramUniform1uiv@48, 0x0
Lookup-Native: <glProgramUniform1uiv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1uivARB) -> glProgramUniform1uivARB@48, 0x0
Lookup-Native: <glProgramUniform1uivARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1uivGL2) -> glProgramUniform1uivGL2@48, 0x0
Lookup-Native: <glProgramUniform1uivGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1uivOES) -> glProgramUniform1uivOES@48, 0x0
Lookup-Native: <glProgramUniform1uivOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1uivKHR) -> glProgramUniform1uivKHR@48, 0x0
Lookup-Native: <glProgramUniform1uivKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1uivOML) -> glProgramUniform1uivOML@48, 0x0
Lookup-Native: <glProgramUniform1uivOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1uiv3DFX) -> glProgramUniform1uiv3DFX@48, 0x0
Lookup-Native: <glProgramUniform1uiv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1uivAMD) -> glProgramUniform1uivAMD@48, 0x0
Lookup-Native: <glProgramUniform1uivAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1uivANGLE) -> glProgramUniform1uivANGLE@48, 0x0
Lookup-Native: <glProgramUniform1uivANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1uivARM) -> glProgramUniform1uivARM@48, 0x0
Lookup-Native: <glProgramUniform1uivARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1uivAPPLE) -> glProgramUniform1uivAPPLE@48, 0x0
Lookup-Native: <glProgramUniform1uivAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1uivATI) -> glProgramUniform1uivATI@48, 0x0
Lookup-Native: <glProgramUniform1uivATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform1uivEXT> 0x1da4f940
Lookup-Tool: <glProgramUniform1uivEXT> 0x1da4f940
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2d) -> glProgramUniform2d@48, 0x0
Lookup-Native: <glProgramUniform2d> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2dARB) -> glProgramUniform2dARB@48, 0x0
Lookup-Native: <glProgramUniform2dARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2dGL2) -> glProgramUniform2dGL2@48, 0x0
Lookup-Native: <glProgramUniform2dGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2dOES) -> glProgramUniform2dOES@48, 0x0
Lookup-Native: <glProgramUniform2dOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2dKHR) -> glProgramUniform2dKHR@48, 0x0
Lookup-Native: <glProgramUniform2dKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2dOML) -> glProgramUniform2dOML@48, 0x0
Lookup-Native: <glProgramUniform2dOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2d3DFX) -> glProgramUniform2d3DFX@48, 0x0
Lookup-Native: <glProgramUniform2d3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2dAMD) -> glProgramUniform2dAMD@48, 0x0
Lookup-Native: <glProgramUniform2dAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2dANGLE) -> glProgramUniform2dANGLE@48, 0x0
Lookup-Native: <glProgramUniform2dANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2dARM) -> glProgramUniform2dARM@48, 0x0
Lookup-Native: <glProgramUniform2dARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2dAPPLE) -> glProgramUniform2dAPPLE@48, 0x0
Lookup-Native: <glProgramUniform2dAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2dATI) -> glProgramUniform2dATI@48, 0x0
Lookup-Native: <glProgramUniform2dATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform2dEXT> 0x1da51b80
Lookup-Tool: <glProgramUniform2dEXT> 0x1da51b80
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2dv) -> glProgramUniform2dv@48, 0x0
Lookup-Native: <glProgramUniform2dv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2dvARB) -> glProgramUniform2dvARB@48, 0x0
Lookup-Native: <glProgramUniform2dvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2dvGL2) -> glProgramUniform2dvGL2@48, 0x0
Lookup-Native: <glProgramUniform2dvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2dvOES) -> glProgramUniform2dvOES@48, 0x0
Lookup-Native: <glProgramUniform2dvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2dvKHR) -> glProgramUniform2dvKHR@48, 0x0
Lookup-Native: <glProgramUniform2dvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2dvOML) -> glProgramUniform2dvOML@48, 0x0
Lookup-Native: <glProgramUniform2dvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2dv3DFX) -> glProgramUniform2dv3DFX@48, 0x0
Lookup-Native: <glProgramUniform2dv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2dvAMD) -> glProgramUniform2dvAMD@48, 0x0
Lookup-Native: <glProgramUniform2dvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2dvANGLE) -> glProgramUniform2dvANGLE@48, 0x0
Lookup-Native: <glProgramUniform2dvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2dvARM) -> glProgramUniform2dvARM@48, 0x0
Lookup-Native: <glProgramUniform2dvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2dvAPPLE) -> glProgramUniform2dvAPPLE@48, 0x0
Lookup-Native: <glProgramUniform2dvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2dvATI) -> glProgramUniform2dvATI@48, 0x0
Lookup-Native: <glProgramUniform2dvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform2dvEXT> 0x1da51c80
Lookup-Tool: <glProgramUniform2dvEXT> 0x1da51c80
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2f) -> glProgramUniform2f@48, 0x0
Lookup-Native: <glProgramUniform2f> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2fARB) -> glProgramUniform2fARB@48, 0x0
Lookup-Native: <glProgramUniform2fARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2fGL2) -> glProgramUniform2fGL2@48, 0x0
Lookup-Native: <glProgramUniform2fGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2fOES) -> glProgramUniform2fOES@48, 0x0
Lookup-Native: <glProgramUniform2fOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2fKHR) -> glProgramUniform2fKHR@48, 0x0
Lookup-Native: <glProgramUniform2fKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2fOML) -> glProgramUniform2fOML@48, 0x0
Lookup-Native: <glProgramUniform2fOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2f3DFX) -> glProgramUniform2f3DFX@48, 0x0
Lookup-Native: <glProgramUniform2f3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2fAMD) -> glProgramUniform2fAMD@48, 0x0
Lookup-Native: <glProgramUniform2fAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2fANGLE) -> glProgramUniform2fANGLE@48, 0x0
Lookup-Native: <glProgramUniform2fANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2fARM) -> glProgramUniform2fARM@48, 0x0
Lookup-Native: <glProgramUniform2fARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2fAPPLE) -> glProgramUniform2fAPPLE@48, 0x0
Lookup-Native: <glProgramUniform2fAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2fATI) -> glProgramUniform2fATI@48, 0x0
Lookup-Native: <glProgramUniform2fATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform2fEXT> 0x1da4f480
Lookup-Tool: <glProgramUniform2fEXT> 0x1da4f480
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2fv) -> glProgramUniform2fv@48, 0x0
Lookup-Native: <glProgramUniform2fv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2fvARB) -> glProgramUniform2fvARB@48, 0x0
Lookup-Native: <glProgramUniform2fvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2fvGL2) -> glProgramUniform2fvGL2@48, 0x0
Lookup-Native: <glProgramUniform2fvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2fvOES) -> glProgramUniform2fvOES@48, 0x0
Lookup-Native: <glProgramUniform2fvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2fvKHR) -> glProgramUniform2fvKHR@48, 0x0
Lookup-Native: <glProgramUniform2fvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2fvOML) -> glProgramUniform2fvOML@48, 0x0
Lookup-Native: <glProgramUniform2fvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2fv3DFX) -> glProgramUniform2fv3DFX@48, 0x0
Lookup-Native: <glProgramUniform2fv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2fvAMD) -> glProgramUniform2fvAMD@48, 0x0
Lookup-Native: <glProgramUniform2fvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2fvANGLE) -> glProgramUniform2fvANGLE@48, 0x0
Lookup-Native: <glProgramUniform2fvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2fvARM) -> glProgramUniform2fvARM@48, 0x0
Lookup-Native: <glProgramUniform2fvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2fvAPPLE) -> glProgramUniform2fvAPPLE@48, 0x0
Lookup-Native: <glProgramUniform2fvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2fvATI) -> glProgramUniform2fvATI@48, 0x0
Lookup-Native: <glProgramUniform2fvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform2fvEXT> 0x1da4f580
Lookup-Tool: <glProgramUniform2fvEXT> 0x1da4f580
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2i) -> glProgramUniform2i@48, 0x0
Lookup-Native: <glProgramUniform2i> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2iARB) -> glProgramUniform2iARB@48, 0x0
Lookup-Native: <glProgramUniform2iARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2iGL2) -> glProgramUniform2iGL2@48, 0x0
Lookup-Native: <glProgramUniform2iGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2iOES) -> glProgramUniform2iOES@48, 0x0
Lookup-Native: <glProgramUniform2iOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2iKHR) -> glProgramUniform2iKHR@48, 0x0
Lookup-Native: <glProgramUniform2iKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2iOML) -> glProgramUniform2iOML@48, 0x0
Lookup-Native: <glProgramUniform2iOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2i3DFX) -> glProgramUniform2i3DFX@48, 0x0
Lookup-Native: <glProgramUniform2i3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2iAMD) -> glProgramUniform2iAMD@48, 0x0
Lookup-Native: <glProgramUniform2iAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2iANGLE) -> glProgramUniform2iANGLE@48, 0x0
Lookup-Native: <glProgramUniform2iANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2iARM) -> glProgramUniform2iARM@48, 0x0
Lookup-Native: <glProgramUniform2iARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2iAPPLE) -> glProgramUniform2iAPPLE@48, 0x0
Lookup-Native: <glProgramUniform2iAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2iATI) -> glProgramUniform2iATI@48, 0x0
Lookup-Native: <glProgramUniform2iATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform2iEXT> 0x1da4f680
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2i64NV) -> glProgramUniform2i64NV@48, 0x0
Lookup-Native: <glProgramUniform2i64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2i64vNV) -> glProgramUniform2i64vNV@48, 0x0
Lookup-Native: <glProgramUniform2i64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform2iEXT> 0x1da4f680
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2iv) -> glProgramUniform2iv@48, 0x0
Lookup-Native: <glProgramUniform2iv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2ivARB) -> glProgramUniform2ivARB@48, 0x0
Lookup-Native: <glProgramUniform2ivARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2ivGL2) -> glProgramUniform2ivGL2@48, 0x0
Lookup-Native: <glProgramUniform2ivGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2ivOES) -> glProgramUniform2ivOES@48, 0x0
Lookup-Native: <glProgramUniform2ivOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2ivKHR) -> glProgramUniform2ivKHR@48, 0x0
Lookup-Native: <glProgramUniform2ivKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2ivOML) -> glProgramUniform2ivOML@48, 0x0
Lookup-Native: <glProgramUniform2ivOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2iv3DFX) -> glProgramUniform2iv3DFX@48, 0x0
Lookup-Native: <glProgramUniform2iv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2ivAMD) -> glProgramUniform2ivAMD@48, 0x0
Lookup-Native: <glProgramUniform2ivAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2ivANGLE) -> glProgramUniform2ivANGLE@48, 0x0
Lookup-Native: <glProgramUniform2ivANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2ivARM) -> glProgramUniform2ivARM@48, 0x0
Lookup-Native: <glProgramUniform2ivARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2ivAPPLE) -> glProgramUniform2ivAPPLE@48, 0x0
Lookup-Native: <glProgramUniform2ivAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2ivATI) -> glProgramUniform2ivATI@48, 0x0
Lookup-Native: <glProgramUniform2ivATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform2ivEXT> 0x1da4f780
Lookup-Tool: <glProgramUniform2ivEXT> 0x1da4f780
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2ui) -> glProgramUniform2ui@48, 0x0
Lookup-Native: <glProgramUniform2ui> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2uiARB) -> glProgramUniform2uiARB@48, 0x0
Lookup-Native: <glProgramUniform2uiARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2uiGL2) -> glProgramUniform2uiGL2@48, 0x0
Lookup-Native: <glProgramUniform2uiGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2uiOES) -> glProgramUniform2uiOES@48, 0x0
Lookup-Native: <glProgramUniform2uiOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2uiKHR) -> glProgramUniform2uiKHR@48, 0x0
Lookup-Native: <glProgramUniform2uiKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2uiOML) -> glProgramUniform2uiOML@48, 0x0
Lookup-Native: <glProgramUniform2uiOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2ui3DFX) -> glProgramUniform2ui3DFX@48, 0x0
Lookup-Native: <glProgramUniform2ui3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2uiAMD) -> glProgramUniform2uiAMD@48, 0x0
Lookup-Native: <glProgramUniform2uiAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2uiANGLE) -> glProgramUniform2uiANGLE@48, 0x0
Lookup-Native: <glProgramUniform2uiANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2uiARM) -> glProgramUniform2uiARM@48, 0x0
Lookup-Native: <glProgramUniform2uiARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2uiAPPLE) -> glProgramUniform2uiAPPLE@48, 0x0
Lookup-Native: <glProgramUniform2uiAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2uiATI) -> glProgramUniform2uiATI@48, 0x0
Lookup-Native: <glProgramUniform2uiATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform2uiEXT> 0x1da4f880
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2ui64NV) -> glProgramUniform2ui64NV@48, 0x0
Lookup-Native: <glProgramUniform2ui64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2ui64vNV) -> glProgramUniform2ui64vNV@48, 0x0
Lookup-Native: <glProgramUniform2ui64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform2uiEXT> 0x1da4f880
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2uiv) -> glProgramUniform2uiv@48, 0x0
Lookup-Native: <glProgramUniform2uiv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2uivARB) -> glProgramUniform2uivARB@48, 0x0
Lookup-Native: <glProgramUniform2uivARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2uivGL2) -> glProgramUniform2uivGL2@48, 0x0
Lookup-Native: <glProgramUniform2uivGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2uivOES) -> glProgramUniform2uivOES@48, 0x0
Lookup-Native: <glProgramUniform2uivOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2uivKHR) -> glProgramUniform2uivKHR@48, 0x0
Lookup-Native: <glProgramUniform2uivKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2uivOML) -> glProgramUniform2uivOML@48, 0x0
Lookup-Native: <glProgramUniform2uivOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2uiv3DFX) -> glProgramUniform2uiv3DFX@48, 0x0
Lookup-Native: <glProgramUniform2uiv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2uivAMD) -> glProgramUniform2uivAMD@48, 0x0
Lookup-Native: <glProgramUniform2uivAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2uivANGLE) -> glProgramUniform2uivANGLE@48, 0x0
Lookup-Native: <glProgramUniform2uivANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2uivARM) -> glProgramUniform2uivARM@48, 0x0
Lookup-Native: <glProgramUniform2uivARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2uivAPPLE) -> glProgramUniform2uivAPPLE@48, 0x0
Lookup-Native: <glProgramUniform2uivAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2uivATI) -> glProgramUniform2uivATI@48, 0x0
Lookup-Native: <glProgramUniform2uivATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform2uivEXT> 0x1da4f980
Lookup-Tool: <glProgramUniform2uivEXT> 0x1da4f980
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3d) -> glProgramUniform3d@48, 0x0
Lookup-Native: <glProgramUniform3d> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3dARB) -> glProgramUniform3dARB@48, 0x0
Lookup-Native: <glProgramUniform3dARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3dGL2) -> glProgramUniform3dGL2@48, 0x0
Lookup-Native: <glProgramUniform3dGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3dOES) -> glProgramUniform3dOES@48, 0x0
Lookup-Native: <glProgramUniform3dOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3dKHR) -> glProgramUniform3dKHR@48, 0x0
Lookup-Native: <glProgramUniform3dKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3dOML) -> glProgramUniform3dOML@48, 0x0
Lookup-Native: <glProgramUniform3dOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3d3DFX) -> glProgramUniform3d3DFX@48, 0x0
Lookup-Native: <glProgramUniform3d3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3dAMD) -> glProgramUniform3dAMD@48, 0x0
Lookup-Native: <glProgramUniform3dAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3dANGLE) -> glProgramUniform3dANGLE@48, 0x0
Lookup-Native: <glProgramUniform3dANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3dARM) -> glProgramUniform3dARM@48, 0x0
Lookup-Native: <glProgramUniform3dARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3dAPPLE) -> glProgramUniform3dAPPLE@48, 0x0
Lookup-Native: <glProgramUniform3dAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3dATI) -> glProgramUniform3dATI@48, 0x0
Lookup-Native: <glProgramUniform3dATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform3dEXT> 0x1da51bc0
Lookup-Tool: <glProgramUniform3dEXT> 0x1da51bc0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3dv) -> glProgramUniform3dv@48, 0x0
Lookup-Native: <glProgramUniform3dv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3dvARB) -> glProgramUniform3dvARB@48, 0x0
Lookup-Native: <glProgramUniform3dvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3dvGL2) -> glProgramUniform3dvGL2@48, 0x0
Lookup-Native: <glProgramUniform3dvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3dvOES) -> glProgramUniform3dvOES@48, 0x0
Lookup-Native: <glProgramUniform3dvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3dvKHR) -> glProgramUniform3dvKHR@48, 0x0
Lookup-Native: <glProgramUniform3dvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3dvOML) -> glProgramUniform3dvOML@48, 0x0
Lookup-Native: <glProgramUniform3dvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3dv3DFX) -> glProgramUniform3dv3DFX@48, 0x0
Lookup-Native: <glProgramUniform3dv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3dvAMD) -> glProgramUniform3dvAMD@48, 0x0
Lookup-Native: <glProgramUniform3dvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3dvANGLE) -> glProgramUniform3dvANGLE@48, 0x0
Lookup-Native: <glProgramUniform3dvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3dvARM) -> glProgramUniform3dvARM@48, 0x0
Lookup-Native: <glProgramUniform3dvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3dvAPPLE) -> glProgramUniform3dvAPPLE@48, 0x0
Lookup-Native: <glProgramUniform3dvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3dvATI) -> glProgramUniform3dvATI@48, 0x0
Lookup-Native: <glProgramUniform3dvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform3dvEXT> 0x1da51cc0
Lookup-Tool: <glProgramUniform3dvEXT> 0x1da51cc0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3f) -> glProgramUniform3f@48, 0x0
Lookup-Native: <glProgramUniform3f> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3fARB) -> glProgramUniform3fARB@48, 0x0
Lookup-Native: <glProgramUniform3fARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3fGL2) -> glProgramUniform3fGL2@48, 0x0
Lookup-Native: <glProgramUniform3fGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3fOES) -> glProgramUniform3fOES@48, 0x0
Lookup-Native: <glProgramUniform3fOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3fKHR) -> glProgramUniform3fKHR@48, 0x0
Lookup-Native: <glProgramUniform3fKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3fOML) -> glProgramUniform3fOML@48, 0x0
Lookup-Native: <glProgramUniform3fOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3f3DFX) -> glProgramUniform3f3DFX@48, 0x0
Lookup-Native: <glProgramUniform3f3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3fAMD) -> glProgramUniform3fAMD@48, 0x0
Lookup-Native: <glProgramUniform3fAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3fANGLE) -> glProgramUniform3fANGLE@48, 0x0
Lookup-Native: <glProgramUniform3fANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3fARM) -> glProgramUniform3fARM@48, 0x0
Lookup-Native: <glProgramUniform3fARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3fAPPLE) -> glProgramUniform3fAPPLE@48, 0x0
Lookup-Native: <glProgramUniform3fAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3fATI) -> glProgramUniform3fATI@48, 0x0
Lookup-Native: <glProgramUniform3fATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform3fEXT> 0x1da4f4c0
Lookup-Tool: <glProgramUniform3fEXT> 0x1da4f4c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3fv) -> glProgramUniform3fv@48, 0x0
Lookup-Native: <glProgramUniform3fv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3fvARB) -> glProgramUniform3fvARB@48, 0x0
Lookup-Native: <glProgramUniform3fvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3fvGL2) -> glProgramUniform3fvGL2@48, 0x0
Lookup-Native: <glProgramUniform3fvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3fvOES) -> glProgramUniform3fvOES@48, 0x0
Lookup-Native: <glProgramUniform3fvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3fvKHR) -> glProgramUniform3fvKHR@48, 0x0
Lookup-Native: <glProgramUniform3fvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3fvOML) -> glProgramUniform3fvOML@48, 0x0
Lookup-Native: <glProgramUniform3fvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3fv3DFX) -> glProgramUniform3fv3DFX@48, 0x0
Lookup-Native: <glProgramUniform3fv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3fvAMD) -> glProgramUniform3fvAMD@48, 0x0
Lookup-Native: <glProgramUniform3fvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3fvANGLE) -> glProgramUniform3fvANGLE@48, 0x0
Lookup-Native: <glProgramUniform3fvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3fvARM) -> glProgramUniform3fvARM@48, 0x0
Lookup-Native: <glProgramUniform3fvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3fvAPPLE) -> glProgramUniform3fvAPPLE@48, 0x0
Lookup-Native: <glProgramUniform3fvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3fvATI) -> glProgramUniform3fvATI@48, 0x0
Lookup-Native: <glProgramUniform3fvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform3fvEXT> 0x1da4f5c0
Lookup-Tool: <glProgramUniform3fvEXT> 0x1da4f5c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3i) -> glProgramUniform3i@48, 0x0
Lookup-Native: <glProgramUniform3i> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3iARB) -> glProgramUniform3iARB@48, 0x0
Lookup-Native: <glProgramUniform3iARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3iGL2) -> glProgramUniform3iGL2@48, 0x0
Lookup-Native: <glProgramUniform3iGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3iOES) -> glProgramUniform3iOES@48, 0x0
Lookup-Native: <glProgramUniform3iOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3iKHR) -> glProgramUniform3iKHR@48, 0x0
Lookup-Native: <glProgramUniform3iKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3iOML) -> glProgramUniform3iOML@48, 0x0
Lookup-Native: <glProgramUniform3iOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3i3DFX) -> glProgramUniform3i3DFX@48, 0x0
Lookup-Native: <glProgramUniform3i3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3iAMD) -> glProgramUniform3iAMD@48, 0x0
Lookup-Native: <glProgramUniform3iAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3iANGLE) -> glProgramUniform3iANGLE@48, 0x0
Lookup-Native: <glProgramUniform3iANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3iARM) -> glProgramUniform3iARM@48, 0x0
Lookup-Native: <glProgramUniform3iARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3iAPPLE) -> glProgramUniform3iAPPLE@48, 0x0
Lookup-Native: <glProgramUniform3iAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3iATI) -> glProgramUniform3iATI@48, 0x0
Lookup-Native: <glProgramUniform3iATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform3iEXT> 0x1da4f6c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3i64NV) -> glProgramUniform3i64NV@48, 0x0
Lookup-Native: <glProgramUniform3i64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3i64vNV) -> glProgramUniform3i64vNV@48, 0x0
Lookup-Native: <glProgramUniform3i64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform3iEXT> 0x1da4f6c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3iv) -> glProgramUniform3iv@48, 0x0
Lookup-Native: <glProgramUniform3iv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3ivARB) -> glProgramUniform3ivARB@48, 0x0
Lookup-Native: <glProgramUniform3ivARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3ivGL2) -> glProgramUniform3ivGL2@48, 0x0
Lookup-Native: <glProgramUniform3ivGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3ivOES) -> glProgramUniform3ivOES@48, 0x0
Lookup-Native: <glProgramUniform3ivOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3ivKHR) -> glProgramUniform3ivKHR@48, 0x0
Lookup-Native: <glProgramUniform3ivKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3ivOML) -> glProgramUniform3ivOML@48, 0x0
Lookup-Native: <glProgramUniform3ivOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3iv3DFX) -> glProgramUniform3iv3DFX@48, 0x0
Lookup-Native: <glProgramUniform3iv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3ivAMD) -> glProgramUniform3ivAMD@48, 0x0
Lookup-Native: <glProgramUniform3ivAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3ivANGLE) -> glProgramUniform3ivANGLE@48, 0x0
Lookup-Native: <glProgramUniform3ivANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3ivARM) -> glProgramUniform3ivARM@48, 0x0
Lookup-Native: <glProgramUniform3ivARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3ivAPPLE) -> glProgramUniform3ivAPPLE@48, 0x0
Lookup-Native: <glProgramUniform3ivAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3ivATI) -> glProgramUniform3ivATI@48, 0x0
Lookup-Native: <glProgramUniform3ivATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform3ivEXT> 0x1da4f7c0
Lookup-Tool: <glProgramUniform3ivEXT> 0x1da4f7c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3ui) -> glProgramUniform3ui@48, 0x0
Lookup-Native: <glProgramUniform3ui> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3uiARB) -> glProgramUniform3uiARB@48, 0x0
Lookup-Native: <glProgramUniform3uiARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3uiGL2) -> glProgramUniform3uiGL2@48, 0x0
Lookup-Native: <glProgramUniform3uiGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3uiOES) -> glProgramUniform3uiOES@48, 0x0
Lookup-Native: <glProgramUniform3uiOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3uiKHR) -> glProgramUniform3uiKHR@48, 0x0
Lookup-Native: <glProgramUniform3uiKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3uiOML) -> glProgramUniform3uiOML@48, 0x0
Lookup-Native: <glProgramUniform3uiOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3ui3DFX) -> glProgramUniform3ui3DFX@48, 0x0
Lookup-Native: <glProgramUniform3ui3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3uiAMD) -> glProgramUniform3uiAMD@48, 0x0
Lookup-Native: <glProgramUniform3uiAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3uiANGLE) -> glProgramUniform3uiANGLE@48, 0x0
Lookup-Native: <glProgramUniform3uiANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3uiARM) -> glProgramUniform3uiARM@48, 0x0
Lookup-Native: <glProgramUniform3uiARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3uiAPPLE) -> glProgramUniform3uiAPPLE@48, 0x0
Lookup-Native: <glProgramUniform3uiAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3uiATI) -> glProgramUniform3uiATI@48, 0x0
Lookup-Native: <glProgramUniform3uiATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform3uiEXT> 0x1da4f8c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3ui64NV) -> glProgramUniform3ui64NV@48, 0x0
Lookup-Native: <glProgramUniform3ui64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3ui64vNV) -> glProgramUniform3ui64vNV@48, 0x0
Lookup-Native: <glProgramUniform3ui64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform3uiEXT> 0x1da4f8c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3uiv) -> glProgramUniform3uiv@48, 0x0
Lookup-Native: <glProgramUniform3uiv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3uivARB) -> glProgramUniform3uivARB@48, 0x0
Lookup-Native: <glProgramUniform3uivARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3uivGL2) -> glProgramUniform3uivGL2@48, 0x0
Lookup-Native: <glProgramUniform3uivGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3uivOES) -> glProgramUniform3uivOES@48, 0x0
Lookup-Native: <glProgramUniform3uivOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3uivKHR) -> glProgramUniform3uivKHR@48, 0x0
Lookup-Native: <glProgramUniform3uivKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3uivOML) -> glProgramUniform3uivOML@48, 0x0
Lookup-Native: <glProgramUniform3uivOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3uiv3DFX) -> glProgramUniform3uiv3DFX@48, 0x0
Lookup-Native: <glProgramUniform3uiv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3uivAMD) -> glProgramUniform3uivAMD@48, 0x0
Lookup-Native: <glProgramUniform3uivAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3uivANGLE) -> glProgramUniform3uivANGLE@48, 0x0
Lookup-Native: <glProgramUniform3uivANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3uivARM) -> glProgramUniform3uivARM@48, 0x0
Lookup-Native: <glProgramUniform3uivARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3uivAPPLE) -> glProgramUniform3uivAPPLE@48, 0x0
Lookup-Native: <glProgramUniform3uivAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3uivATI) -> glProgramUniform3uivATI@48, 0x0
Lookup-Native: <glProgramUniform3uivATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform3uivEXT> 0x1da4f9c0
Lookup-Tool: <glProgramUniform3uivEXT> 0x1da4f9c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4d) -> glProgramUniform4d@48, 0x0
Lookup-Native: <glProgramUniform4d> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4dARB) -> glProgramUniform4dARB@48, 0x0
Lookup-Native: <glProgramUniform4dARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4dGL2) -> glProgramUniform4dGL2@48, 0x0
Lookup-Native: <glProgramUniform4dGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4dOES) -> glProgramUniform4dOES@48, 0x0
Lookup-Native: <glProgramUniform4dOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4dKHR) -> glProgramUniform4dKHR@48, 0x0
Lookup-Native: <glProgramUniform4dKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4dOML) -> glProgramUniform4dOML@48, 0x0
Lookup-Native: <glProgramUniform4dOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4d3DFX) -> glProgramUniform4d3DFX@48, 0x0
Lookup-Native: <glProgramUniform4d3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4dAMD) -> glProgramUniform4dAMD@48, 0x0
Lookup-Native: <glProgramUniform4dAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4dANGLE) -> glProgramUniform4dANGLE@48, 0x0
Lookup-Native: <glProgramUniform4dANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4dARM) -> glProgramUniform4dARM@48, 0x0
Lookup-Native: <glProgramUniform4dARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4dAPPLE) -> glProgramUniform4dAPPLE@48, 0x0
Lookup-Native: <glProgramUniform4dAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4dATI) -> glProgramUniform4dATI@48, 0x0
Lookup-Native: <glProgramUniform4dATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform4dEXT> 0x1da51c00
Lookup-Tool: <glProgramUniform4dEXT> 0x1da51c00
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4dv) -> glProgramUniform4dv@48, 0x0
Lookup-Native: <glProgramUniform4dv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4dvARB) -> glProgramUniform4dvARB@48, 0x0
Lookup-Native: <glProgramUniform4dvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4dvGL2) -> glProgramUniform4dvGL2@48, 0x0
Lookup-Native: <glProgramUniform4dvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4dvOES) -> glProgramUniform4dvOES@48, 0x0
Lookup-Native: <glProgramUniform4dvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4dvKHR) -> glProgramUniform4dvKHR@48, 0x0
Lookup-Native: <glProgramUniform4dvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4dvOML) -> glProgramUniform4dvOML@48, 0x0
Lookup-Native: <glProgramUniform4dvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4dv3DFX) -> glProgramUniform4dv3DFX@48, 0x0
Lookup-Native: <glProgramUniform4dv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4dvAMD) -> glProgramUniform4dvAMD@48, 0x0
Lookup-Native: <glProgramUniform4dvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4dvANGLE) -> glProgramUniform4dvANGLE@48, 0x0
Lookup-Native: <glProgramUniform4dvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4dvARM) -> glProgramUniform4dvARM@48, 0x0
Lookup-Native: <glProgramUniform4dvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4dvAPPLE) -> glProgramUniform4dvAPPLE@48, 0x0
Lookup-Native: <glProgramUniform4dvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4dvATI) -> glProgramUniform4dvATI@48, 0x0
Lookup-Native: <glProgramUniform4dvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform4dvEXT> 0x1da51d00
Lookup-Tool: <glProgramUniform4dvEXT> 0x1da51d00
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4f) -> glProgramUniform4f@48, 0x0
Lookup-Native: <glProgramUniform4f> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4fARB) -> glProgramUniform4fARB@48, 0x0
Lookup-Native: <glProgramUniform4fARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4fGL2) -> glProgramUniform4fGL2@48, 0x0
Lookup-Native: <glProgramUniform4fGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4fOES) -> glProgramUniform4fOES@48, 0x0
Lookup-Native: <glProgramUniform4fOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4fKHR) -> glProgramUniform4fKHR@48, 0x0
Lookup-Native: <glProgramUniform4fKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4fOML) -> glProgramUniform4fOML@48, 0x0
Lookup-Native: <glProgramUniform4fOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4f3DFX) -> glProgramUniform4f3DFX@48, 0x0
Lookup-Native: <glProgramUniform4f3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4fAMD) -> glProgramUniform4fAMD@48, 0x0
Lookup-Native: <glProgramUniform4fAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4fANGLE) -> glProgramUniform4fANGLE@48, 0x0
Lookup-Native: <glProgramUniform4fANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4fARM) -> glProgramUniform4fARM@48, 0x0
Lookup-Native: <glProgramUniform4fARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4fAPPLE) -> glProgramUniform4fAPPLE@48, 0x0
Lookup-Native: <glProgramUniform4fAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4fATI) -> glProgramUniform4fATI@48, 0x0
Lookup-Native: <glProgramUniform4fATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform4fEXT> 0x1da4f500
Lookup-Tool: <glProgramUniform4fEXT> 0x1da4f500
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4fv) -> glProgramUniform4fv@48, 0x0
Lookup-Native: <glProgramUniform4fv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4fvARB) -> glProgramUniform4fvARB@48, 0x0
Lookup-Native: <glProgramUniform4fvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4fvGL2) -> glProgramUniform4fvGL2@48, 0x0
Lookup-Native: <glProgramUniform4fvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4fvOES) -> glProgramUniform4fvOES@48, 0x0
Lookup-Native: <glProgramUniform4fvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4fvKHR) -> glProgramUniform4fvKHR@48, 0x0
Lookup-Native: <glProgramUniform4fvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4fvOML) -> glProgramUniform4fvOML@48, 0x0
Lookup-Native: <glProgramUniform4fvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4fv3DFX) -> glProgramUniform4fv3DFX@48, 0x0
Lookup-Native: <glProgramUniform4fv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4fvAMD) -> glProgramUniform4fvAMD@48, 0x0
Lookup-Native: <glProgramUniform4fvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4fvANGLE) -> glProgramUniform4fvANGLE@48, 0x0
Lookup-Native: <glProgramUniform4fvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4fvARM) -> glProgramUniform4fvARM@48, 0x0
Lookup-Native: <glProgramUniform4fvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4fvAPPLE) -> glProgramUniform4fvAPPLE@48, 0x0
Lookup-Native: <glProgramUniform4fvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4fvATI) -> glProgramUniform4fvATI@48, 0x0
Lookup-Native: <glProgramUniform4fvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform4fvEXT> 0x1da4f600
Lookup-Tool: <glProgramUniform4fvEXT> 0x1da4f600
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4i) -> glProgramUniform4i@48, 0x0
Lookup-Native: <glProgramUniform4i> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4iARB) -> glProgramUniform4iARB@48, 0x0
Lookup-Native: <glProgramUniform4iARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4iGL2) -> glProgramUniform4iGL2@48, 0x0
Lookup-Native: <glProgramUniform4iGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4iOES) -> glProgramUniform4iOES@48, 0x0
Lookup-Native: <glProgramUniform4iOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4iKHR) -> glProgramUniform4iKHR@48, 0x0
Lookup-Native: <glProgramUniform4iKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4iOML) -> glProgramUniform4iOML@48, 0x0
Lookup-Native: <glProgramUniform4iOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4i3DFX) -> glProgramUniform4i3DFX@48, 0x0
Lookup-Native: <glProgramUniform4i3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4iAMD) -> glProgramUniform4iAMD@48, 0x0
Lookup-Native: <glProgramUniform4iAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4iANGLE) -> glProgramUniform4iANGLE@48, 0x0
Lookup-Native: <glProgramUniform4iANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4iARM) -> glProgramUniform4iARM@48, 0x0
Lookup-Native: <glProgramUniform4iARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4iAPPLE) -> glProgramUniform4iAPPLE@48, 0x0
Lookup-Native: <glProgramUniform4iAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4iATI) -> glProgramUniform4iATI@48, 0x0
Lookup-Native: <glProgramUniform4iATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform4iEXT> 0x1da4f700
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4i64NV) -> glProgramUniform4i64NV@48, 0x0
Lookup-Native: <glProgramUniform4i64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4i64vNV) -> glProgramUniform4i64vNV@48, 0x0
Lookup-Native: <glProgramUniform4i64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform4iEXT> 0x1da4f700
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4iv) -> glProgramUniform4iv@48, 0x0
Lookup-Native: <glProgramUniform4iv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4ivARB) -> glProgramUniform4ivARB@48, 0x0
Lookup-Native: <glProgramUniform4ivARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4ivGL2) -> glProgramUniform4ivGL2@48, 0x0
Lookup-Native: <glProgramUniform4ivGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4ivOES) -> glProgramUniform4ivOES@48, 0x0
Lookup-Native: <glProgramUniform4ivOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4ivKHR) -> glProgramUniform4ivKHR@48, 0x0
Lookup-Native: <glProgramUniform4ivKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4ivOML) -> glProgramUniform4ivOML@48, 0x0
Lookup-Native: <glProgramUniform4ivOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4iv3DFX) -> glProgramUniform4iv3DFX@48, 0x0
Lookup-Native: <glProgramUniform4iv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4ivAMD) -> glProgramUniform4ivAMD@48, 0x0
Lookup-Native: <glProgramUniform4ivAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4ivANGLE) -> glProgramUniform4ivANGLE@48, 0x0
Lookup-Native: <glProgramUniform4ivANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4ivARM) -> glProgramUniform4ivARM@48, 0x0
Lookup-Native: <glProgramUniform4ivARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4ivAPPLE) -> glProgramUniform4ivAPPLE@48, 0x0
Lookup-Native: <glProgramUniform4ivAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4ivATI) -> glProgramUniform4ivATI@48, 0x0
Lookup-Native: <glProgramUniform4ivATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform4ivEXT> 0x1da4f800
Lookup-Tool: <glProgramUniform4ivEXT> 0x1da4f800
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4ui) -> glProgramUniform4ui@48, 0x0
Lookup-Native: <glProgramUniform4ui> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4uiARB) -> glProgramUniform4uiARB@48, 0x0
Lookup-Native: <glProgramUniform4uiARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4uiGL2) -> glProgramUniform4uiGL2@48, 0x0
Lookup-Native: <glProgramUniform4uiGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4uiOES) -> glProgramUniform4uiOES@48, 0x0
Lookup-Native: <glProgramUniform4uiOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4uiKHR) -> glProgramUniform4uiKHR@48, 0x0
Lookup-Native: <glProgramUniform4uiKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4uiOML) -> glProgramUniform4uiOML@48, 0x0
Lookup-Native: <glProgramUniform4uiOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4ui3DFX) -> glProgramUniform4ui3DFX@48, 0x0
Lookup-Native: <glProgramUniform4ui3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4uiAMD) -> glProgramUniform4uiAMD@48, 0x0
Lookup-Native: <glProgramUniform4uiAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4uiANGLE) -> glProgramUniform4uiANGLE@48, 0x0
Lookup-Native: <glProgramUniform4uiANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4uiARM) -> glProgramUniform4uiARM@48, 0x0
Lookup-Native: <glProgramUniform4uiARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4uiAPPLE) -> glProgramUniform4uiAPPLE@48, 0x0
Lookup-Native: <glProgramUniform4uiAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4uiATI) -> glProgramUniform4uiATI@48, 0x0
Lookup-Native: <glProgramUniform4uiATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform4uiEXT> 0x1da4f900
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4ui64NV) -> glProgramUniform4ui64NV@48, 0x0
Lookup-Native: <glProgramUniform4ui64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4ui64vNV) -> glProgramUniform4ui64vNV@48, 0x0
Lookup-Native: <glProgramUniform4ui64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform4uiEXT> 0x1da4f900
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4uiv) -> glProgramUniform4uiv@48, 0x0
Lookup-Native: <glProgramUniform4uiv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4uivARB) -> glProgramUniform4uivARB@48, 0x0
Lookup-Native: <glProgramUniform4uivARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4uivGL2) -> glProgramUniform4uivGL2@48, 0x0
Lookup-Native: <glProgramUniform4uivGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4uivOES) -> glProgramUniform4uivOES@48, 0x0
Lookup-Native: <glProgramUniform4uivOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4uivKHR) -> glProgramUniform4uivKHR@48, 0x0
Lookup-Native: <glProgramUniform4uivKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4uivOML) -> glProgramUniform4uivOML@48, 0x0
Lookup-Native: <glProgramUniform4uivOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4uiv3DFX) -> glProgramUniform4uiv3DFX@48, 0x0
Lookup-Native: <glProgramUniform4uiv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4uivAMD) -> glProgramUniform4uivAMD@48, 0x0
Lookup-Native: <glProgramUniform4uivAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4uivANGLE) -> glProgramUniform4uivANGLE@48, 0x0
Lookup-Native: <glProgramUniform4uivANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4uivARM) -> glProgramUniform4uivARM@48, 0x0
Lookup-Native: <glProgramUniform4uivARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4uivAPPLE) -> glProgramUniform4uivAPPLE@48, 0x0
Lookup-Native: <glProgramUniform4uivAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4uivATI) -> glProgramUniform4uivATI@48, 0x0
Lookup-Native: <glProgramUniform4uivATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform4uivEXT> 0x1da4fa00
Lookup-Tool: <glProgramUniform4uivEXT> 0x1da4fa00
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2dv) -> glProgramUniformMatrix2dv@48, 0x0
Lookup-Native: <glProgramUniformMatrix2dv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2dvARB) -> glProgramUniformMatrix2dvARB@48, 0x0
Lookup-Native: <glProgramUniformMatrix2dvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2dvGL2) -> glProgramUniformMatrix2dvGL2@48, 0x0
Lookup-Native: <glProgramUniformMatrix2dvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2dvOES) -> glProgramUniformMatrix2dvOES@48, 0x0
Lookup-Native: <glProgramUniformMatrix2dvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2dvKHR) -> glProgramUniformMatrix2dvKHR@48, 0x0
Lookup-Native: <glProgramUniformMatrix2dvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2dvOML) -> glProgramUniformMatrix2dvOML@48, 0x0
Lookup-Native: <glProgramUniformMatrix2dvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2dv3DFX) -> glProgramUniformMatrix2dv3DFX@48, 0x0
Lookup-Native: <glProgramUniformMatrix2dv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2dvAMD) -> glProgramUniformMatrix2dvAMD@48, 0x0
Lookup-Native: <glProgramUniformMatrix2dvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2dvANGLE) -> glProgramUniformMatrix2dvANGLE@48, 0x0
Lookup-Native: <glProgramUniformMatrix2dvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2dvARM) -> glProgramUniformMatrix2dvARM@48, 0x0
Lookup-Native: <glProgramUniformMatrix2dvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2dvAPPLE) -> glProgramUniformMatrix2dvAPPLE@48, 0x0
Lookup-Native: <glProgramUniformMatrix2dvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2dvATI) -> glProgramUniformMatrix2dvATI@48, 0x0
Lookup-Native: <glProgramUniformMatrix2dvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniformMatrix2dvEXT> 0x1da51d40
Lookup-Tool: <glProgramUniformMatrix2dvEXT> 0x1da51d40
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2fv) -> glProgramUniformMatrix2fv@48, 0x0
Lookup-Native: <glProgramUniformMatrix2fv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2fvARB) -> glProgramUniformMatrix2fvARB@48, 0x0
Lookup-Native: <glProgramUniformMatrix2fvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2fvGL2) -> glProgramUniformMatrix2fvGL2@48, 0x0
Lookup-Native: <glProgramUniformMatrix2fvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2fvOES) -> glProgramUniformMatrix2fvOES@48, 0x0
Lookup-Native: <glProgramUniformMatrix2fvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2fvKHR) -> glProgramUniformMatrix2fvKHR@48, 0x0
Lookup-Native: <glProgramUniformMatrix2fvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2fvOML) -> glProgramUniformMatrix2fvOML@48, 0x0
Lookup-Native: <glProgramUniformMatrix2fvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2fv3DFX) -> glProgramUniformMatrix2fv3DFX@48, 0x0
Lookup-Native: <glProgramUniformMatrix2fv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2fvAMD) -> glProgramUniformMatrix2fvAMD@48, 0x0
Lookup-Native: <glProgramUniformMatrix2fvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2fvANGLE) -> glProgramUniformMatrix2fvANGLE@48, 0x0
Lookup-Native: <glProgramUniformMatrix2fvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2fvARM) -> glProgramUniformMatrix2fvARM@48, 0x0
Lookup-Native: <glProgramUniformMatrix2fvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2fvAPPLE) -> glProgramUniformMatrix2fvAPPLE@48, 0x0
Lookup-Native: <glProgramUniformMatrix2fvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2fvATI) -> glProgramUniformMatrix2fvATI@48, 0x0
Lookup-Native: <glProgramUniformMatrix2fvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniformMatrix2fvEXT> 0x1da4fa40
Lookup-Tool: <glProgramUniformMatrix2fvEXT> 0x1da4fa40
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x3dv) -> glProgramUniformMatrix2x3dv@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x3dv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x3dvARB) -> glProgramUniformMatrix2x3dvARB@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x3dvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x3dvGL2) -> glProgramUniformMatrix2x3dvGL2@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x3dvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x3dvOES) -> glProgramUniformMatrix2x3dvOES@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x3dvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x3dvKHR) -> glProgramUniformMatrix2x3dvKHR@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x3dvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x3dvOML) -> glProgramUniformMatrix2x3dvOML@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x3dvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x3dv3DFX) -> glProgramUniformMatrix2x3dv3DFX@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x3dv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x3dvAMD) -> glProgramUniformMatrix2x3dvAMD@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x3dvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x3dvANGLE) -> glProgramUniformMatrix2x3dvANGLE@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x3dvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x3dvARM) -> glProgramUniformMatrix2x3dvARM@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x3dvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x3dvAPPLE) -> glProgramUniformMatrix2x3dvAPPLE@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x3dvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x3dvATI) -> glProgramUniformMatrix2x3dvATI@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x3dvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniformMatrix2x3dvEXT> 0x1da51e00
Lookup-Tool: <glProgramUniformMatrix2x3dvEXT> 0x1da51e00
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x3fv) -> glProgramUniformMatrix2x3fv@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x3fv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x3fvARB) -> glProgramUniformMatrix2x3fvARB@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x3fvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x3fvGL2) -> glProgramUniformMatrix2x3fvGL2@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x3fvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x3fvOES) -> glProgramUniformMatrix2x3fvOES@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x3fvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x3fvKHR) -> glProgramUniformMatrix2x3fvKHR@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x3fvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x3fvOML) -> glProgramUniformMatrix2x3fvOML@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x3fvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x3fv3DFX) -> glProgramUniformMatrix2x3fv3DFX@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x3fv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x3fvAMD) -> glProgramUniformMatrix2x3fvAMD@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x3fvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x3fvANGLE) -> glProgramUniformMatrix2x3fvANGLE@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x3fvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x3fvARM) -> glProgramUniformMatrix2x3fvARM@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x3fvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x3fvAPPLE) -> glProgramUniformMatrix2x3fvAPPLE@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x3fvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x3fvATI) -> glProgramUniformMatrix2x3fvATI@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x3fvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniformMatrix2x3fvEXT> 0x1da4fb00
Lookup-Tool: <glProgramUniformMatrix2x3fvEXT> 0x1da4fb00
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x4dv) -> glProgramUniformMatrix2x4dv@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x4dv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x4dvARB) -> glProgramUniformMatrix2x4dvARB@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x4dvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x4dvGL2) -> glProgramUniformMatrix2x4dvGL2@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x4dvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x4dvOES) -> glProgramUniformMatrix2x4dvOES@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x4dvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x4dvKHR) -> glProgramUniformMatrix2x4dvKHR@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x4dvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x4dvOML) -> glProgramUniformMatrix2x4dvOML@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x4dvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x4dv3DFX) -> glProgramUniformMatrix2x4dv3DFX@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x4dv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x4dvAMD) -> glProgramUniformMatrix2x4dvAMD@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x4dvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x4dvANGLE) -> glProgramUniformMatrix2x4dvANGLE@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x4dvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x4dvARM) -> glProgramUniformMatrix2x4dvARM@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x4dvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x4dvAPPLE) -> glProgramUniformMatrix2x4dvAPPLE@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x4dvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x4dvATI) -> glProgramUniformMatrix2x4dvATI@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x4dvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniformMatrix2x4dvEXT> 0x1da51e40
Lookup-Tool: <glProgramUniformMatrix2x4dvEXT> 0x1da51e40
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x4fv) -> glProgramUniformMatrix2x4fv@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x4fv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x4fvARB) -> glProgramUniformMatrix2x4fvARB@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x4fvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x4fvGL2) -> glProgramUniformMatrix2x4fvGL2@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x4fvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x4fvOES) -> glProgramUniformMatrix2x4fvOES@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x4fvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x4fvKHR) -> glProgramUniformMatrix2x4fvKHR@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x4fvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x4fvOML) -> glProgramUniformMatrix2x4fvOML@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x4fvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x4fv3DFX) -> glProgramUniformMatrix2x4fv3DFX@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x4fv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x4fvAMD) -> glProgramUniformMatrix2x4fvAMD@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x4fvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x4fvANGLE) -> glProgramUniformMatrix2x4fvANGLE@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x4fvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x4fvARM) -> glProgramUniformMatrix2x4fvARM@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x4fvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x4fvAPPLE) -> glProgramUniformMatrix2x4fvAPPLE@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x4fvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x4fvATI) -> glProgramUniformMatrix2x4fvATI@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x4fvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniformMatrix2x4fvEXT> 0x1da4fb40
Lookup-Tool: <glProgramUniformMatrix2x4fvEXT> 0x1da4fb40
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3dv) -> glProgramUniformMatrix3dv@48, 0x0
Lookup-Native: <glProgramUniformMatrix3dv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3dvARB) -> glProgramUniformMatrix3dvARB@48, 0x0
Lookup-Native: <glProgramUniformMatrix3dvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3dvGL2) -> glProgramUniformMatrix3dvGL2@48, 0x0
Lookup-Native: <glProgramUniformMatrix3dvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3dvOES) -> glProgramUniformMatrix3dvOES@48, 0x0
Lookup-Native: <glProgramUniformMatrix3dvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3dvKHR) -> glProgramUniformMatrix3dvKHR@48, 0x0
Lookup-Native: <glProgramUniformMatrix3dvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3dvOML) -> glProgramUniformMatrix3dvOML@48, 0x0
Lookup-Native: <glProgramUniformMatrix3dvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3dv3DFX) -> glProgramUniformMatrix3dv3DFX@48, 0x0
Lookup-Native: <glProgramUniformMatrix3dv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3dvAMD) -> glProgramUniformMatrix3dvAMD@48, 0x0
Lookup-Native: <glProgramUniformMatrix3dvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3dvANGLE) -> glProgramUniformMatrix3dvANGLE@48, 0x0
Lookup-Native: <glProgramUniformMatrix3dvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3dvARM) -> glProgramUniformMatrix3dvARM@48, 0x0
Lookup-Native: <glProgramUniformMatrix3dvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3dvAPPLE) -> glProgramUniformMatrix3dvAPPLE@48, 0x0
Lookup-Native: <glProgramUniformMatrix3dvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3dvATI) -> glProgramUniformMatrix3dvATI@48, 0x0
Lookup-Native: <glProgramUniformMatrix3dvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniformMatrix3dvEXT> 0x1da51d80
Lookup-Tool: <glProgramUniformMatrix3dvEXT> 0x1da51d80
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3fv) -> glProgramUniformMatrix3fv@48, 0x0
Lookup-Native: <glProgramUniformMatrix3fv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3fvARB) -> glProgramUniformMatrix3fvARB@48, 0x0
Lookup-Native: <glProgramUniformMatrix3fvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3fvGL2) -> glProgramUniformMatrix3fvGL2@48, 0x0
Lookup-Native: <glProgramUniformMatrix3fvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3fvOES) -> glProgramUniformMatrix3fvOES@48, 0x0
Lookup-Native: <glProgramUniformMatrix3fvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3fvKHR) -> glProgramUniformMatrix3fvKHR@48, 0x0
Lookup-Native: <glProgramUniformMatrix3fvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3fvOML) -> glProgramUniformMatrix3fvOML@48, 0x0
Lookup-Native: <glProgramUniformMatrix3fvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3fv3DFX) -> glProgramUniformMatrix3fv3DFX@48, 0x0
Lookup-Native: <glProgramUniformMatrix3fv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3fvAMD) -> glProgramUniformMatrix3fvAMD@48, 0x0
Lookup-Native: <glProgramUniformMatrix3fvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3fvANGLE) -> glProgramUniformMatrix3fvANGLE@48, 0x0
Lookup-Native: <glProgramUniformMatrix3fvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3fvARM) -> glProgramUniformMatrix3fvARM@48, 0x0
Lookup-Native: <glProgramUniformMatrix3fvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3fvAPPLE) -> glProgramUniformMatrix3fvAPPLE@48, 0x0
Lookup-Native: <glProgramUniformMatrix3fvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3fvATI) -> glProgramUniformMatrix3fvATI@48, 0x0
Lookup-Native: <glProgramUniformMatrix3fvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniformMatrix3fvEXT> 0x1da4fa80
Lookup-Tool: <glProgramUniformMatrix3fvEXT> 0x1da4fa80
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x2dv) -> glProgramUniformMatrix3x2dv@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x2dv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x2dvARB) -> glProgramUniformMatrix3x2dvARB@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x2dvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x2dvGL2) -> glProgramUniformMatrix3x2dvGL2@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x2dvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x2dvOES) -> glProgramUniformMatrix3x2dvOES@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x2dvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x2dvKHR) -> glProgramUniformMatrix3x2dvKHR@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x2dvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x2dvOML) -> glProgramUniformMatrix3x2dvOML@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x2dvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x2dv3DFX) -> glProgramUniformMatrix3x2dv3DFX@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x2dv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x2dvAMD) -> glProgramUniformMatrix3x2dvAMD@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x2dvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x2dvANGLE) -> glProgramUniformMatrix3x2dvANGLE@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x2dvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x2dvARM) -> glProgramUniformMatrix3x2dvARM@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x2dvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x2dvAPPLE) -> glProgramUniformMatrix3x2dvAPPLE@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x2dvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x2dvATI) -> glProgramUniformMatrix3x2dvATI@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x2dvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniformMatrix3x2dvEXT> 0x1da51e80
Lookup-Tool: <glProgramUniformMatrix3x2dvEXT> 0x1da51e80
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x2fv) -> glProgramUniformMatrix3x2fv@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x2fv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x2fvARB) -> glProgramUniformMatrix3x2fvARB@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x2fvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x2fvGL2) -> glProgramUniformMatrix3x2fvGL2@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x2fvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x2fvOES) -> glProgramUniformMatrix3x2fvOES@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x2fvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x2fvKHR) -> glProgramUniformMatrix3x2fvKHR@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x2fvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x2fvOML) -> glProgramUniformMatrix3x2fvOML@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x2fvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x2fv3DFX) -> glProgramUniformMatrix3x2fv3DFX@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x2fv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x2fvAMD) -> glProgramUniformMatrix3x2fvAMD@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x2fvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x2fvANGLE) -> glProgramUniformMatrix3x2fvANGLE@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x2fvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x2fvARM) -> glProgramUniformMatrix3x2fvARM@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x2fvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x2fvAPPLE) -> glProgramUniformMatrix3x2fvAPPLE@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x2fvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x2fvATI) -> glProgramUniformMatrix3x2fvATI@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x2fvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniformMatrix3x2fvEXT> 0x1da4fb80
Lookup-Tool: <glProgramUniformMatrix3x2fvEXT> 0x1da4fb80
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x4dv) -> glProgramUniformMatrix3x4dv@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x4dv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x4dvARB) -> glProgramUniformMatrix3x4dvARB@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x4dvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x4dvGL2) -> glProgramUniformMatrix3x4dvGL2@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x4dvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x4dvOES) -> glProgramUniformMatrix3x4dvOES@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x4dvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x4dvKHR) -> glProgramUniformMatrix3x4dvKHR@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x4dvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x4dvOML) -> glProgramUniformMatrix3x4dvOML@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x4dvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x4dv3DFX) -> glProgramUniformMatrix3x4dv3DFX@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x4dv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x4dvAMD) -> glProgramUniformMatrix3x4dvAMD@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x4dvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x4dvANGLE) -> glProgramUniformMatrix3x4dvANGLE@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x4dvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x4dvARM) -> glProgramUniformMatrix3x4dvARM@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x4dvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x4dvAPPLE) -> glProgramUniformMatrix3x4dvAPPLE@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x4dvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x4dvATI) -> glProgramUniformMatrix3x4dvATI@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x4dvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniformMatrix3x4dvEXT> 0x1da51ec0
Lookup-Tool: <glProgramUniformMatrix3x4dvEXT> 0x1da51ec0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x4fv) -> glProgramUniformMatrix3x4fv@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x4fv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x4fvARB) -> glProgramUniformMatrix3x4fvARB@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x4fvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x4fvGL2) -> glProgramUniformMatrix3x4fvGL2@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x4fvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x4fvOES) -> glProgramUniformMatrix3x4fvOES@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x4fvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x4fvKHR) -> glProgramUniformMatrix3x4fvKHR@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x4fvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x4fvOML) -> glProgramUniformMatrix3x4fvOML@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x4fvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x4fv3DFX) -> glProgramUniformMatrix3x4fv3DFX@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x4fv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x4fvAMD) -> glProgramUniformMatrix3x4fvAMD@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x4fvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x4fvANGLE) -> glProgramUniformMatrix3x4fvANGLE@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x4fvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x4fvARM) -> glProgramUniformMatrix3x4fvARM@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x4fvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x4fvAPPLE) -> glProgramUniformMatrix3x4fvAPPLE@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x4fvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x4fvATI) -> glProgramUniformMatrix3x4fvATI@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x4fvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniformMatrix3x4fvEXT> 0x1da4fbc0
Lookup-Tool: <glProgramUniformMatrix3x4fvEXT> 0x1da4fbc0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4dv) -> glProgramUniformMatrix4dv@48, 0x0
Lookup-Native: <glProgramUniformMatrix4dv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4dvARB) -> glProgramUniformMatrix4dvARB@48, 0x0
Lookup-Native: <glProgramUniformMatrix4dvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4dvGL2) -> glProgramUniformMatrix4dvGL2@48, 0x0
Lookup-Native: <glProgramUniformMatrix4dvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4dvOES) -> glProgramUniformMatrix4dvOES@48, 0x0
Lookup-Native: <glProgramUniformMatrix4dvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4dvKHR) -> glProgramUniformMatrix4dvKHR@48, 0x0
Lookup-Native: <glProgramUniformMatrix4dvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4dvOML) -> glProgramUniformMatrix4dvOML@48, 0x0
Lookup-Native: <glProgramUniformMatrix4dvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4dv3DFX) -> glProgramUniformMatrix4dv3DFX@48, 0x0
Lookup-Native: <glProgramUniformMatrix4dv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4dvAMD) -> glProgramUniformMatrix4dvAMD@48, 0x0
Lookup-Native: <glProgramUniformMatrix4dvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4dvANGLE) -> glProgramUniformMatrix4dvANGLE@48, 0x0
Lookup-Native: <glProgramUniformMatrix4dvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4dvARM) -> glProgramUniformMatrix4dvARM@48, 0x0
Lookup-Native: <glProgramUniformMatrix4dvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4dvAPPLE) -> glProgramUniformMatrix4dvAPPLE@48, 0x0
Lookup-Native: <glProgramUniformMatrix4dvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4dvATI) -> glProgramUniformMatrix4dvATI@48, 0x0
Lookup-Native: <glProgramUniformMatrix4dvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniformMatrix4dvEXT> 0x1da51dc0
Lookup-Tool: <glProgramUniformMatrix4dvEXT> 0x1da51dc0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4fv) -> glProgramUniformMatrix4fv@48, 0x0
Lookup-Native: <glProgramUniformMatrix4fv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4fvARB) -> glProgramUniformMatrix4fvARB@48, 0x0
Lookup-Native: <glProgramUniformMatrix4fvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4fvGL2) -> glProgramUniformMatrix4fvGL2@48, 0x0
Lookup-Native: <glProgramUniformMatrix4fvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4fvOES) -> glProgramUniformMatrix4fvOES@48, 0x0
Lookup-Native: <glProgramUniformMatrix4fvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4fvKHR) -> glProgramUniformMatrix4fvKHR@48, 0x0
Lookup-Native: <glProgramUniformMatrix4fvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4fvOML) -> glProgramUniformMatrix4fvOML@48, 0x0
Lookup-Native: <glProgramUniformMatrix4fvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4fv3DFX) -> glProgramUniformMatrix4fv3DFX@48, 0x0
Lookup-Native: <glProgramUniformMatrix4fv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4fvAMD) -> glProgramUniformMatrix4fvAMD@48, 0x0
Lookup-Native: <glProgramUniformMatrix4fvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4fvANGLE) -> glProgramUniformMatrix4fvANGLE@48, 0x0
Lookup-Native: <glProgramUniformMatrix4fvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4fvARM) -> glProgramUniformMatrix4fvARM@48, 0x0
Lookup-Native: <glProgramUniformMatrix4fvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4fvAPPLE) -> glProgramUniformMatrix4fvAPPLE@48, 0x0
Lookup-Native: <glProgramUniformMatrix4fvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4fvATI) -> glProgramUniformMatrix4fvATI@48, 0x0
Lookup-Native: <glProgramUniformMatrix4fvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniformMatrix4fvEXT> 0x1da4fac0
Lookup-Tool: <glProgramUniformMatrix4fvEXT> 0x1da4fac0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x2dv) -> glProgramUniformMatrix4x2dv@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x2dv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x2dvARB) -> glProgramUniformMatrix4x2dvARB@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x2dvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x2dvGL2) -> glProgramUniformMatrix4x2dvGL2@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x2dvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x2dvOES) -> glProgramUniformMatrix4x2dvOES@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x2dvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x2dvKHR) -> glProgramUniformMatrix4x2dvKHR@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x2dvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x2dvOML) -> glProgramUniformMatrix4x2dvOML@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x2dvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x2dv3DFX) -> glProgramUniformMatrix4x2dv3DFX@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x2dv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x2dvAMD) -> glProgramUniformMatrix4x2dvAMD@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x2dvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x2dvANGLE) -> glProgramUniformMatrix4x2dvANGLE@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x2dvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x2dvARM) -> glProgramUniformMatrix4x2dvARM@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x2dvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x2dvAPPLE) -> glProgramUniformMatrix4x2dvAPPLE@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x2dvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x2dvATI) -> glProgramUniformMatrix4x2dvATI@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x2dvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniformMatrix4x2dvEXT> 0x1da51f00
Lookup-Tool: <glProgramUniformMatrix4x2dvEXT> 0x1da51f00
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x2fv) -> glProgramUniformMatrix4x2fv@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x2fv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x2fvARB) -> glProgramUniformMatrix4x2fvARB@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x2fvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x2fvGL2) -> glProgramUniformMatrix4x2fvGL2@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x2fvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x2fvOES) -> glProgramUniformMatrix4x2fvOES@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x2fvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x2fvKHR) -> glProgramUniformMatrix4x2fvKHR@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x2fvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x2fvOML) -> glProgramUniformMatrix4x2fvOML@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x2fvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x2fv3DFX) -> glProgramUniformMatrix4x2fv3DFX@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x2fv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x2fvAMD) -> glProgramUniformMatrix4x2fvAMD@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x2fvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x2fvANGLE) -> glProgramUniformMatrix4x2fvANGLE@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x2fvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x2fvARM) -> glProgramUniformMatrix4x2fvARM@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x2fvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x2fvAPPLE) -> glProgramUniformMatrix4x2fvAPPLE@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x2fvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x2fvATI) -> glProgramUniformMatrix4x2fvATI@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x2fvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniformMatrix4x2fvEXT> 0x1da4fc00
Lookup-Tool: <glProgramUniformMatrix4x2fvEXT> 0x1da4fc00
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x3dv) -> glProgramUniformMatrix4x3dv@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x3dv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x3dvARB) -> glProgramUniformMatrix4x3dvARB@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x3dvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x3dvGL2) -> glProgramUniformMatrix4x3dvGL2@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x3dvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x3dvOES) -> glProgramUniformMatrix4x3dvOES@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x3dvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x3dvKHR) -> glProgramUniformMatrix4x3dvKHR@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x3dvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x3dvOML) -> glProgramUniformMatrix4x3dvOML@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x3dvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x3dv3DFX) -> glProgramUniformMatrix4x3dv3DFX@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x3dv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x3dvAMD) -> glProgramUniformMatrix4x3dvAMD@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x3dvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x3dvANGLE) -> glProgramUniformMatrix4x3dvANGLE@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x3dvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x3dvARM) -> glProgramUniformMatrix4x3dvARM@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x3dvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x3dvAPPLE) -> glProgramUniformMatrix4x3dvAPPLE@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x3dvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x3dvATI) -> glProgramUniformMatrix4x3dvATI@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x3dvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniformMatrix4x3dvEXT> 0x1da51f40
Lookup-Tool: <glProgramUniformMatrix4x3dvEXT> 0x1da51f40
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x3fv) -> glProgramUniformMatrix4x3fv@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x3fv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x3fvARB) -> glProgramUniformMatrix4x3fvARB@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x3fvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x3fvGL2) -> glProgramUniformMatrix4x3fvGL2@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x3fvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x3fvOES) -> glProgramUniformMatrix4x3fvOES@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x3fvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x3fvKHR) -> glProgramUniformMatrix4x3fvKHR@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x3fvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x3fvOML) -> glProgramUniformMatrix4x3fvOML@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x3fvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x3fv3DFX) -> glProgramUniformMatrix4x3fv3DFX@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x3fv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x3fvAMD) -> glProgramUniformMatrix4x3fvAMD@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x3fvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x3fvANGLE) -> glProgramUniformMatrix4x3fvANGLE@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x3fvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x3fvARM) -> glProgramUniformMatrix4x3fvARM@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x3fvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x3fvAPPLE) -> glProgramUniformMatrix4x3fvAPPLE@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x3fvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x3fvATI) -> glProgramUniformMatrix4x3fvATI@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x3fvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniformMatrix4x3fvEXT> 0x1da4fc40
Lookup-Tool: <glProgramUniformMatrix4x3fvEXT> 0x1da4fc40
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformui64NV) -> glProgramUniformui64NV@48, 0x0
Lookup-Native: <glProgramUniformui64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformui64vNV) -> glProgramUniformui64vNV@48, 0x0
Lookup-Native: <glProgramUniformui64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramVertexLimitNV) -> glProgramVertexLimitNV@48, 0x0
Lookup-Native: <glProgramVertexLimitNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProvokingVertex> 0x1da49500
Lookup-Tool: <glProvokingVertexEXT> 0x1da49500
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glPushAttrib) -> glPushAttrib, 0x5db41dfc
Lookup-Native: <glPushAttrib> 0x5db41dfc in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glPushClientAttrib) -> glPushClientAttrib, 0x5db42000
Lookup-Native: <glPushClientAttrib> 0x5db42000 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glPushClientAttribDefaultEXT> 0x1da4db80
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glPushMatrix) -> glPushMatrix, 0x5db41ed4
Lookup-Native: <glPushMatrix> 0x5db41ed4 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glPushName) -> glPushName, 0x5db432f7
Lookup-Native: <glPushName> 0x5db432f7 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glQueryCounter> 0x1da49980
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glRasterPos2d) -> glRasterPos2d, 0x5db42505
Lookup-Native: <glRasterPos2d> 0x5db42505 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glRasterPos2dv) -> glRasterPos2dv, 0x5db42538
Lookup-Native: <glRasterPos2dv> 0x5db42538 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glRasterPos2f) -> glRasterPos2f, 0x5db4256b
Lookup-Native: <glRasterPos2f> 0x5db4256b in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glRasterPos2fv) -> glRasterPos2fv, 0x5db4259e
Lookup-Native: <glRasterPos2fv> 0x5db4259e in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glRasterPos2i) -> glRasterPos2i, 0x5db425d1
Lookup-Native: <glRasterPos2i> 0x5db425d1 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glRasterPos2iv) -> glRasterPos2iv, 0x5db42604
Lookup-Native: <glRasterPos2iv> 0x5db42604 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glRasterPos2s) -> glRasterPos2s, 0x5db42637
Lookup-Native: <glRasterPos2s> 0x5db42637 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glRasterPos2sv) -> glRasterPos2sv, 0x5db4266a
Lookup-Native: <glRasterPos2sv> 0x5db4266a in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glRasterPos3d) -> glRasterPos3d, 0x5db4269d
Lookup-Native: <glRasterPos3d> 0x5db4269d in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glRasterPos3dv) -> glRasterPos3dv, 0x5db426d0
Lookup-Native: <glRasterPos3dv> 0x5db426d0 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glRasterPos3f) -> glRasterPos3f, 0x5db42703
Lookup-Native: <glRasterPos3f> 0x5db42703 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glRasterPos3fv) -> glRasterPos3fv, 0x5db42736
Lookup-Native: <glRasterPos3fv> 0x5db42736 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glRasterPos3i) -> glRasterPos3i, 0x5db42769
Lookup-Native: <glRasterPos3i> 0x5db42769 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glRasterPos3iv) -> glRasterPos3iv, 0x5db4279c
Lookup-Native: <glRasterPos3iv> 0x5db4279c in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glRasterPos3s) -> glRasterPos3s, 0x5db427cf
Lookup-Native: <glRasterPos3s> 0x5db427cf in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glRasterPos3sv) -> glRasterPos3sv, 0x5db42802
Lookup-Native: <glRasterPos3sv> 0x5db42802 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glRasterPos4d) -> glRasterPos4d, 0x5db42835
Lookup-Native: <glRasterPos4d> 0x5db42835 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glRasterPos4dv) -> glRasterPos4dv, 0x5db42868
Lookup-Native: <glRasterPos4dv> 0x5db42868 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glRasterPos4f) -> glRasterPos4f, 0x5db4289b
Lookup-Native: <glRasterPos4f> 0x5db4289b in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glRasterPos4fv) -> glRasterPos4fv, 0x5db428ce
Lookup-Native: <glRasterPos4fv> 0x5db428ce in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glRasterPos4i) -> glRasterPos4i, 0x5db42901
Lookup-Native: <glRasterPos4i> 0x5db42901 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glRasterPos4iv) -> glRasterPos4iv, 0x5db42934
Lookup-Native: <glRasterPos4iv> 0x5db42934 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glRasterPos4s) -> glRasterPos4s, 0x5db42967
Lookup-Native: <glRasterPos4s> 0x5db42967 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glRasterPos4sv) -> glRasterPos4sv, 0x5db4299a
Lookup-Native: <glRasterPos4sv> 0x5db4299a in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReadBuffer) -> glReadBuffer, 0x5db43957
Lookup-Native: <glReadBuffer> 0x5db43957 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReadPixels) -> glReadPixels, 0x5db42228
Lookup-Native: <glReadPixels> 0x5db42228 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReadnPixels) -> glReadnPixels@48, 0x0
Lookup-Native: <glReadnPixels> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReadnPixelsARB) -> glReadnPixelsARB@48, 0x0
Lookup-Native: <glReadnPixelsARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReadnPixelsGL2) -> glReadnPixelsGL2@48, 0x0
Lookup-Native: <glReadnPixelsGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReadnPixelsOES) -> glReadnPixelsOES@48, 0x0
Lookup-Native: <glReadnPixelsOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReadnPixelsKHR) -> glReadnPixelsKHR@48, 0x0
Lookup-Native: <glReadnPixelsKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReadnPixelsOML) -> glReadnPixelsOML@48, 0x0
Lookup-Native: <glReadnPixelsOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReadnPixels3DFX) -> glReadnPixels3DFX@48, 0x0
Lookup-Native: <glReadnPixels3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReadnPixelsAMD) -> glReadnPixelsAMD@48, 0x0
Lookup-Native: <glReadnPixelsAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReadnPixelsANGLE) -> glReadnPixelsANGLE@48, 0x0
Lookup-Native: <glReadnPixelsANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReadnPixelsARM) -> glReadnPixelsARM@48, 0x0
Lookup-Native: <glReadnPixelsARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReadnPixelsAPPLE) -> glReadnPixelsAPPLE@48, 0x0
Lookup-Native: <glReadnPixelsAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReadnPixelsATI) -> glReadnPixelsATI@48, 0x0
Lookup-Native: <glReadnPixelsATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReadnPixelsEXT) -> glReadnPixelsEXT@48, 0x0
Lookup-Native: <glReadnPixelsEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReadnPixelsHI) -> glReadnPixelsHI@48, 0x0
Lookup-Native: <glReadnPixelsHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReadnPixelsHP) -> glReadnPixelsHP@48, 0x0
Lookup-Native: <glReadnPixelsHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReadnPixelsIBM) -> glReadnPixelsIBM@48, 0x0
Lookup-Native: <glReadnPixelsIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReadnPixelsIMG) -> glReadnPixelsIMG@48, 0x0
Lookup-Native: <glReadnPixelsIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReadnPixelsMESA) -> glReadnPixelsMESA@48, 0x0
Lookup-Native: <glReadnPixelsMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReadnPixelsMESAX) -> glReadnPixelsMESAX@48, 0x0
Lookup-Native: <glReadnPixelsMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReadnPixelsNV) -> glReadnPixelsNV@48, 0x0
Lookup-Native: <glReadnPixelsNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReadnPixelsQCOM) -> glReadnPixelsQCOM@48, 0x0
Lookup-Native: <glReadnPixelsQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReadnPixelsSGI) -> glReadnPixelsSGI@48, 0x0
Lookup-Native: <glReadnPixelsSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReadnPixelsSGIS) -> glReadnPixelsSGIS@48, 0x0
Lookup-Native: <glReadnPixelsSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReadnPixelsSGIX) -> glReadnPixelsSGIX@48, 0x0
Lookup-Native: <glReadnPixelsSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReadnPixelsSUN) -> glReadnPixelsSUN@48, 0x0
Lookup-Native: <glReadnPixelsSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReadnPixelsVIV) -> glReadnPixelsVIV@48, 0x0
Lookup-Native: <glReadnPixelsVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReadnPixelsWIN) -> glReadnPixelsWIN@48, 0x0
Lookup-Native: <glReadnPixelsWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glRectd) -> glRectd, 0x5db4228e
Lookup-Native: <glRectd> 0x5db4228e in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glRectdv) -> glRectdv, 0x5db422c1
Lookup-Native: <glRectdv> 0x5db422c1 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glRectf) -> glRectf, 0x5db422f4
Lookup-Native: <glRectf> 0x5db422f4 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glRectfv) -> glRectfv, 0x5db42327
Lookup-Native: <glRectfv> 0x5db42327 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glRecti) -> glRecti, 0x5db4235a
Lookup-Native: <glRecti> 0x5db4235a in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glRectiv) -> glRectiv, 0x5db4238d
Lookup-Native: <glRectiv> 0x5db4238d in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glRects) -> glRects, 0x5db423c0
Lookup-Native: <glRects> 0x5db423c0 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glRectsv) -> glRectsv, 0x5db423f3
Lookup-Native: <glRectsv> 0x5db423f3 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReleaseShaderCompiler) -> glReleaseShaderCompiler@48, 0x0
Lookup-Native: <glReleaseShaderCompiler> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReleaseShaderCompilerARB) -> glReleaseShaderCompilerARB@48, 0x0
Lookup-Native: <glReleaseShaderCompilerARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReleaseShaderCompilerGL2) -> glReleaseShaderCompilerGL2@48, 0x0
Lookup-Native: <glReleaseShaderCompilerGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReleaseShaderCompilerOES) -> glReleaseShaderCompilerOES@48, 0x0
Lookup-Native: <glReleaseShaderCompilerOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReleaseShaderCompilerKHR) -> glReleaseShaderCompilerKHR@48, 0x0
Lookup-Native: <glReleaseShaderCompilerKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReleaseShaderCompilerOML) -> glReleaseShaderCompilerOML@48, 0x0
Lookup-Native: <glReleaseShaderCompilerOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReleaseShaderCompiler3DFX) -> glReleaseShaderCompiler3DFX@48, 0x0
Lookup-Native: <glReleaseShaderCompiler3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReleaseShaderCompilerAMD) -> glReleaseShaderCompilerAMD@48, 0x0
Lookup-Native: <glReleaseShaderCompilerAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReleaseShaderCompilerANGLE) -> glReleaseShaderCompilerANGLE@48, 0x0
Lookup-Native: <glReleaseShaderCompilerANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReleaseShaderCompilerARM) -> glReleaseShaderCompilerARM@48, 0x0
Lookup-Native: <glReleaseShaderCompilerARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReleaseShaderCompilerAPPLE) -> glReleaseShaderCompilerAPPLE@48, 0x0
Lookup-Native: <glReleaseShaderCompilerAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReleaseShaderCompilerATI) -> glReleaseShaderCompilerATI@48, 0x0
Lookup-Native: <glReleaseShaderCompilerATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReleaseShaderCompilerEXT) -> glReleaseShaderCompilerEXT@48, 0x0
Lookup-Native: <glReleaseShaderCompilerEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReleaseShaderCompilerHI) -> glReleaseShaderCompilerHI@48, 0x0
Lookup-Native: <glReleaseShaderCompilerHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReleaseShaderCompilerHP) -> glReleaseShaderCompilerHP@48, 0x0
Lookup-Native: <glReleaseShaderCompilerHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReleaseShaderCompilerIBM) -> glReleaseShaderCompilerIBM@48, 0x0
Lookup-Native: <glReleaseShaderCompilerIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReleaseShaderCompilerIMG) -> glReleaseShaderCompilerIMG@48, 0x0
Lookup-Native: <glReleaseShaderCompilerIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReleaseShaderCompilerMESA) -> glReleaseShaderCompilerMESA@48, 0x0
Lookup-Native: <glReleaseShaderCompilerMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReleaseShaderCompilerMESAX) -> glReleaseShaderCompilerMESAX@48, 0x0
Lookup-Native: <glReleaseShaderCompilerMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReleaseShaderCompilerNV) -> glReleaseShaderCompilerNV@48, 0x0
Lookup-Native: <glReleaseShaderCompilerNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReleaseShaderCompilerQCOM) -> glReleaseShaderCompilerQCOM@48, 0x0
Lookup-Native: <glReleaseShaderCompilerQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReleaseShaderCompilerSGI) -> glReleaseShaderCompilerSGI@48, 0x0
Lookup-Native: <glReleaseShaderCompilerSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReleaseShaderCompilerSGIS) -> glReleaseShaderCompilerSGIS@48, 0x0
Lookup-Native: <glReleaseShaderCompilerSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReleaseShaderCompilerSGIX) -> glReleaseShaderCompilerSGIX@48, 0x0
Lookup-Native: <glReleaseShaderCompilerSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReleaseShaderCompilerSUN) -> glReleaseShaderCompilerSUN@48, 0x0
Lookup-Native: <glReleaseShaderCompilerSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReleaseShaderCompilerVIV) -> glReleaseShaderCompilerVIV@48, 0x0
Lookup-Native: <glReleaseShaderCompilerVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReleaseShaderCompilerWIN) -> glReleaseShaderCompilerWIN@48, 0x0
Lookup-Native: <glReleaseShaderCompilerWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glRenderMode) -> glRenderMode, 0x5db431f8
Lookup-Native: <glRenderMode> 0x5db431f8 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glRenderbufferStorage> 0x1da48d00
Lookup-Tool: <glRenderbufferStorageMultisample> 0x1da48d40
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glRenderbufferStorageMultisampleCoverageNV) -> glRenderbufferStorageMultisampleCoverageNV@48, 0x0
Lookup-Native: <glRenderbufferStorageMultisampleCoverageNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glResetHistogram> 0x1da50b40
Lookup-Tool: <glResetMinmax> 0x1da50c80
Lookup-Tool: <glResumeTransformFeedback> 0x1da4ac40
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glResumeTransformFeedbackNV) -> glResumeTransformFeedbackNV@48, 0x0
Lookup-Native: <glResumeTransformFeedbackNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glRotated) -> glRotated, 0x5db41ee0
Lookup-Native: <glRotated> 0x5db41ee0 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glRotatef) -> glRotatef, 0x5db41eec
Lookup-Native: <glRotatef> 0x5db41eec in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glSampleCoverage> 0x1da45340
Lookup-Tool: <glSampleMaskIndexedNV> 0x1da4d2c0
Lookup-Tool: <glSampleMaski> 0x1da4d2c0
Lookup-Tool: <glSamplerParameterIiv> 0x1da49cc0
Lookup-Tool: <glSamplerParameterIuiv> 0x1da49d00
Lookup-Tool: <glSamplerParameterf> 0x1da49b40
Lookup-Tool: <glSamplerParameterfv> 0x1da49b80
Lookup-Tool: <glSamplerParameteri> 0x1da49bc0
Lookup-Tool: <glSamplerParameteriv> 0x1da49c00
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScaled) -> glScaled, 0x5db41ef8
Lookup-Native: <glScaled> 0x5db41ef8 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScalef) -> glScalef, 0x5db41f04
Lookup-Native: <glScalef> 0x5db41f04 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissor) -> glScissor, 0x5db42e2f
Lookup-Native: <glScissor> 0x5db42e2f in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorArrayv) -> glScissorArrayv@48, 0x0
Lookup-Native: <glScissorArrayv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorArrayvARB) -> glScissorArrayvARB@48, 0x0
Lookup-Native: <glScissorArrayvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorArrayvGL2) -> glScissorArrayvGL2@48, 0x0
Lookup-Native: <glScissorArrayvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorArrayvOES) -> glScissorArrayvOES@48, 0x0
Lookup-Native: <glScissorArrayvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorArrayvKHR) -> glScissorArrayvKHR@48, 0x0
Lookup-Native: <glScissorArrayvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorArrayvOML) -> glScissorArrayvOML@48, 0x0
Lookup-Native: <glScissorArrayvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorArrayv3DFX) -> glScissorArrayv3DFX@48, 0x0
Lookup-Native: <glScissorArrayv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorArrayvAMD) -> glScissorArrayvAMD@48, 0x0
Lookup-Native: <glScissorArrayvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorArrayvANGLE) -> glScissorArrayvANGLE@48, 0x0
Lookup-Native: <glScissorArrayvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorArrayvARM) -> glScissorArrayvARM@48, 0x0
Lookup-Native: <glScissorArrayvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorArrayvAPPLE) -> glScissorArrayvAPPLE@48, 0x0
Lookup-Native: <glScissorArrayvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorArrayvATI) -> glScissorArrayvATI@48, 0x0
Lookup-Native: <glScissorArrayvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorArrayvEXT) -> glScissorArrayvEXT@48, 0x0
Lookup-Native: <glScissorArrayvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorArrayvHI) -> glScissorArrayvHI@48, 0x0
Lookup-Native: <glScissorArrayvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorArrayvHP) -> glScissorArrayvHP@48, 0x0
Lookup-Native: <glScissorArrayvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorArrayvIBM) -> glScissorArrayvIBM@48, 0x0
Lookup-Native: <glScissorArrayvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorArrayvIMG) -> glScissorArrayvIMG@48, 0x0
Lookup-Native: <glScissorArrayvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorArrayvMESA) -> glScissorArrayvMESA@48, 0x0
Lookup-Native: <glScissorArrayvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorArrayvMESAX) -> glScissorArrayvMESAX@48, 0x0
Lookup-Native: <glScissorArrayvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorArrayvNV) -> glScissorArrayvNV@48, 0x0
Lookup-Native: <glScissorArrayvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorArrayvQCOM) -> glScissorArrayvQCOM@48, 0x0
Lookup-Native: <glScissorArrayvQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorArrayvSGI) -> glScissorArrayvSGI@48, 0x0
Lookup-Native: <glScissorArrayvSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorArrayvSGIS) -> glScissorArrayvSGIS@48, 0x0
Lookup-Native: <glScissorArrayvSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorArrayvSGIX) -> glScissorArrayvSGIX@48, 0x0
Lookup-Native: <glScissorArrayvSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorArrayvSUN) -> glScissorArrayvSUN@48, 0x0
Lookup-Native: <glScissorArrayvSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorArrayvVIV) -> glScissorArrayvVIV@48, 0x0
Lookup-Native: <glScissorArrayvVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorArrayvWIN) -> glScissorArrayvWIN@48, 0x0
Lookup-Native: <glScissorArrayvWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexed) -> glScissorIndexed@48, 0x0
Lookup-Native: <glScissorIndexed> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedARB) -> glScissorIndexedARB@48, 0x0
Lookup-Native: <glScissorIndexedARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedGL2) -> glScissorIndexedGL2@48, 0x0
Lookup-Native: <glScissorIndexedGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedOES) -> glScissorIndexedOES@48, 0x0
Lookup-Native: <glScissorIndexedOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedKHR) -> glScissorIndexedKHR@48, 0x0
Lookup-Native: <glScissorIndexedKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedOML) -> glScissorIndexedOML@48, 0x0
Lookup-Native: <glScissorIndexedOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexed3DFX) -> glScissorIndexed3DFX@48, 0x0
Lookup-Native: <glScissorIndexed3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedAMD) -> glScissorIndexedAMD@48, 0x0
Lookup-Native: <glScissorIndexedAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedANGLE) -> glScissorIndexedANGLE@48, 0x0
Lookup-Native: <glScissorIndexedANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedARM) -> glScissorIndexedARM@48, 0x0
Lookup-Native: <glScissorIndexedARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedAPPLE) -> glScissorIndexedAPPLE@48, 0x0
Lookup-Native: <glScissorIndexedAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedATI) -> glScissorIndexedATI@48, 0x0
Lookup-Native: <glScissorIndexedATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedEXT) -> glScissorIndexedEXT@48, 0x0
Lookup-Native: <glScissorIndexedEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedHI) -> glScissorIndexedHI@48, 0x0
Lookup-Native: <glScissorIndexedHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedHP) -> glScissorIndexedHP@48, 0x0
Lookup-Native: <glScissorIndexedHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedIBM) -> glScissorIndexedIBM@48, 0x0
Lookup-Native: <glScissorIndexedIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedIMG) -> glScissorIndexedIMG@48, 0x0
Lookup-Native: <glScissorIndexedIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedMESA) -> glScissorIndexedMESA@48, 0x0
Lookup-Native: <glScissorIndexedMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedMESAX) -> glScissorIndexedMESAX@48, 0x0
Lookup-Native: <glScissorIndexedMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedNV) -> glScissorIndexedNV@48, 0x0
Lookup-Native: <glScissorIndexedNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedQCOM) -> glScissorIndexedQCOM@48, 0x0
Lookup-Native: <glScissorIndexedQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedSGI) -> glScissorIndexedSGI@48, 0x0
Lookup-Native: <glScissorIndexedSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedSGIS) -> glScissorIndexedSGIS@48, 0x0
Lookup-Native: <glScissorIndexedSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedSGIX) -> glScissorIndexedSGIX@48, 0x0
Lookup-Native: <glScissorIndexedSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedSUN) -> glScissorIndexedSUN@48, 0x0
Lookup-Native: <glScissorIndexedSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedVIV) -> glScissorIndexedVIV@48, 0x0
Lookup-Native: <glScissorIndexedVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedWIN) -> glScissorIndexedWIN@48, 0x0
Lookup-Native: <glScissorIndexedWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedv) -> glScissorIndexedv@48, 0x0
Lookup-Native: <glScissorIndexedv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedvARB) -> glScissorIndexedvARB@48, 0x0
Lookup-Native: <glScissorIndexedvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedvGL2) -> glScissorIndexedvGL2@48, 0x0
Lookup-Native: <glScissorIndexedvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedvOES) -> glScissorIndexedvOES@48, 0x0
Lookup-Native: <glScissorIndexedvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedvKHR) -> glScissorIndexedvKHR@48, 0x0
Lookup-Native: <glScissorIndexedvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedvOML) -> glScissorIndexedvOML@48, 0x0
Lookup-Native: <glScissorIndexedvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedv3DFX) -> glScissorIndexedv3DFX@48, 0x0
Lookup-Native: <glScissorIndexedv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedvAMD) -> glScissorIndexedvAMD@48, 0x0
Lookup-Native: <glScissorIndexedvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedvANGLE) -> glScissorIndexedvANGLE@48, 0x0
Lookup-Native: <glScissorIndexedvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedvARM) -> glScissorIndexedvARM@48, 0x0
Lookup-Native: <glScissorIndexedvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedvAPPLE) -> glScissorIndexedvAPPLE@48, 0x0
Lookup-Native: <glScissorIndexedvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedvATI) -> glScissorIndexedvATI@48, 0x0
Lookup-Native: <glScissorIndexedvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedvEXT) -> glScissorIndexedvEXT@48, 0x0
Lookup-Native: <glScissorIndexedvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedvHI) -> glScissorIndexedvHI@48, 0x0
Lookup-Native: <glScissorIndexedvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedvHP) -> glScissorIndexedvHP@48, 0x0
Lookup-Native: <glScissorIndexedvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedvIBM) -> glScissorIndexedvIBM@48, 0x0
Lookup-Native: <glScissorIndexedvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedvIMG) -> glScissorIndexedvIMG@48, 0x0
Lookup-Native: <glScissorIndexedvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedvMESA) -> glScissorIndexedvMESA@48, 0x0
Lookup-Native: <glScissorIndexedvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedvMESAX) -> glScissorIndexedvMESAX@48, 0x0
Lookup-Native: <glScissorIndexedvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedvNV) -> glScissorIndexedvNV@48, 0x0
Lookup-Native: <glScissorIndexedvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedvQCOM) -> glScissorIndexedvQCOM@48, 0x0
Lookup-Native: <glScissorIndexedvQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedvSGI) -> glScissorIndexedvSGI@48, 0x0
Lookup-Native: <glScissorIndexedvSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedvSGIS) -> glScissorIndexedvSGIS@48, 0x0
Lookup-Native: <glScissorIndexedvSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedvSGIX) -> glScissorIndexedvSGIX@48, 0x0
Lookup-Native: <glScissorIndexedvSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedvSUN) -> glScissorIndexedvSUN@48, 0x0
Lookup-Native: <glScissorIndexedvSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedvVIV) -> glScissorIndexedvVIV@48, 0x0
Lookup-Native: <glScissorIndexedvVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedvWIN) -> glScissorIndexedvWIN@48, 0x0
Lookup-Native: <glScissorIndexedvWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glSecondaryColor3b> 0x1da454c0
Lookup-Tool: <glSecondaryColor3bv> 0x1da45500
Lookup-Tool: <glSecondaryColor3d> 0x1da45540
Lookup-Tool: <glSecondaryColor3dv> 0x1da45580
Lookup-Tool: <glSecondaryColor3f> 0x1da455c0
Lookup-Tool: <glSecondaryColor3fv> 0x1da45600
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSecondaryColor3h) -> glSecondaryColor3h@48, 0x0
Lookup-Native: <glSecondaryColor3h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSecondaryColor3hARB) -> glSecondaryColor3hARB@48, 0x0
Lookup-Native: <glSecondaryColor3hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSecondaryColor3hGL2) -> glSecondaryColor3hGL2@48, 0x0
Lookup-Native: <glSecondaryColor3hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSecondaryColor3hOES) -> glSecondaryColor3hOES@48, 0x0
Lookup-Native: <glSecondaryColor3hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSecondaryColor3hKHR) -> glSecondaryColor3hKHR@48, 0x0
Lookup-Native: <glSecondaryColor3hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSecondaryColor3hOML) -> glSecondaryColor3hOML@48, 0x0
Lookup-Native: <glSecondaryColor3hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSecondaryColor3h3DFX) -> glSecondaryColor3h3DFX@48, 0x0
Lookup-Native: <glSecondaryColor3h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSecondaryColor3hAMD) -> glSecondaryColor3hAMD@48, 0x0
Lookup-Native: <glSecondaryColor3hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSecondaryColor3hANGLE) -> glSecondaryColor3hANGLE@48, 0x0
Lookup-Native: <glSecondaryColor3hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSecondaryColor3hARM) -> glSecondaryColor3hARM@48, 0x0
Lookup-Native: <glSecondaryColor3hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSecondaryColor3hAPPLE) -> glSecondaryColor3hAPPLE@48, 0x0
Lookup-Native: <glSecondaryColor3hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSecondaryColor3hATI) -> glSecondaryColor3hATI@48, 0x0
Lookup-Native: <glSecondaryColor3hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSecondaryColor3hEXT) -> glSecondaryColor3hEXT@48, 0x0
Lookup-Native: <glSecondaryColor3hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSecondaryColor3hHI) -> glSecondaryColor3hHI@48, 0x0
Lookup-Native: <glSecondaryColor3hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSecondaryColor3hHP) -> glSecondaryColor3hHP@48, 0x0
Lookup-Native: <glSecondaryColor3hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSecondaryColor3hIBM) -> glSecondaryColor3hIBM@48, 0x0
Lookup-Native: <glSecondaryColor3hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSecondaryColor3hIMG) -> glSecondaryColor3hIMG@48, 0x0
Lookup-Native: <glSecondaryColor3hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSecondaryColor3hMESA) -> glSecondaryColor3hMESA@48, 0x0
Lookup-Native: <glSecondaryColor3hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSecondaryColor3hMESAX) -> glSecondaryColor3hMESAX@48, 0x0
Lookup-Native: <glSecondaryColor3hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glSecondaryColor3hNV> 0x1da51840
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSecondaryColor3hv) -> glSecondaryColor3hv@48, 0x0
Lookup-Native: <glSecondaryColor3hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSecondaryColor3hvARB) -> glSecondaryColor3hvARB@48, 0x0
Lookup-Native: <glSecondaryColor3hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSecondaryColor3hvGL2) -> glSecondaryColor3hvGL2@48, 0x0
Lookup-Native: <glSecondaryColor3hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSecondaryColor3hvOES) -> glSecondaryColor3hvOES@48, 0x0
Lookup-Native: <glSecondaryColor3hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSecondaryColor3hvKHR) -> glSecondaryColor3hvKHR@48, 0x0
Lookup-Native: <glSecondaryColor3hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSecondaryColor3hvOML) -> glSecondaryColor3hvOML@48, 0x0
Lookup-Native: <glSecondaryColor3hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSecondaryColor3hv3DFX) -> glSecondaryColor3hv3DFX@48, 0x0
Lookup-Native: <glSecondaryColor3hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSecondaryColor3hvAMD) -> glSecondaryColor3hvAMD@48, 0x0
Lookup-Native: <glSecondaryColor3hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSecondaryColor3hvANGLE) -> glSecondaryColor3hvANGLE@48, 0x0
Lookup-Native: <glSecondaryColor3hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSecondaryColor3hvARM) -> glSecondaryColor3hvARM@48, 0x0
Lookup-Native: <glSecondaryColor3hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSecondaryColor3hvAPPLE) -> glSecondaryColor3hvAPPLE@48, 0x0
Lookup-Native: <glSecondaryColor3hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSecondaryColor3hvATI) -> glSecondaryColor3hvATI@48, 0x0
Lookup-Native: <glSecondaryColor3hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSecondaryColor3hvEXT) -> glSecondaryColor3hvEXT@48, 0x0
Lookup-Native: <glSecondaryColor3hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSecondaryColor3hvHI) -> glSecondaryColor3hvHI@48, 0x0
Lookup-Native: <glSecondaryColor3hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSecondaryColor3hvHP) -> glSecondaryColor3hvHP@48, 0x0
Lookup-Native: <glSecondaryColor3hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSecondaryColor3hvIBM) -> glSecondaryColor3hvIBM@48, 0x0
Lookup-Native: <glSecondaryColor3hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSecondaryColor3hvIMG) -> glSecondaryColor3hvIMG@48, 0x0
Lookup-Native: <glSecondaryColor3hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSecondaryColor3hvMESA) -> glSecondaryColor3hvMESA@48, 0x0
Lookup-Native: <glSecondaryColor3hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSecondaryColor3hvMESAX) -> glSecondaryColor3hvMESAX@48, 0x0
Lookup-Native: <glSecondaryColor3hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glSecondaryColor3hvNV> 0x1da51880
Lookup-Tool: <glSecondaryColor3i> 0x1da45640
Lookup-Tool: <glSecondaryColor3iv> 0x1da45680
Lookup-Tool: <glSecondaryColor3s> 0x1da456c0
Lookup-Tool: <glSecondaryColor3sv> 0x1da45700
Lookup-Tool: <glSecondaryColor3ub> 0x1da45740
Lookup-Tool: <glSecondaryColor3ubv> 0x1da45780
Lookup-Tool: <glSecondaryColor3ui> 0x1da457c0
Lookup-Tool: <glSecondaryColor3uiv> 0x1da45800
Lookup-Tool: <glSecondaryColor3us> 0x1da45840
Lookup-Tool: <glSecondaryColor3usv> 0x1da45880
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSecondaryColorFormatNV) -> glSecondaryColorFormatNV@48, 0x0
Lookup-Native: <glSecondaryColorFormatNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glSecondaryColorP3ui> 0x1da4a4c0
Lookup-Tool: <glSecondaryColorP3uiv> 0x1da4a500
Lookup-Tool: <glSecondaryColorPointer> 0x1da458c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSelectBuffer) -> glSelectBuffer, 0x5db431c5
Lookup-Native: <glSelectBuffer> 0x5db431c5 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glSelectPerfMonitorCountersAMD> 0x1da4ca00
Lookup-Tool: <glSeparableFilter2D> 0x1da51040
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSetFenceAPPLE) -> glSetFenceAPPLE@48, 0x0
Lookup-Native: <glSetFenceAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSetFenceNV) -> glSetFenceNV@48, 0x0
Lookup-Native: <glSetFenceNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glSetInvariantEXT> 0x1da4c000
Lookup-Tool: <glSetLocalConstantEXT> 0x1da4c040
Lookup-Tool: <glSetMultisamplefvAMD> 0x1da4d3c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glShadeModel) -> glShadeModel, 0x5db42e95
Lookup-Native: <glShadeModel> 0x5db42e95 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glShaderBinary) -> glShaderBinary@48, 0x0
Lookup-Native: <glShaderBinary> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glShaderBinaryARB) -> glShaderBinaryARB@48, 0x0
Lookup-Native: <glShaderBinaryARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glShaderBinaryGL2) -> glShaderBinaryGL2@48, 0x0
Lookup-Native: <glShaderBinaryGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glShaderBinaryOES) -> glShaderBinaryOES@48, 0x0
Lookup-Native: <glShaderBinaryOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glShaderBinaryKHR) -> glShaderBinaryKHR@48, 0x0
Lookup-Native: <glShaderBinaryKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glShaderBinaryOML) -> glShaderBinaryOML@48, 0x0
Lookup-Native: <glShaderBinaryOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glShaderBinary3DFX) -> glShaderBinary3DFX@48, 0x0
Lookup-Native: <glShaderBinary3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glShaderBinaryAMD) -> glShaderBinaryAMD@48, 0x0
Lookup-Native: <glShaderBinaryAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glShaderBinaryANGLE) -> glShaderBinaryANGLE@48, 0x0
Lookup-Native: <glShaderBinaryANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glShaderBinaryARM) -> glShaderBinaryARM@48, 0x0
Lookup-Native: <glShaderBinaryARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glShaderBinaryAPPLE) -> glShaderBinaryAPPLE@48, 0x0
Lookup-Native: <glShaderBinaryAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glShaderBinaryATI) -> glShaderBinaryATI@48, 0x0
Lookup-Native: <glShaderBinaryATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glShaderBinaryEXT) -> glShaderBinaryEXT@48, 0x0
Lookup-Native: <glShaderBinaryEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glShaderBinaryHI) -> glShaderBinaryHI@48, 0x0
Lookup-Native: <glShaderBinaryHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glShaderBinaryHP) -> glShaderBinaryHP@48, 0x0
Lookup-Native: <glShaderBinaryHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glShaderBinaryIBM) -> glShaderBinaryIBM@48, 0x0
Lookup-Native: <glShaderBinaryIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glShaderBinaryIMG) -> glShaderBinaryIMG@48, 0x0
Lookup-Native: <glShaderBinaryIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glShaderBinaryMESA) -> glShaderBinaryMESA@48, 0x0
Lookup-Native: <glShaderBinaryMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glShaderBinaryMESAX) -> glShaderBinaryMESAX@48, 0x0
Lookup-Native: <glShaderBinaryMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glShaderBinaryNV) -> glShaderBinaryNV@48, 0x0
Lookup-Native: <glShaderBinaryNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glShaderBinaryQCOM) -> glShaderBinaryQCOM@48, 0x0
Lookup-Native: <glShaderBinaryQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glShaderBinarySGI) -> glShaderBinarySGI@48, 0x0
Lookup-Native: <glShaderBinarySGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glShaderBinarySGIS) -> glShaderBinarySGIS@48, 0x0
Lookup-Native: <glShaderBinarySGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glShaderBinarySGIX) -> glShaderBinarySGIX@48, 0x0
Lookup-Native: <glShaderBinarySGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glShaderBinarySUN) -> glShaderBinarySUN@48, 0x0
Lookup-Native: <glShaderBinarySUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glShaderBinaryVIV) -> glShaderBinaryVIV@48, 0x0
Lookup-Native: <glShaderBinaryVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glShaderBinaryWIN) -> glShaderBinaryWIN@48, 0x0
Lookup-Native: <glShaderBinaryWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glShaderOp1EXT> 0x1da4be00
Lookup-Tool: <glShaderOp2EXT> 0x1da4be40
Lookup-Tool: <glShaderOp3EXT> 0x1da4be80
Lookup-Tool: <glShaderSource> 0x1da463c0
Lookup-Tool: <glShaderSourceARB> 0x1da463c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glStencilClearTagEXT) -> glStencilClearTagEXT@48, 0x0
Lookup-Native: <glStencilClearTagEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glStencilFunc) -> glStencilFunc, 0x5db43726
Lookup-Native: <glStencilFunc> 0x5db43726 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glStencilFuncSeparate> 0x1da47a40
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glStencilMask) -> glStencilMask, 0x5db4335d
Lookup-Native: <glStencilMask> 0x5db4335d in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glStencilMaskSeparate> 0x1da47a80
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glStencilOp) -> glStencilOp, 0x5db43759
Lookup-Native: <glStencilOp> 0x5db43759 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glStencilOpSeparate> 0x1da47a00
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glStencilOpValueAMD) -> glStencilOpValueAMD@48, 0x0
Lookup-Native: <glStencilOpValueAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glStringMarkerGREMEDY) -> glStringMarkerGREMEDY@48, 0x0
Lookup-Native: <glStringMarkerGREMEDY> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glStringMarkerGREMEDYARB) -> glStringMarkerGREMEDYARB@48, 0x0
Lookup-Native: <glStringMarkerGREMEDYARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glStringMarkerGREMEDYGL2) -> glStringMarkerGREMEDYGL2@48, 0x0
Lookup-Native: <glStringMarkerGREMEDYGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glStringMarkerGREMEDYOES) -> glStringMarkerGREMEDYOES@48, 0x0
Lookup-Native: <glStringMarkerGREMEDYOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glStringMarkerGREMEDYKHR) -> glStringMarkerGREMEDYKHR@48, 0x0
Lookup-Native: <glStringMarkerGREMEDYKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glStringMarkerGREMEDYOML) -> glStringMarkerGREMEDYOML@48, 0x0
Lookup-Native: <glStringMarkerGREMEDYOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glStringMarkerGREMEDY3DFX) -> glStringMarkerGREMEDY3DFX@48, 0x0
Lookup-Native: <glStringMarkerGREMEDY3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glStringMarkerGREMEDYAMD) -> glStringMarkerGREMEDYAMD@48, 0x0
Lookup-Native: <glStringMarkerGREMEDYAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glStringMarkerGREMEDYANGLE) -> glStringMarkerGREMEDYANGLE@48, 0x0
Lookup-Native: <glStringMarkerGREMEDYANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glStringMarkerGREMEDYARM) -> glStringMarkerGREMEDYARM@48, 0x0
Lookup-Native: <glStringMarkerGREMEDYARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glStringMarkerGREMEDYAPPLE) -> glStringMarkerGREMEDYAPPLE@48, 0x0
Lookup-Native: <glStringMarkerGREMEDYAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glStringMarkerGREMEDYATI) -> glStringMarkerGREMEDYATI@48, 0x0
Lookup-Native: <glStringMarkerGREMEDYATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glStringMarkerGREMEDYEXT) -> glStringMarkerGREMEDYEXT@48, 0x0
Lookup-Native: <glStringMarkerGREMEDYEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glStringMarkerGREMEDYHI) -> glStringMarkerGREMEDYHI@48, 0x0
Lookup-Native: <glStringMarkerGREMEDYHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glStringMarkerGREMEDYHP) -> glStringMarkerGREMEDYHP@48, 0x0
Lookup-Native: <glStringMarkerGREMEDYHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glStringMarkerGREMEDYIBM) -> glStringMarkerGREMEDYIBM@48, 0x0
Lookup-Native: <glStringMarkerGREMEDYIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glStringMarkerGREMEDYIMG) -> glStringMarkerGREMEDYIMG@48, 0x0
Lookup-Native: <glStringMarkerGREMEDYIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glStringMarkerGREMEDYMESA) -> glStringMarkerGREMEDYMESA@48, 0x0
Lookup-Native: <glStringMarkerGREMEDYMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glStringMarkerGREMEDYMESAX) -> glStringMarkerGREMEDYMESAX@48, 0x0
Lookup-Native: <glStringMarkerGREMEDYMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glStringMarkerGREMEDYNV) -> glStringMarkerGREMEDYNV@48, 0x0
Lookup-Native: <glStringMarkerGREMEDYNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glStringMarkerGREMEDYQCOM) -> glStringMarkerGREMEDYQCOM@48, 0x0
Lookup-Native: <glStringMarkerGREMEDYQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glStringMarkerGREMEDYSGI) -> glStringMarkerGREMEDYSGI@48, 0x0
Lookup-Native: <glStringMarkerGREMEDYSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glStringMarkerGREMEDYSGIS) -> glStringMarkerGREMEDYSGIS@48, 0x0
Lookup-Native: <glStringMarkerGREMEDYSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glStringMarkerGREMEDYSGIX) -> glStringMarkerGREMEDYSGIX@48, 0x0
Lookup-Native: <glStringMarkerGREMEDYSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glStringMarkerGREMEDYSUN) -> glStringMarkerGREMEDYSUN@48, 0x0
Lookup-Native: <glStringMarkerGREMEDYSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glStringMarkerGREMEDYVIV) -> glStringMarkerGREMEDYVIV@48, 0x0
Lookup-Native: <glStringMarkerGREMEDYVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glStringMarkerGREMEDYWIN) -> glStringMarkerGREMEDYWIN@48, 0x0
Lookup-Native: <glStringMarkerGREMEDYWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSwapAPPLE) -> glSwapAPPLE@48, 0x0
Lookup-Native: <glSwapAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glSwizzleEXT> 0x1da4bec0
Lookup-Tool: <glTessellationFactorAMD> 0x1da4cb00
Lookup-Tool: <glTessellationModeAMD> 0x1da4cb40
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTestFenceAPPLE) -> glTestFenceAPPLE@48, 0x0
Lookup-Native: <glTestFenceAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTestFenceNV) -> glTestFenceNV@48, 0x0
Lookup-Native: <glTestFenceNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTestObjectAPPLE) -> glTestObjectAPPLE@48, 0x0
Lookup-Native: <glTestObjectAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glTexBuffer> 0x1da49280
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1d) -> glTexCoord1d, 0x5db41b08
Lookup-Native: <glTexCoord1d> 0x5db41b08 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1dv) -> glTexCoord1dv, 0x5db41b14
Lookup-Native: <glTexCoord1dv> 0x5db41b14 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1f) -> glTexCoord1f, 0x5db41b20
Lookup-Native: <glTexCoord1f> 0x5db41b20 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1fv) -> glTexCoord1fv, 0x5db41b2c
Lookup-Native: <glTexCoord1fv> 0x5db41b2c in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1h) -> glTexCoord1h@48, 0x0
Lookup-Native: <glTexCoord1h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1hARB) -> glTexCoord1hARB@48, 0x0
Lookup-Native: <glTexCoord1hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1hGL2) -> glTexCoord1hGL2@48, 0x0
Lookup-Native: <glTexCoord1hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1hOES) -> glTexCoord1hOES@48, 0x0
Lookup-Native: <glTexCoord1hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1hKHR) -> glTexCoord1hKHR@48, 0x0
Lookup-Native: <glTexCoord1hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1hOML) -> glTexCoord1hOML@48, 0x0
Lookup-Native: <glTexCoord1hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1h3DFX) -> glTexCoord1h3DFX@48, 0x0
Lookup-Native: <glTexCoord1h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1hAMD) -> glTexCoord1hAMD@48, 0x0
Lookup-Native: <glTexCoord1hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1hANGLE) -> glTexCoord1hANGLE@48, 0x0
Lookup-Native: <glTexCoord1hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1hARM) -> glTexCoord1hARM@48, 0x0
Lookup-Native: <glTexCoord1hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1hAPPLE) -> glTexCoord1hAPPLE@48, 0x0
Lookup-Native: <glTexCoord1hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1hATI) -> glTexCoord1hATI@48, 0x0
Lookup-Native: <glTexCoord1hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1hEXT) -> glTexCoord1hEXT@48, 0x0
Lookup-Native: <glTexCoord1hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1hHI) -> glTexCoord1hHI@48, 0x0
Lookup-Native: <glTexCoord1hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1hHP) -> glTexCoord1hHP@48, 0x0
Lookup-Native: <glTexCoord1hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1hIBM) -> glTexCoord1hIBM@48, 0x0
Lookup-Native: <glTexCoord1hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1hIMG) -> glTexCoord1hIMG@48, 0x0
Lookup-Native: <glTexCoord1hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1hMESA) -> glTexCoord1hMESA@48, 0x0
Lookup-Native: <glTexCoord1hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1hMESAX) -> glTexCoord1hMESAX@48, 0x0
Lookup-Native: <glTexCoord1hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glTexCoord1hNV> 0x1da513c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1hv) -> glTexCoord1hv@48, 0x0
Lookup-Native: <glTexCoord1hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1hvARB) -> glTexCoord1hvARB@48, 0x0
Lookup-Native: <glTexCoord1hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1hvGL2) -> glTexCoord1hvGL2@48, 0x0
Lookup-Native: <glTexCoord1hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1hvOES) -> glTexCoord1hvOES@48, 0x0
Lookup-Native: <glTexCoord1hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1hvKHR) -> glTexCoord1hvKHR@48, 0x0
Lookup-Native: <glTexCoord1hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1hvOML) -> glTexCoord1hvOML@48, 0x0
Lookup-Native: <glTexCoord1hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1hv3DFX) -> glTexCoord1hv3DFX@48, 0x0
Lookup-Native: <glTexCoord1hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1hvAMD) -> glTexCoord1hvAMD@48, 0x0
Lookup-Native: <glTexCoord1hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1hvANGLE) -> glTexCoord1hvANGLE@48, 0x0
Lookup-Native: <glTexCoord1hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1hvARM) -> glTexCoord1hvARM@48, 0x0
Lookup-Native: <glTexCoord1hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1hvAPPLE) -> glTexCoord1hvAPPLE@48, 0x0
Lookup-Native: <glTexCoord1hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1hvATI) -> glTexCoord1hvATI@48, 0x0
Lookup-Native: <glTexCoord1hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1hvEXT) -> glTexCoord1hvEXT@48, 0x0
Lookup-Native: <glTexCoord1hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1hvHI) -> glTexCoord1hvHI@48, 0x0
Lookup-Native: <glTexCoord1hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1hvHP) -> glTexCoord1hvHP@48, 0x0
Lookup-Native: <glTexCoord1hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1hvIBM) -> glTexCoord1hvIBM@48, 0x0
Lookup-Native: <glTexCoord1hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1hvIMG) -> glTexCoord1hvIMG@48, 0x0
Lookup-Native: <glTexCoord1hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1hvMESA) -> glTexCoord1hvMESA@48, 0x0
Lookup-Native: <glTexCoord1hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1hvMESAX) -> glTexCoord1hvMESAX@48, 0x0
Lookup-Native: <glTexCoord1hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glTexCoord1hvNV> 0x1da51400
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1i) -> glTexCoord1i, 0x5db41b38
Lookup-Native: <glTexCoord1i> 0x5db41b38 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1iv) -> glTexCoord1iv, 0x5db41b44
Lookup-Native: <glTexCoord1iv> 0x5db41b44 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1s) -> glTexCoord1s, 0x5db41b50
Lookup-Native: <glTexCoord1s> 0x5db41b50 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1sv) -> glTexCoord1sv, 0x5db41b5c
Lookup-Native: <glTexCoord1sv> 0x5db41b5c in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2d) -> glTexCoord2d, 0x5db41b68
Lookup-Native: <glTexCoord2d> 0x5db41b68 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2dv) -> glTexCoord2dv, 0x5db41b74
Lookup-Native: <glTexCoord2dv> 0x5db41b74 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2f) -> glTexCoord2f, 0x5db41b80
Lookup-Native: <glTexCoord2f> 0x5db41b80 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2fv) -> glTexCoord2fv, 0x5db41b8c
Lookup-Native: <glTexCoord2fv> 0x5db41b8c in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2h) -> glTexCoord2h@48, 0x0
Lookup-Native: <glTexCoord2h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2hARB) -> glTexCoord2hARB@48, 0x0
Lookup-Native: <glTexCoord2hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2hGL2) -> glTexCoord2hGL2@48, 0x0
Lookup-Native: <glTexCoord2hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2hOES) -> glTexCoord2hOES@48, 0x0
Lookup-Native: <glTexCoord2hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2hKHR) -> glTexCoord2hKHR@48, 0x0
Lookup-Native: <glTexCoord2hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2hOML) -> glTexCoord2hOML@48, 0x0
Lookup-Native: <glTexCoord2hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2h3DFX) -> glTexCoord2h3DFX@48, 0x0
Lookup-Native: <glTexCoord2h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2hAMD) -> glTexCoord2hAMD@48, 0x0
Lookup-Native: <glTexCoord2hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2hANGLE) -> glTexCoord2hANGLE@48, 0x0
Lookup-Native: <glTexCoord2hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2hARM) -> glTexCoord2hARM@48, 0x0
Lookup-Native: <glTexCoord2hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2hAPPLE) -> glTexCoord2hAPPLE@48, 0x0
Lookup-Native: <glTexCoord2hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2hATI) -> glTexCoord2hATI@48, 0x0
Lookup-Native: <glTexCoord2hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2hEXT) -> glTexCoord2hEXT@48, 0x0
Lookup-Native: <glTexCoord2hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2hHI) -> glTexCoord2hHI@48, 0x0
Lookup-Native: <glTexCoord2hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2hHP) -> glTexCoord2hHP@48, 0x0
Lookup-Native: <glTexCoord2hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2hIBM) -> glTexCoord2hIBM@48, 0x0
Lookup-Native: <glTexCoord2hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2hIMG) -> glTexCoord2hIMG@48, 0x0
Lookup-Native: <glTexCoord2hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2hMESA) -> glTexCoord2hMESA@48, 0x0
Lookup-Native: <glTexCoord2hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2hMESAX) -> glTexCoord2hMESAX@48, 0x0
Lookup-Native: <glTexCoord2hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glTexCoord2hNV> 0x1da51440
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2hv) -> glTexCoord2hv@48, 0x0
Lookup-Native: <glTexCoord2hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2hvARB) -> glTexCoord2hvARB@48, 0x0
Lookup-Native: <glTexCoord2hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2hvGL2) -> glTexCoord2hvGL2@48, 0x0
Lookup-Native: <glTexCoord2hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2hvOES) -> glTexCoord2hvOES@48, 0x0
Lookup-Native: <glTexCoord2hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2hvKHR) -> glTexCoord2hvKHR@48, 0x0
Lookup-Native: <glTexCoord2hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2hvOML) -> glTexCoord2hvOML@48, 0x0
Lookup-Native: <glTexCoord2hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2hv3DFX) -> glTexCoord2hv3DFX@48, 0x0
Lookup-Native: <glTexCoord2hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2hvAMD) -> glTexCoord2hvAMD@48, 0x0
Lookup-Native: <glTexCoord2hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2hvANGLE) -> glTexCoord2hvANGLE@48, 0x0
Lookup-Native: <glTexCoord2hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2hvARM) -> glTexCoord2hvARM@48, 0x0
Lookup-Native: <glTexCoord2hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2hvAPPLE) -> glTexCoord2hvAPPLE@48, 0x0
Lookup-Native: <glTexCoord2hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2hvATI) -> glTexCoord2hvATI@48, 0x0
Lookup-Native: <glTexCoord2hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2hvEXT) -> glTexCoord2hvEXT@48, 0x0
Lookup-Native: <glTexCoord2hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2hvHI) -> glTexCoord2hvHI@48, 0x0
Lookup-Native: <glTexCoord2hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2hvHP) -> glTexCoord2hvHP@48, 0x0
Lookup-Native: <glTexCoord2hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2hvIBM) -> glTexCoord2hvIBM@48, 0x0
Lookup-Native: <glTexCoord2hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2hvIMG) -> glTexCoord2hvIMG@48, 0x0
Lookup-Native: <glTexCoord2hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2hvMESA) -> glTexCoord2hvMESA@48, 0x0
Lookup-Native: <glTexCoord2hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2hvMESAX) -> glTexCoord2hvMESAX@48, 0x0
Lookup-Native: <glTexCoord2hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glTexCoord2hvNV> 0x1da51480
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2i) -> glTexCoord2i, 0x5db41b98
Lookup-Native: <glTexCoord2i> 0x5db41b98 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2iv) -> glTexCoord2iv, 0x5db41ba4
Lookup-Native: <glTexCoord2iv> 0x5db41ba4 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2s) -> glTexCoord2s, 0x5db41bb0
Lookup-Native: <glTexCoord2s> 0x5db41bb0 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2sv) -> glTexCoord2sv, 0x5db41bbc
Lookup-Native: <glTexCoord2sv> 0x5db41bbc in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3d) -> glTexCoord3d, 0x5db41bc8
Lookup-Native: <glTexCoord3d> 0x5db41bc8 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3dv) -> glTexCoord3dv, 0x5db41bd4
Lookup-Native: <glTexCoord3dv> 0x5db41bd4 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3f) -> glTexCoord3f, 0x5db41be0
Lookup-Native: <glTexCoord3f> 0x5db41be0 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3fv) -> glTexCoord3fv, 0x5db41bec
Lookup-Native: <glTexCoord3fv> 0x5db41bec in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3h) -> glTexCoord3h@48, 0x0
Lookup-Native: <glTexCoord3h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3hARB) -> glTexCoord3hARB@48, 0x0
Lookup-Native: <glTexCoord3hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3hGL2) -> glTexCoord3hGL2@48, 0x0
Lookup-Native: <glTexCoord3hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3hOES) -> glTexCoord3hOES@48, 0x0
Lookup-Native: <glTexCoord3hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3hKHR) -> glTexCoord3hKHR@48, 0x0
Lookup-Native: <glTexCoord3hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3hOML) -> glTexCoord3hOML@48, 0x0
Lookup-Native: <glTexCoord3hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3h3DFX) -> glTexCoord3h3DFX@48, 0x0
Lookup-Native: <glTexCoord3h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3hAMD) -> glTexCoord3hAMD@48, 0x0
Lookup-Native: <glTexCoord3hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3hANGLE) -> glTexCoord3hANGLE@48, 0x0
Lookup-Native: <glTexCoord3hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3hARM) -> glTexCoord3hARM@48, 0x0
Lookup-Native: <glTexCoord3hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3hAPPLE) -> glTexCoord3hAPPLE@48, 0x0
Lookup-Native: <glTexCoord3hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3hATI) -> glTexCoord3hATI@48, 0x0
Lookup-Native: <glTexCoord3hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3hEXT) -> glTexCoord3hEXT@48, 0x0
Lookup-Native: <glTexCoord3hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3hHI) -> glTexCoord3hHI@48, 0x0
Lookup-Native: <glTexCoord3hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3hHP) -> glTexCoord3hHP@48, 0x0
Lookup-Native: <glTexCoord3hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3hIBM) -> glTexCoord3hIBM@48, 0x0
Lookup-Native: <glTexCoord3hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3hIMG) -> glTexCoord3hIMG@48, 0x0
Lookup-Native: <glTexCoord3hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3hMESA) -> glTexCoord3hMESA@48, 0x0
Lookup-Native: <glTexCoord3hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3hMESAX) -> glTexCoord3hMESAX@48, 0x0
Lookup-Native: <glTexCoord3hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glTexCoord3hNV> 0x1da514c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3hv) -> glTexCoord3hv@48, 0x0
Lookup-Native: <glTexCoord3hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3hvARB) -> glTexCoord3hvARB@48, 0x0
Lookup-Native: <glTexCoord3hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3hvGL2) -> glTexCoord3hvGL2@48, 0x0
Lookup-Native: <glTexCoord3hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3hvOES) -> glTexCoord3hvOES@48, 0x0
Lookup-Native: <glTexCoord3hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3hvKHR) -> glTexCoord3hvKHR@48, 0x0
Lookup-Native: <glTexCoord3hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3hvOML) -> glTexCoord3hvOML@48, 0x0
Lookup-Native: <glTexCoord3hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3hv3DFX) -> glTexCoord3hv3DFX@48, 0x0
Lookup-Native: <glTexCoord3hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3hvAMD) -> glTexCoord3hvAMD@48, 0x0
Lookup-Native: <glTexCoord3hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3hvANGLE) -> glTexCoord3hvANGLE@48, 0x0
Lookup-Native: <glTexCoord3hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3hvARM) -> glTexCoord3hvARM@48, 0x0
Lookup-Native: <glTexCoord3hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3hvAPPLE) -> glTexCoord3hvAPPLE@48, 0x0
Lookup-Native: <glTexCoord3hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3hvATI) -> glTexCoord3hvATI@48, 0x0
Lookup-Native: <glTexCoord3hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3hvEXT) -> glTexCoord3hvEXT@48, 0x0
Lookup-Native: <glTexCoord3hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3hvHI) -> glTexCoord3hvHI@48, 0x0
Lookup-Native: <glTexCoord3hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3hvHP) -> glTexCoord3hvHP@48, 0x0
Lookup-Native: <glTexCoord3hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3hvIBM) -> glTexCoord3hvIBM@48, 0x0
Lookup-Native: <glTexCoord3hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3hvIMG) -> glTexCoord3hvIMG@48, 0x0
Lookup-Native: <glTexCoord3hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3hvMESA) -> glTexCoord3hvMESA@48, 0x0
Lookup-Native: <glTexCoord3hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3hvMESAX) -> glTexCoord3hvMESAX@48, 0x0
Lookup-Native: <glTexCoord3hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glTexCoord3hvNV> 0x1da51500
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3i) -> glTexCoord3i, 0x5db41bf8
Lookup-Native: <glTexCoord3i> 0x5db41bf8 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3iv) -> glTexCoord3iv, 0x5db41c04
Lookup-Native: <glTexCoord3iv> 0x5db41c04 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3s) -> glTexCoord3s, 0x5db41c10
Lookup-Native: <glTexCoord3s> 0x5db41c10 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3sv) -> glTexCoord3sv, 0x5db41c1c
Lookup-Native: <glTexCoord3sv> 0x5db41c1c in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4d) -> glTexCoord4d, 0x5db41c28
Lookup-Native: <glTexCoord4d> 0x5db41c28 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4dv) -> glTexCoord4dv, 0x5db41c34
Lookup-Native: <glTexCoord4dv> 0x5db41c34 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4f) -> glTexCoord4f, 0x5db41c40
Lookup-Native: <glTexCoord4f> 0x5db41c40 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4fv) -> glTexCoord4fv, 0x5db41c4c
Lookup-Native: <glTexCoord4fv> 0x5db41c4c in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4h) -> glTexCoord4h@48, 0x0
Lookup-Native: <glTexCoord4h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4hARB) -> glTexCoord4hARB@48, 0x0
Lookup-Native: <glTexCoord4hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4hGL2) -> glTexCoord4hGL2@48, 0x0
Lookup-Native: <glTexCoord4hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4hOES) -> glTexCoord4hOES@48, 0x0
Lookup-Native: <glTexCoord4hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4hKHR) -> glTexCoord4hKHR@48, 0x0
Lookup-Native: <glTexCoord4hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4hOML) -> glTexCoord4hOML@48, 0x0
Lookup-Native: <glTexCoord4hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4h3DFX) -> glTexCoord4h3DFX@48, 0x0
Lookup-Native: <glTexCoord4h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4hAMD) -> glTexCoord4hAMD@48, 0x0
Lookup-Native: <glTexCoord4hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4hANGLE) -> glTexCoord4hANGLE@48, 0x0
Lookup-Native: <glTexCoord4hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4hARM) -> glTexCoord4hARM@48, 0x0
Lookup-Native: <glTexCoord4hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4hAPPLE) -> glTexCoord4hAPPLE@48, 0x0
Lookup-Native: <glTexCoord4hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4hATI) -> glTexCoord4hATI@48, 0x0
Lookup-Native: <glTexCoord4hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4hEXT) -> glTexCoord4hEXT@48, 0x0
Lookup-Native: <glTexCoord4hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4hHI) -> glTexCoord4hHI@48, 0x0
Lookup-Native: <glTexCoord4hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4hHP) -> glTexCoord4hHP@48, 0x0
Lookup-Native: <glTexCoord4hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4hIBM) -> glTexCoord4hIBM@48, 0x0
Lookup-Native: <glTexCoord4hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4hIMG) -> glTexCoord4hIMG@48, 0x0
Lookup-Native: <glTexCoord4hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4hMESA) -> glTexCoord4hMESA@48, 0x0
Lookup-Native: <glTexCoord4hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4hMESAX) -> glTexCoord4hMESAX@48, 0x0
Lookup-Native: <glTexCoord4hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glTexCoord4hNV> 0x1da51540
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4hv) -> glTexCoord4hv@48, 0x0
Lookup-Native: <glTexCoord4hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4hvARB) -> glTexCoord4hvARB@48, 0x0
Lookup-Native: <glTexCoord4hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4hvGL2) -> glTexCoord4hvGL2@48, 0x0
Lookup-Native: <glTexCoord4hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4hvOES) -> glTexCoord4hvOES@48, 0x0
Lookup-Native: <glTexCoord4hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4hvKHR) -> glTexCoord4hvKHR@48, 0x0
Lookup-Native: <glTexCoord4hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4hvOML) -> glTexCoord4hvOML@48, 0x0
Lookup-Native: <glTexCoord4hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4hv3DFX) -> glTexCoord4hv3DFX@48, 0x0
Lookup-Native: <glTexCoord4hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4hvAMD) -> glTexCoord4hvAMD@48, 0x0
Lookup-Native: <glTexCoord4hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4hvANGLE) -> glTexCoord4hvANGLE@48, 0x0
Lookup-Native: <glTexCoord4hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4hvARM) -> glTexCoord4hvARM@48, 0x0
Lookup-Native: <glTexCoord4hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4hvAPPLE) -> glTexCoord4hvAPPLE@48, 0x0
Lookup-Native: <glTexCoord4hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4hvATI) -> glTexCoord4hvATI@48, 0x0
Lookup-Native: <glTexCoord4hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4hvEXT) -> glTexCoord4hvEXT@48, 0x0
Lookup-Native: <glTexCoord4hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4hvHI) -> glTexCoord4hvHI@48, 0x0
Lookup-Native: <glTexCoord4hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4hvHP) -> glTexCoord4hvHP@48, 0x0
Lookup-Native: <glTexCoord4hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4hvIBM) -> glTexCoord4hvIBM@48, 0x0
Lookup-Native: <glTexCoord4hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4hvIMG) -> glTexCoord4hvIMG@48, 0x0
Lookup-Native: <glTexCoord4hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4hvMESA) -> glTexCoord4hvMESA@48, 0x0
Lookup-Native: <glTexCoord4hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4hvMESAX) -> glTexCoord4hvMESAX@48, 0x0
Lookup-Native: <glTexCoord4hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glTexCoord4hvNV> 0x1da51580
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4i) -> glTexCoord4i, 0x5db41c58
Lookup-Native: <glTexCoord4i> 0x5db41c58 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4iv) -> glTexCoord4iv, 0x5db41c64
Lookup-Native: <glTexCoord4iv> 0x5db41c64 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4s) -> glTexCoord4s, 0x5db41c70
Lookup-Native: <glTexCoord4s> 0x5db41c70 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4sv) -> glTexCoord4sv, 0x5db41c7c
Lookup-Native: <glTexCoord4sv> 0x5db41c7c in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoordFormatNV) -> glTexCoordFormatNV@48, 0x0
Lookup-Native: <glTexCoordFormatNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glTexCoordP1ui> 0x1da49f40
Lookup-Tool: <glTexCoordP1uiv> 0x1da4a040
Lookup-Tool: <glTexCoordP2ui> 0x1da49f80
Lookup-Tool: <glTexCoordP2uiv> 0x1da4a080
Lookup-Tool: <glTexCoordP3ui> 0x1da49fc0
Lookup-Tool: <glTexCoordP3uiv> 0x1da4a0c0
Lookup-Tool: <glTexCoordP4ui> 0x1da4a000
Lookup-Tool: <glTexCoordP4uiv> 0x1da4a100
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoordPointer) -> glTexCoordPointer, 0x5db41fd0
Lookup-Native: <glTexCoordPointer> 0x5db41fd0 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexEnvf) -> glTexEnvf, 0x5db42f94
Lookup-Native: <glTexEnvf> 0x5db42f94 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexEnvfv) -> glTexEnvfv, 0x5db42fc7
Lookup-Native: <glTexEnvfv> 0x5db42fc7 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexEnvi) -> glTexEnvi, 0x5db42ffa
Lookup-Native: <glTexEnvi> 0x5db42ffa in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexEnviv) -> glTexEnviv, 0x5db4302d
Lookup-Native: <glTexEnviv> 0x5db4302d in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexGend) -> glTexGend, 0x5db43060
Lookup-Native: <glTexGend> 0x5db43060 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexGendv) -> glTexGendv, 0x5db43093
Lookup-Native: <glTexGendv> 0x5db43093 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexGenf) -> glTexGenf, 0x5db430c6
Lookup-Native: <glTexGenf> 0x5db430c6 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexGenfv) -> glTexGenfv, 0x5db430f9
Lookup-Native: <glTexGenfv> 0x5db430f9 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexGeni) -> glTexGeni, 0x5db4312c
Lookup-Native: <glTexGeni> 0x5db4312c in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexGeniv) -> glTexGeniv, 0x5db4315f
Lookup-Native: <glTexGeniv> 0x5db4315f in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexImage1D) -> glTexImage1D, 0x5db4218f
Lookup-Native: <glTexImage1D> 0x5db4218f in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexImage2D) -> glTexImage2D, 0x5db421c2
Lookup-Native: <glTexImage2D> 0x5db421c2 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glTexImage2DMultisample> 0x1da4d340
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexImage2DMultisampleCoverageNV) -> glTexImage2DMultisampleCoverageNV@48, 0x0
Lookup-Native: <glTexImage2DMultisampleCoverageNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glTexImage3D> 0x1da44680
Lookup-Tool: <glTexImage3DMultisample> 0x1da4d380
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexImage3DMultisampleCoverageNV) -> glTexImage3DMultisampleCoverageNV@48, 0x0
Lookup-Native: <glTexImage3DMultisampleCoverageNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glTexParameterIiv> 0x1da49100
Lookup-Tool: <glTexParameterIuiv> 0x1da49140
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexParameterf) -> glTexParameterf, 0x5db42ec8
Lookup-Native: <glTexParameterf> 0x5db42ec8 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexParameterfv) -> glTexParameterfv, 0x5db42efb
Lookup-Native: <glTexParameterfv> 0x5db42efb in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexParameteri) -> glTexParameteri, 0x5db42f2e
Lookup-Native: <glTexParameteri> 0x5db42f2e in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexParameteriv) -> glTexParameteriv, 0x5db42f61
Lookup-Native: <glTexParameteriv> 0x5db42f61 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glTexRenderbufferNV> 0x1da4d280
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage1D) -> glTexStorage1D@48, 0x0
Lookup-Native: <glTexStorage1D> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage1DARB) -> glTexStorage1DARB@48, 0x0
Lookup-Native: <glTexStorage1DARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage1DGL2) -> glTexStorage1DGL2@48, 0x0
Lookup-Native: <glTexStorage1DGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage1DOES) -> glTexStorage1DOES@48, 0x0
Lookup-Native: <glTexStorage1DOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage1DKHR) -> glTexStorage1DKHR@48, 0x0
Lookup-Native: <glTexStorage1DKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage1DOML) -> glTexStorage1DOML@48, 0x0
Lookup-Native: <glTexStorage1DOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage1D3DFX) -> glTexStorage1D3DFX@48, 0x0
Lookup-Native: <glTexStorage1D3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage1DAMD) -> glTexStorage1DAMD@48, 0x0
Lookup-Native: <glTexStorage1DAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage1DANGLE) -> glTexStorage1DANGLE@48, 0x0
Lookup-Native: <glTexStorage1DANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage1DARM) -> glTexStorage1DARM@48, 0x0
Lookup-Native: <glTexStorage1DARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage1DAPPLE) -> glTexStorage1DAPPLE@48, 0x0
Lookup-Native: <glTexStorage1DAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage1DATI) -> glTexStorage1DATI@48, 0x0
Lookup-Native: <glTexStorage1DATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage1DEXT) -> glTexStorage1DEXT@48, 0x0
Lookup-Native: <glTexStorage1DEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage1DHI) -> glTexStorage1DHI@48, 0x0
Lookup-Native: <glTexStorage1DHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage1DHP) -> glTexStorage1DHP@48, 0x0
Lookup-Native: <glTexStorage1DHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage1DIBM) -> glTexStorage1DIBM@48, 0x0
Lookup-Native: <glTexStorage1DIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage1DIMG) -> glTexStorage1DIMG@48, 0x0
Lookup-Native: <glTexStorage1DIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage1DMESA) -> glTexStorage1DMESA@48, 0x0
Lookup-Native: <glTexStorage1DMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage1DMESAX) -> glTexStorage1DMESAX@48, 0x0
Lookup-Native: <glTexStorage1DMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage1DNV) -> glTexStorage1DNV@48, 0x0
Lookup-Native: <glTexStorage1DNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage1DQCOM) -> glTexStorage1DQCOM@48, 0x0
Lookup-Native: <glTexStorage1DQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage1DSGI) -> glTexStorage1DSGI@48, 0x0
Lookup-Native: <glTexStorage1DSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage1DSGIS) -> glTexStorage1DSGIS@48, 0x0
Lookup-Native: <glTexStorage1DSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage1DSGIX) -> glTexStorage1DSGIX@48, 0x0
Lookup-Native: <glTexStorage1DSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage1DSUN) -> glTexStorage1DSUN@48, 0x0
Lookup-Native: <glTexStorage1DSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage1DVIV) -> glTexStorage1DVIV@48, 0x0
Lookup-Native: <glTexStorage1DVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage1DWIN) -> glTexStorage1DWIN@48, 0x0
Lookup-Native: <glTexStorage1DWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage2D) -> glTexStorage2D@48, 0x0
Lookup-Native: <glTexStorage2D> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage2DARB) -> glTexStorage2DARB@48, 0x0
Lookup-Native: <glTexStorage2DARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage2DGL2) -> glTexStorage2DGL2@48, 0x0
Lookup-Native: <glTexStorage2DGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage2DOES) -> glTexStorage2DOES@48, 0x0
Lookup-Native: <glTexStorage2DOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage2DKHR) -> glTexStorage2DKHR@48, 0x0
Lookup-Native: <glTexStorage2DKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage2DOML) -> glTexStorage2DOML@48, 0x0
Lookup-Native: <glTexStorage2DOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage2D3DFX) -> glTexStorage2D3DFX@48, 0x0
Lookup-Native: <glTexStorage2D3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage2DAMD) -> glTexStorage2DAMD@48, 0x0
Lookup-Native: <glTexStorage2DAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage2DANGLE) -> glTexStorage2DANGLE@48, 0x0
Lookup-Native: <glTexStorage2DANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage2DARM) -> glTexStorage2DARM@48, 0x0
Lookup-Native: <glTexStorage2DARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage2DAPPLE) -> glTexStorage2DAPPLE@48, 0x0
Lookup-Native: <glTexStorage2DAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage2DATI) -> glTexStorage2DATI@48, 0x0
Lookup-Native: <glTexStorage2DATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage2DEXT) -> glTexStorage2DEXT@48, 0x0
Lookup-Native: <glTexStorage2DEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage2DHI) -> glTexStorage2DHI@48, 0x0
Lookup-Native: <glTexStorage2DHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage2DHP) -> glTexStorage2DHP@48, 0x0
Lookup-Native: <glTexStorage2DHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage2DIBM) -> glTexStorage2DIBM@48, 0x0
Lookup-Native: <glTexStorage2DIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage2DIMG) -> glTexStorage2DIMG@48, 0x0
Lookup-Native: <glTexStorage2DIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage2DMESA) -> glTexStorage2DMESA@48, 0x0
Lookup-Native: <glTexStorage2DMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage2DMESAX) -> glTexStorage2DMESAX@48, 0x0
Lookup-Native: <glTexStorage2DMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage2DNV) -> glTexStorage2DNV@48, 0x0
Lookup-Native: <glTexStorage2DNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage2DQCOM) -> glTexStorage2DQCOM@48, 0x0
Lookup-Native: <glTexStorage2DQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage2DSGI) -> glTexStorage2DSGI@48, 0x0
Lookup-Native: <glTexStorage2DSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage2DSGIS) -> glTexStorage2DSGIS@48, 0x0
Lookup-Native: <glTexStorage2DSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage2DSGIX) -> glTexStorage2DSGIX@48, 0x0
Lookup-Native: <glTexStorage2DSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage2DSUN) -> glTexStorage2DSUN@48, 0x0
Lookup-Native: <glTexStorage2DSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage2DVIV) -> glTexStorage2DVIV@48, 0x0
Lookup-Native: <glTexStorage2DVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage2DWIN) -> glTexStorage2DWIN@48, 0x0
Lookup-Native: <glTexStorage2DWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage3D) -> glTexStorage3D@48, 0x0
Lookup-Native: <glTexStorage3D> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage3DARB) -> glTexStorage3DARB@48, 0x0
Lookup-Native: <glTexStorage3DARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage3DGL2) -> glTexStorage3DGL2@48, 0x0
Lookup-Native: <glTexStorage3DGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage3DOES) -> glTexStorage3DOES@48, 0x0
Lookup-Native: <glTexStorage3DOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage3DKHR) -> glTexStorage3DKHR@48, 0x0
Lookup-Native: <glTexStorage3DKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage3DOML) -> glTexStorage3DOML@48, 0x0
Lookup-Native: <glTexStorage3DOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage3D3DFX) -> glTexStorage3D3DFX@48, 0x0
Lookup-Native: <glTexStorage3D3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage3DAMD) -> glTexStorage3DAMD@48, 0x0
Lookup-Native: <glTexStorage3DAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage3DANGLE) -> glTexStorage3DANGLE@48, 0x0
Lookup-Native: <glTexStorage3DANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage3DARM) -> glTexStorage3DARM@48, 0x0
Lookup-Native: <glTexStorage3DARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage3DAPPLE) -> glTexStorage3DAPPLE@48, 0x0
Lookup-Native: <glTexStorage3DAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage3DATI) -> glTexStorage3DATI@48, 0x0
Lookup-Native: <glTexStorage3DATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage3DEXT) -> glTexStorage3DEXT@48, 0x0
Lookup-Native: <glTexStorage3DEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage3DHI) -> glTexStorage3DHI@48, 0x0
Lookup-Native: <glTexStorage3DHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage3DHP) -> glTexStorage3DHP@48, 0x0
Lookup-Native: <glTexStorage3DHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage3DIBM) -> glTexStorage3DIBM@48, 0x0
Lookup-Native: <glTexStorage3DIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage3DIMG) -> glTexStorage3DIMG@48, 0x0
Lookup-Native: <glTexStorage3DIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage3DMESA) -> glTexStorage3DMESA@48, 0x0
Lookup-Native: <glTexStorage3DMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage3DMESAX) -> glTexStorage3DMESAX@48, 0x0
Lookup-Native: <glTexStorage3DMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage3DNV) -> glTexStorage3DNV@48, 0x0
Lookup-Native: <glTexStorage3DNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage3DQCOM) -> glTexStorage3DQCOM@48, 0x0
Lookup-Native: <glTexStorage3DQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage3DSGI) -> glTexStorage3DSGI@48, 0x0
Lookup-Native: <glTexStorage3DSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage3DSGIS) -> glTexStorage3DSGIS@48, 0x0
Lookup-Native: <glTexStorage3DSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage3DSGIX) -> glTexStorage3DSGIX@48, 0x0
Lookup-Native: <glTexStorage3DSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage3DSUN) -> glTexStorage3DSUN@48, 0x0
Lookup-Native: <glTexStorage3DSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage3DVIV) -> glTexStorage3DVIV@48, 0x0
Lookup-Native: <glTexStorage3DVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage3DWIN) -> glTexStorage3DWIN@48, 0x0
Lookup-Native: <glTexStorage3DWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexSubImage1D) -> glTexSubImage1D, 0x5db4421e
Lookup-Native: <glTexSubImage1D> 0x5db4421e in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexSubImage2D) -> glTexSubImage2D, 0x5db44251
Lookup-Native: <glTexSubImage2D> 0x5db44251 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glTexSubImage3D> 0x1da446c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTextureBarrierNV) -> glTextureBarrierNV@48, 0x0
Lookup-Native: <glTextureBarrierNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glTextureBufferEXT> 0x1da4fc80
Lookup-Tool: <glTextureImage1DEXT> 0x1da4dd40
Lookup-Tool: <glTextureImage2DEXT> 0x1da4dd80
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTextureImage2DMultisampleCoverageNV) -> glTextureImage2DMultisampleCoverageNV@48, 0x0
Lookup-Native: <glTextureImage2DMultisampleCoverageNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTextureImage2DMultisampleNV) -> glTextureImage2DMultisampleNV@48, 0x0
Lookup-Native: <glTextureImage2DMultisampleNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glTextureImage3DEXT> 0x1da4ddc0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTextureImage3DMultisampleCoverageNV) -> glTextureImage3DMultisampleCoverageNV@48, 0x0
Lookup-Native: <glTextureImage3DMultisampleCoverageNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTextureImage3DMultisampleNV) -> glTextureImage3DMultisampleNV@48, 0x0
Lookup-Native: <glTextureImage3DMultisampleNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTextureLightEXT) -> glTextureLightEXT@48, 0x0
Lookup-Native: <glTextureLightEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTextureMaterialEXT) -> glTextureMaterialEXT@48, 0x0
Lookup-Native: <glTextureMaterialEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTextureNormalEXT) -> glTextureNormalEXT@48, 0x0
Lookup-Native: <glTextureNormalEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glTextureParameterIivEXT> 0x1da4dcc0
Lookup-Tool: <glTextureParameterIuivEXT> 0x1da4dd00
Lookup-Tool: <glTextureParameterfEXT> 0x1da4dc40
Lookup-Tool: <glTextureParameterfvEXT> 0x1da4dc80
Lookup-Tool: <glTextureParameteriEXT> 0x1da4dbc0
Lookup-Tool: <glTextureParameterivEXT> 0x1da4dc00
Lookup-Tool: <glTextureRangeAPPLE> 0x1da50840
Lookup-Tool: <glTextureRenderbufferEXT> 0x1da502c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTextureStorage1DEXT) -> glTextureStorage1DEXT@48, 0x0
Lookup-Native: <glTextureStorage1DEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTextureStorage2DEXT) -> glTextureStorage2DEXT@48, 0x0
Lookup-Native: <glTextureStorage2DEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTextureStorage3DEXT) -> glTextureStorage3DEXT@48, 0x0
Lookup-Native: <glTextureStorage3DEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glTextureSubImage1DEXT> 0x1da4de00
Lookup-Tool: <glTextureSubImage2DEXT> 0x1da4de40
Lookup-Tool: <glTextureSubImage3DEXT> 0x1da4de80
Lookup-Tool: <glTransformFeedbackVaryings> 0x1da48800
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTranslated) -> glTranslated, 0x5db41f10
Lookup-Native: <glTranslated> 0x5db41f10 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTranslatef) -> glTranslatef, 0x5db41f1c
Lookup-Native: <glTranslatef> 0x5db41f1c in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glUniform1d> 0x1da4cd80
Lookup-Tool: <glUniform1dv> 0x1da4ce80
Lookup-Tool: <glUniform1f> 0x1da46680
Lookup-Tool: <glUniform1fARB> 0x1da46680
Lookup-Tool: <glUniform1fv> 0x1da46880
Lookup-Tool: <glUniform1fvARB> 0x1da46880
Lookup-Tool: <glUniform1i> 0x1da46780
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUniform1i64NV) -> glUniform1i64NV@48, 0x0
Lookup-Native: <glUniform1i64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUniform1i64vNV) -> glUniform1i64vNV@48, 0x0
Lookup-Native: <glUniform1i64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glUniform1iARB> 0x1da46780
Lookup-Tool: <glUniform1iv> 0x1da46980
Lookup-Tool: <glUniform1ivARB> 0x1da46980
Lookup-Tool: <glUniform1ui> 0x1da48280
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUniform1ui64NV) -> glUniform1ui64NV@48, 0x0
Lookup-Native: <glUniform1ui64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUniform1ui64vNV) -> glUniform1ui64vNV@48, 0x0
Lookup-Native: <glUniform1ui64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glUniform1uiv> 0x1da48380
Lookup-Tool: <glUniform2d> 0x1da4cdc0
Lookup-Tool: <glUniform2dv> 0x1da4cec0
Lookup-Tool: <glUniform2f> 0x1da466c0
Lookup-Tool: <glUniform2fARB> 0x1da466c0
Lookup-Tool: <glUniform2fv> 0x1da468c0
Lookup-Tool: <glUniform2fvARB> 0x1da468c0
Lookup-Tool: <glUniform2i> 0x1da467c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUniform2i64NV) -> glUniform2i64NV@48, 0x0
Lookup-Native: <glUniform2i64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUniform2i64vNV) -> glUniform2i64vNV@48, 0x0
Lookup-Native: <glUniform2i64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glUniform2iARB> 0x1da467c0
Lookup-Tool: <glUniform2iv> 0x1da469c0
Lookup-Tool: <glUniform2ivARB> 0x1da469c0
Lookup-Tool: <glUniform2ui> 0x1da482c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUniform2ui64NV) -> glUniform2ui64NV@48, 0x0
Lookup-Native: <glUniform2ui64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUniform2ui64vNV) -> glUniform2ui64vNV@48, 0x0
Lookup-Native: <glUniform2ui64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glUniform2uiv> 0x1da483c0
Lookup-Tool: <glUniform3d> 0x1da4ce00
Lookup-Tool: <glUniform3dv> 0x1da4cf00
Lookup-Tool: <glUniform3f> 0x1da46700
Lookup-Tool: <glUniform3fARB> 0x1da46700
Lookup-Tool: <glUniform3fv> 0x1da46900
Lookup-Tool: <glUniform3fvARB> 0x1da46900
Lookup-Tool: <glUniform3i> 0x1da46800
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUniform3i64NV) -> glUniform3i64NV@48, 0x0
Lookup-Native: <glUniform3i64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUniform3i64vNV) -> glUniform3i64vNV@48, 0x0
Lookup-Native: <glUniform3i64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glUniform3iARB> 0x1da46800
Lookup-Tool: <glUniform3iv> 0x1da46a00
Lookup-Tool: <glUniform3ivARB> 0x1da46a00
Lookup-Tool: <glUniform3ui> 0x1da48300
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUniform3ui64NV) -> glUniform3ui64NV@48, 0x0
Lookup-Native: <glUniform3ui64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUniform3ui64vNV) -> glUniform3ui64vNV@48, 0x0
Lookup-Native: <glUniform3ui64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glUniform3uiv> 0x1da48400
Lookup-Tool: <glUniform4d> 0x1da4ce40
Lookup-Tool: <glUniform4dv> 0x1da4cf40
Lookup-Tool: <glUniform4f> 0x1da46740
Lookup-Tool: <glUniform4fARB> 0x1da46740
Lookup-Tool: <glUniform4fv> 0x1da46940
Lookup-Tool: <glUniform4fvARB> 0x1da46940
Lookup-Tool: <glUniform4i> 0x1da46840
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUniform4i64NV) -> glUniform4i64NV@48, 0x0
Lookup-Native: <glUniform4i64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUniform4i64vNV) -> glUniform4i64vNV@48, 0x0
Lookup-Native: <glUniform4i64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glUniform4iARB> 0x1da46840
Lookup-Tool: <glUniform4iv> 0x1da46a40
Lookup-Tool: <glUniform4ivARB> 0x1da46a40
Lookup-Tool: <glUniform4ui> 0x1da48340
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUniform4ui64NV) -> glUniform4ui64NV@48, 0x0
Lookup-Native: <glUniform4ui64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUniform4ui64vNV) -> glUniform4ui64vNV@48, 0x0
Lookup-Native: <glUniform4ui64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glUniform4uiv> 0x1da48440
Lookup-Tool: <glUniformBlockBinding> 0x1da494c0
Lookup-Tool: <glUniformBufferEXT> 0x1da4cb80
Lookup-Tool: <glUniformMatrix2dv> 0x1da4cf80
Lookup-Tool: <glUniformMatrix2fv> 0x1da46a80
Lookup-Tool: <glUniformMatrix2fvARB> 0x1da46a80
Lookup-Tool: <glUniformMatrix2x3dv> 0x1da4d040
Lookup-Tool: <glUniformMatrix2x3fv> 0x1da47b00
Lookup-Tool: <glUniformMatrix2x4dv> 0x1da4d0c0
Lookup-Tool: <glUniformMatrix2x4fv> 0x1da47b80
Lookup-Tool: <glUniformMatrix3dv> 0x1da4cfc0
Lookup-Tool: <glUniformMatrix3fv> 0x1da46ac0
Lookup-Tool: <glUniformMatrix3fvARB> 0x1da46ac0
Lookup-Tool: <glUniformMatrix3x2dv> 0x1da4d080
Lookup-Tool: <glUniformMatrix3x2fv> 0x1da47b40
Lookup-Tool: <glUniformMatrix3x4dv> 0x1da4d140
Lookup-Tool: <glUniformMatrix3x4fv> 0x1da47c00
Lookup-Tool: <glUniformMatrix4dv> 0x1da4d000
Lookup-Tool: <glUniformMatrix4fv> 0x1da46b00
Lookup-Tool: <glUniformMatrix4fvARB> 0x1da46b00
Lookup-Tool: <glUniformMatrix4x2dv> 0x1da4d100
Lookup-Tool: <glUniformMatrix4x2fv> 0x1da47bc0
Lookup-Tool: <glUniformMatrix4x3dv> 0x1da4d180
Lookup-Tool: <glUniformMatrix4x3fv> 0x1da47c40
Lookup-Tool: <glUniformSubroutinesuiv> 0x1da4a9c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUniformui64NV) -> glUniformui64NV@48, 0x0
Lookup-Native: <glUniformui64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUniformui64vNV) -> glUniformui64vNV@48, 0x0
Lookup-Native: <glUniformui64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glUnlockArraysEXT> 0x1da4b900
Lookup-Tool: <glUnmapBuffer> 0x1da462c0
Lookup-Tool: <glUnmapNamedBufferEXT> 0x1da4f300
Lookup-Tool: <glUseProgram> 0x1da46580
Lookup-Tool: <glUseProgramObjectARB> 0x1da46580
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUseProgramStages) -> glUseProgramStages@48, 0x0
Lookup-Native: <glUseProgramStages> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUseProgramStagesARB) -> glUseProgramStagesARB@48, 0x0
Lookup-Native: <glUseProgramStagesARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUseProgramStagesGL2) -> glUseProgramStagesGL2@48, 0x0
Lookup-Native: <glUseProgramStagesGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUseProgramStagesOES) -> glUseProgramStagesOES@48, 0x0
Lookup-Native: <glUseProgramStagesOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUseProgramStagesKHR) -> glUseProgramStagesKHR@48, 0x0
Lookup-Native: <glUseProgramStagesKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUseProgramStagesOML) -> glUseProgramStagesOML@48, 0x0
Lookup-Native: <glUseProgramStagesOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUseProgramStages3DFX) -> glUseProgramStages3DFX@48, 0x0
Lookup-Native: <glUseProgramStages3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUseProgramStagesAMD) -> glUseProgramStagesAMD@48, 0x0
Lookup-Native: <glUseProgramStagesAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUseProgramStagesANGLE) -> glUseProgramStagesANGLE@48, 0x0
Lookup-Native: <glUseProgramStagesANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUseProgramStagesARM) -> glUseProgramStagesARM@48, 0x0
Lookup-Native: <glUseProgramStagesARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUseProgramStagesAPPLE) -> glUseProgramStagesAPPLE@48, 0x0
Lookup-Native: <glUseProgramStagesAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUseProgramStagesATI) -> glUseProgramStagesATI@48, 0x0
Lookup-Native: <glUseProgramStagesATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUseProgramStagesEXT) -> glUseProgramStagesEXT@48, 0x0
Lookup-Native: <glUseProgramStagesEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUseProgramStagesHI) -> glUseProgramStagesHI@48, 0x0
Lookup-Native: <glUseProgramStagesHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUseProgramStagesHP) -> glUseProgramStagesHP@48, 0x0
Lookup-Native: <glUseProgramStagesHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUseProgramStagesIBM) -> glUseProgramStagesIBM@48, 0x0
Lookup-Native: <glUseProgramStagesIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUseProgramStagesIMG) -> glUseProgramStagesIMG@48, 0x0
Lookup-Native: <glUseProgramStagesIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUseProgramStagesMESA) -> glUseProgramStagesMESA@48, 0x0
Lookup-Native: <glUseProgramStagesMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUseProgramStagesMESAX) -> glUseProgramStagesMESAX@48, 0x0
Lookup-Native: <glUseProgramStagesMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUseProgramStagesNV) -> glUseProgramStagesNV@48, 0x0
Lookup-Native: <glUseProgramStagesNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUseProgramStagesQCOM) -> glUseProgramStagesQCOM@48, 0x0
Lookup-Native: <glUseProgramStagesQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUseProgramStagesSGI) -> glUseProgramStagesSGI@48, 0x0
Lookup-Native: <glUseProgramStagesSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUseProgramStagesSGIS) -> glUseProgramStagesSGIS@48, 0x0
Lookup-Native: <glUseProgramStagesSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUseProgramStagesSGIX) -> glUseProgramStagesSGIX@48, 0x0
Lookup-Native: <glUseProgramStagesSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUseProgramStagesSUN) -> glUseProgramStagesSUN@48, 0x0
Lookup-Native: <glUseProgramStagesSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUseProgramStagesVIV) -> glUseProgramStagesVIV@48, 0x0
Lookup-Native: <glUseProgramStagesVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUseProgramStagesWIN) -> glUseProgramStagesWIN@48, 0x0
Lookup-Native: <glUseProgramStagesWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVDPAUFiniNV) -> glVDPAUFiniNV@48, 0x0
Lookup-Native: <glVDPAUFiniNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVDPAUGetSurfaceivNV) -> glVDPAUGetSurfaceivNV@48, 0x0
Lookup-Native: <glVDPAUGetSurfaceivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVDPAUInitNV) -> glVDPAUInitNV@48, 0x0
Lookup-Native: <glVDPAUInitNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVDPAUIsSurfaceNV) -> glVDPAUIsSurfaceNV@48, 0x0
Lookup-Native: <glVDPAUIsSurfaceNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVDPAUMapSurfacesNV) -> glVDPAUMapSurfacesNV@48, 0x0
Lookup-Native: <glVDPAUMapSurfacesNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVDPAURegisterOutputSurfaceNV) -> glVDPAURegisterOutputSurfaceNV@48, 0x0
Lookup-Native: <glVDPAURegisterOutputSurfaceNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVDPAURegisterVideoSurfaceNV) -> glVDPAURegisterVideoSurfaceNV@48, 0x0
Lookup-Native: <glVDPAURegisterVideoSurfaceNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVDPAUSurfaceAccessNV) -> glVDPAUSurfaceAccessNV@48, 0x0
Lookup-Native: <glVDPAUSurfaceAccessNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVDPAUUnmapSurfacesNV) -> glVDPAUUnmapSurfacesNV@48, 0x0
Lookup-Native: <glVDPAUUnmapSurfacesNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVDPAUUnregisterSurfaceNV) -> glVDPAUUnregisterSurfaceNV@48, 0x0
Lookup-Native: <glVDPAUUnregisterSurfaceNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glValidateProgram> 0x1da46b40
Lookup-Tool: <glValidateProgramARB> 0x1da46b40
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glValidateProgramPipeline) -> glValidateProgramPipeline@48, 0x0
Lookup-Native: <glValidateProgramPipeline> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glValidateProgramPipelineARB) -> glValidateProgramPipelineARB@48, 0x0
Lookup-Native: <glValidateProgramPipelineARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glValidateProgramPipelineGL2) -> glValidateProgramPipelineGL2@48, 0x0
Lookup-Native: <glValidateProgramPipelineGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glValidateProgramPipelineOES) -> glValidateProgramPipelineOES@48, 0x0
Lookup-Native: <glValidateProgramPipelineOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glValidateProgramPipelineKHR) -> glValidateProgramPipelineKHR@48, 0x0
Lookup-Native: <glValidateProgramPipelineKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glValidateProgramPipelineOML) -> glValidateProgramPipelineOML@48, 0x0
Lookup-Native: <glValidateProgramPipelineOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glValidateProgramPipeline3DFX) -> glValidateProgramPipeline3DFX@48, 0x0
Lookup-Native: <glValidateProgramPipeline3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glValidateProgramPipelineAMD) -> glValidateProgramPipelineAMD@48, 0x0
Lookup-Native: <glValidateProgramPipelineAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glValidateProgramPipelineANGLE) -> glValidateProgramPipelineANGLE@48, 0x0
Lookup-Native: <glValidateProgramPipelineANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glValidateProgramPipelineARM) -> glValidateProgramPipelineARM@48, 0x0
Lookup-Native: <glValidateProgramPipelineARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glValidateProgramPipelineAPPLE) -> glValidateProgramPipelineAPPLE@48, 0x0
Lookup-Native: <glValidateProgramPipelineAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glValidateProgramPipelineATI) -> glValidateProgramPipelineATI@48, 0x0
Lookup-Native: <glValidateProgramPipelineATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glValidateProgramPipelineEXT) -> glValidateProgramPipelineEXT@48, 0x0
Lookup-Native: <glValidateProgramPipelineEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glValidateProgramPipelineHI) -> glValidateProgramPipelineHI@48, 0x0
Lookup-Native: <glValidateProgramPipelineHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glValidateProgramPipelineHP) -> glValidateProgramPipelineHP@48, 0x0
Lookup-Native: <glValidateProgramPipelineHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glValidateProgramPipelineIBM) -> glValidateProgramPipelineIBM@48, 0x0
Lookup-Native: <glValidateProgramPipelineIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glValidateProgramPipelineIMG) -> glValidateProgramPipelineIMG@48, 0x0
Lookup-Native: <glValidateProgramPipelineIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glValidateProgramPipelineMESA) -> glValidateProgramPipelineMESA@48, 0x0
Lookup-Native: <glValidateProgramPipelineMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glValidateProgramPipelineMESAX) -> glValidateProgramPipelineMESAX@48, 0x0
Lookup-Native: <glValidateProgramPipelineMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glValidateProgramPipelineNV) -> glValidateProgramPipelineNV@48, 0x0
Lookup-Native: <glValidateProgramPipelineNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glValidateProgramPipelineQCOM) -> glValidateProgramPipelineQCOM@48, 0x0
Lookup-Native: <glValidateProgramPipelineQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glValidateProgramPipelineSGI) -> glValidateProgramPipelineSGI@48, 0x0
Lookup-Native: <glValidateProgramPipelineSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glValidateProgramPipelineSGIS) -> glValidateProgramPipelineSGIS@48, 0x0
Lookup-Native: <glValidateProgramPipelineSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glValidateProgramPipelineSGIX) -> glValidateProgramPipelineSGIX@48, 0x0
Lookup-Native: <glValidateProgramPipelineSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glValidateProgramPipelineSUN) -> glValidateProgramPipelineSUN@48, 0x0
Lookup-Native: <glValidateProgramPipelineSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glValidateProgramPipelineVIV) -> glValidateProgramPipelineVIV@48, 0x0
Lookup-Native: <glValidateProgramPipelineVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glValidateProgramPipelineWIN) -> glValidateProgramPipelineWIN@48, 0x0
Lookup-Native: <glValidateProgramPipelineWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glVariantPointerEXT> 0x1da4c280
Lookup-Tool: <glVariantbvEXT> 0x1da4c080
Lookup-Tool: <glVariantdvEXT> 0x1da4c180
Lookup-Tool: <glVariantfvEXT> 0x1da4c140
Lookup-Tool: <glVariantivEXT> 0x1da4c100
Lookup-Tool: <glVariantsvEXT> 0x1da4c0c0
Lookup-Tool: <glVariantubvEXT> 0x1da4c1c0
Lookup-Tool: <glVariantuivEXT> 0x1da4c240
Lookup-Tool: <glVariantusvEXT> 0x1da4c200
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2d) -> glVertex2d, 0x5db41c88
Lookup-Native: <glVertex2d> 0x5db41c88 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2dv) -> glVertex2dv, 0x5db41c94
Lookup-Native: <glVertex2dv> 0x5db41c94 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2f) -> glVertex2f, 0x5db41ca0
Lookup-Native: <glVertex2f> 0x5db41ca0 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2fv) -> glVertex2fv, 0x5db41cac
Lookup-Native: <glVertex2fv> 0x5db41cac in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2h) -> glVertex2h@48, 0x0
Lookup-Native: <glVertex2h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2hARB) -> glVertex2hARB@48, 0x0
Lookup-Native: <glVertex2hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2hGL2) -> glVertex2hGL2@48, 0x0
Lookup-Native: <glVertex2hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2hOES) -> glVertex2hOES@48, 0x0
Lookup-Native: <glVertex2hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2hKHR) -> glVertex2hKHR@48, 0x0
Lookup-Native: <glVertex2hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2hOML) -> glVertex2hOML@48, 0x0
Lookup-Native: <glVertex2hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2h3DFX) -> glVertex2h3DFX@48, 0x0
Lookup-Native: <glVertex2h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2hAMD) -> glVertex2hAMD@48, 0x0
Lookup-Native: <glVertex2hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2hANGLE) -> glVertex2hANGLE@48, 0x0
Lookup-Native: <glVertex2hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2hARM) -> glVertex2hARM@48, 0x0
Lookup-Native: <glVertex2hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2hAPPLE) -> glVertex2hAPPLE@48, 0x0
Lookup-Native: <glVertex2hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2hATI) -> glVertex2hATI@48, 0x0
Lookup-Native: <glVertex2hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2hEXT) -> glVertex2hEXT@48, 0x0
Lookup-Native: <glVertex2hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2hHI) -> glVertex2hHI@48, 0x0
Lookup-Native: <glVertex2hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2hHP) -> glVertex2hHP@48, 0x0
Lookup-Native: <glVertex2hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2hIBM) -> glVertex2hIBM@48, 0x0
Lookup-Native: <glVertex2hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2hIMG) -> glVertex2hIMG@48, 0x0
Lookup-Native: <glVertex2hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2hMESA) -> glVertex2hMESA@48, 0x0
Lookup-Native: <glVertex2hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2hMESAX) -> glVertex2hMESAX@48, 0x0
Lookup-Native: <glVertex2hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glVertex2hNV> 0x1da510c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2hv) -> glVertex2hv@48, 0x0
Lookup-Native: <glVertex2hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2hvARB) -> glVertex2hvARB@48, 0x0
Lookup-Native: <glVertex2hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2hvGL2) -> glVertex2hvGL2@48, 0x0
Lookup-Native: <glVertex2hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2hvOES) -> glVertex2hvOES@48, 0x0
Lookup-Native: <glVertex2hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2hvKHR) -> glVertex2hvKHR@48, 0x0
Lookup-Native: <glVertex2hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2hvOML) -> glVertex2hvOML@48, 0x0
Lookup-Native: <glVertex2hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2hv3DFX) -> glVertex2hv3DFX@48, 0x0
Lookup-Native: <glVertex2hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2hvAMD) -> glVertex2hvAMD@48, 0x0
Lookup-Native: <glVertex2hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2hvANGLE) -> glVertex2hvANGLE@48, 0x0
Lookup-Native: <glVertex2hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2hvARM) -> glVertex2hvARM@48, 0x0
Lookup-Native: <glVertex2hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2hvAPPLE) -> glVertex2hvAPPLE@48, 0x0
Lookup-Native: <glVertex2hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2hvATI) -> glVertex2hvATI@48, 0x0
Lookup-Native: <glVertex2hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2hvEXT) -> glVertex2hvEXT@48, 0x0
Lookup-Native: <glVertex2hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2hvHI) -> glVertex2hvHI@48, 0x0
Lookup-Native: <glVertex2hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2hvHP) -> glVertex2hvHP@48, 0x0
Lookup-Native: <glVertex2hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2hvIBM) -> glVertex2hvIBM@48, 0x0
Lookup-Native: <glVertex2hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2hvIMG) -> glVertex2hvIMG@48, 0x0
Lookup-Native: <glVertex2hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2hvMESA) -> glVertex2hvMESA@48, 0x0
Lookup-Native: <glVertex2hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2hvMESAX) -> glVertex2hvMESAX@48, 0x0
Lookup-Native: <glVertex2hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glVertex2hvNV> 0x1da51100
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2i) -> glVertex2i, 0x5db41cb8
Lookup-Native: <glVertex2i> 0x5db41cb8 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2iv) -> glVertex2iv, 0x5db41cc4
Lookup-Native: <glVertex2iv> 0x5db41cc4 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2s) -> glVertex2s, 0x5db41cd0
Lookup-Native: <glVertex2s> 0x5db41cd0 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2sv) -> glVertex2sv, 0x5db41cdc
Lookup-Native: <glVertex2sv> 0x5db41cdc in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3d) -> glVertex3d, 0x5db41ce8
Lookup-Native: <glVertex3d> 0x5db41ce8 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3dv) -> glVertex3dv, 0x5db41cf4
Lookup-Native: <glVertex3dv> 0x5db41cf4 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3f) -> glVertex3f, 0x5db41d00
Lookup-Native: <glVertex3f> 0x5db41d00 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3fv) -> glVertex3fv, 0x5db41d0c
Lookup-Native: <glVertex3fv> 0x5db41d0c in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3h) -> glVertex3h@48, 0x0
Lookup-Native: <glVertex3h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3hARB) -> glVertex3hARB@48, 0x0
Lookup-Native: <glVertex3hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3hGL2) -> glVertex3hGL2@48, 0x0
Lookup-Native: <glVertex3hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3hOES) -> glVertex3hOES@48, 0x0
Lookup-Native: <glVertex3hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3hKHR) -> glVertex3hKHR@48, 0x0
Lookup-Native: <glVertex3hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3hOML) -> glVertex3hOML@48, 0x0
Lookup-Native: <glVertex3hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3h3DFX) -> glVertex3h3DFX@48, 0x0
Lookup-Native: <glVertex3h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3hAMD) -> glVertex3hAMD@48, 0x0
Lookup-Native: <glVertex3hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3hANGLE) -> glVertex3hANGLE@48, 0x0
Lookup-Native: <glVertex3hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3hARM) -> glVertex3hARM@48, 0x0
Lookup-Native: <glVertex3hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3hAPPLE) -> glVertex3hAPPLE@48, 0x0
Lookup-Native: <glVertex3hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3hATI) -> glVertex3hATI@48, 0x0
Lookup-Native: <glVertex3hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3hEXT) -> glVertex3hEXT@48, 0x0
Lookup-Native: <glVertex3hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3hHI) -> glVertex3hHI@48, 0x0
Lookup-Native: <glVertex3hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3hHP) -> glVertex3hHP@48, 0x0
Lookup-Native: <glVertex3hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3hIBM) -> glVertex3hIBM@48, 0x0
Lookup-Native: <glVertex3hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3hIMG) -> glVertex3hIMG@48, 0x0
Lookup-Native: <glVertex3hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3hMESA) -> glVertex3hMESA@48, 0x0
Lookup-Native: <glVertex3hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3hMESAX) -> glVertex3hMESAX@48, 0x0
Lookup-Native: <glVertex3hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glVertex3hNV> 0x1da51140
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3hv) -> glVertex3hv@48, 0x0
Lookup-Native: <glVertex3hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3hvARB) -> glVertex3hvARB@48, 0x0
Lookup-Native: <glVertex3hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3hvGL2) -> glVertex3hvGL2@48, 0x0
Lookup-Native: <glVertex3hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3hvOES) -> glVertex3hvOES@48, 0x0
Lookup-Native: <glVertex3hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3hvKHR) -> glVertex3hvKHR@48, 0x0
Lookup-Native: <glVertex3hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3hvOML) -> glVertex3hvOML@48, 0x0
Lookup-Native: <glVertex3hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3hv3DFX) -> glVertex3hv3DFX@48, 0x0
Lookup-Native: <glVertex3hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3hvAMD) -> glVertex3hvAMD@48, 0x0
Lookup-Native: <glVertex3hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3hvANGLE) -> glVertex3hvANGLE@48, 0x0
Lookup-Native: <glVertex3hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3hvARM) -> glVertex3hvARM@48, 0x0
Lookup-Native: <glVertex3hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3hvAPPLE) -> glVertex3hvAPPLE@48, 0x0
Lookup-Native: <glVertex3hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3hvATI) -> glVertex3hvATI@48, 0x0
Lookup-Native: <glVertex3hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3hvEXT) -> glVertex3hvEXT@48, 0x0
Lookup-Native: <glVertex3hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3hvHI) -> glVertex3hvHI@48, 0x0
Lookup-Native: <glVertex3hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3hvHP) -> glVertex3hvHP@48, 0x0
Lookup-Native: <glVertex3hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3hvIBM) -> glVertex3hvIBM@48, 0x0
Lookup-Native: <glVertex3hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3hvIMG) -> glVertex3hvIMG@48, 0x0
Lookup-Native: <glVertex3hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3hvMESA) -> glVertex3hvMESA@48, 0x0
Lookup-Native: <glVertex3hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3hvMESAX) -> glVertex3hvMESAX@48, 0x0
Lookup-Native: <glVertex3hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glVertex3hvNV> 0x1da51180
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3i) -> glVertex3i, 0x5db41d18
Lookup-Native: <glVertex3i> 0x5db41d18 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3iv) -> glVertex3iv, 0x5db41d24
Lookup-Native: <glVertex3iv> 0x5db41d24 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3s) -> glVertex3s, 0x5db41d30
Lookup-Native: <glVertex3s> 0x5db41d30 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3sv) -> glVertex3sv, 0x5db41d3c
Lookup-Native: <glVertex3sv> 0x5db41d3c in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4d) -> glVertex4d, 0x5db41d48
Lookup-Native: <glVertex4d> 0x5db41d48 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4dv) -> glVertex4dv, 0x5db41d54
Lookup-Native: <glVertex4dv> 0x5db41d54 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4f) -> glVertex4f, 0x5db41d60
Lookup-Native: <glVertex4f> 0x5db41d60 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4fv) -> glVertex4fv, 0x5db41d6c
Lookup-Native: <glVertex4fv> 0x5db41d6c in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4h) -> glVertex4h@48, 0x0
Lookup-Native: <glVertex4h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4hARB) -> glVertex4hARB@48, 0x0
Lookup-Native: <glVertex4hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4hGL2) -> glVertex4hGL2@48, 0x0
Lookup-Native: <glVertex4hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4hOES) -> glVertex4hOES@48, 0x0
Lookup-Native: <glVertex4hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4hKHR) -> glVertex4hKHR@48, 0x0
Lookup-Native: <glVertex4hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4hOML) -> glVertex4hOML@48, 0x0
Lookup-Native: <glVertex4hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4h3DFX) -> glVertex4h3DFX@48, 0x0
Lookup-Native: <glVertex4h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4hAMD) -> glVertex4hAMD@48, 0x0
Lookup-Native: <glVertex4hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4hANGLE) -> glVertex4hANGLE@48, 0x0
Lookup-Native: <glVertex4hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4hARM) -> glVertex4hARM@48, 0x0
Lookup-Native: <glVertex4hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4hAPPLE) -> glVertex4hAPPLE@48, 0x0
Lookup-Native: <glVertex4hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4hATI) -> glVertex4hATI@48, 0x0
Lookup-Native: <glVertex4hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4hEXT) -> glVertex4hEXT@48, 0x0
Lookup-Native: <glVertex4hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4hHI) -> glVertex4hHI@48, 0x0
Lookup-Native: <glVertex4hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4hHP) -> glVertex4hHP@48, 0x0
Lookup-Native: <glVertex4hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4hIBM) -> glVertex4hIBM@48, 0x0
Lookup-Native: <glVertex4hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4hIMG) -> glVertex4hIMG@48, 0x0
Lookup-Native: <glVertex4hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4hMESA) -> glVertex4hMESA@48, 0x0
Lookup-Native: <glVertex4hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4hMESAX) -> glVertex4hMESAX@48, 0x0
Lookup-Native: <glVertex4hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glVertex4hNV> 0x1da511c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4hv) -> glVertex4hv@48, 0x0
Lookup-Native: <glVertex4hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4hvARB) -> glVertex4hvARB@48, 0x0
Lookup-Native: <glVertex4hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4hvGL2) -> glVertex4hvGL2@48, 0x0
Lookup-Native: <glVertex4hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4hvOES) -> glVertex4hvOES@48, 0x0
Lookup-Native: <glVertex4hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4hvKHR) -> glVertex4hvKHR@48, 0x0
Lookup-Native: <glVertex4hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4hvOML) -> glVertex4hvOML@48, 0x0
Lookup-Native: <glVertex4hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4hv3DFX) -> glVertex4hv3DFX@48, 0x0
Lookup-Native: <glVertex4hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4hvAMD) -> glVertex4hvAMD@48, 0x0
Lookup-Native: <glVertex4hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4hvANGLE) -> glVertex4hvANGLE@48, 0x0
Lookup-Native: <glVertex4hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4hvARM) -> glVertex4hvARM@48, 0x0
Lookup-Native: <glVertex4hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4hvAPPLE) -> glVertex4hvAPPLE@48, 0x0
Lookup-Native: <glVertex4hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4hvATI) -> glVertex4hvATI@48, 0x0
Lookup-Native: <glVertex4hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4hvEXT) -> glVertex4hvEXT@48, 0x0
Lookup-Native: <glVertex4hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4hvHI) -> glVertex4hvHI@48, 0x0
Lookup-Native: <glVertex4hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4hvHP) -> glVertex4hvHP@48, 0x0
Lookup-Native: <glVertex4hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4hvIBM) -> glVertex4hvIBM@48, 0x0
Lookup-Native: <glVertex4hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4hvIMG) -> glVertex4hvIMG@48, 0x0
Lookup-Native: <glVertex4hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4hvMESA) -> glVertex4hvMESA@48, 0x0
Lookup-Native: <glVertex4hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4hvMESAX) -> glVertex4hvMESAX@48, 0x0
Lookup-Native: <glVertex4hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glVertex4hvNV> 0x1da51200
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4i) -> glVertex4i, 0x5db41d78
Lookup-Native: <glVertex4i> 0x5db41d78 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4iv) -> glVertex4iv, 0x5db41d84
Lookup-Native: <glVertex4iv> 0x5db41d84 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4s) -> glVertex4s, 0x5db41d90
Lookup-Native: <glVertex4s> 0x5db41d90 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4sv) -> glVertex4sv, 0x5db41d9c
Lookup-Native: <glVertex4sv> 0x5db41d9c in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexArrayParameteriAPPLE) -> glVertexArrayParameteriAPPLE@48, 0x0
Lookup-Native: <glVertexArrayParameteriAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexArrayRangeAPPLE) -> glVertexArrayRangeAPPLE@48, 0x0
Lookup-Native: <glVertexArrayRangeAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexArrayRangeNV) -> glVertexArrayRangeNV@48, 0x0
Lookup-Native: <glVertexArrayRangeNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glVertexAttrib1d> 0x1da46f40
Lookup-Tool: <glVertexAttrib1dARB> 0x1da46f40
Lookup-Tool: <glVertexAttrib1dv> 0x1da47280
Lookup-Tool: <glVertexAttrib1dvARB> 0x1da47280
Lookup-Tool: <glVertexAttrib1f> 0x1da46f00
Lookup-Tool: <glVertexAttrib1fARB> 0x1da46f00
Lookup-Tool: <glVertexAttrib1fv> 0x1da47240
Lookup-Tool: <glVertexAttrib1fvARB> 0x1da47240
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1h) -> glVertexAttrib1h@48, 0x0
Lookup-Native: <glVertexAttrib1h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hARB) -> glVertexAttrib1hARB@48, 0x0
Lookup-Native: <glVertexAttrib1hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hGL2) -> glVertexAttrib1hGL2@48, 0x0
Lookup-Native: <glVertexAttrib1hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hOES) -> glVertexAttrib1hOES@48, 0x0
Lookup-Native: <glVertexAttrib1hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hKHR) -> glVertexAttrib1hKHR@48, 0x0
Lookup-Native: <glVertexAttrib1hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hOML) -> glVertexAttrib1hOML@48, 0x0
Lookup-Native: <glVertexAttrib1hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1h3DFX) -> glVertexAttrib1h3DFX@48, 0x0
Lookup-Native: <glVertexAttrib1h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hAMD) -> glVertexAttrib1hAMD@48, 0x0
Lookup-Native: <glVertexAttrib1hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hANGLE) -> glVertexAttrib1hANGLE@48, 0x0
Lookup-Native: <glVertexAttrib1hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hARM) -> glVertexAttrib1hARM@48, 0x0
Lookup-Native: <glVertexAttrib1hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hAPPLE) -> glVertexAttrib1hAPPLE@48, 0x0
Lookup-Native: <glVertexAttrib1hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hATI) -> glVertexAttrib1hATI@48, 0x0
Lookup-Native: <glVertexAttrib1hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hEXT) -> glVertexAttrib1hEXT@48, 0x0
Lookup-Native: <glVertexAttrib1hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hHI) -> glVertexAttrib1hHI@48, 0x0
Lookup-Native: <glVertexAttrib1hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hHP) -> glVertexAttrib1hHP@48, 0x0
Lookup-Native: <glVertexAttrib1hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hIBM) -> glVertexAttrib1hIBM@48, 0x0
Lookup-Native: <glVertexAttrib1hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hIMG) -> glVertexAttrib1hIMG@48, 0x0
Lookup-Native: <glVertexAttrib1hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hMESA) -> glVertexAttrib1hMESA@48, 0x0
Lookup-Native: <glVertexAttrib1hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hMESAX) -> glVertexAttrib1hMESAX@48, 0x0
Lookup-Native: <glVertexAttrib1hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hNV) -> glVertexAttrib1hNV@48, 0x0
Lookup-Native: <glVertexAttrib1hNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hQCOM) -> glVertexAttrib1hQCOM@48, 0x0
Lookup-Native: <glVertexAttrib1hQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hSGI) -> glVertexAttrib1hSGI@48, 0x0
Lookup-Native: <glVertexAttrib1hSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hSGIS) -> glVertexAttrib1hSGIS@48, 0x0
Lookup-Native: <glVertexAttrib1hSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hSGIX) -> glVertexAttrib1hSGIX@48, 0x0
Lookup-Native: <glVertexAttrib1hSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hSUN) -> glVertexAttrib1hSUN@48, 0x0
Lookup-Native: <glVertexAttrib1hSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hVIV) -> glVertexAttrib1hVIV@48, 0x0
Lookup-Native: <glVertexAttrib1hVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hWIN) -> glVertexAttrib1hWIN@48, 0x0
Lookup-Native: <glVertexAttrib1hWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hv) -> glVertexAttrib1hv@48, 0x0
Lookup-Native: <glVertexAttrib1hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hvARB) -> glVertexAttrib1hvARB@48, 0x0
Lookup-Native: <glVertexAttrib1hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hvGL2) -> glVertexAttrib1hvGL2@48, 0x0
Lookup-Native: <glVertexAttrib1hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hvOES) -> glVertexAttrib1hvOES@48, 0x0
Lookup-Native: <glVertexAttrib1hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hvKHR) -> glVertexAttrib1hvKHR@48, 0x0
Lookup-Native: <glVertexAttrib1hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hvOML) -> glVertexAttrib1hvOML@48, 0x0
Lookup-Native: <glVertexAttrib1hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hv3DFX) -> glVertexAttrib1hv3DFX@48, 0x0
Lookup-Native: <glVertexAttrib1hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hvAMD) -> glVertexAttrib1hvAMD@48, 0x0
Lookup-Native: <glVertexAttrib1hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hvANGLE) -> glVertexAttrib1hvANGLE@48, 0x0
Lookup-Native: <glVertexAttrib1hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hvARM) -> glVertexAttrib1hvARM@48, 0x0
Lookup-Native: <glVertexAttrib1hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hvAPPLE) -> glVertexAttrib1hvAPPLE@48, 0x0
Lookup-Native: <glVertexAttrib1hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hvATI) -> glVertexAttrib1hvATI@48, 0x0
Lookup-Native: <glVertexAttrib1hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hvEXT) -> glVertexAttrib1hvEXT@48, 0x0
Lookup-Native: <glVertexAttrib1hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hvHI) -> glVertexAttrib1hvHI@48, 0x0
Lookup-Native: <glVertexAttrib1hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hvHP) -> glVertexAttrib1hvHP@48, 0x0
Lookup-Native: <glVertexAttrib1hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hvIBM) -> glVertexAttrib1hvIBM@48, 0x0
Lookup-Native: <glVertexAttrib1hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hvIMG) -> glVertexAttrib1hvIMG@48, 0x0
Lookup-Native: <glVertexAttrib1hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hvMESA) -> glVertexAttrib1hvMESA@48, 0x0
Lookup-Native: <glVertexAttrib1hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hvMESAX) -> glVertexAttrib1hvMESAX@48, 0x0
Lookup-Native: <glVertexAttrib1hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hvNV) -> glVertexAttrib1hvNV@48, 0x0
Lookup-Native: <glVertexAttrib1hvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hvQCOM) -> glVertexAttrib1hvQCOM@48, 0x0
Lookup-Native: <glVertexAttrib1hvQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hvSGI) -> glVertexAttrib1hvSGI@48, 0x0
Lookup-Native: <glVertexAttrib1hvSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hvSGIS) -> glVertexAttrib1hvSGIS@48, 0x0
Lookup-Native: <glVertexAttrib1hvSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hvSGIX) -> glVertexAttrib1hvSGIX@48, 0x0
Lookup-Native: <glVertexAttrib1hvSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hvSUN) -> glVertexAttrib1hvSUN@48, 0x0
Lookup-Native: <glVertexAttrib1hvSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hvVIV) -> glVertexAttrib1hvVIV@48, 0x0
Lookup-Native: <glVertexAttrib1hvVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hvWIN) -> glVertexAttrib1hvWIN@48, 0x0
Lookup-Native: <glVertexAttrib1hvWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glVertexAttrib1s> 0x1da46ec0
Lookup-Tool: <glVertexAttrib1sARB> 0x1da46ec0
Lookup-Tool: <glVertexAttrib1sv> 0x1da47200
Lookup-Tool: <glVertexAttrib1svARB> 0x1da47200
Lookup-Tool: <glVertexAttrib2d> 0x1da47000
Lookup-Tool: <glVertexAttrib2dARB> 0x1da47000
Lookup-Tool: <glVertexAttrib2dv> 0x1da47340
Lookup-Tool: <glVertexAttrib2dvARB> 0x1da47340
Lookup-Tool: <glVertexAttrib2f> 0x1da46fc0
Lookup-Tool: <glVertexAttrib2fARB> 0x1da46fc0
Lookup-Tool: <glVertexAttrib2fv> 0x1da47300
Lookup-Tool: <glVertexAttrib2fvARB> 0x1da47300
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2h) -> glVertexAttrib2h@48, 0x0
Lookup-Native: <glVertexAttrib2h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hARB) -> glVertexAttrib2hARB@48, 0x0
Lookup-Native: <glVertexAttrib2hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hGL2) -> glVertexAttrib2hGL2@48, 0x0
Lookup-Native: <glVertexAttrib2hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hOES) -> glVertexAttrib2hOES@48, 0x0
Lookup-Native: <glVertexAttrib2hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hKHR) -> glVertexAttrib2hKHR@48, 0x0
Lookup-Native: <glVertexAttrib2hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hOML) -> glVertexAttrib2hOML@48, 0x0
Lookup-Native: <glVertexAttrib2hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2h3DFX) -> glVertexAttrib2h3DFX@48, 0x0
Lookup-Native: <glVertexAttrib2h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hAMD) -> glVertexAttrib2hAMD@48, 0x0
Lookup-Native: <glVertexAttrib2hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hANGLE) -> glVertexAttrib2hANGLE@48, 0x0
Lookup-Native: <glVertexAttrib2hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hARM) -> glVertexAttrib2hARM@48, 0x0
Lookup-Native: <glVertexAttrib2hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hAPPLE) -> glVertexAttrib2hAPPLE@48, 0x0
Lookup-Native: <glVertexAttrib2hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hATI) -> glVertexAttrib2hATI@48, 0x0
Lookup-Native: <glVertexAttrib2hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hEXT) -> glVertexAttrib2hEXT@48, 0x0
Lookup-Native: <glVertexAttrib2hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hHI) -> glVertexAttrib2hHI@48, 0x0
Lookup-Native: <glVertexAttrib2hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hHP) -> glVertexAttrib2hHP@48, 0x0
Lookup-Native: <glVertexAttrib2hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hIBM) -> glVertexAttrib2hIBM@48, 0x0
Lookup-Native: <glVertexAttrib2hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hIMG) -> glVertexAttrib2hIMG@48, 0x0
Lookup-Native: <glVertexAttrib2hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hMESA) -> glVertexAttrib2hMESA@48, 0x0
Lookup-Native: <glVertexAttrib2hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hMESAX) -> glVertexAttrib2hMESAX@48, 0x0
Lookup-Native: <glVertexAttrib2hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hNV) -> glVertexAttrib2hNV@48, 0x0
Lookup-Native: <glVertexAttrib2hNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hQCOM) -> glVertexAttrib2hQCOM@48, 0x0
Lookup-Native: <glVertexAttrib2hQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hSGI) -> glVertexAttrib2hSGI@48, 0x0
Lookup-Native: <glVertexAttrib2hSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hSGIS) -> glVertexAttrib2hSGIS@48, 0x0
Lookup-Native: <glVertexAttrib2hSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hSGIX) -> glVertexAttrib2hSGIX@48, 0x0
Lookup-Native: <glVertexAttrib2hSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hSUN) -> glVertexAttrib2hSUN@48, 0x0
Lookup-Native: <glVertexAttrib2hSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hVIV) -> glVertexAttrib2hVIV@48, 0x0
Lookup-Native: <glVertexAttrib2hVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hWIN) -> glVertexAttrib2hWIN@48, 0x0
Lookup-Native: <glVertexAttrib2hWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hv) -> glVertexAttrib2hv@48, 0x0
Lookup-Native: <glVertexAttrib2hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hvARB) -> glVertexAttrib2hvARB@48, 0x0
Lookup-Native: <glVertexAttrib2hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hvGL2) -> glVertexAttrib2hvGL2@48, 0x0
Lookup-Native: <glVertexAttrib2hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hvOES) -> glVertexAttrib2hvOES@48, 0x0
Lookup-Native: <glVertexAttrib2hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hvKHR) -> glVertexAttrib2hvKHR@48, 0x0
Lookup-Native: <glVertexAttrib2hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hvOML) -> glVertexAttrib2hvOML@48, 0x0
Lookup-Native: <glVertexAttrib2hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hv3DFX) -> glVertexAttrib2hv3DFX@48, 0x0
Lookup-Native: <glVertexAttrib2hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hvAMD) -> glVertexAttrib2hvAMD@48, 0x0
Lookup-Native: <glVertexAttrib2hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hvANGLE) -> glVertexAttrib2hvANGLE@48, 0x0
Lookup-Native: <glVertexAttrib2hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hvARM) -> glVertexAttrib2hvARM@48, 0x0
Lookup-Native: <glVertexAttrib2hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hvAPPLE) -> glVertexAttrib2hvAPPLE@48, 0x0
Lookup-Native: <glVertexAttrib2hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hvATI) -> glVertexAttrib2hvATI@48, 0x0
Lookup-Native: <glVertexAttrib2hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hvEXT) -> glVertexAttrib2hvEXT@48, 0x0
Lookup-Native: <glVertexAttrib2hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hvHI) -> glVertexAttrib2hvHI@48, 0x0
Lookup-Native: <glVertexAttrib2hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hvHP) -> glVertexAttrib2hvHP@48, 0x0
Lookup-Native: <glVertexAttrib2hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hvIBM) -> glVertexAttrib2hvIBM@48, 0x0
Lookup-Native: <glVertexAttrib2hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hvIMG) -> glVertexAttrib2hvIMG@48, 0x0
Lookup-Native: <glVertexAttrib2hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hvMESA) -> glVertexAttrib2hvMESA@48, 0x0
Lookup-Native: <glVertexAttrib2hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hvMESAX) -> glVertexAttrib2hvMESAX@48, 0x0
Lookup-Native: <glVertexAttrib2hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hvNV) -> glVertexAttrib2hvNV@48, 0x0
Lookup-Native: <glVertexAttrib2hvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hvQCOM) -> glVertexAttrib2hvQCOM@48, 0x0
Lookup-Native: <glVertexAttrib2hvQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hvSGI) -> glVertexAttrib2hvSGI@48, 0x0
Lookup-Native: <glVertexAttrib2hvSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hvSGIS) -> glVertexAttrib2hvSGIS@48, 0x0
Lookup-Native: <glVertexAttrib2hvSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hvSGIX) -> glVertexAttrib2hvSGIX@48, 0x0
Lookup-Native: <glVertexAttrib2hvSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hvSUN) -> glVertexAttrib2hvSUN@48, 0x0
Lookup-Native: <glVertexAttrib2hvSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hvVIV) -> glVertexAttrib2hvVIV@48, 0x0
Lookup-Native: <glVertexAttrib2hvVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hvWIN) -> glVertexAttrib2hvWIN@48, 0x0
Lookup-Native: <glVertexAttrib2hvWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glVertexAttrib2s> 0x1da46f80
Lookup-Tool: <glVertexAttrib2sARB> 0x1da46f80
Lookup-Tool: <glVertexAttrib2sv> 0x1da472c0
Lookup-Tool: <glVertexAttrib2svARB> 0x1da472c0
Lookup-Tool: <glVertexAttrib3d> 0x1da470c0
Lookup-Tool: <glVertexAttrib3dARB> 0x1da470c0
Lookup-Tool: <glVertexAttrib3dv> 0x1da47400
Lookup-Tool: <glVertexAttrib3dvARB> 0x1da47400
Lookup-Tool: <glVertexAttrib3f> 0x1da47080
Lookup-Tool: <glVertexAttrib3fARB> 0x1da47080
Lookup-Tool: <glVertexAttrib3fv> 0x1da473c0
Lookup-Tool: <glVertexAttrib3fvARB> 0x1da473c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3h) -> glVertexAttrib3h@48, 0x0
Lookup-Native: <glVertexAttrib3h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hARB) -> glVertexAttrib3hARB@48, 0x0
Lookup-Native: <glVertexAttrib3hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hGL2) -> glVertexAttrib3hGL2@48, 0x0
Lookup-Native: <glVertexAttrib3hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hOES) -> glVertexAttrib3hOES@48, 0x0
Lookup-Native: <glVertexAttrib3hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hKHR) -> glVertexAttrib3hKHR@48, 0x0
Lookup-Native: <glVertexAttrib3hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hOML) -> glVertexAttrib3hOML@48, 0x0
Lookup-Native: <glVertexAttrib3hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3h3DFX) -> glVertexAttrib3h3DFX@48, 0x0
Lookup-Native: <glVertexAttrib3h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hAMD) -> glVertexAttrib3hAMD@48, 0x0
Lookup-Native: <glVertexAttrib3hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hANGLE) -> glVertexAttrib3hANGLE@48, 0x0
Lookup-Native: <glVertexAttrib3hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hARM) -> glVertexAttrib3hARM@48, 0x0
Lookup-Native: <glVertexAttrib3hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hAPPLE) -> glVertexAttrib3hAPPLE@48, 0x0
Lookup-Native: <glVertexAttrib3hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hATI) -> glVertexAttrib3hATI@48, 0x0
Lookup-Native: <glVertexAttrib3hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hEXT) -> glVertexAttrib3hEXT@48, 0x0
Lookup-Native: <glVertexAttrib3hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hHI) -> glVertexAttrib3hHI@48, 0x0
Lookup-Native: <glVertexAttrib3hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hHP) -> glVertexAttrib3hHP@48, 0x0
Lookup-Native: <glVertexAttrib3hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hIBM) -> glVertexAttrib3hIBM@48, 0x0
Lookup-Native: <glVertexAttrib3hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hIMG) -> glVertexAttrib3hIMG@48, 0x0
Lookup-Native: <glVertexAttrib3hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hMESA) -> glVertexAttrib3hMESA@48, 0x0
Lookup-Native: <glVertexAttrib3hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hMESAX) -> glVertexAttrib3hMESAX@48, 0x0
Lookup-Native: <glVertexAttrib3hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hNV) -> glVertexAttrib3hNV@48, 0x0
Lookup-Native: <glVertexAttrib3hNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hQCOM) -> glVertexAttrib3hQCOM@48, 0x0
Lookup-Native: <glVertexAttrib3hQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hSGI) -> glVertexAttrib3hSGI@48, 0x0
Lookup-Native: <glVertexAttrib3hSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hSGIS) -> glVertexAttrib3hSGIS@48, 0x0
Lookup-Native: <glVertexAttrib3hSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hSGIX) -> glVertexAttrib3hSGIX@48, 0x0
Lookup-Native: <glVertexAttrib3hSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hSUN) -> glVertexAttrib3hSUN@48, 0x0
Lookup-Native: <glVertexAttrib3hSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hVIV) -> glVertexAttrib3hVIV@48, 0x0
Lookup-Native: <glVertexAttrib3hVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hWIN) -> glVertexAttrib3hWIN@48, 0x0
Lookup-Native: <glVertexAttrib3hWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hv) -> glVertexAttrib3hv@48, 0x0
Lookup-Native: <glVertexAttrib3hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hvARB) -> glVertexAttrib3hvARB@48, 0x0
Lookup-Native: <glVertexAttrib3hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hvGL2) -> glVertexAttrib3hvGL2@48, 0x0
Lookup-Native: <glVertexAttrib3hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hvOES) -> glVertexAttrib3hvOES@48, 0x0
Lookup-Native: <glVertexAttrib3hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hvKHR) -> glVertexAttrib3hvKHR@48, 0x0
Lookup-Native: <glVertexAttrib3hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hvOML) -> glVertexAttrib3hvOML@48, 0x0
Lookup-Native: <glVertexAttrib3hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hv3DFX) -> glVertexAttrib3hv3DFX@48, 0x0
Lookup-Native: <glVertexAttrib3hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hvAMD) -> glVertexAttrib3hvAMD@48, 0x0
Lookup-Native: <glVertexAttrib3hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hvANGLE) -> glVertexAttrib3hvANGLE@48, 0x0
Lookup-Native: <glVertexAttrib3hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hvARM) -> glVertexAttrib3hvARM@48, 0x0
Lookup-Native: <glVertexAttrib3hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hvAPPLE) -> glVertexAttrib3hvAPPLE@48, 0x0
Lookup-Native: <glVertexAttrib3hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hvATI) -> glVertexAttrib3hvATI@48, 0x0
Lookup-Native: <glVertexAttrib3hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hvEXT) -> glVertexAttrib3hvEXT@48, 0x0
Lookup-Native: <glVertexAttrib3hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hvHI) -> glVertexAttrib3hvHI@48, 0x0
Lookup-Native: <glVertexAttrib3hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hvHP) -> glVertexAttrib3hvHP@48, 0x0
Lookup-Native: <glVertexAttrib3hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hvIBM) -> glVertexAttrib3hvIBM@48, 0x0
Lookup-Native: <glVertexAttrib3hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hvIMG) -> glVertexAttrib3hvIMG@48, 0x0
Lookup-Native: <glVertexAttrib3hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hvMESA) -> glVertexAttrib3hvMESA@48, 0x0
Lookup-Native: <glVertexAttrib3hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hvMESAX) -> glVertexAttrib3hvMESAX@48, 0x0
Lookup-Native: <glVertexAttrib3hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hvNV) -> glVertexAttrib3hvNV@48, 0x0
Lookup-Native: <glVertexAttrib3hvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hvQCOM) -> glVertexAttrib3hvQCOM@48, 0x0
Lookup-Native: <glVertexAttrib3hvQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hvSGI) -> glVertexAttrib3hvSGI@48, 0x0
Lookup-Native: <glVertexAttrib3hvSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hvSGIS) -> glVertexAttrib3hvSGIS@48, 0x0
Lookup-Native: <glVertexAttrib3hvSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hvSGIX) -> glVertexAttrib3hvSGIX@48, 0x0
Lookup-Native: <glVertexAttrib3hvSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hvSUN) -> glVertexAttrib3hvSUN@48, 0x0
Lookup-Native: <glVertexAttrib3hvSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hvVIV) -> glVertexAttrib3hvVIV@48, 0x0
Lookup-Native: <glVertexAttrib3hvVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hvWIN) -> glVertexAttrib3hvWIN@48, 0x0
Lookup-Native: <glVertexAttrib3hvWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glVertexAttrib3s> 0x1da47040
Lookup-Tool: <glVertexAttrib3sARB> 0x1da47040
Lookup-Tool: <glVertexAttrib3sv> 0x1da47380
Lookup-Tool: <glVertexAttrib3svARB> 0x1da47380
Lookup-Tool: <glVertexAttrib4Nbv> 0x1da47640
Lookup-Tool: <glVertexAttrib4NbvARB> 0x1da47640
Lookup-Tool: <glVertexAttrib4Niv> 0x1da476c0
Lookup-Tool: <glVertexAttrib4NivARB> 0x1da476c0
Lookup-Tool: <glVertexAttrib4Nsv> 0x1da47680
Lookup-Tool: <glVertexAttrib4NsvARB> 0x1da47680
Lookup-Tool: <glVertexAttrib4Nub> 0x1da471c0
Lookup-Tool: <glVertexAttrib4NubARB> 0x1da471c0
Lookup-Tool: <glVertexAttrib4Nubv> 0x1da47700
Lookup-Tool: <glVertexAttrib4NubvARB> 0x1da47700
Lookup-Tool: <glVertexAttrib4Nuiv> 0x1da47780
Lookup-Tool: <glVertexAttrib4NuivARB> 0x1da47780
Lookup-Tool: <glVertexAttrib4Nusv> 0x1da47740
Lookup-Tool: <glVertexAttrib4NusvARB> 0x1da47740
Lookup-Tool: <glVertexAttrib4bv> 0x1da47440
Lookup-Tool: <glVertexAttrib4bvARB> 0x1da47440
Lookup-Tool: <glVertexAttrib4d> 0x1da47180
Lookup-Tool: <glVertexAttrib4dARB> 0x1da47180
Lookup-Tool: <glVertexAttrib4dv> 0x1da47600
Lookup-Tool: <glVertexAttrib4dvARB> 0x1da47600
Lookup-Tool: <glVertexAttrib4f> 0x1da47140
Lookup-Tool: <glVertexAttrib4fARB> 0x1da47140
Lookup-Tool: <glVertexAttrib4fv> 0x1da475c0
Lookup-Tool: <glVertexAttrib4fvARB> 0x1da475c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4h) -> glVertexAttrib4h@48, 0x0
Lookup-Native: <glVertexAttrib4h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hARB) -> glVertexAttrib4hARB@48, 0x0
Lookup-Native: <glVertexAttrib4hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hGL2) -> glVertexAttrib4hGL2@48, 0x0
Lookup-Native: <glVertexAttrib4hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hOES) -> glVertexAttrib4hOES@48, 0x0
Lookup-Native: <glVertexAttrib4hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hKHR) -> glVertexAttrib4hKHR@48, 0x0
Lookup-Native: <glVertexAttrib4hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hOML) -> glVertexAttrib4hOML@48, 0x0
Lookup-Native: <glVertexAttrib4hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4h3DFX) -> glVertexAttrib4h3DFX@48, 0x0
Lookup-Native: <glVertexAttrib4h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hAMD) -> glVertexAttrib4hAMD@48, 0x0
Lookup-Native: <glVertexAttrib4hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hANGLE) -> glVertexAttrib4hANGLE@48, 0x0
Lookup-Native: <glVertexAttrib4hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hARM) -> glVertexAttrib4hARM@48, 0x0
Lookup-Native: <glVertexAttrib4hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hAPPLE) -> glVertexAttrib4hAPPLE@48, 0x0
Lookup-Native: <glVertexAttrib4hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hATI) -> glVertexAttrib4hATI@48, 0x0
Lookup-Native: <glVertexAttrib4hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hEXT) -> glVertexAttrib4hEXT@48, 0x0
Lookup-Native: <glVertexAttrib4hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hHI) -> glVertexAttrib4hHI@48, 0x0
Lookup-Native: <glVertexAttrib4hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hHP) -> glVertexAttrib4hHP@48, 0x0
Lookup-Native: <glVertexAttrib4hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hIBM) -> glVertexAttrib4hIBM@48, 0x0
Lookup-Native: <glVertexAttrib4hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hIMG) -> glVertexAttrib4hIMG@48, 0x0
Lookup-Native: <glVertexAttrib4hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hMESA) -> glVertexAttrib4hMESA@48, 0x0
Lookup-Native: <glVertexAttrib4hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hMESAX) -> glVertexAttrib4hMESAX@48, 0x0
Lookup-Native: <glVertexAttrib4hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hNV) -> glVertexAttrib4hNV@48, 0x0
Lookup-Native: <glVertexAttrib4hNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hQCOM) -> glVertexAttrib4hQCOM@48, 0x0
Lookup-Native: <glVertexAttrib4hQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hSGI) -> glVertexAttrib4hSGI@48, 0x0
Lookup-Native: <glVertexAttrib4hSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hSGIS) -> glVertexAttrib4hSGIS@48, 0x0
Lookup-Native: <glVertexAttrib4hSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hSGIX) -> glVertexAttrib4hSGIX@48, 0x0
Lookup-Native: <glVertexAttrib4hSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hSUN) -> glVertexAttrib4hSUN@48, 0x0
Lookup-Native: <glVertexAttrib4hSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hVIV) -> glVertexAttrib4hVIV@48, 0x0
Lookup-Native: <glVertexAttrib4hVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hWIN) -> glVertexAttrib4hWIN@48, 0x0
Lookup-Native: <glVertexAttrib4hWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hv) -> glVertexAttrib4hv@48, 0x0
Lookup-Native: <glVertexAttrib4hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hvARB) -> glVertexAttrib4hvARB@48, 0x0
Lookup-Native: <glVertexAttrib4hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hvGL2) -> glVertexAttrib4hvGL2@48, 0x0
Lookup-Native: <glVertexAttrib4hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hvOES) -> glVertexAttrib4hvOES@48, 0x0
Lookup-Native: <glVertexAttrib4hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hvKHR) -> glVertexAttrib4hvKHR@48, 0x0
Lookup-Native: <glVertexAttrib4hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hvOML) -> glVertexAttrib4hvOML@48, 0x0
Lookup-Native: <glVertexAttrib4hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hv3DFX) -> glVertexAttrib4hv3DFX@48, 0x0
Lookup-Native: <glVertexAttrib4hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hvAMD) -> glVertexAttrib4hvAMD@48, 0x0
Lookup-Native: <glVertexAttrib4hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hvANGLE) -> glVertexAttrib4hvANGLE@48, 0x0
Lookup-Native: <glVertexAttrib4hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hvARM) -> glVertexAttrib4hvARM@48, 0x0
Lookup-Native: <glVertexAttrib4hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hvAPPLE) -> glVertexAttrib4hvAPPLE@48, 0x0
Lookup-Native: <glVertexAttrib4hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hvATI) -> glVertexAttrib4hvATI@48, 0x0
Lookup-Native: <glVertexAttrib4hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hvEXT) -> glVertexAttrib4hvEXT@48, 0x0
Lookup-Native: <glVertexAttrib4hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hvHI) -> glVertexAttrib4hvHI@48, 0x0
Lookup-Native: <glVertexAttrib4hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hvHP) -> glVertexAttrib4hvHP@48, 0x0
Lookup-Native: <glVertexAttrib4hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hvIBM) -> glVertexAttrib4hvIBM@48, 0x0
Lookup-Native: <glVertexAttrib4hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hvIMG) -> glVertexAttrib4hvIMG@48, 0x0
Lookup-Native: <glVertexAttrib4hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hvMESA) -> glVertexAttrib4hvMESA@48, 0x0
Lookup-Native: <glVertexAttrib4hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hvMESAX) -> glVertexAttrib4hvMESAX@48, 0x0
Lookup-Native: <glVertexAttrib4hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hvNV) -> glVertexAttrib4hvNV@48, 0x0
Lookup-Native: <glVertexAttrib4hvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hvQCOM) -> glVertexAttrib4hvQCOM@48, 0x0
Lookup-Native: <glVertexAttrib4hvQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hvSGI) -> glVertexAttrib4hvSGI@48, 0x0
Lookup-Native: <glVertexAttrib4hvSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hvSGIS) -> glVertexAttrib4hvSGIS@48, 0x0
Lookup-Native: <glVertexAttrib4hvSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hvSGIX) -> glVertexAttrib4hvSGIX@48, 0x0
Lookup-Native: <glVertexAttrib4hvSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hvSUN) -> glVertexAttrib4hvSUN@48, 0x0
Lookup-Native: <glVertexAttrib4hvSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hvVIV) -> glVertexAttrib4hvVIV@48, 0x0
Lookup-Native: <glVertexAttrib4hvVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hvWIN) -> glVertexAttrib4hvWIN@48, 0x0
Lookup-Native: <glVertexAttrib4hvWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glVertexAttrib4iv> 0x1da474c0
Lookup-Tool: <glVertexAttrib4ivARB> 0x1da474c0
Lookup-Tool: <glVertexAttrib4s> 0x1da47100
Lookup-Tool: <glVertexAttrib4sARB> 0x1da47100
Lookup-Tool: <glVertexAttrib4sv> 0x1da47480
Lookup-Tool: <glVertexAttrib4svARB> 0x1da47480
Lookup-Tool: <glVertexAttrib4ubv> 0x1da47500
Lookup-Tool: <glVertexAttrib4ubvARB> 0x1da47500
Lookup-Tool: <glVertexAttrib4uiv> 0x1da47580
Lookup-Tool: <glVertexAttrib4uivARB> 0x1da47580
Lookup-Tool: <glVertexAttrib4usv> 0x1da47540
Lookup-Tool: <glVertexAttrib4usvARB> 0x1da47540
Lookup-Tool: <glVertexAttribDivisor> 0x1da49940
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribFormatNV) -> glVertexAttribFormatNV@48, 0x0
Lookup-Native: <glVertexAttribFormatNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glVertexAttribI1i> 0x1da47cc0
Lookup-Tool: <glVertexAttribI1iEXT> 0x1da47cc0
Lookup-Tool: <glVertexAttribI1iv> 0x1da47ec0
Lookup-Tool: <glVertexAttribI1ivEXT> 0x1da47ec0
Lookup-Tool: <glVertexAttribI1ui> 0x1da47dc0
Lookup-Tool: <glVertexAttribI1uiEXT> 0x1da47dc0
Lookup-Tool: <glVertexAttribI1uiv> 0x1da47fc0
Lookup-Tool: <glVertexAttribI1uivEXT> 0x1da47fc0
Lookup-Tool: <glVertexAttribI2i> 0x1da47d00
Lookup-Tool: <glVertexAttribI2iEXT> 0x1da47d00
Lookup-Tool: <glVertexAttribI2iv> 0x1da47f00
Lookup-Tool: <glVertexAttribI2ivEXT> 0x1da47f00
Lookup-Tool: <glVertexAttribI2ui> 0x1da47e00
Lookup-Tool: <glVertexAttribI2uiEXT> 0x1da47e00
Lookup-Tool: <glVertexAttribI2uiv> 0x1da48000
Lookup-Tool: <glVertexAttribI2uivEXT> 0x1da48000
Lookup-Tool: <glVertexAttribI3i> 0x1da47d40
Lookup-Tool: <glVertexAttribI3iEXT> 0x1da47d40
Lookup-Tool: <glVertexAttribI3iv> 0x1da47f40
Lookup-Tool: <glVertexAttribI3ivEXT> 0x1da47f40
Lookup-Tool: <glVertexAttribI3ui> 0x1da47e40
Lookup-Tool: <glVertexAttribI3uiEXT> 0x1da47e40
Lookup-Tool: <glVertexAttribI3uiv> 0x1da48040
Lookup-Tool: <glVertexAttribI3uivEXT> 0x1da48040
Lookup-Tool: <glVertexAttribI4bv> 0x1da480c0
Lookup-Tool: <glVertexAttribI4bvEXT> 0x1da480c0
Lookup-Tool: <glVertexAttribI4i> 0x1da47d80
Lookup-Tool: <glVertexAttribI4iEXT> 0x1da47d80
Lookup-Tool: <glVertexAttribI4iv> 0x1da47f80
Lookup-Tool: <glVertexAttribI4ivEXT> 0x1da47f80
Lookup-Tool: <glVertexAttribI4sv> 0x1da48100
Lookup-Tool: <glVertexAttribI4svEXT> 0x1da48100
Lookup-Tool: <glVertexAttribI4ubv> 0x1da48140
Lookup-Tool: <glVertexAttribI4ubvEXT> 0x1da48140
Lookup-Tool: <glVertexAttribI4ui> 0x1da47e80
Lookup-Tool: <glVertexAttribI4uiEXT> 0x1da47e80
Lookup-Tool: <glVertexAttribI4uiv> 0x1da48080
Lookup-Tool: <glVertexAttribI4uivEXT> 0x1da48080
Lookup-Tool: <glVertexAttribI4usv> 0x1da48180
Lookup-Tool: <glVertexAttribI4usvEXT> 0x1da48180
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribIFormatNV) -> glVertexAttribIFormatNV@48, 0x0
Lookup-Native: <glVertexAttribIFormatNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glVertexAttribIPointer> 0x1da481c0
Lookup-Tool: <glVertexAttribIPointerEXT> 0x1da481c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1d) -> glVertexAttribL1d@48, 0x0
Lookup-Native: <glVertexAttribL1d> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dARB) -> glVertexAttribL1dARB@48, 0x0
Lookup-Native: <glVertexAttribL1dARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dGL2) -> glVertexAttribL1dGL2@48, 0x0
Lookup-Native: <glVertexAttribL1dGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dOES) -> glVertexAttribL1dOES@48, 0x0
Lookup-Native: <glVertexAttribL1dOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dKHR) -> glVertexAttribL1dKHR@48, 0x0
Lookup-Native: <glVertexAttribL1dKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dOML) -> glVertexAttribL1dOML@48, 0x0
Lookup-Native: <glVertexAttribL1dOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1d3DFX) -> glVertexAttribL1d3DFX@48, 0x0
Lookup-Native: <glVertexAttribL1d3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dAMD) -> glVertexAttribL1dAMD@48, 0x0
Lookup-Native: <glVertexAttribL1dAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dANGLE) -> glVertexAttribL1dANGLE@48, 0x0
Lookup-Native: <glVertexAttribL1dANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dARM) -> glVertexAttribL1dARM@48, 0x0
Lookup-Native: <glVertexAttribL1dARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dAPPLE) -> glVertexAttribL1dAPPLE@48, 0x0
Lookup-Native: <glVertexAttribL1dAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dATI) -> glVertexAttribL1dATI@48, 0x0
Lookup-Native: <glVertexAttribL1dATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dEXT) -> glVertexAttribL1dEXT@48, 0x0
Lookup-Native: <glVertexAttribL1dEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dHI) -> glVertexAttribL1dHI@48, 0x0
Lookup-Native: <glVertexAttribL1dHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dHP) -> glVertexAttribL1dHP@48, 0x0
Lookup-Native: <glVertexAttribL1dHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dIBM) -> glVertexAttribL1dIBM@48, 0x0
Lookup-Native: <glVertexAttribL1dIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dIMG) -> glVertexAttribL1dIMG@48, 0x0
Lookup-Native: <glVertexAttribL1dIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dMESA) -> glVertexAttribL1dMESA@48, 0x0
Lookup-Native: <glVertexAttribL1dMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dMESAX) -> glVertexAttribL1dMESAX@48, 0x0
Lookup-Native: <glVertexAttribL1dMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dNV) -> glVertexAttribL1dNV@48, 0x0
Lookup-Native: <glVertexAttribL1dNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dQCOM) -> glVertexAttribL1dQCOM@48, 0x0
Lookup-Native: <glVertexAttribL1dQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dSGI) -> glVertexAttribL1dSGI@48, 0x0
Lookup-Native: <glVertexAttribL1dSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dSGIS) -> glVertexAttribL1dSGIS@48, 0x0
Lookup-Native: <glVertexAttribL1dSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dSGIX) -> glVertexAttribL1dSGIX@48, 0x0
Lookup-Native: <glVertexAttribL1dSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dSUN) -> glVertexAttribL1dSUN@48, 0x0
Lookup-Native: <glVertexAttribL1dSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dVIV) -> glVertexAttribL1dVIV@48, 0x0
Lookup-Native: <glVertexAttribL1dVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dWIN) -> glVertexAttribL1dWIN@48, 0x0
Lookup-Native: <glVertexAttribL1dWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dv) -> glVertexAttribL1dv@48, 0x0
Lookup-Native: <glVertexAttribL1dv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dvARB) -> glVertexAttribL1dvARB@48, 0x0
Lookup-Native: <glVertexAttribL1dvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dvGL2) -> glVertexAttribL1dvGL2@48, 0x0
Lookup-Native: <glVertexAttribL1dvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dvOES) -> glVertexAttribL1dvOES@48, 0x0
Lookup-Native: <glVertexAttribL1dvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dvKHR) -> glVertexAttribL1dvKHR@48, 0x0
Lookup-Native: <glVertexAttribL1dvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dvOML) -> glVertexAttribL1dvOML@48, 0x0
Lookup-Native: <glVertexAttribL1dvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dv3DFX) -> glVertexAttribL1dv3DFX@48, 0x0
Lookup-Native: <glVertexAttribL1dv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dvAMD) -> glVertexAttribL1dvAMD@48, 0x0
Lookup-Native: <glVertexAttribL1dvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dvANGLE) -> glVertexAttribL1dvANGLE@48, 0x0
Lookup-Native: <glVertexAttribL1dvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dvARM) -> glVertexAttribL1dvARM@48, 0x0
Lookup-Native: <glVertexAttribL1dvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dvAPPLE) -> glVertexAttribL1dvAPPLE@48, 0x0
Lookup-Native: <glVertexAttribL1dvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dvATI) -> glVertexAttribL1dvATI@48, 0x0
Lookup-Native: <glVertexAttribL1dvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dvEXT) -> glVertexAttribL1dvEXT@48, 0x0
Lookup-Native: <glVertexAttribL1dvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dvHI) -> glVertexAttribL1dvHI@48, 0x0
Lookup-Native: <glVertexAttribL1dvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dvHP) -> glVertexAttribL1dvHP@48, 0x0
Lookup-Native: <glVertexAttribL1dvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dvIBM) -> glVertexAttribL1dvIBM@48, 0x0
Lookup-Native: <glVertexAttribL1dvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dvIMG) -> glVertexAttribL1dvIMG@48, 0x0
Lookup-Native: <glVertexAttribL1dvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dvMESA) -> glVertexAttribL1dvMESA@48, 0x0
Lookup-Native: <glVertexAttribL1dvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dvMESAX) -> glVertexAttribL1dvMESAX@48, 0x0
Lookup-Native: <glVertexAttribL1dvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dvNV) -> glVertexAttribL1dvNV@48, 0x0
Lookup-Native: <glVertexAttribL1dvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dvQCOM) -> glVertexAttribL1dvQCOM@48, 0x0
Lookup-Native: <glVertexAttribL1dvQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dvSGI) -> glVertexAttribL1dvSGI@48, 0x0
Lookup-Native: <glVertexAttribL1dvSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dvSGIS) -> glVertexAttribL1dvSGIS@48, 0x0
Lookup-Native: <glVertexAttribL1dvSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dvSGIX) -> glVertexAttribL1dvSGIX@48, 0x0
Lookup-Native: <glVertexAttribL1dvSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dvSUN) -> glVertexAttribL1dvSUN@48, 0x0
Lookup-Native: <glVertexAttribL1dvSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dvVIV) -> glVertexAttribL1dvVIV@48, 0x0
Lookup-Native: <glVertexAttribL1dvVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dvWIN) -> glVertexAttribL1dvWIN@48, 0x0
Lookup-Native: <glVertexAttribL1dvWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1i64NV) -> glVertexAttribL1i64NV@48, 0x0
Lookup-Native: <glVertexAttribL1i64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1i64vNV) -> glVertexAttribL1i64vNV@48, 0x0
Lookup-Native: <glVertexAttribL1i64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1ui64NV) -> glVertexAttribL1ui64NV@48, 0x0
Lookup-Native: <glVertexAttribL1ui64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1ui64vNV) -> glVertexAttribL1ui64vNV@48, 0x0
Lookup-Native: <glVertexAttribL1ui64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2d) -> glVertexAttribL2d@48, 0x0
Lookup-Native: <glVertexAttribL2d> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dARB) -> glVertexAttribL2dARB@48, 0x0
Lookup-Native: <glVertexAttribL2dARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dGL2) -> glVertexAttribL2dGL2@48, 0x0
Lookup-Native: <glVertexAttribL2dGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dOES) -> glVertexAttribL2dOES@48, 0x0
Lookup-Native: <glVertexAttribL2dOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dKHR) -> glVertexAttribL2dKHR@48, 0x0
Lookup-Native: <glVertexAttribL2dKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dOML) -> glVertexAttribL2dOML@48, 0x0
Lookup-Native: <glVertexAttribL2dOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2d3DFX) -> glVertexAttribL2d3DFX@48, 0x0
Lookup-Native: <glVertexAttribL2d3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dAMD) -> glVertexAttribL2dAMD@48, 0x0
Lookup-Native: <glVertexAttribL2dAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dANGLE) -> glVertexAttribL2dANGLE@48, 0x0
Lookup-Native: <glVertexAttribL2dANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dARM) -> glVertexAttribL2dARM@48, 0x0
Lookup-Native: <glVertexAttribL2dARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dAPPLE) -> glVertexAttribL2dAPPLE@48, 0x0
Lookup-Native: <glVertexAttribL2dAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dATI) -> glVertexAttribL2dATI@48, 0x0
Lookup-Native: <glVertexAttribL2dATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dEXT) -> glVertexAttribL2dEXT@48, 0x0
Lookup-Native: <glVertexAttribL2dEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dHI) -> glVertexAttribL2dHI@48, 0x0
Lookup-Native: <glVertexAttribL2dHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dHP) -> glVertexAttribL2dHP@48, 0x0
Lookup-Native: <glVertexAttribL2dHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dIBM) -> glVertexAttribL2dIBM@48, 0x0
Lookup-Native: <glVertexAttribL2dIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dIMG) -> glVertexAttribL2dIMG@48, 0x0
Lookup-Native: <glVertexAttribL2dIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dMESA) -> glVertexAttribL2dMESA@48, 0x0
Lookup-Native: <glVertexAttribL2dMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dMESAX) -> glVertexAttribL2dMESAX@48, 0x0
Lookup-Native: <glVertexAttribL2dMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dNV) -> glVertexAttribL2dNV@48, 0x0
Lookup-Native: <glVertexAttribL2dNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dQCOM) -> glVertexAttribL2dQCOM@48, 0x0
Lookup-Native: <glVertexAttribL2dQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dSGI) -> glVertexAttribL2dSGI@48, 0x0
Lookup-Native: <glVertexAttribL2dSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dSGIS) -> glVertexAttribL2dSGIS@48, 0x0
Lookup-Native: <glVertexAttribL2dSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dSGIX) -> glVertexAttribL2dSGIX@48, 0x0
Lookup-Native: <glVertexAttribL2dSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dSUN) -> glVertexAttribL2dSUN@48, 0x0
Lookup-Native: <glVertexAttribL2dSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dVIV) -> glVertexAttribL2dVIV@48, 0x0
Lookup-Native: <glVertexAttribL2dVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dWIN) -> glVertexAttribL2dWIN@48, 0x0
Lookup-Native: <glVertexAttribL2dWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dv) -> glVertexAttribL2dv@48, 0x0
Lookup-Native: <glVertexAttribL2dv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dvARB) -> glVertexAttribL2dvARB@48, 0x0
Lookup-Native: <glVertexAttribL2dvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dvGL2) -> glVertexAttribL2dvGL2@48, 0x0
Lookup-Native: <glVertexAttribL2dvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dvOES) -> glVertexAttribL2dvOES@48, 0x0
Lookup-Native: <glVertexAttribL2dvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dvKHR) -> glVertexAttribL2dvKHR@48, 0x0
Lookup-Native: <glVertexAttribL2dvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dvOML) -> glVertexAttribL2dvOML@48, 0x0
Lookup-Native: <glVertexAttribL2dvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dv3DFX) -> glVertexAttribL2dv3DFX@48, 0x0
Lookup-Native: <glVertexAttribL2dv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dvAMD) -> glVertexAttribL2dvAMD@48, 0x0
Lookup-Native: <glVertexAttribL2dvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dvANGLE) -> glVertexAttribL2dvANGLE@48, 0x0
Lookup-Native: <glVertexAttribL2dvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dvARM) -> glVertexAttribL2dvARM@48, 0x0
Lookup-Native: <glVertexAttribL2dvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dvAPPLE) -> glVertexAttribL2dvAPPLE@48, 0x0
Lookup-Native: <glVertexAttribL2dvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dvATI) -> glVertexAttribL2dvATI@48, 0x0
Lookup-Native: <glVertexAttribL2dvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dvEXT) -> glVertexAttribL2dvEXT@48, 0x0
Lookup-Native: <glVertexAttribL2dvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dvHI) -> glVertexAttribL2dvHI@48, 0x0
Lookup-Native: <glVertexAttribL2dvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dvHP) -> glVertexAttribL2dvHP@48, 0x0
Lookup-Native: <glVertexAttribL2dvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dvIBM) -> glVertexAttribL2dvIBM@48, 0x0
Lookup-Native: <glVertexAttribL2dvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dvIMG) -> glVertexAttribL2dvIMG@48, 0x0
Lookup-Native: <glVertexAttribL2dvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dvMESA) -> glVertexAttribL2dvMESA@48, 0x0
Lookup-Native: <glVertexAttribL2dvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dvMESAX) -> glVertexAttribL2dvMESAX@48, 0x0
Lookup-Native: <glVertexAttribL2dvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dvNV) -> glVertexAttribL2dvNV@48, 0x0
Lookup-Native: <glVertexAttribL2dvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dvQCOM) -> glVertexAttribL2dvQCOM@48, 0x0
Lookup-Native: <glVertexAttribL2dvQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dvSGI) -> glVertexAttribL2dvSGI@48, 0x0
Lookup-Native: <glVertexAttribL2dvSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dvSGIS) -> glVertexAttribL2dvSGIS@48, 0x0
Lookup-Native: <glVertexAttribL2dvSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dvSGIX) -> glVertexAttribL2dvSGIX@48, 0x0
Lookup-Native: <glVertexAttribL2dvSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dvSUN) -> glVertexAttribL2dvSUN@48, 0x0
Lookup-Native: <glVertexAttribL2dvSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dvVIV) -> glVertexAttribL2dvVIV@48, 0x0
Lookup-Native: <glVertexAttribL2dvVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dvWIN) -> glVertexAttribL2dvWIN@48, 0x0
Lookup-Native: <glVertexAttribL2dvWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2i64NV) -> glVertexAttribL2i64NV@48, 0x0
Lookup-Native: <glVertexAttribL2i64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2i64vNV) -> glVertexAttribL2i64vNV@48, 0x0
Lookup-Native: <glVertexAttribL2i64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2ui64NV) -> glVertexAttribL2ui64NV@48, 0x0
Lookup-Native: <glVertexAttribL2ui64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2ui64vNV) -> glVertexAttribL2ui64vNV@48, 0x0
Lookup-Native: <glVertexAttribL2ui64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3d) -> glVertexAttribL3d@48, 0x0
Lookup-Native: <glVertexAttribL3d> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dARB) -> glVertexAttribL3dARB@48, 0x0
Lookup-Native: <glVertexAttribL3dARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dGL2) -> glVertexAttribL3dGL2@48, 0x0
Lookup-Native: <glVertexAttribL3dGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dOES) -> glVertexAttribL3dOES@48, 0x0
Lookup-Native: <glVertexAttribL3dOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dKHR) -> glVertexAttribL3dKHR@48, 0x0
Lookup-Native: <glVertexAttribL3dKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dOML) -> glVertexAttribL3dOML@48, 0x0
Lookup-Native: <glVertexAttribL3dOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3d3DFX) -> glVertexAttribL3d3DFX@48, 0x0
Lookup-Native: <glVertexAttribL3d3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dAMD) -> glVertexAttribL3dAMD@48, 0x0
Lookup-Native: <glVertexAttribL3dAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dANGLE) -> glVertexAttribL3dANGLE@48, 0x0
Lookup-Native: <glVertexAttribL3dANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dARM) -> glVertexAttribL3dARM@48, 0x0
Lookup-Native: <glVertexAttribL3dARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dAPPLE) -> glVertexAttribL3dAPPLE@48, 0x0
Lookup-Native: <glVertexAttribL3dAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dATI) -> glVertexAttribL3dATI@48, 0x0
Lookup-Native: <glVertexAttribL3dATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dEXT) -> glVertexAttribL3dEXT@48, 0x0
Lookup-Native: <glVertexAttribL3dEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dHI) -> glVertexAttribL3dHI@48, 0x0
Lookup-Native: <glVertexAttribL3dHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dHP) -> glVertexAttribL3dHP@48, 0x0
Lookup-Native: <glVertexAttribL3dHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dIBM) -> glVertexAttribL3dIBM@48, 0x0
Lookup-Native: <glVertexAttribL3dIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dIMG) -> glVertexAttribL3dIMG@48, 0x0
Lookup-Native: <glVertexAttribL3dIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dMESA) -> glVertexAttribL3dMESA@48, 0x0
Lookup-Native: <glVertexAttribL3dMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dMESAX) -> glVertexAttribL3dMESAX@48, 0x0
Lookup-Native: <glVertexAttribL3dMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dNV) -> glVertexAttribL3dNV@48, 0x0
Lookup-Native: <glVertexAttribL3dNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dQCOM) -> glVertexAttribL3dQCOM@48, 0x0
Lookup-Native: <glVertexAttribL3dQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dSGI) -> glVertexAttribL3dSGI@48, 0x0
Lookup-Native: <glVertexAttribL3dSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dSGIS) -> glVertexAttribL3dSGIS@48, 0x0
Lookup-Native: <glVertexAttribL3dSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dSGIX) -> glVertexAttribL3dSGIX@48, 0x0
Lookup-Native: <glVertexAttribL3dSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dSUN) -> glVertexAttribL3dSUN@48, 0x0
Lookup-Native: <glVertexAttribL3dSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dVIV) -> glVertexAttribL3dVIV@48, 0x0
Lookup-Native: <glVertexAttribL3dVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dWIN) -> glVertexAttribL3dWIN@48, 0x0
Lookup-Native: <glVertexAttribL3dWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dv) -> glVertexAttribL3dv@48, 0x0
Lookup-Native: <glVertexAttribL3dv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dvARB) -> glVertexAttribL3dvARB@48, 0x0
Lookup-Native: <glVertexAttribL3dvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dvGL2) -> glVertexAttribL3dvGL2@48, 0x0
Lookup-Native: <glVertexAttribL3dvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dvOES) -> glVertexAttribL3dvOES@48, 0x0
Lookup-Native: <glVertexAttribL3dvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dvKHR) -> glVertexAttribL3dvKHR@48, 0x0
Lookup-Native: <glVertexAttribL3dvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dvOML) -> glVertexAttribL3dvOML@48, 0x0
Lookup-Native: <glVertexAttribL3dvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dv3DFX) -> glVertexAttribL3dv3DFX@48, 0x0
Lookup-Native: <glVertexAttribL3dv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dvAMD) -> glVertexAttribL3dvAMD@48, 0x0
Lookup-Native: <glVertexAttribL3dvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dvANGLE) -> glVertexAttribL3dvANGLE@48, 0x0
Lookup-Native: <glVertexAttribL3dvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dvARM) -> glVertexAttribL3dvARM@48, 0x0
Lookup-Native: <glVertexAttribL3dvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dvAPPLE) -> glVertexAttribL3dvAPPLE@48, 0x0
Lookup-Native: <glVertexAttribL3dvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dvATI) -> glVertexAttribL3dvATI@48, 0x0
Lookup-Native: <glVertexAttribL3dvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dvEXT) -> glVertexAttribL3dvEXT@48, 0x0
Lookup-Native: <glVertexAttribL3dvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dvHI) -> glVertexAttribL3dvHI@48, 0x0
Lookup-Native: <glVertexAttribL3dvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dvHP) -> glVertexAttribL3dvHP@48, 0x0
Lookup-Native: <glVertexAttribL3dvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dvIBM) -> glVertexAttribL3dvIBM@48, 0x0
Lookup-Native: <glVertexAttribL3dvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dvIMG) -> glVertexAttribL3dvIMG@48, 0x0
Lookup-Native: <glVertexAttribL3dvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dvMESA) -> glVertexAttribL3dvMESA@48, 0x0
Lookup-Native: <glVertexAttribL3dvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dvMESAX) -> glVertexAttribL3dvMESAX@48, 0x0
Lookup-Native: <glVertexAttribL3dvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dvNV) -> glVertexAttribL3dvNV@48, 0x0
Lookup-Native: <glVertexAttribL3dvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dvQCOM) -> glVertexAttribL3dvQCOM@48, 0x0
Lookup-Native: <glVertexAttribL3dvQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dvSGI) -> glVertexAttribL3dvSGI@48, 0x0
Lookup-Native: <glVertexAttribL3dvSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dvSGIS) -> glVertexAttribL3dvSGIS@48, 0x0
Lookup-Native: <glVertexAttribL3dvSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dvSGIX) -> glVertexAttribL3dvSGIX@48, 0x0
Lookup-Native: <glVertexAttribL3dvSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dvSUN) -> glVertexAttribL3dvSUN@48, 0x0
Lookup-Native: <glVertexAttribL3dvSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dvVIV) -> glVertexAttribL3dvVIV@48, 0x0
Lookup-Native: <glVertexAttribL3dvVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dvWIN) -> glVertexAttribL3dvWIN@48, 0x0
Lookup-Native: <glVertexAttribL3dvWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3i64NV) -> glVertexAttribL3i64NV@48, 0x0
Lookup-Native: <glVertexAttribL3i64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3i64vNV) -> glVertexAttribL3i64vNV@48, 0x0
Lookup-Native: <glVertexAttribL3i64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3ui64NV) -> glVertexAttribL3ui64NV@48, 0x0
Lookup-Native: <glVertexAttribL3ui64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3ui64vNV) -> glVertexAttribL3ui64vNV@48, 0x0
Lookup-Native: <glVertexAttribL3ui64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4d) -> glVertexAttribL4d@48, 0x0
Lookup-Native: <glVertexAttribL4d> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dARB) -> glVertexAttribL4dARB@48, 0x0
Lookup-Native: <glVertexAttribL4dARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dGL2) -> glVertexAttribL4dGL2@48, 0x0
Lookup-Native: <glVertexAttribL4dGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dOES) -> glVertexAttribL4dOES@48, 0x0
Lookup-Native: <glVertexAttribL4dOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dKHR) -> glVertexAttribL4dKHR@48, 0x0
Lookup-Native: <glVertexAttribL4dKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dOML) -> glVertexAttribL4dOML@48, 0x0
Lookup-Native: <glVertexAttribL4dOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4d3DFX) -> glVertexAttribL4d3DFX@48, 0x0
Lookup-Native: <glVertexAttribL4d3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dAMD) -> glVertexAttribL4dAMD@48, 0x0
Lookup-Native: <glVertexAttribL4dAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dANGLE) -> glVertexAttribL4dANGLE@48, 0x0
Lookup-Native: <glVertexAttribL4dANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dARM) -> glVertexAttribL4dARM@48, 0x0
Lookup-Native: <glVertexAttribL4dARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dAPPLE) -> glVertexAttribL4dAPPLE@48, 0x0
Lookup-Native: <glVertexAttribL4dAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dATI) -> glVertexAttribL4dATI@48, 0x0
Lookup-Native: <glVertexAttribL4dATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dEXT) -> glVertexAttribL4dEXT@48, 0x0
Lookup-Native: <glVertexAttribL4dEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dHI) -> glVertexAttribL4dHI@48, 0x0
Lookup-Native: <glVertexAttribL4dHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dHP) -> glVertexAttribL4dHP@48, 0x0
Lookup-Native: <glVertexAttribL4dHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dIBM) -> glVertexAttribL4dIBM@48, 0x0
Lookup-Native: <glVertexAttribL4dIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dIMG) -> glVertexAttribL4dIMG@48, 0x0
Lookup-Native: <glVertexAttribL4dIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dMESA) -> glVertexAttribL4dMESA@48, 0x0
Lookup-Native: <glVertexAttribL4dMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dMESAX) -> glVertexAttribL4dMESAX@48, 0x0
Lookup-Native: <glVertexAttribL4dMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dNV) -> glVertexAttribL4dNV@48, 0x0
Lookup-Native: <glVertexAttribL4dNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dQCOM) -> glVertexAttribL4dQCOM@48, 0x0
Lookup-Native: <glVertexAttribL4dQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dSGI) -> glVertexAttribL4dSGI@48, 0x0
Lookup-Native: <glVertexAttribL4dSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dSGIS) -> glVertexAttribL4dSGIS@48, 0x0
Lookup-Native: <glVertexAttribL4dSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dSGIX) -> glVertexAttribL4dSGIX@48, 0x0
Lookup-Native: <glVertexAttribL4dSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dSUN) -> glVertexAttribL4dSUN@48, 0x0
Lookup-Native: <glVertexAttribL4dSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dVIV) -> glVertexAttribL4dVIV@48, 0x0
Lookup-Native: <glVertexAttribL4dVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dWIN) -> glVertexAttribL4dWIN@48, 0x0
Lookup-Native: <glVertexAttribL4dWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dv) -> glVertexAttribL4dv@48, 0x0
Lookup-Native: <glVertexAttribL4dv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dvARB) -> glVertexAttribL4dvARB@48, 0x0
Lookup-Native: <glVertexAttribL4dvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dvGL2) -> glVertexAttribL4dvGL2@48, 0x0
Lookup-Native: <glVertexAttribL4dvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dvOES) -> glVertexAttribL4dvOES@48, 0x0
Lookup-Native: <glVertexAttribL4dvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dvKHR) -> glVertexAttribL4dvKHR@48, 0x0
Lookup-Native: <glVertexAttribL4dvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dvOML) -> glVertexAttribL4dvOML@48, 0x0
Lookup-Native: <glVertexAttribL4dvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dv3DFX) -> glVertexAttribL4dv3DFX@48, 0x0
Lookup-Native: <glVertexAttribL4dv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dvAMD) -> glVertexAttribL4dvAMD@48, 0x0
Lookup-Native: <glVertexAttribL4dvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dvANGLE) -> glVertexAttribL4dvANGLE@48, 0x0
Lookup-Native: <glVertexAttribL4dvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dvARM) -> glVertexAttribL4dvARM@48, 0x0
Lookup-Native: <glVertexAttribL4dvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dvAPPLE) -> glVertexAttribL4dvAPPLE@48, 0x0
Lookup-Native: <glVertexAttribL4dvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dvATI) -> glVertexAttribL4dvATI@48, 0x0
Lookup-Native: <glVertexAttribL4dvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dvEXT) -> glVertexAttribL4dvEXT@48, 0x0
Lookup-Native: <glVertexAttribL4dvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dvHI) -> glVertexAttribL4dvHI@48, 0x0
Lookup-Native: <glVertexAttribL4dvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dvHP) -> glVertexAttribL4dvHP@48, 0x0
Lookup-Native: <glVertexAttribL4dvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dvIBM) -> glVertexAttribL4dvIBM@48, 0x0
Lookup-Native: <glVertexAttribL4dvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dvIMG) -> glVertexAttribL4dvIMG@48, 0x0
Lookup-Native: <glVertexAttribL4dvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dvMESA) -> glVertexAttribL4dvMESA@48, 0x0
Lookup-Native: <glVertexAttribL4dvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dvMESAX) -> glVertexAttribL4dvMESAX@48, 0x0
Lookup-Native: <glVertexAttribL4dvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dvNV) -> glVertexAttribL4dvNV@48, 0x0
Lookup-Native: <glVertexAttribL4dvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dvQCOM) -> glVertexAttribL4dvQCOM@48, 0x0
Lookup-Native: <glVertexAttribL4dvQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dvSGI) -> glVertexAttribL4dvSGI@48, 0x0
Lookup-Native: <glVertexAttribL4dvSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dvSGIS) -> glVertexAttribL4dvSGIS@48, 0x0
Lookup-Native: <glVertexAttribL4dvSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dvSGIX) -> glVertexAttribL4dvSGIX@48, 0x0
Lookup-Native: <glVertexAttribL4dvSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dvSUN) -> glVertexAttribL4dvSUN@48, 0x0
Lookup-Native: <glVertexAttribL4dvSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dvVIV) -> glVertexAttribL4dvVIV@48, 0x0
Lookup-Native: <glVertexAttribL4dvVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dvWIN) -> glVertexAttribL4dvWIN@48, 0x0
Lookup-Native: <glVertexAttribL4dvWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4i64NV) -> glVertexAttribL4i64NV@48, 0x0
Lookup-Native: <glVertexAttribL4i64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4i64vNV) -> glVertexAttribL4i64vNV@48, 0x0
Lookup-Native: <glVertexAttribL4i64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4ui64NV) -> glVertexAttribL4ui64NV@48, 0x0
Lookup-Native: <glVertexAttribL4ui64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4ui64vNV) -> glVertexAttribL4ui64vNV@48, 0x0
Lookup-Native: <glVertexAttribL4ui64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribLFormatNV) -> glVertexAttribLFormatNV@48, 0x0
Lookup-Native: <glVertexAttribLFormatNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribLPointer) -> glVertexAttribLPointer@48, 0x0
Lookup-Native: <glVertexAttribLPointer> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribLPointerARB) -> glVertexAttribLPointerARB@48, 0x0
Lookup-Native: <glVertexAttribLPointerARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribLPointerGL2) -> glVertexAttribLPointerGL2@48, 0x0
Lookup-Native: <glVertexAttribLPointerGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribLPointerOES) -> glVertexAttribLPointerOES@48, 0x0
Lookup-Native: <glVertexAttribLPointerOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribLPointerKHR) -> glVertexAttribLPointerKHR@48, 0x0
Lookup-Native: <glVertexAttribLPointerKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribLPointerOML) -> glVertexAttribLPointerOML@48, 0x0
Lookup-Native: <glVertexAttribLPointerOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribLPointer3DFX) -> glVertexAttribLPointer3DFX@48, 0x0
Lookup-Native: <glVertexAttribLPointer3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribLPointerAMD) -> glVertexAttribLPointerAMD@48, 0x0
Lookup-Native: <glVertexAttribLPointerAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribLPointerANGLE) -> glVertexAttribLPointerANGLE@48, 0x0
Lookup-Native: <glVertexAttribLPointerANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribLPointerARM) -> glVertexAttribLPointerARM@48, 0x0
Lookup-Native: <glVertexAttribLPointerARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribLPointerAPPLE) -> glVertexAttribLPointerAPPLE@48, 0x0
Lookup-Native: <glVertexAttribLPointerAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribLPointerATI) -> glVertexAttribLPointerATI@48, 0x0
Lookup-Native: <glVertexAttribLPointerATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribLPointerEXT) -> glVertexAttribLPointerEXT@48, 0x0
Lookup-Native: <glVertexAttribLPointerEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribLPointerHI) -> glVertexAttribLPointerHI@48, 0x0
Lookup-Native: <glVertexAttribLPointerHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribLPointerHP) -> glVertexAttribLPointerHP@48, 0x0
Lookup-Native: <glVertexAttribLPointerHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribLPointerIBM) -> glVertexAttribLPointerIBM@48, 0x0
Lookup-Native: <glVertexAttribLPointerIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribLPointerIMG) -> glVertexAttribLPointerIMG@48, 0x0
Lookup-Native: <glVertexAttribLPointerIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribLPointerMESA) -> glVertexAttribLPointerMESA@48, 0x0
Lookup-Native: <glVertexAttribLPointerMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribLPointerMESAX) -> glVertexAttribLPointerMESAX@48, 0x0
Lookup-Native: <glVertexAttribLPointerMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribLPointerNV) -> glVertexAttribLPointerNV@48, 0x0
Lookup-Native: <glVertexAttribLPointerNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribLPointerQCOM) -> glVertexAttribLPointerQCOM@48, 0x0
Lookup-Native: <glVertexAttribLPointerQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribLPointerSGI) -> glVertexAttribLPointerSGI@48, 0x0
Lookup-Native: <glVertexAttribLPointerSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribLPointerSGIS) -> glVertexAttribLPointerSGIS@48, 0x0
Lookup-Native: <glVertexAttribLPointerSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribLPointerSGIX) -> glVertexAttribLPointerSGIX@48, 0x0
Lookup-Native: <glVertexAttribLPointerSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribLPointerSUN) -> glVertexAttribLPointerSUN@48, 0x0
Lookup-Native: <glVertexAttribLPointerSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribLPointerVIV) -> glVertexAttribLPointerVIV@48, 0x0
Lookup-Native: <glVertexAttribLPointerVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribLPointerWIN) -> glVertexAttribLPointerWIN@48, 0x0
Lookup-Native: <glVertexAttribLPointerWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glVertexAttribP1ui> 0x1da4a540
Lookup-Tool: <glVertexAttribP1uiv> 0x1da4a640
Lookup-Tool: <glVertexAttribP2ui> 0x1da4a580
Lookup-Tool: <glVertexAttribP2uiv> 0x1da4a680
Lookup-Tool: <glVertexAttribP3ui> 0x1da4a5c0
Lookup-Tool: <glVertexAttribP3uiv> 0x1da4a6c0
Lookup-Tool: <glVertexAttribP4ui> 0x1da4a600
Lookup-Tool: <glVertexAttribP4uiv> 0x1da4a700
Lookup-Tool: <glVertexAttribPointer> 0x1da477c0
Lookup-Tool: <glVertexAttribPointerARB> 0x1da477c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs1hv) -> glVertexAttribs1hv@48, 0x0
Lookup-Native: <glVertexAttribs1hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs1hvARB) -> glVertexAttribs1hvARB@48, 0x0
Lookup-Native: <glVertexAttribs1hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs1hvGL2) -> glVertexAttribs1hvGL2@48, 0x0
Lookup-Native: <glVertexAttribs1hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs1hvOES) -> glVertexAttribs1hvOES@48, 0x0
Lookup-Native: <glVertexAttribs1hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs1hvKHR) -> glVertexAttribs1hvKHR@48, 0x0
Lookup-Native: <glVertexAttribs1hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs1hvOML) -> glVertexAttribs1hvOML@48, 0x0
Lookup-Native: <glVertexAttribs1hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs1hv3DFX) -> glVertexAttribs1hv3DFX@48, 0x0
Lookup-Native: <glVertexAttribs1hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs1hvAMD) -> glVertexAttribs1hvAMD@48, 0x0
Lookup-Native: <glVertexAttribs1hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs1hvANGLE) -> glVertexAttribs1hvANGLE@48, 0x0
Lookup-Native: <glVertexAttribs1hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs1hvARM) -> glVertexAttribs1hvARM@48, 0x0
Lookup-Native: <glVertexAttribs1hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs1hvAPPLE) -> glVertexAttribs1hvAPPLE@48, 0x0
Lookup-Native: <glVertexAttribs1hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs1hvATI) -> glVertexAttribs1hvATI@48, 0x0
Lookup-Native: <glVertexAttribs1hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs1hvEXT) -> glVertexAttribs1hvEXT@48, 0x0
Lookup-Native: <glVertexAttribs1hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs1hvHI) -> glVertexAttribs1hvHI@48, 0x0
Lookup-Native: <glVertexAttribs1hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs1hvHP) -> glVertexAttribs1hvHP@48, 0x0
Lookup-Native: <glVertexAttribs1hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs1hvIBM) -> glVertexAttribs1hvIBM@48, 0x0
Lookup-Native: <glVertexAttribs1hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs1hvIMG) -> glVertexAttribs1hvIMG@48, 0x0
Lookup-Native: <glVertexAttribs1hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs1hvMESA) -> glVertexAttribs1hvMESA@48, 0x0
Lookup-Native: <glVertexAttribs1hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs1hvMESAX) -> glVertexAttribs1hvMESAX@48, 0x0
Lookup-Native: <glVertexAttribs1hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs1hvNV) -> glVertexAttribs1hvNV@48, 0x0
Lookup-Native: <glVertexAttribs1hvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs1hvQCOM) -> glVertexAttribs1hvQCOM@48, 0x0
Lookup-Native: <glVertexAttribs1hvQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs1hvSGI) -> glVertexAttribs1hvSGI@48, 0x0
Lookup-Native: <glVertexAttribs1hvSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs1hvSGIS) -> glVertexAttribs1hvSGIS@48, 0x0
Lookup-Native: <glVertexAttribs1hvSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs1hvSGIX) -> glVertexAttribs1hvSGIX@48, 0x0
Lookup-Native: <glVertexAttribs1hvSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs1hvSUN) -> glVertexAttribs1hvSUN@48, 0x0
Lookup-Native: <glVertexAttribs1hvSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs1hvVIV) -> glVertexAttribs1hvVIV@48, 0x0
Lookup-Native: <glVertexAttribs1hvVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs1hvWIN) -> glVertexAttribs1hvWIN@48, 0x0
Lookup-Native: <glVertexAttribs1hvWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs2hv) -> glVertexAttribs2hv@48, 0x0
Lookup-Native: <glVertexAttribs2hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs2hvARB) -> glVertexAttribs2hvARB@48, 0x0
Lookup-Native: <glVertexAttribs2hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs2hvGL2) -> glVertexAttribs2hvGL2@48, 0x0
Lookup-Native: <glVertexAttribs2hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs2hvOES) -> glVertexAttribs2hvOES@48, 0x0
Lookup-Native: <glVertexAttribs2hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs2hvKHR) -> glVertexAttribs2hvKHR@48, 0x0
Lookup-Native: <glVertexAttribs2hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs2hvOML) -> glVertexAttribs2hvOML@48, 0x0
Lookup-Native: <glVertexAttribs2hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs2hv3DFX) -> glVertexAttribs2hv3DFX@48, 0x0
Lookup-Native: <glVertexAttribs2hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs2hvAMD) -> glVertexAttribs2hvAMD@48, 0x0
Lookup-Native: <glVertexAttribs2hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs2hvANGLE) -> glVertexAttribs2hvANGLE@48, 0x0
Lookup-Native: <glVertexAttribs2hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs2hvARM) -> glVertexAttribs2hvARM@48, 0x0
Lookup-Native: <glVertexAttribs2hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs2hvAPPLE) -> glVertexAttribs2hvAPPLE@48, 0x0
Lookup-Native: <glVertexAttribs2hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs2hvATI) -> glVertexAttribs2hvATI@48, 0x0
Lookup-Native: <glVertexAttribs2hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs2hvEXT) -> glVertexAttribs2hvEXT@48, 0x0
Lookup-Native: <glVertexAttribs2hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs2hvHI) -> glVertexAttribs2hvHI@48, 0x0
Lookup-Native: <glVertexAttribs2hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs2hvHP) -> glVertexAttribs2hvHP@48, 0x0
Lookup-Native: <glVertexAttribs2hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs2hvIBM) -> glVertexAttribs2hvIBM@48, 0x0
Lookup-Native: <glVertexAttribs2hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs2hvIMG) -> glVertexAttribs2hvIMG@48, 0x0
Lookup-Native: <glVertexAttribs2hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs2hvMESA) -> glVertexAttribs2hvMESA@48, 0x0
Lookup-Native: <glVertexAttribs2hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs2hvMESAX) -> glVertexAttribs2hvMESAX@48, 0x0
Lookup-Native: <glVertexAttribs2hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs2hvNV) -> glVertexAttribs2hvNV@48, 0x0
Lookup-Native: <glVertexAttribs2hvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs2hvQCOM) -> glVertexAttribs2hvQCOM@48, 0x0
Lookup-Native: <glVertexAttribs2hvQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs2hvSGI) -> glVertexAttribs2hvSGI@48, 0x0
Lookup-Native: <glVertexAttribs2hvSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs2hvSGIS) -> glVertexAttribs2hvSGIS@48, 0x0
Lookup-Native: <glVertexAttribs2hvSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs2hvSGIX) -> glVertexAttribs2hvSGIX@48, 0x0
Lookup-Native: <glVertexAttribs2hvSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs2hvSUN) -> glVertexAttribs2hvSUN@48, 0x0
Lookup-Native: <glVertexAttribs2hvSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs2hvVIV) -> glVertexAttribs2hvVIV@48, 0x0
Lookup-Native: <glVertexAttribs2hvVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs2hvWIN) -> glVertexAttribs2hvWIN@48, 0x0
Lookup-Native: <glVertexAttribs2hvWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs3hv) -> glVertexAttribs3hv@48, 0x0
Lookup-Native: <glVertexAttribs3hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs3hvARB) -> glVertexAttribs3hvARB@48, 0x0
Lookup-Native: <glVertexAttribs3hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs3hvGL2) -> glVertexAttribs3hvGL2@48, 0x0
Lookup-Native: <glVertexAttribs3hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs3hvOES) -> glVertexAttribs3hvOES@48, 0x0
Lookup-Native: <glVertexAttribs3hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs3hvKHR) -> glVertexAttribs3hvKHR@48, 0x0
Lookup-Native: <glVertexAttribs3hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs3hvOML) -> glVertexAttribs3hvOML@48, 0x0
Lookup-Native: <glVertexAttribs3hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs3hv3DFX) -> glVertexAttribs3hv3DFX@48, 0x0
Lookup-Native: <glVertexAttribs3hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs3hvAMD) -> glVertexAttribs3hvAMD@48, 0x0
Lookup-Native: <glVertexAttribs3hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs3hvANGLE) -> glVertexAttribs3hvANGLE@48, 0x0
Lookup-Native: <glVertexAttribs3hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs3hvARM) -> glVertexAttribs3hvARM@48, 0x0
Lookup-Native: <glVertexAttribs3hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs3hvAPPLE) -> glVertexAttribs3hvAPPLE@48, 0x0
Lookup-Native: <glVertexAttribs3hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs3hvATI) -> glVertexAttribs3hvATI@48, 0x0
Lookup-Native: <glVertexAttribs3hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs3hvEXT) -> glVertexAttribs3hvEXT@48, 0x0
Lookup-Native: <glVertexAttribs3hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs3hvHI) -> glVertexAttribs3hvHI@48, 0x0
Lookup-Native: <glVertexAttribs3hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs3hvHP) -> glVertexAttribs3hvHP@48, 0x0
Lookup-Native: <glVertexAttribs3hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs3hvIBM) -> glVertexAttribs3hvIBM@48, 0x0
Lookup-Native: <glVertexAttribs3hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs3hvIMG) -> glVertexAttribs3hvIMG@48, 0x0
Lookup-Native: <glVertexAttribs3hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs3hvMESA) -> glVertexAttribs3hvMESA@48, 0x0
Lookup-Native: <glVertexAttribs3hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs3hvMESAX) -> glVertexAttribs3hvMESAX@48, 0x0
Lookup-Native: <glVertexAttribs3hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs3hvNV) -> glVertexAttribs3hvNV@48, 0x0
Lookup-Native: <glVertexAttribs3hvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs3hvQCOM) -> glVertexAttribs3hvQCOM@48, 0x0
Lookup-Native: <glVertexAttribs3hvQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs3hvSGI) -> glVertexAttribs3hvSGI@48, 0x0
Lookup-Native: <glVertexAttribs3hvSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs3hvSGIS) -> glVertexAttribs3hvSGIS@48, 0x0
Lookup-Native: <glVertexAttribs3hvSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs3hvSGIX) -> glVertexAttribs3hvSGIX@48, 0x0
Lookup-Native: <glVertexAttribs3hvSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs3hvSUN) -> glVertexAttribs3hvSUN@48, 0x0
Lookup-Native: <glVertexAttribs3hvSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs3hvVIV) -> glVertexAttribs3hvVIV@48, 0x0
Lookup-Native: <glVertexAttribs3hvVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs3hvWIN) -> glVertexAttribs3hvWIN@48, 0x0
Lookup-Native: <glVertexAttribs3hvWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs4hv) -> glVertexAttribs4hv@48, 0x0
Lookup-Native: <glVertexAttribs4hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs4hvARB) -> glVertexAttribs4hvARB@48, 0x0
Lookup-Native: <glVertexAttribs4hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs4hvGL2) -> glVertexAttribs4hvGL2@48, 0x0
Lookup-Native: <glVertexAttribs4hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs4hvOES) -> glVertexAttribs4hvOES@48, 0x0
Lookup-Native: <glVertexAttribs4hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs4hvKHR) -> glVertexAttribs4hvKHR@48, 0x0
Lookup-Native: <glVertexAttribs4hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs4hvOML) -> glVertexAttribs4hvOML@48, 0x0
Lookup-Native: <glVertexAttribs4hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs4hv3DFX) -> glVertexAttribs4hv3DFX@48, 0x0
Lookup-Native: <glVertexAttribs4hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs4hvAMD) -> glVertexAttribs4hvAMD@48, 0x0
Lookup-Native: <glVertexAttribs4hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs4hvANGLE) -> glVertexAttribs4hvANGLE@48, 0x0
Lookup-Native: <glVertexAttribs4hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs4hvARM) -> glVertexAttribs4hvARM@48, 0x0
Lookup-Native: <glVertexAttribs4hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs4hvAPPLE) -> glVertexAttribs4hvAPPLE@48, 0x0
Lookup-Native: <glVertexAttribs4hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs4hvATI) -> glVertexAttribs4hvATI@48, 0x0
Lookup-Native: <glVertexAttribs4hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs4hvEXT) -> glVertexAttribs4hvEXT@48, 0x0
Lookup-Native: <glVertexAttribs4hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs4hvHI) -> glVertexAttribs4hvHI@48, 0x0
Lookup-Native: <glVertexAttribs4hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs4hvHP) -> glVertexAttribs4hvHP@48, 0x0
Lookup-Native: <glVertexAttribs4hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs4hvIBM) -> glVertexAttribs4hvIBM@48, 0x0
Lookup-Native: <glVertexAttribs4hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs4hvIMG) -> glVertexAttribs4hvIMG@48, 0x0
Lookup-Native: <glVertexAttribs4hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs4hvMESA) -> glVertexAttribs4hvMESA@48, 0x0
Lookup-Native: <glVertexAttribs4hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs4hvMESAX) -> glVertexAttribs4hvMESAX@48, 0x0
Lookup-Native: <glVertexAttribs4hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs4hvNV) -> glVertexAttribs4hvNV@48, 0x0
Lookup-Native: <glVertexAttribs4hvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs4hvQCOM) -> glVertexAttribs4hvQCOM@48, 0x0
Lookup-Native: <glVertexAttribs4hvQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs4hvSGI) -> glVertexAttribs4hvSGI@48, 0x0
Lookup-Native: <glVertexAttribs4hvSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs4hvSGIS) -> glVertexAttribs4hvSGIS@48, 0x0
Lookup-Native: <glVertexAttribs4hvSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs4hvSGIX) -> glVertexAttribs4hvSGIX@48, 0x0
Lookup-Native: <glVertexAttribs4hvSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs4hvSUN) -> glVertexAttribs4hvSUN@48, 0x0
Lookup-Native: <glVertexAttribs4hvSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs4hvVIV) -> glVertexAttribs4hvVIV@48, 0x0
Lookup-Native: <glVertexAttribs4hvVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs4hvWIN) -> glVertexAttribs4hvWIN@48, 0x0
Lookup-Native: <glVertexAttribs4hvWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexBlendARB) -> glVertexBlendARB@48, 0x0
Lookup-Native: <glVertexBlendARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexFormatNV) -> glVertexFormatNV@48, 0x0
Lookup-Native: <glVertexFormatNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glVertexP2ui> 0x1da49dc0
Lookup-Tool: <glVertexP2uiv> 0x1da49e80
Lookup-Tool: <glVertexP3ui> 0x1da49e00
Lookup-Tool: <glVertexP3uiv> 0x1da49ec0
Lookup-Tool: <glVertexP4ui> 0x1da49e40
Lookup-Tool: <glVertexP4uiv> 0x1da49f00
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexPointer) -> glVertexPointer, 0x5db41fdc
Lookup-Native: <glVertexPointer> 0x5db41fdc in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeightPointerEXT) -> glVertexWeightPointerEXT@48, 0x0
Lookup-Native: <glVertexWeightPointerEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeightfEXT) -> glVertexWeightfEXT@48, 0x0
Lookup-Native: <glVertexWeightfEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeightfvEXT) -> glVertexWeightfvEXT@48, 0x0
Lookup-Native: <glVertexWeightfvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighth) -> glVertexWeighth@48, 0x0
Lookup-Native: <glVertexWeighth> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthARB) -> glVertexWeighthARB@48, 0x0
Lookup-Native: <glVertexWeighthARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthGL2) -> glVertexWeighthGL2@48, 0x0
Lookup-Native: <glVertexWeighthGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthOES) -> glVertexWeighthOES@48, 0x0
Lookup-Native: <glVertexWeighthOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthKHR) -> glVertexWeighthKHR@48, 0x0
Lookup-Native: <glVertexWeighthKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthOML) -> glVertexWeighthOML@48, 0x0
Lookup-Native: <glVertexWeighthOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighth3DFX) -> glVertexWeighth3DFX@48, 0x0
Lookup-Native: <glVertexWeighth3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthAMD) -> glVertexWeighthAMD@48, 0x0
Lookup-Native: <glVertexWeighthAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthANGLE) -> glVertexWeighthANGLE@48, 0x0
Lookup-Native: <glVertexWeighthANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthARM) -> glVertexWeighthARM@48, 0x0
Lookup-Native: <glVertexWeighthARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthAPPLE) -> glVertexWeighthAPPLE@48, 0x0
Lookup-Native: <glVertexWeighthAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthATI) -> glVertexWeighthATI@48, 0x0
Lookup-Native: <glVertexWeighthATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthEXT) -> glVertexWeighthEXT@48, 0x0
Lookup-Native: <glVertexWeighthEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthHI) -> glVertexWeighthHI@48, 0x0
Lookup-Native: <glVertexWeighthHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthHP) -> glVertexWeighthHP@48, 0x0
Lookup-Native: <glVertexWeighthHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthIBM) -> glVertexWeighthIBM@48, 0x0
Lookup-Native: <glVertexWeighthIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthIMG) -> glVertexWeighthIMG@48, 0x0
Lookup-Native: <glVertexWeighthIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthMESA) -> glVertexWeighthMESA@48, 0x0
Lookup-Native: <glVertexWeighthMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthMESAX) -> glVertexWeighthMESAX@48, 0x0
Lookup-Native: <glVertexWeighthMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthNV) -> glVertexWeighthNV@48, 0x0
Lookup-Native: <glVertexWeighthNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthQCOM) -> glVertexWeighthQCOM@48, 0x0
Lookup-Native: <glVertexWeighthQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthSGI) -> glVertexWeighthSGI@48, 0x0
Lookup-Native: <glVertexWeighthSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthSGIS) -> glVertexWeighthSGIS@48, 0x0
Lookup-Native: <glVertexWeighthSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthSGIX) -> glVertexWeighthSGIX@48, 0x0
Lookup-Native: <glVertexWeighthSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthSUN) -> glVertexWeighthSUN@48, 0x0
Lookup-Native: <glVertexWeighthSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthVIV) -> glVertexWeighthVIV@48, 0x0
Lookup-Native: <glVertexWeighthVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthWIN) -> glVertexWeighthWIN@48, 0x0
Lookup-Native: <glVertexWeighthWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthv) -> glVertexWeighthv@48, 0x0
Lookup-Native: <glVertexWeighthv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthvARB) -> glVertexWeighthvARB@48, 0x0
Lookup-Native: <glVertexWeighthvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthvGL2) -> glVertexWeighthvGL2@48, 0x0
Lookup-Native: <glVertexWeighthvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthvOES) -> glVertexWeighthvOES@48, 0x0
Lookup-Native: <glVertexWeighthvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthvKHR) -> glVertexWeighthvKHR@48, 0x0
Lookup-Native: <glVertexWeighthvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthvOML) -> glVertexWeighthvOML@48, 0x0
Lookup-Native: <glVertexWeighthvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthv3DFX) -> glVertexWeighthv3DFX@48, 0x0
Lookup-Native: <glVertexWeighthv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthvAMD) -> glVertexWeighthvAMD@48, 0x0
Lookup-Native: <glVertexWeighthvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthvANGLE) -> glVertexWeighthvANGLE@48, 0x0
Lookup-Native: <glVertexWeighthvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthvARM) -> glVertexWeighthvARM@48, 0x0
Lookup-Native: <glVertexWeighthvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthvAPPLE) -> glVertexWeighthvAPPLE@48, 0x0
Lookup-Native: <glVertexWeighthvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthvATI) -> glVertexWeighthvATI@48, 0x0
Lookup-Native: <glVertexWeighthvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthvEXT) -> glVertexWeighthvEXT@48, 0x0
Lookup-Native: <glVertexWeighthvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthvHI) -> glVertexWeighthvHI@48, 0x0
Lookup-Native: <glVertexWeighthvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthvHP) -> glVertexWeighthvHP@48, 0x0
Lookup-Native: <glVertexWeighthvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthvIBM) -> glVertexWeighthvIBM@48, 0x0
Lookup-Native: <glVertexWeighthvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthvIMG) -> glVertexWeighthvIMG@48, 0x0
Lookup-Native: <glVertexWeighthvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthvMESA) -> glVertexWeighthvMESA@48, 0x0
Lookup-Native: <glVertexWeighthvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthvMESAX) -> glVertexWeighthvMESAX@48, 0x0
Lookup-Native: <glVertexWeighthvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthvNV) -> glVertexWeighthvNV@48, 0x0
Lookup-Native: <glVertexWeighthvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthvQCOM) -> glVertexWeighthvQCOM@48, 0x0
Lookup-Native: <glVertexWeighthvQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthvSGI) -> glVertexWeighthvSGI@48, 0x0
Lookup-Native: <glVertexWeighthvSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthvSGIS) -> glVertexWeighthvSGIS@48, 0x0
Lookup-Native: <glVertexWeighthvSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthvSGIX) -> glVertexWeighthvSGIX@48, 0x0
Lookup-Native: <glVertexWeighthvSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthvSUN) -> glVertexWeighthvSUN@48, 0x0
Lookup-Native: <glVertexWeighthvSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthvVIV) -> glVertexWeighthvVIV@48, 0x0
Lookup-Native: <glVertexWeighthvVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthvWIN) -> glVertexWeighthvWIN@48, 0x0
Lookup-Native: <glVertexWeighthvWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVideoCaptureNV) -> glVideoCaptureNV@48, 0x0
Lookup-Native: <glVideoCaptureNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVideoCaptureStreamParameterdvNV) -> glVideoCaptureStreamParameterdvNV@48, 0x0
Lookup-Native: <glVideoCaptureStreamParameterdvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVideoCaptureStreamParameterfvNV) -> glVideoCaptureStreamParameterfvNV@48, 0x0
Lookup-Native: <glVideoCaptureStreamParameterfvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVideoCaptureStreamParameterivNV) -> glVideoCaptureStreamParameterivNV@48, 0x0
Lookup-Native: <glVideoCaptureStreamParameterivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewport) -> glViewport, 0x5db44020
Lookup-Native: <glViewport> 0x5db44020 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportArrayv) -> glViewportArrayv@48, 0x0
Lookup-Native: <glViewportArrayv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportArrayvARB) -> glViewportArrayvARB@48, 0x0
Lookup-Native: <glViewportArrayvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportArrayvGL2) -> glViewportArrayvGL2@48, 0x0
Lookup-Native: <glViewportArrayvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportArrayvOES) -> glViewportArrayvOES@48, 0x0
Lookup-Native: <glViewportArrayvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportArrayvKHR) -> glViewportArrayvKHR@48, 0x0
Lookup-Native: <glViewportArrayvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportArrayvOML) -> glViewportArrayvOML@48, 0x0
Lookup-Native: <glViewportArrayvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportArrayv3DFX) -> glViewportArrayv3DFX@48, 0x0
Lookup-Native: <glViewportArrayv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportArrayvAMD) -> glViewportArrayvAMD@48, 0x0
Lookup-Native: <glViewportArrayvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportArrayvANGLE) -> glViewportArrayvANGLE@48, 0x0
Lookup-Native: <glViewportArrayvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportArrayvARM) -> glViewportArrayvARM@48, 0x0
Lookup-Native: <glViewportArrayvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportArrayvAPPLE) -> glViewportArrayvAPPLE@48, 0x0
Lookup-Native: <glViewportArrayvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportArrayvATI) -> glViewportArrayvATI@48, 0x0
Lookup-Native: <glViewportArrayvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportArrayvEXT) -> glViewportArrayvEXT@48, 0x0
Lookup-Native: <glViewportArrayvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportArrayvHI) -> glViewportArrayvHI@48, 0x0
Lookup-Native: <glViewportArrayvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportArrayvHP) -> glViewportArrayvHP@48, 0x0
Lookup-Native: <glViewportArrayvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportArrayvIBM) -> glViewportArrayvIBM@48, 0x0
Lookup-Native: <glViewportArrayvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportArrayvIMG) -> glViewportArrayvIMG@48, 0x0
Lookup-Native: <glViewportArrayvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportArrayvMESA) -> glViewportArrayvMESA@48, 0x0
Lookup-Native: <glViewportArrayvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportArrayvMESAX) -> glViewportArrayvMESAX@48, 0x0
Lookup-Native: <glViewportArrayvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportArrayvNV) -> glViewportArrayvNV@48, 0x0
Lookup-Native: <glViewportArrayvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportArrayvQCOM) -> glViewportArrayvQCOM@48, 0x0
Lookup-Native: <glViewportArrayvQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportArrayvSGI) -> glViewportArrayvSGI@48, 0x0
Lookup-Native: <glViewportArrayvSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportArrayvSGIS) -> glViewportArrayvSGIS@48, 0x0
Lookup-Native: <glViewportArrayvSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportArrayvSGIX) -> glViewportArrayvSGIX@48, 0x0
Lookup-Native: <glViewportArrayvSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportArrayvSUN) -> glViewportArrayvSUN@48, 0x0
Lookup-Native: <glViewportArrayvSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportArrayvVIV) -> glViewportArrayvVIV@48, 0x0
Lookup-Native: <glViewportArrayvVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportArrayvWIN) -> glViewportArrayvWIN@48, 0x0
Lookup-Native: <glViewportArrayvWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedf) -> glViewportIndexedf@48, 0x0
Lookup-Native: <glViewportIndexedf> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfARB) -> glViewportIndexedfARB@48, 0x0
Lookup-Native: <glViewportIndexedfARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfGL2) -> glViewportIndexedfGL2@48, 0x0
Lookup-Native: <glViewportIndexedfGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfOES) -> glViewportIndexedfOES@48, 0x0
Lookup-Native: <glViewportIndexedfOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfKHR) -> glViewportIndexedfKHR@48, 0x0
Lookup-Native: <glViewportIndexedfKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfOML) -> glViewportIndexedfOML@48, 0x0
Lookup-Native: <glViewportIndexedfOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedf3DFX) -> glViewportIndexedf3DFX@48, 0x0
Lookup-Native: <glViewportIndexedf3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfAMD) -> glViewportIndexedfAMD@48, 0x0
Lookup-Native: <glViewportIndexedfAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfANGLE) -> glViewportIndexedfANGLE@48, 0x0
Lookup-Native: <glViewportIndexedfANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfARM) -> glViewportIndexedfARM@48, 0x0
Lookup-Native: <glViewportIndexedfARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfAPPLE) -> glViewportIndexedfAPPLE@48, 0x0
Lookup-Native: <glViewportIndexedfAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfATI) -> glViewportIndexedfATI@48, 0x0
Lookup-Native: <glViewportIndexedfATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfEXT) -> glViewportIndexedfEXT@48, 0x0
Lookup-Native: <glViewportIndexedfEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfHI) -> glViewportIndexedfHI@48, 0x0
Lookup-Native: <glViewportIndexedfHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfHP) -> glViewportIndexedfHP@48, 0x0
Lookup-Native: <glViewportIndexedfHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfIBM) -> glViewportIndexedfIBM@48, 0x0
Lookup-Native: <glViewportIndexedfIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfIMG) -> glViewportIndexedfIMG@48, 0x0
Lookup-Native: <glViewportIndexedfIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfMESA) -> glViewportIndexedfMESA@48, 0x0
Lookup-Native: <glViewportIndexedfMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfMESAX) -> glViewportIndexedfMESAX@48, 0x0
Lookup-Native: <glViewportIndexedfMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfNV) -> glViewportIndexedfNV@48, 0x0
Lookup-Native: <glViewportIndexedfNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfQCOM) -> glViewportIndexedfQCOM@48, 0x0
Lookup-Native: <glViewportIndexedfQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfSGI) -> glViewportIndexedfSGI@48, 0x0
Lookup-Native: <glViewportIndexedfSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfSGIS) -> glViewportIndexedfSGIS@48, 0x0
Lookup-Native: <glViewportIndexedfSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfSGIX) -> glViewportIndexedfSGIX@48, 0x0
Lookup-Native: <glViewportIndexedfSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfSUN) -> glViewportIndexedfSUN@48, 0x0
Lookup-Native: <glViewportIndexedfSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfVIV) -> glViewportIndexedfVIV@48, 0x0
Lookup-Native: <glViewportIndexedfVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfWIN) -> glViewportIndexedfWIN@48, 0x0
Lookup-Native: <glViewportIndexedfWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfv) -> glViewportIndexedfv@48, 0x0
Lookup-Native: <glViewportIndexedfv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfvARB) -> glViewportIndexedfvARB@48, 0x0
Lookup-Native: <glViewportIndexedfvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfvGL2) -> glViewportIndexedfvGL2@48, 0x0
Lookup-Native: <glViewportIndexedfvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfvOES) -> glViewportIndexedfvOES@48, 0x0
Lookup-Native: <glViewportIndexedfvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfvKHR) -> glViewportIndexedfvKHR@48, 0x0
Lookup-Native: <glViewportIndexedfvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfvOML) -> glViewportIndexedfvOML@48, 0x0
Lookup-Native: <glViewportIndexedfvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfv3DFX) -> glViewportIndexedfv3DFX@48, 0x0
Lookup-Native: <glViewportIndexedfv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfvAMD) -> glViewportIndexedfvAMD@48, 0x0
Lookup-Native: <glViewportIndexedfvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfvANGLE) -> glViewportIndexedfvANGLE@48, 0x0
Lookup-Native: <glViewportIndexedfvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfvARM) -> glViewportIndexedfvARM@48, 0x0
Lookup-Native: <glViewportIndexedfvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfvAPPLE) -> glViewportIndexedfvAPPLE@48, 0x0
Lookup-Native: <glViewportIndexedfvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfvATI) -> glViewportIndexedfvATI@48, 0x0
Lookup-Native: <glViewportIndexedfvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfvEXT) -> glViewportIndexedfvEXT@48, 0x0
Lookup-Native: <glViewportIndexedfvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfvHI) -> glViewportIndexedfvHI@48, 0x0
Lookup-Native: <glViewportIndexedfvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfvHP) -> glViewportIndexedfvHP@48, 0x0
Lookup-Native: <glViewportIndexedfvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfvIBM) -> glViewportIndexedfvIBM@48, 0x0
Lookup-Native: <glViewportIndexedfvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfvIMG) -> glViewportIndexedfvIMG@48, 0x0
Lookup-Native: <glViewportIndexedfvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfvMESA) -> glViewportIndexedfvMESA@48, 0x0
Lookup-Native: <glViewportIndexedfvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfvMESAX) -> glViewportIndexedfvMESAX@48, 0x0
Lookup-Native: <glViewportIndexedfvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfvNV) -> glViewportIndexedfvNV@48, 0x0
Lookup-Native: <glViewportIndexedfvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfvQCOM) -> glViewportIndexedfvQCOM@48, 0x0
Lookup-Native: <glViewportIndexedfvQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfvSGI) -> glViewportIndexedfvSGI@48, 0x0
Lookup-Native: <glViewportIndexedfvSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfvSGIS) -> glViewportIndexedfvSGIS@48, 0x0
Lookup-Native: <glViewportIndexedfvSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfvSGIX) -> glViewportIndexedfvSGIX@48, 0x0
Lookup-Native: <glViewportIndexedfvSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfvSUN) -> glViewportIndexedfvSUN@48, 0x0
Lookup-Native: <glViewportIndexedfvSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfvVIV) -> glViewportIndexedfvVIV@48, 0x0
Lookup-Native: <glViewportIndexedfvVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfvWIN) -> glViewportIndexedfvWIN@48, 0x0
Lookup-Native: <glViewportIndexedfvWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glWaitSync> 0x1da496c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glWeightPointer) -> glWeightPointer@48, 0x0
Lookup-Native: <glWeightPointer> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glWeightPointerARB) -> glWeightPointerARB@48, 0x0
Lookup-Native: <glWeightPointerARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glWeightPointerGL2) -> glWeightPointerGL2@48, 0x0
Lookup-Native: <glWeightPointerGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glWeightPointerOES) -> glWeightPointerOES@48, 0x0
Lookup-Native: <glWeightPointerOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glWeightPointerKHR) -> glWeightPointerKHR@48, 0x0
Lookup-Native: <glWeightPointerKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glWeightPointerOML) -> glWeightPointerOML@48, 0x0
Lookup-Native: <glWeightPointerOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glWeightPointer3DFX) -> glWeightPointer3DFX@48, 0x0
Lookup-Native: <glWeightPointer3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glWeightPointerAMD) -> glWeightPointerAMD@48, 0x0
Lookup-Native: <glWeightPointerAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glWeightPointerANGLE) -> glWeightPointerANGLE@48, 0x0
Lookup-Native: <glWeightPointerANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glWeightPointerARM) -> glWeightPointerARM@48, 0x0
Lookup-Native: <glWeightPointerARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glWeightPointerAPPLE) -> glWeightPointerAPPLE@48, 0x0
Lookup-Native: <glWeightPointerAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glWeightPointerATI) -> glWeightPointerATI@48, 0x0
Lookup-Native: <glWeightPointerATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glWeightPointerEXT) -> glWeightPointerEXT@48, 0x0
Lookup-Native: <glWeightPointerEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glWeightPointerHI) -> glWeightPointerHI@48, 0x0
Lookup-Native: <glWeightPointerHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glWeightPointerHP) -> glWeightPointerHP@48, 0x0
Lookup-Native: <glWeightPointerHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glWeightPointerIBM) -> glWeightPointerIBM@48, 0x0
Lookup-Native: <glWeightPointerIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glWeightPointerIMG) -> glWeightPointerIMG@48, 0x0
Lookup-Native: <glWeightPointerIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glWeightPointerMESA) -> glWeightPointerMESA@48, 0x0
Lookup-Native: <glWeightPointerMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glWeightPointerMESAX) -> glWeightPointerMESAX@48, 0x0
Lookup-Native: <glWeightPointerMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glWeightPointerNV) -> glWeightPointerNV@48, 0x0
Lookup-Native: <glWeightPointerNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glWeightPointerQCOM) -> glWeightPointerQCOM@48, 0x0
Lookup-Native: <glWeightPointerQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glWeightPointerSGI) -> glWeightPointerSGI@48, 0x0
Lookup-Native: <glWeightPointerSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glWeightPointerSGIS) -> glWeightPointerSGIS@48, 0x0
Lookup-Native: <glWeightPointerSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glWeightPointerSGIX) -> glWeightPointerSGIX@48, 0x0
Lookup-Native: <glWeightPointerSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glWeightPointerSUN) -> glWeightPointerSUN@48, 0x0
Lookup-Native: <glWeightPointerSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glWeightPointerVIV) -> glWeightPointerVIV@48, 0x0
Lookup-Native: <glWeightPointerVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glWeightPointerWIN) -> glWeightPointerWIN@48, 0x0
Lookup-Native: <glWeightPointerWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glWeightbvARB) -> glWeightbvARB@48, 0x0
Lookup-Native: <glWeightbvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glWeightdvARB) -> glWeightdvARB@48, 0x0
Lookup-Native: <glWeightdvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glWeightfvARB) -> glWeightfvARB@48, 0x0
Lookup-Native: <glWeightfvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glWeightivARB) -> glWeightivARB@48, 0x0
Lookup-Native: <glWeightivARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glWeightsvARB) -> glWeightsvARB@48, 0x0
Lookup-Native: <glWeightsvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glWeightubvARB) -> glWeightubvARB@48, 0x0
Lookup-Native: <glWeightubvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glWeightuivARB) -> glWeightuivARB@48, 0x0
Lookup-Native: <glWeightuivARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glWeightusvARB) -> glWeightusvARB@48, 0x0
Lookup-Native: <glWeightusvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glWindowPos2d> 0x1da45ac0
Lookup-Tool: <glWindowPos2dv> 0x1da45b00
Lookup-Tool: <glWindowPos2f> 0x1da45b40
Lookup-Tool: <glWindowPos2fv> 0x1da45b80
Lookup-Tool: <glWindowPos2i> 0x1da45bc0
Lookup-Tool: <glWindowPos2iv> 0x1da45c00
Lookup-Tool: <glWindowPos2s> 0x1da45c40
Lookup-Tool: <glWindowPos2sv> 0x1da45c80
Lookup-Tool: <glWindowPos3d> 0x1da45cc0
Lookup-Tool: <glWindowPos3dv> 0x1da45d00
Lookup-Tool: <glWindowPos3f> 0x1da45d40
Lookup-Tool: <glWindowPos3fv> 0x1da45d80
Lookup-Tool: <glWindowPos3i> 0x1da45dc0
Lookup-Tool: <glWindowPos3iv> 0x1da45e00
Lookup-Tool: <glWindowPos3s> 0x1da45e40
Lookup-Tool: <glWindowPos3sv> 0x1da45e80
Lookup-Tool: <glWriteMaskEXT> 0x1da4bf00
main-SharedResourceRunner: GLContext GL ProcAddressTable mapping key(.windows_decon_0-0x4000005) -> 0x1028d24
main-SharedResourceRunner:ExtensionAvailabilityCache: Pre-caching init jogamp.opengl.gl4.GL4bcImpl@377369, OpenGL 3.0 (Compatibility profile, FBO, hardware) - 4.0.9910 Compatibility Profile Context
main-SharedResourceRunner:ExtensionAvailabilityCache: Pre-caching extension availability OpenGL 3.0 (Compatibility profile, FBO, hardware) - 4.0.9910 Compatibility Profile Context, use glGetStringi
main-SharedResourceRunner:ExtensionAvailabilityCache: GL_EXTENSIONS: 169, used glGetStringi
main-SharedResourceRunner:ExtensionAvailabilityCache: GLX_EXTENSIONS: 21
main-SharedResourceRunner:ExtensionAvailabilityCache: GL vendor: ATI Technologies Inc.
main-SharedResourceRunner:ExtensionAvailabilityCache: ALL EXTENSIONS: 189
main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_4_0 to known extensions
main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_3_3 to known extensions
main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_3_2 to known extensions
main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_3_1 to known extensions
main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_3_0 to known extensions
main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_2_1 to known extensions
main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_2_0 to known extensions
main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_1_5 to known extensions
main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_1_4 to known extensions
main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_1_3 to known extensions
main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_1_2 to known extensions
main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_1_1 to known extensions
main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_1_0 to known extensions
main-SharedResourceRunner: GLContext GL ExtensionAvailabilityCache mapping key(.windows_decon_0-0x4000005) -> 0x80748d - entries: 203
main-SharedResourceRunner: GLContext.setGLFuncAvail.X: OK .windows_decon_0-0x4000005 - 4.0 (Core profile, arb, FBO, hardware) - glErr 0x0
GLContext.mapAvailableGLVersion: WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]: 4.0 (Core profile, hardware) -> 4.0 (Core profile, arb, FBO, hardware)
main-SharedResourceRunner: createContextARB-MapVersionsAvailable HAVE: 4.4 -> 4.0 (Core profile, arb, FBO, hardware) - 4.0.9910 Core Profile Context
GLContext.mapAvailableGLVersion: WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]: 3.0 (Core profile, hardware) -> 4.0 (Core profile, arb, FBO, hardware)
main-SharedResourceRunner: GLContext.resetStates()
main-SharedResourceRunner: createContextARBVersions: share 0, direct true, version 4.2
main-SharedResourceRunner: Initializing WGL extension address table: WGL-.windows_decon_0
main-SharedResourceRunner: GLContext WGL ProcAddressTable reusing key(WGL-.windows_decon_0) -> 0x11545ab
main-SharedResourceRunner - WindowWGLContext.createContextARBImpl: 4.2 (Compatibility profile, arb, hardware) - @creation, handle 0x4011bb4, share 0x0, direct true, wglCreateContextAttribsARB: 0x1cc65ec0
main-SharedResourceRunner: createContextARBImpl: NO 4.2 (Compatibility profile, arb, hardware) - @creation
main-SharedResourceRunner: createContextARBVersions: share 0, direct true, version 4.1
main-SharedResourceRunner - WindowWGLContext.createContextARBImpl: 4.1 (Compatibility profile, arb, hardware) - @creation, handle 0x4011bb4, share 0x0, direct true, wglCreateContextAttribsARB: 0x1cc65ec0
main-SharedResourceRunner: createContextARBImpl: NO 4.1 (Compatibility profile, arb, hardware) - @creation
main-SharedResourceRunner: createContextARBVersions: share 0, direct true, version 4.0
main-SharedResourceRunner - WindowWGLContext.createContextARBImpl: 4.0 (Compatibility profile, arb, hardware) - @creation, handle 0x4011bb4, share 0x0, direct true, wglCreateContextAttribsARB: 0x1cc65ec0
main-SharedResourceRunner: createContextARBImpl: OK 4.0 (Compatibility profile, arb, hardware) - @creation, share 0, direct true
java.lang.Exception: Info: setGL (OpenGL null): main-SharedResourceRunner, <null> -> GL4bcImpl, jogamp.opengl.gl4.GL4bcImpl@163e085
	at jogamp.opengl.GLContextImpl.setGL(GLContextImpl.java:261)
	at jogamp.opengl.GLContextImpl.setGLFunctionAvailability(GLContextImpl.java:1261)
	at jogamp.opengl.GLContextImpl.createContextARBVersions(GLContextImpl.java:991)
	at jogamp.opengl.GLContextImpl.createContextARBMapVersionsAvailable(GLContextImpl.java:931)
	at jogamp.opengl.GLContextImpl.mapGLVersions(GLContextImpl.java:840)
	at jogamp.opengl.GLContextImpl.createContextARB(GLContextImpl.java:781)
	at jogamp.opengl.windows.wgl.WindowsWGLContext.createImpl(WindowsWGLContext.java:320)
	at jogamp.opengl.GLContextImpl.makeCurrentWithinLock(GLContextImpl.java:612)
	at jogamp.opengl.GLContextImpl.makeCurrent(GLContextImpl.java:525)
	at jogamp.opengl.GLContextImpl.makeCurrent(GLContextImpl.java:478)
	at jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory$SharedResourceImplementation.createSharedResource(WindowsWGLDrawableFactory.java:334)
	at jogamp.opengl.SharedResourceRunner.run(SharedResourceRunner.java:261)
	at java.lang.Thread.run(Unknown Source)
main-SharedResourceRunner: Initializing WGL extension address table: WGL-.windows_decon_0
main-SharedResourceRunner: GLContext WGL ProcAddressTable reusing key(WGL-.windows_decon_0) -> 0x11545ab
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetString) -> glGetString, 0x5db43ced
Lookup-Native: <glGetString> 0x5db43ced in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
main-SharedResourceRunner: GLContext.setGLFuncAvail: Given WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]] - 4.0 (Compatibility profile, arb, hardware) - 4.0.9910 Compatibility Profile Context
main-SharedResourceRunner: GLContext.setGLFuncAvail: Pre version verification - expected 4.0 (Compatibility profile, arb, hardware), strictMatch true
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetIntegerv) -> glGetIntegerv, 0x5db43a89
Lookup-Native: <glGetIntegerv> 0x5db43a89 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
main-SharedResourceRunner: GLContext.setGLFuncAvail: version verification (Int): 4.0.9910 Compatibility Profile Context, 4.0
main-SharedResourceRunner: GLContext.setGLFuncAvail: post version verification 4.0 (Compatibility profile, arb, hardware), strictMatch true, versionValidated true, versionGL3IntFailed false
Quirk: NoDoubleBufferedBitmap: cause: OS WINDOWS
main-SharedResourceRunner: GLContext.setGLFuncAvail.0 validated FQN: .windows_decon_0-0x4000003 - 4.0 (Compatibility profile, arb, hardware) - 4.0.9910 Compatibility Profile Context
Lookup-Tool: <glMapBuffer> 0x1da46280
Lookup-Tool: <glMapNamedBufferEXT> 0x1da4f280
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDebugMessageCallbackARB) -> glDebugMessageCallbackARB@48, 0x0
Lookup-Native: <glDebugMessageCallbackARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDebugMessageCallbackAMD) -> glDebugMessageCallbackAMD@48, 0x0
Lookup-Native: <glDebugMessageCallbackAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glAccum) -> glAccum, 0x5db43429
Lookup-Native: <glAccum> 0x5db43429 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glActiveShaderProgram) -> glActiveShaderProgram@48, 0x0
Lookup-Native: <glActiveShaderProgram> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glActiveShaderProgramARB) -> glActiveShaderProgramARB@48, 0x0
Lookup-Native: <glActiveShaderProgramARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glActiveShaderProgramGL2) -> glActiveShaderProgramGL2@48, 0x0
Lookup-Native: <glActiveShaderProgramGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glActiveShaderProgramOES) -> glActiveShaderProgramOES@48, 0x0
Lookup-Native: <glActiveShaderProgramOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glActiveShaderProgramKHR) -> glActiveShaderProgramKHR@48, 0x0
Lookup-Native: <glActiveShaderProgramKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glActiveShaderProgramOML) -> glActiveShaderProgramOML@48, 0x0
Lookup-Native: <glActiveShaderProgramOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glActiveShaderProgram3DFX) -> glActiveShaderProgram3DFX@48, 0x0
Lookup-Native: <glActiveShaderProgram3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glActiveShaderProgramAMD) -> glActiveShaderProgramAMD@48, 0x0
Lookup-Native: <glActiveShaderProgramAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glActiveShaderProgramANGLE) -> glActiveShaderProgramANGLE@48, 0x0
Lookup-Native: <glActiveShaderProgramANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glActiveShaderProgramARM) -> glActiveShaderProgramARM@48, 0x0
Lookup-Native: <glActiveShaderProgramARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glActiveShaderProgramAPPLE) -> glActiveShaderProgramAPPLE@48, 0x0
Lookup-Native: <glActiveShaderProgramAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glActiveShaderProgramATI) -> glActiveShaderProgramATI@48, 0x0
Lookup-Native: <glActiveShaderProgramATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glActiveShaderProgramEXT) -> glActiveShaderProgramEXT@48, 0x0
Lookup-Native: <glActiveShaderProgramEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glActiveShaderProgramHI) -> glActiveShaderProgramHI@48, 0x0
Lookup-Native: <glActiveShaderProgramHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glActiveShaderProgramHP) -> glActiveShaderProgramHP@48, 0x0
Lookup-Native: <glActiveShaderProgramHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glActiveShaderProgramIBM) -> glActiveShaderProgramIBM@48, 0x0
Lookup-Native: <glActiveShaderProgramIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glActiveShaderProgramIMG) -> glActiveShaderProgramIMG@48, 0x0
Lookup-Native: <glActiveShaderProgramIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glActiveShaderProgramMESA) -> glActiveShaderProgramMESA@48, 0x0
Lookup-Native: <glActiveShaderProgramMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glActiveShaderProgramMESAX) -> glActiveShaderProgramMESAX@48, 0x0
Lookup-Native: <glActiveShaderProgramMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glActiveShaderProgramNV) -> glActiveShaderProgramNV@48, 0x0
Lookup-Native: <glActiveShaderProgramNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glActiveShaderProgramQCOM) -> glActiveShaderProgramQCOM@48, 0x0
Lookup-Native: <glActiveShaderProgramQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glActiveShaderProgramSGI) -> glActiveShaderProgramSGI@48, 0x0
Lookup-Native: <glActiveShaderProgramSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glActiveShaderProgramSGIS) -> glActiveShaderProgramSGIS@48, 0x0
Lookup-Native: <glActiveShaderProgramSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glActiveShaderProgramSGIX) -> glActiveShaderProgramSGIX@48, 0x0
Lookup-Native: <glActiveShaderProgramSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glActiveShaderProgramSUN) -> glActiveShaderProgramSUN@48, 0x0
Lookup-Native: <glActiveShaderProgramSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glActiveShaderProgramVIV) -> glActiveShaderProgramVIV@48, 0x0
Lookup-Native: <glActiveShaderProgramVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glActiveShaderProgramWIN) -> glActiveShaderProgramWIN@48, 0x0
Lookup-Native: <glActiveShaderProgramWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glActiveStencilFaceEXT) -> glActiveStencilFaceEXT@48, 0x0
Lookup-Native: <glActiveStencilFaceEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glActiveTexture> 0x1da44800
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glAlphaFunc) -> glAlphaFunc, 0x5db4368d
Lookup-Native: <glAlphaFunc> 0x5db4368d in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glApplyTextureEXT) -> glApplyTextureEXT@48, 0x0
Lookup-Native: <glApplyTextureEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glAreTexturesResident) -> glAreTexturesResident, 0x5db44053
Lookup-Native: <glAreTexturesResident> 0x5db44053 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glArrayElement) -> glArrayElement, 0x5db41f28
Lookup-Native: <glArrayElement> 0x5db41f28 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glAttachObjectARB> 0x1da464c0
Lookup-Tool: <glAttachShader> 0x1da464c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBegin) -> glBegin, 0x5db41880
Lookup-Native: <glBegin> 0x5db41880 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glBeginConditionalRender> 0x1da485c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBeginOcclusionQueryNV) -> glBeginOcclusionQueryNV@48, 0x0
Lookup-Native: <glBeginOcclusionQueryNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glBeginPerfMonitorAMD> 0x1da4ca40
Lookup-Tool: <glBeginQuery> 0x1da45f80
Lookup-Tool: <glBeginQueryIndexed> 0x1da4ad00
Lookup-Tool: <glBeginTransformFeedback> 0x1da48780
Lookup-Tool: <glBeginVertexShaderEXT> 0x1da4bcc0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBeginVideoCaptureNV) -> glBeginVideoCaptureNV@48, 0x0
Lookup-Native: <glBeginVideoCaptureNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glBindAttribLocation> 0x1da46e80
Lookup-Tool: <glBindBuffer> 0x1da460c0
Lookup-Tool: <glBindBufferBase> 0x1da48740
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindBufferOffset) -> glBindBufferOffset@48, 0x0
Lookup-Native: <glBindBufferOffset> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindBufferOffsetARB) -> glBindBufferOffsetARB@48, 0x0
Lookup-Native: <glBindBufferOffsetARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindBufferOffsetGL2) -> glBindBufferOffsetGL2@48, 0x0
Lookup-Native: <glBindBufferOffsetGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindBufferOffsetOES) -> glBindBufferOffsetOES@48, 0x0
Lookup-Native: <glBindBufferOffsetOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindBufferOffsetKHR) -> glBindBufferOffsetKHR@48, 0x0
Lookup-Native: <glBindBufferOffsetKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindBufferOffsetOML) -> glBindBufferOffsetOML@48, 0x0
Lookup-Native: <glBindBufferOffsetOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindBufferOffset3DFX) -> glBindBufferOffset3DFX@48, 0x0
Lookup-Native: <glBindBufferOffset3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindBufferOffsetAMD) -> glBindBufferOffsetAMD@48, 0x0
Lookup-Native: <glBindBufferOffsetAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindBufferOffsetANGLE) -> glBindBufferOffsetANGLE@48, 0x0
Lookup-Native: <glBindBufferOffsetANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindBufferOffsetARM) -> glBindBufferOffsetARM@48, 0x0
Lookup-Native: <glBindBufferOffsetARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindBufferOffsetAPPLE) -> glBindBufferOffsetAPPLE@48, 0x0
Lookup-Native: <glBindBufferOffsetAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindBufferOffsetATI) -> glBindBufferOffsetATI@48, 0x0
Lookup-Native: <glBindBufferOffsetATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glBindBufferOffsetEXT> 0x1da4cc40
Lookup-Tool: <glBindBufferRange> 0x1da48700
Lookup-Tool: <glBindFragDataLocation> 0x1da484c0
Lookup-Tool: <glBindFragDataLocationIndexed> 0x1da48540
Lookup-Tool: <glBindFramebuffer> 0x1da48e00
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindImageTexture) -> glBindImageTexture@48, 0x0
Lookup-Native: <glBindImageTexture> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindImageTextureARB) -> glBindImageTextureARB@48, 0x0
Lookup-Native: <glBindImageTextureARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindImageTextureGL2) -> glBindImageTextureGL2@48, 0x0
Lookup-Native: <glBindImageTextureGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindImageTextureOES) -> glBindImageTextureOES@48, 0x0
Lookup-Native: <glBindImageTextureOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindImageTextureKHR) -> glBindImageTextureKHR@48, 0x0
Lookup-Native: <glBindImageTextureKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindImageTextureOML) -> glBindImageTextureOML@48, 0x0
Lookup-Native: <glBindImageTextureOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindImageTexture3DFX) -> glBindImageTexture3DFX@48, 0x0
Lookup-Native: <glBindImageTexture3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindImageTextureAMD) -> glBindImageTextureAMD@48, 0x0
Lookup-Native: <glBindImageTextureAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindImageTextureANGLE) -> glBindImageTextureANGLE@48, 0x0
Lookup-Native: <glBindImageTextureANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindImageTextureARM) -> glBindImageTextureARM@48, 0x0
Lookup-Native: <glBindImageTextureARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindImageTextureAPPLE) -> glBindImageTextureAPPLE@48, 0x0
Lookup-Native: <glBindImageTextureAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindImageTextureATI) -> glBindImageTextureATI@48, 0x0
Lookup-Native: <glBindImageTextureATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glBindImageTextureEXT> 0x1da4d4c0
Lookup-Tool: <glBindLightParameterEXT> 0x1da4c340
Lookup-Tool: <glBindMaterialParameterEXT> 0x1da4c380
Lookup-Tool: <glBindMultiTextureEXT> 0x1da4e1c0
Lookup-Tool: <glBindParameterEXT> 0x1da4c440
Lookup-Tool: <glBindProgramARB> 0x1da4ae80
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindProgramPipeline) -> glBindProgramPipeline@48, 0x0
Lookup-Native: <glBindProgramPipeline> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindProgramPipelineARB) -> glBindProgramPipelineARB@48, 0x0
Lookup-Native: <glBindProgramPipelineARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindProgramPipelineGL2) -> glBindProgramPipelineGL2@48, 0x0
Lookup-Native: <glBindProgramPipelineGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindProgramPipelineOES) -> glBindProgramPipelineOES@48, 0x0
Lookup-Native: <glBindProgramPipelineOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindProgramPipelineKHR) -> glBindProgramPipelineKHR@48, 0x0
Lookup-Native: <glBindProgramPipelineKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindProgramPipelineOML) -> glBindProgramPipelineOML@48, 0x0
Lookup-Native: <glBindProgramPipelineOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindProgramPipeline3DFX) -> glBindProgramPipeline3DFX@48, 0x0
Lookup-Native: <glBindProgramPipeline3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindProgramPipelineAMD) -> glBindProgramPipelineAMD@48, 0x0
Lookup-Native: <glBindProgramPipelineAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindProgramPipelineANGLE) -> glBindProgramPipelineANGLE@48, 0x0
Lookup-Native: <glBindProgramPipelineANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindProgramPipelineARM) -> glBindProgramPipelineARM@48, 0x0
Lookup-Native: <glBindProgramPipelineARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindProgramPipelineAPPLE) -> glBindProgramPipelineAPPLE@48, 0x0
Lookup-Native: <glBindProgramPipelineAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindProgramPipelineATI) -> glBindProgramPipelineATI@48, 0x0
Lookup-Native: <glBindProgramPipelineATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindProgramPipelineEXT) -> glBindProgramPipelineEXT@48, 0x0
Lookup-Native: <glBindProgramPipelineEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindProgramPipelineHI) -> glBindProgramPipelineHI@48, 0x0
Lookup-Native: <glBindProgramPipelineHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindProgramPipelineHP) -> glBindProgramPipelineHP@48, 0x0
Lookup-Native: <glBindProgramPipelineHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindProgramPipelineIBM) -> glBindProgramPipelineIBM@48, 0x0
Lookup-Native: <glBindProgramPipelineIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindProgramPipelineIMG) -> glBindProgramPipelineIMG@48, 0x0
Lookup-Native: <glBindProgramPipelineIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindProgramPipelineMESA) -> glBindProgramPipelineMESA@48, 0x0
Lookup-Native: <glBindProgramPipelineMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindProgramPipelineMESAX) -> glBindProgramPipelineMESAX@48, 0x0
Lookup-Native: <glBindProgramPipelineMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindProgramPipelineNV) -> glBindProgramPipelineNV@48, 0x0
Lookup-Native: <glBindProgramPipelineNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindProgramPipelineQCOM) -> glBindProgramPipelineQCOM@48, 0x0
Lookup-Native: <glBindProgramPipelineQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindProgramPipelineSGI) -> glBindProgramPipelineSGI@48, 0x0
Lookup-Native: <glBindProgramPipelineSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindProgramPipelineSGIS) -> glBindProgramPipelineSGIS@48, 0x0
Lookup-Native: <glBindProgramPipelineSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindProgramPipelineSGIX) -> glBindProgramPipelineSGIX@48, 0x0
Lookup-Native: <glBindProgramPipelineSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindProgramPipelineSUN) -> glBindProgramPipelineSUN@48, 0x0
Lookup-Native: <glBindProgramPipelineSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindProgramPipelineVIV) -> glBindProgramPipelineVIV@48, 0x0
Lookup-Native: <glBindProgramPipelineVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindProgramPipelineWIN) -> glBindProgramPipelineWIN@48, 0x0
Lookup-Native: <glBindProgramPipelineWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glBindRenderbuffer> 0x1da48c40
Lookup-Tool: <glBindSampler> 0x1da49b00
Lookup-Tool: <glBindTexGenParameterEXT> 0x1da4c3c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindTexture) -> glBindTexture, 0x5db41f34
Lookup-Native: <glBindTexture> 0x5db41f34 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glBindTextureUnitParameterEXT> 0x1da4c400
Lookup-Tool: <glBindTransformFeedback> 0x1da4ab00
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindTransformFeedbackNV) -> glBindTransformFeedbackNV@48, 0x0
Lookup-Native: <glBindTransformFeedbackNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glBindVertexArray> 0x1da48b80
Lookup-Tool: <glBindVertexShaderEXT> 0x1da4bd40
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindVideoCaptureStreamBufferNV) -> glBindVideoCaptureStreamBufferNV@48, 0x0
Lookup-Native: <glBindVideoCaptureStreamBufferNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBindVideoCaptureStreamTextureNV) -> glBindVideoCaptureStreamTextureNV@48, 0x0
Lookup-Native: <glBindVideoCaptureStreamTextureNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBitmap) -> glBitmap, 0x5db42162
Lookup-Native: <glBitmap> 0x5db42162 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glBlendColor> 0x1da44780
Lookup-Tool: <glBlendEquation> 0x1da447c0
Lookup-Tool: <glBlendEquationIndexedAMD> 0x1da4a740
Lookup-Tool: <glBlendEquationSeparate> 0x1da47ac0
Lookup-Tool: <glBlendEquationSeparateIndexedAMD> 0x1da4a780
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBlendEquationSeparatei) -> glBlendEquationSeparatei@48, 0x0
Lookup-Native: <glBlendEquationSeparatei> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glBlendEquationSeparateiARB> 0x1da4a780
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBlendEquationi) -> glBlendEquationi@48, 0x0
Lookup-Native: <glBlendEquationi> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glBlendEquationiARB> 0x1da4a740
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBlendFunc) -> glBlendFunc, 0x5db436c0
Lookup-Native: <glBlendFunc> 0x5db436c0 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glBlendFuncIndexedAMD> 0x1da4a7c0
Lookup-Tool: <glBlendFuncSeparate> 0x1da45a80
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBlendFuncSeparateINGR) -> glBlendFuncSeparateINGR@48, 0x0
Lookup-Native: <glBlendFuncSeparateINGR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBlendFuncSeparateINGRARB) -> glBlendFuncSeparateINGRARB@48, 0x0
Lookup-Native: <glBlendFuncSeparateINGRARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBlendFuncSeparateINGRGL2) -> glBlendFuncSeparateINGRGL2@48, 0x0
Lookup-Native: <glBlendFuncSeparateINGRGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBlendFuncSeparateINGROES) -> glBlendFuncSeparateINGROES@48, 0x0
Lookup-Native: <glBlendFuncSeparateINGROES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBlendFuncSeparateINGRKHR) -> glBlendFuncSeparateINGRKHR@48, 0x0
Lookup-Native: <glBlendFuncSeparateINGRKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBlendFuncSeparateINGROML) -> glBlendFuncSeparateINGROML@48, 0x0
Lookup-Native: <glBlendFuncSeparateINGROML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBlendFuncSeparateINGR3DFX) -> glBlendFuncSeparateINGR3DFX@48, 0x0
Lookup-Native: <glBlendFuncSeparateINGR3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBlendFuncSeparateINGRAMD) -> glBlendFuncSeparateINGRAMD@48, 0x0
Lookup-Native: <glBlendFuncSeparateINGRAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBlendFuncSeparateINGRANGLE) -> glBlendFuncSeparateINGRANGLE@48, 0x0
Lookup-Native: <glBlendFuncSeparateINGRANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBlendFuncSeparateINGRARM) -> glBlendFuncSeparateINGRARM@48, 0x0
Lookup-Native: <glBlendFuncSeparateINGRARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBlendFuncSeparateINGRAPPLE) -> glBlendFuncSeparateINGRAPPLE@48, 0x0
Lookup-Native: <glBlendFuncSeparateINGRAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBlendFuncSeparateINGRATI) -> glBlendFuncSeparateINGRATI@48, 0x0
Lookup-Native: <glBlendFuncSeparateINGRATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBlendFuncSeparateINGREXT) -> glBlendFuncSeparateINGREXT@48, 0x0
Lookup-Native: <glBlendFuncSeparateINGREXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBlendFuncSeparateINGRHI) -> glBlendFuncSeparateINGRHI@48, 0x0
Lookup-Native: <glBlendFuncSeparateINGRHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBlendFuncSeparateINGRHP) -> glBlendFuncSeparateINGRHP@48, 0x0
Lookup-Native: <glBlendFuncSeparateINGRHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBlendFuncSeparateINGRIBM) -> glBlendFuncSeparateINGRIBM@48, 0x0
Lookup-Native: <glBlendFuncSeparateINGRIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBlendFuncSeparateINGRIMG) -> glBlendFuncSeparateINGRIMG@48, 0x0
Lookup-Native: <glBlendFuncSeparateINGRIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBlendFuncSeparateINGRMESA) -> glBlendFuncSeparateINGRMESA@48, 0x0
Lookup-Native: <glBlendFuncSeparateINGRMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBlendFuncSeparateINGRMESAX) -> glBlendFuncSeparateINGRMESAX@48, 0x0
Lookup-Native: <glBlendFuncSeparateINGRMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBlendFuncSeparateINGRNV) -> glBlendFuncSeparateINGRNV@48, 0x0
Lookup-Native: <glBlendFuncSeparateINGRNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBlendFuncSeparateINGRQCOM) -> glBlendFuncSeparateINGRQCOM@48, 0x0
Lookup-Native: <glBlendFuncSeparateINGRQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBlendFuncSeparateINGRSGI) -> glBlendFuncSeparateINGRSGI@48, 0x0
Lookup-Native: <glBlendFuncSeparateINGRSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBlendFuncSeparateINGRSGIS) -> glBlendFuncSeparateINGRSGIS@48, 0x0
Lookup-Native: <glBlendFuncSeparateINGRSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBlendFuncSeparateINGRSGIX) -> glBlendFuncSeparateINGRSGIX@48, 0x0
Lookup-Native: <glBlendFuncSeparateINGRSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBlendFuncSeparateINGRSUN) -> glBlendFuncSeparateINGRSUN@48, 0x0
Lookup-Native: <glBlendFuncSeparateINGRSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBlendFuncSeparateINGRVIV) -> glBlendFuncSeparateINGRVIV@48, 0x0
Lookup-Native: <glBlendFuncSeparateINGRVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBlendFuncSeparateINGRWIN) -> glBlendFuncSeparateINGRWIN@48, 0x0
Lookup-Native: <glBlendFuncSeparateINGRWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glBlendFuncSeparateIndexedAMD> 0x1da4a800
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBlendFuncSeparatei) -> glBlendFuncSeparatei@48, 0x0
Lookup-Native: <glBlendFuncSeparatei> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glBlendFuncSeparateiARB> 0x1da4a800
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBlendFunci) -> glBlendFunci@48, 0x0
Lookup-Native: <glBlendFunci> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glBlendFunciARB> 0x1da4a7c0
Lookup-Tool: <glBlitFramebuffer> 0x1da49080
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBufferAddressRangeNV) -> glBufferAddressRangeNV@48, 0x0
Lookup-Native: <glBufferAddressRangeNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glBufferData> 0x1da461c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBufferParameteri) -> glBufferParameteri@48, 0x0
Lookup-Native: <glBufferParameteri> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBufferParameteriARB) -> glBufferParameteriARB@48, 0x0
Lookup-Native: <glBufferParameteriARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBufferParameteriGL2) -> glBufferParameteriGL2@48, 0x0
Lookup-Native: <glBufferParameteriGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBufferParameteriOES) -> glBufferParameteriOES@48, 0x0
Lookup-Native: <glBufferParameteriOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBufferParameteriKHR) -> glBufferParameteriKHR@48, 0x0
Lookup-Native: <glBufferParameteriKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBufferParameteriOML) -> glBufferParameteriOML@48, 0x0
Lookup-Native: <glBufferParameteriOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBufferParameteri3DFX) -> glBufferParameteri3DFX@48, 0x0
Lookup-Native: <glBufferParameteri3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBufferParameteriAMD) -> glBufferParameteriAMD@48, 0x0
Lookup-Native: <glBufferParameteriAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBufferParameteriANGLE) -> glBufferParameteriANGLE@48, 0x0
Lookup-Native: <glBufferParameteriANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBufferParameteriARM) -> glBufferParameteriARM@48, 0x0
Lookup-Native: <glBufferParameteriARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBufferParameteriAPPLE) -> glBufferParameteriAPPLE@48, 0x0
Lookup-Native: <glBufferParameteriAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBufferParameteriATI) -> glBufferParameteriATI@48, 0x0
Lookup-Native: <glBufferParameteriATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBufferParameteriEXT) -> glBufferParameteriEXT@48, 0x0
Lookup-Native: <glBufferParameteriEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBufferParameteriHI) -> glBufferParameteriHI@48, 0x0
Lookup-Native: <glBufferParameteriHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBufferParameteriHP) -> glBufferParameteriHP@48, 0x0
Lookup-Native: <glBufferParameteriHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBufferParameteriIBM) -> glBufferParameteriIBM@48, 0x0
Lookup-Native: <glBufferParameteriIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBufferParameteriIMG) -> glBufferParameteriIMG@48, 0x0
Lookup-Native: <glBufferParameteriIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBufferParameteriMESA) -> glBufferParameteriMESA@48, 0x0
Lookup-Native: <glBufferParameteriMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBufferParameteriMESAX) -> glBufferParameteriMESAX@48, 0x0
Lookup-Native: <glBufferParameteriMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBufferParameteriNV) -> glBufferParameteriNV@48, 0x0
Lookup-Native: <glBufferParameteriNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBufferParameteriQCOM) -> glBufferParameteriQCOM@48, 0x0
Lookup-Native: <glBufferParameteriQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBufferParameteriSGI) -> glBufferParameteriSGI@48, 0x0
Lookup-Native: <glBufferParameteriSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBufferParameteriSGIS) -> glBufferParameteriSGIS@48, 0x0
Lookup-Native: <glBufferParameteriSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBufferParameteriSGIX) -> glBufferParameteriSGIX@48, 0x0
Lookup-Native: <glBufferParameteriSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBufferParameteriSUN) -> glBufferParameteriSUN@48, 0x0
Lookup-Native: <glBufferParameteriSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBufferParameteriVIV) -> glBufferParameteriVIV@48, 0x0
Lookup-Native: <glBufferParameteriVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glBufferParameteriWIN) -> glBufferParameteriWIN@48, 0x0
Lookup-Native: <glBufferParameteriWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glBufferSubData> 0x1da46200
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCallList) -> glCallList, 0x5db41868
Lookup-Native: <glCallList> 0x5db41868 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCallLists) -> glCallLists, 0x5db41874
Lookup-Native: <glCallLists> 0x5db41874 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glCheckFramebufferStatus> 0x1da48ec0
Lookup-Tool: <glCheckNamedFramebufferStatusEXT> 0x1da4ff00
Lookup-Tool: <glClampColor> 0x1da486c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClear) -> glClear, 0x5db42030
Lookup-Native: <glClear> 0x5db42030 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearAccum) -> glClearAccum, 0x5db42063
Lookup-Native: <glClearAccum> 0x5db42063 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glClearBufferfi> 0x1da48ac0
Lookup-Tool: <glClearBufferfv> 0x1da48a00
Lookup-Tool: <glClearBufferiv> 0x1da48a40
Lookup-Tool: <glClearBufferuiv> 0x1da48a80
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearColor) -> glClearColor, 0x5db420c9
Lookup-Native: <glClearColor> 0x5db420c9 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearColorIi) -> glClearColorIi@48, 0x0
Lookup-Native: <glClearColorIi> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearColorIiARB) -> glClearColorIiARB@48, 0x0
Lookup-Native: <glClearColorIiARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearColorIiGL2) -> glClearColorIiGL2@48, 0x0
Lookup-Native: <glClearColorIiGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearColorIiOES) -> glClearColorIiOES@48, 0x0
Lookup-Native: <glClearColorIiOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearColorIiKHR) -> glClearColorIiKHR@48, 0x0
Lookup-Native: <glClearColorIiKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearColorIiOML) -> glClearColorIiOML@48, 0x0
Lookup-Native: <glClearColorIiOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearColorIi3DFX) -> glClearColorIi3DFX@48, 0x0
Lookup-Native: <glClearColorIi3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearColorIiAMD) -> glClearColorIiAMD@48, 0x0
Lookup-Native: <glClearColorIiAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearColorIiANGLE) -> glClearColorIiANGLE@48, 0x0
Lookup-Native: <glClearColorIiANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearColorIiARM) -> glClearColorIiARM@48, 0x0
Lookup-Native: <glClearColorIiARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearColorIiAPPLE) -> glClearColorIiAPPLE@48, 0x0
Lookup-Native: <glClearColorIiAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearColorIiATI) -> glClearColorIiATI@48, 0x0
Lookup-Native: <glClearColorIiATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glClearColorIiEXT> 0x1da4cc80
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearColorIui) -> glClearColorIui@48, 0x0
Lookup-Native: <glClearColorIui> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearColorIuiARB) -> glClearColorIuiARB@48, 0x0
Lookup-Native: <glClearColorIuiARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearColorIuiGL2) -> glClearColorIuiGL2@48, 0x0
Lookup-Native: <glClearColorIuiGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearColorIuiOES) -> glClearColorIuiOES@48, 0x0
Lookup-Native: <glClearColorIuiOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearColorIuiKHR) -> glClearColorIuiKHR@48, 0x0
Lookup-Native: <glClearColorIuiKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearColorIuiOML) -> glClearColorIuiOML@48, 0x0
Lookup-Native: <glClearColorIuiOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearColorIui3DFX) -> glClearColorIui3DFX@48, 0x0
Lookup-Native: <glClearColorIui3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearColorIuiAMD) -> glClearColorIuiAMD@48, 0x0
Lookup-Native: <glClearColorIuiAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearColorIuiANGLE) -> glClearColorIuiANGLE@48, 0x0
Lookup-Native: <glClearColorIuiANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearColorIuiARM) -> glClearColorIuiARM@48, 0x0
Lookup-Native: <glClearColorIuiARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearColorIuiAPPLE) -> glClearColorIuiAPPLE@48, 0x0
Lookup-Native: <glClearColorIuiAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearColorIuiATI) -> glClearColorIuiATI@48, 0x0
Lookup-Native: <glClearColorIuiATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glClearColorIuiEXT> 0x1da4ccc0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearDepth) -> glClearDepth, 0x5db4212f
Lookup-Native: <glClearDepth> 0x5db4212f in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearDepthf) -> glClearDepthf@48, 0x0
Lookup-Native: <glClearDepthf> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearDepthfARB) -> glClearDepthfARB@48, 0x0
Lookup-Native: <glClearDepthfARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearDepthfGL2) -> glClearDepthfGL2@48, 0x0
Lookup-Native: <glClearDepthfGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearDepthfOES) -> glClearDepthfOES@48, 0x0
Lookup-Native: <glClearDepthfOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearDepthfKHR) -> glClearDepthfKHR@48, 0x0
Lookup-Native: <glClearDepthfKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearDepthfOML) -> glClearDepthfOML@48, 0x0
Lookup-Native: <glClearDepthfOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearDepthf3DFX) -> glClearDepthf3DFX@48, 0x0
Lookup-Native: <glClearDepthf3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearDepthfAMD) -> glClearDepthfAMD@48, 0x0
Lookup-Native: <glClearDepthfAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearDepthfANGLE) -> glClearDepthfANGLE@48, 0x0
Lookup-Native: <glClearDepthfANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearDepthfARM) -> glClearDepthfARM@48, 0x0
Lookup-Native: <glClearDepthfARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearDepthfAPPLE) -> glClearDepthfAPPLE@48, 0x0
Lookup-Native: <glClearDepthfAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearDepthfATI) -> glClearDepthfATI@48, 0x0
Lookup-Native: <glClearDepthfATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearDepthfEXT) -> glClearDepthfEXT@48, 0x0
Lookup-Native: <glClearDepthfEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearDepthfHI) -> glClearDepthfHI@48, 0x0
Lookup-Native: <glClearDepthfHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearDepthfHP) -> glClearDepthfHP@48, 0x0
Lookup-Native: <glClearDepthfHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearDepthfIBM) -> glClearDepthfIBM@48, 0x0
Lookup-Native: <glClearDepthfIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearDepthfIMG) -> glClearDepthfIMG@48, 0x0
Lookup-Native: <glClearDepthfIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearDepthfMESA) -> glClearDepthfMESA@48, 0x0
Lookup-Native: <glClearDepthfMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearDepthfMESAX) -> glClearDepthfMESAX@48, 0x0
Lookup-Native: <glClearDepthfMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearDepthfNV) -> glClearDepthfNV@48, 0x0
Lookup-Native: <glClearDepthfNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearDepthfQCOM) -> glClearDepthfQCOM@48, 0x0
Lookup-Native: <glClearDepthfQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearDepthfSGI) -> glClearDepthfSGI@48, 0x0
Lookup-Native: <glClearDepthfSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearDepthfSGIS) -> glClearDepthfSGIS@48, 0x0
Lookup-Native: <glClearDepthfSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearDepthfSGIX) -> glClearDepthfSGIX@48, 0x0
Lookup-Native: <glClearDepthfSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearDepthfSUN) -> glClearDepthfSUN@48, 0x0
Lookup-Native: <glClearDepthfSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearDepthfVIV) -> glClearDepthfVIV@48, 0x0
Lookup-Native: <glClearDepthfVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearDepthfWIN) -> glClearDepthfWIN@48, 0x0
Lookup-Native: <glClearDepthfWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearIndex) -> glClearIndex, 0x5db42096
Lookup-Native: <glClearIndex> 0x5db42096 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClearStencil) -> glClearStencil, 0x5db420fc
Lookup-Native: <glClearStencil> 0x5db420fc in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glClientActiveTexture> 0x1da44840
Lookup-Tool: <glClientAttribDefaultEXT> 0x1da4db40
Lookup-Tool: <glClientWaitSync> 0x1da49680
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glClipPlane) -> glClipPlane, 0x5db429cd
Lookup-Native: <glClipPlane> 0x5db429cd in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3b) -> glColor3b, 0x5db4188c
Lookup-Native: <glColor3b> 0x5db4188c in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3bv) -> glColor3bv, 0x5db41898
Lookup-Native: <glColor3bv> 0x5db41898 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3d) -> glColor3d, 0x5db418a4
Lookup-Native: <glColor3d> 0x5db418a4 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3dv) -> glColor3dv, 0x5db418b0
Lookup-Native: <glColor3dv> 0x5db418b0 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3f) -> glColor3f, 0x5db418bc
Lookup-Native: <glColor3f> 0x5db418bc in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3fv) -> glColor3fv, 0x5db418c8
Lookup-Native: <glColor3fv> 0x5db418c8 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3h) -> glColor3h@48, 0x0
Lookup-Native: <glColor3h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3hARB) -> glColor3hARB@48, 0x0
Lookup-Native: <glColor3hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3hGL2) -> glColor3hGL2@48, 0x0
Lookup-Native: <glColor3hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3hOES) -> glColor3hOES@48, 0x0
Lookup-Native: <glColor3hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3hKHR) -> glColor3hKHR@48, 0x0
Lookup-Native: <glColor3hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3hOML) -> glColor3hOML@48, 0x0
Lookup-Native: <glColor3hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3h3DFX) -> glColor3h3DFX@48, 0x0
Lookup-Native: <glColor3h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3hAMD) -> glColor3hAMD@48, 0x0
Lookup-Native: <glColor3hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3hANGLE) -> glColor3hANGLE@48, 0x0
Lookup-Native: <glColor3hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3hARM) -> glColor3hARM@48, 0x0
Lookup-Native: <glColor3hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3hAPPLE) -> glColor3hAPPLE@48, 0x0
Lookup-Native: <glColor3hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3hATI) -> glColor3hATI@48, 0x0
Lookup-Native: <glColor3hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3hEXT) -> glColor3hEXT@48, 0x0
Lookup-Native: <glColor3hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3hHI) -> glColor3hHI@48, 0x0
Lookup-Native: <glColor3hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3hHP) -> glColor3hHP@48, 0x0
Lookup-Native: <glColor3hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3hIBM) -> glColor3hIBM@48, 0x0
Lookup-Native: <glColor3hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3hIMG) -> glColor3hIMG@48, 0x0
Lookup-Native: <glColor3hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3hMESA) -> glColor3hMESA@48, 0x0
Lookup-Native: <glColor3hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3hMESAX) -> glColor3hMESAX@48, 0x0
Lookup-Native: <glColor3hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glColor3hNV> 0x1da512c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3hv) -> glColor3hv@48, 0x0
Lookup-Native: <glColor3hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3hvARB) -> glColor3hvARB@48, 0x0
Lookup-Native: <glColor3hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3hvGL2) -> glColor3hvGL2@48, 0x0
Lookup-Native: <glColor3hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3hvOES) -> glColor3hvOES@48, 0x0
Lookup-Native: <glColor3hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3hvKHR) -> glColor3hvKHR@48, 0x0
Lookup-Native: <glColor3hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3hvOML) -> glColor3hvOML@48, 0x0
Lookup-Native: <glColor3hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3hv3DFX) -> glColor3hv3DFX@48, 0x0
Lookup-Native: <glColor3hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3hvAMD) -> glColor3hvAMD@48, 0x0
Lookup-Native: <glColor3hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3hvANGLE) -> glColor3hvANGLE@48, 0x0
Lookup-Native: <glColor3hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3hvARM) -> glColor3hvARM@48, 0x0
Lookup-Native: <glColor3hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3hvAPPLE) -> glColor3hvAPPLE@48, 0x0
Lookup-Native: <glColor3hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3hvATI) -> glColor3hvATI@48, 0x0
Lookup-Native: <glColor3hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3hvEXT) -> glColor3hvEXT@48, 0x0
Lookup-Native: <glColor3hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3hvHI) -> glColor3hvHI@48, 0x0
Lookup-Native: <glColor3hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3hvHP) -> glColor3hvHP@48, 0x0
Lookup-Native: <glColor3hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3hvIBM) -> glColor3hvIBM@48, 0x0
Lookup-Native: <glColor3hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3hvIMG) -> glColor3hvIMG@48, 0x0
Lookup-Native: <glColor3hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3hvMESA) -> glColor3hvMESA@48, 0x0
Lookup-Native: <glColor3hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3hvMESAX) -> glColor3hvMESAX@48, 0x0
Lookup-Native: <glColor3hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glColor3hvNV> 0x1da51300
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3i) -> glColor3i, 0x5db418d4
Lookup-Native: <glColor3i> 0x5db418d4 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3iv) -> glColor3iv, 0x5db418e0
Lookup-Native: <glColor3iv> 0x5db418e0 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3s) -> glColor3s, 0x5db418ec
Lookup-Native: <glColor3s> 0x5db418ec in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3sv) -> glColor3sv, 0x5db418f8
Lookup-Native: <glColor3sv> 0x5db418f8 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3ub) -> glColor3ub, 0x5db41904
Lookup-Native: <glColor3ub> 0x5db41904 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3ubv) -> glColor3ubv, 0x5db41910
Lookup-Native: <glColor3ubv> 0x5db41910 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3ui) -> glColor3ui, 0x5db4191c
Lookup-Native: <glColor3ui> 0x5db4191c in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3uiv) -> glColor3uiv, 0x5db41928
Lookup-Native: <glColor3uiv> 0x5db41928 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3us) -> glColor3us, 0x5db41934
Lookup-Native: <glColor3us> 0x5db41934 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor3usv) -> glColor3usv, 0x5db41940
Lookup-Native: <glColor3usv> 0x5db41940 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4b) -> glColor4b, 0x5db4194c
Lookup-Native: <glColor4b> 0x5db4194c in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4bv) -> glColor4bv, 0x5db41958
Lookup-Native: <glColor4bv> 0x5db41958 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4d) -> glColor4d, 0x5db41964
Lookup-Native: <glColor4d> 0x5db41964 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4dv) -> glColor4dv, 0x5db41970
Lookup-Native: <glColor4dv> 0x5db41970 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4f) -> glColor4f, 0x5db4197c
Lookup-Native: <glColor4f> 0x5db4197c in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4fv) -> glColor4fv, 0x5db41988
Lookup-Native: <glColor4fv> 0x5db41988 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4h) -> glColor4h@48, 0x0
Lookup-Native: <glColor4h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4hARB) -> glColor4hARB@48, 0x0
Lookup-Native: <glColor4hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4hGL2) -> glColor4hGL2@48, 0x0
Lookup-Native: <glColor4hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4hOES) -> glColor4hOES@48, 0x0
Lookup-Native: <glColor4hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4hKHR) -> glColor4hKHR@48, 0x0
Lookup-Native: <glColor4hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4hOML) -> glColor4hOML@48, 0x0
Lookup-Native: <glColor4hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4h3DFX) -> glColor4h3DFX@48, 0x0
Lookup-Native: <glColor4h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4hAMD) -> glColor4hAMD@48, 0x0
Lookup-Native: <glColor4hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4hANGLE) -> glColor4hANGLE@48, 0x0
Lookup-Native: <glColor4hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4hARM) -> glColor4hARM@48, 0x0
Lookup-Native: <glColor4hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4hAPPLE) -> glColor4hAPPLE@48, 0x0
Lookup-Native: <glColor4hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4hATI) -> glColor4hATI@48, 0x0
Lookup-Native: <glColor4hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4hEXT) -> glColor4hEXT@48, 0x0
Lookup-Native: <glColor4hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4hHI) -> glColor4hHI@48, 0x0
Lookup-Native: <glColor4hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4hHP) -> glColor4hHP@48, 0x0
Lookup-Native: <glColor4hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4hIBM) -> glColor4hIBM@48, 0x0
Lookup-Native: <glColor4hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4hIMG) -> glColor4hIMG@48, 0x0
Lookup-Native: <glColor4hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4hMESA) -> glColor4hMESA@48, 0x0
Lookup-Native: <glColor4hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4hMESAX) -> glColor4hMESAX@48, 0x0
Lookup-Native: <glColor4hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glColor4hNV> 0x1da51340
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4hv) -> glColor4hv@48, 0x0
Lookup-Native: <glColor4hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4hvARB) -> glColor4hvARB@48, 0x0
Lookup-Native: <glColor4hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4hvGL2) -> glColor4hvGL2@48, 0x0
Lookup-Native: <glColor4hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4hvOES) -> glColor4hvOES@48, 0x0
Lookup-Native: <glColor4hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4hvKHR) -> glColor4hvKHR@48, 0x0
Lookup-Native: <glColor4hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4hvOML) -> glColor4hvOML@48, 0x0
Lookup-Native: <glColor4hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4hv3DFX) -> glColor4hv3DFX@48, 0x0
Lookup-Native: <glColor4hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4hvAMD) -> glColor4hvAMD@48, 0x0
Lookup-Native: <glColor4hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4hvANGLE) -> glColor4hvANGLE@48, 0x0
Lookup-Native: <glColor4hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4hvARM) -> glColor4hvARM@48, 0x0
Lookup-Native: <glColor4hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4hvAPPLE) -> glColor4hvAPPLE@48, 0x0
Lookup-Native: <glColor4hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4hvATI) -> glColor4hvATI@48, 0x0
Lookup-Native: <glColor4hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4hvEXT) -> glColor4hvEXT@48, 0x0
Lookup-Native: <glColor4hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4hvHI) -> glColor4hvHI@48, 0x0
Lookup-Native: <glColor4hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4hvHP) -> glColor4hvHP@48, 0x0
Lookup-Native: <glColor4hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4hvIBM) -> glColor4hvIBM@48, 0x0
Lookup-Native: <glColor4hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4hvIMG) -> glColor4hvIMG@48, 0x0
Lookup-Native: <glColor4hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4hvMESA) -> glColor4hvMESA@48, 0x0
Lookup-Native: <glColor4hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4hvMESAX) -> glColor4hvMESAX@48, 0x0
Lookup-Native: <glColor4hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glColor4hvNV> 0x1da51380
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4i) -> glColor4i, 0x5db41994
Lookup-Native: <glColor4i> 0x5db41994 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4iv) -> glColor4iv, 0x5db419a0
Lookup-Native: <glColor4iv> 0x5db419a0 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4s) -> glColor4s, 0x5db419ac
Lookup-Native: <glColor4s> 0x5db419ac in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4sv) -> glColor4sv, 0x5db419b8
Lookup-Native: <glColor4sv> 0x5db419b8 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4ub) -> glColor4ub, 0x5db419c4
Lookup-Native: <glColor4ub> 0x5db419c4 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4ubv) -> glColor4ubv, 0x5db419d0
Lookup-Native: <glColor4ubv> 0x5db419d0 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4ui) -> glColor4ui, 0x5db419dc
Lookup-Native: <glColor4ui> 0x5db419dc in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4uiv) -> glColor4uiv, 0x5db419e8
Lookup-Native: <glColor4uiv> 0x5db419e8 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4us) -> glColor4us, 0x5db419f4
Lookup-Native: <glColor4us> 0x5db419f4 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColor4usv) -> glColor4usv, 0x5db41a00
Lookup-Native: <glColor4usv> 0x5db41a00 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColorFormatNV) -> glColorFormatNV@48, 0x0
Lookup-Native: <glColorFormatNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColorMask) -> glColorMask, 0x5db43390
Lookup-Native: <glColorMask> 0x5db43390 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glColorMaskIndexed> 0x1da48900
Lookup-Tool: <glColorMaski> 0x1da48900
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColorMaterial) -> glColorMaterial, 0x5db42a00
Lookup-Native: <glColorMaterial> 0x5db42a00 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glColorP3ui> 0x1da4a3c0
Lookup-Tool: <glColorP3uiv> 0x1da4a440
Lookup-Tool: <glColorP4ui> 0x1da4a400
Lookup-Tool: <glColorP4uiv> 0x1da4a480
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glColorPointer) -> glColorPointer, 0x5db41f40
Lookup-Native: <glColorPointer> 0x5db41f40 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glColorSubTable> 0x1da50900
Lookup-Tool: <glColorTable> 0x1da508c0
Lookup-Tool: <glColorTableParameterfv> 0x1da50980
Lookup-Tool: <glColorTableParameteriv> 0x1da50940
Lookup-Tool: <glCompileShader> 0x1da46400
Lookup-Tool: <glCompileShaderARB> 0x1da46400
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCompileShaderIncludeARB) -> glCompileShaderIncludeARB@48, 0x0
Lookup-Native: <glCompileShaderIncludeARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glCompressedMultiTexImage1DEXT> 0x1da4f040
Lookup-Tool: <glCompressedMultiTexImage2DEXT> 0x1da4f080
Lookup-Tool: <glCompressedMultiTexImage3DEXT> 0x1da4f0c0
Lookup-Tool: <glCompressedMultiTexSubImage1DEXT> 0x1da4f100
Lookup-Tool: <glCompressedMultiTexSubImage2DEXT> 0x1da4f140
Lookup-Tool: <glCompressedMultiTexSubImage3DEXT> 0x1da4f180
Lookup-Tool: <glCompressedTexImage1D> 0x1da45200
Lookup-Tool: <glCompressedTexImage2D> 0x1da451c0
Lookup-Tool: <glCompressedTexImage3D> 0x1da45180
Lookup-Tool: <glCompressedTexSubImage1D> 0x1da452c0
Lookup-Tool: <glCompressedTexSubImage2D> 0x1da45280
Lookup-Tool: <glCompressedTexSubImage3D> 0x1da45240
Lookup-Tool: <glCompressedTextureImage1DEXT> 0x1da4ee80
Lookup-Tool: <glCompressedTextureImage2DEXT> 0x1da4eec0
Lookup-Tool: <glCompressedTextureImage3DEXT> 0x1da4ef00
Lookup-Tool: <glCompressedTextureSubImage1DEXT> 0x1da4ef40
Lookup-Tool: <glCompressedTextureSubImage2DEXT> 0x1da4ef80
Lookup-Tool: <glCompressedTextureSubImage3DEXT> 0x1da4efc0
Lookup-Tool: <glConvolutionFilter1D> 0x1da50d80
Lookup-Tool: <glConvolutionFilter2D> 0x1da50dc0
Lookup-Tool: <glConvolutionParameterf> 0x1da50e00
Lookup-Tool: <glConvolutionParameterfv> 0x1da50e40
Lookup-Tool: <glConvolutionParameteri> 0x1da50e80
Lookup-Tool: <glConvolutionParameteriv> 0x1da50ec0
Lookup-Tool: <glCopyBufferSubData> 0x1da49200
Lookup-Tool: <glCopyColorSubTable> 0x1da509c0
Lookup-Tool: <glCopyColorTable> 0x1da50a00
Lookup-Tool: <glCopyConvolutionFilter1D> 0x1da50f00
Lookup-Tool: <glCopyConvolutionFilter2D> 0x1da50f40
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCopyImageSubDataNV) -> glCopyImageSubDataNV@48, 0x0
Lookup-Native: <glCopyImageSubDataNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glCopyMultiTexImage1DEXT> 0x1da4e740
Lookup-Tool: <glCopyMultiTexImage2DEXT> 0x1da4e780
Lookup-Tool: <glCopyMultiTexSubImage1DEXT> 0x1da4e7c0
Lookup-Tool: <glCopyMultiTexSubImage2DEXT> 0x1da4e800
Lookup-Tool: <glCopyMultiTexSubImage3DEXT> 0x1da4e840
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCopyPixels) -> glCopyPixels, 0x5db421f5
Lookup-Native: <glCopyPixels> 0x5db421f5 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCopyTexImage1D) -> glCopyTexImage1D, 0x5db44086
Lookup-Native: <glCopyTexImage1D> 0x5db44086 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCopyTexImage2D) -> glCopyTexImage2D, 0x5db440b9
Lookup-Native: <glCopyTexImage2D> 0x5db440b9 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCopyTexSubImage1D) -> glCopyTexSubImage1D, 0x5db440ec
Lookup-Native: <glCopyTexSubImage1D> 0x5db440ec in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCopyTexSubImage2D) -> glCopyTexSubImage2D, 0x5db4411f
Lookup-Native: <glCopyTexSubImage2D> 0x5db4411f in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glCopyTexSubImage3D> 0x1da44700
Lookup-Tool: <glCopyTextureImage1DEXT> 0x1da4dec0
Lookup-Tool: <glCopyTextureImage2DEXT> 0x1da4df00
Lookup-Tool: <glCopyTextureSubImage1DEXT> 0x1da4df40
Lookup-Tool: <glCopyTextureSubImage2DEXT> 0x1da4df80
Lookup-Tool: <glCopyTextureSubImage3DEXT> 0x1da4dfc0
Lookup-Tool: <glCreateProgram> 0x1da46480
Lookup-Tool: <glCreateProgramObjectARB> 0x1da46480
Lookup-Tool: <glCreateShader> 0x1da46380
Lookup-Tool: <glCreateShaderObjectARB> 0x1da46380
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCreateShaderProgramv) -> glCreateShaderProgramv@48, 0x0
Lookup-Native: <glCreateShaderProgramv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCreateShaderProgramvARB) -> glCreateShaderProgramvARB@48, 0x0
Lookup-Native: <glCreateShaderProgramvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCreateShaderProgramvGL2) -> glCreateShaderProgramvGL2@48, 0x0
Lookup-Native: <glCreateShaderProgramvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCreateShaderProgramvOES) -> glCreateShaderProgramvOES@48, 0x0
Lookup-Native: <glCreateShaderProgramvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCreateShaderProgramvKHR) -> glCreateShaderProgramvKHR@48, 0x0
Lookup-Native: <glCreateShaderProgramvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCreateShaderProgramvOML) -> glCreateShaderProgramvOML@48, 0x0
Lookup-Native: <glCreateShaderProgramvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCreateShaderProgramv3DFX) -> glCreateShaderProgramv3DFX@48, 0x0
Lookup-Native: <glCreateShaderProgramv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCreateShaderProgramvAMD) -> glCreateShaderProgramvAMD@48, 0x0
Lookup-Native: <glCreateShaderProgramvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCreateShaderProgramvANGLE) -> glCreateShaderProgramvANGLE@48, 0x0
Lookup-Native: <glCreateShaderProgramvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCreateShaderProgramvARM) -> glCreateShaderProgramvARM@48, 0x0
Lookup-Native: <glCreateShaderProgramvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCreateShaderProgramvAPPLE) -> glCreateShaderProgramvAPPLE@48, 0x0
Lookup-Native: <glCreateShaderProgramvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCreateShaderProgramvATI) -> glCreateShaderProgramvATI@48, 0x0
Lookup-Native: <glCreateShaderProgramvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCreateShaderProgramvEXT) -> glCreateShaderProgramvEXT@48, 0x0
Lookup-Native: <glCreateShaderProgramvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCreateShaderProgramvHI) -> glCreateShaderProgramvHI@48, 0x0
Lookup-Native: <glCreateShaderProgramvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCreateShaderProgramvHP) -> glCreateShaderProgramvHP@48, 0x0
Lookup-Native: <glCreateShaderProgramvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCreateShaderProgramvIBM) -> glCreateShaderProgramvIBM@48, 0x0
Lookup-Native: <glCreateShaderProgramvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCreateShaderProgramvIMG) -> glCreateShaderProgramvIMG@48, 0x0
Lookup-Native: <glCreateShaderProgramvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCreateShaderProgramvMESA) -> glCreateShaderProgramvMESA@48, 0x0
Lookup-Native: <glCreateShaderProgramvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCreateShaderProgramvMESAX) -> glCreateShaderProgramvMESAX@48, 0x0
Lookup-Native: <glCreateShaderProgramvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCreateShaderProgramvNV) -> glCreateShaderProgramvNV@48, 0x0
Lookup-Native: <glCreateShaderProgramvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCreateShaderProgramvQCOM) -> glCreateShaderProgramvQCOM@48, 0x0
Lookup-Native: <glCreateShaderProgramvQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCreateShaderProgramvSGI) -> glCreateShaderProgramvSGI@48, 0x0
Lookup-Native: <glCreateShaderProgramvSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCreateShaderProgramvSGIS) -> glCreateShaderProgramvSGIS@48, 0x0
Lookup-Native: <glCreateShaderProgramvSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCreateShaderProgramvSGIX) -> glCreateShaderProgramvSGIX@48, 0x0
Lookup-Native: <glCreateShaderProgramvSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCreateShaderProgramvSUN) -> glCreateShaderProgramvSUN@48, 0x0
Lookup-Native: <glCreateShaderProgramvSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCreateShaderProgramvVIV) -> glCreateShaderProgramvVIV@48, 0x0
Lookup-Native: <glCreateShaderProgramvVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCreateShaderProgramvWIN) -> glCreateShaderProgramvWIN@48, 0x0
Lookup-Native: <glCreateShaderProgramvWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCreateSyncFromCLeventARB) -> glCreateSyncFromCLeventARB@48, 0x0
Lookup-Native: <glCreateSyncFromCLeventARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCullFace) -> glCullFace, 0x5db42a33
Lookup-Native: <glCullFace> 0x5db42a33 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCullParameterdvEXT) -> glCullParameterdvEXT@48, 0x0
Lookup-Native: <glCullParameterdvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCullParameterfvEXT) -> glCullParameterfvEXT@48, 0x0
Lookup-Native: <glCullParameterfvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCurrentPaletteMatrix) -> glCurrentPaletteMatrix@48, 0x0
Lookup-Native: <glCurrentPaletteMatrix> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCurrentPaletteMatrixARB) -> glCurrentPaletteMatrixARB@48, 0x0
Lookup-Native: <glCurrentPaletteMatrixARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCurrentPaletteMatrixGL2) -> glCurrentPaletteMatrixGL2@48, 0x0
Lookup-Native: <glCurrentPaletteMatrixGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCurrentPaletteMatrixOES) -> glCurrentPaletteMatrixOES@48, 0x0
Lookup-Native: <glCurrentPaletteMatrixOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCurrentPaletteMatrixKHR) -> glCurrentPaletteMatrixKHR@48, 0x0
Lookup-Native: <glCurrentPaletteMatrixKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCurrentPaletteMatrixOML) -> glCurrentPaletteMatrixOML@48, 0x0
Lookup-Native: <glCurrentPaletteMatrixOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCurrentPaletteMatrix3DFX) -> glCurrentPaletteMatrix3DFX@48, 0x0
Lookup-Native: <glCurrentPaletteMatrix3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCurrentPaletteMatrixAMD) -> glCurrentPaletteMatrixAMD@48, 0x0
Lookup-Native: <glCurrentPaletteMatrixAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCurrentPaletteMatrixANGLE) -> glCurrentPaletteMatrixANGLE@48, 0x0
Lookup-Native: <glCurrentPaletteMatrixANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCurrentPaletteMatrixARM) -> glCurrentPaletteMatrixARM@48, 0x0
Lookup-Native: <glCurrentPaletteMatrixARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCurrentPaletteMatrixAPPLE) -> glCurrentPaletteMatrixAPPLE@48, 0x0
Lookup-Native: <glCurrentPaletteMatrixAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCurrentPaletteMatrixATI) -> glCurrentPaletteMatrixATI@48, 0x0
Lookup-Native: <glCurrentPaletteMatrixATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCurrentPaletteMatrixEXT) -> glCurrentPaletteMatrixEXT@48, 0x0
Lookup-Native: <glCurrentPaletteMatrixEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCurrentPaletteMatrixHI) -> glCurrentPaletteMatrixHI@48, 0x0
Lookup-Native: <glCurrentPaletteMatrixHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCurrentPaletteMatrixHP) -> glCurrentPaletteMatrixHP@48, 0x0
Lookup-Native: <glCurrentPaletteMatrixHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCurrentPaletteMatrixIBM) -> glCurrentPaletteMatrixIBM@48, 0x0
Lookup-Native: <glCurrentPaletteMatrixIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCurrentPaletteMatrixIMG) -> glCurrentPaletteMatrixIMG@48, 0x0
Lookup-Native: <glCurrentPaletteMatrixIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCurrentPaletteMatrixMESA) -> glCurrentPaletteMatrixMESA@48, 0x0
Lookup-Native: <glCurrentPaletteMatrixMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCurrentPaletteMatrixMESAX) -> glCurrentPaletteMatrixMESAX@48, 0x0
Lookup-Native: <glCurrentPaletteMatrixMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCurrentPaletteMatrixNV) -> glCurrentPaletteMatrixNV@48, 0x0
Lookup-Native: <glCurrentPaletteMatrixNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCurrentPaletteMatrixQCOM) -> glCurrentPaletteMatrixQCOM@48, 0x0
Lookup-Native: <glCurrentPaletteMatrixQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCurrentPaletteMatrixSGI) -> glCurrentPaletteMatrixSGI@48, 0x0
Lookup-Native: <glCurrentPaletteMatrixSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCurrentPaletteMatrixSGIS) -> glCurrentPaletteMatrixSGIS@48, 0x0
Lookup-Native: <glCurrentPaletteMatrixSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCurrentPaletteMatrixSGIX) -> glCurrentPaletteMatrixSGIX@48, 0x0
Lookup-Native: <glCurrentPaletteMatrixSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCurrentPaletteMatrixSUN) -> glCurrentPaletteMatrixSUN@48, 0x0
Lookup-Native: <glCurrentPaletteMatrixSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCurrentPaletteMatrixVIV) -> glCurrentPaletteMatrixVIV@48, 0x0
Lookup-Native: <glCurrentPaletteMatrixVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glCurrentPaletteMatrixWIN) -> glCurrentPaletteMatrixWIN@48, 0x0
Lookup-Native: <glCurrentPaletteMatrixWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDebugMessageControlARB) -> glDebugMessageControlARB@48, 0x0
Lookup-Native: <glDebugMessageControlARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDebugMessageEnableAMD) -> glDebugMessageEnableAMD@48, 0x0
Lookup-Native: <glDebugMessageEnableAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDebugMessageInsertAMD) -> glDebugMessageInsertAMD@48, 0x0
Lookup-Native: <glDebugMessageInsertAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDebugMessageInsertARB) -> glDebugMessageInsertARB@48, 0x0
Lookup-Native: <glDebugMessageInsertARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glDeleteBuffers> 0x1da46100
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDeleteFencesAPPLE) -> glDeleteFencesAPPLE@48, 0x0
Lookup-Native: <glDeleteFencesAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDeleteFencesNV) -> glDeleteFencesNV@48, 0x0
Lookup-Native: <glDeleteFencesNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glDeleteFramebuffers> 0x1da48e40
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDeleteLists) -> glDeleteLists, 0x5db4247e
Lookup-Native: <glDeleteLists> 0x5db4247e in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDeleteNamedStringARB) -> glDeleteNamedStringARB@48, 0x0
Lookup-Native: <glDeleteNamedStringARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glDeleteNamesAMD> 0x1da51900
Lookup-Tool: <glDeleteObjectARB> 0x1da4b480
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDeleteOcclusionQueriesNV) -> glDeleteOcclusionQueriesNV@48, 0x0
Lookup-Native: <glDeleteOcclusionQueriesNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glDeletePerfMonitorsAMD> 0x1da4c9c0
Lookup-Tool: <glDeleteProgram> 0x1da465c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDeleteProgramPipelines) -> glDeleteProgramPipelines@48, 0x0
Lookup-Native: <glDeleteProgramPipelines> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDeleteProgramPipelinesARB) -> glDeleteProgramPipelinesARB@48, 0x0
Lookup-Native: <glDeleteProgramPipelinesARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDeleteProgramPipelinesGL2) -> glDeleteProgramPipelinesGL2@48, 0x0
Lookup-Native: <glDeleteProgramPipelinesGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDeleteProgramPipelinesOES) -> glDeleteProgramPipelinesOES@48, 0x0
Lookup-Native: <glDeleteProgramPipelinesOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDeleteProgramPipelinesKHR) -> glDeleteProgramPipelinesKHR@48, 0x0
Lookup-Native: <glDeleteProgramPipelinesKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDeleteProgramPipelinesOML) -> glDeleteProgramPipelinesOML@48, 0x0
Lookup-Native: <glDeleteProgramPipelinesOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDeleteProgramPipelines3DFX) -> glDeleteProgramPipelines3DFX@48, 0x0
Lookup-Native: <glDeleteProgramPipelines3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDeleteProgramPipelinesAMD) -> glDeleteProgramPipelinesAMD@48, 0x0
Lookup-Native: <glDeleteProgramPipelinesAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDeleteProgramPipelinesANGLE) -> glDeleteProgramPipelinesANGLE@48, 0x0
Lookup-Native: <glDeleteProgramPipelinesANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDeleteProgramPipelinesARM) -> glDeleteProgramPipelinesARM@48, 0x0
Lookup-Native: <glDeleteProgramPipelinesARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDeleteProgramPipelinesAPPLE) -> glDeleteProgramPipelinesAPPLE@48, 0x0
Lookup-Native: <glDeleteProgramPipelinesAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDeleteProgramPipelinesATI) -> glDeleteProgramPipelinesATI@48, 0x0
Lookup-Native: <glDeleteProgramPipelinesATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDeleteProgramPipelinesEXT) -> glDeleteProgramPipelinesEXT@48, 0x0
Lookup-Native: <glDeleteProgramPipelinesEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDeleteProgramPipelinesHI) -> glDeleteProgramPipelinesHI@48, 0x0
Lookup-Native: <glDeleteProgramPipelinesHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDeleteProgramPipelinesHP) -> glDeleteProgramPipelinesHP@48, 0x0
Lookup-Native: <glDeleteProgramPipelinesHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDeleteProgramPipelinesIBM) -> glDeleteProgramPipelinesIBM@48, 0x0
Lookup-Native: <glDeleteProgramPipelinesIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDeleteProgramPipelinesIMG) -> glDeleteProgramPipelinesIMG@48, 0x0
Lookup-Native: <glDeleteProgramPipelinesIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDeleteProgramPipelinesMESA) -> glDeleteProgramPipelinesMESA@48, 0x0
Lookup-Native: <glDeleteProgramPipelinesMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDeleteProgramPipelinesMESAX) -> glDeleteProgramPipelinesMESAX@48, 0x0
Lookup-Native: <glDeleteProgramPipelinesMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDeleteProgramPipelinesNV) -> glDeleteProgramPipelinesNV@48, 0x0
Lookup-Native: <glDeleteProgramPipelinesNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDeleteProgramPipelinesQCOM) -> glDeleteProgramPipelinesQCOM@48, 0x0
Lookup-Native: <glDeleteProgramPipelinesQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDeleteProgramPipelinesSGI) -> glDeleteProgramPipelinesSGI@48, 0x0
Lookup-Native: <glDeleteProgramPipelinesSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDeleteProgramPipelinesSGIS) -> glDeleteProgramPipelinesSGIS@48, 0x0
Lookup-Native: <glDeleteProgramPipelinesSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDeleteProgramPipelinesSGIX) -> glDeleteProgramPipelinesSGIX@48, 0x0
Lookup-Native: <glDeleteProgramPipelinesSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDeleteProgramPipelinesSUN) -> glDeleteProgramPipelinesSUN@48, 0x0
Lookup-Native: <glDeleteProgramPipelinesSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDeleteProgramPipelinesVIV) -> glDeleteProgramPipelinesVIV@48, 0x0
Lookup-Native: <glDeleteProgramPipelinesVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDeleteProgramPipelinesWIN) -> glDeleteProgramPipelinesWIN@48, 0x0
Lookup-Native: <glDeleteProgramPipelinesWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glDeleteProgramsARB> 0x1da4aec0
Lookup-Tool: <glDeleteQueries> 0x1da45f00
Lookup-Tool: <glDeleteRenderbuffers> 0x1da48c80
Lookup-Tool: <glDeleteSamplers> 0x1da49a40
Lookup-Tool: <glDeleteShader> 0x1da46440
Lookup-Tool: <glDeleteSync> 0x1da49640
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDeleteTextures) -> glDeleteTextures, 0x5db44152
Lookup-Native: <glDeleteTextures> 0x5db44152 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glDeleteTransformFeedbacks> 0x1da4ab40
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDeleteTransformFeedbacksNV) -> glDeleteTransformFeedbacksNV@48, 0x0
Lookup-Native: <glDeleteTransformFeedbacksNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glDeleteVertexArrays> 0x1da48b40
Lookup-Tool: <glDeleteVertexShaderEXT> 0x1da4bdc0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthBoundsEXT) -> glDepthBoundsEXT@48, 0x0
Lookup-Native: <glDepthBoundsEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthFunc) -> glDepthFunc, 0x5db4378c
Lookup-Native: <glDepthFunc> 0x5db4378c in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthMask) -> glDepthMask, 0x5db433c3
Lookup-Native: <glDepthMask> 0x5db433c3 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRange) -> glDepthRange, 0x5db43f84
Lookup-Native: <glDepthRange> 0x5db43f84 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeArrayv) -> glDepthRangeArrayv@48, 0x0
Lookup-Native: <glDepthRangeArrayv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeArrayvARB) -> glDepthRangeArrayvARB@48, 0x0
Lookup-Native: <glDepthRangeArrayvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeArrayvGL2) -> glDepthRangeArrayvGL2@48, 0x0
Lookup-Native: <glDepthRangeArrayvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeArrayvOES) -> glDepthRangeArrayvOES@48, 0x0
Lookup-Native: <glDepthRangeArrayvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeArrayvKHR) -> glDepthRangeArrayvKHR@48, 0x0
Lookup-Native: <glDepthRangeArrayvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeArrayvOML) -> glDepthRangeArrayvOML@48, 0x0
Lookup-Native: <glDepthRangeArrayvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeArrayv3DFX) -> glDepthRangeArrayv3DFX@48, 0x0
Lookup-Native: <glDepthRangeArrayv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeArrayvAMD) -> glDepthRangeArrayvAMD@48, 0x0
Lookup-Native: <glDepthRangeArrayvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeArrayvANGLE) -> glDepthRangeArrayvANGLE@48, 0x0
Lookup-Native: <glDepthRangeArrayvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeArrayvARM) -> glDepthRangeArrayvARM@48, 0x0
Lookup-Native: <glDepthRangeArrayvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeArrayvAPPLE) -> glDepthRangeArrayvAPPLE@48, 0x0
Lookup-Native: <glDepthRangeArrayvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeArrayvATI) -> glDepthRangeArrayvATI@48, 0x0
Lookup-Native: <glDepthRangeArrayvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeArrayvEXT) -> glDepthRangeArrayvEXT@48, 0x0
Lookup-Native: <glDepthRangeArrayvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeArrayvHI) -> glDepthRangeArrayvHI@48, 0x0
Lookup-Native: <glDepthRangeArrayvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeArrayvHP) -> glDepthRangeArrayvHP@48, 0x0
Lookup-Native: <glDepthRangeArrayvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeArrayvIBM) -> glDepthRangeArrayvIBM@48, 0x0
Lookup-Native: <glDepthRangeArrayvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeArrayvIMG) -> glDepthRangeArrayvIMG@48, 0x0
Lookup-Native: <glDepthRangeArrayvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeArrayvMESA) -> glDepthRangeArrayvMESA@48, 0x0
Lookup-Native: <glDepthRangeArrayvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeArrayvMESAX) -> glDepthRangeArrayvMESAX@48, 0x0
Lookup-Native: <glDepthRangeArrayvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeArrayvNV) -> glDepthRangeArrayvNV@48, 0x0
Lookup-Native: <glDepthRangeArrayvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeArrayvQCOM) -> glDepthRangeArrayvQCOM@48, 0x0
Lookup-Native: <glDepthRangeArrayvQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeArrayvSGI) -> glDepthRangeArrayvSGI@48, 0x0
Lookup-Native: <glDepthRangeArrayvSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeArrayvSGIS) -> glDepthRangeArrayvSGIS@48, 0x0
Lookup-Native: <glDepthRangeArrayvSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeArrayvSGIX) -> glDepthRangeArrayvSGIX@48, 0x0
Lookup-Native: <glDepthRangeArrayvSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeArrayvSUN) -> glDepthRangeArrayvSUN@48, 0x0
Lookup-Native: <glDepthRangeArrayvSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeArrayvVIV) -> glDepthRangeArrayvVIV@48, 0x0
Lookup-Native: <glDepthRangeArrayvVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeArrayvWIN) -> glDepthRangeArrayvWIN@48, 0x0
Lookup-Native: <glDepthRangeArrayvWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeIndexed) -> glDepthRangeIndexed@48, 0x0
Lookup-Native: <glDepthRangeIndexed> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeIndexedARB) -> glDepthRangeIndexedARB@48, 0x0
Lookup-Native: <glDepthRangeIndexedARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeIndexedGL2) -> glDepthRangeIndexedGL2@48, 0x0
Lookup-Native: <glDepthRangeIndexedGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeIndexedOES) -> glDepthRangeIndexedOES@48, 0x0
Lookup-Native: <glDepthRangeIndexedOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeIndexedKHR) -> glDepthRangeIndexedKHR@48, 0x0
Lookup-Native: <glDepthRangeIndexedKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeIndexedOML) -> glDepthRangeIndexedOML@48, 0x0
Lookup-Native: <glDepthRangeIndexedOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeIndexed3DFX) -> glDepthRangeIndexed3DFX@48, 0x0
Lookup-Native: <glDepthRangeIndexed3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeIndexedAMD) -> glDepthRangeIndexedAMD@48, 0x0
Lookup-Native: <glDepthRangeIndexedAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeIndexedANGLE) -> glDepthRangeIndexedANGLE@48, 0x0
Lookup-Native: <glDepthRangeIndexedANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeIndexedARM) -> glDepthRangeIndexedARM@48, 0x0
Lookup-Native: <glDepthRangeIndexedARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeIndexedAPPLE) -> glDepthRangeIndexedAPPLE@48, 0x0
Lookup-Native: <glDepthRangeIndexedAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeIndexedATI) -> glDepthRangeIndexedATI@48, 0x0
Lookup-Native: <glDepthRangeIndexedATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeIndexedEXT) -> glDepthRangeIndexedEXT@48, 0x0
Lookup-Native: <glDepthRangeIndexedEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeIndexedHI) -> glDepthRangeIndexedHI@48, 0x0
Lookup-Native: <glDepthRangeIndexedHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeIndexedHP) -> glDepthRangeIndexedHP@48, 0x0
Lookup-Native: <glDepthRangeIndexedHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeIndexedIBM) -> glDepthRangeIndexedIBM@48, 0x0
Lookup-Native: <glDepthRangeIndexedIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeIndexedIMG) -> glDepthRangeIndexedIMG@48, 0x0
Lookup-Native: <glDepthRangeIndexedIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeIndexedMESA) -> glDepthRangeIndexedMESA@48, 0x0
Lookup-Native: <glDepthRangeIndexedMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeIndexedMESAX) -> glDepthRangeIndexedMESAX@48, 0x0
Lookup-Native: <glDepthRangeIndexedMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeIndexedNV) -> glDepthRangeIndexedNV@48, 0x0
Lookup-Native: <glDepthRangeIndexedNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeIndexedQCOM) -> glDepthRangeIndexedQCOM@48, 0x0
Lookup-Native: <glDepthRangeIndexedQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeIndexedSGI) -> glDepthRangeIndexedSGI@48, 0x0
Lookup-Native: <glDepthRangeIndexedSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeIndexedSGIS) -> glDepthRangeIndexedSGIS@48, 0x0
Lookup-Native: <glDepthRangeIndexedSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeIndexedSGIX) -> glDepthRangeIndexedSGIX@48, 0x0
Lookup-Native: <glDepthRangeIndexedSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeIndexedSUN) -> glDepthRangeIndexedSUN@48, 0x0
Lookup-Native: <glDepthRangeIndexedSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeIndexedVIV) -> glDepthRangeIndexedVIV@48, 0x0
Lookup-Native: <glDepthRangeIndexedVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangeIndexedWIN) -> glDepthRangeIndexedWIN@48, 0x0
Lookup-Native: <glDepthRangeIndexedWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangef) -> glDepthRangef@48, 0x0
Lookup-Native: <glDepthRangef> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangefARB) -> glDepthRangefARB@48, 0x0
Lookup-Native: <glDepthRangefARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangefGL2) -> glDepthRangefGL2@48, 0x0
Lookup-Native: <glDepthRangefGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangefOES) -> glDepthRangefOES@48, 0x0
Lookup-Native: <glDepthRangefOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangefKHR) -> glDepthRangefKHR@48, 0x0
Lookup-Native: <glDepthRangefKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangefOML) -> glDepthRangefOML@48, 0x0
Lookup-Native: <glDepthRangefOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangef3DFX) -> glDepthRangef3DFX@48, 0x0
Lookup-Native: <glDepthRangef3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangefAMD) -> glDepthRangefAMD@48, 0x0
Lookup-Native: <glDepthRangefAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangefANGLE) -> glDepthRangefANGLE@48, 0x0
Lookup-Native: <glDepthRangefANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangefARM) -> glDepthRangefARM@48, 0x0
Lookup-Native: <glDepthRangefARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangefAPPLE) -> glDepthRangefAPPLE@48, 0x0
Lookup-Native: <glDepthRangefAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangefATI) -> glDepthRangefATI@48, 0x0
Lookup-Native: <glDepthRangefATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangefEXT) -> glDepthRangefEXT@48, 0x0
Lookup-Native: <glDepthRangefEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangefHI) -> glDepthRangefHI@48, 0x0
Lookup-Native: <glDepthRangefHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangefHP) -> glDepthRangefHP@48, 0x0
Lookup-Native: <glDepthRangefHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangefIBM) -> glDepthRangefIBM@48, 0x0
Lookup-Native: <glDepthRangefIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangefIMG) -> glDepthRangefIMG@48, 0x0
Lookup-Native: <glDepthRangefIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangefMESA) -> glDepthRangefMESA@48, 0x0
Lookup-Native: <glDepthRangefMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangefMESAX) -> glDepthRangefMESAX@48, 0x0
Lookup-Native: <glDepthRangefMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangefNV) -> glDepthRangefNV@48, 0x0
Lookup-Native: <glDepthRangefNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangefQCOM) -> glDepthRangefQCOM@48, 0x0
Lookup-Native: <glDepthRangefQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangefSGI) -> glDepthRangefSGI@48, 0x0
Lookup-Native: <glDepthRangefSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangefSGIS) -> glDepthRangefSGIS@48, 0x0
Lookup-Native: <glDepthRangefSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangefSGIX) -> glDepthRangefSGIX@48, 0x0
Lookup-Native: <glDepthRangefSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangefSUN) -> glDepthRangefSUN@48, 0x0
Lookup-Native: <glDepthRangefSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangefVIV) -> glDepthRangefVIV@48, 0x0
Lookup-Native: <glDepthRangefVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDepthRangefWIN) -> glDepthRangefWIN@48, 0x0
Lookup-Native: <glDepthRangefWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glDetachObjectARB> 0x1da46500
Lookup-Tool: <glDetachShader> 0x1da46500
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDisable) -> glDisable, 0x5db41dd8
Lookup-Native: <glDisable> 0x5db41dd8 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDisableClientState) -> glDisableClientState, 0x5db41f4c
Lookup-Native: <glDisableClientState> 0x5db41f4c in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glDisableClientStateIndexedEXT> 0x1da4ec00
Lookup-Tool: <glDisableIndexed> 0x1da48940
Lookup-Tool: <glDisableVariantClientStateEXT> 0x1da4c300
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDisableVertexAttribAPPLE) -> glDisableVertexAttribAPPLE@48, 0x0
Lookup-Native: <glDisableVertexAttribAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glDisableVertexAttribArray> 0x1da47840
Lookup-Tool: <glDisableVertexAttribArrayARB> 0x1da47840
Lookup-Tool: <glDisablei> 0x1da48940
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawArrays) -> glDrawArrays, 0x5db41f58
Lookup-Native: <glDrawArrays> 0x5db41f58 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glDrawArraysIndirect> 0x1da4adc0
Lookup-Tool: <glDrawArraysInstanced> 0x1da492c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawArraysInstancedBaseInstance) -> glDrawArraysInstancedBaseInstance@48, 0x0
Lookup-Native: <glDrawArraysInstancedBaseInstance> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawArraysInstancedBaseInstanceARB) -> glDrawArraysInstancedBaseInstanceARB@48, 0x0
Lookup-Native: <glDrawArraysInstancedBaseInstanceARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawArraysInstancedBaseInstanceGL2) -> glDrawArraysInstancedBaseInstanceGL2@48, 0x0
Lookup-Native: <glDrawArraysInstancedBaseInstanceGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawArraysInstancedBaseInstanceOES) -> glDrawArraysInstancedBaseInstanceOES@48, 0x0
Lookup-Native: <glDrawArraysInstancedBaseInstanceOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawArraysInstancedBaseInstanceKHR) -> glDrawArraysInstancedBaseInstanceKHR@48, 0x0
Lookup-Native: <glDrawArraysInstancedBaseInstanceKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawArraysInstancedBaseInstanceOML) -> glDrawArraysInstancedBaseInstanceOML@48, 0x0
Lookup-Native: <glDrawArraysInstancedBaseInstanceOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawArraysInstancedBaseInstance3DFX) -> glDrawArraysInstancedBaseInstance3DFX@48, 0x0
Lookup-Native: <glDrawArraysInstancedBaseInstance3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawArraysInstancedBaseInstanceAMD) -> glDrawArraysInstancedBaseInstanceAMD@48, 0x0
Lookup-Native: <glDrawArraysInstancedBaseInstanceAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawArraysInstancedBaseInstanceANGLE) -> glDrawArraysInstancedBaseInstanceANGLE@48, 0x0
Lookup-Native: <glDrawArraysInstancedBaseInstanceANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawArraysInstancedBaseInstanceARM) -> glDrawArraysInstancedBaseInstanceARM@48, 0x0
Lookup-Native: <glDrawArraysInstancedBaseInstanceARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawArraysInstancedBaseInstanceAPPLE) -> glDrawArraysInstancedBaseInstanceAPPLE@48, 0x0
Lookup-Native: <glDrawArraysInstancedBaseInstanceAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawArraysInstancedBaseInstanceATI) -> glDrawArraysInstancedBaseInstanceATI@48, 0x0
Lookup-Native: <glDrawArraysInstancedBaseInstanceATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawArraysInstancedBaseInstanceEXT) -> glDrawArraysInstancedBaseInstanceEXT@48, 0x0
Lookup-Native: <glDrawArraysInstancedBaseInstanceEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawArraysInstancedBaseInstanceHI) -> glDrawArraysInstancedBaseInstanceHI@48, 0x0
Lookup-Native: <glDrawArraysInstancedBaseInstanceHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawArraysInstancedBaseInstanceHP) -> glDrawArraysInstancedBaseInstanceHP@48, 0x0
Lookup-Native: <glDrawArraysInstancedBaseInstanceHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawArraysInstancedBaseInstanceIBM) -> glDrawArraysInstancedBaseInstanceIBM@48, 0x0
Lookup-Native: <glDrawArraysInstancedBaseInstanceIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawArraysInstancedBaseInstanceIMG) -> glDrawArraysInstancedBaseInstanceIMG@48, 0x0
Lookup-Native: <glDrawArraysInstancedBaseInstanceIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawArraysInstancedBaseInstanceMESA) -> glDrawArraysInstancedBaseInstanceMESA@48, 0x0
Lookup-Native: <glDrawArraysInstancedBaseInstanceMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawArraysInstancedBaseInstanceMESAX) -> glDrawArraysInstancedBaseInstanceMESAX@48, 0x0
Lookup-Native: <glDrawArraysInstancedBaseInstanceMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawArraysInstancedBaseInstanceNV) -> glDrawArraysInstancedBaseInstanceNV@48, 0x0
Lookup-Native: <glDrawArraysInstancedBaseInstanceNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawArraysInstancedBaseInstanceQCOM) -> glDrawArraysInstancedBaseInstanceQCOM@48, 0x0
Lookup-Native: <glDrawArraysInstancedBaseInstanceQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawArraysInstancedBaseInstanceSGI) -> glDrawArraysInstancedBaseInstanceSGI@48, 0x0
Lookup-Native: <glDrawArraysInstancedBaseInstanceSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawArraysInstancedBaseInstanceSGIS) -> glDrawArraysInstancedBaseInstanceSGIS@48, 0x0
Lookup-Native: <glDrawArraysInstancedBaseInstanceSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawArraysInstancedBaseInstanceSGIX) -> glDrawArraysInstancedBaseInstanceSGIX@48, 0x0
Lookup-Native: <glDrawArraysInstancedBaseInstanceSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawArraysInstancedBaseInstanceSUN) -> glDrawArraysInstancedBaseInstanceSUN@48, 0x0
Lookup-Native: <glDrawArraysInstancedBaseInstanceSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawArraysInstancedBaseInstanceVIV) -> glDrawArraysInstancedBaseInstanceVIV@48, 0x0
Lookup-Native: <glDrawArraysInstancedBaseInstanceVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawArraysInstancedBaseInstanceWIN) -> glDrawArraysInstancedBaseInstanceWIN@48, 0x0
Lookup-Native: <glDrawArraysInstancedBaseInstanceWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawBuffer) -> glDrawBuffer, 0x5db4332a
Lookup-Native: <glDrawBuffer> 0x5db4332a in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glDrawBuffers> 0x1da47980
Lookup-Tool: <glDrawBuffersATI> 0x1da47980
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElements) -> glDrawElements, 0x5db41f64
Lookup-Native: <glDrawElements> 0x5db41f64 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glDrawElementsBaseVertex> 0x1da49800
Lookup-Tool: <glDrawElementsIndirect> 0x1da4ae00
Lookup-Tool: <glDrawElementsInstanced> 0x1da49300
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseInstance) -> glDrawElementsInstancedBaseInstance@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseInstance> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseInstanceARB) -> glDrawElementsInstancedBaseInstanceARB@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseInstanceARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseInstanceGL2) -> glDrawElementsInstancedBaseInstanceGL2@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseInstanceGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseInstanceOES) -> glDrawElementsInstancedBaseInstanceOES@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseInstanceOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseInstanceKHR) -> glDrawElementsInstancedBaseInstanceKHR@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseInstanceKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseInstanceOML) -> glDrawElementsInstancedBaseInstanceOML@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseInstanceOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseInstance3DFX) -> glDrawElementsInstancedBaseInstance3DFX@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseInstance3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseInstanceAMD) -> glDrawElementsInstancedBaseInstanceAMD@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseInstanceAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseInstanceANGLE) -> glDrawElementsInstancedBaseInstanceANGLE@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseInstanceANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseInstanceARM) -> glDrawElementsInstancedBaseInstanceARM@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseInstanceARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseInstanceAPPLE) -> glDrawElementsInstancedBaseInstanceAPPLE@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseInstanceAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseInstanceATI) -> glDrawElementsInstancedBaseInstanceATI@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseInstanceATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseInstanceEXT) -> glDrawElementsInstancedBaseInstanceEXT@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseInstanceEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseInstanceHI) -> glDrawElementsInstancedBaseInstanceHI@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseInstanceHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseInstanceHP) -> glDrawElementsInstancedBaseInstanceHP@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseInstanceHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseInstanceIBM) -> glDrawElementsInstancedBaseInstanceIBM@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseInstanceIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseInstanceIMG) -> glDrawElementsInstancedBaseInstanceIMG@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseInstanceIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseInstanceMESA) -> glDrawElementsInstancedBaseInstanceMESA@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseInstanceMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseInstanceMESAX) -> glDrawElementsInstancedBaseInstanceMESAX@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseInstanceMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseInstanceNV) -> glDrawElementsInstancedBaseInstanceNV@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseInstanceNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseInstanceQCOM) -> glDrawElementsInstancedBaseInstanceQCOM@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseInstanceQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseInstanceSGI) -> glDrawElementsInstancedBaseInstanceSGI@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseInstanceSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseInstanceSGIS) -> glDrawElementsInstancedBaseInstanceSGIS@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseInstanceSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseInstanceSGIX) -> glDrawElementsInstancedBaseInstanceSGIX@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseInstanceSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseInstanceSUN) -> glDrawElementsInstancedBaseInstanceSUN@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseInstanceSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseInstanceVIV) -> glDrawElementsInstancedBaseInstanceVIV@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseInstanceVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseInstanceWIN) -> glDrawElementsInstancedBaseInstanceWIN@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseInstanceWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glDrawElementsInstancedBaseVertex> 0x1da49880
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseVertexBaseInstance) -> glDrawElementsInstancedBaseVertexBaseInstance@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseVertexBaseInstance> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseVertexBaseInstanceARB) -> glDrawElementsInstancedBaseVertexBaseInstanceARB@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseVertexBaseInstanceARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseVertexBaseInstanceGL2) -> glDrawElementsInstancedBaseVertexBaseInstanceGL2@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseVertexBaseInstanceGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseVertexBaseInstanceOES) -> glDrawElementsInstancedBaseVertexBaseInstanceOES@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseVertexBaseInstanceOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseVertexBaseInstanceKHR) -> glDrawElementsInstancedBaseVertexBaseInstanceKHR@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseVertexBaseInstanceKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseVertexBaseInstanceOML) -> glDrawElementsInstancedBaseVertexBaseInstanceOML@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseVertexBaseInstanceOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseVertexBaseInstance3DFX) -> glDrawElementsInstancedBaseVertexBaseInstance3DFX@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseVertexBaseInstance3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseVertexBaseInstanceAMD) -> glDrawElementsInstancedBaseVertexBaseInstanceAMD@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseVertexBaseInstanceAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseVertexBaseInstanceANGLE) -> glDrawElementsInstancedBaseVertexBaseInstanceANGLE@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseVertexBaseInstanceANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseVertexBaseInstanceARM) -> glDrawElementsInstancedBaseVertexBaseInstanceARM@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseVertexBaseInstanceARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseVertexBaseInstanceAPPLE) -> glDrawElementsInstancedBaseVertexBaseInstanceAPPLE@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseVertexBaseInstanceAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseVertexBaseInstanceATI) -> glDrawElementsInstancedBaseVertexBaseInstanceATI@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseVertexBaseInstanceATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseVertexBaseInstanceEXT) -> glDrawElementsInstancedBaseVertexBaseInstanceEXT@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseVertexBaseInstanceEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseVertexBaseInstanceHI) -> glDrawElementsInstancedBaseVertexBaseInstanceHI@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseVertexBaseInstanceHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseVertexBaseInstanceHP) -> glDrawElementsInstancedBaseVertexBaseInstanceHP@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseVertexBaseInstanceHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseVertexBaseInstanceIBM) -> glDrawElementsInstancedBaseVertexBaseInstanceIBM@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseVertexBaseInstanceIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseVertexBaseInstanceIMG) -> glDrawElementsInstancedBaseVertexBaseInstanceIMG@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseVertexBaseInstanceIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseVertexBaseInstanceMESA) -> glDrawElementsInstancedBaseVertexBaseInstanceMESA@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseVertexBaseInstanceMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseVertexBaseInstanceMESAX) -> glDrawElementsInstancedBaseVertexBaseInstanceMESAX@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseVertexBaseInstanceMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseVertexBaseInstanceNV) -> glDrawElementsInstancedBaseVertexBaseInstanceNV@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseVertexBaseInstanceNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseVertexBaseInstanceQCOM) -> glDrawElementsInstancedBaseVertexBaseInstanceQCOM@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseVertexBaseInstanceQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseVertexBaseInstanceSGI) -> glDrawElementsInstancedBaseVertexBaseInstanceSGI@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseVertexBaseInstanceSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseVertexBaseInstanceSGIS) -> glDrawElementsInstancedBaseVertexBaseInstanceSGIS@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseVertexBaseInstanceSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseVertexBaseInstanceSGIX) -> glDrawElementsInstancedBaseVertexBaseInstanceSGIX@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseVertexBaseInstanceSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseVertexBaseInstanceSUN) -> glDrawElementsInstancedBaseVertexBaseInstanceSUN@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseVertexBaseInstanceSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseVertexBaseInstanceVIV) -> glDrawElementsInstancedBaseVertexBaseInstanceVIV@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseVertexBaseInstanceVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawElementsInstancedBaseVertexBaseInstanceWIN) -> glDrawElementsInstancedBaseVertexBaseInstanceWIN@48, 0x0
Lookup-Native: <glDrawElementsInstancedBaseVertexBaseInstanceWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawPixels) -> glDrawPixels, 0x5db4225b
Lookup-Native: <glDrawPixels> 0x5db4225b in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glDrawRangeElements> 0x1da44740
Lookup-Tool: <glDrawRangeElementsBaseVertex> 0x1da49840
Lookup-Tool: <glDrawTransformFeedback> 0x1da4ac80
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackInstanced) -> glDrawTransformFeedbackInstanced@48, 0x0
Lookup-Native: <glDrawTransformFeedbackInstanced> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackInstancedARB) -> glDrawTransformFeedbackInstancedARB@48, 0x0
Lookup-Native: <glDrawTransformFeedbackInstancedARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackInstancedGL2) -> glDrawTransformFeedbackInstancedGL2@48, 0x0
Lookup-Native: <glDrawTransformFeedbackInstancedGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackInstancedOES) -> glDrawTransformFeedbackInstancedOES@48, 0x0
Lookup-Native: <glDrawTransformFeedbackInstancedOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackInstancedKHR) -> glDrawTransformFeedbackInstancedKHR@48, 0x0
Lookup-Native: <glDrawTransformFeedbackInstancedKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackInstancedOML) -> glDrawTransformFeedbackInstancedOML@48, 0x0
Lookup-Native: <glDrawTransformFeedbackInstancedOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackInstanced3DFX) -> glDrawTransformFeedbackInstanced3DFX@48, 0x0
Lookup-Native: <glDrawTransformFeedbackInstanced3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackInstancedAMD) -> glDrawTransformFeedbackInstancedAMD@48, 0x0
Lookup-Native: <glDrawTransformFeedbackInstancedAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackInstancedANGLE) -> glDrawTransformFeedbackInstancedANGLE@48, 0x0
Lookup-Native: <glDrawTransformFeedbackInstancedANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackInstancedARM) -> glDrawTransformFeedbackInstancedARM@48, 0x0
Lookup-Native: <glDrawTransformFeedbackInstancedARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackInstancedAPPLE) -> glDrawTransformFeedbackInstancedAPPLE@48, 0x0
Lookup-Native: <glDrawTransformFeedbackInstancedAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackInstancedATI) -> glDrawTransformFeedbackInstancedATI@48, 0x0
Lookup-Native: <glDrawTransformFeedbackInstancedATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackInstancedEXT) -> glDrawTransformFeedbackInstancedEXT@48, 0x0
Lookup-Native: <glDrawTransformFeedbackInstancedEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackInstancedHI) -> glDrawTransformFeedbackInstancedHI@48, 0x0
Lookup-Native: <glDrawTransformFeedbackInstancedHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackInstancedHP) -> glDrawTransformFeedbackInstancedHP@48, 0x0
Lookup-Native: <glDrawTransformFeedbackInstancedHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackInstancedIBM) -> glDrawTransformFeedbackInstancedIBM@48, 0x0
Lookup-Native: <glDrawTransformFeedbackInstancedIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackInstancedIMG) -> glDrawTransformFeedbackInstancedIMG@48, 0x0
Lookup-Native: <glDrawTransformFeedbackInstancedIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackInstancedMESA) -> glDrawTransformFeedbackInstancedMESA@48, 0x0
Lookup-Native: <glDrawTransformFeedbackInstancedMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackInstancedMESAX) -> glDrawTransformFeedbackInstancedMESAX@48, 0x0
Lookup-Native: <glDrawTransformFeedbackInstancedMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackInstancedNV) -> glDrawTransformFeedbackInstancedNV@48, 0x0
Lookup-Native: <glDrawTransformFeedbackInstancedNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackInstancedQCOM) -> glDrawTransformFeedbackInstancedQCOM@48, 0x0
Lookup-Native: <glDrawTransformFeedbackInstancedQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackInstancedSGI) -> glDrawTransformFeedbackInstancedSGI@48, 0x0
Lookup-Native: <glDrawTransformFeedbackInstancedSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackInstancedSGIS) -> glDrawTransformFeedbackInstancedSGIS@48, 0x0
Lookup-Native: <glDrawTransformFeedbackInstancedSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackInstancedSGIX) -> glDrawTransformFeedbackInstancedSGIX@48, 0x0
Lookup-Native: <glDrawTransformFeedbackInstancedSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackInstancedSUN) -> glDrawTransformFeedbackInstancedSUN@48, 0x0
Lookup-Native: <glDrawTransformFeedbackInstancedSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackInstancedVIV) -> glDrawTransformFeedbackInstancedVIV@48, 0x0
Lookup-Native: <glDrawTransformFeedbackInstancedVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackInstancedWIN) -> glDrawTransformFeedbackInstancedWIN@48, 0x0
Lookup-Native: <glDrawTransformFeedbackInstancedWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackNV) -> glDrawTransformFeedbackNV@48, 0x0
Lookup-Native: <glDrawTransformFeedbackNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glDrawTransformFeedbackStream> 0x1da4acc0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackStreamInstanced) -> glDrawTransformFeedbackStreamInstanced@48, 0x0
Lookup-Native: <glDrawTransformFeedbackStreamInstanced> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackStreamInstancedARB) -> glDrawTransformFeedbackStreamInstancedARB@48, 0x0
Lookup-Native: <glDrawTransformFeedbackStreamInstancedARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackStreamInstancedGL2) -> glDrawTransformFeedbackStreamInstancedGL2@48, 0x0
Lookup-Native: <glDrawTransformFeedbackStreamInstancedGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackStreamInstancedOES) -> glDrawTransformFeedbackStreamInstancedOES@48, 0x0
Lookup-Native: <glDrawTransformFeedbackStreamInstancedOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackStreamInstancedKHR) -> glDrawTransformFeedbackStreamInstancedKHR@48, 0x0
Lookup-Native: <glDrawTransformFeedbackStreamInstancedKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackStreamInstancedOML) -> glDrawTransformFeedbackStreamInstancedOML@48, 0x0
Lookup-Native: <glDrawTransformFeedbackStreamInstancedOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackStreamInstanced3DFX) -> glDrawTransformFeedbackStreamInstanced3DFX@48, 0x0
Lookup-Native: <glDrawTransformFeedbackStreamInstanced3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackStreamInstancedAMD) -> glDrawTransformFeedbackStreamInstancedAMD@48, 0x0
Lookup-Native: <glDrawTransformFeedbackStreamInstancedAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackStreamInstancedANGLE) -> glDrawTransformFeedbackStreamInstancedANGLE@48, 0x0
Lookup-Native: <glDrawTransformFeedbackStreamInstancedANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackStreamInstancedARM) -> glDrawTransformFeedbackStreamInstancedARM@48, 0x0
Lookup-Native: <glDrawTransformFeedbackStreamInstancedARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackStreamInstancedAPPLE) -> glDrawTransformFeedbackStreamInstancedAPPLE@48, 0x0
Lookup-Native: <glDrawTransformFeedbackStreamInstancedAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackStreamInstancedATI) -> glDrawTransformFeedbackStreamInstancedATI@48, 0x0
Lookup-Native: <glDrawTransformFeedbackStreamInstancedATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackStreamInstancedEXT) -> glDrawTransformFeedbackStreamInstancedEXT@48, 0x0
Lookup-Native: <glDrawTransformFeedbackStreamInstancedEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackStreamInstancedHI) -> glDrawTransformFeedbackStreamInstancedHI@48, 0x0
Lookup-Native: <glDrawTransformFeedbackStreamInstancedHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackStreamInstancedHP) -> glDrawTransformFeedbackStreamInstancedHP@48, 0x0
Lookup-Native: <glDrawTransformFeedbackStreamInstancedHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackStreamInstancedIBM) -> glDrawTransformFeedbackStreamInstancedIBM@48, 0x0
Lookup-Native: <glDrawTransformFeedbackStreamInstancedIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackStreamInstancedIMG) -> glDrawTransformFeedbackStreamInstancedIMG@48, 0x0
Lookup-Native: <glDrawTransformFeedbackStreamInstancedIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackStreamInstancedMESA) -> glDrawTransformFeedbackStreamInstancedMESA@48, 0x0
Lookup-Native: <glDrawTransformFeedbackStreamInstancedMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackStreamInstancedMESAX) -> glDrawTransformFeedbackStreamInstancedMESAX@48, 0x0
Lookup-Native: <glDrawTransformFeedbackStreamInstancedMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackStreamInstancedNV) -> glDrawTransformFeedbackStreamInstancedNV@48, 0x0
Lookup-Native: <glDrawTransformFeedbackStreamInstancedNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackStreamInstancedQCOM) -> glDrawTransformFeedbackStreamInstancedQCOM@48, 0x0
Lookup-Native: <glDrawTransformFeedbackStreamInstancedQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackStreamInstancedSGI) -> glDrawTransformFeedbackStreamInstancedSGI@48, 0x0
Lookup-Native: <glDrawTransformFeedbackStreamInstancedSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackStreamInstancedSGIS) -> glDrawTransformFeedbackStreamInstancedSGIS@48, 0x0
Lookup-Native: <glDrawTransformFeedbackStreamInstancedSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackStreamInstancedSGIX) -> glDrawTransformFeedbackStreamInstancedSGIX@48, 0x0
Lookup-Native: <glDrawTransformFeedbackStreamInstancedSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackStreamInstancedSUN) -> glDrawTransformFeedbackStreamInstancedSUN@48, 0x0
Lookup-Native: <glDrawTransformFeedbackStreamInstancedSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackStreamInstancedVIV) -> glDrawTransformFeedbackStreamInstancedVIV@48, 0x0
Lookup-Native: <glDrawTransformFeedbackStreamInstancedVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glDrawTransformFeedbackStreamInstancedWIN) -> glDrawTransformFeedbackStreamInstancedWIN@48, 0x0
Lookup-Native: <glDrawTransformFeedbackStreamInstancedWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glEdgeFlag) -> glEdgeFlag, 0x5db41a0c
Lookup-Native: <glEdgeFlag> 0x5db41a0c in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glEdgeFlagFormatNV) -> glEdgeFlagFormatNV@48, 0x0
Lookup-Native: <glEdgeFlagFormatNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glEdgeFlagPointer) -> glEdgeFlagPointer, 0x5db41f70
Lookup-Native: <glEdgeFlagPointer> 0x5db41f70 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glEdgeFlagv) -> glEdgeFlagv, 0x5db41a18
Lookup-Native: <glEdgeFlagv> 0x5db41a18 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glEnable) -> glEnable, 0x5db41de4
Lookup-Native: <glEnable> 0x5db41de4 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glEnableClientState) -> glEnableClientState, 0x5db41f7c
Lookup-Native: <glEnableClientState> 0x5db41f7c in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glEnableClientStateIndexedEXT> 0x1da4ebc0
Lookup-Tool: <glEnableIndexed> 0x1da48980
Lookup-Tool: <glEnableVariantClientStateEXT> 0x1da4c2c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glEnableVertexAttribAPPLE) -> glEnableVertexAttribAPPLE@48, 0x0
Lookup-Native: <glEnableVertexAttribAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glEnableVertexAttribArray> 0x1da47800
Lookup-Tool: <glEnableVertexAttribArrayARB> 0x1da47800
Lookup-Tool: <glEnablei> 0x1da48980
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glEnd) -> glEnd, 0x5db41a24
Lookup-Native: <glEnd> 0x5db41a24 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glEndConditionalRender> 0x1da48600
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glEndList) -> glEndList, 0x5db42451
Lookup-Native: <glEndList> 0x5db42451 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glEndOcclusionQueryNV) -> glEndOcclusionQueryNV@48, 0x0
Lookup-Native: <glEndOcclusionQueryNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glEndPerfMonitorAMD> 0x1da4ca80
Lookup-Tool: <glEndQuery> 0x1da45fc0
Lookup-Tool: <glEndQueryIndexed> 0x1da4ad40
Lookup-Tool: <glEndTransformFeedback> 0x1da487c0
Lookup-Tool: <glEndVertexShaderEXT> 0x1da4bd00
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glEndVideoCaptureNV) -> glEndVideoCaptureNV@48, 0x0
Lookup-Native: <glEndVideoCaptureNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glEvalCoord1d) -> glEvalCoord1d, 0x5db41e08
Lookup-Native: <glEvalCoord1d> 0x5db41e08 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glEvalCoord1dv) -> glEvalCoord1dv, 0x5db41e14
Lookup-Native: <glEvalCoord1dv> 0x5db41e14 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glEvalCoord1f) -> glEvalCoord1f, 0x5db41e20
Lookup-Native: <glEvalCoord1f> 0x5db41e20 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glEvalCoord1fv) -> glEvalCoord1fv, 0x5db41e2c
Lookup-Native: <glEvalCoord1fv> 0x5db41e2c in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glEvalCoord2d) -> glEvalCoord2d, 0x5db41e38
Lookup-Native: <glEvalCoord2d> 0x5db41e38 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glEvalCoord2dv) -> glEvalCoord2dv, 0x5db41e44
Lookup-Native: <glEvalCoord2dv> 0x5db41e44 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glEvalCoord2f) -> glEvalCoord2f, 0x5db41e50
Lookup-Native: <glEvalCoord2f> 0x5db41e50 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glEvalCoord2fv) -> glEvalCoord2fv, 0x5db41e5c
Lookup-Native: <glEvalCoord2fv> 0x5db41e5c in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glEvalMapsNV) -> glEvalMapsNV@48, 0x0
Lookup-Native: <glEvalMapsNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glEvalMesh1) -> glEvalMesh1, 0x5db43627
Lookup-Native: <glEvalMesh1> 0x5db43627 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glEvalMesh2) -> glEvalMesh2, 0x5db4365a
Lookup-Native: <glEvalMesh2> 0x5db4365a in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glEvalPoint1) -> glEvalPoint1, 0x5db41e68
Lookup-Native: <glEvalPoint1> 0x5db41e68 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glEvalPoint2) -> glEvalPoint2, 0x5db41e74
Lookup-Native: <glEvalPoint2> 0x5db41e74 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glExtractComponentEXT> 0x1da4bf80
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFeedbackBuffer) -> glFeedbackBuffer, 0x5db43192
Lookup-Native: <glFeedbackBuffer> 0x5db43192 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glFenceSync> 0x1da495c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFinish) -> glFinish, 0x5db42e62
Lookup-Native: <glFinish> 0x5db42e62 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFinishFenceAPPLE) -> glFinishFenceAPPLE@48, 0x0
Lookup-Native: <glFinishFenceAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFinishFenceNV) -> glFinishFenceNV@48, 0x0
Lookup-Native: <glFinishFenceNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFinishObjectAPPLE) -> glFinishObjectAPPLE@48, 0x0
Lookup-Native: <glFinishObjectAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFinishRenderAPPLE) -> glFinishRenderAPPLE@48, 0x0
Lookup-Native: <glFinishRenderAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFinishTextureSUNX) -> glFinishTextureSUNX@48, 0x0
Lookup-Native: <glFinishTextureSUNX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFinishTextureSUNXARB) -> glFinishTextureSUNXARB@48, 0x0
Lookup-Native: <glFinishTextureSUNXARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFinishTextureSUNXGL2) -> glFinishTextureSUNXGL2@48, 0x0
Lookup-Native: <glFinishTextureSUNXGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFinishTextureSUNXOES) -> glFinishTextureSUNXOES@48, 0x0
Lookup-Native: <glFinishTextureSUNXOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFinishTextureSUNXKHR) -> glFinishTextureSUNXKHR@48, 0x0
Lookup-Native: <glFinishTextureSUNXKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFinishTextureSUNXOML) -> glFinishTextureSUNXOML@48, 0x0
Lookup-Native: <glFinishTextureSUNXOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFinishTextureSUNX3DFX) -> glFinishTextureSUNX3DFX@48, 0x0
Lookup-Native: <glFinishTextureSUNX3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFinishTextureSUNXAMD) -> glFinishTextureSUNXAMD@48, 0x0
Lookup-Native: <glFinishTextureSUNXAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFinishTextureSUNXANGLE) -> glFinishTextureSUNXANGLE@48, 0x0
Lookup-Native: <glFinishTextureSUNXANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFinishTextureSUNXARM) -> glFinishTextureSUNXARM@48, 0x0
Lookup-Native: <glFinishTextureSUNXARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFinishTextureSUNXAPPLE) -> glFinishTextureSUNXAPPLE@48, 0x0
Lookup-Native: <glFinishTextureSUNXAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFinishTextureSUNXATI) -> glFinishTextureSUNXATI@48, 0x0
Lookup-Native: <glFinishTextureSUNXATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFinishTextureSUNXEXT) -> glFinishTextureSUNXEXT@48, 0x0
Lookup-Native: <glFinishTextureSUNXEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFinishTextureSUNXHI) -> glFinishTextureSUNXHI@48, 0x0
Lookup-Native: <glFinishTextureSUNXHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFinishTextureSUNXHP) -> glFinishTextureSUNXHP@48, 0x0
Lookup-Native: <glFinishTextureSUNXHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFinishTextureSUNXIBM) -> glFinishTextureSUNXIBM@48, 0x0
Lookup-Native: <glFinishTextureSUNXIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFinishTextureSUNXIMG) -> glFinishTextureSUNXIMG@48, 0x0
Lookup-Native: <glFinishTextureSUNXIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFinishTextureSUNXMESA) -> glFinishTextureSUNXMESA@48, 0x0
Lookup-Native: <glFinishTextureSUNXMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFinishTextureSUNXMESAX) -> glFinishTextureSUNXMESAX@48, 0x0
Lookup-Native: <glFinishTextureSUNXMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFinishTextureSUNXNV) -> glFinishTextureSUNXNV@48, 0x0
Lookup-Native: <glFinishTextureSUNXNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFinishTextureSUNXQCOM) -> glFinishTextureSUNXQCOM@48, 0x0
Lookup-Native: <glFinishTextureSUNXQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFinishTextureSUNXSGI) -> glFinishTextureSUNXSGI@48, 0x0
Lookup-Native: <glFinishTextureSUNXSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFinishTextureSUNXSGIS) -> glFinishTextureSUNXSGIS@48, 0x0
Lookup-Native: <glFinishTextureSUNXSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFinishTextureSUNXSGIX) -> glFinishTextureSUNXSGIX@48, 0x0
Lookup-Native: <glFinishTextureSUNXSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFinishTextureSUNXSUN) -> glFinishTextureSUNXSUN@48, 0x0
Lookup-Native: <glFinishTextureSUNXSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFinishTextureSUNXVIV) -> glFinishTextureSUNXVIV@48, 0x0
Lookup-Native: <glFinishTextureSUNXVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFinishTextureSUNXWIN) -> glFinishTextureSUNXWIN@48, 0x0
Lookup-Native: <glFinishTextureSUNXWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFlush) -> glFlush, 0x5db4345c
Lookup-Native: <glFlush> 0x5db4345c in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glFlushMappedBufferRange> 0x1da48680
Lookup-Tool: <glFlushMappedNamedBufferRangeEXT> 0x1da4f340
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFlushPixelDataRangeNV) -> glFlushPixelDataRangeNV@48, 0x0
Lookup-Native: <glFlushPixelDataRangeNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFlushRenderAPPLE) -> glFlushRenderAPPLE@48, 0x0
Lookup-Native: <glFlushRenderAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFlushVertexArrayRangeAPPLE) -> glFlushVertexArrayRangeAPPLE@48, 0x0
Lookup-Native: <glFlushVertexArrayRangeAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFlushVertexArrayRangeNV) -> glFlushVertexArrayRangeNV@48, 0x0
Lookup-Native: <glFlushVertexArrayRangeNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogCoordFormatNV) -> glFogCoordFormatNV@48, 0x0
Lookup-Native: <glFogCoordFormatNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glFogCoordPointer> 0x1da45480
Lookup-Tool: <glFogCoordd> 0x1da453c0
Lookup-Tool: <glFogCoorddv> 0x1da45440
Lookup-Tool: <glFogCoordf> 0x1da45380
Lookup-Tool: <glFogCoordfv> 0x1da45400
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogCoordh) -> glFogCoordh@48, 0x0
Lookup-Native: <glFogCoordh> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogCoordhARB) -> glFogCoordhARB@48, 0x0
Lookup-Native: <glFogCoordhARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogCoordhGL2) -> glFogCoordhGL2@48, 0x0
Lookup-Native: <glFogCoordhGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogCoordhOES) -> glFogCoordhOES@48, 0x0
Lookup-Native: <glFogCoordhOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogCoordhKHR) -> glFogCoordhKHR@48, 0x0
Lookup-Native: <glFogCoordhKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogCoordhOML) -> glFogCoordhOML@48, 0x0
Lookup-Native: <glFogCoordhOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogCoordh3DFX) -> glFogCoordh3DFX@48, 0x0
Lookup-Native: <glFogCoordh3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogCoordhAMD) -> glFogCoordhAMD@48, 0x0
Lookup-Native: <glFogCoordhAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogCoordhANGLE) -> glFogCoordhANGLE@48, 0x0
Lookup-Native: <glFogCoordhANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogCoordhARM) -> glFogCoordhARM@48, 0x0
Lookup-Native: <glFogCoordhARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogCoordhAPPLE) -> glFogCoordhAPPLE@48, 0x0
Lookup-Native: <glFogCoordhAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogCoordhATI) -> glFogCoordhATI@48, 0x0
Lookup-Native: <glFogCoordhATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogCoordhEXT) -> glFogCoordhEXT@48, 0x0
Lookup-Native: <glFogCoordhEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogCoordhHI) -> glFogCoordhHI@48, 0x0
Lookup-Native: <glFogCoordhHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogCoordhHP) -> glFogCoordhHP@48, 0x0
Lookup-Native: <glFogCoordhHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogCoordhIBM) -> glFogCoordhIBM@48, 0x0
Lookup-Native: <glFogCoordhIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogCoordhIMG) -> glFogCoordhIMG@48, 0x0
Lookup-Native: <glFogCoordhIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogCoordhMESA) -> glFogCoordhMESA@48, 0x0
Lookup-Native: <glFogCoordhMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogCoordhMESAX) -> glFogCoordhMESAX@48, 0x0
Lookup-Native: <glFogCoordhMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glFogCoordhNV> 0x1da517c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogCoordhv) -> glFogCoordhv@48, 0x0
Lookup-Native: <glFogCoordhv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogCoordhvARB) -> glFogCoordhvARB@48, 0x0
Lookup-Native: <glFogCoordhvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogCoordhvGL2) -> glFogCoordhvGL2@48, 0x0
Lookup-Native: <glFogCoordhvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogCoordhvOES) -> glFogCoordhvOES@48, 0x0
Lookup-Native: <glFogCoordhvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogCoordhvKHR) -> glFogCoordhvKHR@48, 0x0
Lookup-Native: <glFogCoordhvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogCoordhvOML) -> glFogCoordhvOML@48, 0x0
Lookup-Native: <glFogCoordhvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogCoordhv3DFX) -> glFogCoordhv3DFX@48, 0x0
Lookup-Native: <glFogCoordhv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogCoordhvAMD) -> glFogCoordhvAMD@48, 0x0
Lookup-Native: <glFogCoordhvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogCoordhvANGLE) -> glFogCoordhvANGLE@48, 0x0
Lookup-Native: <glFogCoordhvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogCoordhvARM) -> glFogCoordhvARM@48, 0x0
Lookup-Native: <glFogCoordhvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogCoordhvAPPLE) -> glFogCoordhvAPPLE@48, 0x0
Lookup-Native: <glFogCoordhvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogCoordhvATI) -> glFogCoordhvATI@48, 0x0
Lookup-Native: <glFogCoordhvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogCoordhvEXT) -> glFogCoordhvEXT@48, 0x0
Lookup-Native: <glFogCoordhvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogCoordhvHI) -> glFogCoordhvHI@48, 0x0
Lookup-Native: <glFogCoordhvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogCoordhvHP) -> glFogCoordhvHP@48, 0x0
Lookup-Native: <glFogCoordhvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogCoordhvIBM) -> glFogCoordhvIBM@48, 0x0
Lookup-Native: <glFogCoordhvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogCoordhvIMG) -> glFogCoordhvIMG@48, 0x0
Lookup-Native: <glFogCoordhvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogCoordhvMESA) -> glFogCoordhvMESA@48, 0x0
Lookup-Native: <glFogCoordhvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogCoordhvMESAX) -> glFogCoordhvMESAX@48, 0x0
Lookup-Native: <glFogCoordhvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glFogCoordhvNV> 0x1da51800
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogf) -> glFogf, 0x5db42a66
Lookup-Native: <glFogf> 0x5db42a66 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogfv) -> glFogfv, 0x5db42a99
Lookup-Native: <glFogfv> 0x5db42a99 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogi) -> glFogi, 0x5db42acc
Lookup-Native: <glFogi> 0x5db42acc in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFogiv) -> glFogiv, 0x5db42aff
Lookup-Native: <glFogiv> 0x5db42aff in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFrameTerminatorGREMEDY) -> glFrameTerminatorGREMEDY@48, 0x0
Lookup-Native: <glFrameTerminatorGREMEDY> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFrameTerminatorGREMEDYARB) -> glFrameTerminatorGREMEDYARB@48, 0x0
Lookup-Native: <glFrameTerminatorGREMEDYARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFrameTerminatorGREMEDYGL2) -> glFrameTerminatorGREMEDYGL2@48, 0x0
Lookup-Native: <glFrameTerminatorGREMEDYGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFrameTerminatorGREMEDYOES) -> glFrameTerminatorGREMEDYOES@48, 0x0
Lookup-Native: <glFrameTerminatorGREMEDYOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFrameTerminatorGREMEDYKHR) -> glFrameTerminatorGREMEDYKHR@48, 0x0
Lookup-Native: <glFrameTerminatorGREMEDYKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFrameTerminatorGREMEDYOML) -> glFrameTerminatorGREMEDYOML@48, 0x0
Lookup-Native: <glFrameTerminatorGREMEDYOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFrameTerminatorGREMEDY3DFX) -> glFrameTerminatorGREMEDY3DFX@48, 0x0
Lookup-Native: <glFrameTerminatorGREMEDY3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFrameTerminatorGREMEDYAMD) -> glFrameTerminatorGREMEDYAMD@48, 0x0
Lookup-Native: <glFrameTerminatorGREMEDYAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFrameTerminatorGREMEDYANGLE) -> glFrameTerminatorGREMEDYANGLE@48, 0x0
Lookup-Native: <glFrameTerminatorGREMEDYANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFrameTerminatorGREMEDYARM) -> glFrameTerminatorGREMEDYARM@48, 0x0
Lookup-Native: <glFrameTerminatorGREMEDYARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFrameTerminatorGREMEDYAPPLE) -> glFrameTerminatorGREMEDYAPPLE@48, 0x0
Lookup-Native: <glFrameTerminatorGREMEDYAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFrameTerminatorGREMEDYATI) -> glFrameTerminatorGREMEDYATI@48, 0x0
Lookup-Native: <glFrameTerminatorGREMEDYATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFrameTerminatorGREMEDYEXT) -> glFrameTerminatorGREMEDYEXT@48, 0x0
Lookup-Native: <glFrameTerminatorGREMEDYEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFrameTerminatorGREMEDYHI) -> glFrameTerminatorGREMEDYHI@48, 0x0
Lookup-Native: <glFrameTerminatorGREMEDYHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFrameTerminatorGREMEDYHP) -> glFrameTerminatorGREMEDYHP@48, 0x0
Lookup-Native: <glFrameTerminatorGREMEDYHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFrameTerminatorGREMEDYIBM) -> glFrameTerminatorGREMEDYIBM@48, 0x0
Lookup-Native: <glFrameTerminatorGREMEDYIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFrameTerminatorGREMEDYIMG) -> glFrameTerminatorGREMEDYIMG@48, 0x0
Lookup-Native: <glFrameTerminatorGREMEDYIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFrameTerminatorGREMEDYMESA) -> glFrameTerminatorGREMEDYMESA@48, 0x0
Lookup-Native: <glFrameTerminatorGREMEDYMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFrameTerminatorGREMEDYMESAX) -> glFrameTerminatorGREMEDYMESAX@48, 0x0
Lookup-Native: <glFrameTerminatorGREMEDYMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFrameTerminatorGREMEDYNV) -> glFrameTerminatorGREMEDYNV@48, 0x0
Lookup-Native: <glFrameTerminatorGREMEDYNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFrameTerminatorGREMEDYQCOM) -> glFrameTerminatorGREMEDYQCOM@48, 0x0
Lookup-Native: <glFrameTerminatorGREMEDYQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFrameTerminatorGREMEDYSGI) -> glFrameTerminatorGREMEDYSGI@48, 0x0
Lookup-Native: <glFrameTerminatorGREMEDYSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFrameTerminatorGREMEDYSGIS) -> glFrameTerminatorGREMEDYSGIS@48, 0x0
Lookup-Native: <glFrameTerminatorGREMEDYSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFrameTerminatorGREMEDYSGIX) -> glFrameTerminatorGREMEDYSGIX@48, 0x0
Lookup-Native: <glFrameTerminatorGREMEDYSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFrameTerminatorGREMEDYSUN) -> glFrameTerminatorGREMEDYSUN@48, 0x0
Lookup-Native: <glFrameTerminatorGREMEDYSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFrameTerminatorGREMEDYVIV) -> glFrameTerminatorGREMEDYVIV@48, 0x0
Lookup-Native: <glFrameTerminatorGREMEDYVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFrameTerminatorGREMEDYWIN) -> glFrameTerminatorGREMEDYWIN@48, 0x0
Lookup-Native: <glFrameTerminatorGREMEDYWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glFramebufferDrawBufferEXT> 0x1da50100
Lookup-Tool: <glFramebufferDrawBuffersEXT> 0x1da50140
Lookup-Tool: <glFramebufferReadBufferEXT> 0x1da50180
Lookup-Tool: <glFramebufferRenderbuffer> 0x1da49000
Lookup-Tool: <glFramebufferTexture> 0x1da49780
Lookup-Tool: <glFramebufferTexture1D> 0x1da48f00
Lookup-Tool: <glFramebufferTexture2D> 0x1da48f40
Lookup-Tool: <glFramebufferTexture3D> 0x1da48f80
Lookup-Tool: <glFramebufferTextureARB> 0x1da49780
Lookup-Tool: <glFramebufferTextureEXT> 0x1da49780
Lookup-Tool: <glFramebufferTextureFaceARB> 0x1da497c0
Lookup-Tool: <glFramebufferTextureFaceEXT> 0x1da497c0
Lookup-Tool: <glFramebufferTextureLayer> 0x1da48fc0
Lookup-Tool: <glFramebufferTextureLayerARB> 0x1da48fc0
Lookup-Tool: <glFramebufferTextureLayerEXT> 0x1da48fc0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFrontFace) -> glFrontFace, 0x5db42b32
Lookup-Native: <glFrontFace> 0x5db42b32 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glFrustum) -> glFrustum, 0x5db43fb7
Lookup-Native: <glFrustum> 0x5db43fb7 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glGenBuffers> 0x1da46140
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGenFencesAPPLE) -> glGenFencesAPPLE@48, 0x0
Lookup-Native: <glGenFencesAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGenFencesNV) -> glGenFencesNV@48, 0x0
Lookup-Native: <glGenFencesNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glGenFramebuffers> 0x1da48e80
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGenLists) -> glGenLists, 0x5db424ab
Lookup-Native: <glGenLists> 0x5db424ab in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glGenNamesAMD> 0x1da518c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGenOcclusionQueriesNV) -> glGenOcclusionQueriesNV@48, 0x0
Lookup-Native: <glGenOcclusionQueriesNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glGenPerfMonitorsAMD> 0x1da4c980
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGenProgramPipelines) -> glGenProgramPipelines@48, 0x0
Lookup-Native: <glGenProgramPipelines> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGenProgramPipelinesARB) -> glGenProgramPipelinesARB@48, 0x0
Lookup-Native: <glGenProgramPipelinesARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGenProgramPipelinesGL2) -> glGenProgramPipelinesGL2@48, 0x0
Lookup-Native: <glGenProgramPipelinesGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGenProgramPipelinesOES) -> glGenProgramPipelinesOES@48, 0x0
Lookup-Native: <glGenProgramPipelinesOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGenProgramPipelinesKHR) -> glGenProgramPipelinesKHR@48, 0x0
Lookup-Native: <glGenProgramPipelinesKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGenProgramPipelinesOML) -> glGenProgramPipelinesOML@48, 0x0
Lookup-Native: <glGenProgramPipelinesOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGenProgramPipelines3DFX) -> glGenProgramPipelines3DFX@48, 0x0
Lookup-Native: <glGenProgramPipelines3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGenProgramPipelinesAMD) -> glGenProgramPipelinesAMD@48, 0x0
Lookup-Native: <glGenProgramPipelinesAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGenProgramPipelinesANGLE) -> glGenProgramPipelinesANGLE@48, 0x0
Lookup-Native: <glGenProgramPipelinesANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGenProgramPipelinesARM) -> glGenProgramPipelinesARM@48, 0x0
Lookup-Native: <glGenProgramPipelinesARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGenProgramPipelinesAPPLE) -> glGenProgramPipelinesAPPLE@48, 0x0
Lookup-Native: <glGenProgramPipelinesAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGenProgramPipelinesATI) -> glGenProgramPipelinesATI@48, 0x0
Lookup-Native: <glGenProgramPipelinesATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGenProgramPipelinesEXT) -> glGenProgramPipelinesEXT@48, 0x0
Lookup-Native: <glGenProgramPipelinesEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGenProgramPipelinesHI) -> glGenProgramPipelinesHI@48, 0x0
Lookup-Native: <glGenProgramPipelinesHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGenProgramPipelinesHP) -> glGenProgramPipelinesHP@48, 0x0
Lookup-Native: <glGenProgramPipelinesHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGenProgramPipelinesIBM) -> glGenProgramPipelinesIBM@48, 0x0
Lookup-Native: <glGenProgramPipelinesIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGenProgramPipelinesIMG) -> glGenProgramPipelinesIMG@48, 0x0
Lookup-Native: <glGenProgramPipelinesIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGenProgramPipelinesMESA) -> glGenProgramPipelinesMESA@48, 0x0
Lookup-Native: <glGenProgramPipelinesMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGenProgramPipelinesMESAX) -> glGenProgramPipelinesMESAX@48, 0x0
Lookup-Native: <glGenProgramPipelinesMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGenProgramPipelinesNV) -> glGenProgramPipelinesNV@48, 0x0
Lookup-Native: <glGenProgramPipelinesNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGenProgramPipelinesQCOM) -> glGenProgramPipelinesQCOM@48, 0x0
Lookup-Native: <glGenProgramPipelinesQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGenProgramPipelinesSGI) -> glGenProgramPipelinesSGI@48, 0x0
Lookup-Native: <glGenProgramPipelinesSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGenProgramPipelinesSGIS) -> glGenProgramPipelinesSGIS@48, 0x0
Lookup-Native: <glGenProgramPipelinesSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGenProgramPipelinesSGIX) -> glGenProgramPipelinesSGIX@48, 0x0
Lookup-Native: <glGenProgramPipelinesSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGenProgramPipelinesSUN) -> glGenProgramPipelinesSUN@48, 0x0
Lookup-Native: <glGenProgramPipelinesSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGenProgramPipelinesVIV) -> glGenProgramPipelinesVIV@48, 0x0
Lookup-Native: <glGenProgramPipelinesVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGenProgramPipelinesWIN) -> glGenProgramPipelinesWIN@48, 0x0
Lookup-Native: <glGenProgramPipelinesWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glGenProgramsARB> 0x1da4af00
Lookup-Tool: <glGenQueries> 0x1da45ec0
Lookup-Tool: <glGenRenderbuffers> 0x1da48cc0
Lookup-Tool: <glGenSamplers> 0x1da49a80
Lookup-Tool: <glGenSymbolsEXT> 0x1da4bfc0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGenTextures) -> glGenTextures, 0x5db44185
Lookup-Native: <glGenTextures> 0x5db44185 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glGenTransformFeedbacks> 0x1da4ab80
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGenTransformFeedbacksNV) -> glGenTransformFeedbacksNV@48, 0x0
Lookup-Native: <glGenTransformFeedbacksNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glGenVertexArrays> 0x1da48b00
Lookup-Tool: <glGenVertexShadersEXT> 0x1da4bd80
Lookup-Tool: <glGenerateMipmap> 0x1da490c0
Lookup-Tool: <glGenerateMultiTexMipmapEXT> 0x1da500c0
Lookup-Tool: <glGenerateTextureMipmapEXT> 0x1da50080
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetActiveAtomicCounterBufferiv) -> glGetActiveAtomicCounterBufferiv@48, 0x0
Lookup-Native: <glGetActiveAtomicCounterBufferiv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetActiveAtomicCounterBufferivARB) -> glGetActiveAtomicCounterBufferivARB@48, 0x0
Lookup-Native: <glGetActiveAtomicCounterBufferivARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetActiveAtomicCounterBufferivGL2) -> glGetActiveAtomicCounterBufferivGL2@48, 0x0
Lookup-Native: <glGetActiveAtomicCounterBufferivGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetActiveAtomicCounterBufferivOES) -> glGetActiveAtomicCounterBufferivOES@48, 0x0
Lookup-Native: <glGetActiveAtomicCounterBufferivOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetActiveAtomicCounterBufferivKHR) -> glGetActiveAtomicCounterBufferivKHR@48, 0x0
Lookup-Native: <glGetActiveAtomicCounterBufferivKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetActiveAtomicCounterBufferivOML) -> glGetActiveAtomicCounterBufferivOML@48, 0x0
Lookup-Native: <glGetActiveAtomicCounterBufferivOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetActiveAtomicCounterBufferiv3DFX) -> glGetActiveAtomicCounterBufferiv3DFX@48, 0x0
Lookup-Native: <glGetActiveAtomicCounterBufferiv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetActiveAtomicCounterBufferivAMD) -> glGetActiveAtomicCounterBufferivAMD@48, 0x0
Lookup-Native: <glGetActiveAtomicCounterBufferivAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetActiveAtomicCounterBufferivANGLE) -> glGetActiveAtomicCounterBufferivANGLE@48, 0x0
Lookup-Native: <glGetActiveAtomicCounterBufferivANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetActiveAtomicCounterBufferivARM) -> glGetActiveAtomicCounterBufferivARM@48, 0x0
Lookup-Native: <glGetActiveAtomicCounterBufferivARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetActiveAtomicCounterBufferivAPPLE) -> glGetActiveAtomicCounterBufferivAPPLE@48, 0x0
Lookup-Native: <glGetActiveAtomicCounterBufferivAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetActiveAtomicCounterBufferivATI) -> glGetActiveAtomicCounterBufferivATI@48, 0x0
Lookup-Native: <glGetActiveAtomicCounterBufferivATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetActiveAtomicCounterBufferivEXT) -> glGetActiveAtomicCounterBufferivEXT@48, 0x0
Lookup-Native: <glGetActiveAtomicCounterBufferivEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetActiveAtomicCounterBufferivHI) -> glGetActiveAtomicCounterBufferivHI@48, 0x0
Lookup-Native: <glGetActiveAtomicCounterBufferivHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetActiveAtomicCounterBufferivHP) -> glGetActiveAtomicCounterBufferivHP@48, 0x0
Lookup-Native: <glGetActiveAtomicCounterBufferivHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetActiveAtomicCounterBufferivIBM) -> glGetActiveAtomicCounterBufferivIBM@48, 0x0
Lookup-Native: <glGetActiveAtomicCounterBufferivIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetActiveAtomicCounterBufferivIMG) -> glGetActiveAtomicCounterBufferivIMG@48, 0x0
Lookup-Native: <glGetActiveAtomicCounterBufferivIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetActiveAtomicCounterBufferivMESA) -> glGetActiveAtomicCounterBufferivMESA@48, 0x0
Lookup-Native: <glGetActiveAtomicCounterBufferivMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetActiveAtomicCounterBufferivMESAX) -> glGetActiveAtomicCounterBufferivMESAX@48, 0x0
Lookup-Native: <glGetActiveAtomicCounterBufferivMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetActiveAtomicCounterBufferivNV) -> glGetActiveAtomicCounterBufferivNV@48, 0x0
Lookup-Native: <glGetActiveAtomicCounterBufferivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetActiveAtomicCounterBufferivQCOM) -> glGetActiveAtomicCounterBufferivQCOM@48, 0x0
Lookup-Native: <glGetActiveAtomicCounterBufferivQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetActiveAtomicCounterBufferivSGI) -> glGetActiveAtomicCounterBufferivSGI@48, 0x0
Lookup-Native: <glGetActiveAtomicCounterBufferivSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetActiveAtomicCounterBufferivSGIS) -> glGetActiveAtomicCounterBufferivSGIS@48, 0x0
Lookup-Native: <glGetActiveAtomicCounterBufferivSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetActiveAtomicCounterBufferivSGIX) -> glGetActiveAtomicCounterBufferivSGIX@48, 0x0
Lookup-Native: <glGetActiveAtomicCounterBufferivSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetActiveAtomicCounterBufferivSUN) -> glGetActiveAtomicCounterBufferivSUN@48, 0x0
Lookup-Native: <glGetActiveAtomicCounterBufferivSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetActiveAtomicCounterBufferivVIV) -> glGetActiveAtomicCounterBufferivVIV@48, 0x0
Lookup-Native: <glGetActiveAtomicCounterBufferivVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetActiveAtomicCounterBufferivWIN) -> glGetActiveAtomicCounterBufferivWIN@48, 0x0
Lookup-Native: <glGetActiveAtomicCounterBufferivWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glGetActiveAttrib> 0x1da46e00
Lookup-Tool: <glGetActiveSubroutineName> 0x1da4a980
Lookup-Tool: <glGetActiveSubroutineUniformName> 0x1da4a940
Lookup-Tool: <glGetActiveSubroutineUniformiv> 0x1da4a900
Lookup-Tool: <glGetActiveUniform> 0x1da46640
Lookup-Tool: <glGetActiveUniformARB> 0x1da46640
Lookup-Tool: <glGetActiveUniformBlockName> 0x1da49480
Lookup-Tool: <glGetActiveUniformBlockiv> 0x1da49440
Lookup-Tool: <glGetActiveUniformName> 0x1da493c0
Lookup-Tool: <glGetActiveUniformsiv> 0x1da49380
Lookup-Tool: <glGetAttachedObjectsARB> 0x1da46c80
Lookup-Tool: <glGetAttachedShaders> 0x1da46c80
Lookup-Tool: <glGetAttribLocation> 0x1da46e40
Lookup-Tool: <glGetBooleanIndexedv> 0x1da488c0
Lookup-Tool: <glGetBooleani_v> 0x1da488c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetBooleanv) -> glGetBooleanv, 0x5db4398a
Lookup-Native: <glGetBooleanv> 0x5db4398a in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glGetBufferParameteri64v> 0x1da49900
Lookup-Tool: <glGetBufferParameteriv> 0x1da46300
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetBufferParameterui64vNV) -> glGetBufferParameterui64vNV@48, 0x0
Lookup-Native: <glGetBufferParameterui64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glGetBufferSubData> 0x1da46240
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetClipPlane) -> glGetClipPlane, 0x5db439bd
Lookup-Native: <glGetClipPlane> 0x5db439bd in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glGetColorTable> 0x1da50a40
Lookup-Tool: <glGetColorTableParameterfv> 0x1da50a80
Lookup-Tool: <glGetColorTableParameteriv> 0x1da50ac0
Lookup-Tool: <glGetCompressedMultiTexImageEXT> 0x1da4f1c0
Lookup-Tool: <glGetCompressedTexImage> 0x1da45300
Lookup-Tool: <glGetCompressedTextureImageEXT> 0x1da4f000
Lookup-Tool: <glGetConvolutionFilter> 0x1da50f80
Lookup-Tool: <glGetConvolutionParameterfv> 0x1da50fc0
Lookup-Tool: <glGetConvolutionParameteriv> 0x1da51000
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetDebugMessageLogAMD) -> glGetDebugMessageLogAMD@48, 0x0
Lookup-Native: <glGetDebugMessageLogAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetDebugMessageLogARB) -> glGetDebugMessageLogARB@48, 0x0
Lookup-Native: <glGetDebugMessageLogARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glGetDoubleIndexedvEXT> 0x1da4eb40
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetDoublei_v) -> glGetDoublei_v@48, 0x0
Lookup-Native: <glGetDoublei_v> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetDoublei_vARB) -> glGetDoublei_vARB@48, 0x0
Lookup-Native: <glGetDoublei_vARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetDoublei_vGL2) -> glGetDoublei_vGL2@48, 0x0
Lookup-Native: <glGetDoublei_vGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetDoublei_vOES) -> glGetDoublei_vOES@48, 0x0
Lookup-Native: <glGetDoublei_vOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetDoublei_vKHR) -> glGetDoublei_vKHR@48, 0x0
Lookup-Native: <glGetDoublei_vKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetDoublei_vOML) -> glGetDoublei_vOML@48, 0x0
Lookup-Native: <glGetDoublei_vOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetDoublei_v3DFX) -> glGetDoublei_v3DFX@48, 0x0
Lookup-Native: <glGetDoublei_v3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetDoublei_vAMD) -> glGetDoublei_vAMD@48, 0x0
Lookup-Native: <glGetDoublei_vAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetDoublei_vANGLE) -> glGetDoublei_vANGLE@48, 0x0
Lookup-Native: <glGetDoublei_vANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetDoublei_vARM) -> glGetDoublei_vARM@48, 0x0
Lookup-Native: <glGetDoublei_vARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetDoublei_vAPPLE) -> glGetDoublei_vAPPLE@48, 0x0
Lookup-Native: <glGetDoublei_vAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetDoublei_vATI) -> glGetDoublei_vATI@48, 0x0
Lookup-Native: <glGetDoublei_vATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetDoublei_vEXT) -> glGetDoublei_vEXT@48, 0x0
Lookup-Native: <glGetDoublei_vEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetDoublei_vHI) -> glGetDoublei_vHI@48, 0x0
Lookup-Native: <glGetDoublei_vHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetDoublei_vHP) -> glGetDoublei_vHP@48, 0x0
Lookup-Native: <glGetDoublei_vHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetDoublei_vIBM) -> glGetDoublei_vIBM@48, 0x0
Lookup-Native: <glGetDoublei_vIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetDoublei_vIMG) -> glGetDoublei_vIMG@48, 0x0
Lookup-Native: <glGetDoublei_vIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetDoublei_vMESA) -> glGetDoublei_vMESA@48, 0x0
Lookup-Native: <glGetDoublei_vMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetDoublei_vMESAX) -> glGetDoublei_vMESAX@48, 0x0
Lookup-Native: <glGetDoublei_vMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetDoublei_vNV) -> glGetDoublei_vNV@48, 0x0
Lookup-Native: <glGetDoublei_vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetDoublei_vQCOM) -> glGetDoublei_vQCOM@48, 0x0
Lookup-Native: <glGetDoublei_vQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetDoublei_vSGI) -> glGetDoublei_vSGI@48, 0x0
Lookup-Native: <glGetDoublei_vSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetDoublei_vSGIS) -> glGetDoublei_vSGIS@48, 0x0
Lookup-Native: <glGetDoublei_vSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetDoublei_vSGIX) -> glGetDoublei_vSGIX@48, 0x0
Lookup-Native: <glGetDoublei_vSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetDoublei_vSUN) -> glGetDoublei_vSUN@48, 0x0
Lookup-Native: <glGetDoublei_vSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetDoublei_vVIV) -> glGetDoublei_vVIV@48, 0x0
Lookup-Native: <glGetDoublei_vVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetDoublei_vWIN) -> glGetDoublei_vWIN@48, 0x0
Lookup-Native: <glGetDoublei_vWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetDoublev) -> glGetDoublev, 0x5db439f0
Lookup-Native: <glGetDoublev> 0x5db439f0 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetError) -> glGetError, 0x5db43a23
Lookup-Native: <glGetError> 0x5db43a23 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetFenceivNV) -> glGetFenceivNV@48, 0x0
Lookup-Native: <glGetFenceivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glGetFloatIndexedvEXT> 0x1da4eb00
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetFloati_v) -> glGetFloati_v@48, 0x0
Lookup-Native: <glGetFloati_v> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetFloati_vARB) -> glGetFloati_vARB@48, 0x0
Lookup-Native: <glGetFloati_vARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetFloati_vGL2) -> glGetFloati_vGL2@48, 0x0
Lookup-Native: <glGetFloati_vGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetFloati_vOES) -> glGetFloati_vOES@48, 0x0
Lookup-Native: <glGetFloati_vOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetFloati_vKHR) -> glGetFloati_vKHR@48, 0x0
Lookup-Native: <glGetFloati_vKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetFloati_vOML) -> glGetFloati_vOML@48, 0x0
Lookup-Native: <glGetFloati_vOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetFloati_v3DFX) -> glGetFloati_v3DFX@48, 0x0
Lookup-Native: <glGetFloati_v3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetFloati_vAMD) -> glGetFloati_vAMD@48, 0x0
Lookup-Native: <glGetFloati_vAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetFloati_vANGLE) -> glGetFloati_vANGLE@48, 0x0
Lookup-Native: <glGetFloati_vANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetFloati_vARM) -> glGetFloati_vARM@48, 0x0
Lookup-Native: <glGetFloati_vARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetFloati_vAPPLE) -> glGetFloati_vAPPLE@48, 0x0
Lookup-Native: <glGetFloati_vAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetFloati_vATI) -> glGetFloati_vATI@48, 0x0
Lookup-Native: <glGetFloati_vATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetFloati_vEXT) -> glGetFloati_vEXT@48, 0x0
Lookup-Native: <glGetFloati_vEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetFloati_vHI) -> glGetFloati_vHI@48, 0x0
Lookup-Native: <glGetFloati_vHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetFloati_vHP) -> glGetFloati_vHP@48, 0x0
Lookup-Native: <glGetFloati_vHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetFloati_vIBM) -> glGetFloati_vIBM@48, 0x0
Lookup-Native: <glGetFloati_vIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetFloati_vIMG) -> glGetFloati_vIMG@48, 0x0
Lookup-Native: <glGetFloati_vIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetFloati_vMESA) -> glGetFloati_vMESA@48, 0x0
Lookup-Native: <glGetFloati_vMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetFloati_vMESAX) -> glGetFloati_vMESAX@48, 0x0
Lookup-Native: <glGetFloati_vMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetFloati_vNV) -> glGetFloati_vNV@48, 0x0
Lookup-Native: <glGetFloati_vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetFloati_vQCOM) -> glGetFloati_vQCOM@48, 0x0
Lookup-Native: <glGetFloati_vQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetFloati_vSGI) -> glGetFloati_vSGI@48, 0x0
Lookup-Native: <glGetFloati_vSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetFloati_vSGIS) -> glGetFloati_vSGIS@48, 0x0
Lookup-Native: <glGetFloati_vSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetFloati_vSGIX) -> glGetFloati_vSGIX@48, 0x0
Lookup-Native: <glGetFloati_vSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetFloati_vSUN) -> glGetFloati_vSUN@48, 0x0
Lookup-Native: <glGetFloati_vSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetFloati_vVIV) -> glGetFloati_vVIV@48, 0x0
Lookup-Native: <glGetFloati_vVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetFloati_vWIN) -> glGetFloati_vWIN@48, 0x0
Lookup-Native: <glGetFloati_vWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetFloatv) -> glGetFloatv, 0x5db43a56
Lookup-Native: <glGetFloatv> 0x5db43a56 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glGetFragDataIndex> 0x1da48580
Lookup-Tool: <glGetFragDataLocation> 0x1da48500
Lookup-Tool: <glGetFramebufferAttachmentParameteriv> 0x1da49040
Lookup-Tool: <glGetFramebufferParameterivEXT> 0x1da501c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetGraphicsResetStatus) -> glGetGraphicsResetStatus@48, 0x0
Lookup-Native: <glGetGraphicsResetStatus> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetGraphicsResetStatusARB) -> glGetGraphicsResetStatusARB@48, 0x0
Lookup-Native: <glGetGraphicsResetStatusARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetGraphicsResetStatusGL2) -> glGetGraphicsResetStatusGL2@48, 0x0
Lookup-Native: <glGetGraphicsResetStatusGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetGraphicsResetStatusOES) -> glGetGraphicsResetStatusOES@48, 0x0
Lookup-Native: <glGetGraphicsResetStatusOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetGraphicsResetStatusKHR) -> glGetGraphicsResetStatusKHR@48, 0x0
Lookup-Native: <glGetGraphicsResetStatusKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetGraphicsResetStatusOML) -> glGetGraphicsResetStatusOML@48, 0x0
Lookup-Native: <glGetGraphicsResetStatusOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetGraphicsResetStatus3DFX) -> glGetGraphicsResetStatus3DFX@48, 0x0
Lookup-Native: <glGetGraphicsResetStatus3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetGraphicsResetStatusAMD) -> glGetGraphicsResetStatusAMD@48, 0x0
Lookup-Native: <glGetGraphicsResetStatusAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetGraphicsResetStatusANGLE) -> glGetGraphicsResetStatusANGLE@48, 0x0
Lookup-Native: <glGetGraphicsResetStatusANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetGraphicsResetStatusARM) -> glGetGraphicsResetStatusARM@48, 0x0
Lookup-Native: <glGetGraphicsResetStatusARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetGraphicsResetStatusAPPLE) -> glGetGraphicsResetStatusAPPLE@48, 0x0
Lookup-Native: <glGetGraphicsResetStatusAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetGraphicsResetStatusATI) -> glGetGraphicsResetStatusATI@48, 0x0
Lookup-Native: <glGetGraphicsResetStatusATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetGraphicsResetStatusEXT) -> glGetGraphicsResetStatusEXT@48, 0x0
Lookup-Native: <glGetGraphicsResetStatusEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetGraphicsResetStatusHI) -> glGetGraphicsResetStatusHI@48, 0x0
Lookup-Native: <glGetGraphicsResetStatusHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetGraphicsResetStatusHP) -> glGetGraphicsResetStatusHP@48, 0x0
Lookup-Native: <glGetGraphicsResetStatusHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetGraphicsResetStatusIBM) -> glGetGraphicsResetStatusIBM@48, 0x0
Lookup-Native: <glGetGraphicsResetStatusIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetGraphicsResetStatusIMG) -> glGetGraphicsResetStatusIMG@48, 0x0
Lookup-Native: <glGetGraphicsResetStatusIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetGraphicsResetStatusMESA) -> glGetGraphicsResetStatusMESA@48, 0x0
Lookup-Native: <glGetGraphicsResetStatusMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetGraphicsResetStatusMESAX) -> glGetGraphicsResetStatusMESAX@48, 0x0
Lookup-Native: <glGetGraphicsResetStatusMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetGraphicsResetStatusNV) -> glGetGraphicsResetStatusNV@48, 0x0
Lookup-Native: <glGetGraphicsResetStatusNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetGraphicsResetStatusQCOM) -> glGetGraphicsResetStatusQCOM@48, 0x0
Lookup-Native: <glGetGraphicsResetStatusQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetGraphicsResetStatusSGI) -> glGetGraphicsResetStatusSGI@48, 0x0
Lookup-Native: <glGetGraphicsResetStatusSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetGraphicsResetStatusSGIS) -> glGetGraphicsResetStatusSGIS@48, 0x0
Lookup-Native: <glGetGraphicsResetStatusSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetGraphicsResetStatusSGIX) -> glGetGraphicsResetStatusSGIX@48, 0x0
Lookup-Native: <glGetGraphicsResetStatusSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetGraphicsResetStatusSUN) -> glGetGraphicsResetStatusSUN@48, 0x0
Lookup-Native: <glGetGraphicsResetStatusSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetGraphicsResetStatusVIV) -> glGetGraphicsResetStatusVIV@48, 0x0
Lookup-Native: <glGetGraphicsResetStatusVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetGraphicsResetStatusWIN) -> glGetGraphicsResetStatusWIN@48, 0x0
Lookup-Native: <glGetGraphicsResetStatusWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glGetHandleARB> 0x1da4b4c0
Lookup-Tool: <glGetHistogram> 0x1da50b80
Lookup-Tool: <glGetHistogramParameterfv> 0x1da50c00
Lookup-Tool: <glGetHistogramParameteriv> 0x1da50bc0
Lookup-Tool: <glGetInfoLogARB> 0x1da4b580
Lookup-Tool: <glGetInteger64i_v> 0x1da49540
Lookup-Tool: <glGetInteger64v> 0x1da49580
Lookup-Tool: <glGetIntegerIndexedv> 0x1da48880
Lookup-Tool: <glGetIntegeri_v> 0x1da48880
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetIntegerui64i_vNV) -> glGetIntegerui64i_vNV@48, 0x0
Lookup-Native: <glGetIntegerui64i_vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetIntegerui64vNV) -> glGetIntegerui64vNV@48, 0x0
Lookup-Native: <glGetIntegerui64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetIntegerv) -> glGetIntegerv, 0x5db43a89
Lookup-Native: <glGetIntegerv> 0x5db43a89 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetInternalformativ) -> glGetInternalformativ@48, 0x0
Lookup-Native: <glGetInternalformativ> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetInternalformativARB) -> glGetInternalformativARB@48, 0x0
Lookup-Native: <glGetInternalformativARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetInternalformativGL2) -> glGetInternalformativGL2@48, 0x0
Lookup-Native: <glGetInternalformativGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetInternalformativOES) -> glGetInternalformativOES@48, 0x0
Lookup-Native: <glGetInternalformativOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetInternalformativKHR) -> glGetInternalformativKHR@48, 0x0
Lookup-Native: <glGetInternalformativKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetInternalformativOML) -> glGetInternalformativOML@48, 0x0
Lookup-Native: <glGetInternalformativOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetInternalformativ3DFX) -> glGetInternalformativ3DFX@48, 0x0
Lookup-Native: <glGetInternalformativ3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetInternalformativAMD) -> glGetInternalformativAMD@48, 0x0
Lookup-Native: <glGetInternalformativAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetInternalformativANGLE) -> glGetInternalformativANGLE@48, 0x0
Lookup-Native: <glGetInternalformativANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetInternalformativARM) -> glGetInternalformativARM@48, 0x0
Lookup-Native: <glGetInternalformativARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetInternalformativAPPLE) -> glGetInternalformativAPPLE@48, 0x0
Lookup-Native: <glGetInternalformativAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetInternalformativATI) -> glGetInternalformativATI@48, 0x0
Lookup-Native: <glGetInternalformativATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetInternalformativEXT) -> glGetInternalformativEXT@48, 0x0
Lookup-Native: <glGetInternalformativEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetInternalformativHI) -> glGetInternalformativHI@48, 0x0
Lookup-Native: <glGetInternalformativHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetInternalformativHP) -> glGetInternalformativHP@48, 0x0
Lookup-Native: <glGetInternalformativHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetInternalformativIBM) -> glGetInternalformativIBM@48, 0x0
Lookup-Native: <glGetInternalformativIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetInternalformativIMG) -> glGetInternalformativIMG@48, 0x0
Lookup-Native: <glGetInternalformativIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetInternalformativMESA) -> glGetInternalformativMESA@48, 0x0
Lookup-Native: <glGetInternalformativMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetInternalformativMESAX) -> glGetInternalformativMESAX@48, 0x0
Lookup-Native: <glGetInternalformativMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetInternalformativNV) -> glGetInternalformativNV@48, 0x0
Lookup-Native: <glGetInternalformativNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetInternalformativQCOM) -> glGetInternalformativQCOM@48, 0x0
Lookup-Native: <glGetInternalformativQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetInternalformativSGI) -> glGetInternalformativSGI@48, 0x0
Lookup-Native: <glGetInternalformativSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetInternalformativSGIS) -> glGetInternalformativSGIS@48, 0x0
Lookup-Native: <glGetInternalformativSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetInternalformativSGIX) -> glGetInternalformativSGIX@48, 0x0
Lookup-Native: <glGetInternalformativSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetInternalformativSUN) -> glGetInternalformativSUN@48, 0x0
Lookup-Native: <glGetInternalformativSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetInternalformativVIV) -> glGetInternalformativVIV@48, 0x0
Lookup-Native: <glGetInternalformativVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetInternalformativWIN) -> glGetInternalformativWIN@48, 0x0
Lookup-Native: <glGetInternalformativWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glGetInvariantBooleanvEXT> 0x1da4c5c0
Lookup-Tool: <glGetInvariantFloatvEXT> 0x1da4c640
Lookup-Tool: <glGetInvariantIntegervEXT> 0x1da4c600
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetLightfv) -> glGetLightfv, 0x5db43abc
Lookup-Native: <glGetLightfv> 0x5db43abc in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetLightiv) -> glGetLightiv, 0x5db43aef
Lookup-Native: <glGetLightiv> 0x5db43aef in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glGetLocalConstantBooleanvEXT> 0x1da4c680
Lookup-Tool: <glGetLocalConstantFloatvEXT> 0x1da4c700
Lookup-Tool: <glGetLocalConstantIntegervEXT> 0x1da4c6c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetMapAttribParameterfvNV) -> glGetMapAttribParameterfvNV@48, 0x0
Lookup-Native: <glGetMapAttribParameterfvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetMapAttribParameterivNV) -> glGetMapAttribParameterivNV@48, 0x0
Lookup-Native: <glGetMapAttribParameterivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetMapControlPointsNV) -> glGetMapControlPointsNV@48, 0x0
Lookup-Native: <glGetMapControlPointsNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetMapParameterfvNV) -> glGetMapParameterfvNV@48, 0x0
Lookup-Native: <glGetMapParameterfvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetMapParameterivNV) -> glGetMapParameterivNV@48, 0x0
Lookup-Native: <glGetMapParameterivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetMapdv) -> glGetMapdv, 0x5db43b22
Lookup-Native: <glGetMapdv> 0x5db43b22 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetMapfv) -> glGetMapfv, 0x5db43b55
Lookup-Native: <glGetMapfv> 0x5db43b55 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetMapiv) -> glGetMapiv, 0x5db43b88
Lookup-Native: <glGetMapiv> 0x5db43b88 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetMaterialfv) -> glGetMaterialfv, 0x5db43bbb
Lookup-Native: <glGetMaterialfv> 0x5db43bbb in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetMaterialiv) -> glGetMaterialiv, 0x5db43bee
Lookup-Native: <glGetMaterialiv> 0x5db43bee in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glGetMinmax> 0x1da50cc0
Lookup-Tool: <glGetMinmaxParameterfv> 0x1da50d40
Lookup-Tool: <glGetMinmaxParameteriv> 0x1da50d00
Lookup-Tool: <glGetMultiTexEnvfvEXT> 0x1da4e880
Lookup-Tool: <glGetMultiTexEnvivEXT> 0x1da4e8c0
Lookup-Tool: <glGetMultiTexGendvEXT> 0x1da4e900
Lookup-Tool: <glGetMultiTexGenfvEXT> 0x1da4e940
Lookup-Tool: <glGetMultiTexGenivEXT> 0x1da4e980
Lookup-Tool: <glGetMultiTexImageEXT> 0x1da4e9c0
Lookup-Tool: <glGetMultiTexLevelParameterfvEXT> 0x1da4ea80
Lookup-Tool: <glGetMultiTexLevelParameterivEXT> 0x1da4eac0
Lookup-Tool: <glGetMultiTexParameterIivEXT> 0x1da4fd80
Lookup-Tool: <glGetMultiTexParameterIuivEXT> 0x1da4fdc0
Lookup-Tool: <glGetMultiTexParameterfvEXT> 0x1da4ea00
Lookup-Tool: <glGetMultiTexParameterivEXT> 0x1da4ea40
Lookup-Tool: <glGetMultisamplefv> 0x1da4d300
Lookup-Tool: <glGetMultisamplefvNV> 0x1da4d300
Lookup-Tool: <glGetNamedBufferParameterivEXT> 0x1da4f380
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetNamedBufferParameterui64vNV) -> glGetNamedBufferParameterui64vNV@48, 0x0
Lookup-Native: <glGetNamedBufferParameterui64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glGetNamedBufferSubDataEXT> 0x1da4f400
Lookup-Tool: <glGetNamedFramebufferAttachmentParameterivEXT> 0x1da50040
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetNamedProgramLocalParameterIivEXT) -> glGetNamedProgramLocalParameterIivEXT@48, 0x0
Lookup-Native: <glGetNamedProgramLocalParameterIivEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetNamedProgramLocalParameterIuivEXT) -> glGetNamedProgramLocalParameterIuivEXT@48, 0x0
Lookup-Native: <glGetNamedProgramLocalParameterIuivEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glGetNamedProgramLocalParameterdvEXT> 0x1da4ed80
Lookup-Tool: <glGetNamedProgramLocalParameterfvEXT> 0x1da4edc0
Lookup-Tool: <glGetNamedProgramStringEXT> 0x1da4ee40
Lookup-Tool: <glGetNamedProgramivEXT> 0x1da4ee00
Lookup-Tool: <glGetNamedRenderbufferParameterivEXT> 0x1da4fe80
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetNamedStringARB) -> glGetNamedStringARB@48, 0x0
Lookup-Native: <glGetNamedStringARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetNamedStringivARB) -> glGetNamedStringivARB@48, 0x0
Lookup-Native: <glGetNamedStringivARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glGetObjectParameterfvARB> 0x1da4b500
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetObjectParameterivAPPLE) -> glGetObjectParameterivAPPLE@48, 0x0
Lookup-Native: <glGetObjectParameterivAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glGetObjectParameterivARB> 0x1da4b540
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetOcclusionQueryivNV) -> glGetOcclusionQueryivNV@48, 0x0
Lookup-Native: <glGetOcclusionQueryivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetOcclusionQueryuivNV) -> glGetOcclusionQueryuivNV@48, 0x0
Lookup-Native: <glGetOcclusionQueryuivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glGetPerfMonitorCounterDataAMD> 0x1da4cac0
Lookup-Tool: <glGetPerfMonitorCounterInfoAMD> 0x1da4c940
Lookup-Tool: <glGetPerfMonitorCounterStringAMD> 0x1da4c900
Lookup-Tool: <glGetPerfMonitorCountersAMD> 0x1da4c880
Lookup-Tool: <glGetPerfMonitorGroupStringAMD> 0x1da4c8c0
Lookup-Tool: <glGetPerfMonitorGroupsAMD> 0x1da4c840
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetPixelMapfv) -> glGetPixelMapfv, 0x5db43c21
Lookup-Native: <glGetPixelMapfv> 0x5db43c21 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetPixelMapuiv) -> glGetPixelMapuiv, 0x5db43c54
Lookup-Native: <glGetPixelMapuiv> 0x5db43c54 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetPixelMapusv) -> glGetPixelMapusv, 0x5db43c87
Lookup-Native: <glGetPixelMapusv> 0x5db43c87 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetPolygonStipple) -> glGetPolygonStipple, 0x5db43cba
Lookup-Native: <glGetPolygonStipple> 0x5db43cba in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramBinary) -> glGetProgramBinary@48, 0x0
Lookup-Native: <glGetProgramBinary> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramBinaryARB) -> glGetProgramBinaryARB@48, 0x0
Lookup-Native: <glGetProgramBinaryARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramBinaryGL2) -> glGetProgramBinaryGL2@48, 0x0
Lookup-Native: <glGetProgramBinaryGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramBinaryOES) -> glGetProgramBinaryOES@48, 0x0
Lookup-Native: <glGetProgramBinaryOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramBinaryKHR) -> glGetProgramBinaryKHR@48, 0x0
Lookup-Native: <glGetProgramBinaryKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramBinaryOML) -> glGetProgramBinaryOML@48, 0x0
Lookup-Native: <glGetProgramBinaryOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramBinary3DFX) -> glGetProgramBinary3DFX@48, 0x0
Lookup-Native: <glGetProgramBinary3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramBinaryAMD) -> glGetProgramBinaryAMD@48, 0x0
Lookup-Native: <glGetProgramBinaryAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramBinaryANGLE) -> glGetProgramBinaryANGLE@48, 0x0
Lookup-Native: <glGetProgramBinaryANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramBinaryARM) -> glGetProgramBinaryARM@48, 0x0
Lookup-Native: <glGetProgramBinaryARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramBinaryAPPLE) -> glGetProgramBinaryAPPLE@48, 0x0
Lookup-Native: <glGetProgramBinaryAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramBinaryATI) -> glGetProgramBinaryATI@48, 0x0
Lookup-Native: <glGetProgramBinaryATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramBinaryEXT) -> glGetProgramBinaryEXT@48, 0x0
Lookup-Native: <glGetProgramBinaryEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramBinaryHI) -> glGetProgramBinaryHI@48, 0x0
Lookup-Native: <glGetProgramBinaryHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramBinaryHP) -> glGetProgramBinaryHP@48, 0x0
Lookup-Native: <glGetProgramBinaryHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramBinaryIBM) -> glGetProgramBinaryIBM@48, 0x0
Lookup-Native: <glGetProgramBinaryIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramBinaryIMG) -> glGetProgramBinaryIMG@48, 0x0
Lookup-Native: <glGetProgramBinaryIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramBinaryMESA) -> glGetProgramBinaryMESA@48, 0x0
Lookup-Native: <glGetProgramBinaryMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramBinaryMESAX) -> glGetProgramBinaryMESAX@48, 0x0
Lookup-Native: <glGetProgramBinaryMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramBinaryNV) -> glGetProgramBinaryNV@48, 0x0
Lookup-Native: <glGetProgramBinaryNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramBinaryQCOM) -> glGetProgramBinaryQCOM@48, 0x0
Lookup-Native: <glGetProgramBinaryQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramBinarySGI) -> glGetProgramBinarySGI@48, 0x0
Lookup-Native: <glGetProgramBinarySGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramBinarySGIS) -> glGetProgramBinarySGIS@48, 0x0
Lookup-Native: <glGetProgramBinarySGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramBinarySGIX) -> glGetProgramBinarySGIX@48, 0x0
Lookup-Native: <glGetProgramBinarySGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramBinarySUN) -> glGetProgramBinarySUN@48, 0x0
Lookup-Native: <glGetProgramBinarySUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramBinaryVIV) -> glGetProgramBinaryVIV@48, 0x0
Lookup-Native: <glGetProgramBinaryVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramBinaryWIN) -> glGetProgramBinaryWIN@48, 0x0
Lookup-Native: <glGetProgramBinaryWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramEnvParameterIivNV) -> glGetProgramEnvParameterIivNV@48, 0x0
Lookup-Native: <glGetProgramEnvParameterIivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramEnvParameterIuivNV) -> glGetProgramEnvParameterIuivNV@48, 0x0
Lookup-Native: <glGetProgramEnvParameterIuivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glGetProgramEnvParameterdvARB> 0x1da4b180
Lookup-Tool: <glGetProgramEnvParameterfvARB> 0x1da4b140
Lookup-Tool: <glGetProgramInfoLog> 0x1da46d00
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramLocalParameterIivNV) -> glGetProgramLocalParameterIivNV@48, 0x0
Lookup-Native: <glGetProgramLocalParameterIivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramLocalParameterIuivNV) -> glGetProgramLocalParameterIuivNV@48, 0x0
Lookup-Native: <glGetProgramLocalParameterIuivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glGetProgramLocalParameterdvARB> 0x1da4b200
Lookup-Tool: <glGetProgramLocalParameterfvARB> 0x1da4b1c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineInfoLog) -> glGetProgramPipelineInfoLog@48, 0x0
Lookup-Native: <glGetProgramPipelineInfoLog> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineInfoLogARB) -> glGetProgramPipelineInfoLogARB@48, 0x0
Lookup-Native: <glGetProgramPipelineInfoLogARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineInfoLogGL2) -> glGetProgramPipelineInfoLogGL2@48, 0x0
Lookup-Native: <glGetProgramPipelineInfoLogGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineInfoLogOES) -> glGetProgramPipelineInfoLogOES@48, 0x0
Lookup-Native: <glGetProgramPipelineInfoLogOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineInfoLogKHR) -> glGetProgramPipelineInfoLogKHR@48, 0x0
Lookup-Native: <glGetProgramPipelineInfoLogKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineInfoLogOML) -> glGetProgramPipelineInfoLogOML@48, 0x0
Lookup-Native: <glGetProgramPipelineInfoLogOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineInfoLog3DFX) -> glGetProgramPipelineInfoLog3DFX@48, 0x0
Lookup-Native: <glGetProgramPipelineInfoLog3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineInfoLogAMD) -> glGetProgramPipelineInfoLogAMD@48, 0x0
Lookup-Native: <glGetProgramPipelineInfoLogAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineInfoLogANGLE) -> glGetProgramPipelineInfoLogANGLE@48, 0x0
Lookup-Native: <glGetProgramPipelineInfoLogANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineInfoLogARM) -> glGetProgramPipelineInfoLogARM@48, 0x0
Lookup-Native: <glGetProgramPipelineInfoLogARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineInfoLogAPPLE) -> glGetProgramPipelineInfoLogAPPLE@48, 0x0
Lookup-Native: <glGetProgramPipelineInfoLogAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineInfoLogATI) -> glGetProgramPipelineInfoLogATI@48, 0x0
Lookup-Native: <glGetProgramPipelineInfoLogATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineInfoLogEXT) -> glGetProgramPipelineInfoLogEXT@48, 0x0
Lookup-Native: <glGetProgramPipelineInfoLogEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineInfoLogHI) -> glGetProgramPipelineInfoLogHI@48, 0x0
Lookup-Native: <glGetProgramPipelineInfoLogHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineInfoLogHP) -> glGetProgramPipelineInfoLogHP@48, 0x0
Lookup-Native: <glGetProgramPipelineInfoLogHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineInfoLogIBM) -> glGetProgramPipelineInfoLogIBM@48, 0x0
Lookup-Native: <glGetProgramPipelineInfoLogIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineInfoLogIMG) -> glGetProgramPipelineInfoLogIMG@48, 0x0
Lookup-Native: <glGetProgramPipelineInfoLogIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineInfoLogMESA) -> glGetProgramPipelineInfoLogMESA@48, 0x0
Lookup-Native: <glGetProgramPipelineInfoLogMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineInfoLogMESAX) -> glGetProgramPipelineInfoLogMESAX@48, 0x0
Lookup-Native: <glGetProgramPipelineInfoLogMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineInfoLogNV) -> glGetProgramPipelineInfoLogNV@48, 0x0
Lookup-Native: <glGetProgramPipelineInfoLogNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineInfoLogQCOM) -> glGetProgramPipelineInfoLogQCOM@48, 0x0
Lookup-Native: <glGetProgramPipelineInfoLogQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineInfoLogSGI) -> glGetProgramPipelineInfoLogSGI@48, 0x0
Lookup-Native: <glGetProgramPipelineInfoLogSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineInfoLogSGIS) -> glGetProgramPipelineInfoLogSGIS@48, 0x0
Lookup-Native: <glGetProgramPipelineInfoLogSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineInfoLogSGIX) -> glGetProgramPipelineInfoLogSGIX@48, 0x0
Lookup-Native: <glGetProgramPipelineInfoLogSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineInfoLogSUN) -> glGetProgramPipelineInfoLogSUN@48, 0x0
Lookup-Native: <glGetProgramPipelineInfoLogSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineInfoLogVIV) -> glGetProgramPipelineInfoLogVIV@48, 0x0
Lookup-Native: <glGetProgramPipelineInfoLogVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineInfoLogWIN) -> glGetProgramPipelineInfoLogWIN@48, 0x0
Lookup-Native: <glGetProgramPipelineInfoLogWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineiv) -> glGetProgramPipelineiv@48, 0x0
Lookup-Native: <glGetProgramPipelineiv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineivARB) -> glGetProgramPipelineivARB@48, 0x0
Lookup-Native: <glGetProgramPipelineivARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineivGL2) -> glGetProgramPipelineivGL2@48, 0x0
Lookup-Native: <glGetProgramPipelineivGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineivOES) -> glGetProgramPipelineivOES@48, 0x0
Lookup-Native: <glGetProgramPipelineivOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineivKHR) -> glGetProgramPipelineivKHR@48, 0x0
Lookup-Native: <glGetProgramPipelineivKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineivOML) -> glGetProgramPipelineivOML@48, 0x0
Lookup-Native: <glGetProgramPipelineivOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineiv3DFX) -> glGetProgramPipelineiv3DFX@48, 0x0
Lookup-Native: <glGetProgramPipelineiv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineivAMD) -> glGetProgramPipelineivAMD@48, 0x0
Lookup-Native: <glGetProgramPipelineivAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineivANGLE) -> glGetProgramPipelineivANGLE@48, 0x0
Lookup-Native: <glGetProgramPipelineivANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineivARM) -> glGetProgramPipelineivARM@48, 0x0
Lookup-Native: <glGetProgramPipelineivARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineivAPPLE) -> glGetProgramPipelineivAPPLE@48, 0x0
Lookup-Native: <glGetProgramPipelineivAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineivATI) -> glGetProgramPipelineivATI@48, 0x0
Lookup-Native: <glGetProgramPipelineivATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineivEXT) -> glGetProgramPipelineivEXT@48, 0x0
Lookup-Native: <glGetProgramPipelineivEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineivHI) -> glGetProgramPipelineivHI@48, 0x0
Lookup-Native: <glGetProgramPipelineivHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineivHP) -> glGetProgramPipelineivHP@48, 0x0
Lookup-Native: <glGetProgramPipelineivHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineivIBM) -> glGetProgramPipelineivIBM@48, 0x0
Lookup-Native: <glGetProgramPipelineivIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineivIMG) -> glGetProgramPipelineivIMG@48, 0x0
Lookup-Native: <glGetProgramPipelineivIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineivMESA) -> glGetProgramPipelineivMESA@48, 0x0
Lookup-Native: <glGetProgramPipelineivMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineivMESAX) -> glGetProgramPipelineivMESAX@48, 0x0
Lookup-Native: <glGetProgramPipelineivMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineivNV) -> glGetProgramPipelineivNV@48, 0x0
Lookup-Native: <glGetProgramPipelineivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineivQCOM) -> glGetProgramPipelineivQCOM@48, 0x0
Lookup-Native: <glGetProgramPipelineivQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineivSGI) -> glGetProgramPipelineivSGI@48, 0x0
Lookup-Native: <glGetProgramPipelineivSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineivSGIS) -> glGetProgramPipelineivSGIS@48, 0x0
Lookup-Native: <glGetProgramPipelineivSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineivSGIX) -> glGetProgramPipelineivSGIX@48, 0x0
Lookup-Native: <glGetProgramPipelineivSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineivSUN) -> glGetProgramPipelineivSUN@48, 0x0
Lookup-Native: <glGetProgramPipelineivSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineivVIV) -> glGetProgramPipelineivVIV@48, 0x0
Lookup-Native: <glGetProgramPipelineivVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramPipelineivWIN) -> glGetProgramPipelineivWIN@48, 0x0
Lookup-Native: <glGetProgramPipelineivWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glGetProgramStageiv> 0x1da4aa40
Lookup-Tool: <glGetProgramStringARB> 0x1da4b240
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetProgramSubroutineParameteruivNV) -> glGetProgramSubroutineParameteruivNV@48, 0x0
Lookup-Native: <glGetProgramSubroutineParameteruivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glGetProgramiv> 0x1da46c40
Lookup-Tool: <glGetProgramivARB> 0x1da4b280
Lookup-Tool: <glGetQueryIndexediv> 0x1da4ad80
Lookup-Tool: <glGetQueryObjecti64v> 0x1da499c0
Lookup-Tool: <glGetQueryObjecti64vEXT> 0x1da499c0
Lookup-Tool: <glGetQueryObjectiv> 0x1da46040
Lookup-Tool: <glGetQueryObjectui64v> 0x1da49a00
Lookup-Tool: <glGetQueryObjectui64vEXT> 0x1da49a00
Lookup-Tool: <glGetQueryObjectuiv> 0x1da46080
Lookup-Tool: <glGetQueryiv> 0x1da46000
Lookup-Tool: <glGetRenderbufferParameteriv> 0x1da48d80
Lookup-Tool: <glGetSamplerParameterIiv> 0x1da49d40
Lookup-Tool: <glGetSamplerParameterIuiv> 0x1da49d80
Lookup-Tool: <glGetSamplerParameterfv> 0x1da49c40
Lookup-Tool: <glGetSamplerParameteriv> 0x1da49c80
Lookup-Tool: <glGetSeparableFilter> 0x1da51080
Lookup-Tool: <glGetShaderInfoLog> 0x1da46cc0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetShaderPrecisionFormat) -> glGetShaderPrecisionFormat@48, 0x0
Lookup-Native: <glGetShaderPrecisionFormat> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetShaderPrecisionFormatARB) -> glGetShaderPrecisionFormatARB@48, 0x0
Lookup-Native: <glGetShaderPrecisionFormatARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetShaderPrecisionFormatGL2) -> glGetShaderPrecisionFormatGL2@48, 0x0
Lookup-Native: <glGetShaderPrecisionFormatGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetShaderPrecisionFormatOES) -> glGetShaderPrecisionFormatOES@48, 0x0
Lookup-Native: <glGetShaderPrecisionFormatOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetShaderPrecisionFormatKHR) -> glGetShaderPrecisionFormatKHR@48, 0x0
Lookup-Native: <glGetShaderPrecisionFormatKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetShaderPrecisionFormatOML) -> glGetShaderPrecisionFormatOML@48, 0x0
Lookup-Native: <glGetShaderPrecisionFormatOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetShaderPrecisionFormat3DFX) -> glGetShaderPrecisionFormat3DFX@48, 0x0
Lookup-Native: <glGetShaderPrecisionFormat3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetShaderPrecisionFormatAMD) -> glGetShaderPrecisionFormatAMD@48, 0x0
Lookup-Native: <glGetShaderPrecisionFormatAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetShaderPrecisionFormatANGLE) -> glGetShaderPrecisionFormatANGLE@48, 0x0
Lookup-Native: <glGetShaderPrecisionFormatANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetShaderPrecisionFormatARM) -> glGetShaderPrecisionFormatARM@48, 0x0
Lookup-Native: <glGetShaderPrecisionFormatARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetShaderPrecisionFormatAPPLE) -> glGetShaderPrecisionFormatAPPLE@48, 0x0
Lookup-Native: <glGetShaderPrecisionFormatAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetShaderPrecisionFormatATI) -> glGetShaderPrecisionFormatATI@48, 0x0
Lookup-Native: <glGetShaderPrecisionFormatATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetShaderPrecisionFormatEXT) -> glGetShaderPrecisionFormatEXT@48, 0x0
Lookup-Native: <glGetShaderPrecisionFormatEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetShaderPrecisionFormatHI) -> glGetShaderPrecisionFormatHI@48, 0x0
Lookup-Native: <glGetShaderPrecisionFormatHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetShaderPrecisionFormatHP) -> glGetShaderPrecisionFormatHP@48, 0x0
Lookup-Native: <glGetShaderPrecisionFormatHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetShaderPrecisionFormatIBM) -> glGetShaderPrecisionFormatIBM@48, 0x0
Lookup-Native: <glGetShaderPrecisionFormatIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetShaderPrecisionFormatIMG) -> glGetShaderPrecisionFormatIMG@48, 0x0
Lookup-Native: <glGetShaderPrecisionFormatIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetShaderPrecisionFormatMESA) -> glGetShaderPrecisionFormatMESA@48, 0x0
Lookup-Native: <glGetShaderPrecisionFormatMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetShaderPrecisionFormatMESAX) -> glGetShaderPrecisionFormatMESAX@48, 0x0
Lookup-Native: <glGetShaderPrecisionFormatMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetShaderPrecisionFormatNV) -> glGetShaderPrecisionFormatNV@48, 0x0
Lookup-Native: <glGetShaderPrecisionFormatNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetShaderPrecisionFormatQCOM) -> glGetShaderPrecisionFormatQCOM@48, 0x0
Lookup-Native: <glGetShaderPrecisionFormatQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetShaderPrecisionFormatSGI) -> glGetShaderPrecisionFormatSGI@48, 0x0
Lookup-Native: <glGetShaderPrecisionFormatSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetShaderPrecisionFormatSGIS) -> glGetShaderPrecisionFormatSGIS@48, 0x0
Lookup-Native: <glGetShaderPrecisionFormatSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetShaderPrecisionFormatSGIX) -> glGetShaderPrecisionFormatSGIX@48, 0x0
Lookup-Native: <glGetShaderPrecisionFormatSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetShaderPrecisionFormatSUN) -> glGetShaderPrecisionFormatSUN@48, 0x0
Lookup-Native: <glGetShaderPrecisionFormatSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetShaderPrecisionFormatVIV) -> glGetShaderPrecisionFormatVIV@48, 0x0
Lookup-Native: <glGetShaderPrecisionFormatVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetShaderPrecisionFormatWIN) -> glGetShaderPrecisionFormatWIN@48, 0x0
Lookup-Native: <glGetShaderPrecisionFormatWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glGetShaderSource> 0x1da46d40
Lookup-Tool: <glGetShaderSourceARB> 0x1da46d40
Lookup-Tool: <glGetShaderiv> 0x1da46bc0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetString) -> glGetString, 0x5db43ced
Lookup-Native: <glGetString> 0x5db43ced in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glGetStringi> 0x1da47c80
Lookup-Tool: <glGetSubroutineIndex> 0x1da4a8c0
Lookup-Tool: <glGetSubroutineUniformLocation> 0x1da4a880
Lookup-Tool: <glGetSynciv> 0x1da49700
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetTexEnvfv) -> glGetTexEnvfv, 0x5db43d20
Lookup-Native: <glGetTexEnvfv> 0x5db43d20 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetTexEnviv) -> glGetTexEnviv, 0x5db43d53
Lookup-Native: <glGetTexEnviv> 0x5db43d53 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetTexGendv) -> glGetTexGendv, 0x5db43d86
Lookup-Native: <glGetTexGendv> 0x5db43d86 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetTexGenfv) -> glGetTexGenfv, 0x5db43db9
Lookup-Native: <glGetTexGenfv> 0x5db43db9 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetTexGeniv) -> glGetTexGeniv, 0x5db43dec
Lookup-Native: <glGetTexGeniv> 0x5db43dec in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetTexImage) -> glGetTexImage, 0x5db43e1f
Lookup-Native: <glGetTexImage> 0x5db43e1f in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetTexLevelParameterfv) -> glGetTexLevelParameterfv, 0x5db43eb8
Lookup-Native: <glGetTexLevelParameterfv> 0x5db43eb8 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetTexLevelParameteriv) -> glGetTexLevelParameteriv, 0x5db43eeb
Lookup-Native: <glGetTexLevelParameteriv> 0x5db43eeb in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glGetTexParameterIiv> 0x1da49180
Lookup-Tool: <glGetTexParameterIuiv> 0x1da491c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetTexParameterfv) -> glGetTexParameterfv, 0x5db43e52
Lookup-Native: <glGetTexParameterfv> 0x5db43e52 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetTexParameteriv) -> glGetTexParameteriv, 0x5db43e85
Lookup-Native: <glGetTexParameteriv> 0x5db43e85 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glGetTextureImageEXT> 0x1da4e000
Lookup-Tool: <glGetTextureLevelParameterfvEXT> 0x1da4e140
Lookup-Tool: <glGetTextureLevelParameterivEXT> 0x1da4e180
Lookup-Tool: <glGetTextureParameterIivEXT> 0x1da4e0c0
Lookup-Tool: <glGetTextureParameterIuivEXT> 0x1da4e100
Lookup-Tool: <glGetTextureParameterfvEXT> 0x1da4e040
Lookup-Tool: <glGetTextureParameterivEXT> 0x1da4e080
Lookup-Tool: <glGetTransformFeedbackVarying> 0x1da48840
Lookup-Tool: <glGetUniformBlockIndex> 0x1da49400
Lookup-Tool: <glGetUniformBufferSizeEXT> 0x1da4cbc0
Lookup-Tool: <glGetUniformIndices> 0x1da49340
Lookup-Tool: <glGetUniformLocation> 0x1da46600
Lookup-Tool: <glGetUniformLocationARB> 0x1da46600
Lookup-Tool: <glGetUniformOffsetEXT> 0x1da4cc00
Lookup-Tool: <glGetUniformSubroutineuiv> 0x1da4aa00
Lookup-Tool: <glGetUniformdv> 0x1da4cd00
Lookup-Tool: <glGetUniformfv> 0x1da46d80
Lookup-Tool: <glGetUniformfvARB> 0x1da46d80
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetUniformi64vNV) -> glGetUniformi64vNV@48, 0x0
Lookup-Native: <glGetUniformi64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glGetUniformiv> 0x1da46dc0
Lookup-Tool: <glGetUniformivARB> 0x1da46dc0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetUniformui64vNV) -> glGetUniformui64vNV@48, 0x0
Lookup-Native: <glGetUniformui64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glGetUniformuiv> 0x1da48480
Lookup-Tool: <glGetVariantBooleanvEXT> 0x1da4c4c0
Lookup-Tool: <glGetVariantFloatvEXT> 0x1da4c540
Lookup-Tool: <glGetVariantIntegervEXT> 0x1da4c500
Lookup-Tool: <glGetVertexAttribIiv> 0x1da48200
Lookup-Tool: <glGetVertexAttribIivEXT> 0x1da48200
Lookup-Tool: <glGetVertexAttribIuiv> 0x1da48240
Lookup-Tool: <glGetVertexAttribIuivEXT> 0x1da48240
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetVertexAttribLdv) -> glGetVertexAttribLdv@48, 0x0
Lookup-Native: <glGetVertexAttribLdv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetVertexAttribLdvARB) -> glGetVertexAttribLdvARB@48, 0x0
Lookup-Native: <glGetVertexAttribLdvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetVertexAttribLdvGL2) -> glGetVertexAttribLdvGL2@48, 0x0
Lookup-Native: <glGetVertexAttribLdvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetVertexAttribLdvOES) -> glGetVertexAttribLdvOES@48, 0x0
Lookup-Native: <glGetVertexAttribLdvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetVertexAttribLdvKHR) -> glGetVertexAttribLdvKHR@48, 0x0
Lookup-Native: <glGetVertexAttribLdvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetVertexAttribLdvOML) -> glGetVertexAttribLdvOML@48, 0x0
Lookup-Native: <glGetVertexAttribLdvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetVertexAttribLdv3DFX) -> glGetVertexAttribLdv3DFX@48, 0x0
Lookup-Native: <glGetVertexAttribLdv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetVertexAttribLdvAMD) -> glGetVertexAttribLdvAMD@48, 0x0
Lookup-Native: <glGetVertexAttribLdvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetVertexAttribLdvANGLE) -> glGetVertexAttribLdvANGLE@48, 0x0
Lookup-Native: <glGetVertexAttribLdvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetVertexAttribLdvARM) -> glGetVertexAttribLdvARM@48, 0x0
Lookup-Native: <glGetVertexAttribLdvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetVertexAttribLdvAPPLE) -> glGetVertexAttribLdvAPPLE@48, 0x0
Lookup-Native: <glGetVertexAttribLdvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetVertexAttribLdvATI) -> glGetVertexAttribLdvATI@48, 0x0
Lookup-Native: <glGetVertexAttribLdvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetVertexAttribLdvEXT) -> glGetVertexAttribLdvEXT@48, 0x0
Lookup-Native: <glGetVertexAttribLdvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetVertexAttribLdvHI) -> glGetVertexAttribLdvHI@48, 0x0
Lookup-Native: <glGetVertexAttribLdvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetVertexAttribLdvHP) -> glGetVertexAttribLdvHP@48, 0x0
Lookup-Native: <glGetVertexAttribLdvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetVertexAttribLdvIBM) -> glGetVertexAttribLdvIBM@48, 0x0
Lookup-Native: <glGetVertexAttribLdvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetVertexAttribLdvIMG) -> glGetVertexAttribLdvIMG@48, 0x0
Lookup-Native: <glGetVertexAttribLdvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetVertexAttribLdvMESA) -> glGetVertexAttribLdvMESA@48, 0x0
Lookup-Native: <glGetVertexAttribLdvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetVertexAttribLdvMESAX) -> glGetVertexAttribLdvMESAX@48, 0x0
Lookup-Native: <glGetVertexAttribLdvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetVertexAttribLdvNV) -> glGetVertexAttribLdvNV@48, 0x0
Lookup-Native: <glGetVertexAttribLdvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetVertexAttribLdvQCOM) -> glGetVertexAttribLdvQCOM@48, 0x0
Lookup-Native: <glGetVertexAttribLdvQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetVertexAttribLdvSGI) -> glGetVertexAttribLdvSGI@48, 0x0
Lookup-Native: <glGetVertexAttribLdvSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetVertexAttribLdvSGIS) -> glGetVertexAttribLdvSGIS@48, 0x0
Lookup-Native: <glGetVertexAttribLdvSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetVertexAttribLdvSGIX) -> glGetVertexAttribLdvSGIX@48, 0x0
Lookup-Native: <glGetVertexAttribLdvSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetVertexAttribLdvSUN) -> glGetVertexAttribLdvSUN@48, 0x0
Lookup-Native: <glGetVertexAttribLdvSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetVertexAttribLdvVIV) -> glGetVertexAttribLdvVIV@48, 0x0
Lookup-Native: <glGetVertexAttribLdvVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetVertexAttribLdvWIN) -> glGetVertexAttribLdvWIN@48, 0x0
Lookup-Native: <glGetVertexAttribLdvWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetVertexAttribLi64vNV) -> glGetVertexAttribLi64vNV@48, 0x0
Lookup-Native: <glGetVertexAttribLi64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetVertexAttribLui64vNV) -> glGetVertexAttribLui64vNV@48, 0x0
Lookup-Native: <glGetVertexAttribLui64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glGetVertexAttribdv> 0x1da47880
Lookup-Tool: <glGetVertexAttribdvARB> 0x1da47880
Lookup-Tool: <glGetVertexAttribfv> 0x1da478c0
Lookup-Tool: <glGetVertexAttribfvARB> 0x1da478c0
Lookup-Tool: <glGetVertexAttribiv> 0x1da47900
Lookup-Tool: <glGetVertexAttribivARB> 0x1da47900
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetVideoCaptureStreamdvNV) -> glGetVideoCaptureStreamdvNV@48, 0x0
Lookup-Native: <glGetVideoCaptureStreamdvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetVideoCaptureStreamfvNV) -> glGetVideoCaptureStreamfvNV@48, 0x0
Lookup-Native: <glGetVideoCaptureStreamfvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetVideoCaptureStreamivNV) -> glGetVideoCaptureStreamivNV@48, 0x0
Lookup-Native: <glGetVideoCaptureStreamivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetVideoCaptureivNV) -> glGetVideoCaptureivNV@48, 0x0
Lookup-Native: <glGetVideoCaptureivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnColorTable) -> glGetnColorTable@48, 0x0
Lookup-Native: <glGetnColorTable> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnColorTableARB) -> glGetnColorTableARB@48, 0x0
Lookup-Native: <glGetnColorTableARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnColorTableGL2) -> glGetnColorTableGL2@48, 0x0
Lookup-Native: <glGetnColorTableGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnColorTableOES) -> glGetnColorTableOES@48, 0x0
Lookup-Native: <glGetnColorTableOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnColorTableKHR) -> glGetnColorTableKHR@48, 0x0
Lookup-Native: <glGetnColorTableKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnColorTableOML) -> glGetnColorTableOML@48, 0x0
Lookup-Native: <glGetnColorTableOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnColorTable3DFX) -> glGetnColorTable3DFX@48, 0x0
Lookup-Native: <glGetnColorTable3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnColorTableAMD) -> glGetnColorTableAMD@48, 0x0
Lookup-Native: <glGetnColorTableAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnColorTableANGLE) -> glGetnColorTableANGLE@48, 0x0
Lookup-Native: <glGetnColorTableANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnColorTableARM) -> glGetnColorTableARM@48, 0x0
Lookup-Native: <glGetnColorTableARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnColorTableAPPLE) -> glGetnColorTableAPPLE@48, 0x0
Lookup-Native: <glGetnColorTableAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnColorTableATI) -> glGetnColorTableATI@48, 0x0
Lookup-Native: <glGetnColorTableATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnColorTableEXT) -> glGetnColorTableEXT@48, 0x0
Lookup-Native: <glGetnColorTableEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnColorTableHI) -> glGetnColorTableHI@48, 0x0
Lookup-Native: <glGetnColorTableHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnColorTableHP) -> glGetnColorTableHP@48, 0x0
Lookup-Native: <glGetnColorTableHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnColorTableIBM) -> glGetnColorTableIBM@48, 0x0
Lookup-Native: <glGetnColorTableIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnColorTableIMG) -> glGetnColorTableIMG@48, 0x0
Lookup-Native: <glGetnColorTableIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnColorTableMESA) -> glGetnColorTableMESA@48, 0x0
Lookup-Native: <glGetnColorTableMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnColorTableMESAX) -> glGetnColorTableMESAX@48, 0x0
Lookup-Native: <glGetnColorTableMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnColorTableNV) -> glGetnColorTableNV@48, 0x0
Lookup-Native: <glGetnColorTableNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnColorTableQCOM) -> glGetnColorTableQCOM@48, 0x0
Lookup-Native: <glGetnColorTableQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnColorTableSGI) -> glGetnColorTableSGI@48, 0x0
Lookup-Native: <glGetnColorTableSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnColorTableSGIS) -> glGetnColorTableSGIS@48, 0x0
Lookup-Native: <glGetnColorTableSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnColorTableSGIX) -> glGetnColorTableSGIX@48, 0x0
Lookup-Native: <glGetnColorTableSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnColorTableSUN) -> glGetnColorTableSUN@48, 0x0
Lookup-Native: <glGetnColorTableSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnColorTableVIV) -> glGetnColorTableVIV@48, 0x0
Lookup-Native: <glGetnColorTableVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnColorTableWIN) -> glGetnColorTableWIN@48, 0x0
Lookup-Native: <glGetnColorTableWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnCompressedTexImage) -> glGetnCompressedTexImage@48, 0x0
Lookup-Native: <glGetnCompressedTexImage> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnCompressedTexImageARB) -> glGetnCompressedTexImageARB@48, 0x0
Lookup-Native: <glGetnCompressedTexImageARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnCompressedTexImageGL2) -> glGetnCompressedTexImageGL2@48, 0x0
Lookup-Native: <glGetnCompressedTexImageGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnCompressedTexImageOES) -> glGetnCompressedTexImageOES@48, 0x0
Lookup-Native: <glGetnCompressedTexImageOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnCompressedTexImageKHR) -> glGetnCompressedTexImageKHR@48, 0x0
Lookup-Native: <glGetnCompressedTexImageKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnCompressedTexImageOML) -> glGetnCompressedTexImageOML@48, 0x0
Lookup-Native: <glGetnCompressedTexImageOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnCompressedTexImage3DFX) -> glGetnCompressedTexImage3DFX@48, 0x0
Lookup-Native: <glGetnCompressedTexImage3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnCompressedTexImageAMD) -> glGetnCompressedTexImageAMD@48, 0x0
Lookup-Native: <glGetnCompressedTexImageAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnCompressedTexImageANGLE) -> glGetnCompressedTexImageANGLE@48, 0x0
Lookup-Native: <glGetnCompressedTexImageANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnCompressedTexImageARM) -> glGetnCompressedTexImageARM@48, 0x0
Lookup-Native: <glGetnCompressedTexImageARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnCompressedTexImageAPPLE) -> glGetnCompressedTexImageAPPLE@48, 0x0
Lookup-Native: <glGetnCompressedTexImageAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnCompressedTexImageATI) -> glGetnCompressedTexImageATI@48, 0x0
Lookup-Native: <glGetnCompressedTexImageATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnCompressedTexImageEXT) -> glGetnCompressedTexImageEXT@48, 0x0
Lookup-Native: <glGetnCompressedTexImageEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnCompressedTexImageHI) -> glGetnCompressedTexImageHI@48, 0x0
Lookup-Native: <glGetnCompressedTexImageHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnCompressedTexImageHP) -> glGetnCompressedTexImageHP@48, 0x0
Lookup-Native: <glGetnCompressedTexImageHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnCompressedTexImageIBM) -> glGetnCompressedTexImageIBM@48, 0x0
Lookup-Native: <glGetnCompressedTexImageIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnCompressedTexImageIMG) -> glGetnCompressedTexImageIMG@48, 0x0
Lookup-Native: <glGetnCompressedTexImageIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnCompressedTexImageMESA) -> glGetnCompressedTexImageMESA@48, 0x0
Lookup-Native: <glGetnCompressedTexImageMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnCompressedTexImageMESAX) -> glGetnCompressedTexImageMESAX@48, 0x0
Lookup-Native: <glGetnCompressedTexImageMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnCompressedTexImageNV) -> glGetnCompressedTexImageNV@48, 0x0
Lookup-Native: <glGetnCompressedTexImageNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnCompressedTexImageQCOM) -> glGetnCompressedTexImageQCOM@48, 0x0
Lookup-Native: <glGetnCompressedTexImageQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnCompressedTexImageSGI) -> glGetnCompressedTexImageSGI@48, 0x0
Lookup-Native: <glGetnCompressedTexImageSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnCompressedTexImageSGIS) -> glGetnCompressedTexImageSGIS@48, 0x0
Lookup-Native: <glGetnCompressedTexImageSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnCompressedTexImageSGIX) -> glGetnCompressedTexImageSGIX@48, 0x0
Lookup-Native: <glGetnCompressedTexImageSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnCompressedTexImageSUN) -> glGetnCompressedTexImageSUN@48, 0x0
Lookup-Native: <glGetnCompressedTexImageSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnCompressedTexImageVIV) -> glGetnCompressedTexImageVIV@48, 0x0
Lookup-Native: <glGetnCompressedTexImageVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnCompressedTexImageWIN) -> glGetnCompressedTexImageWIN@48, 0x0
Lookup-Native: <glGetnCompressedTexImageWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnConvolutionFilter) -> glGetnConvolutionFilter@48, 0x0
Lookup-Native: <glGetnConvolutionFilter> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnConvolutionFilterARB) -> glGetnConvolutionFilterARB@48, 0x0
Lookup-Native: <glGetnConvolutionFilterARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnConvolutionFilterGL2) -> glGetnConvolutionFilterGL2@48, 0x0
Lookup-Native: <glGetnConvolutionFilterGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnConvolutionFilterOES) -> glGetnConvolutionFilterOES@48, 0x0
Lookup-Native: <glGetnConvolutionFilterOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnConvolutionFilterKHR) -> glGetnConvolutionFilterKHR@48, 0x0
Lookup-Native: <glGetnConvolutionFilterKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnConvolutionFilterOML) -> glGetnConvolutionFilterOML@48, 0x0
Lookup-Native: <glGetnConvolutionFilterOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnConvolutionFilter3DFX) -> glGetnConvolutionFilter3DFX@48, 0x0
Lookup-Native: <glGetnConvolutionFilter3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnConvolutionFilterAMD) -> glGetnConvolutionFilterAMD@48, 0x0
Lookup-Native: <glGetnConvolutionFilterAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnConvolutionFilterANGLE) -> glGetnConvolutionFilterANGLE@48, 0x0
Lookup-Native: <glGetnConvolutionFilterANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnConvolutionFilterARM) -> glGetnConvolutionFilterARM@48, 0x0
Lookup-Native: <glGetnConvolutionFilterARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnConvolutionFilterAPPLE) -> glGetnConvolutionFilterAPPLE@48, 0x0
Lookup-Native: <glGetnConvolutionFilterAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnConvolutionFilterATI) -> glGetnConvolutionFilterATI@48, 0x0
Lookup-Native: <glGetnConvolutionFilterATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnConvolutionFilterEXT) -> glGetnConvolutionFilterEXT@48, 0x0
Lookup-Native: <glGetnConvolutionFilterEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnConvolutionFilterHI) -> glGetnConvolutionFilterHI@48, 0x0
Lookup-Native: <glGetnConvolutionFilterHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnConvolutionFilterHP) -> glGetnConvolutionFilterHP@48, 0x0
Lookup-Native: <glGetnConvolutionFilterHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnConvolutionFilterIBM) -> glGetnConvolutionFilterIBM@48, 0x0
Lookup-Native: <glGetnConvolutionFilterIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnConvolutionFilterIMG) -> glGetnConvolutionFilterIMG@48, 0x0
Lookup-Native: <glGetnConvolutionFilterIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnConvolutionFilterMESA) -> glGetnConvolutionFilterMESA@48, 0x0
Lookup-Native: <glGetnConvolutionFilterMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnConvolutionFilterMESAX) -> glGetnConvolutionFilterMESAX@48, 0x0
Lookup-Native: <glGetnConvolutionFilterMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnConvolutionFilterNV) -> glGetnConvolutionFilterNV@48, 0x0
Lookup-Native: <glGetnConvolutionFilterNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnConvolutionFilterQCOM) -> glGetnConvolutionFilterQCOM@48, 0x0
Lookup-Native: <glGetnConvolutionFilterQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnConvolutionFilterSGI) -> glGetnConvolutionFilterSGI@48, 0x0
Lookup-Native: <glGetnConvolutionFilterSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnConvolutionFilterSGIS) -> glGetnConvolutionFilterSGIS@48, 0x0
Lookup-Native: <glGetnConvolutionFilterSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnConvolutionFilterSGIX) -> glGetnConvolutionFilterSGIX@48, 0x0
Lookup-Native: <glGetnConvolutionFilterSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnConvolutionFilterSUN) -> glGetnConvolutionFilterSUN@48, 0x0
Lookup-Native: <glGetnConvolutionFilterSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnConvolutionFilterVIV) -> glGetnConvolutionFilterVIV@48, 0x0
Lookup-Native: <glGetnConvolutionFilterVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnConvolutionFilterWIN) -> glGetnConvolutionFilterWIN@48, 0x0
Lookup-Native: <glGetnConvolutionFilterWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnHistogram) -> glGetnHistogram@48, 0x0
Lookup-Native: <glGetnHistogram> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnHistogramARB) -> glGetnHistogramARB@48, 0x0
Lookup-Native: <glGetnHistogramARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnHistogramGL2) -> glGetnHistogramGL2@48, 0x0
Lookup-Native: <glGetnHistogramGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnHistogramOES) -> glGetnHistogramOES@48, 0x0
Lookup-Native: <glGetnHistogramOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnHistogramKHR) -> glGetnHistogramKHR@48, 0x0
Lookup-Native: <glGetnHistogramKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnHistogramOML) -> glGetnHistogramOML@48, 0x0
Lookup-Native: <glGetnHistogramOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnHistogram3DFX) -> glGetnHistogram3DFX@48, 0x0
Lookup-Native: <glGetnHistogram3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnHistogramAMD) -> glGetnHistogramAMD@48, 0x0
Lookup-Native: <glGetnHistogramAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnHistogramANGLE) -> glGetnHistogramANGLE@48, 0x0
Lookup-Native: <glGetnHistogramANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnHistogramARM) -> glGetnHistogramARM@48, 0x0
Lookup-Native: <glGetnHistogramARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnHistogramAPPLE) -> glGetnHistogramAPPLE@48, 0x0
Lookup-Native: <glGetnHistogramAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnHistogramATI) -> glGetnHistogramATI@48, 0x0
Lookup-Native: <glGetnHistogramATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnHistogramEXT) -> glGetnHistogramEXT@48, 0x0
Lookup-Native: <glGetnHistogramEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnHistogramHI) -> glGetnHistogramHI@48, 0x0
Lookup-Native: <glGetnHistogramHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnHistogramHP) -> glGetnHistogramHP@48, 0x0
Lookup-Native: <glGetnHistogramHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnHistogramIBM) -> glGetnHistogramIBM@48, 0x0
Lookup-Native: <glGetnHistogramIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnHistogramIMG) -> glGetnHistogramIMG@48, 0x0
Lookup-Native: <glGetnHistogramIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnHistogramMESA) -> glGetnHistogramMESA@48, 0x0
Lookup-Native: <glGetnHistogramMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnHistogramMESAX) -> glGetnHistogramMESAX@48, 0x0
Lookup-Native: <glGetnHistogramMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnHistogramNV) -> glGetnHistogramNV@48, 0x0
Lookup-Native: <glGetnHistogramNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnHistogramQCOM) -> glGetnHistogramQCOM@48, 0x0
Lookup-Native: <glGetnHistogramQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnHistogramSGI) -> glGetnHistogramSGI@48, 0x0
Lookup-Native: <glGetnHistogramSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnHistogramSGIS) -> glGetnHistogramSGIS@48, 0x0
Lookup-Native: <glGetnHistogramSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnHistogramSGIX) -> glGetnHistogramSGIX@48, 0x0
Lookup-Native: <glGetnHistogramSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnHistogramSUN) -> glGetnHistogramSUN@48, 0x0
Lookup-Native: <glGetnHistogramSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnHistogramVIV) -> glGetnHistogramVIV@48, 0x0
Lookup-Native: <glGetnHistogramVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnHistogramWIN) -> glGetnHistogramWIN@48, 0x0
Lookup-Native: <glGetnHistogramWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapdv) -> glGetnMapdv@48, 0x0
Lookup-Native: <glGetnMapdv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapdvARB) -> glGetnMapdvARB@48, 0x0
Lookup-Native: <glGetnMapdvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapdvGL2) -> glGetnMapdvGL2@48, 0x0
Lookup-Native: <glGetnMapdvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapdvOES) -> glGetnMapdvOES@48, 0x0
Lookup-Native: <glGetnMapdvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapdvKHR) -> glGetnMapdvKHR@48, 0x0
Lookup-Native: <glGetnMapdvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapdvOML) -> glGetnMapdvOML@48, 0x0
Lookup-Native: <glGetnMapdvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapdv3DFX) -> glGetnMapdv3DFX@48, 0x0
Lookup-Native: <glGetnMapdv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapdvAMD) -> glGetnMapdvAMD@48, 0x0
Lookup-Native: <glGetnMapdvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapdvANGLE) -> glGetnMapdvANGLE@48, 0x0
Lookup-Native: <glGetnMapdvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapdvARM) -> glGetnMapdvARM@48, 0x0
Lookup-Native: <glGetnMapdvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapdvAPPLE) -> glGetnMapdvAPPLE@48, 0x0
Lookup-Native: <glGetnMapdvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapdvATI) -> glGetnMapdvATI@48, 0x0
Lookup-Native: <glGetnMapdvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapdvEXT) -> glGetnMapdvEXT@48, 0x0
Lookup-Native: <glGetnMapdvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapdvHI) -> glGetnMapdvHI@48, 0x0
Lookup-Native: <glGetnMapdvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapdvHP) -> glGetnMapdvHP@48, 0x0
Lookup-Native: <glGetnMapdvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapdvIBM) -> glGetnMapdvIBM@48, 0x0
Lookup-Native: <glGetnMapdvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapdvIMG) -> glGetnMapdvIMG@48, 0x0
Lookup-Native: <glGetnMapdvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapdvMESA) -> glGetnMapdvMESA@48, 0x0
Lookup-Native: <glGetnMapdvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapdvMESAX) -> glGetnMapdvMESAX@48, 0x0
Lookup-Native: <glGetnMapdvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapdvNV) -> glGetnMapdvNV@48, 0x0
Lookup-Native: <glGetnMapdvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapdvQCOM) -> glGetnMapdvQCOM@48, 0x0
Lookup-Native: <glGetnMapdvQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapdvSGI) -> glGetnMapdvSGI@48, 0x0
Lookup-Native: <glGetnMapdvSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapdvSGIS) -> glGetnMapdvSGIS@48, 0x0
Lookup-Native: <glGetnMapdvSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapdvSGIX) -> glGetnMapdvSGIX@48, 0x0
Lookup-Native: <glGetnMapdvSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapdvSUN) -> glGetnMapdvSUN@48, 0x0
Lookup-Native: <glGetnMapdvSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapdvVIV) -> glGetnMapdvVIV@48, 0x0
Lookup-Native: <glGetnMapdvVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapdvWIN) -> glGetnMapdvWIN@48, 0x0
Lookup-Native: <glGetnMapdvWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapfv) -> glGetnMapfv@48, 0x0
Lookup-Native: <glGetnMapfv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapfvARB) -> glGetnMapfvARB@48, 0x0
Lookup-Native: <glGetnMapfvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapfvGL2) -> glGetnMapfvGL2@48, 0x0
Lookup-Native: <glGetnMapfvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapfvOES) -> glGetnMapfvOES@48, 0x0
Lookup-Native: <glGetnMapfvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapfvKHR) -> glGetnMapfvKHR@48, 0x0
Lookup-Native: <glGetnMapfvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapfvOML) -> glGetnMapfvOML@48, 0x0
Lookup-Native: <glGetnMapfvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapfv3DFX) -> glGetnMapfv3DFX@48, 0x0
Lookup-Native: <glGetnMapfv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapfvAMD) -> glGetnMapfvAMD@48, 0x0
Lookup-Native: <glGetnMapfvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapfvANGLE) -> glGetnMapfvANGLE@48, 0x0
Lookup-Native: <glGetnMapfvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapfvARM) -> glGetnMapfvARM@48, 0x0
Lookup-Native: <glGetnMapfvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapfvAPPLE) -> glGetnMapfvAPPLE@48, 0x0
Lookup-Native: <glGetnMapfvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapfvATI) -> glGetnMapfvATI@48, 0x0
Lookup-Native: <glGetnMapfvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapfvEXT) -> glGetnMapfvEXT@48, 0x0
Lookup-Native: <glGetnMapfvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapfvHI) -> glGetnMapfvHI@48, 0x0
Lookup-Native: <glGetnMapfvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapfvHP) -> glGetnMapfvHP@48, 0x0
Lookup-Native: <glGetnMapfvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapfvIBM) -> glGetnMapfvIBM@48, 0x0
Lookup-Native: <glGetnMapfvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapfvIMG) -> glGetnMapfvIMG@48, 0x0
Lookup-Native: <glGetnMapfvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapfvMESA) -> glGetnMapfvMESA@48, 0x0
Lookup-Native: <glGetnMapfvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapfvMESAX) -> glGetnMapfvMESAX@48, 0x0
Lookup-Native: <glGetnMapfvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapfvNV) -> glGetnMapfvNV@48, 0x0
Lookup-Native: <glGetnMapfvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapfvQCOM) -> glGetnMapfvQCOM@48, 0x0
Lookup-Native: <glGetnMapfvQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapfvSGI) -> glGetnMapfvSGI@48, 0x0
Lookup-Native: <glGetnMapfvSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapfvSGIS) -> glGetnMapfvSGIS@48, 0x0
Lookup-Native: <glGetnMapfvSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapfvSGIX) -> glGetnMapfvSGIX@48, 0x0
Lookup-Native: <glGetnMapfvSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapfvSUN) -> glGetnMapfvSUN@48, 0x0
Lookup-Native: <glGetnMapfvSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapfvVIV) -> glGetnMapfvVIV@48, 0x0
Lookup-Native: <glGetnMapfvVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapfvWIN) -> glGetnMapfvWIN@48, 0x0
Lookup-Native: <glGetnMapfvWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapiv) -> glGetnMapiv@48, 0x0
Lookup-Native: <glGetnMapiv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapivARB) -> glGetnMapivARB@48, 0x0
Lookup-Native: <glGetnMapivARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapivGL2) -> glGetnMapivGL2@48, 0x0
Lookup-Native: <glGetnMapivGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapivOES) -> glGetnMapivOES@48, 0x0
Lookup-Native: <glGetnMapivOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapivKHR) -> glGetnMapivKHR@48, 0x0
Lookup-Native: <glGetnMapivKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapivOML) -> glGetnMapivOML@48, 0x0
Lookup-Native: <glGetnMapivOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapiv3DFX) -> glGetnMapiv3DFX@48, 0x0
Lookup-Native: <glGetnMapiv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapivAMD) -> glGetnMapivAMD@48, 0x0
Lookup-Native: <glGetnMapivAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapivANGLE) -> glGetnMapivANGLE@48, 0x0
Lookup-Native: <glGetnMapivANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapivARM) -> glGetnMapivARM@48, 0x0
Lookup-Native: <glGetnMapivARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapivAPPLE) -> glGetnMapivAPPLE@48, 0x0
Lookup-Native: <glGetnMapivAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapivATI) -> glGetnMapivATI@48, 0x0
Lookup-Native: <glGetnMapivATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapivEXT) -> glGetnMapivEXT@48, 0x0
Lookup-Native: <glGetnMapivEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapivHI) -> glGetnMapivHI@48, 0x0
Lookup-Native: <glGetnMapivHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapivHP) -> glGetnMapivHP@48, 0x0
Lookup-Native: <glGetnMapivHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapivIBM) -> glGetnMapivIBM@48, 0x0
Lookup-Native: <glGetnMapivIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapivIMG) -> glGetnMapivIMG@48, 0x0
Lookup-Native: <glGetnMapivIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapivMESA) -> glGetnMapivMESA@48, 0x0
Lookup-Native: <glGetnMapivMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapivMESAX) -> glGetnMapivMESAX@48, 0x0
Lookup-Native: <glGetnMapivMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapivNV) -> glGetnMapivNV@48, 0x0
Lookup-Native: <glGetnMapivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapivQCOM) -> glGetnMapivQCOM@48, 0x0
Lookup-Native: <glGetnMapivQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapivSGI) -> glGetnMapivSGI@48, 0x0
Lookup-Native: <glGetnMapivSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapivSGIS) -> glGetnMapivSGIS@48, 0x0
Lookup-Native: <glGetnMapivSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapivSGIX) -> glGetnMapivSGIX@48, 0x0
Lookup-Native: <glGetnMapivSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapivSUN) -> glGetnMapivSUN@48, 0x0
Lookup-Native: <glGetnMapivSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapivVIV) -> glGetnMapivVIV@48, 0x0
Lookup-Native: <glGetnMapivVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMapivWIN) -> glGetnMapivWIN@48, 0x0
Lookup-Native: <glGetnMapivWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMinmax) -> glGetnMinmax@48, 0x0
Lookup-Native: <glGetnMinmax> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMinmaxARB) -> glGetnMinmaxARB@48, 0x0
Lookup-Native: <glGetnMinmaxARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMinmaxGL2) -> glGetnMinmaxGL2@48, 0x0
Lookup-Native: <glGetnMinmaxGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMinmaxOES) -> glGetnMinmaxOES@48, 0x0
Lookup-Native: <glGetnMinmaxOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMinmaxKHR) -> glGetnMinmaxKHR@48, 0x0
Lookup-Native: <glGetnMinmaxKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMinmaxOML) -> glGetnMinmaxOML@48, 0x0
Lookup-Native: <glGetnMinmaxOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMinmax3DFX) -> glGetnMinmax3DFX@48, 0x0
Lookup-Native: <glGetnMinmax3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMinmaxAMD) -> glGetnMinmaxAMD@48, 0x0
Lookup-Native: <glGetnMinmaxAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMinmaxANGLE) -> glGetnMinmaxANGLE@48, 0x0
Lookup-Native: <glGetnMinmaxANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMinmaxARM) -> glGetnMinmaxARM@48, 0x0
Lookup-Native: <glGetnMinmaxARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMinmaxAPPLE) -> glGetnMinmaxAPPLE@48, 0x0
Lookup-Native: <glGetnMinmaxAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMinmaxATI) -> glGetnMinmaxATI@48, 0x0
Lookup-Native: <glGetnMinmaxATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMinmaxEXT) -> glGetnMinmaxEXT@48, 0x0
Lookup-Native: <glGetnMinmaxEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMinmaxHI) -> glGetnMinmaxHI@48, 0x0
Lookup-Native: <glGetnMinmaxHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMinmaxHP) -> glGetnMinmaxHP@48, 0x0
Lookup-Native: <glGetnMinmaxHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMinmaxIBM) -> glGetnMinmaxIBM@48, 0x0
Lookup-Native: <glGetnMinmaxIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMinmaxIMG) -> glGetnMinmaxIMG@48, 0x0
Lookup-Native: <glGetnMinmaxIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMinmaxMESA) -> glGetnMinmaxMESA@48, 0x0
Lookup-Native: <glGetnMinmaxMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMinmaxMESAX) -> glGetnMinmaxMESAX@48, 0x0
Lookup-Native: <glGetnMinmaxMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMinmaxNV) -> glGetnMinmaxNV@48, 0x0
Lookup-Native: <glGetnMinmaxNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMinmaxQCOM) -> glGetnMinmaxQCOM@48, 0x0
Lookup-Native: <glGetnMinmaxQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMinmaxSGI) -> glGetnMinmaxSGI@48, 0x0
Lookup-Native: <glGetnMinmaxSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMinmaxSGIS) -> glGetnMinmaxSGIS@48, 0x0
Lookup-Native: <glGetnMinmaxSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMinmaxSGIX) -> glGetnMinmaxSGIX@48, 0x0
Lookup-Native: <glGetnMinmaxSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMinmaxSUN) -> glGetnMinmaxSUN@48, 0x0
Lookup-Native: <glGetnMinmaxSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMinmaxVIV) -> glGetnMinmaxVIV@48, 0x0
Lookup-Native: <glGetnMinmaxVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnMinmaxWIN) -> glGetnMinmaxWIN@48, 0x0
Lookup-Native: <glGetnMinmaxWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapfv) -> glGetnPixelMapfv@48, 0x0
Lookup-Native: <glGetnPixelMapfv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapfvARB) -> glGetnPixelMapfvARB@48, 0x0
Lookup-Native: <glGetnPixelMapfvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapfvGL2) -> glGetnPixelMapfvGL2@48, 0x0
Lookup-Native: <glGetnPixelMapfvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapfvOES) -> glGetnPixelMapfvOES@48, 0x0
Lookup-Native: <glGetnPixelMapfvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapfvKHR) -> glGetnPixelMapfvKHR@48, 0x0
Lookup-Native: <glGetnPixelMapfvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapfvOML) -> glGetnPixelMapfvOML@48, 0x0
Lookup-Native: <glGetnPixelMapfvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapfv3DFX) -> glGetnPixelMapfv3DFX@48, 0x0
Lookup-Native: <glGetnPixelMapfv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapfvAMD) -> glGetnPixelMapfvAMD@48, 0x0
Lookup-Native: <glGetnPixelMapfvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapfvANGLE) -> glGetnPixelMapfvANGLE@48, 0x0
Lookup-Native: <glGetnPixelMapfvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapfvARM) -> glGetnPixelMapfvARM@48, 0x0
Lookup-Native: <glGetnPixelMapfvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapfvAPPLE) -> glGetnPixelMapfvAPPLE@48, 0x0
Lookup-Native: <glGetnPixelMapfvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapfvATI) -> glGetnPixelMapfvATI@48, 0x0
Lookup-Native: <glGetnPixelMapfvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapfvEXT) -> glGetnPixelMapfvEXT@48, 0x0
Lookup-Native: <glGetnPixelMapfvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapfvHI) -> glGetnPixelMapfvHI@48, 0x0
Lookup-Native: <glGetnPixelMapfvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapfvHP) -> glGetnPixelMapfvHP@48, 0x0
Lookup-Native: <glGetnPixelMapfvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapfvIBM) -> glGetnPixelMapfvIBM@48, 0x0
Lookup-Native: <glGetnPixelMapfvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapfvIMG) -> glGetnPixelMapfvIMG@48, 0x0
Lookup-Native: <glGetnPixelMapfvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapfvMESA) -> glGetnPixelMapfvMESA@48, 0x0
Lookup-Native: <glGetnPixelMapfvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapfvMESAX) -> glGetnPixelMapfvMESAX@48, 0x0
Lookup-Native: <glGetnPixelMapfvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapfvNV) -> glGetnPixelMapfvNV@48, 0x0
Lookup-Native: <glGetnPixelMapfvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapfvQCOM) -> glGetnPixelMapfvQCOM@48, 0x0
Lookup-Native: <glGetnPixelMapfvQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapfvSGI) -> glGetnPixelMapfvSGI@48, 0x0
Lookup-Native: <glGetnPixelMapfvSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapfvSGIS) -> glGetnPixelMapfvSGIS@48, 0x0
Lookup-Native: <glGetnPixelMapfvSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapfvSGIX) -> glGetnPixelMapfvSGIX@48, 0x0
Lookup-Native: <glGetnPixelMapfvSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapfvSUN) -> glGetnPixelMapfvSUN@48, 0x0
Lookup-Native: <glGetnPixelMapfvSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapfvVIV) -> glGetnPixelMapfvVIV@48, 0x0
Lookup-Native: <glGetnPixelMapfvVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapfvWIN) -> glGetnPixelMapfvWIN@48, 0x0
Lookup-Native: <glGetnPixelMapfvWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapuiv) -> glGetnPixelMapuiv@48, 0x0
Lookup-Native: <glGetnPixelMapuiv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapuivARB) -> glGetnPixelMapuivARB@48, 0x0
Lookup-Native: <glGetnPixelMapuivARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapuivGL2) -> glGetnPixelMapuivGL2@48, 0x0
Lookup-Native: <glGetnPixelMapuivGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapuivOES) -> glGetnPixelMapuivOES@48, 0x0
Lookup-Native: <glGetnPixelMapuivOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapuivKHR) -> glGetnPixelMapuivKHR@48, 0x0
Lookup-Native: <glGetnPixelMapuivKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapuivOML) -> glGetnPixelMapuivOML@48, 0x0
Lookup-Native: <glGetnPixelMapuivOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapuiv3DFX) -> glGetnPixelMapuiv3DFX@48, 0x0
Lookup-Native: <glGetnPixelMapuiv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapuivAMD) -> glGetnPixelMapuivAMD@48, 0x0
Lookup-Native: <glGetnPixelMapuivAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapuivANGLE) -> glGetnPixelMapuivANGLE@48, 0x0
Lookup-Native: <glGetnPixelMapuivANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapuivARM) -> glGetnPixelMapuivARM@48, 0x0
Lookup-Native: <glGetnPixelMapuivARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapuivAPPLE) -> glGetnPixelMapuivAPPLE@48, 0x0
Lookup-Native: <glGetnPixelMapuivAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapuivATI) -> glGetnPixelMapuivATI@48, 0x0
Lookup-Native: <glGetnPixelMapuivATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapuivEXT) -> glGetnPixelMapuivEXT@48, 0x0
Lookup-Native: <glGetnPixelMapuivEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapuivHI) -> glGetnPixelMapuivHI@48, 0x0
Lookup-Native: <glGetnPixelMapuivHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapuivHP) -> glGetnPixelMapuivHP@48, 0x0
Lookup-Native: <glGetnPixelMapuivHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapuivIBM) -> glGetnPixelMapuivIBM@48, 0x0
Lookup-Native: <glGetnPixelMapuivIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapuivIMG) -> glGetnPixelMapuivIMG@48, 0x0
Lookup-Native: <glGetnPixelMapuivIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapuivMESA) -> glGetnPixelMapuivMESA@48, 0x0
Lookup-Native: <glGetnPixelMapuivMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapuivMESAX) -> glGetnPixelMapuivMESAX@48, 0x0
Lookup-Native: <glGetnPixelMapuivMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapuivNV) -> glGetnPixelMapuivNV@48, 0x0
Lookup-Native: <glGetnPixelMapuivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapuivQCOM) -> glGetnPixelMapuivQCOM@48, 0x0
Lookup-Native: <glGetnPixelMapuivQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapuivSGI) -> glGetnPixelMapuivSGI@48, 0x0
Lookup-Native: <glGetnPixelMapuivSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapuivSGIS) -> glGetnPixelMapuivSGIS@48, 0x0
Lookup-Native: <glGetnPixelMapuivSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapuivSGIX) -> glGetnPixelMapuivSGIX@48, 0x0
Lookup-Native: <glGetnPixelMapuivSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapuivSUN) -> glGetnPixelMapuivSUN@48, 0x0
Lookup-Native: <glGetnPixelMapuivSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapuivVIV) -> glGetnPixelMapuivVIV@48, 0x0
Lookup-Native: <glGetnPixelMapuivVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapuivWIN) -> glGetnPixelMapuivWIN@48, 0x0
Lookup-Native: <glGetnPixelMapuivWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapusv) -> glGetnPixelMapusv@48, 0x0
Lookup-Native: <glGetnPixelMapusv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapusvARB) -> glGetnPixelMapusvARB@48, 0x0
Lookup-Native: <glGetnPixelMapusvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapusvGL2) -> glGetnPixelMapusvGL2@48, 0x0
Lookup-Native: <glGetnPixelMapusvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapusvOES) -> glGetnPixelMapusvOES@48, 0x0
Lookup-Native: <glGetnPixelMapusvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapusvKHR) -> glGetnPixelMapusvKHR@48, 0x0
Lookup-Native: <glGetnPixelMapusvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapusvOML) -> glGetnPixelMapusvOML@48, 0x0
Lookup-Native: <glGetnPixelMapusvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapusv3DFX) -> glGetnPixelMapusv3DFX@48, 0x0
Lookup-Native: <glGetnPixelMapusv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapusvAMD) -> glGetnPixelMapusvAMD@48, 0x0
Lookup-Native: <glGetnPixelMapusvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapusvANGLE) -> glGetnPixelMapusvANGLE@48, 0x0
Lookup-Native: <glGetnPixelMapusvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapusvARM) -> glGetnPixelMapusvARM@48, 0x0
Lookup-Native: <glGetnPixelMapusvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapusvAPPLE) -> glGetnPixelMapusvAPPLE@48, 0x0
Lookup-Native: <glGetnPixelMapusvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapusvATI) -> glGetnPixelMapusvATI@48, 0x0
Lookup-Native: <glGetnPixelMapusvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapusvEXT) -> glGetnPixelMapusvEXT@48, 0x0
Lookup-Native: <glGetnPixelMapusvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapusvHI) -> glGetnPixelMapusvHI@48, 0x0
Lookup-Native: <glGetnPixelMapusvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapusvHP) -> glGetnPixelMapusvHP@48, 0x0
Lookup-Native: <glGetnPixelMapusvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapusvIBM) -> glGetnPixelMapusvIBM@48, 0x0
Lookup-Native: <glGetnPixelMapusvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapusvIMG) -> glGetnPixelMapusvIMG@48, 0x0
Lookup-Native: <glGetnPixelMapusvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapusvMESA) -> glGetnPixelMapusvMESA@48, 0x0
Lookup-Native: <glGetnPixelMapusvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapusvMESAX) -> glGetnPixelMapusvMESAX@48, 0x0
Lookup-Native: <glGetnPixelMapusvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapusvNV) -> glGetnPixelMapusvNV@48, 0x0
Lookup-Native: <glGetnPixelMapusvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapusvQCOM) -> glGetnPixelMapusvQCOM@48, 0x0
Lookup-Native: <glGetnPixelMapusvQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapusvSGI) -> glGetnPixelMapusvSGI@48, 0x0
Lookup-Native: <glGetnPixelMapusvSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapusvSGIS) -> glGetnPixelMapusvSGIS@48, 0x0
Lookup-Native: <glGetnPixelMapusvSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapusvSGIX) -> glGetnPixelMapusvSGIX@48, 0x0
Lookup-Native: <glGetnPixelMapusvSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapusvSUN) -> glGetnPixelMapusvSUN@48, 0x0
Lookup-Native: <glGetnPixelMapusvSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapusvVIV) -> glGetnPixelMapusvVIV@48, 0x0
Lookup-Native: <glGetnPixelMapusvVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPixelMapusvWIN) -> glGetnPixelMapusvWIN@48, 0x0
Lookup-Native: <glGetnPixelMapusvWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPolygonStipple) -> glGetnPolygonStipple@48, 0x0
Lookup-Native: <glGetnPolygonStipple> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPolygonStippleARB) -> glGetnPolygonStippleARB@48, 0x0
Lookup-Native: <glGetnPolygonStippleARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPolygonStippleGL2) -> glGetnPolygonStippleGL2@48, 0x0
Lookup-Native: <glGetnPolygonStippleGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPolygonStippleOES) -> glGetnPolygonStippleOES@48, 0x0
Lookup-Native: <glGetnPolygonStippleOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPolygonStippleKHR) -> glGetnPolygonStippleKHR@48, 0x0
Lookup-Native: <glGetnPolygonStippleKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPolygonStippleOML) -> glGetnPolygonStippleOML@48, 0x0
Lookup-Native: <glGetnPolygonStippleOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPolygonStipple3DFX) -> glGetnPolygonStipple3DFX@48, 0x0
Lookup-Native: <glGetnPolygonStipple3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPolygonStippleAMD) -> glGetnPolygonStippleAMD@48, 0x0
Lookup-Native: <glGetnPolygonStippleAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPolygonStippleANGLE) -> glGetnPolygonStippleANGLE@48, 0x0
Lookup-Native: <glGetnPolygonStippleANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPolygonStippleARM) -> glGetnPolygonStippleARM@48, 0x0
Lookup-Native: <glGetnPolygonStippleARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPolygonStippleAPPLE) -> glGetnPolygonStippleAPPLE@48, 0x0
Lookup-Native: <glGetnPolygonStippleAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPolygonStippleATI) -> glGetnPolygonStippleATI@48, 0x0
Lookup-Native: <glGetnPolygonStippleATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPolygonStippleEXT) -> glGetnPolygonStippleEXT@48, 0x0
Lookup-Native: <glGetnPolygonStippleEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPolygonStippleHI) -> glGetnPolygonStippleHI@48, 0x0
Lookup-Native: <glGetnPolygonStippleHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPolygonStippleHP) -> glGetnPolygonStippleHP@48, 0x0
Lookup-Native: <glGetnPolygonStippleHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPolygonStippleIBM) -> glGetnPolygonStippleIBM@48, 0x0
Lookup-Native: <glGetnPolygonStippleIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPolygonStippleIMG) -> glGetnPolygonStippleIMG@48, 0x0
Lookup-Native: <glGetnPolygonStippleIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPolygonStippleMESA) -> glGetnPolygonStippleMESA@48, 0x0
Lookup-Native: <glGetnPolygonStippleMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPolygonStippleMESAX) -> glGetnPolygonStippleMESAX@48, 0x0
Lookup-Native: <glGetnPolygonStippleMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPolygonStippleNV) -> glGetnPolygonStippleNV@48, 0x0
Lookup-Native: <glGetnPolygonStippleNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPolygonStippleQCOM) -> glGetnPolygonStippleQCOM@48, 0x0
Lookup-Native: <glGetnPolygonStippleQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPolygonStippleSGI) -> glGetnPolygonStippleSGI@48, 0x0
Lookup-Native: <glGetnPolygonStippleSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPolygonStippleSGIS) -> glGetnPolygonStippleSGIS@48, 0x0
Lookup-Native: <glGetnPolygonStippleSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPolygonStippleSGIX) -> glGetnPolygonStippleSGIX@48, 0x0
Lookup-Native: <glGetnPolygonStippleSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPolygonStippleSUN) -> glGetnPolygonStippleSUN@48, 0x0
Lookup-Native: <glGetnPolygonStippleSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPolygonStippleVIV) -> glGetnPolygonStippleVIV@48, 0x0
Lookup-Native: <glGetnPolygonStippleVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnPolygonStippleWIN) -> glGetnPolygonStippleWIN@48, 0x0
Lookup-Native: <glGetnPolygonStippleWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnSeparableFilter) -> glGetnSeparableFilter@48, 0x0
Lookup-Native: <glGetnSeparableFilter> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnSeparableFilterARB) -> glGetnSeparableFilterARB@48, 0x0
Lookup-Native: <glGetnSeparableFilterARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnSeparableFilterGL2) -> glGetnSeparableFilterGL2@48, 0x0
Lookup-Native: <glGetnSeparableFilterGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnSeparableFilterOES) -> glGetnSeparableFilterOES@48, 0x0
Lookup-Native: <glGetnSeparableFilterOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnSeparableFilterKHR) -> glGetnSeparableFilterKHR@48, 0x0
Lookup-Native: <glGetnSeparableFilterKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnSeparableFilterOML) -> glGetnSeparableFilterOML@48, 0x0
Lookup-Native: <glGetnSeparableFilterOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnSeparableFilter3DFX) -> glGetnSeparableFilter3DFX@48, 0x0
Lookup-Native: <glGetnSeparableFilter3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnSeparableFilterAMD) -> glGetnSeparableFilterAMD@48, 0x0
Lookup-Native: <glGetnSeparableFilterAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnSeparableFilterANGLE) -> glGetnSeparableFilterANGLE@48, 0x0
Lookup-Native: <glGetnSeparableFilterANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnSeparableFilterARM) -> glGetnSeparableFilterARM@48, 0x0
Lookup-Native: <glGetnSeparableFilterARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnSeparableFilterAPPLE) -> glGetnSeparableFilterAPPLE@48, 0x0
Lookup-Native: <glGetnSeparableFilterAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnSeparableFilterATI) -> glGetnSeparableFilterATI@48, 0x0
Lookup-Native: <glGetnSeparableFilterATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnSeparableFilterEXT) -> glGetnSeparableFilterEXT@48, 0x0
Lookup-Native: <glGetnSeparableFilterEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnSeparableFilterHI) -> glGetnSeparableFilterHI@48, 0x0
Lookup-Native: <glGetnSeparableFilterHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnSeparableFilterHP) -> glGetnSeparableFilterHP@48, 0x0
Lookup-Native: <glGetnSeparableFilterHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnSeparableFilterIBM) -> glGetnSeparableFilterIBM@48, 0x0
Lookup-Native: <glGetnSeparableFilterIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnSeparableFilterIMG) -> glGetnSeparableFilterIMG@48, 0x0
Lookup-Native: <glGetnSeparableFilterIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnSeparableFilterMESA) -> glGetnSeparableFilterMESA@48, 0x0
Lookup-Native: <glGetnSeparableFilterMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnSeparableFilterMESAX) -> glGetnSeparableFilterMESAX@48, 0x0
Lookup-Native: <glGetnSeparableFilterMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnSeparableFilterNV) -> glGetnSeparableFilterNV@48, 0x0
Lookup-Native: <glGetnSeparableFilterNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnSeparableFilterQCOM) -> glGetnSeparableFilterQCOM@48, 0x0
Lookup-Native: <glGetnSeparableFilterQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnSeparableFilterSGI) -> glGetnSeparableFilterSGI@48, 0x0
Lookup-Native: <glGetnSeparableFilterSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnSeparableFilterSGIS) -> glGetnSeparableFilterSGIS@48, 0x0
Lookup-Native: <glGetnSeparableFilterSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnSeparableFilterSGIX) -> glGetnSeparableFilterSGIX@48, 0x0
Lookup-Native: <glGetnSeparableFilterSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnSeparableFilterSUN) -> glGetnSeparableFilterSUN@48, 0x0
Lookup-Native: <glGetnSeparableFilterSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnSeparableFilterVIV) -> glGetnSeparableFilterVIV@48, 0x0
Lookup-Native: <glGetnSeparableFilterVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnSeparableFilterWIN) -> glGetnSeparableFilterWIN@48, 0x0
Lookup-Native: <glGetnSeparableFilterWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnTexImage) -> glGetnTexImage@48, 0x0
Lookup-Native: <glGetnTexImage> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnTexImageARB) -> glGetnTexImageARB@48, 0x0
Lookup-Native: <glGetnTexImageARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnTexImageGL2) -> glGetnTexImageGL2@48, 0x0
Lookup-Native: <glGetnTexImageGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnTexImageOES) -> glGetnTexImageOES@48, 0x0
Lookup-Native: <glGetnTexImageOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnTexImageKHR) -> glGetnTexImageKHR@48, 0x0
Lookup-Native: <glGetnTexImageKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnTexImageOML) -> glGetnTexImageOML@48, 0x0
Lookup-Native: <glGetnTexImageOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnTexImage3DFX) -> glGetnTexImage3DFX@48, 0x0
Lookup-Native: <glGetnTexImage3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnTexImageAMD) -> glGetnTexImageAMD@48, 0x0
Lookup-Native: <glGetnTexImageAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnTexImageANGLE) -> glGetnTexImageANGLE@48, 0x0
Lookup-Native: <glGetnTexImageANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnTexImageARM) -> glGetnTexImageARM@48, 0x0
Lookup-Native: <glGetnTexImageARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnTexImageAPPLE) -> glGetnTexImageAPPLE@48, 0x0
Lookup-Native: <glGetnTexImageAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnTexImageATI) -> glGetnTexImageATI@48, 0x0
Lookup-Native: <glGetnTexImageATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnTexImageEXT) -> glGetnTexImageEXT@48, 0x0
Lookup-Native: <glGetnTexImageEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnTexImageHI) -> glGetnTexImageHI@48, 0x0
Lookup-Native: <glGetnTexImageHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnTexImageHP) -> glGetnTexImageHP@48, 0x0
Lookup-Native: <glGetnTexImageHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnTexImageIBM) -> glGetnTexImageIBM@48, 0x0
Lookup-Native: <glGetnTexImageIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnTexImageIMG) -> glGetnTexImageIMG@48, 0x0
Lookup-Native: <glGetnTexImageIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnTexImageMESA) -> glGetnTexImageMESA@48, 0x0
Lookup-Native: <glGetnTexImageMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnTexImageMESAX) -> glGetnTexImageMESAX@48, 0x0
Lookup-Native: <glGetnTexImageMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnTexImageNV) -> glGetnTexImageNV@48, 0x0
Lookup-Native: <glGetnTexImageNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnTexImageQCOM) -> glGetnTexImageQCOM@48, 0x0
Lookup-Native: <glGetnTexImageQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnTexImageSGI) -> glGetnTexImageSGI@48, 0x0
Lookup-Native: <glGetnTexImageSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnTexImageSGIS) -> glGetnTexImageSGIS@48, 0x0
Lookup-Native: <glGetnTexImageSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnTexImageSGIX) -> glGetnTexImageSGIX@48, 0x0
Lookup-Native: <glGetnTexImageSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnTexImageSUN) -> glGetnTexImageSUN@48, 0x0
Lookup-Native: <glGetnTexImageSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnTexImageVIV) -> glGetnTexImageVIV@48, 0x0
Lookup-Native: <glGetnTexImageVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnTexImageWIN) -> glGetnTexImageWIN@48, 0x0
Lookup-Native: <glGetnTexImageWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformdv) -> glGetnUniformdv@48, 0x0
Lookup-Native: <glGetnUniformdv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformdvARB) -> glGetnUniformdvARB@48, 0x0
Lookup-Native: <glGetnUniformdvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformdvGL2) -> glGetnUniformdvGL2@48, 0x0
Lookup-Native: <glGetnUniformdvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformdvOES) -> glGetnUniformdvOES@48, 0x0
Lookup-Native: <glGetnUniformdvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformdvKHR) -> glGetnUniformdvKHR@48, 0x0
Lookup-Native: <glGetnUniformdvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformdvOML) -> glGetnUniformdvOML@48, 0x0
Lookup-Native: <glGetnUniformdvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformdv3DFX) -> glGetnUniformdv3DFX@48, 0x0
Lookup-Native: <glGetnUniformdv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformdvAMD) -> glGetnUniformdvAMD@48, 0x0
Lookup-Native: <glGetnUniformdvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformdvANGLE) -> glGetnUniformdvANGLE@48, 0x0
Lookup-Native: <glGetnUniformdvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformdvARM) -> glGetnUniformdvARM@48, 0x0
Lookup-Native: <glGetnUniformdvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformdvAPPLE) -> glGetnUniformdvAPPLE@48, 0x0
Lookup-Native: <glGetnUniformdvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformdvATI) -> glGetnUniformdvATI@48, 0x0
Lookup-Native: <glGetnUniformdvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformdvEXT) -> glGetnUniformdvEXT@48, 0x0
Lookup-Native: <glGetnUniformdvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformdvHI) -> glGetnUniformdvHI@48, 0x0
Lookup-Native: <glGetnUniformdvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformdvHP) -> glGetnUniformdvHP@48, 0x0
Lookup-Native: <glGetnUniformdvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformdvIBM) -> glGetnUniformdvIBM@48, 0x0
Lookup-Native: <glGetnUniformdvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformdvIMG) -> glGetnUniformdvIMG@48, 0x0
Lookup-Native: <glGetnUniformdvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformdvMESA) -> glGetnUniformdvMESA@48, 0x0
Lookup-Native: <glGetnUniformdvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformdvMESAX) -> glGetnUniformdvMESAX@48, 0x0
Lookup-Native: <glGetnUniformdvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformdvNV) -> glGetnUniformdvNV@48, 0x0
Lookup-Native: <glGetnUniformdvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformdvQCOM) -> glGetnUniformdvQCOM@48, 0x0
Lookup-Native: <glGetnUniformdvQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformdvSGI) -> glGetnUniformdvSGI@48, 0x0
Lookup-Native: <glGetnUniformdvSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformdvSGIS) -> glGetnUniformdvSGIS@48, 0x0
Lookup-Native: <glGetnUniformdvSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformdvSGIX) -> glGetnUniformdvSGIX@48, 0x0
Lookup-Native: <glGetnUniformdvSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformdvSUN) -> glGetnUniformdvSUN@48, 0x0
Lookup-Native: <glGetnUniformdvSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformdvVIV) -> glGetnUniformdvVIV@48, 0x0
Lookup-Native: <glGetnUniformdvVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformdvWIN) -> glGetnUniformdvWIN@48, 0x0
Lookup-Native: <glGetnUniformdvWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformfv) -> glGetnUniformfv@48, 0x0
Lookup-Native: <glGetnUniformfv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformfvARB) -> glGetnUniformfvARB@48, 0x0
Lookup-Native: <glGetnUniformfvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformfvGL2) -> glGetnUniformfvGL2@48, 0x0
Lookup-Native: <glGetnUniformfvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformfvOES) -> glGetnUniformfvOES@48, 0x0
Lookup-Native: <glGetnUniformfvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformfvKHR) -> glGetnUniformfvKHR@48, 0x0
Lookup-Native: <glGetnUniformfvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformfvOML) -> glGetnUniformfvOML@48, 0x0
Lookup-Native: <glGetnUniformfvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformfv3DFX) -> glGetnUniformfv3DFX@48, 0x0
Lookup-Native: <glGetnUniformfv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformfvAMD) -> glGetnUniformfvAMD@48, 0x0
Lookup-Native: <glGetnUniformfvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformfvANGLE) -> glGetnUniformfvANGLE@48, 0x0
Lookup-Native: <glGetnUniformfvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformfvARM) -> glGetnUniformfvARM@48, 0x0
Lookup-Native: <glGetnUniformfvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformfvAPPLE) -> glGetnUniformfvAPPLE@48, 0x0
Lookup-Native: <glGetnUniformfvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformfvATI) -> glGetnUniformfvATI@48, 0x0
Lookup-Native: <glGetnUniformfvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformfvEXT) -> glGetnUniformfvEXT@48, 0x0
Lookup-Native: <glGetnUniformfvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformfvHI) -> glGetnUniformfvHI@48, 0x0
Lookup-Native: <glGetnUniformfvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformfvHP) -> glGetnUniformfvHP@48, 0x0
Lookup-Native: <glGetnUniformfvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformfvIBM) -> glGetnUniformfvIBM@48, 0x0
Lookup-Native: <glGetnUniformfvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformfvIMG) -> glGetnUniformfvIMG@48, 0x0
Lookup-Native: <glGetnUniformfvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformfvMESA) -> glGetnUniformfvMESA@48, 0x0
Lookup-Native: <glGetnUniformfvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformfvMESAX) -> glGetnUniformfvMESAX@48, 0x0
Lookup-Native: <glGetnUniformfvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformfvNV) -> glGetnUniformfvNV@48, 0x0
Lookup-Native: <glGetnUniformfvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformfvQCOM) -> glGetnUniformfvQCOM@48, 0x0
Lookup-Native: <glGetnUniformfvQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformfvSGI) -> glGetnUniformfvSGI@48, 0x0
Lookup-Native: <glGetnUniformfvSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformfvSGIS) -> glGetnUniformfvSGIS@48, 0x0
Lookup-Native: <glGetnUniformfvSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformfvSGIX) -> glGetnUniformfvSGIX@48, 0x0
Lookup-Native: <glGetnUniformfvSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformfvSUN) -> glGetnUniformfvSUN@48, 0x0
Lookup-Native: <glGetnUniformfvSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformfvVIV) -> glGetnUniformfvVIV@48, 0x0
Lookup-Native: <glGetnUniformfvVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformfvWIN) -> glGetnUniformfvWIN@48, 0x0
Lookup-Native: <glGetnUniformfvWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformiv) -> glGetnUniformiv@48, 0x0
Lookup-Native: <glGetnUniformiv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformivARB) -> glGetnUniformivARB@48, 0x0
Lookup-Native: <glGetnUniformivARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformivGL2) -> glGetnUniformivGL2@48, 0x0
Lookup-Native: <glGetnUniformivGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformivOES) -> glGetnUniformivOES@48, 0x0
Lookup-Native: <glGetnUniformivOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformivKHR) -> glGetnUniformivKHR@48, 0x0
Lookup-Native: <glGetnUniformivKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformivOML) -> glGetnUniformivOML@48, 0x0
Lookup-Native: <glGetnUniformivOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformiv3DFX) -> glGetnUniformiv3DFX@48, 0x0
Lookup-Native: <glGetnUniformiv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformivAMD) -> glGetnUniformivAMD@48, 0x0
Lookup-Native: <glGetnUniformivAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformivANGLE) -> glGetnUniformivANGLE@48, 0x0
Lookup-Native: <glGetnUniformivANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformivARM) -> glGetnUniformivARM@48, 0x0
Lookup-Native: <glGetnUniformivARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformivAPPLE) -> glGetnUniformivAPPLE@48, 0x0
Lookup-Native: <glGetnUniformivAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformivATI) -> glGetnUniformivATI@48, 0x0
Lookup-Native: <glGetnUniformivATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformivEXT) -> glGetnUniformivEXT@48, 0x0
Lookup-Native: <glGetnUniformivEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformivHI) -> glGetnUniformivHI@48, 0x0
Lookup-Native: <glGetnUniformivHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformivHP) -> glGetnUniformivHP@48, 0x0
Lookup-Native: <glGetnUniformivHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformivIBM) -> glGetnUniformivIBM@48, 0x0
Lookup-Native: <glGetnUniformivIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformivIMG) -> glGetnUniformivIMG@48, 0x0
Lookup-Native: <glGetnUniformivIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformivMESA) -> glGetnUniformivMESA@48, 0x0
Lookup-Native: <glGetnUniformivMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformivMESAX) -> glGetnUniformivMESAX@48, 0x0
Lookup-Native: <glGetnUniformivMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformivNV) -> glGetnUniformivNV@48, 0x0
Lookup-Native: <glGetnUniformivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformivQCOM) -> glGetnUniformivQCOM@48, 0x0
Lookup-Native: <glGetnUniformivQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformivSGI) -> glGetnUniformivSGI@48, 0x0
Lookup-Native: <glGetnUniformivSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformivSGIS) -> glGetnUniformivSGIS@48, 0x0
Lookup-Native: <glGetnUniformivSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformivSGIX) -> glGetnUniformivSGIX@48, 0x0
Lookup-Native: <glGetnUniformivSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformivSUN) -> glGetnUniformivSUN@48, 0x0
Lookup-Native: <glGetnUniformivSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformivVIV) -> glGetnUniformivVIV@48, 0x0
Lookup-Native: <glGetnUniformivVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformivWIN) -> glGetnUniformivWIN@48, 0x0
Lookup-Native: <glGetnUniformivWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformuiv) -> glGetnUniformuiv@48, 0x0
Lookup-Native: <glGetnUniformuiv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformuivARB) -> glGetnUniformuivARB@48, 0x0
Lookup-Native: <glGetnUniformuivARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformuivGL2) -> glGetnUniformuivGL2@48, 0x0
Lookup-Native: <glGetnUniformuivGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformuivOES) -> glGetnUniformuivOES@48, 0x0
Lookup-Native: <glGetnUniformuivOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformuivKHR) -> glGetnUniformuivKHR@48, 0x0
Lookup-Native: <glGetnUniformuivKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformuivOML) -> glGetnUniformuivOML@48, 0x0
Lookup-Native: <glGetnUniformuivOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformuiv3DFX) -> glGetnUniformuiv3DFX@48, 0x0
Lookup-Native: <glGetnUniformuiv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformuivAMD) -> glGetnUniformuivAMD@48, 0x0
Lookup-Native: <glGetnUniformuivAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformuivANGLE) -> glGetnUniformuivANGLE@48, 0x0
Lookup-Native: <glGetnUniformuivANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformuivARM) -> glGetnUniformuivARM@48, 0x0
Lookup-Native: <glGetnUniformuivARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformuivAPPLE) -> glGetnUniformuivAPPLE@48, 0x0
Lookup-Native: <glGetnUniformuivAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformuivATI) -> glGetnUniformuivATI@48, 0x0
Lookup-Native: <glGetnUniformuivATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformuivEXT) -> glGetnUniformuivEXT@48, 0x0
Lookup-Native: <glGetnUniformuivEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformuivHI) -> glGetnUniformuivHI@48, 0x0
Lookup-Native: <glGetnUniformuivHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformuivHP) -> glGetnUniformuivHP@48, 0x0
Lookup-Native: <glGetnUniformuivHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformuivIBM) -> glGetnUniformuivIBM@48, 0x0
Lookup-Native: <glGetnUniformuivIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformuivIMG) -> glGetnUniformuivIMG@48, 0x0
Lookup-Native: <glGetnUniformuivIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformuivMESA) -> glGetnUniformuivMESA@48, 0x0
Lookup-Native: <glGetnUniformuivMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformuivMESAX) -> glGetnUniformuivMESAX@48, 0x0
Lookup-Native: <glGetnUniformuivMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformuivNV) -> glGetnUniformuivNV@48, 0x0
Lookup-Native: <glGetnUniformuivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformuivQCOM) -> glGetnUniformuivQCOM@48, 0x0
Lookup-Native: <glGetnUniformuivQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformuivSGI) -> glGetnUniformuivSGI@48, 0x0
Lookup-Native: <glGetnUniformuivSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformuivSGIS) -> glGetnUniformuivSGIS@48, 0x0
Lookup-Native: <glGetnUniformuivSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformuivSGIX) -> glGetnUniformuivSGIX@48, 0x0
Lookup-Native: <glGetnUniformuivSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformuivSUN) -> glGetnUniformuivSUN@48, 0x0
Lookup-Native: <glGetnUniformuivSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformuivVIV) -> glGetnUniformuivVIV@48, 0x0
Lookup-Native: <glGetnUniformuivVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetnUniformuivWIN) -> glGetnUniformuivWIN@48, 0x0
Lookup-Native: <glGetnUniformuivWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glHint) -> glHint, 0x5db42b65
Lookup-Native: <glHint> 0x5db42b65 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glHintPGI) -> glHintPGI@48, 0x0
Lookup-Native: <glHintPGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glHintPGIARB) -> glHintPGIARB@48, 0x0
Lookup-Native: <glHintPGIARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glHintPGIGL2) -> glHintPGIGL2@48, 0x0
Lookup-Native: <glHintPGIGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glHintPGIOES) -> glHintPGIOES@48, 0x0
Lookup-Native: <glHintPGIOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glHintPGIKHR) -> glHintPGIKHR@48, 0x0
Lookup-Native: <glHintPGIKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glHintPGIOML) -> glHintPGIOML@48, 0x0
Lookup-Native: <glHintPGIOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glHintPGI3DFX) -> glHintPGI3DFX@48, 0x0
Lookup-Native: <glHintPGI3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glHintPGIAMD) -> glHintPGIAMD@48, 0x0
Lookup-Native: <glHintPGIAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glHintPGIANGLE) -> glHintPGIANGLE@48, 0x0
Lookup-Native: <glHintPGIANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glHintPGIARM) -> glHintPGIARM@48, 0x0
Lookup-Native: <glHintPGIARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glHintPGIAPPLE) -> glHintPGIAPPLE@48, 0x0
Lookup-Native: <glHintPGIAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glHintPGIATI) -> glHintPGIATI@48, 0x0
Lookup-Native: <glHintPGIATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glHintPGIEXT) -> glHintPGIEXT@48, 0x0
Lookup-Native: <glHintPGIEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glHintPGIHI) -> glHintPGIHI@48, 0x0
Lookup-Native: <glHintPGIHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glHintPGIHP) -> glHintPGIHP@48, 0x0
Lookup-Native: <glHintPGIHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glHintPGIIBM) -> glHintPGIIBM@48, 0x0
Lookup-Native: <glHintPGIIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glHintPGIIMG) -> glHintPGIIMG@48, 0x0
Lookup-Native: <glHintPGIIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glHintPGIMESA) -> glHintPGIMESA@48, 0x0
Lookup-Native: <glHintPGIMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glHintPGIMESAX) -> glHintPGIMESAX@48, 0x0
Lookup-Native: <glHintPGIMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glHintPGINV) -> glHintPGINV@48, 0x0
Lookup-Native: <glHintPGINV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glHintPGIQCOM) -> glHintPGIQCOM@48, 0x0
Lookup-Native: <glHintPGIQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glHintPGISGI) -> glHintPGISGI@48, 0x0
Lookup-Native: <glHintPGISGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glHintPGISGIS) -> glHintPGISGIS@48, 0x0
Lookup-Native: <glHintPGISGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glHintPGISGIX) -> glHintPGISGIX@48, 0x0
Lookup-Native: <glHintPGISGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glHintPGISUN) -> glHintPGISUN@48, 0x0
Lookup-Native: <glHintPGISUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glHintPGIVIV) -> glHintPGIVIV@48, 0x0
Lookup-Native: <glHintPGIVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glHintPGIWIN) -> glHintPGIWIN@48, 0x0
Lookup-Native: <glHintPGIWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glHistogram> 0x1da50b00
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glImportSyncEXT) -> glImportSyncEXT@48, 0x0
Lookup-Native: <glImportSyncEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIndexFormatNV) -> glIndexFormatNV@48, 0x0
Lookup-Native: <glIndexFormatNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIndexFuncEXT) -> glIndexFuncEXT@48, 0x0
Lookup-Native: <glIndexFuncEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIndexMask) -> glIndexMask, 0x5db433f6
Lookup-Native: <glIndexMask> 0x5db433f6 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIndexMaterialEXT) -> glIndexMaterialEXT@48, 0x0
Lookup-Native: <glIndexMaterialEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIndexPointer) -> glIndexPointer, 0x5db41f88
Lookup-Native: <glIndexPointer> 0x5db41f88 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIndexd) -> glIndexd, 0x5db41a30
Lookup-Native: <glIndexd> 0x5db41a30 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIndexdv) -> glIndexdv, 0x5db41a3c
Lookup-Native: <glIndexdv> 0x5db41a3c in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIndexf) -> glIndexf, 0x5db41a48
Lookup-Native: <glIndexf> 0x5db41a48 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIndexfv) -> glIndexfv, 0x5db41a54
Lookup-Native: <glIndexfv> 0x5db41a54 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIndexi) -> glIndexi, 0x5db41a60
Lookup-Native: <glIndexi> 0x5db41a60 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIndexiv) -> glIndexiv, 0x5db41a6c
Lookup-Native: <glIndexiv> 0x5db41a6c in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIndexs) -> glIndexs, 0x5db41a78
Lookup-Native: <glIndexs> 0x5db41a78 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIndexsv) -> glIndexsv, 0x5db41a84
Lookup-Native: <glIndexsv> 0x5db41a84 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIndexub) -> glIndexub, 0x5db41f94
Lookup-Native: <glIndexub> 0x5db41f94 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIndexubv) -> glIndexubv, 0x5db41fa0
Lookup-Native: <glIndexubv> 0x5db41fa0 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glInitNames) -> glInitNames, 0x5db4322b
Lookup-Native: <glInitNames> 0x5db4322b in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glInsertComponentEXT> 0x1da4bf40
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glInterleavedArrays) -> glInterleavedArrays, 0x5db41fac
Lookup-Native: <glInterleavedArrays> 0x5db41fac in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glIsBuffer> 0x1da46180
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIsBufferResidentNV) -> glIsBufferResidentNV@48, 0x0
Lookup-Native: <glIsBufferResidentNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIsEnabled) -> glIsEnabled, 0x5db43f1e
Lookup-Native: <glIsEnabled> 0x5db43f1e in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glIsEnabledIndexed> 0x1da489c0
Lookup-Tool: <glIsEnabledi> 0x1da489c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIsFenceAPPLE) -> glIsFenceAPPLE@48, 0x0
Lookup-Native: <glIsFenceAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIsFenceNV) -> glIsFenceNV@48, 0x0
Lookup-Native: <glIsFenceNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glIsFramebuffer> 0x1da48dc0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIsList) -> glIsList, 0x5db43f51
Lookup-Native: <glIsList> 0x5db43f51 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glIsNameAMD> 0x1da51940
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIsNamedBufferResidentNV) -> glIsNamedBufferResidentNV@48, 0x0
Lookup-Native: <glIsNamedBufferResidentNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIsNamedStringARB) -> glIsNamedStringARB@48, 0x0
Lookup-Native: <glIsNamedStringARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIsOcclusionQueryNV) -> glIsOcclusionQueryNV@48, 0x0
Lookup-Native: <glIsOcclusionQueryNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glIsProgram> 0x1da46c00
Lookup-Tool: <glIsProgramARB> 0x1da4b2c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIsProgramPipeline) -> glIsProgramPipeline@48, 0x0
Lookup-Native: <glIsProgramPipeline> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIsProgramPipelineARB) -> glIsProgramPipelineARB@48, 0x0
Lookup-Native: <glIsProgramPipelineARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIsProgramPipelineGL2) -> glIsProgramPipelineGL2@48, 0x0
Lookup-Native: <glIsProgramPipelineGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIsProgramPipelineOES) -> glIsProgramPipelineOES@48, 0x0
Lookup-Native: <glIsProgramPipelineOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIsProgramPipelineKHR) -> glIsProgramPipelineKHR@48, 0x0
Lookup-Native: <glIsProgramPipelineKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIsProgramPipelineOML) -> glIsProgramPipelineOML@48, 0x0
Lookup-Native: <glIsProgramPipelineOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIsProgramPipeline3DFX) -> glIsProgramPipeline3DFX@48, 0x0
Lookup-Native: <glIsProgramPipeline3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIsProgramPipelineAMD) -> glIsProgramPipelineAMD@48, 0x0
Lookup-Native: <glIsProgramPipelineAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIsProgramPipelineANGLE) -> glIsProgramPipelineANGLE@48, 0x0
Lookup-Native: <glIsProgramPipelineANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIsProgramPipelineARM) -> glIsProgramPipelineARM@48, 0x0
Lookup-Native: <glIsProgramPipelineARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIsProgramPipelineAPPLE) -> glIsProgramPipelineAPPLE@48, 0x0
Lookup-Native: <glIsProgramPipelineAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIsProgramPipelineATI) -> glIsProgramPipelineATI@48, 0x0
Lookup-Native: <glIsProgramPipelineATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIsProgramPipelineEXT) -> glIsProgramPipelineEXT@48, 0x0
Lookup-Native: <glIsProgramPipelineEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIsProgramPipelineHI) -> glIsProgramPipelineHI@48, 0x0
Lookup-Native: <glIsProgramPipelineHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIsProgramPipelineHP) -> glIsProgramPipelineHP@48, 0x0
Lookup-Native: <glIsProgramPipelineHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIsProgramPipelineIBM) -> glIsProgramPipelineIBM@48, 0x0
Lookup-Native: <glIsProgramPipelineIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIsProgramPipelineIMG) -> glIsProgramPipelineIMG@48, 0x0
Lookup-Native: <glIsProgramPipelineIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIsProgramPipelineMESA) -> glIsProgramPipelineMESA@48, 0x0
Lookup-Native: <glIsProgramPipelineMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIsProgramPipelineMESAX) -> glIsProgramPipelineMESAX@48, 0x0
Lookup-Native: <glIsProgramPipelineMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIsProgramPipelineNV) -> glIsProgramPipelineNV@48, 0x0
Lookup-Native: <glIsProgramPipelineNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIsProgramPipelineQCOM) -> glIsProgramPipelineQCOM@48, 0x0
Lookup-Native: <glIsProgramPipelineQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIsProgramPipelineSGI) -> glIsProgramPipelineSGI@48, 0x0
Lookup-Native: <glIsProgramPipelineSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIsProgramPipelineSGIS) -> glIsProgramPipelineSGIS@48, 0x0
Lookup-Native: <glIsProgramPipelineSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIsProgramPipelineSGIX) -> glIsProgramPipelineSGIX@48, 0x0
Lookup-Native: <glIsProgramPipelineSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIsProgramPipelineSUN) -> glIsProgramPipelineSUN@48, 0x0
Lookup-Native: <glIsProgramPipelineSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIsProgramPipelineVIV) -> glIsProgramPipelineVIV@48, 0x0
Lookup-Native: <glIsProgramPipelineVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIsProgramPipelineWIN) -> glIsProgramPipelineWIN@48, 0x0
Lookup-Native: <glIsProgramPipelineWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glIsQuery> 0x1da45f40
Lookup-Tool: <glIsRenderbuffer> 0x1da48c00
Lookup-Tool: <glIsSampler> 0x1da49ac0
Lookup-Tool: <glIsShader> 0x1da46b80
Lookup-Tool: <glIsSync> 0x1da49600
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIsTexture) -> glIsTexture, 0x5db441b8
Lookup-Native: <glIsTexture> 0x5db441b8 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glIsTransformFeedback> 0x1da4abc0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIsTransformFeedbackNV) -> glIsTransformFeedbackNV@48, 0x0
Lookup-Native: <glIsTransformFeedbackNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glIsVariantEnabledEXT> 0x1da4c480
Lookup-Tool: <glIsVertexArray> 0x1da48bc0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glIsVertexAttribEnabledAPPLE) -> glIsVertexAttribEnabledAPPLE@48, 0x0
Lookup-Native: <glIsVertexAttribEnabledAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glLightModelf) -> glLightModelf, 0x5db42c64
Lookup-Native: <glLightModelf> 0x5db42c64 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glLightModelfv) -> glLightModelfv, 0x5db42c97
Lookup-Native: <glLightModelfv> 0x5db42c97 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glLightModeli) -> glLightModeli, 0x5db42cca
Lookup-Native: <glLightModeli> 0x5db42cca in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glLightModeliv) -> glLightModeliv, 0x5db42cfd
Lookup-Native: <glLightModeliv> 0x5db42cfd in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glLightf) -> glLightf, 0x5db42b98
Lookup-Native: <glLightf> 0x5db42b98 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glLightfv) -> glLightfv, 0x5db42bcb
Lookup-Native: <glLightfv> 0x5db42bcb in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glLighti) -> glLighti, 0x5db42bfe
Lookup-Native: <glLighti> 0x5db42bfe in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glLightiv) -> glLightiv, 0x5db42c31
Lookup-Native: <glLightiv> 0x5db42c31 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glLineStipple) -> glLineStipple, 0x5db42d30
Lookup-Native: <glLineStipple> 0x5db42d30 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glLineWidth) -> glLineWidth, 0x5db42d63
Lookup-Native: <glLineWidth> 0x5db42d63 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glLinkProgram> 0x1da46540
Lookup-Tool: <glLinkProgramARB> 0x1da46540
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glListBase) -> glListBase, 0x5db424d8
Lookup-Native: <glListBase> 0x5db424d8 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glLoadIdentity) -> glLoadIdentity, 0x5db41e80
Lookup-Native: <glLoadIdentity> 0x5db41e80 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glLoadMatrixd) -> glLoadMatrixd, 0x5db41e98
Lookup-Native: <glLoadMatrixd> 0x5db41e98 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glLoadMatrixf) -> glLoadMatrixf, 0x5db41e8c
Lookup-Native: <glLoadMatrixf> 0x5db41e8c in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glLoadName) -> glLoadName, 0x5db4325e
Lookup-Native: <glLoadName> 0x5db4325e in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glLoadTransposeMatrixd> 0x1da450c0
Lookup-Tool: <glLoadTransposeMatrixf> 0x1da45080
Lookup-Tool: <glLockArraysEXT> 0x1da4b8c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glLogicOp) -> glLogicOp, 0x5db436f3
Lookup-Native: <glLogicOp> 0x5db436f3 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMakeBufferNonResidentNV) -> glMakeBufferNonResidentNV@48, 0x0
Lookup-Native: <glMakeBufferNonResidentNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMakeBufferResidentNV) -> glMakeBufferResidentNV@48, 0x0
Lookup-Native: <glMakeBufferResidentNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMakeNamedBufferNonResidentNV) -> glMakeNamedBufferNonResidentNV@48, 0x0
Lookup-Native: <glMakeNamedBufferNonResidentNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMakeNamedBufferResidentNV) -> glMakeNamedBufferResidentNV@48, 0x0
Lookup-Native: <glMakeNamedBufferResidentNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMap1d) -> glMap1d, 0x5db4348f
Lookup-Native: <glMap1d> 0x5db4348f in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMap1f) -> glMap1f, 0x5db434c2
Lookup-Native: <glMap1f> 0x5db434c2 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMap2d) -> glMap2d, 0x5db434f5
Lookup-Native: <glMap2d> 0x5db434f5 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMap2f) -> glMap2f, 0x5db43528
Lookup-Native: <glMap2f> 0x5db43528 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glMapBufferRange> 0x1da48640
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMapControlPointsNV) -> glMapControlPointsNV@48, 0x0
Lookup-Native: <glMapControlPointsNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMapGrid1d) -> glMapGrid1d, 0x5db4355b
Lookup-Native: <glMapGrid1d> 0x5db4355b in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMapGrid1f) -> glMapGrid1f, 0x5db4358e
Lookup-Native: <glMapGrid1f> 0x5db4358e in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMapGrid2d) -> glMapGrid2d, 0x5db435c1
Lookup-Native: <glMapGrid2d> 0x5db435c1 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMapGrid2f) -> glMapGrid2f, 0x5db435f4
Lookup-Native: <glMapGrid2f> 0x5db435f4 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glMapNamedBufferRangeEXT> 0x1da4f2c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMapParameterfvNV) -> glMapParameterfvNV@48, 0x0
Lookup-Native: <glMapParameterfvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMapParameterivNV) -> glMapParameterivNV@48, 0x0
Lookup-Native: <glMapParameterivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMapVertexAttrib1dAPPLE) -> glMapVertexAttrib1dAPPLE@48, 0x0
Lookup-Native: <glMapVertexAttrib1dAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMapVertexAttrib1fAPPLE) -> glMapVertexAttrib1fAPPLE@48, 0x0
Lookup-Native: <glMapVertexAttrib1fAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMapVertexAttrib2dAPPLE) -> glMapVertexAttrib2dAPPLE@48, 0x0
Lookup-Native: <glMapVertexAttrib2dAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMapVertexAttrib2fAPPLE) -> glMapVertexAttrib2fAPPLE@48, 0x0
Lookup-Native: <glMapVertexAttrib2fAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMaterialf) -> glMaterialf, 0x5db41da8
Lookup-Native: <glMaterialf> 0x5db41da8 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMaterialfv) -> glMaterialfv, 0x5db41db4
Lookup-Native: <glMaterialfv> 0x5db41db4 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMateriali) -> glMateriali, 0x5db41dc0
Lookup-Native: <glMateriali> 0x5db41dc0 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMaterialiv) -> glMaterialiv, 0x5db41dcc
Lookup-Native: <glMaterialiv> 0x5db41dcc in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glMatrixFrustumEXT> 0x1da4d980
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMatrixIndexPointer) -> glMatrixIndexPointer@48, 0x0
Lookup-Native: <glMatrixIndexPointer> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMatrixIndexPointerARB) -> glMatrixIndexPointerARB@48, 0x0
Lookup-Native: <glMatrixIndexPointerARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMatrixIndexPointerGL2) -> glMatrixIndexPointerGL2@48, 0x0
Lookup-Native: <glMatrixIndexPointerGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMatrixIndexPointerOES) -> glMatrixIndexPointerOES@48, 0x0
Lookup-Native: <glMatrixIndexPointerOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMatrixIndexPointerKHR) -> glMatrixIndexPointerKHR@48, 0x0
Lookup-Native: <glMatrixIndexPointerKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMatrixIndexPointerOML) -> glMatrixIndexPointerOML@48, 0x0
Lookup-Native: <glMatrixIndexPointerOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMatrixIndexPointer3DFX) -> glMatrixIndexPointer3DFX@48, 0x0
Lookup-Native: <glMatrixIndexPointer3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMatrixIndexPointerAMD) -> glMatrixIndexPointerAMD@48, 0x0
Lookup-Native: <glMatrixIndexPointerAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMatrixIndexPointerANGLE) -> glMatrixIndexPointerANGLE@48, 0x0
Lookup-Native: <glMatrixIndexPointerANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMatrixIndexPointerARM) -> glMatrixIndexPointerARM@48, 0x0
Lookup-Native: <glMatrixIndexPointerARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMatrixIndexPointerAPPLE) -> glMatrixIndexPointerAPPLE@48, 0x0
Lookup-Native: <glMatrixIndexPointerAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMatrixIndexPointerATI) -> glMatrixIndexPointerATI@48, 0x0
Lookup-Native: <glMatrixIndexPointerATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMatrixIndexPointerEXT) -> glMatrixIndexPointerEXT@48, 0x0
Lookup-Native: <glMatrixIndexPointerEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMatrixIndexPointerHI) -> glMatrixIndexPointerHI@48, 0x0
Lookup-Native: <glMatrixIndexPointerHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMatrixIndexPointerHP) -> glMatrixIndexPointerHP@48, 0x0
Lookup-Native: <glMatrixIndexPointerHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMatrixIndexPointerIBM) -> glMatrixIndexPointerIBM@48, 0x0
Lookup-Native: <glMatrixIndexPointerIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMatrixIndexPointerIMG) -> glMatrixIndexPointerIMG@48, 0x0
Lookup-Native: <glMatrixIndexPointerIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMatrixIndexPointerMESA) -> glMatrixIndexPointerMESA@48, 0x0
Lookup-Native: <glMatrixIndexPointerMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMatrixIndexPointerMESAX) -> glMatrixIndexPointerMESAX@48, 0x0
Lookup-Native: <glMatrixIndexPointerMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMatrixIndexPointerNV) -> glMatrixIndexPointerNV@48, 0x0
Lookup-Native: <glMatrixIndexPointerNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMatrixIndexPointerQCOM) -> glMatrixIndexPointerQCOM@48, 0x0
Lookup-Native: <glMatrixIndexPointerQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMatrixIndexPointerSGI) -> glMatrixIndexPointerSGI@48, 0x0
Lookup-Native: <glMatrixIndexPointerSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMatrixIndexPointerSGIS) -> glMatrixIndexPointerSGIS@48, 0x0
Lookup-Native: <glMatrixIndexPointerSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMatrixIndexPointerSGIX) -> glMatrixIndexPointerSGIX@48, 0x0
Lookup-Native: <glMatrixIndexPointerSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMatrixIndexPointerSUN) -> glMatrixIndexPointerSUN@48, 0x0
Lookup-Native: <glMatrixIndexPointerSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMatrixIndexPointerVIV) -> glMatrixIndexPointerVIV@48, 0x0
Lookup-Native: <glMatrixIndexPointerVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMatrixIndexPointerWIN) -> glMatrixIndexPointerWIN@48, 0x0
Lookup-Native: <glMatrixIndexPointerWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMatrixIndexubvARB) -> glMatrixIndexubvARB@48, 0x0
Lookup-Native: <glMatrixIndexubvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMatrixIndexuivARB) -> glMatrixIndexuivARB@48, 0x0
Lookup-Native: <glMatrixIndexuivARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMatrixIndexusvARB) -> glMatrixIndexusvARB@48, 0x0
Lookup-Native: <glMatrixIndexusvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glMatrixLoadIdentityEXT> 0x1da4d780
Lookup-Tool: <glMatrixLoadTransposedEXT> 0x1da4da80
Lookup-Tool: <glMatrixLoadTransposefEXT> 0x1da4da40
Lookup-Tool: <glMatrixLoaddEXT> 0x1da4d6c0
Lookup-Tool: <glMatrixLoadfEXT> 0x1da4d680
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMatrixMode) -> glMatrixMode, 0x5db41ea4
Lookup-Native: <glMatrixMode> 0x5db41ea4 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glMatrixMultTransposedEXT> 0x1da4db00
Lookup-Tool: <glMatrixMultTransposefEXT> 0x1da4dac0
Lookup-Tool: <glMatrixMultdEXT> 0x1da4d740
Lookup-Tool: <glMatrixMultfEXT> 0x1da4d700
Lookup-Tool: <glMatrixOrthoEXT> 0x1da4d940
Lookup-Tool: <glMatrixPopEXT> 0x1da4da00
Lookup-Tool: <glMatrixPushEXT> 0x1da4d9c0
Lookup-Tool: <glMatrixRotatedEXT> 0x1da4d800
Lookup-Tool: <glMatrixRotatefEXT> 0x1da4d7c0
Lookup-Tool: <glMatrixScaledEXT> 0x1da4d880
Lookup-Tool: <glMatrixScalefEXT> 0x1da4d840
Lookup-Tool: <glMatrixTranslatedEXT> 0x1da4d900
Lookup-Tool: <glMatrixTranslatefEXT> 0x1da4d8c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMemoryBarrier) -> glMemoryBarrier@48, 0x0
Lookup-Native: <glMemoryBarrier> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMemoryBarrierARB) -> glMemoryBarrierARB@48, 0x0
Lookup-Native: <glMemoryBarrierARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMemoryBarrierGL2) -> glMemoryBarrierGL2@48, 0x0
Lookup-Native: <glMemoryBarrierGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMemoryBarrierOES) -> glMemoryBarrierOES@48, 0x0
Lookup-Native: <glMemoryBarrierOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMemoryBarrierKHR) -> glMemoryBarrierKHR@48, 0x0
Lookup-Native: <glMemoryBarrierKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMemoryBarrierOML) -> glMemoryBarrierOML@48, 0x0
Lookup-Native: <glMemoryBarrierOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMemoryBarrier3DFX) -> glMemoryBarrier3DFX@48, 0x0
Lookup-Native: <glMemoryBarrier3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMemoryBarrierAMD) -> glMemoryBarrierAMD@48, 0x0
Lookup-Native: <glMemoryBarrierAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMemoryBarrierANGLE) -> glMemoryBarrierANGLE@48, 0x0
Lookup-Native: <glMemoryBarrierANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMemoryBarrierARM) -> glMemoryBarrierARM@48, 0x0
Lookup-Native: <glMemoryBarrierARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMemoryBarrierAPPLE) -> glMemoryBarrierAPPLE@48, 0x0
Lookup-Native: <glMemoryBarrierAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMemoryBarrierATI) -> glMemoryBarrierATI@48, 0x0
Lookup-Native: <glMemoryBarrierATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glMemoryBarrierEXT> 0x1da4d500
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMinSampleShading) -> glMinSampleShading@48, 0x0
Lookup-Native: <glMinSampleShading> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glMinSampleShadingARB> 0x1da4a840
Lookup-Tool: <glMinmax> 0x1da50c40
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultMatrixd) -> glMultMatrixd, 0x5db41ebc
Lookup-Native: <glMultMatrixd> 0x5db41ebc in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultMatrixf) -> glMultMatrixf, 0x5db41eb0
Lookup-Native: <glMultMatrixf> 0x5db41eb0 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glMultTransposeMatrixd> 0x1da45140
Lookup-Tool: <glMultTransposeMatrixf> 0x1da45100
Lookup-Tool: <glMultiDrawArrays> 0x1da45900
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiDrawArraysIndirectAMD) -> glMultiDrawArraysIndirectAMD@48, 0x0
Lookup-Native: <glMultiDrawArraysIndirectAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glMultiDrawElements> 0x1da45940
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiDrawElementsIndirectAMD) -> glMultiDrawElementsIndirectAMD@48, 0x0
Lookup-Native: <glMultiDrawElementsIndirectAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glMultiTexBufferEXT> 0x1da4fcc0
Lookup-Tool: <glMultiTexCoord1d> 0x1da44880
Lookup-Tool: <glMultiTexCoord1dv> 0x1da448c0
Lookup-Tool: <glMultiTexCoord1f> 0x1da44900
Lookup-Tool: <glMultiTexCoord1fv> 0x1da44940
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord1h) -> glMultiTexCoord1h@48, 0x0
Lookup-Native: <glMultiTexCoord1h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord1hARB) -> glMultiTexCoord1hARB@48, 0x0
Lookup-Native: <glMultiTexCoord1hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord1hGL2) -> glMultiTexCoord1hGL2@48, 0x0
Lookup-Native: <glMultiTexCoord1hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord1hOES) -> glMultiTexCoord1hOES@48, 0x0
Lookup-Native: <glMultiTexCoord1hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord1hKHR) -> glMultiTexCoord1hKHR@48, 0x0
Lookup-Native: <glMultiTexCoord1hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord1hOML) -> glMultiTexCoord1hOML@48, 0x0
Lookup-Native: <glMultiTexCoord1hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord1h3DFX) -> glMultiTexCoord1h3DFX@48, 0x0
Lookup-Native: <glMultiTexCoord1h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord1hAMD) -> glMultiTexCoord1hAMD@48, 0x0
Lookup-Native: <glMultiTexCoord1hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord1hANGLE) -> glMultiTexCoord1hANGLE@48, 0x0
Lookup-Native: <glMultiTexCoord1hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord1hARM) -> glMultiTexCoord1hARM@48, 0x0
Lookup-Native: <glMultiTexCoord1hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord1hAPPLE) -> glMultiTexCoord1hAPPLE@48, 0x0
Lookup-Native: <glMultiTexCoord1hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord1hATI) -> glMultiTexCoord1hATI@48, 0x0
Lookup-Native: <glMultiTexCoord1hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord1hEXT) -> glMultiTexCoord1hEXT@48, 0x0
Lookup-Native: <glMultiTexCoord1hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord1hHI) -> glMultiTexCoord1hHI@48, 0x0
Lookup-Native: <glMultiTexCoord1hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord1hHP) -> glMultiTexCoord1hHP@48, 0x0
Lookup-Native: <glMultiTexCoord1hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord1hIBM) -> glMultiTexCoord1hIBM@48, 0x0
Lookup-Native: <glMultiTexCoord1hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord1hIMG) -> glMultiTexCoord1hIMG@48, 0x0
Lookup-Native: <glMultiTexCoord1hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord1hMESA) -> glMultiTexCoord1hMESA@48, 0x0
Lookup-Native: <glMultiTexCoord1hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord1hMESAX) -> glMultiTexCoord1hMESAX@48, 0x0
Lookup-Native: <glMultiTexCoord1hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glMultiTexCoord1hNV> 0x1da515c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord1hv) -> glMultiTexCoord1hv@48, 0x0
Lookup-Native: <glMultiTexCoord1hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord1hvARB) -> glMultiTexCoord1hvARB@48, 0x0
Lookup-Native: <glMultiTexCoord1hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord1hvGL2) -> glMultiTexCoord1hvGL2@48, 0x0
Lookup-Native: <glMultiTexCoord1hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord1hvOES) -> glMultiTexCoord1hvOES@48, 0x0
Lookup-Native: <glMultiTexCoord1hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord1hvKHR) -> glMultiTexCoord1hvKHR@48, 0x0
Lookup-Native: <glMultiTexCoord1hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord1hvOML) -> glMultiTexCoord1hvOML@48, 0x0
Lookup-Native: <glMultiTexCoord1hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord1hv3DFX) -> glMultiTexCoord1hv3DFX@48, 0x0
Lookup-Native: <glMultiTexCoord1hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord1hvAMD) -> glMultiTexCoord1hvAMD@48, 0x0
Lookup-Native: <glMultiTexCoord1hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord1hvANGLE) -> glMultiTexCoord1hvANGLE@48, 0x0
Lookup-Native: <glMultiTexCoord1hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord1hvARM) -> glMultiTexCoord1hvARM@48, 0x0
Lookup-Native: <glMultiTexCoord1hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord1hvAPPLE) -> glMultiTexCoord1hvAPPLE@48, 0x0
Lookup-Native: <glMultiTexCoord1hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord1hvATI) -> glMultiTexCoord1hvATI@48, 0x0
Lookup-Native: <glMultiTexCoord1hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord1hvEXT) -> glMultiTexCoord1hvEXT@48, 0x0
Lookup-Native: <glMultiTexCoord1hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord1hvHI) -> glMultiTexCoord1hvHI@48, 0x0
Lookup-Native: <glMultiTexCoord1hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord1hvHP) -> glMultiTexCoord1hvHP@48, 0x0
Lookup-Native: <glMultiTexCoord1hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord1hvIBM) -> glMultiTexCoord1hvIBM@48, 0x0
Lookup-Native: <glMultiTexCoord1hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord1hvIMG) -> glMultiTexCoord1hvIMG@48, 0x0
Lookup-Native: <glMultiTexCoord1hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord1hvMESA) -> glMultiTexCoord1hvMESA@48, 0x0
Lookup-Native: <glMultiTexCoord1hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord1hvMESAX) -> glMultiTexCoord1hvMESAX@48, 0x0
Lookup-Native: <glMultiTexCoord1hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glMultiTexCoord1hvNV> 0x1da51600
Lookup-Tool: <glMultiTexCoord1i> 0x1da44980
Lookup-Tool: <glMultiTexCoord1iv> 0x1da449c0
Lookup-Tool: <glMultiTexCoord1s> 0x1da44a00
Lookup-Tool: <glMultiTexCoord1sv> 0x1da44a40
Lookup-Tool: <glMultiTexCoord2d> 0x1da44a80
Lookup-Tool: <glMultiTexCoord2dv> 0x1da44ac0
Lookup-Tool: <glMultiTexCoord2f> 0x1da44b00
Lookup-Tool: <glMultiTexCoord2fv> 0x1da44b40
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord2h) -> glMultiTexCoord2h@48, 0x0
Lookup-Native: <glMultiTexCoord2h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord2hARB) -> glMultiTexCoord2hARB@48, 0x0
Lookup-Native: <glMultiTexCoord2hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord2hGL2) -> glMultiTexCoord2hGL2@48, 0x0
Lookup-Native: <glMultiTexCoord2hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord2hOES) -> glMultiTexCoord2hOES@48, 0x0
Lookup-Native: <glMultiTexCoord2hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord2hKHR) -> glMultiTexCoord2hKHR@48, 0x0
Lookup-Native: <glMultiTexCoord2hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord2hOML) -> glMultiTexCoord2hOML@48, 0x0
Lookup-Native: <glMultiTexCoord2hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord2h3DFX) -> glMultiTexCoord2h3DFX@48, 0x0
Lookup-Native: <glMultiTexCoord2h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord2hAMD) -> glMultiTexCoord2hAMD@48, 0x0
Lookup-Native: <glMultiTexCoord2hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord2hANGLE) -> glMultiTexCoord2hANGLE@48, 0x0
Lookup-Native: <glMultiTexCoord2hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord2hARM) -> glMultiTexCoord2hARM@48, 0x0
Lookup-Native: <glMultiTexCoord2hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord2hAPPLE) -> glMultiTexCoord2hAPPLE@48, 0x0
Lookup-Native: <glMultiTexCoord2hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord2hATI) -> glMultiTexCoord2hATI@48, 0x0
Lookup-Native: <glMultiTexCoord2hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord2hEXT) -> glMultiTexCoord2hEXT@48, 0x0
Lookup-Native: <glMultiTexCoord2hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord2hHI) -> glMultiTexCoord2hHI@48, 0x0
Lookup-Native: <glMultiTexCoord2hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord2hHP) -> glMultiTexCoord2hHP@48, 0x0
Lookup-Native: <glMultiTexCoord2hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord2hIBM) -> glMultiTexCoord2hIBM@48, 0x0
Lookup-Native: <glMultiTexCoord2hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord2hIMG) -> glMultiTexCoord2hIMG@48, 0x0
Lookup-Native: <glMultiTexCoord2hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord2hMESA) -> glMultiTexCoord2hMESA@48, 0x0
Lookup-Native: <glMultiTexCoord2hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord2hMESAX) -> glMultiTexCoord2hMESAX@48, 0x0
Lookup-Native: <glMultiTexCoord2hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glMultiTexCoord2hNV> 0x1da51640
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord2hv) -> glMultiTexCoord2hv@48, 0x0
Lookup-Native: <glMultiTexCoord2hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord2hvARB) -> glMultiTexCoord2hvARB@48, 0x0
Lookup-Native: <glMultiTexCoord2hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord2hvGL2) -> glMultiTexCoord2hvGL2@48, 0x0
Lookup-Native: <glMultiTexCoord2hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord2hvOES) -> glMultiTexCoord2hvOES@48, 0x0
Lookup-Native: <glMultiTexCoord2hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord2hvKHR) -> glMultiTexCoord2hvKHR@48, 0x0
Lookup-Native: <glMultiTexCoord2hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord2hvOML) -> glMultiTexCoord2hvOML@48, 0x0
Lookup-Native: <glMultiTexCoord2hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord2hv3DFX) -> glMultiTexCoord2hv3DFX@48, 0x0
Lookup-Native: <glMultiTexCoord2hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord2hvAMD) -> glMultiTexCoord2hvAMD@48, 0x0
Lookup-Native: <glMultiTexCoord2hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord2hvANGLE) -> glMultiTexCoord2hvANGLE@48, 0x0
Lookup-Native: <glMultiTexCoord2hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord2hvARM) -> glMultiTexCoord2hvARM@48, 0x0
Lookup-Native: <glMultiTexCoord2hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord2hvAPPLE) -> glMultiTexCoord2hvAPPLE@48, 0x0
Lookup-Native: <glMultiTexCoord2hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord2hvATI) -> glMultiTexCoord2hvATI@48, 0x0
Lookup-Native: <glMultiTexCoord2hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord2hvEXT) -> glMultiTexCoord2hvEXT@48, 0x0
Lookup-Native: <glMultiTexCoord2hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord2hvHI) -> glMultiTexCoord2hvHI@48, 0x0
Lookup-Native: <glMultiTexCoord2hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord2hvHP) -> glMultiTexCoord2hvHP@48, 0x0
Lookup-Native: <glMultiTexCoord2hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord2hvIBM) -> glMultiTexCoord2hvIBM@48, 0x0
Lookup-Native: <glMultiTexCoord2hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord2hvIMG) -> glMultiTexCoord2hvIMG@48, 0x0
Lookup-Native: <glMultiTexCoord2hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord2hvMESA) -> glMultiTexCoord2hvMESA@48, 0x0
Lookup-Native: <glMultiTexCoord2hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord2hvMESAX) -> glMultiTexCoord2hvMESAX@48, 0x0
Lookup-Native: <glMultiTexCoord2hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glMultiTexCoord2hvNV> 0x1da51680
Lookup-Tool: <glMultiTexCoord2i> 0x1da44b80
Lookup-Tool: <glMultiTexCoord2iv> 0x1da44bc0
Lookup-Tool: <glMultiTexCoord2s> 0x1da44c00
Lookup-Tool: <glMultiTexCoord2sv> 0x1da44c40
Lookup-Tool: <glMultiTexCoord3d> 0x1da44c80
Lookup-Tool: <glMultiTexCoord3dv> 0x1da44cc0
Lookup-Tool: <glMultiTexCoord3f> 0x1da44d00
Lookup-Tool: <glMultiTexCoord3fv> 0x1da44d40
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord3h) -> glMultiTexCoord3h@48, 0x0
Lookup-Native: <glMultiTexCoord3h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord3hARB) -> glMultiTexCoord3hARB@48, 0x0
Lookup-Native: <glMultiTexCoord3hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord3hGL2) -> glMultiTexCoord3hGL2@48, 0x0
Lookup-Native: <glMultiTexCoord3hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord3hOES) -> glMultiTexCoord3hOES@48, 0x0
Lookup-Native: <glMultiTexCoord3hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord3hKHR) -> glMultiTexCoord3hKHR@48, 0x0
Lookup-Native: <glMultiTexCoord3hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord3hOML) -> glMultiTexCoord3hOML@48, 0x0
Lookup-Native: <glMultiTexCoord3hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord3h3DFX) -> glMultiTexCoord3h3DFX@48, 0x0
Lookup-Native: <glMultiTexCoord3h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord3hAMD) -> glMultiTexCoord3hAMD@48, 0x0
Lookup-Native: <glMultiTexCoord3hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord3hANGLE) -> glMultiTexCoord3hANGLE@48, 0x0
Lookup-Native: <glMultiTexCoord3hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord3hARM) -> glMultiTexCoord3hARM@48, 0x0
Lookup-Native: <glMultiTexCoord3hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord3hAPPLE) -> glMultiTexCoord3hAPPLE@48, 0x0
Lookup-Native: <glMultiTexCoord3hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord3hATI) -> glMultiTexCoord3hATI@48, 0x0
Lookup-Native: <glMultiTexCoord3hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord3hEXT) -> glMultiTexCoord3hEXT@48, 0x0
Lookup-Native: <glMultiTexCoord3hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord3hHI) -> glMultiTexCoord3hHI@48, 0x0
Lookup-Native: <glMultiTexCoord3hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord3hHP) -> glMultiTexCoord3hHP@48, 0x0
Lookup-Native: <glMultiTexCoord3hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord3hIBM) -> glMultiTexCoord3hIBM@48, 0x0
Lookup-Native: <glMultiTexCoord3hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord3hIMG) -> glMultiTexCoord3hIMG@48, 0x0
Lookup-Native: <glMultiTexCoord3hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord3hMESA) -> glMultiTexCoord3hMESA@48, 0x0
Lookup-Native: <glMultiTexCoord3hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord3hMESAX) -> glMultiTexCoord3hMESAX@48, 0x0
Lookup-Native: <glMultiTexCoord3hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glMultiTexCoord3hNV> 0x1da516c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord3hv) -> glMultiTexCoord3hv@48, 0x0
Lookup-Native: <glMultiTexCoord3hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord3hvARB) -> glMultiTexCoord3hvARB@48, 0x0
Lookup-Native: <glMultiTexCoord3hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord3hvGL2) -> glMultiTexCoord3hvGL2@48, 0x0
Lookup-Native: <glMultiTexCoord3hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord3hvOES) -> glMultiTexCoord3hvOES@48, 0x0
Lookup-Native: <glMultiTexCoord3hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord3hvKHR) -> glMultiTexCoord3hvKHR@48, 0x0
Lookup-Native: <glMultiTexCoord3hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord3hvOML) -> glMultiTexCoord3hvOML@48, 0x0
Lookup-Native: <glMultiTexCoord3hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord3hv3DFX) -> glMultiTexCoord3hv3DFX@48, 0x0
Lookup-Native: <glMultiTexCoord3hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord3hvAMD) -> glMultiTexCoord3hvAMD@48, 0x0
Lookup-Native: <glMultiTexCoord3hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord3hvANGLE) -> glMultiTexCoord3hvANGLE@48, 0x0
Lookup-Native: <glMultiTexCoord3hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord3hvARM) -> glMultiTexCoord3hvARM@48, 0x0
Lookup-Native: <glMultiTexCoord3hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord3hvAPPLE) -> glMultiTexCoord3hvAPPLE@48, 0x0
Lookup-Native: <glMultiTexCoord3hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord3hvATI) -> glMultiTexCoord3hvATI@48, 0x0
Lookup-Native: <glMultiTexCoord3hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord3hvEXT) -> glMultiTexCoord3hvEXT@48, 0x0
Lookup-Native: <glMultiTexCoord3hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord3hvHI) -> glMultiTexCoord3hvHI@48, 0x0
Lookup-Native: <glMultiTexCoord3hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord3hvHP) -> glMultiTexCoord3hvHP@48, 0x0
Lookup-Native: <glMultiTexCoord3hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord3hvIBM) -> glMultiTexCoord3hvIBM@48, 0x0
Lookup-Native: <glMultiTexCoord3hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord3hvIMG) -> glMultiTexCoord3hvIMG@48, 0x0
Lookup-Native: <glMultiTexCoord3hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord3hvMESA) -> glMultiTexCoord3hvMESA@48, 0x0
Lookup-Native: <glMultiTexCoord3hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord3hvMESAX) -> glMultiTexCoord3hvMESAX@48, 0x0
Lookup-Native: <glMultiTexCoord3hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glMultiTexCoord3hvNV> 0x1da51700
Lookup-Tool: <glMultiTexCoord3i> 0x1da44d80
Lookup-Tool: <glMultiTexCoord3iv> 0x1da44dc0
Lookup-Tool: <glMultiTexCoord3s> 0x1da44e00
Lookup-Tool: <glMultiTexCoord3sv> 0x1da44e40
Lookup-Tool: <glMultiTexCoord4d> 0x1da44e80
Lookup-Tool: <glMultiTexCoord4dv> 0x1da44ec0
Lookup-Tool: <glMultiTexCoord4f> 0x1da44f00
Lookup-Tool: <glMultiTexCoord4fv> 0x1da44f40
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord4h) -> glMultiTexCoord4h@48, 0x0
Lookup-Native: <glMultiTexCoord4h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord4hARB) -> glMultiTexCoord4hARB@48, 0x0
Lookup-Native: <glMultiTexCoord4hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord4hGL2) -> glMultiTexCoord4hGL2@48, 0x0
Lookup-Native: <glMultiTexCoord4hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord4hOES) -> glMultiTexCoord4hOES@48, 0x0
Lookup-Native: <glMultiTexCoord4hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord4hKHR) -> glMultiTexCoord4hKHR@48, 0x0
Lookup-Native: <glMultiTexCoord4hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord4hOML) -> glMultiTexCoord4hOML@48, 0x0
Lookup-Native: <glMultiTexCoord4hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord4h3DFX) -> glMultiTexCoord4h3DFX@48, 0x0
Lookup-Native: <glMultiTexCoord4h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord4hAMD) -> glMultiTexCoord4hAMD@48, 0x0
Lookup-Native: <glMultiTexCoord4hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord4hANGLE) -> glMultiTexCoord4hANGLE@48, 0x0
Lookup-Native: <glMultiTexCoord4hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord4hARM) -> glMultiTexCoord4hARM@48, 0x0
Lookup-Native: <glMultiTexCoord4hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord4hAPPLE) -> glMultiTexCoord4hAPPLE@48, 0x0
Lookup-Native: <glMultiTexCoord4hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord4hATI) -> glMultiTexCoord4hATI@48, 0x0
Lookup-Native: <glMultiTexCoord4hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord4hEXT) -> glMultiTexCoord4hEXT@48, 0x0
Lookup-Native: <glMultiTexCoord4hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord4hHI) -> glMultiTexCoord4hHI@48, 0x0
Lookup-Native: <glMultiTexCoord4hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord4hHP) -> glMultiTexCoord4hHP@48, 0x0
Lookup-Native: <glMultiTexCoord4hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord4hIBM) -> glMultiTexCoord4hIBM@48, 0x0
Lookup-Native: <glMultiTexCoord4hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord4hIMG) -> glMultiTexCoord4hIMG@48, 0x0
Lookup-Native: <glMultiTexCoord4hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord4hMESA) -> glMultiTexCoord4hMESA@48, 0x0
Lookup-Native: <glMultiTexCoord4hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord4hMESAX) -> glMultiTexCoord4hMESAX@48, 0x0
Lookup-Native: <glMultiTexCoord4hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glMultiTexCoord4hNV> 0x1da51740
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord4hv) -> glMultiTexCoord4hv@48, 0x0
Lookup-Native: <glMultiTexCoord4hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord4hvARB) -> glMultiTexCoord4hvARB@48, 0x0
Lookup-Native: <glMultiTexCoord4hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord4hvGL2) -> glMultiTexCoord4hvGL2@48, 0x0
Lookup-Native: <glMultiTexCoord4hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord4hvOES) -> glMultiTexCoord4hvOES@48, 0x0
Lookup-Native: <glMultiTexCoord4hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord4hvKHR) -> glMultiTexCoord4hvKHR@48, 0x0
Lookup-Native: <glMultiTexCoord4hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord4hvOML) -> glMultiTexCoord4hvOML@48, 0x0
Lookup-Native: <glMultiTexCoord4hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord4hv3DFX) -> glMultiTexCoord4hv3DFX@48, 0x0
Lookup-Native: <glMultiTexCoord4hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord4hvAMD) -> glMultiTexCoord4hvAMD@48, 0x0
Lookup-Native: <glMultiTexCoord4hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord4hvANGLE) -> glMultiTexCoord4hvANGLE@48, 0x0
Lookup-Native: <glMultiTexCoord4hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord4hvARM) -> glMultiTexCoord4hvARM@48, 0x0
Lookup-Native: <glMultiTexCoord4hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord4hvAPPLE) -> glMultiTexCoord4hvAPPLE@48, 0x0
Lookup-Native: <glMultiTexCoord4hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord4hvATI) -> glMultiTexCoord4hvATI@48, 0x0
Lookup-Native: <glMultiTexCoord4hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord4hvEXT) -> glMultiTexCoord4hvEXT@48, 0x0
Lookup-Native: <glMultiTexCoord4hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord4hvHI) -> glMultiTexCoord4hvHI@48, 0x0
Lookup-Native: <glMultiTexCoord4hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord4hvHP) -> glMultiTexCoord4hvHP@48, 0x0
Lookup-Native: <glMultiTexCoord4hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord4hvIBM) -> glMultiTexCoord4hvIBM@48, 0x0
Lookup-Native: <glMultiTexCoord4hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord4hvIMG) -> glMultiTexCoord4hvIMG@48, 0x0
Lookup-Native: <glMultiTexCoord4hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord4hvMESA) -> glMultiTexCoord4hvMESA@48, 0x0
Lookup-Native: <glMultiTexCoord4hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glMultiTexCoord4hvMESAX) -> glMultiTexCoord4hvMESAX@48, 0x0
Lookup-Native: <glMultiTexCoord4hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glMultiTexCoord4hvNV> 0x1da51780
Lookup-Tool: <glMultiTexCoord4i> 0x1da44f80
Lookup-Tool: <glMultiTexCoord4iv> 0x1da44fc0
Lookup-Tool: <glMultiTexCoord4s> 0x1da45000
Lookup-Tool: <glMultiTexCoord4sv> 0x1da45040
Lookup-Tool: <glMultiTexCoordP1ui> 0x1da4a140
Lookup-Tool: <glMultiTexCoordP1uiv> 0x1da4a240
Lookup-Tool: <glMultiTexCoordP2ui> 0x1da4a180
Lookup-Tool: <glMultiTexCoordP2uiv> 0x1da4a280
Lookup-Tool: <glMultiTexCoordP3ui> 0x1da4a1c0
Lookup-Tool: <glMultiTexCoordP3uiv> 0x1da4a2c0
Lookup-Tool: <glMultiTexCoordP4ui> 0x1da4a200
Lookup-Tool: <glMultiTexCoordP4uiv> 0x1da4a300
Lookup-Tool: <glMultiTexCoordPointerEXT> 0x1da4e200
Lookup-Tool: <glMultiTexEnvfEXT> 0x1da4e240
Lookup-Tool: <glMultiTexEnvfvEXT> 0x1da4e280
Lookup-Tool: <glMultiTexEnviEXT> 0x1da4e2c0
Lookup-Tool: <glMultiTexEnvivEXT> 0x1da4e300
Lookup-Tool: <glMultiTexGendEXT> 0x1da4e340
Lookup-Tool: <glMultiTexGendvEXT> 0x1da4e380
Lookup-Tool: <glMultiTexGenfEXT> 0x1da4e3c0
Lookup-Tool: <glMultiTexGenfvEXT> 0x1da4e400
Lookup-Tool: <glMultiTexGeniEXT> 0x1da4e440
Lookup-Tool: <glMultiTexGenivEXT> 0x1da4e480
Lookup-Tool: <glMultiTexImage1DEXT> 0x1da4e5c0
Lookup-Tool: <glMultiTexImage2DEXT> 0x1da4e600
Lookup-Tool: <glMultiTexImage3DEXT> 0x1da4e640
Lookup-Tool: <glMultiTexParameterIivEXT> 0x1da4fd00
Lookup-Tool: <glMultiTexParameterIuivEXT> 0x1da4fd40
Lookup-Tool: <glMultiTexParameterfEXT> 0x1da4e540
Lookup-Tool: <glMultiTexParameterfvEXT> 0x1da4e580
Lookup-Tool: <glMultiTexParameteriEXT> 0x1da4e4c0
Lookup-Tool: <glMultiTexParameterivEXT> 0x1da4e500
Lookup-Tool: <glMultiTexRenderbufferEXT> 0x1da50300
Lookup-Tool: <glMultiTexSubImage1DEXT> 0x1da4e680
Lookup-Tool: <glMultiTexSubImage2DEXT> 0x1da4e6c0
Lookup-Tool: <glMultiTexSubImage3DEXT> 0x1da4e700
Lookup-Tool: <glNamedBufferDataEXT> 0x1da4f200
Lookup-Tool: <glNamedBufferSubDataEXT> 0x1da4f240
Lookup-Tool: <glNamedCopyBufferSubDataEXT> 0x1da50340
Lookup-Tool: <glNamedFramebufferRenderbufferEXT> 0x1da50000
Lookup-Tool: <glNamedFramebufferTexture1DEXT> 0x1da4ff40
Lookup-Tool: <glNamedFramebufferTexture2DEXT> 0x1da4ff80
Lookup-Tool: <glNamedFramebufferTexture3DEXT> 0x1da4ffc0
Lookup-Tool: <glNamedFramebufferTextureEXT> 0x1da50200
Lookup-Tool: <glNamedFramebufferTextureFaceEXT> 0x1da50280
Lookup-Tool: <glNamedFramebufferTextureLayerEXT> 0x1da50240
Lookup-Tool: <glNamedProgramLocalParameter4dEXT> 0x1da4ec80
Lookup-Tool: <glNamedProgramLocalParameter4dvEXT> 0x1da4ecc0
Lookup-Tool: <glNamedProgramLocalParameter4fEXT> 0x1da4ed00
Lookup-Tool: <glNamedProgramLocalParameter4fvEXT> 0x1da4ed40
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNamedProgramLocalParameterI4iEXT) -> glNamedProgramLocalParameterI4iEXT@48, 0x0
Lookup-Native: <glNamedProgramLocalParameterI4iEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNamedProgramLocalParameterI4ivEXT) -> glNamedProgramLocalParameterI4ivEXT@48, 0x0
Lookup-Native: <glNamedProgramLocalParameterI4ivEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNamedProgramLocalParameterI4uiEXT) -> glNamedProgramLocalParameterI4uiEXT@48, 0x0
Lookup-Native: <glNamedProgramLocalParameterI4uiEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNamedProgramLocalParameterI4uivEXT) -> glNamedProgramLocalParameterI4uivEXT@48, 0x0
Lookup-Native: <glNamedProgramLocalParameterI4uivEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glNamedProgramLocalParameters4fvEXT> 0x1da4fe00
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNamedProgramLocalParametersI4ivEXT) -> glNamedProgramLocalParametersI4ivEXT@48, 0x0
Lookup-Native: <glNamedProgramLocalParametersI4ivEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNamedProgramLocalParametersI4uivEXT) -> glNamedProgramLocalParametersI4uivEXT@48, 0x0
Lookup-Native: <glNamedProgramLocalParametersI4uivEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glNamedProgramStringEXT> 0x1da4ec40
Lookup-Tool: <glNamedRenderbufferStorageEXT> 0x1da4fe40
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNamedRenderbufferStorageMultisampleCoverageEXT) -> glNamedRenderbufferStorageMultisampleCoverageEXT@48, 0x0
Lookup-Native: <glNamedRenderbufferStorageMultisampleCoverageEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glNamedRenderbufferStorageMultisampleEXT> 0x1da4fec0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNamedStringARB) -> glNamedStringARB@48, 0x0
Lookup-Native: <glNamedStringARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNewList) -> glNewList, 0x5db42426
Lookup-Native: <glNewList> 0x5db42426 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3b) -> glNormal3b, 0x5db41a90
Lookup-Native: <glNormal3b> 0x5db41a90 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3bv) -> glNormal3bv, 0x5db41a9c
Lookup-Native: <glNormal3bv> 0x5db41a9c in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3d) -> glNormal3d, 0x5db41aa8
Lookup-Native: <glNormal3d> 0x5db41aa8 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3dv) -> glNormal3dv, 0x5db41ab4
Lookup-Native: <glNormal3dv> 0x5db41ab4 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3f) -> glNormal3f, 0x5db41ac0
Lookup-Native: <glNormal3f> 0x5db41ac0 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3fv) -> glNormal3fv, 0x5db41acc
Lookup-Native: <glNormal3fv> 0x5db41acc in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3h) -> glNormal3h@48, 0x0
Lookup-Native: <glNormal3h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3hARB) -> glNormal3hARB@48, 0x0
Lookup-Native: <glNormal3hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3hGL2) -> glNormal3hGL2@48, 0x0
Lookup-Native: <glNormal3hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3hOES) -> glNormal3hOES@48, 0x0
Lookup-Native: <glNormal3hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3hKHR) -> glNormal3hKHR@48, 0x0
Lookup-Native: <glNormal3hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3hOML) -> glNormal3hOML@48, 0x0
Lookup-Native: <glNormal3hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3h3DFX) -> glNormal3h3DFX@48, 0x0
Lookup-Native: <glNormal3h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3hAMD) -> glNormal3hAMD@48, 0x0
Lookup-Native: <glNormal3hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3hANGLE) -> glNormal3hANGLE@48, 0x0
Lookup-Native: <glNormal3hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3hARM) -> glNormal3hARM@48, 0x0
Lookup-Native: <glNormal3hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3hAPPLE) -> glNormal3hAPPLE@48, 0x0
Lookup-Native: <glNormal3hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3hATI) -> glNormal3hATI@48, 0x0
Lookup-Native: <glNormal3hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3hEXT) -> glNormal3hEXT@48, 0x0
Lookup-Native: <glNormal3hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3hHI) -> glNormal3hHI@48, 0x0
Lookup-Native: <glNormal3hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3hHP) -> glNormal3hHP@48, 0x0
Lookup-Native: <glNormal3hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3hIBM) -> glNormal3hIBM@48, 0x0
Lookup-Native: <glNormal3hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3hIMG) -> glNormal3hIMG@48, 0x0
Lookup-Native: <glNormal3hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3hMESA) -> glNormal3hMESA@48, 0x0
Lookup-Native: <glNormal3hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3hMESAX) -> glNormal3hMESAX@48, 0x0
Lookup-Native: <glNormal3hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glNormal3hNV> 0x1da51240
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3hv) -> glNormal3hv@48, 0x0
Lookup-Native: <glNormal3hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3hvARB) -> glNormal3hvARB@48, 0x0
Lookup-Native: <glNormal3hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3hvGL2) -> glNormal3hvGL2@48, 0x0
Lookup-Native: <glNormal3hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3hvOES) -> glNormal3hvOES@48, 0x0
Lookup-Native: <glNormal3hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3hvKHR) -> glNormal3hvKHR@48, 0x0
Lookup-Native: <glNormal3hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3hvOML) -> glNormal3hvOML@48, 0x0
Lookup-Native: <glNormal3hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3hv3DFX) -> glNormal3hv3DFX@48, 0x0
Lookup-Native: <glNormal3hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3hvAMD) -> glNormal3hvAMD@48, 0x0
Lookup-Native: <glNormal3hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3hvANGLE) -> glNormal3hvANGLE@48, 0x0
Lookup-Native: <glNormal3hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3hvARM) -> glNormal3hvARM@48, 0x0
Lookup-Native: <glNormal3hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3hvAPPLE) -> glNormal3hvAPPLE@48, 0x0
Lookup-Native: <glNormal3hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3hvATI) -> glNormal3hvATI@48, 0x0
Lookup-Native: <glNormal3hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3hvEXT) -> glNormal3hvEXT@48, 0x0
Lookup-Native: <glNormal3hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3hvHI) -> glNormal3hvHI@48, 0x0
Lookup-Native: <glNormal3hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3hvHP) -> glNormal3hvHP@48, 0x0
Lookup-Native: <glNormal3hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3hvIBM) -> glNormal3hvIBM@48, 0x0
Lookup-Native: <glNormal3hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3hvIMG) -> glNormal3hvIMG@48, 0x0
Lookup-Native: <glNormal3hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3hvMESA) -> glNormal3hvMESA@48, 0x0
Lookup-Native: <glNormal3hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3hvMESAX) -> glNormal3hvMESAX@48, 0x0
Lookup-Native: <glNormal3hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glNormal3hvNV> 0x1da51280
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3i) -> glNormal3i, 0x5db41ad8
Lookup-Native: <glNormal3i> 0x5db41ad8 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3iv) -> glNormal3iv, 0x5db41ae4
Lookup-Native: <glNormal3iv> 0x5db41ae4 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3s) -> glNormal3s, 0x5db41af0
Lookup-Native: <glNormal3s> 0x5db41af0 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormal3sv) -> glNormal3sv, 0x5db41afc
Lookup-Native: <glNormal3sv> 0x5db41afc in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormalFormatNV) -> glNormalFormatNV@48, 0x0
Lookup-Native: <glNormalFormatNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glNormalP3ui> 0x1da4a340
Lookup-Tool: <glNormalP3uiv> 0x1da4a380
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glNormalPointer) -> glNormalPointer, 0x5db41fb8
Lookup-Native: <glNormalPointer> 0x5db41fb8 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glObjectPurgeableAPPLE) -> glObjectPurgeableAPPLE@48, 0x0
Lookup-Native: <glObjectPurgeableAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glObjectUnpurgeableAPPLE) -> glObjectUnpurgeableAPPLE@48, 0x0
Lookup-Native: <glObjectUnpurgeableAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glOrtho) -> glOrtho, 0x5db43fed
Lookup-Native: <glOrtho> 0x5db43fed in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glPNTrianglesfATI) -> glPNTrianglesfATI@48, 0x0
Lookup-Native: <glPNTrianglesfATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glPNTrianglesiATI) -> glPNTrianglesiATI@48, 0x0
Lookup-Native: <glPNTrianglesiATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glPassThrough) -> glPassThrough, 0x5db43291
Lookup-Native: <glPassThrough> 0x5db43291 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glPatchParameterfv> 0x1da4aac0
Lookup-Tool: <glPatchParameteri> 0x1da4aa80
Lookup-Tool: <glPauseTransformFeedback> 0x1da4ac00
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glPauseTransformFeedbackNV) -> glPauseTransformFeedbackNV@48, 0x0
Lookup-Native: <glPauseTransformFeedbackNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glPixelDataRangeNV) -> glPixelDataRangeNV@48, 0x0
Lookup-Native: <glPixelDataRangeNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glPixelMapfv) -> glPixelMapfv, 0x5db438be
Lookup-Native: <glPixelMapfv> 0x5db438be in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glPixelMapuiv) -> glPixelMapuiv, 0x5db438f1
Lookup-Native: <glPixelMapuiv> 0x5db438f1 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glPixelMapusv) -> glPixelMapusv, 0x5db43924
Lookup-Native: <glPixelMapusv> 0x5db43924 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glPixelStoref) -> glPixelStoref, 0x5db43858
Lookup-Native: <glPixelStoref> 0x5db43858 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glPixelStorei) -> glPixelStorei, 0x5db4388b
Lookup-Native: <glPixelStorei> 0x5db4388b in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glPixelTransferf) -> glPixelTransferf, 0x5db437f2
Lookup-Native: <glPixelTransferf> 0x5db437f2 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glPixelTransferi) -> glPixelTransferi, 0x5db43825
Lookup-Native: <glPixelTransferi> 0x5db43825 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glPixelTransformParameterfEXT) -> glPixelTransformParameterfEXT@48, 0x0
Lookup-Native: <glPixelTransformParameterfEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glPixelTransformParameterfvEXT) -> glPixelTransformParameterfvEXT@48, 0x0
Lookup-Native: <glPixelTransformParameterfvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glPixelTransformParameteriEXT) -> glPixelTransformParameteriEXT@48, 0x0
Lookup-Native: <glPixelTransformParameteriEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glPixelTransformParameterivEXT) -> glPixelTransformParameterivEXT@48, 0x0
Lookup-Native: <glPixelTransformParameterivEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glPixelZoom) -> glPixelZoom, 0x5db437bf
Lookup-Native: <glPixelZoom> 0x5db437bf in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glPointParameterf> 0x1da45980
Lookup-Tool: <glPointParameterfv> 0x1da459c0
Lookup-Tool: <glPointParameteri> 0x1da45a00
Lookup-Tool: <glPointParameteriv> 0x1da45a40
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glPointSize) -> glPointSize, 0x5db42d96
Lookup-Native: <glPointSize> 0x5db42d96 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glPolygonMode) -> glPolygonMode, 0x5db42dc9
Lookup-Native: <glPolygonMode> 0x5db42dc9 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glPolygonOffset) -> glPolygonOffset, 0x5db41fc4
Lookup-Native: <glPolygonOffset> 0x5db41fc4 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glPolygonStipple) -> glPolygonStipple, 0x5db42dfc
Lookup-Native: <glPolygonStipple> 0x5db42dfc in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glPopAttrib) -> glPopAttrib, 0x5db41df0
Lookup-Native: <glPopAttrib> 0x5db41df0 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glPopClientAttrib) -> glPopClientAttrib, 0x5db41ff4
Lookup-Native: <glPopClientAttrib> 0x5db41ff4 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glPopMatrix) -> glPopMatrix, 0x5db41ec8
Lookup-Native: <glPopMatrix> 0x5db41ec8 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glPopName) -> glPopName, 0x5db432c4
Lookup-Native: <glPopName> 0x5db432c4 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glPrimitiveRestartIndex> 0x1da49240
Lookup-Tool: <glPrimitiveRestartIndexNV> 0x1da4d440
Lookup-Tool: <glPrimitiveRestartNV> 0x1da4d400
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glPrioritizeTextures) -> glPrioritizeTextures, 0x5db441eb
Lookup-Native: <glPrioritizeTextures> 0x5db441eb in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramBinary) -> glProgramBinary@48, 0x0
Lookup-Native: <glProgramBinary> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramBinaryARB) -> glProgramBinaryARB@48, 0x0
Lookup-Native: <glProgramBinaryARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramBinaryGL2) -> glProgramBinaryGL2@48, 0x0
Lookup-Native: <glProgramBinaryGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramBinaryOES) -> glProgramBinaryOES@48, 0x0
Lookup-Native: <glProgramBinaryOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramBinaryKHR) -> glProgramBinaryKHR@48, 0x0
Lookup-Native: <glProgramBinaryKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramBinaryOML) -> glProgramBinaryOML@48, 0x0
Lookup-Native: <glProgramBinaryOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramBinary3DFX) -> glProgramBinary3DFX@48, 0x0
Lookup-Native: <glProgramBinary3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramBinaryAMD) -> glProgramBinaryAMD@48, 0x0
Lookup-Native: <glProgramBinaryAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramBinaryANGLE) -> glProgramBinaryANGLE@48, 0x0
Lookup-Native: <glProgramBinaryANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramBinaryARM) -> glProgramBinaryARM@48, 0x0
Lookup-Native: <glProgramBinaryARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramBinaryAPPLE) -> glProgramBinaryAPPLE@48, 0x0
Lookup-Native: <glProgramBinaryAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramBinaryATI) -> glProgramBinaryATI@48, 0x0
Lookup-Native: <glProgramBinaryATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramBinaryEXT) -> glProgramBinaryEXT@48, 0x0
Lookup-Native: <glProgramBinaryEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramBinaryHI) -> glProgramBinaryHI@48, 0x0
Lookup-Native: <glProgramBinaryHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramBinaryHP) -> glProgramBinaryHP@48, 0x0
Lookup-Native: <glProgramBinaryHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramBinaryIBM) -> glProgramBinaryIBM@48, 0x0
Lookup-Native: <glProgramBinaryIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramBinaryIMG) -> glProgramBinaryIMG@48, 0x0
Lookup-Native: <glProgramBinaryIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramBinaryMESA) -> glProgramBinaryMESA@48, 0x0
Lookup-Native: <glProgramBinaryMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramBinaryMESAX) -> glProgramBinaryMESAX@48, 0x0
Lookup-Native: <glProgramBinaryMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramBinaryNV) -> glProgramBinaryNV@48, 0x0
Lookup-Native: <glProgramBinaryNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramBinaryQCOM) -> glProgramBinaryQCOM@48, 0x0
Lookup-Native: <glProgramBinaryQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramBinarySGI) -> glProgramBinarySGI@48, 0x0
Lookup-Native: <glProgramBinarySGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramBinarySGIS) -> glProgramBinarySGIS@48, 0x0
Lookup-Native: <glProgramBinarySGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramBinarySGIX) -> glProgramBinarySGIX@48, 0x0
Lookup-Native: <glProgramBinarySGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramBinarySUN) -> glProgramBinarySUN@48, 0x0
Lookup-Native: <glProgramBinarySUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramBinaryVIV) -> glProgramBinaryVIV@48, 0x0
Lookup-Native: <glProgramBinaryVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramBinaryWIN) -> glProgramBinaryWIN@48, 0x0
Lookup-Native: <glProgramBinaryWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramBufferParametersIivNV) -> glProgramBufferParametersIivNV@48, 0x0
Lookup-Native: <glProgramBufferParametersIivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramBufferParametersIuivNV) -> glProgramBufferParametersIuivNV@48, 0x0
Lookup-Native: <glProgramBufferParametersIuivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramBufferParametersfvNV) -> glProgramBufferParametersfvNV@48, 0x0
Lookup-Native: <glProgramBufferParametersfvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramEnvParameter4dARB> 0x1da4af80
Lookup-Tool: <glProgramEnvParameter4dvARB> 0x1da4b000
Lookup-Tool: <glProgramEnvParameter4fARB> 0x1da4af40
Lookup-Tool: <glProgramEnvParameter4fvARB> 0x1da4afc0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramEnvParameterI4iNV) -> glProgramEnvParameterI4iNV@48, 0x0
Lookup-Native: <glProgramEnvParameterI4iNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramEnvParameterI4ivNV) -> glProgramEnvParameterI4ivNV@48, 0x0
Lookup-Native: <glProgramEnvParameterI4ivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramEnvParameterI4uiNV) -> glProgramEnvParameterI4uiNV@48, 0x0
Lookup-Native: <glProgramEnvParameterI4uiNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramEnvParameterI4uivNV) -> glProgramEnvParameterI4uivNV@48, 0x0
Lookup-Native: <glProgramEnvParameterI4uivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramEnvParameters4fvEXT> 0x1da4b300
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramEnvParametersI4ivNV) -> glProgramEnvParametersI4ivNV@48, 0x0
Lookup-Native: <glProgramEnvParametersI4ivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramEnvParametersI4uivNV) -> glProgramEnvParametersI4uivNV@48, 0x0
Lookup-Native: <glProgramEnvParametersI4uivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramLocalParameter4dARB> 0x1da4b080
Lookup-Tool: <glProgramLocalParameter4dvARB> 0x1da4b100
Lookup-Tool: <glProgramLocalParameter4fARB> 0x1da4b040
Lookup-Tool: <glProgramLocalParameter4fvARB> 0x1da4b0c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramLocalParameterI4iNV) -> glProgramLocalParameterI4iNV@48, 0x0
Lookup-Native: <glProgramLocalParameterI4iNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramLocalParameterI4ivNV) -> glProgramLocalParameterI4ivNV@48, 0x0
Lookup-Native: <glProgramLocalParameterI4ivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramLocalParameterI4uiNV) -> glProgramLocalParameterI4uiNV@48, 0x0
Lookup-Native: <glProgramLocalParameterI4uiNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramLocalParameterI4uivNV) -> glProgramLocalParameterI4uivNV@48, 0x0
Lookup-Native: <glProgramLocalParameterI4uivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramLocalParameters4fvEXT> 0x1da4b340
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramLocalParametersI4ivNV) -> glProgramLocalParametersI4ivNV@48, 0x0
Lookup-Native: <glProgramLocalParametersI4ivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramLocalParametersI4uivNV) -> glProgramLocalParametersI4uivNV@48, 0x0
Lookup-Native: <glProgramLocalParametersI4uivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramParameteri> 0x1da49740
Lookup-Tool: <glProgramParameteriARB> 0x1da49740
Lookup-Tool: <glProgramStringARB> 0x1da4ae40
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramSubroutineParametersuivNV) -> glProgramSubroutineParametersuivNV@48, 0x0
Lookup-Native: <glProgramSubroutineParametersuivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1d) -> glProgramUniform1d@48, 0x0
Lookup-Native: <glProgramUniform1d> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1dARB) -> glProgramUniform1dARB@48, 0x0
Lookup-Native: <glProgramUniform1dARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1dGL2) -> glProgramUniform1dGL2@48, 0x0
Lookup-Native: <glProgramUniform1dGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1dOES) -> glProgramUniform1dOES@48, 0x0
Lookup-Native: <glProgramUniform1dOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1dKHR) -> glProgramUniform1dKHR@48, 0x0
Lookup-Native: <glProgramUniform1dKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1dOML) -> glProgramUniform1dOML@48, 0x0
Lookup-Native: <glProgramUniform1dOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1d3DFX) -> glProgramUniform1d3DFX@48, 0x0
Lookup-Native: <glProgramUniform1d3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1dAMD) -> glProgramUniform1dAMD@48, 0x0
Lookup-Native: <glProgramUniform1dAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1dANGLE) -> glProgramUniform1dANGLE@48, 0x0
Lookup-Native: <glProgramUniform1dANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1dARM) -> glProgramUniform1dARM@48, 0x0
Lookup-Native: <glProgramUniform1dARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1dAPPLE) -> glProgramUniform1dAPPLE@48, 0x0
Lookup-Native: <glProgramUniform1dAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1dATI) -> glProgramUniform1dATI@48, 0x0
Lookup-Native: <glProgramUniform1dATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform1dEXT> 0x1da51b40
Lookup-Tool: <glProgramUniform1dEXT> 0x1da51b40
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1dv) -> glProgramUniform1dv@48, 0x0
Lookup-Native: <glProgramUniform1dv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1dvARB) -> glProgramUniform1dvARB@48, 0x0
Lookup-Native: <glProgramUniform1dvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1dvGL2) -> glProgramUniform1dvGL2@48, 0x0
Lookup-Native: <glProgramUniform1dvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1dvOES) -> glProgramUniform1dvOES@48, 0x0
Lookup-Native: <glProgramUniform1dvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1dvKHR) -> glProgramUniform1dvKHR@48, 0x0
Lookup-Native: <glProgramUniform1dvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1dvOML) -> glProgramUniform1dvOML@48, 0x0
Lookup-Native: <glProgramUniform1dvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1dv3DFX) -> glProgramUniform1dv3DFX@48, 0x0
Lookup-Native: <glProgramUniform1dv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1dvAMD) -> glProgramUniform1dvAMD@48, 0x0
Lookup-Native: <glProgramUniform1dvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1dvANGLE) -> glProgramUniform1dvANGLE@48, 0x0
Lookup-Native: <glProgramUniform1dvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1dvARM) -> glProgramUniform1dvARM@48, 0x0
Lookup-Native: <glProgramUniform1dvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1dvAPPLE) -> glProgramUniform1dvAPPLE@48, 0x0
Lookup-Native: <glProgramUniform1dvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1dvATI) -> glProgramUniform1dvATI@48, 0x0
Lookup-Native: <glProgramUniform1dvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform1dvEXT> 0x1da51c40
Lookup-Tool: <glProgramUniform1dvEXT> 0x1da51c40
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1f) -> glProgramUniform1f@48, 0x0
Lookup-Native: <glProgramUniform1f> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1fARB) -> glProgramUniform1fARB@48, 0x0
Lookup-Native: <glProgramUniform1fARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1fGL2) -> glProgramUniform1fGL2@48, 0x0
Lookup-Native: <glProgramUniform1fGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1fOES) -> glProgramUniform1fOES@48, 0x0
Lookup-Native: <glProgramUniform1fOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1fKHR) -> glProgramUniform1fKHR@48, 0x0
Lookup-Native: <glProgramUniform1fKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1fOML) -> glProgramUniform1fOML@48, 0x0
Lookup-Native: <glProgramUniform1fOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1f3DFX) -> glProgramUniform1f3DFX@48, 0x0
Lookup-Native: <glProgramUniform1f3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1fAMD) -> glProgramUniform1fAMD@48, 0x0
Lookup-Native: <glProgramUniform1fAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1fANGLE) -> glProgramUniform1fANGLE@48, 0x0
Lookup-Native: <glProgramUniform1fANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1fARM) -> glProgramUniform1fARM@48, 0x0
Lookup-Native: <glProgramUniform1fARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1fAPPLE) -> glProgramUniform1fAPPLE@48, 0x0
Lookup-Native: <glProgramUniform1fAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1fATI) -> glProgramUniform1fATI@48, 0x0
Lookup-Native: <glProgramUniform1fATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform1fEXT> 0x1da4f440
Lookup-Tool: <glProgramUniform1fEXT> 0x1da4f440
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1fv) -> glProgramUniform1fv@48, 0x0
Lookup-Native: <glProgramUniform1fv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1fvARB) -> glProgramUniform1fvARB@48, 0x0
Lookup-Native: <glProgramUniform1fvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1fvGL2) -> glProgramUniform1fvGL2@48, 0x0
Lookup-Native: <glProgramUniform1fvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1fvOES) -> glProgramUniform1fvOES@48, 0x0
Lookup-Native: <glProgramUniform1fvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1fvKHR) -> glProgramUniform1fvKHR@48, 0x0
Lookup-Native: <glProgramUniform1fvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1fvOML) -> glProgramUniform1fvOML@48, 0x0
Lookup-Native: <glProgramUniform1fvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1fv3DFX) -> glProgramUniform1fv3DFX@48, 0x0
Lookup-Native: <glProgramUniform1fv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1fvAMD) -> glProgramUniform1fvAMD@48, 0x0
Lookup-Native: <glProgramUniform1fvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1fvANGLE) -> glProgramUniform1fvANGLE@48, 0x0
Lookup-Native: <glProgramUniform1fvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1fvARM) -> glProgramUniform1fvARM@48, 0x0
Lookup-Native: <glProgramUniform1fvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1fvAPPLE) -> glProgramUniform1fvAPPLE@48, 0x0
Lookup-Native: <glProgramUniform1fvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1fvATI) -> glProgramUniform1fvATI@48, 0x0
Lookup-Native: <glProgramUniform1fvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform1fvEXT> 0x1da4f540
Lookup-Tool: <glProgramUniform1fvEXT> 0x1da4f540
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1i) -> glProgramUniform1i@48, 0x0
Lookup-Native: <glProgramUniform1i> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1iARB) -> glProgramUniform1iARB@48, 0x0
Lookup-Native: <glProgramUniform1iARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1iGL2) -> glProgramUniform1iGL2@48, 0x0
Lookup-Native: <glProgramUniform1iGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1iOES) -> glProgramUniform1iOES@48, 0x0
Lookup-Native: <glProgramUniform1iOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1iKHR) -> glProgramUniform1iKHR@48, 0x0
Lookup-Native: <glProgramUniform1iKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1iOML) -> glProgramUniform1iOML@48, 0x0
Lookup-Native: <glProgramUniform1iOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1i3DFX) -> glProgramUniform1i3DFX@48, 0x0
Lookup-Native: <glProgramUniform1i3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1iAMD) -> glProgramUniform1iAMD@48, 0x0
Lookup-Native: <glProgramUniform1iAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1iANGLE) -> glProgramUniform1iANGLE@48, 0x0
Lookup-Native: <glProgramUniform1iANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1iARM) -> glProgramUniform1iARM@48, 0x0
Lookup-Native: <glProgramUniform1iARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1iAPPLE) -> glProgramUniform1iAPPLE@48, 0x0
Lookup-Native: <glProgramUniform1iAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1iATI) -> glProgramUniform1iATI@48, 0x0
Lookup-Native: <glProgramUniform1iATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform1iEXT> 0x1da4f640
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1i64NV) -> glProgramUniform1i64NV@48, 0x0
Lookup-Native: <glProgramUniform1i64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1i64vNV) -> glProgramUniform1i64vNV@48, 0x0
Lookup-Native: <glProgramUniform1i64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform1iEXT> 0x1da4f640
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1iv) -> glProgramUniform1iv@48, 0x0
Lookup-Native: <glProgramUniform1iv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1ivARB) -> glProgramUniform1ivARB@48, 0x0
Lookup-Native: <glProgramUniform1ivARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1ivGL2) -> glProgramUniform1ivGL2@48, 0x0
Lookup-Native: <glProgramUniform1ivGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1ivOES) -> glProgramUniform1ivOES@48, 0x0
Lookup-Native: <glProgramUniform1ivOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1ivKHR) -> glProgramUniform1ivKHR@48, 0x0
Lookup-Native: <glProgramUniform1ivKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1ivOML) -> glProgramUniform1ivOML@48, 0x0
Lookup-Native: <glProgramUniform1ivOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1iv3DFX) -> glProgramUniform1iv3DFX@48, 0x0
Lookup-Native: <glProgramUniform1iv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1ivAMD) -> glProgramUniform1ivAMD@48, 0x0
Lookup-Native: <glProgramUniform1ivAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1ivANGLE) -> glProgramUniform1ivANGLE@48, 0x0
Lookup-Native: <glProgramUniform1ivANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1ivARM) -> glProgramUniform1ivARM@48, 0x0
Lookup-Native: <glProgramUniform1ivARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1ivAPPLE) -> glProgramUniform1ivAPPLE@48, 0x0
Lookup-Native: <glProgramUniform1ivAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1ivATI) -> glProgramUniform1ivATI@48, 0x0
Lookup-Native: <glProgramUniform1ivATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform1ivEXT> 0x1da4f740
Lookup-Tool: <glProgramUniform1ivEXT> 0x1da4f740
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1ui) -> glProgramUniform1ui@48, 0x0
Lookup-Native: <glProgramUniform1ui> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1uiARB) -> glProgramUniform1uiARB@48, 0x0
Lookup-Native: <glProgramUniform1uiARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1uiGL2) -> glProgramUniform1uiGL2@48, 0x0
Lookup-Native: <glProgramUniform1uiGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1uiOES) -> glProgramUniform1uiOES@48, 0x0
Lookup-Native: <glProgramUniform1uiOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1uiKHR) -> glProgramUniform1uiKHR@48, 0x0
Lookup-Native: <glProgramUniform1uiKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1uiOML) -> glProgramUniform1uiOML@48, 0x0
Lookup-Native: <glProgramUniform1uiOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1ui3DFX) -> glProgramUniform1ui3DFX@48, 0x0
Lookup-Native: <glProgramUniform1ui3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1uiAMD) -> glProgramUniform1uiAMD@48, 0x0
Lookup-Native: <glProgramUniform1uiAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1uiANGLE) -> glProgramUniform1uiANGLE@48, 0x0
Lookup-Native: <glProgramUniform1uiANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1uiARM) -> glProgramUniform1uiARM@48, 0x0
Lookup-Native: <glProgramUniform1uiARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1uiAPPLE) -> glProgramUniform1uiAPPLE@48, 0x0
Lookup-Native: <glProgramUniform1uiAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1uiATI) -> glProgramUniform1uiATI@48, 0x0
Lookup-Native: <glProgramUniform1uiATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform1uiEXT> 0x1da4f840
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1ui64NV) -> glProgramUniform1ui64NV@48, 0x0
Lookup-Native: <glProgramUniform1ui64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1ui64vNV) -> glProgramUniform1ui64vNV@48, 0x0
Lookup-Native: <glProgramUniform1ui64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform1uiEXT> 0x1da4f840
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1uiv) -> glProgramUniform1uiv@48, 0x0
Lookup-Native: <glProgramUniform1uiv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1uivARB) -> glProgramUniform1uivARB@48, 0x0
Lookup-Native: <glProgramUniform1uivARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1uivGL2) -> glProgramUniform1uivGL2@48, 0x0
Lookup-Native: <glProgramUniform1uivGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1uivOES) -> glProgramUniform1uivOES@48, 0x0
Lookup-Native: <glProgramUniform1uivOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1uivKHR) -> glProgramUniform1uivKHR@48, 0x0
Lookup-Native: <glProgramUniform1uivKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1uivOML) -> glProgramUniform1uivOML@48, 0x0
Lookup-Native: <glProgramUniform1uivOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1uiv3DFX) -> glProgramUniform1uiv3DFX@48, 0x0
Lookup-Native: <glProgramUniform1uiv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1uivAMD) -> glProgramUniform1uivAMD@48, 0x0
Lookup-Native: <glProgramUniform1uivAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1uivANGLE) -> glProgramUniform1uivANGLE@48, 0x0
Lookup-Native: <glProgramUniform1uivANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1uivARM) -> glProgramUniform1uivARM@48, 0x0
Lookup-Native: <glProgramUniform1uivARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1uivAPPLE) -> glProgramUniform1uivAPPLE@48, 0x0
Lookup-Native: <glProgramUniform1uivAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform1uivATI) -> glProgramUniform1uivATI@48, 0x0
Lookup-Native: <glProgramUniform1uivATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform1uivEXT> 0x1da4f940
Lookup-Tool: <glProgramUniform1uivEXT> 0x1da4f940
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2d) -> glProgramUniform2d@48, 0x0
Lookup-Native: <glProgramUniform2d> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2dARB) -> glProgramUniform2dARB@48, 0x0
Lookup-Native: <glProgramUniform2dARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2dGL2) -> glProgramUniform2dGL2@48, 0x0
Lookup-Native: <glProgramUniform2dGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2dOES) -> glProgramUniform2dOES@48, 0x0
Lookup-Native: <glProgramUniform2dOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2dKHR) -> glProgramUniform2dKHR@48, 0x0
Lookup-Native: <glProgramUniform2dKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2dOML) -> glProgramUniform2dOML@48, 0x0
Lookup-Native: <glProgramUniform2dOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2d3DFX) -> glProgramUniform2d3DFX@48, 0x0
Lookup-Native: <glProgramUniform2d3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2dAMD) -> glProgramUniform2dAMD@48, 0x0
Lookup-Native: <glProgramUniform2dAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2dANGLE) -> glProgramUniform2dANGLE@48, 0x0
Lookup-Native: <glProgramUniform2dANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2dARM) -> glProgramUniform2dARM@48, 0x0
Lookup-Native: <glProgramUniform2dARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2dAPPLE) -> glProgramUniform2dAPPLE@48, 0x0
Lookup-Native: <glProgramUniform2dAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2dATI) -> glProgramUniform2dATI@48, 0x0
Lookup-Native: <glProgramUniform2dATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform2dEXT> 0x1da51b80
Lookup-Tool: <glProgramUniform2dEXT> 0x1da51b80
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2dv) -> glProgramUniform2dv@48, 0x0
Lookup-Native: <glProgramUniform2dv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2dvARB) -> glProgramUniform2dvARB@48, 0x0
Lookup-Native: <glProgramUniform2dvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2dvGL2) -> glProgramUniform2dvGL2@48, 0x0
Lookup-Native: <glProgramUniform2dvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2dvOES) -> glProgramUniform2dvOES@48, 0x0
Lookup-Native: <glProgramUniform2dvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2dvKHR) -> glProgramUniform2dvKHR@48, 0x0
Lookup-Native: <glProgramUniform2dvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2dvOML) -> glProgramUniform2dvOML@48, 0x0
Lookup-Native: <glProgramUniform2dvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2dv3DFX) -> glProgramUniform2dv3DFX@48, 0x0
Lookup-Native: <glProgramUniform2dv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2dvAMD) -> glProgramUniform2dvAMD@48, 0x0
Lookup-Native: <glProgramUniform2dvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2dvANGLE) -> glProgramUniform2dvANGLE@48, 0x0
Lookup-Native: <glProgramUniform2dvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2dvARM) -> glProgramUniform2dvARM@48, 0x0
Lookup-Native: <glProgramUniform2dvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2dvAPPLE) -> glProgramUniform2dvAPPLE@48, 0x0
Lookup-Native: <glProgramUniform2dvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2dvATI) -> glProgramUniform2dvATI@48, 0x0
Lookup-Native: <glProgramUniform2dvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform2dvEXT> 0x1da51c80
Lookup-Tool: <glProgramUniform2dvEXT> 0x1da51c80
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2f) -> glProgramUniform2f@48, 0x0
Lookup-Native: <glProgramUniform2f> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2fARB) -> glProgramUniform2fARB@48, 0x0
Lookup-Native: <glProgramUniform2fARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2fGL2) -> glProgramUniform2fGL2@48, 0x0
Lookup-Native: <glProgramUniform2fGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2fOES) -> glProgramUniform2fOES@48, 0x0
Lookup-Native: <glProgramUniform2fOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2fKHR) -> glProgramUniform2fKHR@48, 0x0
Lookup-Native: <glProgramUniform2fKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2fOML) -> glProgramUniform2fOML@48, 0x0
Lookup-Native: <glProgramUniform2fOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2f3DFX) -> glProgramUniform2f3DFX@48, 0x0
Lookup-Native: <glProgramUniform2f3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2fAMD) -> glProgramUniform2fAMD@48, 0x0
Lookup-Native: <glProgramUniform2fAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2fANGLE) -> glProgramUniform2fANGLE@48, 0x0
Lookup-Native: <glProgramUniform2fANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2fARM) -> glProgramUniform2fARM@48, 0x0
Lookup-Native: <glProgramUniform2fARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2fAPPLE) -> glProgramUniform2fAPPLE@48, 0x0
Lookup-Native: <glProgramUniform2fAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2fATI) -> glProgramUniform2fATI@48, 0x0
Lookup-Native: <glProgramUniform2fATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform2fEXT> 0x1da4f480
Lookup-Tool: <glProgramUniform2fEXT> 0x1da4f480
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2fv) -> glProgramUniform2fv@48, 0x0
Lookup-Native: <glProgramUniform2fv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2fvARB) -> glProgramUniform2fvARB@48, 0x0
Lookup-Native: <glProgramUniform2fvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2fvGL2) -> glProgramUniform2fvGL2@48, 0x0
Lookup-Native: <glProgramUniform2fvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2fvOES) -> glProgramUniform2fvOES@48, 0x0
Lookup-Native: <glProgramUniform2fvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2fvKHR) -> glProgramUniform2fvKHR@48, 0x0
Lookup-Native: <glProgramUniform2fvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2fvOML) -> glProgramUniform2fvOML@48, 0x0
Lookup-Native: <glProgramUniform2fvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2fv3DFX) -> glProgramUniform2fv3DFX@48, 0x0
Lookup-Native: <glProgramUniform2fv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2fvAMD) -> glProgramUniform2fvAMD@48, 0x0
Lookup-Native: <glProgramUniform2fvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2fvANGLE) -> glProgramUniform2fvANGLE@48, 0x0
Lookup-Native: <glProgramUniform2fvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2fvARM) -> glProgramUniform2fvARM@48, 0x0
Lookup-Native: <glProgramUniform2fvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2fvAPPLE) -> glProgramUniform2fvAPPLE@48, 0x0
Lookup-Native: <glProgramUniform2fvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2fvATI) -> glProgramUniform2fvATI@48, 0x0
Lookup-Native: <glProgramUniform2fvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform2fvEXT> 0x1da4f580
Lookup-Tool: <glProgramUniform2fvEXT> 0x1da4f580
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2i) -> glProgramUniform2i@48, 0x0
Lookup-Native: <glProgramUniform2i> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2iARB) -> glProgramUniform2iARB@48, 0x0
Lookup-Native: <glProgramUniform2iARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2iGL2) -> glProgramUniform2iGL2@48, 0x0
Lookup-Native: <glProgramUniform2iGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2iOES) -> glProgramUniform2iOES@48, 0x0
Lookup-Native: <glProgramUniform2iOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2iKHR) -> glProgramUniform2iKHR@48, 0x0
Lookup-Native: <glProgramUniform2iKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2iOML) -> glProgramUniform2iOML@48, 0x0
Lookup-Native: <glProgramUniform2iOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2i3DFX) -> glProgramUniform2i3DFX@48, 0x0
Lookup-Native: <glProgramUniform2i3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2iAMD) -> glProgramUniform2iAMD@48, 0x0
Lookup-Native: <glProgramUniform2iAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2iANGLE) -> glProgramUniform2iANGLE@48, 0x0
Lookup-Native: <glProgramUniform2iANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2iARM) -> glProgramUniform2iARM@48, 0x0
Lookup-Native: <glProgramUniform2iARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2iAPPLE) -> glProgramUniform2iAPPLE@48, 0x0
Lookup-Native: <glProgramUniform2iAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2iATI) -> glProgramUniform2iATI@48, 0x0
Lookup-Native: <glProgramUniform2iATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform2iEXT> 0x1da4f680
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2i64NV) -> glProgramUniform2i64NV@48, 0x0
Lookup-Native: <glProgramUniform2i64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2i64vNV) -> glProgramUniform2i64vNV@48, 0x0
Lookup-Native: <glProgramUniform2i64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform2iEXT> 0x1da4f680
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2iv) -> glProgramUniform2iv@48, 0x0
Lookup-Native: <glProgramUniform2iv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2ivARB) -> glProgramUniform2ivARB@48, 0x0
Lookup-Native: <glProgramUniform2ivARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2ivGL2) -> glProgramUniform2ivGL2@48, 0x0
Lookup-Native: <glProgramUniform2ivGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2ivOES) -> glProgramUniform2ivOES@48, 0x0
Lookup-Native: <glProgramUniform2ivOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2ivKHR) -> glProgramUniform2ivKHR@48, 0x0
Lookup-Native: <glProgramUniform2ivKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2ivOML) -> glProgramUniform2ivOML@48, 0x0
Lookup-Native: <glProgramUniform2ivOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2iv3DFX) -> glProgramUniform2iv3DFX@48, 0x0
Lookup-Native: <glProgramUniform2iv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2ivAMD) -> glProgramUniform2ivAMD@48, 0x0
Lookup-Native: <glProgramUniform2ivAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2ivANGLE) -> glProgramUniform2ivANGLE@48, 0x0
Lookup-Native: <glProgramUniform2ivANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2ivARM) -> glProgramUniform2ivARM@48, 0x0
Lookup-Native: <glProgramUniform2ivARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2ivAPPLE) -> glProgramUniform2ivAPPLE@48, 0x0
Lookup-Native: <glProgramUniform2ivAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2ivATI) -> glProgramUniform2ivATI@48, 0x0
Lookup-Native: <glProgramUniform2ivATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform2ivEXT> 0x1da4f780
Lookup-Tool: <glProgramUniform2ivEXT> 0x1da4f780
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2ui) -> glProgramUniform2ui@48, 0x0
Lookup-Native: <glProgramUniform2ui> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2uiARB) -> glProgramUniform2uiARB@48, 0x0
Lookup-Native: <glProgramUniform2uiARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2uiGL2) -> glProgramUniform2uiGL2@48, 0x0
Lookup-Native: <glProgramUniform2uiGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2uiOES) -> glProgramUniform2uiOES@48, 0x0
Lookup-Native: <glProgramUniform2uiOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2uiKHR) -> glProgramUniform2uiKHR@48, 0x0
Lookup-Native: <glProgramUniform2uiKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2uiOML) -> glProgramUniform2uiOML@48, 0x0
Lookup-Native: <glProgramUniform2uiOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2ui3DFX) -> glProgramUniform2ui3DFX@48, 0x0
Lookup-Native: <glProgramUniform2ui3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2uiAMD) -> glProgramUniform2uiAMD@48, 0x0
Lookup-Native: <glProgramUniform2uiAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2uiANGLE) -> glProgramUniform2uiANGLE@48, 0x0
Lookup-Native: <glProgramUniform2uiANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2uiARM) -> glProgramUniform2uiARM@48, 0x0
Lookup-Native: <glProgramUniform2uiARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2uiAPPLE) -> glProgramUniform2uiAPPLE@48, 0x0
Lookup-Native: <glProgramUniform2uiAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2uiATI) -> glProgramUniform2uiATI@48, 0x0
Lookup-Native: <glProgramUniform2uiATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform2uiEXT> 0x1da4f880
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2ui64NV) -> glProgramUniform2ui64NV@48, 0x0
Lookup-Native: <glProgramUniform2ui64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2ui64vNV) -> glProgramUniform2ui64vNV@48, 0x0
Lookup-Native: <glProgramUniform2ui64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform2uiEXT> 0x1da4f880
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2uiv) -> glProgramUniform2uiv@48, 0x0
Lookup-Native: <glProgramUniform2uiv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2uivARB) -> glProgramUniform2uivARB@48, 0x0
Lookup-Native: <glProgramUniform2uivARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2uivGL2) -> glProgramUniform2uivGL2@48, 0x0
Lookup-Native: <glProgramUniform2uivGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2uivOES) -> glProgramUniform2uivOES@48, 0x0
Lookup-Native: <glProgramUniform2uivOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2uivKHR) -> glProgramUniform2uivKHR@48, 0x0
Lookup-Native: <glProgramUniform2uivKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2uivOML) -> glProgramUniform2uivOML@48, 0x0
Lookup-Native: <glProgramUniform2uivOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2uiv3DFX) -> glProgramUniform2uiv3DFX@48, 0x0
Lookup-Native: <glProgramUniform2uiv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2uivAMD) -> glProgramUniform2uivAMD@48, 0x0
Lookup-Native: <glProgramUniform2uivAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2uivANGLE) -> glProgramUniform2uivANGLE@48, 0x0
Lookup-Native: <glProgramUniform2uivANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2uivARM) -> glProgramUniform2uivARM@48, 0x0
Lookup-Native: <glProgramUniform2uivARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2uivAPPLE) -> glProgramUniform2uivAPPLE@48, 0x0
Lookup-Native: <glProgramUniform2uivAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform2uivATI) -> glProgramUniform2uivATI@48, 0x0
Lookup-Native: <glProgramUniform2uivATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform2uivEXT> 0x1da4f980
Lookup-Tool: <glProgramUniform2uivEXT> 0x1da4f980
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3d) -> glProgramUniform3d@48, 0x0
Lookup-Native: <glProgramUniform3d> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3dARB) -> glProgramUniform3dARB@48, 0x0
Lookup-Native: <glProgramUniform3dARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3dGL2) -> glProgramUniform3dGL2@48, 0x0
Lookup-Native: <glProgramUniform3dGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3dOES) -> glProgramUniform3dOES@48, 0x0
Lookup-Native: <glProgramUniform3dOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3dKHR) -> glProgramUniform3dKHR@48, 0x0
Lookup-Native: <glProgramUniform3dKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3dOML) -> glProgramUniform3dOML@48, 0x0
Lookup-Native: <glProgramUniform3dOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3d3DFX) -> glProgramUniform3d3DFX@48, 0x0
Lookup-Native: <glProgramUniform3d3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3dAMD) -> glProgramUniform3dAMD@48, 0x0
Lookup-Native: <glProgramUniform3dAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3dANGLE) -> glProgramUniform3dANGLE@48, 0x0
Lookup-Native: <glProgramUniform3dANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3dARM) -> glProgramUniform3dARM@48, 0x0
Lookup-Native: <glProgramUniform3dARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3dAPPLE) -> glProgramUniform3dAPPLE@48, 0x0
Lookup-Native: <glProgramUniform3dAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3dATI) -> glProgramUniform3dATI@48, 0x0
Lookup-Native: <glProgramUniform3dATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform3dEXT> 0x1da51bc0
Lookup-Tool: <glProgramUniform3dEXT> 0x1da51bc0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3dv) -> glProgramUniform3dv@48, 0x0
Lookup-Native: <glProgramUniform3dv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3dvARB) -> glProgramUniform3dvARB@48, 0x0
Lookup-Native: <glProgramUniform3dvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3dvGL2) -> glProgramUniform3dvGL2@48, 0x0
Lookup-Native: <glProgramUniform3dvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3dvOES) -> glProgramUniform3dvOES@48, 0x0
Lookup-Native: <glProgramUniform3dvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3dvKHR) -> glProgramUniform3dvKHR@48, 0x0
Lookup-Native: <glProgramUniform3dvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3dvOML) -> glProgramUniform3dvOML@48, 0x0
Lookup-Native: <glProgramUniform3dvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3dv3DFX) -> glProgramUniform3dv3DFX@48, 0x0
Lookup-Native: <glProgramUniform3dv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3dvAMD) -> glProgramUniform3dvAMD@48, 0x0
Lookup-Native: <glProgramUniform3dvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3dvANGLE) -> glProgramUniform3dvANGLE@48, 0x0
Lookup-Native: <glProgramUniform3dvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3dvARM) -> glProgramUniform3dvARM@48, 0x0
Lookup-Native: <glProgramUniform3dvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3dvAPPLE) -> glProgramUniform3dvAPPLE@48, 0x0
Lookup-Native: <glProgramUniform3dvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3dvATI) -> glProgramUniform3dvATI@48, 0x0
Lookup-Native: <glProgramUniform3dvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform3dvEXT> 0x1da51cc0
Lookup-Tool: <glProgramUniform3dvEXT> 0x1da51cc0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3f) -> glProgramUniform3f@48, 0x0
Lookup-Native: <glProgramUniform3f> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3fARB) -> glProgramUniform3fARB@48, 0x0
Lookup-Native: <glProgramUniform3fARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3fGL2) -> glProgramUniform3fGL2@48, 0x0
Lookup-Native: <glProgramUniform3fGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3fOES) -> glProgramUniform3fOES@48, 0x0
Lookup-Native: <glProgramUniform3fOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3fKHR) -> glProgramUniform3fKHR@48, 0x0
Lookup-Native: <glProgramUniform3fKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3fOML) -> glProgramUniform3fOML@48, 0x0
Lookup-Native: <glProgramUniform3fOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3f3DFX) -> glProgramUniform3f3DFX@48, 0x0
Lookup-Native: <glProgramUniform3f3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3fAMD) -> glProgramUniform3fAMD@48, 0x0
Lookup-Native: <glProgramUniform3fAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3fANGLE) -> glProgramUniform3fANGLE@48, 0x0
Lookup-Native: <glProgramUniform3fANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3fARM) -> glProgramUniform3fARM@48, 0x0
Lookup-Native: <glProgramUniform3fARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3fAPPLE) -> glProgramUniform3fAPPLE@48, 0x0
Lookup-Native: <glProgramUniform3fAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3fATI) -> glProgramUniform3fATI@48, 0x0
Lookup-Native: <glProgramUniform3fATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform3fEXT> 0x1da4f4c0
Lookup-Tool: <glProgramUniform3fEXT> 0x1da4f4c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3fv) -> glProgramUniform3fv@48, 0x0
Lookup-Native: <glProgramUniform3fv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3fvARB) -> glProgramUniform3fvARB@48, 0x0
Lookup-Native: <glProgramUniform3fvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3fvGL2) -> glProgramUniform3fvGL2@48, 0x0
Lookup-Native: <glProgramUniform3fvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3fvOES) -> glProgramUniform3fvOES@48, 0x0
Lookup-Native: <glProgramUniform3fvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3fvKHR) -> glProgramUniform3fvKHR@48, 0x0
Lookup-Native: <glProgramUniform3fvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3fvOML) -> glProgramUniform3fvOML@48, 0x0
Lookup-Native: <glProgramUniform3fvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3fv3DFX) -> glProgramUniform3fv3DFX@48, 0x0
Lookup-Native: <glProgramUniform3fv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3fvAMD) -> glProgramUniform3fvAMD@48, 0x0
Lookup-Native: <glProgramUniform3fvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3fvANGLE) -> glProgramUniform3fvANGLE@48, 0x0
Lookup-Native: <glProgramUniform3fvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3fvARM) -> glProgramUniform3fvARM@48, 0x0
Lookup-Native: <glProgramUniform3fvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3fvAPPLE) -> glProgramUniform3fvAPPLE@48, 0x0
Lookup-Native: <glProgramUniform3fvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3fvATI) -> glProgramUniform3fvATI@48, 0x0
Lookup-Native: <glProgramUniform3fvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform3fvEXT> 0x1da4f5c0
Lookup-Tool: <glProgramUniform3fvEXT> 0x1da4f5c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3i) -> glProgramUniform3i@48, 0x0
Lookup-Native: <glProgramUniform3i> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3iARB) -> glProgramUniform3iARB@48, 0x0
Lookup-Native: <glProgramUniform3iARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3iGL2) -> glProgramUniform3iGL2@48, 0x0
Lookup-Native: <glProgramUniform3iGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3iOES) -> glProgramUniform3iOES@48, 0x0
Lookup-Native: <glProgramUniform3iOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3iKHR) -> glProgramUniform3iKHR@48, 0x0
Lookup-Native: <glProgramUniform3iKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3iOML) -> glProgramUniform3iOML@48, 0x0
Lookup-Native: <glProgramUniform3iOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3i3DFX) -> glProgramUniform3i3DFX@48, 0x0
Lookup-Native: <glProgramUniform3i3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3iAMD) -> glProgramUniform3iAMD@48, 0x0
Lookup-Native: <glProgramUniform3iAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3iANGLE) -> glProgramUniform3iANGLE@48, 0x0
Lookup-Native: <glProgramUniform3iANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3iARM) -> glProgramUniform3iARM@48, 0x0
Lookup-Native: <glProgramUniform3iARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3iAPPLE) -> glProgramUniform3iAPPLE@48, 0x0
Lookup-Native: <glProgramUniform3iAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3iATI) -> glProgramUniform3iATI@48, 0x0
Lookup-Native: <glProgramUniform3iATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform3iEXT> 0x1da4f6c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3i64NV) -> glProgramUniform3i64NV@48, 0x0
Lookup-Native: <glProgramUniform3i64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3i64vNV) -> glProgramUniform3i64vNV@48, 0x0
Lookup-Native: <glProgramUniform3i64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform3iEXT> 0x1da4f6c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3iv) -> glProgramUniform3iv@48, 0x0
Lookup-Native: <glProgramUniform3iv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3ivARB) -> glProgramUniform3ivARB@48, 0x0
Lookup-Native: <glProgramUniform3ivARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3ivGL2) -> glProgramUniform3ivGL2@48, 0x0
Lookup-Native: <glProgramUniform3ivGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3ivOES) -> glProgramUniform3ivOES@48, 0x0
Lookup-Native: <glProgramUniform3ivOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3ivKHR) -> glProgramUniform3ivKHR@48, 0x0
Lookup-Native: <glProgramUniform3ivKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3ivOML) -> glProgramUniform3ivOML@48, 0x0
Lookup-Native: <glProgramUniform3ivOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3iv3DFX) -> glProgramUniform3iv3DFX@48, 0x0
Lookup-Native: <glProgramUniform3iv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3ivAMD) -> glProgramUniform3ivAMD@48, 0x0
Lookup-Native: <glProgramUniform3ivAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3ivANGLE) -> glProgramUniform3ivANGLE@48, 0x0
Lookup-Native: <glProgramUniform3ivANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3ivARM) -> glProgramUniform3ivARM@48, 0x0
Lookup-Native: <glProgramUniform3ivARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3ivAPPLE) -> glProgramUniform3ivAPPLE@48, 0x0
Lookup-Native: <glProgramUniform3ivAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3ivATI) -> glProgramUniform3ivATI@48, 0x0
Lookup-Native: <glProgramUniform3ivATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform3ivEXT> 0x1da4f7c0
Lookup-Tool: <glProgramUniform3ivEXT> 0x1da4f7c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3ui) -> glProgramUniform3ui@48, 0x0
Lookup-Native: <glProgramUniform3ui> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3uiARB) -> glProgramUniform3uiARB@48, 0x0
Lookup-Native: <glProgramUniform3uiARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3uiGL2) -> glProgramUniform3uiGL2@48, 0x0
Lookup-Native: <glProgramUniform3uiGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3uiOES) -> glProgramUniform3uiOES@48, 0x0
Lookup-Native: <glProgramUniform3uiOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3uiKHR) -> glProgramUniform3uiKHR@48, 0x0
Lookup-Native: <glProgramUniform3uiKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3uiOML) -> glProgramUniform3uiOML@48, 0x0
Lookup-Native: <glProgramUniform3uiOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3ui3DFX) -> glProgramUniform3ui3DFX@48, 0x0
Lookup-Native: <glProgramUniform3ui3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3uiAMD) -> glProgramUniform3uiAMD@48, 0x0
Lookup-Native: <glProgramUniform3uiAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3uiANGLE) -> glProgramUniform3uiANGLE@48, 0x0
Lookup-Native: <glProgramUniform3uiANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3uiARM) -> glProgramUniform3uiARM@48, 0x0
Lookup-Native: <glProgramUniform3uiARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3uiAPPLE) -> glProgramUniform3uiAPPLE@48, 0x0
Lookup-Native: <glProgramUniform3uiAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3uiATI) -> glProgramUniform3uiATI@48, 0x0
Lookup-Native: <glProgramUniform3uiATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform3uiEXT> 0x1da4f8c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3ui64NV) -> glProgramUniform3ui64NV@48, 0x0
Lookup-Native: <glProgramUniform3ui64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3ui64vNV) -> glProgramUniform3ui64vNV@48, 0x0
Lookup-Native: <glProgramUniform3ui64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform3uiEXT> 0x1da4f8c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3uiv) -> glProgramUniform3uiv@48, 0x0
Lookup-Native: <glProgramUniform3uiv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3uivARB) -> glProgramUniform3uivARB@48, 0x0
Lookup-Native: <glProgramUniform3uivARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3uivGL2) -> glProgramUniform3uivGL2@48, 0x0
Lookup-Native: <glProgramUniform3uivGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3uivOES) -> glProgramUniform3uivOES@48, 0x0
Lookup-Native: <glProgramUniform3uivOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3uivKHR) -> glProgramUniform3uivKHR@48, 0x0
Lookup-Native: <glProgramUniform3uivKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3uivOML) -> glProgramUniform3uivOML@48, 0x0
Lookup-Native: <glProgramUniform3uivOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3uiv3DFX) -> glProgramUniform3uiv3DFX@48, 0x0
Lookup-Native: <glProgramUniform3uiv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3uivAMD) -> glProgramUniform3uivAMD@48, 0x0
Lookup-Native: <glProgramUniform3uivAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3uivANGLE) -> glProgramUniform3uivANGLE@48, 0x0
Lookup-Native: <glProgramUniform3uivANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3uivARM) -> glProgramUniform3uivARM@48, 0x0
Lookup-Native: <glProgramUniform3uivARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3uivAPPLE) -> glProgramUniform3uivAPPLE@48, 0x0
Lookup-Native: <glProgramUniform3uivAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform3uivATI) -> glProgramUniform3uivATI@48, 0x0
Lookup-Native: <glProgramUniform3uivATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform3uivEXT> 0x1da4f9c0
Lookup-Tool: <glProgramUniform3uivEXT> 0x1da4f9c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4d) -> glProgramUniform4d@48, 0x0
Lookup-Native: <glProgramUniform4d> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4dARB) -> glProgramUniform4dARB@48, 0x0
Lookup-Native: <glProgramUniform4dARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4dGL2) -> glProgramUniform4dGL2@48, 0x0
Lookup-Native: <glProgramUniform4dGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4dOES) -> glProgramUniform4dOES@48, 0x0
Lookup-Native: <glProgramUniform4dOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4dKHR) -> glProgramUniform4dKHR@48, 0x0
Lookup-Native: <glProgramUniform4dKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4dOML) -> glProgramUniform4dOML@48, 0x0
Lookup-Native: <glProgramUniform4dOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4d3DFX) -> glProgramUniform4d3DFX@48, 0x0
Lookup-Native: <glProgramUniform4d3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4dAMD) -> glProgramUniform4dAMD@48, 0x0
Lookup-Native: <glProgramUniform4dAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4dANGLE) -> glProgramUniform4dANGLE@48, 0x0
Lookup-Native: <glProgramUniform4dANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4dARM) -> glProgramUniform4dARM@48, 0x0
Lookup-Native: <glProgramUniform4dARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4dAPPLE) -> glProgramUniform4dAPPLE@48, 0x0
Lookup-Native: <glProgramUniform4dAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4dATI) -> glProgramUniform4dATI@48, 0x0
Lookup-Native: <glProgramUniform4dATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform4dEXT> 0x1da51c00
Lookup-Tool: <glProgramUniform4dEXT> 0x1da51c00
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4dv) -> glProgramUniform4dv@48, 0x0
Lookup-Native: <glProgramUniform4dv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4dvARB) -> glProgramUniform4dvARB@48, 0x0
Lookup-Native: <glProgramUniform4dvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4dvGL2) -> glProgramUniform4dvGL2@48, 0x0
Lookup-Native: <glProgramUniform4dvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4dvOES) -> glProgramUniform4dvOES@48, 0x0
Lookup-Native: <glProgramUniform4dvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4dvKHR) -> glProgramUniform4dvKHR@48, 0x0
Lookup-Native: <glProgramUniform4dvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4dvOML) -> glProgramUniform4dvOML@48, 0x0
Lookup-Native: <glProgramUniform4dvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4dv3DFX) -> glProgramUniform4dv3DFX@48, 0x0
Lookup-Native: <glProgramUniform4dv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4dvAMD) -> glProgramUniform4dvAMD@48, 0x0
Lookup-Native: <glProgramUniform4dvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4dvANGLE) -> glProgramUniform4dvANGLE@48, 0x0
Lookup-Native: <glProgramUniform4dvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4dvARM) -> glProgramUniform4dvARM@48, 0x0
Lookup-Native: <glProgramUniform4dvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4dvAPPLE) -> glProgramUniform4dvAPPLE@48, 0x0
Lookup-Native: <glProgramUniform4dvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4dvATI) -> glProgramUniform4dvATI@48, 0x0
Lookup-Native: <glProgramUniform4dvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform4dvEXT> 0x1da51d00
Lookup-Tool: <glProgramUniform4dvEXT> 0x1da51d00
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4f) -> glProgramUniform4f@48, 0x0
Lookup-Native: <glProgramUniform4f> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4fARB) -> glProgramUniform4fARB@48, 0x0
Lookup-Native: <glProgramUniform4fARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4fGL2) -> glProgramUniform4fGL2@48, 0x0
Lookup-Native: <glProgramUniform4fGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4fOES) -> glProgramUniform4fOES@48, 0x0
Lookup-Native: <glProgramUniform4fOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4fKHR) -> glProgramUniform4fKHR@48, 0x0
Lookup-Native: <glProgramUniform4fKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4fOML) -> glProgramUniform4fOML@48, 0x0
Lookup-Native: <glProgramUniform4fOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4f3DFX) -> glProgramUniform4f3DFX@48, 0x0
Lookup-Native: <glProgramUniform4f3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4fAMD) -> glProgramUniform4fAMD@48, 0x0
Lookup-Native: <glProgramUniform4fAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4fANGLE) -> glProgramUniform4fANGLE@48, 0x0
Lookup-Native: <glProgramUniform4fANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4fARM) -> glProgramUniform4fARM@48, 0x0
Lookup-Native: <glProgramUniform4fARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4fAPPLE) -> glProgramUniform4fAPPLE@48, 0x0
Lookup-Native: <glProgramUniform4fAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4fATI) -> glProgramUniform4fATI@48, 0x0
Lookup-Native: <glProgramUniform4fATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform4fEXT> 0x1da4f500
Lookup-Tool: <glProgramUniform4fEXT> 0x1da4f500
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4fv) -> glProgramUniform4fv@48, 0x0
Lookup-Native: <glProgramUniform4fv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4fvARB) -> glProgramUniform4fvARB@48, 0x0
Lookup-Native: <glProgramUniform4fvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4fvGL2) -> glProgramUniform4fvGL2@48, 0x0
Lookup-Native: <glProgramUniform4fvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4fvOES) -> glProgramUniform4fvOES@48, 0x0
Lookup-Native: <glProgramUniform4fvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4fvKHR) -> glProgramUniform4fvKHR@48, 0x0
Lookup-Native: <glProgramUniform4fvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4fvOML) -> glProgramUniform4fvOML@48, 0x0
Lookup-Native: <glProgramUniform4fvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4fv3DFX) -> glProgramUniform4fv3DFX@48, 0x0
Lookup-Native: <glProgramUniform4fv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4fvAMD) -> glProgramUniform4fvAMD@48, 0x0
Lookup-Native: <glProgramUniform4fvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4fvANGLE) -> glProgramUniform4fvANGLE@48, 0x0
Lookup-Native: <glProgramUniform4fvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4fvARM) -> glProgramUniform4fvARM@48, 0x0
Lookup-Native: <glProgramUniform4fvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4fvAPPLE) -> glProgramUniform4fvAPPLE@48, 0x0
Lookup-Native: <glProgramUniform4fvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4fvATI) -> glProgramUniform4fvATI@48, 0x0
Lookup-Native: <glProgramUniform4fvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform4fvEXT> 0x1da4f600
Lookup-Tool: <glProgramUniform4fvEXT> 0x1da4f600
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4i) -> glProgramUniform4i@48, 0x0
Lookup-Native: <glProgramUniform4i> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4iARB) -> glProgramUniform4iARB@48, 0x0
Lookup-Native: <glProgramUniform4iARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4iGL2) -> glProgramUniform4iGL2@48, 0x0
Lookup-Native: <glProgramUniform4iGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4iOES) -> glProgramUniform4iOES@48, 0x0
Lookup-Native: <glProgramUniform4iOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4iKHR) -> glProgramUniform4iKHR@48, 0x0
Lookup-Native: <glProgramUniform4iKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4iOML) -> glProgramUniform4iOML@48, 0x0
Lookup-Native: <glProgramUniform4iOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4i3DFX) -> glProgramUniform4i3DFX@48, 0x0
Lookup-Native: <glProgramUniform4i3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4iAMD) -> glProgramUniform4iAMD@48, 0x0
Lookup-Native: <glProgramUniform4iAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4iANGLE) -> glProgramUniform4iANGLE@48, 0x0
Lookup-Native: <glProgramUniform4iANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4iARM) -> glProgramUniform4iARM@48, 0x0
Lookup-Native: <glProgramUniform4iARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4iAPPLE) -> glProgramUniform4iAPPLE@48, 0x0
Lookup-Native: <glProgramUniform4iAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4iATI) -> glProgramUniform4iATI@48, 0x0
Lookup-Native: <glProgramUniform4iATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform4iEXT> 0x1da4f700
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4i64NV) -> glProgramUniform4i64NV@48, 0x0
Lookup-Native: <glProgramUniform4i64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4i64vNV) -> glProgramUniform4i64vNV@48, 0x0
Lookup-Native: <glProgramUniform4i64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform4iEXT> 0x1da4f700
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4iv) -> glProgramUniform4iv@48, 0x0
Lookup-Native: <glProgramUniform4iv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4ivARB) -> glProgramUniform4ivARB@48, 0x0
Lookup-Native: <glProgramUniform4ivARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4ivGL2) -> glProgramUniform4ivGL2@48, 0x0
Lookup-Native: <glProgramUniform4ivGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4ivOES) -> glProgramUniform4ivOES@48, 0x0
Lookup-Native: <glProgramUniform4ivOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4ivKHR) -> glProgramUniform4ivKHR@48, 0x0
Lookup-Native: <glProgramUniform4ivKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4ivOML) -> glProgramUniform4ivOML@48, 0x0
Lookup-Native: <glProgramUniform4ivOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4iv3DFX) -> glProgramUniform4iv3DFX@48, 0x0
Lookup-Native: <glProgramUniform4iv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4ivAMD) -> glProgramUniform4ivAMD@48, 0x0
Lookup-Native: <glProgramUniform4ivAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4ivANGLE) -> glProgramUniform4ivANGLE@48, 0x0
Lookup-Native: <glProgramUniform4ivANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4ivARM) -> glProgramUniform4ivARM@48, 0x0
Lookup-Native: <glProgramUniform4ivARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4ivAPPLE) -> glProgramUniform4ivAPPLE@48, 0x0
Lookup-Native: <glProgramUniform4ivAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4ivATI) -> glProgramUniform4ivATI@48, 0x0
Lookup-Native: <glProgramUniform4ivATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform4ivEXT> 0x1da4f800
Lookup-Tool: <glProgramUniform4ivEXT> 0x1da4f800
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4ui) -> glProgramUniform4ui@48, 0x0
Lookup-Native: <glProgramUniform4ui> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4uiARB) -> glProgramUniform4uiARB@48, 0x0
Lookup-Native: <glProgramUniform4uiARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4uiGL2) -> glProgramUniform4uiGL2@48, 0x0
Lookup-Native: <glProgramUniform4uiGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4uiOES) -> glProgramUniform4uiOES@48, 0x0
Lookup-Native: <glProgramUniform4uiOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4uiKHR) -> glProgramUniform4uiKHR@48, 0x0
Lookup-Native: <glProgramUniform4uiKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4uiOML) -> glProgramUniform4uiOML@48, 0x0
Lookup-Native: <glProgramUniform4uiOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4ui3DFX) -> glProgramUniform4ui3DFX@48, 0x0
Lookup-Native: <glProgramUniform4ui3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4uiAMD) -> glProgramUniform4uiAMD@48, 0x0
Lookup-Native: <glProgramUniform4uiAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4uiANGLE) -> glProgramUniform4uiANGLE@48, 0x0
Lookup-Native: <glProgramUniform4uiANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4uiARM) -> glProgramUniform4uiARM@48, 0x0
Lookup-Native: <glProgramUniform4uiARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4uiAPPLE) -> glProgramUniform4uiAPPLE@48, 0x0
Lookup-Native: <glProgramUniform4uiAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4uiATI) -> glProgramUniform4uiATI@48, 0x0
Lookup-Native: <glProgramUniform4uiATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform4uiEXT> 0x1da4f900
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4ui64NV) -> glProgramUniform4ui64NV@48, 0x0
Lookup-Native: <glProgramUniform4ui64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4ui64vNV) -> glProgramUniform4ui64vNV@48, 0x0
Lookup-Native: <glProgramUniform4ui64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform4uiEXT> 0x1da4f900
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4uiv) -> glProgramUniform4uiv@48, 0x0
Lookup-Native: <glProgramUniform4uiv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4uivARB) -> glProgramUniform4uivARB@48, 0x0
Lookup-Native: <glProgramUniform4uivARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4uivGL2) -> glProgramUniform4uivGL2@48, 0x0
Lookup-Native: <glProgramUniform4uivGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4uivOES) -> glProgramUniform4uivOES@48, 0x0
Lookup-Native: <glProgramUniform4uivOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4uivKHR) -> glProgramUniform4uivKHR@48, 0x0
Lookup-Native: <glProgramUniform4uivKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4uivOML) -> glProgramUniform4uivOML@48, 0x0
Lookup-Native: <glProgramUniform4uivOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4uiv3DFX) -> glProgramUniform4uiv3DFX@48, 0x0
Lookup-Native: <glProgramUniform4uiv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4uivAMD) -> glProgramUniform4uivAMD@48, 0x0
Lookup-Native: <glProgramUniform4uivAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4uivANGLE) -> glProgramUniform4uivANGLE@48, 0x0
Lookup-Native: <glProgramUniform4uivANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4uivARM) -> glProgramUniform4uivARM@48, 0x0
Lookup-Native: <glProgramUniform4uivARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4uivAPPLE) -> glProgramUniform4uivAPPLE@48, 0x0
Lookup-Native: <glProgramUniform4uivAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniform4uivATI) -> glProgramUniform4uivATI@48, 0x0
Lookup-Native: <glProgramUniform4uivATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniform4uivEXT> 0x1da4fa00
Lookup-Tool: <glProgramUniform4uivEXT> 0x1da4fa00
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2dv) -> glProgramUniformMatrix2dv@48, 0x0
Lookup-Native: <glProgramUniformMatrix2dv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2dvARB) -> glProgramUniformMatrix2dvARB@48, 0x0
Lookup-Native: <glProgramUniformMatrix2dvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2dvGL2) -> glProgramUniformMatrix2dvGL2@48, 0x0
Lookup-Native: <glProgramUniformMatrix2dvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2dvOES) -> glProgramUniformMatrix2dvOES@48, 0x0
Lookup-Native: <glProgramUniformMatrix2dvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2dvKHR) -> glProgramUniformMatrix2dvKHR@48, 0x0
Lookup-Native: <glProgramUniformMatrix2dvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2dvOML) -> glProgramUniformMatrix2dvOML@48, 0x0
Lookup-Native: <glProgramUniformMatrix2dvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2dv3DFX) -> glProgramUniformMatrix2dv3DFX@48, 0x0
Lookup-Native: <glProgramUniformMatrix2dv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2dvAMD) -> glProgramUniformMatrix2dvAMD@48, 0x0
Lookup-Native: <glProgramUniformMatrix2dvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2dvANGLE) -> glProgramUniformMatrix2dvANGLE@48, 0x0
Lookup-Native: <glProgramUniformMatrix2dvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2dvARM) -> glProgramUniformMatrix2dvARM@48, 0x0
Lookup-Native: <glProgramUniformMatrix2dvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2dvAPPLE) -> glProgramUniformMatrix2dvAPPLE@48, 0x0
Lookup-Native: <glProgramUniformMatrix2dvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2dvATI) -> glProgramUniformMatrix2dvATI@48, 0x0
Lookup-Native: <glProgramUniformMatrix2dvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniformMatrix2dvEXT> 0x1da51d40
Lookup-Tool: <glProgramUniformMatrix2dvEXT> 0x1da51d40
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2fv) -> glProgramUniformMatrix2fv@48, 0x0
Lookup-Native: <glProgramUniformMatrix2fv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2fvARB) -> glProgramUniformMatrix2fvARB@48, 0x0
Lookup-Native: <glProgramUniformMatrix2fvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2fvGL2) -> glProgramUniformMatrix2fvGL2@48, 0x0
Lookup-Native: <glProgramUniformMatrix2fvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2fvOES) -> glProgramUniformMatrix2fvOES@48, 0x0
Lookup-Native: <glProgramUniformMatrix2fvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2fvKHR) -> glProgramUniformMatrix2fvKHR@48, 0x0
Lookup-Native: <glProgramUniformMatrix2fvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2fvOML) -> glProgramUniformMatrix2fvOML@48, 0x0
Lookup-Native: <glProgramUniformMatrix2fvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2fv3DFX) -> glProgramUniformMatrix2fv3DFX@48, 0x0
Lookup-Native: <glProgramUniformMatrix2fv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2fvAMD) -> glProgramUniformMatrix2fvAMD@48, 0x0
Lookup-Native: <glProgramUniformMatrix2fvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2fvANGLE) -> glProgramUniformMatrix2fvANGLE@48, 0x0
Lookup-Native: <glProgramUniformMatrix2fvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2fvARM) -> glProgramUniformMatrix2fvARM@48, 0x0
Lookup-Native: <glProgramUniformMatrix2fvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2fvAPPLE) -> glProgramUniformMatrix2fvAPPLE@48, 0x0
Lookup-Native: <glProgramUniformMatrix2fvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2fvATI) -> glProgramUniformMatrix2fvATI@48, 0x0
Lookup-Native: <glProgramUniformMatrix2fvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniformMatrix2fvEXT> 0x1da4fa40
Lookup-Tool: <glProgramUniformMatrix2fvEXT> 0x1da4fa40
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x3dv) -> glProgramUniformMatrix2x3dv@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x3dv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x3dvARB) -> glProgramUniformMatrix2x3dvARB@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x3dvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x3dvGL2) -> glProgramUniformMatrix2x3dvGL2@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x3dvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x3dvOES) -> glProgramUniformMatrix2x3dvOES@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x3dvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x3dvKHR) -> glProgramUniformMatrix2x3dvKHR@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x3dvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x3dvOML) -> glProgramUniformMatrix2x3dvOML@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x3dvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x3dv3DFX) -> glProgramUniformMatrix2x3dv3DFX@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x3dv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x3dvAMD) -> glProgramUniformMatrix2x3dvAMD@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x3dvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x3dvANGLE) -> glProgramUniformMatrix2x3dvANGLE@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x3dvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x3dvARM) -> glProgramUniformMatrix2x3dvARM@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x3dvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x3dvAPPLE) -> glProgramUniformMatrix2x3dvAPPLE@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x3dvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x3dvATI) -> glProgramUniformMatrix2x3dvATI@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x3dvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniformMatrix2x3dvEXT> 0x1da51e00
Lookup-Tool: <glProgramUniformMatrix2x3dvEXT> 0x1da51e00
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x3fv) -> glProgramUniformMatrix2x3fv@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x3fv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x3fvARB) -> glProgramUniformMatrix2x3fvARB@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x3fvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x3fvGL2) -> glProgramUniformMatrix2x3fvGL2@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x3fvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x3fvOES) -> glProgramUniformMatrix2x3fvOES@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x3fvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x3fvKHR) -> glProgramUniformMatrix2x3fvKHR@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x3fvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x3fvOML) -> glProgramUniformMatrix2x3fvOML@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x3fvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x3fv3DFX) -> glProgramUniformMatrix2x3fv3DFX@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x3fv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x3fvAMD) -> glProgramUniformMatrix2x3fvAMD@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x3fvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x3fvANGLE) -> glProgramUniformMatrix2x3fvANGLE@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x3fvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x3fvARM) -> glProgramUniformMatrix2x3fvARM@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x3fvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x3fvAPPLE) -> glProgramUniformMatrix2x3fvAPPLE@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x3fvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x3fvATI) -> glProgramUniformMatrix2x3fvATI@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x3fvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniformMatrix2x3fvEXT> 0x1da4fb00
Lookup-Tool: <glProgramUniformMatrix2x3fvEXT> 0x1da4fb00
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x4dv) -> glProgramUniformMatrix2x4dv@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x4dv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x4dvARB) -> glProgramUniformMatrix2x4dvARB@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x4dvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x4dvGL2) -> glProgramUniformMatrix2x4dvGL2@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x4dvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x4dvOES) -> glProgramUniformMatrix2x4dvOES@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x4dvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x4dvKHR) -> glProgramUniformMatrix2x4dvKHR@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x4dvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x4dvOML) -> glProgramUniformMatrix2x4dvOML@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x4dvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x4dv3DFX) -> glProgramUniformMatrix2x4dv3DFX@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x4dv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x4dvAMD) -> glProgramUniformMatrix2x4dvAMD@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x4dvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x4dvANGLE) -> glProgramUniformMatrix2x4dvANGLE@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x4dvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x4dvARM) -> glProgramUniformMatrix2x4dvARM@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x4dvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x4dvAPPLE) -> glProgramUniformMatrix2x4dvAPPLE@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x4dvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x4dvATI) -> glProgramUniformMatrix2x4dvATI@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x4dvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniformMatrix2x4dvEXT> 0x1da51e40
Lookup-Tool: <glProgramUniformMatrix2x4dvEXT> 0x1da51e40
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x4fv) -> glProgramUniformMatrix2x4fv@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x4fv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x4fvARB) -> glProgramUniformMatrix2x4fvARB@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x4fvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x4fvGL2) -> glProgramUniformMatrix2x4fvGL2@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x4fvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x4fvOES) -> glProgramUniformMatrix2x4fvOES@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x4fvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x4fvKHR) -> glProgramUniformMatrix2x4fvKHR@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x4fvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x4fvOML) -> glProgramUniformMatrix2x4fvOML@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x4fvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x4fv3DFX) -> glProgramUniformMatrix2x4fv3DFX@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x4fv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x4fvAMD) -> glProgramUniformMatrix2x4fvAMD@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x4fvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x4fvANGLE) -> glProgramUniformMatrix2x4fvANGLE@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x4fvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x4fvARM) -> glProgramUniformMatrix2x4fvARM@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x4fvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x4fvAPPLE) -> glProgramUniformMatrix2x4fvAPPLE@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x4fvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix2x4fvATI) -> glProgramUniformMatrix2x4fvATI@48, 0x0
Lookup-Native: <glProgramUniformMatrix2x4fvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniformMatrix2x4fvEXT> 0x1da4fb40
Lookup-Tool: <glProgramUniformMatrix2x4fvEXT> 0x1da4fb40
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3dv) -> glProgramUniformMatrix3dv@48, 0x0
Lookup-Native: <glProgramUniformMatrix3dv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3dvARB) -> glProgramUniformMatrix3dvARB@48, 0x0
Lookup-Native: <glProgramUniformMatrix3dvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3dvGL2) -> glProgramUniformMatrix3dvGL2@48, 0x0
Lookup-Native: <glProgramUniformMatrix3dvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3dvOES) -> glProgramUniformMatrix3dvOES@48, 0x0
Lookup-Native: <glProgramUniformMatrix3dvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3dvKHR) -> glProgramUniformMatrix3dvKHR@48, 0x0
Lookup-Native: <glProgramUniformMatrix3dvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3dvOML) -> glProgramUniformMatrix3dvOML@48, 0x0
Lookup-Native: <glProgramUniformMatrix3dvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3dv3DFX) -> glProgramUniformMatrix3dv3DFX@48, 0x0
Lookup-Native: <glProgramUniformMatrix3dv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3dvAMD) -> glProgramUniformMatrix3dvAMD@48, 0x0
Lookup-Native: <glProgramUniformMatrix3dvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3dvANGLE) -> glProgramUniformMatrix3dvANGLE@48, 0x0
Lookup-Native: <glProgramUniformMatrix3dvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3dvARM) -> glProgramUniformMatrix3dvARM@48, 0x0
Lookup-Native: <glProgramUniformMatrix3dvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3dvAPPLE) -> glProgramUniformMatrix3dvAPPLE@48, 0x0
Lookup-Native: <glProgramUniformMatrix3dvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3dvATI) -> glProgramUniformMatrix3dvATI@48, 0x0
Lookup-Native: <glProgramUniformMatrix3dvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniformMatrix3dvEXT> 0x1da51d80
Lookup-Tool: <glProgramUniformMatrix3dvEXT> 0x1da51d80
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3fv) -> glProgramUniformMatrix3fv@48, 0x0
Lookup-Native: <glProgramUniformMatrix3fv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3fvARB) -> glProgramUniformMatrix3fvARB@48, 0x0
Lookup-Native: <glProgramUniformMatrix3fvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3fvGL2) -> glProgramUniformMatrix3fvGL2@48, 0x0
Lookup-Native: <glProgramUniformMatrix3fvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3fvOES) -> glProgramUniformMatrix3fvOES@48, 0x0
Lookup-Native: <glProgramUniformMatrix3fvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3fvKHR) -> glProgramUniformMatrix3fvKHR@48, 0x0
Lookup-Native: <glProgramUniformMatrix3fvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3fvOML) -> glProgramUniformMatrix3fvOML@48, 0x0
Lookup-Native: <glProgramUniformMatrix3fvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3fv3DFX) -> glProgramUniformMatrix3fv3DFX@48, 0x0
Lookup-Native: <glProgramUniformMatrix3fv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3fvAMD) -> glProgramUniformMatrix3fvAMD@48, 0x0
Lookup-Native: <glProgramUniformMatrix3fvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3fvANGLE) -> glProgramUniformMatrix3fvANGLE@48, 0x0
Lookup-Native: <glProgramUniformMatrix3fvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3fvARM) -> glProgramUniformMatrix3fvARM@48, 0x0
Lookup-Native: <glProgramUniformMatrix3fvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3fvAPPLE) -> glProgramUniformMatrix3fvAPPLE@48, 0x0
Lookup-Native: <glProgramUniformMatrix3fvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3fvATI) -> glProgramUniformMatrix3fvATI@48, 0x0
Lookup-Native: <glProgramUniformMatrix3fvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniformMatrix3fvEXT> 0x1da4fa80
Lookup-Tool: <glProgramUniformMatrix3fvEXT> 0x1da4fa80
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x2dv) -> glProgramUniformMatrix3x2dv@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x2dv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x2dvARB) -> glProgramUniformMatrix3x2dvARB@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x2dvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x2dvGL2) -> glProgramUniformMatrix3x2dvGL2@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x2dvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x2dvOES) -> glProgramUniformMatrix3x2dvOES@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x2dvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x2dvKHR) -> glProgramUniformMatrix3x2dvKHR@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x2dvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x2dvOML) -> glProgramUniformMatrix3x2dvOML@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x2dvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x2dv3DFX) -> glProgramUniformMatrix3x2dv3DFX@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x2dv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x2dvAMD) -> glProgramUniformMatrix3x2dvAMD@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x2dvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x2dvANGLE) -> glProgramUniformMatrix3x2dvANGLE@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x2dvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x2dvARM) -> glProgramUniformMatrix3x2dvARM@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x2dvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x2dvAPPLE) -> glProgramUniformMatrix3x2dvAPPLE@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x2dvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x2dvATI) -> glProgramUniformMatrix3x2dvATI@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x2dvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniformMatrix3x2dvEXT> 0x1da51e80
Lookup-Tool: <glProgramUniformMatrix3x2dvEXT> 0x1da51e80
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x2fv) -> glProgramUniformMatrix3x2fv@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x2fv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x2fvARB) -> glProgramUniformMatrix3x2fvARB@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x2fvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x2fvGL2) -> glProgramUniformMatrix3x2fvGL2@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x2fvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x2fvOES) -> glProgramUniformMatrix3x2fvOES@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x2fvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x2fvKHR) -> glProgramUniformMatrix3x2fvKHR@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x2fvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x2fvOML) -> glProgramUniformMatrix3x2fvOML@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x2fvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x2fv3DFX) -> glProgramUniformMatrix3x2fv3DFX@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x2fv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x2fvAMD) -> glProgramUniformMatrix3x2fvAMD@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x2fvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x2fvANGLE) -> glProgramUniformMatrix3x2fvANGLE@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x2fvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x2fvARM) -> glProgramUniformMatrix3x2fvARM@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x2fvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x2fvAPPLE) -> glProgramUniformMatrix3x2fvAPPLE@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x2fvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x2fvATI) -> glProgramUniformMatrix3x2fvATI@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x2fvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniformMatrix3x2fvEXT> 0x1da4fb80
Lookup-Tool: <glProgramUniformMatrix3x2fvEXT> 0x1da4fb80
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x4dv) -> glProgramUniformMatrix3x4dv@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x4dv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x4dvARB) -> glProgramUniformMatrix3x4dvARB@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x4dvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x4dvGL2) -> glProgramUniformMatrix3x4dvGL2@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x4dvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x4dvOES) -> glProgramUniformMatrix3x4dvOES@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x4dvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x4dvKHR) -> glProgramUniformMatrix3x4dvKHR@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x4dvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x4dvOML) -> glProgramUniformMatrix3x4dvOML@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x4dvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x4dv3DFX) -> glProgramUniformMatrix3x4dv3DFX@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x4dv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x4dvAMD) -> glProgramUniformMatrix3x4dvAMD@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x4dvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x4dvANGLE) -> glProgramUniformMatrix3x4dvANGLE@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x4dvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x4dvARM) -> glProgramUniformMatrix3x4dvARM@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x4dvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x4dvAPPLE) -> glProgramUniformMatrix3x4dvAPPLE@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x4dvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x4dvATI) -> glProgramUniformMatrix3x4dvATI@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x4dvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniformMatrix3x4dvEXT> 0x1da51ec0
Lookup-Tool: <glProgramUniformMatrix3x4dvEXT> 0x1da51ec0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x4fv) -> glProgramUniformMatrix3x4fv@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x4fv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x4fvARB) -> glProgramUniformMatrix3x4fvARB@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x4fvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x4fvGL2) -> glProgramUniformMatrix3x4fvGL2@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x4fvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x4fvOES) -> glProgramUniformMatrix3x4fvOES@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x4fvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x4fvKHR) -> glProgramUniformMatrix3x4fvKHR@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x4fvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x4fvOML) -> glProgramUniformMatrix3x4fvOML@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x4fvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x4fv3DFX) -> glProgramUniformMatrix3x4fv3DFX@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x4fv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x4fvAMD) -> glProgramUniformMatrix3x4fvAMD@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x4fvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x4fvANGLE) -> glProgramUniformMatrix3x4fvANGLE@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x4fvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x4fvARM) -> glProgramUniformMatrix3x4fvARM@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x4fvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x4fvAPPLE) -> glProgramUniformMatrix3x4fvAPPLE@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x4fvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix3x4fvATI) -> glProgramUniformMatrix3x4fvATI@48, 0x0
Lookup-Native: <glProgramUniformMatrix3x4fvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniformMatrix3x4fvEXT> 0x1da4fbc0
Lookup-Tool: <glProgramUniformMatrix3x4fvEXT> 0x1da4fbc0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4dv) -> glProgramUniformMatrix4dv@48, 0x0
Lookup-Native: <glProgramUniformMatrix4dv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4dvARB) -> glProgramUniformMatrix4dvARB@48, 0x0
Lookup-Native: <glProgramUniformMatrix4dvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4dvGL2) -> glProgramUniformMatrix4dvGL2@48, 0x0
Lookup-Native: <glProgramUniformMatrix4dvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4dvOES) -> glProgramUniformMatrix4dvOES@48, 0x0
Lookup-Native: <glProgramUniformMatrix4dvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4dvKHR) -> glProgramUniformMatrix4dvKHR@48, 0x0
Lookup-Native: <glProgramUniformMatrix4dvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4dvOML) -> glProgramUniformMatrix4dvOML@48, 0x0
Lookup-Native: <glProgramUniformMatrix4dvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4dv3DFX) -> glProgramUniformMatrix4dv3DFX@48, 0x0
Lookup-Native: <glProgramUniformMatrix4dv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4dvAMD) -> glProgramUniformMatrix4dvAMD@48, 0x0
Lookup-Native: <glProgramUniformMatrix4dvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4dvANGLE) -> glProgramUniformMatrix4dvANGLE@48, 0x0
Lookup-Native: <glProgramUniformMatrix4dvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4dvARM) -> glProgramUniformMatrix4dvARM@48, 0x0
Lookup-Native: <glProgramUniformMatrix4dvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4dvAPPLE) -> glProgramUniformMatrix4dvAPPLE@48, 0x0
Lookup-Native: <glProgramUniformMatrix4dvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4dvATI) -> glProgramUniformMatrix4dvATI@48, 0x0
Lookup-Native: <glProgramUniformMatrix4dvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniformMatrix4dvEXT> 0x1da51dc0
Lookup-Tool: <glProgramUniformMatrix4dvEXT> 0x1da51dc0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4fv) -> glProgramUniformMatrix4fv@48, 0x0
Lookup-Native: <glProgramUniformMatrix4fv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4fvARB) -> glProgramUniformMatrix4fvARB@48, 0x0
Lookup-Native: <glProgramUniformMatrix4fvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4fvGL2) -> glProgramUniformMatrix4fvGL2@48, 0x0
Lookup-Native: <glProgramUniformMatrix4fvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4fvOES) -> glProgramUniformMatrix4fvOES@48, 0x0
Lookup-Native: <glProgramUniformMatrix4fvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4fvKHR) -> glProgramUniformMatrix4fvKHR@48, 0x0
Lookup-Native: <glProgramUniformMatrix4fvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4fvOML) -> glProgramUniformMatrix4fvOML@48, 0x0
Lookup-Native: <glProgramUniformMatrix4fvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4fv3DFX) -> glProgramUniformMatrix4fv3DFX@48, 0x0
Lookup-Native: <glProgramUniformMatrix4fv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4fvAMD) -> glProgramUniformMatrix4fvAMD@48, 0x0
Lookup-Native: <glProgramUniformMatrix4fvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4fvANGLE) -> glProgramUniformMatrix4fvANGLE@48, 0x0
Lookup-Native: <glProgramUniformMatrix4fvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4fvARM) -> glProgramUniformMatrix4fvARM@48, 0x0
Lookup-Native: <glProgramUniformMatrix4fvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4fvAPPLE) -> glProgramUniformMatrix4fvAPPLE@48, 0x0
Lookup-Native: <glProgramUniformMatrix4fvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4fvATI) -> glProgramUniformMatrix4fvATI@48, 0x0
Lookup-Native: <glProgramUniformMatrix4fvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniformMatrix4fvEXT> 0x1da4fac0
Lookup-Tool: <glProgramUniformMatrix4fvEXT> 0x1da4fac0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x2dv) -> glProgramUniformMatrix4x2dv@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x2dv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x2dvARB) -> glProgramUniformMatrix4x2dvARB@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x2dvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x2dvGL2) -> glProgramUniformMatrix4x2dvGL2@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x2dvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x2dvOES) -> glProgramUniformMatrix4x2dvOES@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x2dvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x2dvKHR) -> glProgramUniformMatrix4x2dvKHR@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x2dvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x2dvOML) -> glProgramUniformMatrix4x2dvOML@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x2dvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x2dv3DFX) -> glProgramUniformMatrix4x2dv3DFX@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x2dv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x2dvAMD) -> glProgramUniformMatrix4x2dvAMD@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x2dvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x2dvANGLE) -> glProgramUniformMatrix4x2dvANGLE@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x2dvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x2dvARM) -> glProgramUniformMatrix4x2dvARM@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x2dvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x2dvAPPLE) -> glProgramUniformMatrix4x2dvAPPLE@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x2dvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x2dvATI) -> glProgramUniformMatrix4x2dvATI@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x2dvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniformMatrix4x2dvEXT> 0x1da51f00
Lookup-Tool: <glProgramUniformMatrix4x2dvEXT> 0x1da51f00
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x2fv) -> glProgramUniformMatrix4x2fv@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x2fv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x2fvARB) -> glProgramUniformMatrix4x2fvARB@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x2fvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x2fvGL2) -> glProgramUniformMatrix4x2fvGL2@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x2fvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x2fvOES) -> glProgramUniformMatrix4x2fvOES@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x2fvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x2fvKHR) -> glProgramUniformMatrix4x2fvKHR@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x2fvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x2fvOML) -> glProgramUniformMatrix4x2fvOML@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x2fvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x2fv3DFX) -> glProgramUniformMatrix4x2fv3DFX@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x2fv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x2fvAMD) -> glProgramUniformMatrix4x2fvAMD@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x2fvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x2fvANGLE) -> glProgramUniformMatrix4x2fvANGLE@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x2fvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x2fvARM) -> glProgramUniformMatrix4x2fvARM@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x2fvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x2fvAPPLE) -> glProgramUniformMatrix4x2fvAPPLE@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x2fvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x2fvATI) -> glProgramUniformMatrix4x2fvATI@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x2fvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniformMatrix4x2fvEXT> 0x1da4fc00
Lookup-Tool: <glProgramUniformMatrix4x2fvEXT> 0x1da4fc00
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x3dv) -> glProgramUniformMatrix4x3dv@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x3dv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x3dvARB) -> glProgramUniformMatrix4x3dvARB@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x3dvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x3dvGL2) -> glProgramUniformMatrix4x3dvGL2@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x3dvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x3dvOES) -> glProgramUniformMatrix4x3dvOES@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x3dvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x3dvKHR) -> glProgramUniformMatrix4x3dvKHR@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x3dvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x3dvOML) -> glProgramUniformMatrix4x3dvOML@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x3dvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x3dv3DFX) -> glProgramUniformMatrix4x3dv3DFX@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x3dv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x3dvAMD) -> glProgramUniformMatrix4x3dvAMD@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x3dvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x3dvANGLE) -> glProgramUniformMatrix4x3dvANGLE@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x3dvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x3dvARM) -> glProgramUniformMatrix4x3dvARM@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x3dvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x3dvAPPLE) -> glProgramUniformMatrix4x3dvAPPLE@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x3dvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x3dvATI) -> glProgramUniformMatrix4x3dvATI@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x3dvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniformMatrix4x3dvEXT> 0x1da51f40
Lookup-Tool: <glProgramUniformMatrix4x3dvEXT> 0x1da51f40
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x3fv) -> glProgramUniformMatrix4x3fv@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x3fv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x3fvARB) -> glProgramUniformMatrix4x3fvARB@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x3fvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x3fvGL2) -> glProgramUniformMatrix4x3fvGL2@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x3fvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x3fvOES) -> glProgramUniformMatrix4x3fvOES@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x3fvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x3fvKHR) -> glProgramUniformMatrix4x3fvKHR@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x3fvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x3fvOML) -> glProgramUniformMatrix4x3fvOML@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x3fvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x3fv3DFX) -> glProgramUniformMatrix4x3fv3DFX@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x3fv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x3fvAMD) -> glProgramUniformMatrix4x3fvAMD@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x3fvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x3fvANGLE) -> glProgramUniformMatrix4x3fvANGLE@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x3fvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x3fvARM) -> glProgramUniformMatrix4x3fvARM@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x3fvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x3fvAPPLE) -> glProgramUniformMatrix4x3fvAPPLE@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x3fvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformMatrix4x3fvATI) -> glProgramUniformMatrix4x3fvATI@48, 0x0
Lookup-Native: <glProgramUniformMatrix4x3fvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProgramUniformMatrix4x3fvEXT> 0x1da4fc40
Lookup-Tool: <glProgramUniformMatrix4x3fvEXT> 0x1da4fc40
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformui64NV) -> glProgramUniformui64NV@48, 0x0
Lookup-Native: <glProgramUniformui64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramUniformui64vNV) -> glProgramUniformui64vNV@48, 0x0
Lookup-Native: <glProgramUniformui64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glProgramVertexLimitNV) -> glProgramVertexLimitNV@48, 0x0
Lookup-Native: <glProgramVertexLimitNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glProvokingVertex> 0x1da49500
Lookup-Tool: <glProvokingVertexEXT> 0x1da49500
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glPushAttrib) -> glPushAttrib, 0x5db41dfc
Lookup-Native: <glPushAttrib> 0x5db41dfc in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glPushClientAttrib) -> glPushClientAttrib, 0x5db42000
Lookup-Native: <glPushClientAttrib> 0x5db42000 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glPushClientAttribDefaultEXT> 0x1da4db80
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glPushMatrix) -> glPushMatrix, 0x5db41ed4
Lookup-Native: <glPushMatrix> 0x5db41ed4 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glPushName) -> glPushName, 0x5db432f7
Lookup-Native: <glPushName> 0x5db432f7 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glQueryCounter> 0x1da49980
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glRasterPos2d) -> glRasterPos2d, 0x5db42505
Lookup-Native: <glRasterPos2d> 0x5db42505 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glRasterPos2dv) -> glRasterPos2dv, 0x5db42538
Lookup-Native: <glRasterPos2dv> 0x5db42538 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glRasterPos2f) -> glRasterPos2f, 0x5db4256b
Lookup-Native: <glRasterPos2f> 0x5db4256b in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glRasterPos2fv) -> glRasterPos2fv, 0x5db4259e
Lookup-Native: <glRasterPos2fv> 0x5db4259e in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glRasterPos2i) -> glRasterPos2i, 0x5db425d1
Lookup-Native: <glRasterPos2i> 0x5db425d1 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glRasterPos2iv) -> glRasterPos2iv, 0x5db42604
Lookup-Native: <glRasterPos2iv> 0x5db42604 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glRasterPos2s) -> glRasterPos2s, 0x5db42637
Lookup-Native: <glRasterPos2s> 0x5db42637 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glRasterPos2sv) -> glRasterPos2sv, 0x5db4266a
Lookup-Native: <glRasterPos2sv> 0x5db4266a in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glRasterPos3d) -> glRasterPos3d, 0x5db4269d
Lookup-Native: <glRasterPos3d> 0x5db4269d in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glRasterPos3dv) -> glRasterPos3dv, 0x5db426d0
Lookup-Native: <glRasterPos3dv> 0x5db426d0 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glRasterPos3f) -> glRasterPos3f, 0x5db42703
Lookup-Native: <glRasterPos3f> 0x5db42703 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glRasterPos3fv) -> glRasterPos3fv, 0x5db42736
Lookup-Native: <glRasterPos3fv> 0x5db42736 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glRasterPos3i) -> glRasterPos3i, 0x5db42769
Lookup-Native: <glRasterPos3i> 0x5db42769 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glRasterPos3iv) -> glRasterPos3iv, 0x5db4279c
Lookup-Native: <glRasterPos3iv> 0x5db4279c in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glRasterPos3s) -> glRasterPos3s, 0x5db427cf
Lookup-Native: <glRasterPos3s> 0x5db427cf in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glRasterPos3sv) -> glRasterPos3sv, 0x5db42802
Lookup-Native: <glRasterPos3sv> 0x5db42802 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glRasterPos4d) -> glRasterPos4d, 0x5db42835
Lookup-Native: <glRasterPos4d> 0x5db42835 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glRasterPos4dv) -> glRasterPos4dv, 0x5db42868
Lookup-Native: <glRasterPos4dv> 0x5db42868 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glRasterPos4f) -> glRasterPos4f, 0x5db4289b
Lookup-Native: <glRasterPos4f> 0x5db4289b in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glRasterPos4fv) -> glRasterPos4fv, 0x5db428ce
Lookup-Native: <glRasterPos4fv> 0x5db428ce in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glRasterPos4i) -> glRasterPos4i, 0x5db42901
Lookup-Native: <glRasterPos4i> 0x5db42901 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glRasterPos4iv) -> glRasterPos4iv, 0x5db42934
Lookup-Native: <glRasterPos4iv> 0x5db42934 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glRasterPos4s) -> glRasterPos4s, 0x5db42967
Lookup-Native: <glRasterPos4s> 0x5db42967 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glRasterPos4sv) -> glRasterPos4sv, 0x5db4299a
Lookup-Native: <glRasterPos4sv> 0x5db4299a in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReadBuffer) -> glReadBuffer, 0x5db43957
Lookup-Native: <glReadBuffer> 0x5db43957 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReadPixels) -> glReadPixels, 0x5db42228
Lookup-Native: <glReadPixels> 0x5db42228 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReadnPixels) -> glReadnPixels@48, 0x0
Lookup-Native: <glReadnPixels> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReadnPixelsARB) -> glReadnPixelsARB@48, 0x0
Lookup-Native: <glReadnPixelsARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReadnPixelsGL2) -> glReadnPixelsGL2@48, 0x0
Lookup-Native: <glReadnPixelsGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReadnPixelsOES) -> glReadnPixelsOES@48, 0x0
Lookup-Native: <glReadnPixelsOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReadnPixelsKHR) -> glReadnPixelsKHR@48, 0x0
Lookup-Native: <glReadnPixelsKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReadnPixelsOML) -> glReadnPixelsOML@48, 0x0
Lookup-Native: <glReadnPixelsOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReadnPixels3DFX) -> glReadnPixels3DFX@48, 0x0
Lookup-Native: <glReadnPixels3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReadnPixelsAMD) -> glReadnPixelsAMD@48, 0x0
Lookup-Native: <glReadnPixelsAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReadnPixelsANGLE) -> glReadnPixelsANGLE@48, 0x0
Lookup-Native: <glReadnPixelsANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReadnPixelsARM) -> glReadnPixelsARM@48, 0x0
Lookup-Native: <glReadnPixelsARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReadnPixelsAPPLE) -> glReadnPixelsAPPLE@48, 0x0
Lookup-Native: <glReadnPixelsAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReadnPixelsATI) -> glReadnPixelsATI@48, 0x0
Lookup-Native: <glReadnPixelsATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReadnPixelsEXT) -> glReadnPixelsEXT@48, 0x0
Lookup-Native: <glReadnPixelsEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReadnPixelsHI) -> glReadnPixelsHI@48, 0x0
Lookup-Native: <glReadnPixelsHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReadnPixelsHP) -> glReadnPixelsHP@48, 0x0
Lookup-Native: <glReadnPixelsHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReadnPixelsIBM) -> glReadnPixelsIBM@48, 0x0
Lookup-Native: <glReadnPixelsIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReadnPixelsIMG) -> glReadnPixelsIMG@48, 0x0
Lookup-Native: <glReadnPixelsIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReadnPixelsMESA) -> glReadnPixelsMESA@48, 0x0
Lookup-Native: <glReadnPixelsMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReadnPixelsMESAX) -> glReadnPixelsMESAX@48, 0x0
Lookup-Native: <glReadnPixelsMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReadnPixelsNV) -> glReadnPixelsNV@48, 0x0
Lookup-Native: <glReadnPixelsNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReadnPixelsQCOM) -> glReadnPixelsQCOM@48, 0x0
Lookup-Native: <glReadnPixelsQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReadnPixelsSGI) -> glReadnPixelsSGI@48, 0x0
Lookup-Native: <glReadnPixelsSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReadnPixelsSGIS) -> glReadnPixelsSGIS@48, 0x0
Lookup-Native: <glReadnPixelsSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReadnPixelsSGIX) -> glReadnPixelsSGIX@48, 0x0
Lookup-Native: <glReadnPixelsSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReadnPixelsSUN) -> glReadnPixelsSUN@48, 0x0
Lookup-Native: <glReadnPixelsSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReadnPixelsVIV) -> glReadnPixelsVIV@48, 0x0
Lookup-Native: <glReadnPixelsVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReadnPixelsWIN) -> glReadnPixelsWIN@48, 0x0
Lookup-Native: <glReadnPixelsWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glRectd) -> glRectd, 0x5db4228e
Lookup-Native: <glRectd> 0x5db4228e in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glRectdv) -> glRectdv, 0x5db422c1
Lookup-Native: <glRectdv> 0x5db422c1 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glRectf) -> glRectf, 0x5db422f4
Lookup-Native: <glRectf> 0x5db422f4 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glRectfv) -> glRectfv, 0x5db42327
Lookup-Native: <glRectfv> 0x5db42327 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glRecti) -> glRecti, 0x5db4235a
Lookup-Native: <glRecti> 0x5db4235a in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glRectiv) -> glRectiv, 0x5db4238d
Lookup-Native: <glRectiv> 0x5db4238d in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glRects) -> glRects, 0x5db423c0
Lookup-Native: <glRects> 0x5db423c0 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glRectsv) -> glRectsv, 0x5db423f3
Lookup-Native: <glRectsv> 0x5db423f3 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReleaseShaderCompiler) -> glReleaseShaderCompiler@48, 0x0
Lookup-Native: <glReleaseShaderCompiler> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReleaseShaderCompilerARB) -> glReleaseShaderCompilerARB@48, 0x0
Lookup-Native: <glReleaseShaderCompilerARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReleaseShaderCompilerGL2) -> glReleaseShaderCompilerGL2@48, 0x0
Lookup-Native: <glReleaseShaderCompilerGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReleaseShaderCompilerOES) -> glReleaseShaderCompilerOES@48, 0x0
Lookup-Native: <glReleaseShaderCompilerOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReleaseShaderCompilerKHR) -> glReleaseShaderCompilerKHR@48, 0x0
Lookup-Native: <glReleaseShaderCompilerKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReleaseShaderCompilerOML) -> glReleaseShaderCompilerOML@48, 0x0
Lookup-Native: <glReleaseShaderCompilerOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReleaseShaderCompiler3DFX) -> glReleaseShaderCompiler3DFX@48, 0x0
Lookup-Native: <glReleaseShaderCompiler3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReleaseShaderCompilerAMD) -> glReleaseShaderCompilerAMD@48, 0x0
Lookup-Native: <glReleaseShaderCompilerAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReleaseShaderCompilerANGLE) -> glReleaseShaderCompilerANGLE@48, 0x0
Lookup-Native: <glReleaseShaderCompilerANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReleaseShaderCompilerARM) -> glReleaseShaderCompilerARM@48, 0x0
Lookup-Native: <glReleaseShaderCompilerARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReleaseShaderCompilerAPPLE) -> glReleaseShaderCompilerAPPLE@48, 0x0
Lookup-Native: <glReleaseShaderCompilerAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReleaseShaderCompilerATI) -> glReleaseShaderCompilerATI@48, 0x0
Lookup-Native: <glReleaseShaderCompilerATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReleaseShaderCompilerEXT) -> glReleaseShaderCompilerEXT@48, 0x0
Lookup-Native: <glReleaseShaderCompilerEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReleaseShaderCompilerHI) -> glReleaseShaderCompilerHI@48, 0x0
Lookup-Native: <glReleaseShaderCompilerHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReleaseShaderCompilerHP) -> glReleaseShaderCompilerHP@48, 0x0
Lookup-Native: <glReleaseShaderCompilerHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReleaseShaderCompilerIBM) -> glReleaseShaderCompilerIBM@48, 0x0
Lookup-Native: <glReleaseShaderCompilerIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReleaseShaderCompilerIMG) -> glReleaseShaderCompilerIMG@48, 0x0
Lookup-Native: <glReleaseShaderCompilerIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReleaseShaderCompilerMESA) -> glReleaseShaderCompilerMESA@48, 0x0
Lookup-Native: <glReleaseShaderCompilerMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReleaseShaderCompilerMESAX) -> glReleaseShaderCompilerMESAX@48, 0x0
Lookup-Native: <glReleaseShaderCompilerMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReleaseShaderCompilerNV) -> glReleaseShaderCompilerNV@48, 0x0
Lookup-Native: <glReleaseShaderCompilerNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReleaseShaderCompilerQCOM) -> glReleaseShaderCompilerQCOM@48, 0x0
Lookup-Native: <glReleaseShaderCompilerQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReleaseShaderCompilerSGI) -> glReleaseShaderCompilerSGI@48, 0x0
Lookup-Native: <glReleaseShaderCompilerSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReleaseShaderCompilerSGIS) -> glReleaseShaderCompilerSGIS@48, 0x0
Lookup-Native: <glReleaseShaderCompilerSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReleaseShaderCompilerSGIX) -> glReleaseShaderCompilerSGIX@48, 0x0
Lookup-Native: <glReleaseShaderCompilerSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReleaseShaderCompilerSUN) -> glReleaseShaderCompilerSUN@48, 0x0
Lookup-Native: <glReleaseShaderCompilerSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReleaseShaderCompilerVIV) -> glReleaseShaderCompilerVIV@48, 0x0
Lookup-Native: <glReleaseShaderCompilerVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glReleaseShaderCompilerWIN) -> glReleaseShaderCompilerWIN@48, 0x0
Lookup-Native: <glReleaseShaderCompilerWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glRenderMode) -> glRenderMode, 0x5db431f8
Lookup-Native: <glRenderMode> 0x5db431f8 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glRenderbufferStorage> 0x1da48d00
Lookup-Tool: <glRenderbufferStorageMultisample> 0x1da48d40
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glRenderbufferStorageMultisampleCoverageNV) -> glRenderbufferStorageMultisampleCoverageNV@48, 0x0
Lookup-Native: <glRenderbufferStorageMultisampleCoverageNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glResetHistogram> 0x1da50b40
Lookup-Tool: <glResetMinmax> 0x1da50c80
Lookup-Tool: <glResumeTransformFeedback> 0x1da4ac40
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glResumeTransformFeedbackNV) -> glResumeTransformFeedbackNV@48, 0x0
Lookup-Native: <glResumeTransformFeedbackNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glRotated) -> glRotated, 0x5db41ee0
Lookup-Native: <glRotated> 0x5db41ee0 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glRotatef) -> glRotatef, 0x5db41eec
Lookup-Native: <glRotatef> 0x5db41eec in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glSampleCoverage> 0x1da45340
Lookup-Tool: <glSampleMaskIndexedNV> 0x1da4d2c0
Lookup-Tool: <glSampleMaski> 0x1da4d2c0
Lookup-Tool: <glSamplerParameterIiv> 0x1da49cc0
Lookup-Tool: <glSamplerParameterIuiv> 0x1da49d00
Lookup-Tool: <glSamplerParameterf> 0x1da49b40
Lookup-Tool: <glSamplerParameterfv> 0x1da49b80
Lookup-Tool: <glSamplerParameteri> 0x1da49bc0
Lookup-Tool: <glSamplerParameteriv> 0x1da49c00
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScaled) -> glScaled, 0x5db41ef8
Lookup-Native: <glScaled> 0x5db41ef8 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScalef) -> glScalef, 0x5db41f04
Lookup-Native: <glScalef> 0x5db41f04 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissor) -> glScissor, 0x5db42e2f
Lookup-Native: <glScissor> 0x5db42e2f in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorArrayv) -> glScissorArrayv@48, 0x0
Lookup-Native: <glScissorArrayv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorArrayvARB) -> glScissorArrayvARB@48, 0x0
Lookup-Native: <glScissorArrayvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorArrayvGL2) -> glScissorArrayvGL2@48, 0x0
Lookup-Native: <glScissorArrayvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorArrayvOES) -> glScissorArrayvOES@48, 0x0
Lookup-Native: <glScissorArrayvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorArrayvKHR) -> glScissorArrayvKHR@48, 0x0
Lookup-Native: <glScissorArrayvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorArrayvOML) -> glScissorArrayvOML@48, 0x0
Lookup-Native: <glScissorArrayvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorArrayv3DFX) -> glScissorArrayv3DFX@48, 0x0
Lookup-Native: <glScissorArrayv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorArrayvAMD) -> glScissorArrayvAMD@48, 0x0
Lookup-Native: <glScissorArrayvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorArrayvANGLE) -> glScissorArrayvANGLE@48, 0x0
Lookup-Native: <glScissorArrayvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorArrayvARM) -> glScissorArrayvARM@48, 0x0
Lookup-Native: <glScissorArrayvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorArrayvAPPLE) -> glScissorArrayvAPPLE@48, 0x0
Lookup-Native: <glScissorArrayvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorArrayvATI) -> glScissorArrayvATI@48, 0x0
Lookup-Native: <glScissorArrayvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorArrayvEXT) -> glScissorArrayvEXT@48, 0x0
Lookup-Native: <glScissorArrayvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorArrayvHI) -> glScissorArrayvHI@48, 0x0
Lookup-Native: <glScissorArrayvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorArrayvHP) -> glScissorArrayvHP@48, 0x0
Lookup-Native: <glScissorArrayvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorArrayvIBM) -> glScissorArrayvIBM@48, 0x0
Lookup-Native: <glScissorArrayvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorArrayvIMG) -> glScissorArrayvIMG@48, 0x0
Lookup-Native: <glScissorArrayvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorArrayvMESA) -> glScissorArrayvMESA@48, 0x0
Lookup-Native: <glScissorArrayvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorArrayvMESAX) -> glScissorArrayvMESAX@48, 0x0
Lookup-Native: <glScissorArrayvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorArrayvNV) -> glScissorArrayvNV@48, 0x0
Lookup-Native: <glScissorArrayvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorArrayvQCOM) -> glScissorArrayvQCOM@48, 0x0
Lookup-Native: <glScissorArrayvQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorArrayvSGI) -> glScissorArrayvSGI@48, 0x0
Lookup-Native: <glScissorArrayvSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorArrayvSGIS) -> glScissorArrayvSGIS@48, 0x0
Lookup-Native: <glScissorArrayvSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorArrayvSGIX) -> glScissorArrayvSGIX@48, 0x0
Lookup-Native: <glScissorArrayvSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorArrayvSUN) -> glScissorArrayvSUN@48, 0x0
Lookup-Native: <glScissorArrayvSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorArrayvVIV) -> glScissorArrayvVIV@48, 0x0
Lookup-Native: <glScissorArrayvVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorArrayvWIN) -> glScissorArrayvWIN@48, 0x0
Lookup-Native: <glScissorArrayvWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexed) -> glScissorIndexed@48, 0x0
Lookup-Native: <glScissorIndexed> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedARB) -> glScissorIndexedARB@48, 0x0
Lookup-Native: <glScissorIndexedARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedGL2) -> glScissorIndexedGL2@48, 0x0
Lookup-Native: <glScissorIndexedGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedOES) -> glScissorIndexedOES@48, 0x0
Lookup-Native: <glScissorIndexedOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedKHR) -> glScissorIndexedKHR@48, 0x0
Lookup-Native: <glScissorIndexedKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedOML) -> glScissorIndexedOML@48, 0x0
Lookup-Native: <glScissorIndexedOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexed3DFX) -> glScissorIndexed3DFX@48, 0x0
Lookup-Native: <glScissorIndexed3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedAMD) -> glScissorIndexedAMD@48, 0x0
Lookup-Native: <glScissorIndexedAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedANGLE) -> glScissorIndexedANGLE@48, 0x0
Lookup-Native: <glScissorIndexedANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedARM) -> glScissorIndexedARM@48, 0x0
Lookup-Native: <glScissorIndexedARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedAPPLE) -> glScissorIndexedAPPLE@48, 0x0
Lookup-Native: <glScissorIndexedAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedATI) -> glScissorIndexedATI@48, 0x0
Lookup-Native: <glScissorIndexedATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedEXT) -> glScissorIndexedEXT@48, 0x0
Lookup-Native: <glScissorIndexedEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedHI) -> glScissorIndexedHI@48, 0x0
Lookup-Native: <glScissorIndexedHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedHP) -> glScissorIndexedHP@48, 0x0
Lookup-Native: <glScissorIndexedHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedIBM) -> glScissorIndexedIBM@48, 0x0
Lookup-Native: <glScissorIndexedIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedIMG) -> glScissorIndexedIMG@48, 0x0
Lookup-Native: <glScissorIndexedIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedMESA) -> glScissorIndexedMESA@48, 0x0
Lookup-Native: <glScissorIndexedMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedMESAX) -> glScissorIndexedMESAX@48, 0x0
Lookup-Native: <glScissorIndexedMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedNV) -> glScissorIndexedNV@48, 0x0
Lookup-Native: <glScissorIndexedNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedQCOM) -> glScissorIndexedQCOM@48, 0x0
Lookup-Native: <glScissorIndexedQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedSGI) -> glScissorIndexedSGI@48, 0x0
Lookup-Native: <glScissorIndexedSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedSGIS) -> glScissorIndexedSGIS@48, 0x0
Lookup-Native: <glScissorIndexedSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedSGIX) -> glScissorIndexedSGIX@48, 0x0
Lookup-Native: <glScissorIndexedSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedSUN) -> glScissorIndexedSUN@48, 0x0
Lookup-Native: <glScissorIndexedSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedVIV) -> glScissorIndexedVIV@48, 0x0
Lookup-Native: <glScissorIndexedVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedWIN) -> glScissorIndexedWIN@48, 0x0
Lookup-Native: <glScissorIndexedWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedv) -> glScissorIndexedv@48, 0x0
Lookup-Native: <glScissorIndexedv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedvARB) -> glScissorIndexedvARB@48, 0x0
Lookup-Native: <glScissorIndexedvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedvGL2) -> glScissorIndexedvGL2@48, 0x0
Lookup-Native: <glScissorIndexedvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedvOES) -> glScissorIndexedvOES@48, 0x0
Lookup-Native: <glScissorIndexedvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedvKHR) -> glScissorIndexedvKHR@48, 0x0
Lookup-Native: <glScissorIndexedvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedvOML) -> glScissorIndexedvOML@48, 0x0
Lookup-Native: <glScissorIndexedvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedv3DFX) -> glScissorIndexedv3DFX@48, 0x0
Lookup-Native: <glScissorIndexedv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedvAMD) -> glScissorIndexedvAMD@48, 0x0
Lookup-Native: <glScissorIndexedvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedvANGLE) -> glScissorIndexedvANGLE@48, 0x0
Lookup-Native: <glScissorIndexedvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedvARM) -> glScissorIndexedvARM@48, 0x0
Lookup-Native: <glScissorIndexedvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedvAPPLE) -> glScissorIndexedvAPPLE@48, 0x0
Lookup-Native: <glScissorIndexedvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedvATI) -> glScissorIndexedvATI@48, 0x0
Lookup-Native: <glScissorIndexedvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedvEXT) -> glScissorIndexedvEXT@48, 0x0
Lookup-Native: <glScissorIndexedvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedvHI) -> glScissorIndexedvHI@48, 0x0
Lookup-Native: <glScissorIndexedvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedvHP) -> glScissorIndexedvHP@48, 0x0
Lookup-Native: <glScissorIndexedvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedvIBM) -> glScissorIndexedvIBM@48, 0x0
Lookup-Native: <glScissorIndexedvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedvIMG) -> glScissorIndexedvIMG@48, 0x0
Lookup-Native: <glScissorIndexedvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedvMESA) -> glScissorIndexedvMESA@48, 0x0
Lookup-Native: <glScissorIndexedvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedvMESAX) -> glScissorIndexedvMESAX@48, 0x0
Lookup-Native: <glScissorIndexedvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedvNV) -> glScissorIndexedvNV@48, 0x0
Lookup-Native: <glScissorIndexedvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedvQCOM) -> glScissorIndexedvQCOM@48, 0x0
Lookup-Native: <glScissorIndexedvQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedvSGI) -> glScissorIndexedvSGI@48, 0x0
Lookup-Native: <glScissorIndexedvSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedvSGIS) -> glScissorIndexedvSGIS@48, 0x0
Lookup-Native: <glScissorIndexedvSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedvSGIX) -> glScissorIndexedvSGIX@48, 0x0
Lookup-Native: <glScissorIndexedvSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedvSUN) -> glScissorIndexedvSUN@48, 0x0
Lookup-Native: <glScissorIndexedvSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedvVIV) -> glScissorIndexedvVIV@48, 0x0
Lookup-Native: <glScissorIndexedvVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glScissorIndexedvWIN) -> glScissorIndexedvWIN@48, 0x0
Lookup-Native: <glScissorIndexedvWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glSecondaryColor3b> 0x1da454c0
Lookup-Tool: <glSecondaryColor3bv> 0x1da45500
Lookup-Tool: <glSecondaryColor3d> 0x1da45540
Lookup-Tool: <glSecondaryColor3dv> 0x1da45580
Lookup-Tool: <glSecondaryColor3f> 0x1da455c0
Lookup-Tool: <glSecondaryColor3fv> 0x1da45600
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSecondaryColor3h) -> glSecondaryColor3h@48, 0x0
Lookup-Native: <glSecondaryColor3h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSecondaryColor3hARB) -> glSecondaryColor3hARB@48, 0x0
Lookup-Native: <glSecondaryColor3hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSecondaryColor3hGL2) -> glSecondaryColor3hGL2@48, 0x0
Lookup-Native: <glSecondaryColor3hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSecondaryColor3hOES) -> glSecondaryColor3hOES@48, 0x0
Lookup-Native: <glSecondaryColor3hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSecondaryColor3hKHR) -> glSecondaryColor3hKHR@48, 0x0
Lookup-Native: <glSecondaryColor3hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSecondaryColor3hOML) -> glSecondaryColor3hOML@48, 0x0
Lookup-Native: <glSecondaryColor3hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSecondaryColor3h3DFX) -> glSecondaryColor3h3DFX@48, 0x0
Lookup-Native: <glSecondaryColor3h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSecondaryColor3hAMD) -> glSecondaryColor3hAMD@48, 0x0
Lookup-Native: <glSecondaryColor3hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSecondaryColor3hANGLE) -> glSecondaryColor3hANGLE@48, 0x0
Lookup-Native: <glSecondaryColor3hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSecondaryColor3hARM) -> glSecondaryColor3hARM@48, 0x0
Lookup-Native: <glSecondaryColor3hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSecondaryColor3hAPPLE) -> glSecondaryColor3hAPPLE@48, 0x0
Lookup-Native: <glSecondaryColor3hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSecondaryColor3hATI) -> glSecondaryColor3hATI@48, 0x0
Lookup-Native: <glSecondaryColor3hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSecondaryColor3hEXT) -> glSecondaryColor3hEXT@48, 0x0
Lookup-Native: <glSecondaryColor3hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSecondaryColor3hHI) -> glSecondaryColor3hHI@48, 0x0
Lookup-Native: <glSecondaryColor3hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSecondaryColor3hHP) -> glSecondaryColor3hHP@48, 0x0
Lookup-Native: <glSecondaryColor3hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSecondaryColor3hIBM) -> glSecondaryColor3hIBM@48, 0x0
Lookup-Native: <glSecondaryColor3hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSecondaryColor3hIMG) -> glSecondaryColor3hIMG@48, 0x0
Lookup-Native: <glSecondaryColor3hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSecondaryColor3hMESA) -> glSecondaryColor3hMESA@48, 0x0
Lookup-Native: <glSecondaryColor3hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSecondaryColor3hMESAX) -> glSecondaryColor3hMESAX@48, 0x0
Lookup-Native: <glSecondaryColor3hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glSecondaryColor3hNV> 0x1da51840
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSecondaryColor3hv) -> glSecondaryColor3hv@48, 0x0
Lookup-Native: <glSecondaryColor3hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSecondaryColor3hvARB) -> glSecondaryColor3hvARB@48, 0x0
Lookup-Native: <glSecondaryColor3hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSecondaryColor3hvGL2) -> glSecondaryColor3hvGL2@48, 0x0
Lookup-Native: <glSecondaryColor3hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSecondaryColor3hvOES) -> glSecondaryColor3hvOES@48, 0x0
Lookup-Native: <glSecondaryColor3hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSecondaryColor3hvKHR) -> glSecondaryColor3hvKHR@48, 0x0
Lookup-Native: <glSecondaryColor3hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSecondaryColor3hvOML) -> glSecondaryColor3hvOML@48, 0x0
Lookup-Native: <glSecondaryColor3hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSecondaryColor3hv3DFX) -> glSecondaryColor3hv3DFX@48, 0x0
Lookup-Native: <glSecondaryColor3hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSecondaryColor3hvAMD) -> glSecondaryColor3hvAMD@48, 0x0
Lookup-Native: <glSecondaryColor3hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSecondaryColor3hvANGLE) -> glSecondaryColor3hvANGLE@48, 0x0
Lookup-Native: <glSecondaryColor3hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSecondaryColor3hvARM) -> glSecondaryColor3hvARM@48, 0x0
Lookup-Native: <glSecondaryColor3hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSecondaryColor3hvAPPLE) -> glSecondaryColor3hvAPPLE@48, 0x0
Lookup-Native: <glSecondaryColor3hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSecondaryColor3hvATI) -> glSecondaryColor3hvATI@48, 0x0
Lookup-Native: <glSecondaryColor3hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSecondaryColor3hvEXT) -> glSecondaryColor3hvEXT@48, 0x0
Lookup-Native: <glSecondaryColor3hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSecondaryColor3hvHI) -> glSecondaryColor3hvHI@48, 0x0
Lookup-Native: <glSecondaryColor3hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSecondaryColor3hvHP) -> glSecondaryColor3hvHP@48, 0x0
Lookup-Native: <glSecondaryColor3hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSecondaryColor3hvIBM) -> glSecondaryColor3hvIBM@48, 0x0
Lookup-Native: <glSecondaryColor3hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSecondaryColor3hvIMG) -> glSecondaryColor3hvIMG@48, 0x0
Lookup-Native: <glSecondaryColor3hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSecondaryColor3hvMESA) -> glSecondaryColor3hvMESA@48, 0x0
Lookup-Native: <glSecondaryColor3hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSecondaryColor3hvMESAX) -> glSecondaryColor3hvMESAX@48, 0x0
Lookup-Native: <glSecondaryColor3hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glSecondaryColor3hvNV> 0x1da51880
Lookup-Tool: <glSecondaryColor3i> 0x1da45640
Lookup-Tool: <glSecondaryColor3iv> 0x1da45680
Lookup-Tool: <glSecondaryColor3s> 0x1da456c0
Lookup-Tool: <glSecondaryColor3sv> 0x1da45700
Lookup-Tool: <glSecondaryColor3ub> 0x1da45740
Lookup-Tool: <glSecondaryColor3ubv> 0x1da45780
Lookup-Tool: <glSecondaryColor3ui> 0x1da457c0
Lookup-Tool: <glSecondaryColor3uiv> 0x1da45800
Lookup-Tool: <glSecondaryColor3us> 0x1da45840
Lookup-Tool: <glSecondaryColor3usv> 0x1da45880
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSecondaryColorFormatNV) -> glSecondaryColorFormatNV@48, 0x0
Lookup-Native: <glSecondaryColorFormatNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glSecondaryColorP3ui> 0x1da4a4c0
Lookup-Tool: <glSecondaryColorP3uiv> 0x1da4a500
Lookup-Tool: <glSecondaryColorPointer> 0x1da458c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSelectBuffer) -> glSelectBuffer, 0x5db431c5
Lookup-Native: <glSelectBuffer> 0x5db431c5 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glSelectPerfMonitorCountersAMD> 0x1da4ca00
Lookup-Tool: <glSeparableFilter2D> 0x1da51040
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSetFenceAPPLE) -> glSetFenceAPPLE@48, 0x0
Lookup-Native: <glSetFenceAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSetFenceNV) -> glSetFenceNV@48, 0x0
Lookup-Native: <glSetFenceNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glSetInvariantEXT> 0x1da4c000
Lookup-Tool: <glSetLocalConstantEXT> 0x1da4c040
Lookup-Tool: <glSetMultisamplefvAMD> 0x1da4d3c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glShadeModel) -> glShadeModel, 0x5db42e95
Lookup-Native: <glShadeModel> 0x5db42e95 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glShaderBinary) -> glShaderBinary@48, 0x0
Lookup-Native: <glShaderBinary> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glShaderBinaryARB) -> glShaderBinaryARB@48, 0x0
Lookup-Native: <glShaderBinaryARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glShaderBinaryGL2) -> glShaderBinaryGL2@48, 0x0
Lookup-Native: <glShaderBinaryGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glShaderBinaryOES) -> glShaderBinaryOES@48, 0x0
Lookup-Native: <glShaderBinaryOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glShaderBinaryKHR) -> glShaderBinaryKHR@48, 0x0
Lookup-Native: <glShaderBinaryKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glShaderBinaryOML) -> glShaderBinaryOML@48, 0x0
Lookup-Native: <glShaderBinaryOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glShaderBinary3DFX) -> glShaderBinary3DFX@48, 0x0
Lookup-Native: <glShaderBinary3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glShaderBinaryAMD) -> glShaderBinaryAMD@48, 0x0
Lookup-Native: <glShaderBinaryAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glShaderBinaryANGLE) -> glShaderBinaryANGLE@48, 0x0
Lookup-Native: <glShaderBinaryANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glShaderBinaryARM) -> glShaderBinaryARM@48, 0x0
Lookup-Native: <glShaderBinaryARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glShaderBinaryAPPLE) -> glShaderBinaryAPPLE@48, 0x0
Lookup-Native: <glShaderBinaryAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glShaderBinaryATI) -> glShaderBinaryATI@48, 0x0
Lookup-Native: <glShaderBinaryATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glShaderBinaryEXT) -> glShaderBinaryEXT@48, 0x0
Lookup-Native: <glShaderBinaryEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glShaderBinaryHI) -> glShaderBinaryHI@48, 0x0
Lookup-Native: <glShaderBinaryHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glShaderBinaryHP) -> glShaderBinaryHP@48, 0x0
Lookup-Native: <glShaderBinaryHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glShaderBinaryIBM) -> glShaderBinaryIBM@48, 0x0
Lookup-Native: <glShaderBinaryIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glShaderBinaryIMG) -> glShaderBinaryIMG@48, 0x0
Lookup-Native: <glShaderBinaryIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glShaderBinaryMESA) -> glShaderBinaryMESA@48, 0x0
Lookup-Native: <glShaderBinaryMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glShaderBinaryMESAX) -> glShaderBinaryMESAX@48, 0x0
Lookup-Native: <glShaderBinaryMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glShaderBinaryNV) -> glShaderBinaryNV@48, 0x0
Lookup-Native: <glShaderBinaryNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glShaderBinaryQCOM) -> glShaderBinaryQCOM@48, 0x0
Lookup-Native: <glShaderBinaryQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glShaderBinarySGI) -> glShaderBinarySGI@48, 0x0
Lookup-Native: <glShaderBinarySGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glShaderBinarySGIS) -> glShaderBinarySGIS@48, 0x0
Lookup-Native: <glShaderBinarySGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glShaderBinarySGIX) -> glShaderBinarySGIX@48, 0x0
Lookup-Native: <glShaderBinarySGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glShaderBinarySUN) -> glShaderBinarySUN@48, 0x0
Lookup-Native: <glShaderBinarySUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glShaderBinaryVIV) -> glShaderBinaryVIV@48, 0x0
Lookup-Native: <glShaderBinaryVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glShaderBinaryWIN) -> glShaderBinaryWIN@48, 0x0
Lookup-Native: <glShaderBinaryWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glShaderOp1EXT> 0x1da4be00
Lookup-Tool: <glShaderOp2EXT> 0x1da4be40
Lookup-Tool: <glShaderOp3EXT> 0x1da4be80
Lookup-Tool: <glShaderSource> 0x1da463c0
Lookup-Tool: <glShaderSourceARB> 0x1da463c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glStencilClearTagEXT) -> glStencilClearTagEXT@48, 0x0
Lookup-Native: <glStencilClearTagEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glStencilFunc) -> glStencilFunc, 0x5db43726
Lookup-Native: <glStencilFunc> 0x5db43726 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glStencilFuncSeparate> 0x1da47a40
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glStencilMask) -> glStencilMask, 0x5db4335d
Lookup-Native: <glStencilMask> 0x5db4335d in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glStencilMaskSeparate> 0x1da47a80
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glStencilOp) -> glStencilOp, 0x5db43759
Lookup-Native: <glStencilOp> 0x5db43759 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glStencilOpSeparate> 0x1da47a00
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glStencilOpValueAMD) -> glStencilOpValueAMD@48, 0x0
Lookup-Native: <glStencilOpValueAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glStringMarkerGREMEDY) -> glStringMarkerGREMEDY@48, 0x0
Lookup-Native: <glStringMarkerGREMEDY> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glStringMarkerGREMEDYARB) -> glStringMarkerGREMEDYARB@48, 0x0
Lookup-Native: <glStringMarkerGREMEDYARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glStringMarkerGREMEDYGL2) -> glStringMarkerGREMEDYGL2@48, 0x0
Lookup-Native: <glStringMarkerGREMEDYGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glStringMarkerGREMEDYOES) -> glStringMarkerGREMEDYOES@48, 0x0
Lookup-Native: <glStringMarkerGREMEDYOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glStringMarkerGREMEDYKHR) -> glStringMarkerGREMEDYKHR@48, 0x0
Lookup-Native: <glStringMarkerGREMEDYKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glStringMarkerGREMEDYOML) -> glStringMarkerGREMEDYOML@48, 0x0
Lookup-Native: <glStringMarkerGREMEDYOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glStringMarkerGREMEDY3DFX) -> glStringMarkerGREMEDY3DFX@48, 0x0
Lookup-Native: <glStringMarkerGREMEDY3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glStringMarkerGREMEDYAMD) -> glStringMarkerGREMEDYAMD@48, 0x0
Lookup-Native: <glStringMarkerGREMEDYAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glStringMarkerGREMEDYANGLE) -> glStringMarkerGREMEDYANGLE@48, 0x0
Lookup-Native: <glStringMarkerGREMEDYANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glStringMarkerGREMEDYARM) -> glStringMarkerGREMEDYARM@48, 0x0
Lookup-Native: <glStringMarkerGREMEDYARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glStringMarkerGREMEDYAPPLE) -> glStringMarkerGREMEDYAPPLE@48, 0x0
Lookup-Native: <glStringMarkerGREMEDYAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glStringMarkerGREMEDYATI) -> glStringMarkerGREMEDYATI@48, 0x0
Lookup-Native: <glStringMarkerGREMEDYATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glStringMarkerGREMEDYEXT) -> glStringMarkerGREMEDYEXT@48, 0x0
Lookup-Native: <glStringMarkerGREMEDYEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glStringMarkerGREMEDYHI) -> glStringMarkerGREMEDYHI@48, 0x0
Lookup-Native: <glStringMarkerGREMEDYHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glStringMarkerGREMEDYHP) -> glStringMarkerGREMEDYHP@48, 0x0
Lookup-Native: <glStringMarkerGREMEDYHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glStringMarkerGREMEDYIBM) -> glStringMarkerGREMEDYIBM@48, 0x0
Lookup-Native: <glStringMarkerGREMEDYIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glStringMarkerGREMEDYIMG) -> glStringMarkerGREMEDYIMG@48, 0x0
Lookup-Native: <glStringMarkerGREMEDYIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glStringMarkerGREMEDYMESA) -> glStringMarkerGREMEDYMESA@48, 0x0
Lookup-Native: <glStringMarkerGREMEDYMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glStringMarkerGREMEDYMESAX) -> glStringMarkerGREMEDYMESAX@48, 0x0
Lookup-Native: <glStringMarkerGREMEDYMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glStringMarkerGREMEDYNV) -> glStringMarkerGREMEDYNV@48, 0x0
Lookup-Native: <glStringMarkerGREMEDYNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glStringMarkerGREMEDYQCOM) -> glStringMarkerGREMEDYQCOM@48, 0x0
Lookup-Native: <glStringMarkerGREMEDYQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glStringMarkerGREMEDYSGI) -> glStringMarkerGREMEDYSGI@48, 0x0
Lookup-Native: <glStringMarkerGREMEDYSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glStringMarkerGREMEDYSGIS) -> glStringMarkerGREMEDYSGIS@48, 0x0
Lookup-Native: <glStringMarkerGREMEDYSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glStringMarkerGREMEDYSGIX) -> glStringMarkerGREMEDYSGIX@48, 0x0
Lookup-Native: <glStringMarkerGREMEDYSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glStringMarkerGREMEDYSUN) -> glStringMarkerGREMEDYSUN@48, 0x0
Lookup-Native: <glStringMarkerGREMEDYSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glStringMarkerGREMEDYVIV) -> glStringMarkerGREMEDYVIV@48, 0x0
Lookup-Native: <glStringMarkerGREMEDYVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glStringMarkerGREMEDYWIN) -> glStringMarkerGREMEDYWIN@48, 0x0
Lookup-Native: <glStringMarkerGREMEDYWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glSwapAPPLE) -> glSwapAPPLE@48, 0x0
Lookup-Native: <glSwapAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glSwizzleEXT> 0x1da4bec0
Lookup-Tool: <glTessellationFactorAMD> 0x1da4cb00
Lookup-Tool: <glTessellationModeAMD> 0x1da4cb40
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTestFenceAPPLE) -> glTestFenceAPPLE@48, 0x0
Lookup-Native: <glTestFenceAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTestFenceNV) -> glTestFenceNV@48, 0x0
Lookup-Native: <glTestFenceNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTestObjectAPPLE) -> glTestObjectAPPLE@48, 0x0
Lookup-Native: <glTestObjectAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glTexBuffer> 0x1da49280
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1d) -> glTexCoord1d, 0x5db41b08
Lookup-Native: <glTexCoord1d> 0x5db41b08 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1dv) -> glTexCoord1dv, 0x5db41b14
Lookup-Native: <glTexCoord1dv> 0x5db41b14 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1f) -> glTexCoord1f, 0x5db41b20
Lookup-Native: <glTexCoord1f> 0x5db41b20 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1fv) -> glTexCoord1fv, 0x5db41b2c
Lookup-Native: <glTexCoord1fv> 0x5db41b2c in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1h) -> glTexCoord1h@48, 0x0
Lookup-Native: <glTexCoord1h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1hARB) -> glTexCoord1hARB@48, 0x0
Lookup-Native: <glTexCoord1hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1hGL2) -> glTexCoord1hGL2@48, 0x0
Lookup-Native: <glTexCoord1hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1hOES) -> glTexCoord1hOES@48, 0x0
Lookup-Native: <glTexCoord1hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1hKHR) -> glTexCoord1hKHR@48, 0x0
Lookup-Native: <glTexCoord1hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1hOML) -> glTexCoord1hOML@48, 0x0
Lookup-Native: <glTexCoord1hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1h3DFX) -> glTexCoord1h3DFX@48, 0x0
Lookup-Native: <glTexCoord1h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1hAMD) -> glTexCoord1hAMD@48, 0x0
Lookup-Native: <glTexCoord1hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1hANGLE) -> glTexCoord1hANGLE@48, 0x0
Lookup-Native: <glTexCoord1hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1hARM) -> glTexCoord1hARM@48, 0x0
Lookup-Native: <glTexCoord1hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1hAPPLE) -> glTexCoord1hAPPLE@48, 0x0
Lookup-Native: <glTexCoord1hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1hATI) -> glTexCoord1hATI@48, 0x0
Lookup-Native: <glTexCoord1hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1hEXT) -> glTexCoord1hEXT@48, 0x0
Lookup-Native: <glTexCoord1hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1hHI) -> glTexCoord1hHI@48, 0x0
Lookup-Native: <glTexCoord1hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1hHP) -> glTexCoord1hHP@48, 0x0
Lookup-Native: <glTexCoord1hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1hIBM) -> glTexCoord1hIBM@48, 0x0
Lookup-Native: <glTexCoord1hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1hIMG) -> glTexCoord1hIMG@48, 0x0
Lookup-Native: <glTexCoord1hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1hMESA) -> glTexCoord1hMESA@48, 0x0
Lookup-Native: <glTexCoord1hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1hMESAX) -> glTexCoord1hMESAX@48, 0x0
Lookup-Native: <glTexCoord1hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glTexCoord1hNV> 0x1da513c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1hv) -> glTexCoord1hv@48, 0x0
Lookup-Native: <glTexCoord1hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1hvARB) -> glTexCoord1hvARB@48, 0x0
Lookup-Native: <glTexCoord1hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1hvGL2) -> glTexCoord1hvGL2@48, 0x0
Lookup-Native: <glTexCoord1hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1hvOES) -> glTexCoord1hvOES@48, 0x0
Lookup-Native: <glTexCoord1hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1hvKHR) -> glTexCoord1hvKHR@48, 0x0
Lookup-Native: <glTexCoord1hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1hvOML) -> glTexCoord1hvOML@48, 0x0
Lookup-Native: <glTexCoord1hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1hv3DFX) -> glTexCoord1hv3DFX@48, 0x0
Lookup-Native: <glTexCoord1hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1hvAMD) -> glTexCoord1hvAMD@48, 0x0
Lookup-Native: <glTexCoord1hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1hvANGLE) -> glTexCoord1hvANGLE@48, 0x0
Lookup-Native: <glTexCoord1hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1hvARM) -> glTexCoord1hvARM@48, 0x0
Lookup-Native: <glTexCoord1hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1hvAPPLE) -> glTexCoord1hvAPPLE@48, 0x0
Lookup-Native: <glTexCoord1hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1hvATI) -> glTexCoord1hvATI@48, 0x0
Lookup-Native: <glTexCoord1hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1hvEXT) -> glTexCoord1hvEXT@48, 0x0
Lookup-Native: <glTexCoord1hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1hvHI) -> glTexCoord1hvHI@48, 0x0
Lookup-Native: <glTexCoord1hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1hvHP) -> glTexCoord1hvHP@48, 0x0
Lookup-Native: <glTexCoord1hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1hvIBM) -> glTexCoord1hvIBM@48, 0x0
Lookup-Native: <glTexCoord1hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1hvIMG) -> glTexCoord1hvIMG@48, 0x0
Lookup-Native: <glTexCoord1hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1hvMESA) -> glTexCoord1hvMESA@48, 0x0
Lookup-Native: <glTexCoord1hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1hvMESAX) -> glTexCoord1hvMESAX@48, 0x0
Lookup-Native: <glTexCoord1hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glTexCoord1hvNV> 0x1da51400
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1i) -> glTexCoord1i, 0x5db41b38
Lookup-Native: <glTexCoord1i> 0x5db41b38 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1iv) -> glTexCoord1iv, 0x5db41b44
Lookup-Native: <glTexCoord1iv> 0x5db41b44 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1s) -> glTexCoord1s, 0x5db41b50
Lookup-Native: <glTexCoord1s> 0x5db41b50 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord1sv) -> glTexCoord1sv, 0x5db41b5c
Lookup-Native: <glTexCoord1sv> 0x5db41b5c in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2d) -> glTexCoord2d, 0x5db41b68
Lookup-Native: <glTexCoord2d> 0x5db41b68 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2dv) -> glTexCoord2dv, 0x5db41b74
Lookup-Native: <glTexCoord2dv> 0x5db41b74 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2f) -> glTexCoord2f, 0x5db41b80
Lookup-Native: <glTexCoord2f> 0x5db41b80 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2fv) -> glTexCoord2fv, 0x5db41b8c
Lookup-Native: <glTexCoord2fv> 0x5db41b8c in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2h) -> glTexCoord2h@48, 0x0
Lookup-Native: <glTexCoord2h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2hARB) -> glTexCoord2hARB@48, 0x0
Lookup-Native: <glTexCoord2hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2hGL2) -> glTexCoord2hGL2@48, 0x0
Lookup-Native: <glTexCoord2hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2hOES) -> glTexCoord2hOES@48, 0x0
Lookup-Native: <glTexCoord2hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2hKHR) -> glTexCoord2hKHR@48, 0x0
Lookup-Native: <glTexCoord2hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2hOML) -> glTexCoord2hOML@48, 0x0
Lookup-Native: <glTexCoord2hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2h3DFX) -> glTexCoord2h3DFX@48, 0x0
Lookup-Native: <glTexCoord2h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2hAMD) -> glTexCoord2hAMD@48, 0x0
Lookup-Native: <glTexCoord2hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2hANGLE) -> glTexCoord2hANGLE@48, 0x0
Lookup-Native: <glTexCoord2hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2hARM) -> glTexCoord2hARM@48, 0x0
Lookup-Native: <glTexCoord2hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2hAPPLE) -> glTexCoord2hAPPLE@48, 0x0
Lookup-Native: <glTexCoord2hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2hATI) -> glTexCoord2hATI@48, 0x0
Lookup-Native: <glTexCoord2hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2hEXT) -> glTexCoord2hEXT@48, 0x0
Lookup-Native: <glTexCoord2hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2hHI) -> glTexCoord2hHI@48, 0x0
Lookup-Native: <glTexCoord2hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2hHP) -> glTexCoord2hHP@48, 0x0
Lookup-Native: <glTexCoord2hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2hIBM) -> glTexCoord2hIBM@48, 0x0
Lookup-Native: <glTexCoord2hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2hIMG) -> glTexCoord2hIMG@48, 0x0
Lookup-Native: <glTexCoord2hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2hMESA) -> glTexCoord2hMESA@48, 0x0
Lookup-Native: <glTexCoord2hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2hMESAX) -> glTexCoord2hMESAX@48, 0x0
Lookup-Native: <glTexCoord2hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glTexCoord2hNV> 0x1da51440
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2hv) -> glTexCoord2hv@48, 0x0
Lookup-Native: <glTexCoord2hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2hvARB) -> glTexCoord2hvARB@48, 0x0
Lookup-Native: <glTexCoord2hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2hvGL2) -> glTexCoord2hvGL2@48, 0x0
Lookup-Native: <glTexCoord2hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2hvOES) -> glTexCoord2hvOES@48, 0x0
Lookup-Native: <glTexCoord2hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2hvKHR) -> glTexCoord2hvKHR@48, 0x0
Lookup-Native: <glTexCoord2hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2hvOML) -> glTexCoord2hvOML@48, 0x0
Lookup-Native: <glTexCoord2hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2hv3DFX) -> glTexCoord2hv3DFX@48, 0x0
Lookup-Native: <glTexCoord2hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2hvAMD) -> glTexCoord2hvAMD@48, 0x0
Lookup-Native: <glTexCoord2hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2hvANGLE) -> glTexCoord2hvANGLE@48, 0x0
Lookup-Native: <glTexCoord2hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2hvARM) -> glTexCoord2hvARM@48, 0x0
Lookup-Native: <glTexCoord2hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2hvAPPLE) -> glTexCoord2hvAPPLE@48, 0x0
Lookup-Native: <glTexCoord2hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2hvATI) -> glTexCoord2hvATI@48, 0x0
Lookup-Native: <glTexCoord2hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2hvEXT) -> glTexCoord2hvEXT@48, 0x0
Lookup-Native: <glTexCoord2hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2hvHI) -> glTexCoord2hvHI@48, 0x0
Lookup-Native: <glTexCoord2hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2hvHP) -> glTexCoord2hvHP@48, 0x0
Lookup-Native: <glTexCoord2hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2hvIBM) -> glTexCoord2hvIBM@48, 0x0
Lookup-Native: <glTexCoord2hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2hvIMG) -> glTexCoord2hvIMG@48, 0x0
Lookup-Native: <glTexCoord2hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2hvMESA) -> glTexCoord2hvMESA@48, 0x0
Lookup-Native: <glTexCoord2hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2hvMESAX) -> glTexCoord2hvMESAX@48, 0x0
Lookup-Native: <glTexCoord2hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glTexCoord2hvNV> 0x1da51480
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2i) -> glTexCoord2i, 0x5db41b98
Lookup-Native: <glTexCoord2i> 0x5db41b98 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2iv) -> glTexCoord2iv, 0x5db41ba4
Lookup-Native: <glTexCoord2iv> 0x5db41ba4 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2s) -> glTexCoord2s, 0x5db41bb0
Lookup-Native: <glTexCoord2s> 0x5db41bb0 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord2sv) -> glTexCoord2sv, 0x5db41bbc
Lookup-Native: <glTexCoord2sv> 0x5db41bbc in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3d) -> glTexCoord3d, 0x5db41bc8
Lookup-Native: <glTexCoord3d> 0x5db41bc8 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3dv) -> glTexCoord3dv, 0x5db41bd4
Lookup-Native: <glTexCoord3dv> 0x5db41bd4 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3f) -> glTexCoord3f, 0x5db41be0
Lookup-Native: <glTexCoord3f> 0x5db41be0 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3fv) -> glTexCoord3fv, 0x5db41bec
Lookup-Native: <glTexCoord3fv> 0x5db41bec in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3h) -> glTexCoord3h@48, 0x0
Lookup-Native: <glTexCoord3h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3hARB) -> glTexCoord3hARB@48, 0x0
Lookup-Native: <glTexCoord3hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3hGL2) -> glTexCoord3hGL2@48, 0x0
Lookup-Native: <glTexCoord3hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3hOES) -> glTexCoord3hOES@48, 0x0
Lookup-Native: <glTexCoord3hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3hKHR) -> glTexCoord3hKHR@48, 0x0
Lookup-Native: <glTexCoord3hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3hOML) -> glTexCoord3hOML@48, 0x0
Lookup-Native: <glTexCoord3hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3h3DFX) -> glTexCoord3h3DFX@48, 0x0
Lookup-Native: <glTexCoord3h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3hAMD) -> glTexCoord3hAMD@48, 0x0
Lookup-Native: <glTexCoord3hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3hANGLE) -> glTexCoord3hANGLE@48, 0x0
Lookup-Native: <glTexCoord3hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3hARM) -> glTexCoord3hARM@48, 0x0
Lookup-Native: <glTexCoord3hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3hAPPLE) -> glTexCoord3hAPPLE@48, 0x0
Lookup-Native: <glTexCoord3hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3hATI) -> glTexCoord3hATI@48, 0x0
Lookup-Native: <glTexCoord3hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3hEXT) -> glTexCoord3hEXT@48, 0x0
Lookup-Native: <glTexCoord3hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3hHI) -> glTexCoord3hHI@48, 0x0
Lookup-Native: <glTexCoord3hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3hHP) -> glTexCoord3hHP@48, 0x0
Lookup-Native: <glTexCoord3hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3hIBM) -> glTexCoord3hIBM@48, 0x0
Lookup-Native: <glTexCoord3hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3hIMG) -> glTexCoord3hIMG@48, 0x0
Lookup-Native: <glTexCoord3hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3hMESA) -> glTexCoord3hMESA@48, 0x0
Lookup-Native: <glTexCoord3hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3hMESAX) -> glTexCoord3hMESAX@48, 0x0
Lookup-Native: <glTexCoord3hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glTexCoord3hNV> 0x1da514c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3hv) -> glTexCoord3hv@48, 0x0
Lookup-Native: <glTexCoord3hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3hvARB) -> glTexCoord3hvARB@48, 0x0
Lookup-Native: <glTexCoord3hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3hvGL2) -> glTexCoord3hvGL2@48, 0x0
Lookup-Native: <glTexCoord3hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3hvOES) -> glTexCoord3hvOES@48, 0x0
Lookup-Native: <glTexCoord3hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3hvKHR) -> glTexCoord3hvKHR@48, 0x0
Lookup-Native: <glTexCoord3hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3hvOML) -> glTexCoord3hvOML@48, 0x0
Lookup-Native: <glTexCoord3hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3hv3DFX) -> glTexCoord3hv3DFX@48, 0x0
Lookup-Native: <glTexCoord3hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3hvAMD) -> glTexCoord3hvAMD@48, 0x0
Lookup-Native: <glTexCoord3hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3hvANGLE) -> glTexCoord3hvANGLE@48, 0x0
Lookup-Native: <glTexCoord3hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3hvARM) -> glTexCoord3hvARM@48, 0x0
Lookup-Native: <glTexCoord3hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3hvAPPLE) -> glTexCoord3hvAPPLE@48, 0x0
Lookup-Native: <glTexCoord3hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3hvATI) -> glTexCoord3hvATI@48, 0x0
Lookup-Native: <glTexCoord3hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3hvEXT) -> glTexCoord3hvEXT@48, 0x0
Lookup-Native: <glTexCoord3hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3hvHI) -> glTexCoord3hvHI@48, 0x0
Lookup-Native: <glTexCoord3hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3hvHP) -> glTexCoord3hvHP@48, 0x0
Lookup-Native: <glTexCoord3hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3hvIBM) -> glTexCoord3hvIBM@48, 0x0
Lookup-Native: <glTexCoord3hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3hvIMG) -> glTexCoord3hvIMG@48, 0x0
Lookup-Native: <glTexCoord3hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3hvMESA) -> glTexCoord3hvMESA@48, 0x0
Lookup-Native: <glTexCoord3hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3hvMESAX) -> glTexCoord3hvMESAX@48, 0x0
Lookup-Native: <glTexCoord3hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glTexCoord3hvNV> 0x1da51500
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3i) -> glTexCoord3i, 0x5db41bf8
Lookup-Native: <glTexCoord3i> 0x5db41bf8 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3iv) -> glTexCoord3iv, 0x5db41c04
Lookup-Native: <glTexCoord3iv> 0x5db41c04 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3s) -> glTexCoord3s, 0x5db41c10
Lookup-Native: <glTexCoord3s> 0x5db41c10 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord3sv) -> glTexCoord3sv, 0x5db41c1c
Lookup-Native: <glTexCoord3sv> 0x5db41c1c in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4d) -> glTexCoord4d, 0x5db41c28
Lookup-Native: <glTexCoord4d> 0x5db41c28 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4dv) -> glTexCoord4dv, 0x5db41c34
Lookup-Native: <glTexCoord4dv> 0x5db41c34 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4f) -> glTexCoord4f, 0x5db41c40
Lookup-Native: <glTexCoord4f> 0x5db41c40 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4fv) -> glTexCoord4fv, 0x5db41c4c
Lookup-Native: <glTexCoord4fv> 0x5db41c4c in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4h) -> glTexCoord4h@48, 0x0
Lookup-Native: <glTexCoord4h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4hARB) -> glTexCoord4hARB@48, 0x0
Lookup-Native: <glTexCoord4hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4hGL2) -> glTexCoord4hGL2@48, 0x0
Lookup-Native: <glTexCoord4hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4hOES) -> glTexCoord4hOES@48, 0x0
Lookup-Native: <glTexCoord4hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4hKHR) -> glTexCoord4hKHR@48, 0x0
Lookup-Native: <glTexCoord4hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4hOML) -> glTexCoord4hOML@48, 0x0
Lookup-Native: <glTexCoord4hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4h3DFX) -> glTexCoord4h3DFX@48, 0x0
Lookup-Native: <glTexCoord4h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4hAMD) -> glTexCoord4hAMD@48, 0x0
Lookup-Native: <glTexCoord4hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4hANGLE) -> glTexCoord4hANGLE@48, 0x0
Lookup-Native: <glTexCoord4hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4hARM) -> glTexCoord4hARM@48, 0x0
Lookup-Native: <glTexCoord4hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4hAPPLE) -> glTexCoord4hAPPLE@48, 0x0
Lookup-Native: <glTexCoord4hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4hATI) -> glTexCoord4hATI@48, 0x0
Lookup-Native: <glTexCoord4hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4hEXT) -> glTexCoord4hEXT@48, 0x0
Lookup-Native: <glTexCoord4hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4hHI) -> glTexCoord4hHI@48, 0x0
Lookup-Native: <glTexCoord4hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4hHP) -> glTexCoord4hHP@48, 0x0
Lookup-Native: <glTexCoord4hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4hIBM) -> glTexCoord4hIBM@48, 0x0
Lookup-Native: <glTexCoord4hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4hIMG) -> glTexCoord4hIMG@48, 0x0
Lookup-Native: <glTexCoord4hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4hMESA) -> glTexCoord4hMESA@48, 0x0
Lookup-Native: <glTexCoord4hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4hMESAX) -> glTexCoord4hMESAX@48, 0x0
Lookup-Native: <glTexCoord4hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glTexCoord4hNV> 0x1da51540
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4hv) -> glTexCoord4hv@48, 0x0
Lookup-Native: <glTexCoord4hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4hvARB) -> glTexCoord4hvARB@48, 0x0
Lookup-Native: <glTexCoord4hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4hvGL2) -> glTexCoord4hvGL2@48, 0x0
Lookup-Native: <glTexCoord4hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4hvOES) -> glTexCoord4hvOES@48, 0x0
Lookup-Native: <glTexCoord4hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4hvKHR) -> glTexCoord4hvKHR@48, 0x0
Lookup-Native: <glTexCoord4hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4hvOML) -> glTexCoord4hvOML@48, 0x0
Lookup-Native: <glTexCoord4hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4hv3DFX) -> glTexCoord4hv3DFX@48, 0x0
Lookup-Native: <glTexCoord4hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4hvAMD) -> glTexCoord4hvAMD@48, 0x0
Lookup-Native: <glTexCoord4hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4hvANGLE) -> glTexCoord4hvANGLE@48, 0x0
Lookup-Native: <glTexCoord4hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4hvARM) -> glTexCoord4hvARM@48, 0x0
Lookup-Native: <glTexCoord4hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4hvAPPLE) -> glTexCoord4hvAPPLE@48, 0x0
Lookup-Native: <glTexCoord4hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4hvATI) -> glTexCoord4hvATI@48, 0x0
Lookup-Native: <glTexCoord4hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4hvEXT) -> glTexCoord4hvEXT@48, 0x0
Lookup-Native: <glTexCoord4hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4hvHI) -> glTexCoord4hvHI@48, 0x0
Lookup-Native: <glTexCoord4hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4hvHP) -> glTexCoord4hvHP@48, 0x0
Lookup-Native: <glTexCoord4hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4hvIBM) -> glTexCoord4hvIBM@48, 0x0
Lookup-Native: <glTexCoord4hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4hvIMG) -> glTexCoord4hvIMG@48, 0x0
Lookup-Native: <glTexCoord4hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4hvMESA) -> glTexCoord4hvMESA@48, 0x0
Lookup-Native: <glTexCoord4hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4hvMESAX) -> glTexCoord4hvMESAX@48, 0x0
Lookup-Native: <glTexCoord4hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glTexCoord4hvNV> 0x1da51580
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4i) -> glTexCoord4i, 0x5db41c58
Lookup-Native: <glTexCoord4i> 0x5db41c58 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4iv) -> glTexCoord4iv, 0x5db41c64
Lookup-Native: <glTexCoord4iv> 0x5db41c64 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4s) -> glTexCoord4s, 0x5db41c70
Lookup-Native: <glTexCoord4s> 0x5db41c70 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoord4sv) -> glTexCoord4sv, 0x5db41c7c
Lookup-Native: <glTexCoord4sv> 0x5db41c7c in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoordFormatNV) -> glTexCoordFormatNV@48, 0x0
Lookup-Native: <glTexCoordFormatNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glTexCoordP1ui> 0x1da49f40
Lookup-Tool: <glTexCoordP1uiv> 0x1da4a040
Lookup-Tool: <glTexCoordP2ui> 0x1da49f80
Lookup-Tool: <glTexCoordP2uiv> 0x1da4a080
Lookup-Tool: <glTexCoordP3ui> 0x1da49fc0
Lookup-Tool: <glTexCoordP3uiv> 0x1da4a0c0
Lookup-Tool: <glTexCoordP4ui> 0x1da4a000
Lookup-Tool: <glTexCoordP4uiv> 0x1da4a100
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexCoordPointer) -> glTexCoordPointer, 0x5db41fd0
Lookup-Native: <glTexCoordPointer> 0x5db41fd0 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexEnvf) -> glTexEnvf, 0x5db42f94
Lookup-Native: <glTexEnvf> 0x5db42f94 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexEnvfv) -> glTexEnvfv, 0x5db42fc7
Lookup-Native: <glTexEnvfv> 0x5db42fc7 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexEnvi) -> glTexEnvi, 0x5db42ffa
Lookup-Native: <glTexEnvi> 0x5db42ffa in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexEnviv) -> glTexEnviv, 0x5db4302d
Lookup-Native: <glTexEnviv> 0x5db4302d in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexGend) -> glTexGend, 0x5db43060
Lookup-Native: <glTexGend> 0x5db43060 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexGendv) -> glTexGendv, 0x5db43093
Lookup-Native: <glTexGendv> 0x5db43093 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexGenf) -> glTexGenf, 0x5db430c6
Lookup-Native: <glTexGenf> 0x5db430c6 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexGenfv) -> glTexGenfv, 0x5db430f9
Lookup-Native: <glTexGenfv> 0x5db430f9 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexGeni) -> glTexGeni, 0x5db4312c
Lookup-Native: <glTexGeni> 0x5db4312c in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexGeniv) -> glTexGeniv, 0x5db4315f
Lookup-Native: <glTexGeniv> 0x5db4315f in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexImage1D) -> glTexImage1D, 0x5db4218f
Lookup-Native: <glTexImage1D> 0x5db4218f in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexImage2D) -> glTexImage2D, 0x5db421c2
Lookup-Native: <glTexImage2D> 0x5db421c2 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glTexImage2DMultisample> 0x1da4d340
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexImage2DMultisampleCoverageNV) -> glTexImage2DMultisampleCoverageNV@48, 0x0
Lookup-Native: <glTexImage2DMultisampleCoverageNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glTexImage3D> 0x1da44680
Lookup-Tool: <glTexImage3DMultisample> 0x1da4d380
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexImage3DMultisampleCoverageNV) -> glTexImage3DMultisampleCoverageNV@48, 0x0
Lookup-Native: <glTexImage3DMultisampleCoverageNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glTexParameterIiv> 0x1da49100
Lookup-Tool: <glTexParameterIuiv> 0x1da49140
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexParameterf) -> glTexParameterf, 0x5db42ec8
Lookup-Native: <glTexParameterf> 0x5db42ec8 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexParameterfv) -> glTexParameterfv, 0x5db42efb
Lookup-Native: <glTexParameterfv> 0x5db42efb in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexParameteri) -> glTexParameteri, 0x5db42f2e
Lookup-Native: <glTexParameteri> 0x5db42f2e in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexParameteriv) -> glTexParameteriv, 0x5db42f61
Lookup-Native: <glTexParameteriv> 0x5db42f61 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glTexRenderbufferNV> 0x1da4d280
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage1D) -> glTexStorage1D@48, 0x0
Lookup-Native: <glTexStorage1D> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage1DARB) -> glTexStorage1DARB@48, 0x0
Lookup-Native: <glTexStorage1DARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage1DGL2) -> glTexStorage1DGL2@48, 0x0
Lookup-Native: <glTexStorage1DGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage1DOES) -> glTexStorage1DOES@48, 0x0
Lookup-Native: <glTexStorage1DOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage1DKHR) -> glTexStorage1DKHR@48, 0x0
Lookup-Native: <glTexStorage1DKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage1DOML) -> glTexStorage1DOML@48, 0x0
Lookup-Native: <glTexStorage1DOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage1D3DFX) -> glTexStorage1D3DFX@48, 0x0
Lookup-Native: <glTexStorage1D3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage1DAMD) -> glTexStorage1DAMD@48, 0x0
Lookup-Native: <glTexStorage1DAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage1DANGLE) -> glTexStorage1DANGLE@48, 0x0
Lookup-Native: <glTexStorage1DANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage1DARM) -> glTexStorage1DARM@48, 0x0
Lookup-Native: <glTexStorage1DARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage1DAPPLE) -> glTexStorage1DAPPLE@48, 0x0
Lookup-Native: <glTexStorage1DAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage1DATI) -> glTexStorage1DATI@48, 0x0
Lookup-Native: <glTexStorage1DATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage1DEXT) -> glTexStorage1DEXT@48, 0x0
Lookup-Native: <glTexStorage1DEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage1DHI) -> glTexStorage1DHI@48, 0x0
Lookup-Native: <glTexStorage1DHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage1DHP) -> glTexStorage1DHP@48, 0x0
Lookup-Native: <glTexStorage1DHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage1DIBM) -> glTexStorage1DIBM@48, 0x0
Lookup-Native: <glTexStorage1DIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage1DIMG) -> glTexStorage1DIMG@48, 0x0
Lookup-Native: <glTexStorage1DIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage1DMESA) -> glTexStorage1DMESA@48, 0x0
Lookup-Native: <glTexStorage1DMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage1DMESAX) -> glTexStorage1DMESAX@48, 0x0
Lookup-Native: <glTexStorage1DMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage1DNV) -> glTexStorage1DNV@48, 0x0
Lookup-Native: <glTexStorage1DNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage1DQCOM) -> glTexStorage1DQCOM@48, 0x0
Lookup-Native: <glTexStorage1DQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage1DSGI) -> glTexStorage1DSGI@48, 0x0
Lookup-Native: <glTexStorage1DSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage1DSGIS) -> glTexStorage1DSGIS@48, 0x0
Lookup-Native: <glTexStorage1DSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage1DSGIX) -> glTexStorage1DSGIX@48, 0x0
Lookup-Native: <glTexStorage1DSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage1DSUN) -> glTexStorage1DSUN@48, 0x0
Lookup-Native: <glTexStorage1DSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage1DVIV) -> glTexStorage1DVIV@48, 0x0
Lookup-Native: <glTexStorage1DVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage1DWIN) -> glTexStorage1DWIN@48, 0x0
Lookup-Native: <glTexStorage1DWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage2D) -> glTexStorage2D@48, 0x0
Lookup-Native: <glTexStorage2D> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage2DARB) -> glTexStorage2DARB@48, 0x0
Lookup-Native: <glTexStorage2DARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage2DGL2) -> glTexStorage2DGL2@48, 0x0
Lookup-Native: <glTexStorage2DGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage2DOES) -> glTexStorage2DOES@48, 0x0
Lookup-Native: <glTexStorage2DOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage2DKHR) -> glTexStorage2DKHR@48, 0x0
Lookup-Native: <glTexStorage2DKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage2DOML) -> glTexStorage2DOML@48, 0x0
Lookup-Native: <glTexStorage2DOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage2D3DFX) -> glTexStorage2D3DFX@48, 0x0
Lookup-Native: <glTexStorage2D3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage2DAMD) -> glTexStorage2DAMD@48, 0x0
Lookup-Native: <glTexStorage2DAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage2DANGLE) -> glTexStorage2DANGLE@48, 0x0
Lookup-Native: <glTexStorage2DANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage2DARM) -> glTexStorage2DARM@48, 0x0
Lookup-Native: <glTexStorage2DARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage2DAPPLE) -> glTexStorage2DAPPLE@48, 0x0
Lookup-Native: <glTexStorage2DAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage2DATI) -> glTexStorage2DATI@48, 0x0
Lookup-Native: <glTexStorage2DATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage2DEXT) -> glTexStorage2DEXT@48, 0x0
Lookup-Native: <glTexStorage2DEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage2DHI) -> glTexStorage2DHI@48, 0x0
Lookup-Native: <glTexStorage2DHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage2DHP) -> glTexStorage2DHP@48, 0x0
Lookup-Native: <glTexStorage2DHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage2DIBM) -> glTexStorage2DIBM@48, 0x0
Lookup-Native: <glTexStorage2DIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage2DIMG) -> glTexStorage2DIMG@48, 0x0
Lookup-Native: <glTexStorage2DIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage2DMESA) -> glTexStorage2DMESA@48, 0x0
Lookup-Native: <glTexStorage2DMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage2DMESAX) -> glTexStorage2DMESAX@48, 0x0
Lookup-Native: <glTexStorage2DMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage2DNV) -> glTexStorage2DNV@48, 0x0
Lookup-Native: <glTexStorage2DNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage2DQCOM) -> glTexStorage2DQCOM@48, 0x0
Lookup-Native: <glTexStorage2DQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage2DSGI) -> glTexStorage2DSGI@48, 0x0
Lookup-Native: <glTexStorage2DSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage2DSGIS) -> glTexStorage2DSGIS@48, 0x0
Lookup-Native: <glTexStorage2DSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage2DSGIX) -> glTexStorage2DSGIX@48, 0x0
Lookup-Native: <glTexStorage2DSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage2DSUN) -> glTexStorage2DSUN@48, 0x0
Lookup-Native: <glTexStorage2DSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage2DVIV) -> glTexStorage2DVIV@48, 0x0
Lookup-Native: <glTexStorage2DVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage2DWIN) -> glTexStorage2DWIN@48, 0x0
Lookup-Native: <glTexStorage2DWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage3D) -> glTexStorage3D@48, 0x0
Lookup-Native: <glTexStorage3D> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage3DARB) -> glTexStorage3DARB@48, 0x0
Lookup-Native: <glTexStorage3DARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage3DGL2) -> glTexStorage3DGL2@48, 0x0
Lookup-Native: <glTexStorage3DGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage3DOES) -> glTexStorage3DOES@48, 0x0
Lookup-Native: <glTexStorage3DOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage3DKHR) -> glTexStorage3DKHR@48, 0x0
Lookup-Native: <glTexStorage3DKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage3DOML) -> glTexStorage3DOML@48, 0x0
Lookup-Native: <glTexStorage3DOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage3D3DFX) -> glTexStorage3D3DFX@48, 0x0
Lookup-Native: <glTexStorage3D3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage3DAMD) -> glTexStorage3DAMD@48, 0x0
Lookup-Native: <glTexStorage3DAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage3DANGLE) -> glTexStorage3DANGLE@48, 0x0
Lookup-Native: <glTexStorage3DANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage3DARM) -> glTexStorage3DARM@48, 0x0
Lookup-Native: <glTexStorage3DARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage3DAPPLE) -> glTexStorage3DAPPLE@48, 0x0
Lookup-Native: <glTexStorage3DAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage3DATI) -> glTexStorage3DATI@48, 0x0
Lookup-Native: <glTexStorage3DATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage3DEXT) -> glTexStorage3DEXT@48, 0x0
Lookup-Native: <glTexStorage3DEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage3DHI) -> glTexStorage3DHI@48, 0x0
Lookup-Native: <glTexStorage3DHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage3DHP) -> glTexStorage3DHP@48, 0x0
Lookup-Native: <glTexStorage3DHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage3DIBM) -> glTexStorage3DIBM@48, 0x0
Lookup-Native: <glTexStorage3DIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage3DIMG) -> glTexStorage3DIMG@48, 0x0
Lookup-Native: <glTexStorage3DIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage3DMESA) -> glTexStorage3DMESA@48, 0x0
Lookup-Native: <glTexStorage3DMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage3DMESAX) -> glTexStorage3DMESAX@48, 0x0
Lookup-Native: <glTexStorage3DMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage3DNV) -> glTexStorage3DNV@48, 0x0
Lookup-Native: <glTexStorage3DNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage3DQCOM) -> glTexStorage3DQCOM@48, 0x0
Lookup-Native: <glTexStorage3DQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage3DSGI) -> glTexStorage3DSGI@48, 0x0
Lookup-Native: <glTexStorage3DSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage3DSGIS) -> glTexStorage3DSGIS@48, 0x0
Lookup-Native: <glTexStorage3DSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage3DSGIX) -> glTexStorage3DSGIX@48, 0x0
Lookup-Native: <glTexStorage3DSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage3DSUN) -> glTexStorage3DSUN@48, 0x0
Lookup-Native: <glTexStorage3DSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage3DVIV) -> glTexStorage3DVIV@48, 0x0
Lookup-Native: <glTexStorage3DVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexStorage3DWIN) -> glTexStorage3DWIN@48, 0x0
Lookup-Native: <glTexStorage3DWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexSubImage1D) -> glTexSubImage1D, 0x5db4421e
Lookup-Native: <glTexSubImage1D> 0x5db4421e in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTexSubImage2D) -> glTexSubImage2D, 0x5db44251
Lookup-Native: <glTexSubImage2D> 0x5db44251 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glTexSubImage3D> 0x1da446c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTextureBarrierNV) -> glTextureBarrierNV@48, 0x0
Lookup-Native: <glTextureBarrierNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glTextureBufferEXT> 0x1da4fc80
Lookup-Tool: <glTextureImage1DEXT> 0x1da4dd40
Lookup-Tool: <glTextureImage2DEXT> 0x1da4dd80
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTextureImage2DMultisampleCoverageNV) -> glTextureImage2DMultisampleCoverageNV@48, 0x0
Lookup-Native: <glTextureImage2DMultisampleCoverageNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTextureImage2DMultisampleNV) -> glTextureImage2DMultisampleNV@48, 0x0
Lookup-Native: <glTextureImage2DMultisampleNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glTextureImage3DEXT> 0x1da4ddc0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTextureImage3DMultisampleCoverageNV) -> glTextureImage3DMultisampleCoverageNV@48, 0x0
Lookup-Native: <glTextureImage3DMultisampleCoverageNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTextureImage3DMultisampleNV) -> glTextureImage3DMultisampleNV@48, 0x0
Lookup-Native: <glTextureImage3DMultisampleNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTextureLightEXT) -> glTextureLightEXT@48, 0x0
Lookup-Native: <glTextureLightEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTextureMaterialEXT) -> glTextureMaterialEXT@48, 0x0
Lookup-Native: <glTextureMaterialEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTextureNormalEXT) -> glTextureNormalEXT@48, 0x0
Lookup-Native: <glTextureNormalEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glTextureParameterIivEXT> 0x1da4dcc0
Lookup-Tool: <glTextureParameterIuivEXT> 0x1da4dd00
Lookup-Tool: <glTextureParameterfEXT> 0x1da4dc40
Lookup-Tool: <glTextureParameterfvEXT> 0x1da4dc80
Lookup-Tool: <glTextureParameteriEXT> 0x1da4dbc0
Lookup-Tool: <glTextureParameterivEXT> 0x1da4dc00
Lookup-Tool: <glTextureRangeAPPLE> 0x1da50840
Lookup-Tool: <glTextureRenderbufferEXT> 0x1da502c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTextureStorage1DEXT) -> glTextureStorage1DEXT@48, 0x0
Lookup-Native: <glTextureStorage1DEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTextureStorage2DEXT) -> glTextureStorage2DEXT@48, 0x0
Lookup-Native: <glTextureStorage2DEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTextureStorage3DEXT) -> glTextureStorage3DEXT@48, 0x0
Lookup-Native: <glTextureStorage3DEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glTextureSubImage1DEXT> 0x1da4de00
Lookup-Tool: <glTextureSubImage2DEXT> 0x1da4de40
Lookup-Tool: <glTextureSubImage3DEXT> 0x1da4de80
Lookup-Tool: <glTransformFeedbackVaryings> 0x1da48800
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTranslated) -> glTranslated, 0x5db41f10
Lookup-Native: <glTranslated> 0x5db41f10 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glTranslatef) -> glTranslatef, 0x5db41f1c
Lookup-Native: <glTranslatef> 0x5db41f1c in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
Lookup-Tool: <glUniform1d> 0x1da4cd80
Lookup-Tool: <glUniform1dv> 0x1da4ce80
Lookup-Tool: <glUniform1f> 0x1da46680
Lookup-Tool: <glUniform1fARB> 0x1da46680
Lookup-Tool: <glUniform1fv> 0x1da46880
Lookup-Tool: <glUniform1fvARB> 0x1da46880
Lookup-Tool: <glUniform1i> 0x1da46780
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUniform1i64NV) -> glUniform1i64NV@48, 0x0
Lookup-Native: <glUniform1i64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUniform1i64vNV) -> glUniform1i64vNV@48, 0x0
Lookup-Native: <glUniform1i64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glUniform1iARB> 0x1da46780
Lookup-Tool: <glUniform1iv> 0x1da46980
Lookup-Tool: <glUniform1ivARB> 0x1da46980
Lookup-Tool: <glUniform1ui> 0x1da48280
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUniform1ui64NV) -> glUniform1ui64NV@48, 0x0
Lookup-Native: <glUniform1ui64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUniform1ui64vNV) -> glUniform1ui64vNV@48, 0x0
Lookup-Native: <glUniform1ui64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glUniform1uiv> 0x1da48380
Lookup-Tool: <glUniform2d> 0x1da4cdc0
Lookup-Tool: <glUniform2dv> 0x1da4cec0
Lookup-Tool: <glUniform2f> 0x1da466c0
Lookup-Tool: <glUniform2fARB> 0x1da466c0
Lookup-Tool: <glUniform2fv> 0x1da468c0
Lookup-Tool: <glUniform2fvARB> 0x1da468c0
Lookup-Tool: <glUniform2i> 0x1da467c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUniform2i64NV) -> glUniform2i64NV@48, 0x0
Lookup-Native: <glUniform2i64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUniform2i64vNV) -> glUniform2i64vNV@48, 0x0
Lookup-Native: <glUniform2i64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glUniform2iARB> 0x1da467c0
Lookup-Tool: <glUniform2iv> 0x1da469c0
Lookup-Tool: <glUniform2ivARB> 0x1da469c0
Lookup-Tool: <glUniform2ui> 0x1da482c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUniform2ui64NV) -> glUniform2ui64NV@48, 0x0
Lookup-Native: <glUniform2ui64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUniform2ui64vNV) -> glUniform2ui64vNV@48, 0x0
Lookup-Native: <glUniform2ui64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glUniform2uiv> 0x1da483c0
Lookup-Tool: <glUniform3d> 0x1da4ce00
Lookup-Tool: <glUniform3dv> 0x1da4cf00
Lookup-Tool: <glUniform3f> 0x1da46700
Lookup-Tool: <glUniform3fARB> 0x1da46700
Lookup-Tool: <glUniform3fv> 0x1da46900
Lookup-Tool: <glUniform3fvARB> 0x1da46900
Lookup-Tool: <glUniform3i> 0x1da46800
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUniform3i64NV) -> glUniform3i64NV@48, 0x0
Lookup-Native: <glUniform3i64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUniform3i64vNV) -> glUniform3i64vNV@48, 0x0
Lookup-Native: <glUniform3i64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glUniform3iARB> 0x1da46800
Lookup-Tool: <glUniform3iv> 0x1da46a00
Lookup-Tool: <glUniform3ivARB> 0x1da46a00
Lookup-Tool: <glUniform3ui> 0x1da48300
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUniform3ui64NV) -> glUniform3ui64NV@48, 0x0
Lookup-Native: <glUniform3ui64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUniform3ui64vNV) -> glUniform3ui64vNV@48, 0x0
Lookup-Native: <glUniform3ui64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glUniform3uiv> 0x1da48400
Lookup-Tool: <glUniform4d> 0x1da4ce40
Lookup-Tool: <glUniform4dv> 0x1da4cf40
Lookup-Tool: <glUniform4f> 0x1da46740
Lookup-Tool: <glUniform4fARB> 0x1da46740
Lookup-Tool: <glUniform4fv> 0x1da46940
Lookup-Tool: <glUniform4fvARB> 0x1da46940
Lookup-Tool: <glUniform4i> 0x1da46840
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUniform4i64NV) -> glUniform4i64NV@48, 0x0
Lookup-Native: <glUniform4i64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUniform4i64vNV) -> glUniform4i64vNV@48, 0x0
Lookup-Native: <glUniform4i64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glUniform4iARB> 0x1da46840
Lookup-Tool: <glUniform4iv> 0x1da46a40
Lookup-Tool: <glUniform4ivARB> 0x1da46a40
Lookup-Tool: <glUniform4ui> 0x1da48340
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUniform4ui64NV) -> glUniform4ui64NV@48, 0x0
Lookup-Native: <glUniform4ui64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUniform4ui64vNV) -> glUniform4ui64vNV@48, 0x0
Lookup-Native: <glUniform4ui64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glUniform4uiv> 0x1da48440
Lookup-Tool: <glUniformBlockBinding> 0x1da494c0
Lookup-Tool: <glUniformBufferEXT> 0x1da4cb80
Lookup-Tool: <glUniformMatrix2dv> 0x1da4cf80
Lookup-Tool: <glUniformMatrix2fv> 0x1da46a80
Lookup-Tool: <glUniformMatrix2fvARB> 0x1da46a80
Lookup-Tool: <glUniformMatrix2x3dv> 0x1da4d040
Lookup-Tool: <glUniformMatrix2x3fv> 0x1da47b00
Lookup-Tool: <glUniformMatrix2x4dv> 0x1da4d0c0
Lookup-Tool: <glUniformMatrix2x4fv> 0x1da47b80
Lookup-Tool: <glUniformMatrix3dv> 0x1da4cfc0
Lookup-Tool: <glUniformMatrix3fv> 0x1da46ac0
Lookup-Tool: <glUniformMatrix3fvARB> 0x1da46ac0
Lookup-Tool: <glUniformMatrix3x2dv> 0x1da4d080
Lookup-Tool: <glUniformMatrix3x2fv> 0x1da47b40
Lookup-Tool: <glUniformMatrix3x4dv> 0x1da4d140
Lookup-Tool: <glUniformMatrix3x4fv> 0x1da47c00
Lookup-Tool: <glUniformMatrix4dv> 0x1da4d000
Lookup-Tool: <glUniformMatrix4fv> 0x1da46b00
Lookup-Tool: <glUniformMatrix4fvARB> 0x1da46b00
Lookup-Tool: <glUniformMatrix4x2dv> 0x1da4d100
Lookup-Tool: <glUniformMatrix4x2fv> 0x1da47bc0
Lookup-Tool: <glUniformMatrix4x3dv> 0x1da4d180
Lookup-Tool: <glUniformMatrix4x3fv> 0x1da47c40
Lookup-Tool: <glUniformSubroutinesuiv> 0x1da4a9c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUniformui64NV) -> glUniformui64NV@48, 0x0
Lookup-Native: <glUniformui64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUniformui64vNV) -> glUniformui64vNV@48, 0x0
Lookup-Native: <glUniformui64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glUnlockArraysEXT> 0x1da4b900
Lookup-Tool: <glUnmapBuffer> 0x1da462c0
Lookup-Tool: <glUnmapNamedBufferEXT> 0x1da4f300
Lookup-Tool: <glUseProgram> 0x1da46580
Lookup-Tool: <glUseProgramObjectARB> 0x1da46580
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUseProgramStages) -> glUseProgramStages@48, 0x0
Lookup-Native: <glUseProgramStages> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUseProgramStagesARB) -> glUseProgramStagesARB@48, 0x0
Lookup-Native: <glUseProgramStagesARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUseProgramStagesGL2) -> glUseProgramStagesGL2@48, 0x0
Lookup-Native: <glUseProgramStagesGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUseProgramStagesOES) -> glUseProgramStagesOES@48, 0x0
Lookup-Native: <glUseProgramStagesOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUseProgramStagesKHR) -> glUseProgramStagesKHR@48, 0x0
Lookup-Native: <glUseProgramStagesKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUseProgramStagesOML) -> glUseProgramStagesOML@48, 0x0
Lookup-Native: <glUseProgramStagesOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUseProgramStages3DFX) -> glUseProgramStages3DFX@48, 0x0
Lookup-Native: <glUseProgramStages3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUseProgramStagesAMD) -> glUseProgramStagesAMD@48, 0x0
Lookup-Native: <glUseProgramStagesAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUseProgramStagesANGLE) -> glUseProgramStagesANGLE@48, 0x0
Lookup-Native: <glUseProgramStagesANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUseProgramStagesARM) -> glUseProgramStagesARM@48, 0x0
Lookup-Native: <glUseProgramStagesARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUseProgramStagesAPPLE) -> glUseProgramStagesAPPLE@48, 0x0
Lookup-Native: <glUseProgramStagesAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUseProgramStagesATI) -> glUseProgramStagesATI@48, 0x0
Lookup-Native: <glUseProgramStagesATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUseProgramStagesEXT) -> glUseProgramStagesEXT@48, 0x0
Lookup-Native: <glUseProgramStagesEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUseProgramStagesHI) -> glUseProgramStagesHI@48, 0x0
Lookup-Native: <glUseProgramStagesHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUseProgramStagesHP) -> glUseProgramStagesHP@48, 0x0
Lookup-Native: <glUseProgramStagesHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUseProgramStagesIBM) -> glUseProgramStagesIBM@48, 0x0
Lookup-Native: <glUseProgramStagesIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUseProgramStagesIMG) -> glUseProgramStagesIMG@48, 0x0
Lookup-Native: <glUseProgramStagesIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUseProgramStagesMESA) -> glUseProgramStagesMESA@48, 0x0
Lookup-Native: <glUseProgramStagesMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUseProgramStagesMESAX) -> glUseProgramStagesMESAX@48, 0x0
Lookup-Native: <glUseProgramStagesMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUseProgramStagesNV) -> glUseProgramStagesNV@48, 0x0
Lookup-Native: <glUseProgramStagesNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUseProgramStagesQCOM) -> glUseProgramStagesQCOM@48, 0x0
Lookup-Native: <glUseProgramStagesQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUseProgramStagesSGI) -> glUseProgramStagesSGI@48, 0x0
Lookup-Native: <glUseProgramStagesSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUseProgramStagesSGIS) -> glUseProgramStagesSGIS@48, 0x0
Lookup-Native: <glUseProgramStagesSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUseProgramStagesSGIX) -> glUseProgramStagesSGIX@48, 0x0
Lookup-Native: <glUseProgramStagesSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUseProgramStagesSUN) -> glUseProgramStagesSUN@48, 0x0
Lookup-Native: <glUseProgramStagesSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUseProgramStagesVIV) -> glUseProgramStagesVIV@48, 0x0
Lookup-Native: <glUseProgramStagesVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glUseProgramStagesWIN) -> glUseProgramStagesWIN@48, 0x0
Lookup-Native: <glUseProgramStagesWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVDPAUFiniNV) -> glVDPAUFiniNV@48, 0x0
Lookup-Native: <glVDPAUFiniNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVDPAUGetSurfaceivNV) -> glVDPAUGetSurfaceivNV@48, 0x0
Lookup-Native: <glVDPAUGetSurfaceivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVDPAUInitNV) -> glVDPAUInitNV@48, 0x0
Lookup-Native: <glVDPAUInitNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVDPAUIsSurfaceNV) -> glVDPAUIsSurfaceNV@48, 0x0
Lookup-Native: <glVDPAUIsSurfaceNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVDPAUMapSurfacesNV) -> glVDPAUMapSurfacesNV@48, 0x0
Lookup-Native: <glVDPAUMapSurfacesNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVDPAURegisterOutputSurfaceNV) -> glVDPAURegisterOutputSurfaceNV@48, 0x0
Lookup-Native: <glVDPAURegisterOutputSurfaceNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVDPAURegisterVideoSurfaceNV) -> glVDPAURegisterVideoSurfaceNV@48, 0x0
Lookup-Native: <glVDPAURegisterVideoSurfaceNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVDPAUSurfaceAccessNV) -> glVDPAUSurfaceAccessNV@48, 0x0
Lookup-Native: <glVDPAUSurfaceAccessNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVDPAUUnmapSurfacesNV) -> glVDPAUUnmapSurfacesNV@48, 0x0
Lookup-Native: <glVDPAUUnmapSurfacesNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVDPAUUnregisterSurfaceNV) -> glVDPAUUnregisterSurfaceNV@48, 0x0
Lookup-Native: <glVDPAUUnregisterSurfaceNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glValidateProgram> 0x1da46b40
Lookup-Tool: <glValidateProgramARB> 0x1da46b40
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glValidateProgramPipeline) -> glValidateProgramPipeline@48, 0x0
Lookup-Native: <glValidateProgramPipeline> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glValidateProgramPipelineARB) -> glValidateProgramPipelineARB@48, 0x0
Lookup-Native: <glValidateProgramPipelineARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glValidateProgramPipelineGL2) -> glValidateProgramPipelineGL2@48, 0x0
Lookup-Native: <glValidateProgramPipelineGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glValidateProgramPipelineOES) -> glValidateProgramPipelineOES@48, 0x0
Lookup-Native: <glValidateProgramPipelineOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glValidateProgramPipelineKHR) -> glValidateProgramPipelineKHR@48, 0x0
Lookup-Native: <glValidateProgramPipelineKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glValidateProgramPipelineOML) -> glValidateProgramPipelineOML@48, 0x0
Lookup-Native: <glValidateProgramPipelineOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glValidateProgramPipeline3DFX) -> glValidateProgramPipeline3DFX@48, 0x0
Lookup-Native: <glValidateProgramPipeline3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glValidateProgramPipelineAMD) -> glValidateProgramPipelineAMD@48, 0x0
Lookup-Native: <glValidateProgramPipelineAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glValidateProgramPipelineANGLE) -> glValidateProgramPipelineANGLE@48, 0x0
Lookup-Native: <glValidateProgramPipelineANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glValidateProgramPipelineARM) -> glValidateProgramPipelineARM@48, 0x0
Lookup-Native: <glValidateProgramPipelineARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glValidateProgramPipelineAPPLE) -> glValidateProgramPipelineAPPLE@48, 0x0
Lookup-Native: <glValidateProgramPipelineAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glValidateProgramPipelineATI) -> glValidateProgramPipelineATI@48, 0x0
Lookup-Native: <glValidateProgramPipelineATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glValidateProgramPipelineEXT) -> glValidateProgramPipelineEXT@48, 0x0
Lookup-Native: <glValidateProgramPipelineEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glValidateProgramPipelineHI) -> glValidateProgramPipelineHI@48, 0x0
Lookup-Native: <glValidateProgramPipelineHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glValidateProgramPipelineHP) -> glValidateProgramPipelineHP@48, 0x0
Lookup-Native: <glValidateProgramPipelineHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glValidateProgramPipelineIBM) -> glValidateProgramPipelineIBM@48, 0x0
Lookup-Native: <glValidateProgramPipelineIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glValidateProgramPipelineIMG) -> glValidateProgramPipelineIMG@48, 0x0
Lookup-Native: <glValidateProgramPipelineIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glValidateProgramPipelineMESA) -> glValidateProgramPipelineMESA@48, 0x0
Lookup-Native: <glValidateProgramPipelineMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glValidateProgramPipelineMESAX) -> glValidateProgramPipelineMESAX@48, 0x0
Lookup-Native: <glValidateProgramPipelineMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glValidateProgramPipelineNV) -> glValidateProgramPipelineNV@48, 0x0
Lookup-Native: <glValidateProgramPipelineNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glValidateProgramPipelineQCOM) -> glValidateProgramPipelineQCOM@48, 0x0
Lookup-Native: <glValidateProgramPipelineQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glValidateProgramPipelineSGI) -> glValidateProgramPipelineSGI@48, 0x0
Lookup-Native: <glValidateProgramPipelineSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glValidateProgramPipelineSGIS) -> glValidateProgramPipelineSGIS@48, 0x0
Lookup-Native: <glValidateProgramPipelineSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glValidateProgramPipelineSGIX) -> glValidateProgramPipelineSGIX@48, 0x0
Lookup-Native: <glValidateProgramPipelineSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glValidateProgramPipelineSUN) -> glValidateProgramPipelineSUN@48, 0x0
Lookup-Native: <glValidateProgramPipelineSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glValidateProgramPipelineVIV) -> glValidateProgramPipelineVIV@48, 0x0
Lookup-Native: <glValidateProgramPipelineVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glValidateProgramPipelineWIN) -> glValidateProgramPipelineWIN@48, 0x0
Lookup-Native: <glValidateProgramPipelineWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glVariantPointerEXT> 0x1da4c280
Lookup-Tool: <glVariantbvEXT> 0x1da4c080
Lookup-Tool: <glVariantdvEXT> 0x1da4c180
Lookup-Tool: <glVariantfvEXT> 0x1da4c140
Lookup-Tool: <glVariantivEXT> 0x1da4c100
Lookup-Tool: <glVariantsvEXT> 0x1da4c0c0
Lookup-Tool: <glVariantubvEXT> 0x1da4c1c0
Lookup-Tool: <glVariantuivEXT> 0x1da4c240
Lookup-Tool: <glVariantusvEXT> 0x1da4c200
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2d) -> glVertex2d, 0x5db41c88
Lookup-Native: <glVertex2d> 0x5db41c88 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2dv) -> glVertex2dv, 0x5db41c94
Lookup-Native: <glVertex2dv> 0x5db41c94 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2f) -> glVertex2f, 0x5db41ca0
Lookup-Native: <glVertex2f> 0x5db41ca0 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2fv) -> glVertex2fv, 0x5db41cac
Lookup-Native: <glVertex2fv> 0x5db41cac in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2h) -> glVertex2h@48, 0x0
Lookup-Native: <glVertex2h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2hARB) -> glVertex2hARB@48, 0x0
Lookup-Native: <glVertex2hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2hGL2) -> glVertex2hGL2@48, 0x0
Lookup-Native: <glVertex2hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2hOES) -> glVertex2hOES@48, 0x0
Lookup-Native: <glVertex2hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2hKHR) -> glVertex2hKHR@48, 0x0
Lookup-Native: <glVertex2hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2hOML) -> glVertex2hOML@48, 0x0
Lookup-Native: <glVertex2hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2h3DFX) -> glVertex2h3DFX@48, 0x0
Lookup-Native: <glVertex2h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2hAMD) -> glVertex2hAMD@48, 0x0
Lookup-Native: <glVertex2hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2hANGLE) -> glVertex2hANGLE@48, 0x0
Lookup-Native: <glVertex2hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2hARM) -> glVertex2hARM@48, 0x0
Lookup-Native: <glVertex2hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2hAPPLE) -> glVertex2hAPPLE@48, 0x0
Lookup-Native: <glVertex2hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2hATI) -> glVertex2hATI@48, 0x0
Lookup-Native: <glVertex2hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2hEXT) -> glVertex2hEXT@48, 0x0
Lookup-Native: <glVertex2hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2hHI) -> glVertex2hHI@48, 0x0
Lookup-Native: <glVertex2hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2hHP) -> glVertex2hHP@48, 0x0
Lookup-Native: <glVertex2hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2hIBM) -> glVertex2hIBM@48, 0x0
Lookup-Native: <glVertex2hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2hIMG) -> glVertex2hIMG@48, 0x0
Lookup-Native: <glVertex2hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2hMESA) -> glVertex2hMESA@48, 0x0
Lookup-Native: <glVertex2hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2hMESAX) -> glVertex2hMESAX@48, 0x0
Lookup-Native: <glVertex2hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glVertex2hNV> 0x1da510c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2hv) -> glVertex2hv@48, 0x0
Lookup-Native: <glVertex2hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2hvARB) -> glVertex2hvARB@48, 0x0
Lookup-Native: <glVertex2hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2hvGL2) -> glVertex2hvGL2@48, 0x0
Lookup-Native: <glVertex2hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2hvOES) -> glVertex2hvOES@48, 0x0
Lookup-Native: <glVertex2hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2hvKHR) -> glVertex2hvKHR@48, 0x0
Lookup-Native: <glVertex2hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2hvOML) -> glVertex2hvOML@48, 0x0
Lookup-Native: <glVertex2hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2hv3DFX) -> glVertex2hv3DFX@48, 0x0
Lookup-Native: <glVertex2hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2hvAMD) -> glVertex2hvAMD@48, 0x0
Lookup-Native: <glVertex2hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2hvANGLE) -> glVertex2hvANGLE@48, 0x0
Lookup-Native: <glVertex2hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2hvARM) -> glVertex2hvARM@48, 0x0
Lookup-Native: <glVertex2hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2hvAPPLE) -> glVertex2hvAPPLE@48, 0x0
Lookup-Native: <glVertex2hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2hvATI) -> glVertex2hvATI@48, 0x0
Lookup-Native: <glVertex2hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2hvEXT) -> glVertex2hvEXT@48, 0x0
Lookup-Native: <glVertex2hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2hvHI) -> glVertex2hvHI@48, 0x0
Lookup-Native: <glVertex2hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2hvHP) -> glVertex2hvHP@48, 0x0
Lookup-Native: <glVertex2hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2hvIBM) -> glVertex2hvIBM@48, 0x0
Lookup-Native: <glVertex2hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2hvIMG) -> glVertex2hvIMG@48, 0x0
Lookup-Native: <glVertex2hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2hvMESA) -> glVertex2hvMESA@48, 0x0
Lookup-Native: <glVertex2hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2hvMESAX) -> glVertex2hvMESAX@48, 0x0
Lookup-Native: <glVertex2hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glVertex2hvNV> 0x1da51100
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2i) -> glVertex2i, 0x5db41cb8
Lookup-Native: <glVertex2i> 0x5db41cb8 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2iv) -> glVertex2iv, 0x5db41cc4
Lookup-Native: <glVertex2iv> 0x5db41cc4 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2s) -> glVertex2s, 0x5db41cd0
Lookup-Native: <glVertex2s> 0x5db41cd0 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex2sv) -> glVertex2sv, 0x5db41cdc
Lookup-Native: <glVertex2sv> 0x5db41cdc in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3d) -> glVertex3d, 0x5db41ce8
Lookup-Native: <glVertex3d> 0x5db41ce8 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3dv) -> glVertex3dv, 0x5db41cf4
Lookup-Native: <glVertex3dv> 0x5db41cf4 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3f) -> glVertex3f, 0x5db41d00
Lookup-Native: <glVertex3f> 0x5db41d00 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3fv) -> glVertex3fv, 0x5db41d0c
Lookup-Native: <glVertex3fv> 0x5db41d0c in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3h) -> glVertex3h@48, 0x0
Lookup-Native: <glVertex3h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3hARB) -> glVertex3hARB@48, 0x0
Lookup-Native: <glVertex3hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3hGL2) -> glVertex3hGL2@48, 0x0
Lookup-Native: <glVertex3hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3hOES) -> glVertex3hOES@48, 0x0
Lookup-Native: <glVertex3hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3hKHR) -> glVertex3hKHR@48, 0x0
Lookup-Native: <glVertex3hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3hOML) -> glVertex3hOML@48, 0x0
Lookup-Native: <glVertex3hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3h3DFX) -> glVertex3h3DFX@48, 0x0
Lookup-Native: <glVertex3h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3hAMD) -> glVertex3hAMD@48, 0x0
Lookup-Native: <glVertex3hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3hANGLE) -> glVertex3hANGLE@48, 0x0
Lookup-Native: <glVertex3hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3hARM) -> glVertex3hARM@48, 0x0
Lookup-Native: <glVertex3hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3hAPPLE) -> glVertex3hAPPLE@48, 0x0
Lookup-Native: <glVertex3hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3hATI) -> glVertex3hATI@48, 0x0
Lookup-Native: <glVertex3hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3hEXT) -> glVertex3hEXT@48, 0x0
Lookup-Native: <glVertex3hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3hHI) -> glVertex3hHI@48, 0x0
Lookup-Native: <glVertex3hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3hHP) -> glVertex3hHP@48, 0x0
Lookup-Native: <glVertex3hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3hIBM) -> glVertex3hIBM@48, 0x0
Lookup-Native: <glVertex3hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3hIMG) -> glVertex3hIMG@48, 0x0
Lookup-Native: <glVertex3hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3hMESA) -> glVertex3hMESA@48, 0x0
Lookup-Native: <glVertex3hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3hMESAX) -> glVertex3hMESAX@48, 0x0
Lookup-Native: <glVertex3hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glVertex3hNV> 0x1da51140
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3hv) -> glVertex3hv@48, 0x0
Lookup-Native: <glVertex3hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3hvARB) -> glVertex3hvARB@48, 0x0
Lookup-Native: <glVertex3hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3hvGL2) -> glVertex3hvGL2@48, 0x0
Lookup-Native: <glVertex3hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3hvOES) -> glVertex3hvOES@48, 0x0
Lookup-Native: <glVertex3hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3hvKHR) -> glVertex3hvKHR@48, 0x0
Lookup-Native: <glVertex3hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3hvOML) -> glVertex3hvOML@48, 0x0
Lookup-Native: <glVertex3hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3hv3DFX) -> glVertex3hv3DFX@48, 0x0
Lookup-Native: <glVertex3hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3hvAMD) -> glVertex3hvAMD@48, 0x0
Lookup-Native: <glVertex3hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3hvANGLE) -> glVertex3hvANGLE@48, 0x0
Lookup-Native: <glVertex3hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3hvARM) -> glVertex3hvARM@48, 0x0
Lookup-Native: <glVertex3hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3hvAPPLE) -> glVertex3hvAPPLE@48, 0x0
Lookup-Native: <glVertex3hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3hvATI) -> glVertex3hvATI@48, 0x0
Lookup-Native: <glVertex3hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3hvEXT) -> glVertex3hvEXT@48, 0x0
Lookup-Native: <glVertex3hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3hvHI) -> glVertex3hvHI@48, 0x0
Lookup-Native: <glVertex3hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3hvHP) -> glVertex3hvHP@48, 0x0
Lookup-Native: <glVertex3hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3hvIBM) -> glVertex3hvIBM@48, 0x0
Lookup-Native: <glVertex3hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3hvIMG) -> glVertex3hvIMG@48, 0x0
Lookup-Native: <glVertex3hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3hvMESA) -> glVertex3hvMESA@48, 0x0
Lookup-Native: <glVertex3hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3hvMESAX) -> glVertex3hvMESAX@48, 0x0
Lookup-Native: <glVertex3hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glVertex3hvNV> 0x1da51180
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3i) -> glVertex3i, 0x5db41d18
Lookup-Native: <glVertex3i> 0x5db41d18 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3iv) -> glVertex3iv, 0x5db41d24
Lookup-Native: <glVertex3iv> 0x5db41d24 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3s) -> glVertex3s, 0x5db41d30
Lookup-Native: <glVertex3s> 0x5db41d30 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex3sv) -> glVertex3sv, 0x5db41d3c
Lookup-Native: <glVertex3sv> 0x5db41d3c in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4d) -> glVertex4d, 0x5db41d48
Lookup-Native: <glVertex4d> 0x5db41d48 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4dv) -> glVertex4dv, 0x5db41d54
Lookup-Native: <glVertex4dv> 0x5db41d54 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4f) -> glVertex4f, 0x5db41d60
Lookup-Native: <glVertex4f> 0x5db41d60 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4fv) -> glVertex4fv, 0x5db41d6c
Lookup-Native: <glVertex4fv> 0x5db41d6c in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4h) -> glVertex4h@48, 0x0
Lookup-Native: <glVertex4h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4hARB) -> glVertex4hARB@48, 0x0
Lookup-Native: <glVertex4hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4hGL2) -> glVertex4hGL2@48, 0x0
Lookup-Native: <glVertex4hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4hOES) -> glVertex4hOES@48, 0x0
Lookup-Native: <glVertex4hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4hKHR) -> glVertex4hKHR@48, 0x0
Lookup-Native: <glVertex4hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4hOML) -> glVertex4hOML@48, 0x0
Lookup-Native: <glVertex4hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4h3DFX) -> glVertex4h3DFX@48, 0x0
Lookup-Native: <glVertex4h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4hAMD) -> glVertex4hAMD@48, 0x0
Lookup-Native: <glVertex4hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4hANGLE) -> glVertex4hANGLE@48, 0x0
Lookup-Native: <glVertex4hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4hARM) -> glVertex4hARM@48, 0x0
Lookup-Native: <glVertex4hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4hAPPLE) -> glVertex4hAPPLE@48, 0x0
Lookup-Native: <glVertex4hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4hATI) -> glVertex4hATI@48, 0x0
Lookup-Native: <glVertex4hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4hEXT) -> glVertex4hEXT@48, 0x0
Lookup-Native: <glVertex4hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4hHI) -> glVertex4hHI@48, 0x0
Lookup-Native: <glVertex4hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4hHP) -> glVertex4hHP@48, 0x0
Lookup-Native: <glVertex4hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4hIBM) -> glVertex4hIBM@48, 0x0
Lookup-Native: <glVertex4hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4hIMG) -> glVertex4hIMG@48, 0x0
Lookup-Native: <glVertex4hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4hMESA) -> glVertex4hMESA@48, 0x0
Lookup-Native: <glVertex4hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4hMESAX) -> glVertex4hMESAX@48, 0x0
Lookup-Native: <glVertex4hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glVertex4hNV> 0x1da511c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4hv) -> glVertex4hv@48, 0x0
Lookup-Native: <glVertex4hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4hvARB) -> glVertex4hvARB@48, 0x0
Lookup-Native: <glVertex4hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4hvGL2) -> glVertex4hvGL2@48, 0x0
Lookup-Native: <glVertex4hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4hvOES) -> glVertex4hvOES@48, 0x0
Lookup-Native: <glVertex4hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4hvKHR) -> glVertex4hvKHR@48, 0x0
Lookup-Native: <glVertex4hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4hvOML) -> glVertex4hvOML@48, 0x0
Lookup-Native: <glVertex4hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4hv3DFX) -> glVertex4hv3DFX@48, 0x0
Lookup-Native: <glVertex4hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4hvAMD) -> glVertex4hvAMD@48, 0x0
Lookup-Native: <glVertex4hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4hvANGLE) -> glVertex4hvANGLE@48, 0x0
Lookup-Native: <glVertex4hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4hvARM) -> glVertex4hvARM@48, 0x0
Lookup-Native: <glVertex4hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4hvAPPLE) -> glVertex4hvAPPLE@48, 0x0
Lookup-Native: <glVertex4hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4hvATI) -> glVertex4hvATI@48, 0x0
Lookup-Native: <glVertex4hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4hvEXT) -> glVertex4hvEXT@48, 0x0
Lookup-Native: <glVertex4hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4hvHI) -> glVertex4hvHI@48, 0x0
Lookup-Native: <glVertex4hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4hvHP) -> glVertex4hvHP@48, 0x0
Lookup-Native: <glVertex4hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4hvIBM) -> glVertex4hvIBM@48, 0x0
Lookup-Native: <glVertex4hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4hvIMG) -> glVertex4hvIMG@48, 0x0
Lookup-Native: <glVertex4hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4hvMESA) -> glVertex4hvMESA@48, 0x0
Lookup-Native: <glVertex4hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4hvMESAX) -> glVertex4hvMESAX@48, 0x0
Lookup-Native: <glVertex4hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glVertex4hvNV> 0x1da51200
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4i) -> glVertex4i, 0x5db41d78
Lookup-Native: <glVertex4i> 0x5db41d78 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4iv) -> glVertex4iv, 0x5db41d84
Lookup-Native: <glVertex4iv> 0x5db41d84 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4s) -> glVertex4s, 0x5db41d90
Lookup-Native: <glVertex4s> 0x5db41d90 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertex4sv) -> glVertex4sv, 0x5db41d9c
Lookup-Native: <glVertex4sv> 0x5db41d9c in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexArrayParameteriAPPLE) -> glVertexArrayParameteriAPPLE@48, 0x0
Lookup-Native: <glVertexArrayParameteriAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexArrayRangeAPPLE) -> glVertexArrayRangeAPPLE@48, 0x0
Lookup-Native: <glVertexArrayRangeAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexArrayRangeNV) -> glVertexArrayRangeNV@48, 0x0
Lookup-Native: <glVertexArrayRangeNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glVertexAttrib1d> 0x1da46f40
Lookup-Tool: <glVertexAttrib1dARB> 0x1da46f40
Lookup-Tool: <glVertexAttrib1dv> 0x1da47280
Lookup-Tool: <glVertexAttrib1dvARB> 0x1da47280
Lookup-Tool: <glVertexAttrib1f> 0x1da46f00
Lookup-Tool: <glVertexAttrib1fARB> 0x1da46f00
Lookup-Tool: <glVertexAttrib1fv> 0x1da47240
Lookup-Tool: <glVertexAttrib1fvARB> 0x1da47240
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1h) -> glVertexAttrib1h@48, 0x0
Lookup-Native: <glVertexAttrib1h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hARB) -> glVertexAttrib1hARB@48, 0x0
Lookup-Native: <glVertexAttrib1hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hGL2) -> glVertexAttrib1hGL2@48, 0x0
Lookup-Native: <glVertexAttrib1hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hOES) -> glVertexAttrib1hOES@48, 0x0
Lookup-Native: <glVertexAttrib1hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hKHR) -> glVertexAttrib1hKHR@48, 0x0
Lookup-Native: <glVertexAttrib1hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hOML) -> glVertexAttrib1hOML@48, 0x0
Lookup-Native: <glVertexAttrib1hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1h3DFX) -> glVertexAttrib1h3DFX@48, 0x0
Lookup-Native: <glVertexAttrib1h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hAMD) -> glVertexAttrib1hAMD@48, 0x0
Lookup-Native: <glVertexAttrib1hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hANGLE) -> glVertexAttrib1hANGLE@48, 0x0
Lookup-Native: <glVertexAttrib1hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hARM) -> glVertexAttrib1hARM@48, 0x0
Lookup-Native: <glVertexAttrib1hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hAPPLE) -> glVertexAttrib1hAPPLE@48, 0x0
Lookup-Native: <glVertexAttrib1hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hATI) -> glVertexAttrib1hATI@48, 0x0
Lookup-Native: <glVertexAttrib1hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hEXT) -> glVertexAttrib1hEXT@48, 0x0
Lookup-Native: <glVertexAttrib1hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hHI) -> glVertexAttrib1hHI@48, 0x0
Lookup-Native: <glVertexAttrib1hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hHP) -> glVertexAttrib1hHP@48, 0x0
Lookup-Native: <glVertexAttrib1hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hIBM) -> glVertexAttrib1hIBM@48, 0x0
Lookup-Native: <glVertexAttrib1hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hIMG) -> glVertexAttrib1hIMG@48, 0x0
Lookup-Native: <glVertexAttrib1hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hMESA) -> glVertexAttrib1hMESA@48, 0x0
Lookup-Native: <glVertexAttrib1hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hMESAX) -> glVertexAttrib1hMESAX@48, 0x0
Lookup-Native: <glVertexAttrib1hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hNV) -> glVertexAttrib1hNV@48, 0x0
Lookup-Native: <glVertexAttrib1hNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hQCOM) -> glVertexAttrib1hQCOM@48, 0x0
Lookup-Native: <glVertexAttrib1hQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hSGI) -> glVertexAttrib1hSGI@48, 0x0
Lookup-Native: <glVertexAttrib1hSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hSGIS) -> glVertexAttrib1hSGIS@48, 0x0
Lookup-Native: <glVertexAttrib1hSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hSGIX) -> glVertexAttrib1hSGIX@48, 0x0
Lookup-Native: <glVertexAttrib1hSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hSUN) -> glVertexAttrib1hSUN@48, 0x0
Lookup-Native: <glVertexAttrib1hSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hVIV) -> glVertexAttrib1hVIV@48, 0x0
Lookup-Native: <glVertexAttrib1hVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hWIN) -> glVertexAttrib1hWIN@48, 0x0
Lookup-Native: <glVertexAttrib1hWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hv) -> glVertexAttrib1hv@48, 0x0
Lookup-Native: <glVertexAttrib1hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hvARB) -> glVertexAttrib1hvARB@48, 0x0
Lookup-Native: <glVertexAttrib1hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hvGL2) -> glVertexAttrib1hvGL2@48, 0x0
Lookup-Native: <glVertexAttrib1hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hvOES) -> glVertexAttrib1hvOES@48, 0x0
Lookup-Native: <glVertexAttrib1hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hvKHR) -> glVertexAttrib1hvKHR@48, 0x0
Lookup-Native: <glVertexAttrib1hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hvOML) -> glVertexAttrib1hvOML@48, 0x0
Lookup-Native: <glVertexAttrib1hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hv3DFX) -> glVertexAttrib1hv3DFX@48, 0x0
Lookup-Native: <glVertexAttrib1hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hvAMD) -> glVertexAttrib1hvAMD@48, 0x0
Lookup-Native: <glVertexAttrib1hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hvANGLE) -> glVertexAttrib1hvANGLE@48, 0x0
Lookup-Native: <glVertexAttrib1hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hvARM) -> glVertexAttrib1hvARM@48, 0x0
Lookup-Native: <glVertexAttrib1hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hvAPPLE) -> glVertexAttrib1hvAPPLE@48, 0x0
Lookup-Native: <glVertexAttrib1hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hvATI) -> glVertexAttrib1hvATI@48, 0x0
Lookup-Native: <glVertexAttrib1hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hvEXT) -> glVertexAttrib1hvEXT@48, 0x0
Lookup-Native: <glVertexAttrib1hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hvHI) -> glVertexAttrib1hvHI@48, 0x0
Lookup-Native: <glVertexAttrib1hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hvHP) -> glVertexAttrib1hvHP@48, 0x0
Lookup-Native: <glVertexAttrib1hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hvIBM) -> glVertexAttrib1hvIBM@48, 0x0
Lookup-Native: <glVertexAttrib1hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hvIMG) -> glVertexAttrib1hvIMG@48, 0x0
Lookup-Native: <glVertexAttrib1hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hvMESA) -> glVertexAttrib1hvMESA@48, 0x0
Lookup-Native: <glVertexAttrib1hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hvMESAX) -> glVertexAttrib1hvMESAX@48, 0x0
Lookup-Native: <glVertexAttrib1hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hvNV) -> glVertexAttrib1hvNV@48, 0x0
Lookup-Native: <glVertexAttrib1hvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hvQCOM) -> glVertexAttrib1hvQCOM@48, 0x0
Lookup-Native: <glVertexAttrib1hvQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hvSGI) -> glVertexAttrib1hvSGI@48, 0x0
Lookup-Native: <glVertexAttrib1hvSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hvSGIS) -> glVertexAttrib1hvSGIS@48, 0x0
Lookup-Native: <glVertexAttrib1hvSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hvSGIX) -> glVertexAttrib1hvSGIX@48, 0x0
Lookup-Native: <glVertexAttrib1hvSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hvSUN) -> glVertexAttrib1hvSUN@48, 0x0
Lookup-Native: <glVertexAttrib1hvSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hvVIV) -> glVertexAttrib1hvVIV@48, 0x0
Lookup-Native: <glVertexAttrib1hvVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib1hvWIN) -> glVertexAttrib1hvWIN@48, 0x0
Lookup-Native: <glVertexAttrib1hvWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glVertexAttrib1s> 0x1da46ec0
Lookup-Tool: <glVertexAttrib1sARB> 0x1da46ec0
Lookup-Tool: <glVertexAttrib1sv> 0x1da47200
Lookup-Tool: <glVertexAttrib1svARB> 0x1da47200
Lookup-Tool: <glVertexAttrib2d> 0x1da47000
Lookup-Tool: <glVertexAttrib2dARB> 0x1da47000
Lookup-Tool: <glVertexAttrib2dv> 0x1da47340
Lookup-Tool: <glVertexAttrib2dvARB> 0x1da47340
Lookup-Tool: <glVertexAttrib2f> 0x1da46fc0
Lookup-Tool: <glVertexAttrib2fARB> 0x1da46fc0
Lookup-Tool: <glVertexAttrib2fv> 0x1da47300
Lookup-Tool: <glVertexAttrib2fvARB> 0x1da47300
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2h) -> glVertexAttrib2h@48, 0x0
Lookup-Native: <glVertexAttrib2h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hARB) -> glVertexAttrib2hARB@48, 0x0
Lookup-Native: <glVertexAttrib2hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hGL2) -> glVertexAttrib2hGL2@48, 0x0
Lookup-Native: <glVertexAttrib2hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hOES) -> glVertexAttrib2hOES@48, 0x0
Lookup-Native: <glVertexAttrib2hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hKHR) -> glVertexAttrib2hKHR@48, 0x0
Lookup-Native: <glVertexAttrib2hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hOML) -> glVertexAttrib2hOML@48, 0x0
Lookup-Native: <glVertexAttrib2hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2h3DFX) -> glVertexAttrib2h3DFX@48, 0x0
Lookup-Native: <glVertexAttrib2h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hAMD) -> glVertexAttrib2hAMD@48, 0x0
Lookup-Native: <glVertexAttrib2hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hANGLE) -> glVertexAttrib2hANGLE@48, 0x0
Lookup-Native: <glVertexAttrib2hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hARM) -> glVertexAttrib2hARM@48, 0x0
Lookup-Native: <glVertexAttrib2hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hAPPLE) -> glVertexAttrib2hAPPLE@48, 0x0
Lookup-Native: <glVertexAttrib2hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hATI) -> glVertexAttrib2hATI@48, 0x0
Lookup-Native: <glVertexAttrib2hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hEXT) -> glVertexAttrib2hEXT@48, 0x0
Lookup-Native: <glVertexAttrib2hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hHI) -> glVertexAttrib2hHI@48, 0x0
Lookup-Native: <glVertexAttrib2hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hHP) -> glVertexAttrib2hHP@48, 0x0
Lookup-Native: <glVertexAttrib2hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hIBM) -> glVertexAttrib2hIBM@48, 0x0
Lookup-Native: <glVertexAttrib2hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hIMG) -> glVertexAttrib2hIMG@48, 0x0
Lookup-Native: <glVertexAttrib2hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hMESA) -> glVertexAttrib2hMESA@48, 0x0
Lookup-Native: <glVertexAttrib2hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hMESAX) -> glVertexAttrib2hMESAX@48, 0x0
Lookup-Native: <glVertexAttrib2hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hNV) -> glVertexAttrib2hNV@48, 0x0
Lookup-Native: <glVertexAttrib2hNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hQCOM) -> glVertexAttrib2hQCOM@48, 0x0
Lookup-Native: <glVertexAttrib2hQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hSGI) -> glVertexAttrib2hSGI@48, 0x0
Lookup-Native: <glVertexAttrib2hSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hSGIS) -> glVertexAttrib2hSGIS@48, 0x0
Lookup-Native: <glVertexAttrib2hSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hSGIX) -> glVertexAttrib2hSGIX@48, 0x0
Lookup-Native: <glVertexAttrib2hSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hSUN) -> glVertexAttrib2hSUN@48, 0x0
Lookup-Native: <glVertexAttrib2hSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hVIV) -> glVertexAttrib2hVIV@48, 0x0
Lookup-Native: <glVertexAttrib2hVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hWIN) -> glVertexAttrib2hWIN@48, 0x0
Lookup-Native: <glVertexAttrib2hWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hv) -> glVertexAttrib2hv@48, 0x0
Lookup-Native: <glVertexAttrib2hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hvARB) -> glVertexAttrib2hvARB@48, 0x0
Lookup-Native: <glVertexAttrib2hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hvGL2) -> glVertexAttrib2hvGL2@48, 0x0
Lookup-Native: <glVertexAttrib2hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hvOES) -> glVertexAttrib2hvOES@48, 0x0
Lookup-Native: <glVertexAttrib2hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hvKHR) -> glVertexAttrib2hvKHR@48, 0x0
Lookup-Native: <glVertexAttrib2hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hvOML) -> glVertexAttrib2hvOML@48, 0x0
Lookup-Native: <glVertexAttrib2hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hv3DFX) -> glVertexAttrib2hv3DFX@48, 0x0
Lookup-Native: <glVertexAttrib2hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hvAMD) -> glVertexAttrib2hvAMD@48, 0x0
Lookup-Native: <glVertexAttrib2hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hvANGLE) -> glVertexAttrib2hvANGLE@48, 0x0
Lookup-Native: <glVertexAttrib2hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hvARM) -> glVertexAttrib2hvARM@48, 0x0
Lookup-Native: <glVertexAttrib2hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hvAPPLE) -> glVertexAttrib2hvAPPLE@48, 0x0
Lookup-Native: <glVertexAttrib2hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hvATI) -> glVertexAttrib2hvATI@48, 0x0
Lookup-Native: <glVertexAttrib2hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hvEXT) -> glVertexAttrib2hvEXT@48, 0x0
Lookup-Native: <glVertexAttrib2hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hvHI) -> glVertexAttrib2hvHI@48, 0x0
Lookup-Native: <glVertexAttrib2hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hvHP) -> glVertexAttrib2hvHP@48, 0x0
Lookup-Native: <glVertexAttrib2hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hvIBM) -> glVertexAttrib2hvIBM@48, 0x0
Lookup-Native: <glVertexAttrib2hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hvIMG) -> glVertexAttrib2hvIMG@48, 0x0
Lookup-Native: <glVertexAttrib2hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hvMESA) -> glVertexAttrib2hvMESA@48, 0x0
Lookup-Native: <glVertexAttrib2hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hvMESAX) -> glVertexAttrib2hvMESAX@48, 0x0
Lookup-Native: <glVertexAttrib2hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hvNV) -> glVertexAttrib2hvNV@48, 0x0
Lookup-Native: <glVertexAttrib2hvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hvQCOM) -> glVertexAttrib2hvQCOM@48, 0x0
Lookup-Native: <glVertexAttrib2hvQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hvSGI) -> glVertexAttrib2hvSGI@48, 0x0
Lookup-Native: <glVertexAttrib2hvSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hvSGIS) -> glVertexAttrib2hvSGIS@48, 0x0
Lookup-Native: <glVertexAttrib2hvSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hvSGIX) -> glVertexAttrib2hvSGIX@48, 0x0
Lookup-Native: <glVertexAttrib2hvSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hvSUN) -> glVertexAttrib2hvSUN@48, 0x0
Lookup-Native: <glVertexAttrib2hvSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hvVIV) -> glVertexAttrib2hvVIV@48, 0x0
Lookup-Native: <glVertexAttrib2hvVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib2hvWIN) -> glVertexAttrib2hvWIN@48, 0x0
Lookup-Native: <glVertexAttrib2hvWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glVertexAttrib2s> 0x1da46f80
Lookup-Tool: <glVertexAttrib2sARB> 0x1da46f80
Lookup-Tool: <glVertexAttrib2sv> 0x1da472c0
Lookup-Tool: <glVertexAttrib2svARB> 0x1da472c0
Lookup-Tool: <glVertexAttrib3d> 0x1da470c0
Lookup-Tool: <glVertexAttrib3dARB> 0x1da470c0
Lookup-Tool: <glVertexAttrib3dv> 0x1da47400
Lookup-Tool: <glVertexAttrib3dvARB> 0x1da47400
Lookup-Tool: <glVertexAttrib3f> 0x1da47080
Lookup-Tool: <glVertexAttrib3fARB> 0x1da47080
Lookup-Tool: <glVertexAttrib3fv> 0x1da473c0
Lookup-Tool: <glVertexAttrib3fvARB> 0x1da473c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3h) -> glVertexAttrib3h@48, 0x0
Lookup-Native: <glVertexAttrib3h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hARB) -> glVertexAttrib3hARB@48, 0x0
Lookup-Native: <glVertexAttrib3hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hGL2) -> glVertexAttrib3hGL2@48, 0x0
Lookup-Native: <glVertexAttrib3hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hOES) -> glVertexAttrib3hOES@48, 0x0
Lookup-Native: <glVertexAttrib3hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hKHR) -> glVertexAttrib3hKHR@48, 0x0
Lookup-Native: <glVertexAttrib3hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hOML) -> glVertexAttrib3hOML@48, 0x0
Lookup-Native: <glVertexAttrib3hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3h3DFX) -> glVertexAttrib3h3DFX@48, 0x0
Lookup-Native: <glVertexAttrib3h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hAMD) -> glVertexAttrib3hAMD@48, 0x0
Lookup-Native: <glVertexAttrib3hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hANGLE) -> glVertexAttrib3hANGLE@48, 0x0
Lookup-Native: <glVertexAttrib3hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hARM) -> glVertexAttrib3hARM@48, 0x0
Lookup-Native: <glVertexAttrib3hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hAPPLE) -> glVertexAttrib3hAPPLE@48, 0x0
Lookup-Native: <glVertexAttrib3hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hATI) -> glVertexAttrib3hATI@48, 0x0
Lookup-Native: <glVertexAttrib3hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hEXT) -> glVertexAttrib3hEXT@48, 0x0
Lookup-Native: <glVertexAttrib3hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hHI) -> glVertexAttrib3hHI@48, 0x0
Lookup-Native: <glVertexAttrib3hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hHP) -> glVertexAttrib3hHP@48, 0x0
Lookup-Native: <glVertexAttrib3hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hIBM) -> glVertexAttrib3hIBM@48, 0x0
Lookup-Native: <glVertexAttrib3hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hIMG) -> glVertexAttrib3hIMG@48, 0x0
Lookup-Native: <glVertexAttrib3hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hMESA) -> glVertexAttrib3hMESA@48, 0x0
Lookup-Native: <glVertexAttrib3hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hMESAX) -> glVertexAttrib3hMESAX@48, 0x0
Lookup-Native: <glVertexAttrib3hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hNV) -> glVertexAttrib3hNV@48, 0x0
Lookup-Native: <glVertexAttrib3hNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hQCOM) -> glVertexAttrib3hQCOM@48, 0x0
Lookup-Native: <glVertexAttrib3hQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hSGI) -> glVertexAttrib3hSGI@48, 0x0
Lookup-Native: <glVertexAttrib3hSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hSGIS) -> glVertexAttrib3hSGIS@48, 0x0
Lookup-Native: <glVertexAttrib3hSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hSGIX) -> glVertexAttrib3hSGIX@48, 0x0
Lookup-Native: <glVertexAttrib3hSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hSUN) -> glVertexAttrib3hSUN@48, 0x0
Lookup-Native: <glVertexAttrib3hSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hVIV) -> glVertexAttrib3hVIV@48, 0x0
Lookup-Native: <glVertexAttrib3hVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hWIN) -> glVertexAttrib3hWIN@48, 0x0
Lookup-Native: <glVertexAttrib3hWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hv) -> glVertexAttrib3hv@48, 0x0
Lookup-Native: <glVertexAttrib3hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hvARB) -> glVertexAttrib3hvARB@48, 0x0
Lookup-Native: <glVertexAttrib3hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hvGL2) -> glVertexAttrib3hvGL2@48, 0x0
Lookup-Native: <glVertexAttrib3hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hvOES) -> glVertexAttrib3hvOES@48, 0x0
Lookup-Native: <glVertexAttrib3hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hvKHR) -> glVertexAttrib3hvKHR@48, 0x0
Lookup-Native: <glVertexAttrib3hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hvOML) -> glVertexAttrib3hvOML@48, 0x0
Lookup-Native: <glVertexAttrib3hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hv3DFX) -> glVertexAttrib3hv3DFX@48, 0x0
Lookup-Native: <glVertexAttrib3hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hvAMD) -> glVertexAttrib3hvAMD@48, 0x0
Lookup-Native: <glVertexAttrib3hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hvANGLE) -> glVertexAttrib3hvANGLE@48, 0x0
Lookup-Native: <glVertexAttrib3hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hvARM) -> glVertexAttrib3hvARM@48, 0x0
Lookup-Native: <glVertexAttrib3hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hvAPPLE) -> glVertexAttrib3hvAPPLE@48, 0x0
Lookup-Native: <glVertexAttrib3hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hvATI) -> glVertexAttrib3hvATI@48, 0x0
Lookup-Native: <glVertexAttrib3hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hvEXT) -> glVertexAttrib3hvEXT@48, 0x0
Lookup-Native: <glVertexAttrib3hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hvHI) -> glVertexAttrib3hvHI@48, 0x0
Lookup-Native: <glVertexAttrib3hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hvHP) -> glVertexAttrib3hvHP@48, 0x0
Lookup-Native: <glVertexAttrib3hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hvIBM) -> glVertexAttrib3hvIBM@48, 0x0
Lookup-Native: <glVertexAttrib3hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hvIMG) -> glVertexAttrib3hvIMG@48, 0x0
Lookup-Native: <glVertexAttrib3hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hvMESA) -> glVertexAttrib3hvMESA@48, 0x0
Lookup-Native: <glVertexAttrib3hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hvMESAX) -> glVertexAttrib3hvMESAX@48, 0x0
Lookup-Native: <glVertexAttrib3hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hvNV) -> glVertexAttrib3hvNV@48, 0x0
Lookup-Native: <glVertexAttrib3hvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hvQCOM) -> glVertexAttrib3hvQCOM@48, 0x0
Lookup-Native: <glVertexAttrib3hvQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hvSGI) -> glVertexAttrib3hvSGI@48, 0x0
Lookup-Native: <glVertexAttrib3hvSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hvSGIS) -> glVertexAttrib3hvSGIS@48, 0x0
Lookup-Native: <glVertexAttrib3hvSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hvSGIX) -> glVertexAttrib3hvSGIX@48, 0x0
Lookup-Native: <glVertexAttrib3hvSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hvSUN) -> glVertexAttrib3hvSUN@48, 0x0
Lookup-Native: <glVertexAttrib3hvSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hvVIV) -> glVertexAttrib3hvVIV@48, 0x0
Lookup-Native: <glVertexAttrib3hvVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib3hvWIN) -> glVertexAttrib3hvWIN@48, 0x0
Lookup-Native: <glVertexAttrib3hvWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glVertexAttrib3s> 0x1da47040
Lookup-Tool: <glVertexAttrib3sARB> 0x1da47040
Lookup-Tool: <glVertexAttrib3sv> 0x1da47380
Lookup-Tool: <glVertexAttrib3svARB> 0x1da47380
Lookup-Tool: <glVertexAttrib4Nbv> 0x1da47640
Lookup-Tool: <glVertexAttrib4NbvARB> 0x1da47640
Lookup-Tool: <glVertexAttrib4Niv> 0x1da476c0
Lookup-Tool: <glVertexAttrib4NivARB> 0x1da476c0
Lookup-Tool: <glVertexAttrib4Nsv> 0x1da47680
Lookup-Tool: <glVertexAttrib4NsvARB> 0x1da47680
Lookup-Tool: <glVertexAttrib4Nub> 0x1da471c0
Lookup-Tool: <glVertexAttrib4NubARB> 0x1da471c0
Lookup-Tool: <glVertexAttrib4Nubv> 0x1da47700
Lookup-Tool: <glVertexAttrib4NubvARB> 0x1da47700
Lookup-Tool: <glVertexAttrib4Nuiv> 0x1da47780
Lookup-Tool: <glVertexAttrib4NuivARB> 0x1da47780
Lookup-Tool: <glVertexAttrib4Nusv> 0x1da47740
Lookup-Tool: <glVertexAttrib4NusvARB> 0x1da47740
Lookup-Tool: <glVertexAttrib4bv> 0x1da47440
Lookup-Tool: <glVertexAttrib4bvARB> 0x1da47440
Lookup-Tool: <glVertexAttrib4d> 0x1da47180
Lookup-Tool: <glVertexAttrib4dARB> 0x1da47180
Lookup-Tool: <glVertexAttrib4dv> 0x1da47600
Lookup-Tool: <glVertexAttrib4dvARB> 0x1da47600
Lookup-Tool: <glVertexAttrib4f> 0x1da47140
Lookup-Tool: <glVertexAttrib4fARB> 0x1da47140
Lookup-Tool: <glVertexAttrib4fv> 0x1da475c0
Lookup-Tool: <glVertexAttrib4fvARB> 0x1da475c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4h) -> glVertexAttrib4h@48, 0x0
Lookup-Native: <glVertexAttrib4h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hARB) -> glVertexAttrib4hARB@48, 0x0
Lookup-Native: <glVertexAttrib4hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hGL2) -> glVertexAttrib4hGL2@48, 0x0
Lookup-Native: <glVertexAttrib4hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hOES) -> glVertexAttrib4hOES@48, 0x0
Lookup-Native: <glVertexAttrib4hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hKHR) -> glVertexAttrib4hKHR@48, 0x0
Lookup-Native: <glVertexAttrib4hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hOML) -> glVertexAttrib4hOML@48, 0x0
Lookup-Native: <glVertexAttrib4hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4h3DFX) -> glVertexAttrib4h3DFX@48, 0x0
Lookup-Native: <glVertexAttrib4h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hAMD) -> glVertexAttrib4hAMD@48, 0x0
Lookup-Native: <glVertexAttrib4hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hANGLE) -> glVertexAttrib4hANGLE@48, 0x0
Lookup-Native: <glVertexAttrib4hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hARM) -> glVertexAttrib4hARM@48, 0x0
Lookup-Native: <glVertexAttrib4hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hAPPLE) -> glVertexAttrib4hAPPLE@48, 0x0
Lookup-Native: <glVertexAttrib4hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hATI) -> glVertexAttrib4hATI@48, 0x0
Lookup-Native: <glVertexAttrib4hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hEXT) -> glVertexAttrib4hEXT@48, 0x0
Lookup-Native: <glVertexAttrib4hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hHI) -> glVertexAttrib4hHI@48, 0x0
Lookup-Native: <glVertexAttrib4hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hHP) -> glVertexAttrib4hHP@48, 0x0
Lookup-Native: <glVertexAttrib4hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hIBM) -> glVertexAttrib4hIBM@48, 0x0
Lookup-Native: <glVertexAttrib4hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hIMG) -> glVertexAttrib4hIMG@48, 0x0
Lookup-Native: <glVertexAttrib4hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hMESA) -> glVertexAttrib4hMESA@48, 0x0
Lookup-Native: <glVertexAttrib4hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hMESAX) -> glVertexAttrib4hMESAX@48, 0x0
Lookup-Native: <glVertexAttrib4hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hNV) -> glVertexAttrib4hNV@48, 0x0
Lookup-Native: <glVertexAttrib4hNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hQCOM) -> glVertexAttrib4hQCOM@48, 0x0
Lookup-Native: <glVertexAttrib4hQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hSGI) -> glVertexAttrib4hSGI@48, 0x0
Lookup-Native: <glVertexAttrib4hSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hSGIS) -> glVertexAttrib4hSGIS@48, 0x0
Lookup-Native: <glVertexAttrib4hSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hSGIX) -> glVertexAttrib4hSGIX@48, 0x0
Lookup-Native: <glVertexAttrib4hSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hSUN) -> glVertexAttrib4hSUN@48, 0x0
Lookup-Native: <glVertexAttrib4hSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hVIV) -> glVertexAttrib4hVIV@48, 0x0
Lookup-Native: <glVertexAttrib4hVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hWIN) -> glVertexAttrib4hWIN@48, 0x0
Lookup-Native: <glVertexAttrib4hWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hv) -> glVertexAttrib4hv@48, 0x0
Lookup-Native: <glVertexAttrib4hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hvARB) -> glVertexAttrib4hvARB@48, 0x0
Lookup-Native: <glVertexAttrib4hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hvGL2) -> glVertexAttrib4hvGL2@48, 0x0
Lookup-Native: <glVertexAttrib4hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hvOES) -> glVertexAttrib4hvOES@48, 0x0
Lookup-Native: <glVertexAttrib4hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hvKHR) -> glVertexAttrib4hvKHR@48, 0x0
Lookup-Native: <glVertexAttrib4hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hvOML) -> glVertexAttrib4hvOML@48, 0x0
Lookup-Native: <glVertexAttrib4hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hv3DFX) -> glVertexAttrib4hv3DFX@48, 0x0
Lookup-Native: <glVertexAttrib4hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hvAMD) -> glVertexAttrib4hvAMD@48, 0x0
Lookup-Native: <glVertexAttrib4hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hvANGLE) -> glVertexAttrib4hvANGLE@48, 0x0
Lookup-Native: <glVertexAttrib4hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hvARM) -> glVertexAttrib4hvARM@48, 0x0
Lookup-Native: <glVertexAttrib4hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hvAPPLE) -> glVertexAttrib4hvAPPLE@48, 0x0
Lookup-Native: <glVertexAttrib4hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hvATI) -> glVertexAttrib4hvATI@48, 0x0
Lookup-Native: <glVertexAttrib4hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hvEXT) -> glVertexAttrib4hvEXT@48, 0x0
Lookup-Native: <glVertexAttrib4hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hvHI) -> glVertexAttrib4hvHI@48, 0x0
Lookup-Native: <glVertexAttrib4hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hvHP) -> glVertexAttrib4hvHP@48, 0x0
Lookup-Native: <glVertexAttrib4hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hvIBM) -> glVertexAttrib4hvIBM@48, 0x0
Lookup-Native: <glVertexAttrib4hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hvIMG) -> glVertexAttrib4hvIMG@48, 0x0
Lookup-Native: <glVertexAttrib4hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hvMESA) -> glVertexAttrib4hvMESA@48, 0x0
Lookup-Native: <glVertexAttrib4hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hvMESAX) -> glVertexAttrib4hvMESAX@48, 0x0
Lookup-Native: <glVertexAttrib4hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hvNV) -> glVertexAttrib4hvNV@48, 0x0
Lookup-Native: <glVertexAttrib4hvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hvQCOM) -> glVertexAttrib4hvQCOM@48, 0x0
Lookup-Native: <glVertexAttrib4hvQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hvSGI) -> glVertexAttrib4hvSGI@48, 0x0
Lookup-Native: <glVertexAttrib4hvSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hvSGIS) -> glVertexAttrib4hvSGIS@48, 0x0
Lookup-Native: <glVertexAttrib4hvSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hvSGIX) -> glVertexAttrib4hvSGIX@48, 0x0
Lookup-Native: <glVertexAttrib4hvSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hvSUN) -> glVertexAttrib4hvSUN@48, 0x0
Lookup-Native: <glVertexAttrib4hvSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hvVIV) -> glVertexAttrib4hvVIV@48, 0x0
Lookup-Native: <glVertexAttrib4hvVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttrib4hvWIN) -> glVertexAttrib4hvWIN@48, 0x0
Lookup-Native: <glVertexAttrib4hvWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glVertexAttrib4iv> 0x1da474c0
Lookup-Tool: <glVertexAttrib4ivARB> 0x1da474c0
Lookup-Tool: <glVertexAttrib4s> 0x1da47100
Lookup-Tool: <glVertexAttrib4sARB> 0x1da47100
Lookup-Tool: <glVertexAttrib4sv> 0x1da47480
Lookup-Tool: <glVertexAttrib4svARB> 0x1da47480
Lookup-Tool: <glVertexAttrib4ubv> 0x1da47500
Lookup-Tool: <glVertexAttrib4ubvARB> 0x1da47500
Lookup-Tool: <glVertexAttrib4uiv> 0x1da47580
Lookup-Tool: <glVertexAttrib4uivARB> 0x1da47580
Lookup-Tool: <glVertexAttrib4usv> 0x1da47540
Lookup-Tool: <glVertexAttrib4usvARB> 0x1da47540
Lookup-Tool: <glVertexAttribDivisor> 0x1da49940
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribFormatNV) -> glVertexAttribFormatNV@48, 0x0
Lookup-Native: <glVertexAttribFormatNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glVertexAttribI1i> 0x1da47cc0
Lookup-Tool: <glVertexAttribI1iEXT> 0x1da47cc0
Lookup-Tool: <glVertexAttribI1iv> 0x1da47ec0
Lookup-Tool: <glVertexAttribI1ivEXT> 0x1da47ec0
Lookup-Tool: <glVertexAttribI1ui> 0x1da47dc0
Lookup-Tool: <glVertexAttribI1uiEXT> 0x1da47dc0
Lookup-Tool: <glVertexAttribI1uiv> 0x1da47fc0
Lookup-Tool: <glVertexAttribI1uivEXT> 0x1da47fc0
Lookup-Tool: <glVertexAttribI2i> 0x1da47d00
Lookup-Tool: <glVertexAttribI2iEXT> 0x1da47d00
Lookup-Tool: <glVertexAttribI2iv> 0x1da47f00
Lookup-Tool: <glVertexAttribI2ivEXT> 0x1da47f00
Lookup-Tool: <glVertexAttribI2ui> 0x1da47e00
Lookup-Tool: <glVertexAttribI2uiEXT> 0x1da47e00
Lookup-Tool: <glVertexAttribI2uiv> 0x1da48000
Lookup-Tool: <glVertexAttribI2uivEXT> 0x1da48000
Lookup-Tool: <glVertexAttribI3i> 0x1da47d40
Lookup-Tool: <glVertexAttribI3iEXT> 0x1da47d40
Lookup-Tool: <glVertexAttribI3iv> 0x1da47f40
Lookup-Tool: <glVertexAttribI3ivEXT> 0x1da47f40
Lookup-Tool: <glVertexAttribI3ui> 0x1da47e40
Lookup-Tool: <glVertexAttribI3uiEXT> 0x1da47e40
Lookup-Tool: <glVertexAttribI3uiv> 0x1da48040
Lookup-Tool: <glVertexAttribI3uivEXT> 0x1da48040
Lookup-Tool: <glVertexAttribI4bv> 0x1da480c0
Lookup-Tool: <glVertexAttribI4bvEXT> 0x1da480c0
Lookup-Tool: <glVertexAttribI4i> 0x1da47d80
Lookup-Tool: <glVertexAttribI4iEXT> 0x1da47d80
Lookup-Tool: <glVertexAttribI4iv> 0x1da47f80
Lookup-Tool: <glVertexAttribI4ivEXT> 0x1da47f80
Lookup-Tool: <glVertexAttribI4sv> 0x1da48100
Lookup-Tool: <glVertexAttribI4svEXT> 0x1da48100
Lookup-Tool: <glVertexAttribI4ubv> 0x1da48140
Lookup-Tool: <glVertexAttribI4ubvEXT> 0x1da48140
Lookup-Tool: <glVertexAttribI4ui> 0x1da47e80
Lookup-Tool: <glVertexAttribI4uiEXT> 0x1da47e80
Lookup-Tool: <glVertexAttribI4uiv> 0x1da48080
Lookup-Tool: <glVertexAttribI4uivEXT> 0x1da48080
Lookup-Tool: <glVertexAttribI4usv> 0x1da48180
Lookup-Tool: <glVertexAttribI4usvEXT> 0x1da48180
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribIFormatNV) -> glVertexAttribIFormatNV@48, 0x0
Lookup-Native: <glVertexAttribIFormatNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glVertexAttribIPointer> 0x1da481c0
Lookup-Tool: <glVertexAttribIPointerEXT> 0x1da481c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1d) -> glVertexAttribL1d@48, 0x0
Lookup-Native: <glVertexAttribL1d> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dARB) -> glVertexAttribL1dARB@48, 0x0
Lookup-Native: <glVertexAttribL1dARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dGL2) -> glVertexAttribL1dGL2@48, 0x0
Lookup-Native: <glVertexAttribL1dGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dOES) -> glVertexAttribL1dOES@48, 0x0
Lookup-Native: <glVertexAttribL1dOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dKHR) -> glVertexAttribL1dKHR@48, 0x0
Lookup-Native: <glVertexAttribL1dKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dOML) -> glVertexAttribL1dOML@48, 0x0
Lookup-Native: <glVertexAttribL1dOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1d3DFX) -> glVertexAttribL1d3DFX@48, 0x0
Lookup-Native: <glVertexAttribL1d3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dAMD) -> glVertexAttribL1dAMD@48, 0x0
Lookup-Native: <glVertexAttribL1dAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dANGLE) -> glVertexAttribL1dANGLE@48, 0x0
Lookup-Native: <glVertexAttribL1dANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dARM) -> glVertexAttribL1dARM@48, 0x0
Lookup-Native: <glVertexAttribL1dARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dAPPLE) -> glVertexAttribL1dAPPLE@48, 0x0
Lookup-Native: <glVertexAttribL1dAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dATI) -> glVertexAttribL1dATI@48, 0x0
Lookup-Native: <glVertexAttribL1dATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dEXT) -> glVertexAttribL1dEXT@48, 0x0
Lookup-Native: <glVertexAttribL1dEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dHI) -> glVertexAttribL1dHI@48, 0x0
Lookup-Native: <glVertexAttribL1dHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dHP) -> glVertexAttribL1dHP@48, 0x0
Lookup-Native: <glVertexAttribL1dHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dIBM) -> glVertexAttribL1dIBM@48, 0x0
Lookup-Native: <glVertexAttribL1dIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dIMG) -> glVertexAttribL1dIMG@48, 0x0
Lookup-Native: <glVertexAttribL1dIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dMESA) -> glVertexAttribL1dMESA@48, 0x0
Lookup-Native: <glVertexAttribL1dMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dMESAX) -> glVertexAttribL1dMESAX@48, 0x0
Lookup-Native: <glVertexAttribL1dMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dNV) -> glVertexAttribL1dNV@48, 0x0
Lookup-Native: <glVertexAttribL1dNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dQCOM) -> glVertexAttribL1dQCOM@48, 0x0
Lookup-Native: <glVertexAttribL1dQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dSGI) -> glVertexAttribL1dSGI@48, 0x0
Lookup-Native: <glVertexAttribL1dSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dSGIS) -> glVertexAttribL1dSGIS@48, 0x0
Lookup-Native: <glVertexAttribL1dSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dSGIX) -> glVertexAttribL1dSGIX@48, 0x0
Lookup-Native: <glVertexAttribL1dSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dSUN) -> glVertexAttribL1dSUN@48, 0x0
Lookup-Native: <glVertexAttribL1dSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dVIV) -> glVertexAttribL1dVIV@48, 0x0
Lookup-Native: <glVertexAttribL1dVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dWIN) -> glVertexAttribL1dWIN@48, 0x0
Lookup-Native: <glVertexAttribL1dWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dv) -> glVertexAttribL1dv@48, 0x0
Lookup-Native: <glVertexAttribL1dv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dvARB) -> glVertexAttribL1dvARB@48, 0x0
Lookup-Native: <glVertexAttribL1dvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dvGL2) -> glVertexAttribL1dvGL2@48, 0x0
Lookup-Native: <glVertexAttribL1dvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dvOES) -> glVertexAttribL1dvOES@48, 0x0
Lookup-Native: <glVertexAttribL1dvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dvKHR) -> glVertexAttribL1dvKHR@48, 0x0
Lookup-Native: <glVertexAttribL1dvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dvOML) -> glVertexAttribL1dvOML@48, 0x0
Lookup-Native: <glVertexAttribL1dvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dv3DFX) -> glVertexAttribL1dv3DFX@48, 0x0
Lookup-Native: <glVertexAttribL1dv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dvAMD) -> glVertexAttribL1dvAMD@48, 0x0
Lookup-Native: <glVertexAttribL1dvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dvANGLE) -> glVertexAttribL1dvANGLE@48, 0x0
Lookup-Native: <glVertexAttribL1dvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dvARM) -> glVertexAttribL1dvARM@48, 0x0
Lookup-Native: <glVertexAttribL1dvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dvAPPLE) -> glVertexAttribL1dvAPPLE@48, 0x0
Lookup-Native: <glVertexAttribL1dvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dvATI) -> glVertexAttribL1dvATI@48, 0x0
Lookup-Native: <glVertexAttribL1dvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dvEXT) -> glVertexAttribL1dvEXT@48, 0x0
Lookup-Native: <glVertexAttribL1dvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dvHI) -> glVertexAttribL1dvHI@48, 0x0
Lookup-Native: <glVertexAttribL1dvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dvHP) -> glVertexAttribL1dvHP@48, 0x0
Lookup-Native: <glVertexAttribL1dvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dvIBM) -> glVertexAttribL1dvIBM@48, 0x0
Lookup-Native: <glVertexAttribL1dvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dvIMG) -> glVertexAttribL1dvIMG@48, 0x0
Lookup-Native: <glVertexAttribL1dvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dvMESA) -> glVertexAttribL1dvMESA@48, 0x0
Lookup-Native: <glVertexAttribL1dvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dvMESAX) -> glVertexAttribL1dvMESAX@48, 0x0
Lookup-Native: <glVertexAttribL1dvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dvNV) -> glVertexAttribL1dvNV@48, 0x0
Lookup-Native: <glVertexAttribL1dvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dvQCOM) -> glVertexAttribL1dvQCOM@48, 0x0
Lookup-Native: <glVertexAttribL1dvQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dvSGI) -> glVertexAttribL1dvSGI@48, 0x0
Lookup-Native: <glVertexAttribL1dvSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dvSGIS) -> glVertexAttribL1dvSGIS@48, 0x0
Lookup-Native: <glVertexAttribL1dvSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dvSGIX) -> glVertexAttribL1dvSGIX@48, 0x0
Lookup-Native: <glVertexAttribL1dvSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dvSUN) -> glVertexAttribL1dvSUN@48, 0x0
Lookup-Native: <glVertexAttribL1dvSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dvVIV) -> glVertexAttribL1dvVIV@48, 0x0
Lookup-Native: <glVertexAttribL1dvVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1dvWIN) -> glVertexAttribL1dvWIN@48, 0x0
Lookup-Native: <glVertexAttribL1dvWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1i64NV) -> glVertexAttribL1i64NV@48, 0x0
Lookup-Native: <glVertexAttribL1i64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1i64vNV) -> glVertexAttribL1i64vNV@48, 0x0
Lookup-Native: <glVertexAttribL1i64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1ui64NV) -> glVertexAttribL1ui64NV@48, 0x0
Lookup-Native: <glVertexAttribL1ui64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL1ui64vNV) -> glVertexAttribL1ui64vNV@48, 0x0
Lookup-Native: <glVertexAttribL1ui64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2d) -> glVertexAttribL2d@48, 0x0
Lookup-Native: <glVertexAttribL2d> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dARB) -> glVertexAttribL2dARB@48, 0x0
Lookup-Native: <glVertexAttribL2dARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dGL2) -> glVertexAttribL2dGL2@48, 0x0
Lookup-Native: <glVertexAttribL2dGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dOES) -> glVertexAttribL2dOES@48, 0x0
Lookup-Native: <glVertexAttribL2dOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dKHR) -> glVertexAttribL2dKHR@48, 0x0
Lookup-Native: <glVertexAttribL2dKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dOML) -> glVertexAttribL2dOML@48, 0x0
Lookup-Native: <glVertexAttribL2dOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2d3DFX) -> glVertexAttribL2d3DFX@48, 0x0
Lookup-Native: <glVertexAttribL2d3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dAMD) -> glVertexAttribL2dAMD@48, 0x0
Lookup-Native: <glVertexAttribL2dAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dANGLE) -> glVertexAttribL2dANGLE@48, 0x0
Lookup-Native: <glVertexAttribL2dANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dARM) -> glVertexAttribL2dARM@48, 0x0
Lookup-Native: <glVertexAttribL2dARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dAPPLE) -> glVertexAttribL2dAPPLE@48, 0x0
Lookup-Native: <glVertexAttribL2dAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dATI) -> glVertexAttribL2dATI@48, 0x0
Lookup-Native: <glVertexAttribL2dATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dEXT) -> glVertexAttribL2dEXT@48, 0x0
Lookup-Native: <glVertexAttribL2dEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dHI) -> glVertexAttribL2dHI@48, 0x0
Lookup-Native: <glVertexAttribL2dHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dHP) -> glVertexAttribL2dHP@48, 0x0
Lookup-Native: <glVertexAttribL2dHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dIBM) -> glVertexAttribL2dIBM@48, 0x0
Lookup-Native: <glVertexAttribL2dIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dIMG) -> glVertexAttribL2dIMG@48, 0x0
Lookup-Native: <glVertexAttribL2dIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dMESA) -> glVertexAttribL2dMESA@48, 0x0
Lookup-Native: <glVertexAttribL2dMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dMESAX) -> glVertexAttribL2dMESAX@48, 0x0
Lookup-Native: <glVertexAttribL2dMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dNV) -> glVertexAttribL2dNV@48, 0x0
Lookup-Native: <glVertexAttribL2dNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dQCOM) -> glVertexAttribL2dQCOM@48, 0x0
Lookup-Native: <glVertexAttribL2dQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dSGI) -> glVertexAttribL2dSGI@48, 0x0
Lookup-Native: <glVertexAttribL2dSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dSGIS) -> glVertexAttribL2dSGIS@48, 0x0
Lookup-Native: <glVertexAttribL2dSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dSGIX) -> glVertexAttribL2dSGIX@48, 0x0
Lookup-Native: <glVertexAttribL2dSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dSUN) -> glVertexAttribL2dSUN@48, 0x0
Lookup-Native: <glVertexAttribL2dSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dVIV) -> glVertexAttribL2dVIV@48, 0x0
Lookup-Native: <glVertexAttribL2dVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dWIN) -> glVertexAttribL2dWIN@48, 0x0
Lookup-Native: <glVertexAttribL2dWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dv) -> glVertexAttribL2dv@48, 0x0
Lookup-Native: <glVertexAttribL2dv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dvARB) -> glVertexAttribL2dvARB@48, 0x0
Lookup-Native: <glVertexAttribL2dvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dvGL2) -> glVertexAttribL2dvGL2@48, 0x0
Lookup-Native: <glVertexAttribL2dvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dvOES) -> glVertexAttribL2dvOES@48, 0x0
Lookup-Native: <glVertexAttribL2dvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dvKHR) -> glVertexAttribL2dvKHR@48, 0x0
Lookup-Native: <glVertexAttribL2dvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dvOML) -> glVertexAttribL2dvOML@48, 0x0
Lookup-Native: <glVertexAttribL2dvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dv3DFX) -> glVertexAttribL2dv3DFX@48, 0x0
Lookup-Native: <glVertexAttribL2dv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dvAMD) -> glVertexAttribL2dvAMD@48, 0x0
Lookup-Native: <glVertexAttribL2dvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dvANGLE) -> glVertexAttribL2dvANGLE@48, 0x0
Lookup-Native: <glVertexAttribL2dvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dvARM) -> glVertexAttribL2dvARM@48, 0x0
Lookup-Native: <glVertexAttribL2dvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dvAPPLE) -> glVertexAttribL2dvAPPLE@48, 0x0
Lookup-Native: <glVertexAttribL2dvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dvATI) -> glVertexAttribL2dvATI@48, 0x0
Lookup-Native: <glVertexAttribL2dvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dvEXT) -> glVertexAttribL2dvEXT@48, 0x0
Lookup-Native: <glVertexAttribL2dvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dvHI) -> glVertexAttribL2dvHI@48, 0x0
Lookup-Native: <glVertexAttribL2dvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dvHP) -> glVertexAttribL2dvHP@48, 0x0
Lookup-Native: <glVertexAttribL2dvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dvIBM) -> glVertexAttribL2dvIBM@48, 0x0
Lookup-Native: <glVertexAttribL2dvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dvIMG) -> glVertexAttribL2dvIMG@48, 0x0
Lookup-Native: <glVertexAttribL2dvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dvMESA) -> glVertexAttribL2dvMESA@48, 0x0
Lookup-Native: <glVertexAttribL2dvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dvMESAX) -> glVertexAttribL2dvMESAX@48, 0x0
Lookup-Native: <glVertexAttribL2dvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dvNV) -> glVertexAttribL2dvNV@48, 0x0
Lookup-Native: <glVertexAttribL2dvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dvQCOM) -> glVertexAttribL2dvQCOM@48, 0x0
Lookup-Native: <glVertexAttribL2dvQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dvSGI) -> glVertexAttribL2dvSGI@48, 0x0
Lookup-Native: <glVertexAttribL2dvSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dvSGIS) -> glVertexAttribL2dvSGIS@48, 0x0
Lookup-Native: <glVertexAttribL2dvSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dvSGIX) -> glVertexAttribL2dvSGIX@48, 0x0
Lookup-Native: <glVertexAttribL2dvSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dvSUN) -> glVertexAttribL2dvSUN@48, 0x0
Lookup-Native: <glVertexAttribL2dvSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dvVIV) -> glVertexAttribL2dvVIV@48, 0x0
Lookup-Native: <glVertexAttribL2dvVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2dvWIN) -> glVertexAttribL2dvWIN@48, 0x0
Lookup-Native: <glVertexAttribL2dvWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2i64NV) -> glVertexAttribL2i64NV@48, 0x0
Lookup-Native: <glVertexAttribL2i64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2i64vNV) -> glVertexAttribL2i64vNV@48, 0x0
Lookup-Native: <glVertexAttribL2i64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2ui64NV) -> glVertexAttribL2ui64NV@48, 0x0
Lookup-Native: <glVertexAttribL2ui64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL2ui64vNV) -> glVertexAttribL2ui64vNV@48, 0x0
Lookup-Native: <glVertexAttribL2ui64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3d) -> glVertexAttribL3d@48, 0x0
Lookup-Native: <glVertexAttribL3d> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dARB) -> glVertexAttribL3dARB@48, 0x0
Lookup-Native: <glVertexAttribL3dARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dGL2) -> glVertexAttribL3dGL2@48, 0x0
Lookup-Native: <glVertexAttribL3dGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dOES) -> glVertexAttribL3dOES@48, 0x0
Lookup-Native: <glVertexAttribL3dOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dKHR) -> glVertexAttribL3dKHR@48, 0x0
Lookup-Native: <glVertexAttribL3dKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dOML) -> glVertexAttribL3dOML@48, 0x0
Lookup-Native: <glVertexAttribL3dOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3d3DFX) -> glVertexAttribL3d3DFX@48, 0x0
Lookup-Native: <glVertexAttribL3d3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dAMD) -> glVertexAttribL3dAMD@48, 0x0
Lookup-Native: <glVertexAttribL3dAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dANGLE) -> glVertexAttribL3dANGLE@48, 0x0
Lookup-Native: <glVertexAttribL3dANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dARM) -> glVertexAttribL3dARM@48, 0x0
Lookup-Native: <glVertexAttribL3dARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dAPPLE) -> glVertexAttribL3dAPPLE@48, 0x0
Lookup-Native: <glVertexAttribL3dAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dATI) -> glVertexAttribL3dATI@48, 0x0
Lookup-Native: <glVertexAttribL3dATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dEXT) -> glVertexAttribL3dEXT@48, 0x0
Lookup-Native: <glVertexAttribL3dEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dHI) -> glVertexAttribL3dHI@48, 0x0
Lookup-Native: <glVertexAttribL3dHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dHP) -> glVertexAttribL3dHP@48, 0x0
Lookup-Native: <glVertexAttribL3dHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dIBM) -> glVertexAttribL3dIBM@48, 0x0
Lookup-Native: <glVertexAttribL3dIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dIMG) -> glVertexAttribL3dIMG@48, 0x0
Lookup-Native: <glVertexAttribL3dIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dMESA) -> glVertexAttribL3dMESA@48, 0x0
Lookup-Native: <glVertexAttribL3dMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dMESAX) -> glVertexAttribL3dMESAX@48, 0x0
Lookup-Native: <glVertexAttribL3dMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dNV) -> glVertexAttribL3dNV@48, 0x0
Lookup-Native: <glVertexAttribL3dNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dQCOM) -> glVertexAttribL3dQCOM@48, 0x0
Lookup-Native: <glVertexAttribL3dQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dSGI) -> glVertexAttribL3dSGI@48, 0x0
Lookup-Native: <glVertexAttribL3dSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dSGIS) -> glVertexAttribL3dSGIS@48, 0x0
Lookup-Native: <glVertexAttribL3dSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dSGIX) -> glVertexAttribL3dSGIX@48, 0x0
Lookup-Native: <glVertexAttribL3dSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dSUN) -> glVertexAttribL3dSUN@48, 0x0
Lookup-Native: <glVertexAttribL3dSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dVIV) -> glVertexAttribL3dVIV@48, 0x0
Lookup-Native: <glVertexAttribL3dVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dWIN) -> glVertexAttribL3dWIN@48, 0x0
Lookup-Native: <glVertexAttribL3dWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dv) -> glVertexAttribL3dv@48, 0x0
Lookup-Native: <glVertexAttribL3dv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dvARB) -> glVertexAttribL3dvARB@48, 0x0
Lookup-Native: <glVertexAttribL3dvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dvGL2) -> glVertexAttribL3dvGL2@48, 0x0
Lookup-Native: <glVertexAttribL3dvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dvOES) -> glVertexAttribL3dvOES@48, 0x0
Lookup-Native: <glVertexAttribL3dvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dvKHR) -> glVertexAttribL3dvKHR@48, 0x0
Lookup-Native: <glVertexAttribL3dvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dvOML) -> glVertexAttribL3dvOML@48, 0x0
Lookup-Native: <glVertexAttribL3dvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dv3DFX) -> glVertexAttribL3dv3DFX@48, 0x0
Lookup-Native: <glVertexAttribL3dv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dvAMD) -> glVertexAttribL3dvAMD@48, 0x0
Lookup-Native: <glVertexAttribL3dvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dvANGLE) -> glVertexAttribL3dvANGLE@48, 0x0
Lookup-Native: <glVertexAttribL3dvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dvARM) -> glVertexAttribL3dvARM@48, 0x0
Lookup-Native: <glVertexAttribL3dvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dvAPPLE) -> glVertexAttribL3dvAPPLE@48, 0x0
Lookup-Native: <glVertexAttribL3dvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dvATI) -> glVertexAttribL3dvATI@48, 0x0
Lookup-Native: <glVertexAttribL3dvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dvEXT) -> glVertexAttribL3dvEXT@48, 0x0
Lookup-Native: <glVertexAttribL3dvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dvHI) -> glVertexAttribL3dvHI@48, 0x0
Lookup-Native: <glVertexAttribL3dvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dvHP) -> glVertexAttribL3dvHP@48, 0x0
Lookup-Native: <glVertexAttribL3dvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dvIBM) -> glVertexAttribL3dvIBM@48, 0x0
Lookup-Native: <glVertexAttribL3dvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dvIMG) -> glVertexAttribL3dvIMG@48, 0x0
Lookup-Native: <glVertexAttribL3dvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dvMESA) -> glVertexAttribL3dvMESA@48, 0x0
Lookup-Native: <glVertexAttribL3dvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dvMESAX) -> glVertexAttribL3dvMESAX@48, 0x0
Lookup-Native: <glVertexAttribL3dvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dvNV) -> glVertexAttribL3dvNV@48, 0x0
Lookup-Native: <glVertexAttribL3dvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dvQCOM) -> glVertexAttribL3dvQCOM@48, 0x0
Lookup-Native: <glVertexAttribL3dvQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dvSGI) -> glVertexAttribL3dvSGI@48, 0x0
Lookup-Native: <glVertexAttribL3dvSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dvSGIS) -> glVertexAttribL3dvSGIS@48, 0x0
Lookup-Native: <glVertexAttribL3dvSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dvSGIX) -> glVertexAttribL3dvSGIX@48, 0x0
Lookup-Native: <glVertexAttribL3dvSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dvSUN) -> glVertexAttribL3dvSUN@48, 0x0
Lookup-Native: <glVertexAttribL3dvSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dvVIV) -> glVertexAttribL3dvVIV@48, 0x0
Lookup-Native: <glVertexAttribL3dvVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3dvWIN) -> glVertexAttribL3dvWIN@48, 0x0
Lookup-Native: <glVertexAttribL3dvWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3i64NV) -> glVertexAttribL3i64NV@48, 0x0
Lookup-Native: <glVertexAttribL3i64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3i64vNV) -> glVertexAttribL3i64vNV@48, 0x0
Lookup-Native: <glVertexAttribL3i64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3ui64NV) -> glVertexAttribL3ui64NV@48, 0x0
Lookup-Native: <glVertexAttribL3ui64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL3ui64vNV) -> glVertexAttribL3ui64vNV@48, 0x0
Lookup-Native: <glVertexAttribL3ui64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4d) -> glVertexAttribL4d@48, 0x0
Lookup-Native: <glVertexAttribL4d> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dARB) -> glVertexAttribL4dARB@48, 0x0
Lookup-Native: <glVertexAttribL4dARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dGL2) -> glVertexAttribL4dGL2@48, 0x0
Lookup-Native: <glVertexAttribL4dGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dOES) -> glVertexAttribL4dOES@48, 0x0
Lookup-Native: <glVertexAttribL4dOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dKHR) -> glVertexAttribL4dKHR@48, 0x0
Lookup-Native: <glVertexAttribL4dKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dOML) -> glVertexAttribL4dOML@48, 0x0
Lookup-Native: <glVertexAttribL4dOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4d3DFX) -> glVertexAttribL4d3DFX@48, 0x0
Lookup-Native: <glVertexAttribL4d3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dAMD) -> glVertexAttribL4dAMD@48, 0x0
Lookup-Native: <glVertexAttribL4dAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dANGLE) -> glVertexAttribL4dANGLE@48, 0x0
Lookup-Native: <glVertexAttribL4dANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dARM) -> glVertexAttribL4dARM@48, 0x0
Lookup-Native: <glVertexAttribL4dARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dAPPLE) -> glVertexAttribL4dAPPLE@48, 0x0
Lookup-Native: <glVertexAttribL4dAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dATI) -> glVertexAttribL4dATI@48, 0x0
Lookup-Native: <glVertexAttribL4dATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dEXT) -> glVertexAttribL4dEXT@48, 0x0
Lookup-Native: <glVertexAttribL4dEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dHI) -> glVertexAttribL4dHI@48, 0x0
Lookup-Native: <glVertexAttribL4dHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dHP) -> glVertexAttribL4dHP@48, 0x0
Lookup-Native: <glVertexAttribL4dHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dIBM) -> glVertexAttribL4dIBM@48, 0x0
Lookup-Native: <glVertexAttribL4dIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dIMG) -> glVertexAttribL4dIMG@48, 0x0
Lookup-Native: <glVertexAttribL4dIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dMESA) -> glVertexAttribL4dMESA@48, 0x0
Lookup-Native: <glVertexAttribL4dMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dMESAX) -> glVertexAttribL4dMESAX@48, 0x0
Lookup-Native: <glVertexAttribL4dMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dNV) -> glVertexAttribL4dNV@48, 0x0
Lookup-Native: <glVertexAttribL4dNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dQCOM) -> glVertexAttribL4dQCOM@48, 0x0
Lookup-Native: <glVertexAttribL4dQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dSGI) -> glVertexAttribL4dSGI@48, 0x0
Lookup-Native: <glVertexAttribL4dSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dSGIS) -> glVertexAttribL4dSGIS@48, 0x0
Lookup-Native: <glVertexAttribL4dSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dSGIX) -> glVertexAttribL4dSGIX@48, 0x0
Lookup-Native: <glVertexAttribL4dSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dSUN) -> glVertexAttribL4dSUN@48, 0x0
Lookup-Native: <glVertexAttribL4dSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dVIV) -> glVertexAttribL4dVIV@48, 0x0
Lookup-Native: <glVertexAttribL4dVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dWIN) -> glVertexAttribL4dWIN@48, 0x0
Lookup-Native: <glVertexAttribL4dWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dv) -> glVertexAttribL4dv@48, 0x0
Lookup-Native: <glVertexAttribL4dv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dvARB) -> glVertexAttribL4dvARB@48, 0x0
Lookup-Native: <glVertexAttribL4dvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dvGL2) -> glVertexAttribL4dvGL2@48, 0x0
Lookup-Native: <glVertexAttribL4dvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dvOES) -> glVertexAttribL4dvOES@48, 0x0
Lookup-Native: <glVertexAttribL4dvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dvKHR) -> glVertexAttribL4dvKHR@48, 0x0
Lookup-Native: <glVertexAttribL4dvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dvOML) -> glVertexAttribL4dvOML@48, 0x0
Lookup-Native: <glVertexAttribL4dvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dv3DFX) -> glVertexAttribL4dv3DFX@48, 0x0
Lookup-Native: <glVertexAttribL4dv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dvAMD) -> glVertexAttribL4dvAMD@48, 0x0
Lookup-Native: <glVertexAttribL4dvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dvANGLE) -> glVertexAttribL4dvANGLE@48, 0x0
Lookup-Native: <glVertexAttribL4dvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dvARM) -> glVertexAttribL4dvARM@48, 0x0
Lookup-Native: <glVertexAttribL4dvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dvAPPLE) -> glVertexAttribL4dvAPPLE@48, 0x0
Lookup-Native: <glVertexAttribL4dvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dvATI) -> glVertexAttribL4dvATI@48, 0x0
Lookup-Native: <glVertexAttribL4dvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dvEXT) -> glVertexAttribL4dvEXT@48, 0x0
Lookup-Native: <glVertexAttribL4dvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dvHI) -> glVertexAttribL4dvHI@48, 0x0
Lookup-Native: <glVertexAttribL4dvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dvHP) -> glVertexAttribL4dvHP@48, 0x0
Lookup-Native: <glVertexAttribL4dvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dvIBM) -> glVertexAttribL4dvIBM@48, 0x0
Lookup-Native: <glVertexAttribL4dvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dvIMG) -> glVertexAttribL4dvIMG@48, 0x0
Lookup-Native: <glVertexAttribL4dvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dvMESA) -> glVertexAttribL4dvMESA@48, 0x0
Lookup-Native: <glVertexAttribL4dvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dvMESAX) -> glVertexAttribL4dvMESAX@48, 0x0
Lookup-Native: <glVertexAttribL4dvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dvNV) -> glVertexAttribL4dvNV@48, 0x0
Lookup-Native: <glVertexAttribL4dvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dvQCOM) -> glVertexAttribL4dvQCOM@48, 0x0
Lookup-Native: <glVertexAttribL4dvQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dvSGI) -> glVertexAttribL4dvSGI@48, 0x0
Lookup-Native: <glVertexAttribL4dvSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dvSGIS) -> glVertexAttribL4dvSGIS@48, 0x0
Lookup-Native: <glVertexAttribL4dvSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dvSGIX) -> glVertexAttribL4dvSGIX@48, 0x0
Lookup-Native: <glVertexAttribL4dvSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dvSUN) -> glVertexAttribL4dvSUN@48, 0x0
Lookup-Native: <glVertexAttribL4dvSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dvVIV) -> glVertexAttribL4dvVIV@48, 0x0
Lookup-Native: <glVertexAttribL4dvVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4dvWIN) -> glVertexAttribL4dvWIN@48, 0x0
Lookup-Native: <glVertexAttribL4dvWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4i64NV) -> glVertexAttribL4i64NV@48, 0x0
Lookup-Native: <glVertexAttribL4i64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4i64vNV) -> glVertexAttribL4i64vNV@48, 0x0
Lookup-Native: <glVertexAttribL4i64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4ui64NV) -> glVertexAttribL4ui64NV@48, 0x0
Lookup-Native: <glVertexAttribL4ui64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribL4ui64vNV) -> glVertexAttribL4ui64vNV@48, 0x0
Lookup-Native: <glVertexAttribL4ui64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribLFormatNV) -> glVertexAttribLFormatNV@48, 0x0
Lookup-Native: <glVertexAttribLFormatNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribLPointer) -> glVertexAttribLPointer@48, 0x0
Lookup-Native: <glVertexAttribLPointer> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribLPointerARB) -> glVertexAttribLPointerARB@48, 0x0
Lookup-Native: <glVertexAttribLPointerARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribLPointerGL2) -> glVertexAttribLPointerGL2@48, 0x0
Lookup-Native: <glVertexAttribLPointerGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribLPointerOES) -> glVertexAttribLPointerOES@48, 0x0
Lookup-Native: <glVertexAttribLPointerOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribLPointerKHR) -> glVertexAttribLPointerKHR@48, 0x0
Lookup-Native: <glVertexAttribLPointerKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribLPointerOML) -> glVertexAttribLPointerOML@48, 0x0
Lookup-Native: <glVertexAttribLPointerOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribLPointer3DFX) -> glVertexAttribLPointer3DFX@48, 0x0
Lookup-Native: <glVertexAttribLPointer3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribLPointerAMD) -> glVertexAttribLPointerAMD@48, 0x0
Lookup-Native: <glVertexAttribLPointerAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribLPointerANGLE) -> glVertexAttribLPointerANGLE@48, 0x0
Lookup-Native: <glVertexAttribLPointerANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribLPointerARM) -> glVertexAttribLPointerARM@48, 0x0
Lookup-Native: <glVertexAttribLPointerARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribLPointerAPPLE) -> glVertexAttribLPointerAPPLE@48, 0x0
Lookup-Native: <glVertexAttribLPointerAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribLPointerATI) -> glVertexAttribLPointerATI@48, 0x0
Lookup-Native: <glVertexAttribLPointerATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribLPointerEXT) -> glVertexAttribLPointerEXT@48, 0x0
Lookup-Native: <glVertexAttribLPointerEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribLPointerHI) -> glVertexAttribLPointerHI@48, 0x0
Lookup-Native: <glVertexAttribLPointerHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribLPointerHP) -> glVertexAttribLPointerHP@48, 0x0
Lookup-Native: <glVertexAttribLPointerHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribLPointerIBM) -> glVertexAttribLPointerIBM@48, 0x0
Lookup-Native: <glVertexAttribLPointerIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribLPointerIMG) -> glVertexAttribLPointerIMG@48, 0x0
Lookup-Native: <glVertexAttribLPointerIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribLPointerMESA) -> glVertexAttribLPointerMESA@48, 0x0
Lookup-Native: <glVertexAttribLPointerMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribLPointerMESAX) -> glVertexAttribLPointerMESAX@48, 0x0
Lookup-Native: <glVertexAttribLPointerMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribLPointerNV) -> glVertexAttribLPointerNV@48, 0x0
Lookup-Native: <glVertexAttribLPointerNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribLPointerQCOM) -> glVertexAttribLPointerQCOM@48, 0x0
Lookup-Native: <glVertexAttribLPointerQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribLPointerSGI) -> glVertexAttribLPointerSGI@48, 0x0
Lookup-Native: <glVertexAttribLPointerSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribLPointerSGIS) -> glVertexAttribLPointerSGIS@48, 0x0
Lookup-Native: <glVertexAttribLPointerSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribLPointerSGIX) -> glVertexAttribLPointerSGIX@48, 0x0
Lookup-Native: <glVertexAttribLPointerSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribLPointerSUN) -> glVertexAttribLPointerSUN@48, 0x0
Lookup-Native: <glVertexAttribLPointerSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribLPointerVIV) -> glVertexAttribLPointerVIV@48, 0x0
Lookup-Native: <glVertexAttribLPointerVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribLPointerWIN) -> glVertexAttribLPointerWIN@48, 0x0
Lookup-Native: <glVertexAttribLPointerWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glVertexAttribP1ui> 0x1da4a540
Lookup-Tool: <glVertexAttribP1uiv> 0x1da4a640
Lookup-Tool: <glVertexAttribP2ui> 0x1da4a580
Lookup-Tool: <glVertexAttribP2uiv> 0x1da4a680
Lookup-Tool: <glVertexAttribP3ui> 0x1da4a5c0
Lookup-Tool: <glVertexAttribP3uiv> 0x1da4a6c0
Lookup-Tool: <glVertexAttribP4ui> 0x1da4a600
Lookup-Tool: <glVertexAttribP4uiv> 0x1da4a700
Lookup-Tool: <glVertexAttribPointer> 0x1da477c0
Lookup-Tool: <glVertexAttribPointerARB> 0x1da477c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs1hv) -> glVertexAttribs1hv@48, 0x0
Lookup-Native: <glVertexAttribs1hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs1hvARB) -> glVertexAttribs1hvARB@48, 0x0
Lookup-Native: <glVertexAttribs1hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs1hvGL2) -> glVertexAttribs1hvGL2@48, 0x0
Lookup-Native: <glVertexAttribs1hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs1hvOES) -> glVertexAttribs1hvOES@48, 0x0
Lookup-Native: <glVertexAttribs1hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs1hvKHR) -> glVertexAttribs1hvKHR@48, 0x0
Lookup-Native: <glVertexAttribs1hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs1hvOML) -> glVertexAttribs1hvOML@48, 0x0
Lookup-Native: <glVertexAttribs1hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs1hv3DFX) -> glVertexAttribs1hv3DFX@48, 0x0
Lookup-Native: <glVertexAttribs1hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs1hvAMD) -> glVertexAttribs1hvAMD@48, 0x0
Lookup-Native: <glVertexAttribs1hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs1hvANGLE) -> glVertexAttribs1hvANGLE@48, 0x0
Lookup-Native: <glVertexAttribs1hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs1hvARM) -> glVertexAttribs1hvARM@48, 0x0
Lookup-Native: <glVertexAttribs1hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs1hvAPPLE) -> glVertexAttribs1hvAPPLE@48, 0x0
Lookup-Native: <glVertexAttribs1hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs1hvATI) -> glVertexAttribs1hvATI@48, 0x0
Lookup-Native: <glVertexAttribs1hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs1hvEXT) -> glVertexAttribs1hvEXT@48, 0x0
Lookup-Native: <glVertexAttribs1hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs1hvHI) -> glVertexAttribs1hvHI@48, 0x0
Lookup-Native: <glVertexAttribs1hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs1hvHP) -> glVertexAttribs1hvHP@48, 0x0
Lookup-Native: <glVertexAttribs1hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs1hvIBM) -> glVertexAttribs1hvIBM@48, 0x0
Lookup-Native: <glVertexAttribs1hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs1hvIMG) -> glVertexAttribs1hvIMG@48, 0x0
Lookup-Native: <glVertexAttribs1hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs1hvMESA) -> glVertexAttribs1hvMESA@48, 0x0
Lookup-Native: <glVertexAttribs1hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs1hvMESAX) -> glVertexAttribs1hvMESAX@48, 0x0
Lookup-Native: <glVertexAttribs1hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs1hvNV) -> glVertexAttribs1hvNV@48, 0x0
Lookup-Native: <glVertexAttribs1hvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs1hvQCOM) -> glVertexAttribs1hvQCOM@48, 0x0
Lookup-Native: <glVertexAttribs1hvQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs1hvSGI) -> glVertexAttribs1hvSGI@48, 0x0
Lookup-Native: <glVertexAttribs1hvSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs1hvSGIS) -> glVertexAttribs1hvSGIS@48, 0x0
Lookup-Native: <glVertexAttribs1hvSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs1hvSGIX) -> glVertexAttribs1hvSGIX@48, 0x0
Lookup-Native: <glVertexAttribs1hvSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs1hvSUN) -> glVertexAttribs1hvSUN@48, 0x0
Lookup-Native: <glVertexAttribs1hvSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs1hvVIV) -> glVertexAttribs1hvVIV@48, 0x0
Lookup-Native: <glVertexAttribs1hvVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs1hvWIN) -> glVertexAttribs1hvWIN@48, 0x0
Lookup-Native: <glVertexAttribs1hvWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs2hv) -> glVertexAttribs2hv@48, 0x0
Lookup-Native: <glVertexAttribs2hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs2hvARB) -> glVertexAttribs2hvARB@48, 0x0
Lookup-Native: <glVertexAttribs2hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs2hvGL2) -> glVertexAttribs2hvGL2@48, 0x0
Lookup-Native: <glVertexAttribs2hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs2hvOES) -> glVertexAttribs2hvOES@48, 0x0
Lookup-Native: <glVertexAttribs2hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs2hvKHR) -> glVertexAttribs2hvKHR@48, 0x0
Lookup-Native: <glVertexAttribs2hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs2hvOML) -> glVertexAttribs2hvOML@48, 0x0
Lookup-Native: <glVertexAttribs2hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs2hv3DFX) -> glVertexAttribs2hv3DFX@48, 0x0
Lookup-Native: <glVertexAttribs2hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs2hvAMD) -> glVertexAttribs2hvAMD@48, 0x0
Lookup-Native: <glVertexAttribs2hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs2hvANGLE) -> glVertexAttribs2hvANGLE@48, 0x0
Lookup-Native: <glVertexAttribs2hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs2hvARM) -> glVertexAttribs2hvARM@48, 0x0
Lookup-Native: <glVertexAttribs2hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs2hvAPPLE) -> glVertexAttribs2hvAPPLE@48, 0x0
Lookup-Native: <glVertexAttribs2hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs2hvATI) -> glVertexAttribs2hvATI@48, 0x0
Lookup-Native: <glVertexAttribs2hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs2hvEXT) -> glVertexAttribs2hvEXT@48, 0x0
Lookup-Native: <glVertexAttribs2hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs2hvHI) -> glVertexAttribs2hvHI@48, 0x0
Lookup-Native: <glVertexAttribs2hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs2hvHP) -> glVertexAttribs2hvHP@48, 0x0
Lookup-Native: <glVertexAttribs2hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs2hvIBM) -> glVertexAttribs2hvIBM@48, 0x0
Lookup-Native: <glVertexAttribs2hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs2hvIMG) -> glVertexAttribs2hvIMG@48, 0x0
Lookup-Native: <glVertexAttribs2hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs2hvMESA) -> glVertexAttribs2hvMESA@48, 0x0
Lookup-Native: <glVertexAttribs2hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs2hvMESAX) -> glVertexAttribs2hvMESAX@48, 0x0
Lookup-Native: <glVertexAttribs2hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs2hvNV) -> glVertexAttribs2hvNV@48, 0x0
Lookup-Native: <glVertexAttribs2hvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs2hvQCOM) -> glVertexAttribs2hvQCOM@48, 0x0
Lookup-Native: <glVertexAttribs2hvQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs2hvSGI) -> glVertexAttribs2hvSGI@48, 0x0
Lookup-Native: <glVertexAttribs2hvSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs2hvSGIS) -> glVertexAttribs2hvSGIS@48, 0x0
Lookup-Native: <glVertexAttribs2hvSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs2hvSGIX) -> glVertexAttribs2hvSGIX@48, 0x0
Lookup-Native: <glVertexAttribs2hvSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs2hvSUN) -> glVertexAttribs2hvSUN@48, 0x0
Lookup-Native: <glVertexAttribs2hvSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs2hvVIV) -> glVertexAttribs2hvVIV@48, 0x0
Lookup-Native: <glVertexAttribs2hvVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs2hvWIN) -> glVertexAttribs2hvWIN@48, 0x0
Lookup-Native: <glVertexAttribs2hvWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs3hv) -> glVertexAttribs3hv@48, 0x0
Lookup-Native: <glVertexAttribs3hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs3hvARB) -> glVertexAttribs3hvARB@48, 0x0
Lookup-Native: <glVertexAttribs3hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs3hvGL2) -> glVertexAttribs3hvGL2@48, 0x0
Lookup-Native: <glVertexAttribs3hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs3hvOES) -> glVertexAttribs3hvOES@48, 0x0
Lookup-Native: <glVertexAttribs3hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs3hvKHR) -> glVertexAttribs3hvKHR@48, 0x0
Lookup-Native: <glVertexAttribs3hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs3hvOML) -> glVertexAttribs3hvOML@48, 0x0
Lookup-Native: <glVertexAttribs3hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs3hv3DFX) -> glVertexAttribs3hv3DFX@48, 0x0
Lookup-Native: <glVertexAttribs3hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs3hvAMD) -> glVertexAttribs3hvAMD@48, 0x0
Lookup-Native: <glVertexAttribs3hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs3hvANGLE) -> glVertexAttribs3hvANGLE@48, 0x0
Lookup-Native: <glVertexAttribs3hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs3hvARM) -> glVertexAttribs3hvARM@48, 0x0
Lookup-Native: <glVertexAttribs3hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs3hvAPPLE) -> glVertexAttribs3hvAPPLE@48, 0x0
Lookup-Native: <glVertexAttribs3hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs3hvATI) -> glVertexAttribs3hvATI@48, 0x0
Lookup-Native: <glVertexAttribs3hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs3hvEXT) -> glVertexAttribs3hvEXT@48, 0x0
Lookup-Native: <glVertexAttribs3hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs3hvHI) -> glVertexAttribs3hvHI@48, 0x0
Lookup-Native: <glVertexAttribs3hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs3hvHP) -> glVertexAttribs3hvHP@48, 0x0
Lookup-Native: <glVertexAttribs3hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs3hvIBM) -> glVertexAttribs3hvIBM@48, 0x0
Lookup-Native: <glVertexAttribs3hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs3hvIMG) -> glVertexAttribs3hvIMG@48, 0x0
Lookup-Native: <glVertexAttribs3hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs3hvMESA) -> glVertexAttribs3hvMESA@48, 0x0
Lookup-Native: <glVertexAttribs3hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs3hvMESAX) -> glVertexAttribs3hvMESAX@48, 0x0
Lookup-Native: <glVertexAttribs3hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs3hvNV) -> glVertexAttribs3hvNV@48, 0x0
Lookup-Native: <glVertexAttribs3hvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs3hvQCOM) -> glVertexAttribs3hvQCOM@48, 0x0
Lookup-Native: <glVertexAttribs3hvQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs3hvSGI) -> glVertexAttribs3hvSGI@48, 0x0
Lookup-Native: <glVertexAttribs3hvSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs3hvSGIS) -> glVertexAttribs3hvSGIS@48, 0x0
Lookup-Native: <glVertexAttribs3hvSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs3hvSGIX) -> glVertexAttribs3hvSGIX@48, 0x0
Lookup-Native: <glVertexAttribs3hvSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs3hvSUN) -> glVertexAttribs3hvSUN@48, 0x0
Lookup-Native: <glVertexAttribs3hvSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs3hvVIV) -> glVertexAttribs3hvVIV@48, 0x0
Lookup-Native: <glVertexAttribs3hvVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs3hvWIN) -> glVertexAttribs3hvWIN@48, 0x0
Lookup-Native: <glVertexAttribs3hvWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs4hv) -> glVertexAttribs4hv@48, 0x0
Lookup-Native: <glVertexAttribs4hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs4hvARB) -> glVertexAttribs4hvARB@48, 0x0
Lookup-Native: <glVertexAttribs4hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs4hvGL2) -> glVertexAttribs4hvGL2@48, 0x0
Lookup-Native: <glVertexAttribs4hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs4hvOES) -> glVertexAttribs4hvOES@48, 0x0
Lookup-Native: <glVertexAttribs4hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs4hvKHR) -> glVertexAttribs4hvKHR@48, 0x0
Lookup-Native: <glVertexAttribs4hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs4hvOML) -> glVertexAttribs4hvOML@48, 0x0
Lookup-Native: <glVertexAttribs4hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs4hv3DFX) -> glVertexAttribs4hv3DFX@48, 0x0
Lookup-Native: <glVertexAttribs4hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs4hvAMD) -> glVertexAttribs4hvAMD@48, 0x0
Lookup-Native: <glVertexAttribs4hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs4hvANGLE) -> glVertexAttribs4hvANGLE@48, 0x0
Lookup-Native: <glVertexAttribs4hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs4hvARM) -> glVertexAttribs4hvARM@48, 0x0
Lookup-Native: <glVertexAttribs4hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs4hvAPPLE) -> glVertexAttribs4hvAPPLE@48, 0x0
Lookup-Native: <glVertexAttribs4hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs4hvATI) -> glVertexAttribs4hvATI@48, 0x0
Lookup-Native: <glVertexAttribs4hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs4hvEXT) -> glVertexAttribs4hvEXT@48, 0x0
Lookup-Native: <glVertexAttribs4hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs4hvHI) -> glVertexAttribs4hvHI@48, 0x0
Lookup-Native: <glVertexAttribs4hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs4hvHP) -> glVertexAttribs4hvHP@48, 0x0
Lookup-Native: <glVertexAttribs4hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs4hvIBM) -> glVertexAttribs4hvIBM@48, 0x0
Lookup-Native: <glVertexAttribs4hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs4hvIMG) -> glVertexAttribs4hvIMG@48, 0x0
Lookup-Native: <glVertexAttribs4hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs4hvMESA) -> glVertexAttribs4hvMESA@48, 0x0
Lookup-Native: <glVertexAttribs4hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs4hvMESAX) -> glVertexAttribs4hvMESAX@48, 0x0
Lookup-Native: <glVertexAttribs4hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs4hvNV) -> glVertexAttribs4hvNV@48, 0x0
Lookup-Native: <glVertexAttribs4hvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs4hvQCOM) -> glVertexAttribs4hvQCOM@48, 0x0
Lookup-Native: <glVertexAttribs4hvQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs4hvSGI) -> glVertexAttribs4hvSGI@48, 0x0
Lookup-Native: <glVertexAttribs4hvSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs4hvSGIS) -> glVertexAttribs4hvSGIS@48, 0x0
Lookup-Native: <glVertexAttribs4hvSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs4hvSGIX) -> glVertexAttribs4hvSGIX@48, 0x0
Lookup-Native: <glVertexAttribs4hvSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs4hvSUN) -> glVertexAttribs4hvSUN@48, 0x0
Lookup-Native: <glVertexAttribs4hvSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs4hvVIV) -> glVertexAttribs4hvVIV@48, 0x0
Lookup-Native: <glVertexAttribs4hvVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexAttribs4hvWIN) -> glVertexAttribs4hvWIN@48, 0x0
Lookup-Native: <glVertexAttribs4hvWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexBlendARB) -> glVertexBlendARB@48, 0x0
Lookup-Native: <glVertexBlendARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexFormatNV) -> glVertexFormatNV@48, 0x0
Lookup-Native: <glVertexFormatNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glVertexP2ui> 0x1da49dc0
Lookup-Tool: <glVertexP2uiv> 0x1da49e80
Lookup-Tool: <glVertexP3ui> 0x1da49e00
Lookup-Tool: <glVertexP3uiv> 0x1da49ec0
Lookup-Tool: <glVertexP4ui> 0x1da49e40
Lookup-Tool: <glVertexP4uiv> 0x1da49f00
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexPointer) -> glVertexPointer, 0x5db41fdc
Lookup-Native: <glVertexPointer> 0x5db41fdc in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeightPointerEXT) -> glVertexWeightPointerEXT@48, 0x0
Lookup-Native: <glVertexWeightPointerEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeightfEXT) -> glVertexWeightfEXT@48, 0x0
Lookup-Native: <glVertexWeightfEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeightfvEXT) -> glVertexWeightfvEXT@48, 0x0
Lookup-Native: <glVertexWeightfvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighth) -> glVertexWeighth@48, 0x0
Lookup-Native: <glVertexWeighth> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthARB) -> glVertexWeighthARB@48, 0x0
Lookup-Native: <glVertexWeighthARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthGL2) -> glVertexWeighthGL2@48, 0x0
Lookup-Native: <glVertexWeighthGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthOES) -> glVertexWeighthOES@48, 0x0
Lookup-Native: <glVertexWeighthOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthKHR) -> glVertexWeighthKHR@48, 0x0
Lookup-Native: <glVertexWeighthKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthOML) -> glVertexWeighthOML@48, 0x0
Lookup-Native: <glVertexWeighthOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighth3DFX) -> glVertexWeighth3DFX@48, 0x0
Lookup-Native: <glVertexWeighth3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthAMD) -> glVertexWeighthAMD@48, 0x0
Lookup-Native: <glVertexWeighthAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthANGLE) -> glVertexWeighthANGLE@48, 0x0
Lookup-Native: <glVertexWeighthANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthARM) -> glVertexWeighthARM@48, 0x0
Lookup-Native: <glVertexWeighthARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthAPPLE) -> glVertexWeighthAPPLE@48, 0x0
Lookup-Native: <glVertexWeighthAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthATI) -> glVertexWeighthATI@48, 0x0
Lookup-Native: <glVertexWeighthATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthEXT) -> glVertexWeighthEXT@48, 0x0
Lookup-Native: <glVertexWeighthEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthHI) -> glVertexWeighthHI@48, 0x0
Lookup-Native: <glVertexWeighthHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthHP) -> glVertexWeighthHP@48, 0x0
Lookup-Native: <glVertexWeighthHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthIBM) -> glVertexWeighthIBM@48, 0x0
Lookup-Native: <glVertexWeighthIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthIMG) -> glVertexWeighthIMG@48, 0x0
Lookup-Native: <glVertexWeighthIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthMESA) -> glVertexWeighthMESA@48, 0x0
Lookup-Native: <glVertexWeighthMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthMESAX) -> glVertexWeighthMESAX@48, 0x0
Lookup-Native: <glVertexWeighthMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthNV) -> glVertexWeighthNV@48, 0x0
Lookup-Native: <glVertexWeighthNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthQCOM) -> glVertexWeighthQCOM@48, 0x0
Lookup-Native: <glVertexWeighthQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthSGI) -> glVertexWeighthSGI@48, 0x0
Lookup-Native: <glVertexWeighthSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthSGIS) -> glVertexWeighthSGIS@48, 0x0
Lookup-Native: <glVertexWeighthSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthSGIX) -> glVertexWeighthSGIX@48, 0x0
Lookup-Native: <glVertexWeighthSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthSUN) -> glVertexWeighthSUN@48, 0x0
Lookup-Native: <glVertexWeighthSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthVIV) -> glVertexWeighthVIV@48, 0x0
Lookup-Native: <glVertexWeighthVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthWIN) -> glVertexWeighthWIN@48, 0x0
Lookup-Native: <glVertexWeighthWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthv) -> glVertexWeighthv@48, 0x0
Lookup-Native: <glVertexWeighthv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthvARB) -> glVertexWeighthvARB@48, 0x0
Lookup-Native: <glVertexWeighthvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthvGL2) -> glVertexWeighthvGL2@48, 0x0
Lookup-Native: <glVertexWeighthvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthvOES) -> glVertexWeighthvOES@48, 0x0
Lookup-Native: <glVertexWeighthvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthvKHR) -> glVertexWeighthvKHR@48, 0x0
Lookup-Native: <glVertexWeighthvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthvOML) -> glVertexWeighthvOML@48, 0x0
Lookup-Native: <glVertexWeighthvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthv3DFX) -> glVertexWeighthv3DFX@48, 0x0
Lookup-Native: <glVertexWeighthv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthvAMD) -> glVertexWeighthvAMD@48, 0x0
Lookup-Native: <glVertexWeighthvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthvANGLE) -> glVertexWeighthvANGLE@48, 0x0
Lookup-Native: <glVertexWeighthvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthvARM) -> glVertexWeighthvARM@48, 0x0
Lookup-Native: <glVertexWeighthvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthvAPPLE) -> glVertexWeighthvAPPLE@48, 0x0
Lookup-Native: <glVertexWeighthvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthvATI) -> glVertexWeighthvATI@48, 0x0
Lookup-Native: <glVertexWeighthvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthvEXT) -> glVertexWeighthvEXT@48, 0x0
Lookup-Native: <glVertexWeighthvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthvHI) -> glVertexWeighthvHI@48, 0x0
Lookup-Native: <glVertexWeighthvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthvHP) -> glVertexWeighthvHP@48, 0x0
Lookup-Native: <glVertexWeighthvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthvIBM) -> glVertexWeighthvIBM@48, 0x0
Lookup-Native: <glVertexWeighthvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthvIMG) -> glVertexWeighthvIMG@48, 0x0
Lookup-Native: <glVertexWeighthvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthvMESA) -> glVertexWeighthvMESA@48, 0x0
Lookup-Native: <glVertexWeighthvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthvMESAX) -> glVertexWeighthvMESAX@48, 0x0
Lookup-Native: <glVertexWeighthvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthvNV) -> glVertexWeighthvNV@48, 0x0
Lookup-Native: <glVertexWeighthvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthvQCOM) -> glVertexWeighthvQCOM@48, 0x0
Lookup-Native: <glVertexWeighthvQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthvSGI) -> glVertexWeighthvSGI@48, 0x0
Lookup-Native: <glVertexWeighthvSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthvSGIS) -> glVertexWeighthvSGIS@48, 0x0
Lookup-Native: <glVertexWeighthvSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthvSGIX) -> glVertexWeighthvSGIX@48, 0x0
Lookup-Native: <glVertexWeighthvSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthvSUN) -> glVertexWeighthvSUN@48, 0x0
Lookup-Native: <glVertexWeighthvSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthvVIV) -> glVertexWeighthvVIV@48, 0x0
Lookup-Native: <glVertexWeighthvVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVertexWeighthvWIN) -> glVertexWeighthvWIN@48, 0x0
Lookup-Native: <glVertexWeighthvWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVideoCaptureNV) -> glVideoCaptureNV@48, 0x0
Lookup-Native: <glVideoCaptureNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVideoCaptureStreamParameterdvNV) -> glVideoCaptureStreamParameterdvNV@48, 0x0
Lookup-Native: <glVideoCaptureStreamParameterdvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVideoCaptureStreamParameterfvNV) -> glVideoCaptureStreamParameterfvNV@48, 0x0
Lookup-Native: <glVideoCaptureStreamParameterfvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glVideoCaptureStreamParameterivNV) -> glVideoCaptureStreamParameterivNV@48, 0x0
Lookup-Native: <glVideoCaptureStreamParameterivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewport) -> glViewport, 0x5db44020
Lookup-Native: <glViewport> 0x5db44020 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportArrayv) -> glViewportArrayv@48, 0x0
Lookup-Native: <glViewportArrayv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportArrayvARB) -> glViewportArrayvARB@48, 0x0
Lookup-Native: <glViewportArrayvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportArrayvGL2) -> glViewportArrayvGL2@48, 0x0
Lookup-Native: <glViewportArrayvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportArrayvOES) -> glViewportArrayvOES@48, 0x0
Lookup-Native: <glViewportArrayvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportArrayvKHR) -> glViewportArrayvKHR@48, 0x0
Lookup-Native: <glViewportArrayvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportArrayvOML) -> glViewportArrayvOML@48, 0x0
Lookup-Native: <glViewportArrayvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportArrayv3DFX) -> glViewportArrayv3DFX@48, 0x0
Lookup-Native: <glViewportArrayv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportArrayvAMD) -> glViewportArrayvAMD@48, 0x0
Lookup-Native: <glViewportArrayvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportArrayvANGLE) -> glViewportArrayvANGLE@48, 0x0
Lookup-Native: <glViewportArrayvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportArrayvARM) -> glViewportArrayvARM@48, 0x0
Lookup-Native: <glViewportArrayvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportArrayvAPPLE) -> glViewportArrayvAPPLE@48, 0x0
Lookup-Native: <glViewportArrayvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportArrayvATI) -> glViewportArrayvATI@48, 0x0
Lookup-Native: <glViewportArrayvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportArrayvEXT) -> glViewportArrayvEXT@48, 0x0
Lookup-Native: <glViewportArrayvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportArrayvHI) -> glViewportArrayvHI@48, 0x0
Lookup-Native: <glViewportArrayvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportArrayvHP) -> glViewportArrayvHP@48, 0x0
Lookup-Native: <glViewportArrayvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportArrayvIBM) -> glViewportArrayvIBM@48, 0x0
Lookup-Native: <glViewportArrayvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportArrayvIMG) -> glViewportArrayvIMG@48, 0x0
Lookup-Native: <glViewportArrayvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportArrayvMESA) -> glViewportArrayvMESA@48, 0x0
Lookup-Native: <glViewportArrayvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportArrayvMESAX) -> glViewportArrayvMESAX@48, 0x0
Lookup-Native: <glViewportArrayvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportArrayvNV) -> glViewportArrayvNV@48, 0x0
Lookup-Native: <glViewportArrayvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportArrayvQCOM) -> glViewportArrayvQCOM@48, 0x0
Lookup-Native: <glViewportArrayvQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportArrayvSGI) -> glViewportArrayvSGI@48, 0x0
Lookup-Native: <glViewportArrayvSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportArrayvSGIS) -> glViewportArrayvSGIS@48, 0x0
Lookup-Native: <glViewportArrayvSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportArrayvSGIX) -> glViewportArrayvSGIX@48, 0x0
Lookup-Native: <glViewportArrayvSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportArrayvSUN) -> glViewportArrayvSUN@48, 0x0
Lookup-Native: <glViewportArrayvSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportArrayvVIV) -> glViewportArrayvVIV@48, 0x0
Lookup-Native: <glViewportArrayvVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportArrayvWIN) -> glViewportArrayvWIN@48, 0x0
Lookup-Native: <glViewportArrayvWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedf) -> glViewportIndexedf@48, 0x0
Lookup-Native: <glViewportIndexedf> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfARB) -> glViewportIndexedfARB@48, 0x0
Lookup-Native: <glViewportIndexedfARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfGL2) -> glViewportIndexedfGL2@48, 0x0
Lookup-Native: <glViewportIndexedfGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfOES) -> glViewportIndexedfOES@48, 0x0
Lookup-Native: <glViewportIndexedfOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfKHR) -> glViewportIndexedfKHR@48, 0x0
Lookup-Native: <glViewportIndexedfKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfOML) -> glViewportIndexedfOML@48, 0x0
Lookup-Native: <glViewportIndexedfOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedf3DFX) -> glViewportIndexedf3DFX@48, 0x0
Lookup-Native: <glViewportIndexedf3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfAMD) -> glViewportIndexedfAMD@48, 0x0
Lookup-Native: <glViewportIndexedfAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfANGLE) -> glViewportIndexedfANGLE@48, 0x0
Lookup-Native: <glViewportIndexedfANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfARM) -> glViewportIndexedfARM@48, 0x0
Lookup-Native: <glViewportIndexedfARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfAPPLE) -> glViewportIndexedfAPPLE@48, 0x0
Lookup-Native: <glViewportIndexedfAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfATI) -> glViewportIndexedfATI@48, 0x0
Lookup-Native: <glViewportIndexedfATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfEXT) -> glViewportIndexedfEXT@48, 0x0
Lookup-Native: <glViewportIndexedfEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfHI) -> glViewportIndexedfHI@48, 0x0
Lookup-Native: <glViewportIndexedfHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfHP) -> glViewportIndexedfHP@48, 0x0
Lookup-Native: <glViewportIndexedfHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfIBM) -> glViewportIndexedfIBM@48, 0x0
Lookup-Native: <glViewportIndexedfIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfIMG) -> glViewportIndexedfIMG@48, 0x0
Lookup-Native: <glViewportIndexedfIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfMESA) -> glViewportIndexedfMESA@48, 0x0
Lookup-Native: <glViewportIndexedfMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfMESAX) -> glViewportIndexedfMESAX@48, 0x0
Lookup-Native: <glViewportIndexedfMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfNV) -> glViewportIndexedfNV@48, 0x0
Lookup-Native: <glViewportIndexedfNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfQCOM) -> glViewportIndexedfQCOM@48, 0x0
Lookup-Native: <glViewportIndexedfQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfSGI) -> glViewportIndexedfSGI@48, 0x0
Lookup-Native: <glViewportIndexedfSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfSGIS) -> glViewportIndexedfSGIS@48, 0x0
Lookup-Native: <glViewportIndexedfSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfSGIX) -> glViewportIndexedfSGIX@48, 0x0
Lookup-Native: <glViewportIndexedfSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfSUN) -> glViewportIndexedfSUN@48, 0x0
Lookup-Native: <glViewportIndexedfSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfVIV) -> glViewportIndexedfVIV@48, 0x0
Lookup-Native: <glViewportIndexedfVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfWIN) -> glViewportIndexedfWIN@48, 0x0
Lookup-Native: <glViewportIndexedfWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfv) -> glViewportIndexedfv@48, 0x0
Lookup-Native: <glViewportIndexedfv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfvARB) -> glViewportIndexedfvARB@48, 0x0
Lookup-Native: <glViewportIndexedfvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfvGL2) -> glViewportIndexedfvGL2@48, 0x0
Lookup-Native: <glViewportIndexedfvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfvOES) -> glViewportIndexedfvOES@48, 0x0
Lookup-Native: <glViewportIndexedfvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfvKHR) -> glViewportIndexedfvKHR@48, 0x0
Lookup-Native: <glViewportIndexedfvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfvOML) -> glViewportIndexedfvOML@48, 0x0
Lookup-Native: <glViewportIndexedfvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfv3DFX) -> glViewportIndexedfv3DFX@48, 0x0
Lookup-Native: <glViewportIndexedfv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfvAMD) -> glViewportIndexedfvAMD@48, 0x0
Lookup-Native: <glViewportIndexedfvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfvANGLE) -> glViewportIndexedfvANGLE@48, 0x0
Lookup-Native: <glViewportIndexedfvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfvARM) -> glViewportIndexedfvARM@48, 0x0
Lookup-Native: <glViewportIndexedfvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfvAPPLE) -> glViewportIndexedfvAPPLE@48, 0x0
Lookup-Native: <glViewportIndexedfvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfvATI) -> glViewportIndexedfvATI@48, 0x0
Lookup-Native: <glViewportIndexedfvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfvEXT) -> glViewportIndexedfvEXT@48, 0x0
Lookup-Native: <glViewportIndexedfvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfvHI) -> glViewportIndexedfvHI@48, 0x0
Lookup-Native: <glViewportIndexedfvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfvHP) -> glViewportIndexedfvHP@48, 0x0
Lookup-Native: <glViewportIndexedfvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfvIBM) -> glViewportIndexedfvIBM@48, 0x0
Lookup-Native: <glViewportIndexedfvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfvIMG) -> glViewportIndexedfvIMG@48, 0x0
Lookup-Native: <glViewportIndexedfvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfvMESA) -> glViewportIndexedfvMESA@48, 0x0
Lookup-Native: <glViewportIndexedfvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfvMESAX) -> glViewportIndexedfvMESAX@48, 0x0
Lookup-Native: <glViewportIndexedfvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfvNV) -> glViewportIndexedfvNV@48, 0x0
Lookup-Native: <glViewportIndexedfvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfvQCOM) -> glViewportIndexedfvQCOM@48, 0x0
Lookup-Native: <glViewportIndexedfvQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfvSGI) -> glViewportIndexedfvSGI@48, 0x0
Lookup-Native: <glViewportIndexedfvSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfvSGIS) -> glViewportIndexedfvSGIS@48, 0x0
Lookup-Native: <glViewportIndexedfvSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfvSGIX) -> glViewportIndexedfvSGIX@48, 0x0
Lookup-Native: <glViewportIndexedfvSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfvSUN) -> glViewportIndexedfvSUN@48, 0x0
Lookup-Native: <glViewportIndexedfvSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfvVIV) -> glViewportIndexedfvVIV@48, 0x0
Lookup-Native: <glViewportIndexedfvVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glViewportIndexedfvWIN) -> glViewportIndexedfvWIN@48, 0x0
Lookup-Native: <glViewportIndexedfvWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glWaitSync> 0x1da496c0
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glWeightPointer) -> glWeightPointer@48, 0x0
Lookup-Native: <glWeightPointer> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glWeightPointerARB) -> glWeightPointerARB@48, 0x0
Lookup-Native: <glWeightPointerARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glWeightPointerGL2) -> glWeightPointerGL2@48, 0x0
Lookup-Native: <glWeightPointerGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glWeightPointerOES) -> glWeightPointerOES@48, 0x0
Lookup-Native: <glWeightPointerOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glWeightPointerKHR) -> glWeightPointerKHR@48, 0x0
Lookup-Native: <glWeightPointerKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glWeightPointerOML) -> glWeightPointerOML@48, 0x0
Lookup-Native: <glWeightPointerOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glWeightPointer3DFX) -> glWeightPointer3DFX@48, 0x0
Lookup-Native: <glWeightPointer3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glWeightPointerAMD) -> glWeightPointerAMD@48, 0x0
Lookup-Native: <glWeightPointerAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glWeightPointerANGLE) -> glWeightPointerANGLE@48, 0x0
Lookup-Native: <glWeightPointerANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glWeightPointerARM) -> glWeightPointerARM@48, 0x0
Lookup-Native: <glWeightPointerARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glWeightPointerAPPLE) -> glWeightPointerAPPLE@48, 0x0
Lookup-Native: <glWeightPointerAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glWeightPointerATI) -> glWeightPointerATI@48, 0x0
Lookup-Native: <glWeightPointerATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glWeightPointerEXT) -> glWeightPointerEXT@48, 0x0
Lookup-Native: <glWeightPointerEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glWeightPointerHI) -> glWeightPointerHI@48, 0x0
Lookup-Native: <glWeightPointerHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glWeightPointerHP) -> glWeightPointerHP@48, 0x0
Lookup-Native: <glWeightPointerHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glWeightPointerIBM) -> glWeightPointerIBM@48, 0x0
Lookup-Native: <glWeightPointerIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glWeightPointerIMG) -> glWeightPointerIMG@48, 0x0
Lookup-Native: <glWeightPointerIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glWeightPointerMESA) -> glWeightPointerMESA@48, 0x0
Lookup-Native: <glWeightPointerMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glWeightPointerMESAX) -> glWeightPointerMESAX@48, 0x0
Lookup-Native: <glWeightPointerMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glWeightPointerNV) -> glWeightPointerNV@48, 0x0
Lookup-Native: <glWeightPointerNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glWeightPointerQCOM) -> glWeightPointerQCOM@48, 0x0
Lookup-Native: <glWeightPointerQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glWeightPointerSGI) -> glWeightPointerSGI@48, 0x0
Lookup-Native: <glWeightPointerSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glWeightPointerSGIS) -> glWeightPointerSGIS@48, 0x0
Lookup-Native: <glWeightPointerSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glWeightPointerSGIX) -> glWeightPointerSGIX@48, 0x0
Lookup-Native: <glWeightPointerSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glWeightPointerSUN) -> glWeightPointerSUN@48, 0x0
Lookup-Native: <glWeightPointerSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glWeightPointerVIV) -> glWeightPointerVIV@48, 0x0
Lookup-Native: <glWeightPointerVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glWeightPointerWIN) -> glWeightPointerWIN@48, 0x0
Lookup-Native: <glWeightPointerWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glWeightbvARB) -> glWeightbvARB@48, 0x0
Lookup-Native: <glWeightbvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glWeightdvARB) -> glWeightdvARB@48, 0x0
Lookup-Native: <glWeightdvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glWeightfvARB) -> glWeightfvARB@48, 0x0
Lookup-Native: <glWeightfvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glWeightivARB) -> glWeightivARB@48, 0x0
Lookup-Native: <glWeightivARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glWeightsvARB) -> glWeightsvARB@48, 0x0
Lookup-Native: <glWeightsvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glWeightubvARB) -> glWeightubvARB@48, 0x0
Lookup-Native: <glWeightubvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glWeightuivARB) -> glWeightuivARB@48, 0x0
Lookup-Native: <glWeightuivARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glWeightusvARB) -> glWeightusvARB@48, 0x0
Lookup-Native: <glWeightusvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x5db40000, global false]]
Lookup-Tool: <glWindowPos2d> 0x1da45ac0
Lookup-Tool: <glWindowPos2dv> 0x1da45b00
Lookup-Tool: <glWindowPos2f> 0x1da45b40
Lookup-Tool: <glWindowPos2fv> 0x1da45b80
Lookup-Tool: <glWindowPos2i> 0x1da45bc0
Lookup-Tool: <glWindowPos2iv> 0x1da45c00
Lookup-Tool: <glWindowPos2s> 0x1da45c40
Lookup-Tool: <glWindowPos2sv> 0x1da45c80
Lookup-Tool: <glWindowPos3d> 0x1da45cc0
Lookup-Tool: <glWindowPos3dv> 0x1da45d00
Lookup-Tool: <glWindowPos3f> 0x1da45d40
Lookup-Tool: <glWindowPos3fv> 0x1da45d80
Lookup-Tool: <glWindowPos3i> 0x1da45dc0
Lookup-Tool: <glWindowPos3iv> 0x1da45e00
Lookup-Tool: <glWindowPos3s> 0x1da45e40
Lookup-Tool: <glWindowPos3sv> 0x1da45e80
Lookup-Tool: <glWriteMaskEXT> 0x1da4bf00
main-SharedResourceRunner: GLContext GL ProcAddressTable mapping key(.windows_decon_0-0x4000003) -> 0xd1841b
main-SharedResourceRunner:ExtensionAvailabilityCache: Pre-caching init jogamp.opengl.gl4.GL4bcImpl@163e085, OpenGL null
main-SharedResourceRunner:ExtensionAvailabilityCache: Pre-caching extension availability OpenGL null, use glGetStringi
main-SharedResourceRunner:ExtensionAvailabilityCache: GL_EXTENSIONS: 180, used glGetStringi
main-SharedResourceRunner:ExtensionAvailabilityCache: GLX_EXTENSIONS: 21
main-SharedResourceRunner:ExtensionAvailabilityCache: GL vendor: ATI Technologies Inc.
main-SharedResourceRunner:ExtensionAvailabilityCache: ALL EXTENSIONS: 200
main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_4_0 to known extensions
main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_3_3 to known extensions
main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_3_2 to known extensions
main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_3_1 to known extensions
main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_3_0 to known extensions
main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_2_1 to known extensions
main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_2_0 to known extensions
main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_1_5 to known extensions
main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_1_4 to known extensions
main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_1_3 to known extensions
main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_1_2 to known extensions
main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_1_1 to known extensions
main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_1_0 to known extensions
main-SharedResourceRunner: GLContext GL ExtensionAvailabilityCache mapping key(.windows_decon_0-0x4000003) -> 0x138113d - entries: 214
main-SharedResourceRunner: GLContext.setGLFuncAvail.X: OK .windows_decon_0-0x4000003 - 4.0 (Compatibility profile, arb, FBO, hardware) - glErr 0x0
GLContext.mapAvailableGLVersion: WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]: 4.0 (Compatibility profile, hardware) -> 4.0 (Compatibility profile, arb, FBO, hardware)
main-SharedResourceRunner: createContextARB-MapVersionsAvailable HAVE: 4.2 -> 4.0 (Compatibility profile, arb, FBO, hardware) - 4.0.9910 Compatibility Profile Context
GLContext.mapAvailableGLVersion: WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]: 3.0 (Compatibility profile, hardware) -> 4.0 (Compatibility profile, arb, FBO, hardware)
GLContext.mapAvailableGLVersion: WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]: 2.0 (Compatibility profile, hardware) -> 4.0 (Compatibility profile, arb, FBO, hardware)
main-SharedResourceRunner: GLContext.resetStates()
main-SharedResourceRunner: createContextARB: SET mappedVersionsAvailableSet .windows_decon_0
.windows_decon_0-0x3020000: 4.0 (Compatibility profile, arb, FBO, hardware)
.windows_decon_0-0x4040000: 4.0 (Core profile, arb, FBO, hardware)
.windows_decon_0-0x3040000: 4.0 (Core profile, arb, FBO, hardware)
.windows_decon_0-0x4020000: 4.0 (Compatibility profile, arb, FBO, hardware)
.windows_decon_0-0x2020000: 4.0 (Compatibility profile, arb, FBO, hardware)
GLContextImpl.mapGLVersions: WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], profileAliasing: true, total 1323.90272ms
.windows_decon_0-0x3020000: 4.0 (Compatibility profile, arb, FBO, hardware)
.windows_decon_0-0x4040000: 4.0 (Core profile, arb, FBO, hardware)
.windows_decon_0-0x3040000: 4.0 (Core profile, arb, FBO, hardware)
.windows_decon_0-0x4020000: 4.0 (Compatibility profile, arb, FBO, hardware)
.windows_decon_0-0x2020000: 4.0 (Compatibility profile, arb, FBO, hardware)
main-SharedResourceRunner: Initializing WGL extension address table: WGL-.windows_decon_0
main-SharedResourceRunner: GLContext WGL ProcAddressTable reusing key(WGL-.windows_decon_0) -> 0x11545ab
main-SharedResourceRunner - WindowWGLContext.createContextARBImpl: 4.0 (Compatibility profile, arb, FBO, hardware) - @creation, handle 0x4011bb4, share 0x0, direct true, wglCreateContextAttribsARB: 0x1cc65ec0
main-SharedResourceRunner: createContextARBImpl: OK 4.0 (Compatibility profile, arb, FBO, hardware) - @creation, share 0, direct true
java.lang.Exception: Info: setGL (OpenGL null): main-SharedResourceRunner, <null> -> GL4bcImpl, jogamp.opengl.gl4.GL4bcImpl@1f3d1f5
	at jogamp.opengl.GLContextImpl.setGL(GLContextImpl.java:261)
	at jogamp.opengl.GLContextImpl.setGLFunctionAvailability(GLContextImpl.java:1261)
	at jogamp.opengl.GLContextImpl.createContextARB(GLContextImpl.java:800)
	at jogamp.opengl.windows.wgl.WindowsWGLContext.createImpl(WindowsWGLContext.java:320)
	at jogamp.opengl.GLContextImpl.makeCurrentWithinLock(GLContextImpl.java:612)
	at jogamp.opengl.GLContextImpl.makeCurrent(GLContextImpl.java:525)
	at jogamp.opengl.GLContextImpl.makeCurrent(GLContextImpl.java:478)
	at jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory$SharedResourceImplementation.createSharedResource(WindowsWGLDrawableFactory.java:334)
	at jogamp.opengl.SharedResourceRunner.run(SharedResourceRunner.java:261)
	at java.lang.Thread.run(Unknown Source)
main-SharedResourceRunner: Initializing WGL extension address table: WGL-.windows_decon_0
main-SharedResourceRunner: GLContext WGL ProcAddressTable reusing key(WGL-.windows_decon_0) -> 0x11545ab
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetString) -> glGetString, 0x5db43ced
Lookup-Native: <glGetString> 0x5db43ced in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
main-SharedResourceRunner: GLContext.setGLFuncAvail: Given WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]] - 4.0 (Compatibility profile, arb, FBO, hardware) - 4.0.9910 Compatibility Profile Context
main-SharedResourceRunner: GLContext.setGLFuncAvail: Pre version verification - expected 4.0 (Compatibility profile, arb, FBO, hardware), strictMatch false
WindowsDynamicLinkerImpl.lookupSymbol(0x5db40000, glGetIntegerv) -> glGetIntegerv, 0x5db43a89
Lookup-Native: <glGetIntegerv> 0x5db43a89 in lib NativeLibrary[OpenGL32.dll, 0x5db40000, global false]
main-SharedResourceRunner: GLContext.setGLFuncAvail: version verification (Int): 4.0.9910 Compatibility Profile Context, 4.0
main-SharedResourceRunner: GLContext.setGLFuncAvail: post version verification 4.0 (Compatibility profile, arb, FBO, hardware), strictMatch false, versionValidated true, versionGL3IntFailed false
Quirk: NoDoubleBufferedBitmap: cause: OS WINDOWS
main-SharedResourceRunner: GLContext.setGLFuncAvail.0 validated FQN: .windows_decon_0-0x4000003 - 4.0 (Compatibility profile, arb, FBO, hardware) - 4.0.9910 Compatibility Profile Context
main-SharedResourceRunner: GLContext GL ProcAddressTable reusing key(.windows_decon_0-0x4000003) -> 0xd1841b
main-SharedResourceRunner: GLContext GL ExtensionAvailabilityCache reusing key(.windows_decon_0-0x4000003) -> 0x138113d - entries: 214
main-SharedResourceRunner: GLContext.setGLFuncAvail.X: OK .windows_decon_0-0x4000003 - 4.0 (Compatibility profile, arb, FBO, hardware) - glErr 0x0
main-SharedResourceRunner: createContextImpl: OK (ARB, initial) share 0
main-SharedResourceRunner: Create GL context OK: obj 0x1dc421, ctx 0x30001, surf 0x4011bb4 for jogamp.opengl.windows.wgl.WindowsOnscreenWGLContext - 4.0 (Compatibility profile, arb, FBO, hardware) - 4.0.9910 Compatibility Profile Context
GLDebugMessageHandler.init(false)
GLDebugMessageHandler: GL DEBUG not set in ARB ctx options: 4.0 (Compatibility profile, arb, FBO, hardware) - 4.0.9910 Compatibility Profile Context
GLDebugMessageHandler.init(false) .. n/a
SharedDevice:  WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]
SharedScreen:  DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0]
SharedContext: WindowsOnscreenWGLContext [OpenGL 4.0, options 0x203, 4.0 (Compatibility profile, arb, FBO, hardware) - 4.0.9910 Compatibility Profile Context, this 0x1dc421, handle 0x30001, jogamp.opengl.gl4.GL4bcImpl@1f3d1f5,
	 quirks: [NoDoubleBufferedBitmap],
	Drawable: WindowsOnscreenWGLDrawable[Realized true,
	Factory   jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@15eaa28,
	Handle    0x0,
	Surface   GDISurface[ displayHandle 0x0
, surfaceHandle 0x0
, size 64x64
, UOB[ OWNS_SURFACE | WINDOW_INVISIBLE ]
, WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 2, ARB-Choosen false,
	requested GLCaps[rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.sw], on-scr[.]],
	chosen    GLCaps[wgl vid 0x2 gdi: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL2/GL2.sw], on-scr[.]]]
, surfaceLock <904ddd, 1e7f8de>[count 0, qsz 0, owner <NULL>]
, GDIDummyUpstreamSurfaceHook[ 64x64]
, upstreamSurface false ]]] 
pixelformat:   true
multisample:   true
pbuffer:       true
readDrawable:  true
vendor:        ATI Technologies Inc.
needsCurrenContext4ARBPFDQueries: 6.1.0 <= 5.1.0 = false - 6.1
SharedResourceRunner.run(): READY - main-SharedResourceRunner
SharedResourceRunner.initializeAndWait END init: decon, release: null - main
SharedResourceRunner.getOrCreateShared() decon: success - main
GLProfile.initProfilesForDevice: WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]: desktop Shared Ctx true
GLProfile.init map decon, desktopCtxUndef false, esCtxUndef false
GLProfile.init map GLProfile[GL4bc/GL4bc.hw] on device decon
GLProfile.init map defaultHW GLProfile[GL4bc/GL4bc.hw] on device decon
GLProfile.init map GLProfile[GL3bc/GL3bc.hw] on device decon
GLProfile.init map defaultAny GLProfile[GL3bc/GL3bc.hw] on device decon
GLProfile.init map GLProfile[GL2/GL2.hw] on device decon
GLProfile.init map GLProfile[GL4/GL4.hw] on device decon
GLProfile.init map GLProfile[GL3/GL3.hw] on device decon
GLProfile.init map GLProfile[GL2GL3/GL4bc.hw] on device decon
GLProfile.init map *** no mapping for GLES2 on device decon
GLProfile.init map GLProfile[GL2ES2/GL4bc.hw] on device decon
GLProfile.init map *** no mapping for GLES1 on device decon
GLProfile.init map GLProfile[GL2ES1/GL4bc.hw] on device decon
GLProfile.initProfilesForDevice: decon: added profile(s): desktop true, egl false
++ unlock(X): currentThread main, lock: <efd40d, 14acd0b>[count 3 [ add. 0, orig 3], qsz 0, owner <main>, add.owner ]
++ unlock(X): currentThread main, lock: <efd40d, 14acd0b>[count 3 [ add. 0, orig 3], qsz 0, owner <main>, add.owner ]
++ unlock(X): currentThread main, lock: <efd40d, 14acd0b>[count 3 [ add. 0, orig 3], qsz 0, owner <main>, add.owner ]
GLProfile.initProfilesForDevice: decon: Native[GL4bc true [4.0 (Compatibility profile, arb, FBO, hardware)], GL4 true [4.0 (Core profile, arb, FBO, hardware)], GL3bc true [4.0 (Compatibility profile, arb, FBO, hardware)], GL3 true [4.0 (Core profile, arb, FBO, hardware)], GL2 true [4.0 (Compatibility profile, arb, FBO, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL4bc.hw], GLProfile[GL2ES1/GL4bc.hw], GLProfile[GL2/GL2.hw], GLProfile[GL4/GL4.hw], GLProfile[GL3/GL3.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL2GL3/GL4bc.hw], GLProfile[GL3bc/GL3bc.hw], , default GLProfile[GL4bc/GL4bc.hw]]
GLProfile.dumpGLInfo: WindowsOnscreenWGLContext [OpenGL 4.0, options 0x203, 4.0 (Compatibility profile, arb, FBO, hardware) - 4.0.9910 Compatibility Profile Context, this 0x1dc421, handle 0x30001, jogamp.opengl.gl4.GL4bcImpl@1f3d1f5,
	 quirks: [NoDoubleBufferedBitmap],
	Drawable: WindowsOnscreenWGLDrawable[Realized true,
	Factory   jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@15eaa28,
	Handle    0x0,
	Surface   GDISurface[ displayHandle 0x0
, surfaceHandle 0x0
, size 64x64
, UOB[ OWNS_SURFACE | WINDOW_INVISIBLE ]
, WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 2, ARB-Choosen false,
	requested GLCaps[rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.sw], on-scr[.]],
	chosen    GLCaps[wgl vid 0x2 gdi: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL2/GL2.sw], on-scr[.]]]
, surfaceLock <904ddd, 1e7f8de>[count 0, qsz 0, owner <NULL>]
, GDIDummyUpstreamSurfaceHook[ 64x64]
, upstreamSurface false ]]] 
++ unlock(X): currentThread main, lock: <efd40d, 14acd0b>[count 3 [ add. 0, orig 3], qsz 0, owner <main>, add.owner ]
++ unlock(X): currentThread main, lock: <efd40d, 14acd0b>[count 3 [ add. 0, orig 3], qsz 0, owner <main>, add.owner ]
++ unlock(X): currentThread main, lock: <efd40d, 14acd0b>[count 3 [ add. 0, orig 3], qsz 0, owner <main>, add.owner ]
ExtensionAvailabilityCache: getGLExtensions() called
-----------------------------------------------------------------------------------------------------
WindowsGraphicsDevice[type .windows, connection decon]: 
	Native
		GL4bc	true [4.0 (Compatibility profile, arb, FBO, hardware)]
		GL4	true [4.0 (Core profile, arb, FBO, hardware)]
		GL3bc	true [4.0 (Compatibility profile, arb, FBO, hardware)]
		GL3	true [4.0 (Core profile, arb, FBO, hardware)]
		GL2	true [4.0 (Compatibility profile, arb, FBO, hardware)]
		GL2ES1	true
		GLES1	false
		GL2ES2	true
		GLES2	false
	Profiles
		GLProfile[GL2ES2/GL4bc.hw]
		GLProfile[GL2ES1/GL4bc.hw]
		GLProfile[GL2/GL2.hw]
		GLProfile[GL4/GL4.hw]
		GLProfile[GL3/GL3.hw]
		GLProfile[GL4bc/GL4bc.hw]
		GLProfile[GL4bc/GL4bc.hw]
		GLProfile[GL2GL3/GL4bc.hw]
		GLProfile[GL3bc/GL3bc.hw]
		default GLProfile[GL4bc/GL4bc.hw]

Swap Interval  -1
GL Profile     GLProfile[GL2/GL2.sw]
CTX VERSION    4.0 (Compatibility profile, arb, FBO, hardware) - 4.0.9910 Compatibility Profile Context
GL             jogamp.opengl.gl4.GL4bcImpl@1f3d1f5
GL_VENDOR      ATI Technologies Inc.
GL_RENDERER    ATI Mobility Radeon HD 6370 
GL_VERSION     4.0.9910 Compatibility Profile Context
GLSL           true, has-compiler: true, version: 4.00
GL_EXTENSIONS  180
               GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_tessellator GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_gpu_shader5 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_buffer_object_rgb32 GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
GLX_EXTENSIONS 21
               WGL_EXT_extensions_string WGL_ARB_extensions_string WGL_I3D_genlock WGL_AMDX_gpu_association WGL_AMD_gpu_association WGL_ARB_pbuffer WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ATI_render_texture_rectangle WGL_ARB_create_context WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_swap_group WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region
-----------------------------------------------------------------------------------------------------
++ unlock(X): currentThread main, lock: <efd40d, 14acd0b>[count 3 [ add. 0, orig 3], qsz 0, owner <main>, add.owner ]
wglARBPFIDs2GLCapabilities: bucket[0 -> 0]: GLCaps[wgl vid 0x1 arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]]
wglARBPFIDs2GLCapabilities: bucket[1 -> 1]: GLCaps[wgl vid 0x2 arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]]
wglARBPFIDs2GLCapabilities: bucket[2 -> 2]: GLCaps[wgl vid 0x3 arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]]
wglARBPFIDs2GLCapabilities: bucket[3 -> 3]: GLCaps[wgl vid 0x4 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]]
wglARBPFIDs2GLCapabilities: bucket[4 -> 4]: GLCaps[wgl vid 0x5 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]]
wglARBPFIDs2GLCapabilities: bucket[5 -> 5]: GLCaps[wgl vid 0x6 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]]
wglARBPFIDs2GLCapabilities: bucket[6 -> 6]: GLCaps[wgl vid 0x7 arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/1, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]]
wglARBPFIDs2GLCapabilities: bucket[7 -> 7]: GLCaps[wgl vid 0x8 arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/1, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]]
wglARBPFIDs2GLCapabilities: bucket[8 -> 8]: GLCaps[wgl vid 0x9 arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/1, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]]
wglARBPFIDs2GLCapabilities: bucket[9 -> 9]: GLCaps[wgl vid 0xa arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/2, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]]
wglARBPFIDs2GLCapabilities: bucket[10 -> 10]: GLCaps[wgl vid 0xb arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/2, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]]
wglARBPFIDs2GLCapabilities: bucket[11 -> 11]: GLCaps[wgl vid 0xc arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/2, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]]
wglARBPFIDs2GLCapabilities: bucket[12 -> 12]: GLCaps[wgl vid 0xd arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/4, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]]
wglARBPFIDs2GLCapabilities: bucket[13 -> 13]: GLCaps[wgl vid 0xe arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]]
wglARBPFIDs2GLCapabilities: bucket[14 -> 14]: GLCaps[wgl vid 0xf arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]]
wglARBPFIDs2GLCapabilities: bucket[15 -> 15]: GLCaps[wgl vid 0x10 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/1, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]]
wglARBPFIDs2GLCapabilities: bucket[16 -> 16]: GLCaps[wgl vid 0x11 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/1, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]]
wglARBPFIDs2GLCapabilities: bucket[17 -> 17]: GLCaps[wgl vid 0x12 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/1, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]]
wglARBPFIDs2GLCapabilities: bucket[18 -> 18]: GLCaps[wgl vid 0x13 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]]
wglARBPFIDs2GLCapabilities: bucket[19 -> 19]: GLCaps[wgl vid 0x14 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]]
wglARBPFIDs2GLCapabilities: bucket[20 -> 20]: GLCaps[wgl vid 0x15 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]]
wglARBPFIDs2GLCapabilities: bucket[21 -> 21]: GLCaps[wgl vid 0x16 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]]
wglARBPFIDs2GLCapabilities: bucket[22 -> 22]: GLCaps[wgl vid 0x17 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]]
wglARBPFIDs2GLCapabilities: bucket[23 -> 23]: GLCaps[wgl vid 0x18 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]]
wglARBPFIDs2GLCapabilities: bucket[24 -> 24]: GLCaps[wgl vid 0x19 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 32/8/0, one, mono  , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, bitmap]]
wglARBPFIDs2GLCapabilities: bucket[25 -> 25]: GLCaps[wgl vid 0x1a arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 16/8/0, one, mono  , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, bitmap]]
wglARBPFIDs2GLCapabilities: bucket[26 -> 26]: GLCaps[wgl vid 0x1b arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 32/8/0, dbl, mono  , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
wglARBPFIDs2GLCapabilities: bucket[27 -> 27]: GLCaps[wgl vid 0x1c arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 16/8/0, dbl, mono  , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
wglARBPFIDs2GLCapabilities: bucket[28 -> 28]: GLCaps[wgl vid 0x1d arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 32/8/0, one, mono  , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, bitmap]]
wglARBPFIDs2GLCapabilities: bucket[29 -> 29]: GLCaps[wgl vid 0x1e arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/8/0, one, mono  , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, bitmap]]
wglARBPFIDs2GLCapabilities: bucket[30 -> 30]: GLCaps[wgl vid 0x1f arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 32/8/0, dbl, mono  , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
wglARBPFIDs2GLCapabilities: bucket[31 -> 31]: GLCaps[wgl vid 0x20 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/8/0, dbl, mono  , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
wglARBPFIDs2GLCapabilities: bucket[32 -> 32]: GLCaps[wgl vid 0x21 arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/8/0, one, mono  , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, bitmap]]
wglARBPFIDs2GLCapabilities: bucket[33 -> 33]: GLCaps[wgl vid 0x22 arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/8/0, one, mono  , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, bitmap]]
wglARBPFIDs2GLCapabilities: bucket[34 -> 34]: GLCaps[wgl vid 0x23 arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/8/0, dbl, mono  , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
wglARBPFIDs2GLCapabilities: bucket[35 -> 35]: GLCaps[wgl vid 0x24 arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/8/0, dbl, mono  , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
wglARBPFIDs2GLCapabilities: bucket[36 -> 36]: GLCaps[wgl vid 0x25 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 32/8/0, one, mono  , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
wglARBPFIDs2GLCapabilities: bucket[37 -> 37]: GLCaps[wgl vid 0x26 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 16/8/0, one, mono  , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
wglARBPFIDs2GLCapabilities: bucket[38 -> 38]: GLCaps[wgl vid 0x27 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 32/8/0, one, mono  , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
wglARBPFIDs2GLCapabilities: bucket[39 -> 39]: GLCaps[wgl vid 0x28 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/8/0, one, mono  , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
wglARBPFIDs2GLCapabilities: bucket[40 -> 40]: GLCaps[wgl vid 0x29 arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/8/0, one, mono  , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
wglARBPFIDs2GLCapabilities: bucket[41 -> 41]: GLCaps[wgl vid 0x2a arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/8/0, one, mono  , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
wglARBPFIDs2GLCapabilities: bucket[42 -> 42]: GLCaps[wgl vid 0x2b arb: rgba 0x5/5/5/0, opaque, accum-rgba 11/11/10/0, dp/st/ms: 32/8/0, one, mono  , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
wglARBPFIDs2GLCapabilities: bucket[43 -> 43]: GLCaps[wgl vid 0x2c arb: rgba 0x5/5/5/0, opaque, accum-rgba 11/11/10/0, dp/st/ms: 16/8/0, one, mono  , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
wglARBPFIDs2GLCapabilities: bucket[44 -> 44]: GLCaps[wgl vid 0x2d arb: rgba 0x5/5/5/8, opaque, accum-rgba 8/8/8/8, dp/st/ms: 32/8/0, one, mono  , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
wglARBPFIDs2GLCapabilities: bucket[45 -> 45]: GLCaps[wgl vid 0x2e arb: rgba 0x5/5/5/8, opaque, accum-rgba 8/8/8/8, dp/st/ms: 16/8/0, one, mono  , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
wglARBPFIDs2GLCapabilities: bucket[46 -> 46]: GLCaps[wgl vid 0x2f arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/8/0, one, mono  , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
wglARBPFIDs2GLCapabilities: bucket[47 -> 47]: GLCaps[wgl vid 0x30 arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/8/0, one, mono  , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
wglARBPFIDs2GLCapabilities: bucket[48 -> 48]: GLCaps[wgl vid 0x31 arb: rgba 0x3/3/2/0, opaque, accum-rgba 11/11/10/0, dp/st/ms: 32/8/0, one, mono  , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
wglARBPFIDs2GLCapabilities: bucket[49 -> 49]: GLCaps[wgl vid 0x32 arb: rgba 0x3/3/2/0, opaque, accum-rgba 11/11/10/0, dp/st/ms: 16/8/0, one, mono  , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
wglARBPFIDs2GLCapabilities: bucket[50 -> 50]: GLCaps[wgl vid 0x33 arb: rgba 0x3/3/2/8, opaque, accum-rgba 8/8/8/8, dp/st/ms: 32/8/0, one, mono  , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
wglARBPFIDs2GLCapabilities: bucket[51 -> 51]: GLCaps[wgl vid 0x34 arb: rgba 0x3/3/2/8, opaque, accum-rgba 8/8/8/8, dp/st/ms: 16/8/0, one, mono  , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
wglARBPFIDs2GLCapabilities: bucket[52 -> 52]: GLCaps[wgl vid 0x35 arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/8/0, one, mono  , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
wglARBPFIDs2GLCapabilities: bucket[53 -> 53]: GLCaps[wgl vid 0x36 arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/8/0, one, mono  , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
wglARBPFIDs2GLCapabilities: bucket[54 -> 54]: GLCaps[wgl vid 0x37 arb: rgba 0x1/1/1/0, opaque, accum-rgba 5/6/5/0, dp/st/ms: 32/8/0, one, mono  , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
wglARBPFIDs2GLCapabilities: bucket[55 -> 55]: GLCaps[wgl vid 0x38 arb: rgba 0x1/1/1/0, opaque, accum-rgba 5/6/5/0, dp/st/ms: 16/8/0, one, mono  , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
wglARBPFIDs2GLCapabilities: bucket[56 -> 56]: GLCaps[wgl vid 0x39 arb: rgba 0x1/1/1/8, opaque, accum-rgba 4/4/4/4, dp/st/ms: 32/8/0, one, mono  , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
wglARBPFIDs2GLCapabilities: bucket[57 -> 57]: GLCaps[wgl vid 0x3a arb: rgba 0x1/1/1/8, opaque, accum-rgba 4/4/4/4, dp/st/ms: 16/8/0, one, mono  , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
wglARBPFIDs2GLCapabilities: bucket[58 -> 58]: GLCaps[wgl vid 0x3b arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/8/0, one, mono  , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
wglARBPFIDs2GLCapabilities: bucket[59 -> 59]: GLCaps[wgl vid 0x3c arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]]
wglARBPFIDs2GLCapabilities: bucket[60 -> 60]: GLCaps[wgl vid 0x3d arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]]
wglARBPFIDs2GLCapabilities: bucket[61 -> 61]: GLCaps[wgl vid 0x3e arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]]
wglARBPFIDs2GLCapabilities: bucket[62 -> 62]: GLCaps[wgl vid 0x3f arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/1, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]]
wglARBPFIDs2GLCapabilities: bucket[63 -> 63]: GLCaps[wgl vid 0x40 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/1, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]]
wglARBPFIDs2GLCapabilities: bucket[64 -> 64]: GLCaps[wgl vid 0x41 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/1, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]]
wglARBPFIDs2GLCapabilities: bucket[65 -> 65]: GLCaps[wgl vid 0x42 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/2, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]]
wglARBPFIDs2GLCapabilities: bucket[66 -> 66]: GLCaps[wgl vid 0x43 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/2, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]]
wglARBPFIDs2GLCapabilities: bucket[67 -> 67]: GLCaps[wgl vid 0x44 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/2, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]]
wglARBPFIDs2GLCapabilities: bucket[68 -> 68]: GLCaps[wgl vid 0x45 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/4, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]]
wglARBPFIDs2GLCapabilities: bucket[69 -> 69]: GLCaps[wgl vid 0x46 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]]
wglARBPFIDs2GLCapabilities: bucket[70 -> 70]: GLCaps[wgl vid 0x47 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]]
wglARBPFIDs2GLCapabilities: bucket[71 -> 71]: GLCaps[wgl vid 0x48 arb: rgba 0xb/b/a/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]]
wglARBPFIDs2GLCapabilities: bucket[72 -> 72]: GLCaps[wgl vid 0x49 arb: rgba 0xb/b/a/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]]
wglARBPFIDs2GLCapabilities: bucket[73 -> 73]: GLCaps[wgl vid 0x4a arb: rgba 0xb/b/a/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]]
wglARBPFIDs2GLCapabilities: bucket[74 -> 74]: GLCaps[wgl vid 0x4b arb: rgba 0xb/b/a/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/1, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]]
wglARBPFIDs2GLCapabilities: bucket[75 -> 75]: GLCaps[wgl vid 0x4c arb: rgba 0xb/b/a/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/1, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]]
wglARBPFIDs2GLCapabilities: bucket[76 -> 76]: GLCaps[wgl vid 0x4d arb: rgba 0xb/b/a/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/1, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]]
wglARBPFIDs2GLCapabilities: bucket[77 -> 77]: GLCaps[wgl vid 0x4e arb: rgba 0xb/b/a/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]]
wglARBPFIDs2GLCapabilities: bucket[78 -> 78]: GLCaps[wgl vid 0x4f arb: rgba 0xb/b/a/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]]
wglARBPFIDs2GLCapabilities: bucket[79 -> 79]: GLCaps[wgl vid 0x50 arb: rgba 0xb/b/a/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]]
wglARBPFIDs2GLCapabilities: bucket[80 -> 80]: GLCaps[wgl vid 0x51 arb: rgba 0xb/b/a/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]]
wglARBPFIDs2GLCapabilities: bucket[81 -> 81]: GLCaps[wgl vid 0x52 arb: rgba 0xb/b/a/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]]
wglARBPFIDs2GLCapabilities: bucket[82 -> 82]: GLCaps[wgl vid 0x53 arb: rgba 0xb/b/a/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]]
wglARBPFIDs2GLCapabilities: bucket[83 -> 83]: GLCaps[wgl vid 0x54 arb: rgba 0x10/10/10/10, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]]
wglARBPFIDs2GLCapabilities: bucket[84 -> 84]: GLCaps[wgl vid 0x55 arb: rgba 0x10/10/10/10, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]]
wglARBPFIDs2GLCapabilities: bucket[85 -> 85]: GLCaps[wgl vid 0x56 arb: rgba 0x10/10/10/10, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]]
wglARBPFIDs2GLCapabilities: bucket[86 -> 86]: GLCaps[wgl vid 0x57 arb: rgba 0x10/10/10/10, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]]
wglARBPFIDs2GLCapabilities: bucket[87 -> 87]: GLCaps[wgl vid 0x58 arb: rgba 0x10/10/10/10, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]]
wglARBPFIDs2GLCapabilities: bucket[88 -> 88]: GLCaps[wgl vid 0x59 arb: rgba 0x10/10/10/10, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]]
wglARBPFIDs2GLCapabilities: bucket[89 -> 89]: GLCaps[wgl vid 0x5a arb: rgba 0x20/20/20/20, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]]
wglARBPFIDs2GLCapabilities: bucket[90 -> 90]: GLCaps[wgl vid 0x5b arb: rgba 0x20/20/20/20, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]]
wglARBPFIDs2GLCapabilities: bucket[91 -> 91]: GLCaps[wgl vid 0x5c arb: rgba 0x20/20/20/20, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]]
wglARBPFIDs2GLCapabilities: bucket[92 -> 92]: GLCaps[wgl vid 0x5d arb: rgba 0x20/20/20/20, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]]
wglARBPFIDs2GLCapabilities: bucket[93 -> 93]: GLCaps[wgl vid 0x5e arb: rgba 0x20/20/20/20, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]]
wglARBPFIDs2GLCapabilities: bucket[94 -> 94]: GLCaps[wgl vid 0x5f arb: rgba 0x20/20/20/20, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]]
GLCaps[wgl vid 0x1 arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]]
GLCaps[wgl vid 0x2 arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]]
GLCaps[wgl vid 0x3 arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]]
GLCaps[wgl vid 0x4 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]]
GLCaps[wgl vid 0x5 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]]
GLCaps[wgl vid 0x6 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]]
GLCaps[wgl vid 0x7 arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/1, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]]
GLCaps[wgl vid 0x8 arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/1, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]]
GLCaps[wgl vid 0x9 arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/1, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]]
GLCaps[wgl vid 0xa arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/2, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]]
GLCaps[wgl vid 0xb arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/2, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]]
GLCaps[wgl vid 0xc arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/2, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]]
GLCaps[wgl vid 0xd arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/4, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]]
GLCaps[wgl vid 0xe arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]]
GLCaps[wgl vid 0xf arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]]
GLCaps[wgl vid 0x10 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/1, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]]
GLCaps[wgl vid 0x11 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/1, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]]
GLCaps[wgl vid 0x12 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/1, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]]
GLCaps[wgl vid 0x13 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]]
GLCaps[wgl vid 0x14 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]]
GLCaps[wgl vid 0x15 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]]
GLCaps[wgl vid 0x16 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]]
GLCaps[wgl vid 0x17 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]]
GLCaps[wgl vid 0x18 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]]
GLCaps[wgl vid 0x19 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 32/8/0, one, mono  , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, bitmap]]
GLCaps[wgl vid 0x1a arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 16/8/0, one, mono  , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, bitmap]]
GLCaps[wgl vid 0x1b arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 32/8/0, dbl, mono  , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
GLCaps[wgl vid 0x1c arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 16/8/0, dbl, mono  , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
GLCaps[wgl vid 0x1d arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 32/8/0, one, mono  , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, bitmap]]
GLCaps[wgl vid 0x1e arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/8/0, one, mono  , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, bitmap]]
GLCaps[wgl vid 0x1f arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 32/8/0, dbl, mono  , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
GLCaps[wgl vid 0x20 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/8/0, dbl, mono  , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
GLCaps[wgl vid 0x21 arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/8/0, one, mono  , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, bitmap]]
GLCaps[wgl vid 0x22 arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/8/0, one, mono  , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, bitmap]]
GLCaps[wgl vid 0x23 arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/8/0, dbl, mono  , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
GLCaps[wgl vid 0x24 arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/8/0, dbl, mono  , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
GLCaps[wgl vid 0x25 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 32/8/0, one, mono  , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
GLCaps[wgl vid 0x26 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 16/8/0, one, mono  , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
GLCaps[wgl vid 0x27 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 32/8/0, one, mono  , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
GLCaps[wgl vid 0x28 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/8/0, one, mono  , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
GLCaps[wgl vid 0x29 arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/8/0, one, mono  , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
GLCaps[wgl vid 0x2a arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/8/0, one, mono  , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
GLCaps[wgl vid 0x2b arb: rgba 0x5/5/5/0, opaque, accum-rgba 11/11/10/0, dp/st/ms: 32/8/0, one, mono  , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
GLCaps[wgl vid 0x2c arb: rgba 0x5/5/5/0, opaque, accum-rgba 11/11/10/0, dp/st/ms: 16/8/0, one, mono  , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
GLCaps[wgl vid 0x2d arb: rgba 0x5/5/5/8, opaque, accum-rgba 8/8/8/8, dp/st/ms: 32/8/0, one, mono  , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
GLCaps[wgl vid 0x2e arb: rgba 0x5/5/5/8, opaque, accum-rgba 8/8/8/8, dp/st/ms: 16/8/0, one, mono  , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
GLCaps[wgl vid 0x2f arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/8/0, one, mono  , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
GLCaps[wgl vid 0x30 arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/8/0, one, mono  , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
GLCaps[wgl vid 0x31 arb: rgba 0x3/3/2/0, opaque, accum-rgba 11/11/10/0, dp/st/ms: 32/8/0, one, mono  , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
GLCaps[wgl vid 0x32 arb: rgba 0x3/3/2/0, opaque, accum-rgba 11/11/10/0, dp/st/ms: 16/8/0, one, mono  , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
GLCaps[wgl vid 0x33 arb: rgba 0x3/3/2/8, opaque, accum-rgba 8/8/8/8, dp/st/ms: 32/8/0, one, mono  , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
GLCaps[wgl vid 0x34 arb: rgba 0x3/3/2/8, opaque, accum-rgba 8/8/8/8, dp/st/ms: 16/8/0, one, mono  , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
GLCaps[wgl vid 0x35 arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/8/0, one, mono  , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
GLCaps[wgl vid 0x36 arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/8/0, one, mono  , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
GLCaps[wgl vid 0x37 arb: rgba 0x1/1/1/0, opaque, accum-rgba 5/6/5/0, dp/st/ms: 32/8/0, one, mono  , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
GLCaps[wgl vid 0x38 arb: rgba 0x1/1/1/0, opaque, accum-rgba 5/6/5/0, dp/st/ms: 16/8/0, one, mono  , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
GLCaps[wgl vid 0x39 arb: rgba 0x1/1/1/8, opaque, accum-rgba 4/4/4/4, dp/st/ms: 32/8/0, one, mono  , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
GLCaps[wgl vid 0x3a arb: rgba 0x1/1/1/8, opaque, accum-rgba 4/4/4/4, dp/st/ms: 16/8/0, one, mono  , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
GLCaps[wgl vid 0x3b arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/8/0, one, mono  , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
GLCaps[wgl vid 0x3c arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]]
GLCaps[wgl vid 0x3d arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]]
GLCaps[wgl vid 0x3e arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]]
GLCaps[wgl vid 0x3f arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/1, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]]
GLCaps[wgl vid 0x40 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/1, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]]
GLCaps[wgl vid 0x41 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/1, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]]
GLCaps[wgl vid 0x42 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/2, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]]
GLCaps[wgl vid 0x43 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/2, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]]
GLCaps[wgl vid 0x44 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/2, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]]
GLCaps[wgl vid 0x45 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/4, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]]
GLCaps[wgl vid 0x46 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]]
GLCaps[wgl vid 0x47 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]]
GLCaps[wgl vid 0x48 arb: rgba 0xb/b/a/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]]
GLCaps[wgl vid 0x49 arb: rgba 0xb/b/a/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]]
GLCaps[wgl vid 0x4a arb: rgba 0xb/b/a/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]]
GLCaps[wgl vid 0x4b arb: rgba 0xb/b/a/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/1, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]]
GLCaps[wgl vid 0x4c arb: rgba 0xb/b/a/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/1, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]]
GLCaps[wgl vid 0x4d arb: rgba 0xb/b/a/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/1, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]]
GLCaps[wgl vid 0x4e arb: rgba 0xb/b/a/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]]
GLCaps[wgl vid 0x4f arb: rgba 0xb/b/a/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]]
GLCaps[wgl vid 0x50 arb: rgba 0xb/b/a/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]]
GLCaps[wgl vid 0x51 arb: rgba 0xb/b/a/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]]
GLCaps[wgl vid 0x52 arb: rgba 0xb/b/a/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]]
GLCaps[wgl vid 0x53 arb: rgba 0xb/b/a/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]]
GLCaps[wgl vid 0x54 arb: rgba 0x10/10/10/10, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]]
GLCaps[wgl vid 0x55 arb: rgba 0x10/10/10/10, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]]
GLCaps[wgl vid 0x56 arb: rgba 0x10/10/10/10, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]]
GLCaps[wgl vid 0x57 arb: rgba 0x10/10/10/10, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]]
GLCaps[wgl vid 0x58 arb: rgba 0x10/10/10/10, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]]
GLCaps[wgl vid 0x59 arb: rgba 0x10/10/10/10, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]]
GLCaps[wgl vid 0x5a arb: rgba 0x20/20/20/20, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]]
GLCaps[wgl vid 0x5b arb: rgba 0x20/20/20/20, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]]
GLCaps[wgl vid 0x5c arb: rgba 0x20/20/20/20, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]]
GLCaps[wgl vid 0x5d arb: rgba 0x20/20/20/20, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]]
GLCaps[wgl vid 0x5e arb: rgba 0x20/20/20/20, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]]
GLCaps[wgl vid 0x5f arb: rgba 0x20/20/20/20, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]]
WindowsWGLDrawableFactory.leaveThreadCriticalZone() - 0xffffffffffffffff - main
++ unlock(X): currentThread main, lock: <efd40d, 14acd0b>[count 2 [ add. 0, orig 2], qsz 0, owner <main>, add.owner ]
GLProfile.init addedAnyProfile       true (desktop: true, egl false)
GLProfile.init isAWTAvailable        true
GLProfile.init hasDesktopGLFactory   true
GLProfile.init hasGL234Impl          true
GLProfile.init hasEGLFactory         false
GLProfile.init hasGLES1Impl          false
GLProfile.init hasGLES2Impl          false
GLProfile.init defaultDevice         WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]
GLProfile.init defaultDevice Desktop WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]
GLProfile.init defaultDevice EGL     null
GLProfile.init profile order         [GL4bc, GL3bc, GL2, GL4, GL3, GL2GL3, GLES2, GL2ES2, GLES1, GL2ES1]
++ unlock(X): currentThread main, lock: <efd40d, 14acd0b>[count 1 [ add. 0, orig 1], qsz 0, owner <main>, add.owner ]
++ unlock(X): currentThread main, lock: <efd40d, 14acd0b>[count 1 [ add. 0, orig 1], qsz 0, owner <main>, add.owner ]
++ unlock(X): currentThread main, lock: <efd40d, 14acd0b>[count 1 [ add. 0, orig 1], qsz 0, owner <main>, add.owner ]
++ unlock(X): currentThread main, lock: <efd40d, 14acd0b>[count 1 [ add. 0, orig 1], qsz 0, owner <main>, add.owner ]
++ unlock(X): currentThread main, lock: <efd40d, 14acd0b>[count 1 [ add. 0, orig 1], qsz 0, owner <main>, add.owner ]
++ unlock(X): currentThread main, lock: <efd40d, 14acd0b>[count 1 [ add. 0, orig 1], qsz 0, owner <main>, add.owner ]
ProxySurfaceImpl: surface change 0x4011bb4 -> 0x40010d64
wglARBPFIDs2GLCapabilities: bucket[0 -> 0]: GLCaps[wgl vid 0x1 arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]]
wglARBPFIDs2GLCapabilities: bucket[1 -> 1]: GLCaps[wgl vid 0x2 arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]]
wglARBPFIDs2GLCapabilities: bucket[2 -> 2]: GLCaps[wgl vid 0x3 arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]]
wglARBPFIDs2GLCapabilities: bucket[3 -> 3]: GLCaps[wgl vid 0x4 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]]
wglARBPFIDs2GLCapabilities: bucket[4 -> 4]: GLCaps[wgl vid 0x5 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]]
wglARBPFIDs2GLCapabilities: bucket[5 -> 5]: GLCaps[wgl vid 0x6 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]]
wglARBPFIDs2GLCapabilities: bucket[6 -> 6]: GLCaps[wgl vid 0x7 arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/1, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]]
wglARBPFIDs2GLCapabilities: bucket[7 -> 7]: GLCaps[wgl vid 0x8 arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/1, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]]
wglARBPFIDs2GLCapabilities: bucket[8 -> 8]: GLCaps[wgl vid 0x9 arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/1, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]]
wglARBPFIDs2GLCapabilities: bucket[9 -> 9]: GLCaps[wgl vid 0xa arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/2, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]]
wglARBPFIDs2GLCapabilities: bucket[10 -> 10]: GLCaps[wgl vid 0xb arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/2, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]]
wglARBPFIDs2GLCapabilities: bucket[11 -> 11]: GLCaps[wgl vid 0xc arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/2, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]]
wglARBPFIDs2GLCapabilities: bucket[12 -> 12]: GLCaps[wgl vid 0xd arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/4, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]]
wglARBPFIDs2GLCapabilities: bucket[13 -> 13]: GLCaps[wgl vid 0xe arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]]
wglARBPFIDs2GLCapabilities: bucket[14 -> 14]: GLCaps[wgl vid 0xf arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]]
wglARBPFIDs2GLCapabilities: bucket[15 -> 15]: GLCaps[wgl vid 0x10 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/1, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]]
wglARBPFIDs2GLCapabilities: bucket[16 -> 16]: GLCaps[wgl vid 0x11 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/1, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]]
wglARBPFIDs2GLCapabilities: bucket[17 -> 17]: GLCaps[wgl vid 0x12 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/1, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]]
wglARBPFIDs2GLCapabilities: bucket[18 -> 18]: GLCaps[wgl vid 0x13 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]]
wglARBPFIDs2GLCapabilities: bucket[19 -> 19]: GLCaps[wgl vid 0x14 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]]
wglARBPFIDs2GLCapabilities: bucket[20 -> 20]: GLCaps[wgl vid 0x15 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]]
wglARBPFIDs2GLCapabilities: bucket[21 -> 21]: GLCaps[wgl vid 0x16 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]]
wglARBPFIDs2GLCapabilities: bucket[22 -> 22]: GLCaps[wgl vid 0x17 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]]
wglARBPFIDs2GLCapabilities: bucket[23 -> 23]: GLCaps[wgl vid 0x18 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]]
wglARBPFIDs2GLCapabilities: bucket[24 -> 24]: GLCaps[wgl vid 0x19 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 32/8/0, one, mono  , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, bitmap]]
wglARBPFIDs2GLCapabilities: bucket[25 -> 25]: GLCaps[wgl vid 0x1a arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 16/8/0, one, mono  , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, bitmap]]
wglARBPFIDs2GLCapabilities: bucket[26 -> 26]: GLCaps[wgl vid 0x1b arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 32/8/0, dbl, mono  , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
wglARBPFIDs2GLCapabilities: bucket[27 -> 27]: GLCaps[wgl vid 0x1c arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 16/8/0, dbl, mono  , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
wglARBPFIDs2GLCapabilities: bucket[28 -> 28]: GLCaps[wgl vid 0x1d arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 32/8/0, one, mono  , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, bitmap]]
wglARBPFIDs2GLCapabilities: bucket[29 -> 29]: GLCaps[wgl vid 0x1e arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/8/0, one, mono  , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, bitmap]]
wglARBPFIDs2GLCapabilities: bucket[30 -> 30]: GLCaps[wgl vid 0x1f arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 32/8/0, dbl, mono  , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
wglARBPFIDs2GLCapabilities: bucket[31 -> 31]: GLCaps[wgl vid 0x20 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/8/0, dbl, mono  , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
wglARBPFIDs2GLCapabilities: bucket[32 -> 32]: GLCaps[wgl vid 0x21 arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/8/0, one, mono  , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, bitmap]]
wglARBPFIDs2GLCapabilities: bucket[33 -> 33]: GLCaps[wgl vid 0x22 arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/8/0, one, mono  , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, bitmap]]
wglARBPFIDs2GLCapabilities: bucket[34 -> 34]: GLCaps[wgl vid 0x23 arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/8/0, dbl, mono  , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
wglARBPFIDs2GLCapabilities: bucket[35 -> 35]: GLCaps[wgl vid 0x24 arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/8/0, dbl, mono  , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
wglARBPFIDs2GLCapabilities: bucket[36 -> 36]: GLCaps[wgl vid 0x25 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 32/8/0, one, mono  , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
wglARBPFIDs2GLCapabilities: bucket[37 -> 37]: GLCaps[wgl vid 0x26 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 16/8/0, one, mono  , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
wglARBPFIDs2GLCapabilities: bucket[38 -> 38]: GLCaps[wgl vid 0x27 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 32/8/0, one, mono  , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
wglARBPFIDs2GLCapabilities: bucket[39 -> 39]: GLCaps[wgl vid 0x28 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/8/0, one, mono  , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
wglARBPFIDs2GLCapabilities: bucket[40 -> 40]: GLCaps[wgl vid 0x29 arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/8/0, one, mono  , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
wglARBPFIDs2GLCapabilities: bucket[41 -> 41]: GLCaps[wgl vid 0x2a arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/8/0, one, mono  , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
wglARBPFIDs2GLCapabilities: bucket[42 -> 42]: GLCaps[wgl vid 0x2b arb: rgba 0x5/5/5/0, opaque, accum-rgba 11/11/10/0, dp/st/ms: 32/8/0, one, mono  , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
wglARBPFIDs2GLCapabilities: bucket[43 -> 43]: GLCaps[wgl vid 0x2c arb: rgba 0x5/5/5/0, opaque, accum-rgba 11/11/10/0, dp/st/ms: 16/8/0, one, mono  , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
wglARBPFIDs2GLCapabilities: bucket[44 -> 44]: GLCaps[wgl vid 0x2d arb: rgba 0x5/5/5/8, opaque, accum-rgba 8/8/8/8, dp/st/ms: 32/8/0, one, mono  , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
wglARBPFIDs2GLCapabilities: bucket[45 -> 45]: GLCaps[wgl vid 0x2e arb: rgba 0x5/5/5/8, opaque, accum-rgba 8/8/8/8, dp/st/ms: 16/8/0, one, mono  , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
wglARBPFIDs2GLCapabilities: bucket[46 -> 46]: GLCaps[wgl vid 0x2f arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/8/0, one, mono  , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
wglARBPFIDs2GLCapabilities: bucket[47 -> 47]: GLCaps[wgl vid 0x30 arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/8/0, one, mono  , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
wglARBPFIDs2GLCapabilities: bucket[48 -> 48]: GLCaps[wgl vid 0x31 arb: rgba 0x3/3/2/0, opaque, accum-rgba 11/11/10/0, dp/st/ms: 32/8/0, one, mono  , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
wglARBPFIDs2GLCapabilities: bucket[49 -> 49]: GLCaps[wgl vid 0x32 arb: rgba 0x3/3/2/0, opaque, accum-rgba 11/11/10/0, dp/st/ms: 16/8/0, one, mono  , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
wglARBPFIDs2GLCapabilities: bucket[50 -> 50]: GLCaps[wgl vid 0x33 arb: rgba 0x3/3/2/8, opaque, accum-rgba 8/8/8/8, dp/st/ms: 32/8/0, one, mono  , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
wglARBPFIDs2GLCapabilities: bucket[51 -> 51]: GLCaps[wgl vid 0x34 arb: rgba 0x3/3/2/8, opaque, accum-rgba 8/8/8/8, dp/st/ms: 16/8/0, one, mono  , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
wglARBPFIDs2GLCapabilities: bucket[52 -> 52]: GLCaps[wgl vid 0x35 arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/8/0, one, mono  , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
wglARBPFIDs2GLCapabilities: bucket[53 -> 53]: GLCaps[wgl vid 0x36 arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/8/0, one, mono  , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
wglARBPFIDs2GLCapabilities: bucket[54 -> 54]: GLCaps[wgl vid 0x37 arb: rgba 0x1/1/1/0, opaque, accum-rgba 5/6/5/0, dp/st/ms: 32/8/0, one, mono  , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
wglARBPFIDs2GLCapabilities: bucket[55 -> 55]: GLCaps[wgl vid 0x38 arb: rgba 0x1/1/1/0, opaque, accum-rgba 5/6/5/0, dp/st/ms: 16/8/0, one, mono  , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
wglARBPFIDs2GLCapabilities: bucket[56 -> 56]: GLCaps[wgl vid 0x39 arb: rgba 0x1/1/1/8, opaque, accum-rgba 4/4/4/4, dp/st/ms: 32/8/0, one, mono  , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
wglARBPFIDs2GLCapabilities: bucket[57 -> 57]: GLCaps[wgl vid 0x3a arb: rgba 0x1/1/1/8, opaque, accum-rgba 4/4/4/4, dp/st/ms: 16/8/0, one, mono  , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
wglARBPFIDs2GLCapabilities: bucket[58 -> 58]: GLCaps[wgl vid 0x3b arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/8/0, one, mono  , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
wglARBPFIDs2GLCapabilities: bucket[59 -> 59]: GLCaps[wgl vid 0x3c arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]]
wglARBPFIDs2GLCapabilities: bucket[60 -> 60]: GLCaps[wgl vid 0x3d arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]]
wglARBPFIDs2GLCapabilities: bucket[61 -> 61]: GLCaps[wgl vid 0x3e arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]]
wglARBPFIDs2GLCapabilities: bucket[62 -> 62]: GLCaps[wgl vid 0x3f arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/1, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]]
wglARBPFIDs2GLCapabilities: bucket[63 -> 63]: GLCaps[wgl vid 0x40 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/1, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]]
wglARBPFIDs2GLCapabilities: bucket[64 -> 64]: GLCaps[wgl vid 0x41 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/1, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]]
wglARBPFIDs2GLCapabilities: bucket[65 -> 65]: GLCaps[wgl vid 0x42 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/2, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]]
wglARBPFIDs2GLCapabilities: bucket[66 -> 66]: GLCaps[wgl vid 0x43 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/2, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]]
wglARBPFIDs2GLCapabilities: bucket[67 -> 67]: GLCaps[wgl vid 0x44 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/2, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]]
wglARBPFIDs2GLCapabilities: bucket[68 -> 68]: GLCaps[wgl vid 0x45 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/4, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]]
wglARBPFIDs2GLCapabilities: bucket[69 -> 69]: GLCaps[wgl vid 0x46 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]]
wglARBPFIDs2GLCapabilities: bucket[70 -> 70]: GLCaps[wgl vid 0x47 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]]
wglARBPFIDs2GLCapabilities: bucket[71 -> 71]: GLCaps[wgl vid 0x48 arb: rgba 0xb/b/a/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]]
wglARBPFIDs2GLCapabilities: bucket[72 -> 72]: GLCaps[wgl vid 0x49 arb: rgba 0xb/b/a/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]]
wglARBPFIDs2GLCapabilities: bucket[73 -> 73]: GLCaps[wgl vid 0x4a arb: rgba 0xb/b/a/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]]
wglARBPFIDs2GLCapabilities: bucket[74 -> 74]: GLCaps[wgl vid 0x4b arb: rgba 0xb/b/a/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/1, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]]
wglARBPFIDs2GLCapabilities: bucket[75 -> 75]: GLCaps[wgl vid 0x4c arb: rgba 0xb/b/a/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/1, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]]
wglARBPFIDs2GLCapabilities: bucket[76 -> 76]: GLCaps[wgl vid 0x4d arb: rgba 0xb/b/a/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/1, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]]
wglARBPFIDs2GLCapabilities: bucket[77 -> 77]: GLCaps[wgl vid 0x4e arb: rgba 0xb/b/a/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]]
wglARBPFIDs2GLCapabilities: bucket[78 -> 78]: GLCaps[wgl vid 0x4f arb: rgba 0xb/b/a/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]]
wglARBPFIDs2GLCapabilities: bucket[79 -> 79]: GLCaps[wgl vid 0x50 arb: rgba 0xb/b/a/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]]
wglARBPFIDs2GLCapabilities: bucket[80 -> 80]: GLCaps[wgl vid 0x51 arb: rgba 0xb/b/a/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]]
wglARBPFIDs2GLCapabilities: bucket[81 -> 81]: GLCaps[wgl vid 0x52 arb: rgba 0xb/b/a/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]]
wglARBPFIDs2GLCapabilities: bucket[82 -> 82]: GLCaps[wgl vid 0x53 arb: rgba 0xb/b/a/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]]
wglARBPFIDs2GLCapabilities: bucket[83 -> 83]: GLCaps[wgl vid 0x54 arb: rgba 0x10/10/10/10, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]]
wglARBPFIDs2GLCapabilities: bucket[84 -> 84]: GLCaps[wgl vid 0x55 arb: rgba 0x10/10/10/10, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]]
wglARBPFIDs2GLCapabilities: bucket[85 -> 85]: GLCaps[wgl vid 0x56 arb: rgba 0x10/10/10/10, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]]
wglARBPFIDs2GLCapabilities: bucket[86 -> 86]: GLCaps[wgl vid 0x57 arb: rgba 0x10/10/10/10, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]]
wglARBPFIDs2GLCapabilities: bucket[87 -> 87]: GLCaps[wgl vid 0x58 arb: rgba 0x10/10/10/10, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]]
wglARBPFIDs2GLCapabilities: bucket[88 -> 88]: GLCaps[wgl vid 0x59 arb: rgba 0x10/10/10/10, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]]
wglARBPFIDs2GLCapabilities: bucket[89 -> 89]: GLCaps[wgl vid 0x5a arb: rgba 0x20/20/20/20, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]]
wglARBPFIDs2GLCapabilities: bucket[90 -> 90]: GLCaps[wgl vid 0x5b arb: rgba 0x20/20/20/20, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]]
wglARBPFIDs2GLCapabilities: bucket[91 -> 91]: GLCaps[wgl vid 0x5c arb: rgba 0x20/20/20/20, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]]
wglARBPFIDs2GLCapabilities: bucket[92 -> 92]: GLCaps[wgl vid 0x5d arb: rgba 0x20/20/20/20, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]]
wglARBPFIDs2GLCapabilities: bucket[93 -> 93]: GLCaps[wgl vid 0x5e arb: rgba 0x20/20/20/20, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]]
wglARBPFIDs2GLCapabilities: bucket[94 -> 94]: GLCaps[wgl vid 0x5f arb: rgba 0x20/20/20/20, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]]
++ unlock(X): currentThread main, lock: <efd40d, 14acd0b>[count 1 [ add. 0, orig 1], qsz 0, owner <main>, add.owner ]
Default Profiles on device WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]
	Native
		GL4bc	true [4.0 (Compatibility profile, arb, FBO, hardware)]
		GL4	true [4.0 (Core profile, arb, FBO, hardware)]
		GL3bc	true [4.0 (Compatibility profile, arb, FBO, hardware)]
		GL3	true [4.0 (Core profile, arb, FBO, hardware)]
		GL2	true [4.0 (Compatibility profile, arb, FBO, hardware)]
		GL2ES1	true
		GLES1	false
		GL2ES2	true
		GLES2	false
	Profiles
		GLProfile[GL2ES2/GL4bc.hw]
		GLProfile[GL2ES1/GL4bc.hw]
		GLProfile[GL2/GL2.hw]
		GLProfile[GL4/GL4.hw]
		GLProfile[GL3/GL3.hw]
		GLProfile[GL4bc/GL4bc.hw]
		GLProfile[GL4bc/GL4bc.hw]
		GLProfile[GL2GL3/GL4bc.hw]
		GLProfile[GL3bc/GL3bc.hw]
		default GLProfile[GL4bc/GL4bc.hw]


Desktop Capabilities: 
	GLCaps[wgl vid 0x1 arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]]
	GLCaps[wgl vid 0x2 arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]]
	GLCaps[wgl vid 0x3 arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]]
	GLCaps[wgl vid 0x4 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]]
	GLCaps[wgl vid 0x5 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]]
	GLCaps[wgl vid 0x6 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]]
	GLCaps[wgl vid 0x7 arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/1, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]]
	GLCaps[wgl vid 0x8 arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/1, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]]
	GLCaps[wgl vid 0x9 arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/1, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]]
	GLCaps[wgl vid 0xa arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/2, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]]
	GLCaps[wgl vid 0xb arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/2, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]]
	GLCaps[wgl vid 0xc arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/2, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]]
	GLCaps[wgl vid 0xd arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/4, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]]
	GLCaps[wgl vid 0xe arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]]
	GLCaps[wgl vid 0xf arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]]
	GLCaps[wgl vid 0x10 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/1, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]]
	GLCaps[wgl vid 0x11 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/1, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]]
	GLCaps[wgl vid 0x12 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/1, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]]
	GLCaps[wgl vid 0x13 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]]
	GLCaps[wgl vid 0x14 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]]
	GLCaps[wgl vid 0x15 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]]
	GLCaps[wgl vid 0x16 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]]
	GLCaps[wgl vid 0x17 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]]
	GLCaps[wgl vid 0x18 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]]
	GLCaps[wgl vid 0x19 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 32/8/0, one, mono  , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, bitmap]]
	GLCaps[wgl vid 0x1a arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 16/8/0, one, mono  , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, bitmap]]
	GLCaps[wgl vid 0x1b arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 32/8/0, dbl, mono  , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
	GLCaps[wgl vid 0x1c arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 16/8/0, dbl, mono  , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
	GLCaps[wgl vid 0x1d arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 32/8/0, one, mono  , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, bitmap]]
	GLCaps[wgl vid 0x1e arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/8/0, one, mono  , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, bitmap]]
	GLCaps[wgl vid 0x1f arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 32/8/0, dbl, mono  , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
	GLCaps[wgl vid 0x20 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/8/0, dbl, mono  , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
	GLCaps[wgl vid 0x21 arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/8/0, one, mono  , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, bitmap]]
	GLCaps[wgl vid 0x22 arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/8/0, one, mono  , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, bitmap]]
	GLCaps[wgl vid 0x23 arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/8/0, dbl, mono  , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
	GLCaps[wgl vid 0x24 arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/8/0, dbl, mono  , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]]
	GLCaps[wgl vid 0x25 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 32/8/0, one, mono  , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
	GLCaps[wgl vid 0x26 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 16/8/0, one, mono  , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
	GLCaps[wgl vid 0x27 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 32/8/0, one, mono  , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
	GLCaps[wgl vid 0x28 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/8/0, one, mono  , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
	GLCaps[wgl vid 0x29 arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/8/0, one, mono  , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
	GLCaps[wgl vid 0x2a arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/8/0, one, mono  , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
	GLCaps[wgl vid 0x2b arb: rgba 0x5/5/5/0, opaque, accum-rgba 11/11/10/0, dp/st/ms: 32/8/0, one, mono  , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
	GLCaps[wgl vid 0x2c arb: rgba 0x5/5/5/0, opaque, accum-rgba 11/11/10/0, dp/st/ms: 16/8/0, one, mono  , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
	GLCaps[wgl vid 0x2d arb: rgba 0x5/5/5/8, opaque, accum-rgba 8/8/8/8, dp/st/ms: 32/8/0, one, mono  , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
	GLCaps[wgl vid 0x2e arb: rgba 0x5/5/5/8, opaque, accum-rgba 8/8/8/8, dp/st/ms: 16/8/0, one, mono  , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
	GLCaps[wgl vid 0x2f arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/8/0, one, mono  , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
	GLCaps[wgl vid 0x30 arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/8/0, one, mono  , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
	GLCaps[wgl vid 0x31 arb: rgba 0x3/3/2/0, opaque, accum-rgba 11/11/10/0, dp/st/ms: 32/8/0, one, mono  , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
	GLCaps[wgl vid 0x32 arb: rgba 0x3/3/2/0, opaque, accum-rgba 11/11/10/0, dp/st/ms: 16/8/0, one, mono  , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
	GLCaps[wgl vid 0x33 arb: rgba 0x3/3/2/8, opaque, accum-rgba 8/8/8/8, dp/st/ms: 32/8/0, one, mono  , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
	GLCaps[wgl vid 0x34 arb: rgba 0x3/3/2/8, opaque, accum-rgba 8/8/8/8, dp/st/ms: 16/8/0, one, mono  , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
	GLCaps[wgl vid 0x35 arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/8/0, one, mono  , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
	GLCaps[wgl vid 0x36 arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/8/0, one, mono  , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
	GLCaps[wgl vid 0x37 arb: rgba 0x1/1/1/0, opaque, accum-rgba 5/6/5/0, dp/st/ms: 32/8/0, one, mono  , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
	GLCaps[wgl vid 0x38 arb: rgba 0x1/1/1/0, opaque, accum-rgba 5/6/5/0, dp/st/ms: 16/8/0, one, mono  , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
	GLCaps[wgl vid 0x39 arb: rgba 0x1/1/1/8, opaque, accum-rgba 4/4/4/4, dp/st/ms: 32/8/0, one, mono  , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
	GLCaps[wgl vid 0x3a arb: rgba 0x1/1/1/8, opaque, accum-rgba 4/4/4/4, dp/st/ms: 16/8/0, one, mono  , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
	GLCaps[wgl vid 0x3b arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/8/0, one, mono  , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]]
	GLCaps[wgl vid 0x3c arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]]
	GLCaps[wgl vid 0x3d arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]]
	GLCaps[wgl vid 0x3e arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]]
	GLCaps[wgl vid 0x3f arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/1, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]]
	GLCaps[wgl vid 0x40 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/1, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]]
	GLCaps[wgl vid 0x41 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/1, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]]
	GLCaps[wgl vid 0x42 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/2, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]]
	GLCaps[wgl vid 0x43 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/2, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]]
	GLCaps[wgl vid 0x44 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/2, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]]
	GLCaps[wgl vid 0x45 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/4, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]]
	GLCaps[wgl vid 0x46 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]]
	GLCaps[wgl vid 0x47 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]]
	GLCaps[wgl vid 0x48 arb: rgba 0xb/b/a/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]]
	GLCaps[wgl vid 0x49 arb: rgba 0xb/b/a/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]]
	GLCaps[wgl vid 0x4a arb: rgba 0xb/b/a/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]]
	GLCaps[wgl vid 0x4b arb: rgba 0xb/b/a/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/1, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]]
	GLCaps[wgl vid 0x4c arb: rgba 0xb/b/a/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/1, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]]
	GLCaps[wgl vid 0x4d arb: rgba 0xb/b/a/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/1, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]]
	GLCaps[wgl vid 0x4e arb: rgba 0xb/b/a/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]]
	GLCaps[wgl vid 0x4f arb: rgba 0xb/b/a/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]]
	GLCaps[wgl vid 0x50 arb: rgba 0xb/b/a/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]]
	GLCaps[wgl vid 0x51 arb: rgba 0xb/b/a/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]]
	GLCaps[wgl vid 0x52 arb: rgba 0xb/b/a/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]]
	GLCaps[wgl vid 0x53 arb: rgba 0xb/b/a/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]]
	GLCaps[wgl vid 0x54 arb: rgba 0x10/10/10/10, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]]
	GLCaps[wgl vid 0x55 arb: rgba 0x10/10/10/10, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]]
	GLCaps[wgl vid 0x56 arb: rgba 0x10/10/10/10, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]]
	GLCaps[wgl vid 0x57 arb: rgba 0x10/10/10/10, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]]
	GLCaps[wgl vid 0x58 arb: rgba 0x10/10/10/10, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]]
	GLCaps[wgl vid 0x59 arb: rgba 0x10/10/10/10, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]]
	GLCaps[wgl vid 0x5a arb: rgba 0x20/20/20/20, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]]
	GLCaps[wgl vid 0x5b arb: rgba 0x20/20/20/20, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]]
	GLCaps[wgl vid 0x5c arb: rgba 0x20/20/20/20, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]]
	GLCaps[wgl vid 0x5d arb: rgba 0x20/20/20/20, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]]
	GLCaps[wgl vid 0x5e arb: rgba 0x20/20/20/20, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]]
	GLCaps[wgl vid 0x5f arb: rgba 0x20/20/20/20, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]]

EGL Capabilities: 
	none


GLCanvas.sizeChanged: (main): 512x384 - surfaceHandle 0x0
++ unlock(X): currentThread main, lock: <efd40d, 14acd0b>[count 1 [ add. 0, orig 1], qsz 0, owner <main>, add.owner ]
Animator add: 0xf37de3 - com.jogamp.opengl.util.FPSAnimator[started false, animating false, paused false, drawable 0, totals[dt 0, frames 0, fps 0.0], modeBits 1, init'ed false, animThread null, exclCtxThread false(null)] - main
Animator.initImpl: baseName FPSAWTAnimator, implClazz com.jogamp.opengl.util.AWTAnimatorImpl - com.jogamp.opengl.util.FPSAnimator[started false, animating false, paused false, drawable 0, totals[dt 0, frames 0, fps 0.0], modeBits 1, init'ed true, animThread null, exclCtxThread false(null)] - main
finishLifecycleAction(com.jogamp.opengl.util.AnimatorBase$1): OK true- pollPeriod 1000, blocking true, waited 0/1000 - main
 - com.jogamp.opengl.util.FPSAnimator[started false, animating false, paused false, drawable 1, totals[dt 0, frames 0, fps 0.0], modeBits 1, init'ed true, animThread null, exclCtxThread false(null)]
Animator add: Wait for Animating/ECT OK: true, com.jogamp.opengl.util.FPSAnimator[started false, animating false, paused false, drawable 1, totals[dt 0, frames 0, fps 0.0], modeBits 1, init'ed true, animThread null, exclCtxThread false(null)], dect null
main: Info: addNotify - start, bounds: java.awt.Rectangle[x=0,y=0,width=512,height=384], isBeansDesignTime false
java.lang.Exception: Stack trace
	at java.lang.Thread.dumpStack(Unknown Source)
	at javax.media.opengl.awt.GLCanvas.addNotify(GLCanvas.java:558)
	at java.awt.Container.addNotify(Unknown Source)
	at java.awt.Window.addNotify(Unknown Source)
	at java.awt.Frame.addNotify(Unknown Source)
	at java.awt.Window.pack(Unknown Source)
	at jogl01_start.JOGLApp.main(JOGLApp.java:58)
java.lang.Exception: Stack trace
	at java.lang.Thread.dumpStack(Unknown Source)
	at javax.media.nativewindow.GraphicsConfigurationFactory.getFactory(GraphicsConfigurationFactory.java:227)
	at javax.media.opengl.awt.GLCanvas.chooseGraphicsConfiguration(GLCanvas.java:1180)
	at javax.media.opengl.awt.GLCanvas.addNotify(GLCanvas.java:572)
	at java.awt.Container.addNotify(Unknown Source)
	at java.awt.Window.addNotify(Unknown Source)
	at java.awt.Frame.addNotify(Unknown Source)
	at java.awt.Window.pack(Unknown Source)
	at jogl01_start.JOGLApp.main(JOGLApp.java:58)
GraphicsConfigurationFactory.getFactory: com.jogamp.nativewindow.awt.AWTGraphicsDevice, javax.media.opengl.GLCapabilitiesImmutable
Factory #0: DeviceCapsType[javax.media.nativewindow.AbstractGraphicsDevice, javax.media.nativewindow.CapabilitiesImmutable] -> jogamp.nativewindow.DefaultGraphicsConfigurationFactoryImpl@1c22e67
Factory #1: DeviceCapsType[com.jogamp.nativewindow.egl.EGLGraphicsDevice, javax.media.opengl.GLCapabilitiesImmutable] -> jogamp.opengl.egl.EGLGraphicsConfigurationFactory@92c979
Factory #2: DeviceCapsType[com.jogamp.nativewindow.awt.AWTGraphicsDevice, javax.media.opengl.GLCapabilitiesImmutable] -> jogamp.opengl.windows.wgl.awt.WindowsAWTWGLGraphicsConfigurationFactory@12a9b79
Factory #3: DeviceCapsType[com.jogamp.nativewindow.windows.WindowsGraphicsDevice, javax.media.opengl.GLCapabilitiesImmutable] -> jogamp.opengl.windows.wgl.WindowsWGLGraphicsConfigurationFactory@1453122
GraphicsConfigurationFactory.getFactory() deviceTypes: [class com.jogamp.nativewindow.awt.AWTGraphicsDevice, class javax.media.nativewindow.DefaultGraphicsDevice, interface javax.media.nativewindow.AbstractGraphicsDevice]
GraphicsConfigurationFactory.getFactory() capabilitiesTypes: [interface javax.media.opengl.GLCapabilitiesImmutable, interface javax.media.nativewindow.CapabilitiesImmutable]
GraphicsConfigurationFactory.getFactory() found DeviceCapsType[com.jogamp.nativewindow.awt.AWTGraphicsDevice, javax.media.opengl.GLCapabilitiesImmutable] -> jogamp.opengl.windows.wgl.awt.WindowsAWTWGLGraphicsConfigurationFactory@12a9b79
WindowsAWTWGLGraphicsConfigurationFactory: got AWTGraphicsScreen[AWTGraphicsDevice[type .awt, connection \Display0, unitID 0, awtDevice D3DGraphicsDevice[screen=0], handle 0x0], idx 0]
java.lang.Exception: Stack trace
	at java.lang.Thread.dumpStack(Unknown Source)
	at javax.media.nativewindow.GraphicsConfigurationFactory.getFactory(GraphicsConfigurationFactory.java:227)
	at javax.media.nativewindow.GraphicsConfigurationFactory.getFactory(GraphicsConfigurationFactory.java:189)
	at jogamp.opengl.windows.wgl.awt.WindowsAWTWGLGraphicsConfigurationFactory.chooseGraphicsConfigurationImpl(WindowsAWTWGLGraphicsConfigurationFactory.java:108)
	at javax.media.nativewindow.GraphicsConfigurationFactory.chooseGraphicsConfiguration(GraphicsConfigurationFactory.java:420)
	at javax.media.opengl.awt.GLCanvas.chooseGraphicsConfiguration(GLCanvas.java:1180)
	at javax.media.opengl.awt.GLCanvas.addNotify(GLCanvas.java:572)
	at java.awt.Container.addNotify(Unknown Source)
	at java.awt.Window.addNotify(Unknown Source)
	at java.awt.Frame.addNotify(Unknown Source)
	at java.awt.Window.pack(Unknown Source)
	at jogl01_start.JOGLApp.main(JOGLApp.java:58)
GraphicsConfigurationFactory.getFactory: com.jogamp.nativewindow.windows.WindowsGraphicsDevice, javax.media.opengl.GLCapabilities
Factory #0: DeviceCapsType[javax.media.nativewindow.AbstractGraphicsDevice, javax.media.nativewindow.CapabilitiesImmutable] -> jogamp.nativewindow.DefaultGraphicsConfigurationFactoryImpl@1c22e67
Factory #1: DeviceCapsType[com.jogamp.nativewindow.egl.EGLGraphicsDevice, javax.media.opengl.GLCapabilitiesImmutable] -> jogamp.opengl.egl.EGLGraphicsConfigurationFactory@92c979
Factory #2: DeviceCapsType[com.jogamp.nativewindow.awt.AWTGraphicsDevice, javax.media.opengl.GLCapabilitiesImmutable] -> jogamp.opengl.windows.wgl.awt.WindowsAWTWGLGraphicsConfigurationFactory@12a9b79
Factory #3: DeviceCapsType[com.jogamp.nativewindow.windows.WindowsGraphicsDevice, javax.media.opengl.GLCapabilitiesImmutable] -> jogamp.opengl.windows.wgl.WindowsWGLGraphicsConfigurationFactory@1453122
GraphicsConfigurationFactory.getFactory() deviceTypes: [class com.jogamp.nativewindow.windows.WindowsGraphicsDevice, class javax.media.nativewindow.DefaultGraphicsDevice, interface javax.media.nativewindow.AbstractGraphicsDevice]
GraphicsConfigurationFactory.getFactory() capabilitiesTypes: [interface javax.media.opengl.GLCapabilitiesImmutable, interface javax.media.nativewindow.CapabilitiesImmutable]
GraphicsConfigurationFactory.getFactory() found DeviceCapsType[com.jogamp.nativewindow.windows.WindowsGraphicsDevice, javax.media.opengl.GLCapabilitiesImmutable] -> jogamp.opengl.windows.wgl.WindowsWGLGraphicsConfigurationFactory@1453122
++ unlock(X): currentThread main, lock: <efd40d, 14acd0b>[count 1 [ add. 0, orig 1], qsz 0, owner <main>, add.owner ]
ProxySurfaceImpl: surface change 0x40010d64 -> 0x78011a90
updateGraphicsConfiguration(using shared): hdc 0x78011a90
user chosen caps GLCaps[rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
updateGraphicsConfigurationARB: hdc 0x78011a90, pfdIDCount(hdc) 95, capsChosen GLCaps[rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]], WINDOW
isOpaque true (translucency requested: false, compositioning enabled: true)
wglChoosePixelFormatARB: NumFormats (wglChoosePixelFormatARB) accelMode 0x2027: 16
pixel format 2 (index 0): GLCaps[wgl vid 0x2 arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]]
pixel format 3 (index 1): GLCaps[wgl vid 0x3 arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]]
pixel format 8 (index 2): GLCaps[wgl vid 0x8 arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/1, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]]
pixel format 9 (index 3): GLCaps[wgl vid 0x9 arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/1, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]]
pixel format 11 (index 4): GLCaps[wgl vid 0xb arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/2, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]]
pixel format 12 (index 5): GLCaps[wgl vid 0xc arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/2, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]]
pixel format 14 (index 6): GLCaps[wgl vid 0xe arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]]
pixel format 15 (index 7): GLCaps[wgl vid 0xf arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]]
pixel format 5 (index 8): GLCaps[wgl vid 0x5 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]]
pixel format 6 (index 9): GLCaps[wgl vid 0x6 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]]
pixel format 17 (index 10): GLCaps[wgl vid 0x11 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/1, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]]
pixel format 18 (index 11): GLCaps[wgl vid 0x12 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/1, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]]
pixel format 20 (index 12): GLCaps[wgl vid 0x14 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]]
pixel format 21 (index 13): GLCaps[wgl vid 0x15 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]]
pixel format 23 (index 14): GLCaps[wgl vid 0x17 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]]
pixel format 24 (index 15): GLCaps[wgl vid 0x18 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]]
wglARBPFIDs2GLCapabilities: bucket[0 -> 0]: GLCaps[wgl vid 0x2 arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
wglARBPFIDs2GLCapabilities: bucket[1 -> 1]: GLCaps[wgl vid 0x3 arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
wglARBPFIDs2GLCapabilities: bucket[2 -> 2]: GLCaps[wgl vid 0x8 arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/1, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
wglARBPFIDs2GLCapabilities: bucket[3 -> 3]: GLCaps[wgl vid 0x9 arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/1, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
wglARBPFIDs2GLCapabilities: bucket[4 -> 4]: GLCaps[wgl vid 0xb arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/2, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
wglARBPFIDs2GLCapabilities: bucket[5 -> 5]: GLCaps[wgl vid 0xc arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/2, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
wglARBPFIDs2GLCapabilities: bucket[6 -> 6]: GLCaps[wgl vid 0xe arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
wglARBPFIDs2GLCapabilities: bucket[7 -> 7]: GLCaps[wgl vid 0xf arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
wglARBPFIDs2GLCapabilities: bucket[8 -> 8]: GLCaps[wgl vid 0x5 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
wglARBPFIDs2GLCapabilities: bucket[9 -> 9]: GLCaps[wgl vid 0x6 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
wglARBPFIDs2GLCapabilities: bucket[10 -> 10]: GLCaps[wgl vid 0x11 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/1, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
wglARBPFIDs2GLCapabilities: bucket[11 -> 11]: GLCaps[wgl vid 0x12 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/1, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
wglARBPFIDs2GLCapabilities: bucket[12 -> 12]: GLCaps[wgl vid 0x14 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
wglARBPFIDs2GLCapabilities: bucket[13 -> 13]: GLCaps[wgl vid 0x15 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
wglARBPFIDs2GLCapabilities: bucket[14 -> 14]: GLCaps[wgl vid 0x17 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
wglARBPFIDs2GLCapabilities: bucket[15 -> 15]: GLCaps[wgl vid 0x18 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
updateGraphicsConfigurationARB: 16 pfd ids, WINDOW, 16 glcaps
updateGraphicsConfigurationARB: Used wglChoosePixelFormatARB to recommend pixel format 2, idx 0, GLCaps[wgl vid 0x2 arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
chooseCapabilities: Using recommendedIndex (opaque): idx 0
chosen pfdID (ARB): native recommended 1 chosen GLCaps[wgl vid 0x2 arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
*** setCapsPFD: GLCaps[wgl vid 0x2 arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
WindowsAWTWGLGraphicsConfigurationFactory: Found new AWT PFD ID 2 -> WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 2, ARB-Choosen true,
	requested GLCaps[rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
	chosen    GLCaps[wgl vid 0x2 arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]]
main: GLCanvas: TK disableBackgroundErase method found: true
main: GLCanvas: TK disableBackgroundErase error: java.lang.reflect.InvocationTargetException
main: GLCanvas: TK disableBackgroundErase error: null
JAWTWindow.invalidate() - main
JAWTUtil.getJAWT(tryOffscreenLayer false, tryOnscreen true)
JAWTWindow.updateBounds: [ 0 / 0  0 x 0 ] -> [ 0 / 0  512 x 384 ]
GLDrawableFactoryImpl.createGLDrawable -> OnscreenDrawable: JAWT-Window[JAWT version: 0x10004, CA_LAYER: false, isLayeredSurface false, bounds [ 0 / 0  512 x 384 ], insets [ l 0, r 0 - t 0, b 0 - 0x0], shallUseOffscreenLayer false, isOffscreenLayerSurface false, attachedSurfaceLayer 0x0, windowHandle 0xc308e4, surfaceHandle 0x4011bb4, bounds [ 0 / 0  512 x 384 ], insets [ l 0, r 0 - t 0, b 0 - 0x0], pos 0/0, size 512x384, visible true, lockedExt false,
	config AWTGraphicsConfiguration[AWTGraphicsScreen[AWTGraphicsDevice[type .awt, connection \Display0, unitID 0, awtDevice D3DGraphicsDevice[screen=0], handle 0x0], idx 0],
	chosen    GLCaps[wgl vid 0x2 arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
	requested GLCaps[rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
	sun.awt.Win32GraphicsConfig@1b58550[dev=D3DGraphicsDevice[screen=0],pixfmt=2],
	encapsulated WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 2, ARB-Choosen true,
	requested GLCaps[rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
	chosen    GLCaps[wgl vid 0x2 arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]]],
	awtComponent AWT-GLCanvas[Realized false,
	null-drawable,
	Factory   null,
	handle    0x0,
	Drawable size -1x-1,
	AWT pos 0/0, size 512x384,
	visible true, displayable true,
	AWTGraphicsConfiguration[AWTGraphicsScreen[AWTGraphicsDevice[type .awt, connection \Display0, unitID 0, awtDevice D3DGraphicsDevice[screen=0], handle 0x0], idx 0],
	chosen    GLCaps[wgl vid 0x2 arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
	requested GLCaps[rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
	sun.awt.Win32GraphicsConfig@1b58550[dev=D3DGraphicsDevice[screen=0],pixfmt=2],
	encapsulated WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 2, ARB-Choosen true,
	requested GLCaps[rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
	chosen    GLCaps[wgl vid 0x2 arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]]]],
	surfaceLock <13a252a, 5dfb7e>[count 1, qsz 0, owner <main>]]
GLDrawableFactoryImpl.createGLDrawable: WindowsOnscreenWGLDrawable[Realized false,
	Factory   jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@15eaa28,
	Handle    0x4011bb4,
	Surface   JAWT-Window[JAWT version: 0x10004, CA_LAYER: false, isLayeredSurface false, bounds [ 0 / 0  512 x 384 ], insets [ l 0, r 0 - t 0, b 0 - 0x0], shallUseOffscreenLayer false, isOffscreenLayerSurface false, attachedSurfaceLayer 0x0, windowHandle 0xc308e4, surfaceHandle 0x4011bb4, bounds [ 0 / 0  512 x 384 ], insets [ l 0, r 0 - t 0, b 0 - 0x0], pos 0/0, size 512x384, visible true, lockedExt false,
	config AWTGraphicsConfiguration[AWTGraphicsScreen[AWTGraphicsDevice[type .awt, connection \Display0, unitID 0, awtDevice D3DGraphicsDevice[screen=0], handle 0x0], idx 0],
	chosen    GLCaps[wgl vid 0x2 arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
	requested GLCaps[rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
	sun.awt.Win32GraphicsConfig@1b58550[dev=D3DGraphicsDevice[screen=0],pixfmt=2],
	encapsulated WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 2, ARB-Choosen true,
	requested GLCaps[rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
	chosen    GLCaps[wgl vid 0x2 arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]]],
	awtComponent AWT-GLCanvas[Realized false,
	null-drawable,
	Factory   null,
	handle    0x0,
	Drawable size -1x-1,
	AWT pos 0/0, size 512x384,
	visible true, displayable true,
	AWTGraphicsConfiguration[AWTGraphicsScreen[AWTGraphicsDevice[type .awt, connection \Display0, unitID 0, awtDevice D3DGraphicsDevice[screen=0], handle 0x0], idx 0],
	chosen    GLCaps[wgl vid 0x2 arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
	requested GLCaps[rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
	sun.awt.Win32GraphicsConfig@1b58550[dev=D3DGraphicsDevice[screen=0],pixfmt=2],
	encapsulated WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 2, ARB-Choosen true,
	requested GLCaps[rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
	chosen    GLCaps[wgl vid 0x2 arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]]]],
	surfaceLock <13a252a, 5dfb7e>[count 1, qsz 0, owner <main>]]]
main: GLContext.resetStates()
main: Info: addNotify - end: peer: sun.awt.windows.WCanvasPeer[AWT-GLCanvas[Realized false,
	jogamp.opengl.windows.wgl.WindowsOnscreenWGLDrawable,
	Factory   jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@15eaa28,
	handle    0x0,
	Drawable size 512x384,
	AWT pos 0/0, size 512x384,
	visible true, displayable true,
	AWTGraphicsConfiguration[AWTGraphicsScreen[AWTGraphicsDevice[type .awt, connection \Display0, unitID 0, awtDevice D3DGraphicsDevice[screen=0], handle 0x0], idx 0],
	chosen    GLCaps[wgl vid 0x2 arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
	requested GLCaps[rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
	sun.awt.Win32GraphicsConfig@1b58550[dev=D3DGraphicsDevice[screen=0],pixfmt=2],
	encapsulated WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 2, ARB-Choosen true,
	requested GLCaps[rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
	chosen    GLCaps[wgl vid 0x2 arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]]]]]
GLCanvas.sizeChanged: (main): 512x384 - surfaceHandle 0x0
main: Realized Drawable: isRealized false, WindowsOnscreenWGLDrawable[Realized false,
	Factory   jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@15eaa28,
	Handle    0x0,
	Surface   JAWT-Window[JAWT version: 0x10004, CA_LAYER: false, isLayeredSurface false, bounds [ 0 / 0  512 x 384 ], insets [ l 0, r 0 - t 0, b 0 - 0x0], shallUseOffscreenLayer false, isOffscreenLayerSurface false, attachedSurfaceLayer 0x0, windowHandle 0xc308e4, surfaceHandle 0x0, bounds [ 0 / 0  512 x 384 ], insets [ l 0, r 0 - t 0, b 0 - 0x0], pos 8/30, size 512x384, visible true, lockedExt false,
	config AWTGraphicsConfiguration[AWTGraphicsScreen[AWTGraphicsDevice[type .awt, connection \Display0, unitID 0, awtDevice D3DGraphicsDevice[screen=0], handle 0x0], idx 0],
	chosen    GLCaps[wgl vid 0x2 arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
	requested GLCaps[rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
	sun.awt.Win32GraphicsConfig@1b58550[dev=D3DGraphicsDevice[screen=0],pixfmt=2],
	encapsulated WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 2, ARB-Choosen true,
	requested GLCaps[rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
	chosen    GLCaps[wgl vid 0x2 arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]]],
	awtComponent AWT-GLCanvas[Realized false,
	jogamp.opengl.windows.wgl.WindowsOnscreenWGLDrawable,
	Factory   jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@15eaa28,
	handle    0x0,
	Drawable size 512x384,
	AWT pos 8/30, size 512x384,
	visible true, displayable true,
	AWTGraphicsConfiguration[AWTGraphicsScreen[AWTGraphicsDevice[type .awt, connection \Display0, unitID 0, awtDevice D3DGraphicsDevice[screen=0], handle 0x0], idx 0],
	chosen    GLCaps[wgl vid 0x2 arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
	requested GLCaps[rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
	sun.awt.Win32GraphicsConfig@1b58550[dev=D3DGraphicsDevice[screen=0],pixfmt=2],
	encapsulated WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 2, ARB-Choosen true,
	requested GLCaps[rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
	chosen    GLCaps[wgl vid 0x2 arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]]]],
	surfaceLock <13a252a, 5dfb7e>[count 0, qsz 0, owner <NULL>]]]
java.lang.Exception: Stack trace
	at java.lang.Thread.dumpStack(Unknown Source)
	at javax.media.opengl.awt.GLCanvas.validateGLDrawable(GLCanvas.java:635)
	at javax.media.opengl.awt.GLCanvas.reshape(GLCanvas.java:693)
	at java.awt.Component.setBounds(Unknown Source)
	at java.awt.BorderLayout.layoutContainer(Unknown Source)
	at java.awt.Container.layout(Unknown Source)
	at java.awt.Container.doLayout(Unknown Source)
	at java.awt.Container.validateTree(Unknown Source)
	at java.awt.Container.validate(Unknown Source)
	at java.awt.Container.validateUnconditionally(Unknown Source)
	at java.awt.Window.pack(Unknown Source)
	at jogl01_start.JOGLApp.main(JOGLApp.java:58)
GLCanvas.sizeChanged: (AWT-EventQueue-0): 512x384 - surfaceHandle 0x0
AWT-EventQueue-0: setRealized: drawable WindowsOnscreenWGLDrawable, surface WindowsJAWTWindow, isProxySurface false: false -> true
java.lang.Exception: Stack trace
	at java.lang.Thread.dumpStack(Unknown Source)
	at jogamp.opengl.GLDrawableImpl.setRealized(GLDrawableImpl.java:170)
	at javax.media.opengl.awt.GLCanvas.setRealizedImpl(GLCanvas.java:441)
	at javax.media.opengl.awt.GLCanvas.access$000(GLCanvas.java:153)
	at javax.media.opengl.awt.GLCanvas$2.run(GLCanvas.java:449)
	at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:88)
	at javax.media.opengl.awt.GLCanvas.setRealized(GLCanvas.java:455)
	at javax.media.opengl.awt.GLCanvas.validateGLDrawable(GLCanvas.java:631)
	at javax.media.opengl.awt.GLCanvas.reshape(GLCanvas.java:693)
	at java.awt.Component.setBounds(Unknown Source)
	at java.awt.BorderLayout.layoutContainer(Unknown Source)
	at java.awt.Container.layout(Unknown Source)
	at java.awt.Container.doLayout(Unknown Source)
	at java.awt.Container.validateTree(Unknown Source)
	at java.awt.Container.validate(Unknown Source)
	at java.awt.Window.dispatchEventImpl(Unknown Source)
	at java.awt.Component.dispatchEvent(Unknown Source)
	at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
	at java.awt.EventQueue.access$200(Unknown Source)
	at java.awt.EventQueue$3.run(Unknown Source)
	at java.awt.EventQueue$3.run(Unknown Source)
	at java.security.AccessController.doPrivileged(Native Method)
	at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
	at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
	at java.awt.EventQueue$4.run(Unknown Source)
	at java.awt.EventQueue$4.run(Unknown Source)
	at java.security.AccessController.doPrivileged(Native Method)
	at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
	at java.awt.EventQueue.dispatchEvent(Unknown Source)
	at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
	at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
	at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
	at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
	at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
	at java.awt.EventDispatchThread.run(Unknown Source)
JAWTWindow.updateBounds: [ 0 / 0  512 x 384 ] -> [ 8 / 30  512 x 384 ]
JAWTWindow: surface change 0x4011bb4 -> 0x78011a90
setPixelFormat (post): hdc 0x78011a90, 0 -> 2, set: true
AWT-EventQueue-0: WindowsWGLDrawable.setRealized(true): WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 2, ARB-Choosen true,
	requested GLCaps[rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
	chosen    GLCaps[wgl vid 0x2 arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]]
AWT-EventQueue-0: Realized Drawable: isRealized true, WindowsOnscreenWGLDrawable[Realized true,
	Factory   jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@15eaa28,
	Handle    0x0,
	Surface   JAWT-Window[JAWT version: 0x10004, CA_LAYER: false, isLayeredSurface false, bounds [ 8 / 30  512 x 384 ], insets [ l 0, r 0 - t 0, b 0 - 0x0], shallUseOffscreenLayer false, isOffscreenLayerSurface false, attachedSurfaceLayer 0x0, windowHandle 0xc308e4, surfaceHandle 0x0, bounds [ 8 / 30  512 x 384 ], insets [ l 0, r 0 - t 0, b 0 - 0x0], pos 8/30, size 512x384, visible true, lockedExt false,
	config AWTGraphicsConfiguration[AWTGraphicsScreen[AWTGraphicsDevice[type .awt, connection \Display0, unitID 0, awtDevice D3DGraphicsDevice[screen=0], handle 0x0], idx 0],
	chosen    GLCaps[wgl vid 0x2 arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
	requested GLCaps[rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
	sun.awt.Win32GraphicsConfig@1b58550[dev=D3DGraphicsDevice[screen=0],pixfmt=2],
	encapsulated WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 2, ARB-Choosen true,
	requested GLCaps[rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
	chosen    GLCaps[wgl vid 0x2 arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]]],
	awtComponent AWT-GLCanvas[Realized true,
	jogamp.opengl.windows.wgl.WindowsOnscreenWGLDrawable,
	Factory   jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@15eaa28,
	handle    0x0,
	Drawable size 512x384,
	AWT pos 8/30, size 512x384,
	visible true, displayable true,
	AWTGraphicsConfiguration[AWTGraphicsScreen[AWTGraphicsDevice[type .awt, connection \Display0, unitID 0, awtDevice D3DGraphicsDevice[screen=0], handle 0x0], idx 0],
	chosen    GLCaps[wgl vid 0x2 arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
	requested GLCaps[rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
	sun.awt.Win32GraphicsConfig@1b58550[dev=D3DGraphicsDevice[screen=0],pixfmt=2],
	encapsulated WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 2, ARB-Choosen true,
	requested GLCaps[rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
	chosen    GLCaps[wgl vid 0x2 arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]]]],
	surfaceLock <13a252a, 5dfb7e>[count 0, qsz 0, owner <NULL>]]]
java.lang.Exception: Stack trace
	at java.lang.Thread.dumpStack(Unknown Source)
	at javax.media.opengl.awt.GLCanvas.validateGLDrawable(GLCanvas.java:635)
	at javax.media.opengl.awt.GLCanvas.reshape(GLCanvas.java:693)
	at java.awt.Component.setBounds(Unknown Source)
	at java.awt.BorderLayout.layoutContainer(Unknown Source)
	at java.awt.Container.layout(Unknown Source)
	at java.awt.Container.doLayout(Unknown Source)
	at java.awt.Container.validateTree(Unknown Source)
	at java.awt.Container.validate(Unknown Source)
	at java.awt.Window.dispatchEventImpl(Unknown Source)
	at java.awt.Component.dispatchEvent(Unknown Source)
	at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
	at java.awt.EventQueue.access$200(Unknown Source)
	at java.awt.EventQueue$3.run(Unknown Source)
	at java.awt.EventQueue$3.run(Unknown Source)
	at java.security.AccessController.doPrivileged(Native Method)
	at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
	at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
	at java.awt.EventQueue$4.run(Unknown Source)
	at java.awt.EventQueue$4.run(Unknown Source)
	at java.security.AccessController.doPrivileged(Native Method)
	at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
	at java.awt.EventQueue.dispatchEvent(Unknown Source)
	at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
	at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
	at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
	at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
	at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
	at java.awt.EventDispatchThread.run(Unknown Source)
FPSAnimator.start() START: Task[thread null, stopped false, paused false shouldRun false, shouldStop false -- started false, animating false, paused false, drawable 1, drawablesEmpty false], Thread[main,5,main]: com.jogamp.opengl.util.FPSAnimator[started false, animating false, paused false, drawable 1, totals[dt 0, frames 0, fps 0.0], modeBits 1, init'ed true, animThread null, exclCtxThread false(null)]
GLCanvas.sizeChanged: (AWT-EventQueue-0): 512x384 - surfaceHandle 0x0
FPSAnimator start/resume:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating false, paused false, drawable 1, drawablesEmpty false]
AnimatorBase.setExclusiveContextImpl exlusive false: Enable false for com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1, totals[dt 0, frames 0, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-FPSAWTAnimator-Timer0,5,main], exclCtxThread false(null)] - Thread[main-FPSAWTAnimator-Timer0,5,main]
GLDrawableHelper.setExclusiveContextThread(): START switch nop, thread null -> null -- currentThread Thread[main-FPSAWTAnimator-Timer0,5,main]
GLDrawableHelper.setExclusiveContextThread(): END switch nop, thread null -- currentThread Thread[main-FPSAWTAnimator-Timer0,5,main]
FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
finishLifecycleAction(com.jogamp.opengl.util.FPSAnimator$1): OK true- pollPeriod 32, blocking true, waited 1/1000 - main
 - com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1, totals[dt 0, frames 0, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-FPSAWTAnimator-Timer0,5,main], exclCtxThread false(null)]
FPSAnimator.start() END: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false], Thread[main,5,main]: com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1, totals[dt 0, frames 0, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-FPSAWTAnimator-Timer0,5,main], exclCtxThread false(null)]
Threading: jogl.1thread null, singleThreaded true, hasAWT true, mode ST_AWT, plugin jogamp.opengl.awt.AWTThreadingPlugin@1c88831
GLCanvas.sizeChanged: (AWT-EventQueue-0): 512x384 - surfaceHandle 0x0
AWT-EventQueue-0: createContextARB: mappedVersionsAvailableSet(decon): true
AWT-EventQueue-0: Initializing WGL extension address table: WGL-.windows_decon_0
AWT-EventQueue-0: GLContext WGL ProcAddressTable reusing key(WGL-.windows_decon_0) -> 0x11545ab
AWT-EventQueue-0 - WindowWGLContext.createContextARBImpl: 4.0 (Compatibility profile, arb, FBO, hardware) - @creation, handle 0x78011a90, share 0x0, direct true, wglCreateContextAttribsARB: 0x1cc65ec0
#
# A fatal error has been detected by the Java Runtime Environment:
#
#  EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x1cc7fe5d, pid=1864, tid=6912
#
# JRE version: 7.0_17-b02
# Java VM: Java HotSpot(TM) Client VM (23.7-b01 mixed mode windows-x86 )
# Problematic frame:
# C  [atioglxx.dll+0x4fe5d]  DrvPresentBuffers+0x10e0d
#
# Failed to write core dump. Minidumps are not enabled by default on client versions of Windows
#
# An error report file with more information is saved as:
# C:\Users\(...)\Java\(project name)\hs_err_pid1864.log
#
# If you would like to submit a bug report, please visit:
#   http://bugreport.sun.com/bugreport/crash.jsp
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
#
